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These are the user uploaded subtitles that are being translated: 1 00:00:04,900 --> 00:00:05,900 so to begin with 2 00:00:05,900 --> 00:00:08,566 we're going to grab a camera tracker node 3 00:00:09,166 --> 00:00:11,666 and camera tracker right here 4 00:00:12,700 --> 00:00:14,266 and the camera tracker node 5 00:00:14,566 --> 00:00:16,466 essentially uses a source input 6 00:00:16,466 --> 00:00:19,666 so it would be the plate that you want to solve 7 00:00:20,266 --> 00:00:25,366 solve for so we will plug in our plate in this case 8 00:00:25,366 --> 00:00:27,066 so here we have our um 9 00:00:27,066 --> 00:00:28,933 landscape footage that we were looking at earlier 10 00:00:28,933 --> 00:00:29,900 for the tracker 11 00:00:30,066 --> 00:00:33,166 so um if I pop this out 12 00:00:33,166 --> 00:00:34,666 so the tracker node 13 00:00:34,800 --> 00:00:36,033 the camera tracker node 14 00:00:36,333 --> 00:00:40,000 it it starts out by asking you essentially 15 00:00:40,333 --> 00:00:41,466 what the sequence is 16 00:00:41,466 --> 00:00:42,300 what the source is 17 00:00:42,300 --> 00:00:43,000 so in this case 18 00:00:43,000 --> 00:00:45,633 it's a sequence of frames 19 00:00:45,800 --> 00:00:48,766 and here it ask you for the frame range 20 00:00:48,766 --> 00:00:50,266 so you could go input 21 00:00:50,266 --> 00:00:52,366 so if you're trying to solve a footage 22 00:00:52,366 --> 00:00:54,166 that's a 200 frames 23 00:00:54,266 --> 00:00:55,766 you could go off of that 24 00:00:55,766 --> 00:00:58,600 or you could go off of your scene frame range 25 00:00:58,700 --> 00:01:00,000 for us in this case 26 00:01:00,000 --> 00:01:01,500 uh it's the same thing 27 00:01:01,500 --> 00:01:04,933 but um if you had a different plate that had 28 00:01:04,933 --> 00:01:06,966 another 200 frames that we weren't using 29 00:01:06,966 --> 00:01:08,900 it would default to the input 30 00:01:08,933 --> 00:01:10,400 wanting to solve the 200 frames 31 00:01:10,400 --> 00:01:11,966 or you could go to global 32 00:01:11,966 --> 00:01:15,100 which will match whatever your viewer is 33 00:01:15,100 --> 00:01:16,166 in the timeline 34 00:01:16,200 --> 00:01:17,066 so in this case 35 00:01:17,066 --> 00:01:18,266 we'll just go global 36 00:01:18,566 --> 00:01:21,166 um and then under the camera options here 37 00:01:21,166 --> 00:01:23,300 it asks you what the camera motion is 38 00:01:23,300 --> 00:01:25,266 so whether it's a free camera 39 00:01:25,333 --> 00:01:27,266 whether it's a linear motion 40 00:01:27,266 --> 00:01:28,800 um rotation only 41 00:01:28,966 --> 00:01:30,700 um for the most part 42 00:01:30,700 --> 00:01:33,800 um it does a pretty good job guessing what the 43 00:01:33,800 --> 00:01:35,066 motion is in the shot 44 00:01:35,066 --> 00:01:37,300 so you could essentially leave the 45 00:01:37,300 --> 00:01:38,800 leave the set free camera 46 00:01:39,333 --> 00:01:41,333 um but if you know it's linear 47 00:01:41,333 --> 00:01:42,900 there isn't a whole lot going on to it 48 00:01:42,900 --> 00:01:45,633 you could easily select linear in this case 49 00:01:45,700 --> 00:01:47,500 but for this uh 50 00:01:47,500 --> 00:01:49,666 example we'll just leave it at Free Camera 51 00:01:49,800 --> 00:01:53,633 um here it's asking you whether you know the um 52 00:01:53,933 --> 00:01:55,000 if you wanna 53 00:01:55,200 --> 00:01:57,766 if there was lens distortion on it or not 54 00:01:57,866 --> 00:01:59,333 and then focal length 55 00:01:59,333 --> 00:02:01,000 which is a handy option 56 00:02:01,000 --> 00:02:03,633 by default it's set to unknown constant 57 00:02:03,933 --> 00:02:05,466 but if you happen to know 58 00:02:05,466 --> 00:02:05,933 for example 59 00:02:05,933 --> 00:02:08,300 if it was a footage that you shot yourself 60 00:02:08,300 --> 00:02:10,700 or if it's a plate provided to you 61 00:02:10,700 --> 00:02:13,766 and you happen to know what focal length was used 62 00:02:13,766 --> 00:02:15,733 whether it was a 35 millimeter 63 00:02:15,733 --> 00:02:17,366 50 millimeter etc 64 00:02:17,566 --> 00:02:19,133 you could select 65 00:02:19,133 --> 00:02:20,766 um you know 66 00:02:21,566 --> 00:02:22,800 you could select known 67 00:02:22,800 --> 00:02:25,266 and here you could type 35 millimeter lens 68 00:02:25,266 --> 00:02:26,300 for example 69 00:02:26,333 --> 00:02:29,233 or if you think it's an approximately 70 00:02:29,333 --> 00:02:31,000 uh 35 millimeter lens 71 00:02:31,000 --> 00:02:33,600 you could say approximate constant 72 00:02:33,933 --> 00:02:35,866 and you could um 73 00:02:35,866 --> 00:02:36,966 go with that 74 00:02:37,166 --> 00:02:38,800 depending on what um 75 00:02:38,800 --> 00:02:40,766 what information you have provided to you 76 00:02:40,766 --> 00:02:42,166 if you don't know what the lens is 77 00:02:42,166 --> 00:02:45,066 then what you could do is just say unknown constant 78 00:02:45,133 --> 00:02:46,866 and nuke will try to 79 00:02:46,866 --> 00:02:49,666 nuke will figure out what the lens focal length is 80 00:02:49,666 --> 00:02:51,300 um as it does itself 81 00:02:51,933 --> 00:02:54,266 um from there it's pretty straightforward 82 00:02:54,266 --> 00:02:56,966 um what you would do is you would 83 00:02:56,966 --> 00:02:57,866 first thing you would do 84 00:02:57,866 --> 00:02:59,000 you would sit uh 85 00:02:59,000 --> 00:03:01,533 select track in this analysis tab here 86 00:03:01,533 --> 00:03:04,266 so right now if we hit track 87 00:03:04,900 --> 00:03:05,833 you could see 88 00:03:06,266 --> 00:03:07,266 nuke is adding the 89 00:03:07,266 --> 00:03:11,100 adding in these auto tracks in the camera tracker 90 00:03:11,566 --> 00:03:13,266 and it adds as many points 91 00:03:13,266 --> 00:03:13,933 and you could 92 00:03:13,933 --> 00:03:17,600 see some points as kind of disappear or reappear 93 00:03:17,700 --> 00:03:20,000 and um it's essentially nukes 94 00:03:20,266 --> 00:03:21,500 nuke is just trying to 95 00:03:21,600 --> 00:03:22,666 add as many points as it 96 00:03:22,666 --> 00:03:24,500 can to try to solve for this camera 97 00:03:24,500 --> 00:03:27,000 so what once it hits the last frame 98 00:03:27,000 --> 00:03:28,333 it goes backwards 99 00:03:28,333 --> 00:03:31,000 just for accuracy sake and to help it solve 100 00:03:33,466 --> 00:03:35,366 and once that's completed 101 00:03:35,366 --> 00:03:37,700 you could kind of see if we scrub a little bit 102 00:03:38,066 --> 00:03:40,100 a lot of these points are sticking fairly well 103 00:03:40,100 --> 00:03:41,166 and if you hover over them 104 00:03:41,166 --> 00:03:43,700 it tells you the length of that track 105 00:03:44,200 --> 00:03:46,200 so so far it's done a pretty good job 106 00:03:46,200 --> 00:03:48,533 so what we're gonna do at this point 107 00:03:48,533 --> 00:03:51,066 if we think nuke has got it figured out 108 00:03:51,066 --> 00:03:53,600 um we simply would hit solve 109 00:03:55,200 --> 00:03:56,266 and you could see 110 00:03:56,866 --> 00:03:59,166 now the icons have changed on this image 111 00:03:59,166 --> 00:04:03,900 these green ones with an X represent good tracks 112 00:04:04,066 --> 00:04:07,200 the red ones are rejected tracks so they're not good 113 00:04:07,200 --> 00:04:10,366 and these orange ones are not used tracks 114 00:04:10,466 --> 00:04:14,033 um so if we play through these we have a lot of good 115 00:04:14,166 --> 00:04:16,800 good green ones that have locked on fairly well 116 00:04:17,100 --> 00:04:19,333 um so to clean this up a little bit 117 00:04:19,333 --> 00:04:23,300 what we could do is go to this Autotrack tab over here 118 00:04:24,100 --> 00:04:27,066 and we could pretty much just say delete unsolve 119 00:04:27,766 --> 00:04:28,866 and it's gonna ask us 120 00:04:28,866 --> 00:04:29,966 it's pretty much gonna say 121 00:04:29,966 --> 00:04:31,833 it's gonna delete these points 122 00:04:32,300 --> 00:04:33,766 and you can say yes 123 00:04:34,066 --> 00:04:35,466 and then we could also delete 124 00:04:35,466 --> 00:04:37,000 the ones that were rejected 125 00:04:37,466 --> 00:04:38,900 which would be the red ones 126 00:04:38,933 --> 00:04:39,566 and we'll say 127 00:04:39,566 --> 00:04:40,100 are you sure 128 00:04:40,100 --> 00:04:41,100 we'll say yes 129 00:04:41,266 --> 00:04:43,833 and now we're pretty much left with all the green 130 00:04:44,333 --> 00:04:45,900 all the good tracks in this case 131 00:04:48,100 --> 00:04:49,200 and if you press play 132 00:04:49,200 --> 00:04:50,900 it's they're doing a pretty good job 133 00:04:50,900 --> 00:04:52,633 these are all pretty good track points 134 00:04:53,900 --> 00:04:56,300 now once we've got that and we're happy with it 135 00:04:57,400 --> 00:04:59,633 we simply go to this export section 136 00:04:59,900 --> 00:05:03,966 and by default it asks to export out a camera 137 00:05:03,966 --> 00:05:06,266 so here we would just say um 138 00:05:06,266 --> 00:05:07,733 it has the option of linking it output 139 00:05:07,733 --> 00:05:09,500 so in this case we're just gonna say camera 140 00:05:09,500 --> 00:05:10,966 and then we'll hit create 141 00:05:11,166 --> 00:05:12,500 and now you could see 142 00:05:12,533 --> 00:05:14,700 since we had this link output checked 143 00:05:14,700 --> 00:05:17,366 this camera is linked to this camera tracker 144 00:05:18,166 --> 00:05:19,400 do we could also 145 00:05:19,400 --> 00:05:21,200 we could uncheck this and hit create 146 00:05:21,200 --> 00:05:24,666 and now we have a free free standing camera 147 00:05:24,733 --> 00:05:28,600 no longer attached and linked to this camera tracker 148 00:05:29,733 --> 00:05:32,066 um but you could do um 149 00:05:32,066 --> 00:05:34,400 a cam you could do a camera scene 150 00:05:35,566 --> 00:05:38,700 and if we hit create here we have 151 00:05:39,666 --> 00:05:43,100 we've created a camera scene which has um 152 00:05:43,100 --> 00:05:45,366 outputted a point cloud 153 00:05:45,400 --> 00:05:48,100 a scene node and a camera too 154 00:05:48,100 --> 00:05:49,966 so let's delete that 155 00:05:50,400 --> 00:05:52,166 I'll delete this camera one 156 00:05:52,500 --> 00:05:54,366 and then what we'll do is we'll create a scene 157 00:05:54,366 --> 00:05:58,233 and I'll do link output and we'll hit create 158 00:05:59,933 --> 00:06:03,400 and now we have ourselves a match move camera 159 00:06:03,400 --> 00:06:05,133 which you could rename if you wanted to 160 00:06:05,133 --> 00:06:07,900 so we could hit n to rename this and we could say 161 00:06:08,266 --> 00:06:10,266 match move camera 162 00:06:10,966 --> 00:06:13,133 and then now we have our point cloud and our scene 163 00:06:13,133 --> 00:06:15,200 so to see what this looks like 164 00:06:15,200 --> 00:06:17,833 we could go into 3D space 165 00:06:17,900 --> 00:06:20,800 and over here we could select our camera 166 00:06:24,266 --> 00:06:26,800 and if I lock our camera 167 00:06:27,100 --> 00:06:28,933 and we're looking at our point clouds here too 168 00:06:28,933 --> 00:06:30,400 so if you press play 169 00:06:32,333 --> 00:06:35,300 you could see it's done a pretty good job of 170 00:06:35,333 --> 00:06:37,333 picking up on that pan that's in that plate 171 00:06:37,333 --> 00:06:39,566 even some of that handheld quality in it 172 00:06:39,566 --> 00:06:41,966 and these point cloud representations 173 00:06:41,966 --> 00:06:45,666 are a good indication of things sticking 174 00:06:45,666 --> 00:06:47,666 you know there's a couple odd points in here 175 00:06:48,000 --> 00:06:49,133 but for the most part 176 00:06:49,133 --> 00:06:50,933 this camera is not doing anything strange 177 00:06:50,933 --> 00:06:51,866 which is great 178 00:06:52,500 --> 00:06:56,133 and if we if we double click our camera 179 00:06:56,133 --> 00:06:57,300 and we look at the projection 180 00:06:57,300 --> 00:07:00,466 you could see nuke assumes that this is around 181 00:07:00,466 --> 00:07:03,400 roughly of close to a 55 millimeter focal length 182 00:07:04,200 --> 00:07:05,066 which is good 183 00:07:07,366 --> 00:07:10,333 the other parameters to look at in this camera tracker 184 00:07:10,333 --> 00:07:13,766 um while we're at this um 185 00:07:14,000 --> 00:07:14,800 this in this case 186 00:07:14,800 --> 00:07:16,566 it did a great job solving for this plate 187 00:07:16,566 --> 00:07:20,000 but sometimes you might have an issue where um 188 00:07:20,000 --> 00:07:21,933 the it it doesn't do 189 00:07:21,933 --> 00:07:23,400 it can't solve for this camera 190 00:07:23,400 --> 00:07:24,500 like it'll get track points 191 00:07:24,500 --> 00:07:26,066 but it can't solve for the camera 192 00:07:26,100 --> 00:07:27,333 and it might give you an error 193 00:07:27,333 --> 00:07:29,600 saying there isn't enough um 194 00:07:29,733 --> 00:07:31,433 there isn't enough uh 195 00:07:31,600 --> 00:07:34,600 tracking points or it needs a reference frame 196 00:07:34,600 --> 00:07:37,566 so those settings are located under 197 00:07:37,566 --> 00:07:39,300 the settings tap here 198 00:07:39,300 --> 00:07:42,033 so what you could do here in this case 199 00:07:42,133 --> 00:07:43,866 um you could uncheck 200 00:07:43,866 --> 00:07:45,066 you could check this 201 00:07:45,066 --> 00:07:46,866 and you could set a reference frame 202 00:07:46,866 --> 00:07:49,866 so you could say frame 1 was the best frame 203 00:07:49,933 --> 00:07:51,466 so use this as a reference to 204 00:07:51,466 --> 00:07:54,166 try to solve for this camera um 205 00:07:54,300 --> 00:07:56,100 or the other thing you could do 206 00:07:56,100 --> 00:07:58,133 it complains about keyframe spacing 207 00:07:58,133 --> 00:08:01,233 so you could lower this keyframe spacing to 208 00:08:01,266 --> 00:08:03,800 you know point two or point one to help it 209 00:08:03,800 --> 00:08:05,333 try to analyze a little bit better 210 00:08:05,333 --> 00:08:06,466 so generally 211 00:08:06,466 --> 00:08:08,500 if you're having issues solving for a camera 212 00:08:08,533 --> 00:08:11,000 um the reference frame and keyframe spacing 213 00:08:11,000 --> 00:08:12,166 or the two parameters 214 00:08:12,166 --> 00:08:13,966 I would recommend checking in 215 00:08:14,066 --> 00:08:16,066 um the other thing you could do to help if 216 00:08:16,066 --> 00:08:18,400 you're having issues solving for a camera 217 00:08:18,400 --> 00:08:21,100 is there's a tab here called User Tracks 218 00:08:21,200 --> 00:08:23,633 and what you could do is 219 00:08:23,700 --> 00:08:26,200 help the camera tracker by 220 00:08:26,200 --> 00:08:28,466 um adding in your own tracks in here 221 00:08:28,466 --> 00:08:30,400 so not only can you add a track 222 00:08:30,400 --> 00:08:32,866 similar to when we did our user tracks 223 00:08:32,933 --> 00:08:35,100 or you could 224 00:08:35,100 --> 00:08:36,300 let me delete this one 225 00:08:36,300 --> 00:08:38,100 or you could um add 226 00:08:38,100 --> 00:08:40,066 import a track um 227 00:08:40,066 --> 00:08:42,800 from a tracker note that you already have in the script 228 00:08:42,800 --> 00:08:44,700 so what you could do is you could say 229 00:08:44,766 --> 00:08:46,666 import tracks oops sorry 230 00:08:46,666 --> 00:08:47,666 not import tracks 231 00:08:47,700 --> 00:08:48,800 import tracker 232 00:08:48,933 --> 00:08:51,566 and nuke already knows that we have a tracker 233 00:08:51,566 --> 00:08:52,400 one in the script 234 00:08:52,400 --> 00:08:54,466 so if we said okay 235 00:08:55,400 --> 00:08:57,100 you could see it added in 236 00:08:57,100 --> 00:09:01,333 or three user tracks that we had solved for in our um 237 00:09:01,333 --> 00:09:03,066 earlier video in 238 00:09:03,100 --> 00:09:04,666 with this tracker one here 239 00:09:05,400 --> 00:09:08,566 so nuke has added those track points in here 240 00:09:08,566 --> 00:09:10,033 so you could use 241 00:09:10,533 --> 00:09:11,400 you could use 242 00:09:11,733 --> 00:09:13,066 2D track points 243 00:09:13,066 --> 00:09:16,000 to help solve for a 3D camera in this case 244 00:09:17,200 --> 00:09:18,766 so in this case 245 00:09:18,766 --> 00:09:21,200 nuke had a good job of solving this on its own 246 00:09:21,200 --> 00:09:22,833 so we could just delete this 247 00:09:23,266 --> 00:09:25,966 but it's pretty handy to be able to 248 00:09:26,300 --> 00:09:26,966 incorporate 249 00:09:26,966 --> 00:09:29,366 2D track points that you've already solved for 250 00:09:29,733 --> 00:09:31,633 using the tracker nodes and help 251 00:09:31,766 --> 00:09:33,400 the camera tracker solve for it 252 00:09:33,566 --> 00:09:34,533 but in our case 253 00:09:34,533 --> 00:09:35,566 it did a good job 254 00:09:35,566 --> 00:09:36,833 and if we look again 255 00:09:36,900 --> 00:09:38,400 in our 3D space 256 00:09:38,566 --> 00:09:40,466 um if we look in this default view 257 00:09:40,466 --> 00:09:41,733 and scrub through our timeline 258 00:09:41,733 --> 00:09:44,900 you could see this camera is behaving as we'd expect 259 00:09:44,900 --> 00:09:46,833 it's panning a little bit to the left 260 00:09:46,900 --> 00:09:48,966 it doesn't have any um 261 00:09:48,966 --> 00:09:50,666 it doesn't do any weird x 262 00:09:50,666 --> 00:09:52,700 y moves or weird moving Z 263 00:09:52,866 --> 00:09:55,666 so that's an indication that we got a pretty good 264 00:09:55,666 --> 00:09:56,900 camera solve here 265 00:10:00,666 --> 00:10:01,933 in our upcoming videos 266 00:10:01,933 --> 00:10:05,766 we can look into how to use this match with camera to 267 00:10:06,000 --> 00:10:09,966 use the data from it to um create um 268 00:10:11,100 --> 00:10:13,366 take take 3D point data from 269 00:10:13,366 --> 00:10:15,566 what was generated in the point cloud 270 00:10:15,566 --> 00:10:19,100 and use it with a note called Reconcile 3 d 271 00:10:19,200 --> 00:10:22,700 and we'll be sure to dive into that in the coming video 272 00:10:23,100 --> 00:10:24,466 hopefully that helps explain 273 00:10:24,466 --> 00:10:26,600 the camera tracker a little bit um 274 00:10:26,933 --> 00:10:28,400 the other options I would say 275 00:10:28,400 --> 00:10:31,066 or things that you may need to play with sometimes is 276 00:10:31,066 --> 00:10:32,700 um I forgot to mention earlier 277 00:10:32,700 --> 00:10:36,200 is you have the option of using masks in here too 278 00:10:36,200 --> 00:10:39,800 so if there's other things flying in this shot 279 00:10:39,800 --> 00:10:40,300 for example 280 00:10:40,300 --> 00:10:43,000 or things that might obscure your image 281 00:10:43,000 --> 00:10:44,466 you could use um 282 00:10:44,466 --> 00:10:47,866 a roto shape or mask specific to this plate 283 00:10:47,966 --> 00:10:49,300 and set the mask 284 00:10:49,300 --> 00:10:51,633 so the um the 285 00:10:51,900 --> 00:10:54,966 Nukes 3D Tracker doesn't try to solve for areas that 286 00:10:54,966 --> 00:10:56,700 you know are gonna be problematic 287 00:10:56,700 --> 00:10:59,366 and it could just focus to a region that you've 288 00:10:59,400 --> 00:11:00,633 selected in the 289 00:11:01,000 --> 00:11:02,866 in the mask option for this 20481

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