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so to begin with
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we're going to grab a camera tracker node
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and camera tracker right here
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and the camera tracker node
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essentially uses a source input
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so it would be the plate that you want to solve
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solve for so we will plug in our plate in this case
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so here we have our um
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landscape footage that we were looking at earlier
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for the tracker
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so um if I pop this out
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so the tracker node
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the camera tracker node
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it it starts out by asking you essentially
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what the sequence is
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what the source is
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so in this case
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it's a sequence of frames
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and here it ask you for the frame range
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so you could go input
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so if you're trying to solve a footage
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that's a 200 frames
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you could go off of that
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or you could go off of your scene frame range
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for us in this case
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uh it's the same thing
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but um if you had a different plate that had
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another 200 frames that we weren't using
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it would default to the input
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wanting to solve the 200 frames
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or you could go to global
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which will match whatever your viewer is
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in the timeline
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so in this case
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we'll just go global
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um and then under the camera options here
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it asks you what the camera motion is
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so whether it's a free camera
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whether it's a linear motion
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um rotation only
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um for the most part
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um it does a pretty good job guessing what the
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motion is in the shot
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so you could essentially leave the
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leave the set free camera
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um but if you know it's linear
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there isn't a whole lot going on to it
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you could easily select linear in this case
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but for this uh
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example we'll just leave it at Free Camera
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um here it's asking you whether you know the um
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if you wanna
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if there was lens distortion on it or not
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and then focal length
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which is a handy option
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by default it's set to unknown constant
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but if you happen to know
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for example
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if it was a footage that you shot yourself
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or if it's a plate provided to you
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and you happen to know what focal length was used
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whether it was a 35 millimeter
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50 millimeter etc
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you could select
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um you know
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you could select known
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and here you could type 35 millimeter lens
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for example
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or if you think it's an approximately
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uh 35 millimeter lens
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you could say approximate constant
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and you could um
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go with that
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depending on what um
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what information you have provided to you
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if you don't know what the lens is
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then what you could do is just say unknown constant
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and nuke will try to
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nuke will figure out what the lens focal length is
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um as it does itself
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um from there it's pretty straightforward
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um what you would do is you would
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first thing you would do
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you would sit uh
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select track in this analysis tab here
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so right now if we hit track
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you could see
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nuke is adding the
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adding in these auto tracks in the camera tracker
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and it adds as many points
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and you could
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see some points as kind of disappear or reappear
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and um it's essentially nukes
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nuke is just trying to
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add as many points as it
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can to try to solve for this camera
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so what once it hits the last frame
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it goes backwards
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just for accuracy sake and to help it solve
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and once that's completed
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you could kind of see if we scrub a little bit
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a lot of these points are sticking fairly well
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and if you hover over them
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it tells you the length of that track
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so so far it's done a pretty good job
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so what we're gonna do at this point
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if we think nuke has got it figured out
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um we simply would hit solve
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and you could see
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now the icons have changed on this image
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these green ones with an X represent good tracks
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the red ones are rejected tracks so they're not good
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and these orange ones are not used tracks
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um so if we play through these we have a lot of good
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good green ones that have locked on fairly well
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um so to clean this up a little bit
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what we could do is go to this Autotrack tab over here
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and we could pretty much just say delete unsolve
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and it's gonna ask us
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it's pretty much gonna say
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it's gonna delete these points
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and you can say yes
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and then we could also delete
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the ones that were rejected
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which would be the red ones
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and we'll say
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are you sure
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we'll say yes
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and now we're pretty much left with all the green
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all the good tracks in this case
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and if you press play
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it's they're doing a pretty good job
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these are all pretty good track points
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now once we've got that and we're happy with it
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we simply go to this export section
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and by default it asks to export out a camera
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so here we would just say um
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it has the option of linking it output
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so in this case we're just gonna say camera
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and then we'll hit create
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and now you could see
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since we had this link output checked
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this camera is linked to this camera tracker
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do we could also
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we could uncheck this and hit create
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and now we have a free free standing camera
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no longer attached and linked to this camera tracker
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um but you could do um
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a cam you could do a camera scene
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and if we hit create here we have
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we've created a camera scene which has um
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outputted a point cloud
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a scene node and a camera too
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so let's delete that
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I'll delete this camera one
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and then what we'll do is we'll create a scene
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and I'll do link output and we'll hit create
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and now we have ourselves a match move camera
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which you could rename if you wanted to
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so we could hit n to rename this and we could say
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match move camera
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and then now we have our point cloud and our scene
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so to see what this looks like
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we could go into 3D space
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and over here we could select our camera
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and if I lock our camera
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and we're looking at our point clouds here too
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so if you press play
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you could see it's done a pretty good job of
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picking up on that pan that's in that plate
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even some of that handheld quality in it
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and these point cloud representations
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are a good indication of things sticking
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you know there's a couple odd points in here
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but for the most part
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this camera is not doing anything strange
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which is great
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and if we if we double click our camera
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and we look at the projection
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you could see nuke assumes that this is around
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roughly of close to a 55 millimeter focal length
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which is good
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the other parameters to look at in this camera tracker
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um while we're at this um
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this in this case
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it did a great job solving for this plate
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but sometimes you might have an issue where um
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the it it doesn't do
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it can't solve for this camera
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like it'll get track points
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but it can't solve for the camera
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and it might give you an error
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saying there isn't enough um
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there isn't enough uh
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tracking points or it needs a reference frame
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so those settings are located under
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the settings tap here
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so what you could do here in this case
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um you could uncheck
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you could check this
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and you could set a reference frame
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so you could say frame 1 was the best frame
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so use this as a reference to
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try to solve for this camera um
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or the other thing you could do
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it complains about keyframe spacing
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so you could lower this keyframe spacing to
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you know point two or point one to help it
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try to analyze a little bit better
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so generally
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if you're having issues solving for a camera
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um the reference frame and keyframe spacing
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or the two parameters
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I would recommend checking in
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um the other thing you could do to help if
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you're having issues solving for a camera
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is there's a tab here called User Tracks
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and what you could do is
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help the camera tracker by
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um adding in your own tracks in here
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so not only can you add a track
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similar to when we did our user tracks
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or you could
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let me delete this one
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or you could um add
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import a track um
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from a tracker note that you already have in the script
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so what you could do is you could say
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import tracks oops sorry
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not import tracks
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import tracker
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and nuke already knows that we have a tracker
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one in the script
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so if we said okay
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you could see it added in
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or three user tracks that we had solved for in our um
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earlier video in
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with this tracker one here
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so nuke has added those track points in here
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so you could use
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you could use
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2D track points
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to help solve for a 3D camera in this case
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so in this case
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nuke had a good job of solving this on its own
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so we could just delete this
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but it's pretty handy to be able to
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incorporate
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2D track points that you've already solved for
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using the tracker nodes and help
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the camera tracker solve for it
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but in our case
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it did a good job
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and if we look again
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in our 3D space
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um if we look in this default view
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and scrub through our timeline
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you could see this camera is behaving as we'd expect
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it's panning a little bit to the left
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it doesn't have any um
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it doesn't do any weird x
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y moves or weird moving Z
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so that's an indication that we got a pretty good
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camera solve here
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in our upcoming videos
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we can look into how to use this match with camera to
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use the data from it to um create um
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take take 3D point data from
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what was generated in the point cloud
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and use it with a note called Reconcile 3 d
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and we'll be sure to dive into that in the coming video
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hopefully that helps explain
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the camera tracker a little bit um
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the other options I would say
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or things that you may need to play with sometimes is
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um I forgot to mention earlier
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is you have the option of using masks in here too
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so if there's other things flying in this shot
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for example
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or things that might obscure your image
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you could use um
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a roto shape or mask specific to this plate
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and set the mask
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so the um the
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Nukes 3D Tracker doesn't try to solve for areas that
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you know are gonna be problematic
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and it could just focus to a region that you've
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selected in the
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in the mask option for this
20481
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