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These are the user uploaded subtitles that are being translated: 1 00:00:04,800 --> 00:00:05,133 All right. 2 00:00:05,133 --> 00:00:06,200 So in the last lesson, 3 00:00:06,200 --> 00:00:09,800 we learn everything we need to know about creating windows within the colored tab. 4 00:00:09,966 --> 00:00:12,300 But most of the time, windows are going to be pointless to us 5 00:00:12,300 --> 00:00:14,466 if they're not tracked to anything within our scene. 6 00:00:14,466 --> 00:00:16,600 In this case, if I scrub through, we can see this window 7 00:00:16,600 --> 00:00:19,200 doesn't follow anything and it would be kind of pointless, right? 8 00:00:19,200 --> 00:00:20,966 And that's where the tracker comes into play, 9 00:00:20,966 --> 00:00:22,833 which is the next button over here. 10 00:00:22,833 --> 00:00:26,500 If we click on it, we are presented with the tracker interface over here. 11 00:00:26,566 --> 00:00:29,400 And this is one of those major reasons that a lot of people were switching over 12 00:00:29,400 --> 00:00:32,400 to Da Vinci for color grading because the tracker is so good, 13 00:00:32,400 --> 00:00:37,000 you're able to very quickly and easily make selections to any part of your image, 14 00:00:37,100 --> 00:00:40,633 and by doing so, you're able to manipulate the colors of very specific areas. 15 00:00:40,800 --> 00:00:44,400 Now, the tracker within the color tab is capable of doing much more 16 00:00:44,400 --> 00:00:46,066 than just tracking windows. 17 00:00:46,066 --> 00:00:47,900 We have two other interfaces over here. 18 00:00:47,900 --> 00:00:50,633 We got stabilizer and we also have effects. 19 00:00:50,633 --> 00:00:52,833 Now I'm going to leave those for a separate video. 20 00:00:52,833 --> 00:00:53,500 In this video, 21 00:00:53,500 --> 00:00:56,700 we're only going to be talking about using the tracker to track our windows. 22 00:00:56,866 --> 00:00:57,533 Now, over here 23 00:00:57,533 --> 00:01:00,800 to the top left of the tracker, we have a bunch of different buttons. 24 00:01:00,966 --> 00:01:03,700 The first button is to track one frame reverse. 25 00:01:03,700 --> 00:01:04,966 Then we have track reverse. 26 00:01:04,966 --> 00:01:07,766 We have stop tracking, we have track forwards and reverse. 27 00:01:07,766 --> 00:01:10,766 We have track forwards and we have track one frame forward. 28 00:01:10,833 --> 00:01:13,700 So most of the time when I come in here, I'm just going to use this button here 29 00:01:13,700 --> 00:01:15,333 in the middle track forward and reverse. 30 00:01:15,333 --> 00:01:16,466 This is actually a new feature. 31 00:01:16,466 --> 00:01:20,033 Before what we had to do was track forwards from whatever frame we start on, 32 00:01:20,266 --> 00:01:22,633 then go back to that frame and track backwards. 33 00:01:22,633 --> 00:01:24,766 So it's really nice that we have this new option here 34 00:01:24,766 --> 00:01:27,200 to just press one button and it automatically goes forwards 35 00:01:27,200 --> 00:01:28,166 and then backwards 36 00:01:28,166 --> 00:01:29,500 because the thing is, most of the time 37 00:01:29,500 --> 00:01:32,600 you're not going to be starting your tracking at the end 38 00:01:32,700 --> 00:01:34,333 or the start of your clip 39 00:01:34,333 --> 00:01:38,100 because the best place to start is wherever your subject is the most visible. 40 00:01:38,366 --> 00:01:42,533 So in this case, in this clip, this wouldn't be the best place to start. 41 00:01:42,533 --> 00:01:45,300 I feel like it would probably still do a good job. 42 00:01:45,300 --> 00:01:48,966 But I started later on here where we can see the most surface 43 00:01:48,966 --> 00:01:50,433 area on the mask here. 44 00:01:50,433 --> 00:01:52,800 You want to find the best frame within your clip 45 00:01:52,800 --> 00:01:55,366 that will have the most information of whatever it is that you're 46 00:01:55,366 --> 00:01:56,400 trying to track. 47 00:01:56,400 --> 00:01:59,400 So in this case, this is a great frame to start with. 48 00:01:59,400 --> 00:02:02,600 So by default, we're going to have all of these checkboxes turned on. 49 00:02:02,633 --> 00:02:03,900 So essentially what we're doing here 50 00:02:03,900 --> 00:02:07,466 with these checkboxes is we are telling the tracker what transform 51 00:02:07,666 --> 00:02:11,766 we want applied to our window automatically after we've tracked. 52 00:02:11,833 --> 00:02:16,033 So if I just have one of these checked off, so let's just have pan selected 53 00:02:16,200 --> 00:02:21,100 and let's track forwards and backwards 54 00:02:21,166 --> 00:02:21,333 so we 55 00:02:21,333 --> 00:02:24,333 can see that the window didn't follow the goggles within the shot. 56 00:02:24,400 --> 00:02:27,633 All it did was follow the pan motion of the goggles. 57 00:02:27,766 --> 00:02:29,400 So it did track the goggles, 58 00:02:29,400 --> 00:02:33,866 but it only applied the pan information from that track to our window. 59 00:02:33,933 --> 00:02:35,833 So this is just to demonstrate what's going on. 60 00:02:35,833 --> 00:02:37,333 I'm going to hit Command Z over here. 61 00:02:37,333 --> 00:02:40,333 Let's go back to our point right here. 62 00:02:40,433 --> 00:02:44,000 I'm going to reset this curve. 63 00:02:44,100 --> 00:02:47,100 I'll always start with all of these just checked on. 64 00:02:47,133 --> 00:02:48,900 And if I don't like what it's doing to my window, 65 00:02:48,900 --> 00:02:51,500 then I'll experiment with uncheck in some of these. 66 00:02:51,500 --> 00:02:53,100 So with all of these selected, 67 00:02:53,100 --> 00:02:56,633 let's hit track forwards and reverse and see what happens. 68 00:02:56,700 --> 00:02:57,366 So notice 69 00:02:57,366 --> 00:03:03,166 how there's a bunch of these points over here that's called the point cloud. 70 00:03:03,266 --> 00:03:05,600 And you can see with all of those selected, 71 00:03:05,600 --> 00:03:08,833 it did a really, really good job at following those goggles. 72 00:03:08,933 --> 00:03:10,466 It looks really good. 73 00:03:10,466 --> 00:03:15,700 Even though my head turns here and things are going off axis. 74 00:03:15,766 --> 00:03:18,000 It did a great job of tracking those goggles. 75 00:03:18,000 --> 00:03:19,800 So one thing I want you to take note of is once 76 00:03:19,800 --> 00:03:23,566 we've actually created the tracking data for our window, we can see that we have 77 00:03:23,566 --> 00:03:25,566 this little icon on our node right here. 78 00:03:25,566 --> 00:03:28,100 And that just tells us that there is tracking information 79 00:03:28,100 --> 00:03:29,700 applied to our window. 80 00:03:29,700 --> 00:03:32,300 And we can also see these four lines within our tracker. 81 00:03:32,300 --> 00:03:33,600 Each one is a different color, 82 00:03:33,600 --> 00:03:36,400 and each one of these lines is just a visual representation 83 00:03:36,400 --> 00:03:39,400 of the tracking data that we've gathered from our track. 84 00:03:39,633 --> 00:03:43,100 Now, if at any point your track didn't turn out the way you wanted it to, 85 00:03:43,200 --> 00:03:46,866 you can just go up here to the top right of the tracker panel and just reset it. 86 00:03:46,933 --> 00:03:49,700 You can go back to the frame that you started at, 87 00:03:49,700 --> 00:03:51,333 or you could try a completely different frame. 88 00:03:51,333 --> 00:03:54,833 You know, you can change, change up your mask completely, 89 00:03:54,900 --> 00:03:57,200 and then you can try it again. 90 00:03:57,200 --> 00:03:59,233 But in this case, it worked perfectly. 91 00:03:59,233 --> 00:04:01,166 So I'm going to leave it the way it is. 92 00:04:01,166 --> 00:04:02,400 So the next thing I'm going to share with 93 00:04:02,400 --> 00:04:04,800 you guys is very important for you to understand. 94 00:04:04,800 --> 00:04:07,500 So if I take my window over here and I move it over, 95 00:04:07,500 --> 00:04:09,366 what do you think is happening? 96 00:04:09,366 --> 00:04:11,400 Well, you would think that the tracking data 97 00:04:11,400 --> 00:04:14,400 has created an animation path for our window. 98 00:04:14,400 --> 00:04:15,400 And it has. 99 00:04:15,400 --> 00:04:17,566 And by moving it over here, you might think that 100 00:04:17,566 --> 00:04:19,533 we've messed up our animation path. 101 00:04:19,533 --> 00:04:22,266 But if we scrub through here, let's see what happens. 102 00:04:22,266 --> 00:04:25,200 We can see that that mask stays locked on. 103 00:04:25,200 --> 00:04:27,166 It's just in a new position. 104 00:04:27,166 --> 00:04:29,000 It's following the exact same motion. 105 00:04:29,000 --> 00:04:31,000 We didn't actually miss anything up. 106 00:04:31,000 --> 00:04:33,933 And that's something that's really important to understand. 107 00:04:33,933 --> 00:04:38,100 When we are in the clip option here, we can do these kind of changes. 108 00:04:38,100 --> 00:04:42,066 So once our window is already tracked to our footage, we can play around with it. 109 00:04:42,066 --> 00:04:44,033 We can even change the shape of it. 110 00:04:44,033 --> 00:04:46,866 We could scale it up, rotate it, do whatever we want, 111 00:04:46,866 --> 00:04:50,966 and it's going to stay locked on with that same tracking information. 112 00:04:51,033 --> 00:04:53,900 This is really awesome because in some situations 113 00:04:53,900 --> 00:04:57,133 you're not going to get a good track by tracking the entire thing 114 00:04:57,133 --> 00:04:58,266 that you're trying to track. 115 00:04:58,266 --> 00:04:59,166 Maybe there's not enough 116 00:04:59,166 --> 00:05:02,800 contrast points or details for the tracker to work properly. 117 00:05:02,800 --> 00:05:07,200 So in those situations, what you can do is actually track a smaller portion 118 00:05:07,200 --> 00:05:09,266 of whatever it is that you're trying to track 119 00:05:09,266 --> 00:05:12,666 and then that way you'll have accurate tracking data and afterwards 120 00:05:12,666 --> 00:05:16,366 you can expand your window to whatever shape or size you want. 121 00:05:16,466 --> 00:05:18,600 So I'm just going to undo this 122 00:05:18,600 --> 00:05:21,600 to get back to our original window here. 123 00:05:21,866 --> 00:05:25,300 So when we move our window around in our preview over here 124 00:05:25,300 --> 00:05:28,900 in Clipped View, it doesn't change any of the tracking data at all. 125 00:05:29,000 --> 00:05:31,666 If we start making changes to our window in frame mode, 126 00:05:31,666 --> 00:05:34,666 it will disrupt the original tracking data. 127 00:05:34,700 --> 00:05:37,500 So this can be useful in a lot of situations where maybe 128 00:05:37,500 --> 00:05:40,500 your window didn't track properly for a certain amount of frames, 129 00:05:40,533 --> 00:05:43,433 so you can just manually go in there and fix it yourself. 130 00:05:43,433 --> 00:05:47,933 So I want you guys to watch the timeline down here in the tracker. 131 00:05:48,000 --> 00:05:52,866 And if I make an adjustment here on this frame, watch what happens. 132 00:05:52,933 --> 00:05:54,533 It created a new keyframe. 133 00:05:54,533 --> 00:05:59,133 So it's now recording the change of the tracking data. 134 00:05:59,133 --> 00:06:03,833 At this point in time, I'm basically creating a new keyframe for the position 135 00:06:03,833 --> 00:06:06,300 and the shape of the window at this point in time. 136 00:06:06,300 --> 00:06:09,500 And therefore I am changing the tracking data. 137 00:06:09,733 --> 00:06:13,133 And this is awesome because you can see I've kind of refined 138 00:06:13,200 --> 00:06:16,966 the window to better fit the glass of the goggles 139 00:06:17,066 --> 00:06:20,066 and the rest of the tracking data stays the same. 140 00:06:20,066 --> 00:06:24,066 I've kind of just like optimized it for the points that need 141 00:06:24,133 --> 00:06:25,366 a bit of optimization. 142 00:06:25,366 --> 00:06:27,966 So maybe over here we can zoom in. 143 00:06:27,966 --> 00:06:29,700 We could probably make this a little bit better. 144 00:06:29,700 --> 00:06:31,433 We can see it's kind of slipping here. 145 00:06:31,433 --> 00:06:35,666 So what I can do is move this over and notice how it's made a keyframe 146 00:06:35,666 --> 00:06:45,433 at this point here as well to record these changes that we're making. 147 00:06:45,533 --> 00:06:45,833 And now 148 00:06:45,833 --> 00:06:49,533 let's see if that translates for the rest of the clip here. 149 00:06:49,600 --> 00:06:52,366 You can see it starts to slide a little bit over here, too. 150 00:06:52,366 --> 00:06:56,600 So let's go to the first keyframe here and let's modify that one 151 00:06:56,700 --> 00:06:59,333 so we can just move this whole thing over. 152 00:06:59,333 --> 00:07:02,100 Actually, 153 00:07:02,100 --> 00:07:10,033 something like that. 154 00:07:10,133 --> 00:07:10,766 Awesome. 155 00:07:10,766 --> 00:07:12,966 So if I scrub through, 156 00:07:12,966 --> 00:07:14,900 we could see it's now doing 157 00:07:14,900 --> 00:07:18,400 a much better job at that starting point. 158 00:07:18,466 --> 00:07:22,000 And this looks pretty good to me. 159 00:07:22,000 --> 00:07:23,933 I feel good about that. 160 00:07:23,933 --> 00:07:27,133 So that's really important for us to understand the way that we interact 161 00:07:27,133 --> 00:07:30,566 with our window in the clip mode versus the frame mode is very different. 162 00:07:30,633 --> 00:07:32,933 Frame mode will actually record the changes. 163 00:07:32,933 --> 00:07:36,433 In effect, the tracking data, whereas in clip mode we're able to freely 164 00:07:36,433 --> 00:07:40,100 move our window and not worry about affecting our tracking data. 165 00:07:40,200 --> 00:07:42,700 So now that we have a really solid track around these goggles, 166 00:07:42,700 --> 00:07:46,066 we can make any changes that we want to our second note over here, 167 00:07:46,300 --> 00:07:49,633 and it will only affect whatever is inside of our window over here. 168 00:07:49,633 --> 00:07:51,700 So let's go to our curves, 169 00:07:51,766 --> 00:07:54,366 let's bump it up, let's brighten that up. 170 00:07:54,366 --> 00:07:57,300 That looks good and that looks very realistic. 171 00:07:57,300 --> 00:08:00,800 It looks like we actually have a lot more light coming into the goggles here 172 00:08:00,900 --> 00:08:03,700 when in reality it was actually looking like that, 173 00:08:03,700 --> 00:08:06,266 it was much darker. So we've managed to bring back 174 00:08:06,266 --> 00:08:09,800 a lot of the information from inside of the goggles. 175 00:08:09,900 --> 00:08:15,233 And we can we can see my eyes here, which were pretty hidden before. 176 00:08:15,300 --> 00:08:17,533 So this is a bit more of a tasteful change. 177 00:08:17,533 --> 00:08:19,933 But of course we can do anything that we want now. 178 00:08:19,933 --> 00:08:22,766 We can change the temperature of this. 179 00:08:22,766 --> 00:08:26,500 We can go crazy, play around with different effects, and 180 00:08:26,600 --> 00:08:28,433 it looks pretty good. 181 00:08:28,433 --> 00:08:34,166 I'm stoked on how well this was able to track the goggles, 182 00:08:34,233 --> 00:08:36,300 so I'm going to go back to my tracker over here 183 00:08:36,300 --> 00:08:37,866 so we can reset up here in the top. 184 00:08:37,866 --> 00:08:40,500 Right, and it clears all of our tracking data. 185 00:08:40,500 --> 00:08:44,600 I'm going to move forward so that our window is in the right spot. 186 00:08:44,700 --> 00:08:47,266 Now, down here, we can see there's this little dropdown 187 00:08:47,266 --> 00:08:50,233 we can choose Cloud tracker or point tracker. 188 00:08:50,233 --> 00:08:54,733 Now by default, it's set the Cloud tracker and what we saw when it was tracking 189 00:08:54,733 --> 00:08:57,733 was a bunch of different points within our window. 190 00:08:57,833 --> 00:09:02,066 And all of those points are just showing us what specific points in our image is. 191 00:09:02,066 --> 00:09:05,333 The tracker you're going to use to actually get tracking data from. 192 00:09:05,400 --> 00:09:08,533 So if I go over here to the bottom left and I turn on interactive mode, 193 00:09:08,700 --> 00:09:11,033 then we'll be able to see that point cloud over here. 194 00:09:11,033 --> 00:09:13,766 So these are all the individual points that the tracker 195 00:09:13,766 --> 00:09:17,100 is going to use to get tracking information for this window. 196 00:09:17,266 --> 00:09:20,633 Now, let's say that maybe we had a bunch of different things 197 00:09:20,633 --> 00:09:25,733 happening within this window that we don't want to be pulling information from. 198 00:09:25,800 --> 00:09:26,800 So let's say 199 00:09:26,800 --> 00:09:30,800 maybe this was a lot brighter in my eyes, were moving all over the place. 200 00:09:30,800 --> 00:09:34,766 And because we have, you know, a moving object within the object 201 00:09:34,766 --> 00:09:39,433 that we are wanting to get tracking data from that could mess up our track. 202 00:09:39,600 --> 00:09:44,266 So for this reason, the tracker has something called the point tracker, 203 00:09:44,366 --> 00:09:47,766 and this basically allows us to select specific points 204 00:09:47,766 --> 00:09:50,700 within our window to pull tracking data from. 205 00:09:50,700 --> 00:09:52,066 So in this case, I wouldn't 206 00:09:52,066 --> 00:09:55,700 use the point tracker, but I'm going to demonstrate how it works. 207 00:09:55,866 --> 00:09:56,766 So down here to the left, 208 00:09:56,766 --> 00:10:00,700 we have this button here and it will allow us to add a tracker point 209 00:10:00,800 --> 00:10:03,600 once we do that, we can see it's this little crosshair right here. 210 00:10:03,600 --> 00:10:10,666 Then we can click and drag it, move it to anywhere that we want within our window. 211 00:10:10,766 --> 00:10:13,700 So maybe something like this little dot, 212 00:10:13,700 --> 00:10:17,433 this little speck on the goggles itself, 213 00:10:17,500 --> 00:10:20,966 maybe this one down here, because it's more brighter, 214 00:10:21,033 --> 00:10:23,533 it might be able to pick that up a little bit easier 215 00:10:23,533 --> 00:10:26,000 and we can just continuously add these. 216 00:10:26,000 --> 00:10:29,100 So by clicking this button here in the bottom left, we can add 217 00:10:29,100 --> 00:10:33,100 as many of these as we want, so we can manually go in and choose 218 00:10:33,200 --> 00:10:37,166 what points we want to use to get tracking information from. 219 00:10:37,233 --> 00:10:38,033 Now, in this case, 220 00:10:38,033 --> 00:10:42,400 I wouldn't say that this is a smart method to pull tracking data from this scene, 221 00:10:42,400 --> 00:10:46,366 especially because the point cloud did such a good job. 222 00:10:46,466 --> 00:10:48,666 And that's the thing. I would always start with the point cloud. 223 00:10:48,666 --> 00:10:51,966 Just see how it does because it is the fastest option 224 00:10:51,966 --> 00:10:55,166 and if that just doesn't work, then you can go this route. 225 00:10:55,233 --> 00:10:57,400 So let's add one more here. 226 00:10:57,400 --> 00:11:00,233 Let's add one to maybe like here. 227 00:11:00,233 --> 00:11:02,233 And in order for us to get like a good track 228 00:11:02,233 --> 00:11:03,033 here, we're going to have to add 229 00:11:03,033 --> 00:11:07,233 a bunch of points and you can see how much more time consuming this is. 230 00:11:07,300 --> 00:11:09,633 Now I'm not going to do that, but why don't we just track 231 00:11:09,633 --> 00:11:19,266 what we have here so far just for fun, just to see what happens? 232 00:11:19,333 --> 00:11:20,433 Okay. 233 00:11:20,433 --> 00:11:24,000 So it did a decent job when the goggles 234 00:11:24,000 --> 00:11:27,366 are facing straight forward in front of the camera, it's not too bad. 235 00:11:27,433 --> 00:11:29,100 But then it like freaks out there 236 00:11:29,100 --> 00:11:31,233 because of those bubbles that come into the frame. 237 00:11:31,233 --> 00:11:31,800 And that's the thing. 238 00:11:31,800 --> 00:11:35,733 When we're using the point cloud, it's able to, you know, average out 239 00:11:35,733 --> 00:11:38,766 all of the points within here, and the track wouldn't be 240 00:11:38,766 --> 00:11:42,100 as affected by occlusions entering our window over here. 241 00:11:42,166 --> 00:11:45,566 So in occlusion is whatever is between the camera 242 00:11:45,566 --> 00:11:47,266 and the subject that you're trying to track. 243 00:11:47,266 --> 00:11:49,300 So in this case, these bubbles are occlusions. 244 00:11:49,300 --> 00:11:51,533 And because we have so minimal tracking points, 245 00:11:51,533 --> 00:11:53,800 these are heavily affecting our track. 246 00:11:53,800 --> 00:11:56,733 So I'm just going to reset this and I want to show you guys 247 00:11:56,733 --> 00:12:00,166 a different way that we can interact with the point cloud. 248 00:12:00,266 --> 00:12:03,966 So let's go back to the cloud tracker over here 249 00:12:04,100 --> 00:12:08,033 and notice that interactive mode is enabled by default. 250 00:12:08,033 --> 00:12:08,866 It is not enabled. 251 00:12:08,866 --> 00:12:11,333 So if we turn it on, it is enabled 252 00:12:11,333 --> 00:12:13,500 and we can see that we have our point cloud here. 253 00:12:13,500 --> 00:12:15,733 We can see all the points that it's going to be referencing 254 00:12:15,733 --> 00:12:19,233 to get tracking data from now, because we've enabled interactive mode 255 00:12:19,233 --> 00:12:23,600 we can interact with like the default point cloud that it's made here. 256 00:12:23,600 --> 00:12:26,466 So with interactive mode enabled, we have some buttons over here 257 00:12:26,466 --> 00:12:29,733 that allow us to modify the point cloud over here. 258 00:12:29,800 --> 00:12:31,500 So with the first button here, 259 00:12:31,500 --> 00:12:35,666 what I can do is draw a little box anywhere within my window here. 260 00:12:35,666 --> 00:12:38,533 So let's say I wanted to add more points to this area. 261 00:12:38,533 --> 00:12:40,533 What I could do is draw a little box 262 00:12:40,533 --> 00:12:43,533 and then down here I can click this button, insert 263 00:12:43,633 --> 00:12:47,600 and it's going to insert points within that little box that I just made. 264 00:12:47,833 --> 00:12:52,400 So now we have more tracking points that we can pull data from 265 00:12:52,500 --> 00:12:54,200 and I can do this to any part of my window. 266 00:12:54,200 --> 00:12:58,333 I can go down here if I want to add more tracking points, create that box 267 00:12:58,433 --> 00:13:02,666 click insert, and it's going to insert more tracking points to where it thinks 268 00:13:02,666 --> 00:13:06,666 that it can actually latch on within that space that I drew here. 269 00:13:06,733 --> 00:13:08,800 And if there's a section where I think the tracking points 270 00:13:08,800 --> 00:13:12,500 are not going to do too well, for example, maybe this bottom section over here, 271 00:13:12,500 --> 00:13:15,500 because later on we have bubbles like flying into that area. 272 00:13:15,600 --> 00:13:19,700 What I can do is draw that same kind of bounding box like this 273 00:13:19,800 --> 00:13:21,666 and go down here and select delete, 274 00:13:21,666 --> 00:13:25,100 and it's going to delete all the points within that box that I just drew. 275 00:13:25,200 --> 00:13:27,800 So this is just another way for us to interact 276 00:13:27,800 --> 00:13:31,000 with the tracker itself and maybe lead it in the right direction. 277 00:13:31,233 --> 00:13:34,833 If it's latching on to certain points that we know might cause issues later on, 278 00:13:34,833 --> 00:13:38,400 we can just delete them or we can add some more points to places 279 00:13:38,400 --> 00:13:41,166 that we know are going to work well for a track. 280 00:13:41,166 --> 00:13:43,600 So why don't we press the track forward and reverse 281 00:13:43,600 --> 00:13:46,600 button and see how good of a job it does here? 282 00:13:46,600 --> 00:13:48,066 So we could see some of those tracking points 283 00:13:48,066 --> 00:13:50,033 actually followed my eyes at one point. 284 00:13:50,033 --> 00:13:53,566 We can see them moving as I blink 285 00:13:53,666 --> 00:13:57,066 right over Where is it? 286 00:13:57,133 --> 00:13:58,000 Right there. 287 00:13:58,000 --> 00:14:01,200 So that is an example 288 00:14:01,266 --> 00:14:04,266 of where we would want to draw that bounding box 289 00:14:04,300 --> 00:14:06,300 and delete some of those points, 290 00:14:06,300 --> 00:14:10,266 because that is not helping with our overall track. 291 00:14:10,266 --> 00:14:16,033 We really just wants to track the hard shape of the goggles and that is something 292 00:14:16,033 --> 00:14:19,300 that is moving, that isn't part of the goggles, it's something behind it 293 00:14:19,366 --> 00:14:23,600 and would interfere here with the mask in a lot of different situations. 294 00:14:23,600 --> 00:14:27,666 But in this case, it didn't really mess with it that much. 295 00:14:27,733 --> 00:14:31,266 But that's a great example of where we would want to delete 296 00:14:31,266 --> 00:14:34,666 some points and not pull the tracking information from. 297 00:14:34,766 --> 00:14:37,566 So in this case, we can see it wasn't a great idea for me to mess 298 00:14:37,566 --> 00:14:41,966 with that point cloud because it actually did a worse job than what we had before. 299 00:14:42,033 --> 00:14:43,500 This is a lot more skewed. 300 00:14:43,500 --> 00:14:46,500 It's not as attached as it was on there the first time. 301 00:14:46,733 --> 00:14:47,866 Now, coming from After Effects, 302 00:14:47,866 --> 00:14:51,600 I'm used to seeing the animation path of my mask or window, 303 00:14:51,666 --> 00:14:52,700 and the way that we can enable 304 00:14:52,700 --> 00:14:56,600 that here is to go to the three dots in the top right and select show track, 305 00:14:56,700 --> 00:15:01,433 and that is going to show you the animation path of your window. 306 00:15:01,500 --> 00:15:04,366 So if I grabbed my play head and I scrub through here, 307 00:15:04,366 --> 00:15:08,100 we can see the path and we can see the point at which 308 00:15:08,100 --> 00:15:16,500 we're on along that path represented by this one little square right here. 309 00:15:16,566 --> 00:15:16,933 And one 310 00:15:16,933 --> 00:15:20,100 last thing I want you guys to know is if you want to delete one of these 311 00:15:20,100 --> 00:15:24,366 keyframes on your timeline in here, you can't just select it and delete it. 312 00:15:24,433 --> 00:15:25,800 That doesn't work. 313 00:15:25,800 --> 00:15:26,566 What you're going to have to do 314 00:15:26,566 --> 00:15:29,866 is go up here to the three dots and select delete, keyframe, and it's 315 00:15:29,866 --> 00:15:33,600 going to delete just that one individual keyframe that the play head is on. 316 00:15:33,666 --> 00:15:34,566 So that's it for this video. 317 00:15:34,566 --> 00:15:35,633 I hope you guys enjoyed 318 00:15:35,633 --> 00:15:37,833 Hope you learn something new and I'll see you in the next one. 28920

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