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[Music]
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thank you
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[Music]
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so repex is divided into several modules
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there is deep remix that uses the AI to
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separate the stems so you can add
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effects or export them separately there
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is deep create that allows you to change
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the sound that are used to play each
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part you can even mix tones together and
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there is deep audio that allows you to
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process the samples directly like you
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can play with the harmonics or use
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restoration Tools in this review I will
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be focusing on deep remix and deep
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create so let's go so this is routex so
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as an example I will load one of my own
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song that I didn't release yet that is
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called I care about you it will ask me
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what I want so I want everything The
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Voice the bass the German percussion and
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other sounds if you want only the stems
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to reimport them in your own Daw you can
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do that by clicking this save stems only
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so I click grip and then it will analyze
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the song for me
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I know I don't talk much was careful
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shorts are men and
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when I don't know what to say I'd rather
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say nothing okay so this is the rip in
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the Middle with all the notes displayed
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on this keyboard I mostly navigate with
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the mouse wheel and control what the
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mouse will to zoom out I'm on PC by the
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way on the top left corner you have your
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ribs the ribs are basically the project
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files you can open several at a time so
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it's easier to copy and paste different
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things from one project to the other and
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below that are the layers which are the
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tracks of your song everything is color
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coded so everything that's yellow here
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is a part of the voices everything that
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is light blue is part of the guitar
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everything that is dark blue is part of
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the bass Etc you can solo and mute
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tracks here so it's easy to have only
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the voice for example no don't talk much
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for skin for short or man
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or you can have only the instrumental
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without the voice for example
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[Music]
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you can also click the little arrow on
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one of those layers to access the
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panoramic and a small EQ with the low
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mids and highs
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[Music]
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from there if any sound has been put in
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the wrong layer you can still select
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some notes and transfer it to another
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layer by clicking the little arrow there
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like in the drum layer here there are
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just a few sounds in there and they seem
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to be all hi-hats and pieces of snares
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foreign so I can select that all and
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transfer that to the percussion layer
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where the rest of the drum is
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so now that everything is set up of
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course you can move nodes around to make
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them higher or lower or you can move
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them in time no don't talk much
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I know I don't talk much and you can
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also autocorrect the pitch of the notes
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by snapping it to a particular scale
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there is an effect in the pitch effect
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that is called pitch to scale so to
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apply an effects notes you have to
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select them first so to correct all the
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voice for example I can triple click on
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the background or do Ctrl a to select
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everything and then to activate this
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pitch to scale effect I will click on it
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at the value I want now the effect is
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color that means that it's active and
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it's yellow that means it's active on
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The Voice layer to select a scale it's
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down there in the bottom left corner I
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know my song is in F minor and it's been
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already pitch corrected but you can see
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the correction has been pretty Loose as
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it still corrects some stuff and this
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way you can easily change the tonality
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of your song so right now it's in F
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minor but I don't want this for you to
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be but I can turn that into F harmonic
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Miner but I don't want this for you to
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be
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but I don't want this for you to be
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but I don't want this for you to be
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that's pretty cool and very fast to do
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so for example let's make a selection
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with only the first verse the first
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thing I'll do is that I will group the
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nose to handle them more easily by
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hitting Ctrl and G so now I can select
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that in a more easy way so if you want
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to add an effect you can hover your
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mouse over the effects and you can
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pre-hear them
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[Music]
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and to actually add the effect to the
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notes that are selected you click on the
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effects you notice when you add an
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effect there is a lane that appears at
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the bottom this is an automation Lane so
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you can automate the parameters of each
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effect each time you click your other
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point you can click and drag to draw the
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shape as you like and to remove the
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points you can do control click
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so let's say that I keep the original
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pitch and from there I go down to add
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the nine semitones of form and shift and
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then I remove the points in the middle
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to have a straight line
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and if you hold shift and click and drag
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you can change the depth of this
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modulation so if I make it more drastic
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[Music]
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[Music]
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here the point of reference is the -9
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semitones because that's what I said
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here on the effect now there's a
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difference if you apply an fx to a Time
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selection like this or to a node
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selection like this I'll try to show you
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by changing the envelope of the notes so
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let's say I'll start with this one I'll
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put on it a level effect that is in the
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level section that will basically change
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the volume of the note and I'll do an
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automation to have a slow attack by
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clicking in the beginning and adding a
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point there
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so now the notes fades in and if you
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want to apply this effect to other notes
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you can save it as a preset for that you
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control click and drag the effect to
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another place and it will create a
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preset so I'll remove this effect from
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that node and I'll do a box selection to
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select all the notes individually and
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I'll apply the level presets here now if
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I click on any of those nodes I can see
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that the automation has been preserved
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whereas if I do a Time selection and
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apply this presets we can see the
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automation is added only at the
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beginning of the selection now say there
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are several effects that we want to
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apply to all the nodes for that I can
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add several effects in the preset as
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well so say I want to add a vibrato to
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it same I will hold Ctrl and drag it
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into my presets
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and adjust it
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[Music]
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so I'll remove that effect for now that
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was for the example and I want to do an
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experiment because we can add several
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instances of the same effects into one
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preset so on the voices for example
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let's try to shift the formats at the
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Harmony and then reshift the formats in
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the place it was originally just to see
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if it changes the tone or if it's
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transparent so I'll do that on The Voice
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I'll select everything I'll add a form
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and shifter with a Harmony and a form
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and shifter again so let's detune that
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down and then to tune that up no don't
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talk much
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I care about you
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about
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[Music]
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I care about you so there are pretty
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interesting some design effects we can
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do with that that's pretty cool now I
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mentioned earlier that you could save an
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instrument to write your own Melodies
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with it so let's try and save an
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instrument to test that later to save an
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instrument let's say I want to save an
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instrument made from the voices that
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would be more of an experimental one I
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select this layer I copy all the notes
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and this song panel you have to click on
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this little plus there it added the
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instrument there let's save the base as
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well that was pretty quick so we'll try
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those instruments in a new project but
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as we have this one open I also mention
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that you could replace an instrument by
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another one so say we want to replace
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the guitar to do that you select the
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layer again you select all the notes and
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in the sound panel you have all the
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instruments that are available say I
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want this guitar to be played by or
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keypads
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and by turning down this parameter you
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can actually blend the sound of the
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guitar with this new instrument
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[Music]
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as we can hear in this guitar layer it
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also took some bell sounds that are at
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the top here and when we change the
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instrument it preserved the peach
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variations I wonder if it works better
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on the mono instrument let's trip
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another song let's try this one that I
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made only with a micro freak it's kind
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of a curveball because I did this with
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only synth so let's see how it reacts
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with scenes so let's see how it did it
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recognized some voices
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okay it's empty it recognized some
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guitar
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[Music]
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these are several sounds in there the
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bass
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it did a pretty good job on the base
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violins
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as it did a pretty good job with the
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base let's try to experiment with that
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I'll duplicate this layer by right
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clicking and doing duplicate I'll call
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it other instruments because I don't
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know what she will be and just to make
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it in the range of another instrument I
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will select all that and Pitch It Up by
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doing Ctrl and up Arrow
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[Music]
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okay that is cool actually from this
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project I will save the base as well
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just so we can test that later so to do
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further experiment let's try to create
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an empty rip let's try to make a drum
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loop from scratch first I would like to
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have a loop going so to create a loop I
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will clip up there above the time and
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select the Zone I want to Loop so now
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the loop is active
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and I will need to put samples on the
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timelines so to import your own sounds
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it's in the sound panel and there you
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have to click this folder icon let's
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select a couple of snares and click open
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these are unpitched down so I'll select
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unpitched and click import they are now
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being added there so to add samples on
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the timeline you can drag them directly
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from the sound panel
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from there you can do a Time selection
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and do Ctrl D to duplicate it
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now let's add some hi-hats if you want
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to change the sound of the note once
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it's on the timeline you can select it
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and double click another sound it will
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replace it
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so let's do a little rhythm with that
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and I will automate the volume of that
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so reduce the level first
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and our certain notes to be higher than
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the others so I can select multiple by
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holding Ctrl so I can put the level
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higher for these ones
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[Music]
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and I will also add a filter on that to
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keep only the high frequencies
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[Music]
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okay so now let's add a snare and notice
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when you add a sound it locks it to the
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pitch it detects
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but you can change it later
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okay this can be interesting let's try
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to mix this one with another sound
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okay let's add a base to that so we can
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try other things so to write the
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Baseline let's do a little experiment
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and try to sing the line if you have a
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microphone plugged in you can find it in
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the input panel you first select the
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layer you want to record on and then you
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select the microphone in the input tab
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okay so first I'll correct rhythmically
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what I've recorded
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[Music]
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then I'll select all the notes and put a
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flattened page effect
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[Music]
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I know I want this note to be less flat
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see here it doesn't work because I've
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put the effect on the time selection I
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would rather do it on the Note selection
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so every note can be different so I
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select everything remove this effect do
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a note selection and then put it back so
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now on this one I can lower it
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[Music]
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now I'll select all the notes and
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quantize the pitch
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[Music]
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here it chops up to a little bit those
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notes but perhaps that can do the effect
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of a slide on the Frets of a bass and on
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these notes it has separated some
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harmonics so what I can do is Select
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them and then right click to do join the
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selection
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so now they're just one note I'll do
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that for those notes as well and now we
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can turn this into the instrument we
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like let's try the bass I saved from the
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micro freak project
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okay so maybe I didn't record them well
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so let's try it again I'll erase those
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instruments so instead of doing a Time
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selection let's do a box selection and
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record this sound okay let's try again
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with the bass
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seems to be working
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let's try the Bass from the other song
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[Music]
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seems like it's not the same tonality
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maybe it has to do with the fact that
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the first base is made of a lot of tiny
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notes that are a bit artifacty so maybe
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that screwed up they're not recognition
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but maybe that's easy enough to correct
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by moving the nose around oh and when
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you move the nose around it still sticks
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to the scale
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okay so it could be good to put a
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sidechain compressor on this base and
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that's actually possible so I'll select
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the notes of my base I'll go into the
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level effects and add a compressor you
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have two settings for the compressor you
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have the threshold and a ratio next to
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it to apply the side chain you need to
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drag the layer of the kick on there
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which doesn't work if the kick layer is
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muted and then you can notice a little
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difference not much now but if you hold
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shift click and drag up you can
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accentuate the effect
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okay
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so here it's a pretty long kick so all
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the time the kick plays the bass is dug
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down but you can still hear the effect
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okay so you can save instruments from
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other songs but you can also save
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instruments from vsts so let's try that
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it's in the sound panel with this plugin
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icon here okay so it's only vst3 let's
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see what we have let's take a preset I
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know I like this one instrument name so
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it would be a piano then you have some
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settings to know how many notes it will
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sample then click import addictive Keys
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custom piano okay it's there foreign
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[Music]
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all the notes and do the pitch to scale
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correction
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ah so the selection of the scale is per
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track let's put our F exotonic blue
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scale for the master
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[Music]
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okay so now our Melody is snapped to the
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scale we're using in our project now
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this scale we can randomize it let's set
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it for the master so it will affect both
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the piano and the bass and in the scales
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menu you have the randomize button if
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you activate that with every Loop it
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should randomize a new scale
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[Music]
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foreign
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[Music]
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you just have to push the playback and
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remove the randomize function actually I
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prefer the blue scale
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[Music]
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it would have been cool if the
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randomized function could be filtered
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like to randomize only the type of scale
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but not the root nodes but I think it's
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a cool function it's always cool to be
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able to randomize stuff okay so that's
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it for this loop I guess now we could
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want to export it and the cool thing is
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that you can export a single file or you
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can export the stem or per layers
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foreign
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[Music]
29579
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