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These are the user uploaded subtitles that are being translated: 1 00:00:00,001 --> 00:00:05,070 If you want to turn off the subtitles, click [setting]-[tooltips]-['on' for PC, 'close' for mobile]. 2 00:00:06,501 --> 00:00:07,551 Hello. 3 00:00:07,562 --> 00:00:09,409 Based on what we went through in the previous class, 4 00:00:09,434 --> 00:00:10,715 we are going to change 5 00:00:10,746 --> 00:00:12,581 the mood 6 00:00:12,606 --> 00:00:14,100 of our character again. 7 00:00:14,658 --> 00:00:16,473 Last time, we changed it to a cute vibe, 8 00:00:16,498 --> 00:00:18,598 and a calm mood. 9 00:00:18,622 --> 00:00:19,852 Today, I'm going to change this character 10 00:00:19,877 --> 00:00:21,588 to be more aggressive, 11 00:00:21,599 --> 00:00:22,606 and after that, 12 00:00:22,617 --> 00:00:25,033 by applying various lighting conditions, 13 00:00:25,057 --> 00:00:26,533 we'll take a look at 14 00:00:26,557 --> 00:00:27,700 other examples. 15 00:00:28,222 --> 00:00:29,514 Then first of all, 16 00:00:29,539 --> 00:00:31,800 we're going to change it to a more aggressive image, 17 00:00:31,962 --> 00:00:34,267 so we need to talk about what we need to do to achieve that. 18 00:00:34,291 --> 00:00:36,033 Let's review what we went through 19 00:00:36,099 --> 00:00:37,990 from when we expressed a cute character and a calm character 20 00:00:38,014 --> 00:00:40,133 in the previous lecture. 21 00:00:47,094 --> 00:00:48,287 The cute character. 22 00:00:48,311 --> 00:00:50,286 Of course, we can't apply it to everything, 23 00:00:50,311 --> 00:00:52,335 there are different ways of directing, 24 00:00:53,707 --> 00:00:55,700 so it's good to know that before you move on. 25 00:00:57,504 --> 00:00:58,523 Intensity. 26 00:00:59,838 --> 00:01:01,100 Let's write down each characteristic. 27 00:01:01,102 --> 00:01:03,427 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 28 00:01:03,428 --> 00:01:04,131 So I said, 29 00:01:04,141 --> 00:01:05,195 adjusting the contrast 30 00:01:07,188 --> 00:01:08,400 is important 31 00:01:11,587 --> 00:01:18,005 to make a strong image 32 00:01:18,233 --> 00:01:20,067 but one which is not too bright 33 00:01:20,091 --> 00:01:21,800 at a glance. 34 00:01:22,622 --> 00:01:27,835 And the main elements, and sub elements. 35 00:01:29,004 --> 00:01:33,430 The closer the distance is, the better it would be. 36 00:01:35,769 --> 00:01:38,391 And various point elements, 37 00:01:42,408 --> 00:01:46,067 I told you it's important to apply them, 38 00:01:46,092 --> 00:01:48,500 although the concentration might be a bit distracting, 39 00:01:48,524 --> 00:01:49,857 by applying them that much, 40 00:01:49,881 --> 00:01:51,700 we need to make a full screen. 41 00:01:51,724 --> 00:01:53,327 I said it's important before. 42 00:01:54,301 --> 00:01:57,802 And overall, an image with warm coloring 43 00:01:59,549 --> 00:02:01,597 would be more suitable in some ways. 44 00:02:02,519 --> 00:02:03,821 And what else? 45 00:02:05,400 --> 00:02:06,798 A cute situation, 46 00:02:08,486 --> 00:02:09,833 in particular, the situation 47 00:02:09,857 --> 00:02:10,933 has to be given, and it's really important. 48 00:02:10,957 --> 00:02:12,220 That's what I said. 49 00:02:12,387 --> 00:02:13,575 And the one with a calm image, 50 00:02:13,600 --> 00:02:14,804 unlike this, 51 00:02:16,403 --> 00:02:17,999 your eyes need to be comfortable, 52 00:02:18,245 --> 00:02:21,999 so the gaze has to move 53 00:02:22,024 --> 00:02:23,104 calmly, 54 00:02:24,290 --> 00:02:26,021 and slowly, 55 00:02:26,776 --> 00:02:28,829 the main element shouldn't take up too much space, 56 00:02:35,094 --> 00:02:36,966 so not stretching out the main element too much, 57 00:02:36,991 --> 00:02:38,100 but by reducing it a little bit, 58 00:02:38,124 --> 00:02:40,282 to make sure to focus on the areas you need, 59 00:02:40,307 --> 00:02:42,600 and for the rest of the sections, you can see them loosely. 60 00:02:42,624 --> 00:02:44,633 That's how it goes. 61 00:02:44,782 --> 00:02:47,808 Main element and sub elements, 62 00:02:49,707 --> 00:02:50,920 and the distance, 63 00:02:51,319 --> 00:02:52,928 contrary to the cute character, 64 00:02:52,953 --> 00:02:54,413 I placed it far away. 65 00:02:56,337 --> 00:02:57,504 By removing 66 00:02:57,529 --> 00:02:59,133 the things that get in the way around it, 67 00:02:59,158 --> 00:03:00,221 such as point elements, 68 00:03:03,051 --> 00:03:05,400 compose an empty canvas. 69 00:03:05,424 --> 00:03:06,933 Like the saying goes, "less is more". 70 00:03:06,957 --> 00:03:09,305 I've made a calm image 71 00:03:10,003 --> 00:03:11,725 by composing an empty canvas 72 00:03:13,612 --> 00:03:15,796 and by using cool colors. 73 00:03:15,828 --> 00:03:17,867 We used the surrounding elements, 74 00:03:17,891 --> 00:03:19,685 among them, in the previous lecture, 75 00:03:19,710 --> 00:03:21,797 we used water, 76 00:03:21,822 --> 00:03:23,503 in highlighting. 77 00:03:23,527 --> 00:03:25,967 Cute characters also have quite a lot of the highlights, 78 00:03:27,891 --> 00:03:30,016 and since this one is also a point element, 79 00:03:30,041 --> 00:03:31,692 we applied it a lot. 80 00:03:33,308 --> 00:03:35,002 But this has highlights slightly added. 81 00:03:35,910 --> 00:03:37,100 So those are the differences. 82 00:03:37,216 --> 00:03:38,244 Then today, 83 00:03:38,269 --> 00:03:40,200 let's work on building a strong character. 84 00:03:40,545 --> 00:03:41,799 Usually, the overall contrast 85 00:03:41,823 --> 00:03:42,833 of the strong character, 86 00:03:42,857 --> 00:03:44,667 compared to the previous two ones, 87 00:03:44,692 --> 00:03:45,967 it needs to be much stronger. 88 00:03:46,028 --> 00:03:48,433 So that you can have a strong image at a glance. 89 00:03:48,457 --> 00:03:50,457 The bright image that I mentioned earlier, 90 00:03:50,481 --> 00:03:51,800 is used for this. 91 00:03:52,001 --> 00:03:54,700 The overall color of the character is white. 92 00:03:54,724 --> 00:03:57,177 Then it would be nice if the background color is a bit dark. 93 00:03:59,017 --> 00:04:00,116 Like this. 94 00:04:00,498 --> 00:04:03,722 It's okay to change it to completely black, 95 00:04:06,689 --> 00:04:08,900 or give it a reddish color, 96 00:04:08,982 --> 00:04:10,802 or a blue vibe. 97 00:04:10,827 --> 00:04:11,993 Either way, 98 00:04:12,017 --> 00:04:13,283 it's better to have some contrast, 99 00:04:13,688 --> 00:04:14,736 between the background 100 00:04:14,746 --> 00:04:17,491 and this character. 101 00:04:17,791 --> 00:04:19,808 And here comes a difference between this one 102 00:04:19,832 --> 00:04:21,300 and the cute character. 103 00:04:21,324 --> 00:04:22,533 For the cute character, 104 00:04:22,557 --> 00:04:25,418 by placing a lot of sub-elements in the main elements, 105 00:04:25,476 --> 00:04:27,781 we spread the gaze a little bit. 106 00:04:27,886 --> 00:04:28,894 Why did we do that? 107 00:04:28,918 --> 00:04:30,534 If you get to concentrate too much, 108 00:04:30,559 --> 00:04:32,120 it feels like a movie. 109 00:04:32,144 --> 00:04:34,000 So if you concentrate too much, 110 00:04:34,024 --> 00:04:35,468 it feels like its more serious, 111 00:04:35,492 --> 00:04:37,492 and it makes us feel serious. 112 00:04:37,590 --> 00:04:38,982 So the one like a kid, 113 00:04:39,007 --> 00:04:40,579 has to be distractive. 114 00:04:40,727 --> 00:04:43,033 To give a distractive vibe, 115 00:04:43,058 --> 00:04:45,336 I spread the main elements. 116 00:04:46,294 --> 00:04:48,793 Then, this strong image is actually, 117 00:04:48,818 --> 00:04:50,745 if you compare it 118 00:04:51,092 --> 00:04:52,095 in that way, 119 00:04:52,105 --> 00:04:54,022 it has to have a strong impression, 120 00:04:56,700 --> 00:04:58,008 which you can sense, 121 00:04:58,033 --> 00:04:59,398 at a glance, 122 00:05:03,695 --> 00:05:06,294 so I'm not going to put a lot of sub elements. 123 00:05:08,692 --> 00:05:10,410 And for that, 124 00:05:10,435 --> 00:05:12,501 we're going to give it a different light. 125 00:05:15,291 --> 00:05:16,584 Let's use the one 126 00:05:16,609 --> 00:05:18,133 that we used before. 127 00:05:22,400 --> 00:05:24,704 Of course, we can use these lights as they are, 128 00:05:24,729 --> 00:05:26,861 I'm going to change the lighting a little bit more. 129 00:05:29,301 --> 00:05:31,059 When we studied about lighting, 130 00:05:31,084 --> 00:05:33,820 we talked about Soft Light and Hard Light. 131 00:05:34,286 --> 00:05:36,200 This one has a strong image 132 00:05:36,224 --> 00:05:38,333 and with the image that bursts out at once, 133 00:05:38,358 --> 00:05:39,733 I'm only going to show 134 00:05:39,757 --> 00:05:41,233 a certain amount of the information in a character. 135 00:05:41,257 --> 00:05:42,890 We decided not to add the surrounding elements. 136 00:05:43,003 --> 00:05:45,901 Therefore, you need to be able to show a lot of things in a character. 137 00:05:46,394 --> 00:05:47,399 If so, 138 00:05:47,410 --> 00:05:49,500 rather than a simple Hard Light, 139 00:05:49,525 --> 00:05:51,598 do Soft Light, which is applied more smoothly. 140 00:05:51,831 --> 00:05:53,180 So there are many layers of light and shade. 141 00:05:53,287 --> 00:05:55,466 The bright part and the dark part, 142 00:05:55,491 --> 00:05:58,004 and the darker parts with the very dark parts, 143 00:05:58,028 --> 00:05:59,687 they're divided into different layers. 144 00:05:59,712 --> 00:06:01,428 I mentioned there's more information. 145 00:06:01,453 --> 00:06:03,484 Therefore, the Soft Light is a bit more 146 00:06:03,508 --> 00:06:05,800 effective in my point of view. 147 00:06:07,309 --> 00:06:08,672 Let's use the strong light 148 00:06:08,697 --> 00:06:10,476 heading to the face 149 00:06:10,501 --> 00:06:11,522 of the character. 150 00:06:17,986 --> 00:06:20,600 Instead, let's make sure, 151 00:06:20,625 --> 00:06:21,919 the areas where light doesn't reach, 152 00:06:29,677 --> 00:06:31,107 will be dark. 153 00:06:31,302 --> 00:06:33,191 The creature in the back 154 00:06:37,327 --> 00:06:39,292 also has to be dark. 155 00:06:41,295 --> 00:06:43,639 So I will change the background 156 00:06:43,664 --> 00:06:45,004 to make it close to black. 157 00:06:45,502 --> 00:06:47,779 If it's blue and black, 158 00:06:47,804 --> 00:06:49,599 I think it'll fit this image. 159 00:06:54,466 --> 00:06:57,719 It's going to give a strong and cold image, 160 00:06:57,743 --> 00:06:58,861 since the key color 161 00:06:58,871 --> 00:07:00,564 of this character is bluish, 162 00:07:00,589 --> 00:07:01,882 to show 163 00:07:01,906 --> 00:07:03,491 the bluish color effectively, 164 00:07:03,616 --> 00:07:04,833 I think it's good to draw it 165 00:07:04,857 --> 00:07:07,031 a bit cold. 166 00:07:11,844 --> 00:07:14,218 I'll choose the areas with mint color. 167 00:07:14,313 --> 00:07:15,450 What I'm using right now 168 00:07:15,475 --> 00:07:16,910 is the Magic Wand tool. 169 00:07:17,608 --> 00:07:18,785 The basic shortcut is probably 170 00:07:18,810 --> 00:07:20,605 the W key. 171 00:07:21,005 --> 00:07:22,935 So if you press W, 172 00:07:22,946 --> 00:07:24,995 you can use it a little faster. 173 00:07:31,696 --> 00:07:33,897 I'm going to make the overall brightness a bit darker. 174 00:07:35,476 --> 00:07:37,033 And I'm going to make it hard to see. 175 00:07:37,402 --> 00:07:39,410 But, I mentioned before that I'm going for a strong impression. 176 00:07:39,468 --> 00:07:41,876 Then how come I'm making these hard to see? 177 00:07:41,901 --> 00:07:43,257 Because the area I want to show clearly is 178 00:07:43,282 --> 00:07:44,717 the face area here. 179 00:07:44,804 --> 00:07:46,721 When I first composed this illustration, 180 00:07:46,746 --> 00:07:47,967 in other words, when I was drawing the thumbnail, 181 00:07:47,991 --> 00:07:49,570 I wanted to make the face the main element. 182 00:07:49,581 --> 00:07:50,588 That's what I said, 183 00:07:50,599 --> 00:07:51,862 and I'm maintaining it. 184 00:07:51,873 --> 00:07:54,800 So, to make the face the main element, 185 00:07:54,824 --> 00:07:56,992 I'm only going to make this part strong. 186 00:08:01,415 --> 00:08:02,614 Like this. 187 00:08:10,096 --> 00:08:11,338 Similarly, I'm going to make the character's eyes 188 00:08:11,363 --> 00:08:12,567 give a strong impression. 189 00:08:12,591 --> 00:08:13,700 Here's a tip. 190 00:08:13,725 --> 00:08:16,697 If you're going to add a lot of descriptions, 191 00:08:16,815 --> 00:08:19,400 it might actually be good to put in less description 192 00:08:19,425 --> 00:08:21,909 to the area you want to highlight. 193 00:08:22,091 --> 00:08:24,265 If there's no description of one area, 194 00:08:24,290 --> 00:08:26,667 while there's a lot of description in the other area, 195 00:08:26,691 --> 00:08:27,800 the area without description 196 00:08:27,824 --> 00:08:29,718 will look a bit intense. 197 00:08:32,908 --> 00:08:35,414 That's why this kind of coloring 198 00:08:35,439 --> 00:08:36,726 works pretty well. 199 00:08:38,948 --> 00:08:40,894 But like I just said, 200 00:08:40,918 --> 00:08:43,199 with this coloring, 201 00:08:43,506 --> 00:08:44,870 there should be a lot of description in the other areas. 202 00:08:45,248 --> 00:08:47,327 So, you need to describe the areas around it. 203 00:09:02,299 --> 00:09:04,531 I'll make the center of the head bright 204 00:09:09,487 --> 00:09:11,507 and make the center of the teeth bright. 205 00:09:12,389 --> 00:09:14,513 I'll put everything in the middle, 206 00:09:14,538 --> 00:09:16,306 and I'm going to put in less description for the other areas. 207 00:09:16,317 --> 00:09:17,240 And, 208 00:09:17,251 --> 00:09:19,227 if you can't see anything in the area with less description, 209 00:09:19,261 --> 00:09:20,600 it will be a bit boring, 210 00:09:20,624 --> 00:09:22,367 Then it would be nice to 211 00:09:22,391 --> 00:09:25,016 see some detail for that area. 212 00:09:25,187 --> 00:09:26,201 This circled area 213 00:09:26,225 --> 00:09:28,225 is the part we're going to focus on. 214 00:09:29,112 --> 00:09:30,550 It's good to arrange a little bit of 215 00:09:30,575 --> 00:09:32,703 what you want to show around it. 216 00:09:32,727 --> 00:09:35,320 So, what element 217 00:09:35,433 --> 00:09:36,500 can play that role? 218 00:09:36,699 --> 00:09:38,712 Let's think about that. 219 00:09:40,607 --> 00:09:41,955 I'll make the tentacles in front of us 220 00:09:41,980 --> 00:09:43,914 darker like this. 221 00:10:00,345 --> 00:10:04,434 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 222 00:10:15,675 --> 00:10:17,743 I'll draw it 223 00:10:17,754 --> 00:10:18,761 as I show you 224 00:10:19,494 --> 00:10:20,501 a bit of each part. 225 00:10:20,744 --> 00:10:22,067 The light coming from the 226 00:10:22,091 --> 00:10:24,013 back of this border 227 00:10:24,202 --> 00:10:25,304 is called the Backlight. 228 00:10:25,329 --> 00:10:26,540 The official name 229 00:10:26,565 --> 00:10:27,753 of this light 230 00:10:27,778 --> 00:10:29,904 would be Rim Light. 231 00:10:30,495 --> 00:10:32,394 The light that comes into the border 232 00:10:32,418 --> 00:10:33,495 of the character 233 00:10:33,520 --> 00:10:35,208 makes the silhouette 234 00:10:36,025 --> 00:10:37,798 quite clear. 235 00:10:38,335 --> 00:10:40,222 It's one of the lightings 236 00:10:40,247 --> 00:10:41,693 that's used a lot in game illustrations. 237 00:10:43,708 --> 00:10:45,667 People use it to the extent that 238 00:10:45,692 --> 00:10:47,413 they seem too dependent on Rim Light. 239 00:10:47,735 --> 00:10:49,005 So it's important to learn 240 00:10:49,130 --> 00:10:51,124 how to use Rim Light. 241 00:10:51,591 --> 00:10:52,604 The important thing is 242 00:10:52,629 --> 00:10:54,116 that it is a light coming from behind. 243 00:10:54,141 --> 00:10:56,346 That's what's important. 244 00:10:56,587 --> 00:10:59,800 It's all about coloring 245 00:10:59,870 --> 00:11:01,403 where there is light, 246 00:11:01,427 --> 00:11:02,933 so it's not about drawing outlines. 247 00:11:02,957 --> 00:11:04,700 In the area where the hair is covered, 248 00:11:04,725 --> 00:11:05,856 if you think that there would be no light, 249 00:11:05,881 --> 00:11:07,675 it's better not to color this part. 250 00:11:07,699 --> 00:11:09,201 Or you can add just a little bit of light. 251 00:11:09,800 --> 00:11:11,104 Get rid of the areas 252 00:11:11,129 --> 00:11:12,286 where there won't be light coming in. 253 00:11:12,311 --> 00:11:15,013 It's something very important and simple. 254 00:11:15,037 --> 00:11:16,527 But when most people 255 00:11:16,552 --> 00:11:17,771 start to put in Rim Light, 256 00:11:17,796 --> 00:11:19,007 many people draw it 257 00:11:19,032 --> 00:11:20,197 like drawing a border. 258 00:11:20,893 --> 00:11:23,011 You have to be careful not to do that. 259 00:11:31,755 --> 00:11:32,791 Overall, 260 00:11:32,802 --> 00:11:34,700 I'll keep 261 00:11:34,725 --> 00:11:36,409 applying blue colors. 262 00:11:36,644 --> 00:11:38,350 The Soft Light applied in the middle 263 00:11:38,375 --> 00:11:39,668 and the color itself 264 00:11:39,693 --> 00:11:41,907 will look bluish. 265 00:11:44,297 --> 00:11:45,397 A cool color 266 00:11:45,421 --> 00:11:47,821 can give off a cold feeling. 267 00:11:54,536 --> 00:11:56,400 So, how are you going to show 268 00:11:56,424 --> 00:11:57,444 the border areas 269 00:11:57,469 --> 00:11:59,133 that you couldn't see? 270 00:11:59,157 --> 00:12:00,583 I'm going to explain it now. 271 00:12:00,608 --> 00:12:02,590 We're going to use the highlights. 272 00:12:02,887 --> 00:12:04,700 It's similar to what we did before. 273 00:12:04,787 --> 00:12:06,280 But I'm going to show the areas I want to show 274 00:12:08,517 --> 00:12:10,594 little by little, 275 00:12:10,619 --> 00:12:12,580 just like I did when I created a calm character. 276 00:12:12,935 --> 00:12:14,930 I'm going to do this by 277 00:12:15,021 --> 00:12:16,737 applying the highlights little by little everywhere. 278 00:12:18,285 --> 00:12:20,000 Especially the belt. 279 00:12:20,024 --> 00:12:21,919 This area where the belt is placed like this. 280 00:12:21,944 --> 00:12:23,914 The most effective way to express that is 281 00:12:23,938 --> 00:12:26,087 drawing the light coming from the top like this. 282 00:12:29,237 --> 00:12:30,666 Do it like this. 283 00:12:30,690 --> 00:12:31,699 Yes, that's it. 284 00:12:31,723 --> 00:12:33,000 I'm not going to depict this in detail. 285 00:12:34,386 --> 00:12:35,493 There are times when I don't express it 286 00:12:35,518 --> 00:12:37,253 until it's actually done. 287 00:12:38,924 --> 00:12:40,733 You might ask if you can do that, 288 00:12:40,757 --> 00:12:43,503 because if you see as you work on it, 289 00:12:43,527 --> 00:12:45,527 it might look unfinished. 290 00:12:45,551 --> 00:12:47,800 But if you look at it from afar, 291 00:12:48,185 --> 00:12:50,467 the belt area is very small, 292 00:12:50,491 --> 00:12:52,533 and this area is the top area. 293 00:12:52,557 --> 00:12:54,033 That's how it's depicted. 294 00:12:54,057 --> 00:12:55,970 So, you don't have to depict anymore from here 295 00:12:56,232 --> 00:12:58,520 since it already has three-dimensional details. 296 00:12:58,693 --> 00:13:00,393 So, later on, 297 00:13:00,417 --> 00:13:02,000 although we would depict this area 298 00:13:02,024 --> 00:13:03,533 in more detail later, 299 00:13:03,557 --> 00:13:05,819 this is how you would control the amount of description. 300 00:13:06,332 --> 00:13:07,998 The subtraction itself, 301 00:13:08,396 --> 00:13:09,896 where you exclude the detail 302 00:13:10,053 --> 00:13:11,700 in the unnecessary sections, 303 00:13:11,724 --> 00:13:12,927 is very important. 304 00:13:13,099 --> 00:13:15,610 Especially for those who are drawing for the first time, 305 00:13:15,634 --> 00:13:18,298 or for those who have the desire to draw cool illustrations, 306 00:13:19,396 --> 00:13:21,433 and especially for those who 307 00:13:21,457 --> 00:13:22,533 want to make something look cool, 308 00:13:22,557 --> 00:13:25,612 I've seen a lot of cases where they can't control the amount of description. 309 00:13:26,782 --> 00:13:28,700 The problem that usually happens 310 00:13:28,724 --> 00:13:30,982 doesn't happen because there's no detail 311 00:13:31,006 --> 00:13:33,598 or because they can't depict it well. 312 00:13:33,651 --> 00:13:34,817 The most common problem happens because 313 00:13:34,842 --> 00:13:36,751 there is too much description. 314 00:13:37,587 --> 00:13:39,467 Because there is too much description, 315 00:13:39,491 --> 00:13:42,133 and because you can't control the amount of description, 316 00:13:42,157 --> 00:13:44,615 the amount of description keeps being divided. 317 00:13:44,639 --> 00:13:48,321 There's too much description here and there. 318 00:13:48,460 --> 00:13:50,791 The area that will be shown has been decided. 319 00:13:50,815 --> 00:13:52,833 We decided to show the face. 320 00:13:53,097 --> 00:13:55,107 I'm not going to show the bottom too much. 321 00:13:55,181 --> 00:13:56,322 Then the part that won't be shown 322 00:13:56,347 --> 00:13:57,822 won't need to be put into detail that much. 323 00:13:58,099 --> 00:13:59,713 Because that area won't be shown. 324 00:14:00,083 --> 00:14:01,096 The description 325 00:14:01,107 --> 00:14:02,899 will be placed in the areas that you want to show the viewers. 326 00:14:03,298 --> 00:14:05,767 Depict the areas in detail 327 00:14:05,791 --> 00:14:07,759 that you want the viewers to see. 328 00:14:07,783 --> 00:14:09,000 If the area 329 00:14:09,024 --> 00:14:10,849 is not that important, 330 00:14:10,860 --> 00:14:11,800 it's a good method to 331 00:14:11,824 --> 00:14:13,367 just take out 332 00:14:13,391 --> 00:14:14,867 the descriptive details. 333 00:14:17,401 --> 00:14:18,513 I'm telling you this 334 00:14:18,524 --> 00:14:20,533 because I hope 335 00:14:20,557 --> 00:14:22,527 you can change your perception. 336 00:14:22,551 --> 00:14:23,934 Description is not compulsory 337 00:14:23,944 --> 00:14:25,023 in illustrations. 338 00:14:25,034 --> 00:14:26,164 Gradations 339 00:14:26,211 --> 00:14:28,291 or descriptions are actually sub elements. 340 00:14:28,789 --> 00:14:31,694 It's almost done when the lighting starts... 341 00:14:31,718 --> 00:14:33,053 Even if I just do this, 342 00:14:33,078 --> 00:14:35,091 and if it looks complete from far away, 343 00:14:35,126 --> 00:14:36,306 it will be a success. 344 00:14:36,442 --> 00:14:38,565 But at that point, the description 345 00:14:38,590 --> 00:14:40,145 would just be the sub element. 346 00:14:40,291 --> 00:14:42,228 Rather than betting your life on the sub-elements, 347 00:14:42,253 --> 00:14:44,619 and making the form distorted, 348 00:14:44,963 --> 00:14:46,791 it's better to exclude some of the descriptions 349 00:14:46,815 --> 00:14:48,878 and put them in areas that you want to highlight. 350 00:14:48,902 --> 00:14:50,933 So, likewise, you can draw the best picture 351 00:14:51,032 --> 00:14:53,890 you can with your current drawing skills. 352 00:14:55,093 --> 00:14:57,374 In other words, if you're still not good at describing, 353 00:14:57,384 --> 00:14:58,443 then you don't have to 354 00:14:58,454 --> 00:15:01,104 forcefully increase the amount of description. 355 00:15:02,201 --> 00:15:04,067 So, people usually ask me 356 00:15:04,091 --> 00:15:05,485 how should they describe a character 357 00:15:05,509 --> 00:15:06,733 and how they should touch it up. 358 00:15:06,757 --> 00:15:07,951 I get a lot of questions like this. 359 00:15:07,975 --> 00:15:09,687 But, touching up a drawing 360 00:15:09,712 --> 00:15:11,772 has similarities with the actual drawing process. 361 00:15:11,796 --> 00:15:13,024 So, your skills won't increase 362 00:15:13,049 --> 00:15:14,622 right at once. 363 00:15:14,757 --> 00:15:16,896 We'll see this later on and 364 00:15:16,920 --> 00:15:18,382 I'll explain it further then. 365 00:15:18,406 --> 00:15:20,106 But I normally call it brush power. 366 00:15:20,130 --> 00:15:22,828 If you want to master 367 00:15:24,128 --> 00:15:25,476 brush power, 368 00:15:25,500 --> 00:15:27,984 you can say that it takes around a few years. 369 00:15:28,009 --> 00:15:30,828 It's something you need to learn naturally as you draw, 370 00:15:30,852 --> 00:15:33,862 so, for now, just learn that 371 00:15:33,887 --> 00:15:35,523 you will come to acquire the necessary skills later on. 372 00:15:35,851 --> 00:15:37,218 Don't focus too much on things like 373 00:15:37,242 --> 00:15:39,101 gradation and description. 374 00:15:39,164 --> 00:15:42,054 When you want to express a drawing, 375 00:15:42,078 --> 00:15:43,554 especially a specialized drawing, 376 00:15:43,578 --> 00:15:45,875 when you just use the lighting well, 377 00:15:45,899 --> 00:15:48,718 you can make your drawing look complete. 378 00:15:48,750 --> 00:15:50,170 In fact, right now, 379 00:15:50,194 --> 00:15:52,578 I didn't put in too much description. 380 00:15:52,603 --> 00:15:54,726 I only gave light to the top. 381 00:15:54,750 --> 00:15:55,976 But wouldn't it be hard to 382 00:15:56,000 --> 00:15:57,437 call it a proper description? 383 00:15:58,803 --> 00:16:00,320 That's all I described. 384 00:16:00,344 --> 00:16:01,668 That's it. 385 00:16:01,692 --> 00:16:02,507 There's nothing special. 386 00:16:02,531 --> 00:16:03,867 You can even count 387 00:16:04,148 --> 00:16:05,421 the creases on the clothes. 388 00:16:05,445 --> 00:16:06,804 I think maybe I drew around five. 389 00:16:08,116 --> 00:16:09,466 So, even if I drew around that much, 390 00:16:09,490 --> 00:16:11,515 the overall form of the illustration will be settled. 391 00:16:11,539 --> 00:16:13,539 I don't even need more creases for this area. 392 00:16:13,874 --> 00:16:15,326 It's not where you want to show it, right? 393 00:16:16,412 --> 00:16:18,257 If you can just clearly show 394 00:16:18,281 --> 00:16:19,711 this top area, which is the area we want to show, 395 00:16:19,735 --> 00:16:21,867 you don't need to describe the rest of the illustration. 396 00:16:22,832 --> 00:16:23,895 Remember that 397 00:16:23,919 --> 00:16:25,296 they're the additional elements. 398 00:16:25,661 --> 00:16:27,047 Please don't forget that. 399 00:16:27,951 --> 00:16:30,662 I was talking about contrast before. 400 00:16:30,686 --> 00:16:32,850 I think I told you that 401 00:16:33,001 --> 00:16:35,231 when there's the Cast Shadow and the Form Shadow, 402 00:16:35,255 --> 00:16:37,722 the Cast Shadow is the shadow between objects. 403 00:16:37,746 --> 00:16:40,000 The Form Shadow forms because of 404 00:16:40,024 --> 00:16:42,196 the object's three-dimensional form. 405 00:16:42,220 --> 00:16:43,702 That's what I said. 406 00:16:43,726 --> 00:16:45,627 I also explained 407 00:16:45,651 --> 00:16:47,945 that because Form Shadow has less contrast 408 00:16:47,969 --> 00:16:49,952 than a Cast Shadow, 409 00:16:50,870 --> 00:16:53,333 people usually work on Cast Shadow first. 410 00:16:53,357 --> 00:16:54,945 That's what I said. 411 00:16:57,447 --> 00:16:59,632 With creases on clothes, 412 00:16:59,656 --> 00:17:01,053 they are actually 413 00:17:01,064 --> 00:17:03,569 a mixture of Cast Shadow and Form Shadow. 414 00:17:03,769 --> 00:17:05,371 For example, 415 00:17:06,013 --> 00:17:07,871 there are creases on the shirt, 416 00:17:10,324 --> 00:17:12,267 like this one on the shirt. 417 00:17:14,080 --> 00:17:16,692 For deep creases on clothes, when the light comes in, 418 00:17:16,716 --> 00:17:18,049 there will be shadows. 419 00:17:18,200 --> 00:17:20,392 This won't create a shadow like that. 420 00:17:20,565 --> 00:17:22,132 So in this case, Form Shadow, 421 00:17:22,320 --> 00:17:23,922 if it sticks out like this, 422 00:17:23,946 --> 00:17:25,314 Cast Shadow is applied. 423 00:17:25,338 --> 00:17:26,500 Of course, that works like that. 424 00:17:26,524 --> 00:17:27,985 But let's take a look at this. 425 00:17:28,712 --> 00:17:29,775 This one doesn't protrude up 426 00:17:29,785 --> 00:17:31,181 that much. 427 00:17:31,275 --> 00:17:33,674 The amount of light on this side and that side, 428 00:17:33,698 --> 00:17:35,698 has no dramatic difference. 429 00:17:35,855 --> 00:17:37,303 Unless... 430 00:17:40,849 --> 00:17:42,601 So in a case like this, 431 00:17:42,625 --> 00:17:43,688 it's important to express the creases, 432 00:17:44,017 --> 00:17:45,366 applying low contrast, 433 00:17:45,390 --> 00:17:47,274 to make it so that there's not much difference. 434 00:17:53,368 --> 00:17:55,323 Just like this, 435 00:17:55,334 --> 00:17:56,355 adjust it gently. 436 00:17:56,911 --> 00:17:58,081 If there's low contrast, 437 00:17:58,105 --> 00:17:59,509 when you look at it in black and white, 438 00:17:59,596 --> 00:18:01,348 the difference between bright and dark parts 439 00:18:01,372 --> 00:18:03,323 has to be tiny. 440 00:18:06,066 --> 00:18:07,136 When you look at it like this, 441 00:18:07,160 --> 00:18:08,628 it'd be good if the difference 442 00:18:08,652 --> 00:18:10,077 between the bright and dark parts come out less. 443 00:18:17,861 --> 00:18:19,294 It looks like this. 444 00:18:19,305 --> 00:18:20,581 But the background gets dark, 445 00:18:20,612 --> 00:18:23,060 and just by making the middle part stand out, 446 00:18:23,077 --> 00:18:24,452 the illustration already gets 447 00:18:24,476 --> 00:18:26,263 more intense to some extent. 448 00:18:26,478 --> 00:18:28,422 Of course, I won't finish it here. 449 00:18:41,064 --> 00:18:42,350 I said that 450 00:18:42,374 --> 00:18:45,253 I'd put some highlights on the outer edge 451 00:18:45,278 --> 00:18:48,260 to show you a few of the gazes, 452 00:18:48,284 --> 00:18:49,951 but that doesn't seem to be honest. 453 00:18:49,975 --> 00:18:51,019 So far, 454 00:18:52,636 --> 00:18:54,652 what else can I use at this point? 455 00:18:54,676 --> 00:18:56,023 At this point as well. 456 00:18:56,047 --> 00:18:57,607 Let's think about it. 457 00:18:58,170 --> 00:19:00,697 An element that gives you a strong impression. 458 00:19:00,721 --> 00:19:02,181 It shouldn't be too cute. 459 00:19:02,551 --> 00:19:04,005 Then, 460 00:19:04,016 --> 00:19:05,483 what elements can I use? 461 00:19:05,706 --> 00:19:07,777 I think there might be a liquid. 462 00:19:07,801 --> 00:19:09,738 Because the character uses tentacles, 463 00:19:10,442 --> 00:19:11,876 we can make 464 00:19:12,957 --> 00:19:15,285 liquid flow around its tentacle. 465 00:19:28,616 --> 00:19:30,547 We can make the liquid sticky 466 00:19:31,253 --> 00:19:32,422 over here. 467 00:19:37,792 --> 00:19:38,842 Or, I can just 468 00:19:38,853 --> 00:19:40,212 draw an eye over here 469 00:19:40,236 --> 00:19:41,246 in the mouth. 470 00:19:42,181 --> 00:19:44,627 Then, it would look scary overall. 471 00:19:44,638 --> 00:19:47,053 These elements would look good. 472 00:19:48,035 --> 00:19:50,512 I can put in these elements around it too. 473 00:19:58,091 --> 00:19:59,361 Scary, right? 474 00:20:04,576 --> 00:20:06,629 Let's work on it by increasing 475 00:20:07,192 --> 00:20:08,390 these kinds of things. 476 00:20:15,882 --> 00:20:17,573 On the bottom of the background, 477 00:20:18,037 --> 00:20:19,491 draw something like this, 478 00:20:24,861 --> 00:20:26,721 to make it look like blood, 479 00:20:26,745 --> 00:20:27,769 so that we could express 480 00:20:28,775 --> 00:20:30,571 the violence 481 00:20:30,595 --> 00:20:32,921 of the character. 482 00:20:32,945 --> 00:20:34,654 Let's put them in place like this. 483 00:20:40,941 --> 00:20:43,485 So that the middle part of the eye can be a point, 484 00:20:43,510 --> 00:20:46,127 use the eye makeup that we used 485 00:20:46,364 --> 00:20:47,881 when we were working on the calm character. 486 00:20:59,991 --> 00:21:01,843 You can see that 487 00:21:01,854 --> 00:21:02,916 the overall makeup we used 488 00:21:02,940 --> 00:21:05,076 is similar to a calm character. 489 00:21:05,100 --> 00:21:06,226 But, even so, 490 00:21:06,250 --> 00:21:08,946 you should use the methods you used for creating a cute character too. 491 00:21:08,970 --> 00:21:10,757 That way, we can make it have a strong impact. 492 00:21:11,903 --> 00:21:13,399 For a strong impact, 493 00:21:13,423 --> 00:21:15,648 make sure the viewers focus on a certain area. 494 00:21:15,672 --> 00:21:17,284 Oh, this is where the viewers would focus. 495 00:21:17,309 --> 00:21:19,230 You should decide things like that. 496 00:21:19,254 --> 00:21:21,780 Other than that area, the viewers shouldn't be focusing on the other areas. 497 00:21:21,930 --> 00:21:24,029 But, there should be a strong contrast. 498 00:21:24,040 --> 00:21:26,134 It should overall be bright. 499 00:21:27,571 --> 00:21:29,977 That way, the main element 500 00:21:30,001 --> 00:21:31,929 will give a strong impression. 501 00:21:32,180 --> 00:21:34,990 So, if you look at the difference, 502 00:21:35,014 --> 00:21:37,263 when you show a cute character, 503 00:21:37,287 --> 00:21:39,188 overall, it has an exciting feeling. 504 00:21:44,970 --> 00:21:47,299 You should make it look exciting. 505 00:21:47,323 --> 00:21:48,634 This is the main area. 506 00:21:50,475 --> 00:21:52,874 These areas are additional areas. 507 00:21:53,899 --> 00:21:55,480 So, when you express them, 508 00:21:56,860 --> 00:21:59,246 you should highlight the main area, 509 00:21:59,270 --> 00:22:00,864 but you also have to highlight the additional areas. 510 00:22:00,888 --> 00:22:02,888 Let's say 0 is around here. 511 00:22:03,010 --> 00:22:05,010 Then, if you're drawing a calm character, 512 00:22:05,586 --> 00:22:07,987 you won't describe the parts that you won't highlight. 513 00:22:08,011 --> 00:22:09,742 Of course, you need to highlight some areas. 514 00:22:09,766 --> 00:22:11,382 But, these areas won't be that strong. 515 00:22:11,406 --> 00:22:13,442 That way, it will be overall calm. 516 00:22:14,388 --> 00:22:15,416 The main area. 517 00:22:16,618 --> 00:22:18,494 With a character with a strong impression, 518 00:22:18,504 --> 00:22:19,514 you won't highlight 519 00:22:19,538 --> 00:22:21,240 the areas that you shouldn't highlight. 520 00:22:21,264 --> 00:22:22,710 I'll dramatically highlight the parts I want to highlight. 521 00:22:22,734 --> 00:22:24,507 Other areas won't be highlighted. 522 00:22:25,321 --> 00:22:26,339 Main area. 523 00:22:26,818 --> 00:22:28,264 There's this difference. 524 00:22:28,608 --> 00:22:30,260 So, if you decide 525 00:22:30,285 --> 00:22:32,064 how much you'll highlight certain areas, 526 00:22:32,088 --> 00:22:33,868 your final result will be closer 527 00:22:33,892 --> 00:22:35,203 to the image you want. 528 00:22:47,044 --> 00:22:49,685 I'm going to add some liquid to the hat. 529 00:22:51,170 --> 00:22:52,436 I'll make the overall gaze 530 00:22:52,460 --> 00:22:53,868 flow downwards. 531 00:22:53,892 --> 00:22:56,183 But, I'm going to maintain the character's calm gaze. 532 00:22:56,513 --> 00:22:58,428 I want to give it a cold feeling. 533 00:22:58,615 --> 00:23:01,029 If I wanted to make this illustration feel powerful, 534 00:23:01,040 --> 00:23:03,229 I would have used a gaze that flows from bottom to top. 535 00:23:04,552 --> 00:23:06,698 But if I use that kind of gaze flow, 536 00:23:06,722 --> 00:23:08,557 I won't be able to 537 00:23:08,581 --> 00:23:10,149 create a mood 538 00:23:10,173 --> 00:23:12,057 where the character looks extremely calm. 539 00:23:12,081 --> 00:23:13,563 So, I'll just use the gaze 540 00:23:13,587 --> 00:23:15,487 that goes downwards. 541 00:23:15,675 --> 00:23:17,101 The shape itself 542 00:23:17,126 --> 00:23:19,294 looks like a triangle. 543 00:23:19,318 --> 00:23:22,164 So, this object will make 544 00:23:22,175 --> 00:23:23,585 the gaze go down. 545 00:23:28,308 --> 00:23:29,948 Depending on your directing skills, 546 00:23:29,959 --> 00:23:31,369 you can put these in, too. 547 00:23:36,363 --> 00:23:38,701 It's okay to add them in bit by bit. 548 00:23:38,924 --> 00:23:40,886 So, I can put it in like this. 549 00:23:40,911 --> 00:23:43,226 But, if this becomes too much, 550 00:23:43,626 --> 00:23:45,520 the overall mood could change. 551 00:23:45,885 --> 00:23:47,367 Let's add just a little bit. 552 00:23:50,309 --> 00:23:52,246 It'd be nice to have some fog. 553 00:23:52,860 --> 00:23:53,871 I'll spray it. 554 00:23:54,549 --> 00:23:55,819 I'll use the Eraser tool, too. 555 00:23:58,617 --> 00:24:00,617 I'm going to use a fun method here. 556 00:24:01,570 --> 00:24:03,570 I don't want to just use it like this. 557 00:24:04,338 --> 00:24:05,769 So, 558 00:24:05,977 --> 00:24:07,759 see this paint can on the left? 559 00:24:07,783 --> 00:24:09,860 If you look at the bottom, there is the Smudge Tool. 560 00:24:10,032 --> 00:24:11,451 But, 561 00:24:11,475 --> 00:24:12,559 you can use it as another function. 562 00:24:12,583 --> 00:24:14,171 Some people see it as a Blur Tool. 563 00:24:14,195 --> 00:24:15,954 Please change this to the Smudge Tool. 564 00:24:16,481 --> 00:24:18,922 This Smudge Tool pushes things out. 565 00:24:18,946 --> 00:24:21,103 It's like pushing something with our hands. 566 00:24:23,470 --> 00:24:24,810 The downside is that it uses up 567 00:24:24,834 --> 00:24:26,309 too much of your computer's memory. 568 00:24:26,333 --> 00:24:27,893 So, if your computer has low memory, 569 00:24:27,917 --> 00:24:30,045 be careful when you use it. 570 00:24:30,069 --> 00:24:31,671 If you make a mistake, the file could be erased. 571 00:24:31,695 --> 00:24:33,589 So, it's good to save periodically as you're working. 572 00:24:33,613 --> 00:24:35,861 So I drew some fog around it. 573 00:24:35,885 --> 00:24:38,560 That Smudge Tool is the best tool to edit this form. 574 00:24:39,791 --> 00:24:41,493 It's hard to draw while erasing everything. 575 00:24:41,517 --> 00:24:42,708 It's a bit uncomfortable. 576 00:24:43,739 --> 00:24:46,046 Like this, I'll create a fog 577 00:24:46,070 --> 00:24:47,516 that lurks at the bottom. 578 00:24:47,540 --> 00:24:49,469 It brings out the dreary atmosphere. 579 00:24:49,585 --> 00:24:50,925 And for the gaze, 580 00:24:50,949 --> 00:24:52,239 I'll make it 581 00:24:52,852 --> 00:24:54,277 go to the bottom. 582 00:24:55,365 --> 00:24:58,326 Make the gaze go right and left. 583 00:24:58,350 --> 00:24:59,549 For the overall composition, 584 00:24:59,573 --> 00:25:01,167 I'm going to use a triangular composition 585 00:25:01,191 --> 00:25:03,248 that we learned before. 586 00:25:04,586 --> 00:25:07,099 Using the overall triangular silhouette, 587 00:25:07,585 --> 00:25:09,890 I'll arrange it 588 00:25:09,914 --> 00:25:12,295 so that the gaze goes downwards 589 00:25:12,319 --> 00:25:13,667 to create a calm image. 590 00:25:24,761 --> 00:25:26,889 Let's use what we used before. 591 00:25:26,913 --> 00:25:29,264 We used this briefly for creating cute characters. 592 00:25:30,105 --> 00:25:31,993 Remember when we used the Fade Out effect? 593 00:25:32,018 --> 00:25:34,020 As I said before, with this illustration, 594 00:25:34,044 --> 00:25:36,696 the viewers need to focus on the middle part. 595 00:25:36,720 --> 00:25:39,113 As such, unnecessary sections 596 00:25:39,137 --> 00:25:40,601 should be removed. 597 00:25:46,385 --> 00:25:48,419 I'm going to use the Multiply Layer. 598 00:25:50,681 --> 00:25:52,279 Let's create areas 599 00:25:52,303 --> 00:25:53,332 that can't be seen. 600 00:25:54,964 --> 00:25:56,362 When I was creating a cute character, 601 00:25:56,386 --> 00:25:57,544 I applied this lightly. 602 00:25:57,568 --> 00:25:59,409 But, you don't have to apply this lightly now. 603 00:26:00,395 --> 00:26:01,466 When it's bright, 604 00:26:01,491 --> 00:26:02,747 it's actually better. 605 00:26:26,810 --> 00:26:29,423 To make the background look more intense, 606 00:26:29,447 --> 00:26:31,501 I'll apply lots of key colors, 607 00:26:31,525 --> 00:26:32,845 and I'll continue. 608 00:26:33,181 --> 00:26:35,506 Because I'm coloring the areas around the character's face, 609 00:26:35,530 --> 00:26:37,293 it will be okay to apply it 610 00:26:37,785 --> 00:26:38,933 when it's applied just a bit. 611 00:26:38,957 --> 00:26:41,511 But if you apply it too much, viewers can't focus on the face. 612 00:26:41,535 --> 00:26:43,329 The point is to control the amount of color. 613 00:27:00,334 --> 00:27:03,366 Use it to make the drawing look more intense. 614 00:27:03,487 --> 00:27:05,746 This character's mouth is currently blue. 615 00:27:05,942 --> 00:27:08,636 It has a very unique design with a tongue. 616 00:27:09,285 --> 00:27:10,850 So, I'm going to utilize this 617 00:27:10,874 --> 00:27:12,209 and hang these objects. 618 00:27:12,420 --> 00:27:13,517 It looks as if it's drooling. 619 00:27:15,650 --> 00:27:17,352 The impression 620 00:27:17,376 --> 00:27:18,595 will be very intense. 621 00:27:19,154 --> 00:27:20,787 Before and after. 622 00:27:22,149 --> 00:27:24,517 Of course, if I want to give it a serious look, 623 00:27:24,541 --> 00:27:26,392 it's okay to leave these out. 624 00:27:28,076 --> 00:27:30,709 Instead, you can add bloodstains. 625 00:27:49,751 --> 00:27:51,732 If you do it like this, 626 00:27:51,756 --> 00:27:53,720 the character will give off 627 00:27:53,744 --> 00:27:55,268 a very strong impression. 628 00:27:55,293 --> 00:27:57,543 I'll display it 629 00:27:57,567 --> 00:27:58,939 with the other illustrations I did before. 630 00:28:14,538 --> 00:28:16,731 These are the three illustrations that we did. 631 00:28:17,109 --> 00:28:18,367 The basics. 632 00:28:18,708 --> 00:28:22,533 Cute, calm, and strong. 633 00:28:22,557 --> 00:28:23,986 You'll be able to see something different 634 00:28:24,010 --> 00:28:26,049 from the overall impressions. 635 00:28:26,585 --> 00:28:29,525 Like this, you can create various moods 636 00:28:29,536 --> 00:28:30,653 with illustrations. 637 00:28:30,677 --> 00:28:32,679 Even if it's based on the same sketch, 638 00:28:32,703 --> 00:28:34,703 there's a difference in the mood. 639 00:28:35,044 --> 00:28:37,536 So, it's important to use these 640 00:28:37,560 --> 00:28:38,996 to create the image 641 00:28:39,021 --> 00:28:40,024 and compose it 642 00:28:40,048 --> 00:28:41,846 and express what you've composed. 643 00:28:41,937 --> 00:28:43,736 You should keep practicing like that. 644 00:28:43,760 --> 00:28:45,169 It's very important. 645 00:28:49,660 --> 00:28:51,106 Now that we've done it up to here, 646 00:28:51,131 --> 00:28:52,268 I'm going to create another mood 647 00:28:54,510 --> 00:28:56,247 for this character. 648 00:28:56,271 --> 00:28:58,466 I'm going to use another method this time. 649 00:28:58,490 --> 00:29:00,861 Earlier, we created atmospheres 650 00:29:00,885 --> 00:29:02,684 according to the mood we wanted to create. 651 00:29:06,952 --> 00:29:09,351 This time, let's give a reason 652 00:29:09,577 --> 00:29:11,007 that's a bit different from that. 653 00:29:21,331 --> 00:29:24,110 This time, I'm going to create canvases 654 00:29:24,134 --> 00:29:26,866 that become different depending on 655 00:29:27,363 --> 00:29:29,433 the color you want to use, 656 00:29:29,457 --> 00:29:30,590 the lighting you intend to give, 657 00:29:30,614 --> 00:29:32,657 or the background you intend to use. 658 00:29:32,967 --> 00:29:34,033 Background color. 659 00:29:34,043 --> 00:29:36,532 While learning about lighting, 660 00:29:36,557 --> 00:29:39,173 we studied background color. 661 00:29:39,198 --> 00:29:40,881 Now, let's use it 662 00:29:40,905 --> 00:29:41,988 in the actual drawing process. 663 00:29:41,999 --> 00:29:43,006 What kind of backgrounds 664 00:29:43,030 --> 00:29:44,032 are commonly used? 665 00:29:44,056 --> 00:29:45,881 There could be an outdoor background. 666 00:29:45,905 --> 00:29:47,711 Especially, we could use different times of the day 667 00:29:47,735 --> 00:29:50,991 such as morning, afternoon, evening, 668 00:29:51,170 --> 00:29:52,444 night, and dusk. 669 00:29:52,469 --> 00:29:54,834 You can use these times roughly. 670 00:29:55,150 --> 00:29:57,100 Then, let's see how we can show them 671 00:29:57,124 --> 00:29:58,991 based on the lighting. 672 00:29:59,102 --> 00:30:01,121 Let's edit as we go on. 673 00:30:01,477 --> 00:30:02,793 First of all, 674 00:30:05,218 --> 00:30:06,689 let's say you want to organize 675 00:30:06,714 --> 00:30:08,616 a daytime background. 676 00:30:08,641 --> 00:30:11,069 Let's think about the characteristics of daylight. 677 00:30:11,305 --> 00:30:13,215 I'm going to draw the backgrounds. 678 00:30:13,591 --> 00:30:15,183 I'm not going to draw it in detail. 679 00:30:15,749 --> 00:30:17,975 For people who think 680 00:30:17,999 --> 00:30:19,002 it's so hard to draw the background, 681 00:30:19,012 --> 00:30:21,402 then, it'd be good to Photoshop your illustration with a reference. 682 00:30:22,696 --> 00:30:24,871 When you use photos, 683 00:30:24,895 --> 00:30:27,126 it'd be nice if you do the filtering as well. 684 00:30:27,151 --> 00:30:28,694 If you click, 685 00:30:29,472 --> 00:30:33,001 [Filter] - [Filter Gallery], 686 00:30:33,607 --> 00:30:34,996 if you click in here, 687 00:30:35,102 --> 00:30:37,277 a Photoshop window pops up, 688 00:30:37,931 --> 00:30:39,064 things like this come up, 689 00:30:39,088 --> 00:30:40,975 and there are many effects. 690 00:30:41,196 --> 00:30:42,543 Try to control anything, 691 00:30:42,568 --> 00:30:44,121 find the effect that you want, 692 00:30:44,155 --> 00:30:45,340 and apply it. 693 00:30:46,009 --> 00:30:48,486 By using that to edit the photos, 694 00:30:48,511 --> 00:30:50,407 you can make it as the background of your illustration. 695 00:30:50,785 --> 00:30:51,911 First of all, 696 00:30:51,935 --> 00:30:53,470 I'll draw one and use it. 697 00:30:54,591 --> 00:30:56,027 Let's set it up to be outside 698 00:30:56,051 --> 00:30:58,152 on a sunny day. 699 00:30:59,404 --> 00:31:01,340 There are clouds, 700 00:31:12,065 --> 00:31:13,857 and although it doesn't fit the character, 701 00:31:13,881 --> 00:31:16,098 you can imagine that this character went out on a picnic. 702 00:31:20,888 --> 00:31:23,030 I'll make the floor look like asphalt. 703 00:31:40,907 --> 00:31:41,955 Something like this. 704 00:31:41,966 --> 00:31:43,384 It becomes a bright background. 705 00:31:43,409 --> 00:31:45,348 Let's think about the conditions of daylight. 706 00:31:45,372 --> 00:31:47,072 What color is the sunlight? 707 00:31:47,096 --> 00:31:48,419 Actually, the sunlight 708 00:31:48,444 --> 00:31:50,145 is called white light. 709 00:31:50,169 --> 00:31:52,354 It includes all kinds of colors. 710 00:31:52,378 --> 00:31:53,696 But among them, 711 00:31:53,720 --> 00:31:56,499 it's a bit on the yellowish side. 712 00:31:56,524 --> 00:31:58,476 If you look at pictures of the sun in space, 713 00:31:58,501 --> 00:32:00,212 it's burning yellow. 714 00:32:00,237 --> 00:32:01,754 So much so that, 715 00:32:01,778 --> 00:32:03,072 to a certain extent, 716 00:32:03,096 --> 00:32:04,223 the yellow light is a bit strong. 717 00:32:04,247 --> 00:32:05,603 So, the sections which are exposed to the sunlight 718 00:32:05,628 --> 00:32:06,702 tend to have 719 00:32:06,726 --> 00:32:08,270 a bit of a reddish color. 720 00:32:09,089 --> 00:32:11,634 So, under the premise that this character 721 00:32:11,659 --> 00:32:13,155 is the area that receives light, 722 00:32:13,179 --> 00:32:15,410 overall, a yellow color 723 00:32:15,435 --> 00:32:16,879 is added to the canvas. 724 00:32:17,606 --> 00:32:18,827 The shadow area, 725 00:32:18,981 --> 00:32:20,686 well, it's different case by case, 726 00:32:20,710 --> 00:32:21,837 but basically, 727 00:32:21,861 --> 00:32:23,452 it will have a bluish color. 728 00:32:23,477 --> 00:32:24,638 Why does that happen? 729 00:32:24,662 --> 00:32:26,406 With shadowy areas, 730 00:32:26,430 --> 00:32:28,174 less light comes in 731 00:32:28,198 --> 00:32:29,689 compared the lighted areas. 732 00:32:30,192 --> 00:32:31,765 What does that mean? 733 00:32:39,401 --> 00:32:41,052 When there is an object, 734 00:32:41,063 --> 00:32:43,003 there is the lighted area 735 00:32:43,027 --> 00:32:44,426 and the areas without light. 736 00:32:45,242 --> 00:32:47,657 The background color is blue 737 00:32:52,490 --> 00:32:55,135 and the light color is yellow. 738 00:32:55,906 --> 00:32:57,819 This area here, where it receives strong light, 739 00:32:57,843 --> 00:32:59,644 will have a strong yellowish color. 740 00:32:59,885 --> 00:33:01,089 With the background color, 741 00:33:01,113 --> 00:33:04,164 there is the main light, 742 00:33:05,052 --> 00:33:07,473 and the light that's reflected around it 743 00:33:07,749 --> 00:33:08,986 comes in. 744 00:33:09,815 --> 00:33:11,271 So, it's basically reflected light. 745 00:33:11,471 --> 00:33:13,112 It's been reflected once. 746 00:33:13,137 --> 00:33:14,596 It already 747 00:33:14,621 --> 00:33:16,934 got rid of light from someplace else, 748 00:33:16,959 --> 00:33:18,405 so it's naturally weaker 749 00:33:18,429 --> 00:33:20,222 than the strong light coming from the main source. 750 00:33:20,342 --> 00:33:23,337 So, this area, where it is affected a lot by light, 751 00:33:23,361 --> 00:33:24,987 will have the same color 752 00:33:25,011 --> 00:33:26,276 as the light itself. 753 00:33:26,300 --> 00:33:27,551 Understand it like that. 754 00:33:27,575 --> 00:33:30,222 But, there are areas that aren't affected by light. 755 00:33:30,246 --> 00:33:31,560 The shadows. 756 00:33:31,807 --> 00:33:33,713 Because this shadow 757 00:33:33,737 --> 00:33:35,002 isn't affected by the light a lot, 758 00:33:35,026 --> 00:33:36,110 if we put it the other way around, 759 00:33:36,134 --> 00:33:38,415 the light doesn't reach the shadow. 760 00:33:38,439 --> 00:33:39,977 So, it will be more affected by 761 00:33:40,001 --> 00:33:41,662 the background color. 762 00:33:42,921 --> 00:33:45,490 If we made this area yellowish, 763 00:33:45,514 --> 00:33:47,428 this light and shadow area 764 00:33:47,453 --> 00:33:48,942 will be more bluish 765 00:33:49,025 --> 00:33:50,910 since that was the background color. 766 00:33:50,934 --> 00:33:52,111 Think of it that way. 767 00:33:52,135 --> 00:33:53,937 Then, why does the outdoor background 768 00:33:53,961 --> 00:33:55,651 have a blue background color? 769 00:33:55,675 --> 00:33:56,823 Well, it's simple. 770 00:33:56,847 --> 00:33:58,195 The sky is blue. 771 00:33:59,532 --> 00:34:01,081 In the air, there are 772 00:34:01,105 --> 00:34:02,110 a lot of blue light particles. 773 00:34:02,134 --> 00:34:03,815 So, blue color is reflected. 774 00:34:03,839 --> 00:34:04,992 Think of it like that. 775 00:34:05,016 --> 00:34:07,394 So, the shadows in the character, 776 00:34:07,418 --> 00:34:08,727 in other words, these shadows 777 00:34:08,751 --> 00:34:09,865 that we worked on before, 778 00:34:09,889 --> 00:34:12,340 become blue. 779 00:34:17,920 --> 00:34:21,086 Then, we are now going to apply 780 00:34:21,110 --> 00:34:22,487 the tertiary colors of light and shadow. 781 00:34:22,511 --> 00:34:24,465 When you're applying tertiary colors, 782 00:34:24,489 --> 00:34:26,433 just follow the color of the light. 783 00:34:26,458 --> 00:34:28,308 What color was the light? 784 00:34:28,332 --> 00:34:30,554 It was a yellowish, reddish color. 785 00:34:32,648 --> 00:34:33,815 I'm going to use 786 00:34:33,839 --> 00:34:34,890 a Normal Layer. 787 00:34:56,027 --> 00:34:57,116 Like this. 788 00:34:57,140 --> 00:34:58,507 So, we now have 789 00:34:59,249 --> 00:35:01,793 a reddish tertiary color. 790 00:35:08,051 --> 00:35:09,982 So, I described the tertiary color 791 00:35:10,006 --> 00:35:11,320 by using the outer light. 792 00:35:11,345 --> 00:35:12,980 But, if they're in the same amounts, 793 00:35:13,004 --> 00:35:14,254 it won't look pretty. 794 00:35:14,742 --> 00:35:16,261 If you've applied that, 795 00:35:16,286 --> 00:35:17,477 and if you don't like, 796 00:35:17,501 --> 00:35:18,717 you will want to edit it. 797 00:35:18,741 --> 00:35:20,167 Then, what can you do? 798 00:35:20,243 --> 00:35:21,803 I'll copy 799 00:35:21,827 --> 00:35:23,751 the same layer in. 800 00:35:24,644 --> 00:35:27,145 Copy the same layer in, 801 00:35:27,169 --> 00:35:28,771 and apply the same effects. 802 00:35:29,340 --> 00:35:30,721 If you see 803 00:35:31,474 --> 00:35:32,911 the top right here, 804 00:35:32,935 --> 00:35:35,026 there's the Opacity slider. 805 00:35:35,311 --> 00:35:36,790 Slide the Opacity 806 00:35:36,801 --> 00:35:38,278 to 0%. 807 00:35:39,322 --> 00:35:40,802 What happens 808 00:35:41,377 --> 00:35:42,682 when you slide it? 809 00:35:42,862 --> 00:35:44,562 The color we colored in disappears, 810 00:35:44,587 --> 00:35:46,974 and only the outer light will stay. 811 00:35:47,593 --> 00:35:48,922 Like this. 812 00:35:49,097 --> 00:35:51,754 What we're going to do now is 813 00:35:51,779 --> 00:35:53,779 right-click on the layer. 814 00:35:55,403 --> 00:35:57,321 If you see here, 815 00:35:57,345 --> 00:35:59,567 you'll see the menu option [Rasterize Layer]. 816 00:36:00,044 --> 00:36:01,080 What is this? 817 00:36:01,104 --> 00:36:02,223 This combines 818 00:36:02,248 --> 00:36:03,947 this outer light and the layer underneath it 819 00:36:03,971 --> 00:36:05,265 into one. 820 00:36:05,289 --> 00:36:07,280 The opacity is set to 0%. 821 00:36:07,305 --> 00:36:09,098 If I rasterize it, 822 00:36:09,980 --> 00:36:12,365 the Layer underneath it disappears 823 00:36:12,389 --> 00:36:14,176 and only the outer light 824 00:36:14,200 --> 00:36:15,801 that we colored on 825 00:36:15,825 --> 00:36:17,985 the outlines will stay. 826 00:36:18,135 --> 00:36:20,040 As an example, I will use the Selection Tool 827 00:36:20,064 --> 00:36:21,207 to select an area like this. 828 00:36:21,440 --> 00:36:22,663 Then, only this outer area 829 00:36:22,688 --> 00:36:23,986 will be selected like this. 830 00:36:26,869 --> 00:36:28,053 Then remember how, 831 00:36:28,077 --> 00:36:29,557 I applied a Multiply Layer? 832 00:36:30,068 --> 00:36:31,530 I'll make it into a Multiply Layer. 833 00:36:31,554 --> 00:36:33,439 If I turn the above Layer on, 834 00:36:34,703 --> 00:36:36,880 then the shadows 835 00:36:36,891 --> 00:36:39,220 and the outer lights will be separated. 836 00:36:39,688 --> 00:36:41,437 And, within the outer light that's been separated, 837 00:36:41,461 --> 00:36:43,522 I will erase the areas I don't like. 838 00:36:50,828 --> 00:36:51,836 Now, over here, 839 00:36:51,847 --> 00:36:52,984 I'll add a new Layer. 840 00:36:53,008 --> 00:36:54,444 This time, I'm going to apply 841 00:36:54,785 --> 00:36:56,285 the Overlay effect. 842 00:36:56,944 --> 00:36:59,591 I said I was going to give it a yellow color, right? 843 00:37:03,252 --> 00:37:05,011 In the areas that receive light, 844 00:37:06,177 --> 00:37:07,300 I'm going to make sure 845 00:37:07,324 --> 00:37:09,113 that a bright yellow light comes in. 846 00:37:16,385 --> 00:37:18,243 On the other hand, the areas that don't receive light 847 00:37:18,399 --> 00:37:20,241 will receive some blue light. 848 00:37:21,977 --> 00:37:24,308 Especially, we learned that for the background objects 849 00:37:24,332 --> 00:37:25,568 an air perspective is applied, 850 00:37:25,592 --> 00:37:26,744 in the previous lecture. 851 00:37:26,768 --> 00:37:29,551 When we apply that, 852 00:37:29,576 --> 00:37:30,603 we add a lot of the air color. 853 00:37:30,613 --> 00:37:32,819 So, in this case, we would add in a lot of blue. 854 00:37:36,455 --> 00:37:38,121 Make sure to apply bluish colors 855 00:37:38,779 --> 00:37:39,823 to the hair. 856 00:37:39,847 --> 00:37:41,133 It's a good area, right? 857 00:37:43,800 --> 00:37:44,808 Like this. 858 00:38:08,604 --> 00:38:10,151 Because it gets sunlight, 859 00:38:10,176 --> 00:38:11,745 it would be natural that 860 00:38:11,769 --> 00:38:12,904 the amount of shadow decreases. 861 00:38:16,203 --> 00:38:17,467 If I do this, 862 00:38:17,491 --> 00:38:19,148 it will be an illustration 863 00:38:19,173 --> 00:38:20,597 that receives strong sunlight. 864 00:38:22,375 --> 00:38:24,314 Now, I'll add other lights too. 865 00:38:27,669 --> 00:38:29,181 This is example number 1. 866 00:38:33,772 --> 00:38:35,128 Now, I'm going to make 867 00:38:35,152 --> 00:38:36,364 an evening background 868 00:38:36,388 --> 00:38:37,848 with a sunset. 869 00:38:45,214 --> 00:38:46,802 When we add sunset, 870 00:38:46,862 --> 00:38:49,079 the blue background color that we looked at before, 871 00:38:49,103 --> 00:38:50,386 will be spread out like this. 872 00:38:50,410 --> 00:38:52,868 When there's sunset, the sky is usually orange. 873 00:38:52,892 --> 00:38:54,463 With the evening sky, 874 00:38:54,487 --> 00:38:56,696 the sky itself will be an orange color. 875 00:38:56,720 --> 00:38:58,555 So, the background color that is applied to the character 876 00:38:58,579 --> 00:39:00,249 will be changed to a red color. 877 00:39:00,522 --> 00:39:02,182 The light that's coming in is a yellowish color, 878 00:39:02,206 --> 00:39:03,834 and the background color is red. 879 00:39:03,858 --> 00:39:05,366 So, the color would overall be uniform. 880 00:39:06,988 --> 00:39:08,814 Let's change the sky color first. 881 00:39:42,636 --> 00:39:43,853 The tentacle in the back 882 00:39:43,877 --> 00:39:45,334 disturbs our eyesight, so I'll exclude it. 883 00:39:50,363 --> 00:39:52,619 So, the overall illustration 884 00:39:54,080 --> 00:39:55,933 will be a piece 885 00:39:55,957 --> 00:39:57,199 with a strong orange color. 886 00:40:01,386 --> 00:40:02,621 Also, the character 887 00:40:02,645 --> 00:40:03,777 will be an overall orangeish color 888 00:40:03,801 --> 00:40:04,985 compared to its original color. 889 00:40:05,009 --> 00:40:06,298 So, the original color will be changed a lot. 890 00:40:10,549 --> 00:40:12,303 We learned this previously with lighting, remember? 891 00:40:12,686 --> 00:40:16,329 When a blue object receives yellow light, 892 00:40:16,467 --> 00:40:18,277 there's no color that it can reflect. 893 00:40:26,785 --> 00:40:28,699 With the Color Range tool, 894 00:40:31,855 --> 00:40:33,329 I'll make these areas 895 00:40:37,773 --> 00:40:39,350 very low saturated - 896 00:40:39,374 --> 00:40:42,534 in fact, they'll be a grayish color. 897 00:40:42,558 --> 00:40:43,621 So, this will be my workflow. 898 00:40:45,511 --> 00:40:47,058 Now, I'll apply the shadows. 899 00:40:47,082 --> 00:40:49,949 I want to utilize what I've used before, 900 00:40:49,973 --> 00:40:51,564 but the light direction has changed. 901 00:40:51,588 --> 00:40:53,110 So, I'll apply that change. 902 00:41:02,075 --> 00:41:04,147 I'll make it a bit dark. 903 00:41:04,290 --> 00:41:06,517 This one had a bluish color. 904 00:41:07,321 --> 00:41:09,204 So, it doesn't fit this illustration. 905 00:41:09,988 --> 00:41:12,428 I'll make it a bit more reddish. 906 00:41:18,722 --> 00:41:21,168 Now, with this lighted area, 907 00:41:24,071 --> 00:41:25,449 I'll add a new Layer. 908 00:41:25,473 --> 00:41:27,162 I'm going to add a Screen Layer. 909 00:41:28,196 --> 00:41:29,668 This time, the light won't be completely white, 910 00:41:29,692 --> 00:41:31,876 but instead, it will be a yellowish light. 911 00:41:35,653 --> 00:41:36,787 The direction of the light will be 912 00:41:36,811 --> 00:41:39,246 coming from the top left. 913 00:42:02,989 --> 00:42:04,689 I'll adjust the opacity 914 00:42:04,713 --> 00:42:06,767 to make sure I have the brightness I want. 915 00:42:19,402 --> 00:42:21,376 The light that comes right in front of the character 916 00:42:21,400 --> 00:42:23,506 is a very weak light. 917 00:42:23,530 --> 00:42:25,402 So, it will be kind of like a Soft Light. 918 00:42:25,426 --> 00:42:27,708 I'll give more light to the character's face 919 00:42:27,732 --> 00:42:28,819 like this. 920 00:42:30,884 --> 00:42:33,157 I'll adjust it so that 921 00:42:33,566 --> 00:42:34,907 the facial area will be emphasized. 922 00:42:35,050 --> 00:42:36,980 Let's make it a bit more of an orange color. 923 00:42:46,725 --> 00:42:48,579 If there's light coming in from the top left, 924 00:42:48,603 --> 00:42:49,756 I told you that 925 00:42:49,780 --> 00:42:51,574 you need to observe carefully 926 00:42:51,599 --> 00:42:53,564 how the light will come in 927 00:42:53,588 --> 00:42:54,683 and which areas will receive light. 928 00:42:58,434 --> 00:43:00,301 So, when doing that, 929 00:43:00,326 --> 00:43:02,543 it's important to observe the object as its basic form. 930 00:43:03,373 --> 00:43:06,944 You shouldn't perceive it as 931 00:43:06,968 --> 00:43:08,689 a cloth, a skin, or an eye. 932 00:43:09,181 --> 00:43:10,834 Is it headed towards the top left? 933 00:43:10,858 --> 00:43:12,564 Or, is it headed towards the top right? 934 00:43:12,964 --> 00:43:14,341 These aspects 935 00:43:14,358 --> 00:43:15,720 are more important. 936 00:43:16,384 --> 00:43:18,015 Because it is all about lighting, 937 00:43:18,026 --> 00:43:19,027 describing the texture 938 00:43:19,038 --> 00:43:20,449 will come in later. 939 00:43:20,702 --> 00:43:22,912 We're not describing the texture now. 940 00:43:23,740 --> 00:43:24,898 Just simply think of 941 00:43:25,366 --> 00:43:26,466 whether a certain area 942 00:43:26,490 --> 00:43:28,544 receives light or not. 943 00:43:28,569 --> 00:43:30,186 Think of these things. 944 00:43:30,427 --> 00:43:31,855 Because of the arm on the left, 945 00:43:31,866 --> 00:43:33,883 a Cast Shadow would be formed. 946 00:43:38,012 --> 00:43:39,884 There could also be areas 947 00:43:39,908 --> 00:43:40,933 covered with hair. 948 00:43:41,899 --> 00:43:43,843 You have to consider these things. 949 00:44:02,936 --> 00:44:05,421 An eyeball also has three-dimensional characteristics. 950 00:44:05,446 --> 00:44:06,851 When it receives the light, 951 00:44:06,875 --> 00:44:07,989 it could shine. 952 00:44:08,133 --> 00:44:09,732 But, the description of the three-dimensional aspects 953 00:44:09,756 --> 00:44:11,756 will have less deformers applied to it. 954 00:44:12,503 --> 00:44:14,661 Because there are less deformers, 955 00:44:14,685 --> 00:44:16,539 it will look less casual. 956 00:44:16,563 --> 00:44:18,253 So, you can apply it depending on the situation. 957 00:44:18,277 --> 00:44:20,391 If it looks pretty after you've applied it, use it. 958 00:44:20,415 --> 00:44:21,710 If it doesn't, don't use it. 959 00:44:21,734 --> 00:44:22,772 That's all. 960 00:44:27,801 --> 00:44:29,644 It's good to add tertiary colors as well. 961 00:44:31,654 --> 00:44:33,194 I'll use the outer light 962 00:44:33,218 --> 00:44:34,517 to add in the tertiary colors. 963 00:44:35,175 --> 00:44:36,959 It will be good if these colors 964 00:44:41,854 --> 00:44:44,007 are overall reddish. 965 00:44:55,420 --> 00:44:56,863 If the inside of the hair 966 00:44:56,887 --> 00:44:57,973 and if the inside of the clothes 967 00:44:57,998 --> 00:44:59,719 are just cotton, 968 00:44:59,743 --> 00:45:01,404 it will have this color. 969 00:45:01,608 --> 00:45:03,591 But, there will be some modifications. 970 00:45:03,615 --> 00:45:05,974 The character's clothing 971 00:45:05,998 --> 00:45:08,850 and the mint color on the hair 972 00:45:08,874 --> 00:45:11,013 is made up of material 973 00:45:11,037 --> 00:45:12,244 that shines. 974 00:45:13,600 --> 00:45:14,983 So, in that case, 975 00:45:17,531 --> 00:45:19,602 it's okay to 976 00:45:19,626 --> 00:45:20,750 apply the colors 977 00:45:22,033 --> 00:45:23,787 of these materials. 978 00:45:23,811 --> 00:45:25,540 But, if you apply them too much, 979 00:45:25,564 --> 00:45:26,848 the impact of the light will be too weak. 980 00:45:26,859 --> 00:45:28,490 So, add in just a little bit. 981 00:45:29,737 --> 00:45:31,204 Make sure of that. 982 00:45:31,866 --> 00:45:32,986 Just little by little. 983 00:45:35,108 --> 00:45:37,610 Just make sure the light impact isn't weak. 984 00:46:18,063 --> 00:46:20,804 If you want to describe the background as well, 985 00:46:20,829 --> 00:46:22,586 and if it is a moody background, 986 00:46:22,610 --> 00:46:23,816 you can put in these. 987 00:46:25,153 --> 00:46:26,414 Things like barbed wire. 988 00:46:30,035 --> 00:46:31,580 We can add a warning sign 989 00:46:31,701 --> 00:46:33,792 to the pillars. 990 00:46:36,319 --> 00:46:37,767 Draw it 991 00:46:37,791 --> 00:46:39,124 so that it matches 992 00:46:40,574 --> 00:46:41,780 the character's perspective. 993 00:46:44,884 --> 00:46:47,015 In character illustration, 994 00:46:47,039 --> 00:46:48,924 the background is the sub element. 995 00:46:51,979 --> 00:46:54,192 So, don't focus too much on it. 996 00:46:56,391 --> 00:46:58,331 But, if you want to show the background, 997 00:46:58,342 --> 00:46:59,422 then, 998 00:46:59,446 --> 00:47:00,823 you should focus on it. 999 00:47:01,146 --> 00:47:02,541 With illustrations, 1000 00:47:02,565 --> 00:47:05,135 the subject changes depending on 1001 00:47:05,189 --> 00:47:08,733 what you want to show. 1002 00:47:13,208 --> 00:47:14,694 An illustrator 1003 00:47:14,906 --> 00:47:15,935 is someone 1004 00:47:15,971 --> 00:47:17,823 who depicts things. 1005 00:47:28,524 --> 00:47:30,112 So, 1006 00:47:31,473 --> 00:47:33,223 I'll add in some highlights. 1007 00:47:42,385 --> 00:47:44,023 I won't make it too sparkly. 1008 00:47:45,360 --> 00:47:47,621 Because with sunsets, 1009 00:47:47,645 --> 00:47:49,184 the light is subtle. 1010 00:47:49,330 --> 00:47:50,755 So, now that we're done, 1011 00:47:50,766 --> 00:47:51,826 we need to do some editing. 1012 00:47:51,850 --> 00:47:53,200 I'll create a new Layer. 1013 00:47:54,244 --> 00:47:55,246 I'll use the Overlay function 1014 00:47:55,257 --> 00:47:56,573 this time as well. 1015 00:47:57,020 --> 00:47:58,940 I use Overlay often. 1016 00:48:01,871 --> 00:48:03,710 I'm going to make the light spread out, 1017 00:48:04,041 --> 00:48:06,164 on the top left. 1018 00:48:06,717 --> 00:48:07,978 I call this 1019 00:48:08,002 --> 00:48:09,841 scattering light. 1020 00:48:10,365 --> 00:48:11,555 Actually, light 1021 00:48:11,579 --> 00:48:13,637 isn't something 1022 00:48:14,445 --> 00:48:16,242 that comes only in places that it should, 1023 00:48:16,253 --> 00:48:17,511 in a logical way. 1024 00:48:17,657 --> 00:48:19,859 It will be reflected all around. 1025 00:48:19,883 --> 00:48:22,231 Since the light source 1026 00:48:22,247 --> 00:48:24,185 is the Sun, 1027 00:48:24,217 --> 00:48:25,806 it's too big to say that it's a dot. 1028 00:48:26,136 --> 00:48:29,581 So, light spreads around the places it reaches. 1029 00:48:29,605 --> 00:48:31,114 So, around the areas that are lighted, 1030 00:48:31,124 --> 00:48:33,009 add Overlay like this, 1031 00:48:33,033 --> 00:48:34,597 and make it bright. 1032 00:48:34,621 --> 00:48:35,994 Then, it will look like 1033 00:48:36,018 --> 00:48:37,814 a more natural, pretty light. 1034 00:48:39,095 --> 00:48:41,560 The overall illustration will be fancier as well. 1035 00:48:46,765 --> 00:48:48,880 So, make sure to 1036 00:48:48,891 --> 00:48:49,897 apply the scattering light. 1037 00:49:03,678 --> 00:49:05,038 So, 1038 00:49:05,461 --> 00:49:08,168 I also described an illustration 1039 00:49:08,193 --> 00:49:09,914 with the sunset light. 1040 00:49:18,039 --> 00:49:19,690 Let's draw 1041 00:49:19,714 --> 00:49:20,885 another illustration, too. 1042 00:49:26,918 --> 00:49:28,918 The sunlight that we drew before. 1043 00:49:30,471 --> 00:49:32,502 I'll give it some highlights here. 1044 00:49:32,640 --> 00:49:34,143 The eyes look too scary. 1045 00:49:38,567 --> 00:49:39,569 And the sunset. 1046 00:49:42,048 --> 00:49:43,633 We saw the differences 1047 00:49:43,657 --> 00:49:44,846 between the two situations. 1048 00:49:49,988 --> 00:49:51,500 This time, the background will be set 1049 00:49:55,057 --> 00:49:56,619 at night. 1050 00:50:00,269 --> 00:50:01,734 We applied daylight 1051 00:50:01,758 --> 00:50:03,131 and sunset, 1052 00:50:03,155 --> 00:50:04,758 so, now, it will be a night sky. 1053 00:50:19,232 --> 00:50:20,881 I'll use the Curve Tool 1054 00:50:20,905 --> 00:50:22,136 to make it 1055 00:50:22,591 --> 00:50:23,786 dark. 1056 00:50:27,663 --> 00:50:28,947 Make the character 1057 00:50:29,301 --> 00:50:30,970 dark, 1058 00:50:30,994 --> 00:50:32,026 just like this. 1059 00:50:35,266 --> 00:50:37,540 I'll add the blue light, too. 1060 00:50:38,534 --> 00:50:40,578 The mint color of the character 1061 00:50:40,602 --> 00:50:42,490 could become slightly stronger 1062 00:50:42,514 --> 00:50:45,096 than the previous color. 1063 00:50:47,757 --> 00:50:50,569 This is because the blue object 1064 00:50:50,593 --> 00:50:52,205 received blue light. 1065 00:50:52,229 --> 00:50:53,353 So, for this object, 1066 00:50:53,377 --> 00:50:55,717 there's more reflected light. 1067 00:50:55,923 --> 00:50:57,536 So, a stronger light 1068 00:50:57,560 --> 00:50:59,341 will be applied. 1069 00:51:04,046 --> 00:51:06,629 But, it will be blue. 1070 00:51:08,626 --> 00:51:11,316 Mint is closer to a green color, 1071 00:51:11,340 --> 00:51:12,401 and green 1072 00:51:13,101 --> 00:51:15,483 is a mixture of yellow and blue. 1073 00:51:21,598 --> 00:51:23,009 Overall, if I edited it 1074 00:51:23,033 --> 00:51:24,372 like this... 1075 00:51:29,584 --> 00:51:31,278 Let's edit 1076 00:51:31,302 --> 00:51:32,367 the tentacles, too. 1077 00:51:50,879 --> 00:51:52,078 Now, I'll add 1078 00:51:52,102 --> 00:51:53,148 more light to it. 1079 00:51:56,493 --> 00:51:58,493 The gray part doesn't have 1080 00:51:58,517 --> 00:52:00,299 a strong blueish color. 1081 00:52:02,695 --> 00:52:04,247 Select this area as well. 1082 00:52:04,275 --> 00:52:05,916 Using the Color Range Tool, 1083 00:52:08,069 --> 00:52:09,382 select, and then, 1084 00:52:09,406 --> 00:52:11,269 I'll apply a bit more blue. 1085 00:52:14,043 --> 00:52:15,977 I want it to feel bright. 1086 00:52:16,413 --> 00:52:17,437 Here, 1087 00:52:17,465 --> 00:52:18,560 I'll make a Layer. 1088 00:52:19,829 --> 00:52:21,462 Since there's darkness overall, 1089 00:52:21,487 --> 00:52:22,929 now we can give it some light. 1090 00:52:22,954 --> 00:52:24,450 Using the Screen Layer, 1091 00:52:24,474 --> 00:52:26,618 I'm going to apply some Backlight. 1092 00:52:26,740 --> 00:52:27,752 I also told you 1093 00:52:27,763 --> 00:52:29,122 we call this Meme Light. 1094 00:52:33,391 --> 00:52:35,110 It's important to work while 1095 00:52:35,134 --> 00:52:36,769 you think about the areas where the light comes in 1096 00:52:36,793 --> 00:52:38,395 and the areas that don't. 1097 00:52:53,850 --> 00:52:55,084 Character and background. 1098 00:52:55,109 --> 00:52:57,068 The character is dark now, 1099 00:52:57,092 --> 00:52:58,326 and the background is dark, too. 1100 00:52:58,350 --> 00:53:00,494 As such, the character and the background 1101 00:53:00,518 --> 00:53:01,660 should be separated. 1102 00:53:01,762 --> 00:53:03,049 You can give it 1103 00:53:04,112 --> 00:53:05,902 some gradation. 1104 00:53:06,403 --> 00:53:09,442 When we were analyzing references, 1105 00:53:09,466 --> 00:53:11,141 we did this part before. 1106 00:53:11,165 --> 00:53:12,750 Do you remember? 1107 00:53:35,841 --> 00:53:38,925 In this case, the area where the light from the back touches 1108 00:53:38,950 --> 00:53:40,554 will be the areas 1109 00:53:40,578 --> 00:53:42,324 that I'm painting as the Back Light. 1110 00:53:42,796 --> 00:53:43,828 That means 1111 00:53:43,852 --> 00:53:47,133 all the parts that I'm not applying Back Light to 1112 00:53:47,157 --> 00:53:48,457 are in shadow. 1113 00:53:49,063 --> 00:53:50,891 What's a shadow? 1114 00:53:50,915 --> 00:53:52,562 It's a part where there's no light. 1115 00:53:52,586 --> 00:53:55,348 Since this area doesn't get any light, 1116 00:53:55,372 --> 00:53:57,473 you might ask, shouldn't it be just black? 1117 00:53:57,497 --> 00:53:59,183 I explained this part before. 1118 00:53:59,207 --> 00:54:00,539 In this area, 1119 00:54:01,323 --> 00:54:03,019 the light is reflected from the surroundings 1120 00:54:03,785 --> 00:54:07,037 and the background light is coming from all directions. 1121 00:54:07,062 --> 00:54:08,418 So, that's why 1122 00:54:08,442 --> 00:54:09,625 we can see this character. 1123 00:54:09,738 --> 00:54:11,480 If it weren't for that light, 1124 00:54:11,504 --> 00:54:12,793 this character would be black, 1125 00:54:12,817 --> 00:54:14,312 and only the Back Light could be seen. 1126 00:54:14,336 --> 00:54:15,341 To show you an example, 1127 00:54:16,600 --> 00:54:18,500 with only the silhouette, 1128 00:54:19,472 --> 00:54:21,109 it will be like this. 1129 00:54:54,331 --> 00:54:55,417 As expected, with this process 1130 00:54:55,441 --> 00:54:56,761 you can turn off the Pen Pressure. 1131 00:54:59,053 --> 00:55:01,523 If you're only thinking about the area, 1132 00:55:54,896 --> 00:55:56,385 do it like this. 1133 00:55:59,508 --> 00:56:01,107 As expected... the tertiary colors. 1134 00:56:01,131 --> 00:56:03,267 This time, it's not just the orangeish colors. 1135 00:56:03,291 --> 00:56:04,801 It's getting blue light, 1136 00:56:05,176 --> 00:56:07,176 which is the moonlight coming from behind. 1137 00:56:07,200 --> 00:56:09,415 So, the tertiary color will also look a bit blue. 1138 00:56:14,389 --> 00:56:16,173 Let's put it in like this. 1139 00:56:16,231 --> 00:56:17,530 But if I do this, 1140 00:56:17,554 --> 00:56:19,190 the drawing will be too bland. 1141 00:56:19,273 --> 00:56:21,442 Some areas can't be seen clearly. 1142 00:56:21,466 --> 00:56:22,614 It's kind of boring. 1143 00:56:22,639 --> 00:56:23,713 From here, 1144 00:56:23,737 --> 00:56:25,097 you need some direction skills. 1145 00:56:25,121 --> 00:56:27,551 When we draw characters with a night background, 1146 00:56:27,575 --> 00:56:29,250 you need to think that the light coming from the front 1147 00:56:29,275 --> 00:56:32,015 has some intensity. 1148 00:56:32,039 --> 00:56:34,750 When I was working on the sunset background, 1149 00:56:34,774 --> 00:56:37,133 I used the light in the middle as Soft Light, 1150 00:56:37,157 --> 00:56:39,593 and I applied some light to the lower part of the face. 1151 00:56:39,617 --> 00:56:40,978 Similarly, 1152 00:56:41,002 --> 00:56:42,224 with the night background, 1153 00:56:42,248 --> 00:56:44,793 I made the bottom look brighter, 1154 00:56:47,645 --> 00:56:49,238 to get some light. 1155 00:56:49,946 --> 00:56:51,139 You can increase 1156 00:56:51,848 --> 00:56:54,364 the density of the light 1157 00:57:10,354 --> 00:57:11,816 to increase 1158 00:57:11,840 --> 00:57:13,110 the visible areas. 1159 00:57:13,471 --> 00:57:15,931 People see the bright areas first. 1160 00:57:16,096 --> 00:57:17,839 To put it the other way around, 1161 00:57:17,863 --> 00:57:19,689 it's hard to draw attention 1162 00:57:19,713 --> 00:57:21,091 with dark spaces. 1163 00:57:22,699 --> 00:57:24,477 If this illustration goes wrong, 1164 00:57:24,501 --> 00:57:26,699 it could be an illustration that doesn't have anything to see in it. 1165 00:57:27,429 --> 00:57:28,856 So, to avoid doing that, 1166 00:57:28,880 --> 00:57:30,953 so that the viewers can definitely feel they are seeing something, 1167 00:57:30,977 --> 00:57:33,084 I'll add a lot of highlights. 1168 00:57:54,103 --> 00:57:56,769 I'm going to make the eyes have a strong impression. 1169 00:57:56,992 --> 00:57:58,448 I'll show it to you like this. 1170 00:58:00,563 --> 00:58:01,916 Nocturnal animals 1171 00:58:01,940 --> 00:58:03,570 have shining eyes at night. 1172 00:58:03,594 --> 00:58:05,874 They actually look really cool. 1173 00:58:05,898 --> 00:58:07,285 You might think they look scary. 1174 00:58:11,152 --> 00:58:14,009 There are a lot of elements like that. 1175 00:58:14,034 --> 00:58:15,115 So, I'll make these elements 1176 00:58:15,139 --> 00:58:17,202 like they're glow-in-the-dark. 1177 00:58:36,936 --> 00:58:38,968 I'll add a lot of highlights. 1178 00:58:47,323 --> 00:58:49,416 To make the drawing look shiny, 1179 00:59:13,888 --> 00:59:15,553 when we put highlights on the hair, 1180 00:59:15,577 --> 00:59:17,202 people often mistake something. 1181 00:59:17,226 --> 00:59:18,964 Let's talk about this first. 1182 00:59:19,292 --> 00:59:20,627 When you want to give it Back Light, 1183 00:59:20,651 --> 00:59:22,055 and when you highlight it, 1184 00:59:22,079 --> 00:59:23,713 some people apply it like this. 1185 00:59:25,194 --> 00:59:26,622 You might ask yourself, 1186 00:59:26,633 --> 00:59:27,635 what's wrong with that? 1187 00:59:27,646 --> 00:59:29,657 The character is not receiving 1188 00:59:29,667 --> 00:59:30,835 the light from the left. 1189 00:59:31,856 --> 00:59:33,335 The reason why this character got brighter is 1190 00:59:33,360 --> 00:59:34,742 because it received 1191 00:59:34,766 --> 00:59:36,516 the light from the side and the back light. 1192 00:59:36,541 --> 00:59:38,387 So, that's it for now. 1193 00:59:38,810 --> 00:59:41,425 So, this area is the shadow. 1194 00:59:41,450 --> 00:59:43,357 The light that this area receives 1195 00:59:43,381 --> 00:59:44,598 is not this light. 1196 00:59:44,773 --> 00:59:46,497 It's not the light that came from the side. 1197 00:59:46,508 --> 00:59:47,588 The light that this part receives 1198 00:59:47,599 --> 00:59:49,238 only comes from the front. 1199 00:59:49,262 --> 00:59:50,965 So, as the highlight goes to the left, 1200 00:59:50,989 --> 00:59:52,272 there's no need to get bigger. 1201 00:59:52,325 --> 00:59:53,352 When you color it 1202 00:59:53,376 --> 00:59:55,123 and when you add the density later, 1203 00:59:55,147 --> 00:59:56,703 the more you go to the left, 1204 00:59:56,728 --> 00:59:58,127 there's no need to be bright. 1205 00:59:58,419 --> 01:00:00,514 There are many people who misunderstand this. 1206 01:00:00,538 --> 01:00:01,636 The light that's received here 1207 01:00:01,646 --> 01:00:03,078 only receives the light from the front. 1208 01:00:03,514 --> 01:00:05,460 Only the background light is received. 1209 01:00:05,484 --> 01:00:08,296 So, only the areas that are close to our eyes will get brighter. 1210 01:00:12,693 --> 01:00:14,520 So don't get it wrong. 1211 01:00:17,099 --> 01:00:18,517 People often make mistakes here. 1212 01:00:44,284 --> 01:00:45,457 The tool I'm using right now is 1213 01:00:45,481 --> 01:00:46,504 the Dodge Tool. 1214 01:00:46,528 --> 01:00:48,678 The default shortcut is the O button. 1215 01:00:48,841 --> 01:00:51,359 The tool that uses this button, 1216 01:00:51,384 --> 01:00:52,416 which is the Dodge Tool, 1217 01:00:52,427 --> 01:00:54,759 brightens up the picture. 1218 01:00:55,411 --> 01:00:57,662 If you use it too much, the picture will look like it's burning. 1219 01:00:58,880 --> 01:01:00,418 So, please don't use it too much. 1220 01:01:01,370 --> 01:01:02,458 Like this, 1221 01:01:03,397 --> 01:01:05,007 I'll make the middle area 1222 01:01:05,031 --> 01:01:06,208 brighter more effectively. 1223 01:01:07,681 --> 01:01:09,433 I'll apply some more blue. 1224 01:01:10,134 --> 01:01:11,304 Do it like this. 1225 01:01:11,315 --> 01:01:14,286 Since it's nighttime, I said I'm going to add some sparkles. 1226 01:01:14,387 --> 01:01:16,208 That's what I wanted to do. 1227 01:01:16,964 --> 01:01:19,385 I put some sparkles around the character. 1228 01:01:51,872 --> 01:01:54,158 Like this, you can now create 1229 01:01:54,182 --> 01:01:55,764 illustrations with a night sky. 1230 01:01:55,992 --> 01:01:57,820 Let's look at the difference from the previous one, 1231 01:01:57,844 --> 01:01:59,979 and let's see if it looks like night. 1232 01:02:03,417 --> 01:02:04,753 So, let's list the differences. 1233 01:02:54,968 --> 01:02:57,098 With this illustration, 1234 01:02:57,122 --> 01:02:59,009 I made various variations. 1235 01:03:00,487 --> 01:03:02,651 There's a clear difference in the atmosphere. 1236 01:03:03,929 --> 01:03:06,170 If you look at the illustration examples I gave today, 1237 01:03:06,194 --> 01:03:07,487 you can see 1238 01:03:07,511 --> 01:03:09,139 that the time has changed. 1239 01:03:09,484 --> 01:03:12,259 So when you make an illustration like this, 1240 01:03:12,283 --> 01:03:14,029 you need to tailor it to the nuances 1241 01:03:14,053 --> 01:03:15,586 you want to create. 1242 01:03:15,610 --> 01:03:16,987 So if there's a light you want to use, 1243 01:03:17,099 --> 01:03:18,717 with the light direction, 1244 01:03:18,741 --> 01:03:20,919 you can create illustrations according to that. 1245 01:03:20,930 --> 01:03:21,993 If you look at this, 1246 01:03:22,017 --> 01:03:24,271 you can see that the mood changed gradually. 1247 01:03:24,282 --> 01:03:25,169 First, 1248 01:03:25,180 --> 01:03:27,425 with the bright light, we gave it a cute and warm image. 1249 01:03:27,454 --> 01:03:28,373 For the second one, 1250 01:03:28,397 --> 01:03:29,998 it was a pretty and bright image. 1251 01:03:30,022 --> 01:03:30,944 The third one was 1252 01:03:30,968 --> 01:03:32,232 a strong image. 1253 01:03:32,328 --> 01:03:34,258 Depending on the light you want to use, 1254 01:03:34,282 --> 01:03:35,477 the mood changes. 1255 01:03:35,501 --> 01:03:37,175 So it's important to change the illustration 1256 01:03:37,199 --> 01:03:39,383 depending on the lighting you want to give it. 1257 01:03:40,974 --> 01:03:41,988 Like this, 1258 01:03:41,999 --> 01:03:43,831 with one illustration, 1259 01:03:44,381 --> 01:03:46,467 we drew them in different types. 1260 01:03:47,022 --> 01:03:49,343 What I want to say to you 1261 01:03:49,367 --> 01:03:51,415 once more is, 1262 01:03:55,324 --> 01:03:57,324 just because I emphasized light, 1263 01:03:57,348 --> 01:04:00,045 don't be too obsessed with it. 1264 01:04:00,573 --> 01:04:01,627 What am I trying to say? 1265 01:04:01,638 --> 01:04:03,738 Drawing is something that can be done freely. 1266 01:04:03,763 --> 01:04:04,878 Especially with casual drawings, 1267 01:04:04,902 --> 01:04:06,290 you can draw 1268 01:04:06,314 --> 01:04:07,571 much more freely. 1269 01:04:07,596 --> 01:04:10,368 Because of that, you can direct it like... 1270 01:04:23,342 --> 01:04:24,461 for example, 1271 01:04:32,083 --> 01:04:34,483 by changing the background to purple. 1272 01:04:34,929 --> 01:04:36,160 Make the areas 1273 01:04:36,185 --> 01:04:37,509 such as the light and dark parts 1274 01:04:39,517 --> 01:04:40,900 of the character 1275 01:04:47,334 --> 01:04:48,947 like this. 1276 01:05:32,769 --> 01:05:35,017 Overall, it's important that the parts that receive light 1277 01:05:35,041 --> 01:05:36,386 become brighter. 1278 01:05:36,477 --> 01:05:38,863 If it becomes bright in black and white, there's no problem. 1279 01:05:39,214 --> 01:05:41,678 So if it gets brighter when you see it in black and white, 1280 01:05:41,702 --> 01:05:43,569 even if the saturation gets strong, 1281 01:05:43,593 --> 01:05:45,504 it's not that important, 1282 01:05:45,632 --> 01:05:47,166 no matter how the hues change. 1283 01:05:47,330 --> 01:05:48,431 In painting, 1284 01:05:48,632 --> 01:05:50,569 if you think about the picture itself, 1285 01:05:50,593 --> 01:05:52,301 it's not that important. 1286 01:05:54,023 --> 01:05:56,681 When you brightened the middle area like this, 1287 01:05:56,705 --> 01:05:58,416 or change the color like this, 1288 01:06:01,948 --> 01:06:03,779 as long as they suit each other, 1289 01:06:03,803 --> 01:06:05,060 it won't be a problem. 1290 01:06:10,943 --> 01:06:14,201 The way to use this Lasso Tool is, 1291 01:06:14,506 --> 01:06:16,446 you don't even have to use a drawing tablet. 1292 01:06:16,470 --> 01:06:18,488 Sometimes, I just work with a mouse. 1293 01:06:19,933 --> 01:06:22,014 Most of the time, of course, I use a drawing tablet. 1294 01:06:25,410 --> 01:06:27,956 Even if you go in like this, you'll see that 1295 01:06:27,980 --> 01:06:30,326 it still becomes an okay illustration. 1296 01:06:30,703 --> 01:06:33,258 In other words, in the illustration, 1297 01:06:33,282 --> 01:06:34,939 the coloring 1298 01:06:34,963 --> 01:06:36,170 is something really free. 1299 01:06:36,246 --> 01:06:38,430 Because of that, you can make many variations 1300 01:06:38,454 --> 01:06:40,290 by yourself like this. 1301 01:06:40,314 --> 01:06:42,050 Even if I draw only one piece of illustration, 1302 01:06:42,074 --> 01:06:44,003 make various examples. 1303 01:06:44,027 --> 01:06:46,109 I'd like to emphasize that 1304 01:06:46,134 --> 01:06:48,191 if you increase the number 1305 01:06:48,215 --> 01:06:49,811 of the type of illustrations you can draw, 1306 01:06:49,835 --> 01:06:51,089 it would be good. 1307 01:06:51,113 --> 01:06:53,019 That's one of the things I'd like to emphasize. 1308 01:06:53,043 --> 01:06:54,837 While talking about coloring, 1309 01:06:55,166 --> 01:06:57,034 there's one last thing I want to say. 1310 01:07:17,202 --> 01:07:19,624 You can control the contrast. 1311 01:07:27,654 --> 01:07:29,432 I'll tell you in the description part, 1312 01:07:29,805 --> 01:07:32,005 but later on, 1313 01:07:33,054 --> 01:07:34,657 you can use 1314 01:07:35,870 --> 01:07:37,405 many editing methods. 1315 01:07:45,355 --> 01:07:46,958 This can also be a way 1316 01:07:46,982 --> 01:07:49,249 of drawing an illustration. 1317 01:07:55,217 --> 01:07:56,479 I'll put it on display. 1318 01:08:01,339 --> 01:08:02,535 So like this, 1319 01:08:02,559 --> 01:08:04,727 we learned how to make a full illustration. 1320 01:08:05,385 --> 01:08:07,797 Next time, I'll pick one of these 1321 01:08:07,821 --> 01:08:08,923 that I like the most, 1322 01:08:08,947 --> 01:08:10,821 and I'll tell you 1323 01:08:10,845 --> 01:08:12,204 how to finish it, 1324 01:08:12,228 --> 01:08:13,657 up to the completion stage. 1325 01:08:13,782 --> 01:08:16,331 You will then learn how to 1326 01:08:16,356 --> 01:08:18,211 change the expression depending on the mood. 1327 01:08:18,235 --> 01:08:20,086 It will be good 1328 01:08:20,110 --> 01:08:21,533 if you can choose how to color your illustration 1329 01:08:21,558 --> 01:08:22,857 according to 1330 01:08:22,881 --> 01:08:24,920 what kind of illustration 1331 01:08:24,944 --> 01:08:26,022 you're going for. 1332 01:08:26,033 --> 01:08:28,523 Let's wrap up today's class. 1333 01:08:29,172 --> 01:08:30,467 I'll see you again 1334 01:08:31,083 --> 01:08:32,623 in the next lecture. 1335 01:08:32,625 --> 01:08:33,875 Keep up the great work. 87842

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