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These are the user uploaded subtitles that are being translated: 1 00:00:04,833 --> 00:00:05,750 Hi, I'm Mary. 2 00:00:05,750 --> 00:00:09,333 And now I'm going to show you some sound design and mixing 3 00:00:09,333 --> 00:00:12,458 techniques in the Fairlight page of DaVinci Resolve 17. 4 00:00:12,583 --> 00:00:14,541 So let's get started 5 00:00:14,541 --> 00:00:17,750 in this timeline we have all of the dialog has already been split 6 00:00:17,750 --> 00:00:21,500 into the top two tracks and as you can see across the bottom, we have music 7 00:00:21,708 --> 00:00:26,416 bed already in place and now it's time to work on some of the sound effects. 8 00:00:26,416 --> 00:00:29,666 And so right now there's a drone sound right here at the beginning. 9 00:00:29,875 --> 00:00:34,250 And one of the ideas is to fill this entire track with that same drone sound. 10 00:00:34,500 --> 00:00:36,625 I'm going to just make sure it starts at the very beginning. 11 00:00:36,625 --> 00:00:38,000 As it does right there. 12 00:00:38,000 --> 00:00:41,000 I'll expand this track so we can see it a little bit better. 13 00:00:41,250 --> 00:00:46,000 And I'd like to duplicate this same clip and lay it all the way across. 14 00:00:46,000 --> 00:00:50,333 But there's one thing I'd rather than it just be hard cuts which may not work 15 00:00:50,333 --> 00:00:54,625 well together, I want to make sure that they are overlapping with a crossfade. 16 00:00:54,708 --> 00:00:55,625 Now, if you want. 17 00:00:55,625 --> 00:00:59,958 If you notice, if I take this clip and I hold down the option key 18 00:00:59,958 --> 00:01:04,083 and just drag it, I will drop a copy of it right there in the timeline. 19 00:01:04,166 --> 00:01:08,250 The thing is, if I separate those, you'll notice that it covered up 20 00:01:08,458 --> 00:01:09,875 the end of that clip. 21 00:01:09,875 --> 00:01:13,750 And the reason is any time you overlap clips in the timeline, 22 00:01:13,791 --> 00:01:16,583 they're automatically going to just overwrite each other 23 00:01:16,583 --> 00:01:21,208 because that is the default editing in the audio tracks. 24 00:01:21,208 --> 00:01:25,166 Now we can change that to layered audio editing by just going up 25 00:01:25,166 --> 00:01:30,666 to the timeline menu and enabling layered audio editing. 26 00:01:30,750 --> 00:01:36,291 And when you check the box for layered audio editing, it will now edit your clips 27 00:01:36,291 --> 00:01:39,500 as you overlap them into separate layers within the same track. 28 00:01:39,500 --> 00:01:41,000 Therefore you can do some nice smooth 29 00:01:41,000 --> 00:01:44,958 crossfade in between without ever losing any of the material. 30 00:01:45,041 --> 00:01:48,750 And so I'm going to go and separate these and I'll just extend this clip back. 31 00:01:48,750 --> 00:01:51,083 So we have the entirety of that clip. 32 00:01:51,083 --> 00:01:54,416 I'm going to add a fade to this one at the beginning, 33 00:01:54,500 --> 00:01:57,833 and I'm going to put a fade on this one also at the beginning. 34 00:01:57,833 --> 00:02:02,000 So we just have it'll fade in nicely now because I put a fade on this. 35 00:02:02,000 --> 00:02:04,375 If I overlap these clips, 36 00:02:04,375 --> 00:02:08,000 you'll notice now there is a crossfade in between those two. 37 00:02:08,083 --> 00:02:11,750 If I were to overlap them without the fade, it will just cut 38 00:02:12,000 --> 00:02:13,958 from one to the other. 39 00:02:13,958 --> 00:02:16,958 Notice that while we're in layers and I'm just going to make this track 40 00:02:16,958 --> 00:02:19,958 a little bit larger by selecting that track 41 00:02:19,958 --> 00:02:23,666 and then holding shift while moving my middle mouse scroller. 42 00:02:23,666 --> 00:02:25,750 And you'll see now I can see this even better. 43 00:02:25,750 --> 00:02:28,250 I'll also zoom in a little bit more. 44 00:02:28,250 --> 00:02:31,250 And as you can see, I can overlap these and I can actually see 45 00:02:31,250 --> 00:02:35,250 the waveforms as I'm overlapping so I can align them if I wanted to. 46 00:02:35,375 --> 00:02:37,500 Exactly. Based on the waveform. 47 00:02:37,500 --> 00:02:39,500 So that's a really nice technique as well. 48 00:02:39,500 --> 00:02:42,333 So once I've overlapped these where I think they go, 49 00:02:42,333 --> 00:02:45,791 I can go ahead and add that fade to this upper layer. 50 00:02:45,875 --> 00:02:52,208 Now, if I were to look at this under the View menu, show audio track layers, 51 00:02:52,250 --> 00:02:53,125 you will see that it 52 00:02:53,125 --> 00:02:56,791 shows that this actually sitting on top in a new layer. 53 00:02:56,875 --> 00:03:00,458 I'm going to go head back to The View menu and hide those audio track layers. 54 00:03:00,500 --> 00:03:02,750 And now I'm going to actually do this more. 55 00:03:02,750 --> 00:03:06,375 I'm just going to take the same clip again, hold down the option key, 56 00:03:06,583 --> 00:03:09,958 drag a copy and just drop these on top of each other, 57 00:03:10,041 --> 00:03:12,083 aligning them slightly as I go. 58 00:03:12,083 --> 00:03:15,000 And what I'm going to get is some nice crossfade all the way across. 59 00:03:15,000 --> 00:03:16,458 And I've just made a nice little bed. 60 00:03:16,458 --> 00:03:18,750 I can adjust these if I wanted to. 61 00:03:18,750 --> 00:03:21,291 I can change the power if I needed to. 62 00:03:21,291 --> 00:03:27,208 But the important thing is I've now filled this entire track with that drone sound 63 00:03:27,208 --> 00:03:35,166 and it will sound seamless as I go from one clip to the next. 64 00:03:35,250 --> 00:03:36,083 Notice that drone 65 00:03:36,083 --> 00:03:39,958 just continues as I play it back and I can go and put these back. 66 00:03:39,958 --> 00:03:41,083 And let's take a look 67 00:03:41,083 --> 00:03:45,041 at those audio track layers again so you can see the final result. 68 00:03:45,125 --> 00:03:45,625 There it is. 69 00:03:45,625 --> 00:03:50,166 You can see there's a bit of a stair stepping as I have created those overlaps 70 00:03:50,250 --> 00:03:53,458 all within different layers in the same track. 71 00:03:53,541 --> 00:03:55,375 I'm going to hide those audio track layers. 72 00:03:55,375 --> 00:03:57,083 So that's just one technique. 73 00:03:57,083 --> 00:03:57,916 Something else we have to 74 00:03:57,916 --> 00:04:01,750 consider is the levels of this drone is just way too loud. 75 00:04:01,833 --> 00:04:06,041 Even though it's background sound, it's just very heavy even for a scene in space. 76 00:04:06,291 --> 00:04:08,958 So if I play this a little bit, I could see that this is 77 00:04:08,958 --> 00:04:12,708 quite a bit of sound, so I'm going to need to turn it down and I have to decide. 78 00:04:12,833 --> 00:04:15,750 Don't want to turn it down within the track on the clip levels 79 00:04:15,750 --> 00:04:19,791 themselves or do I want to lower the entire tracks level Now? 80 00:04:19,791 --> 00:04:23,458 If I wanted to lower the track right there, I'll extend my mixture. 81 00:04:23,458 --> 00:04:26,208 You can see here's that drone track by selecting it. 82 00:04:26,208 --> 00:04:29,083 You can see it also selects the track right here in a timeline. 83 00:04:29,083 --> 00:04:32,500 And I can lower this track level by just dragging the fader. 84 00:04:32,583 --> 00:04:36,333 I can do it during playback 85 00:04:36,416 --> 00:04:37,083 and I can lower 86 00:04:37,083 --> 00:04:40,083 it to a better level if that's where I want to make the change. 87 00:04:40,125 --> 00:04:43,250 You can also do that right here on the track header itself. 88 00:04:43,250 --> 00:04:47,333 Even if the mixer isn't showing by just dragging in this field. 89 00:04:47,416 --> 00:04:50,166 If you look, you can see this field on the left hand 90 00:04:50,166 --> 00:04:53,166 side there shows that's the level of the track at this moment. 91 00:04:53,166 --> 00:04:57,000 I can raise or lower that relative to what it was before 92 00:04:57,083 --> 00:05:00,083 and zoom out and I'll show you as I drag this up and down. 93 00:05:00,083 --> 00:05:03,083 Notice the fader on my mixer is changing. 94 00:05:03,291 --> 00:05:06,083 So whether your mixer is showing or not at any time, 95 00:05:06,083 --> 00:05:09,000 if you're listening to a track and the levels are off a little bit, 96 00:05:09,000 --> 00:05:12,000 you can finesse those right here from the track header. 97 00:05:12,000 --> 00:05:16,083 Or of course you can come back over and adjust them on the mixer. 98 00:05:16,166 --> 00:05:19,583 Now generally it's a good idea to save working with the faders 99 00:05:19,583 --> 00:05:21,291 until you're actually mixing the project. 100 00:05:21,291 --> 00:05:23,791 Right now we're just editing in some sound effects 101 00:05:23,791 --> 00:05:27,583 and beginning our sound design and so might be a good idea 102 00:05:27,583 --> 00:05:30,708 to instead fix the levels of the clips within the track. 103 00:05:30,708 --> 00:05:33,708 And so to do that, first, I want to reset the mixer 104 00:05:33,958 --> 00:05:35,291 by just double clicking right there 105 00:05:35,291 --> 00:05:38,791 on that fader and notice that it just pops right back up into position. 106 00:05:38,875 --> 00:05:43,208 And instead I want to select all the the clips on the track 107 00:05:43,291 --> 00:05:46,291 and what I want to do is I'm just going to zoom out a little bit, 108 00:05:46,458 --> 00:05:51,375 select all the clips on that track and go over to the inspector and the inspector. 109 00:05:51,375 --> 00:05:56,708 Let me see the different information about any selected clip or clips 110 00:05:56,750 --> 00:06:00,208 or hide the mixer first so you don't have as much showing on screen 111 00:06:00,416 --> 00:06:03,750 And where we can see all of those clips and you can see the inspector. 112 00:06:03,958 --> 00:06:07,916 Now notice if I deselect everything and only select one clip, you'll notice 113 00:06:07,916 --> 00:06:12,458 that it's showing me this one timeline clip and it's called low drone number one. 114 00:06:12,500 --> 00:06:16,791 If I select all of them, it shows me that I have 115 00:06:16,875 --> 00:06:19,708 timeline, multiple clips all within that track. 116 00:06:19,708 --> 00:06:22,708 And instead of giving in the name, that's all it's going to show me that 117 00:06:22,708 --> 00:06:27,125 I have multiple clips so I can adjust the level right here 118 00:06:27,208 --> 00:06:29,541 by raising and lowering this volume slider. 119 00:06:29,541 --> 00:06:32,000 As you can see, I can raise or lower that level. 120 00:06:32,000 --> 00:06:34,250 You can see it happening right there in the timeline 121 00:06:34,250 --> 00:06:38,583 as I drag this back and forth so I could start playback and listen 122 00:06:38,666 --> 00:06:40,416 it or I my and lower that level. 123 00:06:40,416 --> 00:06:41,125 So it's. 124 00:06:41,125 --> 00:06:41,958 Planet cue. 125 00:06:41,958 --> 00:06:42,791 Dash for 126 00:06:42,791 --> 00:06:46,583 not stepping all over the background, but still gives me that sense of space. 127 00:06:46,791 --> 00:06:49,375 And maybe that's how I can lower those levels. 128 00:06:49,375 --> 00:06:52,833 Now I can also do it in addition to the inspector. 129 00:06:52,916 --> 00:06:56,708 I can also adjust those levels once those clips are selected. 130 00:06:56,791 --> 00:07:00,875 Over here in the clip menu, if you go down to where it shows audio, 131 00:07:00,875 --> 00:07:01,500 you can see that 132 00:07:01,500 --> 00:07:06,000 you can decrease or increase the levels by one decibels at a time with a shortcut. 133 00:07:06,083 --> 00:07:11,416 And on the Mac, it's going to be option command and minus an equal or shift 134 00:07:11,416 --> 00:07:15,416 in option and minus an equal if I want to do three decibels at a time. 135 00:07:15,625 --> 00:07:18,166 So I'll try that just to show you 136 00:07:18,250 --> 00:07:18,750 there it is. 137 00:07:18,750 --> 00:07:21,750 I can raise or lower those levels of selected clips 138 00:07:21,750 --> 00:07:26,125 by just holding the option and shift and just tapping that. 139 00:07:26,125 --> 00:07:31,000 And I'm doing three decibels at a time, so I could do that even during playback 140 00:07:31,083 --> 00:07:32,291 and set those levels. 141 00:07:32,291 --> 00:07:35,750 So now I like the levels of the track and again, I could do it either way, but 142 00:07:35,750 --> 00:07:38,750 because I've set the levels of the track now, when I get into mixing, 143 00:07:38,833 --> 00:07:41,333 all my levels are set to unity on my faders 144 00:07:41,333 --> 00:07:43,375 and I can just begin blending everything together 145 00:07:43,375 --> 00:07:47,291 because what's already in the tracks is working. 146 00:07:47,375 --> 00:07:51,000 So that was just being able to overlap some clips and build up a bed. 147 00:07:51,166 --> 00:07:52,791 And let's look at some of the other ways 148 00:07:52,791 --> 00:07:56,625 that we can bring in some sound effects and work on our sound design. 149 00:07:56,875 --> 00:07:58,375 And when it comes to sound effects editing, 150 00:07:58,375 --> 00:08:00,333 a lot of people wonder what's the priority? 151 00:08:00,333 --> 00:08:02,250 And in this case, you kind of want to think of it 152 00:08:02,250 --> 00:08:05,250 as the diegetic sounds, those ones that are part of the story, 153 00:08:05,333 --> 00:08:07,083 the things that the characters can hear, 154 00:08:07,083 --> 00:08:09,291 the things that the characters are interacting with, 155 00:08:09,291 --> 00:08:10,583 whether it's an alarm 156 00:08:10,583 --> 00:08:15,875 or the sounds of them typing on a keyboard or their jets of their 157 00:08:15,958 --> 00:08:18,041 space pod pushing them around. 158 00:08:18,041 --> 00:08:21,000 Those are sounds that you can see that the characters can hear. 159 00:08:21,000 --> 00:08:22,750 Therefore those are a priority. 160 00:08:22,750 --> 00:08:27,333 The non diegetic sounds would be things like drone sounds or 161 00:08:27,416 --> 00:08:31,041 embellishments like stingers and some of the things you might do with music 162 00:08:31,041 --> 00:08:34,041 or just sounds that are kind of showing what your character might be thinking 163 00:08:34,166 --> 00:08:35,458 and how they feel. 164 00:08:35,458 --> 00:08:38,750 But they're not as high a priority as the ones that are actually those hard 165 00:08:38,750 --> 00:08:42,041 sound effects that really need to be in there as part of the story. 166 00:08:42,125 --> 00:08:45,875 So for sound editing or editing your sound effects, 167 00:08:45,875 --> 00:08:50,208 we have some really awesome tools to help you with your placement 168 00:08:50,208 --> 00:08:51,625 and also selecting 169 00:08:51,625 --> 00:08:53,000 which sounds you might want to work with 170 00:08:53,000 --> 00:08:55,708 and seeing how they work in the timeline itself. 171 00:08:55,708 --> 00:08:58,875 First thing I want to do is close up my inspector and let's 172 00:08:58,875 --> 00:09:03,000 go ahead and notice these markers running across the top of the timeline. 173 00:09:03,208 --> 00:09:05,291 These markers are actually a spotting list 174 00:09:05,291 --> 00:09:09,750 where the editor and the supervising sound editor or sound designer went through 175 00:09:09,916 --> 00:09:11,333 and create a spotting list 176 00:09:11,333 --> 00:09:14,333 of some sounds they thought might be good in this particular position 177 00:09:14,458 --> 00:09:15,500 or in the timeline. 178 00:09:15,500 --> 00:09:19,291 And to do that, to navigate from marker to marker, you can just hold that shift 179 00:09:19,291 --> 00:09:22,375 key and use the down arrow to move down the timeline 180 00:09:22,375 --> 00:09:26,791 through your markers or the up arrow while holding shift to navigate up. 181 00:09:26,791 --> 00:09:28,291 So back and forth 182 00:09:28,291 --> 00:09:31,291 by just using those up and down arrows that will take you to the markers 183 00:09:31,500 --> 00:09:35,500 now to see what the markers actually say or what they mean, you could double 184 00:09:35,500 --> 00:09:39,000 click on a marker and that will open it up and say it right here. 185 00:09:39,000 --> 00:09:43,250 It says Jett's fire use growlers and pod jet sound effect. 186 00:09:43,250 --> 00:09:45,375 Okay, that's a very specific note, 187 00:09:45,375 --> 00:09:48,750 but another place where I could see the entire list of all of my notes. 188 00:09:48,750 --> 00:09:52,541 What the markers mean and how I might use them for navigation. 189 00:09:52,708 --> 00:09:54,708 I can find that in the index. 190 00:09:54,708 --> 00:09:57,708 So let's go up to the index up at the top. 191 00:09:57,791 --> 00:10:01,291 And when you open the index, we have an edit index which lets you see 192 00:10:01,291 --> 00:10:04,708 every single edit and even navigate to it if you need to. 193 00:10:04,791 --> 00:10:09,625 For whatever reason, we have our tracks index which lets you show and hide tracks. 194 00:10:09,625 --> 00:10:13,000 If you notice, I have quite a few tracks in here that are hidden right now. 195 00:10:13,083 --> 00:10:15,625 And then we have our markers index and the markers 196 00:10:15,625 --> 00:10:18,625 index shows you a thumbnail for each marker. 197 00:10:18,625 --> 00:10:21,625 I can double click it and automatically go to that marker. 198 00:10:21,750 --> 00:10:26,500 Or when you go to the markers index in list view, you'll see that 199 00:10:26,500 --> 00:10:30,000 it's going to give me a nice list that shows me different categories. 200 00:10:30,208 --> 00:10:34,291 There are all of those thumbnails and I can actually see the name of it. 201 00:10:34,291 --> 00:10:37,583 I can expand that if I need to. 202 00:10:37,666 --> 00:10:40,500 Now we can customize this list and see more information. 203 00:10:40,500 --> 00:10:43,500 I can even expand it if I'd like this way as well. 204 00:10:43,625 --> 00:10:46,083 And some of the information in this marker list I don't need 205 00:10:46,083 --> 00:10:48,125 is the start and end time to these markers. 206 00:10:48,125 --> 00:10:49,333 These aren't duration markers, 207 00:10:49,333 --> 00:10:52,541 so I'm just going to right click on one of the column headers 208 00:10:52,541 --> 00:10:56,833 and uncheck the starting time code, the ending time code and the duration. 209 00:10:56,833 --> 00:11:01,791 I don't need any of those move the color column over 210 00:11:01,875 --> 00:11:04,458 and then I'll just have my name and my notes and notice 211 00:11:04,458 --> 00:11:06,750 I can see all kinds of information here. 212 00:11:06,750 --> 00:11:11,041 Double click on any one of these and I can jump my head right to it. 213 00:11:11,125 --> 00:11:14,750 And I can even sort by these different markers. 214 00:11:14,750 --> 00:11:18,958 For example, if I select the color column header, I can sort it by color 215 00:11:18,958 --> 00:11:22,833 and therefore there's my two different alarm effects right here. 216 00:11:22,916 --> 00:11:24,875 And that's something that we can work with right now. 217 00:11:24,875 --> 00:11:26,333 So let's go ahead and try one of these. 218 00:11:26,333 --> 00:11:29,458 Let's try this alarm sound effect by just double clicking on this. 219 00:11:29,458 --> 00:11:31,666 My play head is already in position. 220 00:11:31,666 --> 00:11:35,041 I'm going to go ahead and peel this back as I don't need quite as much real estate 221 00:11:35,208 --> 00:11:37,291 on this particular thing. 222 00:11:37,291 --> 00:11:41,750 And instead I'm going to hide that index and bring up my media pool. 223 00:11:41,833 --> 00:11:44,666 I'll just see, you know, I went ahead and hit the index, 224 00:11:44,666 --> 00:11:46,791 but you can also have the index and the media pool 225 00:11:46,791 --> 00:11:50,333 showing at the same time on the left side, by just selecting the media pool 226 00:11:50,500 --> 00:11:53,416 and the index, you'll notice the index will now show up on the bottom, 227 00:11:53,416 --> 00:11:57,166 which works perfectly well up here in my media pool. 228 00:11:57,250 --> 00:12:01,750 I'm going to switch over to list view and I'm looking for some sound effects. 229 00:12:01,833 --> 00:12:04,458 And right here towards the bottom of my project, 230 00:12:04,458 --> 00:12:05,875 you'll see there's some sound effects. 231 00:12:05,875 --> 00:12:07,916 I have a bin that says sound effects. 232 00:12:07,916 --> 00:12:12,583 And inside of this I have some different sounds that go with this particular scene. 233 00:12:12,666 --> 00:12:15,791 Now, the one I'm looking for is the alarm sound effect. 234 00:12:15,791 --> 00:12:17,250 And so I go ahead and hide the index. 235 00:12:17,250 --> 00:12:19,000 We can see this a little bit better. 236 00:12:19,000 --> 00:12:21,208 And if you look inside, I have a few sound effects. 237 00:12:21,208 --> 00:12:23,166 I have this one that's called alarm. 238 00:12:23,166 --> 00:12:25,500 And if I play that, 239 00:12:25,500 --> 00:12:27,500 let's hear it. 240 00:12:27,500 --> 00:12:30,250 Okay, sounds like an alarm. 241 00:12:30,250 --> 00:12:32,291 And then if I come down here, there's another one 242 00:12:32,291 --> 00:12:36,500 that says pod alarm, 243 00:12:36,583 --> 00:12:38,916 and that's more of like a klaxon sound that feels like, 244 00:12:38,916 --> 00:12:39,916 Hey, let's clear the building 245 00:12:39,916 --> 00:12:43,416 sort of alarm versus a there's something wrong with your pod sound. 246 00:12:43,583 --> 00:12:46,000 So I think we'll go with that first one. 247 00:12:46,000 --> 00:12:49,291 And what I can do is I can choose to mark in and out point on it, 248 00:12:49,500 --> 00:12:52,041 or I can just bring the entire thing into the timeline. 249 00:12:52,041 --> 00:12:54,083 Now, I need to have a track to put it in. 250 00:12:54,083 --> 00:12:57,458 Right now I have two dialog tracks, a drone and music. 251 00:12:57,541 --> 00:13:00,458 Let's go back to that index. 252 00:13:00,541 --> 00:13:03,500 I'm going to hide my media pull just to make this easier to see. 253 00:13:03,500 --> 00:13:07,750 And inside my index, instead of looking at the markers, let's go back to tracks 254 00:13:07,791 --> 00:13:11,375 and you'll notice that here are all of the other tracks that I have hidden. 255 00:13:11,375 --> 00:13:12,958 In fact, I can show them. 256 00:13:12,958 --> 00:13:13,916 I've created tracks 257 00:13:13,916 --> 00:13:17,708 for different sound effects that we may be using for our sound design. 258 00:13:17,750 --> 00:13:23,291 And if you look now, all of those tracks are showing in both the timeline. 259 00:13:23,375 --> 00:13:25,958 Just squish those up so you can really see them there. 260 00:13:25,958 --> 00:13:32,083 I changed my vertical zoom and also you can see them if I open up my mixture. 261 00:13:32,083 --> 00:13:32,458 You'll see. 262 00:13:32,458 --> 00:13:35,458 Now all of those tracks show in the mixture as well. 263 00:13:35,500 --> 00:13:38,041 Now, if I were to hide the tracks, notice 264 00:13:38,041 --> 00:13:42,041 that I can hide them and they also are hidden in the mixer. 265 00:13:42,208 --> 00:13:45,750 So it just helps you to, you know, when you organizing or working with things 266 00:13:45,750 --> 00:13:49,625 so you can choose which tracks you see at any given time, which is very helpful. 267 00:13:49,708 --> 00:13:52,208 In this case, I'm going to keep all the sound effects hidden. 268 00:13:52,208 --> 00:13:56,375 We'll leave the drone in music showing, but I'm going to bring up just the track 269 00:13:56,375 --> 00:13:57,458 that says Alarm. 270 00:13:57,458 --> 00:13:59,000 That's the only one I want to work with. 271 00:13:59,000 --> 00:14:01,500 And let's bring up the pod jets as well. 272 00:14:01,500 --> 00:14:04,666 We'll just have those three good enough for now. 273 00:14:04,750 --> 00:14:06,833 Go ahead and hide that index. 274 00:14:06,833 --> 00:14:11,083 And now I'm ready to add the alarm to the track. 275 00:14:11,083 --> 00:14:12,583 That's called alarm right here. 276 00:14:12,583 --> 00:14:12,958 All right. 277 00:14:12,958 --> 00:14:16,041 So now we have shown which tracks we want to work with. 278 00:14:16,250 --> 00:14:20,000 Let's go into the media pool, grab that alarm sound that we want to use. 279 00:14:20,000 --> 00:14:23,500 And all I have to do is put it into the timeline where that marker is. 280 00:14:23,541 --> 00:14:25,916 So grabbing the alarm sound 281 00:14:25,916 --> 00:14:29,333 and I'm just going to pop it into the track right there. 282 00:14:29,416 --> 00:14:32,416 At this point, I don't need my media pool, so I'll go and put it up 283 00:14:32,666 --> 00:14:38,333 and I want to zoom in a little bit so I can hit command and equals to zoom in. 284 00:14:38,333 --> 00:14:43,625 Or I could hold down the option key and use my middle mouse scroller as well. 285 00:14:43,708 --> 00:14:44,750 Let's make that a little taller 286 00:14:44,750 --> 00:14:48,000 by holding shift and using my middle mouse scroller. 287 00:14:48,083 --> 00:14:48,958 So there's a clip. 288 00:14:48,958 --> 00:14:49,458 Now, you know what 289 00:14:49,458 --> 00:14:53,333 I'd really like to see, though, is it'd be nice if we could also see 290 00:14:53,416 --> 00:14:56,958 at the same time our video tracks just to know if we are in the right 291 00:14:56,958 --> 00:15:00,833 ballpark for how long this particular clip is. 292 00:15:00,916 --> 00:15:03,750 Now, I actually said I want to see my video track. 293 00:15:03,750 --> 00:15:05,125 This is Da Vinci Resolved. 294 00:15:05,125 --> 00:15:08,250 Da Vinci Resolve has a full non-linear editor 295 00:15:08,250 --> 00:15:12,541 as well as a DA digital audio workstation, all within the same software. 296 00:15:12,541 --> 00:15:16,666 And so if I want to see the edit, I don't have to go all the way back 297 00:15:16,666 --> 00:15:17,666 to the edit page. 298 00:15:17,666 --> 00:15:21,541 I can just show the video track right here at the top of the timeline 299 00:15:21,625 --> 00:15:25,625 by just coming up to the timeline view options. 300 00:15:25,708 --> 00:15:26,833 We zoom in on that. There you go. 301 00:15:26,833 --> 00:15:28,166 That's my timeline view options. 302 00:15:28,166 --> 00:15:32,291 If I click on that, the very first icon here shows my video tracks, 303 00:15:32,541 --> 00:15:37,666 and once I can see those now, I can see the actual clips in the timeline. 304 00:15:37,750 --> 00:15:41,500 And so when I can see those clips, that shows me this is the length of this 305 00:15:41,500 --> 00:15:45,875 particular shot where the alarm is wailing in a million his ears. 306 00:15:46,083 --> 00:15:47,291 Right. I'll back this up. 307 00:15:47,291 --> 00:15:52,583 We changed this view just a little bit so you can see the video larger there we go. 308 00:15:52,666 --> 00:16:01,833 I'm going to back up just a little before the clip and notice as we start to play. 309 00:16:01,916 --> 00:16:03,750 So this is our shot right here. 310 00:16:03,750 --> 00:16:06,291 Accelerate and the clip isn't quite long enough 311 00:16:06,291 --> 00:16:08,375 to make it for the entire duration, that shot. 312 00:16:08,375 --> 00:16:10,708 So I've got a couple of things I can do to make it longer. 313 00:16:10,708 --> 00:16:14,083 I can duplicate it, but I can also use elastic Wave to just 314 00:16:14,166 --> 00:16:17,291 elongate it a little bit, stretch it and it won't change the pitch. 315 00:16:17,291 --> 00:16:18,541 It will just stretch it. 316 00:16:18,541 --> 00:16:21,583 But the other thing that's good about that, if I use Elastic Wave, is 317 00:16:21,583 --> 00:16:24,833 not only is it going to make the clip a little bit longer, which I need, 318 00:16:25,000 --> 00:16:28,375 but it's also going to slow it down because as I'm watching that alarm, I'm 319 00:16:28,375 --> 00:16:31,625 thinking it might be nice to slow it down just a little 320 00:16:31,708 --> 00:16:34,583 the flashing and get the sound to just slow down a bit. 321 00:16:34,583 --> 00:16:36,041 So let's do that. 322 00:16:36,041 --> 00:16:40,750 I'm going to select this and just make it a little bit larger. 323 00:16:40,791 --> 00:16:41,875 There we go. 324 00:16:41,875 --> 00:16:45,958 And if I want to slow this down or change the speed, what I can do is I can just 325 00:16:45,958 --> 00:16:51,416 right click on that clip and go up to Elastic Wave to engage the elastic wave. 326 00:16:51,416 --> 00:16:53,458 As you can see, 327 00:16:53,458 --> 00:16:55,625 that's what it looks like when you have elastic wave turned on. 328 00:16:55,625 --> 00:16:57,750 You can see it says elastic wave right on it. 329 00:16:57,750 --> 00:17:00,125 When you're in elastic wave, 330 00:17:00,125 --> 00:17:02,833 I can come over to the right side of my clip and notice 331 00:17:02,833 --> 00:17:06,291 that instead of just a normal trim icon, I get a stretch or 332 00:17:06,291 --> 00:17:10,500 this is my elastic wave icon, which means I can change the duration of the clip. 333 00:17:10,500 --> 00:17:15,208 Notice how stretchy it is, but it does not change the pitch, which is very useful. 334 00:17:15,208 --> 00:17:18,291 So if I stretch it a lot, 335 00:17:18,375 --> 00:17:19,958 it's slowed it down quite a bit. 336 00:17:19,958 --> 00:17:23,958 If I make it closer together. 337 00:17:24,041 --> 00:17:24,333 Right. 338 00:17:24,333 --> 00:17:27,083 But the pitch stays the same and that's one of the things 339 00:17:27,083 --> 00:17:30,208 I could turn it off and actually make the pitch change in the inspector. 340 00:17:30,208 --> 00:17:33,666 But right now I just want to stretch it, slow it down a little bit. 341 00:17:33,750 --> 00:17:36,083 Let me zoom out of there 342 00:17:36,083 --> 00:17:39,916 and let's actually make sure that we can see 343 00:17:40,000 --> 00:17:43,041 I want to see the entire clip length and it looks like I made it stretch 344 00:17:43,041 --> 00:17:46,833 it just right so that we can see the edge. 345 00:17:46,916 --> 00:17:49,791 It's it's made it to the exact length of that shot. 346 00:17:49,791 --> 00:17:53,875 So not only did I slow it down, but I also made it 347 00:17:53,875 --> 00:17:58,166 the length of the shot. 348 00:17:58,250 --> 00:17:59,708 All right. 349 00:17:59,708 --> 00:18:00,625 Okay. So perfect. 350 00:18:00,625 --> 00:18:02,250 And it ends exactly where I wanted to. 351 00:18:02,250 --> 00:18:04,708 So it was very handy to be able to actually see the clips. 352 00:18:04,708 --> 00:18:07,041 Yes, I could have watched the video at the same time. 353 00:18:07,041 --> 00:18:08,625 This was just another method. 354 00:18:08,625 --> 00:18:11,583 I'm going to go ahead and make this a little bit smaller. 355 00:18:11,583 --> 00:18:14,833 And the next thing I'd like to do is add a sound effect 356 00:18:14,833 --> 00:18:18,000 to match the pod jets as they fire. 357 00:18:18,208 --> 00:18:20,166 And I'm going to use another tool for this. 358 00:18:20,166 --> 00:18:22,583 We're going to actually bring up our scroller for this one 359 00:18:22,583 --> 00:18:26,958 so you can see an actual thumbnail of every single frame of your shot. 360 00:18:26,958 --> 00:18:30,666 And you can use that as a guide to really match a sound effect Exactly. 361 00:18:30,666 --> 00:18:32,083 Frame by frame. 362 00:18:32,083 --> 00:18:36,583 And then just use those crawlers to help position the timeline and the clips. 363 00:18:36,583 --> 00:18:38,250 And so to do that, 364 00:18:38,250 --> 00:18:41,041 first thing I'm going to do is let's go find the sound effect we want to use. 365 00:18:41,041 --> 00:18:43,583 I'll go back to the index for just a minute. 366 00:18:43,583 --> 00:18:46,291 This is going to be a project sound effect. 367 00:18:46,291 --> 00:18:49,916 I'm going to go to my Markers index and let's go find that right here. 368 00:18:49,916 --> 00:18:54,125 Projects to Sound effect and notice my play head when exactly to the spot. 369 00:18:54,333 --> 00:18:57,208 And if you look at the screen, I'm going to full screen mode. 370 00:18:57,208 --> 00:18:58,500 Those are the pod jets. 371 00:18:58,500 --> 00:19:02,791 This is what we're actually trying to find a sound effect for those pod jets. 372 00:19:02,791 --> 00:19:05,791 So when they play, when those fire up, 373 00:19:06,041 --> 00:19:09,250 we want to actually hear that sound at that moment. 374 00:19:09,291 --> 00:19:11,666 So how do we do that? Well, 375 00:19:11,666 --> 00:19:15,041 I see the marker, obviously, the markers, not exactly where we want it to go. 376 00:19:15,041 --> 00:19:16,250 That's not a problem. 377 00:19:16,250 --> 00:19:17,708 I know which track I'm going to. 378 00:19:17,708 --> 00:19:20,291 It's going to be this track right here, 379 00:19:20,375 --> 00:19:22,958 pod jets one, and I need to go find the clips. 380 00:19:22,958 --> 00:19:27,000 I can hide my index, go to the media pool, and right here, you'll see. 381 00:19:27,000 --> 00:19:30,666 Here's my sound effect that we're going to use it to bring that up. 382 00:19:30,750 --> 00:19:34,166 Let's listen to it from the beginning. 383 00:19:34,250 --> 00:19:35,541 Sounds like a pod jet, right? 384 00:19:35,541 --> 00:19:37,041 Exactly what we need. 385 00:19:37,041 --> 00:19:39,416 So I want to just drop it into the timeline for now. 386 00:19:39,416 --> 00:19:42,083 I'll just grab it and put it into the timeline. 387 00:19:42,083 --> 00:19:44,458 Now, there's nothing magical about what I just did. 388 00:19:44,458 --> 00:19:44,875 The fun 389 00:19:44,875 --> 00:19:48,833 part is when we bring up the scroller, so I'll go ahead and hide the media pool 390 00:19:48,916 --> 00:19:52,208 and the scroll hours are going to be at the bottom of the screen. 391 00:19:52,291 --> 00:19:56,208 I'll go ahead and make this a little bit smaller and let's turn on our scroller. 392 00:19:56,291 --> 00:19:59,416 The scroller, as you can find in the timeline view options. 393 00:19:59,416 --> 00:20:01,250 Again, I'll turn that on. 394 00:20:01,250 --> 00:20:04,916 And in the timeline view options, the second row of choices 395 00:20:04,916 --> 00:20:06,000 you have is your scroller. 396 00:20:06,000 --> 00:20:09,833 You have a video scroller and two audio scroller is we only need one audio 397 00:20:09,833 --> 00:20:13,583 scroller that will allow you see the audio for one track and directly 398 00:20:13,583 --> 00:20:17,625 compare a thumbnail of the audio to the thumbnail of the picture. 399 00:20:17,833 --> 00:20:20,833 And so I'll turn those on, but let you see when I flip them on. 400 00:20:20,833 --> 00:20:21,625 There we go. 401 00:20:21,625 --> 00:20:25,416 So there is my video scroller and here is an audio scroller 402 00:20:25,416 --> 00:20:29,541 also, and I can choose which track that audio scroller is going to show. 403 00:20:29,541 --> 00:20:32,250 And in this case I want to make sure it's Projets one. 404 00:20:32,250 --> 00:20:34,333 It is showing the track that I had selected. 405 00:20:34,333 --> 00:20:35,208 So that's perfect. 406 00:20:35,208 --> 00:20:37,791 I could choose any audio track to see in my scroller. 407 00:20:37,791 --> 00:20:39,583 In this case. This is the one. 408 00:20:39,583 --> 00:20:42,541 So as you can see here in my thumbnail, 409 00:20:42,541 --> 00:20:46,375 you can see my different frames and that's actually representing the play head. 410 00:20:46,375 --> 00:20:51,708 So as I dragged back and forth, you'll see, or if I play notice that's updating 411 00:20:51,791 --> 00:20:55,000 to show whatever happens to be on my screen at that time. 412 00:20:55,083 --> 00:20:57,541 Now I'm going to 413 00:20:57,541 --> 00:21:00,541 bring this a little bit closer and a little bit more. 414 00:21:00,708 --> 00:21:03,708 And that way we can see this because I'd like a nice 415 00:21:03,791 --> 00:21:05,791 you have a nice view of the sound effects. 416 00:21:05,791 --> 00:21:08,125 So this is the actual sound effect in the timeline. 417 00:21:08,125 --> 00:21:09,416 You can see the play head 418 00:21:09,416 --> 00:21:13,208 and you can see the relationship between them right here in this scroller. 419 00:21:13,291 --> 00:21:15,500 I'm just going to back up a little bit 420 00:21:15,500 --> 00:21:18,000 and what I'm looking for is a point where they ignite. 421 00:21:18,000 --> 00:21:21,125 And as you can see, if you watch that thumbnail, I'm 422 00:21:21,125 --> 00:21:24,291 going to use my canal keys to just move through in slow motion. 423 00:21:24,291 --> 00:21:29,250 As you can see right there, it's very clear exactly where those jets fire. 424 00:21:29,333 --> 00:21:31,041 You zoom in on that to make sure you can see that. 425 00:21:31,041 --> 00:21:35,000 Well, no fire here and it's just starting to ignite at this point. 426 00:21:35,000 --> 00:21:36,583 And now the jets are at full flame. 427 00:21:36,583 --> 00:21:39,541 And this is one frame at a time that I can see right here. 428 00:21:39,541 --> 00:21:42,541 I can also tell where my play head is. 429 00:21:42,541 --> 00:21:42,916 My play. 430 00:21:42,916 --> 00:21:43,875 It is way down here. 431 00:21:43,875 --> 00:21:47,708 I'd like my play had to be in front of this frame, so I just double click on it. 432 00:21:47,875 --> 00:21:51,083 My play head is now jumped to that frame 433 00:21:51,166 --> 00:21:53,791 and just reposition this if I need to. 434 00:21:53,791 --> 00:21:54,875 And there you can see it. 435 00:21:54,875 --> 00:21:58,583 And so from there what I can do jump out 436 00:21:58,666 --> 00:22:02,333 is I can select this clip and I can actually move it into position. 437 00:22:02,333 --> 00:22:05,125 So I'm just going to go ahead, move it right there to that spot. 438 00:22:05,125 --> 00:22:10,708 And as you can see, the play head is at the frame where I want this fire to start. 439 00:22:10,708 --> 00:22:14,791 And you can see that the audio is starting at the exact place where I want it to. 440 00:22:15,000 --> 00:22:15,833 Now, I manually 441 00:22:15,833 --> 00:22:19,666 dragged that into position, but I could also use our nudge keys for that 442 00:22:19,875 --> 00:22:21,500 and that to use the nudge keys. 443 00:22:21,500 --> 00:22:25,750 It's just the comma in the period keys, comma, goes to the left 444 00:22:25,791 --> 00:22:28,625 here, nudges to the right, or you can do multi frame 445 00:22:28,625 --> 00:22:31,625 nudge five frames at a time by holding the shift key. 446 00:22:31,625 --> 00:22:34,625 So I'm just going to nudge this into position, see how I'm walking that 447 00:22:34,625 --> 00:22:38,791 selected clip right up to the play head exactly where I want it. 448 00:22:38,875 --> 00:22:39,750 There you go. 449 00:22:39,750 --> 00:22:45,041 So now if I play this back, it should be perfect. 450 00:22:45,125 --> 00:22:45,750 Looks pretty good. 451 00:22:45,750 --> 00:22:48,750 Let's watch it in full screen backing out. 452 00:22:48,916 --> 00:22:58,291 And we do it. 453 00:22:58,375 --> 00:22:58,666 All right. 454 00:22:58,666 --> 00:23:02,416 And so that's using your scroller to help position a sound effect. 455 00:23:02,416 --> 00:23:05,416 So those are two different things that we could do fairly easily. 456 00:23:05,583 --> 00:23:09,041 I'll go ahead and hide the scrolls. 457 00:23:09,125 --> 00:23:10,708 We don't need those right now. 458 00:23:10,708 --> 00:23:12,791 And then the last type of sound effect I want to do 459 00:23:12,791 --> 00:23:16,333 is I actually want to go fishing for a sound effect in the sound library. 460 00:23:16,541 --> 00:23:20,250 Now, sometimes you may have tens of thousands of sound effects of your own 461 00:23:20,250 --> 00:23:21,791 that you use for your productions. 462 00:23:21,791 --> 00:23:25,666 Maybe you have thousands of music clips that you have permission to use 463 00:23:25,916 --> 00:23:26,750 for your productions. 464 00:23:26,750 --> 00:23:30,375 You need to sort through those inserts and go through and find them and rather 465 00:23:30,375 --> 00:23:33,625 than bring them all into your project and then go fish, 466 00:23:33,708 --> 00:23:37,541 what you could do is you can index them straight into the sound library. 467 00:23:37,791 --> 00:23:40,791 So let's go up and look at the sound library for a moment. 468 00:23:40,875 --> 00:23:43,541 Up here at the top, if you select sound library, 469 00:23:43,541 --> 00:23:46,958 you'll see that that is the new panel here on the left hand side. 470 00:23:47,000 --> 00:23:49,916 Now, if this is the first time you've ever used DaVinci Resolve 471 00:23:49,916 --> 00:23:53,458 on your system and you've never used the sound library or downloaded 472 00:23:53,666 --> 00:23:56,541 the free sound library, the Fairlight sound library that comes 473 00:23:56,541 --> 00:24:00,208 with DaVinci Resolve, then you can do that right now 474 00:24:00,208 --> 00:24:04,041 by just clicking on the button to download the Fairlight Sound Library now. 475 00:24:04,125 --> 00:24:08,875 And once it downloads, you fill in the information then and you download it, 476 00:24:08,958 --> 00:24:12,208 then you install and the next time you open up 477 00:24:12,208 --> 00:24:15,500 DaVinci Resolve, you will have the sound library here ready to search. 478 00:24:15,500 --> 00:24:20,625 And there's over 500 fully sound effects that you can use within your projects. 479 00:24:20,708 --> 00:24:25,916 In this case, I have, as you can see, I have the sound library in here already. 480 00:24:25,916 --> 00:24:28,916 If I go ahead and click this panel at the top right, 481 00:24:29,000 --> 00:24:31,750 this will let me see all of my different databases. 482 00:24:31,750 --> 00:24:34,541 In this case, I have a local database and the Fairlight Sound 483 00:24:34,541 --> 00:24:37,541 Library is going to be the default art in the sound library. 484 00:24:37,541 --> 00:24:39,750 Once you have that installed. 485 00:24:39,750 --> 00:24:41,000 Now to see the different sound 486 00:24:41,000 --> 00:24:45,000 effects, a shortcut to be able to see everything in your sound library, 487 00:24:45,000 --> 00:24:48,458 you just press the asterisks key three times, 488 00:24:48,541 --> 00:24:53,166 and when you type Asterix three times in your search field, you will see 489 00:24:53,250 --> 00:24:57,583 all of the different sounds and this will give you everything from A to Z. 490 00:24:57,666 --> 00:24:58,750 It's quite an assortment. 491 00:24:58,750 --> 00:25:02,708 So everything from aluminum can crushing and scurrying to 492 00:25:02,750 --> 00:25:06,750 what's good to Z, zippo lighters flicking. 493 00:25:06,833 --> 00:25:07,375 There you go. 494 00:25:07,375 --> 00:25:09,541 So that's quite a quite an assortment. 495 00:25:09,541 --> 00:25:13,000 And what we're looking for in this case, let me clear my search 496 00:25:13,041 --> 00:25:18,000 and what we're looking for is a crashing sound, the sound of well beyond crashing. 497 00:25:18,000 --> 00:25:19,791 We actually putting several sound effects 498 00:25:19,791 --> 00:25:23,916 to emulate the colliding of two space pods. 499 00:25:24,166 --> 00:25:26,708 And so the glass breaks on Phillips pod. 500 00:25:26,708 --> 00:25:30,333 At one point I want to actually hear a little bit of glass breaking. 501 00:25:30,416 --> 00:25:32,666 We're going to search for it and bring up that glass sound. 502 00:25:32,666 --> 00:25:35,666 But I need to figure out what track that's going to and where. 503 00:25:35,791 --> 00:25:39,500 So I better go back over to my index real quickly and let's find 504 00:25:39,500 --> 00:25:44,666 where that crashing sounds go up here, which has crashed is double click that. 505 00:25:44,833 --> 00:25:47,791 That's going to take me to the general area where those go. 506 00:25:47,791 --> 00:25:51,458 Then I also want to go to my tracks index and I need to bring up 507 00:25:51,541 --> 00:25:55,291 my glass breaking and I'll bring up all my crash tracks here. 508 00:25:55,375 --> 00:25:58,625 I have four tracks that are being used to create that crashing sound. 509 00:25:58,625 --> 00:26:00,791 I just made them visible. 510 00:26:00,875 --> 00:26:03,875 At this point, I can hide the pod jets. 511 00:26:03,875 --> 00:26:06,166 I don't really need to see those. 512 00:26:06,166 --> 00:26:09,000 And so here are the different crash sound effects 513 00:26:09,000 --> 00:26:10,500 that are being used at the moment. 514 00:26:10,500 --> 00:26:12,458 I have three in the timeline. 515 00:26:12,458 --> 00:26:17,125 At the moment I can hide the index and bring back my sound library. 516 00:26:17,125 --> 00:26:20,791 So right here I have a track, a nine, which is my glass breaking. 517 00:26:21,000 --> 00:26:24,541 And what I'm going to do is let's find where the glass actually breaks 518 00:26:24,541 --> 00:26:28,000 and then figure out a nice sound effect that we could put in there 519 00:26:28,000 --> 00:26:30,000 from the Foley Library. 520 00:26:30,000 --> 00:26:32,416 So if I play this 521 00:26:32,416 --> 00:26:35,791 game right, there's the sound. 522 00:26:35,875 --> 00:26:36,208 Okay. 523 00:26:36,208 --> 00:26:40,333 So at the moment, those are the sounds also both from the sound library 524 00:26:40,500 --> 00:26:43,500 that were put in there to start to create the sound that we need. 525 00:26:43,750 --> 00:26:46,791 What I want to find now is some kind of glass breaking. So. 526 00:26:46,791 --> 00:26:49,541 Right, let me go through it one frame at a time, 527 00:26:49,541 --> 00:26:52,416 holding K and just tapping the look as I go through there. 528 00:26:52,416 --> 00:26:53,000 Right there. 529 00:26:53,000 --> 00:26:59,458 Phillips Head hits the windshield and you see a bit of a crack in the windshield. 530 00:26:59,541 --> 00:27:00,000 And so 531 00:27:00,000 --> 00:27:03,041 right there, that crash, that's something 532 00:27:03,041 --> 00:27:06,375 that we want to hear a little bit of a glass of glass right at that moment. 533 00:27:06,375 --> 00:27:09,375 So somewhere right around here is what we're looking for. 534 00:27:09,416 --> 00:27:11,500 Let's go find that glass sound effect. 535 00:27:11,500 --> 00:27:16,291 So we're going to come up and just search for glass. 536 00:27:16,375 --> 00:27:18,458 And as you can see, there's bartender removing 537 00:27:18,458 --> 00:27:21,458 glasses, there's glass tinkling 538 00:27:21,458 --> 00:27:25,541 and glass smashing and debris. 539 00:27:25,625 --> 00:27:26,750 And there's a few different things. 540 00:27:26,750 --> 00:27:29,750 There's a golf club hit impact on glass. 541 00:27:30,000 --> 00:27:32,458 That's interesting. None of which is exactly what I'm looking for. 542 00:27:32,458 --> 00:27:34,250 I want to hear glass breaking. 543 00:27:34,250 --> 00:27:36,958 So let's be more specific. 544 00:27:36,958 --> 00:27:39,375 And by the way, when you're searching, it's searching all fields. 545 00:27:39,375 --> 00:27:43,125 But they could be just by name or if there's descriptor is can search 546 00:27:43,125 --> 00:27:45,208 by the description as well. So here we go. 547 00:27:45,208 --> 00:27:47,375 I have two different glass breaking sounds. 548 00:27:47,375 --> 00:27:49,250 And when you're working with a sound library, 549 00:27:49,250 --> 00:27:53,166 instead of just manually dragging it in here, you can actually audition a sound. 550 00:27:53,250 --> 00:27:56,000 In order to do that, you have to first select the track 551 00:27:56,000 --> 00:27:57,625 and wherever the play head happens to be, that's 552 00:27:57,625 --> 00:27:59,750 where the sound is going to drop into the timeline. 553 00:27:59,750 --> 00:28:01,500 So let's try this first one. 554 00:28:01,500 --> 00:28:03,500 I'm just going to select the glass break 555 00:28:03,500 --> 00:28:07,416 if I want to play it here in the sound library, I can just press play 556 00:28:07,500 --> 00:28:10,166 and it's definitely a glass breaking sound. 557 00:28:10,166 --> 00:28:13,208 If I want to drop it in to audition it, all I have to do is click 558 00:28:13,208 --> 00:28:14,791 the audition button. 559 00:28:14,791 --> 00:28:16,500 It's going to put it right into the timeline 560 00:28:16,500 --> 00:28:21,458 on the selected track, and then I can play it through. 561 00:28:21,541 --> 00:28:24,250 Okay, it's a little excessive, 562 00:28:24,250 --> 00:28:26,375 but it does sound like a glass breaking. 563 00:28:26,375 --> 00:28:27,958 I'll give it that right now. 564 00:28:27,958 --> 00:28:31,958 If I'm not certain I want to use that what I can do is I can just click, cancel 565 00:28:32,208 --> 00:28:33,625 or select another sound. 566 00:28:33,625 --> 00:28:36,500 And if I select a different sound notice it disappeared from the timeline. 567 00:28:36,500 --> 00:28:39,000 I can now choose a different sound if I want to. 568 00:28:39,000 --> 00:28:41,416 Let's hear the second one. 569 00:28:41,416 --> 00:28:46,208 I see the second one over here. 570 00:28:46,291 --> 00:28:48,083 Okay, that might be a little bit. 571 00:28:48,083 --> 00:28:50,333 It's a little more subtle. I just want a slight crack. 572 00:28:50,333 --> 00:28:52,041 I don't want it to be so, 573 00:28:52,041 --> 00:28:53,958 you know, obviously it didn't shatter the windshield. 574 00:28:53,958 --> 00:28:55,916 And Phillip didn't just float out into space. 575 00:28:55,916 --> 00:28:57,458 So I think less is more. 576 00:28:57,458 --> 00:28:58,500 Let's go and try that one. 577 00:28:58,500 --> 00:29:03,416 I'm going to audition it and I can drop it just randomly into the timeline. 578 00:29:03,416 --> 00:29:04,458 Now we have another choice. 579 00:29:04,458 --> 00:29:05,708 So instead of just dropping it 580 00:29:05,708 --> 00:29:10,208 in the entire piece, then to undo that or just cancel that 581 00:29:10,250 --> 00:29:13,625 and instead, one of the things you can do is you can actually set a sync point. 582 00:29:13,625 --> 00:29:14,333 So you can tell it. 583 00:29:14,333 --> 00:29:15,625 An exact 584 00:29:15,625 --> 00:29:19,791 frame of that sound effect will match to wherever your play head happens to be. 585 00:29:20,000 --> 00:29:22,166 Let's do that. So I'm going to come back over here 586 00:29:22,166 --> 00:29:25,791 to the sound effects, and I'm going to find 587 00:29:25,875 --> 00:29:26,875 right there in 588 00:29:26,875 --> 00:29:29,875 the middle of that sound effect. 589 00:29:29,875 --> 00:29:30,750 Right. 590 00:29:30,750 --> 00:29:32,583 Let's see after the first click, like, 591 00:29:32,583 --> 00:29:34,333 let's see how there are several peaks there. 592 00:29:34,333 --> 00:29:36,125 Let's go right on the second peak. 593 00:29:36,125 --> 00:29:39,541 That's where I want the sound effect to sync up to my play head. 594 00:29:39,625 --> 00:29:42,916 And I'm going to come over here to this button that shows 595 00:29:43,000 --> 00:29:45,083 this band right here, a set sync point. 596 00:29:45,083 --> 00:29:48,541 You can see you can set an endpoint, mark an out point or a sync point. 597 00:29:48,541 --> 00:29:50,958 And the one I want to use is the sync point. 598 00:29:50,958 --> 00:29:54,708 When I click that, it's going to place a green play 599 00:29:54,708 --> 00:29:57,875 head on 600 00:29:57,958 --> 00:30:00,958 right there, that you see a green play head right there on my Sound Effect. 601 00:30:00,958 --> 00:30:03,958 That's going to show me where my sync point is. 602 00:30:04,000 --> 00:30:06,750 So when I come over to my sound 603 00:30:06,750 --> 00:30:09,583 in my library and I start looking at this, I'm 604 00:30:09,583 --> 00:30:13,416 going to see the clinking notice, how he first clinks into that. 605 00:30:13,500 --> 00:30:15,833 And instead of being the exact frame where he hits, I'm 606 00:30:15,833 --> 00:30:18,666 going to be in a couple of frames as he's starting to pull back. 607 00:30:18,666 --> 00:30:21,750 That's what I'm sinking to and then I'll click audition. 608 00:30:21,958 --> 00:30:25,750 So it puts it into position and let's see if that one works 609 00:30:25,833 --> 00:30:28,166 first 610 00:30:28,166 --> 00:30:31,041 for Philip. 611 00:30:31,041 --> 00:30:32,208 Okay, 612 00:30:32,208 --> 00:30:34,541 so now, unfortunately, when I stepped out of there, 613 00:30:34,541 --> 00:30:38,458 I auditioned it, but I didn't actually commit and so it disappeared. 614 00:30:38,500 --> 00:30:41,416 So keep in mind, don't forget to put your play 615 00:30:41,416 --> 00:30:44,375 where you want it to go and then make sure you audition. 616 00:30:44,375 --> 00:30:46,916 If you like the sound, then confirm. 617 00:30:46,916 --> 00:30:50,791 And that way it will stay exactly where it is 618 00:30:50,875 --> 00:30:55,291 and see that again. 619 00:30:55,375 --> 00:30:55,833 Okay. 620 00:30:55,833 --> 00:30:56,666 And there's your sound. 621 00:30:56,666 --> 00:30:59,875 And of course, after that I could decide if I wanted to change the pitch 622 00:31:00,083 --> 00:31:01,916 or adjust the timing or anything like that. 623 00:31:01,916 --> 00:31:04,583 But the important thing is, as you can see, you can go through 624 00:31:04,583 --> 00:31:08,583 and you can work with different sounds right there in the sound library. 625 00:31:08,750 --> 00:31:12,000 You can actually create a new database for, let's say, your music 626 00:31:12,208 --> 00:31:15,833 that you like to work with, and you can index those right into 627 00:31:15,833 --> 00:31:17,875 your sound library, into a different database. 628 00:31:17,875 --> 00:31:20,125 And let me clear this out, 629 00:31:20,125 --> 00:31:22,791 and that's where you could choose a different database 630 00:31:22,791 --> 00:31:25,833 and once you're in a different database like I am here, 631 00:31:26,000 --> 00:31:29,791 I can add any kind of library I wanted to, whether it's my own music, 632 00:31:30,000 --> 00:31:30,958 different sound effects 633 00:31:30,958 --> 00:31:34,708 library that I want to work with or so on, you can index it to another database. 634 00:31:34,875 --> 00:31:39,208 You can even make separate databases just to bring in all of your different 635 00:31:39,208 --> 00:31:40,791 sounds and organize those, 636 00:31:40,791 --> 00:31:44,666 and then you can search them all at any time on the same system. 637 00:31:44,750 --> 00:31:47,000 So that is working with the sound library. 638 00:31:47,000 --> 00:31:47,666 And those are just 639 00:31:47,666 --> 00:31:51,666 some of the different techniques we have for working with sound effects. 640 00:31:51,750 --> 00:31:56,875 And so next, I want to leave this timeline and let's go into a different one. 641 00:31:56,875 --> 00:32:00,250 I'm going to come down here to something called Sound Design. 642 00:32:00,416 --> 00:32:02,750 Our sound design is a little more creative, right? 643 00:32:02,750 --> 00:32:07,125 Instead of just adding the sound effects, which is also creative and pretty fun, is 644 00:32:07,250 --> 00:32:08,875 what sound design is where you're taking things 645 00:32:08,875 --> 00:32:12,708 me to the next level and instead of just taking the sound as is, we have to 646 00:32:12,708 --> 00:32:15,750 now craft it to achieve some sort of goal, 647 00:32:15,750 --> 00:32:19,291 whether it's to make it feel like it belongs in a specific space, or 648 00:32:19,291 --> 00:32:23,083 in this case, we're going to take a voice and make it sound more like a computer. 649 00:32:23,166 --> 00:32:24,541 And so to do that, we're going to need 650 00:32:24,541 --> 00:32:28,375 to do a little bit of processing or add some different effects and things to it. 651 00:32:28,583 --> 00:32:32,791 And you through that creative process, we can create something 652 00:32:32,791 --> 00:32:34,166 completely different. 653 00:32:34,166 --> 00:32:37,166 And along the way, what's nice is because 654 00:32:37,208 --> 00:32:41,166 we're working with Da Vinci Resolve instead of just a standalone duh 655 00:32:41,208 --> 00:32:45,500 digital audio workstation is we have the ability to have multiple timelines 656 00:32:45,500 --> 00:32:48,500 and we have room where we can just experiment with our sounds 657 00:32:48,750 --> 00:32:53,166 outside of our main timeline, where our project is still in the project. 658 00:32:53,333 --> 00:32:57,000 But instead of going into my main timeline and making a big mess, you know, 659 00:32:57,000 --> 00:32:59,166 this is an art form when you're doing sound design. 660 00:32:59,166 --> 00:33:00,416 So you can come in here, 661 00:33:00,416 --> 00:33:03,916 go to a timeline, try all sorts of things until you get what you want. 662 00:33:04,166 --> 00:33:08,000 Save that and just copy the parts that you want into your main timeline. 663 00:33:08,208 --> 00:33:11,208 And we can do all of that here within a project. 664 00:33:11,250 --> 00:33:13,416 And so I'm going to close up the media pool 665 00:33:13,416 --> 00:33:16,750 and let's just listen to the sound now, because this is sound. 666 00:33:16,750 --> 00:33:17,458 There's no picture. 667 00:33:17,458 --> 00:33:19,916 I can go ahead and hide my meters. 668 00:33:19,916 --> 00:33:21,750 And at this moment, I don't even need my mixer. 669 00:33:21,750 --> 00:33:28,291 Let's just look at this particular track and this is eighties test voice you which 670 00:33:28,375 --> 00:33:32,583 this was basically a piece of voiceover that was recorded earlier. 671 00:33:32,666 --> 00:33:35,833 Amelie on a new tune. 672 00:33:35,916 --> 00:33:39,041 Yes. So it's just reading a voice now. 673 00:33:39,041 --> 00:33:41,333 We want to make this sound a little bit more like a computer, 674 00:33:41,333 --> 00:33:43,250 so there's different things that we could do. 675 00:33:43,250 --> 00:33:47,000 One of those is we can create kind of a composite image with the sound 676 00:33:47,000 --> 00:33:50,000 similar to what you would do if you were compositing visuals. 677 00:33:50,041 --> 00:33:53,458 If you've ever composited one shot to itself 678 00:33:53,541 --> 00:33:57,000 to kind of make it richer or, you know, add a little depth to it, 679 00:33:57,208 --> 00:34:00,500 you might just blend it together using some sort of blend mode. 680 00:34:00,500 --> 00:34:03,083 You just lower the opacity on one of the, 681 00:34:03,083 --> 00:34:06,500 you know, on the upper clip, but it's the same clip being it to itself. 682 00:34:06,750 --> 00:34:10,125 And we did the same thing with sound by blending a clip to itself. 683 00:34:10,250 --> 00:34:12,750 You just lower the volume instead of the opacity 684 00:34:12,750 --> 00:34:14,458 and maybe change the pitch a little bit, 685 00:34:14,458 --> 00:34:16,583 which is what I'm going to show you right here. 686 00:34:16,583 --> 00:34:18,666 So this clip has been unaffected. 687 00:34:18,666 --> 00:34:20,083 And what I want to do is selected. 688 00:34:20,083 --> 00:34:22,666 And let's go over to the inspector 689 00:34:22,750 --> 00:34:23,458 now. In order 690 00:34:23,458 --> 00:34:26,458 to have this play continuously, what we're going to do 691 00:34:26,458 --> 00:34:29,750 is just click the button up at the top here, the loop button. 692 00:34:29,916 --> 00:34:31,500 It's right there in your transport controls. 693 00:34:31,500 --> 00:34:34,916 If you turn that on, that means any time I play, it gets to the end. 694 00:34:35,000 --> 00:34:38,208 It will just automatically continue and go back to the beginning and play 695 00:34:38,291 --> 00:34:39,750 continuously in a loop. 696 00:34:39,750 --> 00:34:40,500 Whether you're playing 697 00:34:40,500 --> 00:34:45,333 loop playback of a selected area in a range or the entire timeline. 698 00:34:45,416 --> 00:34:46,875 And so I can start playback. 699 00:34:46,875 --> 00:34:50,250 And what I want to show you here is pitch in my inspector. 700 00:34:50,250 --> 00:34:53,833 Anytime you select a clip, you have the ability to adjust the volume. 701 00:34:54,000 --> 00:34:56,125 You could pan the clips 702 00:34:56,125 --> 00:34:58,708 direction between the two speakers if you needed to, 703 00:34:58,708 --> 00:35:01,333 but pitch is the one we're going to be focusing on right here. 704 00:35:01,333 --> 00:35:06,208 I can change it higher or lower by up to 24, 705 00:35:06,250 --> 00:35:11,291 so my tones in either direction now, semi tones, 12 semi tones will be an octave. 706 00:35:11,416 --> 00:35:15,791 If you're thinking of a piano keys on a piano, the white and black keys 707 00:35:15,875 --> 00:35:19,416 when they repeated one octave is 12 keys 708 00:35:19,500 --> 00:35:23,208 and then you get to the next octave higher or lower of the exact same 12 keys. 709 00:35:23,208 --> 00:35:24,208 They're just higher, lower. 710 00:35:24,208 --> 00:35:29,416 And then the same thing with semi tones every 12 semitone is an octave. 711 00:35:29,666 --> 00:35:31,958 And so I can change that even while it's playing. 712 00:35:31,958 --> 00:35:34,166 Leona Newton. 713 00:35:34,250 --> 00:35:37,708 You're 714 00:35:37,791 --> 00:35:38,125 back. 715 00:35:38,125 --> 00:35:40,500 It gets pretty, pretty deep, pretty fast, right? 716 00:35:40,500 --> 00:35:41,541 And I can go the other way. 717 00:35:41,541 --> 00:35:44,541 I cannot. Explain this. 718 00:35:44,666 --> 00:35:45,125 Right. 719 00:35:45,125 --> 00:35:47,083 So you can change that and decide which one you want 720 00:35:47,083 --> 00:35:48,458 and obviously those are pretty extreme, 721 00:35:48,458 --> 00:35:51,583 but you can also change your voice to sound more like a child. 722 00:35:51,583 --> 00:35:56,625 Birth date is March 22nd, 2103. 723 00:35:56,708 --> 00:35:59,708 It sounds like it's on a Newton. 724 00:35:59,791 --> 00:36:03,625 Yes, Phillip Madan came up, made. 725 00:36:03,625 --> 00:36:07,666 It so we can have a child computer or we could go the other direction. 726 00:36:07,750 --> 00:36:10,750 I cannot explain this discrepancy. 727 00:36:10,916 --> 00:36:13,750 Earth Day is okay, and so that's just making minor changes. 728 00:36:13,750 --> 00:36:16,041 Now, what I'd like to do is let's blend it to itself. 729 00:36:16,041 --> 00:36:20,875 So we're going select the first one in the top track option key and drag down 730 00:36:20,958 --> 00:36:24,000 and by option and dragging down, I've just made a duplicate directly 731 00:36:24,000 --> 00:36:25,916 underneath it in the exact same position. 732 00:36:25,916 --> 00:36:27,791 And now we're going to change the pitch. 733 00:36:27,791 --> 00:36:32,000 So while they're playing at the same time, I'm going to lower the pitch. 734 00:36:32,166 --> 00:36:38,250 21 03a on a Newton. 735 00:36:38,333 --> 00:36:41,250 Yes, Phillip made a. 736 00:36:41,250 --> 00:36:44,166 So I lowered it by an entire octave -12. 737 00:36:44,166 --> 00:36:46,416 Now, if you're wondering. Well, those are the semi tones. 738 00:36:46,416 --> 00:36:47,458 What are sense. 739 00:36:47,458 --> 00:36:51,625 Well since there are 100 sense within a semitone, 740 00:36:51,625 --> 00:36:54,666 so think of it as in like the American dollar, we have 100 cents 741 00:36:54,666 --> 00:36:59,375 within $1 you have 100 cents within one semitone. 742 00:36:59,375 --> 00:37:02,333 So you can make very fine incremental changes as well. 743 00:37:02,333 --> 00:37:06,541 Instead of blending something quite so heavily, but by adding 744 00:37:06,625 --> 00:37:09,916 a lower version of a clip to itself, you do add 745 00:37:09,916 --> 00:37:13,916 kind of a nice low end to it, which really stands out sometimes. 746 00:37:14,000 --> 00:37:17,000 The trick is you have to also lower the volume. 747 00:37:17,000 --> 00:37:19,166 Now, in this case, I've lowered both of them. 748 00:37:19,166 --> 00:37:21,791 I only want to lower the one on the on the bottom. 749 00:37:21,791 --> 00:37:24,083 Let's do that by 12. 750 00:37:24,083 --> 00:37:25,125 And then I can lower the volume. 751 00:37:25,125 --> 00:37:30,500 The state is my 22nd 2103 752 00:37:30,583 --> 00:37:32,541 a million a new tune. 753 00:37:32,541 --> 00:37:34,625 And you're hearing the two of those blended together. 754 00:37:34,625 --> 00:37:36,166 And I'll go ahead and reset that for now. 755 00:37:36,166 --> 00:37:39,208 Just giving you an idea of some of the things that you can do. 756 00:37:39,291 --> 00:37:41,041 And by the way, if you want to change the volume level 757 00:37:41,041 --> 00:37:43,333 on something, if you've been doing it right there on the clip, 758 00:37:43,333 --> 00:37:46,500 you just double click and it puts it right back to where it should be. 759 00:37:46,583 --> 00:37:49,500 So instead of doing that, let's leave this one 760 00:37:49,500 --> 00:37:52,500 where it is and instead and make sure you reset 761 00:37:52,583 --> 00:37:56,333 so that it's the volume is the same and we haven't changed the pitch. 762 00:37:56,333 --> 00:37:58,416 And instead what I'm going to do is add a plug in now, 763 00:37:58,416 --> 00:38:00,541 which will make it sound like more than one voice. 764 00:38:00,541 --> 00:38:02,958 Again, we're going for that computer voice sound. 765 00:38:02,958 --> 00:38:05,750 Let's go over to the effects library and we're going to find a plug in. 766 00:38:05,750 --> 00:38:08,958 And in this case, the plug in we're looking for is the chorus plug in which, 767 00:38:09,208 --> 00:38:13,625 as you would think of in a chorus of human beings, it is a chorus 768 00:38:13,708 --> 00:38:16,083 plug in which will make it sound like more than one voice. 769 00:38:16,083 --> 00:38:17,416 Now, when you add a plug 770 00:38:17,416 --> 00:38:21,250 in, you can drop it onto a track or you can put it on a clip. 771 00:38:21,291 --> 00:38:26,083 When it comes to clips, you can put unlimited plug ins on a clip, 772 00:38:26,166 --> 00:38:29,333 but you can only put six on a track. 773 00:38:29,333 --> 00:38:32,875 So you kind of have to manage your plug ins as you go. 774 00:38:33,083 --> 00:38:37,083 In this case, we can go ahead and drop it right there on the clip 775 00:38:37,166 --> 00:38:40,416 and we go, I just put the chorus plug in on this clip. 776 00:38:40,500 --> 00:38:43,583 And by doing so, the plug in shows up here. 777 00:38:43,625 --> 00:38:45,750 Obviously, you see that plug in window. 778 00:38:45,750 --> 00:38:49,750 And if you look at the inspector for the selected clip, 779 00:38:49,791 --> 00:38:54,541 you will see that the effects tab has been illuminated there. 780 00:38:54,541 --> 00:38:57,916 If I select that, it shows me there is my course plug in. 781 00:38:58,000 --> 00:39:01,375 Now if I close this interface window that comes with the plug in 782 00:39:01,375 --> 00:39:02,333 for making adjustments, 783 00:39:02,333 --> 00:39:06,208 you can open that up at any time by just clicking this button right here. 784 00:39:06,208 --> 00:39:07,583 That's the custom button and. 785 00:39:07,583 --> 00:39:11,541 If you click on that, it will allow you to open up that window again very easily. 786 00:39:11,541 --> 00:39:14,041 Just click it and there it is. 787 00:39:14,041 --> 00:39:17,250 So that lets us work with these controls. 788 00:39:17,250 --> 00:39:20,541 And in this case, it's going to make it sound like it's more than one voice. 789 00:39:20,750 --> 00:39:23,250 I'm going to use one of the presets 790 00:39:23,250 --> 00:39:25,708 right here, and we have several different presets to choose from. 791 00:39:25,708 --> 00:39:28,958 We'll use the dramatic one, but if I just start playback here 792 00:39:29,041 --> 00:39:33,000 and let's slow this tracks, we're only listening to the one 793 00:39:33,000 --> 00:39:36,291 with the course applied and then I can play. 794 00:39:36,291 --> 00:39:39,666 If I look made a fill up media, 795 00:39:39,750 --> 00:39:42,125 I cannot explain this discrepancy. 796 00:39:42,125 --> 00:39:45,333 And that's what it sounds like with the plug in 22nd. 797 00:39:45,416 --> 00:39:47,458 And as you can see, it's kind of got a bit of a computer 798 00:39:47,458 --> 00:39:50,000 sound to it now, which is exactly what I was looking for. 799 00:39:50,000 --> 00:39:53,208 And one of the thing when you're working with the plug ins and by the way, 800 00:39:53,416 --> 00:39:56,208 these are all the plug ins that come with DaVinci Resolve. 801 00:39:56,208 --> 00:39:59,416 If you're working with Da Vinci Resolve Studio, you can also use 802 00:39:59,416 --> 00:40:04,500 your VST plug ins that are on your system and your audio unit's plug ins as well. 803 00:40:04,583 --> 00:40:05,250 Now, if you 804 00:40:05,250 --> 00:40:08,333 look on this interface, in addition to having different 805 00:40:08,333 --> 00:40:11,458 presets, you can of course make your own changes to the controls. 806 00:40:11,458 --> 00:40:17,166 You can save presets, new ones, but you will always see a dry, wet control. 807 00:40:17,250 --> 00:40:19,291 So look at that right here, this dry, wet control. 808 00:40:19,291 --> 00:40:21,791 And what that does is this adjusts the amount 809 00:40:21,791 --> 00:40:25,083 that you have applied to that particular clip. 810 00:40:25,333 --> 00:40:27,958 So if I reset that, it's only 25%. 811 00:40:27,958 --> 00:40:32,666 If I do it all the way, that means it's 100% of the sound that we're hearing 812 00:40:32,666 --> 00:40:35,916 has been affected. So that's 100%. 813 00:40:36,000 --> 00:40:37,833 A million a Newton. 814 00:40:37,833 --> 00:40:40,083 And this is only 50. 815 00:40:40,083 --> 00:40:41,041 Phillip made it. 816 00:40:41,041 --> 00:40:43,916 So now I'm hearing half of the clip without an effect 817 00:40:43,916 --> 00:40:47,750 and then processed so it's kind of a nice blend there. 818 00:40:47,750 --> 00:40:52,208 So just finding that happy place and how much of the effect you actually want. 819 00:40:52,291 --> 00:40:55,833 No matter I cannot explain this. 820 00:40:55,916 --> 00:40:57,166 Okay, that's working for me. 821 00:40:57,166 --> 00:40:58,750 So that's great. I'm going to close this up. 822 00:40:58,750 --> 00:41:00,916 So we've now made more of a computer sound. 823 00:41:00,916 --> 00:41:03,625 Not too obnoxious, but just enough 824 00:41:03,708 --> 00:41:05,458 of a change in mask. 825 00:41:05,458 --> 00:41:07,916 And so what I want to do is I actually want to bake it 826 00:41:07,916 --> 00:41:12,250 with those effects in it to be able to take somewhere else to work with. 827 00:41:12,333 --> 00:41:14,000 We can even apply one more thing. 828 00:41:14,000 --> 00:41:16,333 Let me go up here. 829 00:41:16,333 --> 00:41:18,458 I kind of want to lower the pitch just a little bit. 830 00:41:18,458 --> 00:41:22,458 So let's go back to audio and let's just forward by 1/22. 831 00:41:22,458 --> 00:41:24,750 2103. 832 00:41:24,750 --> 00:41:27,416 So let's just say that's the eighth voice we're going for. 833 00:41:27,416 --> 00:41:28,541 So we have it set. 834 00:41:28,541 --> 00:41:31,708 We've made a couple of changes to it and now I want to bounce this. 835 00:41:31,708 --> 00:41:34,750 And so when I bounce it, there's several different ways you can bounce. 836 00:41:34,750 --> 00:41:37,750 You can bounce, meaning render it into a new file. 837 00:41:37,791 --> 00:41:39,416 We can render the entire mix, 838 00:41:39,416 --> 00:41:43,083 which means everything from every track or any solo track, 839 00:41:43,166 --> 00:41:47,208 and it will match format of whatever my bus is that I'm bouncing from, 840 00:41:47,291 --> 00:41:51,583 or I can just bounce the track itself or the the selection. 841 00:41:51,583 --> 00:41:54,708 And that's what I'm going to do. We're going to bounce this clip 842 00:41:54,791 --> 00:41:56,125 as a layer to itself. 843 00:41:56,125 --> 00:41:56,458 Okay? 844 00:41:56,458 --> 00:42:00,791 So to do that will come up and I can come up here. 845 00:42:00,875 --> 00:42:06,666 And if you look up at the top, we can go to the timeline menu 846 00:42:06,666 --> 00:42:10,500 and we can bounce that selected track to a new layer. 847 00:42:10,583 --> 00:42:12,666 And if I do that 848 00:42:12,666 --> 00:42:15,750 and we actually have to select the track first, 849 00:42:15,750 --> 00:42:18,875 which obviously I haven't done and you need to mark a range. 850 00:42:18,875 --> 00:42:22,041 And so luckily it will show you if you need to do something like that, 851 00:42:22,250 --> 00:42:25,583 I'll use my range tool to quickly mark a range which I can do. 852 00:42:25,583 --> 00:42:28,375 It also selects the track for me, which is nice. 853 00:42:28,375 --> 00:42:31,875 Go back to that arrow tool and I'm going to come up and do that again. 854 00:42:31,875 --> 00:42:35,916 Bounce selected track to a new layer and notice it just bounced it for me 855 00:42:36,000 --> 00:42:37,583 and we go, and that has. 856 00:42:37,583 --> 00:42:39,500 A million new tune. 857 00:42:39,500 --> 00:42:44,333 Now that has the effect on it is now sitting above the original in a new layer. 858 00:42:44,583 --> 00:42:45,791 Now another option 859 00:42:45,791 --> 00:42:50,208 I have if I wanted to bounce this is I'm going to move this down. 860 00:42:50,208 --> 00:42:52,250 Here is another option. 861 00:42:52,250 --> 00:42:56,750 Have as you can also bounce your effects and bake those right into the clip 862 00:42:56,833 --> 00:42:57,916 by catching it. 863 00:42:57,916 --> 00:43:02,000 So notice this clip right here has that effect that's on it. 864 00:43:02,083 --> 00:43:02,333 Yeah. 865 00:43:02,333 --> 00:43:04,291 At the top, this is the one that has been bounced. 866 00:43:04,291 --> 00:43:07,250 But if I right click on this, I could choose 867 00:43:07,250 --> 00:43:10,916 to catch those audio effects or bounce the audio effects. 868 00:43:10,916 --> 00:43:13,958 And if I do any of the effects that are applied to clip right there, 869 00:43:13,958 --> 00:43:17,583 whether I have 5050 different effects on one clip, 870 00:43:17,791 --> 00:43:21,500 I could just bounces right now and I'll just render out a new file 871 00:43:21,750 --> 00:43:22,666 or I could crash. 872 00:43:22,666 --> 00:43:24,375 In this case, I'll bounce it, 873 00:43:24,375 --> 00:43:27,375 here we go and just bounce the audio effects that way as well. 874 00:43:27,583 --> 00:43:32,333 So whether it was one effect or 50 effects, however 875 00:43:32,333 --> 00:43:36,041 many I had on that, it would just rendered into a new file, as you can see. 876 00:43:36,125 --> 00:43:38,458 So let's listen to this one. 877 00:43:38,458 --> 00:43:41,333 NEWTON okay, so mission accomplished There. 878 00:43:41,333 --> 00:43:43,958 Now, let's say we wanted to take this another step. 879 00:43:43,958 --> 00:43:48,125 Let's say I want to take this file and now I want to add some e 880 00:43:48,208 --> 00:43:50,750 e Q and distortion to it. Okay. 881 00:43:50,750 --> 00:43:53,500 I want to take it one more step. Okay, Let's do that. 882 00:43:53,500 --> 00:43:56,916 I'm going to take the bounced effect and bring it down here. 883 00:43:57,000 --> 00:43:59,250 Notice that. I'll put that back for a second. 884 00:43:59,250 --> 00:44:03,125 If I look at my audio track layers, you'll see that when you bounce 885 00:44:03,208 --> 00:44:07,041 the audio effects, you'll see it's sitting right on top of the original. 886 00:44:07,166 --> 00:44:12,250 And the original has been disarmed, disabled right there in the or muted. 887 00:44:12,291 --> 00:44:13,791 So it makes it easy for you to move it. 888 00:44:13,791 --> 00:44:16,500 You can always re-enable it if you want to. 889 00:44:16,500 --> 00:44:20,333 I'm going to go ahead and hide those audio track layers and let's move this down. 890 00:44:20,333 --> 00:44:21,708 I'm going to move it into its own track. 891 00:44:21,708 --> 00:44:23,625 And notice if I want to enable the original, 892 00:44:23,625 --> 00:44:27,375 I just press D and that will enable or disable that clip. 893 00:44:27,375 --> 00:44:30,958 I'll leave it disabled for now and I'm going to solo this lower track. 894 00:44:30,958 --> 00:44:34,416 So this one, I'd like to add a little bit of distortion 895 00:44:34,583 --> 00:44:38,500 and some e cue to make an effect with that one. Yes. 896 00:44:38,583 --> 00:44:43,916 So right now this is my balanced version sounding more and more like a computer. 897 00:44:43,916 --> 00:44:46,166 But let's just put it over the top, shall we? 898 00:44:46,166 --> 00:44:50,333 Let's let's go ahead and look at what if we wanted it to sound like 899 00:44:50,333 --> 00:44:53,583 it was coming out of a smaller space, like a smaller speaker? 900 00:44:53,666 --> 00:44:56,000 Well, to do that, we could work with the E. 901 00:44:56,000 --> 00:44:59,000 Q that's applied to that actual clip, 902 00:44:59,083 --> 00:45:02,958 or we could work on the issue on the track itself. 903 00:45:03,041 --> 00:45:05,666 Now, if you notice that any clip that you select, 904 00:45:05,666 --> 00:45:09,208 if you look over here in the inspector, you will see there is my E 905 00:45:09,250 --> 00:45:13,875 Q A for band e, Q for the selected clip. 906 00:45:14,125 --> 00:45:18,458 So you can do your e Q right here on a clip by clip basis 907 00:45:18,500 --> 00:45:22,125 or a tied the inspector and bring up our mixer. 908 00:45:22,208 --> 00:45:25,875 Another place you can work with e Q is on a track basis, 909 00:45:26,125 --> 00:45:29,750 and every single track individually is all Fairlight has. 910 00:45:30,000 --> 00:45:33,041 Q Built in a seven band each you we have dynamics 911 00:45:33,208 --> 00:45:36,208 and then all of your panning built right into the mixer. 912 00:45:36,291 --> 00:45:38,875 So let's take this e Q Why not? 913 00:45:38,875 --> 00:45:39,958 I've selected the tracks. 914 00:45:39,958 --> 00:45:42,541 I can find exactly where it is to open it up. 915 00:45:42,541 --> 00:45:43,916 And what we're going to do is I'm going to show you 916 00:45:43,916 --> 00:45:45,958 how we can narrow those frequencies, 917 00:45:45,958 --> 00:45:48,958 because that's what's going to make it sound like it's coming out of a smaller 918 00:45:49,166 --> 00:45:49,625 item. 919 00:45:49,625 --> 00:45:52,208 Because if you notice, if you have something like a cell phone 920 00:45:52,208 --> 00:45:55,791 and you ever listen to the speaker, you're not hearing really high frequencies 921 00:45:55,791 --> 00:45:57,916 and you're never in speaker mode 922 00:45:57,916 --> 00:45:59,250 or the really low frequencies, 923 00:45:59,250 --> 00:46:01,958 you're going to hear the range that it's able to play, right? 924 00:46:01,958 --> 00:46:03,833 That one dynamic range, which is usually going to 925 00:46:03,833 --> 00:46:07,625 be a geared towards voice, is making sure you can hear people, 926 00:46:07,708 --> 00:46:10,416 if you ever listen to megaphones or systems 927 00:46:10,416 --> 00:46:13,250 or if you've been at a train station and you hear the announcements, 928 00:46:13,250 --> 00:46:14,291 they can't play everything. 929 00:46:14,291 --> 00:46:18,541 It doesn't sound awesome, but hopefully it's just the frequencies you need, right? 930 00:46:18,541 --> 00:46:21,916 And that's going to be by right here in our HQ. 931 00:46:22,000 --> 00:46:22,916 If you notice the 932 00:46:22,916 --> 00:46:26,541 Q across the bottom of this equalizer, you'll see it 933 00:46:26,541 --> 00:46:30,958 basically shows the range of human hearing from 20 hertz 934 00:46:31,000 --> 00:46:35,291 is as the low end all the way up to 20 or 20,000 hertz, 935 00:46:35,291 --> 00:46:39,750 and that's usually the range that human ears can perceive. 936 00:46:39,958 --> 00:46:42,833 That's why we kind of limit our gear towards that, because you're 937 00:46:42,833 --> 00:46:47,625 not going to hear anything above or below that usually, if you can. Wow. 938 00:46:47,708 --> 00:46:50,625 But so one of the things we'll do is we'll turn on our band 939 00:46:50,625 --> 00:46:52,666 one and I'll turn on my band six. 940 00:46:52,666 --> 00:46:55,083 You'll notice those look an awful lot like a fade, don't they? 941 00:46:55,083 --> 00:46:57,208 It looks like there's a fade in and a fade. 942 00:46:57,208 --> 00:46:59,958 But what that's actually doing is it's just rolling off 943 00:46:59,958 --> 00:47:04,166 the highest frequencies and the lowest frequencies. A 944 00:47:04,250 --> 00:47:05,291 couple of things to remember 945 00:47:05,291 --> 00:47:09,000 when you're working with frequencies is, of course, there's two. 946 00:47:09,083 --> 00:47:11,958 When you're dealing with dialog, there's two ranges that you don't want 947 00:47:11,958 --> 00:47:15,875 to lose when you're starting to narrow frequencies for any reason. 948 00:47:15,958 --> 00:47:21,041 And that is down at the bottom end, between 103 hundred hertz 949 00:47:21,125 --> 00:47:26,000 is going to be your clarity of dialog is going to be controlled in that area 950 00:47:26,083 --> 00:47:29,875 and between one K and three K 951 00:47:29,875 --> 00:47:34,208 or 1003 thousand hertz, that's going to be your intelligibility. 952 00:47:34,375 --> 00:47:36,541 And so if you shave out 953 00:47:36,541 --> 00:47:39,291 too much of the intelligibility, you'll hear that there's a voice, 954 00:47:39,291 --> 00:47:41,541 but you won't have a hard time understanding it. 955 00:47:41,541 --> 00:47:45,083 And so that's why there's a sweet spot where we can really hear 956 00:47:45,083 --> 00:47:46,875 and understand our dialog. 957 00:47:46,875 --> 00:47:49,500 And so as I play this, 958 00:47:49,583 --> 00:47:52,583 go ahead and start this playback meter. 959 00:47:52,583 --> 00:47:54,541 You can hear the voice right now. 960 00:47:54,541 --> 00:47:58,125 The sea Earth Day is March 22nd. 961 00:47:58,208 --> 00:48:01,458 But what I can do is I can narrow that range in a little bit. 962 00:48:01,458 --> 00:48:03,458 I'm just going to pull down the high end. 963 00:48:03,458 --> 00:48:05,541 And what this is, this is a low pass filter. 964 00:48:05,541 --> 00:48:09,416 Anything in the shaded area, I'm not going to hear those frequencies. 965 00:48:09,500 --> 00:48:14,750 21 over 3 million now. 966 00:48:14,750 --> 00:48:18,958 I've just cut into the one k the three K area that I told you 967 00:48:18,958 --> 00:48:20,750 not to do for intelligibility. 968 00:48:20,750 --> 00:48:24,583 And let me ask you, can you understand this now? Yes. 969 00:48:24,666 --> 00:48:26,541 A little later, right. 970 00:48:26,541 --> 00:48:29,250 You can hear that there's a voice, but you have no idea what they're saying. 971 00:48:29,250 --> 00:48:32,166 And that's because I went in too far. Same thing on the left. 972 00:48:32,166 --> 00:48:35,041 This is our clarity area. So I can shave in a little bit of that. 973 00:48:35,041 --> 00:48:39,250 But I don't want to dip into that 100 or 300 meter. 974 00:48:39,333 --> 00:48:43,625 I can't explain that it's going to be Earth Day. 975 00:48:43,708 --> 00:48:47,458 So I've just narrowed it in and that's one option I have. Now. 976 00:48:47,458 --> 00:48:51,208 Another thing you can do with your IQ, since this is sound design, is 977 00:48:51,458 --> 00:48:52,833 you can also limit frequencies. 978 00:48:52,833 --> 00:48:55,875 If you want something to sound like it's on the other side of a wall. 979 00:48:55,875 --> 00:48:58,875 And I'll show you that in a minute with some footsteps. 980 00:48:58,875 --> 00:49:00,750 So go ahead and shave this off. 981 00:49:00,750 --> 00:49:03,625 Now, we also have plug ins that will do some of this as well. 982 00:49:03,625 --> 00:49:05,666 So I'll just take in about that much. 983 00:49:05,666 --> 00:49:07,833 But we also have some plug ins that will do that sort of thing. 984 00:49:07,833 --> 00:49:12,625 I'm going to add a distortion plug in to this track. 985 00:49:12,708 --> 00:49:13,333 Okay. 986 00:49:13,333 --> 00:49:16,750 And here's my distortion now, this will give me a nice distorted sound. 987 00:49:16,750 --> 00:49:21,833 And obviously, as the name suggests, I'm going to choose one of these presets. 988 00:49:21,833 --> 00:49:24,416 There's a crunchy preset. 22nd. 989 00:49:24,416 --> 00:49:26,333 Which is pretty bad, right? 990 00:49:26,333 --> 00:49:27,958 Or is megaphone. 991 00:49:27,958 --> 00:49:30,791 21 of three. Okay. 992 00:49:30,791 --> 00:49:34,291 And then let's go in and just do like a low 993 00:49:34,375 --> 00:49:37,083 lo fi radio 994 00:49:37,083 --> 00:49:37,750 commentary. 995 00:49:37,750 --> 00:49:39,416 I need to. 996 00:49:39,416 --> 00:49:42,333 Not only say you sound like a robot, but she also sounds like she's coming 997 00:49:42,333 --> 00:49:46,458 from some sort of device like a speaker. 998 00:49:46,625 --> 00:49:49,500 So that's very useful. Yes. 999 00:49:49,500 --> 00:49:52,791 So a little media phenomena. 1000 00:49:52,875 --> 00:49:56,583 I So now how am I going to bounce this into anything? 1001 00:49:56,583 --> 00:50:00,208 I'd like to actually bake this into something I could take from here 1002 00:50:00,208 --> 00:50:03,125 into another timeline and then cut it up and put it into position? 1003 00:50:03,125 --> 00:50:06,666 Well, if I wanted to do that, instead of bouncing the clip, 1004 00:50:06,750 --> 00:50:09,041 some of these effects have been actually applied to the tracks. 1005 00:50:09,041 --> 00:50:13,416 What I'll do is I'll bounce the mix into this existing track right here. 1006 00:50:13,416 --> 00:50:16,291 So I'm going to go ahead and make this track stereo 1007 00:50:16,291 --> 00:50:19,375 that I'm looking at right here, change track type to stereo. 1008 00:50:19,541 --> 00:50:22,541 And that way it will bounce to a stereo track 1009 00:50:22,708 --> 00:50:27,000 that the track I want to bounce into needs to match the bus that I'm bouncing from 1010 00:50:27,083 --> 00:50:32,500 and I'll come up here to the timeline menu bounce mix to track. 1011 00:50:32,583 --> 00:50:34,291 And what that will do is it'll bounce the mix, 1012 00:50:34,291 --> 00:50:36,541 which at this moment I have a soloed track, 1013 00:50:36,541 --> 00:50:39,625 so only what's soloed is what's going to be bounced. 1014 00:50:39,625 --> 00:50:44,250 That's what I'm going to hear and I'm going to bounce that to my stereo. 1015 00:50:44,250 --> 00:50:45,500 Main is the sound coming through. 1016 00:50:45,500 --> 00:50:48,500 My main is going to go to this bounce mix of a four. 1017 00:50:48,625 --> 00:50:50,458 I'll click okay. 1018 00:50:50,458 --> 00:50:52,166 It just bounced it for me. 1019 00:50:52,166 --> 00:50:55,166 I now have a bounced version of what I had just done up above. 1020 00:50:55,375 --> 00:50:58,666 And so if I were to listen to these back and forth, they should sound identical. 1021 00:50:58,750 --> 00:51:00,583 Only to 1022 00:51:00,666 --> 00:51:02,541 yes, fill up. 1023 00:51:02,541 --> 00:51:04,625 Mader So 1024 00:51:04,625 --> 00:51:08,250 okay, so that's just how you can take something from nothing and slowly 1025 00:51:08,250 --> 00:51:12,583 add a little bit of sound design here and there to get yourself to something 1026 00:51:12,583 --> 00:51:13,500 completely different. 1027 00:51:13,500 --> 00:51:17,500 And of course the best part about that is that you have 1028 00:51:17,541 --> 00:51:18,833 the ability to bounce it to. 1029 00:51:18,833 --> 00:51:22,375 I can then take it to another timeline or work with this, 1030 00:51:22,375 --> 00:51:26,250 and I always like to name my sound design experiments 1031 00:51:26,333 --> 00:51:28,166 so that I can go back in and find them later 1032 00:51:28,166 --> 00:51:30,250 in case I want to use it for another project. 1033 00:51:30,250 --> 00:51:34,625 I've already done some of the experimentation and work at this point. 1034 00:51:34,708 --> 00:51:37,916 So next we're going to look at some footsteps just so I can show you 1035 00:51:37,916 --> 00:51:42,333 some reverb and how we can add a little more dimension to our sound. 1036 00:51:42,416 --> 00:51:46,666 So I'm going to go back into the media pool, hide my effects library, 1037 00:51:46,750 --> 00:51:49,500 and I'm going to open up 1038 00:51:49,583 --> 00:51:52,333 this last timeline for our sound design. 1039 00:51:52,333 --> 00:52:01,708 And in this case, I just have some Foley footsteps. 1040 00:52:01,791 --> 00:52:02,958 Nothing all that exciting, 1041 00:52:02,958 --> 00:52:06,000 but these footsteps really don't tell us where they are. 1042 00:52:06,000 --> 00:52:10,541 And so one of the things that we need to do is add either some echo, some delay, 1043 00:52:10,541 --> 00:52:14,750 or a reverb, something that will give us the sense that we are in a room. 1044 00:52:14,833 --> 00:52:18,541 And so to do that, what we can do is come up here 1045 00:52:18,625 --> 00:52:22,375 to our effects library and just apply the effect and we're 1046 00:52:22,375 --> 00:52:26,875 going to go down and get our reverb and I'll drop it right on the track. 1047 00:52:26,958 --> 00:52:27,500 Okay? 1048 00:52:27,500 --> 00:52:32,500 Once I've applied that reverb, you can see that it actually shows a space 1049 00:52:32,541 --> 00:52:35,833 and it also shows our reverb over here on the right. 1050 00:52:35,916 --> 00:52:38,666 And then you have all kinds of adjustments that you can make to that. 1051 00:52:38,666 --> 00:52:48,458 Let's play this and see how it sounds. 1052 00:52:48,541 --> 00:52:51,000 So it's got a little bit more of a sense of a space in here. 1053 00:52:51,000 --> 00:52:52,583 Now let's look at a couple of the other presets. 1054 00:52:52,583 --> 00:52:56,916 If I come over here and try the bathroom preset notice, it's a much smaller space. 1055 00:52:57,000 --> 00:53:00,500 Doesn't seem to have as much time, meaning that the reverberations aren't 1056 00:53:00,500 --> 00:53:06,541 moving in a very large room. 1057 00:53:06,625 --> 00:53:07,958 Okay. 1058 00:53:07,958 --> 00:53:08,583 That's the bathroom. 1059 00:53:08,583 --> 00:53:11,958 Now let's try the cathedral and you'll notice that all the settings change. 1060 00:53:11,958 --> 00:53:16,250 It's a much longer time, you know, as those reverberations 1061 00:53:16,250 --> 00:53:19,583 are working their way out into the room, much larger space 1062 00:53:19,583 --> 00:53:28,083 that we're dealing with. 1063 00:53:28,166 --> 00:53:31,958 So it just gives us that nice sense of a much larger room. 1064 00:53:31,958 --> 00:53:33,750 Now that we have some other ones we could choose from. 1065 00:53:33,750 --> 00:53:38,208 I'll try this one, Studio two, for example. 1066 00:53:38,291 --> 00:53:38,583 So it's a 1067 00:53:38,583 --> 00:53:41,708 drier space, but at least it still sounds like it's in a room. 1068 00:53:41,875 --> 00:53:45,291 So this is one of those things where you can go in there and work with it. 1069 00:53:45,291 --> 00:53:49,708 And by just using some of these presets, you can get a feel for 1070 00:53:49,791 --> 00:53:52,625 some of the different settings on any of our plugins. 1071 00:53:52,625 --> 00:53:54,958 We have full descriptions on how they work. 1072 00:53:54,958 --> 00:53:59,708 Every single knob in the Resolve guide, which is available 1073 00:53:59,708 --> 00:54:02,708 under the help menu in case right there in the reference manual. 1074 00:54:02,791 --> 00:54:06,333 So you can get in there and learn more about every single button and knob. 1075 00:54:06,416 --> 00:54:11,000 One of the things that you can control here is down at the bottom is addition 1076 00:54:11,000 --> 00:54:15,083 to having your dry, wet controls of how much of that reverb supplied, 1077 00:54:15,291 --> 00:54:19,041 you also have your direct early reflection and reverb. 1078 00:54:19,041 --> 00:54:23,250 And I'll just show you this really right here, the direct, the early reflections 1079 00:54:23,250 --> 00:54:23,958 and your reverb. 1080 00:54:23,958 --> 00:54:24,791 And those are basically 1081 00:54:24,791 --> 00:54:28,708 the direct is the signal that's being whatever's generating the signal itself. 1082 00:54:28,708 --> 00:54:33,791 So if it's a little alarm clock or little monkey toy that's banging cymbals 1083 00:54:34,000 --> 00:54:38,250 in the middle of a parking garage, that is the direct sound is coming from that. 1084 00:54:38,250 --> 00:54:41,500 The early reflections is how quickly it reaches the listener. 1085 00:54:41,583 --> 00:54:45,333 So if you're really close to it, then obviously the early reflections 1086 00:54:45,333 --> 00:54:46,375 come to you pretty quickly. 1087 00:54:46,375 --> 00:54:48,958 And that gives us a sense of how close we are to it. 1088 00:54:48,958 --> 00:54:51,208 If it takes much longer for those get to us, 1089 00:54:51,208 --> 00:54:53,666 then we know that the source is further away. 1090 00:54:53,666 --> 00:54:56,541 It's all an illusion on how our ears perceive these things. 1091 00:54:56,541 --> 00:54:57,750 And then of course, the reverb 1092 00:54:57,750 --> 00:55:01,666 is the reverberation of all the sounds hitting all of the different space, 1093 00:55:01,666 --> 00:55:05,416 which gives us a sense of scale and also then gets back to the listener. 1094 00:55:05,416 --> 00:55:07,041 So that's what makes it feel like 1095 00:55:07,041 --> 00:55:10,333 we're in a large room or a smaller room and so on. 1096 00:55:10,416 --> 00:55:12,750 So we have all of the all three of those different elements 1097 00:55:12,750 --> 00:55:16,041 that you can control right here, and you'll see those in this graph. 1098 00:55:16,041 --> 00:55:21,541 Let me go back to Cathedral and you'll see this is the direct is the white line 1099 00:55:21,625 --> 00:55:22,291 there. 1100 00:55:22,291 --> 00:55:26,250 We have our early reflections and then we have the reverb itself. 1101 00:55:26,250 --> 00:55:28,916 And this is just how much of that reverberation 1102 00:55:28,916 --> 00:55:31,000 so how bouncy is the surface? 1103 00:55:31,000 --> 00:55:34,416 And then, of course, the time on how long it takes to get there. 1104 00:55:34,500 --> 00:55:37,708 So that is a really useful thing. 1105 00:55:37,708 --> 00:55:38,666 And as you can see, 1106 00:55:38,666 --> 00:55:40,208 but just looking at the different presets 1107 00:55:40,208 --> 00:55:43,541 will really help you get a feel for how our reverb works. 1108 00:55:43,541 --> 00:55:46,125 So I'm just going to pick one of these for now. 1109 00:55:46,125 --> 00:55:47,583 Let's go with the studio. 1110 00:55:47,583 --> 00:55:49,875 And then the last thing is I mentioned Echo. 1111 00:55:49,875 --> 00:55:53,625 You can also show you if something is on the other side of a barrier. 1112 00:55:53,833 --> 00:55:57,083 So let's say the sound is happening on the other side of the door. 1113 00:55:57,166 --> 00:56:01,000 These are footsteps maybe on some stairs. 1114 00:56:01,083 --> 00:56:01,458 You just could 1115 00:56:01,458 --> 00:56:05,708 turn those up a little bit. 1116 00:56:05,750 --> 00:56:07,583 So this may be someone coming down 1117 00:56:07,583 --> 00:56:10,708 a hallway or on the other side of a wall and we hear them coming. 1118 00:56:10,708 --> 00:56:13,000 Well, that's going to change our perception of that 1119 00:56:13,000 --> 00:56:16,916 because you open up my echo when it comes to the frequencies. 1120 00:56:16,916 --> 00:56:21,416 The higher the frequency, the smaller or the closer together those waveforms are. 1121 00:56:21,416 --> 00:56:22,875 They don't have nearly as much power 1122 00:56:22,875 --> 00:56:26,916 as those lower frequencies which have massive waves. 1123 00:56:26,916 --> 00:56:28,958 And this actually can penetrate through walls. 1124 00:56:28,958 --> 00:56:31,541 And so we tend to hear those low frequencies 1125 00:56:31,541 --> 00:56:34,333 because they can go right through the wall and turn the wall into an amplifier 1126 00:56:34,333 --> 00:56:36,125 in order to come out the other side, 1127 00:56:36,125 --> 00:56:39,125 whereas the high frequency is just going to bounce around and disappear. 1128 00:56:39,166 --> 00:56:42,166 And so to make it sound like something's on the other side of a wall, 1129 00:56:42,250 --> 00:56:46,250 all you need to do is just shave off some of that high end until you achieve 1130 00:56:46,250 --> 00:56:47,125 what you're trying to do. 1131 00:56:47,125 --> 00:56:52,000 So, for example, whether it's glass or concrete or someone downstairs, 1132 00:56:52,083 --> 00:56:55,375 just start your playback and you start band six 1133 00:56:55,375 --> 00:56:58,958 and just start shaving that back, I'll crank up my gain 1134 00:56:59,041 --> 00:57:02,416 to make it a louder for you so you can hear it while I do this. 1135 00:57:02,500 --> 00:57:13,708 Let's pull that band six. 1136 00:57:13,791 --> 00:57:20,083 As you can see now, it sounds like they're on the other side of, 1137 00:57:20,166 --> 00:57:21,791 you know, somewhere else, basically. 1138 00:57:21,791 --> 00:57:24,833 And I could even change my reverb if I wanted to. 1139 00:57:24,875 --> 00:57:35,208 Let's make it a bigger sound, like cathedral. 1140 00:57:35,291 --> 00:57:37,708 Now they're coming up a stairwell or something, 1141 00:57:37,708 --> 00:57:43,750 but way on the other side of a wall. 1142 00:57:43,791 --> 00:57:45,041 So that was working with 1143 00:57:45,041 --> 00:57:48,041 some of the sound design tools for doing your sound effects. 1144 00:57:48,208 --> 00:57:51,291 So it's just a matter of knowing which tools that you want to wield 1145 00:57:51,458 --> 00:57:55,208 in order to craft the sound to get what you're looking for. 104144

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