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These are the user uploaded subtitles that are being translated: 1 00:00:00,066 --> 00:00:03,800 welcome to this overview of PXF Merge Wrap 2 00:00:03,933 --> 00:00:05,366 so here I have 3 00:00:05,733 --> 00:00:10,500 an image an RGBA image that's from a key and I have a 4 00:00:11,066 --> 00:00:12,866 background random background here 5 00:00:12,866 --> 00:00:15,733 and I'm combining the two with an over 6 00:00:15,933 --> 00:00:18,533 I would like to have a little bit of cross talk 7 00:00:18,533 --> 00:00:19,566 between the two layers 8 00:00:19,566 --> 00:00:21,933 I want the bright areas from the background 9 00:00:21,966 --> 00:00:23,800 to spill on my character 10 00:00:24,533 --> 00:00:27,566 have a bit of light pollution and vice versa 11 00:00:27,566 --> 00:00:28,533 because I have 12 00:00:28,600 --> 00:00:31,300 some very bright and saturated colors here 13 00:00:31,300 --> 00:00:33,500 I want to bloom a little bit of her color 14 00:00:33,500 --> 00:00:34,466 on the background 15 00:00:34,566 --> 00:00:38,466 as if the light is bouncing on her and lighting the 16 00:00:39,133 --> 00:00:42,200 you know moisture in the air or the pollution 17 00:00:42,200 --> 00:00:43,466 or the dust in the air 18 00:00:43,533 --> 00:00:47,100 just a little bit of pollution on the background 19 00:00:47,266 --> 00:00:49,866 so you can kind of do that by 20 00:00:49,900 --> 00:00:53,966 double comping and using the new Collide Wrap node 21 00:00:53,966 --> 00:00:56,533 but I found this always to be clunky 22 00:00:56,566 --> 00:01:00,166 so I've created a tool called PXF Merch Wrap 23 00:01:00,166 --> 00:01:01,300 so let's have a look 24 00:01:01,700 --> 00:01:04,100 we've got PXF Merge Rap here 25 00:01:05,133 --> 00:01:07,500 and Merge Rap is meant to replace 26 00:01:07,566 --> 00:01:10,733 your final over when you combine your best key 27 00:01:10,866 --> 00:01:12,966 with your best background here 28 00:01:12,966 --> 00:01:17,133 so if we combine our layers with Merge Rap 29 00:01:17,333 --> 00:01:19,600 by default we have a pretty heavy merge wrap 30 00:01:19,600 --> 00:01:21,266 let's disable both 31 00:01:21,266 --> 00:01:23,366 so I've got disabled switches here 32 00:01:23,466 --> 00:01:25,766 if both wraps are disabled 33 00:01:25,866 --> 00:01:28,500 I end up essentially with an over 34 00:01:28,500 --> 00:01:30,966 so there's no difference between merge wrap and over 35 00:01:31,133 --> 00:01:33,900 if we disable both wraps 36 00:01:33,900 --> 00:01:36,366 if I enable the back wrap 37 00:01:37,100 --> 00:01:38,800 then you can see that her color 38 00:01:38,800 --> 00:01:40,600 bleeds onto the background 39 00:01:40,600 --> 00:01:41,900 so we've got two 40 00:01:42,000 --> 00:01:43,100 adjustments here 41 00:01:43,300 --> 00:01:46,100 how big do we want it so that's the backs blur 42 00:01:46,100 --> 00:01:49,266 so the more we blur the farther we go out 43 00:01:49,533 --> 00:01:50,933 and vice versa 44 00:01:51,000 --> 00:01:55,500 and the back mix which is the opacity of the 45 00:01:56,366 --> 00:01:57,400 backwrap 46 00:01:57,400 --> 00:02:01,600 so if I lower the mix I can make this more subtle 47 00:02:01,600 --> 00:02:03,700 so to see the effect I can 48 00:02:03,900 --> 00:02:05,300 toggle it on and off 49 00:02:05,300 --> 00:02:08,133 and you can see the skin tone and her 50 00:02:08,266 --> 00:02:09,866 the red from her shirt is 51 00:02:10,333 --> 00:02:12,566 bleeding a little bit on the background 52 00:02:12,700 --> 00:02:15,166 I can choose to blend the 53 00:02:15,700 --> 00:02:17,733 back wrap either as an over 54 00:02:17,933 --> 00:02:19,466 or as a plus 55 00:02:19,466 --> 00:02:22,133 so plus will behave more like a light wrap 56 00:02:22,133 --> 00:02:23,500 so if you set it to plus 57 00:02:23,500 --> 00:02:26,200 then the bright areas will spill on the background 58 00:02:26,200 --> 00:02:28,933 but the dark areas won't affect your background 59 00:02:28,966 --> 00:02:30,533 if you set it to over 60 00:02:30,900 --> 00:02:33,400 then the bright areas will affect your background 61 00:02:33,400 --> 00:02:36,133 but also your dark areas will affect your background 62 00:02:36,133 --> 00:02:38,466 so in this case I want to simulate light bounce 63 00:02:38,500 --> 00:02:39,733 so I'm going to use a 64 00:02:41,466 --> 00:02:43,366 you also have the front wrap 65 00:02:43,366 --> 00:02:45,266 which is a more typical edge wrap 66 00:02:45,266 --> 00:02:47,166 so if you enable that 67 00:02:47,700 --> 00:02:49,933 then you have the colors from the background 68 00:02:50,066 --> 00:02:51,900 bleeding onto her 69 00:02:52,400 --> 00:02:54,533 you can choose how far in you want to go 70 00:02:54,533 --> 00:02:56,900 so you can go really far if you want to 71 00:02:57,466 --> 00:03:01,366 create more of a halation effect or a bit 72 00:03:02,200 --> 00:03:05,333 less further in by using the front blur 73 00:03:05,533 --> 00:03:07,500 and you can use the front mix 74 00:03:07,500 --> 00:03:10,700 to adjust how intense you want the effect to be 75 00:03:12,333 --> 00:03:16,066 you can choose whether you want to over so again over 76 00:03:16,300 --> 00:03:18,500 if you have some dark areas on the background 77 00:03:18,500 --> 00:03:20,900 the dark areas will darken your foreground 78 00:03:21,066 --> 00:03:23,266 if you set it plus then it's more 79 00:03:23,366 --> 00:03:26,000 like a light bounce type of effect 80 00:03:26,000 --> 00:03:28,700 where the dark areas will not affect your character 81 00:03:28,900 --> 00:03:31,466 only the bright stuff will affect your character 82 00:03:31,900 --> 00:03:36,900 and then you can adjust the size and the opacity 83 00:03:37,933 --> 00:03:40,666 like so so this is a pretty heavy wrap I'm 84 00:03:40,900 --> 00:03:42,666 going pretty ham for the demo here 85 00:03:42,666 --> 00:03:44,200 you want this to be subtle 86 00:03:44,266 --> 00:03:46,333 usually if you can tell right away there's a wrap 87 00:03:46,333 --> 00:03:48,133 it means it's too strong 88 00:03:48,500 --> 00:03:51,200 new for this version of Merge Wrap very exciting 89 00:03:51,200 --> 00:03:53,466 we have a new secondary 90 00:03:53,800 --> 00:03:55,866 tab here where we could add an extra 91 00:03:55,866 --> 00:03:57,700 front merge and an extra 92 00:03:58,000 --> 00:04:00,533 back merge so if you want to have a big one 93 00:04:00,666 --> 00:04:01,466 to just 94 00:04:01,466 --> 00:04:05,133 have a bit of a light bounce and then a smaller one 95 00:04:05,600 --> 00:04:07,200 for example an extra 96 00:04:07,666 --> 00:04:09,800 back wrap here we can enable it 97 00:04:10,266 --> 00:04:11,466 make it small 98 00:04:12,333 --> 00:04:16,300 like so and less intense here 99 00:04:16,300 --> 00:04:18,800 so we could use the smaller one just to have a really 100 00:04:19,533 --> 00:04:22,500 tight bounce really close to the edge 101 00:04:22,533 --> 00:04:24,133 and then you can have your 102 00:04:24,200 --> 00:04:26,366 front one or your primary one 103 00:04:26,566 --> 00:04:28,066 and to have a big 104 00:04:28,866 --> 00:04:32,466 big ol light bounce here so we can have two layers of 105 00:04:32,666 --> 00:04:34,766 back wrap and front wrap 106 00:04:34,766 --> 00:04:36,966 so if I enable a front wrap 107 00:04:36,966 --> 00:04:40,200 I could have a very tiny front wrap here 108 00:04:41,733 --> 00:04:43,733 like so and just 109 00:04:43,933 --> 00:04:47,500 step on the edge here to blend the edge with my 110 00:04:47,866 --> 00:04:50,066 background so now we have two 111 00:04:50,266 --> 00:04:53,733 back wraps and two front wraps in the same node 112 00:04:53,733 --> 00:04:57,533 and also a big upgrade now we have a mask input 113 00:04:57,533 --> 00:05:01,100 and the mask input can behave in two different ways 114 00:05:01,166 --> 00:05:04,733 so let's create some alpha with the roto whoops 115 00:05:05,400 --> 00:05:06,733 with a roto here 116 00:05:10,066 --> 00:05:11,866 like so so now we can 117 00:05:11,866 --> 00:05:14,533 choose whether or not the mask will only limit the 118 00:05:14,533 --> 00:05:15,533 effect of the wrap 119 00:05:15,533 --> 00:05:20,166 so now I only have wrap inside my alpha here tell 120 00:05:20,600 --> 00:05:21,333 so I can 121 00:05:21,333 --> 00:05:24,666 choose to limit the effect of the wraps with the mask 122 00:05:24,766 --> 00:05:27,800 or I can behave like your merge node 123 00:05:27,800 --> 00:05:31,700 and limit the effect of my entire merge operation 124 00:05:31,733 --> 00:05:32,733 so this would be the same 125 00:05:32,733 --> 00:05:35,066 as using the mask input on your over 126 00:05:35,200 --> 00:05:38,333 so most likely you want to limit the effect of the wrap 127 00:05:38,333 --> 00:05:41,600 only so that's the default setting 128 00:05:41,966 --> 00:05:43,100 so there you go 129 00:05:43,100 --> 00:05:46,733 that was an overview of PXF Merge Wrap 130 00:05:46,733 --> 00:05:50,766 I hope you've enjoyed it and I'll see you in the next 131 00:05:51,000 --> 00:05:52,766 video goodbye 9632

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