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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:05,000 --> 00:00:07,500 So this video is all about merge nodes. 2 00:00:07,500 --> 00:00:10,766 Merge nodes are one of the most commonly used nodes within fusion. 3 00:00:10,866 --> 00:00:13,200 And because of that, it's important for us to understand 4 00:00:13,200 --> 00:00:16,033 everything we can do with merge nodes and how they work. 5 00:00:16,033 --> 00:00:19,700 Before we start building more complex compositions within fusion. 6 00:00:19,800 --> 00:00:22,433 So with that being said, let's jump right into this lesson. 7 00:00:22,433 --> 00:00:22,666 All right. 8 00:00:22,666 --> 00:00:25,233 So first things first. Let's generate a merge node. 9 00:00:25,233 --> 00:00:28,966 We can select the merge node button right here and we've created a merge note. 10 00:00:28,966 --> 00:00:32,233 A merge nodes job is really just to merge two pieces of media. 11 00:00:32,233 --> 00:00:33,166 That's it. 12 00:00:33,166 --> 00:00:36,966 It takes one input of media and puts it either on top or below 13 00:00:36,966 --> 00:00:37,900 another piece of media 14 00:00:37,900 --> 00:00:40,900 based on the inputs that we connect them to over here on the merge. 15 00:00:40,900 --> 00:00:44,833 As we know, the green is the foreground and the orange one is the background. 16 00:00:44,966 --> 00:00:47,833 So let's find a piece of media and try to merge it 17 00:00:47,833 --> 00:00:50,133 over top of our original media here. 18 00:00:50,133 --> 00:00:53,733 And the first thing I want to do actually is let's load this up into our second 19 00:00:53,733 --> 00:00:54,500 preview here. 20 00:00:54,500 --> 00:00:56,766 Let's name this. So let's call this 21 00:00:56,766 --> 00:01:00,066 Sam underwater and let's bring in another piece of media here. 22 00:01:00,100 --> 00:01:04,100 So let's drag anything in here and let's close the media pool. 23 00:01:04,200 --> 00:01:05,200 Now, let's preview 24 00:01:05,200 --> 00:01:09,533 this by hitting one and loading it into our first preview window here. 25 00:01:09,600 --> 00:01:12,933 And as we scrub through, we can see nothing's happening. 26 00:01:12,933 --> 00:01:15,600 Why can't we preview this new media that we brought in here? 27 00:01:15,600 --> 00:01:18,533 Well, let's open up our keyframes window and just get an idea 28 00:01:18,533 --> 00:01:19,500 of what's going on here. 29 00:01:19,500 --> 00:01:23,200 So we're scrubbing through our in and out point here in our timeline. 30 00:01:23,266 --> 00:01:26,900 And we can see that that in and out point is very small. 31 00:01:26,900 --> 00:01:29,300 It's small area right here. 32 00:01:29,400 --> 00:01:32,366 If we actually zoom in to our keyframes window, 33 00:01:32,366 --> 00:01:35,166 we can get a better idea of what's going on here. 34 00:01:35,166 --> 00:01:36,866 So we're only previewing over there. 35 00:01:36,866 --> 00:01:41,100 So we need to actually grab our clip here and move it over to this area here. 36 00:01:41,166 --> 00:01:44,966 Now, right now, it's hard to select it because we're so zoomed out. 37 00:01:44,966 --> 00:01:48,966 So what I can do is take that global in and out, move it over. 38 00:01:49,033 --> 00:01:51,933 And now we are within in and out 39 00:01:51,933 --> 00:01:56,300 range that we are playing with for this composition. 40 00:01:56,400 --> 00:01:58,266 Now, I'm going to close keyframes. 41 00:01:58,266 --> 00:01:59,366 We don't need to see that right now. 42 00:01:59,366 --> 00:02:01,233 And we also don't need to see the inspector. 43 00:02:01,233 --> 00:02:04,766 All we need to know is that we have two pieces of media in our Node's 44 00:02:04,766 --> 00:02:08,533 window over here, so I'm going to zoom out a bit and I'm going to rename this one. 45 00:02:08,533 --> 00:02:10,733 I'm just going to call this dirt bike clip. 46 00:02:10,733 --> 00:02:15,333 Why don't we do that? So ev to dirt bike clip, 47 00:02:15,400 --> 00:02:16,300 just dirt bike 48 00:02:16,300 --> 00:02:20,000 and right now we can see that there's not much going on in this clip. 49 00:02:20,000 --> 00:02:20,600 It doesn't matter. 50 00:02:20,600 --> 00:02:23,500 We're just using this, for example, sake. 51 00:02:23,500 --> 00:02:26,866 Now, if I wanted to put this over top of the underwater 52 00:02:26,866 --> 00:02:30,666 clip here and maybe scale it down, how would I do that? 53 00:02:30,666 --> 00:02:33,666 So the first thing I'm going to want to do is connect this to the merge. 54 00:02:33,666 --> 00:02:38,066 So now, because I want this dirt bike clip to be on top of the underwater clip, 55 00:02:38,233 --> 00:02:39,000 what I'm going to do 56 00:02:39,000 --> 00:02:42,666 is bring it onto the foreground input over here, the green one. 57 00:02:42,733 --> 00:02:46,200 So now that is going to ensure that this dirt bike clip is going to be 58 00:02:46,200 --> 00:02:50,166 on top of whatever other media is connected to this merge. 59 00:02:50,233 --> 00:02:51,966 So let's disconnect this line over here. 60 00:02:51,966 --> 00:02:55,233 Let's connect the Sam underwater clip to the background. 61 00:02:55,300 --> 00:02:58,833 And now if we connect this to the output, what's going to happen? 62 00:02:58,833 --> 00:02:59,566 Let's think about this. 63 00:02:59,566 --> 00:03:03,400 So if the dirt bike is on the foreground, Sam underwater clip is in the background. 64 00:03:03,600 --> 00:03:05,100 If we connect it to the output 65 00:03:05,100 --> 00:03:08,966 and the output is being played in, let's bring it to the second viewer here. 66 00:03:09,166 --> 00:03:11,200 What are we expecting to see here in the viewer? 67 00:03:11,200 --> 00:03:13,266 We're going to see the dirt bike clip on top. 68 00:03:13,266 --> 00:03:14,600 So let's bring this out. 69 00:03:14,600 --> 00:03:17,466 And yep, the dirt bye clip is on top. 70 00:03:17,466 --> 00:03:20,100 Based on how we've made those connections over here. 71 00:03:20,100 --> 00:03:24,200 Now I'm going to delete this merge node because the way that we just did 72 00:03:24,200 --> 00:03:25,200 that took a lot of time. 73 00:03:25,200 --> 00:03:26,733 And I don't want you guys using that method. 74 00:03:26,733 --> 00:03:31,400 That was just kind of a way to visually understand what's going on. 75 00:03:31,633 --> 00:03:34,633 We can create merge nodes much faster than this 76 00:03:34,633 --> 00:03:38,700 simply by taking the output of one of our pieces of media here 77 00:03:38,933 --> 00:03:41,866 and bringing it to the output of another piece of media. 78 00:03:41,866 --> 00:03:45,800 And just like that, it auto creates a merge node and based on 79 00:03:45,800 --> 00:03:49,133 what you want to be on the top or bottom, you can just hit the merge node 80 00:03:49,200 --> 00:03:53,133 hit command team and it'll swap those inputs for you. 81 00:03:53,200 --> 00:03:57,633 Now in this case, we do want the dirt bike on top and we can see that 82 00:03:57,700 --> 00:03:59,366 if we break this, 83 00:03:59,433 --> 00:04:02,600 if we do that again, the default is for the media 84 00:04:02,600 --> 00:04:06,300 that you're dragging into the output of the chain of commands. 85 00:04:06,500 --> 00:04:10,400 It will be brought in as a foreground layers. 86 00:04:10,400 --> 00:04:12,866 It's going to be put on top of the other piece of media. 87 00:04:12,866 --> 00:04:15,000 Now, what if we want to stack three clips on top of each other? 88 00:04:15,000 --> 00:04:17,133 Well, we can use the exact same method. 89 00:04:17,133 --> 00:04:20,133 Let's bring a different piece of media in here. 90 00:04:20,333 --> 00:04:22,633 Let's grab that and let's open up the keyframes window. 91 00:04:22,633 --> 00:04:25,466 Let's just see where this new piece of media sits in space. 92 00:04:25,466 --> 00:04:28,766 Let's bring it underneath here, where our timeline 93 00:04:28,766 --> 00:04:31,866 is, where the in and out points are, so we can actually preview it. 94 00:04:32,100 --> 00:04:35,566 And let's bring this up into our viewer one and we can see. 95 00:04:35,566 --> 00:04:36,066 Okay, cool. 96 00:04:36,066 --> 00:04:40,000 We got a cooler clip over here. Now, 97 00:04:40,066 --> 00:04:40,866 let's say I want 98 00:04:40,866 --> 00:04:43,866 to put this clip on top of everything else. 99 00:04:44,100 --> 00:04:45,933 Well, what I can do is now 100 00:04:45,933 --> 00:04:49,633 take the output over here, bring it over the output of the other merge, 101 00:04:49,733 --> 00:04:53,233 and it's going to merge it over top of the other clips 102 00:04:53,333 --> 00:04:56,166 now, because this clip over here, if we zoom out, 103 00:04:56,166 --> 00:04:59,933 we can see that this clip has a resolution of 1920 by 1080. 104 00:05:00,000 --> 00:05:02,400 If we zoom out of this preview over here, we can see the top right 105 00:05:02,400 --> 00:05:07,566 that this is a 4K UHD HD composition, whereas this clip over here is 1080. 106 00:05:07,566 --> 00:05:11,500 So as soon as we merge this new clip over top of everything else, 107 00:05:11,566 --> 00:05:14,600 it doesn't fill the frame because it is substantially smaller. 108 00:05:14,600 --> 00:05:17,833 It's only 1080 versus the 3840 over here. 109 00:05:17,933 --> 00:05:20,266 So now I'm going to rename this dirt bike clip over here. 110 00:05:20,266 --> 00:05:25,600 Let's call this dirt by close up. 111 00:05:25,666 --> 00:05:26,133 So now what we 112 00:05:26,133 --> 00:05:29,200 have is the underwater clip with another dirt bike 113 00:05:29,200 --> 00:05:32,800 clip over top of it, and then another dirt bye clip over top of that. 114 00:05:32,900 --> 00:05:35,700 Now, this doesn't really make much sense, 115 00:05:35,700 --> 00:05:38,700 obviously, because we can't even see the same underwater clip. 116 00:05:38,800 --> 00:05:42,366 And by the way, if your nodes are not snapping to the grid 117 00:05:42,366 --> 00:05:46,133 like this, what you can do is just right click in here and select arrange 118 00:05:46,133 --> 00:05:50,200 tools to grid once that's selected and things will be snappy like this. 119 00:05:50,266 --> 00:05:52,200 I personally like to work in this flow. 120 00:05:52,200 --> 00:05:54,266 Okay, so we have all the clips stacked on top of each other. 121 00:05:54,266 --> 00:05:57,033 That's cool, but I'd like to see everything in one place. 122 00:05:57,033 --> 00:05:58,600 So why don't we take the two dirt bike clips, 123 00:05:58,600 --> 00:06:00,666 make them smaller, and then just move them around 124 00:06:00,666 --> 00:06:02,966 in our frame so we can see everything at once? 125 00:06:02,966 --> 00:06:03,566 So I'm going to be showing 126 00:06:03,566 --> 00:06:05,700 you guys two different ways that we can now play 127 00:06:05,700 --> 00:06:09,500 with the position and scale of both of these dirt bike clips. 128 00:06:09,600 --> 00:06:12,133 The first way is to add a transform note. 129 00:06:12,133 --> 00:06:15,566 So why don't we select this dirt bike, close up clip, select 130 00:06:15,566 --> 00:06:18,966 the transform node, and it will add it after that dirt bike node. 131 00:06:19,033 --> 00:06:20,333 Now, with the transform node 132 00:06:20,333 --> 00:06:22,800 selected, we can go into the inspector and make changes here, 133 00:06:22,800 --> 00:06:25,500 or we can make changes within our viewer over here. 134 00:06:25,500 --> 00:06:28,433 So let's take this let's move it to the top right. 135 00:06:28,433 --> 00:06:29,633 Just like that. 136 00:06:29,633 --> 00:06:34,500 And now why don't we copy this transform node command, see, paste it over here, 137 00:06:34,733 --> 00:06:40,000 hold shift and drag it over here so that it's added to this connection here. 138 00:06:40,100 --> 00:06:41,866 Now, basically what we've done is 139 00:06:41,866 --> 00:06:45,533 we've applied this same transform to this other image. 140 00:06:45,600 --> 00:06:49,500 Now, the reason that other image, the reason that this dirt bike clip 141 00:06:49,500 --> 00:06:54,266 isn't exactly behind this clip is because we've applied the same 142 00:06:54,266 --> 00:06:58,300 transform information to two different clips, a 1080 clip and a 4K clip. 143 00:06:58,366 --> 00:07:01,366 So obviously, they're not going to line up because of that. 144 00:07:01,600 --> 00:07:06,166 But let's just move this 4K clip over here and let's reposition this even more. 145 00:07:06,166 --> 00:07:10,733 So with this transform node selector, Why don't we change the size? 146 00:07:10,800 --> 00:07:11,233 So I'm going to 147 00:07:11,233 --> 00:07:14,233 move this into place wherever I want to here. 148 00:07:14,366 --> 00:07:16,166 And now we can see that both of these dirt bike 149 00:07:16,166 --> 00:07:19,866 clips are sitting on top of the underwater clip over here. 150 00:07:19,933 --> 00:07:23,500 And just by looking at the nodes, we can see that each one of these dirt 151 00:07:23,500 --> 00:07:25,800 bike clips has a transform node attached to it 152 00:07:25,800 --> 00:07:29,133 so we can know that some kind of transformation is being done 153 00:07:29,133 --> 00:07:32,833 to either the scale rotation or position of each one of these, 154 00:07:33,000 --> 00:07:36,866 and then they are being merged overtop of this original Sam underwater clip 155 00:07:37,100 --> 00:07:40,300 and then everything is being funneled out to the media, out node, 156 00:07:40,500 --> 00:07:42,966 which will then be reflected in the edit tab. 157 00:07:42,966 --> 00:07:47,466 So if we open up the edit tab, we can see these same changes being made in here. 158 00:07:47,700 --> 00:07:49,666 Now, if we go back into Fusion, 159 00:07:49,666 --> 00:07:51,000 I want to show you guys a different way that we can 160 00:07:51,000 --> 00:07:54,700 make these same positions, scale rotation changes to these dirt bike clips 161 00:07:54,900 --> 00:07:58,566 without having to use transform nodes, and that is with the merge nodes. 162 00:07:58,566 --> 00:08:02,500 So with both of those transform nodes selected, I'm just going to delete them. 163 00:08:02,566 --> 00:08:04,300 And now we're back to where we started. 164 00:08:04,300 --> 00:08:07,666 So like I said before, a merge node really only has one purpose 165 00:08:07,666 --> 00:08:11,200 and that's to merge one piece of media onto another piece of media. 166 00:08:11,300 --> 00:08:15,000 But if we select a merge node and we go into the inspector, 167 00:08:15,200 --> 00:08:18,666 we can see that we are able to control certain properties 168 00:08:18,666 --> 00:08:21,666 similar to in the transform node. 169 00:08:21,766 --> 00:08:25,366 We're also able to change things like Blend, which is the opacity. 170 00:08:25,533 --> 00:08:29,433 We're also able to change the apply mode so we can change it to like lighten 171 00:08:29,500 --> 00:08:32,500 or multiply or overlay. 172 00:08:32,666 --> 00:08:35,400 Those are just some apply modes that I would use in certain situations. 173 00:08:35,400 --> 00:08:36,966 So it's important for us to know 174 00:08:36,966 --> 00:08:40,766 that we can make these types of changes within the merge nodes as well. 175 00:08:40,833 --> 00:08:44,866 So that's one thing that is kind of hidden in a sense 176 00:08:44,866 --> 00:08:48,866 when you look at a node tree here, because if I made position or scale 177 00:08:48,866 --> 00:08:53,433 changes within one of these merge nodes just by looking at the node tree, 178 00:08:53,600 --> 00:08:56,433 I wouldn't really know that those changes have been made. 179 00:08:56,433 --> 00:08:59,100 I'd have to click into it and then I can see 180 00:08:59,100 --> 00:09:01,000 if those changes have been made in the inspector. 181 00:09:01,000 --> 00:09:03,533 So that's one really important thing to understand about merge nodes 182 00:09:03,533 --> 00:09:08,300 is that we also have the ability to change things like size angle. 183 00:09:08,300 --> 00:09:11,666 We can flip it on its axis here as well. 184 00:09:11,733 --> 00:09:13,600 We can change the apply mode 185 00:09:13,600 --> 00:09:17,800 and also the blend, which is something that will be using a lot of later on. 186 00:09:17,866 --> 00:09:21,900 So these are all options that can be found within the merge node. 187 00:09:21,900 --> 00:09:22,833 So you may be asking yourself 188 00:09:22,833 --> 00:09:24,400 why would you choose to make any kind 189 00:09:24,400 --> 00:09:28,500 of position, scale or rotation changes within the merge node instead of 190 00:09:28,500 --> 00:09:31,500 just adding a new transform node and making those changes in there? 191 00:09:31,766 --> 00:09:34,200 Well, the first reason is it can be more convenient. 192 00:09:34,200 --> 00:09:36,300 You don't have to add a whole another node 193 00:09:36,300 --> 00:09:40,466 to this chain of commands in order to make a transform change. 194 00:09:40,666 --> 00:09:42,133 It's just within the merge node. 195 00:09:42,133 --> 00:09:42,966 And if you think about it, 196 00:09:42,966 --> 00:09:47,200 what we're doing here in the inspector for the merge node is we are changing 197 00:09:47,200 --> 00:09:51,300 the way that this clip is being merged with everything else. 198 00:09:51,366 --> 00:09:54,966 So these parameters that we're able to change here, they do make sense 199 00:09:54,966 --> 00:09:59,100 because they allow us to change the way that things are being merged 200 00:09:59,100 --> 00:10:02,566 and the merge node really controls how things are being merged, 201 00:10:02,666 --> 00:10:05,866 not just whether it's on top or on the bottom, but also the position 202 00:10:05,866 --> 00:10:09,400 of how it's being merged, the size, the blend, all of that. 203 00:10:09,466 --> 00:10:11,266 So it can actually be a little bit more convenient 204 00:10:11,266 --> 00:10:14,166 to make those changes within the merge node instead of adding a new transform 205 00:10:14,166 --> 00:10:14,400 node. 206 00:10:14,400 --> 00:10:17,933 But what we also need to understand is that the merge node is actually going 207 00:10:17,966 --> 00:10:23,433 to transform our media in clip differently than the transform node would. 208 00:10:23,500 --> 00:10:25,800 So why don't we take the transform node? 209 00:10:25,800 --> 00:10:30,100 We'll add it over here to the chain of commands and let's do something. 210 00:10:30,100 --> 00:10:35,066 Let's just on the transform node, let's just move our clip over here to the right 211 00:10:35,133 --> 00:10:36,233 now with our 212 00:10:36,233 --> 00:10:40,233 Transform node selected, let's flip our image on the axis 213 00:10:40,233 --> 00:10:44,233 and let's see what happens so we could see when we flip the image on its axis. 214 00:10:44,233 --> 00:10:45,866 This is how it's behaving. 215 00:10:45,866 --> 00:10:49,200 It's flipping on its axis within this box right here. 216 00:10:49,266 --> 00:10:51,533 Now, what if we did the same thing on the merge node? 217 00:10:51,533 --> 00:10:55,300 So with the merge node selected, let's flip it on its axis here 218 00:10:55,500 --> 00:11:00,566 and we can see that it's no longer applying that flip to just this box here, 219 00:11:00,633 --> 00:11:04,400 but it's really analyzing the entire frame here and flipping 220 00:11:04,400 --> 00:11:08,500 whatever information is in the frame on the center axis right there 221 00:11:08,533 --> 00:11:12,666 so we can see how the merge node would actually affect our image 222 00:11:12,666 --> 00:11:14,933 differently than the just the transform node. 223 00:11:14,933 --> 00:11:17,866 Now, of course we can get the same result if we wanted to 224 00:11:17,866 --> 00:11:21,333 by playing around with more of these parameters here in the merge node. 225 00:11:21,400 --> 00:11:23,100 But it's important just to understand 226 00:11:23,100 --> 00:11:25,966 how both of these can affect your image differently. 227 00:11:25,966 --> 00:11:29,566 So depending on the situation, sometimes you'll want to use a transform node, 228 00:11:29,566 --> 00:11:31,266 sometimes you'll want to use emerge. 229 00:11:31,266 --> 00:11:34,200 But in most situations it doesn't really matter. 230 00:11:34,200 --> 00:11:36,500 A lot of the time it's just personal preference. 231 00:11:36,500 --> 00:11:39,300 So whatever works in your workflow 232 00:11:39,300 --> 00:11:41,766 and really there is no right or wrong answer. 233 00:11:41,766 --> 00:11:43,400 That's the beauty of using fusion. 234 00:11:43,400 --> 00:11:46,033 There's lots of different ways that you can achieve the same effect. 235 00:11:46,033 --> 00:11:49,500 A lot of the time it just comes down to your personal preference. 236 00:11:49,566 --> 00:11:51,866 Throughout this module, you'll personally see how 237 00:11:51,866 --> 00:11:54,866 I use transform and merge nodes in my own workflow. 238 00:11:55,000 --> 00:11:56,600 Now the last thing I want to bring to your attention 239 00:11:56,600 --> 00:12:00,500 is that the merge node also has a mask input over here. 240 00:12:00,600 --> 00:12:03,766 Now you might be wondering why would emerge have a mask input? 241 00:12:03,766 --> 00:12:07,200 Well, with that mask input we are able to tell DaVinci 242 00:12:07,433 --> 00:12:11,633 what part of this chain of commands that's connected to this merge 243 00:12:11,800 --> 00:12:15,900 gets merged with everything else so we can use that mask to define 244 00:12:15,900 --> 00:12:18,900 what area we want, merged with everything else. 245 00:12:19,000 --> 00:12:21,533 So let's grab a rectangle mask, throw it in here 246 00:12:21,533 --> 00:12:24,866 and let's apply it to the merge here and see what happens. 247 00:12:24,933 --> 00:12:27,900 So we could see this is the rectangle mask. 248 00:12:27,900 --> 00:12:29,400 And now let's just delete this 249 00:12:29,400 --> 00:12:33,400 transform layer just to make things a little less complicated 250 00:12:33,500 --> 00:12:36,500 and let's disconnect this rectangle 251 00:12:36,666 --> 00:12:37,300 mask. 252 00:12:37,300 --> 00:12:39,800 So let's take a look at this rectangle mask. 253 00:12:39,800 --> 00:12:42,500 Let's make it even smaller here 254 00:12:42,500 --> 00:12:44,966 and let's make it like that size. 255 00:12:44,966 --> 00:12:48,500 So now if I connect this rectangle mask to the merge, we can see 256 00:12:48,700 --> 00:12:50,700 that we are only merging this space 257 00:12:50,700 --> 00:12:54,466 within this rectangle mask that I've created for the merge. 258 00:12:54,566 --> 00:12:59,900 So this is important to understand because this means we don't have to create 259 00:12:59,900 --> 00:13:04,700 a mask for, let's say, the actual media itself over here. 260 00:13:04,700 --> 00:13:08,666 So I don't have to do this to achieve the same effect. 261 00:13:08,733 --> 00:13:12,000 What I can do is apply 262 00:13:12,000 --> 00:13:15,200 the mask to the actual merge itself 263 00:13:15,300 --> 00:13:19,133 and you'll see later on throughout this course how this can be beneficial 264 00:13:19,366 --> 00:13:23,033 because up here in the chain of commands, you might have a lot of different things 265 00:13:23,033 --> 00:13:27,200 going on, like you might have a blur, a brightness node 266 00:13:27,300 --> 00:13:32,133 and just like a bunch of other things happening over here and applying a mask 267 00:13:32,200 --> 00:13:36,533 up here to your original media can affect things differently 268 00:13:36,533 --> 00:13:41,100 than it would when you are applying it to the merge node. 269 00:13:41,100 --> 00:13:44,100 After all of this is happening over here. 270 00:13:44,266 --> 00:13:47,033 So this is something that I find myself doing a bunch and it's 271 00:13:47,033 --> 00:13:50,433 really important for you to know that you can apply a mask to emerge. 272 00:13:50,433 --> 00:13:53,800 It doesn't have to be to the original media or to all of these effects. 273 00:13:54,000 --> 00:13:58,200 You can just apply it to the merge itself and it's basically kind of making a mask 274 00:13:58,200 --> 00:14:02,033 around everything that's happening over here by just limiting 275 00:14:02,133 --> 00:14:06,966 what area we want all of this to be merged into on top of everything else. 276 00:14:07,033 --> 00:14:10,533 So those are some important things to understand about merge nodes. 277 00:14:10,566 --> 00:14:15,266 What I recommend you do is open up fusion right now, throw in some media in there, 278 00:14:15,266 --> 00:14:18,266 play around with merge nodes, play around with the blend mode, 279 00:14:18,300 --> 00:14:21,300 the apply mode, get familiar with how merge nodes work 280 00:14:21,300 --> 00:14:22,900 because you're going to be using them a lot. 281 00:14:22,900 --> 00:14:24,833 But that's it for this video. I hope you guys enjoyed it. 282 00:14:24,833 --> 00:14:26,000 I'll catch you in the next one. 26417

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