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These are the user uploaded subtitles that are being translated: 1 00:00:01,200 --> 00:00:06,400 Hello and welcome to the next part where we going to look at some of the more localized 2 00:00:06,400 --> 00:00:13,000 settings here to make sure that we have some good values that are are properly 3 00:00:13,100 --> 00:00:18,300 working for any time of day that we're going to choose for this going forward. 4 00:00:19,300 --> 00:00:20,000 So, 5 00:00:20,000 --> 00:00:22,800 one of the things that I would like to do is 6 00:00:24,500 --> 00:00:27,000 I would like to. 7 00:00:28,400 --> 00:00:30,600 Add some new levels here. 8 00:00:32,900 --> 00:00:38,000 And we actually do have a bunch of things already in here. 9 00:00:39,600 --> 00:00:40,500 So, 10 00:00:41,400 --> 00:00:45,000 we will reuse some of these. 11 00:00:47,900 --> 00:00:48,500 and, 12 00:00:50,400 --> 00:00:51,400 first of all, 13 00:00:52,300 --> 00:00:57,500 what we need to do is we need to move all the stuff that we have right now into the correct 14 00:00:58,700 --> 00:01:03,200 layer or Level here because I want to turn some of these off. 15 00:01:04,400 --> 00:01:05,300 so, 16 00:01:05,500 --> 00:01:06,100 let's 17 00:01:07,500 --> 00:01:09,800 See how we go with this? 18 00:01:10,500 --> 00:01:15,200 I will not change the post-process volume for now. 19 00:01:15,600 --> 00:01:18,100 But what I will do is I will 20 00:01:19,900 --> 00:01:24,800 Take the frogs here, so let's double click this, so it's highlighted. 21 00:01:24,800 --> 00:01:28,800 Now we see it's highlighted and then we can select these 22 00:01:30,000 --> 00:01:31,800 actually, we can also rename them. 23 00:01:33,200 --> 00:01:34,300 So, let's do. 24 00:01:36,400 --> 00:01:39,600 This atmospheric fog, Sonny. 25 00:01:41,000 --> 00:01:42,600 Exponential Fork. 26 00:01:43,800 --> 00:01:44,600 Sunny 27 00:01:46,800 --> 00:01:52,700 and we select these and then we right click and say move selected actors to level. 28 00:01:53,300 --> 00:01:54,500 So now they're in here. 29 00:01:57,400 --> 00:01:59,800 Then we go with. 30 00:02:00,500 --> 00:02:01,900 The skylight. 31 00:02:04,000 --> 00:02:05,200 We got to call this. 32 00:02:06,600 --> 00:02:07,200 Sunny. 33 00:02:09,199 --> 00:02:11,300 It's like that. We're going to move it here. 34 00:02:20,300 --> 00:02:22,100 Is that already in here? 35 00:02:33,600 --> 00:02:33,900 Yeah. 36 00:02:34,000 --> 00:02:37,000 Okay cool. So this one is already in here. Perfect. 37 00:02:37,200 --> 00:02:39,400 And then we have our 38 00:02:41,300 --> 00:02:49,300 directional light and we can see here that this is a different level. So we just move it over here. 39 00:02:53,600 --> 00:02:54,800 I'm going to save this. 40 00:03:29,700 --> 00:03:34,100 Alright. Now the last thing that we need is our editors fear here. 41 00:03:34,500 --> 00:03:36,000 Let's just call it 42 00:03:37,200 --> 00:03:40,000 Sky Dome sunny. 43 00:03:44,200 --> 00:03:46,800 And let's move that one in here, too. 44 00:04:03,500 --> 00:04:05,800 Not really sure why this is taking so long now. 45 00:04:06,100 --> 00:04:06,600 There we go. 46 00:04:07,100 --> 00:04:07,500 Okay, 47 00:04:07,600 --> 00:04:13,000 perfect. So now when I click the little I icon I'm going to move this off screen. 48 00:04:14,700 --> 00:04:15,400 We get this, 49 00:04:17,399 --> 00:04:22,000 and it may seem a bit counterintuitive, but this is actually perfect. 50 00:04:22,500 --> 00:04:23,100 So, 51 00:04:23,800 --> 00:04:24,800 because here's the thing, 52 00:04:27,100 --> 00:04:28,900 And interior like this, 53 00:04:29,800 --> 00:04:36,200 it is not lit to like look great. 54 00:04:36,200 --> 00:04:40,900 When there's a lot of light from the outside coming in and interior like this, 55 00:04:40,900 --> 00:04:42,900 it's usually lit in a way. 56 00:04:42,900 --> 00:04:48,000 So it works to look nice and cozy during 57 00:04:49,400 --> 00:04:53,300 darker times because that's what we use lights for. 58 00:04:55,000 --> 00:04:57,400 also like there's 59 00:04:58,600 --> 00:05:03,000 there's this way less From like exterior lighting and many cases. 60 00:05:03,000 --> 00:05:08,400 And so it this is kind of like done in a way. So it looks nice and cozy and welcoming, right? 61 00:05:09,800 --> 00:05:14,500 So what we will do is we will hide all the exterior lighting. 62 00:05:14,500 --> 00:05:19,300 So we can actually work with the proper influences here. 63 00:05:20,500 --> 00:05:25,200 So but one thing that we need to sort of do is we need to also figure 64 00:05:25,200 --> 00:05:29,800 out what are the type of lights that we actually have in here. 65 00:05:31,300 --> 00:05:32,100 And 66 00:05:33,400 --> 00:05:38,900 exposure for something like, this is usually very different than what we have outside. 67 00:05:38,900 --> 00:05:40,900 So this is our outside exposure. 68 00:05:41,100 --> 00:05:44,700 I'm just going to set this to five quickly so now we can see like 69 00:05:44,700 --> 00:05:49,500 yep there's lots of light coming in now from the exterior. 70 00:05:51,500 --> 00:05:55,300 But we also just want to see. Okay, so what do we have to work with here? 71 00:05:55,500 --> 00:05:58,200 So we do have these 72 00:06:00,000 --> 00:06:00,900 Lamps here. 73 00:06:02,400 --> 00:06:05,200 We do have these lamps here, 74 00:06:05,700 --> 00:06:09,500 and this one's are interesting. Because the ceiling lamps, 75 00:06:09,500 --> 00:06:14,500 we will most likely end up using spotlights for these because they just like face in. 76 00:06:14,500 --> 00:06:15,800 In One Direction, 77 00:06:16,400 --> 00:06:22,900 these ones are a little bit more interesting because they have this glow or thingy. 78 00:06:22,900 --> 00:06:27,800 Sort of like sadaiva like emit light in in in almost all the directions. 79 00:06:28,900 --> 00:06:30,600 so we need to see how we do these 80 00:06:33,400 --> 00:06:35,200 And this is pretty much. 81 00:06:36,600 --> 00:06:39,100 All the light sources that I can see what is this? 82 00:06:39,600 --> 00:06:41,000 Okay, it's a vent cover. 83 00:06:41,400 --> 00:06:42,200 All right, great. 84 00:06:42,400 --> 00:06:46,400 So this is basically all the all the stuff that we have. 85 00:06:47,200 --> 00:06:51,200 And here's one thing that everybody should know about me. 86 00:06:52,500 --> 00:07:01,600 I I really like to do practical lighting so that means that I really like to light My scenes. 87 00:07:03,300 --> 00:07:06,600 Based on the actual light sources that are in the scene. 88 00:07:06,600 --> 00:07:13,700 So I'm not a big fan of like fill lights or fake lights or movie lights, whatever you want to call them. 89 00:07:14,500 --> 00:07:16,200 They can be necessary. 90 00:07:16,400 --> 00:07:21,400 But what I really like is for example, when you look at movies that are practically lit, 91 00:07:21,900 --> 00:07:26,000 what they do is like if they have something that needs to be lit properly, 92 00:07:26,600 --> 00:07:30,700 they actually just really put a real light source there so it works. 93 00:07:31,500 --> 00:07:38,000 They don't do like a fake light that suggests that something is readable while it's actually not. 94 00:07:38,300 --> 00:07:38,500 So, 95 00:07:38,500 --> 00:07:42,700 usually what I like to do is I like to start by just using all the 96 00:07:42,700 --> 00:07:47,000 light sources that are there and utilize them properly. 97 00:07:47,900 --> 00:07:50,000 And when I see, it doesn't do the job. 98 00:07:50,200 --> 00:07:51,300 I think about, 99 00:07:51,500 --> 00:07:57,100 well, can I put new light sources somewhere? So it makes sense, or like, how, 100 00:07:57,500 --> 00:07:59,500 how would I like to do this, right? 101 00:08:02,000 --> 00:08:08,200 So let's start by doing just that. 102 00:08:08,700 --> 00:08:12,800 So usually lights that we have inside. 103 00:08:13,800 --> 00:08:18,000 Have certain brightnesses that are that are common, 104 00:08:18,000 --> 00:08:21,900 let's say that and you can you can see these when 105 00:08:21,900 --> 00:08:26,700 you go to like websites of lamp manufacturers 106 00:08:29,300 --> 00:08:31,100 Just Looking here. 107 00:08:35,000 --> 00:08:36,400 Second. So, 108 00:08:37,700 --> 00:08:43,400 for example, let's say your have Philips light bulbs, right? 109 00:08:43,799 --> 00:08:45,500 So we can actually go here. 110 00:08:46,600 --> 00:08:56,100 And you can see, okay, I want to choose by cab. I want to choose by shape. What do I want, 111 00:08:56,100 --> 00:09:00,900 right? So let's go. Simple first, like let's say, okay, just looking Oral bulb here. 112 00:09:06,900 --> 00:09:07,500 so, 113 00:09:09,100 --> 00:09:14,100 Now this is all the stuff that you can just buy at the store. All right. 114 00:09:18,600 --> 00:09:25,300 And most lamps that we have inside. There are also what we call warm wide. 115 00:09:27,600 --> 00:09:28,800 So, 116 00:09:31,300 --> 00:09:35,600 This is a rather bright one here. So let's just go and look at this. 117 00:09:37,800 --> 00:09:40,300 Now, this does not really tell us much. 118 00:09:41,000 --> 00:09:46,000 So what we need to do is we need to see all the specifications 119 00:09:47,900 --> 00:09:52,800 and here we can see a lot of things that are quite good for us, right? 120 00:09:52,800 --> 00:09:56,800 So we can see that the color temperature is 2700 Kelvin 121 00:09:57,300 --> 00:10:04,100 and that the light intensity Is 1055 lumens. 122 00:10:06,000 --> 00:10:08,100 That is a very standard light bulb. 123 00:10:08,700 --> 00:10:12,700 So a lot of the light bulbs are between 800 124 00:10:13,900 --> 00:10:18,100 and let's say, 2400 ish lumens. 125 00:10:18,500 --> 00:10:22,400 While like 2400 is actually really on the bright side. 126 00:10:22,600 --> 00:10:28,400 Like most light bulbs are around like this or 1,500. 127 00:10:29,400 --> 00:10:31,300 And this is what you have in your living room. 128 00:10:31,900 --> 00:10:39,000 So a lot of the light bulbs that are used for stuff like this here is a bit more. 129 00:10:39,800 --> 00:10:41,100 Let's say moody, 130 00:10:41,400 --> 00:10:44,600 like they are not as bright usually, 131 00:10:44,700 --> 00:10:46,900 it can can be different as well. 132 00:10:48,000 --> 00:10:53,300 So this is sort of like the ballpark that we will end up with, 133 00:10:53,500 --> 00:10:54,100 right. 134 00:10:54,600 --> 00:10:59,000 So the first thing that we can do is we can just start here and for now, 135 00:10:59,100 --> 00:11:02,600 now, we going to Use spotlights, 136 00:11:03,300 --> 00:11:07,500 we're not really use anything else for now. 137 00:11:08,700 --> 00:11:10,000 Well switch this to movable. 138 00:11:10,300 --> 00:11:13,200 And then down here in the advanced section, 139 00:11:13,800 --> 00:11:19,700 we go down here and we switch this to lumens. 140 00:11:21,500 --> 00:11:25,400 And then what we also going to do is we're going to hit this use temperature 141 00:11:25,400 --> 00:11:29,700 and here I don't remember if I already said it, but I probably did. 142 00:11:30,800 --> 00:11:35,600 I would always use temperature when we work with like normal light sources. 143 00:11:35,600 --> 00:11:37,300 Like there's other stuff like 144 00:11:38,700 --> 00:11:45,300 Lights that like you know like the sodium yada yada lights thingies 145 00:11:45,300 --> 00:11:49,300 and like lights that have like specific Colours and wavelengths. 146 00:11:49,900 --> 00:11:53,500 We don't use temperature for those like we can for the warm ones but 147 00:11:53,500 --> 00:11:56,700 there's like cold ones that almost go towards some greenish stuff. 148 00:11:57,200 --> 00:12:01,700 So it is better to just Google and To RGB values for those. 149 00:12:02,000 --> 00:12:06,300 But for like normal light sources, they're pretty much always on the temperature Spectrum. 150 00:12:06,600 --> 00:12:09,600 So we will keep the color here at White. 151 00:12:10,600 --> 00:12:15,400 And instead we will use the temperature and I'm just going to set 2700 K now. 152 00:12:15,500 --> 00:12:20,500 So that's just what we do and this is going to be a this is a rather warm color, 153 00:12:20,600 --> 00:12:21,100 right? 154 00:12:22,600 --> 00:12:25,400 so now for our intensity, 155 00:12:25,400 --> 00:12:26,900 let's just go with the 156 00:12:28,000 --> 00:12:29,000 value like this. 157 00:12:33,400 --> 00:12:34,700 And I'm just going to put it 158 00:12:35,900 --> 00:12:38,000 somewhere close to this thing here. 159 00:12:42,300 --> 00:12:45,800 And again like I'm not trying to make this like super accurate or beautiful. 160 00:12:45,800 --> 00:12:49,900 What we're doing right now is we're actually more interested in like value balancing. 161 00:12:50,200 --> 00:12:50,800 Okay? 162 00:12:52,300 --> 00:12:53,000 So, 163 00:12:53,800 --> 00:12:55,100 we're going to do this here. 164 00:12:56,600 --> 00:12:59,400 and now we can see that we like don't really 165 00:13:00,500 --> 00:13:01,500 A lot of this, 166 00:13:02,300 --> 00:13:06,400 which is also kind of expected, since this is like, still, like daytime. 167 00:13:06,400 --> 00:13:08,700 And even though we just adjusted our exposure, 168 00:13:08,700 --> 00:13:13,300 it's not going to make the light like super visible because that's just not how it works. 169 00:13:15,300 --> 00:13:15,500 So, 170 00:13:15,500 --> 00:13:19,300 I'm going to turn this off and I just realized that I put this 171 00:13:19,600 --> 00:13:25,300 in the same layer because I had this one turned on, 172 00:13:25,900 --> 00:13:28,000 so it placed it automatically in that layer. 173 00:13:28,000 --> 00:13:31,700 I'm going to switch here and say Move selected actor to level. 174 00:13:32,100 --> 00:13:33,100 So now we're good. 175 00:13:33,500 --> 00:13:35,000 And now when I turn this off, 176 00:13:37,000 --> 00:13:37,800 We have this. 177 00:13:38,700 --> 00:13:39,500 All right. 178 00:13:42,400 --> 00:13:43,500 And now, 179 00:13:44,000 --> 00:13:47,400 what I want to do is I want to go into our exposure. 180 00:13:49,700 --> 00:13:55,900 And now we need to make this look proper and there's a bunch of ways to do so. 181 00:13:56,600 --> 00:14:01,500 So for now I'm going to rename this here and call it Post process volume 182 00:14:02,600 --> 00:14:03,200 sunny. 183 00:14:04,600 --> 00:14:06,500 And I will put this back to one. 184 00:14:09,200 --> 00:14:12,500 And then I'm going to go down here. 185 00:14:16,800 --> 00:14:17,800 and, 186 00:14:21,300 --> 00:14:22,400 This is all good. 187 00:14:25,400 --> 00:14:28,300 Now we're going to add another post-process volume. 188 00:14:31,800 --> 00:14:32,700 Right here. 189 00:14:35,000 --> 00:14:39,300 and for now I will just call this post-process volume 190 00:14:41,400 --> 00:14:42,200 Interior, 191 00:14:43,100 --> 00:14:47,300 I will make this Unbound now, but we will change that later. 192 00:14:47,500 --> 00:14:49,300 This is just really like, for now. 193 00:14:50,900 --> 00:14:56,700 And then I'm going to do priority just going to do five. It could be one. Does it really matter? 194 00:14:58,400 --> 00:14:59,800 and now, when I go in here, 195 00:15:03,400 --> 00:15:06,500 I should be able to overwrite this, 196 00:15:06,800 --> 00:15:08,400 which I am right now. 197 00:15:10,300 --> 00:15:11,000 So, 198 00:15:13,600 --> 00:15:20,500 Now comes in like a lot of knowledge of stuff that I like already have or did in the past. 199 00:15:21,300 --> 00:15:22,800 So now we can see, 200 00:15:22,800 --> 00:15:24,800 now I'm choosing an EV of 3gb 201 00:15:26,300 --> 00:15:31,800 of 325, is more what you would have for an interior like this. 202 00:15:32,700 --> 00:15:35,500 And now you can see something really interesting happening 203 00:15:35,500 --> 00:15:38,800 because like first of all yep, you do see this one here. 204 00:15:39,900 --> 00:15:41,000 At the same time, 205 00:15:41,200 --> 00:15:46,100 you see a lot from this This and this is purely a missive 206 00:15:46,100 --> 00:15:50,000 lighting that happens from the sign here. 207 00:15:51,100 --> 00:15:54,200 And this may actually end up causing us some problems 208 00:15:54,200 --> 00:15:57,800 because this one here will have an emissive as well. 209 00:15:58,100 --> 00:15:59,500 And here's a problem with 210 00:16:01,600 --> 00:16:06,200 You can't really say that. A missive does not contribute to the lighting. 211 00:16:06,800 --> 00:16:13,100 So as soon as he use emissive surfaces, you'll always end up getting like emissive lighting. 212 00:16:13,100 --> 00:16:17,100 And then if you want to use an so we call the placed light here, 213 00:16:17,200 --> 00:16:19,000 we call these analytical lights, 214 00:16:19,800 --> 00:16:23,700 you kind of end up getting twice the lighting to a certain degree. 215 00:16:25,100 --> 00:16:26,600 But still, 216 00:16:26,600 --> 00:16:31,100 you'll get obviously more accurate Shadow casting and more accurate 217 00:16:31,100 --> 00:16:36,000 specular from using a analytical light versus doing emissive. 218 00:16:36,800 --> 00:16:42,300 But it is still kind of cool that we have this because if I turn this off you 219 00:16:42,300 --> 00:16:47,000 can see like there is some like nice indirect Shadow casting from this. 220 00:16:48,000 --> 00:16:51,000 So this is still pretty cool here. 221 00:16:52,700 --> 00:16:56,800 But we can also see. It's like way, way, way, way way too bright. 222 00:16:58,300 --> 00:16:59,800 so, before we continue, 223 00:17:00,000 --> 00:17:02,000 Our local light here, 224 00:17:02,300 --> 00:17:06,800 we may as well go into our sign here. 225 00:17:08,800 --> 00:17:09,400 and, 226 00:17:11,099 --> 00:17:11,500 I don't know, 227 00:17:11,500 --> 00:17:12,800 I'm just doing something 228 00:17:13,900 --> 00:17:20,000 like do this like 200. So like I just lowered the intensity from five thousand to two hundred, 229 00:17:20,900 --> 00:17:22,000 something more like this. 230 00:17:22,800 --> 00:17:25,400 And we can already see that it is 231 00:17:26,599 --> 00:17:29,200 doing a lot better job here, 232 00:17:30,600 --> 00:17:34,300 but let's ignore this for now and let's look at this. 233 00:17:34,700 --> 00:17:36,300 So now the question is, okay, 234 00:17:36,300 --> 00:17:39,300 so we have this at 1055 235 00:17:40,600 --> 00:17:40,700 Lou. 236 00:17:40,900 --> 00:17:47,800 And so do we want this to be the look like do we want this to look this bride or hot? 237 00:17:49,000 --> 00:17:52,700 I'm not entirely sure if I want that. 238 00:17:52,800 --> 00:17:59,800 So what we can do is we can just raise this a bit more and maybe do this. 239 00:18:02,700 --> 00:18:06,800 Because what we need to understand is we will distribute this. Anyways, 240 00:18:06,900 --> 00:18:09,800 so there will be a lot more but again, 241 00:18:10,000 --> 00:18:11,600 it's still kind of hard to tell. 242 00:18:11,700 --> 00:18:13,600 So how do we fix this properly? 243 00:18:14,300 --> 00:18:19,300 And here's something that I like doing is first of all, I just like to get a rough ballpark, 244 00:18:19,300 --> 00:18:21,100 which I did just now. 245 00:18:21,600 --> 00:18:24,400 And then we have this BP here, 246 00:18:25,100 --> 00:18:26,300 which is actually great. 247 00:18:26,700 --> 00:18:31,300 Because what we can do is we can just go into the blueprint 248 00:18:38,400 --> 00:18:39,500 Which is over here 249 00:18:41,000 --> 00:18:46,500 and we can take our light here and just copy it 250 00:18:47,700 --> 00:18:49,500 into this thing here. 251 00:18:52,800 --> 00:18:54,900 And in the viewport, we now have this beauty, 252 00:18:55,000 --> 00:18:59,500 which is actually quite interesting that it rotates it this way. 253 00:19:00,600 --> 00:19:01,500 So, 254 00:19:02,000 --> 00:19:03,300 let's just see. 255 00:19:03,800 --> 00:19:07,400 This should be okay - 90. 256 00:19:08,200 --> 00:19:13,500 So, we just put this in here and the one that I have selected here. 257 00:19:13,600 --> 00:19:15,100 We delete it. 258 00:19:23,900 --> 00:19:28,200 Oh, actually haha, this is funny. Okay, now so the blueprint is actually rotated. 259 00:19:28,700 --> 00:19:30,700 So we gonna go with 90 again. 260 00:19:31,900 --> 00:19:33,400 This is the right way. 261 00:19:36,000 --> 00:19:43,300 So now we have this and if we go into our lighting only, we can see that. 262 00:19:43,300 --> 00:19:47,300 You're we're getting some GI from this, 263 00:19:47,900 --> 00:19:49,600 it's not too bad. 264 00:19:52,000 --> 00:19:58,700 It's also interesting that this one seems to be a different one. 265 00:20:04,800 --> 00:20:08,300 And honestly, I just wonder why, I don't know. 266 00:20:29,800 --> 00:20:32,000 so here is a sad thing 267 00:20:33,400 --> 00:20:34,400 and unreal 4, 268 00:20:34,400 --> 00:20:39,100 you could right click and then select and then you could select the same type 269 00:20:41,200 --> 00:20:45,000 This context menu seems to be gone which is very 270 00:20:45,000 --> 00:20:47,600 unfortunate because it's a really cool feature. 271 00:20:49,300 --> 00:20:50,800 Let's have a look here, quickly, 272 00:20:50,800 --> 00:20:52,400 if there is actually 273 00:20:53,600 --> 00:20:54,800 shortcuts for this. 274 00:21:35,600 --> 00:21:37,900 Control shift a, 275 00:21:38,000 --> 00:21:39,600 that might be the one. 276 00:21:45,100 --> 00:21:45,500 It is, 277 00:21:45,800 --> 00:21:49,600 that's a bit unfortunate. Okay, let's try this control shift a, 278 00:21:50,200 --> 00:21:51,000 there you go. 279 00:21:51,200 --> 00:21:52,900 So this is the other one. 280 00:21:54,100 --> 00:21:59,200 And so, all we can do is we can take this guy here. 281 00:22:02,400 --> 00:22:03,000 and, 282 00:22:07,000 --> 00:22:07,800 Browse it? 283 00:22:09,900 --> 00:22:14,800 so we have it here and then we click these ones, do this, 284 00:22:14,800 --> 00:22:17,400 and then we should be able to 285 00:22:18,900 --> 00:22:22,800 Replace selected actors with this one. 286 00:22:24,000 --> 00:22:24,600 Boom. 287 00:22:25,000 --> 00:22:25,700 All right. 288 00:22:26,300 --> 00:22:30,200 So I recommend this highly to just use 289 00:22:31,700 --> 00:22:39,200 Blueprint light sources because it just is so much easier to get everything set up in a quick 290 00:22:39,200 --> 00:22:43,100 way rather than going here and spam all the lights manually also 291 00:22:43,100 --> 00:22:46,700 very important is that all this is like slightly Off the Grid. 292 00:22:47,100 --> 00:22:50,900 So like if you would just like to move these like along this line, 293 00:22:51,200 --> 00:22:56,200 it is not necessarily working right out of the box the way it should. 294 00:22:57,500 --> 00:22:59,800 So that is just something to keep. 295 00:23:00,000 --> 00:23:00,600 Mind. 296 00:23:01,000 --> 00:23:05,900 So now we can see a bunch of things here is the first of all we get some really harsh shadows and 297 00:23:05,900 --> 00:23:11,400 that is because we don't have any Source radius set on our light and we also 298 00:23:11,400 --> 00:23:18,400 get like this kind of thing here which is not really what is happening like. 299 00:23:18,700 --> 00:23:22,100 It's basically like our angle is too too, too narrow, 300 00:23:22,200 --> 00:23:23,800 we don't really want that. 301 00:23:25,200 --> 00:23:25,800 So, 302 00:23:26,000 --> 00:23:27,200 we're going to go in here. 303 00:23:28,200 --> 00:23:29,200 and first of all, 304 00:23:29,200 --> 00:23:33,500 I'm just going to drag this down a little bit more like 305 00:23:34,800 --> 00:23:35,500 This. 306 00:23:39,000 --> 00:23:39,900 And it's a bit. 307 00:23:41,700 --> 00:23:43,400 Hard to see here. 308 00:23:51,400 --> 00:23:52,200 so, 309 00:23:52,700 --> 00:23:53,500 we gonna 310 00:23:55,100 --> 00:23:58,100 Increase our angle a bit. 311 00:24:04,800 --> 00:24:06,500 Very to something like this. 312 00:24:16,600 --> 00:24:19,400 Maybe we pull this one down, 313 00:24:19,500 --> 00:24:21,600 so we actually have it here as well. 314 00:24:24,200 --> 00:24:24,900 All right. 315 00:24:31,200 --> 00:24:36,300 And then what we can do is we can change 316 00:24:38,000 --> 00:24:42,900 our swords radius here a bit because here's the thing, like, if we look at this, 317 00:24:43,900 --> 00:24:45,800 of course, there's one light bulb in here, 318 00:24:45,800 --> 00:24:50,100 but the actual light source is going to be this illuminated piece of glass. 319 00:24:50,100 --> 00:24:53,100 This is sort of like what starts Distributing the light. 320 00:24:53,300 --> 00:24:54,300 So the light is 321 00:24:55,500 --> 00:25:00,500 Not like, really being emitted from the center here but it's like, emitted from, from out. Here, 322 00:25:00,700 --> 00:25:01,000 right? 323 00:25:01,000 --> 00:25:04,300 So it's a bit more like like an area light and what we can do is 324 00:25:05,800 --> 00:25:07,700 We can like, tweak our source radius. 325 00:25:13,200 --> 00:25:16,800 Until we start seeing 326 00:25:19,000 --> 00:25:20,600 this is lagging a bit here. 327 00:25:20,700 --> 00:25:22,400 I'm not exactly sure why. 328 00:25:23,600 --> 00:25:25,800 So now, we can see this is our source radius, right. 329 00:25:25,800 --> 00:25:30,200 And we don't want our search radius to look like this. We wanted to sort of reflect this shape. 330 00:25:30,600 --> 00:25:32,500 So, let's do maybe 15. 331 00:25:32,600 --> 00:25:33,500 12, 332 00:25:33,900 --> 00:25:36,400 and 12. Seems kind of like good enough. 333 00:25:37,500 --> 00:25:39,800 And now what has happened? You can see here, 334 00:25:40,400 --> 00:25:43,800 we're actually getting like more soft shadows and this is 335 00:25:43,800 --> 00:25:48,400 because of the virtual Shadow map that is doing this. 336 00:25:48,400 --> 00:25:55,300 So this looks a bit more realistic than I'm going to reset it back to zero like this looks bad, right? 337 00:25:55,400 --> 00:25:56,700 So 12, 338 00:25:57,500 --> 00:25:59,800 definitely not the same fidelity. 339 00:26:00,000 --> 00:26:01,300 As Ray traced Shadows, 340 00:26:02,000 --> 00:26:05,800 but still so much better. 341 00:26:07,700 --> 00:26:09,300 So now we have this. 342 00:26:10,900 --> 00:26:12,100 and when we look here, 343 00:26:14,700 --> 00:26:17,900 there is already a lot happening here, 344 00:26:18,300 --> 00:26:20,200 and we're also getting this issue. 345 00:26:20,800 --> 00:26:26,000 And that is because of the way that our light source is like colliding here with the thing. 346 00:26:28,100 --> 00:26:33,700 And this is pretty cool here because we're actually 347 00:26:33,700 --> 00:26:38,200 having a subsurface material from what I can tell. 348 00:26:41,300 --> 00:26:45,900 So it means that when we have a light source behind it, it actually starts making it glow. 349 00:26:47,800 --> 00:26:51,100 And here we also get our nice star-like shape. 350 00:26:53,000 --> 00:26:53,900 So let's have a look 351 00:26:55,300 --> 00:26:56,400 on our material. 352 00:27:04,800 --> 00:27:06,400 Okay, no, it's not subsurface. 353 00:27:06,800 --> 00:27:11,400 So this is basically just a bug from The Source radius clipping through the object, 354 00:27:11,400 --> 00:27:14,600 as it seems that as something that can happen. 355 00:27:15,300 --> 00:27:21,800 So what we can do is we can just take the light and we can like move it out the thing like this. 356 00:27:39,200 --> 00:27:40,000 All right. 357 00:27:41,900 --> 00:27:46,800 And then we can obviously go into our emissive material here. 358 00:27:51,000 --> 00:27:53,000 And we can change this a bit. 359 00:27:53,900 --> 00:27:59,800 So this is a bit like sad, so to speak. Because here we can't really choose like the, the color. 360 00:28:00,100 --> 00:28:01,100 It showed the same way. 361 00:28:03,100 --> 00:28:09,000 So we don't really know the exact value for our 2700 K, 362 00:28:09,300 --> 00:28:11,000 although there's online converters. 363 00:28:11,200 --> 00:28:13,600 So that's also like a thing that you can do 364 00:28:15,500 --> 00:28:18,400 and now we kind of like just wanna 365 00:28:20,300 --> 00:28:25,300 Up this and we can see it starts glowing here but it doesn't really glow here. 366 00:28:25,300 --> 00:28:26,400 And that is because 367 00:28:27,500 --> 00:28:31,800 of the value not being HDR enough, 368 00:28:32,200 --> 00:28:33,200 most likely. 369 00:28:33,500 --> 00:28:36,600 So I'm just going to try something intense here. 370 00:28:39,700 --> 00:28:41,400 And it is not doing it. 371 00:28:47,200 --> 00:28:48,000 Beautiful. 372 00:28:54,800 --> 00:29:01,900 Oh, it's that one great. It was just derived from Other instance, from another instance. 373 00:29:02,000 --> 00:29:04,600 So this is what happens when you're 374 00:29:05,700 --> 00:29:06,900 not focused. 375 00:29:12,300 --> 00:29:13,300 So put this in. 376 00:29:16,500 --> 00:29:19,800 And one thing that is also really important to understand this, 377 00:29:20,100 --> 00:29:24,600 sometimes these like the light source itself can feel incredibly 378 00:29:24,600 --> 00:29:29,300 bright but the actual lighting from it is not like. 379 00:29:29,600 --> 00:29:35,600 So what I mean by that is if you take a picture with your camera of a light 380 00:29:35,600 --> 00:29:39,600 bulb in your living room and let's say it's a free hanging lightbulb. 381 00:29:39,900 --> 00:29:44,500 The lightbulb will always be super bright on your on your, 382 00:29:44,600 --> 00:29:45,600 on your photo. 383 00:29:46,200 --> 00:29:51,400 While the actual environment lighting from the from the bulb may not be as bright. 384 00:29:51,400 --> 00:29:57,100 That is something that is important to understand. Because like these things, 385 00:29:57,100 --> 00:30:01,600 they just glow so much. That is Very natural. 386 00:30:02,900 --> 00:30:08,900 That they blow out this much while the light itself is not as extreme. 387 00:30:09,100 --> 00:30:12,900 So, now, what I would like to do is I actually feel like this is a bit too, 388 00:30:13,000 --> 00:30:14,300 too much light here. 389 00:30:15,400 --> 00:30:23,500 So again, we can say, we stick with this and we're gonna use this exposure. 390 00:30:23,700 --> 00:30:26,300 We can also say, like we change the exposure, 391 00:30:27,200 --> 00:30:29,400 so to something more like this. 392 00:30:32,100 --> 00:30:34,200 And this actually does feel quite good to me. 393 00:30:34,800 --> 00:30:35,400 However, 394 00:30:35,400 --> 00:30:38,100 what I would also say is probably 395 00:30:39,600 --> 00:30:40,800 this would be better. 396 00:30:41,500 --> 00:30:46,300 And the light itself is probably not 1055 Lumen. 397 00:30:47,300 --> 00:30:51,200 I think that, for a light source like this, especially if they have so many, 398 00:30:51,500 --> 00:30:54,700 they would probably go with a lower Lumen value. 399 00:30:54,900 --> 00:30:58,900 I'm gonna try something like 800 600, 400 00:31:03,400 --> 00:31:04,600 It kind of feels. 401 00:31:07,600 --> 00:31:07,800 like, 402 00:31:07,800 --> 00:31:10,800 it would be better to have it a bit more Moody 403 00:31:13,500 --> 00:31:18,500 And there's a lot of different light bulbs that do like a lot less 404 00:31:19,600 --> 00:31:21,700 lighting especially in stuff like this, 405 00:31:21,700 --> 00:31:27,200 where you kind of want it to be more on the Moody side of things. 406 00:31:31,000 --> 00:31:33,800 We're getting quite a bunch of interesting issues here. 407 00:31:40,800 --> 00:31:41,500 So, 408 00:31:41,800 --> 00:31:42,900 I'm looking at this, 409 00:31:43,500 --> 00:31:46,200 we should tone down the emissive, also a little bit. 410 00:31:54,600 --> 00:31:58,200 So, probably something like this feels quite good to me. 411 00:32:03,800 --> 00:32:05,800 And I looking at this guy here again, 412 00:32:06,100 --> 00:32:10,600 we should definitely have a look at these colors. 413 00:32:12,200 --> 00:32:13,200 and, 414 00:32:14,400 --> 00:32:16,000 At the brightness values 415 00:32:18,200 --> 00:32:24,000 and it's always really good to also look at reference while doing 416 00:32:24,000 --> 00:32:28,600 this to kind of like choose your battles here with these colors. 417 00:32:32,800 --> 00:32:34,300 So, we got this. 418 00:32:45,500 --> 00:32:47,300 That's just what I've changed this here. 419 00:32:56,500 --> 00:32:58,500 Make this like really nice read. 420 00:33:10,500 --> 00:33:13,400 So, something like this feels kind of good to me. 421 00:33:28,900 --> 00:33:32,500 And I think here we were on something more like this. 422 00:33:51,600 --> 00:33:53,500 All right, this is not too bad. 423 00:34:05,500 --> 00:34:07,200 Now, this one's going to be a bit tricky. 424 00:34:09,000 --> 00:34:10,900 So just going to choose a point light here. 425 00:34:19,199 --> 00:34:23,600 We need to see how that's going to mess up because this is always a bit tricky 426 00:34:23,800 --> 00:34:28,800 when you do these kind of things to make sure that it kind of like works. 427 00:34:29,400 --> 00:34:32,199 But now we need to, 428 00:34:32,300 --> 00:34:35,900 we need to see. I'm going to use the temperature again 2700 here. 429 00:34:37,900 --> 00:34:39,300 This is kind of okay. 430 00:34:52,100 --> 00:34:57,900 Switch this here to lumens as well. 431 00:35:02,800 --> 00:35:06,000 And now we can see that even like four hundred lumens is quite 432 00:35:06,000 --> 00:35:09,500 bright and here's an interesting thing. So like Point lights, 433 00:35:09,500 --> 00:35:13,700 always look brighter than spotlights even though with the 434 00:35:13,700 --> 00:35:18,100 same settings so that is just something to be aware of. 435 00:35:19,100 --> 00:35:20,000 That's a thing. 436 00:35:21,100 --> 00:35:24,300 We also want to change this to. 437 00:35:25,400 --> 00:35:29,400 Something like this. And now we're starting to get problems here. 438 00:35:31,900 --> 00:35:37,000 So we may be able to fix these problems by making these emissive again. 439 00:35:40,600 --> 00:35:42,100 So, let's see about that. 440 00:35:44,500 --> 00:35:47,000 And we want to really do like some Moody lighting here. 441 00:35:49,400 --> 00:35:54,100 I'm just going to see how much we're getting here. I'm not trying to make this super accurate. 442 00:35:54,100 --> 00:35:56,800 This is just like a sort of like exploration here. 443 00:36:18,800 --> 00:36:22,800 So this is like the first step of starting to do this, 444 00:36:22,800 --> 00:36:25,100 just like figuring out a bit of things and then of course, 445 00:36:25,100 --> 00:36:28,000 we should also add this to the blueprints instead. 446 00:36:30,200 --> 00:36:32,900 Which will help a lot. 447 00:36:52,600 --> 00:36:55,500 Some just like pasting this onto the scene route. 448 00:36:55,900 --> 00:36:56,600 There we go. 449 00:36:58,000 --> 00:36:59,200 And then we move it down. 450 00:37:05,700 --> 00:37:06,500 Like so. 451 00:37:18,500 --> 00:37:26,100 So now we just need to do the same thing again here where we select these control shift a 452 00:37:28,400 --> 00:37:29,200 or not. 453 00:37:31,400 --> 00:37:33,400 Let's just select these. 454 00:37:40,000 --> 00:37:42,400 Replace them with this one. 455 00:37:45,400 --> 00:37:47,700 And now like that, we have this. 456 00:37:49,100 --> 00:37:52,800 There's a few things that we can now think about. So first, 457 00:37:52,800 --> 00:37:56,000 we will can think about how we do the distribution 458 00:37:56,500 --> 00:37:59,100 but there's also more where we can say like, 459 00:37:59,200 --> 00:37:59,700 okay, 460 00:38:00,500 --> 00:38:04,000 Do we want these ones to be exactly the same? 461 00:38:04,600 --> 00:38:08,800 Do we want to change the colors around a bit? 462 00:38:09,300 --> 00:38:13,500 So there's a bunch of like really interesting things to to figure out. Now. 463 00:38:14,800 --> 00:38:18,500 So let's stop with this here for now. 464 00:38:19,200 --> 00:38:23,200 And then we come back in the next session and we got to make this look a bit more interesting. 465 00:38:23,200 --> 00:38:26,100 We're going to place this out a bit more where it makes sense. 466 00:38:27,400 --> 00:38:32,400 And then we're going to just figure figure out something that is nice and that we really like. 467 00:38:33,100 --> 00:38:34,608 So thank you so36627

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