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These are the user uploaded subtitles that are being translated: 1 00:00:04,166 --> 00:00:05,250 Hi, my name is Matt. 2 00:00:05,250 --> 00:00:06,708 And today we'll talk about basic 3 00:00:06,708 --> 00:00:09,708 compositing on the fusion page within Da Vinci Resolve. 4 00:00:09,958 --> 00:00:10,958 This video builds 5 00:00:10,958 --> 00:00:13,958 on what you've already learned in the introduction of fusion video. 6 00:00:14,125 --> 00:00:15,000 So if you haven't watched 7 00:00:15,000 --> 00:00:18,041 that one, I'd recommend starting there and then coming back to this one. 8 00:00:18,250 --> 00:00:21,083 The most basic goal of compositing is to combine 9 00:00:21,083 --> 00:00:24,500 multiple images together to create a final result. 10 00:00:24,625 --> 00:00:27,833 For this first example, we're going to do a split screen composite 11 00:00:28,041 --> 00:00:31,041 where we'll combine the performance of a foreground actor 12 00:00:31,166 --> 00:00:34,625 with the performance of a background actor from a different take. 13 00:00:34,708 --> 00:00:37,541 To do this, we'll use Fusion's tracker 14 00:00:37,541 --> 00:00:40,958 to match, move and stabilize the shots. 15 00:00:41,041 --> 00:00:45,208 We'll use the Polygon tool to draw a mask around our actor, 16 00:00:45,291 --> 00:00:48,000 and we'll use the transform tool to do some fine tune 17 00:00:48,000 --> 00:00:50,083 alignments to those elements. 18 00:00:50,083 --> 00:00:52,958 So let's take a look at our footage 19 00:00:53,000 --> 00:00:53,875 so we can see two 20 00:00:53,875 --> 00:00:57,666 elements here stacked on video one and video two. 21 00:00:57,750 --> 00:01:00,750 And I'm going to go ahead and define a playback region 22 00:01:00,750 --> 00:01:05,208 by hitting AI at the beginning and then O at the end. 23 00:01:05,291 --> 00:01:08,041 And then I'm going to do alt 24 00:01:08,041 --> 00:01:10,708 forward slash to loop my playback, 25 00:01:10,708 --> 00:01:15,416 which is basically the same thing as just hitting play here. 26 00:01:15,500 --> 00:01:17,708 So the first thing you want to do when you're looking at footage 27 00:01:17,708 --> 00:01:20,333 is really analyze what's going on with all the elements 28 00:01:20,333 --> 00:01:22,958 to plan out what you're going to do on the composite. 29 00:01:22,958 --> 00:01:27,208 So for this first element, I can see a take. 30 00:01:27,208 --> 00:01:30,291 One has the performance of the background 31 00:01:30,291 --> 00:01:33,291 character in the passenger seat that we really want. 32 00:01:33,416 --> 00:01:39,791 So if I go and disable that element by selecting it in the timeline and pressing D, 33 00:01:39,875 --> 00:01:41,250 we can now view take two, 34 00:01:41,250 --> 00:01:45,250 which has the performance for the foreground character that we want. 35 00:01:45,291 --> 00:01:49,291 So now we understand what each of the elements are for. 36 00:01:49,375 --> 00:01:52,041 I would say the other thing I notice about these shots 37 00:01:52,041 --> 00:01:54,083 is that there's a bit of camera motion. 38 00:01:54,083 --> 00:01:58,291 So in this shot the camera tilts down slightly and in take one. 39 00:01:58,291 --> 00:02:02,291 If I re-enable that, the camera pans slightly. 40 00:02:02,375 --> 00:02:05,541 And so that tells me that we'll need to stabilize the shot 41 00:02:05,666 --> 00:02:09,541 and match, move them together to get the final result we're looking for. 42 00:02:09,625 --> 00:02:10,666 In addition to that, 43 00:02:10,666 --> 00:02:15,125 I know I'm going to need to draw a polygon around one of our characters. 44 00:02:15,208 --> 00:02:19,541 So if I go ahead and just drop into the annotation tool here on the other page, 45 00:02:19,625 --> 00:02:22,625 I'll probably end up drawing my polygon 46 00:02:22,708 --> 00:02:26,250 somewhere around here to separate 47 00:02:26,333 --> 00:02:29,125 our background 48 00:02:29,125 --> 00:02:32,333 character in the passenger seat from the foreground character. 49 00:02:32,416 --> 00:02:34,916 So now that we've roughly planned this out, let's dive 50 00:02:34,916 --> 00:02:38,166 into fusion and get started on the shot. 51 00:02:38,250 --> 00:02:40,208 So to do that, 52 00:02:40,208 --> 00:02:43,750 I'm going to go ahead and select both of these elements on the edit page 53 00:02:43,791 --> 00:02:49,208 and then right click one of them and select new fusion clip. 54 00:02:49,250 --> 00:02:53,125 And what that'll do is it'll combine both of those clips into your fusion 55 00:02:53,125 --> 00:02:58,250 composition and set that up for the work you're about to do. 56 00:02:58,333 --> 00:02:59,250 So I select that. 57 00:02:59,250 --> 00:03:02,250 And now in the timeline I see Fusion clip two, 58 00:03:02,333 --> 00:03:06,958 and that has also added a fusion clip to into my media pool. 59 00:03:07,041 --> 00:03:10,500 So now if we go to the fusion page, 60 00:03:10,583 --> 00:03:15,291 I can see I've got two media in elements and merge and a media out. 61 00:03:15,291 --> 00:03:20,750 So Resolve has done some of the work for me to set up this composition. 62 00:03:20,833 --> 00:03:22,916 So to just clean up my workspace a little bit. 63 00:03:22,916 --> 00:03:27,666 I'm going to go ahead and select this button here to just single the viewer two. 64 00:03:27,666 --> 00:03:31,500 So we're looking at a larger image. 65 00:03:31,583 --> 00:03:32,541 Next thing I'll do 66 00:03:32,541 --> 00:03:35,708 is I'll look at each of the media ends and determine 67 00:03:35,708 --> 00:03:39,458 which element is which and just do a bit of organization. 68 00:03:39,541 --> 00:03:42,875 So I'll select media in one and I press two to load it 69 00:03:42,875 --> 00:03:46,833 into the viewer, and then I'll play that shot back. 70 00:03:46,916 --> 00:03:50,291 So that shot is the performance we want from the driver. 71 00:03:50,375 --> 00:03:53,333 So I'll go ahead and stop playback and I'm going to rename 72 00:03:53,333 --> 00:03:56,666 this media in one node to Driver. 73 00:03:56,750 --> 00:03:59,750 And I do that by going to the inspector panel. 74 00:03:59,750 --> 00:04:00,083 Right? 75 00:04:00,083 --> 00:04:07,500 Clicking on media in one and selecting rename. 76 00:04:07,583 --> 00:04:08,666 So now 77 00:04:08,666 --> 00:04:11,541 name that no driver so it's easier to keep track of. 78 00:04:11,541 --> 00:04:14,291 Let's view media in two by selecting it 79 00:04:14,291 --> 00:04:17,500 pressing two to load it into the viewer playing it back. 80 00:04:17,583 --> 00:04:21,791 That's our passenger element, so I'll go ahead and rename that. 81 00:04:21,875 --> 00:04:24,583 But instead of right clicking in the inspector tool, 82 00:04:24,583 --> 00:04:28,791 I'll select median two and I'll do a function two. 83 00:04:28,875 --> 00:04:36,625 That's the shortcut key to bring up your rename for that node. 84 00:04:36,708 --> 00:04:38,458 Okay, 85 00:04:38,458 --> 00:04:42,041 now that I have that setup, I'm going to do a little bit organization of my nodes. 86 00:04:42,083 --> 00:04:47,166 I generally like my passenger or my my foreground nodes to be 87 00:04:47,250 --> 00:04:50,833 coming in from the top and my background node to be organized 88 00:04:50,833 --> 00:04:55,625 furthest to the left of the main flow of this tree. 89 00:04:55,708 --> 00:04:58,708 So now that we've set up our shot, we're ready to begin 90 00:04:58,708 --> 00:05:01,708 work and I'm going to go ahead and start with the passenger element. 91 00:05:01,916 --> 00:05:04,708 So I'll select that node, play it back. 92 00:05:04,708 --> 00:05:08,166 So the first thing I want to do is 93 00:05:08,250 --> 00:05:11,833 stabilize this camera motion to just get rid of it. 94 00:05:11,916 --> 00:05:14,750 So I'll go to the first frame here 95 00:05:14,750 --> 00:05:19,708 and I'm going to load a tracker node and I find that in the effects library 96 00:05:19,708 --> 00:05:23,041 so I can show that panel by clicking here 97 00:05:23,125 --> 00:05:25,833 and then I'll twist down the tools menu 98 00:05:25,833 --> 00:05:32,833 and go to the Transform submenu or sorry, the tracking submenu. 99 00:05:32,916 --> 00:05:33,666 And that's where I can see 100 00:05:33,666 --> 00:05:37,500 the camera tracker planner, tracker and Fusion's regular tracker. 101 00:05:37,500 --> 00:05:38,750 The fusion tracker 102 00:05:38,750 --> 00:05:42,875 is kind of a workhorse of fusion, so we're going to use that here. 103 00:05:42,875 --> 00:05:46,541 It's it's very useful in a variety of situations. 104 00:05:46,625 --> 00:05:52,083 So I've dragged that on the pipe that's connecting passenger to merge one 105 00:05:52,166 --> 00:05:55,958 and I'm going to go ahead and hide the effects library for now. 106 00:05:56,041 --> 00:05:57,875 So I want to view this tracker. 107 00:05:57,875 --> 00:06:02,833 So I'm going to select that node and press two to load it into the viewer. 108 00:06:02,916 --> 00:06:07,083 And what I see right away is that I already have this widget 109 00:06:07,083 --> 00:06:09,208 that is in the UI. 110 00:06:09,208 --> 00:06:12,750 So let's go and zoom in a little bit closer and take a look at it. 111 00:06:12,833 --> 00:06:17,125 So this tracker point is made up of two boxes. 112 00:06:17,125 --> 00:06:20,500 We have an inner box here and that box defines 113 00:06:20,583 --> 00:06:24,708 the pattern that the tracker is going to try to find. 114 00:06:24,791 --> 00:06:27,958 And the outer box is the search region 115 00:06:28,083 --> 00:06:31,291 where the tracker will try to find that pattern. 116 00:06:31,375 --> 00:06:35,208 So you can resize either of these boxes by grabbing a corner 117 00:06:35,291 --> 00:06:41,291 or grabbing an edge and adjusting to the size that you want 118 00:06:41,375 --> 00:06:44,875 to move this point, you select this upper left hand corner of the inner 119 00:06:44,875 --> 00:06:49,458 box and you can drag it over a region you want to track. 120 00:06:49,541 --> 00:06:52,833 So what we want to do is we want to track the motion of the car. 121 00:06:52,916 --> 00:06:56,708 Now I'm going to hit command F to go to full screen 122 00:06:56,791 --> 00:06:59,125 and let me play this back real quick. 123 00:06:59,125 --> 00:07:01,541 So what we see here is 124 00:07:01,541 --> 00:07:03,583 the car is moving because of the camera, 125 00:07:03,583 --> 00:07:06,583 but there's also some natural motion within the scene. 126 00:07:06,791 --> 00:07:09,750 This passenger is moving the trees in the background 127 00:07:09,750 --> 00:07:13,041 are moving and even the seatbelt is moving a bit. 128 00:07:13,125 --> 00:07:15,750 We don't want to track any of those regions 129 00:07:15,750 --> 00:07:19,916 because they're not actually being caused by the camera motion. 130 00:07:19,916 --> 00:07:20,958 What we want to track 131 00:07:20,958 --> 00:07:25,916 is the static portions of the scene that show how the camera is moving. 132 00:07:26,000 --> 00:07:29,500 So in this case, that's going to be high contrast parts of the car 133 00:07:29,500 --> 00:07:31,250 like this lock here. 134 00:07:31,250 --> 00:07:34,541 So I'll go ahead and jump to the first frame 135 00:07:34,625 --> 00:07:36,583 and move my tracker down to a 136 00:07:36,583 --> 00:07:41,083 high contrast area like you can see here. 137 00:07:41,166 --> 00:07:43,833 So you want to choose a high contrast pattern like this 138 00:07:43,833 --> 00:07:49,625 because that gives the tracker a more solid pattern to to lock on onto. 139 00:07:49,708 --> 00:07:53,291 If there wasn't much contrast, you may get false tracks or your tracker 140 00:07:53,291 --> 00:07:57,208 floating off the point that you really want to track. 141 00:07:57,291 --> 00:08:00,583 So now that we have that setup, we could track this shot. 142 00:08:00,833 --> 00:08:04,458 But if you only have one tracker, what happens is the tracker 143 00:08:04,458 --> 00:08:08,125 will just be able to solve for any translation movement. 144 00:08:08,333 --> 00:08:13,250 It won't be able to solve for any rotation or scale changes. 145 00:08:13,333 --> 00:08:15,500 So to track for scale 146 00:08:15,500 --> 00:08:18,750 and rotation, you'll need a minimum of three trackers. 147 00:08:18,833 --> 00:08:21,541 So I'll go head back to full screen and I'm going to add 148 00:08:21,541 --> 00:08:29,083 two additional trackers by selecting the add button in the inspector. 149 00:08:29,166 --> 00:08:32,166 So now I have a tracker two and a tracker three, 150 00:08:32,166 --> 00:08:35,833 and I need to find additional high contrast points to track 151 00:08:35,916 --> 00:08:39,375 ideally that are fairly far away from the first tracker. 152 00:08:39,458 --> 00:08:44,083 That way you get a more extreme change for the solve. 153 00:08:44,166 --> 00:08:45,958 So I'll go ahead and choose 154 00:08:45,958 --> 00:08:50,791 this area of the seatbelt 155 00:08:50,875 --> 00:08:53,750 and think I'll choose this 156 00:08:53,750 --> 00:09:01,791 area of the shadow 157 00:09:01,875 --> 00:09:03,083 and I'm going to go and play back 158 00:09:03,083 --> 00:09:06,458 before I track just to make sure I'm not tracking anything like this. 159 00:09:06,458 --> 00:09:07,916 Seatbelts moving on its own 160 00:09:07,916 --> 00:09:11,708 and I'm not tracking that region, so it looks like I'm good. 161 00:09:11,791 --> 00:09:14,791 So I'll jump back to the first frame 162 00:09:14,791 --> 00:09:18,458 and I will select the track forward button. 163 00:09:18,500 --> 00:09:19,750 So the track forward button 164 00:09:19,750 --> 00:09:23,625 will track forward from the first frame no matter where you are. 165 00:09:23,708 --> 00:09:24,291 The button 166 00:09:24,291 --> 00:09:27,291 next to it is the track forward from current time, 167 00:09:27,375 --> 00:09:30,291 and that would be useful if you were tracking from a part 168 00:09:30,291 --> 00:09:32,125 in the middle of the clip. 169 00:09:32,125 --> 00:09:34,250 So in this case, we're starting for the first frame, 170 00:09:34,250 --> 00:09:38,500 so I'm going to go ahead and choose track forward. 171 00:09:38,541 --> 00:09:41,125 Okay, Track is done. 172 00:09:41,125 --> 00:09:44,833 And now you can see if we playback these tracked points track 173 00:09:44,833 --> 00:09:49,791 nicely with the high contrast areas they were supposed to be attached to. 174 00:09:49,875 --> 00:09:51,625 The camera motion is still there. 175 00:09:51,625 --> 00:09:55,541 So to remove that, we need to go to the tracker 176 00:09:55,541 --> 00:09:59,416 and the inspector and from here 177 00:09:59,416 --> 00:10:02,416 we click on the operation 178 00:10:02,541 --> 00:10:08,333 tab where we can apply an operation based off those trackers. 179 00:10:08,416 --> 00:10:12,666 So I'm going to go ahead and drop that down and I want to select Match Move. 180 00:10:12,750 --> 00:10:17,875 And then within Match move, we have various merge opera operations. 181 00:10:17,958 --> 00:10:19,083 Background only 182 00:10:19,083 --> 00:10:22,083 will stabilize the background input. 183 00:10:22,166 --> 00:10:26,875 So foreground over background will actually do a merge operation 184 00:10:27,083 --> 00:10:30,791 with the foreground over the background, adjusting the foreground 185 00:10:30,833 --> 00:10:34,458 motion based off of the tracker that we've already done. 186 00:10:34,541 --> 00:10:37,541 We'll show that a little bit later in this video. 187 00:10:37,791 --> 00:10:41,416 So I'm going to go in select background and then let's play back 188 00:10:41,416 --> 00:10:44,416 to see our result. 189 00:10:44,458 --> 00:10:46,708 So now looks like the car is very steady. 190 00:10:46,708 --> 00:10:50,958 It's not moving anywhere, which is exactly what we're looking for. 191 00:10:51,041 --> 00:10:55,083 The next thing we want to do to prepare this element to be composite 192 00:10:55,083 --> 00:11:00,000 over the top of the driver element is we want to cut out our background 193 00:11:00,000 --> 00:11:01,083 character here. 194 00:11:01,083 --> 00:11:04,500 So what I'm going to do is create a polygon tool, which will allow me 195 00:11:04,500 --> 00:11:09,041 to draw around the region I want to create a map for. 196 00:11:09,125 --> 00:11:12,500 So I'm going to go to the effects library 197 00:11:12,583 --> 00:11:15,208 and I'm going to go to the mask menu. 198 00:11:15,208 --> 00:11:18,208 And here there's various forms of masks we can choose from. 199 00:11:18,375 --> 00:11:20,125 I'm going to go ahead and choose the polygon tool 200 00:11:20,125 --> 00:11:23,916 and drag it into my flow here, 201 00:11:24,000 --> 00:11:27,000 and I'm going to hide my effects library. 202 00:11:27,125 --> 00:11:31,333 So I'm going to zoom out a bit and I'm going to draw a polygon 203 00:11:31,416 --> 00:11:36,666 roughly where I decide to do it earlier. 204 00:11:36,750 --> 00:11:42,708 We'll refine this a bit more later. 205 00:11:42,791 --> 00:11:45,791 And what I'm doing here when I'm clicking 206 00:11:45,875 --> 00:11:48,250 to lay down a point, I am holding that click 207 00:11:48,250 --> 00:11:51,958 and I'm dragging it to actually create a nice curve. 208 00:11:52,041 --> 00:11:56,791 So if I just click and release, I'll create a very sharp angle. 209 00:11:56,875 --> 00:12:03,333 So I generally tend to click and drag to always create smooth edges. 210 00:12:03,416 --> 00:12:04,916 So now that I have that, I'm going 211 00:12:04,916 --> 00:12:08,833 to actually load this polygon into the viewer so I can see how it looks. 212 00:12:08,916 --> 00:12:12,500 And instead of pressing the keyboard to do that, I'm going to go ahead 213 00:12:12,500 --> 00:12:16,500 and grab this node and drag it into the viewer and release 214 00:12:16,583 --> 00:12:19,583 and that'll load that node into the viewer. 215 00:12:19,625 --> 00:12:22,458 So I can see this is where I've defined the Matt. 216 00:12:22,458 --> 00:12:25,166 So White is going to define the region that I want to keep, 217 00:12:25,166 --> 00:12:29,375 and black is defining the region that is going to be removed. 218 00:12:29,458 --> 00:12:34,500 So the last thing I'm going to do is add a little bit of edge softness to this mat. 219 00:12:34,583 --> 00:12:37,250 So I'm just going to drag this a bit. 220 00:12:37,250 --> 00:12:40,500 And now I've got a nice soft edge here 221 00:12:40,583 --> 00:12:45,750 and that's going to help the transition from one of the elements to the other. 222 00:12:45,833 --> 00:12:48,458 So I command have to go back to full screen 223 00:12:48,458 --> 00:12:55,208 and let's view our tracker node 224 00:12:55,291 --> 00:12:58,375 and to actually cut out this character, 225 00:12:58,583 --> 00:13:04,125 I need to connect this polygon to the passenger media in Node. 226 00:13:04,375 --> 00:13:07,458 So to do that, I'm going to go ahead and drag the output of the polygon 227 00:13:07,666 --> 00:13:12,125 and attach it to the mask input of the passenger. 228 00:13:12,208 --> 00:13:14,916 So now we can see we've 229 00:13:14,916 --> 00:13:18,250 isolated that part of the shot. 230 00:13:18,291 --> 00:13:20,958 If we play that back, 231 00:13:20,958 --> 00:13:23,125 seems like we're getting what we want and we'll come back 232 00:13:23,125 --> 00:13:27,000 a little bit later to refine that further. 233 00:13:27,083 --> 00:13:30,500 So now that we have our background character 234 00:13:30,583 --> 00:13:34,041 prepared, we can go ahead and work on our driver. 235 00:13:34,125 --> 00:13:36,583 So to do that, I'm going to go ahead and select my driver 236 00:13:36,583 --> 00:13:42,041 node load into the viewer and watch this element down. 237 00:13:42,125 --> 00:13:42,791 So there's a bit 238 00:13:42,791 --> 00:13:45,791 of camera motion in this shot as well. 239 00:13:45,791 --> 00:13:48,750 Now I need to track that motion, but ultimately 240 00:13:48,750 --> 00:13:53,541 I want to keep this camera motion, but I want to have the other element, 241 00:13:53,541 --> 00:13:57,000 the passenger match, this camera movement. 242 00:13:57,083 --> 00:14:01,750 We'll go to our effects library and go back to our tracking 243 00:14:01,791 --> 00:14:05,083 bin and pull in a tracker and drop it on the flow 244 00:14:05,083 --> 00:14:11,041 between the driver and the merge. 245 00:14:11,125 --> 00:14:12,250 And I want to view that. 246 00:14:12,250 --> 00:14:16,500 So I'll select track or two and press two 247 00:14:16,583 --> 00:14:20,708 and I get my tracker automatically created here. 248 00:14:20,750 --> 00:14:25,541 I'm going to choose very similar points as I did in the first tracker. 249 00:14:25,625 --> 00:14:30,333 Let me jump to the first frame and it looks like 250 00:14:30,416 --> 00:14:34,458 I've lost a bit of light over here, so it's not so high contrast on this lock. 251 00:14:34,541 --> 00:14:39,875 So I'm going to actually track this part of the pillar instead 252 00:14:39,958 --> 00:14:40,833 and that's got a pretty 253 00:14:40,833 --> 00:14:43,833 good pattern to lock on to. 254 00:14:43,916 --> 00:14:46,083 And because I want to track rotation 255 00:14:46,083 --> 00:14:51,000 and scaling as well, I'm going to add two additional trackers 256 00:14:51,083 --> 00:14:54,916 and put them in the same rough positions as I had. 257 00:14:54,916 --> 00:15:03,416 The other. 258 00:15:03,500 --> 00:15:05,000 Okay, now that's ready to track. 259 00:15:05,000 --> 00:15:10,833 I'll go ahead and track forward from the first frame 260 00:15:10,916 --> 00:15:12,208 and that's looking good. 261 00:15:12,208 --> 00:15:18,375 All the points seem to track to the regions that 262 00:15:18,458 --> 00:15:21,666 that I wanted them to 263 00:15:21,750 --> 00:15:24,416 back to full screen. 264 00:15:24,416 --> 00:15:27,291 So to check the track that you've already done 265 00:15:27,291 --> 00:15:30,708 it is useful still to go to the operation mode 266 00:15:30,791 --> 00:15:35,041 and then we can change that to match move and then background only. 267 00:15:35,125 --> 00:15:39,083 That's this is what I used to just make sure my track is looking good. 268 00:15:39,083 --> 00:15:43,291 If my track is looking good, then this car shouldn't be moving at all. 269 00:15:43,375 --> 00:15:47,125 But as I mentioned earlier, I want to keep this camera move, 270 00:15:47,208 --> 00:15:50,791 but I want to apply this camera move to the passenger element. 271 00:15:50,875 --> 00:15:55,000 So to do that, what I can do is I'll change my merge 272 00:15:55,000 --> 00:15:59,375 operation from background only to foreground over background. 273 00:15:59,458 --> 00:16:02,875 And what that'll do is it'll take the tracking information from the driver 274 00:16:02,875 --> 00:16:06,458 element and apply it to the passenger element. 275 00:16:06,541 --> 00:16:09,208 So I'm to before I do that, I'm going to go ahead 276 00:16:09,208 --> 00:16:12,875 and connect my passenger output 277 00:16:13,041 --> 00:16:17,791 and connected to my tracker to the foreground input 278 00:16:17,875 --> 00:16:20,416 and now I can change my merge operation 279 00:16:20,416 --> 00:16:25,750 from background only to foreground over background. 280 00:16:25,791 --> 00:16:28,541 And now I've got the foreground 281 00:16:28,541 --> 00:16:31,541 composite over the background and tracked into place. 282 00:16:31,791 --> 00:16:34,583 So once I play this back 283 00:16:34,583 --> 00:16:39,083 now I've retained the camera motion of the foreground actor, 284 00:16:39,083 --> 00:16:45,250 but the background character is moving in sync. 285 00:16:45,333 --> 00:16:47,166 And just so you can see what it would look like, 286 00:16:47,166 --> 00:16:50,916 let me change this merge operation to foreground only 287 00:16:51,000 --> 00:16:53,708 and you can see that 288 00:16:53,708 --> 00:16:57,375 this passenger now has a camera motion, 289 00:16:57,541 --> 00:17:02,750 but that camera motion matches what was on the driver element. 290 00:17:02,833 --> 00:17:03,750 That can be useful. 291 00:17:03,750 --> 00:17:04,916 But in this case, we're going to go ahead 292 00:17:04,916 --> 00:17:08,125 and just handle the merge right within the tracker note itself. 293 00:17:08,208 --> 00:17:13,750 So I'll change this back to foreground over background. 294 00:17:13,833 --> 00:17:17,125 Now that I've done that, I can actually delete the merge node 295 00:17:17,208 --> 00:17:22,416 because we're actually achieving that merge within the tracker node itself. 296 00:17:22,500 --> 00:17:28,458 So delete that and reorganize things a bit. 297 00:17:28,541 --> 00:17:30,708 And then once we're this place, 298 00:17:30,708 --> 00:17:34,666 let's watch down the shot and see what kind of refinements we have to do. 299 00:17:34,750 --> 00:17:38,125 I can see that this soft edge here is maybe too soft. 300 00:17:38,125 --> 00:17:40,750 And we're also seeing a bit of 301 00:17:40,750 --> 00:17:44,375 the passenger coming through from the driver element. 302 00:17:44,458 --> 00:17:48,541 So let's adjust that a bit by adjusting our polygon. 303 00:17:48,625 --> 00:17:51,625 Now you want to make sure you adjust your polygon on the frame. 304 00:17:51,625 --> 00:17:53,916 You originally drew the polygon. 305 00:17:53,916 --> 00:17:59,291 So in this case, I can see that there is a keyframe marked on frame three. 306 00:17:59,375 --> 00:18:01,916 And I can also look in the inspector 307 00:18:01,916 --> 00:18:05,958 and I can see that there is an animation for the shape 308 00:18:06,041 --> 00:18:08,375 and if I use if I select this 309 00:18:08,375 --> 00:18:11,958 carrot, I'll navigate straight to frame three. 310 00:18:12,208 --> 00:18:15,958 Now, if I modify that polygon, it's going to change that polygon 311 00:18:15,958 --> 00:18:20,583 instead of adding a new keyframe automatically. 312 00:18:20,666 --> 00:18:23,541 So I'm going to go ahead and just zoom in and adjust this polygon 313 00:18:23,541 --> 00:18:33,375 a bit. 314 00:18:33,458 --> 00:18:33,958 Okay. 315 00:18:33,958 --> 00:18:36,000 That seems like that's looking good. 316 00:18:36,000 --> 00:18:38,750 And I'll play back 317 00:18:38,750 --> 00:18:41,666 and it looks like I'm not seeing any of the passenger 318 00:18:41,666 --> 00:18:45,750 or from the foreground element or from the driver element anymore. 319 00:18:45,833 --> 00:18:47,375 So that's looking good. 320 00:18:47,375 --> 00:18:51,833 Let me go ahead and hide this overlay by selecting the polygon. 321 00:18:51,833 --> 00:18:57,916 I play that back. 322 00:18:58,000 --> 00:19:00,916 Yeah, it looks like we're looking pretty good. 323 00:19:00,916 --> 00:19:03,791 If there were any alignment issues between 324 00:19:03,791 --> 00:19:07,500 this foreground and background element, you could refine it a little bit further. 325 00:19:07,583 --> 00:19:11,375 And actually, for example, I'll go ahead and just 326 00:19:11,458 --> 00:19:13,791 adjust this a bit 327 00:19:13,791 --> 00:19:18,541 so we can see if there's any alignment issues. 328 00:19:18,625 --> 00:19:20,458 Yeah, So you can see that 329 00:19:20,458 --> 00:19:24,416 our our door frame here is a bit higher in one element than it is 330 00:19:24,416 --> 00:19:25,500 and the other element. 331 00:19:25,500 --> 00:19:28,750 So what I'm going to go ahead and do while the shot may work 332 00:19:28,750 --> 00:19:30,416 without doing this alignment, I'm going to go out 333 00:19:30,416 --> 00:19:34,083 and do some additional refinement just to make it perfectly aligned. 334 00:19:34,166 --> 00:19:36,208 So to do that, 335 00:19:36,208 --> 00:19:38,916 I'm going to go ahead now to transform Node 336 00:19:38,916 --> 00:19:41,916 on our passenger after this tracker. 337 00:19:41,916 --> 00:19:43,541 Instead of using the effects library. 338 00:19:43,541 --> 00:19:45,791 This time, I'm going to go ahead and bring up a pop up 339 00:19:45,791 --> 00:19:49,166 that allow me to search the tools that are available in fusion. 340 00:19:49,250 --> 00:19:53,750 I do that by heading shift space and that brings up my tool selection. 341 00:19:54,000 --> 00:19:58,958 And there I can enter in transform to bring up a transform tool. 342 00:19:59,041 --> 00:20:01,875 Now when I click add, it will added directly 343 00:20:01,875 --> 00:20:07,166 after the tracker one because tracker one is selected. 344 00:20:07,250 --> 00:20:09,625 So now I've got my 345 00:20:09,625 --> 00:20:12,208 transformed it into the flow there 346 00:20:12,208 --> 00:20:15,458 and from there I can adjust it as I see fit. 347 00:20:15,541 --> 00:20:19,166 Now to do this, I'm going to go ahead and use the split 348 00:20:19,166 --> 00:20:22,583 screen viewer to make this process a little bit easier. 349 00:20:22,666 --> 00:20:26,166 So I'm going to activate the split screen viewer and what that allow me to do 350 00:20:26,166 --> 00:20:29,291 is load two nodes 351 00:20:29,291 --> 00:20:32,916 at the same time in the same viewer and wipe between them. 352 00:20:33,000 --> 00:20:36,000 So I'm going to go ahead and load the driver element 353 00:20:36,000 --> 00:20:39,458 into the side 354 00:20:39,541 --> 00:20:41,500 and I'm going to load the transform 355 00:20:41,500 --> 00:20:46,083 one node into the B side, 356 00:20:46,166 --> 00:20:49,666 and then I can use this 357 00:20:49,750 --> 00:20:52,041 wipe to actually compare the two. 358 00:20:52,041 --> 00:20:56,250 And now we can really see this car isn't perfectly aligned. 359 00:20:56,250 --> 00:21:02,750 So what I'm going to do is I'm going to use the transform tool to 360 00:21:02,833 --> 00:21:05,750 move that element up slightly. 361 00:21:05,750 --> 00:21:09,125 Now we're looking closer 362 00:21:09,208 --> 00:21:11,916 and it does look like the scale is a bit off, 363 00:21:11,916 --> 00:21:14,916 although the alignments looking good. 364 00:21:14,958 --> 00:21:16,416 So I'm going to adjust the scale. 365 00:21:16,416 --> 00:21:20,583 So this part of the window frame matches a bit better 366 00:21:20,666 --> 00:21:24,166 and I'm going to do that in the inspector 367 00:21:24,250 --> 00:21:27,250 by clicking inside 368 00:21:27,250 --> 00:21:31,416 the text box and just dragging it down ever so slightly. 369 00:21:31,500 --> 00:21:35,875 I can use this slider here that would actually do more extreme changes. 370 00:21:35,875 --> 00:21:40,500 If I want to do a very fine tune adjustment, I would click and drag 371 00:21:40,583 --> 00:21:44,750 inside the 372 00:21:44,833 --> 00:21:49,041 the value entry area. 373 00:21:49,125 --> 00:21:50,500 So that's looking a little bit better. 374 00:21:50,500 --> 00:21:53,041 Let me wipe between those two. 375 00:21:53,041 --> 00:21:55,750 That's looking a lot closer 376 00:21:55,750 --> 00:21:56,583 than before. 377 00:21:56,583 --> 00:21:59,291 So I think we're pretty good to go 378 00:21:59,375 --> 00:22:01,250 now to get out of the split screen view. 379 00:22:01,250 --> 00:22:05,916 I go ahead and click this button again to deactivate it. 380 00:22:06,000 --> 00:22:09,541 And now let's view the results in our tracker node. 381 00:22:09,625 --> 00:22:14,791 So I'm going to click that and press to load into the viewer 382 00:22:14,875 --> 00:22:19,375 command F to go full screen and then play. 383 00:22:19,458 --> 00:22:21,833 So now our alignments much better. 384 00:22:21,833 --> 00:22:24,833 I do see that there's a bit 385 00:22:25,000 --> 00:22:27,000 of fringe coming in there, so I'm going to go ahead 386 00:22:27,000 --> 00:22:31,833 and adjust my polygon one more time. 387 00:22:31,916 --> 00:22:33,791 There we go. 388 00:22:33,791 --> 00:22:36,250 Oh, and I added on the wrong frame. 389 00:22:36,250 --> 00:22:40,041 So you can see here I've added this, I've done this adjustment 390 00:22:40,041 --> 00:22:43,333 on frame two, but I also have a key frame on frame three. 391 00:22:43,500 --> 00:22:46,583 So what's going to happen if I go to frame three, it's going to animate. 392 00:22:46,583 --> 00:22:48,625 I don't actually want that to happen. 393 00:22:48,625 --> 00:22:52,333 So I'm going to go back to frame two here and I'm going to remove that key 394 00:22:52,333 --> 00:22:55,541 frame by clicking there. 395 00:22:55,625 --> 00:23:01,666 And now I'm going to go to frame three and do my final adjustment. 396 00:23:01,750 --> 00:23:03,208 And that 397 00:23:03,208 --> 00:23:08,458 should do exactly what I'm looking for. 398 00:23:08,541 --> 00:23:08,875 Okay. 399 00:23:08,875 --> 00:23:10,375 Now are shots looking pretty good? 400 00:23:10,375 --> 00:23:11,916 Let me play this back one more time 401 00:23:11,916 --> 00:23:16,375 because there's one last test that we'll have to do so we can see here 402 00:23:16,375 --> 00:23:19,791 on the bottom edge of the frame, we're getting a bit of a double image. 403 00:23:19,791 --> 00:23:23,625 And what's happening there is our passenger 404 00:23:23,666 --> 00:23:28,291 element is a bit smaller or bit shifted up from our driver element. 405 00:23:28,291 --> 00:23:29,625 So what we need to do 406 00:23:29,625 --> 00:23:34,333 is actually blow up the image slightly just to crop out those edges. 407 00:23:34,416 --> 00:23:37,791 So I'm going to add a transform node after this tracker to Node. 408 00:23:37,916 --> 00:23:41,458 And to do that, I'm going to go ahead this time instead of using the effects 409 00:23:41,458 --> 00:23:47,000 library or the tool search menu, I'm going to go ahead and use our toolbar here 410 00:23:47,000 --> 00:23:52,291 and drag the node directly down into the flow where I want it. 411 00:23:52,375 --> 00:23:53,458 So let's view 412 00:23:53,458 --> 00:23:57,125 that node by dragging it into the viewer and releasing 413 00:23:57,208 --> 00:24:02,375 and now reviewing the transform node. 414 00:24:02,458 --> 00:24:05,875 And I'm going to just scale up the image slightly to crop out. 415 00:24:05,875 --> 00:24:11,833 This double image we're seeing here. 416 00:24:11,916 --> 00:24:12,958 Okay. 417 00:24:12,958 --> 00:24:15,833 And now we'll play back and see if that's giving us 418 00:24:15,833 --> 00:24:18,833 the result we want. 419 00:24:18,916 --> 00:24:21,666 Yep. I can't see any frame edges anywhere. 420 00:24:21,666 --> 00:24:24,083 Shot's looking good. 421 00:24:24,083 --> 00:24:27,458 So we created a fusion composition that brought in two elements. 422 00:24:27,666 --> 00:24:28,916 Our driver and passenger. 423 00:24:28,916 --> 00:24:32,875 We renamed both of those media ends appropriately. 424 00:24:32,958 --> 00:24:37,416 We used our tracker one to stabilize the passenger 425 00:24:37,500 --> 00:24:41,125 and then we added a polygon to the passenger mask 426 00:24:41,125 --> 00:24:44,333 input to cut out just the passenger 427 00:24:44,333 --> 00:24:47,500 and remove the driver 428 00:24:47,583 --> 00:24:52,750 and then we added a tracker where we tracked the drivers motion, 429 00:24:52,791 --> 00:24:55,791 but we used a different mode in the tracker 430 00:24:55,833 --> 00:24:58,791 to actually merge the foreground over the background, 431 00:24:58,791 --> 00:25:04,666 which uses the drivers tracking information to match, move the foreground. 432 00:25:04,750 --> 00:25:09,791 And then finally we added a transform on the passenger side of things 433 00:25:09,875 --> 00:25:13,208 to align her element a bit closer. 434 00:25:13,291 --> 00:25:15,958 And we use a final transform 435 00:25:15,958 --> 00:25:19,375 to crop out any of the edges of frame that we were seeing 436 00:25:19,375 --> 00:25:23,250 from the passenger elements that created our final composition. 437 00:25:23,333 --> 00:25:26,541 So that's how we did our split screen, which is a very common task 438 00:25:26,541 --> 00:25:31,291 in compositing, combining multiple images together to create a final result. 439 00:25:31,375 --> 00:25:34,583 Another very common task in compositing is to replace a sky 440 00:25:34,583 --> 00:25:38,916 that was shot on the day with one that matches other shots more closely, 441 00:25:39,000 --> 00:25:41,666 or one that just looks better 442 00:25:41,750 --> 00:25:42,750 to do this task. 443 00:25:42,750 --> 00:25:44,125 We'll use a little mix here. 444 00:25:44,125 --> 00:25:47,333 We'll use some map manipulation tools like a row dilate 445 00:25:47,333 --> 00:25:50,875 and map control, and we'll have to match move the sky. 446 00:25:50,875 --> 00:25:56,000 But instead of using a tracker node, this time we'll use a tracker 447 00:25:56,000 --> 00:25:59,333 modifier within the merge node to do that operation. 448 00:25:59,416 --> 00:26:02,166 So let's take a look at the footage. 449 00:26:02,166 --> 00:26:05,166 So here we have two elements stacked over each other 450 00:26:05,416 --> 00:26:09,583 and I'll go ahead and set an endpoint and an hour point 451 00:26:09,666 --> 00:26:12,625 just to loop that. 452 00:26:12,625 --> 00:26:16,041 So we've got two characters here and we have a very blown out sky. 453 00:26:16,041 --> 00:26:19,333 It doesn't look very appealing at all. 454 00:26:19,416 --> 00:26:21,375 And then below that element, 455 00:26:21,375 --> 00:26:26,916 if I select the one on track two and had DE to disable it, 456 00:26:27,000 --> 00:26:28,416 I can now see the sky. 457 00:26:28,416 --> 00:26:30,041 So we have a sky element 458 00:26:30,041 --> 00:26:34,291 that we want to use to replace the sky that was originally shot on the day. 459 00:26:34,375 --> 00:26:37,250 And like any other shots, you're starting for the first time. 460 00:26:37,250 --> 00:26:40,250 We really want to look at the footage and analyze it 461 00:26:40,333 --> 00:26:43,333 to determine how we're going to do the work that we're going to do. 462 00:26:43,500 --> 00:26:47,083 So in this case, as I'm looking at this foreground element, 463 00:26:47,166 --> 00:26:50,083 the sky is very, very bright. 464 00:26:50,083 --> 00:26:53,083 So it seems like I'll be able to use a lumix here 465 00:26:53,083 --> 00:26:56,000 to keep out all the brightest parts of the image 466 00:26:56,000 --> 00:26:59,000 to then insert the new sky. 467 00:26:59,125 --> 00:27:00,791 So that's that's one part of the plan. 468 00:27:00,791 --> 00:27:03,791 The other part of the plan is there's some camera motion. 469 00:27:03,958 --> 00:27:06,625 So I know I'm going to need to track this plate 470 00:27:06,625 --> 00:27:09,833 to match, move the sky element to it. 471 00:27:09,916 --> 00:27:12,583 This sky element is just an individual tiff, 472 00:27:12,583 --> 00:27:15,000 so there's no camera motion built in there. 473 00:27:15,000 --> 00:27:17,666 So that's the rough plan for this shot. 474 00:27:17,666 --> 00:27:20,000 So if I disable the foreground 475 00:27:20,000 --> 00:27:23,000 element here on track two, I can now see the sky element. 476 00:27:23,250 --> 00:27:24,375 Now sky looks great, 477 00:27:24,375 --> 00:27:28,083 but there's a bunch of these mountains and buildings that we don't really want. 478 00:27:28,166 --> 00:27:31,166 So what we can do is select that clip 479 00:27:31,291 --> 00:27:36,708 and go into the inspector and scale that up or zoom 480 00:27:36,791 --> 00:27:39,416 to me, pause that 481 00:27:39,416 --> 00:27:43,416 to crop out all the unwanted parts of the image. 482 00:27:43,500 --> 00:27:47,000 So if I go ahead and hit this disclosure in the media pool, 483 00:27:47,083 --> 00:27:50,041 it'll tell me the resolution was resolutions much bigger. 484 00:27:50,041 --> 00:27:53,291 It's 3800 pixels wide or so, whereas 485 00:27:53,291 --> 00:27:57,416 the actual footage itself is HD footage. 486 00:27:57,500 --> 00:28:00,500 So the thing to consider here is that fusion, 487 00:28:00,625 --> 00:28:03,625 if we take these two clips 488 00:28:03,666 --> 00:28:08,250 and like the last shot, we create a new fusion clip 489 00:28:08,333 --> 00:28:11,208 and then go to the fusion page. 490 00:28:11,208 --> 00:28:14,458 We're creating a composition that's the same resolution 491 00:28:14,458 --> 00:28:17,458 as the timeline, which in this case is HD. 492 00:28:17,458 --> 00:28:19,916 That works fine for this foreground element, 493 00:28:19,916 --> 00:28:22,916 but our background element 494 00:28:22,916 --> 00:28:24,833 is actually an HD 495 00:28:24,833 --> 00:28:29,041 when there's a lot more resolution that's available to us. 496 00:28:29,125 --> 00:28:32,291 So there's a slightly different way to to handle things 497 00:28:32,291 --> 00:28:35,583 so that you maintain resolution 498 00:28:35,833 --> 00:28:38,833 of all the source files independently. 499 00:28:38,875 --> 00:28:40,125 The other thing to consider here 500 00:28:40,125 --> 00:28:44,791 too, is when you're creating a new fusion clip from the edit page, 501 00:28:44,875 --> 00:28:48,583 if you do any size changes on the page, it'll crop the image here. 502 00:28:48,583 --> 00:28:52,625 So if we ever wanted to change how far we were 503 00:28:52,625 --> 00:28:56,125 zoomed in on the image, we couldn't do that at this point. 504 00:28:56,125 --> 00:29:00,875 So let's say I added a transform node 505 00:29:00,958 --> 00:29:03,750 and I viewed that 506 00:29:03,750 --> 00:29:06,291 and I wanted to change and zoom out a bit more. 507 00:29:06,291 --> 00:29:08,000 Well, the image has been cropped 508 00:29:08,000 --> 00:29:11,375 and that cropped happen crop happened on the edit page. 509 00:29:11,458 --> 00:29:16,666 So what we're going to do is we're just going to reverse out of this 510 00:29:16,750 --> 00:29:18,500 and undo everything we did. 511 00:29:18,500 --> 00:29:23,958 And instead of actually making a new fusion clip here, 512 00:29:24,041 --> 00:29:26,583 we're going to go ahead and disable the foreground 513 00:29:26,583 --> 00:29:29,583 and then we're going to go directly to the fusion page. 514 00:29:29,750 --> 00:29:33,750 What that'll do is that it will make a fusion composition 515 00:29:33,750 --> 00:29:38,916 that matches the resolution of the clip that's in the timeline. 516 00:29:39,000 --> 00:29:40,666 So before we jump into our shot, 517 00:29:40,666 --> 00:29:43,666 let's talk a little bit about resolution independence. 518 00:29:43,833 --> 00:29:48,333 So in this case, we've got a foreground element and a background element. 519 00:29:48,416 --> 00:29:52,583 And if we look in the media pool where these files came from, 520 00:29:52,666 --> 00:29:55,250 I can click on this all three 521 00:29:55,250 --> 00:29:59,208 dot metadata menu here and it will show me the resolution. 522 00:29:59,291 --> 00:30:02,291 I can see that the foreground clip is HD 523 00:30:02,291 --> 00:30:07,958 and this sky frame is over. 524 00:30:07,958 --> 00:30:10,958 HD It's 3800 pixels or so wide. 525 00:30:10,958 --> 00:30:13,208 So we want to keep resolution independence 526 00:30:13,208 --> 00:30:16,833 and the full resolution of those source files. 527 00:30:16,916 --> 00:30:21,000 Now, if we created this fusion clip like we did on the last shot, 528 00:30:21,083 --> 00:30:22,083 what it will do is it 529 00:30:22,083 --> 00:30:26,375 will actually resize all the elements to the timeline resolution. 530 00:30:26,458 --> 00:30:30,166 So let me do that real quick and show you what that looks like. 531 00:30:30,250 --> 00:30:32,416 So if I go ahead and select both clips 532 00:30:32,416 --> 00:30:36,125 and I say create new fusion clip, 533 00:30:36,208 --> 00:30:37,500 it'll create a fusion clip. 534 00:30:37,500 --> 00:30:41,083 And then I go to the fusion page 535 00:30:41,166 --> 00:30:44,666 and on the upper right hand corner, in my view, or I can see that 536 00:30:44,666 --> 00:30:50,375 I've got an HD image and that's based off of what the timeline resolution is. 537 00:30:50,458 --> 00:30:54,083 And each of these elements, if I view them independently, 538 00:30:54,166 --> 00:30:57,000 well, even this sky element is HD, even though 539 00:30:57,000 --> 00:31:01,625 the original version of that Sky element was about 3800 pixels wide. 540 00:31:01,708 --> 00:31:05,500 So we want to actually retain all that resolution for as long as we can. 541 00:31:05,750 --> 00:31:11,625 So let's go back to the edit page and undo what I just did. 542 00:31:11,708 --> 00:31:14,583 So instead of making a new fusion clip, 543 00:31:14,583 --> 00:31:19,208 you can actually go directly to the fusion page and work that way. 544 00:31:19,250 --> 00:31:22,500 So I'm going to disable the foreground clip and now when I go to the fusion 545 00:31:22,500 --> 00:31:25,875 page, it's going to set the Compositions resolution 546 00:31:25,958 --> 00:31:29,458 based off of the clip that's visible in the timeline, 547 00:31:29,541 --> 00:31:34,458 which in this case is the sky, which is about 3800 pixels wide. 548 00:31:34,541 --> 00:31:39,541 So if I go to the fusion page now, I only have one media in Node, 549 00:31:39,625 --> 00:31:40,833 but my composition 550 00:31:40,833 --> 00:31:45,291 resolution is 3800 pixels wide, which is exactly what I'm looking for. 551 00:31:45,291 --> 00:31:49,625 I want to maintain that resolution of the sky element, 552 00:31:49,708 --> 00:31:52,708 so I'll hit command F to go to full screen. 553 00:31:52,791 --> 00:31:54,791 I still need to get my foreground 554 00:31:54,791 --> 00:31:59,916 element and I can do that by opening up my media pool panel 555 00:32:00,000 --> 00:32:04,208 and then dragging in this element into my flow. 556 00:32:04,291 --> 00:32:08,208 And so now I have a media into if I load that into the viewer, 557 00:32:08,250 --> 00:32:13,208 I can see that it maintains its original resolution of HD. 558 00:32:13,291 --> 00:32:16,625 And so this is how you would make sure that all the elements 559 00:32:16,625 --> 00:32:20,208 that you're bringing in maintain their highest resolution images. 560 00:32:20,208 --> 00:32:23,750 You would actually add them directly from the media pool. 561 00:32:23,833 --> 00:32:26,791 Let's do a little bit of organization in this fusion cup. 562 00:32:26,791 --> 00:32:33,666 So this medium too, I'm going to go ahead and rename that 563 00:32:33,750 --> 00:32:38,041 to foreground 564 00:32:38,125 --> 00:32:39,916 and I'll rename my media 565 00:32:39,916 --> 00:32:44,500 and one after loading into the viewer as 566 00:32:44,583 --> 00:32:48,458 Sky. Now that 567 00:32:48,458 --> 00:32:51,750 I have both these elements, I can go ahead and hide the media panel 568 00:32:51,833 --> 00:32:55,833 and now I'm going to go to full screen command F to go to full screen 569 00:32:55,916 --> 00:32:59,166 and I know I want to compositing my foreground over my sky. 570 00:32:59,166 --> 00:33:02,916 So I'm going to go ahead and add a merge node, and I'm going to do that 571 00:33:02,916 --> 00:33:06,541 by actually dragging the output of my foreground node 572 00:33:06,625 --> 00:33:10,375 and attaching it to the output of my sky node. 573 00:33:10,458 --> 00:33:14,125 And that'll automatically create a merge node for me. 574 00:33:14,208 --> 00:33:18,875 So if I view that, I can now see that my foreground 575 00:33:18,875 --> 00:33:22,125 is smaller in frame than my sky. 576 00:33:22,375 --> 00:33:26,208 And that makes sense because my canvas right now is 3800 pixels wide, 577 00:33:26,291 --> 00:33:29,625 whereas this foreground element is only HD. 578 00:33:29,708 --> 00:33:34,166 Now the one thing is we want the final output 579 00:33:34,291 --> 00:33:39,375 of this composition to be HD because it's going to go back to the timeline 580 00:33:39,458 --> 00:33:43,875 as HD, and we want that to match the foreground resolution. 581 00:33:43,958 --> 00:33:46,916 So the way to make sure that your composition 582 00:33:46,916 --> 00:33:50,000 output matches a particular resolution in this case. 583 00:33:50,000 --> 00:33:55,833 HD Is that the first element in your node tree has to be a HD element. 584 00:33:55,916 --> 00:33:58,750 So to do that, we're going to go ahead and make a background node 585 00:33:58,750 --> 00:34:02,625 to act as our first element in this processing tree. 586 00:34:02,708 --> 00:34:05,083 So to do that, I'm going to go ahead and drag 587 00:34:05,083 --> 00:34:10,625 in a background node from my tool panel here, 588 00:34:10,708 --> 00:34:11,083 and I'm going 589 00:34:11,083 --> 00:34:14,083 to view that currently this background node, it 590 00:34:14,125 --> 00:34:19,083 matches the resolution of the composition, which is 3800 pixels wide. 591 00:34:19,166 --> 00:34:22,125 And if I want to modify this, I can do that 592 00:34:22,125 --> 00:34:25,541 in my inspector by clicking image 593 00:34:25,625 --> 00:34:27,708 and then I can see I have my resolution 594 00:34:27,708 --> 00:34:30,708 here 3800 by 2100 roughly. 595 00:34:30,958 --> 00:34:35,708 If I want to override that, I have to do select auto resolution 596 00:34:35,750 --> 00:34:39,541 and then I can type in the resolution that I want. 597 00:34:39,625 --> 00:34:44,541 You can see now I have a canvas that's 1920 by 1080, 598 00:34:44,625 --> 00:34:49,416 and all I need to do now is add a merge node. 599 00:34:49,500 --> 00:34:54,458 So I'll do that with shift enter to bring up my tool search 600 00:34:54,541 --> 00:34:56,875 type and merge 601 00:34:56,875 --> 00:35:01,083 and I'll connect this background and to the background input of that merge 602 00:35:01,166 --> 00:35:05,791 and this guy to the foreground input of that merge. 603 00:35:05,875 --> 00:35:08,125 Now if I view that merge, 604 00:35:08,125 --> 00:35:12,000 I have the sky inside of an HD canvas. 605 00:35:12,083 --> 00:35:17,458 Now this green border, this green box that's outside of the canvas 606 00:35:17,666 --> 00:35:21,500 actually defines the available image from the sky. 607 00:35:21,500 --> 00:35:25,916 So we're not losing any of the resolution or the image that we had before. 608 00:35:26,000 --> 00:35:27,375 We're maintaining all of it. 609 00:35:27,375 --> 00:35:29,333 It's just not shown in the canvas. 610 00:35:29,333 --> 00:35:33,916 So if there was a transform, we could bring that back into the frame. 611 00:35:34,041 --> 00:35:37,833 So in this case, you can see we have 612 00:35:37,916 --> 00:35:40,250 all that sky available to us. 613 00:35:40,250 --> 00:35:42,833 So I'll just go and undo that 614 00:35:42,833 --> 00:35:45,125 last thing we need to do to prep this. 615 00:35:45,125 --> 00:35:48,875 This node tree is change our background 616 00:35:48,875 --> 00:35:52,708 input from merge one to actually come from merge two. 617 00:35:52,791 --> 00:35:56,500 Now if we view this merge one, 618 00:35:56,541 --> 00:35:59,750 we've got our foreground over our background 619 00:35:59,833 --> 00:36:02,416 so we can't see the sky that we want to replace. 620 00:36:02,416 --> 00:36:05,125 What we need to do is kick out the sky from the foreground 621 00:36:05,125 --> 00:36:08,791 so we can see through it to the sky that's underneath. 622 00:36:08,875 --> 00:36:12,500 So to do that, we're going to go ahead and add a little mark here 623 00:36:12,583 --> 00:36:16,208 and make a little bit of space in my cap. 624 00:36:16,291 --> 00:36:19,666 And I'm going to find the Lumix here under the effects library 625 00:36:19,750 --> 00:36:22,583 tools. 626 00:36:22,583 --> 00:36:25,500 And then, Matt, 627 00:36:25,583 --> 00:36:27,791 you'll see there's a variety of different colors here. 628 00:36:27,791 --> 00:36:30,041 The Lumix here is the one we want. 629 00:36:30,041 --> 00:36:32,333 We'll drop it into the flow. 630 00:36:32,333 --> 00:36:37,291 So the Lumix here is going to try to create an alpha mat 631 00:36:37,375 --> 00:36:39,083 by a particular channel. 632 00:36:39,083 --> 00:36:39,958 In this case 633 00:36:39,958 --> 00:36:43,833 it's going to be luminance, so that'll be the overall brightness of the image. 634 00:36:43,916 --> 00:36:46,541 You can also select an individual channel like blue, 635 00:36:46,541 --> 00:36:49,541 green, red, alpha, etc. 636 00:36:49,541 --> 00:36:53,083 but in this case Luma should give us what we want. 637 00:36:53,166 --> 00:36:56,125 So instead of viewing the rugby image 638 00:36:56,125 --> 00:36:59,125 here, we're going to want to view the Alpha Channel instead. 639 00:36:59,291 --> 00:37:02,583 So I'm going to view only the Alpha Channel that's being created 640 00:37:02,583 --> 00:37:05,583 by selecting this 641 00:37:05,583 --> 00:37:08,583 dropdown and selecting Alpha. 642 00:37:08,708 --> 00:37:11,458 I'm still viewing the merge node actually what I want to view 643 00:37:11,458 --> 00:37:16,166 is that Lumix here, so I'm going to go ahead and select that and press two. 644 00:37:16,250 --> 00:37:19,250 Now you can see that the map we're creating, the alpha we're creating, 645 00:37:19,416 --> 00:37:23,000 is based off the luminance of the image. 646 00:37:23,083 --> 00:37:26,083 I was going to hide my effects library. 647 00:37:26,125 --> 00:37:27,291 I want to adjust this. 648 00:37:27,291 --> 00:37:33,041 So all this foreground stuff is totally black and our sky is totally white. 649 00:37:33,125 --> 00:37:34,125 So do that. 650 00:37:34,125 --> 00:37:40,416 I will drag my low to the right 651 00:37:40,500 --> 00:37:45,541 and then I'll drag the high down a bit as well. 652 00:37:45,625 --> 00:37:49,000 So I'm pretty well isolating the sky now. 653 00:37:49,000 --> 00:37:52,666 We still see a lot of bright spots 654 00:37:52,666 --> 00:37:55,666 in the foreground, part of the image that we don't want to keep out. 655 00:37:55,833 --> 00:37:59,708 So what we can do at this point is actually 656 00:37:59,791 --> 00:38:01,625 adjust this mat 657 00:38:01,625 --> 00:38:05,041 and we're going to do that with a tool called Arrow Dilate. 658 00:38:05,125 --> 00:38:08,791 So we're going to add arrow dilate from the effects library. 659 00:38:08,875 --> 00:38:10,916 So we're going to reveal the effects library 660 00:38:10,916 --> 00:38:14,708 and then arrow dilate is going to be found under filter. 661 00:38:14,750 --> 00:38:19,250 And I'm going to go ahead and drop that in the flow here. 662 00:38:19,333 --> 00:38:21,083 Let's view that node. 663 00:38:21,083 --> 00:38:26,875 And so what Arrow Dilate will do is it will grow or shrink your mat 664 00:38:26,958 --> 00:38:27,625 accordingly. 665 00:38:27,625 --> 00:38:32,041 So if I go to the amount here, I can shrink that. 666 00:38:32,041 --> 00:38:34,083 And what that does is it actually 667 00:38:34,083 --> 00:38:37,500 eliminates a lot of those small holes we were seeing in our mat. 668 00:38:37,583 --> 00:38:41,375 So I pretty much eliminated all of those little holes 669 00:38:41,375 --> 00:38:44,083 in the alpha that that we didn't really want. 670 00:38:44,083 --> 00:38:47,083 What I've done, though, is that's actually eroded this edge. 671 00:38:47,125 --> 00:38:49,500 So we want to restore that edge from where it was. 672 00:38:49,500 --> 00:38:53,375 So I'm going to add another arrow dilate and let me make a little bit more room 673 00:38:53,375 --> 00:38:57,625 in my cup. 674 00:38:57,708 --> 00:38:59,125 So I'm going to add another arrow 675 00:38:59,125 --> 00:39:02,791 dilate after that one and view it. 676 00:39:02,875 --> 00:39:07,958 And so what I want to do now is I want to bring this edge back 677 00:39:08,000 --> 00:39:12,250 and let me go ahead and reset that and zoom in. 678 00:39:12,291 --> 00:39:13,791 So as I drag 679 00:39:13,791 --> 00:39:17,666 this to the right, I'm dilating out that mat now and doing 680 00:39:17,666 --> 00:39:22,208 so is going to bring our edge closer to where it really should be. 681 00:39:22,291 --> 00:39:25,500 So roughly there. 682 00:39:25,583 --> 00:39:30,000 So instead of being my Alpha, let's view the job and we can see here 683 00:39:30,083 --> 00:39:33,083 we're not seeing the foreground at all, 684 00:39:33,250 --> 00:39:35,750 but we have a really nice mat we've prepared. 685 00:39:35,750 --> 00:39:39,833 So what we can do is we can actually combine this mat. 686 00:39:39,833 --> 00:39:43,500 We've created this Alpha with the original ARG image 687 00:39:43,583 --> 00:39:46,875 and then do some interpretation from there. 688 00:39:47,125 --> 00:39:51,541 So to do that, I'm going to go ahead and organize all of these three nodes 689 00:39:51,625 --> 00:39:53,291 over to the right. 690 00:39:53,291 --> 00:39:55,916 These were the nodes I used to generate this man 691 00:39:55,916 --> 00:40:05,916 in the first place, and I'm going to add a node called Mat Control. 692 00:40:06,000 --> 00:40:06,625 And so mat 693 00:40:06,625 --> 00:40:09,833 control is found under the mat bin, 694 00:40:09,916 --> 00:40:13,291 then we can drag that in under the foreground here 695 00:40:13,375 --> 00:40:18,875 and I'm going to feed the foreground into the background input of mat control, 696 00:40:18,958 --> 00:40:21,791 and then I'm going to feed my a-roads pilot output, 697 00:40:21,791 --> 00:40:28,875 which has my, my fully prepared alpha into the foreground input of Mac control. 698 00:40:28,958 --> 00:40:34,125 So I am just attaching that to the green part here, the green input. 699 00:40:34,208 --> 00:40:37,791 And let's view that Mac control. 700 00:40:37,875 --> 00:40:39,708 So now I have my RG B image. 701 00:40:39,708 --> 00:40:44,083 I need to set my combine mode to combine Alpha 702 00:40:44,166 --> 00:40:47,416 and now I've got my RG image and then if I view 703 00:40:47,416 --> 00:40:51,541 only the Alpha channel, I have my mat, 704 00:40:51,625 --> 00:40:56,125 I can still kind of see my foreground here and that's because 705 00:40:56,208 --> 00:41:00,083 I still have the full RG image and I've just combined the alpha 706 00:41:00,083 --> 00:41:05,416 into this node, but I actually haven't multiplied the image. 707 00:41:05,500 --> 00:41:09,333 So multiplication basically means deleting out anything 708 00:41:09,333 --> 00:41:12,333 that's black and retaining anything that's white 709 00:41:12,583 --> 00:41:16,125 and then having a gradation of that 710 00:41:16,125 --> 00:41:19,500 in between for anything that's not perfectly black or white. 711 00:41:19,583 --> 00:41:23,916 So I'm going to go ahead and click post multiply that's giving me just the sky. 712 00:41:23,958 --> 00:41:26,583 I actually want the foreground in this case. 713 00:41:26,583 --> 00:41:29,458 So I'm going to select Invert Mat 714 00:41:29,458 --> 00:41:33,750 and now I have my foreground, so I've got my foreground cut out. 715 00:41:33,833 --> 00:41:39,250 If I zoom in, that's given me roughly what I want, but it's a really hard edge. 716 00:41:39,333 --> 00:41:44,041 So I'm going to go back to my lumix here and I'm going to go ahead and add a blur 717 00:41:44,125 --> 00:41:46,083 to that. 718 00:41:46,166 --> 00:41:48,750 And now I've got a nice soft 719 00:41:48,750 --> 00:41:53,000 edge around the characters, so that's a good place to start. 720 00:41:53,083 --> 00:41:57,125 Let's go ahead and do command F to go full screen and hide our effects 721 00:41:57,125 --> 00:42:03,666 library and let's play that back and see what we're looking at. 722 00:42:03,750 --> 00:42:05,875 So far, so good. 723 00:42:05,875 --> 00:42:11,000 And to double check my mat for any additional holes that may have popped up. 724 00:42:11,083 --> 00:42:15,708 I'm going to go ahead and load my arrow, dilate into the viewer, 725 00:42:15,791 --> 00:42:18,750 and as I play it back, it's looking really good. 726 00:42:18,750 --> 00:42:23,958 But I do have some edges here that, are still poking through, 727 00:42:24,041 --> 00:42:26,416 and that's probably because I added that blur. 728 00:42:26,416 --> 00:42:29,125 So what I'm going to do to fix those remaining holes 729 00:42:29,125 --> 00:42:35,083 is I'm going to actually create a polygon mask to isolate the areas 730 00:42:35,083 --> 00:42:39,333 that I don't want to keep and subtract that out of that that key. 731 00:42:39,416 --> 00:42:43,083 So to do that, I'm going to go to my first frame here. 732 00:42:43,166 --> 00:42:45,833 I'm going to add a polygon tool with shift enter 733 00:42:45,833 --> 00:42:50,166 to bring up my tool search and type in polygon press. 734 00:42:50,166 --> 00:42:53,541 Enter now I've got a polygon tool 735 00:42:53,541 --> 00:42:57,625 and I'll just draw a very rough 736 00:42:57,708 --> 00:43:00,708 polygon here 737 00:43:00,750 --> 00:43:02,291 to define the region 738 00:43:02,291 --> 00:43:05,833 that I don't want to keep. 739 00:43:05,916 --> 00:43:07,208 Okay. 740 00:43:07,208 --> 00:43:09,458 And I'm going to go ahead and add 741 00:43:09,458 --> 00:43:12,875 a little bit of softness to that. 742 00:43:12,958 --> 00:43:15,875 Now, the Polygon node acts like background node 743 00:43:15,875 --> 00:43:19,458 in that it conforms to the resolution of the composition. 744 00:43:19,458 --> 00:43:23,541 So let's go and view that polygon node loaded into the viewer. 745 00:43:23,541 --> 00:43:28,750 And if I zoom out, I can see the resolution of that is 3800 pixels wide. 746 00:43:28,833 --> 00:43:32,458 My image is actually in HD image I'm keying right now, 747 00:43:32,458 --> 00:43:36,375 so I want this to actually conform to an HD frame. 748 00:43:36,458 --> 00:43:41,250 So to do that, I go to my image tab on the Polygon tool 749 00:43:41,333 --> 00:43:41,666 and I 750 00:43:41,666 --> 00:43:45,583 choose my output size instead of default to be custom. 751 00:43:45,666 --> 00:43:49,000 And from there I can disable use 752 00:43:49,000 --> 00:43:52,958 frame format settings and set my width and height to the resolution. 753 00:43:52,958 --> 00:43:56,750 I want. 754 00:43:56,833 --> 00:43:58,791 Okay, so have 1920 by 1080. 755 00:43:58,791 --> 00:44:01,041 That's exactly what I'm looking for. 756 00:44:01,041 --> 00:44:04,375 Let's view our road dilate again 757 00:44:04,458 --> 00:44:08,083 and I want to feed this polygon tool into my little mic here 758 00:44:08,166 --> 00:44:12,208 into the garbage man input, which basically is defining the garbage, 759 00:44:12,208 --> 00:44:16,083 so to speak, that you don't want to be part of that tool. 760 00:44:16,166 --> 00:44:18,958 So instead of dragging the output of the following, 761 00:44:18,958 --> 00:44:22,916 quote, gun tool and attaching it to one of these inputs, 762 00:44:23,000 --> 00:44:28,166 I'm going to go ahead and click and drag this output while holding alt 763 00:44:28,250 --> 00:44:33,708 and then just drag it over this tool and then release my left click mouse button. 764 00:44:33,791 --> 00:44:34,791 And what they'll do 765 00:44:34,791 --> 00:44:39,250 is it'll bring up a context menu that will allow me to select an input. 766 00:44:39,333 --> 00:44:42,833 So in this case, I want to select Garbage Man. 767 00:44:42,916 --> 00:44:43,250 This can 768 00:44:43,250 --> 00:44:46,250 be really useful if a tool has a lot of inputs 769 00:44:46,291 --> 00:44:50,416 and you want to find a particular input, but the colors really are helping you, 770 00:44:50,416 --> 00:44:51,458 such as in this case, 771 00:44:51,458 --> 00:44:55,291 garbage man is one of the gray inputs, so it's a little hard to find. 772 00:44:55,375 --> 00:44:58,541 So the polygon tool is attached to the garbage man, and now we can see 773 00:44:58,541 --> 00:45:04,041 that all of those kind of defocus areas that were there are now gone. 774 00:45:04,041 --> 00:45:06,666 So if I play through this clip 775 00:45:06,666 --> 00:45:09,416 getting a much better result, 776 00:45:09,416 --> 00:45:12,416 I can see a little bit is still peeking in there at the end. 777 00:45:12,625 --> 00:45:16,083 So what I'll do is I'll go back to the frame where I originally 778 00:45:16,083 --> 00:45:23,291 drew this polygon 779 00:45:23,375 --> 00:45:26,708 and I'll just adjust the spleen a bit 780 00:45:26,791 --> 00:45:30,291 to get a little bit closer to our actual edge. 781 00:45:30,375 --> 00:45:36,708 And now let's play back to see what we have 782 00:45:36,791 --> 00:45:38,833 maybe a little bit more. 783 00:45:38,833 --> 00:45:41,458 It seems like there's just a bright spot 784 00:45:41,458 --> 00:45:48,125 that pops up there at the end 785 00:45:48,208 --> 00:45:51,791 playing that back. 786 00:45:51,875 --> 00:45:53,750 Yeah, it looks pretty good. 787 00:45:53,750 --> 00:45:58,500 Okay, so now let's view our Mac control node again. 788 00:45:58,583 --> 00:45:59,958 That's giving us the result. 789 00:45:59,958 --> 00:46:03,041 We want and we want to change the input 790 00:46:03,041 --> 00:46:06,958 to our merge node from the arrow deployed to this mat control. 791 00:46:06,958 --> 00:46:09,583 So I'll go ahead and drag the output of the Mac control 792 00:46:09,583 --> 00:46:12,583 on to the foreground and put out the merge one. 793 00:46:12,791 --> 00:46:15,791 And let's view that merge one. 794 00:46:16,041 --> 00:46:20,041 And now we've got our sky behind our actors. 795 00:46:20,125 --> 00:46:22,833 That's getting us going in the right direction. 796 00:46:22,833 --> 00:46:23,833 It's still not perfect. 797 00:46:23,833 --> 00:46:28,916 The sky looks fairly fake at this point and it's also not moving. 798 00:46:29,000 --> 00:46:33,041 So the sky needs to move in conjunction with the foreground element. 799 00:46:33,125 --> 00:46:36,125 So we're going to do a bit of tracking here. 800 00:46:36,208 --> 00:46:36,791 So let's do a 801 00:46:36,791 --> 00:46:39,791 quick recap on what we've done so far. 802 00:46:39,916 --> 00:46:42,375 I'll go ahead and pause playback here. 803 00:46:42,375 --> 00:46:46,083 We brought in our sky node, followed into the viewer, 804 00:46:46,166 --> 00:46:48,083 which was very high resolution. We did that. 805 00:46:48,083 --> 00:46:51,083 So we were going to be resolution. 806 00:46:51,083 --> 00:46:54,083 We're merging that over a background node 807 00:46:54,208 --> 00:46:58,250 that we set to be HD resolution, 808 00:46:58,333 --> 00:47:03,666 and then we brought in our foreground node, which has our actors. 809 00:47:03,750 --> 00:47:08,458 We did some little mixing work to clear out the sky 810 00:47:08,541 --> 00:47:14,083 and then we did dilation to improve and remove some of the remaining 811 00:47:14,083 --> 00:47:18,458 foreground bright parts, which we did with the A-Road. 812 00:47:18,541 --> 00:47:23,250 And then we did a second arrow to bring our edge back to where it was. 813 00:47:23,333 --> 00:47:26,250 And then we also added a polygon 814 00:47:26,250 --> 00:47:30,750 to as a garbage mat to the lumix here to get all the last bits 815 00:47:30,750 --> 00:47:35,166 that were still left over from the processes before. 816 00:47:35,250 --> 00:47:35,750 So all of 817 00:47:35,750 --> 00:47:40,125 that was to generate the alpha that we then combine 818 00:47:40,125 --> 00:47:44,666 with our original foreground using the Mac control node. 819 00:47:44,750 --> 00:47:47,666 And so we're combining it and the Mac control node 820 00:47:47,666 --> 00:47:51,750 by setting the combine operation to combine Alpha. 821 00:47:51,833 --> 00:47:55,208 And then we have to post multiply that image to remove the parts 822 00:47:55,208 --> 00:47:59,791 of the shot that we don't want based off of the alpha that we generated. 823 00:47:59,875 --> 00:48:04,500 And then we had to actually invert that mat because we had selected the sky 824 00:48:04,583 --> 00:48:08,000 and we wanted to actually keep the foreground and not the sky. 825 00:48:08,000 --> 00:48:10,500 So the invert allowed us to do that. 826 00:48:10,500 --> 00:48:15,041 So instead of using a tracker node itself, we're going to use the tracker 827 00:48:15,041 --> 00:48:19,833 functionality embedded within another tool using a modifier. 828 00:48:19,916 --> 00:48:21,958 So let's get into that. 829 00:48:21,958 --> 00:48:24,958 So I've selected the merge to Node 830 00:48:25,166 --> 00:48:29,791 and what I want to do is actually attach a tracker to this merge center. 831 00:48:29,875 --> 00:48:32,875 So if I right click on the merge center in the viewer 832 00:48:32,916 --> 00:48:37,000 and go down to merge center in the context menu 833 00:48:37,041 --> 00:48:40,625 and then go to modify with tracker position 834 00:48:40,708 --> 00:48:44,083 that will create a tracker within this note that I could 835 00:48:44,083 --> 00:48:50,250 then use to track the foreground and apply that motion to the sky. 836 00:48:50,333 --> 00:48:51,041 So I've created 837 00:48:51,041 --> 00:48:55,000 that and what I see here is a tracker pops up on the screen 838 00:48:55,083 --> 00:48:59,541 and also this modifier in the inspector shows up as well. 839 00:48:59,625 --> 00:49:03,166 So I'll go ahead and click on modifiers 840 00:49:03,250 --> 00:49:07,708 and this looks like just the regular tracker inspector menu 841 00:49:07,708 --> 00:49:11,541 that you would expect to see if you use the node directly. 842 00:49:11,625 --> 00:49:14,875 So I can choose my tracker source instead of the background. 843 00:49:14,875 --> 00:49:19,375 I actually want to track the foreground so I can load it as a tracker source 844 00:49:19,375 --> 00:49:24,458 by dragging that node into the inspector and then releasing. 845 00:49:24,458 --> 00:49:27,083 And now I'll be tracking the foreground. 846 00:49:27,083 --> 00:49:29,791 I also want to view the foreground because that's where I'm going to be tracking. 847 00:49:29,791 --> 00:49:33,916 So I'll go ahead and select foreground, load it into the viewer, 848 00:49:34,000 --> 00:49:36,916 and then click back on my merge to 849 00:49:36,916 --> 00:49:42,250 and go to the modifiers page to start my track. 850 00:49:42,291 --> 00:49:44,541 I want to choose a high contrast area, 851 00:49:44,541 --> 00:49:49,500 so I'll choose this part of the rocks 852 00:49:49,583 --> 00:49:55,500 and adjust my search region and my pattern 853 00:49:55,583 --> 00:49:57,791 and I'm going to go ahead and track forward 854 00:49:57,791 --> 00:50:02,458 from the first frame. 855 00:50:02,541 --> 00:50:03,333 Okay. 856 00:50:03,333 --> 00:50:04,375 Now the track completed. 857 00:50:04,375 --> 00:50:08,458 Let's go ahead and look and see how that track looks 858 00:50:08,500 --> 00:50:10,583 as I play back. It's going very well. 859 00:50:10,583 --> 00:50:14,291 It's saying attached until a little bit further 860 00:50:14,291 --> 00:50:18,000 along here, the actor crosses in front of the tracker. 861 00:50:18,083 --> 00:50:20,625 So that's a pretty common issue that happens, 862 00:50:20,625 --> 00:50:22,833 happens just over the last few frames. 863 00:50:22,833 --> 00:50:27,208 Me jump to the end here and I'm going to step back with the back 864 00:50:27,208 --> 00:50:31,416 bracket or the left bracket button. 865 00:50:31,500 --> 00:50:39,666 We can see the track is great up until about 866 00:50:39,750 --> 00:50:40,916 that frame 867 00:50:40,916 --> 00:50:44,250 and I can see the center is popped off its original location. 868 00:50:44,333 --> 00:50:47,000 So let me go back one frame. 869 00:50:47,000 --> 00:50:49,833 Now, you can fix this by actually 870 00:50:49,833 --> 00:50:53,083 changing the region of where you're going to track. 871 00:50:53,166 --> 00:50:56,583 And to do that, we're going to go to the inspector, 872 00:50:56,666 --> 00:50:59,166 expand the tracker. 873 00:50:59,166 --> 00:51:01,583 And what we need to do is change 874 00:51:01,583 --> 00:51:05,333 the path center to track center, append. 875 00:51:05,416 --> 00:51:10,541 And what that allow us to do is it will allow us to change the region 876 00:51:10,541 --> 00:51:14,166 that's being tracked but still keep the same anchor point. 877 00:51:14,250 --> 00:51:18,125 So I'm going to go ahead and find a different area of the image to track 878 00:51:18,208 --> 00:51:21,791 or just choose this part of the mountain because the actor is not over it 879 00:51:21,791 --> 00:51:23,416 at this point. 880 00:51:23,416 --> 00:51:26,916 And so from here I just need to track these last few frames. 881 00:51:26,916 --> 00:51:28,250 I had issues. 882 00:51:28,250 --> 00:51:31,208 So instead of use the using the track forward button, 883 00:51:31,208 --> 00:51:35,500 which would start from the very beginning, I'm going to use the track forward 884 00:51:35,500 --> 00:51:40,041 from current time button so it will overwrite the bad 885 00:51:40,041 --> 00:51:44,458 keyframes and place new keyframes based off this new region. 886 00:51:44,541 --> 00:51:47,916 So let's click that button. 887 00:51:48,000 --> 00:51:49,458 All right. 888 00:51:49,458 --> 00:51:54,041 So now as we playback, we can see this tracker 889 00:51:54,125 --> 00:51:57,666 sticks really nicely all the way through the clip 890 00:51:57,750 --> 00:52:00,750 and even when the actor moves in front of it, it doesn't 891 00:52:00,916 --> 00:52:03,916 get modified. 892 00:52:04,041 --> 00:52:07,250 Okay, let's go back to full screen with trend F 893 00:52:07,333 --> 00:52:11,333 now that we have our tracker, let's go ahead and view this merge note 894 00:52:11,333 --> 00:52:15,583 and see what it's doing. 895 00:52:15,666 --> 00:52:17,583 So as I'm viewing that I can see now 896 00:52:17,583 --> 00:52:21,875 the sky has inherited the motion of that foreground element. 897 00:52:21,958 --> 00:52:25,833 So just to recap, instead of using a tracker node, 898 00:52:25,916 --> 00:52:29,125 we created a tracker modifier 899 00:52:29,208 --> 00:52:35,583 to modify the merge center by right clicking 900 00:52:35,666 --> 00:52:39,833 right clicking on the merge center and going to modify with 901 00:52:39,833 --> 00:52:45,375 and selecting tracker position and that will embed tracker 902 00:52:45,458 --> 00:52:51,500 that you can then interact with in the modifiers page. 903 00:52:51,583 --> 00:52:54,041 So now that we've applied that tracker, let's view 904 00:52:54,041 --> 00:52:59,333 our last merge in this tree and see what we're looking like. 905 00:52:59,416 --> 00:53:01,500 It like the sky is tracking really well. 906 00:53:01,500 --> 00:53:04,500 It stays attached to the foreground. 907 00:53:04,708 --> 00:53:07,708 It still doesn't look that 908 00:53:07,875 --> 00:53:08,416 perfect. 909 00:53:08,416 --> 00:53:08,750 It kind of 910 00:53:08,750 --> 00:53:12,791 looks like it's pasted in there instead of really blending with the original shot. 911 00:53:12,875 --> 00:53:16,541 So we're going to do some additional work to make this sky 912 00:53:16,541 --> 00:53:18,833 a blend better with the original. 913 00:53:18,833 --> 00:53:21,500 So there are some tricks we're going to do to actually allow 914 00:53:21,500 --> 00:53:24,500 the sky to blend better with the original image. 915 00:53:24,500 --> 00:53:27,375 And so we'll start off by 916 00:53:27,375 --> 00:53:29,875 mixing in a bit of the original sky, 917 00:53:29,875 --> 00:53:33,750 which will help the new sky blend better. 918 00:53:33,833 --> 00:53:38,666 So we'll do that by adding a merge node. 919 00:53:38,750 --> 00:53:39,666 So let me make a little 920 00:53:39,666 --> 00:53:42,666 bit of room in my composition here 921 00:53:42,750 --> 00:53:45,291 and I'm going to add a merge node after this. 922 00:53:45,291 --> 00:53:51,000 Merge two and I'll go ahead and just 923 00:53:51,083 --> 00:53:56,541 find that with my tool search menu 924 00:53:56,625 --> 00:53:58,166 and then I'm going to attach the foreground 925 00:53:58,166 --> 00:54:02,041 and put this to the foreground element directly. 926 00:54:02,125 --> 00:54:05,125 Now let's view that merge three 927 00:54:05,333 --> 00:54:08,666 and we can see that we're not even seeing any of the sky there. 928 00:54:08,750 --> 00:54:13,291 What we want to do is actually bring down the opacity of the foreground a bit 929 00:54:13,375 --> 00:54:18,750 so that we're controlling the mix between the replacement sky and the original sky. 930 00:54:18,833 --> 00:54:23,250 So I'm going to go ahead and select this merge three, go to the blend control 931 00:54:23,458 --> 00:54:28,708 and drag that down a bit. 932 00:54:28,791 --> 00:54:30,125 So something about there. 933 00:54:30,125 --> 00:54:34,500 So right now we've blended in the original sky 934 00:54:34,583 --> 00:54:39,500 with the new sky and that's brightening up the new sky 935 00:54:39,500 --> 00:54:42,541 a bit and making it match a little bit better. 936 00:54:42,791 --> 00:54:45,666 Let's view or merge one node 937 00:54:45,750 --> 00:54:46,375 and we can 938 00:54:46,375 --> 00:54:49,375 see already that it's looking better than it was before. 939 00:54:49,416 --> 00:54:53,750 And just to do a quick comparison on the before and after, I'll select my merge 940 00:54:53,750 --> 00:54:59,250 three node and I'll hit the disable and enable button here 941 00:54:59,333 --> 00:55:02,583 and we can see that's already a more convincing result 942 00:55:02,666 --> 00:55:06,458 for the new sky. 943 00:55:06,541 --> 00:55:10,041 What I do see though, however, as our edges have a bit of a kind 944 00:55:10,041 --> 00:55:14,125 of a halo around them, so that's not quite matching yet. 945 00:55:14,208 --> 00:55:19,166 We can make that match a little bit closer using another merge node. 946 00:55:19,166 --> 00:55:20,333 But let me talk a little bit 947 00:55:20,333 --> 00:55:24,125 about why you would do that and what's the theory behind it. 948 00:55:24,208 --> 00:55:27,708 So I'm going to go ahead and go into the dual viewer mode. 949 00:55:27,791 --> 00:55:30,750 So I'm going to allow I'm going to load the current status 950 00:55:30,750 --> 00:55:35,083 of the background sky into the left viewer. 951 00:55:35,166 --> 00:55:38,250 And actually, I'm going to do a split screen comparison in this left viewer. 952 00:55:38,250 --> 00:55:40,208 So I'm going to click that button 953 00:55:40,208 --> 00:55:46,291 and I'm going to load the foreground into the right side of that viewer. 954 00:55:46,375 --> 00:55:47,041 So as I wait 955 00:55:47,041 --> 00:55:50,875 between these, I can see that the sky 956 00:55:50,958 --> 00:55:53,958 replacement is a bit darker than the original sky 957 00:55:54,083 --> 00:55:57,083 and that these rocky edges 958 00:55:57,333 --> 00:56:00,875 are darker than they are in the sky replacement. 959 00:56:00,958 --> 00:56:03,958 So what I can do is actually create a merge node 960 00:56:03,958 --> 00:56:06,833 that will compare the two images 961 00:56:06,833 --> 00:56:09,833 and keep just the darker pixels between them. 962 00:56:10,041 --> 00:56:15,166 So what that will do is if I keep the darker pixels, that will keep the sky, 963 00:56:15,250 --> 00:56:18,041 and if I keep the darker pixels from the foreground, 964 00:56:18,041 --> 00:56:21,666 that's just going to keep this rocky edge and not the sky. 965 00:56:21,750 --> 00:56:24,291 So let's go and add a node and do that. 966 00:56:24,291 --> 00:56:28,125 So I'm going to select Merge three, I'm going to add a merge node 967 00:56:28,125 --> 00:56:32,375 with my tool search 968 00:56:32,458 --> 00:56:36,250 and I'm going to connect my foreground 969 00:56:36,291 --> 00:56:39,291 to my foreground input of the merge node. 970 00:56:39,416 --> 00:56:42,083 So let me load this merge for 971 00:56:42,083 --> 00:56:45,583 into this right buffer here. 972 00:56:45,666 --> 00:56:52,041 And instead of a normal operation, I want to use the darken operator. 973 00:56:52,125 --> 00:56:55,166 The darken will look at each the background 974 00:56:55,166 --> 00:56:59,291 and the foreground inputs and it will keep the darker of the two pixels. 975 00:56:59,375 --> 00:57:03,083 So I'll select darken and now I've got a nice sky 976 00:57:03,083 --> 00:57:07,000 and I've got my edges, which is exactly what I want. 977 00:57:07,083 --> 00:57:10,083 And in the right viewer I can see merge two 978 00:57:10,208 --> 00:57:14,166 which now doesn't have that halo issue we are seeing earlier. 979 00:57:14,250 --> 00:57:16,666 So we're looking pretty good. I'm pretty darn good. 980 00:57:16,666 --> 00:57:21,541 I'm going to go back to a single viewer by clicking this button 981 00:57:21,625 --> 00:57:26,375 and let's see what our final results look like. 982 00:57:26,458 --> 00:57:27,916 It's looking pretty darn good. 983 00:57:27,916 --> 00:57:28,625 I would say. 984 00:57:28,625 --> 00:57:31,708 I need to maybe blend in a little bit more of the original sky, 985 00:57:31,708 --> 00:57:35,708 so I'm going to select my Merge three node and I'm going to just move 986 00:57:35,708 --> 00:57:40,208 this blend up a bit. 987 00:57:40,250 --> 00:57:42,791 So that's a little bit more convincing for me. 988 00:57:42,791 --> 00:57:47,916 And we retain our nice edges along the mountain side here 989 00:57:48,000 --> 00:57:52,500 and that sky looks like it actually now fits and tracks well into the image 990 00:57:52,583 --> 00:57:57,208 and that's how you do a basic sky replacement in fusion. 991 00:57:57,291 --> 00:57:58,583 So to recap, 992 00:57:58,583 --> 00:58:01,708 we brought in all of our individual elements. 993 00:58:01,708 --> 00:58:03,625 We cleared the foreground, 994 00:58:03,625 --> 00:58:07,708 we did some manipulation to that mat, to compositing it over the sky. 995 00:58:07,791 --> 00:58:11,916 Then we used a tracker modifier on our merge two node 996 00:58:12,000 --> 00:58:16,125 to match, move the sky to the foreground element. 997 00:58:16,208 --> 00:58:19,958 And then we did some additional composite thing with the merge nodes 998 00:58:20,041 --> 00:58:23,583 to blend the sky better with the original sky. 999 00:58:23,666 --> 00:58:27,458 And that's what we achieved through merge three and merge four 1000 00:58:27,541 --> 00:58:33,416 to give us final result which we're seeing right here. 1001 00:58:33,500 --> 00:58:36,208 So thank you for joining me in compositing. 1002 00:58:36,208 --> 00:58:39,083 The split screen shot in the sky replacement. 1003 00:58:39,083 --> 00:58:43,041 If you have additional questions, please check out our forum where the developers 1004 00:58:43,041 --> 00:58:47,375 and professional users are interacting with each other on a daily basis. 1005 00:58:47,458 --> 00:58:48,041 Thanks again. 87812

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