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Hi and welcome back from Module 2 of
Mixing breakthroughs.
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We're going to talk about the most
fundamental foundational aspect of mixing
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setting balances.
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This is the mixing part of mixing, right?
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Making sure that each element can be
heard, that your featured elements sound
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featured, and that all the supporting
elements can be heard clearly without
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detracting from the featured instrument
or masking each other.
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At this stage, I'm going to walk you
through a stepbystep process that's going
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to help you mix, I think, faster than you
ever have before, with even better
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results. This is going to require you to force a
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couple of limitations on yourself, but I
think you're going to be very glad that
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you did, and I think you're going to end
up with a process for mixing that's
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better than the approach that you've been
taking in the past.
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In fact, a lot of mixers go into mixing
in the beginning without any real process
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at all.
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Instead, they're kind of floundering
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around, you know, guessing at what they
should do next, what they should try next
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oh, should I get a good drum sound i
think it's pretty good now I'll check out
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the vocal, maybe it's the guitars without
really thinking through and having an
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established process that seems to work
each time or at least a road map that'll
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give you some direction in getting from
where the mix is now to where you know
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you want to go.
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I think you also start to discover a
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couple of big secrets of mixing, and one
of them is that getting there is not the
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hard part.
Knowing where to go and figuring out
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where to go, that's the hard part.
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And that's what this approach, this
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technique, this strategy is going to help
you with the most.
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Some great mixers are able to just throw
up the faders and start working from the
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beginning and kind of make it up as they
go along and figure out the track as they
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go along.
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There are actually a couple or few great
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mixers who take this very approach, but I
think they're in kind of the minority
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from the mixers that I've talked to and
interviewed over the years.
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I think that approach works best if
you're on an analog console and if you've
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been doing this for a long time, ideally
in live settings where you've had to get
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a lot of balances really fast.
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But if you're really starting to develop
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your approach and you want to go from
pretty good or OK to really great,
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there's a different approach that I'm
going to recommend that I think works
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much better.
These are not just techniques that I've
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made-up myself it really comes from a
tradition of great mixers in the studio,
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all often winding up with some similar
approaches that really seem to work for
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mixing. So here are the big ideas.
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The first is that we're going to start by
just adjusting level.
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We're not going to dive into E Qing our
kick drum and E Qing this and E Qing that
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and messing around with our compressors
and putting reverb on everything no,
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we're just going to start by setting
levels.
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We're not even going to use any panning
at this point.
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If that sounds boring to you, the idea of
just messing around with levels for a
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while, then I'll tell you what you're not
cut out for mixing.
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Go home right now.
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You're still with me, right?
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All right, good.
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We're just going to mess around with
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mixing with setting levels.
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And it's important to be able to get
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excited by this part of the process.
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And I think you can get excited by this
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part of the process because this is the
foundation of your mix.
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And I think that you can get 70 % of the
way there, 75 eighty, 85 % of the way
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there with just your balance settings,
depending on how well the tracks were
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recorded when you got them.
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So to take this approach, here's one of
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the first surprises.
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You're not going to start at the
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beginning. In fact, sometimes the worst place to
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start a mix is at the beginning.
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Many intros to songs will be fairly
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sparse compared to the rest of the song
and if you're anything like me, you found
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yourself in the situation where you're
mixing a fairly sparse intro you've just
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got this acoustic guitar and a vocal or
maybe this nice lush keyboard sound
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before all the other instruments come in
And you start, you know, developing these
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really big, luxurious intro sounds.
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And then by the time you get to your
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verse or halfway through your verse, you
realize that you're starting to run out
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of space already and you're starting to
run out of headroom and you're having
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trouble fitting new instruments in around
this, you know, these beautiful, lush
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intro sounds that you've established.
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So then what happens you get to your
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chorus, and when you get to your course,
my goodness, there's hardly any space
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left it off or anything if you can
shoehorn another sound and you'd be
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ecstatic, but you're starting to run out
of room and you're starting to chew
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through your headroom and your mix is
getting worse as it goes along as the
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song supposed to get bigger and more
dramatic, your sounds are getting smaller
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and tighter and just generally less good.
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Well, here's the great workaround for
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this, and this is something that a lot of
top mixers do.
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Instead of starting at the beginning,
dive right into one of your most dense
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sections. This will usually be your second to last
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chorus or your last chorus, when most of
the elements of the song have already
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been introduced and you're going to start
mixing there.
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This will allow you to make sure you're
in a great place with headroom, and that
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you're also able to make things really
fit in the most dense section and to make
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sure you're working on the hardest parts
of your mix while you're still the
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freshest and the most creative.
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Because I can just about promise you, if
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you're focusing on a sparse intro and a
sparse verse, all the work that you've
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just done there, you're going to
practically undo in the chorus.
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All right, So here's the second surprise
and the second very important thing about
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this approach and that is that you don't
want to just, you know, bring up your
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kick drum and start Eqing it or bring up
whatever instrument you know you've heard
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you always start with the drums it could
be the drums, but I want you to think
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instead about what the most important
element is in this section, what the
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focal point of this section is, What's
driving this section of the song.
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90 % of the time, this will be either the
vocals or the drums.
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And I want you to bring up that element
to a good level where maybe you're just
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kind of tapping the threshold of your bus
compressor.
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And remember, I'm recommending that if
you're going to mix through a bus
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compressor, you turn it on early, maybe
even at the beginning, and you're going
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to bring up this element until it's at a
fairly healthy level maybe you're just
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starting to kind of tap your bus
compressor, and then you're going to
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bring in each additional element kind of
in the order of their importance.
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So your first most primary instrument
comes up first, and then maybe your most
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important supporting element comes up
after that and then another, and then
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another. And each time you bring a new instrument
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in. The idea is just using balance.
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No pant, no reverb, no EQ.
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Make it sit well with these other
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instruments. Every once in a while, you'll be
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uncertain about exactly what level a new
instrument that you bring in should end
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up at.
And that's OK.
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Here's one of the other secrets of a
great mix, and that is that it's not
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about finding one static fader position.
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It's OK if that fader position changes
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over time or from section to section, but
right now, remember we're just focusing
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on one dense section and we're looking
for a good kind of default baseline fader
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setting that's going to work pretty well
throughout that section.
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If you are a bit uncertain about what
that exact fader setting should be,
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here's a trick I really recommend think
about instead of finding the right fader
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setting and landing on it, think about
honing in to the right fader setting.
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If you're a musician, it's almost a
little bit like tuning a guitar or a
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drum. I'm going to recommend that if you're
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unsure where this fader should wind up,
overshoot the level a little bit.
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Push this fader up until you know that
it's too loud and you'll know when it's
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too loud.
Trust your gut.
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Once you have the level too loud, then
bring it down to a place where it starts
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to sound reasonable cool.
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That's your hot level.
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Now take that fader and bring it down
till the sound is too low.
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All right, now push it up until it again
starts to sound reasonable.
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Now you've kind of established a window,
a setting that's, you know, kind of on
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the hottest end that you can get away
with and kind of the quietest end that
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you can get away with and you know that
your fader setting should end up being
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somewhere there in the middle.
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If you end up with a very small window,
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that's pretty cool.
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You probably won't even have to do much
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additional processing on that sound.
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If you end up with a really big window.
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Well, this instrument might be a prime
candidate later for some kind of e q or
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compression, maybe to reduce this dynamic
range, or to help keep other instruments
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from masking it, or to help it poke
through the mix a bit more.
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But for now, we're not going to focus on
that.
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We're just going to try to get it in a
good place in this window that seems to
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work for that sound.
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And here's one of the other big
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realizations about mixing is again, it's
not about establishing 1 fader setting
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that works for the entire song.
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If you end up with a setting in the
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chorus and a separate setting in the
verse, that's okay.
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In fact, in a really ambitious mix in a
really large scale production, you might
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end up mixing your chorus completely
separately from your verse.
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This is something that some engineers did
on big ambitious productions, even back
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in the days of tape, and they'd mix each
section separately, kind of in a loop,
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and then join them together later.
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Well, this is easier than ever on a DAW
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with automation, or even on an analog
desk with flying faders.
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And if you see some of the really great
mixers working, you may be impressed
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you're by surprise by just how many fader
rides they have going on those faders can
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really be flying.
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They might have one set of balances for
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the chorus and a slightly different set
of balances for the verse, and there may
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be rides between them with different
relationships in each section, and that's
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okay. But right now we're just focusing on your
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very dense chorus and bringing an
instrument by instrument or instrument
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group by instrument group until you get a
balance that really seems to work well.
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At this point, there's no reason to ever
use the solo button.
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What matters is how the balances work in
context.
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At this point, we're not applying reverb,
we're not panning, we're not Eqing.
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It's just seeing how far we can get by
setting levels.
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Once you have the balances established
for the chorus, now try going back to the
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beginning and mixing through.
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Or maybe just back slightly to the verse
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and see if you can get away with the same
settings or if you need to tweak them
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slightly. If you're in the kind of roduction where
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your settings for the chorus don't sound
right for the verse at all, then you can
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tear them down and get a completely
different set of settings for the verse.
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But on a lot more kind of sparse or
traditional arrangements, you end up
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maybe being able to do some kind of
slight ride, some slight tweaks to fader
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automation to have your chorus levels
work well for your verse.
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But it's OK if you don't end up finding
one static fader setting for the entire
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song for each instrument.
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That's not necessarily what mixing is
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about. A mix is like living, breathing Organism.
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It has different wants and needs at
different times, just like you.
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It also can unfold like a story unfolds,
and we don't want a static level of
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energy throughout the mix.
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It's okay for a song to kind of have
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peaks and valleys and then peaks again,
and it's okay that if overall as it's
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doing that, your intensity kind of ramps
up bit by bit as the piece goes along.
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Also remember that contrast is a big
thing in music, and sometimes it's
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significant differences that really catch
our attention.
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Once you've done this and established the
levels for your song, now I'm going to
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recommend that you finally get into
panning, and this is the only other tool
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we're going to use for this entire module
and this entire exercise.
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And when you do your panning, I'm going
to recommend again an approach that so
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many of the grades used and not that many
of the just OK mixers used.
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And that is the LCR approach, which
stands for left, center, Right.
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With the LCR approach, you're taking your
centered instruments and you're leaving
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them there.
Probably your vocal, your kick drum, your
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snare drum, your bass.
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They'll probably all be straight down the
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center, and then anything you want to pan
it wide or don't pan it at all.
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This is not a hard and fast rule, but
rather a guideline, a starting point that
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I want to see if you can stick to.
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Because a lot of really great mixers get
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a lot of width by taking this approach.
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So for each element, think should this be
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in the center?
If not, should it be panned, and if so,
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pan it hard left or pan it hard right,
And only once you've tried doing that and
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you've tried getting a level that really
works with these extreme panning
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settings. If it's just not happening, and it really
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is telling you bring me in just a bit,
bring me in from the center, then you
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know, do it, but see how much you can get
away with doing left, center or right.
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This really frees up room in the Center
for your central elements to have a lot
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of impact for them to really speak
without clutter, and it also helps
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00:14:34,180 --> 00:14:38,380
separate the sides in a way that makes
the mix feel much wider.
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You also have a much greater effect with
this LCR approach if you're putting
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rhythmically opposing instruments on
either side.
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If you just take an electric guitar
double and pan 1 double of this side and
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1 double of this side, and they're kind
of moving together well, that may
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increase with a little bit.
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It can also kind of add a little bit of
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clutter to the mix it can maybe feel more
like big mono than true impressive
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stereo. Better yet, take two opposing electric
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guitars with slightly different tone and
playing slightly different rhythms and
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pan them to either side.
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That'll give you a much greater sense of
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width. You can also do this with a guitar and a
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keyboard, or a sample and some other
element, or maybe 2 percussive elements
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on either side.
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If they have some kind of difference in
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rhythm, where they're playing off of each
other slightly, and if they have slightly
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different tones, that's going to give you
a lot more width than if they're just
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doing the same thing on either side.
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It'll also feel like it's going to
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clutter up your middle less and really
draw your ears outwards.
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This LCR approach can give you impressive
with a really solid center.
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I wouldn't recommend it if you're mixing
jazz or classical music necessarily.
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But for most popular styles of music,
whether it's rock or pop or hip hop or
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neo soul or e d m or whatever you might
be working on, usually a little bit of
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hyperrealism is just the ticket and this
is a way to get a little bit of that
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hyperrealism and a little bit of extra
impact in your mixes.
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A few more quick notes you should be
mixing at low levels and I recommend
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having a small set of speakers that you
can trust to mix on.
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Some of the most popular ones have been
the oratones or the Yamaha NS tens
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Overtime I'm a big fan of oratones that
you can find a small set of speakers that
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you know and trust.
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Ideally they'll be fairly resonancefree,
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and ideally they won't be too hyped up in
the low end or the high end.
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Keep in mind that your mixes will sound
to a degree like the inverse of your
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00:17:03,780 --> 00:17:06,290
speakers. So if your speakers are a bit on the
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00:17:06,300 --> 00:17:10,130
bright side, your mixes are going to end
up sounding a little dark because you
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won't push high frequencies and high
frequency instruments quite as much
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because your speakers are telling you
that information is already there.
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Similarly, if you have speakers that are
really bass heavy, nice and hyped in the
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bass well your mixes, it might end up a
little kind of on the thin sounding side
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00:17:25,460 --> 00:17:29,250
because you're not putting in that extra
oomph that you really need your speakers
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00:17:29,260 --> 00:17:31,500
are lying to you and telling you it's
already there.
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One of the worst things you can have is
speakers that are really hyped up in the
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lows and the highs and kind of scooped
out in the midrange.
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Then you're going to end up with a kind
of annoying weak midrangey sounding mixes
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with kind of off balances.
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Ideally, having a set of small speakers
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that are kind of even through the
midrange or maybe even push the midrange
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00:17:51,990 --> 00:17:56,820
slightly forward will help you end up
with mixes that are hyped up just a
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00:17:56,830 --> 00:17:59,950
little bit because they have energy of
their own.
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You get a similar benefit from mixing at
low levels.
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The way our ears work, if we're listening
at really loud levels, we hear a lot more
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bass and a lot more treble than if we're
listening at lower levels.
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Listening at slightly lower levels helps
you make sure that you bring the drama
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00:18:17,970 --> 00:18:23,240
and the interest and the intrigue and the
power from your mix and not from a whole
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00:18:23,250 --> 00:18:25,530
bunch of hyped up air moving in the room.
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So by listening at lower levels instead
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00:18:27,290 --> 00:18:31,450
of getting hyped out by our speakers will
we bring the hype to the mix ourselves
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00:18:31,650 --> 00:18:37,400
and making sure it has real impact and
great balances at any level in general if
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00:18:37,410 --> 00:18:42,280
you're mixing loud and then you turn
down, you might not be that happy with
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00:18:42,290 --> 00:18:45,790
the results.
If you mix on big impressive sounding
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00:18:45,800 --> 00:18:49,070
speakers and then you fold down the
little ones, you might not be that
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00:18:49,080 --> 00:18:50,320
impressed by the results.
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00:18:50,640 --> 00:18:52,270
But if you go in the other direction,
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00:18:52,280 --> 00:18:56,950
working on somewhat smaller speakers at
somewhat lower levels, and then fold them
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up to nice hyped, big sounding speakers
at loud levels, you're going to blow
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00:19:01,200 --> 00:19:03,830
yourself away and I think your clients
away too.
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00:19:03,840 --> 00:19:08,030
It's a much more fun and satisfying way
to work, and I think it'll get you better
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00:19:08,040 --> 00:19:09,320
results too.
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00:19:09,920 --> 00:19:11,920
The other and potentially most important
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00:19:12,080 --> 00:19:17,230
piece of advice here is to remember to
listen to your mix away from the mixing
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00:19:17,240 --> 00:19:20,950
console, away from the mouse, away from
the control surface, away from the
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00:19:20,960 --> 00:19:23,590
screen. Lie down on the couch in the back of the
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00:19:23,600 --> 00:19:27,680
room. Go take a walk around, put headphones on
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00:19:27,690 --> 00:19:30,760
and take a walk and hear how the mix
sounds that way.
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00:19:30,770 --> 00:19:34,050
Take it to your car if you have one, and
listen in there.
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00:19:34,210 --> 00:19:38,920
Sometimes we do our best mixing when
we're not mixing and you'll find that
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00:19:38,930 --> 00:19:44,570
with your hands off the controls you can
stop fiddling and start really listening
307
00:19:44,730 --> 00:19:45,930
for the first time.
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00:19:47,930 --> 00:19:50,240
Ideally, you can bring that into your
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00:19:50,250 --> 00:19:55,520
daily practice so that you're able to
zoom out and take the kind of bird's eye
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00:19:55,530 --> 00:19:59,130
view and then zoom back in without
leaving the console.
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00:19:59,770 --> 00:20:03,400
But even the guys who've been doing this
for years and years and years find that
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00:20:03,410 --> 00:20:04,810
this technique is essential.
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00:20:05,530 --> 00:20:08,200
Take a break and hear the mix in a
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00:20:08,210 --> 00:20:13,530
different environment, or just from
another space in the room where you can't
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00:20:13,570 --> 00:20:14,730
touch the controls.
316
00:20:16,210 --> 00:20:18,000
Then you'll find yourself really
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00:20:18,010 --> 00:20:20,890
listening and coming up with.
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00:20:21,010 --> 00:20:24,240
Obvious changes that become so clear as
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00:20:24,250 --> 00:20:26,370
soon as you get your hands off of those
controls.
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00:20:27,050 --> 00:20:30,520
So keep that in mind when you're mixing,
and keep in mind that no matter what kind
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00:20:30,530 --> 00:20:33,600
of speakers you're in, no matter what
kind of room you're in, you're going to
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00:20:33,610 --> 00:20:35,530
have to learn that environment.
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00:20:37,210 --> 00:20:38,840
And one of the best ways to do that is
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00:20:38,850 --> 00:20:40,450
referring to references.
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00:20:45,290 --> 00:20:46,890
So that's it.
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00:20:46,930 --> 00:20:52,000
Those are the best practices this is the
received wisdom of so many of the best
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00:20:52,010 --> 00:20:55,570
mix engineers.
It really boils down to a few things.
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00:20:55,770 --> 00:20:59,530
One, don't just start your mix from the
beginning of the song.
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00:20:59,690 --> 00:21:04,800
Dive into one of your most complex
sections and get your levels happening
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00:21:04,810 --> 00:21:10,260
there first.
Second, do this by bringing up your most
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00:21:10,270 --> 00:21:12,990
essential instrument first, your focal
point instrument.
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00:21:13,070 --> 00:21:17,180
90 % of the time the focal point of a
section is going to be the vocals or
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00:21:17,190 --> 00:21:21,620
maybe the drums in the rhythm section
that drives that bit, it could be another
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00:21:21,630 --> 00:21:26,060
lead instrument it could in some cases be
the interplay between two instruments,
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00:21:26,070 --> 00:21:29,300
like 2 dueling guitars or something like
that.
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00:21:29,310 --> 00:21:33,310
But much of the time, you'll be looking
at vocals or drums first.
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00:21:33,830 --> 00:21:37,660
But if your gut is telling you, hey, the
focal point of this section is the
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00:21:37,670 --> 00:21:39,830
guitars, Trust your gut.
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00:21:39,870 --> 00:21:42,260
Bring them up first and fit everything
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00:21:42,270 --> 00:21:45,940
around them.
If you're convinced the focal point is
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00:21:45,950 --> 00:21:49,830
the vocal, bring that up and fit
everything around it.
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00:21:50,470 --> 00:21:54,340
And this focal point instrument that you
brought up first, every single instrument
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00:21:54,350 --> 00:21:59,740
that you bring in around it is never
supposed to mask the level of this lead
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00:21:59,750 --> 00:22:00,950
instrument you've established.
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00:22:02,110 --> 00:22:03,620
Now, if you end up with gain staging
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00:22:03,630 --> 00:22:08,180
issues, you can take all of your tracks
and turn them down a bit, or turn them up
347
00:22:08,190 --> 00:22:09,230
a bit if you need.
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00:22:09,390 --> 00:22:12,940
But if you're establishing a good set of
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00:22:12,950 --> 00:22:19,020
balances at a low to moderate level, that
set of balance is going to work at almost
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00:22:19,030 --> 00:22:21,820
any other level, whether it's very quiet
or very loud.
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00:22:21,830 --> 00:22:26,420
So I'm going to encourage you number
three to listen at moderate to low
352
00:22:26,430 --> 00:22:29,470
levels. This will help you get better balances,
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00:22:30,310 --> 00:22:35,710
help you hype up the mix instead of just
getting hyped out by your speakers, and
354
00:22:35,750 --> 00:22:40,780
bonus, if you're in a kind of compromised
mixing environment, mixing at a lower
355
00:22:40,790 --> 00:22:46,780
level will help from exciting room mode,
room nose slap, back flutter, all of the
356
00:22:46,790 --> 00:22:49,750
room issues that you might have in your
space.
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So here's piece number four.
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Once you've done this in your most dense
359
00:22:56,400 --> 00:23:00,680
section, now you're going to start mixing
your other sections.
360
00:23:01,040 --> 00:23:04,470
You could now go to the verse whatever
you think the second most important
361
00:23:04,480 --> 00:23:07,070
section is.
Or, in a less ornate arrangement, you can
362
00:23:07,080 --> 00:23:10,560
go back to the beginning, to the intro
and start mixing through.
363
00:23:10,960 --> 00:23:15,630
Factor number five is to remember that
you can have slightly different mix
364
00:23:15,640 --> 00:23:17,000
settings for each section.
365
00:23:17,280 --> 00:23:18,790
In some cases, you could even have
366
00:23:18,800 --> 00:23:22,080
significantly different mix settings for
each section.
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00:23:22,400 --> 00:23:23,680
All right, number six.
368
00:23:24,470 --> 00:23:28,460
Remember, we're just dealing with volume
369
00:23:28,470 --> 00:23:30,700
here, only level setting.
370
00:23:30,710 --> 00:23:32,900
You're not doing any panning yet no e q
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00:23:32,910 --> 00:23:38,150
yet, no reverb yet, just setting your
level number seven.
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00:23:38,310 --> 00:23:41,940
If you get stuck on a level, if you're
not sure exactly where you should be,
373
00:23:41,950 --> 00:23:46,500
remember it can help to overshoot the
level, push things to where you know that
374
00:23:46,510 --> 00:23:50,860
this new instrument is too loud, and then
pull it back to where it starts to feel
375
00:23:50,870 --> 00:23:53,560
reasonable. If you're still kind of uncertain about
376
00:23:53,570 --> 00:23:58,520
where this should sit, pull it down until
you know it's too low, and then bring it
377
00:23:58,530 --> 00:24:01,520
up to where you feel like it's kind of
reasonable again.
378
00:24:01,530 --> 00:24:06,080
Hopefully you'll have a pretty small
window between kind of reasonable hot
379
00:24:06,090 --> 00:24:09,720
level and a reasonable low level, and you
want to just find something that works
380
00:24:09,730 --> 00:24:12,970
within there.
If you've got a really big gap between
381
00:24:13,330 --> 00:24:17,280
level that works that's hot and a level
that works that's low, you may need to do
382
00:24:17,290 --> 00:24:22,240
some additional processing of that track,
and we'll get into that later on.
383
00:24:22,250 --> 00:24:27,810
But those tracks that have the most
trouble finding one static fader position
384
00:24:27,850 --> 00:24:32,800
are the ones where we might want to look
first at doing some extra surgery,
385
00:24:32,810 --> 00:24:38,040
whether with e q or compression, And
we'll get into that a bit more in future
386
00:24:38,050 --> 00:24:41,080
modules. But remember, we're not just looking for
387
00:24:41,090 --> 00:24:44,680
one fader position where we set and
forget, and it works for the whole rest
388
00:24:44,690 --> 00:24:45,400
of the mix.
389
00:24:45,410 --> 00:24:47,520
Fader rides throughout sections and
390
00:24:47,530 --> 00:24:49,330
between sections are okay.
391
00:24:50,000 --> 00:24:52,390
In fact, you'd be amazed to see the
392
00:24:52,400 --> 00:24:57,270
console automation of some of the great
mixers and just how much faders are
393
00:24:57,280 --> 00:25:00,000
really flying in some of their mixes.
394
00:25:00,440 --> 00:25:01,990
And the last major takeaway I want to
395
00:25:02,000 --> 00:25:07,630
give you is once you set your balances,
now start thinking about panning.
396
00:25:07,640 --> 00:25:12,470
Your mix should sound great and mono and
a mix that sounds great mono is going to
397
00:25:12,480 --> 00:25:17,990
sound great, panned out, but I'll tell
you what a mix where you start making
398
00:25:18,000 --> 00:25:21,940
things sound pretty good panned out isn't
necessarily going to fall down to mono
399
00:25:21,950 --> 00:25:25,900
very well, and it isn't necessarily going
to work on all speaker systems you're
400
00:25:25,910 --> 00:25:29,980
going to have a much better time mixing
in mono and folding out to stereo than
401
00:25:29,990 --> 00:25:30,990
the other way around.
402
00:25:31,430 --> 00:25:33,220
You're going to have a much better time
403
00:25:33,230 --> 00:25:37,980
mixing at low levels and then listening
loud for fun later than the other way
404
00:25:37,990 --> 00:25:40,170
around. And you're going to have a much better
405
00:25:40,180 --> 00:25:46,490
time listening on accurate and flat
speakers and often smaller speakers, and
406
00:25:46,500 --> 00:25:50,340
then folding up to the big boys rather
than the other way around.
407
00:25:55,220 --> 00:25:58,020
All right, so here's your exercise for
this module.
408
00:25:58,300 --> 00:26:04,090
I want you to pull up a mix that you have
already completed in the past and want
409
00:26:04,100 --> 00:26:09,910
you to save a new version of this session
and tear down all of your favors.
410
00:26:11,030 --> 00:26:15,380
Remember to go through the setup process
we discussed in the first module where
411
00:26:15,390 --> 00:26:18,100
you're getting all the technical stuff
out of the way first so that you can
412
00:26:18,110 --> 00:26:19,430
focus on being creative.
413
00:26:19,950 --> 00:26:22,150
And then I want you to take one unbroken
414
00:26:22,830 --> 00:26:28,500
hour block of time, 50 minutes with a 10
minute break, and spend that time only
415
00:26:28,510 --> 00:26:31,430
focusing on setting your general
balances.
416
00:26:32,470 --> 00:26:37,900
Do that by diving into your most dense
section first, throwing up your primary
417
00:26:37,940 --> 00:26:42,170
instrument and then throwing up one after
another, remembering that's okay to
418
00:26:42,180 --> 00:26:47,570
overshoot and hone in on the right level,
and remembering that's okay to have
419
00:26:47,580 --> 00:26:50,060
different level settings for different
sections.
420
00:26:50,780 --> 00:26:53,930
Spend at least 10 minutes doing this.
421
00:26:53,940 --> 00:26:55,890
If it's a relatively minimal track, you
422
00:26:55,900 --> 00:26:59,260
may get much of your balancing done in
about 10 minutes.
423
00:26:59,420 --> 00:27:03,020
If that's the case, throw down all your
faders and try it again.
424
00:27:03,620 --> 00:27:07,890
This time, start with a different
instrument, an alternate instrument that
425
00:27:07,900 --> 00:27:11,450
you think could have been the focal point
If you start with vocals the first time,
426
00:27:11,460 --> 00:27:13,060
This time start with drums.
427
00:27:13,340 --> 00:27:14,970
I want you to get into the habit, the
428
00:27:14,980 --> 00:27:20,250
idea that it's okay to tear down your
entire mix and start again, and it's
429
00:27:20,260 --> 00:27:22,690
especially okay to do that early on.
430
00:27:22,700 --> 00:27:24,460
You don't want to find yourself
431
00:27:24,540 --> 00:27:28,980
experimenting with what could have been 4
hours into a mix session.
432
00:27:29,140 --> 00:27:34,440
You want to try all of your different
variables now the hardest part of mixing
433
00:27:34,640 --> 00:27:37,720
is not getting there, it's knowing where
to go.
434
00:27:37,920 --> 00:27:40,840
I want to repeat that one for you is so
essential.
435
00:27:41,280 --> 00:27:46,390
The hardest part of mixing is not getting
there, it's knowing where to go in the
436
00:27:46,400 --> 00:27:50,190
1st place.
And you can only really discover that by
437
00:27:50,200 --> 00:27:55,710
trying different settings and see which
resonate with you the most, and at this
438
00:27:55,720 --> 00:28:00,380
stage, which compare the most favorably
to some of your references once you've
439
00:28:00,390 --> 00:28:05,740
gotten 30 minutes into your unbroken
block of an hour that you're setting
440
00:28:05,750 --> 00:28:10,460
aside to work on this, I definitely want
you to tear down your mix if you haven't
441
00:28:10,470 --> 00:28:12,540
already, and then start again.
442
00:28:12,550 --> 00:28:15,140
This time, see if you can get to as good
443
00:28:15,150 --> 00:28:18,150
of a mix as you had the first time.
444
00:28:18,410 --> 00:28:19,250
Even faster.
445
00:28:19,410 --> 00:28:22,720
And I think you'll find you go much
faster the second time around because you
446
00:28:22,730 --> 00:28:26,650
already have a better idea of where you
want to end up sonically.
447
00:28:27,050 --> 00:28:31,160
And you'll find that once you have that
established, wow, getting there is so
448
00:28:31,170 --> 00:28:33,480
much easier.
And I think you'll start to recognize
449
00:28:33,490 --> 00:28:38,610
that the vision comes first and then
getting there is a breeze.
450
00:28:40,690 --> 00:28:44,650
But when the vision isn't coming, you've
got to just start working.
451
00:28:44,690 --> 00:28:49,390
Throw things up, and then, if you're
unsure, bring them down.
452
00:28:49,400 --> 00:28:50,520
Start again.
453
00:28:51,240 --> 00:28:52,950
Now, once you're at least 30 minutes into
454
00:28:52,960 --> 00:28:56,400
this session and you've pulled down
things at least once.
455
00:28:57,120 --> 00:28:59,800
Now I want you to start focusing on
panning.
456
00:29:00,640 --> 00:29:02,880
Start with the LCR technique.
457
00:29:03,280 --> 00:29:04,720
Left, center, right.
458
00:29:05,040 --> 00:29:10,320
Think, should this instrument be panned?
If not, let me keep it in the center.
459
00:29:10,720 --> 00:29:14,320
If it should be panned, let's try hard
left or hard right.
460
00:29:14,790 --> 00:29:20,300
And remember, the best way to get a
really wide sounding mix is to put kind
461
00:29:20,310 --> 00:29:23,070
of opposing instruments on either side.
462
00:29:23,590 --> 00:29:26,500
If you have two guitars kind of doing the
463
00:29:26,510 --> 00:29:31,860
same thing on either side, just doubles
kind of going together, your mix may
464
00:29:31,870 --> 00:29:36,030
sound a little bit wider, but it'll be
kind of like a big mono feel.
465
00:29:36,230 --> 00:29:40,300
If you want real width, that comes from
instruments that are playing off of each
466
00:29:40,310 --> 00:29:43,910
other, maybe slightly different rhythms
or slightly different tones.
467
00:29:44,760 --> 00:29:48,950
Having slightly different things going on
in each speaker is what really gives you
468
00:29:48,960 --> 00:29:51,080
cues for separation and width.
469
00:29:51,720 --> 00:29:53,630
If you want tremendous width, I'm going
470
00:29:53,640 --> 00:29:57,630
to recommend that any stereo keyboards
you have, unless they have a real obvious
471
00:29:57,640 --> 00:30:02,670
stereo like ping pong sound, take one of
those sides and just throw them away and
472
00:30:02,680 --> 00:30:04,760
treat it like a mono instrument.
473
00:30:05,670 --> 00:30:08,260
This goes for almost any stereo keyboard
474
00:30:08,270 --> 00:30:12,820
stereo samples unless they have a really
obvious clear stereo effect that's super
475
00:30:12,830 --> 00:30:16,740
awesome and part of the sound, you've got
to have it take one side and just throw
476
00:30:16,750 --> 00:30:22,230
it away and then pan that element left,
center, or right.
477
00:30:22,710 --> 00:30:28,550
Remember, you only get so much with by
putting similar elements on either side.
478
00:30:29,310 --> 00:30:33,140
Doubles of certain instruments sure can
kind of spread things out, but it'll take
479
00:30:33,150 --> 00:30:34,740
up a lot of space in the mix.
480
00:30:34,750 --> 00:30:36,460
If instead of having two guitars doing
481
00:30:36,470 --> 00:30:40,420
the same thing, you have a guitar and a
rhythmically opposing keyboard on the
482
00:30:40,430 --> 00:30:44,740
other side, or if you have two guitars
playing off of each other on either side,
483
00:30:44,750 --> 00:30:49,710
ideally with slightly different tones,
that'll give you much more width still.
484
00:30:49,980 --> 00:30:54,410
Percussion instruments on either side can
have a similar effect and try to find a
485
00:30:54,420 --> 00:31:00,180
level balance that works well with and
pan hard left, center, or right.
486
00:31:00,540 --> 00:31:05,010
Only Once that technique doesn't work
then you can think about pulling things
487
00:31:05,020 --> 00:31:09,250
in a bit, but try that as your default
and I think you're going to be impressed
488
00:31:09,260 --> 00:31:10,100
by the result.
489
00:31:10,980 --> 00:31:13,250
Last quick note I'll give you here is to
490
00:31:13,260 --> 00:31:18,350
refer to your references in this session
once you've gotten more than a half
491
00:31:18,790 --> 00:31:24,260
through forty five fifty minutes through,
I want you to compare your balances to
492
00:31:24,270 --> 00:31:26,550
some commercially released music.
493
00:31:26,790 --> 00:31:28,340
Now the commercially released music is
494
00:31:28,350 --> 00:31:31,820
going to be compressed and e, q and it's
probably going to sound brighter and
495
00:31:31,830 --> 00:31:36,150
clearer than just your balance with
levels alone.
496
00:31:36,670 --> 00:31:41,900
That's Okay at this point, just using
levels, it might not sound like a
497
00:31:41,910 --> 00:31:46,560
completely finished commercial
production, but you'd be surprised at how
498
00:31:46,570 --> 00:31:48,160
close you can get.
499
00:31:48,170 --> 00:31:49,450
With just Level.
500
00:31:49,770 --> 00:31:54,250
You may be able to get your mix 70
percent, 75 %.
501
00:31:54,330 --> 00:31:59,000
Eighty percent, 85 % of the way there,
depending on how well the tracks were
502
00:31:59,010 --> 00:32:00,650
recorded when you got them.
503
00:32:00,730 --> 00:32:03,240
So once you've finished one of these hour
504
00:32:03,250 --> 00:32:08,280
long blocks of time, you're in minute 45
minute 50, take your break and then come
505
00:32:08,290 --> 00:32:14,580
back and listen to your mix compared to
some of your commercial references, it's
506
00:32:14,590 --> 00:32:18,980
important to level match them so you're
not thrown off by their mixes being
507
00:32:18,990 --> 00:32:20,110
louder than yours.
508
00:32:21,390 --> 00:32:22,700
So you may need to bring in your
509
00:32:22,710 --> 00:32:26,350
reference mixes to your DAW and turn them
down a little bit.
510
00:32:26,670 --> 00:32:32,590
And I want you to make some notes,
particularly focusing on 1st your vocal.
511
00:32:33,030 --> 00:32:37,180
How loud is your vocal where it wound up
compared to some of these commercial
512
00:32:37,190 --> 00:32:40,870
mixes?
Then how loud is your snare drummer, your
513
00:32:40,880 --> 00:32:46,040
primary driving percussive instrument
compared to those in these other mixes?
514
00:32:46,080 --> 00:32:50,070
And what you might find compared to some
of your initial balances is that
515
00:32:50,080 --> 00:32:55,750
commercial vocals and snare drums are way
louder than you ever realized when you
516
00:32:55,760 --> 00:33:00,950
finally start listening to it against
your own work and you might realize,
517
00:33:00,960 --> 00:33:05,430
start to realize just how much you can
push some of these central elements and
518
00:33:05,440 --> 00:33:07,480
still have a mix sound really great.
519
00:33:08,300 --> 00:33:09,770
Now at this stage, there may be some
520
00:33:09,780 --> 00:33:11,450
things that you still don't like.
521
00:33:11,460 --> 00:33:13,410
The elements might not have enough oomph
522
00:33:13,420 --> 00:33:15,780
behind them, and it might not be enough
clarity.
523
00:33:16,060 --> 00:33:18,940
You could start desiring even more
separation.
524
00:33:19,900 --> 00:33:24,210
That's all right too we'll go through a
bunch of techniques for getting all of
525
00:33:24,220 --> 00:33:29,490
that and much more out of your mixes much
more quickly in the next module when we
526
00:33:29,500 --> 00:33:31,140
start looking at e Q.
527
00:33:31,870 --> 00:33:33,300
But until then, remember to do this
528
00:33:33,310 --> 00:33:38,980
exercise, taking at least one unbroken
hour block of time and just messing
529
00:33:38,990 --> 00:33:43,980
around with your level on a session that
you've already completed, where you like
530
00:33:43,990 --> 00:33:48,670
the mix okay but weren't completely 110 %
satisfied.
531
00:33:49,910 --> 00:33:53,700
Give this a shot following the rules that
we've laid out for you here.
532
00:33:53,710 --> 00:33:58,060
Don't be afraid to break them now and
then, but try as much as you can to stick
533
00:33:58,070 --> 00:34:04,360
to this framework and see how far you can
get doing just this little.
534
00:34:05,440 --> 00:34:07,840
I think you may surprise even yourself.
535
00:34:08,520 --> 00:34:10,110
And by the end of this course, I think
536
00:34:10,120 --> 00:34:10,960
you'll be surprising.
537
00:34:11,280 --> 00:34:14,360
Not just yourself, but me, your peers,
538
00:34:14,679 --> 00:34:15,520
and your clients.
539
00:34:15,920 --> 00:34:17,310
Thanks for making it through this module
540
00:34:17,320 --> 00:34:19,350
with me.
I'll look forward to seeing you the next
541
00:34:19,360 --> 00:34:22,929
time when we're going to go into Module 3
and look at e Q.
56229
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