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All right.
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So in the last lesson,
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we learn everything we need to know about
creating windows within the colored tab.
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But most of the time,
windows are going to be pointless to us
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if they're not tracked to anything
within our scene.
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In this case,
if I scrub through, we can see this window
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doesn't follow anything
and it would be kind of pointless, right?
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And that's
where the tracker comes into play,
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which is the next button over here.
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If we click on it, we are presented
with the tracker interface over here.
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And this is one of those major reasons
that a lot of people were switching over
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to Da Vinci for color grading
because the tracker is so good,
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you're able to very quickly and easily
make selections to any part of your image,
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and by doing so, you're able to manipulate
the colors of very specific areas.
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Now, the tracker within the color
tab is capable of doing much more
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than just tracking windows.
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We have two other interfaces over here.
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We got stabilizer
and we also have effects.
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Now I'm going to leave those
for a separate video.
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In this video,
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we're only going to be talking about
using the tracker to track our windows.
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Now, over here
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to the top left of the tracker,
we have a bunch of different buttons.
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The first button is to track one
frame reverse.
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Then we have track reverse.
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We have stop tracking,
we have track forwards and reverse.
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We have track forwards
and we have track one frame forward.
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So most of the time when I come in here,
I'm just going to use this button here
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in the middle track forward and reverse.
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This is actually a new feature.
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Before what we had to do was track
forwards from whatever frame we start on,
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then go back to that
frame and track backwards.
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So it's really nice
that we have this new option here
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to just press one button
and it automatically goes forwards
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and then backwards
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because the thing is, most of the time
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you're not going to be starting
your tracking at the end
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or the start of your clip
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because the best place to start is
wherever your subject is the most visible.
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So in this case, in this clip,
this wouldn't be the best place to start.
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I feel like it would
probably still do a good job.
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But I started later on here
where we can see the most surface
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area on the mask here.
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You want to find the best frame
within your clip
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that will have the most information
of whatever it is that you're
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trying to track.
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So in this case,
this is a great frame to start with.
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So by default, we're going to have
all of these checkboxes turned on.
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So essentially what we're doing here
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with these checkboxes is
we are telling the tracker what transform
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we want applied to our window
automatically after we've tracked.
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So if I just have one of these checked
off, so let's just have pan selected
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and let's track forwards and backwards
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so we
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can see that the window didn't
follow the goggles within the shot.
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All it did was follow
the pan motion of the goggles.
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So it did track the goggles,
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but it only applied the pan information
from that track to our window.
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So this is just to demonstrate
what's going on.
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I'm going to hit Command Z over here.
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Let's go back to our point right here.
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I'm going to reset this curve.
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I'll always start
with all of these just checked on.
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And if I don't like
what it's doing to my window,
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then I'll experiment with uncheck
in some of these.
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So with all of these selected,
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let's hit track forwards and reverse
and see what happens.
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So notice
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how there's a bunch of these points
over here that's called the point cloud.
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And you
can see with all of those selected,
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it did a really, really good job
at following those goggles.
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It looks really good.
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Even though my head turns here
and things are going off axis.
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It did a great job
of tracking those goggles.
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So one thing I want you to take
note of is once
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we've actually created the tracking data
for our window, we can see that we have
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this little icon on our node right here.
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And that just tells us
that there is tracking information
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applied to our window.
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And we can also see these four lines
within our tracker.
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Each one is a different color,
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and each one of these lines
is just a visual representation
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of the tracking data
that we've gathered from our track.
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Now, if at any point your track
didn't turn out the way you wanted it to,
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you can just go up here to the top right
of the tracker panel and just reset it.
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You can go back to the frame
that you started at,
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or you could try a completely different
frame.
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You know, you can change, change
up your mask completely,
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and then you can try it again.
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But in this case, it worked perfectly.
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So I'm going to leave it the way it is.
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So the next thing I'm going to share with
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you guys
is very important for you to understand.
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So if I take my window over here
and I move it over,
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what do you think is happening?
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Well,
you would think that the tracking data
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has created an animation
path for our window.
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And it has.
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And by moving it over here,
you might think that
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we've messed up our animation path.
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But if we scrub through here,
let's see what happens.
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We can see that that mask stays locked on.
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It's just in a new position.
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It's following the exact same motion.
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We didn't actually miss anything up.
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And that's something
that's really important to understand.
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When we are in the clip option here,
we can do these kind of changes.
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So once our window is already tracked to
our footage, we can play around with it.
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We can even change the shape of it.
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We could scale it
up, rotate it, do whatever we want,
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and it's going to stay locked on
with that same tracking information.
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This is really awesome
because in some situations
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you're not going to get a good track
by tracking the entire thing
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that you're trying to track.
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Maybe there's not enough
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contrast points or details
for the tracker to work properly.
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So in those situations, what you can do
is actually track a smaller portion
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of whatever it is
that you're trying to track
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and then that way you'll have accurate
tracking data and afterwards
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you can expand your window
to whatever shape or size you want.
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So I'm just going to undo this
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to get back to our original window here.
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So when we move our window
around in our preview over here
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in Clipped View, it doesn't change
any of the tracking data at all.
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If we start making changes
to our window in frame mode,
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it will disrupt
the original tracking data.
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So this can be useful
in a lot of situations where maybe
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your window didn't track properly
for a certain amount of frames,
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so you can just manually go in there
and fix it yourself.
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So I want you guys to watch the timeline
down here in the tracker.
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And if I make an adjustment here
on this frame, watch what happens.
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It created a new keyframe.
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So it's now recording the change
of the tracking data.
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At this point in time, I'm basically
creating a new keyframe for the position
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and the shape of the window
at this point in time.
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And therefore
I am changing the tracking data.
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And this is awesome
because you can see I've kind of refined
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the window
to better fit the glass of the goggles
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and the rest of the tracking
data stays the same.
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I've kind of just like optimized it
for the points that need
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a bit of optimization.
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So maybe over here we can zoom in.
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We could probably make this
a little bit better.
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We can see it's kind of slipping here.
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So what I can do is move this over
and notice how it's made a keyframe
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at this point here as well
to record these changes that we're making.
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And now
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let's see if that translates
for the rest of the clip here.
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You can see it starts
to slide a little bit over here, too.
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So let's go to the first keyframe here
and let's modify that one
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so we can just move this whole thing over.
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Actually,
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something like that.
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Awesome.
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So if I scrub through,
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we could see it's now doing
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a much better job at that starting point.
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And this looks pretty good to me.
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I feel good about that.
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So that's really important for us
to understand the way that we interact
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with our window in the clip mode versus
the frame mode is very different.
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Frame
mode will actually record the changes.
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In effect, the tracking data,
whereas in clip mode we're able to freely
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move our window and not worry
about affecting our tracking data.
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So now that we have a really solid track
around these goggles,
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we can make any changes that we want to
our second note over here,
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and it will only affect whatever
is inside of our window over here.
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So let's go to our curves,
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let's bump it up, let's brighten that up.
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That looks good
and that looks very realistic.
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It looks like we actually have a lot
more light coming into the goggles here
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when in reality
it was actually looking like that,
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it was much darker.
So we've managed to bring back
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a lot of the information
from inside of the goggles.
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And we can we can see my eyes here,
which were pretty hidden before.
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So this is a bit
more of a tasteful change.
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But of course we can do
anything that we want now.
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We can change the temperature of this.
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We can go crazy,
play around with different effects, and
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it looks pretty good.
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I'm stoked on how
well this was able to track the goggles,
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so I'm
going to go back to my tracker over here
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so we can reset up here in the top.
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Right,
and it clears all of our tracking data.
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I'm going to move forward
so that our window is in the right spot.
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Now, down here,
we can see there's this little dropdown
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we can choose Cloud tracker
or point tracker.
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Now by default, it's set the Cloud tracker
and what we saw when it was tracking
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was a bunch of different points
within our window.
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And all of those points are just showing
us what specific points in our image is.
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The tracker you're going to use
to actually get tracking data from.
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So if I go over here to the bottom left
and I turn on interactive mode,
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then we'll be able to see that point
cloud over here.
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So these are all the individual points
that the tracker
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is going to use to get
tracking information for this window.
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Now, let's say that
maybe we had a bunch of different things
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happening within this window that we don't
want to be pulling information from.
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So let's say
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maybe this was a lot brighter in my eyes,
were moving all over the place.
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And because we have, you know,
a moving object within the object
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that we are wanting to get tracking data
from that could mess up our track.
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So for this reason, the tracker has
something called the point tracker,
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and this basically allows us
to select specific points
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within our window
to pull tracking data from.
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So in this case, I wouldn't
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use the point tracker,
but I'm going to demonstrate how it works.
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So down here to the left,
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we have this button here and
it will allow us to add a tracker point
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once we do that, we can see it's
this little crosshair right here.
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Then we can click and drag it, move it to
anywhere that we want within our window.
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So maybe something like this little dot,
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this little speck on the goggles itself,
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maybe this one down here,
because it's more brighter,
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it might be able to pick that up
a little bit easier
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and we can just continuously add these.
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So by clicking this button
here in the bottom left, we can add
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as many of these as we want,
so we can manually go in and choose
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what points we want to use
to get tracking information from.
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Now, in this case,
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I wouldn't say that this is a smart method
to pull tracking data from this scene,
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especially because the point cloud
did such a good job.
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And that's the thing.
I would always start with the point cloud.
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Just see how it does
because it is the fastest option
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and if that just doesn't work,
then you can go this route.
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So let's add one more here.
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Let's add one to maybe like here.
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And in order for us
to get like a good track
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here, we're going to have to add
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a bunch of points and you can see
how much more time consuming this is.
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Now I'm not going to do that,
but why don't we just track
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what we have here so far
just for fun, just to see what happens?
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Okay.
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00:11:20,433 --> 00:11:24,000
So it did a decent job when the goggles
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are facing straight forward
in front of the camera, it's not too bad.
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But then it like freaks out there
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because of those bubbles
that come into the frame.
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And that's the thing.
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When we're using the point
cloud, it's able to, you know, average out
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all of the points within here,
and the track wouldn't be
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as affected by occlusions
entering our window over here.
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So in occlusion is
whatever is between the camera
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and the subject
that you're trying to track.
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So in this case,
these bubbles are occlusions.
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And because we have so minimal
tracking points,
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these are heavily affecting our track.
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So I'm just going to reset this
and I want to show you guys
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a different way
that we can interact with the point cloud.
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So let's go back to the cloud tracker
over here
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and notice that interactive mode
is enabled by default.
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It is not enabled.
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So if we turn it on, it is enabled
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and we can see that
we have our point cloud here.
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We can see all the points that it's
going to be referencing
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to get tracking data from now,
because we've enabled interactive mode
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we can interact with like the default
point cloud that it's made here.
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So with interactive mode enabled,
we have some buttons over here
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that allow us to modify the point
cloud over here.
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So with the first button here,
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what I can do is draw a little box
anywhere within my window here.
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So let's say
I wanted to add more points to this area.
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What I could do is draw a little box
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and then down here
I can click this button, insert
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and it's going to insert points
within that little box that I just made.
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So now we have more tracking points
that we can pull data from
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and I can do this
to any part of my window.
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I can go down here if I want to add
more tracking points, create that box
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click insert, and it's going to insert
more tracking points to where it thinks
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that it can actually latch on
within that space that I drew here.
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And if there's a section
where I think the tracking points
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are not going to do too well, for example,
maybe this bottom section over here,
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because later on we have bubbles
like flying into that area.
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What I can do is draw
that same kind of bounding box like this
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and go down here and select delete,
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and it's going to delete all the points
within that box that I just drew.
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So this is just another way
for us to interact
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with the tracker itself
and maybe lead it in the right direction.
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If it's latching on to certain points
that we know might cause issues later on,
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we can just delete them
or we can add some more points to places
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that we know are going to work
well for a track.
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So why don't we press the track forward
and reverse
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button and see how good of a job
it does here?
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So we could see
some of those tracking points
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actually followed my eyes at one point.
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We can see them moving as I blink
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right over Where is it?
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Right there.
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So that is an example
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00:14:01,266 --> 00:14:04,266
of where
we would want to draw that bounding box
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00:14:04,300 --> 00:14:06,300
and delete some of those points,
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00:14:06,300 --> 00:14:10,266
because that is not helping
with our overall track.
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00:14:10,266 --> 00:14:16,033
We really just wants to track the hard
shape of the goggles and that is something
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that is moving, that isn't part
of the goggles, it's something behind it
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and would interfere here with the mask
in a lot of different situations.
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But in this case,
it didn't really mess with it that much.
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00:14:27,733 --> 00:14:31,266
But that's a great example of where
we would want to delete
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00:14:31,266 --> 00:14:34,666
some points and not pull
the tracking information from.
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00:14:34,766 --> 00:14:37,566
So in this case, we can see
it wasn't a great idea for me to mess
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00:14:37,566 --> 00:14:41,966
with that point cloud because it actually
did a worse job than what we had before.
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00:14:42,033 --> 00:14:43,500
This is a lot more skewed.
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00:14:43,500 --> 00:14:46,500
It's not as attached as it was on there
the first time.
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Now, coming from After Effects,
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I'm used to seeing the animation
path of my mask or window,
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and the way that we can enable
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00:14:52,700 --> 00:14:56,600
that here is to go to the three dots
in the top right and select show track,
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00:14:56,700 --> 00:15:01,433
and that is going to show you
the animation path of your window.
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So if I grabbed my play head
and I scrub through here,
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00:15:04,366 --> 00:15:08,100
we can see the path
and we can see the point at which
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00:15:08,100 --> 00:15:16,500
we're on along that path represented
by this one little square right here.
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00:15:16,566 --> 00:15:16,933
And one
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00:15:16,933 --> 00:15:20,100
last thing I want you guys to know
is if you want to delete one of these
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keyframes on your timeline in here,
you can't just select it and delete it.
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That doesn't work.
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What you're going to have to do
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00:15:26,566 --> 00:15:29,866
is go up here to the three dots and select
delete, keyframe, and it's
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00:15:29,866 --> 00:15:33,600
going to delete just that one individual
keyframe that the play head is on.
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00:15:33,666 --> 00:15:34,566
So that's it for this video.
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I hope you guys enjoyed
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00:15:35,633 --> 00:15:37,833
Hope you learn something new
and I'll see you in the next one.
28920
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