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These are the user uploaded subtitles that are being translated: 1 00:00:00,010 --> 00:00:05,420 If you want to turn off the subtitles, click [setting]-[tooltips]-['on' for PC, 'close' for mobile]. 2 00:00:05,821 --> 00:00:06,835 Hello. 3 00:00:06,836 --> 00:00:08,771 Today is our 2nd bonus chapter. 4 00:00:09,400 --> 00:00:11,735 We will go through the thumbnail part. 5 00:00:12,479 --> 00:00:14,103 In the 1st bonus chapter, 6 00:00:14,104 --> 00:00:16,499 we went through the basics in detail 7 00:00:16,502 --> 00:00:18,433 which we didn't handle in the basics lesson. 8 00:00:18,434 --> 00:00:22,058 Today, we're going to talk more about thumbnails. 9 00:00:22,059 --> 00:00:25,763 It's the extension of the full illustration thumbnail 10 00:00:25,764 --> 00:00:27,417 from the previous class. 11 00:00:27,617 --> 00:00:29,256 The reason why we're going through this is, 12 00:00:29,257 --> 00:00:31,767 as we go through the thumbnail, 13 00:00:31,768 --> 00:00:33,990 in the end, we're going to compose the screen. 14 00:00:34,115 --> 00:00:36,196 But the problem is the screen composition. 15 00:00:36,221 --> 00:00:38,378 There are a lot of cases for the composition. 16 00:00:38,379 --> 00:00:40,973 All illustrations are cases of composition. 17 00:00:40,975 --> 00:00:44,514 There are hundreds of thousands of cases. 18 00:00:44,590 --> 00:00:47,206 I couldn't go through the hundreds of thousands of 19 00:00:47,207 --> 00:00:48,902 screen composition cases in the previous class, 20 00:00:48,903 --> 00:00:50,809 I couldn't show you everything all at once. 21 00:00:50,968 --> 00:00:53,229 Therefore, to show you as many cases as possible, 22 00:00:53,230 --> 00:00:55,212 we're going to have some thumbnail time today. 23 00:00:55,911 --> 00:00:59,721 On the left, there are a few characters that I designed before. 24 00:00:59,722 --> 00:01:01,214 By using some of them, 25 00:01:01,215 --> 00:01:04,567 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 26 00:01:06,552 --> 00:01:09,651 we'll compose the screen with these. 27 00:01:09,674 --> 00:01:11,372 Depending on the emphasis, 28 00:01:11,502 --> 00:01:13,311 and the point we want to show, 29 00:01:14,330 --> 00:01:15,550 let's choose one. 30 00:01:20,992 --> 00:01:23,714 Let's start with a cute character. 31 00:01:26,797 --> 00:01:29,971 How should the shepherd character on the left 32 00:01:29,972 --> 00:01:31,383 be organized on a screen? 33 00:01:32,191 --> 00:01:34,241 I'm going to approach it from an artist's perspective, 34 00:01:34,244 --> 00:01:35,287 one who is drawing fan art for this character. 35 00:01:40,485 --> 00:01:43,239 This character is like a shepherd. 36 00:01:43,835 --> 00:01:46,550 Since there are casual-looking sheep around, 37 00:01:46,566 --> 00:01:48,438 it'd be nice to show the two sheep together. 38 00:01:49,470 --> 00:01:51,034 By showing them together, 39 00:01:51,035 --> 00:01:53,925 it'd be good to express the cuteness of this character. 40 00:01:55,029 --> 00:01:56,650 When I express the cute parts, 41 00:01:56,651 --> 00:01:59,570 I tend to express it at a high rather than a low angle. 42 00:01:59,571 --> 00:02:01,550 The character itself has a big scale. 43 00:02:01,551 --> 00:02:03,526 Instead of a horizontally long screen, 44 00:02:03,527 --> 00:02:05,711 I think it's going to be a small screen 45 00:02:05,713 --> 00:02:07,865 that highlights the character's charms. 46 00:02:08,359 --> 00:02:11,504 I think a vertically long screen would be better. 47 00:02:11,992 --> 00:02:13,419 Like this one. 48 00:02:15,869 --> 00:02:17,635 Let's make it wider horizontally. 49 00:02:17,636 --> 00:02:20,217 The narrower it is, the more pressure it has on the screen. 50 00:02:20,218 --> 00:02:22,393 It's good to have more concentration. 51 00:02:22,394 --> 00:02:24,014 But your drawing can become more serious. 52 00:02:24,015 --> 00:02:25,398 If the screen is vertically long, 53 00:02:25,724 --> 00:02:27,119 of course, it works on the horizontally long screen as well. 54 00:02:27,144 --> 00:02:30,096 If it's too wide, it'll look too serious. 55 00:02:30,121 --> 00:02:33,810 So to prevent it, I made it wide overall, 56 00:02:33,811 --> 00:02:36,462 to make the foundation look cute. 57 00:02:37,309 --> 00:02:39,129 And I'm going to add the character. 58 00:02:39,130 --> 00:02:41,457 I think a high angle would be better. 59 00:02:41,458 --> 00:02:43,970 With a high angle, 60 00:02:43,971 --> 00:02:45,289 we could design the character to hug this sheep here. 61 00:02:45,314 --> 00:02:46,809 I think that'd be appropriate 62 00:02:46,834 --> 00:02:48,584 to show the cuteness 63 00:02:48,609 --> 00:02:49,893 of the character. 64 00:02:50,697 --> 00:02:52,103 The overall flow of the gaze, 65 00:02:52,105 --> 00:02:54,296 I'll arrange it so that it goes around like this. 66 00:02:54,423 --> 00:02:56,286 If you put it down in a calm position, 67 00:02:56,311 --> 00:02:58,401 as expected, the overall image 68 00:02:58,402 --> 00:03:00,029 changes to a calm mood. 69 00:03:00,030 --> 00:03:02,806 Using this character's entire body line, 70 00:03:02,816 --> 00:03:04,515 I'm going to turn the gaze a little bit. 71 00:03:05,395 --> 00:03:06,688 Basically, people's gaze, 72 00:03:06,689 --> 00:03:09,034 moves from the top left to the bottom right. 73 00:03:09,035 --> 00:03:10,530 According to the direction of the gaze, 74 00:03:10,533 --> 00:03:12,647 if we arrange the character together, 75 00:03:13,728 --> 00:03:15,174 it makes the gaze move faster. 76 00:03:15,175 --> 00:03:16,796 When it comes to dynamic composition, 77 00:03:16,821 --> 00:03:18,120 it's a very helpful composition. 78 00:03:18,231 --> 00:03:19,266 But this time, 79 00:03:19,267 --> 00:03:21,153 I don't want to show the character dynamically. 80 00:03:21,169 --> 00:03:22,898 So it'd flow from the top right 81 00:03:22,899 --> 00:03:24,113 to the bottom left. 82 00:03:29,581 --> 00:03:31,445 We're going to proceed, using that perspective, 83 00:03:34,004 --> 00:03:37,235 just like the thumbnail class. 84 00:03:50,324 --> 00:03:52,784 Rather than going through the 2nd sketch, 85 00:03:52,785 --> 00:03:55,175 we will do the first round in more detail, 86 00:03:55,335 --> 00:03:58,543 to take a look at the examples of various cases. 87 00:04:08,492 --> 00:04:12,323 I think this thumbnail part is the most important in illustrations. 88 00:04:12,809 --> 00:04:14,209 That is, the screen composition part. 89 00:04:14,468 --> 00:04:17,880 For people who practice it, 90 00:04:17,881 --> 00:04:20,683 if possible, try it every time you design your character. 91 00:04:20,806 --> 00:04:22,293 Or fan art is fine as well. 92 00:04:22,318 --> 00:04:25,023 Practice a lot with fan art. 93 00:04:25,376 --> 00:04:27,323 Let's increase the number of cases. 94 00:04:27,416 --> 00:04:29,218 And if possible, 95 00:04:29,397 --> 00:04:32,137 when you're doing it for the first time, 96 00:04:32,139 --> 00:04:34,228 there's not much data in your head, 97 00:04:34,253 --> 00:04:36,815 so it's hard to do it right away. 98 00:04:38,099 --> 00:04:41,367 So, these people need to go ahead and look at references. 99 00:04:45,098 --> 00:04:46,465 It will be a bit annoying 100 00:04:46,466 --> 00:04:48,623 to look at references whenever you're drawing. 101 00:04:48,632 --> 00:04:51,603 So, you need to increase your database in your head. 102 00:04:51,713 --> 00:04:53,776 In the end, when you learn how to draw, 103 00:04:53,801 --> 00:04:56,367 you can't create information that's not there. 104 00:04:56,392 --> 00:04:59,993 So, you have to create more information. 105 00:05:00,139 --> 00:05:01,898 To do that, while practicing drawing, 106 00:05:01,899 --> 00:05:03,564 the two processes that you have to go through are... 107 00:05:03,589 --> 00:05:06,012 First, inserting new information in your head, 108 00:05:06,014 --> 00:05:07,865 and second, 109 00:05:07,890 --> 00:05:09,462 utilizing the new information. 110 00:05:09,510 --> 00:05:10,774 So, these are the two steps. 111 00:05:10,880 --> 00:05:13,789 It's similar to the conceptualization part and the actual drawing part. 112 00:05:14,908 --> 00:05:18,054 These processes would be how we study drawing. 113 00:05:18,055 --> 00:05:19,100 So at first, 114 00:05:19,101 --> 00:05:21,600 for those who are practicing composition for the first time, 115 00:05:23,109 --> 00:05:25,531 you should look at the materials that you can refer to, 116 00:05:25,532 --> 00:05:27,103 and try practicing a few times. 117 00:05:27,689 --> 00:05:29,883 And if you've done that before, 118 00:05:29,908 --> 00:05:31,987 if you've practiced before, 119 00:05:32,019 --> 00:05:34,143 approach it as if you're practicing the creation process. 120 00:05:34,161 --> 00:05:36,300 I think it'd be good to set many examples in your head. 121 00:05:40,132 --> 00:05:42,620 I think it'll be pretty if the character's eyes are smiling. 122 00:05:48,549 --> 00:05:50,068 So, I'll make its eyes smile. 123 00:05:50,069 --> 00:05:51,580 I'll make the face as small as possible 124 00:05:51,846 --> 00:05:53,249 and the head bigger. 125 00:05:53,252 --> 00:05:55,008 That way, the character will be younger. 126 00:05:55,224 --> 00:05:56,626 When expressing a cute character, 127 00:05:56,627 --> 00:05:59,513 I told you that it's good to make the eyebrows go high. 128 00:06:03,912 --> 00:06:05,703 Since the shoulder goes out forward, 129 00:06:06,678 --> 00:06:09,471 don't forget to move the shoulder bones. 130 00:06:19,716 --> 00:06:21,235 There's the main element here. 131 00:06:21,236 --> 00:06:23,183 So, it'll be good to place the sub-elements close. 132 00:06:23,185 --> 00:06:24,915 I want it to look cute. 133 00:06:25,568 --> 00:06:27,615 If it's a calm character, make the sub-elements go far away. 134 00:06:27,707 --> 00:06:30,021 If it's a cute character, place the sub-elements closer. 135 00:06:31,087 --> 00:06:33,198 That's what we learned before. 136 00:06:38,792 --> 00:06:41,714 Place it close and make it as big as possible. 137 00:06:53,392 --> 00:06:55,794 Let's add some cuteness to the drawing. 138 00:07:00,912 --> 00:07:03,927 The outfit isn't too open either, and I'll place it as high as possible. 139 00:07:11,896 --> 00:07:15,265 It's important to make the canvas look full. 140 00:07:15,591 --> 00:07:18,632 If the canvas looks empty, it'll make you feel calm. 141 00:07:18,657 --> 00:07:21,801 So, let's create a canvas that looks full. 142 00:07:31,803 --> 00:07:33,634 I'm not going to put in a lot of creases. 143 00:07:34,269 --> 00:07:36,602 The more creases there are, the more detailed the illustration looks. 144 00:07:36,603 --> 00:07:40,071 That's good, but detailed illustrations 145 00:07:40,078 --> 00:07:41,703 look a bit serious. 146 00:07:41,876 --> 00:07:44,995 It's slightly different from the cute vibe I want to put in right now. 147 00:07:45,192 --> 00:07:47,848 So I'm going to decrease the creases for now. 148 00:08:24,305 --> 00:08:27,105 I'll make it pet the sheep. 149 00:08:30,904 --> 00:08:33,542 I'll add another sheep at the bottom, too. 150 00:08:33,617 --> 00:08:36,211 Let's make the canvas look full. 151 00:08:51,905 --> 00:08:54,420 I'll draw animal feet here to make it look cute. 152 00:08:58,681 --> 00:09:01,180 I'll make the hair look fluffy. 153 00:09:02,585 --> 00:09:05,159 Because this character is designed off of sheep, 154 00:09:05,160 --> 00:09:07,906 let's make it look fluffy. 155 00:09:26,541 --> 00:09:29,664 If you want to show the sexiness of this character 156 00:09:29,665 --> 00:09:32,160 and if you want to show how beautiful its body is, 157 00:09:32,168 --> 00:09:34,091 show the leg that comes forward like this. 158 00:09:34,295 --> 00:09:36,038 I'll need to give up on the hand gesture, 159 00:09:36,047 --> 00:09:37,977 but I can show the stockings around the thighs 160 00:09:37,986 --> 00:09:40,323 to show you the charm of the character. 161 00:09:42,481 --> 00:09:44,851 To show the leg more, 162 00:09:44,854 --> 00:09:47,200 I'll pull the character up to the right. 163 00:09:48,108 --> 00:09:49,552 I'll pull it towards the top right, 164 00:09:49,553 --> 00:09:51,609 and I can show the details by showing its leg more. 165 00:09:51,876 --> 00:09:54,585 You can adjust these depending on 166 00:09:54,587 --> 00:09:56,009 what kind of canvas you want to show. 167 00:09:58,402 --> 00:10:00,090 In the end, that's what composition is all about. 168 00:10:00,345 --> 00:10:02,263 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 169 00:10:02,264 --> 00:10:01,846 Depending on what you want to express, 170 00:10:01,847 --> 00:10:04,062 the composition changes drastically. 171 00:10:04,063 --> 00:10:06,063 It's important to think about it well. 172 00:10:06,088 --> 00:10:07,834 It's important to think about it clearly. 173 00:10:07,953 --> 00:10:09,118 It's essential, actually. 174 00:10:09,184 --> 00:10:11,576 If you don't know what you want to show, 175 00:10:11,601 --> 00:10:13,205 it actually shouldn't be like that. 176 00:10:13,389 --> 00:10:15,102 You should divide what you want to show 177 00:10:15,103 --> 00:10:17,491 into the main and sub elements. 178 00:10:17,516 --> 00:10:18,693 You could go a bit further 179 00:10:19,379 --> 00:10:22,057 and divide them into main, sub and extra elements. 180 00:10:22,059 --> 00:10:23,991 You should do that. 181 00:10:24,197 --> 00:10:25,998 You need to choose the thing you want to emphasize the most. 182 00:10:26,023 --> 00:10:27,774 Then, you'd choose what sub-elements want to emphasize after that. 183 00:10:27,775 --> 00:10:29,684 And then the extra elements. 184 00:10:30,502 --> 00:10:33,100 Usually, when we have these three spices, 185 00:10:33,125 --> 00:10:35,979 your final dish will be charming and tasty. 186 00:10:39,485 --> 00:10:40,507 It's kind of like that. 187 00:10:40,510 --> 00:10:41,991 If you can taste 188 00:10:41,994 --> 00:10:43,009 the sweetness and the spiciness, 189 00:10:43,010 --> 00:10:45,620 you can then add a bit of savory taste. 190 00:10:46,700 --> 00:10:48,897 When we have all those flavors together, 191 00:10:48,922 --> 00:10:50,745 you'll think that the dish is tasty. 192 00:10:56,203 --> 00:10:58,898 So, I composed the first illustration like this. 193 00:11:02,584 --> 00:11:03,702 Let's try something else. 194 00:11:03,712 --> 00:11:05,886 Who else would be good? 195 00:11:13,165 --> 00:11:15,412 Let's try this bat character here. 196 00:11:15,771 --> 00:11:17,417 I'll make a composition with this one. 197 00:11:17,685 --> 00:11:22,109 This character has a calm impression. 198 00:11:22,134 --> 00:11:24,179 Since there's a lot of skin exposure, 199 00:11:24,180 --> 00:11:26,770 I think it's possible to make it look sexy. 200 00:11:26,884 --> 00:11:28,610 I think a vertically tall canvas is better than 201 00:11:28,611 --> 00:11:30,296 a horizontally wide canvas 202 00:11:30,297 --> 00:11:31,631 to show this character's chic aspects 203 00:11:31,632 --> 00:11:33,120 and its sexy impressions. 204 00:11:33,477 --> 00:11:35,432 Of course, if you want to create a serious mood, 205 00:11:35,434 --> 00:11:37,501 I think a horizontal canvas would be good, too. 206 00:11:37,694 --> 00:11:40,971 This time, let's emphasize the sexy atmosphere. 207 00:11:40,973 --> 00:11:42,422 A chic and sexy mood. 208 00:11:43,892 --> 00:11:46,622 To bring that to life, the overall flow of the gaze 209 00:11:46,623 --> 00:11:48,086 won't be in a curved line like this, 210 00:11:48,111 --> 00:11:50,014 but will instead be in a straight line like this. 211 00:11:50,016 --> 00:11:51,314 But if you make the gaze go like this, 212 00:11:51,339 --> 00:11:53,356 the illustration might look a bit bland. 213 00:11:53,381 --> 00:11:55,915 One of the most effective ways to do it 214 00:11:55,940 --> 00:11:58,724 is to make this gaze line tilted a bit. 215 00:11:58,879 --> 00:12:01,276 The gaze flow would go like this. 216 00:12:01,277 --> 00:12:02,524 To compose it like that, 217 00:12:02,549 --> 00:12:04,706 let's see how it would be arranged. 218 00:12:04,707 --> 00:12:06,321 This composition is used quite often 219 00:12:06,346 --> 00:12:08,267 in trading card game illustrations. 220 00:12:08,394 --> 00:12:10,302 When the character itself looks bland, 221 00:12:10,327 --> 00:12:13,206 and if you want to make the entire illustration look fancy, 222 00:12:13,231 --> 00:12:16,359 you might tilt it like this. 223 00:12:16,500 --> 00:12:17,725 Let's remember that. 224 00:12:21,067 --> 00:12:22,944 But I won't tilt it too much 225 00:12:24,492 --> 00:12:26,650 since I'm going to give it a chic look. 226 00:12:26,651 --> 00:12:28,005 If you're not going for a chic impression, 227 00:12:28,030 --> 00:12:29,256 but if you're only going for a cute vibe, 228 00:12:29,281 --> 00:12:31,074 it would be better to tilt it a lot. 229 00:12:34,301 --> 00:12:36,554 I'm going to use a low angle. 230 00:12:43,809 --> 00:12:45,751 I'll make the character look like it's far away. 231 00:12:45,752 --> 00:12:48,371 Unlike what I did for the cute character, 232 00:12:52,538 --> 00:12:54,218 I'll make it look a bit loose. 233 00:12:54,296 --> 00:12:55,923 I'll relax the shoulders, too. 234 00:13:08,505 --> 00:13:09,799 It's tilted too much. 235 00:13:10,883 --> 00:13:12,692 I'll turn it around a bit more. 236 00:13:17,821 --> 00:13:20,344 Change the angle 237 00:13:20,345 --> 00:13:21,527 depending on how much 238 00:13:22,306 --> 00:13:23,506 you want it to look loose. 239 00:13:27,809 --> 00:13:30,513 Since it's a casual-style character, I'll make the face bigger. 240 00:13:30,514 --> 00:13:32,073 Let's add some details. 241 00:13:43,359 --> 00:13:46,677 I want to show its body rather than its face. 242 00:13:46,679 --> 00:13:49,801 So instead of making a strong expression on its face, 243 00:13:49,802 --> 00:13:52,513 I'm going to make the face look calm. 244 00:13:52,662 --> 00:13:54,620 The character looks girly, 245 00:13:54,645 --> 00:13:56,731 so I didn't lower its eyebrows that much. 246 00:13:56,950 --> 00:13:59,205 If I wanted to give it a mature look, 247 00:13:59,230 --> 00:14:00,896 I would have lowered its eyebrows. 248 00:14:19,862 --> 00:14:21,675 When you make the eyes smaller, 249 00:14:21,676 --> 00:14:24,462 don't forget to reduce the face size. 250 00:14:27,493 --> 00:14:28,624 If the eyes are small 251 00:14:28,625 --> 00:14:29,631 while the face itself is wide, 252 00:14:29,632 --> 00:14:32,273 the face would look really flat. 253 00:14:40,714 --> 00:14:42,701 I'll adjust the face shape. 254 00:14:49,114 --> 00:14:50,768 I'll lower its eyes a little bit. 255 00:15:12,901 --> 00:15:14,823 I'm going to make the hair fly as well. 256 00:15:33,747 --> 00:15:35,828 Usually, when we draw in an animal's ears, 257 00:15:35,829 --> 00:15:38,586 out of the front hair parts, side hair parts, and the back hair parts 258 00:15:38,611 --> 00:15:40,897 that we divided before, 259 00:15:40,900 --> 00:15:43,793 they go into the back of the side hair parts. 260 00:15:57,629 --> 00:16:00,604 If it goes between the side hair and back hair, 261 00:16:00,605 --> 00:16:02,209 you can draw them easily. 262 00:16:18,988 --> 00:16:20,790 If you look at it now, you can see that 263 00:16:20,791 --> 00:16:22,811 I made the face a bit smaller than the one on the left. 264 00:16:23,111 --> 00:16:24,270 The reason was that 265 00:16:24,271 --> 00:16:27,263 I wanted to draw attention to the body 266 00:16:27,288 --> 00:16:29,982 and because I want to make the character look more mature. 267 00:16:30,669 --> 00:16:33,061 The character itself has a young physique, 268 00:16:33,892 --> 00:16:38,688 so to make the character look mature, 269 00:16:38,689 --> 00:16:40,821 I purposely made the face smaller. 270 00:16:40,882 --> 00:16:44,307 So, a Deformer would become different depending on the situation. 271 00:16:44,453 --> 00:16:45,935 Deformers change fluidly, 272 00:16:45,936 --> 00:16:47,625 depending on the situation 273 00:16:47,628 --> 00:16:49,235 you want to express. 274 00:16:49,287 --> 00:16:51,094 Don't take it too hard. 275 00:16:51,160 --> 00:16:53,625 You can adjust it according to the mood you want to express. 276 00:17:11,105 --> 00:17:13,598 I'm going to keep my character's body calm. 277 00:17:14,187 --> 00:17:16,512 But I'm going to make it look fancy at the same time. 278 00:17:16,513 --> 00:17:18,580 How should we approach that? 279 00:17:18,894 --> 00:17:20,914 We can make the character itself look calm, 280 00:17:21,120 --> 00:17:23,385 but decorate the surrounding elements. 281 00:17:23,451 --> 00:17:25,601 This character has wings. 282 00:17:25,908 --> 00:17:28,964 If the illustration includes a close-range view and a distant view, 283 00:17:28,989 --> 00:17:31,171 the illustration looks more spacey. 284 00:17:31,196 --> 00:17:33,030 When it comes to expressing those kinds of things, 285 00:17:33,032 --> 00:17:34,530 these wings are going to be an effective method. 286 00:17:35,605 --> 00:17:36,612 I'll make the wings 287 00:17:40,107 --> 00:17:41,759 go forward 288 00:17:45,078 --> 00:17:46,842 and draw it like this. 289 00:17:49,006 --> 00:17:51,728 Let's make sure that it composes a close-range view of the canvas. 290 00:18:00,585 --> 00:18:02,932 I'll also make the hair fly around. 291 00:18:02,933 --> 00:18:06,306 So, there's a calm character and flying elements around it. 292 00:18:06,430 --> 00:18:07,736 In these two things, 293 00:18:07,737 --> 00:18:09,463 I'll place it, 294 00:18:09,464 --> 00:18:10,591 to make the character look fancy. 295 00:18:40,849 --> 00:18:42,473 When you make a thumbnail, 296 00:18:42,474 --> 00:18:45,745 I sometimes make up to six when I draw one character. 297 00:18:46,573 --> 00:18:48,159 The reason why I draw so much is 298 00:18:49,410 --> 00:18:50,598 in the end, to find the one that I like. 299 00:18:50,920 --> 00:18:52,734 If I get one I like, 300 00:18:52,737 --> 00:18:54,414 I will be satisfied. 301 00:18:54,439 --> 00:18:55,569 Besides that, 302 00:18:55,570 --> 00:18:57,357 it's just because it's fun. 303 00:18:57,500 --> 00:18:59,345 When you first start making thumbnails, 304 00:18:59,347 --> 00:19:00,724 you may get scared. 305 00:19:00,905 --> 00:19:03,008 If you start to get used to it after a few times, 306 00:19:03,010 --> 00:19:04,445 actually, it fits the screen composition, 307 00:19:04,446 --> 00:19:06,594 and the act of drawing, 308 00:19:06,596 --> 00:19:08,272 So it's the most appropriate behavior. 309 00:19:12,014 --> 00:19:13,910 It gets more and more fun. 310 00:19:13,911 --> 00:19:16,579 From that point on, when you just compose the screen, 311 00:19:16,604 --> 00:19:18,916 you'll have a lot of fun. 312 00:19:18,941 --> 00:19:21,044 So keep working on it to reach that level as soon as possible. 313 00:19:21,046 --> 00:19:22,433 After you get there quickly, 314 00:19:22,434 --> 00:19:24,295 I hope you continue to train, 315 00:19:24,793 --> 00:19:26,515 by repeating the screen composition. 316 00:19:32,442 --> 00:19:33,934 Like the wing on this side, 317 00:19:35,178 --> 00:19:37,906 take out the wing on the other side of your arm like this arm. 318 00:20:00,988 --> 00:20:04,163 So I'm going to take one wing out to the back of the screen, 319 00:20:06,706 --> 00:20:08,801 and place the other one in front of the screen. 320 00:20:08,861 --> 00:20:10,426 If you look at the overall flow, 321 00:20:10,428 --> 00:20:12,007 you could see it flows like that. 322 00:20:12,995 --> 00:20:16,146 But with this flow only, the picture might look a bit cliché. 323 00:20:16,149 --> 00:20:18,397 It'd be nice to add something that's a bit against that flow. 324 00:20:18,422 --> 00:20:21,711 There are red thorns around this character, right? 325 00:20:21,790 --> 00:20:23,102 By using them, 326 00:20:25,865 --> 00:20:28,711 by adding the ones that are against the flow, 327 00:20:28,789 --> 00:20:31,233 let's make elements where we can afix the gaze. 328 00:20:33,505 --> 00:20:35,013 These are point elements. 329 00:20:35,223 --> 00:20:36,617 By thinking about points, lines, and planes, 330 00:20:36,618 --> 00:20:40,579 if you compose the screen freely, 331 00:20:40,604 --> 00:20:41,998 it'd be calm overall, 332 00:20:42,023 --> 00:20:44,738 but with a sexy and strong impression added to it. 333 00:20:47,690 --> 00:20:50,210 You can see that kind of screen. 334 00:21:06,374 --> 00:21:08,107 It's not good if it's too wide vertically. 335 00:21:08,116 --> 00:21:10,939 Let's find a character that we can use in the horizontal widescreen. 336 00:21:13,852 --> 00:21:14,888 In a horizontal wide screen, 337 00:21:14,896 --> 00:21:17,174 you can add any character if you want to, 338 00:21:17,192 --> 00:21:19,732 but the characters with a more serious vibe 339 00:21:19,734 --> 00:21:21,287 would be more effective 340 00:21:21,289 --> 00:21:23,028 when you use horizontal wide. 341 00:21:28,261 --> 00:21:30,725 Let's use the character on the top left. 342 00:21:30,811 --> 00:21:33,699 This character has a big silhouette, 343 00:21:33,701 --> 00:21:36,593 and a tentacle in the back. 344 00:21:36,595 --> 00:21:39,121 So we can use this octopus tentacle 345 00:21:39,123 --> 00:21:40,397 to use the screen like a linear element. 346 00:21:40,500 --> 00:21:42,937 In a way, 347 00:21:42,938 --> 00:21:46,323 the concept might overlap with the character we used before. 348 00:21:46,506 --> 00:21:48,870 The previous character was set in a deep-sea setting, 349 00:21:48,871 --> 00:21:51,237 but this one is based on Cthulu. 350 00:22:12,074 --> 00:22:14,913 The one on the left has a tentacle, 351 00:22:14,914 --> 00:22:16,791 so you can't help but look at it. 352 00:22:17,206 --> 00:22:19,722 So, it's a fun topic when it comes to composition. 353 00:22:28,585 --> 00:22:31,412 Our gaze moves from left to right, 354 00:22:31,515 --> 00:22:33,266 so I'll place the character to the left, 355 00:22:33,267 --> 00:22:34,524 and using that monster's hand, 356 00:22:34,717 --> 00:22:36,196 the big hand, 357 00:22:36,197 --> 00:22:37,988 I'm going to make the gaze move to the right. 358 00:22:38,904 --> 00:22:40,695 I'll apply a high angle 359 00:22:40,696 --> 00:22:42,536 to give it a loose personality. 360 00:22:42,538 --> 00:22:45,136 It also looks a bit sexy. 361 00:22:45,137 --> 00:22:47,353 So, instead of giving it big movements, 362 00:22:47,354 --> 00:22:48,513 I'm going to make it sit down. 363 00:22:49,266 --> 00:22:52,115 I think it'd be nice to make it look voluptuous. 364 00:22:53,517 --> 00:22:55,720 And if the overall silhouette of the character is set, 365 00:22:55,721 --> 00:22:57,169 you can edit the rest of the gaze flow 366 00:22:57,170 --> 00:22:58,493 using those tentacles, 367 00:22:58,494 --> 00:23:01,010 using the linear elements. 368 00:23:06,688 --> 00:23:08,530 So, let's arrange it. 369 00:23:15,988 --> 00:23:18,567 I turned its head to the right. 370 00:23:18,569 --> 00:23:20,913 It's to express its gaze. 371 00:23:30,498 --> 00:23:32,209 The angle is a bit tilted. 372 00:23:32,210 --> 00:23:34,357 So, we can say that a low angle is applied to the character. 373 00:23:34,358 --> 00:23:35,582 If you do it like this, 374 00:23:35,783 --> 00:23:37,908 the gaze will be more spread out. 375 00:23:38,148 --> 00:23:40,312 So there are the low, mid, and high angles applied. 376 00:23:40,903 --> 00:23:43,181 As the gaze is focused on the face, 377 00:23:43,182 --> 00:23:45,784 the main element that you show will be the face area. 378 00:23:46,717 --> 00:23:47,976 Since there are elements like monster arms, 379 00:23:47,979 --> 00:23:50,485 it's not easy to focus on one thing, 380 00:23:50,503 --> 00:23:52,441 so I did this 381 00:23:52,442 --> 00:23:55,605 to make the viewer's gaze focus on the face. 382 00:23:59,508 --> 00:24:02,434 For casual characters, the face is important. 383 00:24:04,000 --> 00:24:06,370 Since the face is important, 384 00:24:06,371 --> 00:24:07,695 artists tend to make a composition 385 00:24:07,698 --> 00:24:09,279 where the character's face is the focus. 386 00:24:13,711 --> 00:24:16,423 I'll try to make it so that you can't see the face well later. 387 00:24:27,950 --> 00:24:31,014 As it has a sexy impression overall, 388 00:24:32,058 --> 00:24:34,899 I'll make the eyebrows closer than I previously designed. 389 00:24:52,399 --> 00:24:54,013 So, let's compose the screen. 390 00:24:55,817 --> 00:24:58,143 I'll make the character's hair blow in the air a bit. 391 00:24:58,144 --> 00:24:59,995 I'll also split it into small pieces. 392 00:25:00,579 --> 00:25:02,316 So, I can add a sexy vibe. 393 00:25:03,124 --> 00:25:06,041 The less you split the hair, the cuter it becomes. 394 00:25:06,042 --> 00:25:10,103 The more you split it, the more sexy or serious it becomes. 395 00:25:10,400 --> 00:25:11,727 Remember that. 396 00:25:25,412 --> 00:25:28,405 In this case, it's good to cover one eye of the character. 397 00:25:30,609 --> 00:25:31,609 The character's eyes 398 00:25:31,610 --> 00:25:33,981 are where the deformers are applied the most. 399 00:25:33,982 --> 00:25:36,345 So, the more you reveal them, 400 00:25:36,346 --> 00:25:38,291 the more it becomes casual. 401 00:25:38,292 --> 00:25:39,489 To put it the other way around, 402 00:25:39,490 --> 00:25:41,300 when the eyes are covered, 403 00:25:41,302 --> 00:25:43,605 or when the eyes look realistic, 404 00:25:45,173 --> 00:25:48,346 the more you do that, because of the eye shape, 405 00:25:48,348 --> 00:25:49,992 it reduces the total amount of deformers. 406 00:25:49,993 --> 00:25:52,074 In other words, it becomes 407 00:25:52,075 --> 00:25:53,519 a more realistic style. 408 00:25:54,392 --> 00:25:56,903 That means when you give it a sexy vibe like now, 409 00:25:56,904 --> 00:25:59,205 it has some influence. 410 00:26:07,008 --> 00:26:11,535 It's better to cover one eye like this 411 00:26:11,536 --> 00:26:14,084 when you add a sexy mood to your character. 412 00:26:32,987 --> 00:26:35,919 As the design highlights the breasts, 413 00:26:36,116 --> 00:26:38,207 I'm going to make them stand out more. 414 00:27:19,478 --> 00:27:26,505 I'll draw a monster's arm at the bottom. 415 00:27:26,618 --> 00:27:28,704 I'll make the body area sit down, too. 416 00:27:29,656 --> 00:27:33,571 It makes you feel like it's sitting on the floor. 417 00:27:34,153 --> 00:27:37,484 Especially if there are long parts like hair, 418 00:27:37,487 --> 00:27:39,687 by letting them fall on the floor, 419 00:27:39,712 --> 00:27:42,233 you can show the perspective applied to the floor. 420 00:27:42,258 --> 00:27:44,078 Even though I drew the character at a high angle, 421 00:27:44,081 --> 00:27:45,771 it doesn't look like a high angle. 422 00:27:45,772 --> 00:27:47,565 The character can float in the air 423 00:27:47,590 --> 00:27:49,073 and if it's posing in the air, 424 00:27:49,074 --> 00:27:51,140 I can't tell if it's a low or high angle. 425 00:27:52,316 --> 00:27:54,305 Then, to show that this character has a high angle 426 00:27:54,308 --> 00:27:56,133 and to make you feel like it's sitting on the floor, 427 00:27:56,158 --> 00:27:57,904 it's most effective to show the floor. 428 00:27:58,184 --> 00:28:00,420 So, you can show that 429 00:28:00,422 --> 00:28:02,823 a character is in a certain background 430 00:28:03,188 --> 00:28:05,624 by changing the perspective of the objects 431 00:28:05,625 --> 00:28:06,727 so that they match the perspective of the floor. 432 00:28:07,227 --> 00:28:08,344 So, you'll put in elements 433 00:28:08,347 --> 00:28:10,916 that show the character's background indirectly. 434 00:28:12,322 --> 00:28:13,492 You can use things like a lamp. 435 00:28:13,493 --> 00:28:16,719 It's important to apply perspective to them. 436 00:28:17,714 --> 00:28:20,784 So, if you use a wide-angle perspective like this, 437 00:28:20,793 --> 00:28:22,385 I think it'll be the most effective 438 00:28:22,386 --> 00:28:23,566 to show the character's space. 439 00:28:25,016 --> 00:28:26,901 Because it has a strong impression, 440 00:28:26,903 --> 00:28:29,343 instead of using a linear perspective, 441 00:28:29,345 --> 00:28:31,704 I'll apply a wide-angle perspective or a convex lens perspective. 442 00:28:31,705 --> 00:28:33,320 Using this kind of perspective 443 00:28:33,323 --> 00:28:35,158 will make it easier to compose the canvas. 444 00:28:36,905 --> 00:28:38,910 It happens to be close to the viewer, too. 445 00:28:39,587 --> 00:28:41,807 I told you previously that it helps a lot when setting the space 446 00:28:41,832 --> 00:28:43,828 if objects from a close-range view and a distant view are added together. 447 00:28:55,985 --> 00:28:58,642 For this hand, I'll stretch it out a little bit. 448 00:28:58,935 --> 00:29:00,504 Using this hand, 449 00:29:00,584 --> 00:29:02,304 I'm going to draw the viewer's attention to the character 450 00:29:02,329 --> 00:29:04,924 since this finger can look like an arrow. 451 00:29:04,925 --> 00:29:06,011 I'll use this 452 00:29:06,012 --> 00:29:07,518 to keep drawing attention. 453 00:29:11,985 --> 00:29:13,790 With the other side here, 454 00:29:13,792 --> 00:29:15,448 you have to spread the gaze out. 455 00:29:15,449 --> 00:29:17,055 Remember that the gaze flows this way? 456 00:29:17,232 --> 00:29:20,286 If you put this in while the gaze flows, 457 00:29:20,287 --> 00:29:22,069 the drawing might look a bit stuffy. 458 00:29:22,071 --> 00:29:23,998 All gazes go inwards, right? 459 00:29:24,077 --> 00:29:26,515 It's okay to spread one out. 460 00:29:26,540 --> 00:29:28,125 Then with the hands-on this side 461 00:29:28,205 --> 00:29:29,709 we can make the fingers face outwards. 462 00:29:34,714 --> 00:29:37,280 Like this, we can think of the gaze. 463 00:29:37,891 --> 00:29:40,228 Think of how the viewer's gaze would flow. 464 00:30:01,725 --> 00:30:04,572 On this side, raise a finger like this 465 00:30:05,619 --> 00:30:06,890 to give off a strong vibe. 466 00:30:06,891 --> 00:30:10,201 At the same time, as an element that draws attention to the character's face, 467 00:30:27,910 --> 00:30:30,805 split the hair as small as possible. 468 00:30:32,915 --> 00:30:35,419 To make this hair look more realistic, 469 00:30:35,420 --> 00:30:37,833 it's okay to give connections between the things around it. 470 00:30:37,837 --> 00:30:40,720 Like this, the hair could go on the fingernails, 471 00:30:43,090 --> 00:30:45,371 or make the hair hang on 472 00:30:45,372 --> 00:30:47,002 the objects around it. 473 00:30:47,027 --> 00:30:48,693 If you do this, 474 00:30:48,718 --> 00:30:51,290 the hair will look much more natural 475 00:30:51,291 --> 00:30:52,313 on our head. 476 00:30:53,829 --> 00:30:56,115 It looks like that from the viewer's perspective. 477 00:30:59,912 --> 00:31:01,612 Using these tentacles, 478 00:31:03,422 --> 00:31:05,422 you can add them to the overall gaze. 479 00:31:13,065 --> 00:31:14,201 Even the perspective of the floor 480 00:31:14,203 --> 00:31:15,948 can be shown indirectly. 481 00:31:21,845 --> 00:31:23,431 If it's a wide canvas, 482 00:31:23,432 --> 00:31:25,795 you'll be able to see that the overall space widens 483 00:31:25,820 --> 00:31:27,339 compared to the two illustrations 484 00:31:27,341 --> 00:31:30,683 that I drew before. 485 00:31:35,242 --> 00:31:37,400 So, I think it's better 486 00:31:37,401 --> 00:31:39,813 to use a wide canvas than a tall one 487 00:31:39,886 --> 00:31:41,286 to add a strong feeling 488 00:31:41,311 --> 00:31:42,519 like a serious mood 489 00:31:42,544 --> 00:31:44,405 or a grandiose mood. 490 00:31:44,407 --> 00:31:46,514 It would be more appropriate. 491 00:32:08,692 --> 00:32:11,658 So, now I have an illustration with a wide canvas. 492 00:32:12,878 --> 00:32:14,602 Even a voluptuous atmosphere 493 00:32:26,307 --> 00:32:28,567 has a serious vibe. 494 00:32:28,568 --> 00:32:31,031 So, it would work better if the hair was divided into small parts. 495 00:32:35,560 --> 00:32:37,346 So, among mature characters, 496 00:32:37,347 --> 00:32:39,024 I'm sure you've seen characters like this before. 497 00:32:39,025 --> 00:32:40,822 You might have seen characters with bangs. 498 00:32:41,532 --> 00:32:43,493 This kind of character eventually 499 00:32:43,494 --> 00:32:46,131 covers their face, which has a lot of deformers applied to it. 500 00:32:46,515 --> 00:32:49,334 And, its thin hair 501 00:32:49,336 --> 00:32:50,913 makes the hair dimensions smaller. 502 00:32:50,915 --> 00:32:52,165 So, it will look mature. 503 00:32:52,166 --> 00:32:54,181 Understand it that way. 504 00:33:10,192 --> 00:33:12,290 I'll continue to compose the canvas like this. 505 00:33:14,808 --> 00:33:17,914 Now, let's practice placing multiple characters. 506 00:33:21,634 --> 00:33:22,967 Let's use these. 507 00:33:23,162 --> 00:33:26,031 Using these two Egyptian characters, 508 00:33:26,032 --> 00:33:28,638 let's review how to compose multiple characters. 509 00:33:28,639 --> 00:33:29,659 When we have multiple characters, 510 00:33:29,662 --> 00:33:32,002 there's already a lot of information. 511 00:33:32,293 --> 00:33:33,929 It's because we already have a lot of characters. 512 00:33:34,017 --> 00:33:36,040 So, it's good to think at this point 513 00:33:36,041 --> 00:33:37,831 whether you want a tall canvas or a wide canvas. 514 00:33:37,987 --> 00:33:39,501 If you want to show two elements 515 00:33:39,504 --> 00:33:41,727 in a relaxed way, 516 00:33:41,728 --> 00:33:43,114 a wide canvas would be perfect. 517 00:33:44,115 --> 00:33:45,610 If you want to make the screen look full, 518 00:33:45,611 --> 00:33:48,112 by using two elements, 519 00:33:48,115 --> 00:33:50,539 a tall canvas would be better. 520 00:33:51,798 --> 00:33:55,633 This time, I'll make a wide canvas. 521 00:33:58,609 --> 00:34:00,323 Since I made two illustrations with a tall canvas, 522 00:34:02,701 --> 00:34:05,212 if it's too long on one side, 523 00:34:05,214 --> 00:34:07,141 it could look too formal. 524 00:34:07,395 --> 00:34:09,475 So I'll make it vertically taller a bit. 525 00:34:13,510 --> 00:34:16,464 Setting the canvas size would be included in the composition stage. 526 00:34:16,770 --> 00:34:18,541 Never forget that when you create an illustration, 527 00:34:18,566 --> 00:34:20,346 you're not composing the character itself, 528 00:34:20,348 --> 00:34:22,468 but rather composing the canvas itself. 529 00:34:23,239 --> 00:34:25,129 And overall, what kind of mood will it give? 530 00:34:25,130 --> 00:34:26,288 Let's think about it. 531 00:34:26,289 --> 00:34:29,052 When I designed 532 00:34:29,054 --> 00:34:31,075 these two characters, 533 00:34:31,100 --> 00:34:33,970 I wanted this one to look like an escort, 534 00:34:33,995 --> 00:34:35,193 while this one on the top 535 00:34:35,194 --> 00:34:37,880 would look like a princess. 536 00:34:38,875 --> 00:34:42,189 The guys on both sides are escorts 537 00:34:42,223 --> 00:34:43,254 and the one on the top, 538 00:34:43,255 --> 00:34:46,022 she's like a tomboy princess. 539 00:34:46,023 --> 00:34:48,903 To show their characteristics, 540 00:34:49,210 --> 00:34:51,112 what kind of concept would fit them? 541 00:34:51,407 --> 00:34:53,120 Let's think about it. 542 00:34:54,309 --> 00:34:56,990 Let's say we're placing three characters inside, 543 00:34:56,991 --> 00:34:58,332 including the Anubis character in the back. 544 00:34:58,400 --> 00:34:59,693 While organizing it like that, 545 00:34:59,718 --> 00:35:01,011 let's make a wide canvas 546 00:35:01,036 --> 00:35:02,826 to show off each character's personality. 547 00:35:02,851 --> 00:35:04,648 I think it'd be good to 548 00:35:04,673 --> 00:35:06,644 show a character who is running wild 549 00:35:06,647 --> 00:35:08,416 while the other two characters are watching calmly. 550 00:35:08,441 --> 00:35:10,353 The overall mood is, 551 00:35:10,354 --> 00:35:12,292 since there are three characters, 552 00:35:12,293 --> 00:35:14,765 I don't want it to feel too chaotic. 553 00:35:14,880 --> 00:35:16,375 So in this illustration, 554 00:35:16,377 --> 00:35:17,637 I'm going to use the triangular composition 555 00:35:17,662 --> 00:35:19,886 to give it a calm impression. 556 00:35:20,312 --> 00:35:22,122 I talked about various silhouettes 557 00:35:22,124 --> 00:35:24,664 such as the triangle, the diamond, and the 8-shaped composition. 558 00:35:24,665 --> 00:35:27,691 And they're being used here, too. 559 00:35:28,109 --> 00:35:30,995 The character impression changes 560 00:35:30,996 --> 00:35:33,502 depending on whether there are a lot of elements 561 00:35:33,527 --> 00:35:35,831 at the top or the bottom. 562 00:35:35,833 --> 00:35:37,100 That's what you should think about 563 00:35:37,102 --> 00:35:38,651 when you're composing the canvas. 564 00:35:44,450 --> 00:35:46,716 I'm going to use a low angle. 565 00:35:47,711 --> 00:35:49,415 The reason why I use a low angle is 566 00:35:49,416 --> 00:35:51,461 because it is appropriate to 567 00:35:51,462 --> 00:35:52,986 contain a large area. 568 00:35:53,494 --> 00:35:56,675 If you apply a middle angle, it will feel too flat. 569 00:35:56,982 --> 00:35:59,948 So, if it is an illustration with a large space, 570 00:35:59,950 --> 00:36:02,125 it'd be nice to approach it with a low angle. 571 00:36:02,205 --> 00:36:03,739 But that doesn't mean 572 00:36:03,741 --> 00:36:06,478 the perspective will look extremely awkward. 573 00:36:06,480 --> 00:36:08,220 If you place it in an awkward angle, 574 00:36:08,221 --> 00:36:09,576 there will be more information, 575 00:36:09,577 --> 00:36:10,879 and the illustration will become complicated. 576 00:36:10,880 --> 00:36:12,933 I said I'd make it look calm, remember. 577 00:36:13,529 --> 00:36:18,475 So, as I work, I'll be aware of that. 578 00:36:18,476 --> 00:36:19,602 So, let's begin. 579 00:36:21,712 --> 00:36:23,416 The overall situation is, 580 00:36:23,685 --> 00:36:25,504 the character on the left... 581 00:36:25,505 --> 00:36:26,974 let's have the character in the middle 582 00:36:26,975 --> 00:36:28,312 lay down on its legs. 583 00:36:34,092 --> 00:36:36,904 The character in the middle is lying down like this 584 00:36:56,100 --> 00:36:57,819 and it's lifting its legs up like this. 585 00:36:59,263 --> 00:37:01,014 It's kind of joking around 586 00:37:09,192 --> 00:37:11,862 and to show its unique sleeves, 587 00:37:11,880 --> 00:37:13,758 I'll lift its arms up. 588 00:37:13,987 --> 00:37:17,228 Then, I can show the sleeves that droop inwards. 589 00:37:32,558 --> 00:37:35,869 Behind this character, I'll place the halo to its left. 590 00:37:36,066 --> 00:37:37,074 But, 591 00:37:37,075 --> 00:37:39,257 you have to think about whether to place the halo or not. 592 00:37:39,258 --> 00:37:40,602 From the moment the halo goes in, 593 00:37:40,603 --> 00:37:42,770 it becomes an 8-shaped composition, and the illustration will look more sacred. 594 00:37:42,771 --> 00:37:44,986 Then the character on the left will draw attention 595 00:37:45,521 --> 00:37:47,304 because people's gaze will head towards there. 596 00:37:47,305 --> 00:37:48,456 But if it bothers you too much, 597 00:37:48,459 --> 00:37:50,210 it might be better to take this out. 598 00:37:50,219 --> 00:37:52,578 Because the most critical part that I want to show you is 599 00:37:52,579 --> 00:37:53,829 all of these characters, 600 00:37:53,830 --> 00:37:56,296 so this is the part that needs to be seen. 601 00:37:56,297 --> 00:37:57,308 The central part. 602 00:37:57,596 --> 00:38:00,370 Not the top left, but the center, 603 00:38:00,395 --> 00:38:02,221 so the ring on this side may distract it. 604 00:38:02,865 --> 00:38:06,344 You can take it out so that you can't see it well, 605 00:38:06,438 --> 00:38:09,312 or you can change the color, 606 00:38:09,313 --> 00:38:10,923 or you can just take it out. 607 00:38:10,992 --> 00:38:12,734 You'll have to set it up depending on the situation. 608 00:38:14,780 --> 00:38:17,423 The Anubis character in the back, 609 00:38:17,424 --> 00:38:20,012 if you place it in a specific part, it looks more detailed. 610 00:38:20,013 --> 00:38:21,666 Compared to the ones in front, 611 00:38:21,667 --> 00:38:23,934 since it's so detailed, 612 00:38:23,935 --> 00:38:26,852 it could stand out more than the main element. 613 00:38:27,896 --> 00:38:31,397 That's why this character has the backside, 614 00:38:39,432 --> 00:38:41,536 and move the distance back, 615 00:38:52,346 --> 00:38:54,636 to make some distance between the two characters in the front. 616 00:38:54,645 --> 00:38:56,840 We can do it in a distant view. 617 00:39:21,160 --> 00:39:22,637 Whenever I compose the thumbnail, 618 00:39:22,638 --> 00:39:24,403 rather than adding details, 619 00:39:25,348 --> 00:39:27,744 just to get the overall mood, 620 00:39:34,812 --> 00:39:36,215 using the background 621 00:39:36,216 --> 00:39:40,196 indirectly creates silhouettes that surround the character. 622 00:39:44,220 --> 00:39:46,327 Let's draw the 2nd sketch for this one. 623 00:40:50,200 --> 00:40:53,169 Since the first sketch wasn't in detail, 624 00:40:53,170 --> 00:40:55,915 you have to fix the glitches a lot in the 2nd sketch. 625 00:40:59,332 --> 00:41:01,144 The more complicated the information it has is, 626 00:41:01,145 --> 00:41:03,320 the more the level of difficulty tends to go up. 627 00:41:04,627 --> 00:41:05,967 At times like that, 628 00:41:05,968 --> 00:41:07,823 we need to spend more time on the 1st sketch. 629 00:41:08,424 --> 00:41:10,785 In this case, since it's a demonstration, 630 00:41:10,786 --> 00:41:12,110 I need to just show it quickly. 631 00:41:12,111 --> 00:41:15,487 That's why I didn't put much effort into it. 632 00:41:15,512 --> 00:41:19,008 But if you have to draw a complicated character, 633 00:41:20,266 --> 00:41:23,080 from your own standard, 634 00:41:23,081 --> 00:41:25,154 spend more time on the 1st sketch. 635 00:41:25,179 --> 00:41:26,688 At that point, 636 00:41:26,689 --> 00:41:29,469 fix a lot of glitches before you move on. 637 00:41:30,100 --> 00:41:33,415 In a way, you can think of it as making a 1.5 sketch. 638 00:41:34,295 --> 00:41:37,023 If it's hard to sketch, divide it into the levels. 639 00:42:14,603 --> 00:42:17,109 To show off its youthful body, 640 00:42:19,285 --> 00:42:21,308 I added something fun. 641 00:42:21,311 --> 00:42:22,886 If you look at the body part of the character on the left... 642 00:42:24,285 --> 00:42:25,679 If you look at the creases, 643 00:42:25,680 --> 00:42:27,136 the creases that go up and down 644 00:42:27,139 --> 00:42:28,742 are placed all over. 645 00:42:29,312 --> 00:42:31,817 The fact that there are vertical creases rather than horizontal ones 646 00:42:31,818 --> 00:42:33,578 means that the outfit is very loose. 647 00:42:33,579 --> 00:42:35,223 This loose outfit 648 00:42:35,237 --> 00:42:37,857 gives the character a more youthful vibe. 649 00:42:40,025 --> 00:42:41,815 If this outfit 650 00:42:42,504 --> 00:42:45,401 has a lot of horizontal creases and is tight, 651 00:42:45,402 --> 00:42:47,656 the character would look much less young. 652 00:42:48,078 --> 00:42:50,333 On the other hand, it would have a sexy vibe. 653 00:42:54,088 --> 00:42:57,015 But create vertical creases around it 654 00:42:57,670 --> 00:43:00,482 and the character will naturally look younger. 655 00:43:03,429 --> 00:43:05,759 Depending on the direction of the viewer's gaze, 656 00:43:05,761 --> 00:43:07,425 the impression always changes. 657 00:43:08,179 --> 00:43:10,701 There are so many things you can use 658 00:43:11,171 --> 00:43:12,891 such as the creases on clothes and the clothing's design. 659 00:43:19,785 --> 00:43:22,712 In the end, the key point is the gaze. 660 00:43:46,929 --> 00:43:48,877 So that it looks like the arms are leaning back, 661 00:43:48,878 --> 00:43:50,829 I'm going to tilt them towards the outside. 662 00:43:56,385 --> 00:43:58,516 You need to draw the characters in the back, too. 663 00:44:05,918 --> 00:44:07,617 As we drew multiple characters, 664 00:44:07,618 --> 00:44:08,979 each character's face 665 00:44:08,981 --> 00:44:10,960 can become the main element. 666 00:44:11,211 --> 00:44:13,362 If we say the part where the attention is focused 667 00:44:13,365 --> 00:44:14,683 is the center, 668 00:44:14,692 --> 00:44:17,641 it's also a good idea to use the direction of the characters' gaze. 669 00:44:22,488 --> 00:44:24,512 If the character 670 00:44:29,424 --> 00:44:30,425 looks at the bottom, 671 00:44:31,234 --> 00:44:34,109 even when people naturally look at the face on the left 672 00:44:34,117 --> 00:44:37,093 their gaze would head to the bottom right naturally. 673 00:44:37,690 --> 00:44:40,387 So when it comes to facial expressions, 674 00:44:40,728 --> 00:44:42,857 you can connect the gazes 675 00:44:42,858 --> 00:44:44,812 by setting what direction the characters are looking towards. 676 00:45:22,079 --> 00:45:24,116 Since a low angle is applied to the chest, 677 00:45:32,994 --> 00:45:35,123 I'm going to draw the outlines while thinking of that. 678 00:45:47,014 --> 00:45:49,568 If the metal part of the hand 679 00:45:49,569 --> 00:45:53,286 is too revealing, it can stand out. 680 00:45:53,479 --> 00:45:55,883 You can make the character hold the arm of the character in front of it. 681 00:45:56,128 --> 00:46:00,031 So, let's give them a basic situation and show them little by little. 682 00:46:27,113 --> 00:46:29,217 I'll make the hair droop 683 00:46:29,218 --> 00:46:30,847 to make the triangular silhouette 684 00:46:30,850 --> 00:46:32,924 a bit more evident. 685 00:46:57,628 --> 00:47:00,320 I'm going to draw the Anubis character in the back. 686 00:47:21,318 --> 00:47:23,366 So, you can now compose a canvas 687 00:47:23,367 --> 00:47:24,423 with multiple characters in it. 688 00:47:25,689 --> 00:47:27,585 When placing multiple characters, 689 00:47:27,610 --> 00:47:30,143 it's important to place the bodies so that 690 00:47:30,168 --> 00:47:31,187 the gaze would be connected. 691 00:47:31,849 --> 00:47:33,668 Then, you can show a conflict 692 00:47:33,693 --> 00:47:35,064 or an overlapping composition. 693 00:47:35,080 --> 00:47:38,545 This picture will be overlapped in some way. 694 00:47:40,983 --> 00:47:41,993 So... 695 00:47:42,605 --> 00:47:44,320 The gazes should be placed 696 00:47:44,337 --> 00:47:47,103 so that they are connected naturally. 697 00:47:48,104 --> 00:47:49,396 That way, from the perspective of the viewer, 698 00:47:49,398 --> 00:47:51,011 as much the gaze flows smoothly, 699 00:47:51,012 --> 00:47:52,477 the overall mood of the illustration 700 00:47:52,478 --> 00:47:53,724 would flow smoothly. 701 00:47:54,906 --> 00:47:56,444 So the illustration wouldn't be messy. 702 00:47:57,797 --> 00:48:00,667 If it doesn't work out well, our eyes will be distracted 703 00:48:00,692 --> 00:48:02,920 and the whole illustration will look noisy. 704 00:48:03,695 --> 00:48:05,057 It will be so complicated 705 00:48:05,195 --> 00:48:07,214 that viewers won't be able to concentrate well. 706 00:48:07,325 --> 00:48:09,449 It's essential to make these kinds of gazes focused. 707 00:48:09,598 --> 00:48:11,826 It'd be nice if there were elements in the close-range view. 708 00:48:12,413 --> 00:48:14,617 Like this, maybe add some food in it, 709 00:48:19,905 --> 00:48:22,658 or you can add fruits like grapes. 710 00:48:22,659 --> 00:48:23,688 Depending on the color, 711 00:48:25,734 --> 00:48:29,505 the background is also an element that attracts the attention of the character, 712 00:48:33,408 --> 00:48:36,358 so that each ** can be connected flexibly. 713 00:48:36,359 --> 00:48:37,405 By processing it like that, 714 00:48:38,053 --> 00:48:41,133 we can compose a screen with multiple numbers. 715 00:48:55,336 --> 00:48:57,314 When we compose the screen, 716 00:48:57,315 --> 00:49:00,584 it's important to look at what you learned before, 717 00:49:00,586 --> 00:49:02,795 but what I care about the most in the illustration is, 718 00:49:03,262 --> 00:49:06,079 what I want to emphasize the most to the students is, 719 00:49:06,080 --> 00:49:08,055 in the end, for the current illustration, 720 00:49:08,057 --> 00:49:10,301 what you wanted to show. 721 00:49:11,329 --> 00:49:14,852 And after that, you need to make sure, 722 00:49:14,854 --> 00:49:16,752 whether you achieved what you intended by doing self-feedback. 723 00:49:16,777 --> 00:49:19,476 The first character on the left has a cute mood, 724 00:49:19,501 --> 00:49:21,811 with a bit of the fluffy feeling. 725 00:49:23,095 --> 00:49:25,519 Did you get the feeling of wool? 726 00:49:26,434 --> 00:49:28,176 Since it doesn't feel like wool, 727 00:49:28,177 --> 00:49:29,852 you can add a fleece vibe to this, 728 00:49:33,230 --> 00:49:36,514 or, since this shoulder is far away, it looks calm, 729 00:49:36,516 --> 00:49:38,478 so to make the character look cuter, 730 00:49:38,480 --> 00:49:42,834 what if we tighten this shoulder like this 731 00:49:42,928 --> 00:49:44,976 to make it closer to the character? 732 00:49:44,977 --> 00:49:46,450 I added some cuteness. 733 00:49:48,095 --> 00:49:49,397 It works the same for this hand. 734 00:49:49,398 --> 00:49:51,702 By placing the surrounding elements as close as possible, 735 00:49:52,455 --> 00:49:54,568 you can add to the cuteness of the character. 736 00:49:54,999 --> 00:49:57,360 This one does have a calm vibe, 737 00:49:57,491 --> 00:50:00,693 but the overall balance of the screen might not have been right. 738 00:50:00,888 --> 00:50:02,710 I'm going to flip it over once. 739 00:50:02,883 --> 00:50:05,825 Since the dark areas are only focused on the upper left, 740 00:50:06,105 --> 00:50:07,639 it looks a bit unstable. 741 00:50:07,819 --> 00:50:09,463 To get rid of this feeling, 742 00:50:09,464 --> 00:50:11,914 I'm going to change the shape of the wing on this side, 743 00:50:13,504 --> 00:50:15,404 to make it flow outwards like this, 744 00:50:17,077 --> 00:50:19,218 to balance the screen. 745 00:50:20,485 --> 00:50:22,266 After you do this, 746 00:50:22,268 --> 00:50:25,002 I hope you do some self-feedback like this. 747 00:50:25,003 --> 00:50:27,900 Usually, the screen being arranged 748 00:50:27,925 --> 00:50:29,466 in a pretty way is very ideal, 749 00:50:29,491 --> 00:50:30,891 but many times, it doesn't work. 750 00:50:31,512 --> 00:50:33,560 So, it's okay, even if that occurs many times. 751 00:50:33,561 --> 00:50:34,748 You can check it twice or three times 752 00:50:34,773 --> 00:50:37,394 through self-feedback in the middle of the process. 753 00:50:37,419 --> 00:50:39,837 At that point, by giving yourself feedback, 754 00:50:39,989 --> 00:50:41,676 you should keep thinking about 755 00:50:41,749 --> 00:50:44,309 whether drawing it at a different angle 756 00:50:44,312 --> 00:50:46,210 would be prettier 757 00:50:46,235 --> 00:50:48,079 or whether it would be better to twist the characters around. 758 00:50:48,796 --> 00:50:52,011 Then, the canvas could look better. 759 00:50:52,408 --> 00:50:54,050 By repeating that process 760 00:50:54,052 --> 00:50:58,531 you should be aware of the composition of the canvas 761 00:50:58,556 --> 00:51:01,299 by continuously doing it. 762 00:51:01,324 --> 00:51:03,552 So that your muscle memory 763 00:51:03,577 --> 00:51:06,227 would keep improving. 764 00:51:09,138 --> 00:51:10,657 Please change your perception. 765 00:51:10,658 --> 00:51:11,771 If you are still thinking about 766 00:51:11,772 --> 00:51:14,450 the character's pose, 767 00:51:14,451 --> 00:51:15,458 if you're doing that, 768 00:51:15,459 --> 00:51:16,480 leave it for the future. 769 00:51:16,481 --> 00:51:18,454 You have to think about the poses later on. 770 00:51:19,894 --> 00:51:21,146 The first thing that's important is 771 00:51:21,171 --> 00:51:24,441 how you're going to express the character, 772 00:51:24,442 --> 00:51:27,314 and whether the screen itself has a lot of things placed on the bottom 773 00:51:27,317 --> 00:51:29,009 or the top of the screen, 774 00:51:29,010 --> 00:51:31,160 you have to think about these things first. 775 00:51:31,185 --> 00:51:33,203 The poses come after that. 776 00:51:34,038 --> 00:51:36,202 We're done here for today. 777 00:51:36,203 --> 00:51:38,935 This is the end of today's bonus chapter. 778 00:51:39,042 --> 00:51:40,815 I hope you enjoyed it. 779 00:51:40,840 --> 00:51:42,159 Thank you for your attention. 57368

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