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These are the user uploaded subtitles that are being translated: 1 00:00:00,002 --> 00:00:05,500 If you want to turn off the subtitles, click [setting]-[tooltips]-['on' for PC, 'close' for mobile]. 2 00:00:05,876 --> 00:00:06,803 Hello. 3 00:00:06,828 --> 00:00:10,125 Today, we'll learn about hair and the creases on clothes. 4 00:00:10,203 --> 00:00:13,136 Previously, we learned how to draw a human body 5 00:00:13,138 --> 00:00:14,465 with the correct proportions, 6 00:00:14,489 --> 00:00:17,476 though it may have been simplistic. 7 00:00:17,578 --> 00:00:19,708 We also learned 8 00:00:19,709 --> 00:00:21,882 how to move the body 9 00:00:22,085 --> 00:00:26,129 and how to draw its face. 10 00:00:26,131 --> 00:00:27,842 I'll teach today's lecture with that in mind. 11 00:00:27,867 --> 00:00:30,670 Theoretically, in this stage, 12 00:00:30,672 --> 00:00:32,237 now that there's the face 13 00:00:32,239 --> 00:00:33,717 there would be hair, 14 00:00:33,742 --> 00:00:35,584 and if you can clothe it, 15 00:00:35,609 --> 00:00:38,345 you can say that 16 00:00:38,357 --> 00:00:39,984 you can draw a character. 17 00:00:40,101 --> 00:00:41,600 As I previously mentioned, 18 00:00:41,625 --> 00:00:44,554 Section 2 isn't about 19 00:00:44,579 --> 00:00:46,771 improving your skills right away. 20 00:00:46,796 --> 00:00:51,109 You should practice on your own - that's what's important. 21 00:00:51,718 --> 00:00:53,703 You would build up your experience 22 00:00:53,728 --> 00:00:57,217 and improve on your drawing skills. 23 00:00:57,242 --> 00:00:58,975 If you think you need more practice, 24 00:00:59,000 --> 00:01:01,323 invest in a lot of time for one piece 25 00:01:01,324 --> 00:01:03,557 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 26 00:01:03,558 --> 00:01:06,289 and apply what you've learned accurately. 27 00:01:06,314 --> 00:01:08,703 Then, you'd be able to draw a character. 28 00:01:08,728 --> 00:01:12,075 Of course, the detailed outlines of the muscles and the bones 29 00:01:12,077 --> 00:01:14,476 would be somewhat omitted. 30 00:01:14,501 --> 00:01:15,803 But, you'll still be able to 31 00:01:15,828 --> 00:01:19,000 draw a character's basic form. 32 00:01:20,601 --> 00:01:23,006 Today, I'll start with the hair 33 00:01:23,008 --> 00:01:25,428 and move on to the creases of clothes. 34 00:01:25,453 --> 00:01:28,828 With them, you can apply deformers. 35 00:01:28,853 --> 00:01:30,455 You might ask if that is something natural. 36 00:01:30,457 --> 00:01:32,765 Because we usually don't draw every single strand of hair 37 00:01:32,807 --> 00:01:34,667 and instead draw them in lumps, 38 00:01:34,669 --> 00:01:36,398 the Deformer is already applied. 39 00:01:36,423 --> 00:01:38,569 But, the Deformer I'm talking about 40 00:01:38,571 --> 00:01:40,771 goes beyond just that. 41 00:01:40,796 --> 00:01:43,890 In fact, with the creases and hair, 42 00:01:44,485 --> 00:01:46,250 you can show a character's personality, 43 00:01:46,275 --> 00:01:48,934 their setting, 44 00:01:48,936 --> 00:01:52,400 or their overall atmosphere, 45 00:01:52,402 --> 00:01:54,201 either directly or indirectly. 46 00:01:54,226 --> 00:01:55,764 Let's take hair, for example. 47 00:01:55,789 --> 00:01:59,470 If a character who is like a career woman 48 00:01:59,472 --> 00:02:02,108 has really messy hair, 49 00:02:02,132 --> 00:02:03,812 it could look awkward. 50 00:02:03,837 --> 00:02:05,334 On the other hand, a little kid 51 00:02:05,359 --> 00:02:08,218 who has long, calm hair 52 00:02:08,243 --> 00:02:09,928 could also look awkward. 53 00:02:10,117 --> 00:02:13,781 With clothing, take a CEO wearing a hoodie 54 00:02:14,015 --> 00:02:16,425 or an elementary school kid in a suit. 55 00:02:16,427 --> 00:02:18,651 Sounds awkward, right? 56 00:02:18,653 --> 00:02:22,031 So, as you might have guessed, 57 00:02:22,056 --> 00:02:24,429 we can give meaning to the hair and clothes. 58 00:02:24,431 --> 00:02:25,543 These would, in turn, 59 00:02:25,567 --> 00:02:27,920 tell us the character's story. 60 00:02:27,945 --> 00:02:30,053 So, please remember that 61 00:02:30,078 --> 00:02:33,531 we apply deformers to the hair and the clothes. 62 00:02:33,556 --> 00:02:35,248 In some animations, you may have scenes 63 00:02:35,273 --> 00:02:38,171 where a character's hair stands up when they're surprised 64 00:02:39,335 --> 00:02:41,479 or when a character has strands of hair sticking out 65 00:02:41,504 --> 00:02:43,796 to show that they're sleepy. 66 00:02:44,083 --> 00:02:47,953 There are also scenes where their hair goes down when they become calm. 67 00:02:47,978 --> 00:02:50,448 Because the hair tells a lot of stories, 68 00:02:50,450 --> 00:02:53,304 keep in mind that it's important. 69 00:02:55,890 --> 00:02:57,295 But, before I go on, 70 00:02:57,320 --> 00:02:58,859 let's review 71 00:02:58,884 --> 00:03:01,500 what we learned in the previous lecture. 72 00:03:02,046 --> 00:03:04,406 I'll just go over the most important things. 73 00:03:04,695 --> 00:03:06,553 I went over what's important 74 00:03:06,578 --> 00:03:09,100 when you're drawing a character's head. 75 00:03:09,125 --> 00:03:11,523 First, the eye socket. 76 00:03:11,632 --> 00:03:14,679 The eye itself has some thickness to it. 77 00:03:14,820 --> 00:03:17,914 If I add one more thing to this, I told you that 78 00:03:18,101 --> 00:03:21,092 the eyelid bone where the eyebrow is located 79 00:03:21,117 --> 00:03:23,210 is the sharpest part. 80 00:03:23,235 --> 00:03:24,818 So, when you're looking at it sideways, 81 00:03:24,843 --> 00:03:27,334 this would be the part where the skull bulges out the most, 82 00:03:27,359 --> 00:03:28,625 aside from the nose. 83 00:03:29,390 --> 00:03:31,943 So, this eyelid bone bulges out the most. 84 00:03:31,968 --> 00:03:33,951 Remember I told you a character looks cuter 85 00:03:33,976 --> 00:03:36,632 as the eyebrow goes up? 86 00:03:36,796 --> 00:03:39,906 The skull shape changes a bit when you change the eyebrow position. 87 00:03:40,089 --> 00:03:41,983 For example, characters who look calm like this, 88 00:03:41,985 --> 00:03:45,482 have very deep eye sockets 89 00:03:45,484 --> 00:03:48,617 especially if the eyebrows and the eyes 90 00:03:52,105 --> 00:03:53,039 are close to each other. 91 00:03:55,398 --> 00:03:58,803 Remember that they have deep eye sockets. 92 00:03:58,906 --> 00:04:01,884 On the other hand, characters with higher eyebrows 93 00:04:01,886 --> 00:04:03,507 will have their eyes here 94 00:04:05,391 --> 00:04:06,406 like this 95 00:04:08,625 --> 00:04:11,710 and their eyelid bone will be less bulging 96 00:04:11,735 --> 00:04:14,209 and it will spread out more. 97 00:04:14,234 --> 00:04:17,342 So, you will now understand this part more easily. 98 00:04:17,367 --> 00:04:19,537 When we're drawing a character, 99 00:04:19,562 --> 00:04:22,526 we usually put the eyebrows far apart from the eyes. 100 00:04:22,828 --> 00:04:24,537 So, the profile of the face 101 00:04:24,562 --> 00:04:27,203 doesn't have a sharp curve. 102 00:04:27,812 --> 00:04:31,445 Because it's important to express the eye socket correctly, 103 00:04:31,470 --> 00:04:35,468 please take some time to study this part. 104 00:04:41,140 --> 00:04:44,550 And, to give you additional information, 105 00:04:44,552 --> 00:04:48,054 some of you struggle with drawing the chin. 106 00:04:48,218 --> 00:04:51,975 Usually, a female character's chin is in a V shape. 107 00:04:52,000 --> 00:04:55,523 Remember when I taught you about skulls, 108 00:04:55,765 --> 00:04:59,039 I mentioned the chin bulges out forwards? 109 00:04:59,148 --> 00:05:02,386 There is a small bone right here 110 00:05:02,410 --> 00:05:04,289 in a triangular shape. 111 00:05:05,015 --> 00:05:06,969 Of course, this bone isn't made up of many parts. 112 00:05:06,971 --> 00:05:08,131 It's just one bone. 113 00:05:08,156 --> 00:05:11,959 It's easier to understand 114 00:05:11,984 --> 00:05:13,601 if you understand it as a sharp triangular bone. 115 00:05:13,626 --> 00:05:16,320 With female characters, that part becomes more evident. 116 00:05:16,322 --> 00:05:19,984 And with male characters, it's not as evident. 117 00:05:20,009 --> 00:05:23,351 So, we can say a character is more masculine if they have a rectangular chin. 118 00:05:23,376 --> 00:05:25,568 So, when you're drawing a guy, 119 00:05:25,593 --> 00:05:27,915 you'll usually draw a rectangular chin. 120 00:05:27,940 --> 00:05:30,296 Still, their chin will bulge out a bit. 121 00:05:30,321 --> 00:05:33,670 Remember, the jaw bones 122 00:05:33,695 --> 00:05:35,117 will always bulge out. 123 00:05:38,507 --> 00:05:40,421 Now, the face. 124 00:05:40,446 --> 00:05:44,548 This point of the ear is in the same height as the eyes. 125 00:05:44,828 --> 00:05:48,033 Just remember that this area was the 126 00:05:48,710 --> 00:05:52,193 important part of the temporal region. 127 00:05:52,218 --> 00:05:54,304 So, now I'll attach the hair to these characters. 128 00:05:54,466 --> 00:05:56,776 Let's analyze the hair parts, shall we? 129 00:05:56,778 --> 00:05:59,285 I've mentioned that the hair is largely divided into 130 00:05:59,309 --> 00:06:01,500 the front hair, the side hair, and the back hair. 131 00:06:01,502 --> 00:06:03,558 If we divide these parts again, 132 00:06:05,271 --> 00:06:06,699 the side hair sticks to the area 133 00:06:06,724 --> 00:06:09,324 right in front of the ears. 134 00:06:14,501 --> 00:06:16,801 So that was where the side hair is located. 135 00:06:18,887 --> 00:06:22,019 Of course, at its front, there would be the front hair. 136 00:06:22,371 --> 00:06:24,582 And this would be the back hair. 137 00:06:25,105 --> 00:06:28,240 So, you can largely divide 138 00:06:28,242 --> 00:06:29,980 the hair into three parts. 139 00:06:30,005 --> 00:06:33,054 Now, you should be able to divide them into smaller parts. 140 00:06:33,056 --> 00:06:35,484 In the end, drawing the hair is all about 141 00:06:35,508 --> 00:06:37,246 dividing it into small parts. 142 00:06:37,271 --> 00:06:39,145 With hair, 143 00:06:39,518 --> 00:06:42,050 I'll first go over things 144 00:06:42,052 --> 00:06:44,535 that are important when you divide hair. 145 00:06:45,293 --> 00:06:46,838 The important thing 146 00:06:46,863 --> 00:06:53,063 is first, you should think of the big parts 147 00:06:56,918 --> 00:06:58,426 and the small parts separately. 148 00:06:59,465 --> 00:07:00,767 In real life, 149 00:07:00,769 --> 00:07:03,833 our hair isn't all together 150 00:07:03,835 --> 00:07:05,142 in a neat form. 151 00:07:05,144 --> 00:07:07,621 A character would have lumps of hair. 152 00:07:07,754 --> 00:07:09,445 So, when we're describing hair, 153 00:07:09,469 --> 00:07:12,138 and if we don't divide it into big and small parts, 154 00:07:12,140 --> 00:07:15,527 it will overall be poorly arranged. 155 00:07:15,552 --> 00:07:18,174 It will also be confusing 156 00:07:18,199 --> 00:07:19,859 how you should arrange the hair 157 00:07:19,883 --> 00:07:21,012 and how you should describe it 158 00:07:21,037 --> 00:07:22,426 while thinking of a specific hairstyle. 159 00:07:22,589 --> 00:07:25,197 So, dividing hair into big and small parts 160 00:07:25,199 --> 00:07:28,004 will have a big impact on important decisions later. 161 00:07:28,422 --> 00:07:30,144 Such as irregularity. 162 00:07:35,094 --> 00:07:36,170 I told you before 163 00:07:36,172 --> 00:07:38,650 that it is good to draw hair irregularly. 164 00:07:38,652 --> 00:07:43,135 If it is too neat, it won't look human. 165 00:07:45,151 --> 00:07:46,402 It will be unnatural 166 00:07:46,793 --> 00:07:47,806 and stiff. 167 00:07:47,808 --> 00:07:50,418 Many people will find it unnatural. 168 00:07:50,707 --> 00:07:52,722 It also won't have a nice aesthetic. 169 00:07:53,324 --> 00:07:55,990 Even design-wise, it is not good to have 170 00:07:56,015 --> 00:07:58,762 repetitive regular patterns. 171 00:07:58,926 --> 00:08:01,514 So, to add in irregular elements, 172 00:08:01,539 --> 00:08:04,335 we are dividing the hair 173 00:08:04,337 --> 00:08:06,808 into big and small parts. 174 00:08:07,038 --> 00:08:09,885 And, if we choose one more thing that's important, 175 00:08:09,887 --> 00:08:11,609 it's that they shouldn't be flat. 176 00:08:15,722 --> 00:08:17,315 Make the hair three-dimensional. 177 00:08:17,340 --> 00:08:20,137 For this concept, 178 00:08:20,755 --> 00:08:24,528 you might actually have heard of it before. 179 00:08:24,530 --> 00:08:27,441 The hair itself is like a huge side. 180 00:08:28,175 --> 00:08:32,229 And because it is covering the head, 181 00:08:32,254 --> 00:08:35,750 it is three-dimensional, not flat. 182 00:08:35,751 --> 00:08:38,024 You might have seen this concept 183 00:08:38,025 --> 00:08:40,389 in another lecture 184 00:08:40,390 --> 00:08:42,799 or from a YouTube video. 185 00:08:42,801 --> 00:08:44,971 What I'm doing today is similar to that. 186 00:08:44,996 --> 00:08:46,190 However, 187 00:08:46,215 --> 00:08:49,660 I'll also tell you how to approach this more easily. 188 00:08:49,793 --> 00:08:52,121 In addition, I'll pinpoint 189 00:08:52,504 --> 00:08:56,316 where you should change your perception regarding the hair. 190 00:08:57,676 --> 00:08:59,470 So, let's get to it. 191 00:08:59,472 --> 00:09:00,972 I've mentioned that 192 00:09:01,418 --> 00:09:03,330 you should divide hair into big and small parts. 193 00:09:03,355 --> 00:09:06,666 The front hair, side hair, and the back hair, 194 00:09:06,691 --> 00:09:10,316 these three parts would be the big parts. 195 00:09:12,191 --> 00:09:14,629 So, would you just have to divide it randomly? 196 00:09:14,824 --> 00:09:17,799 Go for it if you're a pro. 197 00:09:17,824 --> 00:09:20,518 But, if you don't have much experience, 198 00:09:20,520 --> 00:09:23,769 or if your hair is too simple 199 00:09:23,794 --> 00:09:25,866 or bland, 200 00:09:25,891 --> 00:09:29,245 divide the hair once more. 201 00:09:29,379 --> 00:09:33,949 You can divide the front hair into the part that goes between the eyes 202 00:09:35,222 --> 00:09:37,863 and the two parts next to it. 203 00:09:38,246 --> 00:09:41,135 Just make sure that the middle is wide 204 00:09:41,160 --> 00:09:42,652 and the parts next to it are narrow. 205 00:09:42,894 --> 00:09:44,449 And here's the side hair. 206 00:09:44,613 --> 00:09:48,566 With the back hair, draw in this part. 207 00:09:48,824 --> 00:09:50,681 The reason behind this division is simple. 208 00:09:50,683 --> 00:09:53,027 If someone has long hair, 209 00:09:53,052 --> 00:09:55,566 this hair here would go behind their ears. 210 00:09:55,832 --> 00:09:57,018 So, usually, 211 00:09:57,043 --> 00:09:59,816 the hair here would go right down, 212 00:09:59,926 --> 00:10:02,112 while the hair here has to avoid the air. 213 00:10:02,113 --> 00:10:04,169 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 214 00:10:04,170 --> 00:10:05,921 That's why the hair flow would be different. 215 00:10:06,051 --> 00:10:08,887 So, we would divide a part here, 216 00:10:10,371 --> 00:10:14,472 and you would keep dividing it into more parts 217 00:10:15,051 --> 00:10:17,613 depending on the situation. 218 00:10:17,638 --> 00:10:20,504 Now let's divide it into even smaller parts. 219 00:10:21,586 --> 00:10:22,722 Like this. 220 00:10:25,385 --> 00:10:26,558 And again. 221 00:10:31,097 --> 00:10:34,152 It is important to divide it randomly. 222 00:10:34,347 --> 00:10:37,402 If you don't do so intentionally, 223 00:10:37,427 --> 00:10:39,941 you'll end up with hair that is too regular. 224 00:10:40,621 --> 00:10:42,910 This is a common mistake 225 00:10:42,935 --> 00:10:44,988 that male artists make. 226 00:10:46,988 --> 00:10:51,793 If you're good at drawing machines, 227 00:10:51,818 --> 00:10:55,441 but have difficulty drawing nature, like trees, 228 00:10:55,466 --> 00:10:58,676 you might also come across this mistake 229 00:10:58,701 --> 00:11:00,879 where you'd draw hair too evenly. 230 00:11:00,904 --> 00:11:02,949 So, you should be aware of that. 231 00:11:02,950 --> 00:11:07,121 You should intentionally divide hair randomly. 232 00:11:07,146 --> 00:11:08,375 That's important. 233 00:11:09,051 --> 00:11:12,269 So, let's say we're dividing it irregularly. 234 00:11:12,294 --> 00:11:15,519 But is there a shortcut to it? 235 00:11:16,972 --> 00:11:18,629 I'll give you some advice. 236 00:11:18,654 --> 00:11:21,613 Stick a small part to a big part. 237 00:11:23,004 --> 00:11:24,597 For instance, like this. 238 00:11:24,898 --> 00:11:29,371 I'll add a small part, and a big part again. 239 00:11:32,782 --> 00:11:35,557 And then a big part, and a small part. 240 00:11:35,559 --> 00:11:38,730 You can take turns with the big part and the small part. 241 00:11:38,755 --> 00:11:41,121 Or, you can just draw a big part in the middle. 242 00:11:41,286 --> 00:11:44,030 You can draw in multiple small parts, too. 243 00:11:44,418 --> 00:11:46,697 So, if you randomly draw these parts, 244 00:11:46,699 --> 00:11:49,941 your hair will look much more natural. 245 00:11:50,754 --> 00:11:52,334 Draw a small part next to a big part. 246 00:11:52,335 --> 00:11:54,404 That's what I commonly do. 247 00:11:54,406 --> 00:11:56,887 It's also what I commonly recommend to students. 248 00:11:58,937 --> 00:12:02,387 You would draw in smaller parts like this. 249 00:12:08,074 --> 00:12:10,244 For now, don't focus on the hairstyle. 250 00:12:10,269 --> 00:12:11,801 Focus on dividing the hair into smaller parts. 251 00:12:12,379 --> 00:12:14,816 I'll tell you how to draw different hairstyles 252 00:12:15,301 --> 00:12:17,426 later on. 253 00:12:19,005 --> 00:12:21,707 Make sure the side hair 254 00:12:23,310 --> 00:12:25,512 covers the front hair. 255 00:12:29,206 --> 00:12:31,042 A small part, and a big part. 256 00:12:31,419 --> 00:12:32,418 Then a small part. 257 00:12:36,295 --> 00:12:37,488 The same goes for long hair, too. 258 00:12:39,620 --> 00:12:42,222 A small part, and then a big part. 259 00:12:42,720 --> 00:12:44,004 Another small part. 260 00:12:45,586 --> 00:12:46,558 And another one. 261 00:12:47,334 --> 00:12:48,933 Make sure you take turns with drawing 262 00:12:54,894 --> 00:12:58,276 the big part and the small part. 263 00:12:58,301 --> 00:13:00,199 That's how you would draw hair. 264 00:13:00,987 --> 00:13:03,902 Now that I've drawn in the overall shape, 265 00:13:05,525 --> 00:13:08,713 I'll add the hair strands as well. 266 00:13:08,957 --> 00:13:12,213 I'll give you a tip with hair strands. 267 00:13:12,214 --> 00:13:16,152 Hair strands are basically single hairs sticking out. 268 00:13:16,177 --> 00:13:19,519 So, it's good to know when hair looks irregular. 269 00:13:20,019 --> 00:13:22,035 When does that happen? 270 00:13:22,800 --> 00:13:25,402 It happens when it gets blown in the wind. 271 00:13:25,512 --> 00:13:28,113 Actually, it's easier to understand if you think of curtains. 272 00:13:28,138 --> 00:13:30,289 Curtains are somewhat heavy. 273 00:13:30,290 --> 00:13:33,088 Hair is also somewhat heavy. 274 00:13:33,113 --> 00:13:34,744 So, when the wind blows from underneath, 275 00:13:34,746 --> 00:13:36,571 and if the hair blows naturally, 276 00:13:36,573 --> 00:13:38,381 it won't look like this, 277 00:13:38,691 --> 00:13:41,410 but instead, it will blow in an S shape 278 00:13:44,203 --> 00:13:46,215 like this. 279 00:13:47,418 --> 00:13:49,244 So, when the hair is blowing in the wind, 280 00:13:49,246 --> 00:13:51,027 it looks most irregular 281 00:13:52,527 --> 00:13:55,038 in the parts where it curves the most. 282 00:13:55,176 --> 00:13:56,237 I'm referring to the parts 283 00:13:56,262 --> 00:13:57,994 where the hair flow changes. 284 00:13:57,996 --> 00:13:58,730 Here. 285 00:14:00,984 --> 00:14:02,332 This area 286 00:14:03,531 --> 00:14:05,199 and this second area. 287 00:14:06,586 --> 00:14:08,715 There's a third area here, too. 288 00:14:10,699 --> 00:14:14,400 So, be aware of 289 00:14:14,401 --> 00:14:16,793 where the hair flow changes. 290 00:14:16,818 --> 00:14:20,716 So, if you add in hair strands here, 291 00:14:20,718 --> 00:14:24,035 your hair will look quite natural. 292 00:14:24,847 --> 00:14:27,285 So, let's move on. 293 00:14:27,310 --> 00:14:32,291 Basically, you'd add in hair strands where the hair flow changes. 294 00:14:33,179 --> 00:14:35,703 Like a twig, 295 00:14:38,588 --> 00:14:41,176 a hair strand could also have additional parts sticking out. 296 00:14:42,785 --> 00:14:43,691 Like this. 297 00:14:44,043 --> 00:14:45,674 Since it could be divided again, 298 00:14:45,699 --> 00:14:48,252 we would add in the details 299 00:14:48,277 --> 00:14:52,668 by adding in hair strands. 300 00:14:52,693 --> 00:14:54,172 Then it would be easier to understand. 301 00:14:54,687 --> 00:14:56,775 As you divide in more parts like this, 302 00:14:56,776 --> 00:14:58,238 it will help you a lot 303 00:14:58,263 --> 00:15:00,222 if you're going for a more mature hairstyle. 304 00:15:00,441 --> 00:15:03,104 If a hair is divided into a lot of small parts, 305 00:15:03,129 --> 00:15:05,347 a character would look more mature. 306 00:15:05,988 --> 00:15:07,987 But, if you don't divide it a lot, 307 00:15:08,012 --> 00:15:09,597 to make it look dull 308 00:15:09,691 --> 00:15:11,805 by using a lot of big parts, 309 00:15:11,829 --> 00:15:13,555 the character looks cuter. 310 00:15:13,902 --> 00:15:16,793 So, I'll draw the character's hair 311 00:15:17,899 --> 00:15:20,683 by utilizing the parts I previously divided. 312 00:15:33,929 --> 00:15:35,659 I mentioned before 313 00:15:35,684 --> 00:15:38,187 that deformers are applied to hair. 314 00:15:38,189 --> 00:15:41,406 Because we're just practicing for now, 315 00:15:41,431 --> 00:15:42,605 we would approach it like this. 316 00:15:42,607 --> 00:15:44,181 But, when you're actually drawing, 317 00:15:44,205 --> 00:15:46,562 you should think in advance 318 00:15:47,008 --> 00:15:50,322 your character's personality 319 00:15:50,324 --> 00:15:52,482 and what kind of atmosphere you want to create. 320 00:15:52,570 --> 00:15:55,641 Dividing the hair into smaller parts will make your character look mature 321 00:15:55,723 --> 00:15:59,008 and dividing it less will make it look like a child. 322 00:15:59,133 --> 00:16:01,840 You could use this knowledge to your advantage. 323 00:16:01,896 --> 00:16:04,383 Or, the hairstyle itself could change. 324 00:16:04,508 --> 00:16:08,266 If it's a child, you could give it short hair. 325 00:16:09,039 --> 00:16:12,539 Or you can give some volume to the hair. 326 00:16:12,609 --> 00:16:14,936 But if it's a more mature character, 327 00:16:14,961 --> 00:16:17,165 you can give it straight, long hair 328 00:16:17,166 --> 00:16:19,617 so that it looks more neat. 329 00:16:20,422 --> 00:16:23,135 Or you can get rid of some hair strands. 330 00:16:25,305 --> 00:16:27,120 Because it will have these changes in design, 331 00:16:27,145 --> 00:16:31,803 you should draw the hair after you've decided 332 00:16:31,828 --> 00:16:34,703 what kind of character you'll draw. 333 00:16:36,126 --> 00:16:37,625 This character will look like this 334 00:16:37,650 --> 00:16:40,191 if we use the parts we previously divided 335 00:16:40,193 --> 00:16:41,688 and draw hair on top of that. 336 00:16:47,059 --> 00:16:51,008 Now, you can see the overall shape of the hair. 337 00:16:56,391 --> 00:16:57,582 Thus, with hair, 338 00:16:57,606 --> 00:17:00,888 it's important to give randomness to hair 339 00:17:00,890 --> 00:17:03,390 by dividing it into big and small parts. 340 00:17:03,391 --> 00:17:04,762 It is important to understand hair 341 00:17:04,786 --> 00:17:08,608 as a dimension that covers 342 00:17:08,633 --> 00:17:09,922 the head. 343 00:17:10,078 --> 00:17:12,719 Remember these three things. 344 00:17:12,905 --> 00:17:15,225 So, I've mentioned before that you should approach 345 00:17:15,250 --> 00:17:17,500 three-dimensional shapes differently from before. 346 00:17:17,502 --> 00:17:18,752 But actually, that happens when 347 00:17:18,753 --> 00:17:21,680 the head turns around. 348 00:17:22,653 --> 00:17:25,570 I met a lot of students 349 00:17:25,571 --> 00:17:28,039 who made this mistake. 350 00:17:30,031 --> 00:17:31,106 It's a mistake you make 351 00:17:31,130 --> 00:17:34,312 when you draw a face in profile. 352 00:17:34,703 --> 00:17:36,366 When you're drawing this type of face, 353 00:17:36,391 --> 00:17:39,233 what happens when you divide a hair into parts? 354 00:17:39,258 --> 00:17:43,348 Remember the most important part of the profile was the ear? 355 00:17:43,350 --> 00:17:44,945 Let's say this is the center. 356 00:17:44,986 --> 00:17:46,959 If you draw the hair 357 00:17:46,984 --> 00:17:49,100 you won't draw it in just straight lines. 358 00:17:49,101 --> 00:17:50,711 You would apply perspective as well. 359 00:17:51,219 --> 00:17:53,530 So, if you add some dimension to it, 360 00:17:53,555 --> 00:17:55,430 it will be curved like this. 361 00:17:56,906 --> 00:17:59,203 Think of placing a mop on top of it. 362 00:17:59,586 --> 00:18:01,120 Then it will look like this. 363 00:18:01,121 --> 00:18:02,320 Perspective would be applied. 364 00:18:03,531 --> 00:18:05,734 Then, the important thing here is 365 00:18:06,823 --> 00:18:10,114 that the side hair tends to go left. 366 00:18:12,070 --> 00:18:13,922 You may ask 367 00:18:13,947 --> 00:18:15,020 why this is so confusing. 368 00:18:15,022 --> 00:18:17,918 But, people who put an emphasis on hairstyle 369 00:18:17,942 --> 00:18:19,147 make this kind of mistake. 370 00:18:19,613 --> 00:18:20,875 When you're drawing the front hair, 371 00:18:20,900 --> 00:18:22,800 you'll see that the side hair sticks out 372 00:18:22,802 --> 00:18:23,547 like this. 373 00:18:23,812 --> 00:18:25,910 The people I've just mentioned tend to 374 00:18:25,934 --> 00:18:27,379 focus on this round silhouette. 375 00:18:28,969 --> 00:18:32,141 So, even when they are drawing a profile, 376 00:18:32,166 --> 00:18:34,414 they might draw hair like this. 377 00:18:38,904 --> 00:18:41,232 There are people who draw the front hair 378 00:18:41,257 --> 00:18:42,443 like this, 379 00:18:42,591 --> 00:18:43,876 with a curl in the hair 380 00:18:43,900 --> 00:18:45,755 to make sure the silhouette stays round. 381 00:18:45,974 --> 00:18:48,271 They make a lot of mistakes in this process. 382 00:18:48,521 --> 00:18:49,621 As I told you, 383 00:18:49,646 --> 00:18:51,841 this side hair 384 00:18:51,974 --> 00:18:54,063 is located on the left 385 00:18:55,294 --> 00:18:57,241 and when they make mistakes, 386 00:18:57,243 --> 00:18:59,130 it means they purposely flipped it. 387 00:18:59,216 --> 00:19:02,138 So, in this stage, they would make mistakes with the dimensions. 388 00:19:02,347 --> 00:19:03,206 To look at this area 389 00:19:03,207 --> 00:19:04,692 clearly, 390 00:19:04,694 --> 00:19:06,700 it is important to consider in advance 391 00:19:07,247 --> 00:19:09,583 where the hair should be flowing towards 392 00:19:09,888 --> 00:19:12,300 and how it would float 393 00:19:12,325 --> 00:19:15,841 according to how the face is tilted. 394 00:19:16,177 --> 00:19:18,030 So, let's go through this process accurately 395 00:19:18,032 --> 00:19:20,299 and minimize any mistakes we could make. 396 00:19:22,193 --> 00:19:25,816 So, let's just say 397 00:19:25,841 --> 00:19:27,140 that you can draw some simple hair like this. 398 00:19:27,142 --> 00:19:30,477 From here, we'll try more complicated hairstyles, 399 00:19:30,479 --> 00:19:33,000 and hairstyles commonly used for casual characters. 400 00:19:33,002 --> 00:19:35,294 So, we'll go over some common patterns with hair. 401 00:19:36,497 --> 00:19:38,540 But, they're just common patterns. 402 00:19:38,565 --> 00:19:39,934 They're not all the patterns. 403 00:19:40,021 --> 00:19:42,622 First of all, 404 00:19:42,779 --> 00:19:45,342 there's this pattern. 405 00:19:45,661 --> 00:19:47,285 It's when we lift the side hair 406 00:19:47,310 --> 00:19:50,130 in an M shape like this. 407 00:19:54,820 --> 00:19:56,214 You can see this style commonly 408 00:19:56,239 --> 00:19:58,178 with characters in games. 409 00:19:58,646 --> 00:20:00,966 That was the first example. 410 00:20:01,404 --> 00:20:02,630 Now, the second example 411 00:20:03,122 --> 00:20:07,474 would be when the front hair sticks out 412 00:20:07,499 --> 00:20:08,825 from the side hair. 413 00:20:09,477 --> 00:20:11,989 In this case, the side hair stays the same. 414 00:20:12,685 --> 00:20:14,392 Only the front hair will stick out 415 00:20:14,394 --> 00:20:17,949 and come out towards the back of the side hair 416 00:20:17,974 --> 00:20:19,411 like this. 417 00:20:19,810 --> 00:20:22,680 Because the silhouette will look pointy, 418 00:20:22,682 --> 00:20:24,634 we commonly use this pattern 419 00:20:24,661 --> 00:20:26,326 to draw a more energetic character. 420 00:20:27,044 --> 00:20:31,427 Next, we have the sideburns going inwards. 421 00:20:33,326 --> 00:20:35,443 For this, you would draw the side hair 422 00:20:35,994 --> 00:20:38,485 as inward as possible, like this. 423 00:20:38,510 --> 00:20:41,169 So, what effect would this give? 424 00:20:41,171 --> 00:20:45,568 If the hair covers the profile a lot, 425 00:20:45,607 --> 00:20:48,698 the face would look very narrow. 426 00:20:48,700 --> 00:20:51,583 So, when you're drawing a face, 427 00:20:51,608 --> 00:20:54,450 you might draw it like that. 428 00:20:54,913 --> 00:20:56,864 If you draw hair 429 00:21:01,430 --> 00:21:03,210 right after you draw the head, 430 00:21:03,755 --> 00:21:05,511 or if you cover the hair 431 00:21:05,536 --> 00:21:07,974 after just drawing the head this much, 432 00:21:08,357 --> 00:21:11,400 when you delete this area as you color the hair, 433 00:21:11,402 --> 00:21:13,146 you may find yourself 434 00:21:14,013 --> 00:21:15,934 with a face 435 00:21:15,959 --> 00:21:18,120 that's really wide and flat. 436 00:21:18,121 --> 00:21:20,660 Most of the time, in this case, 437 00:21:20,685 --> 00:21:23,506 the side hair would have covered the face. 438 00:21:23,614 --> 00:21:26,455 Remember when you take a photo or a selfie 439 00:21:26,456 --> 00:21:28,120 you would usually cover your face with hair 440 00:21:28,145 --> 00:21:31,200 so that it would look small? 441 00:21:31,669 --> 00:21:33,872 In real life, people with a wide face 442 00:21:33,897 --> 00:21:35,839 tend to cover it with their side hair 443 00:21:35,841 --> 00:21:38,904 when they're going for a new hairstyle. 444 00:21:39,107 --> 00:21:40,983 That would mean 445 00:21:40,985 --> 00:21:44,071 the side hair covers up the face a lot. 446 00:21:44,096 --> 00:21:46,963 So, if you curl it inwards, 447 00:21:46,965 --> 00:21:50,224 the character's face would look small. 448 00:21:50,388 --> 00:21:53,108 That was the third most common hairstyle. 449 00:21:54,073 --> 00:21:56,058 If we add one more example, 450 00:21:56,083 --> 00:21:58,058 there's the hair antennae, which is used often. 451 00:21:58,864 --> 00:22:01,232 Even with hair antennae, there are a lot of types. 452 00:22:01,257 --> 00:22:02,680 A really big hair antenna, 453 00:22:02,682 --> 00:22:03,957 a regular antenna, 454 00:22:03,982 --> 00:22:05,949 two antennae, 455 00:22:05,974 --> 00:22:07,833 all of these antennae 456 00:22:08,404 --> 00:22:10,147 are also referred to as 'ahoge' hair. 457 00:22:10,172 --> 00:22:12,638 You can apply hair like this. 458 00:22:13,333 --> 00:22:15,707 Here also, the hair sticking out 459 00:22:15,709 --> 00:22:17,727 can also be applied to the back hair. 460 00:22:17,729 --> 00:22:19,178 Now, the important thing is 461 00:22:19,180 --> 00:22:22,825 if the hair length is too random, 462 00:22:23,443 --> 00:22:25,396 the hairstyle could look awkward. 463 00:22:25,896 --> 00:22:27,160 So, if possible, 464 00:22:27,185 --> 00:22:28,724 if you're going to draw 465 00:22:28,726 --> 00:22:31,904 some hair sticking out from this part, 466 00:22:31,929 --> 00:22:33,521 make sure it goes down a bit 467 00:22:35,177 --> 00:22:36,942 and also make sure 468 00:22:36,944 --> 00:22:40,224 that the length isn't too random. 469 00:22:40,529 --> 00:22:41,843 What do we call this? 470 00:22:41,845 --> 00:22:44,443 It's hair with a wrong trim. 471 00:22:44,982 --> 00:22:46,425 In other words, it's really messed up hair. 472 00:22:46,450 --> 00:22:47,943 As you can see from these expressions, 473 00:22:47,968 --> 00:22:49,911 it isn't a good looking hairstyle. 474 00:22:50,025 --> 00:22:52,111 Be careful when you're drawing. 475 00:22:52,113 --> 00:22:53,072 So far, we looked over 476 00:22:53,096 --> 00:22:56,489 some common hairstyles used for casual characters. 477 00:22:56,646 --> 00:22:59,130 So, we should now look at 478 00:22:59,155 --> 00:23:00,879 hairstyles in real life 479 00:23:00,880 --> 00:23:02,764 such as permed hair. 480 00:23:02,765 --> 00:23:05,425 One thing you should remember is 481 00:23:05,450 --> 00:23:07,763 that hair is actually dimensional. 482 00:23:07,764 --> 00:23:09,377 Remembering this is very important 483 00:23:09,379 --> 00:23:11,857 because when wind blows into the hair 484 00:23:12,193 --> 00:23:14,294 that makes a huge impact in the end. 485 00:23:16,458 --> 00:23:18,660 When wind blows into the hair, 486 00:23:18,685 --> 00:23:21,234 the hair would blow like this. 487 00:23:21,654 --> 00:23:22,767 If you see here, 488 00:23:22,791 --> 00:23:25,802 the part above here won't easily blow. 489 00:23:26,435 --> 00:23:30,029 If we cover a sphere with a cloth 490 00:23:30,185 --> 00:23:31,505 like this, 491 00:23:31,601 --> 00:23:34,192 and if the wind blows here, 492 00:23:34,194 --> 00:23:35,839 only this part will go up. 493 00:23:37,286 --> 00:23:38,224 Just like this 494 00:23:40,456 --> 00:23:42,216 in the example. 495 00:23:44,739 --> 00:23:46,400 So, likewise, 496 00:23:46,424 --> 00:23:49,716 the upper part won't budge easily. 497 00:23:51,384 --> 00:23:53,091 Well, there are other factors that apply as well. 498 00:23:53,092 --> 00:23:55,558 Just remember that the above part 499 00:23:55,583 --> 00:23:56,763 doesn't easily get blown. 500 00:23:56,788 --> 00:23:59,755 Then, the back hair will blow like this. 501 00:23:59,780 --> 00:24:03,349 But, if it blows while maintaining its form, 502 00:24:03,485 --> 00:24:05,980 it would look like a lump, not a dimension. 503 00:24:06,005 --> 00:24:08,388 It would look like a lump in a cylinder shape. 504 00:24:08,700 --> 00:24:09,915 So, how would you 505 00:24:09,939 --> 00:24:11,638 show exactly that this is a dimension? 506 00:24:11,663 --> 00:24:14,089 Of course, as you're coloring, 507 00:24:14,114 --> 00:24:16,425 and describing the three-dimensional parts, 508 00:24:16,450 --> 00:24:18,457 you can express it that way 509 00:24:18,459 --> 00:24:21,739 but the most effective way is to flip it over. 510 00:24:26,077 --> 00:24:28,829 When you draw hair, you'll usually get stuck here - 511 00:24:28,831 --> 00:24:30,997 when you're flipping it over. 512 00:24:34,747 --> 00:24:36,107 Remember this part that looks irregular 513 00:24:36,109 --> 00:24:39,375 as you flip the hair? 514 00:24:39,390 --> 00:24:41,693 I used this part that looks irregular 515 00:24:42,279 --> 00:24:45,818 and split this bit 516 00:24:45,843 --> 00:24:47,279 into two shapes, like this. 517 00:24:47,763 --> 00:24:49,614 Add one more, and now there's three. 518 00:24:50,044 --> 00:24:52,233 Like this, add some irregularity to it. 519 00:24:52,235 --> 00:24:55,091 If there is a big part, add in a small part. 520 00:24:56,130 --> 00:24:59,216 Then, you can make the hair more detailed. 521 00:24:59,411 --> 00:25:02,379 If you draw in more parts where they flip over, 522 00:25:02,380 --> 00:25:05,825 the hair will look three-dimensional. 523 00:25:06,029 --> 00:25:08,294 So, the viewer can also 524 00:25:08,296 --> 00:25:10,200 understand the hair's form a bit better. 525 00:25:10,289 --> 00:25:12,595 That's why, before applying the hair style, 526 00:25:12,597 --> 00:25:15,854 you need to practice flipping the hair. 527 00:25:15,856 --> 00:25:18,976 If this is too difficult, 528 00:25:18,978 --> 00:25:20,940 start practicing with a simple dimension. 529 00:25:31,246 --> 00:25:32,411 Like this. 530 00:25:32,796 --> 00:25:34,841 Or, think of it as a ribbon. 531 00:25:35,443 --> 00:25:38,529 Practice drawing the twisted sides. 532 00:25:38,531 --> 00:25:41,364 And, make it move irregularly. 533 00:25:42,911 --> 00:25:44,879 Make the ends sharp 534 00:25:44,880 --> 00:25:47,509 so that it looks like hair. 535 00:25:47,583 --> 00:25:48,872 Try this when you practice. 536 00:25:48,897 --> 00:25:50,808 Once you're done, 537 00:25:50,833 --> 00:25:52,755 we'll apply a wave here. 538 00:25:53,052 --> 00:25:54,656 A wave is literally when 539 00:25:54,658 --> 00:25:57,674 this hair is all curled up. 540 00:25:57,880 --> 00:26:00,872 Even with waves, there are many different types. 541 00:26:00,897 --> 00:26:02,435 If there's too much of it, 542 00:26:02,591 --> 00:26:04,654 it would curl up like this 543 00:26:04,656 --> 00:26:07,544 and the hair would be all twisted 544 00:26:09,091 --> 00:26:10,286 like this 545 00:26:12,730 --> 00:26:14,161 like fusilli pasta. 546 00:26:17,318 --> 00:26:19,614 If you have a big hair part like this, 547 00:26:19,639 --> 00:26:22,380 you'll add irregularity by adding in small parts. 548 00:26:23,536 --> 00:26:25,269 This part is curved forwards. 549 00:26:25,294 --> 00:26:27,661 Add some irregularity to it. 550 00:26:28,272 --> 00:26:29,435 The direction changes here. 551 00:26:30,419 --> 00:26:33,643 Decide whether or not you want to add irregularity. 552 00:26:34,425 --> 00:26:35,786 It's not really necessary. 553 00:26:36,185 --> 00:26:39,630 But, if you repeat adding it in and not adding it in, 554 00:26:40,302 --> 00:26:43,224 the hair will look quite natural. 555 00:26:43,499 --> 00:26:46,418 You could draw a curled up hair like this, 556 00:26:46,495 --> 00:26:48,186 or you can draw a waved hair or a permed hair. 557 00:26:48,187 --> 00:26:50,582 I'll show you an example of a slightly permed hair. 558 00:26:50,607 --> 00:26:52,308 But first, I'll leave this here. 559 00:26:54,419 --> 00:26:57,708 Flip a large dimension 560 00:26:57,985 --> 00:26:58,973 and start drawing, but 561 00:26:59,075 --> 00:27:01,287 you can tell that the dimension itself gets thick 562 00:27:01,312 --> 00:27:03,722 if it is waved like this. 563 00:27:05,632 --> 00:27:08,341 Think of a thick object 564 00:27:09,138 --> 00:27:10,950 and flip it over. 565 00:27:11,200 --> 00:27:12,480 This one here is a dimension, too. 566 00:27:12,505 --> 00:27:16,313 This fact shouldn't change. 567 00:27:16,427 --> 00:27:18,244 But, this dimension does change its shape. 568 00:27:18,245 --> 00:27:19,716 It changes its shape with a ponytail. 569 00:27:19,810 --> 00:27:23,068 Because the hair is clustered, we can't really say it's a dimension. 570 00:27:23,286 --> 00:27:26,034 So, there's the lump up to here. 571 00:27:26,036 --> 00:27:28,190 And the dimension starts as the lump starts to divide itself. 572 00:27:28,192 --> 00:27:30,591 You'll understand it better this way. 573 00:27:33,622 --> 00:27:35,006 When you're drawing waved or permed hair, 574 00:27:35,008 --> 00:27:36,907 you should make sure that the hair has volume. 575 00:27:36,908 --> 00:27:38,773 It is really important to 576 00:27:38,774 --> 00:27:41,849 make sure that the hair goes outwards 577 00:27:43,006 --> 00:27:44,927 and that the silhouette has some irregularity. 578 00:27:48,005 --> 00:27:50,293 Let's experiment with it a lot 579 00:27:50,318 --> 00:27:52,411 and approach drawing different hairstyles. 580 00:27:52,911 --> 00:27:55,568 Now, let's look at this male character's face. 581 00:27:55,593 --> 00:27:58,371 Some of you may think that a male character's hairstyle 582 00:27:58,396 --> 00:28:00,843 is harder to approach than a female character's hairstyle. 583 00:28:00,845 --> 00:28:01,994 Why does that happen? 584 00:28:01,995 --> 00:28:04,404 Generally, a male character has short hair. 585 00:28:04,599 --> 00:28:06,155 Of course, not all of them have short hair. 586 00:28:06,157 --> 00:28:08,631 But when we are drawing short hair, 587 00:28:08,633 --> 00:28:11,297 dividing the hair into smaller parts 588 00:28:11,679 --> 00:28:12,974 is more challenging. 589 00:28:13,138 --> 00:28:15,997 Dividing it into big parts is the same. 590 00:28:17,404 --> 00:28:18,519 With short hair, too, 591 00:28:18,544 --> 00:28:19,728 we would divide it into the front hair, 592 00:28:19,752 --> 00:28:22,068 the side hair, and the back hair. 593 00:28:25,194 --> 00:28:27,599 I'll keep it short since I'm drawing short hair. 594 00:28:31,560 --> 00:28:34,646 Dividing it into big parts is the same. 595 00:28:34,810 --> 00:28:39,294 But, after that, it becomes a bit complicated. 596 00:28:41,085 --> 00:28:42,724 Why is it complicated? 597 00:28:44,193 --> 00:28:46,138 When I was dividing it, 598 00:28:46,450 --> 00:28:48,758 see how I connected them with a same line? 599 00:28:48,760 --> 00:28:51,779 When we look at hair from the side, 600 00:28:53,825 --> 00:28:55,738 our hair 601 00:28:55,740 --> 00:28:57,271 doesn't just have this part 602 00:28:57,296 --> 00:28:59,208 and nothing underneath. 603 00:28:59,310 --> 00:29:01,082 If there's nothing underneath, when we jump, 604 00:29:01,107 --> 00:29:02,880 this hair would fly like this 605 00:29:03,215 --> 00:29:04,630 and there would be no hair in this area. 606 00:29:05,849 --> 00:29:07,607 So, how does our hair actually look? 607 00:29:07,632 --> 00:29:09,414 In real life, with hair, 608 00:29:09,591 --> 00:29:12,036 if there's hair at the top, there's hair underneath it. 609 00:29:12,161 --> 00:29:13,106 There's some more hair underneath that, 610 00:29:13,108 --> 00:29:14,089 and some more underneath. 611 00:29:14,091 --> 00:29:15,654 Like this. 612 00:29:15,679 --> 00:29:17,021 In other words, it's layered. 613 00:29:17,663 --> 00:29:20,357 With female characters, this is not that evident. 614 00:29:20,382 --> 00:29:22,163 Because if we have the upper hair, 615 00:29:22,188 --> 00:29:23,567 it covers everything up, 616 00:29:23,591 --> 00:29:25,107 so we can't see the hair underneath it. 617 00:29:25,219 --> 00:29:26,091 Because it is long. 618 00:29:26,185 --> 00:29:29,222 But, with male characters, if they have short hair, 619 00:29:29,224 --> 00:29:31,454 the hair underneath it can be seen. 620 00:29:31,456 --> 00:29:32,708 This also happens with female characters with short hair. 621 00:29:32,733 --> 00:29:36,099 Because the hair underneath can be seen, 622 00:29:37,544 --> 00:29:40,674 we draw it as if it's layered. 623 00:29:40,676 --> 00:29:43,286 So, as you divide it into big and small parts, 624 00:29:48,919 --> 00:29:51,503 you need to make sure to layer them. 625 00:29:53,508 --> 00:29:54,682 A big part 626 00:29:55,794 --> 00:29:57,002 then a small part, 627 00:29:57,089 --> 00:29:58,366 a small part, 628 00:29:58,612 --> 00:29:59,809 then a big part. 629 00:29:59,891 --> 00:30:01,230 Draw them alternately. 630 00:30:04,818 --> 00:30:05,925 Draw in a small part. 631 00:30:07,114 --> 00:30:10,167 Draw some more small parts 632 00:30:10,192 --> 00:30:11,573 because it has short hair. 633 00:30:14,995 --> 00:30:17,190 Make sure it looks like 634 00:30:17,215 --> 00:30:19,029 there are more parts added in irregularly. 635 00:30:21,807 --> 00:30:23,155 Like I did previously, 636 00:30:23,179 --> 00:30:25,076 I'll add hair to this. 637 00:30:28,341 --> 00:30:29,628 Before I begin, 638 00:30:32,518 --> 00:30:34,151 I'll have to divide these parts again. 639 00:30:34,176 --> 00:30:35,526 A small part, 640 00:30:36,855 --> 00:30:37,870 then a big part, 641 00:30:40,802 --> 00:30:42,682 a big part, then a small part. 642 00:30:43,596 --> 00:30:45,081 Draw in some more hair here. 643 00:30:45,186 --> 00:30:47,003 A small part, then a big part. 644 00:30:54,380 --> 00:30:56,425 Another small part here. 645 00:30:57,050 --> 00:30:58,788 Draw in additional parts 646 00:30:58,812 --> 00:31:00,943 and make sure they look irregular. 647 00:31:01,214 --> 00:31:02,181 A small part, 648 00:31:02,206 --> 00:31:03,120 then a big part. 649 00:31:03,145 --> 00:31:05,811 Then, you can add 650 00:31:05,964 --> 00:31:08,040 irregularity to it. 651 00:31:08,042 --> 00:31:10,409 Then, the hair won't look unnatural 652 00:31:10,434 --> 00:31:11,651 and it won't look stiff. 653 00:31:11,676 --> 00:31:14,284 That can be avoided, 654 00:31:15,268 --> 00:31:18,596 and you'll be able to draw natural-looking hair. 655 00:31:18,893 --> 00:31:21,534 So, most people who find it difficult to draw hair say that 656 00:31:21,536 --> 00:31:23,374 they have trouble with the parts 657 00:31:23,398 --> 00:31:24,898 that are too regular. 658 00:31:24,923 --> 00:31:26,620 There are also people 659 00:31:26,621 --> 00:31:28,714 who draw hair too regularly 660 00:31:29,135 --> 00:31:30,806 without realizing it until the end. 661 00:31:30,831 --> 00:31:34,213 So, make sure you check after you draw everything. 662 00:31:34,215 --> 00:31:36,789 It is really important to check 663 00:31:36,791 --> 00:31:39,314 if the hair has little to no irregularity. 664 00:31:39,316 --> 00:31:41,284 I call this self-feedback. 665 00:31:41,382 --> 00:31:44,689 You should give yourself feedback in your work process 666 00:31:44,714 --> 00:31:46,743 whether you're drawing a human body 667 00:31:46,745 --> 00:31:48,721 or an illustration whenever possible. 668 00:31:49,331 --> 00:31:51,198 People usually don't do this if they aren't told to. 669 00:31:51,307 --> 00:31:53,338 People usually do this 670 00:31:53,340 --> 00:31:55,518 a long time after they've finished a drawing. 671 00:31:55,737 --> 00:31:57,952 At that point, they'll feel 672 00:31:58,182 --> 00:31:59,900 as if they didn't do a good job on it. 673 00:31:59,902 --> 00:32:03,821 Or, right before completion, you may think your drawing looks terrible. 674 00:32:03,822 --> 00:32:05,206 So you might not want to finish it. 675 00:32:06,296 --> 00:32:07,793 To prevent this from happening, 676 00:32:07,818 --> 00:32:13,198 it is very important to 677 00:32:13,901 --> 00:32:16,214 do self-feedback as you're drawing. 678 00:32:16,925 --> 00:32:19,579 In that process, make sure 679 00:32:19,604 --> 00:32:22,706 that your hair has enough regularity and irregularity 680 00:32:22,948 --> 00:32:23,962 and that they are used alternately. 681 00:32:23,987 --> 00:32:25,741 So, I'll draw this male character's hair 682 00:32:25,765 --> 00:32:27,784 by drawing many layers in it. 683 00:32:30,620 --> 00:32:33,151 It looks complicated, doesn't it? 684 00:32:33,401 --> 00:32:35,940 So, when you're drawing natural-looking hair, 685 00:32:35,973 --> 00:32:38,616 I think that it is more difficult to 686 00:32:38,640 --> 00:32:40,034 draw a male character's hair. 687 00:32:43,315 --> 00:32:46,104 But, if you color this layered hair well, 688 00:32:46,129 --> 00:32:48,221 it will look really natural 689 00:32:49,603 --> 00:32:51,753 and it will look more aesthetic. 690 00:32:52,884 --> 00:32:55,513 That doesn't mean long hair isn't aesthetic. 691 00:32:56,323 --> 00:32:59,877 We approach it with the same method when we perm a male character's hair. 692 00:32:59,902 --> 00:33:02,143 We approach it in the same way, 693 00:33:05,907 --> 00:33:08,526 but we can't quite flip the hair since it's short. 694 00:33:10,300 --> 00:33:11,600 It will be difficult to 695 00:33:11,601 --> 00:33:12,753 flip it more than twice. 696 00:33:12,754 --> 00:33:14,831 Even when you're flipping it, flip it just once. 697 00:33:17,546 --> 00:33:19,214 An upper side, and an underside. 698 00:33:20,831 --> 00:33:23,290 So the part that bends once becomes twice or 699 00:33:24,453 --> 00:33:26,387 the part that went backwards goes forwards 700 00:33:26,906 --> 00:33:28,800 and vice versa. 701 00:33:30,211 --> 00:33:32,307 So make some changes 702 00:33:32,795 --> 00:33:34,792 to add perm to the hair. 703 00:33:36,001 --> 00:33:37,237 Twist it around. 704 00:33:54,784 --> 00:33:57,295 This is how you should approach 705 00:33:57,319 --> 00:33:59,166 a character's hairstyle. 706 00:33:59,191 --> 00:34:00,255 One more thing. 707 00:34:00,280 --> 00:34:03,619 Let's also learn how to draw hair blowing in the wind. 708 00:34:03,644 --> 00:34:06,675 Like I mentioned before, hair blowing in the wind 709 00:34:06,700 --> 00:34:10,844 would make an S shape and blow around. 710 00:34:10,846 --> 00:34:12,012 Again, here, 711 00:34:12,014 --> 00:34:15,916 there are parts with irregularity. 712 00:34:17,713 --> 00:34:22,799 If a big part flows like this, 713 00:34:24,252 --> 00:34:27,373 we would add in smaller parts, 714 00:34:27,375 --> 00:34:30,557 then we would flip the hair 715 00:34:36,940 --> 00:34:39,643 and there would be irregularity because the hair flow would change too. 716 00:34:39,668 --> 00:34:42,518 There's always irregularity to parts where the flow changes. 717 00:34:43,841 --> 00:34:47,799 Add in hair strands, too. 718 00:34:53,680 --> 00:34:55,002 Small and big ones. 719 00:34:59,041 --> 00:35:00,682 Approach the front hair in the same way. 720 00:35:01,041 --> 00:35:02,479 Small part, then a big part. 721 00:35:03,088 --> 00:35:05,104 Small, small and big. 722 00:35:08,824 --> 00:35:10,104 Flip it over, 723 00:35:10,899 --> 00:35:12,315 and add irregularity. 724 00:35:14,096 --> 00:35:16,580 Once you are familiar with it, 725 00:35:16,764 --> 00:35:18,573 draw them alternately. 726 00:35:18,598 --> 00:35:23,252 If you do this a lot, it will be detailed and the character will look mature. 727 00:35:23,596 --> 00:35:26,155 But if you don't do this a lot, 728 00:35:26,179 --> 00:35:28,347 it will be a more casual style character. 729 00:35:28,349 --> 00:35:30,585 So, you can decide how much you'll do this depending on 730 00:35:30,587 --> 00:35:32,416 your drawing style and your character's personality. 731 00:35:45,515 --> 00:35:47,889 You may ask why I'm emphasizing this. 732 00:35:47,891 --> 00:35:49,726 How much would a character's atmosphere change 733 00:35:51,101 --> 00:35:52,820 depending on how much the hair is deformed? 734 00:35:53,134 --> 00:35:54,570 Well, there's a big difference! 735 00:35:55,031 --> 00:35:59,027 Even if the wind is blowing in the same way, 736 00:35:59,029 --> 00:36:01,140 this detailed hair above 737 00:36:08,524 --> 00:36:11,398 and this less detailed hair below, 738 00:36:14,197 --> 00:36:16,999 you can see that they each give off 739 00:36:23,046 --> 00:36:24,406 different atmospheres. 740 00:36:24,408 --> 00:36:26,710 I'm not trying to say that the one on the bottom has less detail. 741 00:36:32,309 --> 00:36:34,736 See how they have a different feeling? 742 00:36:34,738 --> 00:36:38,518 With the amount of hair strands, think of the mood you want to create, 743 00:36:38,543 --> 00:36:41,111 and add in the amount you want. 744 00:36:42,279 --> 00:36:44,901 Now, we're done with studying hair for now. 745 00:36:45,010 --> 00:36:48,088 To sum up... With hair, you need to divide it into big and small parts 746 00:36:48,113 --> 00:36:50,992 to add irregularity. 747 00:36:51,401 --> 00:36:53,709 And, if you want to focus on the volume as well, 748 00:36:53,711 --> 00:36:59,314 note that the hair itself is a dimension. 749 00:36:59,316 --> 00:37:03,080 Make sure the hair covers the head, 750 00:37:03,197 --> 00:37:06,518 then, you can draw natural looking hair. 751 00:37:06,916 --> 00:37:10,086 And, remember the parts that add irregularity to the hair 752 00:37:10,111 --> 00:37:12,815 and the hair designs commonly used for casual style characters. 753 00:37:15,065 --> 00:37:17,876 When the hair blows in the wind, 754 00:37:17,878 --> 00:37:19,443 flip it over 755 00:37:19,445 --> 00:37:21,127 to give it irregular elements. 756 00:37:21,557 --> 00:37:23,711 If you focus on that, 757 00:37:23,712 --> 00:37:25,299 you can successfully draw 758 00:37:25,301 --> 00:37:28,488 a charming hairstyle. 759 00:37:28,513 --> 00:37:31,700 Of course, there are numerous hairstyles in real life. 760 00:37:31,725 --> 00:37:36,110 To practice drawing them, it's best to use photo references. 761 00:37:36,830 --> 00:37:38,550 There are hairstyles that actually exist, 762 00:37:38,552 --> 00:37:39,975 but there are also hairstyles 763 00:37:39,977 --> 00:37:42,383 that only exist in illustrations. 764 00:37:42,408 --> 00:37:44,174 Analyzing them can be a fun exercise. 765 00:37:44,315 --> 00:37:45,290 But, when you're analyzing them, 766 00:37:45,292 --> 00:37:49,197 make sure you divide the hair 767 00:37:49,244 --> 00:37:50,899 into the side, back and front parts. 768 00:37:50,924 --> 00:37:53,079 If you do that, 769 00:37:53,104 --> 00:37:55,104 you'll be able to analyze it more efficiently. 770 00:37:55,424 --> 00:37:58,401 So, that was what I wanted to emphasize. 771 00:38:00,190 --> 00:38:01,802 Now that we've looked at hair, 772 00:38:01,804 --> 00:38:03,123 let's move on. 773 00:38:04,695 --> 00:38:08,791 We are now going to look at how to do clothing creases or folds. 774 00:38:10,135 --> 00:38:12,580 This is also a subject 775 00:38:12,605 --> 00:38:14,682 that many students find difficult. 776 00:38:15,205 --> 00:38:17,213 It would be better to go in detail, 777 00:38:17,238 --> 00:38:20,235 but this class will just focus on the basics. 778 00:38:20,260 --> 00:38:24,581 Because this class focuses more on the actual drawing part, 779 00:38:24,583 --> 00:38:27,799 I'll just go over it simply. 780 00:38:27,986 --> 00:38:31,797 In fact, Section 2 is all about how you can practice on your own. 781 00:38:31,799 --> 00:38:34,908 I'll tell you how to do clothing folds and creases. 782 00:38:35,924 --> 00:38:37,448 For those of you 783 00:38:37,450 --> 00:38:39,313 who think it's too difficult 784 00:38:39,338 --> 00:38:41,090 that even if you want to study it, 785 00:38:41,092 --> 00:38:42,926 you wouldn't know where to start, 786 00:38:42,928 --> 00:38:44,354 and you have difficulties 787 00:38:44,379 --> 00:38:46,299 with photo references, 788 00:38:46,324 --> 00:38:47,782 I would like to recommend that 789 00:38:47,807 --> 00:38:50,204 although it's okay to sketch with lines, 790 00:38:50,206 --> 00:38:52,449 it's best to study with dimensions. 791 00:38:52,451 --> 00:38:53,244 But why? 792 00:38:53,269 --> 00:38:54,815 What exactly are creases on clothes? 793 00:38:55,000 --> 00:38:56,307 Basically, you would think 794 00:38:56,549 --> 00:38:58,945 that they are folds in the clothing. 795 00:38:59,080 --> 00:39:01,080 But, you should note that 796 00:39:01,105 --> 00:39:03,408 even the half-folded parts are creases, too. 797 00:39:04,088 --> 00:39:05,455 What does that mean? 798 00:39:05,480 --> 00:39:08,162 Because these creases 799 00:39:08,187 --> 00:39:09,978 aren't really just lines. 800 00:39:09,980 --> 00:39:11,760 See how it's shaded? 801 00:39:12,890 --> 00:39:15,446 This part becomes dark 802 00:39:15,471 --> 00:39:18,041 because 803 00:39:18,526 --> 00:39:19,946 when we separate it into different dimensions, 804 00:39:19,948 --> 00:39:22,493 this front area receives a lot of light. 805 00:39:22,506 --> 00:39:26,359 On the other hand, these two dimensions receive less light 806 00:39:26,373 --> 00:39:27,908 because they're on the side. 807 00:39:28,322 --> 00:39:30,298 So, with creases, they are very three-dimensional, 808 00:39:30,299 --> 00:39:33,315 and have a lot to do with light and shade. 809 00:39:33,963 --> 00:39:35,665 So, when you're drawing creases, 810 00:39:35,690 --> 00:39:37,529 don't draw them as lines, 811 00:39:37,531 --> 00:39:40,157 but as dimensions instead. 812 00:39:40,159 --> 00:39:41,432 It would be much more effective. 813 00:39:41,713 --> 00:39:43,848 So, if you want to practice creases, 814 00:39:43,850 --> 00:39:46,329 I advise you to draw with dimensions. 815 00:39:46,354 --> 00:39:48,157 But, before that, 816 00:39:48,182 --> 00:39:51,299 if you want to dive deep into this subject, 817 00:39:51,301 --> 00:39:54,018 you need to know a few rules. 818 00:39:54,236 --> 00:39:57,393 First, find the center of gravity. 819 00:40:01,557 --> 00:40:03,815 Some people call it the centerpoint. 820 00:40:03,817 --> 00:40:06,867 There are a lot of names for this, 821 00:40:06,869 --> 00:40:08,384 but it just means 822 00:40:08,386 --> 00:40:10,821 the part where the clothes are hanging. 823 00:40:11,924 --> 00:40:15,783 Let's say we're grabbing a cloth with both hands 824 00:40:16,619 --> 00:40:18,063 and make it hang down like this. 825 00:40:18,065 --> 00:40:19,635 Then, how would the creases look like? 826 00:40:20,213 --> 00:40:22,258 There would be creases that go downwards 827 00:40:22,283 --> 00:40:25,244 with these two circles as the center. 828 00:40:28,611 --> 00:40:31,552 In this case, these two centers 829 00:40:31,554 --> 00:40:33,709 would be 830 00:40:33,711 --> 00:40:35,260 the center of gravity. 831 00:40:35,285 --> 00:40:39,041 So, you need to know where it's exactly located. 832 00:40:39,900 --> 00:40:41,586 Of course, in real life, there are multiple centers. 833 00:40:41,611 --> 00:40:43,699 If we say the clothes hang at the center of gravity, 834 00:40:43,701 --> 00:40:45,234 we can pinpoint it a lot. 835 00:40:45,259 --> 00:40:46,627 But, let's just pinpoint the important ones. 836 00:40:46,652 --> 00:40:48,814 The ones where we can clearly see the cloth folding. 837 00:40:48,979 --> 00:40:50,604 The cloth around the shoulder would be pulled. 838 00:40:51,010 --> 00:40:52,611 See how the arm is folded? 839 00:40:52,636 --> 00:40:54,123 The hand goes behind the back. 840 00:40:54,147 --> 00:40:55,799 This part would be folded a lot. 841 00:40:55,801 --> 00:40:56,963 I'll draw a dot here. 842 00:40:58,096 --> 00:41:01,323 If the wrist has some thickness to it, like this, 843 00:41:01,325 --> 00:41:04,018 see how the arm moves inwards? 844 00:41:04,377 --> 00:41:07,135 So, here, we would have another center of gravity. 845 00:41:07,161 --> 00:41:08,299 Right here. 846 00:41:08,901 --> 00:41:11,942 So, the center of gravity here would be at the shoulder, 847 00:41:11,944 --> 00:41:13,385 at the elbow, 848 00:41:13,387 --> 00:41:16,721 and at the wrist. 849 00:41:16,723 --> 00:41:20,279 In total, there are three of them. 850 00:41:20,942 --> 00:41:23,415 Second, you need to know 851 00:41:24,134 --> 00:41:25,289 the direction of force. 852 00:41:29,273 --> 00:41:35,518 Creases on clothes go in many different directions. 853 00:41:35,543 --> 00:41:37,062 So, they have a lot of irregularity. 854 00:41:37,087 --> 00:41:41,697 Also, the creases depend on the previous pose the person was taking 855 00:41:41,722 --> 00:41:43,541 when you're looking at the picture. 856 00:41:43,861 --> 00:41:47,510 You should know whether the model pulled their arms in 857 00:41:47,713 --> 00:41:50,604 or whether they put their arms out. 858 00:41:50,776 --> 00:41:54,065 Also, the clothes could have been folded after being neat and tidy. 859 00:41:54,236 --> 00:41:57,190 Or, they could have been wrinkled even more. 860 00:41:57,299 --> 00:41:59,682 So, there are many scenarios. 861 00:42:00,010 --> 00:42:03,026 But, you should definitely know the direction of the force. 862 00:42:03,111 --> 00:42:07,000 You should know where the creases are headed 863 00:42:07,002 --> 00:42:08,494 if you want to draw them well. 864 00:42:08,845 --> 00:42:11,385 If you see this closely, the creases give us some information. 865 00:42:11,504 --> 00:42:14,377 I told you before that this arm is folded. 866 00:42:14,494 --> 00:42:16,657 If you do the same pose as this picture, 867 00:42:16,682 --> 00:42:19,065 you'll see that your arm moves inwards. 868 00:42:20,213 --> 00:42:23,338 Your arm will move towards your waist. 869 00:42:23,533 --> 00:42:26,369 So, the creases around this area 870 00:42:26,526 --> 00:42:28,549 will be pulled like this. 871 00:42:29,236 --> 00:42:32,053 They will move in the same direction as the arrows. 872 00:42:32,268 --> 00:42:35,213 Let's say I move my arms outwards like this. 873 00:42:35,611 --> 00:42:37,119 So, how would the creases move? 874 00:42:37,144 --> 00:42:38,330 It would move in the opposite direction 875 00:42:38,627 --> 00:42:40,221 like this. 876 00:42:40,643 --> 00:42:42,601 You need to know this because 877 00:42:42,603 --> 00:42:45,174 people who didn't study theory 878 00:42:45,315 --> 00:42:47,604 tend to draw creases around the shoulder 879 00:42:48,635 --> 00:42:50,468 like this. 880 00:42:50,493 --> 00:42:52,048 There are people who draw like this 881 00:42:52,049 --> 00:42:53,532 because of the illustrations they've seen so far. 882 00:42:53,557 --> 00:42:56,086 These creases are formed when the hem is short, but, 883 00:42:56,158 --> 00:42:57,986 another reason behind it is 884 00:42:57,988 --> 00:42:59,963 the arm moving outwards. 885 00:43:00,703 --> 00:43:02,729 If it goes inwards, 886 00:43:04,690 --> 00:43:06,189 like the creases here, 887 00:43:06,191 --> 00:43:08,502 these creases should also be going inwards. 888 00:43:10,643 --> 00:43:13,190 So, check the direction of force and see if it's going outwards, 889 00:43:13,192 --> 00:43:14,249 if it's going inwards, 890 00:43:14,250 --> 00:43:15,732 or if it goes up and down. 891 00:43:15,734 --> 00:43:17,932 The direction of the creases change depending on that. 892 00:43:18,197 --> 00:43:20,807 Please remember that. 893 00:43:23,077 --> 00:43:25,158 So, now we know the direction of force, 894 00:43:27,499 --> 00:43:30,299 and the center of gravity. 895 00:43:35,588 --> 00:43:37,065 We now know the direction of force, 896 00:43:37,090 --> 00:43:39,830 and the center of gravity 897 00:43:39,855 --> 00:43:41,455 where the clothes are folded. 898 00:43:41,480 --> 00:43:44,669 The third most important thing is how the crease itself looks. 899 00:43:44,671 --> 00:43:46,908 Most creases 900 00:43:48,119 --> 00:43:50,225 are in a Y shape 901 00:43:50,227 --> 00:43:53,674 or in an X shape. 902 00:43:54,736 --> 00:43:57,478 Let's take a closer look 903 00:43:57,830 --> 00:43:59,424 at the creases of this shirt. 904 00:43:59,674 --> 00:44:01,338 If you look at them, 905 00:44:01,363 --> 00:44:03,385 you'll see that they look like this. 906 00:44:05,752 --> 00:44:09,316 See that the creases have alternating 907 00:44:09,317 --> 00:44:13,123 Y shapes and X shapes? 908 00:44:14,322 --> 00:44:17,580 Most creases will be in a Y shape. 909 00:44:18,393 --> 00:44:20,690 These creases will split out from here 910 00:44:20,715 --> 00:44:23,090 just like a tree branch. 911 00:44:23,115 --> 00:44:24,901 Like this. 912 00:44:25,111 --> 00:44:27,471 Now, the important thing is, 913 00:44:27,496 --> 00:44:29,174 I'm not looking at here, 914 00:44:29,199 --> 00:44:30,479 where the crease goes inwards. 915 00:44:30,873 --> 00:44:34,700 Remember when I said to approach the creases as a dimension? 916 00:44:34,713 --> 00:44:38,205 There's more I want to tell you. 917 00:44:38,403 --> 00:44:41,211 When we approach creases as lines, 918 00:44:41,236 --> 00:44:43,283 we draw the dark areas like this. 919 00:44:44,194 --> 00:44:47,010 This is why we can't see the shape of the creases. 920 00:44:49,099 --> 00:44:51,461 The part where it looks the most regular 921 00:44:51,486 --> 00:44:52,729 is this part right here. 922 00:44:53,111 --> 00:44:55,574 These areas where the creases stick out 923 00:44:55,599 --> 00:44:57,557 are the most influenced by 924 00:44:57,582 --> 00:44:59,908 the direction of force that I mentioned. 925 00:45:00,230 --> 00:45:02,639 So, we should use this 926 00:45:02,664 --> 00:45:04,979 to analyze the creases. 927 00:45:05,166 --> 00:45:06,271 You need to be able to analyze the creases 928 00:45:06,295 --> 00:45:07,682 by looking at the parts that stick out. 929 00:45:08,119 --> 00:45:10,317 So, take your time 930 00:45:10,342 --> 00:45:12,065 while analyzing photo references 931 00:45:12,090 --> 00:45:14,735 and closely look at where the creases stick out. 932 00:45:15,167 --> 00:45:16,986 Then, you'll see that 933 00:45:17,306 --> 00:45:19,604 the creases have similar shapes. 934 00:45:20,721 --> 00:45:22,601 Once you've familiarized yourself with these shapes, 935 00:45:22,626 --> 00:45:24,083 you'll know that 936 00:45:24,108 --> 00:45:25,924 you now have a better understanding of creases. 937 00:45:29,924 --> 00:45:31,538 So, I've told you 938 00:45:31,563 --> 00:45:33,545 the three key points of creases. 939 00:45:33,570 --> 00:45:35,588 First, there's the center of gravity. 940 00:45:35,613 --> 00:45:37,672 Second, there' the direction of force. 941 00:45:37,697 --> 00:45:41,156 Third, the creases usually form an X or Y shape. 942 00:45:41,502 --> 00:45:43,493 Now, with this in mind, we have to 943 00:45:43,495 --> 00:45:44,604 analyze photographs 944 00:45:44,675 --> 00:45:45,783 like we are doing right now. 945 00:45:46,213 --> 00:45:49,192 Analyze the parts that stick out, like this 946 00:45:49,518 --> 00:45:52,026 and predict the direction of force. 947 00:45:53,393 --> 00:45:54,977 See how the arm goes inwards? 948 00:45:55,002 --> 00:45:56,502 That's why the creases go up like this. 949 00:45:58,942 --> 00:46:00,221 I'll now pinpoint the centers of gravity. 950 00:46:02,007 --> 00:46:04,033 The direction of force spins inwards like this. 951 00:46:06,214 --> 00:46:09,026 If it spins, 952 00:46:09,105 --> 00:46:10,729 the creases will go in the same direction. 953 00:46:11,594 --> 00:46:13,174 But what if the direction of force 954 00:46:14,093 --> 00:46:15,643 goes in the opposite direction like this? 955 00:46:19,588 --> 00:46:20,777 Then, the creases would move in that direction. 956 00:46:26,940 --> 00:46:31,619 You can also see that the arm goes inwards 957 00:46:31,713 --> 00:46:36,049 around the center of gravity here. 958 00:46:39,083 --> 00:46:42,026 Keep going and draw Y shapes and X shapes. 959 00:46:42,510 --> 00:46:43,385 But, you might feel limitations 960 00:46:43,410 --> 00:46:45,026 if you just draw X shapes and Y shapes 961 00:46:45,051 --> 00:46:46,611 like we've done so far. 962 00:46:46,636 --> 00:46:48,046 The thing is, with creases, 963 00:46:48,071 --> 00:46:50,327 they have a distinct pattern. 964 00:46:50,697 --> 00:46:52,822 Besides the large creases here, 965 00:46:53,322 --> 00:46:54,778 other creases are much smaller 966 00:46:54,803 --> 00:46:56,697 and have a more distinct shape pattern. 967 00:46:57,588 --> 00:47:00,346 So, when you draw this later, 968 00:47:00,424 --> 00:47:03,233 you need to focus on the important parts. 969 00:47:03,235 --> 00:47:06,177 You should only focus on what's important. 970 00:47:06,202 --> 00:47:08,547 So, where won't you draw creases? 971 00:47:08,572 --> 00:47:12,146 Usually, you'd draw creases around the joints. 972 00:47:12,268 --> 00:47:14,622 Because in real life, creases would usually form around here. 973 00:47:14,705 --> 00:47:15,850 So what happens if you look at creases 974 00:47:15,874 --> 00:47:17,999 and translate them into an illustration? 975 00:47:18,283 --> 00:47:19,635 Let's look at the overall flow first. 976 00:47:19,713 --> 00:47:23,721 Overall, there are three centers of gravity here. 977 00:47:24,627 --> 00:47:27,158 The arm goes inwards, and so does the direction of force. 978 00:47:29,113 --> 00:47:31,729 Keep these in mind as you draw. 979 00:47:33,955 --> 00:47:37,931 But, when you're drawing the creases, because this area is large, 980 00:47:37,933 --> 00:47:39,018 we won't draw in many creases. 981 00:47:39,847 --> 00:47:41,604 However, we would draw a lot of creases 982 00:47:43,613 --> 00:47:45,617 around this joint here. 983 00:47:47,830 --> 00:47:49,546 When we were learning how to draw the hair, 984 00:47:49,571 --> 00:47:51,878 remember I told you regular patterns don't look aesthetic? 985 00:47:51,880 --> 00:47:54,332 Design-wise, it won't look pretty. 986 00:47:54,357 --> 00:47:57,316 This rule applies to the creases as well. 987 00:47:57,341 --> 00:47:59,651 If you want to draw a lot of creases 988 00:47:59,676 --> 00:48:01,616 and draw them realistically, 989 00:48:01,640 --> 00:48:02,813 it might actually be good to draw them in a regular pattern. 990 00:48:02,838 --> 00:48:04,423 But, when you do that when practicing, 991 00:48:04,448 --> 00:48:07,416 it won't look good on the character 992 00:48:08,416 --> 00:48:09,751 and overall, it won't be aesthetic. 993 00:48:09,776 --> 00:48:12,040 So, in that case, focus on the parts 994 00:48:12,065 --> 00:48:13,782 where you want to draw a lot of creases. 995 00:48:13,807 --> 00:48:16,635 I recommend you to draw creases only on those parts. 996 00:48:16,799 --> 00:48:18,810 Then, your workflow will be easier. 997 00:48:18,812 --> 00:48:21,447 So, we don't have to draw in all the creases. 998 00:48:21,541 --> 00:48:23,455 Just draw the creases around the part you want to emphasize. 999 00:48:23,480 --> 00:48:25,807 But, with that part, 1000 00:48:26,182 --> 00:48:28,971 you really need to do your best 1001 00:48:28,996 --> 00:48:31,338 and draw all the tiny creases. 1002 00:48:31,815 --> 00:48:33,615 Draw in the creases 1003 00:48:33,639 --> 00:48:35,408 while thinking of the X and Y shapes I've mentioned. 1004 00:48:36,777 --> 00:48:38,213 If you're done with that, don't draw creases for other areas. 1005 00:48:41,222 --> 00:48:45,010 If you don't draw the creases for those areas, 1006 00:48:45,035 --> 00:48:46,604 you can draw casual-style creases. 1007 00:48:49,878 --> 00:48:52,260 So, you would analyze the reference and use it. 1008 00:48:53,973 --> 00:48:55,322 Pinpoint the centers of gravity 1009 00:48:57,633 --> 00:48:59,010 and the direction of force. 1010 00:49:01,236 --> 00:49:03,142 The direction here is the same as below. 1011 00:49:04,098 --> 00:49:06,335 But, the shirt here isn't pulled as much. 1012 00:49:07,002 --> 00:49:08,911 Maybe the shirt isn't as tight. 1013 00:49:09,111 --> 00:49:11,815 If it was, this area should be pulled a lot. 1014 00:49:12,527 --> 00:49:14,031 But, because this shirt isn't tight, 1015 00:49:14,055 --> 00:49:16,088 the creases here are quite loose. 1016 00:49:20,489 --> 00:49:25,111 So, you would draw in the creases as you keep analyzing. 1017 00:49:27,526 --> 00:49:30,372 Of course, this would not only apply to the arms 1018 00:49:30,374 --> 00:49:33,063 but also to the waist as well. 1019 00:49:33,088 --> 00:49:35,879 Although there will be some minor changes depending on the material, 1020 00:49:35,881 --> 00:49:37,962 the overall shape will stay the same. 1021 00:49:37,964 --> 00:49:41,026 This is how we would draw the creases. 1022 00:49:41,729 --> 00:49:42,979 Now, I've mentioned 1023 00:49:44,526 --> 00:49:48,214 the creases could look different depending on the clothing itself. 1024 00:49:48,216 --> 00:49:51,518 So, let's study that in detail. 1025 00:49:54,284 --> 00:49:55,924 Generally, loose clothes 1026 00:49:55,949 --> 00:50:00,018 will have more vertical creases than horizontal creases. 1027 00:50:00,338 --> 00:50:02,643 In tight areas, there are more horizontal creases 1028 00:50:02,815 --> 00:50:04,453 than vertical ones. 1029 00:50:04,713 --> 00:50:06,031 Let me show you an example. 1030 00:50:06,033 --> 00:50:08,799 If some clothing wraps the arms tightly, 1031 00:50:08,824 --> 00:50:11,049 the creases will look like this. 1032 00:50:12,981 --> 00:50:14,760 If we fold clothes tightly, 1033 00:50:15,822 --> 00:50:19,110 it will tend to have a lot of horizontal creases like this. 1034 00:50:19,135 --> 00:50:20,648 Let's say we're wearing oversized clothes. 1035 00:50:20,799 --> 00:50:23,815 Then, the cloth will tend to droop down. 1036 00:50:25,358 --> 00:50:29,268 See how it droops down? 1037 00:50:34,807 --> 00:50:37,105 If we draw creases for that droop, 1038 00:50:37,130 --> 00:50:38,674 we can express that the clothes are oversized. 1039 00:50:38,893 --> 00:50:41,690 So, with oversized clothes, draw vertical creases. 1040 00:50:42,018 --> 00:50:44,935 And with thin and tight clothes, draw horizontal creases. 1041 00:50:44,937 --> 00:50:46,393 Remember that. 1042 00:50:46,526 --> 00:50:51,135 As the cloth gets thicker, there will be less creases. 1043 00:50:51,680 --> 00:50:53,518 Clothes like hoodies 1044 00:50:54,307 --> 00:50:55,765 or very thick coats 1045 00:50:55,790 --> 00:50:58,307 don't tend to have a lot of creases. 1046 00:50:58,533 --> 00:51:00,911 On the other hand, clothes that are thin, like a shirt, 1047 00:51:00,913 --> 00:51:02,393 have a lot of creases. 1048 00:51:02,705 --> 00:51:04,190 Just remember that. 1049 00:51:04,295 --> 00:51:06,624 So, let's take an example 1050 00:51:07,502 --> 00:51:09,471 with a thick hoodie. 1051 00:51:09,554 --> 00:51:10,729 Let's go. 1052 00:51:18,519 --> 00:51:20,116 Let's say it's a thick hoodie 1053 00:51:22,007 --> 00:51:24,582 and that it is oversized. 1054 00:51:25,623 --> 00:51:27,336 The center of gravity is here. 1055 00:51:28,423 --> 00:51:30,043 And because it droops down, 1056 00:51:30,067 --> 00:51:32,034 there isn't much movement to it. 1057 00:51:32,907 --> 00:51:34,390 Just make sure 1058 00:51:35,030 --> 00:51:36,796 the clothes flow in this direction. 1059 00:51:37,138 --> 00:51:38,796 It goes inwards here, 1060 00:51:42,000 --> 00:51:43,898 if you move it slightly, like this, 1061 00:51:46,711 --> 00:51:50,140 make sure it goes inside the creases. 1062 00:51:52,859 --> 00:51:56,398 We have the joint - so, we have to add more creases. 1063 00:51:57,246 --> 00:51:59,125 Think of the Y shape, 1064 00:52:02,242 --> 00:52:03,562 and in your head, 1065 00:52:03,587 --> 00:52:06,000 think of where the creases are sticking out. 1066 00:52:11,371 --> 00:52:14,000 See that the pattern here is used again? 1067 00:52:28,378 --> 00:52:29,284 Like this? 1068 00:52:33,301 --> 00:52:37,441 There are a lot of creases in the armpit area as well. 1069 00:52:38,484 --> 00:52:41,503 The area that I circled will be generally flat. 1070 00:52:42,082 --> 00:52:44,231 Draw vertical creases 1071 00:52:44,418 --> 00:52:46,503 and make sure they cover the waist. 1072 00:52:50,831 --> 00:52:52,753 In real life, around the waist, 1073 00:52:52,755 --> 00:52:54,941 the creases will be pulled left and right. 1074 00:52:55,925 --> 00:53:00,667 Because the cloth will fold left and right above the pelvis, 1075 00:53:09,589 --> 00:53:12,597 the creases would look like this. 1076 00:53:13,423 --> 00:53:15,672 What if the waist turns around? 1077 00:53:15,776 --> 00:53:18,120 Let's say we're drawing something like a shirt. 1078 00:53:18,316 --> 00:53:21,081 Remember how they have tight creases? 1079 00:53:30,415 --> 00:53:31,925 I'll draw the chest. 1080 00:53:36,909 --> 00:53:40,620 Because I don't think I taught you anatomy well, 1081 00:53:40,645 --> 00:53:41,922 I'll go into detail 1082 00:53:41,946 --> 00:53:44,378 in the bonus chapter. 1083 00:53:46,214 --> 00:53:47,818 In that lecture, 1084 00:53:47,843 --> 00:53:50,480 we're going to draw a human body together. 1085 00:53:50,505 --> 00:53:52,773 So, if you need practice, 1086 00:53:52,797 --> 00:53:54,886 study that video in detail. 1087 00:53:54,911 --> 00:53:57,955 I'm sure some of you 1088 00:53:57,980 --> 00:54:00,120 could be disappointed with the curriculum 1089 00:54:00,145 --> 00:54:01,800 because this class doesn't cover the basics a lot. 1090 00:54:02,706 --> 00:54:05,867 But, still, it's always important 1091 00:54:05,869 --> 00:54:07,925 to stress their importance. 1092 00:54:09,191 --> 00:54:10,776 Actually, with the essentials, 1093 00:54:10,801 --> 00:54:14,581 I already went over them in the previous classes. 1094 00:54:14,894 --> 00:54:20,624 For this class, the most important thing would be 1095 00:54:20,649 --> 00:54:24,097 learning how to practice effectively 1096 00:54:24,122 --> 00:54:25,898 when going over the basics. 1097 00:54:27,300 --> 00:54:30,617 Practicing with that in mind 1098 00:54:30,642 --> 00:54:34,495 would be a more effective study method. 1099 00:54:34,520 --> 00:54:37,730 Of course, I could teach you everything in this class. 1100 00:54:37,755 --> 00:54:38,987 But, in the end, to master the basics, 1101 00:54:39,012 --> 00:54:40,804 you actually have to practice by drawing. 1102 00:54:42,526 --> 00:54:45,526 So, please keep in mind what I taught you 1103 00:54:45,714 --> 00:54:47,886 in the previous lectures. 1104 00:54:48,050 --> 00:54:49,577 I'm sure it will help you a lot 1105 00:54:49,601 --> 00:54:52,425 if you practice while watching the bonus lecture. 1106 00:54:59,894 --> 00:55:03,339 Make sure there are a lot of creases around the waistline. 1107 00:55:03,628 --> 00:55:07,597 The parts I'm coloring in right now are the creases that go inwards. 1108 00:55:09,110 --> 00:55:10,792 This area is the part that goes outwards. 1109 00:55:11,487 --> 00:55:13,580 In your head, think of the area that goes outwards, 1110 00:55:13,605 --> 00:55:15,622 and with your hands, draw the area that goes inwards. 1111 00:55:16,813 --> 00:55:18,862 That's why this process is hard. 1112 00:55:19,097 --> 00:55:22,318 But, as I mentioned, the pattern is always the same. 1113 00:55:22,343 --> 00:55:24,925 The X shapes and the Y shapes alternate. 1114 00:55:25,011 --> 00:55:28,424 So, once you are familiar with that, 1115 00:55:28,426 --> 00:55:30,087 drawing the creases will be easy. 1116 00:55:30,722 --> 00:55:32,397 But, before that, it's hard. 1117 00:55:32,399 --> 00:55:34,816 That's why you need to train while looking at photo references. 1118 00:55:35,144 --> 00:55:37,620 It's important to analyze photographs, like this. 1119 00:55:38,972 --> 00:55:40,134 Look at the patterns 1120 00:55:40,159 --> 00:55:42,524 and try finding where the 'dimensions' 1121 00:55:42,526 --> 00:55:43,589 would form creases. 1122 00:55:44,120 --> 00:55:45,356 Remember what we have to keep in mind? 1123 00:55:45,358 --> 00:55:46,775 Analyze with this in mind 1124 00:55:46,800 --> 00:55:48,543 and analyze the creases repetitively. 1125 00:55:48,545 --> 00:55:49,784 Once you've analyzed it, 1126 00:55:49,808 --> 00:55:51,894 you can apply it in your drawings like this. 1127 00:55:53,108 --> 00:55:54,607 This area with loose clothing 1128 00:55:55,842 --> 00:55:57,343 and this area 1129 00:55:57,367 --> 00:56:00,191 with tight clothing need to be expressed. 1130 00:56:04,909 --> 00:56:06,867 Now, we would also need to 1131 00:56:06,891 --> 00:56:08,883 practice in a different method. 1132 00:56:08,884 --> 00:56:11,077 Because applying creases 1133 00:56:11,101 --> 00:56:13,092 could be more difficult than you think. 1134 00:56:13,094 --> 00:56:16,019 Why is it difficult? 1135 00:56:16,159 --> 00:56:17,441 Remember when I said 1136 00:56:17,730 --> 00:56:20,564 the creases are formed in X and Y shapes? 1137 00:56:20,566 --> 00:56:23,120 But, when we have X and Y shapes, 1138 00:56:23,145 --> 00:56:25,081 they aren't a perfect X or a Y shape. 1139 00:56:25,083 --> 00:56:26,542 In real life, they would be curved. 1140 00:56:27,761 --> 00:56:29,292 Even with the same Y shape, 1141 00:56:30,605 --> 00:56:33,175 if we look at it from above, it would look like this. 1142 00:56:35,008 --> 00:56:36,972 This is how it would look if we look at it 1143 00:56:38,995 --> 00:56:39,931 from underneath it. 1144 00:56:39,956 --> 00:56:43,112 So, depending on the gaze, the creases would look different. 1145 00:56:43,237 --> 00:56:44,781 And, later on, 1146 00:56:44,806 --> 00:56:47,042 you'll need to draw a fierce action scene. 1147 00:56:47,067 --> 00:56:50,878 The creases will look different depending on the action. 1148 00:56:52,918 --> 00:56:55,523 They will also be affected by the shape of the clothes. 1149 00:56:55,722 --> 00:56:58,745 So, I prepared this example to show you those examples. 1150 00:56:59,010 --> 00:57:03,011 Previously, when I taught you about angles, 1151 00:57:04,159 --> 00:57:06,980 remember when I divided them into different levels? 1152 00:57:07,510 --> 00:57:09,480 The same thing is applied to the creases. 1153 00:57:10,191 --> 00:57:12,105 Like I mentioned the similar thing in the previous lecture, 1154 00:57:12,198 --> 00:57:13,892 if the creases look like this, 1155 00:57:13,917 --> 00:57:16,480 and if it's a high-angle, it would draw a concave line, 1156 00:57:16,605 --> 00:57:19,605 and if it's a low-angle, it would draw a convex line. 1157 00:57:19,761 --> 00:57:22,453 The creases would go to Level 1, Minus Level 1 from 0 1158 00:57:22,455 --> 00:57:23,619 and we would draw accordingly. 1159 00:57:23,934 --> 00:57:26,519 You need to be aware of how much you're curving the lines. 1160 00:57:27,507 --> 00:57:29,284 So, even if you're drawing the same creases, 1161 00:57:29,934 --> 00:57:31,171 when we look at it from above, 1162 00:57:31,195 --> 00:57:33,386 it will be a high angle. 1163 00:57:41,798 --> 00:57:44,011 Draw the creases around the waistline 1164 00:57:45,420 --> 00:57:47,284 and make sure they are curved deeply inwards 1165 00:58:10,906 --> 00:58:13,157 just like this. 1166 00:58:13,944 --> 00:58:17,118 You would also draw the creases around the arms 1167 00:58:21,930 --> 00:58:25,321 from a high-angle point of view. 1168 00:58:25,704 --> 00:58:27,868 If you apply angles, it will be more difficult. 1169 00:58:27,893 --> 00:58:29,380 So, just remember to apply them in Levels 1170 00:58:29,404 --> 00:58:31,352 and calculate how much they will be curved in your head. 1171 00:58:32,110 --> 00:58:35,797 It's important to calculate the curves. 1172 00:58:36,165 --> 00:58:38,790 Otherwise, you would tend to rely on your senses. 1173 00:58:40,555 --> 00:58:43,477 If you did so thus far, 1174 00:58:43,616 --> 00:58:45,265 imagine you're solving equations 1175 00:58:45,290 --> 00:58:48,227 and calculate them in different Levels. 1176 00:58:49,008 --> 00:58:53,274 Then, you'd be able to draw in deep creases. 1177 00:58:56,102 --> 00:58:58,618 See how they go in deep? 1178 00:59:03,311 --> 00:59:05,891 The same is applied for thick clothing. 1179 00:59:06,814 --> 00:59:09,594 With low-angle clothes, do the exact opposite. 1180 00:59:12,898 --> 00:59:14,524 I'll draw high-angle creases 1181 00:59:22,509 --> 00:59:26,110 around the waistline and the direction of force in this example. 1182 00:59:40,198 --> 00:59:42,419 This is something very important. 1183 00:59:42,421 --> 00:59:44,436 The shoulder seam which I'm drawing now 1184 00:59:44,461 --> 00:59:47,150 and the other seams on the sideline 1185 00:59:47,418 --> 00:59:48,744 and on the back - 1186 00:59:49,018 --> 00:59:52,424 never forget to draw them. 1187 00:59:52,729 --> 00:59:54,139 When you depict the clothing material, 1188 00:59:54,163 --> 00:59:55,870 drawing them will help you a lot. 1189 00:59:55,872 --> 00:59:59,088 And later, when you want to draw more in detail, 1190 00:59:59,159 --> 01:00:02,455 because this is the seam, for example, 1191 01:00:02,480 --> 01:00:03,878 you can draw extra creases 1192 01:00:06,221 --> 01:00:07,818 around here. 1193 01:00:07,842 --> 01:00:10,082 Then, you'd be able to draw more in detail. 1194 01:00:10,284 --> 01:00:12,329 So, never underestimate the seams! 1195 01:00:12,354 --> 01:00:14,713 It's really important when drawing clothes. 1196 01:00:14,854 --> 01:00:16,034 So please remember that. 1197 01:00:16,987 --> 01:00:21,807 If you want to be a concept artist in the future, 1198 01:00:21,948 --> 01:00:25,096 noticing details like this will be very important. 1199 01:00:25,121 --> 01:00:26,205 It's important to draw the seams. 1200 01:00:28,198 --> 01:00:29,366 You'll draw in a lot of seams 1201 01:00:29,390 --> 01:00:31,369 when you are drawing armor. 1202 01:00:34,293 --> 01:00:36,018 So, remember to draw them. 1203 01:00:37,659 --> 01:00:38,725 I want to show you the nuance for this example. 1204 01:00:38,749 --> 01:00:41,531 When there's action, 1205 01:00:41,533 --> 01:00:44,635 especially when it's fierce, the creases become 'fierce' as well. 1206 01:00:44,637 --> 01:00:45,798 Like hair, 1207 01:00:45,823 --> 01:00:48,221 deformers are applied to the creases. 1208 01:00:48,604 --> 01:00:51,108 So, let's say you want to draw a fierce action scene. 1209 01:00:51,133 --> 01:00:53,616 When you say 'fierce', do you think of straight lines 1210 01:00:53,640 --> 01:00:54,799 or curved lines? 1211 01:00:55,119 --> 01:00:57,948 You'd think of straight lines rather than curved ones. 1212 01:00:58,318 --> 01:01:01,922 So, in that situation, the creases would be straight. 1213 01:01:03,508 --> 01:01:05,103 And remember with tight clothes, 1214 01:01:05,105 --> 01:01:06,617 horizontal creases are usually formed? 1215 01:01:20,399 --> 01:01:23,500 So, drawing straight creases 1216 01:01:23,907 --> 01:01:27,446 would show the viewers 1217 01:01:28,962 --> 01:01:30,571 there's a lot of action in it. 1218 01:01:32,393 --> 01:01:35,516 Even if the situation and the clothes are the same, 1219 01:01:41,212 --> 01:01:43,024 you can see that drawing vertical creases 1220 01:01:45,830 --> 01:01:49,735 with a round sleeve 1221 01:01:53,798 --> 01:01:55,423 and drawing short horizontal creases 1222 01:01:56,256 --> 01:01:57,782 that are straight 1223 01:01:59,362 --> 01:02:06,188 and meet each other 1224 01:02:17,794 --> 01:02:18,727 create 1225 01:02:18,729 --> 01:02:19,774 extremely different 1226 01:02:19,798 --> 01:02:21,632 moods. 1227 01:02:24,262 --> 01:02:26,089 So, your deformers would change 1228 01:02:26,114 --> 01:02:28,755 if the crease lines change according to the situation. 1229 01:02:30,833 --> 01:02:34,122 Now, I'd like to show you 1230 01:02:34,147 --> 01:02:35,760 the creases on pants and skirts. 1231 01:02:36,143 --> 01:02:37,630 With pants, usually, 1232 01:02:37,655 --> 01:02:40,507 creases are formed around the hip joint. 1233 01:02:40,907 --> 01:02:41,795 Right around here. 1234 01:02:41,819 --> 01:02:43,635 Draw the seams here. 1235 01:02:44,526 --> 01:02:47,270 Also, creases are formed around the knees. 1236 01:02:47,295 --> 01:02:49,713 But, we usually don't draw creases here. 1237 01:02:49,884 --> 01:02:51,213 Nevertheless, if you're drawing illustrations, 1238 01:02:51,385 --> 01:02:53,704 just drawing small creases around here 1239 01:02:53,706 --> 01:02:56,152 will help you describe creases naturally. 1240 01:02:56,177 --> 01:02:57,721 So, just keep that in mind. 1241 01:02:58,221 --> 01:03:01,494 Remember that creases are usually formed around the hip joint. 1242 01:03:02,119 --> 01:03:08,104 There are a lot of different types of skirts. 1243 01:03:08,385 --> 01:03:12,674 But, a lot of students find it hard to draw frilled skirts. 1244 01:03:12,830 --> 01:03:15,744 When you're drawing the frills, 1245 01:03:15,900 --> 01:03:19,166 draw the outlines at the bottom first. 1246 01:03:20,577 --> 01:03:23,658 But, I'd like to emphasize 1247 01:03:24,393 --> 01:03:27,502 that skirts are made up of cloth, too. 1248 01:03:27,527 --> 01:03:29,815 But, the cloth has some thickness to it. 1249 01:03:29,914 --> 01:03:31,283 It's important to remember that. 1250 01:03:31,588 --> 01:03:33,842 So, when you're drawing, 1251 01:03:33,866 --> 01:03:35,682 if you draw just like this, 1252 01:03:37,083 --> 01:03:40,768 the cloth will have little to no thickness. 1253 01:03:41,065 --> 01:03:42,738 This area would just be a dot. 1254 01:03:42,740 --> 01:03:45,173 So, to create thickness, 1255 01:03:45,174 --> 01:03:47,494 would be to disconnect these lines. 1256 01:03:48,463 --> 01:03:50,380 What would happen then? 1257 01:03:50,405 --> 01:03:52,287 In this area, 1258 01:03:52,311 --> 01:03:55,690 there are only two dimensions, the upper part and the lower part. 1259 01:03:55,692 --> 01:03:57,190 But, what would happen here? 1260 01:03:57,346 --> 01:04:03,111 There's the upper dimension, the inner dimension, 1261 01:04:04,354 --> 01:04:05,522 and the third dimension, 1262 01:04:06,377 --> 01:04:08,096 which is the lower dimension. 1263 01:04:09,799 --> 01:04:11,016 This is very important. 1264 01:04:11,041 --> 01:04:12,584 Whether this dimension exists or not 1265 01:04:12,608 --> 01:04:14,401 decides if this skirt will have thickness or not. 1266 01:04:14,776 --> 01:04:17,393 So, when you're drawing the frills, 1267 01:04:17,885 --> 01:04:21,104 you might have seen what I drew in other online classes. 1268 01:04:22,071 --> 01:04:23,760 If you've studied more before, 1269 01:04:24,213 --> 01:04:25,920 you might say it's enough to just connect these lines. 1270 01:04:25,944 --> 01:04:27,471 But actually, that's not enough. 1271 01:04:27,604 --> 01:04:30,505 If you want to color it to show volume, 1272 01:04:30,507 --> 01:04:33,651 it's really important to give some thickness to the clothes. 1273 01:04:37,565 --> 01:04:39,383 So, if you approach it like that, 1274 01:04:39,408 --> 01:04:41,846 you can draw a much more voluminous cloth. 1275 01:04:43,526 --> 01:04:45,415 Let's wrap it up. 1276 01:04:45,440 --> 01:04:48,760 The important thing with creases is the center of gravity, 1277 01:04:49,065 --> 01:04:52,182 the direction of force, and the X and Y shapes. 1278 01:04:52,572 --> 01:04:54,371 You would practice drawing them by 1279 01:04:54,373 --> 01:04:57,541 first analyzing patterns from photographs. 1280 01:04:58,041 --> 01:05:02,260 Second, you would modify the creases from the photo. 1281 01:05:02,365 --> 01:05:05,415 Think about where you would apply more creases 1282 01:05:05,440 --> 01:05:07,541 and keep practicing with the actual drawing. 1283 01:05:09,046 --> 01:05:12,119 Third, apply deformers to the creases 1284 01:05:14,808 --> 01:05:17,393 that are modified. 1285 01:05:17,616 --> 01:05:21,127 If you want to show action, draw straight creases. 1286 01:05:21,991 --> 01:05:23,877 If not, draw rounded creases. 1287 01:05:24,010 --> 01:05:26,510 Also, practice how to apply different angles. 1288 01:05:26,619 --> 01:05:28,616 Practicing with these modifications 1289 01:05:28,640 --> 01:05:29,806 would be the third step. 1290 01:05:30,049 --> 01:05:34,432 If you keep these in mind while drawing, 1291 01:05:34,457 --> 01:05:38,080 you'll eventually master drawing them someday. 1292 01:05:38,283 --> 01:05:39,763 It actually doesn't take long 1293 01:05:39,788 --> 01:05:42,002 to master how to draw creases. 1294 01:05:42,291 --> 01:05:47,604 So, if you focus on your practice and the thought process, 1295 01:05:47,901 --> 01:05:50,838 you'll master it faster than you think. 1296 01:05:50,863 --> 01:05:54,010 But, there's a big difference when you think of the final result beforehand. 1297 01:05:54,035 --> 01:05:56,127 So, you should keep that in mind. 1298 01:05:57,674 --> 01:06:00,086 So, up to today's lecture, 1299 01:06:00,111 --> 01:06:03,533 we've covered the basics of drawing. 1300 01:06:04,791 --> 01:06:09,736 Previously, I told you how to simply draw a character's body 1301 01:06:09,761 --> 01:06:12,197 by applying proportions. 1302 01:06:12,222 --> 01:06:15,588 We also briefly went over how to practice. 1303 01:06:15,862 --> 01:06:18,993 In regards to that, I'll upload a bonus lecture. 1304 01:06:19,018 --> 01:06:21,117 So, it would be good to watch that video also. 1305 01:06:21,119 --> 01:06:24,938 We learned how to draw a well-proportioned mannequin 1306 01:06:24,940 --> 01:06:28,385 that has a certain pose. 1307 01:06:28,476 --> 01:06:31,399 We also learned how to draw the head and face. 1308 01:06:31,401 --> 01:06:34,431 You can now also draw the hair and clothes. 1309 01:06:34,433 --> 01:06:36,958 So, theoretically, you can draw a character 1310 01:06:36,983 --> 01:06:39,713 from what you have learned so far. 1311 01:06:40,104 --> 01:06:42,985 So, now you can master the basics 1312 01:06:43,010 --> 01:06:45,940 by practicing what we've learned so far. 1313 01:06:46,236 --> 01:06:48,307 But is that all? 1314 01:06:48,308 --> 01:06:51,162 Actually, you also need to draw the background 1315 01:06:51,187 --> 01:06:54,604 and learn how to set the composition for an illustration. 1316 01:06:54,877 --> 01:06:56,446 But, always remember 1317 01:06:56,471 --> 01:06:59,424 that drawing the character is the core in character illustration. 1318 01:06:59,449 --> 01:07:02,319 So, that would mean it is very important to know how to 1319 01:07:02,343 --> 01:07:03,486 practice drawing one. 1320 01:07:03,580 --> 01:07:07,213 And, the other theoretical content that I will explain later, 1321 01:07:07,238 --> 01:07:11,702 such as showing a certain situation, composing, 1322 01:07:11,704 --> 01:07:12,873 and drawing the character's gaze, 1323 01:07:12,897 --> 01:07:16,601 you can understand most of what's important 1324 01:07:16,603 --> 01:07:18,306 through my class. 1325 01:07:18,308 --> 01:07:23,079 But, learning how to draw the human body 1326 01:07:23,104 --> 01:07:25,024 so that it won't look flat 1327 01:07:25,049 --> 01:07:28,033 takes a very long time. 1328 01:07:28,058 --> 01:07:31,876 So, don't assume that what I taught you so far 1329 01:07:31,901 --> 01:07:34,377 has actually improved your skills. 1330 01:07:34,416 --> 01:07:38,204 I'd recommend you to 1331 01:07:38,229 --> 01:07:40,537 actually practice drawing 1332 01:07:40,549 --> 01:07:42,836 based on what you've learned so far. 1333 01:07:42,861 --> 01:07:45,755 I think that would be good. 1334 01:07:46,268 --> 01:07:47,975 So, now that I'm done, 1335 01:07:47,999 --> 01:07:49,891 I'll wrap up today's lecture. 1336 01:07:49,979 --> 01:07:53,446 From the next lecture, we're going to learn 1337 01:07:53,471 --> 01:07:56,249 how you would approach drawing a character 1338 01:07:56,251 --> 01:07:57,679 in an illustration. 1339 01:07:57,906 --> 01:07:59,225 Keep up the good work. 1340 01:07:59,250 --> 01:08:01,406 That's the end of today's class. 95183

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