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These are the user uploaded subtitles that are being translated: 1 00:00:06,170 --> 00:00:08,890 Hi and welcome back from Module 2 of Mixing breakthroughs. 2 00:00:09,050 --> 00:00:13,360 We're going to talk about the most fundamental foundational aspect of mixing 3 00:00:13,370 --> 00:00:14,450 setting balances. 4 00:00:14,890 --> 00:00:17,560 This is the mixing part of mixing, right? 5 00:00:17,570 --> 00:00:24,080 Making sure that each element can be heard, that your featured elements sound 6 00:00:24,090 --> 00:00:29,000 featured, and that all the supporting elements can be heard clearly without 7 00:00:29,010 --> 00:00:32,729 detracting from the featured instrument or masking each other. 8 00:00:33,460 --> 00:00:37,130 At this stage, I'm going to walk you through a stepbystep process that's going 9 00:00:37,140 --> 00:00:41,690 to help you mix, I think, faster than you ever have before, with even better 10 00:00:41,700 --> 00:00:44,530 results. This is going to require you to force a 11 00:00:44,540 --> 00:00:48,370 couple of limitations on yourself, but I think you're going to be very glad that 12 00:00:48,380 --> 00:00:51,810 you did, and I think you're going to end up with a process for mixing that's 13 00:00:51,820 --> 00:00:54,220 better than the approach that you've been taking in the past. 14 00:00:55,540 --> 00:00:59,940 In fact, a lot of mixers go into mixing in the beginning without any real process 15 00:00:59,980 --> 00:01:00,700 at all. 16 00:01:00,860 --> 00:01:02,540 Instead, they're kind of floundering 17 00:01:02,780 --> 00:01:07,210 around, you know, guessing at what they should do next, what they should try next 18 00:01:07,220 --> 00:01:10,730 oh, should I get a good drum sound i think it's pretty good now I'll check out 19 00:01:10,740 --> 00:01:14,930 the vocal, maybe it's the guitars without really thinking through and having an 20 00:01:14,940 --> 00:01:20,050 established process that seems to work each time or at least a road map that'll 21 00:01:20,060 --> 00:01:26,090 give you some direction in getting from where the mix is now to where you know 22 00:01:26,100 --> 00:01:27,260 you want to go. 23 00:01:27,490 --> 00:01:29,120 I think you also start to discover a 24 00:01:29,130 --> 00:01:33,680 couple of big secrets of mixing, and one of them is that getting there is not the 25 00:01:33,690 --> 00:01:37,720 hard part. Knowing where to go and figuring out 26 00:01:37,730 --> 00:01:39,880 where to go, that's the hard part. 27 00:01:39,890 --> 00:01:41,640 And that's what this approach, this 28 00:01:41,650 --> 00:01:45,330 technique, this strategy is going to help you with the most. 29 00:01:45,810 --> 00:01:51,480 Some great mixers are able to just throw up the faders and start working from the 30 00:01:51,490 --> 00:01:55,520 beginning and kind of make it up as they go along and figure out the track as they 31 00:01:55,530 --> 00:01:56,330 go along. 32 00:01:56,590 --> 00:01:58,580 There are actually a couple or few great 33 00:01:58,590 --> 00:02:02,870 mixers who take this very approach, but I think they're in kind of the minority 34 00:02:03,230 --> 00:02:07,150 from the mixers that I've talked to and interviewed over the years. 35 00:02:07,430 --> 00:02:10,860 I think that approach works best if you're on an analog console and if you've 36 00:02:10,870 --> 00:02:16,900 been doing this for a long time, ideally in live settings where you've had to get 37 00:02:16,910 --> 00:02:19,230 a lot of balances really fast. 38 00:02:19,550 --> 00:02:21,420 But if you're really starting to develop 39 00:02:21,430 --> 00:02:25,110 your approach and you want to go from pretty good or OK to really great, 40 00:02:25,370 --> 00:02:28,760 there's a different approach that I'm going to recommend that I think works 41 00:02:28,770 --> 00:02:32,280 much better. These are not just techniques that I've 42 00:02:32,290 --> 00:02:37,930 made-up myself it really comes from a tradition of great mixers in the studio, 43 00:02:37,970 --> 00:02:43,840 all often winding up with some similar approaches that really seem to work for 44 00:02:43,850 --> 00:02:50,810 mixing. So here are the big ideas. 45 00:02:51,290 --> 00:02:54,970 The first is that we're going to start by just adjusting level. 46 00:02:55,320 --> 00:03:00,310 We're not going to dive into E Qing our kick drum and E Qing this and E Qing that 47 00:03:00,320 --> 00:03:04,320 and messing around with our compressors and putting reverb on everything no, 48 00:03:04,360 --> 00:03:07,400 we're just going to start by setting levels. 49 00:03:07,440 --> 00:03:10,270 We're not even going to use any panning at this point. 50 00:03:10,280 --> 00:03:15,670 If that sounds boring to you, the idea of just messing around with levels for a 51 00:03:15,680 --> 00:03:18,880 while, then I'll tell you what you're not cut out for mixing. 52 00:03:18,920 --> 00:03:20,360 Go home right now. 53 00:03:21,510 --> 00:03:22,740 You're still with me, right? 54 00:03:22,750 --> 00:03:23,780 All right, good. 55 00:03:23,790 --> 00:03:25,620 We're just going to mess around with 56 00:03:25,630 --> 00:03:27,390 mixing with setting levels. 57 00:03:27,830 --> 00:03:29,780 And it's important to be able to get 58 00:03:29,790 --> 00:03:32,110 excited by this part of the process. 59 00:03:32,310 --> 00:03:34,100 And I think you can get excited by this 60 00:03:34,110 --> 00:03:37,470 part of the process because this is the foundation of your mix. 61 00:03:37,990 --> 00:03:43,780 And I think that you can get 70 % of the way there, 75 eighty, 85 % of the way 62 00:03:43,790 --> 00:03:49,780 there with just your balance settings, depending on how well the tracks were 63 00:03:49,790 --> 00:03:51,550 recorded when you got them. 64 00:03:56,210 --> 00:03:58,760 So to take this approach, here's one of 65 00:03:58,770 --> 00:03:59,730 the first surprises. 66 00:04:00,170 --> 00:04:01,400 You're not going to start at the 67 00:04:01,410 --> 00:04:05,040 beginning. In fact, sometimes the worst place to 68 00:04:05,050 --> 00:04:06,850 start a mix is at the beginning. 69 00:04:07,520 --> 00:04:09,590 Many intros to songs will be fairly 70 00:04:09,600 --> 00:04:13,430 sparse compared to the rest of the song and if you're anything like me, you found 71 00:04:13,440 --> 00:04:18,190 yourself in the situation where you're mixing a fairly sparse intro you've just 72 00:04:18,200 --> 00:04:22,190 got this acoustic guitar and a vocal or maybe this nice lush keyboard sound 73 00:04:22,200 --> 00:04:27,150 before all the other instruments come in And you start, you know, developing these 74 00:04:27,160 --> 00:04:30,560 really big, luxurious intro sounds. 75 00:04:31,300 --> 00:04:32,650 And then by the time you get to your 76 00:04:32,660 --> 00:04:35,930 verse or halfway through your verse, you realize that you're starting to run out 77 00:04:35,940 --> 00:04:39,170 of space already and you're starting to run out of headroom and you're having 78 00:04:39,180 --> 00:04:43,410 trouble fitting new instruments in around this, you know, these beautiful, lush 79 00:04:43,420 --> 00:04:45,060 intro sounds that you've established. 80 00:04:45,660 --> 00:04:48,330 So then what happens you get to your 81 00:04:48,340 --> 00:04:52,190 chorus, and when you get to your course, my goodness, there's hardly any space 82 00:04:52,200 --> 00:04:55,070 left it off or anything if you can shoehorn another sound and you'd be 83 00:04:55,080 --> 00:04:58,590 ecstatic, but you're starting to run out of room and you're starting to chew 84 00:04:58,600 --> 00:05:03,070 through your headroom and your mix is getting worse as it goes along as the 85 00:05:03,080 --> 00:05:07,040 song supposed to get bigger and more dramatic, your sounds are getting smaller 86 00:05:07,120 --> 00:05:10,360 and tighter and just generally less good. 87 00:05:12,080 --> 00:05:13,670 Well, here's the great workaround for 88 00:05:13,680 --> 00:05:16,480 this, and this is something that a lot of top mixers do. 89 00:05:16,690 --> 00:05:21,040 Instead of starting at the beginning, dive right into one of your most dense 90 00:05:21,050 --> 00:05:24,040 sections. This will usually be your second to last 91 00:05:24,050 --> 00:05:27,720 chorus or your last chorus, when most of the elements of the song have already 92 00:05:27,730 --> 00:05:31,010 been introduced and you're going to start mixing there. 93 00:05:31,610 --> 00:05:34,760 This will allow you to make sure you're in a great place with headroom, and that 94 00:05:34,770 --> 00:05:39,160 you're also able to make things really fit in the most dense section and to make 95 00:05:39,170 --> 00:05:42,960 sure you're working on the hardest parts of your mix while you're still the 96 00:05:42,970 --> 00:05:44,690 freshest and the most creative. 97 00:05:45,400 --> 00:05:47,110 Because I can just about promise you, if 98 00:05:47,120 --> 00:05:51,710 you're focusing on a sparse intro and a sparse verse, all the work that you've 99 00:05:51,720 --> 00:05:55,280 just done there, you're going to practically undo in the chorus. 100 00:06:01,370 --> 00:06:07,120 All right, So here's the second surprise and the second very important thing about 101 00:06:07,130 --> 00:06:11,560 this approach and that is that you don't want to just, you know, bring up your 102 00:06:11,570 --> 00:06:16,040 kick drum and start Eqing it or bring up whatever instrument you know you've heard 103 00:06:16,050 --> 00:06:19,790 you always start with the drums it could be the drums, but I want you to think 104 00:06:19,800 --> 00:06:24,310 instead about what the most important element is in this section, what the 105 00:06:24,320 --> 00:06:29,840 focal point of this section is, What's driving this section of the song. 106 00:06:30,320 --> 00:06:33,960 90 % of the time, this will be either the vocals or the drums. 107 00:06:35,480 --> 00:06:41,630 And I want you to bring up that element to a good level where maybe you're just 108 00:06:41,640 --> 00:06:45,240 kind of tapping the threshold of your bus compressor. 109 00:06:46,020 --> 00:06:49,410 And remember, I'm recommending that if you're going to mix through a bus 110 00:06:49,420 --> 00:06:54,250 compressor, you turn it on early, maybe even at the beginning, and you're going 111 00:06:54,260 --> 00:06:57,410 to bring up this element until it's at a fairly healthy level maybe you're just 112 00:06:57,420 --> 00:07:01,330 starting to kind of tap your bus compressor, and then you're going to 113 00:07:01,340 --> 00:07:04,980 bring in each additional element kind of in the order of their importance. 114 00:07:05,640 --> 00:07:10,470 So your first most primary instrument comes up first, and then maybe your most 115 00:07:10,480 --> 00:07:15,750 important supporting element comes up after that and then another, and then 116 00:07:15,760 --> 00:07:20,350 another. And each time you bring a new instrument 117 00:07:20,360 --> 00:07:22,880 in. The idea is just using balance. 118 00:07:22,960 --> 00:07:25,760 No pant, no reverb, no EQ. 119 00:07:26,120 --> 00:07:28,350 Make it sit well with these other 120 00:07:28,360 --> 00:07:35,130 instruments. Every once in a while, you'll be 121 00:07:35,140 --> 00:07:40,770 uncertain about exactly what level a new instrument that you bring in should end 122 00:07:40,780 --> 00:07:42,530 up at. And that's OK. 123 00:07:42,540 --> 00:07:47,210 Here's one of the other secrets of a great mix, and that is that it's not 124 00:07:47,220 --> 00:07:49,980 about finding one static fader position. 125 00:07:50,140 --> 00:07:52,530 It's OK if that fader position changes 126 00:07:52,540 --> 00:07:57,250 over time or from section to section, but right now, remember we're just focusing 127 00:07:57,260 --> 00:08:02,130 on one dense section and we're looking for a good kind of default baseline fader 128 00:08:02,140 --> 00:08:05,260 setting that's going to work pretty well throughout that section. 129 00:08:06,140 --> 00:08:10,300 If you are a bit uncertain about what that exact fader setting should be, 130 00:08:10,740 --> 00:08:14,490 here's a trick I really recommend think about instead of finding the right fader 131 00:08:14,500 --> 00:08:19,490 setting and landing on it, think about honing in to the right fader setting. 132 00:08:19,500 --> 00:08:22,850 If you're a musician, it's almost a little bit like tuning a guitar or a 133 00:08:22,860 --> 00:08:25,870 drum. I'm going to recommend that if you're 134 00:08:25,880 --> 00:08:31,550 unsure where this fader should wind up, overshoot the level a little bit. 135 00:08:31,560 --> 00:08:35,669 Push this fader up until you know that it's too loud and you'll know when it's 136 00:08:35,679 --> 00:08:37,480 too loud. Trust your gut. 137 00:08:38,360 --> 00:08:42,429 Once you have the level too loud, then bring it down to a place where it starts 138 00:08:42,440 --> 00:08:44,590 to sound reasonable cool. 139 00:08:44,600 --> 00:08:46,680 That's your hot level. 140 00:08:47,120 --> 00:08:51,880 Now take that fader and bring it down till the sound is too low. 141 00:08:52,600 --> 00:08:57,980 All right, now push it up until it again starts to sound reasonable. 142 00:08:59,700 --> 00:09:03,850 Now you've kind of established a window, a setting that's, you know, kind of on 143 00:09:03,860 --> 00:09:07,090 the hottest end that you can get away with and kind of the quietest end that 144 00:09:07,100 --> 00:09:10,050 you can get away with and you know that your fader setting should end up being 145 00:09:10,060 --> 00:09:11,820 somewhere there in the middle. 146 00:09:12,980 --> 00:09:14,930 If you end up with a very small window, 147 00:09:14,940 --> 00:09:15,890 that's pretty cool. 148 00:09:15,900 --> 00:09:17,490 You probably won't even have to do much 149 00:09:17,500 --> 00:09:19,420 additional processing on that sound. 150 00:09:19,840 --> 00:09:21,790 If you end up with a really big window. 151 00:09:21,800 --> 00:09:25,910 Well, this instrument might be a prime candidate later for some kind of e q or 152 00:09:25,920 --> 00:09:31,190 compression, maybe to reduce this dynamic range, or to help keep other instruments 153 00:09:31,200 --> 00:09:34,760 from masking it, or to help it poke through the mix a bit more. 154 00:09:35,440 --> 00:09:37,830 But for now, we're not going to focus on that. 155 00:09:37,840 --> 00:09:42,270 We're just going to try to get it in a good place in this window that seems to 156 00:09:42,280 --> 00:09:43,760 work for that sound. 157 00:09:44,720 --> 00:09:46,150 And here's one of the other big 158 00:09:46,160 --> 00:09:52,310 realizations about mixing is again, it's not about establishing 1 fader setting 159 00:09:52,320 --> 00:09:53,960 that works for the entire song. 160 00:09:54,120 --> 00:09:57,270 If you end up with a setting in the 161 00:09:57,280 --> 00:10:01,800 chorus and a separate setting in the verse, that's okay. 162 00:10:02,760 --> 00:10:08,750 In fact, in a really ambitious mix in a really large scale production, you might 163 00:10:08,760 --> 00:10:12,600 end up mixing your chorus completely separately from your verse. 164 00:10:13,450 --> 00:10:17,760 This is something that some engineers did on big ambitious productions, even back 165 00:10:17,770 --> 00:10:21,970 in the days of tape, and they'd mix each section separately, kind of in a loop, 166 00:10:22,050 --> 00:10:23,730 and then join them together later. 167 00:10:24,010 --> 00:10:26,690 Well, this is easier than ever on a DAW 168 00:10:26,890 --> 00:10:30,410 with automation, or even on an analog desk with flying faders. 169 00:10:30,810 --> 00:10:34,720 And if you see some of the really great mixers working, you may be impressed 170 00:10:34,730 --> 00:10:39,920 you're by surprise by just how many fader rides they have going on those faders can 171 00:10:39,930 --> 00:10:41,130 really be flying. 172 00:10:41,670 --> 00:10:43,300 They might have one set of balances for 173 00:10:43,310 --> 00:10:47,180 the chorus and a slightly different set of balances for the verse, and there may 174 00:10:47,190 --> 00:10:52,420 be rides between them with different relationships in each section, and that's 175 00:10:52,430 --> 00:10:55,300 okay. But right now we're just focusing on your 176 00:10:55,310 --> 00:10:59,140 very dense chorus and bringing an instrument by instrument or instrument 177 00:10:59,150 --> 00:11:05,070 group by instrument group until you get a balance that really seems to work well. 178 00:11:05,390 --> 00:11:09,150 At this point, there's no reason to ever use the solo button. 179 00:11:09,350 --> 00:11:12,310 What matters is how the balances work in context. 180 00:11:13,350 --> 00:11:17,580 At this point, we're not applying reverb, we're not panning, we're not Eqing. 181 00:11:17,590 --> 00:11:21,430 It's just seeing how far we can get by setting levels. 182 00:11:22,470 --> 00:11:27,540 Once you have the balances established for the chorus, now try going back to the 183 00:11:27,550 --> 00:11:29,710 beginning and mixing through. 184 00:11:29,990 --> 00:11:32,820 Or maybe just back slightly to the verse 185 00:11:32,830 --> 00:11:36,180 and see if you can get away with the same settings or if you need to tweak them 186 00:11:36,190 --> 00:11:39,110 slightly. If you're in the kind of roduction where 187 00:11:39,120 --> 00:11:43,960 your settings for the chorus don't sound right for the verse at all, then you can 188 00:11:44,440 --> 00:11:49,200 tear them down and get a completely different set of settings for the verse. 189 00:11:49,760 --> 00:11:54,480 But on a lot more kind of sparse or traditional arrangements, you end up 190 00:11:54,490 --> 00:11:59,080 maybe being able to do some kind of slight ride, some slight tweaks to fader 191 00:11:59,090 --> 00:12:03,490 automation to have your chorus levels work well for your verse. 192 00:12:03,530 --> 00:12:08,560 But it's OK if you don't end up finding one static fader setting for the entire 193 00:12:08,570 --> 00:12:09,810 song for each instrument. 194 00:12:10,090 --> 00:12:11,720 That's not necessarily what mixing is 195 00:12:11,730 --> 00:12:16,390 about. A mix is like living, breathing Organism. 196 00:12:16,590 --> 00:12:21,030 It has different wants and needs at different times, just like you. 197 00:12:21,190 --> 00:12:26,300 It also can unfold like a story unfolds, and we don't want a static level of 198 00:12:26,310 --> 00:12:27,870 energy throughout the mix. 199 00:12:28,440 --> 00:12:31,110 It's okay for a song to kind of have 200 00:12:31,120 --> 00:12:35,910 peaks and valleys and then peaks again, and it's okay that if overall as it's 201 00:12:35,920 --> 00:12:41,350 doing that, your intensity kind of ramps up bit by bit as the piece goes along. 202 00:12:41,360 --> 00:12:44,950 Also remember that contrast is a big thing in music, and sometimes it's 203 00:12:44,960 --> 00:12:47,920 significant differences that really catch our attention. 204 00:12:52,200 --> 00:12:57,210 Once you've done this and established the levels for your song, now I'm going to 205 00:12:57,220 --> 00:13:02,930 recommend that you finally get into panning, and this is the only other tool 206 00:13:02,940 --> 00:13:06,620 we're going to use for this entire module and this entire exercise. 207 00:13:06,860 --> 00:13:11,690 And when you do your panning, I'm going to recommend again an approach that so 208 00:13:11,700 --> 00:13:17,140 many of the grades used and not that many of the just OK mixers used. 209 00:13:17,380 --> 00:13:22,420 And that is the LCR approach, which stands for left, center, Right. 210 00:13:23,320 --> 00:13:27,310 With the LCR approach, you're taking your centered instruments and you're leaving 211 00:13:27,320 --> 00:13:30,630 them there. Probably your vocal, your kick drum, your 212 00:13:30,640 --> 00:13:32,320 snare drum, your bass. 213 00:13:32,360 --> 00:13:34,070 They'll probably all be straight down the 214 00:13:34,080 --> 00:13:39,640 center, and then anything you want to pan it wide or don't pan it at all. 215 00:13:40,000 --> 00:13:44,230 This is not a hard and fast rule, but rather a guideline, a starting point that 216 00:13:44,240 --> 00:13:46,640 I want to see if you can stick to. 217 00:13:46,760 --> 00:13:49,230 Because a lot of really great mixers get 218 00:13:49,240 --> 00:13:51,600 a lot of width by taking this approach. 219 00:13:52,190 --> 00:13:54,460 So for each element, think should this be 220 00:13:54,470 --> 00:13:58,550 in the center? If not, should it be panned, and if so, 221 00:13:58,950 --> 00:14:04,900 pan it hard left or pan it hard right, And only once you've tried doing that and 222 00:14:04,910 --> 00:14:08,100 you've tried getting a level that really works with these extreme panning 223 00:14:08,110 --> 00:14:11,670 settings. If it's just not happening, and it really 224 00:14:11,950 --> 00:14:16,820 is telling you bring me in just a bit, bring me in from the center, then you 225 00:14:16,830 --> 00:14:23,980 know, do it, but see how much you can get away with doing left, center or right. 226 00:14:24,020 --> 00:14:28,900 This really frees up room in the Center for your central elements to have a lot 227 00:14:29,020 --> 00:14:34,100 of impact for them to really speak without clutter, and it also helps 228 00:14:34,180 --> 00:14:38,380 separate the sides in a way that makes the mix feel much wider. 229 00:14:42,620 --> 00:14:47,530 You also have a much greater effect with this LCR approach if you're putting 230 00:14:47,540 --> 00:14:50,820 rhythmically opposing instruments on either side. 231 00:14:51,160 --> 00:14:55,430 If you just take an electric guitar double and pan 1 double of this side and 232 00:14:55,440 --> 00:14:59,630 1 double of this side, and they're kind of moving together well, that may 233 00:14:59,640 --> 00:15:01,720 increase with a little bit. 234 00:15:01,800 --> 00:15:04,710 It can also kind of add a little bit of 235 00:15:04,720 --> 00:15:09,070 clutter to the mix it can maybe feel more like big mono than true impressive 236 00:15:09,080 --> 00:15:13,760 stereo. Better yet, take two opposing electric 237 00:15:13,770 --> 00:15:19,040 guitars with slightly different tone and playing slightly different rhythms and 238 00:15:19,050 --> 00:15:20,930 pan them to either side. 239 00:15:21,050 --> 00:15:23,080 That'll give you a much greater sense of 240 00:15:23,090 --> 00:15:25,520 width. You can also do this with a guitar and a 241 00:15:25,530 --> 00:15:32,040 keyboard, or a sample and some other element, or maybe 2 percussive elements 242 00:15:32,050 --> 00:15:33,050 on either side. 243 00:15:33,810 --> 00:15:36,640 If they have some kind of difference in 244 00:15:36,650 --> 00:15:40,800 rhythm, where they're playing off of each other slightly, and if they have slightly 245 00:15:40,810 --> 00:15:45,010 different tones, that's going to give you a lot more width than if they're just 246 00:15:45,210 --> 00:15:47,490 doing the same thing on either side. 247 00:15:47,810 --> 00:15:49,840 It'll also feel like it's going to 248 00:15:49,850 --> 00:15:54,250 clutter up your middle less and really draw your ears outwards. 249 00:15:54,690 --> 00:15:59,570 This LCR approach can give you impressive with a really solid center. 250 00:16:00,780 --> 00:16:05,060 I wouldn't recommend it if you're mixing jazz or classical music necessarily. 251 00:16:05,500 --> 00:16:10,090 But for most popular styles of music, whether it's rock or pop or hip hop or 252 00:16:10,100 --> 00:16:14,970 neo soul or e d m or whatever you might be working on, usually a little bit of 253 00:16:14,980 --> 00:16:20,810 hyperrealism is just the ticket and this is a way to get a little bit of that 254 00:16:20,820 --> 00:16:24,620 hyperrealism and a little bit of extra impact in your mixes. 255 00:16:30,030 --> 00:16:35,820 A few more quick notes you should be mixing at low levels and I recommend 256 00:16:35,830 --> 00:16:39,980 having a small set of speakers that you can trust to mix on. 257 00:16:39,990 --> 00:16:44,700 Some of the most popular ones have been the oratones or the Yamaha NS tens 258 00:16:44,710 --> 00:16:50,060 Overtime I'm a big fan of oratones that you can find a small set of speakers that 259 00:16:50,070 --> 00:16:51,350 you know and trust. 260 00:16:51,390 --> 00:16:53,590 Ideally they'll be fairly resonancefree, 261 00:16:54,950 --> 00:16:58,590 and ideally they won't be too hyped up in the low end or the high end. 262 00:16:59,660 --> 00:17:03,770 Keep in mind that your mixes will sound to a degree like the inverse of your 263 00:17:03,780 --> 00:17:06,290 speakers. So if your speakers are a bit on the 264 00:17:06,300 --> 00:17:10,130 bright side, your mixes are going to end up sounding a little dark because you 265 00:17:10,140 --> 00:17:13,690 won't push high frequencies and high frequency instruments quite as much 266 00:17:13,700 --> 00:17:16,740 because your speakers are telling you that information is already there. 267 00:17:16,900 --> 00:17:20,770 Similarly, if you have speakers that are really bass heavy, nice and hyped in the 268 00:17:20,780 --> 00:17:25,450 bass well your mixes, it might end up a little kind of on the thin sounding side 269 00:17:25,460 --> 00:17:29,250 because you're not putting in that extra oomph that you really need your speakers 270 00:17:29,260 --> 00:17:31,500 are lying to you and telling you it's already there. 271 00:17:32,740 --> 00:17:35,410 One of the worst things you can have is speakers that are really hyped up in the 272 00:17:35,420 --> 00:17:38,380 lows and the highs and kind of scooped out in the midrange. 273 00:17:38,540 --> 00:17:43,380 Then you're going to end up with a kind of annoying weak midrangey sounding mixes 274 00:17:43,780 --> 00:17:45,420 with kind of off balances. 275 00:17:46,430 --> 00:17:48,390 Ideally, having a set of small speakers 276 00:17:48,670 --> 00:17:51,980 that are kind of even through the midrange or maybe even push the midrange 277 00:17:51,990 --> 00:17:56,820 slightly forward will help you end up with mixes that are hyped up just a 278 00:17:56,830 --> 00:17:59,950 little bit because they have energy of their own. 279 00:18:00,150 --> 00:18:02,790 You get a similar benefit from mixing at low levels. 280 00:18:02,910 --> 00:18:07,420 The way our ears work, if we're listening at really loud levels, we hear a lot more 281 00:18:07,430 --> 00:18:11,510 bass and a lot more treble than if we're listening at lower levels. 282 00:18:12,230 --> 00:18:17,610 Listening at slightly lower levels helps you make sure that you bring the drama 283 00:18:17,970 --> 00:18:23,240 and the interest and the intrigue and the power from your mix and not from a whole 284 00:18:23,250 --> 00:18:25,530 bunch of hyped up air moving in the room. 285 00:18:25,730 --> 00:18:27,280 So by listening at lower levels instead 286 00:18:27,290 --> 00:18:31,450 of getting hyped out by our speakers will we bring the hype to the mix ourselves 287 00:18:31,650 --> 00:18:37,400 and making sure it has real impact and great balances at any level in general if 288 00:18:37,410 --> 00:18:42,280 you're mixing loud and then you turn down, you might not be that happy with 289 00:18:42,290 --> 00:18:45,790 the results. If you mix on big impressive sounding 290 00:18:45,800 --> 00:18:49,070 speakers and then you fold down the little ones, you might not be that 291 00:18:49,080 --> 00:18:50,320 impressed by the results. 292 00:18:50,640 --> 00:18:52,270 But if you go in the other direction, 293 00:18:52,280 --> 00:18:56,950 working on somewhat smaller speakers at somewhat lower levels, and then fold them 294 00:18:56,960 --> 00:19:01,190 up to nice hyped, big sounding speakers at loud levels, you're going to blow 295 00:19:01,200 --> 00:19:03,830 yourself away and I think your clients away too. 296 00:19:03,840 --> 00:19:08,030 It's a much more fun and satisfying way to work, and I think it'll get you better 297 00:19:08,040 --> 00:19:09,320 results too. 298 00:19:09,920 --> 00:19:11,920 The other and potentially most important 299 00:19:12,080 --> 00:19:17,230 piece of advice here is to remember to listen to your mix away from the mixing 300 00:19:17,240 --> 00:19:20,950 console, away from the mouse, away from the control surface, away from the 301 00:19:20,960 --> 00:19:23,590 screen. Lie down on the couch in the back of the 302 00:19:23,600 --> 00:19:27,680 room. Go take a walk around, put headphones on 303 00:19:27,690 --> 00:19:30,760 and take a walk and hear how the mix sounds that way. 304 00:19:30,770 --> 00:19:34,050 Take it to your car if you have one, and listen in there. 305 00:19:34,210 --> 00:19:38,920 Sometimes we do our best mixing when we're not mixing and you'll find that 306 00:19:38,930 --> 00:19:44,570 with your hands off the controls you can stop fiddling and start really listening 307 00:19:44,730 --> 00:19:45,930 for the first time. 308 00:19:47,930 --> 00:19:50,240 Ideally, you can bring that into your 309 00:19:50,250 --> 00:19:55,520 daily practice so that you're able to zoom out and take the kind of bird's eye 310 00:19:55,530 --> 00:19:59,130 view and then zoom back in without leaving the console. 311 00:19:59,770 --> 00:20:03,400 But even the guys who've been doing this for years and years and years find that 312 00:20:03,410 --> 00:20:04,810 this technique is essential. 313 00:20:05,530 --> 00:20:08,200 Take a break and hear the mix in a 314 00:20:08,210 --> 00:20:13,530 different environment, or just from another space in the room where you can't 315 00:20:13,570 --> 00:20:14,730 touch the controls. 316 00:20:16,210 --> 00:20:18,000 Then you'll find yourself really 317 00:20:18,010 --> 00:20:20,890 listening and coming up with. 318 00:20:21,010 --> 00:20:24,240 Obvious changes that become so clear as 319 00:20:24,250 --> 00:20:26,370 soon as you get your hands off of those controls. 320 00:20:27,050 --> 00:20:30,520 So keep that in mind when you're mixing, and keep in mind that no matter what kind 321 00:20:30,530 --> 00:20:33,600 of speakers you're in, no matter what kind of room you're in, you're going to 322 00:20:33,610 --> 00:20:35,530 have to learn that environment. 323 00:20:37,210 --> 00:20:38,840 And one of the best ways to do that is 324 00:20:38,850 --> 00:20:40,450 referring to references. 325 00:20:45,290 --> 00:20:46,890 So that's it. 326 00:20:46,930 --> 00:20:52,000 Those are the best practices this is the received wisdom of so many of the best 327 00:20:52,010 --> 00:20:55,570 mix engineers. It really boils down to a few things. 328 00:20:55,770 --> 00:20:59,530 One, don't just start your mix from the beginning of the song. 329 00:20:59,690 --> 00:21:04,800 Dive into one of your most complex sections and get your levels happening 330 00:21:04,810 --> 00:21:10,260 there first. Second, do this by bringing up your most 331 00:21:10,270 --> 00:21:12,990 essential instrument first, your focal point instrument. 332 00:21:13,070 --> 00:21:17,180 90 % of the time the focal point of a section is going to be the vocals or 333 00:21:17,190 --> 00:21:21,620 maybe the drums in the rhythm section that drives that bit, it could be another 334 00:21:21,630 --> 00:21:26,060 lead instrument it could in some cases be the interplay between two instruments, 335 00:21:26,070 --> 00:21:29,300 like 2 dueling guitars or something like that. 336 00:21:29,310 --> 00:21:33,310 But much of the time, you'll be looking at vocals or drums first. 337 00:21:33,830 --> 00:21:37,660 But if your gut is telling you, hey, the focal point of this section is the 338 00:21:37,670 --> 00:21:39,830 guitars, Trust your gut. 339 00:21:39,870 --> 00:21:42,260 Bring them up first and fit everything 340 00:21:42,270 --> 00:21:45,940 around them. If you're convinced the focal point is 341 00:21:45,950 --> 00:21:49,830 the vocal, bring that up and fit everything around it. 342 00:21:50,470 --> 00:21:54,340 And this focal point instrument that you brought up first, every single instrument 343 00:21:54,350 --> 00:21:59,740 that you bring in around it is never supposed to mask the level of this lead 344 00:21:59,750 --> 00:22:00,950 instrument you've established. 345 00:22:02,110 --> 00:22:03,620 Now, if you end up with gain staging 346 00:22:03,630 --> 00:22:08,180 issues, you can take all of your tracks and turn them down a bit, or turn them up 347 00:22:08,190 --> 00:22:09,230 a bit if you need. 348 00:22:09,390 --> 00:22:12,940 But if you're establishing a good set of 349 00:22:12,950 --> 00:22:19,020 balances at a low to moderate level, that set of balance is going to work at almost 350 00:22:19,030 --> 00:22:21,820 any other level, whether it's very quiet or very loud. 351 00:22:21,830 --> 00:22:26,420 So I'm going to encourage you number three to listen at moderate to low 352 00:22:26,430 --> 00:22:29,470 levels. This will help you get better balances, 353 00:22:30,310 --> 00:22:35,710 help you hype up the mix instead of just getting hyped out by your speakers, and 354 00:22:35,750 --> 00:22:40,780 bonus, if you're in a kind of compromised mixing environment, mixing at a lower 355 00:22:40,790 --> 00:22:46,780 level will help from exciting room mode, room nose slap, back flutter, all of the 356 00:22:46,790 --> 00:22:49,750 room issues that you might have in your space. 357 00:22:50,830 --> 00:22:53,350 So here's piece number four. 358 00:22:53,430 --> 00:22:56,390 Once you've done this in your most dense 359 00:22:56,400 --> 00:23:00,680 section, now you're going to start mixing your other sections. 360 00:23:01,040 --> 00:23:04,470 You could now go to the verse whatever you think the second most important 361 00:23:04,480 --> 00:23:07,070 section is. Or, in a less ornate arrangement, you can 362 00:23:07,080 --> 00:23:10,560 go back to the beginning, to the intro and start mixing through. 363 00:23:10,960 --> 00:23:15,630 Factor number five is to remember that you can have slightly different mix 364 00:23:15,640 --> 00:23:17,000 settings for each section. 365 00:23:17,280 --> 00:23:18,790 In some cases, you could even have 366 00:23:18,800 --> 00:23:22,080 significantly different mix settings for each section. 367 00:23:22,400 --> 00:23:23,680 All right, number six. 368 00:23:24,470 --> 00:23:28,460 Remember, we're just dealing with volume 369 00:23:28,470 --> 00:23:30,700 here, only level setting. 370 00:23:30,710 --> 00:23:32,900 You're not doing any panning yet no e q 371 00:23:32,910 --> 00:23:38,150 yet, no reverb yet, just setting your level number seven. 372 00:23:38,310 --> 00:23:41,940 If you get stuck on a level, if you're not sure exactly where you should be, 373 00:23:41,950 --> 00:23:46,500 remember it can help to overshoot the level, push things to where you know that 374 00:23:46,510 --> 00:23:50,860 this new instrument is too loud, and then pull it back to where it starts to feel 375 00:23:50,870 --> 00:23:53,560 reasonable. If you're still kind of uncertain about 376 00:23:53,570 --> 00:23:58,520 where this should sit, pull it down until you know it's too low, and then bring it 377 00:23:58,530 --> 00:24:01,520 up to where you feel like it's kind of reasonable again. 378 00:24:01,530 --> 00:24:06,080 Hopefully you'll have a pretty small window between kind of reasonable hot 379 00:24:06,090 --> 00:24:09,720 level and a reasonable low level, and you want to just find something that works 380 00:24:09,730 --> 00:24:12,970 within there. If you've got a really big gap between 381 00:24:13,330 --> 00:24:17,280 level that works that's hot and a level that works that's low, you may need to do 382 00:24:17,290 --> 00:24:22,240 some additional processing of that track, and we'll get into that later on. 383 00:24:22,250 --> 00:24:27,810 But those tracks that have the most trouble finding one static fader position 384 00:24:27,850 --> 00:24:32,800 are the ones where we might want to look first at doing some extra surgery, 385 00:24:32,810 --> 00:24:38,040 whether with e q or compression, And we'll get into that a bit more in future 386 00:24:38,050 --> 00:24:41,080 modules. But remember, we're not just looking for 387 00:24:41,090 --> 00:24:44,680 one fader position where we set and forget, and it works for the whole rest 388 00:24:44,690 --> 00:24:45,400 of the mix. 389 00:24:45,410 --> 00:24:47,520 Fader rides throughout sections and 390 00:24:47,530 --> 00:24:49,330 between sections are okay. 391 00:24:50,000 --> 00:24:52,390 In fact, you'd be amazed to see the 392 00:24:52,400 --> 00:24:57,270 console automation of some of the great mixers and just how much faders are 393 00:24:57,280 --> 00:25:00,000 really flying in some of their mixes. 394 00:25:00,440 --> 00:25:01,990 And the last major takeaway I want to 395 00:25:02,000 --> 00:25:07,630 give you is once you set your balances, now start thinking about panning. 396 00:25:07,640 --> 00:25:12,470 Your mix should sound great and mono and a mix that sounds great mono is going to 397 00:25:12,480 --> 00:25:17,990 sound great, panned out, but I'll tell you what a mix where you start making 398 00:25:18,000 --> 00:25:21,940 things sound pretty good panned out isn't necessarily going to fall down to mono 399 00:25:21,950 --> 00:25:25,900 very well, and it isn't necessarily going to work on all speaker systems you're 400 00:25:25,910 --> 00:25:29,980 going to have a much better time mixing in mono and folding out to stereo than 401 00:25:29,990 --> 00:25:30,990 the other way around. 402 00:25:31,430 --> 00:25:33,220 You're going to have a much better time 403 00:25:33,230 --> 00:25:37,980 mixing at low levels and then listening loud for fun later than the other way 404 00:25:37,990 --> 00:25:40,170 around. And you're going to have a much better 405 00:25:40,180 --> 00:25:46,490 time listening on accurate and flat speakers and often smaller speakers, and 406 00:25:46,500 --> 00:25:50,340 then folding up to the big boys rather than the other way around. 407 00:25:55,220 --> 00:25:58,020 All right, so here's your exercise for this module. 408 00:25:58,300 --> 00:26:04,090 I want you to pull up a mix that you have already completed in the past and want 409 00:26:04,100 --> 00:26:09,910 you to save a new version of this session and tear down all of your favors. 410 00:26:11,030 --> 00:26:15,380 Remember to go through the setup process we discussed in the first module where 411 00:26:15,390 --> 00:26:18,100 you're getting all the technical stuff out of the way first so that you can 412 00:26:18,110 --> 00:26:19,430 focus on being creative. 413 00:26:19,950 --> 00:26:22,150 And then I want you to take one unbroken 414 00:26:22,830 --> 00:26:28,500 hour block of time, 50 minutes with a 10 minute break, and spend that time only 415 00:26:28,510 --> 00:26:31,430 focusing on setting your general balances. 416 00:26:32,470 --> 00:26:37,900 Do that by diving into your most dense section first, throwing up your primary 417 00:26:37,940 --> 00:26:42,170 instrument and then throwing up one after another, remembering that's okay to 418 00:26:42,180 --> 00:26:47,570 overshoot and hone in on the right level, and remembering that's okay to have 419 00:26:47,580 --> 00:26:50,060 different level settings for different sections. 420 00:26:50,780 --> 00:26:53,930 Spend at least 10 minutes doing this. 421 00:26:53,940 --> 00:26:55,890 If it's a relatively minimal track, you 422 00:26:55,900 --> 00:26:59,260 may get much of your balancing done in about 10 minutes. 423 00:26:59,420 --> 00:27:03,020 If that's the case, throw down all your faders and try it again. 424 00:27:03,620 --> 00:27:07,890 This time, start with a different instrument, an alternate instrument that 425 00:27:07,900 --> 00:27:11,450 you think could have been the focal point If you start with vocals the first time, 426 00:27:11,460 --> 00:27:13,060 This time start with drums. 427 00:27:13,340 --> 00:27:14,970 I want you to get into the habit, the 428 00:27:14,980 --> 00:27:20,250 idea that it's okay to tear down your entire mix and start again, and it's 429 00:27:20,260 --> 00:27:22,690 especially okay to do that early on. 430 00:27:22,700 --> 00:27:24,460 You don't want to find yourself 431 00:27:24,540 --> 00:27:28,980 experimenting with what could have been 4 hours into a mix session. 432 00:27:29,140 --> 00:27:34,440 You want to try all of your different variables now the hardest part of mixing 433 00:27:34,640 --> 00:27:37,720 is not getting there, it's knowing where to go. 434 00:27:37,920 --> 00:27:40,840 I want to repeat that one for you is so essential. 435 00:27:41,280 --> 00:27:46,390 The hardest part of mixing is not getting there, it's knowing where to go in the 436 00:27:46,400 --> 00:27:50,190 1st place. And you can only really discover that by 437 00:27:50,200 --> 00:27:55,710 trying different settings and see which resonate with you the most, and at this 438 00:27:55,720 --> 00:28:00,380 stage, which compare the most favorably to some of your references once you've 439 00:28:00,390 --> 00:28:05,740 gotten 30 minutes into your unbroken block of an hour that you're setting 440 00:28:05,750 --> 00:28:10,460 aside to work on this, I definitely want you to tear down your mix if you haven't 441 00:28:10,470 --> 00:28:12,540 already, and then start again. 442 00:28:12,550 --> 00:28:15,140 This time, see if you can get to as good 443 00:28:15,150 --> 00:28:18,150 of a mix as you had the first time. 444 00:28:18,410 --> 00:28:19,250 Even faster. 445 00:28:19,410 --> 00:28:22,720 And I think you'll find you go much faster the second time around because you 446 00:28:22,730 --> 00:28:26,650 already have a better idea of where you want to end up sonically. 447 00:28:27,050 --> 00:28:31,160 And you'll find that once you have that established, wow, getting there is so 448 00:28:31,170 --> 00:28:33,480 much easier. And I think you'll start to recognize 449 00:28:33,490 --> 00:28:38,610 that the vision comes first and then getting there is a breeze. 450 00:28:40,690 --> 00:28:44,650 But when the vision isn't coming, you've got to just start working. 451 00:28:44,690 --> 00:28:49,390 Throw things up, and then, if you're unsure, bring them down. 452 00:28:49,400 --> 00:28:50,520 Start again. 453 00:28:51,240 --> 00:28:52,950 Now, once you're at least 30 minutes into 454 00:28:52,960 --> 00:28:56,400 this session and you've pulled down things at least once. 455 00:28:57,120 --> 00:28:59,800 Now I want you to start focusing on panning. 456 00:29:00,640 --> 00:29:02,880 Start with the LCR technique. 457 00:29:03,280 --> 00:29:04,720 Left, center, right. 458 00:29:05,040 --> 00:29:10,320 Think, should this instrument be panned? If not, let me keep it in the center. 459 00:29:10,720 --> 00:29:14,320 If it should be panned, let's try hard left or hard right. 460 00:29:14,790 --> 00:29:20,300 And remember, the best way to get a really wide sounding mix is to put kind 461 00:29:20,310 --> 00:29:23,070 of opposing instruments on either side. 462 00:29:23,590 --> 00:29:26,500 If you have two guitars kind of doing the 463 00:29:26,510 --> 00:29:31,860 same thing on either side, just doubles kind of going together, your mix may 464 00:29:31,870 --> 00:29:36,030 sound a little bit wider, but it'll be kind of like a big mono feel. 465 00:29:36,230 --> 00:29:40,300 If you want real width, that comes from instruments that are playing off of each 466 00:29:40,310 --> 00:29:43,910 other, maybe slightly different rhythms or slightly different tones. 467 00:29:44,760 --> 00:29:48,950 Having slightly different things going on in each speaker is what really gives you 468 00:29:48,960 --> 00:29:51,080 cues for separation and width. 469 00:29:51,720 --> 00:29:53,630 If you want tremendous width, I'm going 470 00:29:53,640 --> 00:29:57,630 to recommend that any stereo keyboards you have, unless they have a real obvious 471 00:29:57,640 --> 00:30:02,670 stereo like ping pong sound, take one of those sides and just throw them away and 472 00:30:02,680 --> 00:30:04,760 treat it like a mono instrument. 473 00:30:05,670 --> 00:30:08,260 This goes for almost any stereo keyboard 474 00:30:08,270 --> 00:30:12,820 stereo samples unless they have a really obvious clear stereo effect that's super 475 00:30:12,830 --> 00:30:16,740 awesome and part of the sound, you've got to have it take one side and just throw 476 00:30:16,750 --> 00:30:22,230 it away and then pan that element left, center, or right. 477 00:30:22,710 --> 00:30:28,550 Remember, you only get so much with by putting similar elements on either side. 478 00:30:29,310 --> 00:30:33,140 Doubles of certain instruments sure can kind of spread things out, but it'll take 479 00:30:33,150 --> 00:30:34,740 up a lot of space in the mix. 480 00:30:34,750 --> 00:30:36,460 If instead of having two guitars doing 481 00:30:36,470 --> 00:30:40,420 the same thing, you have a guitar and a rhythmically opposing keyboard on the 482 00:30:40,430 --> 00:30:44,740 other side, or if you have two guitars playing off of each other on either side, 483 00:30:44,750 --> 00:30:49,710 ideally with slightly different tones, that'll give you much more width still. 484 00:30:49,980 --> 00:30:54,410 Percussion instruments on either side can have a similar effect and try to find a 485 00:30:54,420 --> 00:31:00,180 level balance that works well with and pan hard left, center, or right. 486 00:31:00,540 --> 00:31:05,010 Only Once that technique doesn't work then you can think about pulling things 487 00:31:05,020 --> 00:31:09,250 in a bit, but try that as your default and I think you're going to be impressed 488 00:31:09,260 --> 00:31:10,100 by the result. 489 00:31:10,980 --> 00:31:13,250 Last quick note I'll give you here is to 490 00:31:13,260 --> 00:31:18,350 refer to your references in this session once you've gotten more than a half 491 00:31:18,790 --> 00:31:24,260 through forty five fifty minutes through, I want you to compare your balances to 492 00:31:24,270 --> 00:31:26,550 some commercially released music. 493 00:31:26,790 --> 00:31:28,340 Now the commercially released music is 494 00:31:28,350 --> 00:31:31,820 going to be compressed and e, q and it's probably going to sound brighter and 495 00:31:31,830 --> 00:31:36,150 clearer than just your balance with levels alone. 496 00:31:36,670 --> 00:31:41,900 That's Okay at this point, just using levels, it might not sound like a 497 00:31:41,910 --> 00:31:46,560 completely finished commercial production, but you'd be surprised at how 498 00:31:46,570 --> 00:31:48,160 close you can get. 499 00:31:48,170 --> 00:31:49,450 With just Level. 500 00:31:49,770 --> 00:31:54,250 You may be able to get your mix 70 percent, 75 %. 501 00:31:54,330 --> 00:31:59,000 Eighty percent, 85 % of the way there, depending on how well the tracks were 502 00:31:59,010 --> 00:32:00,650 recorded when you got them. 503 00:32:00,730 --> 00:32:03,240 So once you've finished one of these hour 504 00:32:03,250 --> 00:32:08,280 long blocks of time, you're in minute 45 minute 50, take your break and then come 505 00:32:08,290 --> 00:32:14,580 back and listen to your mix compared to some of your commercial references, it's 506 00:32:14,590 --> 00:32:18,980 important to level match them so you're not thrown off by their mixes being 507 00:32:18,990 --> 00:32:20,110 louder than yours. 508 00:32:21,390 --> 00:32:22,700 So you may need to bring in your 509 00:32:22,710 --> 00:32:26,350 reference mixes to your DAW and turn them down a little bit. 510 00:32:26,670 --> 00:32:32,590 And I want you to make some notes, particularly focusing on 1st your vocal. 511 00:32:33,030 --> 00:32:37,180 How loud is your vocal where it wound up compared to some of these commercial 512 00:32:37,190 --> 00:32:40,870 mixes? Then how loud is your snare drummer, your 513 00:32:40,880 --> 00:32:46,040 primary driving percussive instrument compared to those in these other mixes? 514 00:32:46,080 --> 00:32:50,070 And what you might find compared to some of your initial balances is that 515 00:32:50,080 --> 00:32:55,750 commercial vocals and snare drums are way louder than you ever realized when you 516 00:32:55,760 --> 00:33:00,950 finally start listening to it against your own work and you might realize, 517 00:33:00,960 --> 00:33:05,430 start to realize just how much you can push some of these central elements and 518 00:33:05,440 --> 00:33:07,480 still have a mix sound really great. 519 00:33:08,300 --> 00:33:09,770 Now at this stage, there may be some 520 00:33:09,780 --> 00:33:11,450 things that you still don't like. 521 00:33:11,460 --> 00:33:13,410 The elements might not have enough oomph 522 00:33:13,420 --> 00:33:15,780 behind them, and it might not be enough clarity. 523 00:33:16,060 --> 00:33:18,940 You could start desiring even more separation. 524 00:33:19,900 --> 00:33:24,210 That's all right too we'll go through a bunch of techniques for getting all of 525 00:33:24,220 --> 00:33:29,490 that and much more out of your mixes much more quickly in the next module when we 526 00:33:29,500 --> 00:33:31,140 start looking at e Q. 527 00:33:31,870 --> 00:33:33,300 But until then, remember to do this 528 00:33:33,310 --> 00:33:38,980 exercise, taking at least one unbroken hour block of time and just messing 529 00:33:38,990 --> 00:33:43,980 around with your level on a session that you've already completed, where you like 530 00:33:43,990 --> 00:33:48,670 the mix okay but weren't completely 110 % satisfied. 531 00:33:49,910 --> 00:33:53,700 Give this a shot following the rules that we've laid out for you here. 532 00:33:53,710 --> 00:33:58,060 Don't be afraid to break them now and then, but try as much as you can to stick 533 00:33:58,070 --> 00:34:04,360 to this framework and see how far you can get doing just this little. 534 00:34:05,440 --> 00:34:07,840 I think you may surprise even yourself. 535 00:34:08,520 --> 00:34:10,110 And by the end of this course, I think 536 00:34:10,120 --> 00:34:10,960 you'll be surprising. 537 00:34:11,280 --> 00:34:14,360 Not just yourself, but me, your peers, 538 00:34:14,679 --> 00:34:15,520 and your clients. 539 00:34:15,920 --> 00:34:17,310 Thanks for making it through this module 540 00:34:17,320 --> 00:34:19,350 with me. I'll look forward to seeing you the next 541 00:34:19,360 --> 00:34:22,929 time when we're going to go into Module 3 and look at e Q. 56229

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