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These are the user uploaded subtitles that are being translated: 1 00:00:05,800 --> 00:00:06,666 in this lecture 2 00:00:06,666 --> 00:00:09,700 we're going to use the tracker um 3 00:00:09,700 --> 00:00:12,166 and the tracking data that we solved for earlier 4 00:00:12,166 --> 00:00:16,500 to do a match move and actually track another image 5 00:00:16,500 --> 00:00:18,466 another still image to this 6 00:00:18,466 --> 00:00:20,300 landscape footage that we have 7 00:00:20,400 --> 00:00:24,433 um so the plan is to take this image 8 00:00:25,300 --> 00:00:29,966 um and use the sky from this image to uh 9 00:00:29,966 --> 00:00:33,066 put in place of the sky that we had in our other um 10 00:00:33,066 --> 00:00:34,266 landscape footage 11 00:00:35,533 --> 00:00:36,900 so the first thing we wanna do 12 00:00:36,900 --> 00:00:38,933 um obviously if you have a close look 13 00:00:38,933 --> 00:00:41,966 this landscape footage of ours is in HD 14 00:00:41,966 --> 00:00:44,033 so it's 1920 by 1080 15 00:00:44,200 --> 00:00:46,000 and this other image 16 00:00:46,000 --> 00:00:47,866 the still image is a 4K image 17 00:00:47,866 --> 00:00:51,400 so first thing we wanna do is reform at this image 18 00:00:51,900 --> 00:00:54,266 so it's in the same aspect ratio 19 00:00:54,400 --> 00:00:57,633 so we don't have any issues down the line with our 20 00:00:58,166 --> 00:00:59,266 aspect ratio 21 00:00:59,300 --> 00:01:02,166 so what I'll do is 1 22 00:01:02,166 --> 00:01:05,033 I'm going to put a shuffle node down and set our 23 00:01:05,166 --> 00:01:06,900 alpha to solid white 24 00:01:07,200 --> 00:01:09,466 and essentially give our image an alpha channel 25 00:01:09,466 --> 00:01:12,766 so we'll set this to one 26 00:01:14,166 --> 00:01:15,733 so now we have an alpha channel 27 00:01:15,733 --> 00:01:18,866 and then what we're gonna do is grab a reformat node 28 00:01:20,300 --> 00:01:23,400 and have this image reformat to our HD image 29 00:01:23,400 --> 00:01:26,533 so now we're in the same aspect ratio 30 00:01:26,533 --> 00:01:28,866 so everything should play nice from here 31 00:01:29,000 --> 00:01:34,200 um so what we're gonna do is just do a really simple um 32 00:01:34,866 --> 00:01:37,700 mask for the sky here so we don't 33 00:01:37,700 --> 00:01:40,766 we don't need all the horizon and foreground areas 34 00:01:40,766 --> 00:01:41,766 from this image 35 00:01:41,766 --> 00:01:45,700 so what we could do is simply grab a um 36 00:01:46,766 --> 00:01:48,566 we could grab a oops 37 00:01:48,566 --> 00:01:49,866 we could grab a ramp 38 00:01:52,666 --> 00:01:56,800 and what we could do is move this um 39 00:01:58,766 --> 00:02:03,500 and move this ramp up like so make sure it's straight 40 00:02:09,133 --> 00:02:11,266 and we'll use this as our alpha 41 00:02:11,900 --> 00:02:13,466 for this image right here 42 00:02:14,100 --> 00:02:18,200 and what we'll do is we could multiply this against the 43 00:02:20,500 --> 00:02:22,000 our image so we'll go 44 00:02:22,766 --> 00:02:25,366 be input being our image and the 45 00:02:25,366 --> 00:02:27,266 ramp being our alpha right there 46 00:02:27,466 --> 00:02:29,400 and we could always adjust this ramp 47 00:02:29,400 --> 00:02:31,200 just so we could have a little bit more fall off 48 00:02:31,200 --> 00:02:32,266 if we wanted 49 00:02:32,666 --> 00:02:35,900 move this up just so there's a little bit more trans 50 00:02:36,933 --> 00:02:39,500 little bit more transition in that image 51 00:02:41,533 --> 00:02:42,466 now what we'll do is 52 00:02:42,466 --> 00:02:45,366 if we just do a straight merge and put this 53 00:02:45,933 --> 00:02:47,666 over our landscape image 54 00:02:51,066 --> 00:02:52,100 that's pretty cool 55 00:02:52,100 --> 00:02:56,200 um obviously we need to get into doing um 56 00:02:56,300 --> 00:02:59,566 roto or some kind of luma key to isolate 57 00:02:59,566 --> 00:03:02,800 our foreground plant and also our mountain ranges 58 00:03:03,200 --> 00:03:05,400 but for right now we're not gonna get into that 59 00:03:05,400 --> 00:03:06,233 we're just gonna 60 00:03:06,266 --> 00:03:08,500 have a quick look at what this image does 61 00:03:08,566 --> 00:03:10,866 um and what I could do is 62 00:03:10,866 --> 00:03:12,966 kind of lure this a little bit more 63 00:03:13,733 --> 00:03:14,966 make sure it's straight 64 00:03:18,566 --> 00:03:20,666 and move this fall off in a little bit 65 00:03:20,933 --> 00:03:22,000 so right now 66 00:03:22,000 --> 00:03:23,233 if I press play 67 00:03:24,400 --> 00:03:26,266 you could see our sky is not doing anything 68 00:03:26,266 --> 00:03:28,000 because it's a single image 69 00:03:28,133 --> 00:03:29,766 our plate underneath is moving 70 00:03:29,766 --> 00:03:30,733 but our clouds 71 00:03:30,733 --> 00:03:32,066 aren't moving with it 72 00:03:33,000 --> 00:03:35,566 so in order to get our 73 00:03:35,800 --> 00:03:38,333 clouds to move with this footage underneath 74 00:03:38,333 --> 00:03:40,800 we need to use this tracking information 75 00:03:40,866 --> 00:03:44,033 and have it match move with our plate 76 00:03:44,166 --> 00:03:46,266 so what we're gonna do is we're gonna grab our tracker 77 00:03:46,266 --> 00:03:47,966 one that we saw for earlier 78 00:03:49,066 --> 00:03:51,266 and plug this into 79 00:03:51,566 --> 00:03:52,933 the input of our image 80 00:03:52,933 --> 00:03:55,433 we wanna apply the match move to 81 00:03:56,500 --> 00:03:58,900 and then under this transform tab will set 82 00:03:58,900 --> 00:04:01,766 the transform type to match move 83 00:04:02,900 --> 00:04:05,200 and the other thing you wanna do is 84 00:04:05,366 --> 00:04:06,900 this track reference frame 85 00:04:06,900 --> 00:04:08,500 you wanna set this to the frame 86 00:04:08,500 --> 00:04:11,200 you're using to line up your image 87 00:04:11,200 --> 00:04:13,133 so right now we're on frame 1 88 00:04:13,133 --> 00:04:14,266 so that should be fine 89 00:04:14,266 --> 00:04:16,166 so we'll say set to current frame 90 00:04:16,600 --> 00:04:18,800 and then if we connect 91 00:04:19,100 --> 00:04:20,166 the tracker 92 00:04:20,933 --> 00:04:24,466 to our to our image and we view our overnote 93 00:04:24,466 --> 00:04:26,033 and now if we press play 94 00:04:26,766 --> 00:04:27,766 look at that 95 00:04:27,966 --> 00:04:31,066 we've got our clouds moving with our footage 96 00:04:34,800 --> 00:04:38,266 and that's doing a pretty good job sticking to it um 97 00:04:38,500 --> 00:04:42,000 now if you have a look you could see that 98 00:04:42,866 --> 00:04:46,166 we're getting cropped right here and at the top 99 00:04:46,300 --> 00:04:50,566 and the reason is this first frame our image 100 00:04:51,566 --> 00:04:52,933 lines up pretty well 101 00:04:52,933 --> 00:04:55,400 but if you look at the bounding box of our image 102 00:04:55,400 --> 00:04:58,666 it's really just it it this is the resolution for it 103 00:04:58,666 --> 00:05:01,066 so we're cut off here and we're cut off at the top 104 00:05:01,100 --> 00:05:04,066 so once this track starts to move 105 00:05:04,166 --> 00:05:06,766 there's really no more image on the left for it 106 00:05:06,766 --> 00:05:08,733 and as we get a little bit further in the timeline 107 00:05:08,733 --> 00:05:10,366 you could see we don't have as much image 108 00:05:10,366 --> 00:05:11,466 at the top either 109 00:05:11,500 --> 00:05:13,700 so we could solve for that 110 00:05:15,966 --> 00:05:18,200 we could solve for that by simply just 111 00:05:18,800 --> 00:05:20,900 scaling up this image a little bit 112 00:05:22,333 --> 00:05:25,000 and what we could do is just scale this 113 00:05:28,900 --> 00:05:33,133 maybe 30% or 40% just to make sure 114 00:05:33,133 --> 00:05:34,066 look at our last frame 115 00:05:34,066 --> 00:05:35,466 and now we're pretty good 116 00:05:35,466 --> 00:05:37,266 that might be a little bit too much of a push in 117 00:05:37,266 --> 00:05:38,300 so we could just 118 00:05:40,800 --> 00:05:42,266 yeah maybe about 119 00:05:43,566 --> 00:05:46,600 1.3 30% pushing 120 00:05:46,933 --> 00:05:48,866 and now if we kind of scrub through here 121 00:05:48,866 --> 00:05:51,866 you could see we have enough image to cover 122 00:05:52,733 --> 00:05:55,066 um and if you notice these 123 00:05:55,733 --> 00:05:59,566 these red red outline around our nodes right here 124 00:05:59,566 --> 00:06:01,566 as well as the um 125 00:06:01,900 --> 00:06:04,166 dotted black hash lines around it 126 00:06:04,166 --> 00:06:05,800 that is letting us know 127 00:06:05,800 --> 00:06:10,233 it's a new feature in nuke that our bounding box is big 128 00:06:10,600 --> 00:06:13,466 so it's essentially it's a visual warning that hey 129 00:06:13,466 --> 00:06:14,600 keep an keep in mind 130 00:06:14,600 --> 00:06:16,400 your bounding box is getting too big 131 00:06:16,400 --> 00:06:18,833 so this might slow down your 132 00:06:18,966 --> 00:06:20,566 your process and your new script 133 00:06:20,566 --> 00:06:22,400 so it's pretty handy 134 00:06:22,533 --> 00:06:24,500 really simple way to resolve this is if we 135 00:06:24,500 --> 00:06:27,666 put another reformat after the fact 136 00:06:29,100 --> 00:06:30,133 and you could see that 137 00:06:30,133 --> 00:06:31,900 eliminated the red box around this 138 00:06:31,900 --> 00:06:32,933 it's essentially 139 00:06:32,933 --> 00:06:34,733 will no longer have a large bounding box 140 00:06:34,733 --> 00:06:36,000 happening over here 141 00:06:36,000 --> 00:06:37,866 um if you don't wanna use a reformat 142 00:06:37,866 --> 00:06:39,233 you see that came back 143 00:06:39,266 --> 00:06:40,966 you could also use a crop node 144 00:06:41,766 --> 00:06:43,100 and that does the same thing 145 00:06:43,100 --> 00:06:44,666 it basically just cuts 146 00:06:44,666 --> 00:06:48,900 anything outside of our aspect ratio of 1920 by 1080 147 00:06:49,200 --> 00:06:53,266 so either way you could use a reformat oracrop 148 00:06:53,400 --> 00:06:56,400 but now if we look at our merge 149 00:06:57,333 --> 00:06:58,700 and we press play 150 00:06:59,366 --> 00:07:05,200 we've got our sky tracking quite nicely to our 151 00:07:07,200 --> 00:07:08,833 to our landscape footage 152 00:07:09,300 --> 00:07:12,866 and if we wanna kinda have a closer look at that 153 00:07:12,866 --> 00:07:15,433 we could bring the opacity down on this 154 00:07:18,533 --> 00:07:21,966 something like that just to make sure things are moving 155 00:07:22,866 --> 00:07:25,933 and you could see our cloud cloud edge right here again 156 00:07:25,933 --> 00:07:27,833 sir mountains back here 157 00:07:28,500 --> 00:07:31,933 same with the mount the foreground bush and the clouds 158 00:07:31,933 --> 00:07:34,566 and the other image over here are moving pretty nicely 159 00:07:34,566 --> 00:07:38,100 and relative to what the plate is doing 160 00:07:41,100 --> 00:07:42,166 so that's great 161 00:07:42,166 --> 00:07:45,833 if one other thing to point out in our tracker 162 00:07:46,000 --> 00:07:49,300 if say let's go to frame 60 163 00:07:50,533 --> 00:07:54,966 and if we had use frame 60 to line up with our 164 00:07:55,133 --> 00:07:56,300 image right here 165 00:07:56,333 --> 00:07:57,500 so for example 166 00:07:57,500 --> 00:07:59,366 what we'll do is we'll take 167 00:07:59,533 --> 00:08:00,933 I'm gonna bypass this tracker 168 00:08:00,933 --> 00:08:05,466 we'll just go straight multiply node over our image 169 00:08:07,000 --> 00:08:09,766 and let's say we'll do another transform here 170 00:08:10,800 --> 00:08:14,100 and let's say we had lined up this image 171 00:08:14,966 --> 00:08:16,333 specifically on this frame 172 00:08:16,333 --> 00:08:18,500 so let's let's move this up a little bit 173 00:08:18,500 --> 00:08:22,166 let's move it a little bit to the to the left 174 00:08:23,166 --> 00:08:26,433 and let's push it push in on this a little bit too 175 00:08:29,333 --> 00:08:31,366 we'll go to 1.3 as well again 176 00:08:31,566 --> 00:08:35,466 so if we had used frame 60 to line up our image 177 00:08:36,000 --> 00:08:39,366 what you would want to do on your tracker node 178 00:08:42,666 --> 00:08:44,766 what you wanna do on the tracker point 179 00:08:44,766 --> 00:08:48,266 set this reference frame to be frame 60 180 00:08:48,300 --> 00:08:51,300 so this will zero out or translate 181 00:08:51,300 --> 00:08:53,133 so that frame 60 182 00:08:53,133 --> 00:08:57,300 if I disable this lines up exactly to what we had done 183 00:08:58,200 --> 00:08:59,566 and then from here on out 184 00:08:59,566 --> 00:09:00,900 if we press play 185 00:09:01,000 --> 00:09:02,366 it's going to 186 00:09:03,333 --> 00:09:04,966 apply the same motion to it 187 00:09:05,100 --> 00:09:06,933 so that's something to always keep in mind is 188 00:09:06,933 --> 00:09:08,766 if you're getting a matte painting 189 00:09:08,766 --> 00:09:10,133 or if you've done Broto 190 00:09:10,133 --> 00:09:12,100 that you wanna track to your image 191 00:09:12,166 --> 00:09:14,733 always set this reference frame and the tracker 192 00:09:14,733 --> 00:09:16,933 to the frame that image is coming in on 193 00:09:16,933 --> 00:09:18,400 or what the image you 194 00:09:18,400 --> 00:09:20,333 what frame you used to line it up on 195 00:09:20,333 --> 00:09:24,400 so if a digital matte painter had given you a 196 00:09:24,866 --> 00:09:27,966 sky with more hills and what have you 197 00:09:28,133 --> 00:09:29,366 painted on here 198 00:09:29,366 --> 00:09:32,500 and they used Frame 60 as their reference frame 199 00:09:32,600 --> 00:09:33,866 and not frame one 200 00:09:34,166 --> 00:09:37,066 you need to make sure you always set that same frame 201 00:09:37,133 --> 00:09:38,000 in the tracker 202 00:09:38,000 --> 00:09:41,166 so that it lines up on that initial lineup frame 203 00:09:41,166 --> 00:09:43,400 and the rest of it can just match match 204 00:09:43,400 --> 00:09:47,300 move and track along with it um 205 00:09:47,300 --> 00:09:51,200 the last thing to point out with the track node is um 206 00:09:51,266 --> 00:09:53,666 if you don't wanna directly connect this as well 207 00:09:53,666 --> 00:09:55,333 there is another option um 208 00:09:55,333 --> 00:09:57,633 if I detach this real quick 209 00:09:58,733 --> 00:10:02,366 if we go back to our tracker tab 210 00:10:03,133 --> 00:10:05,200 there's this export option here 211 00:10:05,200 --> 00:10:08,466 and you have the option of exporting 212 00:10:08,466 --> 00:10:10,866 corner pins with the 213 00:10:10,966 --> 00:10:12,000 current frame 214 00:10:12,266 --> 00:10:14,066 or you could use the 215 00:10:14,166 --> 00:10:15,566 transform reference frame 216 00:10:15,566 --> 00:10:17,866 or you could bake out all the key frames 217 00:10:18,000 --> 00:10:20,066 um as well as you could do the match 218 00:10:20,066 --> 00:10:21,900 move or stabilization 219 00:10:21,966 --> 00:10:23,166 um etc here 220 00:10:23,166 --> 00:10:25,900 so if you don't necessarily wanna use this tracker note 221 00:10:25,900 --> 00:10:26,700 and you wanna 222 00:10:26,766 --> 00:10:28,100 keep this kind of 223 00:10:28,100 --> 00:10:29,766 um you know 224 00:10:30,166 --> 00:10:31,566 detached and off screen 225 00:10:31,566 --> 00:10:33,666 you just want to use the tracking data from it 226 00:10:33,666 --> 00:10:34,866 what we could do 227 00:10:34,866 --> 00:10:36,800 is in the export tab 228 00:10:37,500 --> 00:10:39,566 we could select 229 00:10:39,566 --> 00:10:41,133 we want to select them 230 00:10:41,133 --> 00:10:42,000 transform match 231 00:10:42,000 --> 00:10:45,033 moved and we could bake out the keyframes 232 00:10:45,066 --> 00:10:46,166 if we don't bake it out 233 00:10:46,166 --> 00:10:47,600 so if I select this 234 00:10:47,866 --> 00:10:48,766 transform match 235 00:10:48,766 --> 00:10:50,233 move and I hit create 236 00:10:50,466 --> 00:10:53,700 you'll see an expression link 237 00:10:53,766 --> 00:10:54,933 with this track 238 00:10:54,933 --> 00:10:55,700 tracker node 239 00:10:55,700 --> 00:10:57,266 I'm sorry this transform node 240 00:10:57,666 --> 00:10:59,166 with these values 241 00:10:59,266 --> 00:11:00,600 linked to the tracker 242 00:11:00,600 --> 00:11:03,066 so if we look into this transform tab 243 00:11:03,166 --> 00:11:06,566 you could see this translate values are the same 244 00:11:06,700 --> 00:11:08,100 as what our tracker showing 245 00:11:08,100 --> 00:11:09,600 same with the center frame 246 00:11:09,966 --> 00:11:12,800 so that's what the Transform 247 00:11:14,266 --> 00:11:15,300 Export looks like 248 00:11:15,300 --> 00:11:18,766 the other option is you could bake out the key frame 249 00:11:18,766 --> 00:11:20,300 so you don't have this link set 250 00:11:20,300 --> 00:11:22,733 so here we could go to Transform 251 00:11:22,733 --> 00:11:24,100 Match Move Baked 252 00:11:24,333 --> 00:11:25,833 and if we hit create 253 00:11:26,400 --> 00:11:27,666 now we have 254 00:11:28,733 --> 00:11:32,466 now we have these key frames baked in within this node 255 00:11:32,466 --> 00:11:35,866 and it's no longer dependent on what this tracker is 256 00:11:35,900 --> 00:11:39,466 so there's pros and cons to each um if 257 00:11:39,466 --> 00:11:40,800 if for some reason 258 00:11:40,866 --> 00:11:42,333 the nice thing about having the 259 00:11:42,333 --> 00:11:47,500 the link is if we changed our reference frame on this 260 00:11:47,566 --> 00:11:50,300 on the reference frame of the tracker so we 261 00:11:50,466 --> 00:11:53,033 will set this to frame 10 and set to current frame 262 00:11:53,200 --> 00:11:57,166 you'll see our tracker zero out 263 00:11:57,166 --> 00:12:00,466 so it's gonna always link to what this tracker has done 264 00:12:00,466 --> 00:12:02,800 whereas if we've baked the key frames out 265 00:12:02,966 --> 00:12:05,333 it no longer changes and updates to it 266 00:12:05,333 --> 00:12:08,266 so that's the difference between um 267 00:12:08,266 --> 00:12:10,566 exporting out transform match move baked 268 00:12:10,566 --> 00:12:12,400 or just transform match move would 269 00:12:12,400 --> 00:12:14,100 will keep the links allowed 270 00:12:14,100 --> 00:12:15,500 uh keep the links to it 271 00:12:15,766 --> 00:12:18,366 so it's completely up to the user at that point 272 00:12:18,366 --> 00:12:20,333 how you wanna use it but um 273 00:12:20,333 --> 00:12:21,366 in this case 274 00:12:21,533 --> 00:12:24,633 now we could use this um 275 00:12:24,933 --> 00:12:26,566 baked out transform 276 00:12:26,566 --> 00:12:28,300 and we'll make sure to crop this as well 277 00:12:28,300 --> 00:12:30,266 so our bounding boxes and get any bigger 278 00:12:30,300 --> 00:12:33,966 so now we could press play 279 00:12:34,200 --> 00:12:37,066 and we got our trackers or we got our transform 280 00:12:37,066 --> 00:12:39,666 doing the match move based on this tracker 281 00:12:39,700 --> 00:12:43,000 without us actually using this tracker in our stream 20324

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