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Hello.
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Today, we'll learn about hair and the creases on clothes.
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Previously, we learned how to draw a human body
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with the correct proportions,
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though it may have been simplistic.
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We also learned
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how to move the body
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and how to draw its face.
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I'll teach today's lecture with that in mind.
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Theoretically, in this stage,
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now that there's the face
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there would be hair,
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and if you can clothe it,
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you can say that
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you can draw a character.
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As I previously mentioned,
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Section 2 isn't about
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improving your skills right away.
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You should practice on your own - that's what's important.
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You would build up your experience
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and improve on your drawing skills.
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If you think you need more practice,
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invest in a lot of time for one piece
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Subtitled by
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and apply what you've learned accurately.
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Then, you'd be able to draw a character.
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Of course, the detailed outlines of the muscles and the bones
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would be somewhat omitted.
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But, you'll still be able to
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draw a character's basic form.
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Today, I'll start with the hair
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and move on to the creases of clothes.
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With them, you can apply deformers.
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You might ask if that is something natural.
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Because we usually don't draw every single strand of hair
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and instead draw them in lumps,
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the Deformer is already applied.
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But, the Deformer I'm talking about
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goes beyond just that.
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In fact, with the creases and hair,
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you can show a character's personality,
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their setting,
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or their overall atmosphere,
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either directly or indirectly.
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Let's take hair, for example.
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If a character who is like a career woman
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has really messy hair,
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it could look awkward.
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On the other hand, a little kid
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who has long, calm hair
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could also look awkward.
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With clothing, take a CEO wearing a hoodie
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or an elementary school kid in a suit.
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Sounds awkward, right?
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So, as you might have guessed,
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we can give meaning to the hair and clothes.
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These would, in turn,
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tell us the character's story.
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So, please remember that
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we apply deformers to the hair and the clothes.
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In some animations, you may have scenes
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where a character's hair stands up when they're surprised
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or when a character has strands of hair sticking out
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to show that they're sleepy.
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There are also scenes where their hair goes down when they become calm.
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Because the hair tells a lot of stories,
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keep in mind that it's important.
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But, before I go on,
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let's review
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what we learned in the previous lecture.
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I'll just go over the most important things.
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I went over what's important
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when you're drawing a character's head.
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First, the eye socket.
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The eye itself has some thickness to it.
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If I add one more thing to this, I told you that
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the eyelid bone where the eyebrow is located
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is the sharpest part.
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So, when you're looking at it sideways,
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this would be the part where the skull bulges out the most,
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aside from the nose.
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So, this eyelid bone bulges out the most.
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Remember I told you a character looks cuter
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as the eyebrow goes up?
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The skull shape changes a bit when you change the eyebrow position.
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For example, characters who look calm like this,
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have very deep eye sockets
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especially if the eyebrows and the eyes
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are close to each other.
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Remember that they have deep eye sockets.
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On the other hand, characters with higher eyebrows
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will have their eyes here
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like this
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and their eyelid bone will be less bulging
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and it will spread out more.
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So, you will now understand this part more easily.
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When we're drawing a character,
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we usually put the eyebrows far apart from the eyes.
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So, the profile of the face
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doesn't have a sharp curve.
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Because it's important to express the eye socket correctly,
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please take some time to study this part.
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And, to give you additional information,
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some of you struggle with drawing the chin.
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Usually, a female character's chin is in a V shape.
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Remember when I taught you about skulls,
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I mentioned the chin bulges out forwards?
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There is a small bone right here
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in a triangular shape.
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Of course, this bone isn't made up of many parts.
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It's just one bone.
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It's easier to understand
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if you understand it as a sharp triangular bone.
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With female characters, that part becomes more evident.
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And with male characters, it's not as evident.
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So, we can say a character is more masculine if they have a rectangular chin.
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So, when you're drawing a guy,
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you'll usually draw a rectangular chin.
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Still, their chin will bulge out a bit.
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Remember, the jaw bones
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will always bulge out.
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Now, the face.
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This point of the ear is in the same height as the eyes.
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Just remember that this area was the
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important part of the temporal region.
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So, now I'll attach the hair to these characters.
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Let's analyze the hair parts, shall we?
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I've mentioned that the hair is largely divided into
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the front hair, the side hair, and the back hair.
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If we divide these parts again,
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the side hair sticks to the area
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right in front of the ears.
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So that was where the side hair is located.
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Of course, at its front, there would be the front hair.
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And this would be the back hair.
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So, you can largely divide
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the hair into three parts.
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Now, you should be able to divide them into smaller parts.
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In the end, drawing the hair is all about
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dividing it into small parts.
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With hair,
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I'll first go over things
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that are important when you divide hair.
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The important thing
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is first, you should think of the big parts
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and the small parts separately.
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In real life,
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our hair isn't all together
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in a neat form.
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A character would have lumps of hair.
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So, when we're describing hair,
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and if we don't divide it into big and small parts,
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it will overall be poorly arranged.
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It will also be confusing
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how you should arrange the hair
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and how you should describe it
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while thinking of a specific hairstyle.
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So, dividing hair into big and small parts
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will have a big impact on important decisions later.
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Such as irregularity.
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I told you before
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that it is good to draw hair irregularly.
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If it is too neat, it won't look human.
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It will be unnatural
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and stiff.
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Many people will find it unnatural.
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It also won't have a nice aesthetic.
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Even design-wise, it is not good to have
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repetitive regular patterns.
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So, to add in irregular elements,
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we are dividing the hair
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into big and small parts.
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And, if we choose one more thing that's important,
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it's that they shouldn't be flat.
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Make the hair three-dimensional.
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For this concept,
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you might actually have heard of it before.
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The hair itself is like a huge side.
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And because it is covering the head,
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it is three-dimensional, not flat.
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You might have seen this concept
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in another lecture
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or from a YouTube video.
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What I'm doing today is similar to that.
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However,
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I'll also tell you how to approach this more easily.
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In addition, I'll pinpoint
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where you should change your perception regarding the hair.
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So, let's get to it.
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I've mentioned that
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you should divide hair into big and small parts.
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The front hair, side hair, and the back hair,
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these three parts would be the big parts.
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So, would you just have to divide it randomly?
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Go for it if you're a pro.
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But, if you don't have much experience,
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or if your hair is too simple
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or bland,
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divide the hair once more.
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You can divide the front hair into the part that goes between the eyes
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and the two parts next to it.
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Just make sure that the middle is wide
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and the parts next to it are narrow.
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And here's the side hair.
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With the back hair, draw in this part.
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The reason behind this division is simple.
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If someone has long hair,
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this hair here would go behind their ears.
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So, usually,
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the hair here would go right down,
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while the hair here has to avoid the air.
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That's why the hair flow would be different.
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So, we would divide a part here,
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and you would keep dividing it into more parts
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depending on the situation.
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Now let's divide it into even smaller parts.
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Like this.
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And again.
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It is important to divide it randomly.
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If you don't do so intentionally,
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you'll end up with hair that is too regular.
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This is a common mistake
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that male artists make.
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If you're good at drawing machines,
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but have difficulty drawing nature, like trees,
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you might also come across this mistake
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where you'd draw hair too evenly.
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So, you should be aware of that.
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You should intentionally divide hair randomly.
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That's important.
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So, let's say we're dividing it irregularly.
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But is there a shortcut to it?
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I'll give you some advice.
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Stick a small part to a big part.
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For instance, like this.
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I'll add a small part, and a big part again.
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And then a big part, and a small part.
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You can take turns with the big part and the small part.
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Or, you can just draw a big part in the middle.
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You can draw in multiple small parts, too.
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So, if you randomly draw these parts,
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your hair will look much more natural.
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Draw a small part next to a big part.
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That's what I commonly do.
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It's also what I commonly recommend to students.
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You would draw in smaller parts like this.
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For now, don't focus on the hairstyle.
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Focus on dividing the hair into smaller parts.
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I'll tell you how to draw different hairstyles
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later on.
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Make sure the side hair
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covers the front hair.
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A small part, and a big part.
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Then a small part.
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The same goes for long hair, too.
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A small part, and then a big part.
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Another small part.
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And another one.
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Make sure you take turns with drawing
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the big part and the small part.
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That's how you would draw hair.
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Now that I've drawn in the overall shape,
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I'll add the hair strands as well.
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I'll give you a tip with hair strands.
267
00:13:12,214 --> 00:13:16,152
Hair strands are basically single hairs sticking out.
268
00:13:16,177 --> 00:13:19,519
So, it's good to know when hair looks irregular.
269
00:13:20,019 --> 00:13:22,035
When does that happen?
270
00:13:22,800 --> 00:13:25,402
It happens when it gets blown in the wind.
271
00:13:25,512 --> 00:13:28,113
Actually, it's easier to understand if you think of curtains.
272
00:13:28,138 --> 00:13:30,289
Curtains are somewhat heavy.
273
00:13:30,290 --> 00:13:33,088
Hair is also somewhat heavy.
274
00:13:33,113 --> 00:13:34,744
So, when the wind blows from underneath,
275
00:13:34,746 --> 00:13:36,571
and if the hair blows naturally,
276
00:13:36,573 --> 00:13:38,381
it won't look like this,
277
00:13:38,691 --> 00:13:41,410
but instead, it will blow in an S shape
278
00:13:44,203 --> 00:13:46,215
like this.
279
00:13:47,418 --> 00:13:49,244
So, when the hair is blowing in the wind,
280
00:13:49,246 --> 00:13:51,027
it looks most irregular
281
00:13:52,527 --> 00:13:55,038
in the parts where it curves the most.
282
00:13:55,176 --> 00:13:56,237
I'm referring to the parts
283
00:13:56,262 --> 00:13:57,994
where the hair flow changes.
284
00:13:57,996 --> 00:13:58,730
Here.
285
00:14:00,984 --> 00:14:02,332
This area
286
00:14:03,531 --> 00:14:05,199
and this second area.
287
00:14:06,586 --> 00:14:08,715
There's a third area here, too.
288
00:14:10,699 --> 00:14:14,400
So, be aware of
289
00:14:14,401 --> 00:14:16,793
where the hair flow changes.
290
00:14:16,818 --> 00:14:20,716
So, if you add in hair strands here,
291
00:14:20,718 --> 00:14:24,035
your hair will look quite natural.
292
00:14:24,847 --> 00:14:27,285
So, let's move on.
293
00:14:27,310 --> 00:14:32,291
Basically, you'd add in hair strands where the hair flow changes.
294
00:14:33,179 --> 00:14:35,703
Like a twig,
295
00:14:38,588 --> 00:14:41,176
a hair strand could also have additional parts sticking out.
296
00:14:42,785 --> 00:14:43,691
Like this.
297
00:14:44,043 --> 00:14:45,674
Since it could be divided again,
298
00:14:45,699 --> 00:14:48,252
we would add in the details
299
00:14:48,277 --> 00:14:52,668
by adding in hair strands.
300
00:14:52,693 --> 00:14:54,172
Then it would be easier to understand.
301
00:14:54,687 --> 00:14:56,775
As you divide in more parts like this,
302
00:14:56,776 --> 00:14:58,238
it will help you a lot
303
00:14:58,263 --> 00:15:00,222
if you're going for a more mature hairstyle.
304
00:15:00,441 --> 00:15:03,104
If a hair is divided into a lot of small parts,
305
00:15:03,129 --> 00:15:05,347
a character would look more mature.
306
00:15:05,988 --> 00:15:07,987
But, if you don't divide it a lot,
307
00:15:08,012 --> 00:15:09,597
to make it look dull
308
00:15:09,691 --> 00:15:11,805
by using a lot of big parts,
309
00:15:11,829 --> 00:15:13,555
the character looks cuter.
310
00:15:13,902 --> 00:15:16,793
So, I'll draw the character's hair
311
00:15:17,899 --> 00:15:20,683
by utilizing the parts I previously divided.
312
00:15:33,929 --> 00:15:35,659
I mentioned before
313
00:15:35,684 --> 00:15:38,187
that deformers are applied to hair.
314
00:15:38,189 --> 00:15:41,406
Because we're just practicing for now,
315
00:15:41,431 --> 00:15:42,605
we would approach it like this.
316
00:15:42,607 --> 00:15:44,181
But, when you're actually drawing,
317
00:15:44,205 --> 00:15:46,562
you should think in advance
318
00:15:47,008 --> 00:15:50,322
your character's personality
319
00:15:50,324 --> 00:15:52,482
and what kind of atmosphere you want to create.
320
00:15:52,570 --> 00:15:55,641
Dividing the hair into smaller parts will make your character look mature
321
00:15:55,723 --> 00:15:59,008
and dividing it less will make it look like a child.
322
00:15:59,133 --> 00:16:01,840
You could use this knowledge to your advantage.
323
00:16:01,896 --> 00:16:04,383
Or, the hairstyle itself could change.
324
00:16:04,508 --> 00:16:08,266
If it's a child, you could give it short hair.
325
00:16:09,039 --> 00:16:12,539
Or you can give some volume to the hair.
326
00:16:12,609 --> 00:16:14,936
But if it's a more mature character,
327
00:16:14,961 --> 00:16:17,165
you can give it straight, long hair
328
00:16:17,166 --> 00:16:19,617
so that it looks more neat.
329
00:16:20,422 --> 00:16:23,135
Or you can get rid of some hair strands.
330
00:16:25,305 --> 00:16:27,120
Because it will have these changes in design,
331
00:16:27,145 --> 00:16:31,803
you should draw the hair after you've decided
332
00:16:31,828 --> 00:16:34,703
what kind of character you'll draw.
333
00:16:36,126 --> 00:16:37,625
This character will look like this
334
00:16:37,650 --> 00:16:40,191
if we use the parts we previously divided
335
00:16:40,193 --> 00:16:41,688
and draw hair on top of that.
336
00:16:47,059 --> 00:16:51,008
Now, you can see the overall shape of the hair.
337
00:16:56,391 --> 00:16:57,582
Thus, with hair,
338
00:16:57,606 --> 00:17:00,888
it's important to give randomness to hair
339
00:17:00,890 --> 00:17:03,390
by dividing it into big and small parts.
340
00:17:03,391 --> 00:17:04,762
It is important to understand hair
341
00:17:04,786 --> 00:17:08,608
as a dimension that covers
342
00:17:08,633 --> 00:17:09,922
the head.
343
00:17:10,078 --> 00:17:12,719
Remember these three things.
344
00:17:12,905 --> 00:17:15,225
So, I've mentioned before that you should approach
345
00:17:15,250 --> 00:17:17,500
three-dimensional shapes differently from before.
346
00:17:17,502 --> 00:17:18,752
But actually, that happens when
347
00:17:18,753 --> 00:17:21,680
the head turns around.
348
00:17:22,653 --> 00:17:25,570
I met a lot of students
349
00:17:25,571 --> 00:17:28,039
who made this mistake.
350
00:17:30,031 --> 00:17:31,106
It's a mistake you make
351
00:17:31,130 --> 00:17:34,312
when you draw a face in profile.
352
00:17:34,703 --> 00:17:36,366
When you're drawing this type of face,
353
00:17:36,391 --> 00:17:39,233
what happens when you divide a hair into parts?
354
00:17:39,258 --> 00:17:43,348
Remember the most important part of the profile was the ear?
355
00:17:43,350 --> 00:17:44,945
Let's say this is the center.
356
00:17:44,986 --> 00:17:46,959
If you draw the hair
357
00:17:46,984 --> 00:17:49,100
you won't draw it in just straight lines.
358
00:17:49,101 --> 00:17:50,711
You would apply perspective as well.
359
00:17:51,219 --> 00:17:53,530
So, if you add some dimension to it,
360
00:17:53,555 --> 00:17:55,430
it will be curved like this.
361
00:17:56,906 --> 00:17:59,203
Think of placing a mop on top of it.
362
00:17:59,586 --> 00:18:01,120
Then it will look like this.
363
00:18:01,121 --> 00:18:02,320
Perspective would be applied.
364
00:18:03,531 --> 00:18:05,734
Then, the important thing here is
365
00:18:06,823 --> 00:18:10,114
that the side hair tends to go left.
366
00:18:12,070 --> 00:18:13,922
You may ask
367
00:18:13,947 --> 00:18:15,020
why this is so confusing.
368
00:18:15,022 --> 00:18:17,918
But, people who put an emphasis on hairstyle
369
00:18:17,942 --> 00:18:19,147
make this kind of mistake.
370
00:18:19,613 --> 00:18:20,875
When you're drawing the front hair,
371
00:18:20,900 --> 00:18:22,800
you'll see that the side hair sticks out
372
00:18:22,802 --> 00:18:23,547
like this.
373
00:18:23,812 --> 00:18:25,910
The people I've just mentioned tend to
374
00:18:25,934 --> 00:18:27,379
focus on this round silhouette.
375
00:18:28,969 --> 00:18:32,141
So, even when they are drawing a profile,
376
00:18:32,166 --> 00:18:34,414
they might draw hair like this.
377
00:18:38,904 --> 00:18:41,232
There are people who draw the front hair
378
00:18:41,257 --> 00:18:42,443
like this,
379
00:18:42,591 --> 00:18:43,876
with a curl in the hair
380
00:18:43,900 --> 00:18:45,755
to make sure the silhouette stays round.
381
00:18:45,974 --> 00:18:48,271
They make a lot of mistakes in this process.
382
00:18:48,521 --> 00:18:49,621
As I told you,
383
00:18:49,646 --> 00:18:51,841
this side hair
384
00:18:51,974 --> 00:18:54,063
is located on the left
385
00:18:55,294 --> 00:18:57,241
and when they make mistakes,
386
00:18:57,243 --> 00:18:59,130
it means they purposely flipped it.
387
00:18:59,216 --> 00:19:02,138
So, in this stage, they would make mistakes with the dimensions.
388
00:19:02,347 --> 00:19:03,206
To look at this area
389
00:19:03,207 --> 00:19:04,692
clearly,
390
00:19:04,694 --> 00:19:06,700
it is important to consider in advance
391
00:19:07,247 --> 00:19:09,583
where the hair should be flowing towards
392
00:19:09,888 --> 00:19:12,300
and how it would float
393
00:19:12,325 --> 00:19:15,841
according to how the face is tilted.
394
00:19:16,177 --> 00:19:18,030
So, let's go through this process accurately
395
00:19:18,032 --> 00:19:20,299
and minimize any mistakes we could make.
396
00:19:22,193 --> 00:19:25,816
So, let's just say
397
00:19:25,841 --> 00:19:27,140
that you can draw some simple hair like this.
398
00:19:27,142 --> 00:19:30,477
From here, we'll try more complicated hairstyles,
399
00:19:30,479 --> 00:19:33,000
and hairstyles commonly used for casual characters.
400
00:19:33,002 --> 00:19:35,294
So, we'll go over some common patterns with hair.
401
00:19:36,497 --> 00:19:38,540
But, they're just common patterns.
402
00:19:38,565 --> 00:19:39,934
They're not all the patterns.
403
00:19:40,021 --> 00:19:42,622
First of all,
404
00:19:42,779 --> 00:19:45,342
there's this pattern.
405
00:19:45,661 --> 00:19:47,285
It's when we lift the side hair
406
00:19:47,310 --> 00:19:50,130
in an M shape like this.
407
00:19:54,820 --> 00:19:56,214
You can see this style commonly
408
00:19:56,239 --> 00:19:58,178
with characters in games.
409
00:19:58,646 --> 00:20:00,966
That was the first example.
410
00:20:01,404 --> 00:20:02,630
Now, the second example
411
00:20:03,122 --> 00:20:07,474
would be when the front hair sticks out
412
00:20:07,499 --> 00:20:08,825
from the side hair.
413
00:20:09,477 --> 00:20:11,989
In this case, the side hair stays the same.
414
00:20:12,685 --> 00:20:14,392
Only the front hair will stick out
415
00:20:14,394 --> 00:20:17,949
and come out towards the back of the side hair
416
00:20:17,974 --> 00:20:19,411
like this.
417
00:20:19,810 --> 00:20:22,680
Because the silhouette will look pointy,
418
00:20:22,682 --> 00:20:24,634
we commonly use this pattern
419
00:20:24,661 --> 00:20:26,326
to draw a more energetic character.
420
00:20:27,044 --> 00:20:31,427
Next, we have the sideburns going inwards.
421
00:20:33,326 --> 00:20:35,443
For this, you would draw the side hair
422
00:20:35,994 --> 00:20:38,485
as inward as possible, like this.
423
00:20:38,510 --> 00:20:41,169
So, what effect would this give?
424
00:20:41,171 --> 00:20:45,568
If the hair covers the profile a lot,
425
00:20:45,607 --> 00:20:48,698
the face would look very narrow.
426
00:20:48,700 --> 00:20:51,583
So, when you're drawing a face,
427
00:20:51,608 --> 00:20:54,450
you might draw it like that.
428
00:20:54,913 --> 00:20:56,864
If you draw hair
429
00:21:01,430 --> 00:21:03,210
right after you draw the head,
430
00:21:03,755 --> 00:21:05,511
or if you cover the hair
431
00:21:05,536 --> 00:21:07,974
after just drawing the head this much,
432
00:21:08,357 --> 00:21:11,400
when you delete this area as you color the hair,
433
00:21:11,402 --> 00:21:13,146
you may find yourself
434
00:21:14,013 --> 00:21:15,934
with a face
435
00:21:15,959 --> 00:21:18,120
that's really wide and flat.
436
00:21:18,121 --> 00:21:20,660
Most of the time, in this case,
437
00:21:20,685 --> 00:21:23,506
the side hair would have covered the face.
438
00:21:23,614 --> 00:21:26,455
Remember when you take a photo or a selfie
439
00:21:26,456 --> 00:21:28,120
you would usually cover your face with hair
440
00:21:28,145 --> 00:21:31,200
so that it would look small?
441
00:21:31,669 --> 00:21:33,872
In real life, people with a wide face
442
00:21:33,897 --> 00:21:35,839
tend to cover it with their side hair
443
00:21:35,841 --> 00:21:38,904
when they're going for a new hairstyle.
444
00:21:39,107 --> 00:21:40,983
That would mean
445
00:21:40,985 --> 00:21:44,071
the side hair covers up the face a lot.
446
00:21:44,096 --> 00:21:46,963
So, if you curl it inwards,
447
00:21:46,965 --> 00:21:50,224
the character's face would look small.
448
00:21:50,388 --> 00:21:53,108
That was the third most common hairstyle.
449
00:21:54,073 --> 00:21:56,058
If we add one more example,
450
00:21:56,083 --> 00:21:58,058
there's the hair antennae, which is used often.
451
00:21:58,864 --> 00:22:01,232
Even with hair antennae, there are a lot of types.
452
00:22:01,257 --> 00:22:02,680
A really big hair antenna,
453
00:22:02,682 --> 00:22:03,957
a regular antenna,
454
00:22:03,982 --> 00:22:05,949
two antennae,
455
00:22:05,974 --> 00:22:07,833
all of these antennae
456
00:22:08,404 --> 00:22:10,147
are also referred to as 'ahoge' hair.
457
00:22:10,172 --> 00:22:12,638
You can apply hair like this.
458
00:22:13,333 --> 00:22:15,707
Here also, the hair sticking out
459
00:22:15,709 --> 00:22:17,727
can also be applied to the back hair.
460
00:22:17,729 --> 00:22:19,178
Now, the important thing is
461
00:22:19,180 --> 00:22:22,825
if the hair length is too random,
462
00:22:23,443 --> 00:22:25,396
the hairstyle could look awkward.
463
00:22:25,896 --> 00:22:27,160
So, if possible,
464
00:22:27,185 --> 00:22:28,724
if you're going to draw
465
00:22:28,726 --> 00:22:31,904
some hair sticking out from this part,
466
00:22:31,929 --> 00:22:33,521
make sure it goes down a bit
467
00:22:35,177 --> 00:22:36,942
and also make sure
468
00:22:36,944 --> 00:22:40,224
that the length isn't too random.
469
00:22:40,529 --> 00:22:41,843
What do we call this?
470
00:22:41,845 --> 00:22:44,443
It's hair with a wrong trim.
471
00:22:44,982 --> 00:22:46,425
In other words, it's really messed up hair.
472
00:22:46,450 --> 00:22:47,943
As you can see from these expressions,
473
00:22:47,968 --> 00:22:49,911
it isn't a good looking hairstyle.
474
00:22:50,025 --> 00:22:52,111
Be careful when you're drawing.
475
00:22:52,113 --> 00:22:53,072
So far, we looked over
476
00:22:53,096 --> 00:22:56,489
some common hairstyles used for casual characters.
477
00:22:56,646 --> 00:22:59,130
So, we should now look at
478
00:22:59,155 --> 00:23:00,879
hairstyles in real life
479
00:23:00,880 --> 00:23:02,764
such as permed hair.
480
00:23:02,765 --> 00:23:05,425
One thing you should remember is
481
00:23:05,450 --> 00:23:07,763
that hair is actually dimensional.
482
00:23:07,764 --> 00:23:09,377
Remembering this is very important
483
00:23:09,379 --> 00:23:11,857
because when wind blows into the hair
484
00:23:12,193 --> 00:23:14,294
that makes a huge impact in the end.
485
00:23:16,458 --> 00:23:18,660
When wind blows into the hair,
486
00:23:18,685 --> 00:23:21,234
the hair would blow like this.
487
00:23:21,654 --> 00:23:22,767
If you see here,
488
00:23:22,791 --> 00:23:25,802
the part above here won't easily blow.
489
00:23:26,435 --> 00:23:30,029
If we cover a sphere with a cloth
490
00:23:30,185 --> 00:23:31,505
like this,
491
00:23:31,601 --> 00:23:34,192
and if the wind blows here,
492
00:23:34,194 --> 00:23:35,839
only this part will go up.
493
00:23:37,286 --> 00:23:38,224
Just like this
494
00:23:40,456 --> 00:23:42,216
in the example.
495
00:23:44,739 --> 00:23:46,400
So, likewise,
496
00:23:46,424 --> 00:23:49,716
the upper part won't budge easily.
497
00:23:51,384 --> 00:23:53,091
Well, there are other factors that apply as well.
498
00:23:53,092 --> 00:23:55,558
Just remember that the above part
499
00:23:55,583 --> 00:23:56,763
doesn't easily get blown.
500
00:23:56,788 --> 00:23:59,755
Then, the back hair will blow like this.
501
00:23:59,780 --> 00:24:03,349
But, if it blows while maintaining its form,
502
00:24:03,485 --> 00:24:05,980
it would look like a lump, not a dimension.
503
00:24:06,005 --> 00:24:08,388
It would look like a lump in a cylinder shape.
504
00:24:08,700 --> 00:24:09,915
So, how would you
505
00:24:09,939 --> 00:24:11,638
show exactly that this is a dimension?
506
00:24:11,663 --> 00:24:14,089
Of course, as you're coloring,
507
00:24:14,114 --> 00:24:16,425
and describing the three-dimensional parts,
508
00:24:16,450 --> 00:24:18,457
you can express it that way
509
00:24:18,459 --> 00:24:21,739
but the most effective way is to flip it over.
510
00:24:26,077 --> 00:24:28,829
When you draw hair, you'll usually get stuck here -
511
00:24:28,831 --> 00:24:30,997
when you're flipping it over.
512
00:24:34,747 --> 00:24:36,107
Remember this part that looks irregular
513
00:24:36,109 --> 00:24:39,375
as you flip the hair?
514
00:24:39,390 --> 00:24:41,693
I used this part that looks irregular
515
00:24:42,279 --> 00:24:45,818
and split this bit
516
00:24:45,843 --> 00:24:47,279
into two shapes, like this.
517
00:24:47,763 --> 00:24:49,614
Add one more, and now there's three.
518
00:24:50,044 --> 00:24:52,233
Like this, add some irregularity to it.
519
00:24:52,235 --> 00:24:55,091
If there is a big part, add in a small part.
520
00:24:56,130 --> 00:24:59,216
Then, you can make the hair more detailed.
521
00:24:59,411 --> 00:25:02,379
If you draw in more parts where they flip over,
522
00:25:02,380 --> 00:25:05,825
the hair will look three-dimensional.
523
00:25:06,029 --> 00:25:08,294
So, the viewer can also
524
00:25:08,296 --> 00:25:10,200
understand the hair's form a bit better.
525
00:25:10,289 --> 00:25:12,595
That's why, before applying the hair style,
526
00:25:12,597 --> 00:25:15,854
you need to practice flipping the hair.
527
00:25:15,856 --> 00:25:18,976
If this is too difficult,
528
00:25:18,978 --> 00:25:20,940
start practicing with a simple dimension.
529
00:25:31,246 --> 00:25:32,411
Like this.
530
00:25:32,796 --> 00:25:34,841
Or, think of it as a ribbon.
531
00:25:35,443 --> 00:25:38,529
Practice drawing the twisted sides.
532
00:25:38,531 --> 00:25:41,364
And, make it move irregularly.
533
00:25:42,911 --> 00:25:44,879
Make the ends sharp
534
00:25:44,880 --> 00:25:47,509
so that it looks like hair.
535
00:25:47,583 --> 00:25:48,872
Try this when you practice.
536
00:25:48,897 --> 00:25:50,808
Once you're done,
537
00:25:50,833 --> 00:25:52,755
we'll apply a wave here.
538
00:25:53,052 --> 00:25:54,656
A wave is literally when
539
00:25:54,658 --> 00:25:57,674
this hair is all curled up.
540
00:25:57,880 --> 00:26:00,872
Even with waves, there are many different types.
541
00:26:00,897 --> 00:26:02,435
If there's too much of it,
542
00:26:02,591 --> 00:26:04,654
it would curl up like this
543
00:26:04,656 --> 00:26:07,544
and the hair would be all twisted
544
00:26:09,091 --> 00:26:10,286
like this
545
00:26:12,730 --> 00:26:14,161
like fusilli pasta.
546
00:26:17,318 --> 00:26:19,614
If you have a big hair part like this,
547
00:26:19,639 --> 00:26:22,380
you'll add irregularity by adding in small parts.
548
00:26:23,536 --> 00:26:25,269
This part is curved forwards.
549
00:26:25,294 --> 00:26:27,661
Add some irregularity to it.
550
00:26:28,272 --> 00:26:29,435
The direction changes here.
551
00:26:30,419 --> 00:26:33,643
Decide whether or not you want to add irregularity.
552
00:26:34,425 --> 00:26:35,786
It's not really necessary.
553
00:26:36,185 --> 00:26:39,630
But, if you repeat adding it in and not adding it in,
554
00:26:40,302 --> 00:26:43,224
the hair will look quite natural.
555
00:26:43,499 --> 00:26:46,418
You could draw a curled up hair like this,
556
00:26:46,495 --> 00:26:48,186
or you can draw a waved hair or a permed hair.
557
00:26:48,187 --> 00:26:50,582
I'll show you an example of a slightly permed hair.
558
00:26:50,607 --> 00:26:52,308
But first, I'll leave this here.
559
00:26:54,419 --> 00:26:57,708
Flip a large dimension
560
00:26:57,985 --> 00:26:58,973
and start drawing, but
561
00:26:59,075 --> 00:27:01,287
you can tell that the dimension itself gets thick
562
00:27:01,312 --> 00:27:03,722
if it is waved like this.
563
00:27:05,632 --> 00:27:08,341
Think of a thick object
564
00:27:09,138 --> 00:27:10,950
and flip it over.
565
00:27:11,200 --> 00:27:12,480
This one here is a dimension, too.
566
00:27:12,505 --> 00:27:16,313
This fact shouldn't change.
567
00:27:16,427 --> 00:27:18,244
But, this dimension does change its shape.
568
00:27:18,245 --> 00:27:19,716
It changes its shape with a ponytail.
569
00:27:19,810 --> 00:27:23,068
Because the hair is clustered, we can't really say it's a dimension.
570
00:27:23,286 --> 00:27:26,034
So, there's the lump up to here.
571
00:27:26,036 --> 00:27:28,190
And the dimension starts as the lump starts to divide itself.
572
00:27:28,192 --> 00:27:30,591
You'll understand it better this way.
573
00:27:33,622 --> 00:27:35,006
When you're drawing waved or permed hair,
574
00:27:35,008 --> 00:27:36,907
you should make sure that the hair has volume.
575
00:27:36,908 --> 00:27:38,773
It is really important to
576
00:27:38,774 --> 00:27:41,849
make sure that the hair goes outwards
577
00:27:43,006 --> 00:27:44,927
and that the silhouette has some irregularity.
578
00:27:48,005 --> 00:27:50,293
Let's experiment with it a lot
579
00:27:50,318 --> 00:27:52,411
and approach drawing different hairstyles.
580
00:27:52,911 --> 00:27:55,568
Now, let's look at this male character's face.
581
00:27:55,593 --> 00:27:58,371
Some of you may think that a male character's hairstyle
582
00:27:58,396 --> 00:28:00,843
is harder to approach than a female character's hairstyle.
583
00:28:00,845 --> 00:28:01,994
Why does that happen?
584
00:28:01,995 --> 00:28:04,404
Generally, a male character has short hair.
585
00:28:04,599 --> 00:28:06,155
Of course, not all of them have short hair.
586
00:28:06,157 --> 00:28:08,631
But when we are drawing short hair,
587
00:28:08,633 --> 00:28:11,297
dividing the hair into smaller parts
588
00:28:11,679 --> 00:28:12,974
is more challenging.
589
00:28:13,138 --> 00:28:15,997
Dividing it into big parts is the same.
590
00:28:17,404 --> 00:28:18,519
With short hair, too,
591
00:28:18,544 --> 00:28:19,728
we would divide it into the front hair,
592
00:28:19,752 --> 00:28:22,068
the side hair, and the back hair.
593
00:28:25,194 --> 00:28:27,599
I'll keep it short since I'm drawing short hair.
594
00:28:31,560 --> 00:28:34,646
Dividing it into big parts is the same.
595
00:28:34,810 --> 00:28:39,294
But, after that, it becomes a bit complicated.
596
00:28:41,085 --> 00:28:42,724
Why is it complicated?
597
00:28:44,193 --> 00:28:46,138
When I was dividing it,
598
00:28:46,450 --> 00:28:48,758
see how I connected them with a same line?
599
00:28:48,760 --> 00:28:51,779
When we look at hair from the side,
600
00:28:53,825 --> 00:28:55,738
our hair
601
00:28:55,740 --> 00:28:57,271
doesn't just have this part
602
00:28:57,296 --> 00:28:59,208
and nothing underneath.
603
00:28:59,310 --> 00:29:01,082
If there's nothing underneath, when we jump,
604
00:29:01,107 --> 00:29:02,880
this hair would fly like this
605
00:29:03,215 --> 00:29:04,630
and there would be no hair in this area.
606
00:29:05,849 --> 00:29:07,607
So, how does our hair actually look?
607
00:29:07,632 --> 00:29:09,414
In real life, with hair,
608
00:29:09,591 --> 00:29:12,036
if there's hair at the top, there's hair underneath it.
609
00:29:12,161 --> 00:29:13,106
There's some more hair underneath that,
610
00:29:13,108 --> 00:29:14,089
and some more underneath.
611
00:29:14,091 --> 00:29:15,654
Like this.
612
00:29:15,679 --> 00:29:17,021
In other words, it's layered.
613
00:29:17,663 --> 00:29:20,357
With female characters, this is not that evident.
614
00:29:20,382 --> 00:29:22,163
Because if we have the upper hair,
615
00:29:22,188 --> 00:29:23,567
it covers everything up,
616
00:29:23,591 --> 00:29:25,107
so we can't see the hair underneath it.
617
00:29:25,219 --> 00:29:26,091
Because it is long.
618
00:29:26,185 --> 00:29:29,222
But, with male characters, if they have short hair,
619
00:29:29,224 --> 00:29:31,454
the hair underneath it can be seen.
620
00:29:31,456 --> 00:29:32,708
This also happens with female characters with short hair.
621
00:29:32,733 --> 00:29:36,099
Because the hair underneath can be seen,
622
00:29:37,544 --> 00:29:40,674
we draw it as if it's layered.
623
00:29:40,676 --> 00:29:43,286
So, as you divide it into big and small parts,
624
00:29:48,919 --> 00:29:51,503
you need to make sure to layer them.
625
00:29:53,508 --> 00:29:54,682
A big part
626
00:29:55,794 --> 00:29:57,002
then a small part,
627
00:29:57,089 --> 00:29:58,366
a small part,
628
00:29:58,612 --> 00:29:59,809
then a big part.
629
00:29:59,891 --> 00:30:01,230
Draw them alternately.
630
00:30:04,818 --> 00:30:05,925
Draw in a small part.
631
00:30:07,114 --> 00:30:10,167
Draw some more small parts
632
00:30:10,192 --> 00:30:11,573
because it has short hair.
633
00:30:14,995 --> 00:30:17,190
Make sure it looks like
634
00:30:17,215 --> 00:30:19,029
there are more parts added in irregularly.
635
00:30:21,807 --> 00:30:23,155
Like I did previously,
636
00:30:23,179 --> 00:30:25,076
I'll add hair to this.
637
00:30:28,341 --> 00:30:29,628
Before I begin,
638
00:30:32,518 --> 00:30:34,151
I'll have to divide these parts again.
639
00:30:34,176 --> 00:30:35,526
A small part,
640
00:30:36,855 --> 00:30:37,870
then a big part,
641
00:30:40,802 --> 00:30:42,682
a big part, then a small part.
642
00:30:43,596 --> 00:30:45,081
Draw in some more hair here.
643
00:30:45,186 --> 00:30:47,003
A small part, then a big part.
644
00:30:54,380 --> 00:30:56,425
Another small part here.
645
00:30:57,050 --> 00:30:58,788
Draw in additional parts
646
00:30:58,812 --> 00:31:00,943
and make sure they look irregular.
647
00:31:01,214 --> 00:31:02,181
A small part,
648
00:31:02,206 --> 00:31:03,120
then a big part.
649
00:31:03,145 --> 00:31:05,811
Then, you can add
650
00:31:05,964 --> 00:31:08,040
irregularity to it.
651
00:31:08,042 --> 00:31:10,409
Then, the hair won't look unnatural
652
00:31:10,434 --> 00:31:11,651
and it won't look stiff.
653
00:31:11,676 --> 00:31:14,284
That can be avoided,
654
00:31:15,268 --> 00:31:18,596
and you'll be able to draw natural-looking hair.
655
00:31:18,893 --> 00:31:21,534
So, most people who find it difficult to draw hair say that
656
00:31:21,536 --> 00:31:23,374
they have trouble with the parts
657
00:31:23,398 --> 00:31:24,898
that are too regular.
658
00:31:24,923 --> 00:31:26,620
There are also people
659
00:31:26,621 --> 00:31:28,714
who draw hair too regularly
660
00:31:29,135 --> 00:31:30,806
without realizing it until the end.
661
00:31:30,831 --> 00:31:34,213
So, make sure you check after you draw everything.
662
00:31:34,215 --> 00:31:36,789
It is really important to check
663
00:31:36,791 --> 00:31:39,314
if the hair has little to no irregularity.
664
00:31:39,316 --> 00:31:41,284
I call this self-feedback.
665
00:31:41,382 --> 00:31:44,689
You should give yourself feedback in your work process
666
00:31:44,714 --> 00:31:46,743
whether you're drawing a human body
667
00:31:46,745 --> 00:31:48,721
or an illustration whenever possible.
668
00:31:49,331 --> 00:31:51,198
People usually don't do this if they aren't told to.
669
00:31:51,307 --> 00:31:53,338
People usually do this
670
00:31:53,340 --> 00:31:55,518
a long time after they've finished a drawing.
671
00:31:55,737 --> 00:31:57,952
At that point, they'll feel
672
00:31:58,182 --> 00:31:59,900
as if they didn't do a good job on it.
673
00:31:59,902 --> 00:32:03,821
Or, right before completion, you may think your drawing looks terrible.
674
00:32:03,822 --> 00:32:05,206
So you might not want to finish it.
675
00:32:06,296 --> 00:32:07,793
To prevent this from happening,
676
00:32:07,818 --> 00:32:13,198
it is very important to
677
00:32:13,901 --> 00:32:16,214
do self-feedback as you're drawing.
678
00:32:16,925 --> 00:32:19,579
In that process, make sure
679
00:32:19,604 --> 00:32:22,706
that your hair has enough regularity and irregularity
680
00:32:22,948 --> 00:32:23,962
and that they are used alternately.
681
00:32:23,987 --> 00:32:25,741
So, I'll draw this male character's hair
682
00:32:25,765 --> 00:32:27,784
by drawing many layers in it.
683
00:32:30,620 --> 00:32:33,151
It looks complicated, doesn't it?
684
00:32:33,401 --> 00:32:35,940
So, when you're drawing natural-looking hair,
685
00:32:35,973 --> 00:32:38,616
I think that it is more difficult to
686
00:32:38,640 --> 00:32:40,034
draw a male character's hair.
687
00:32:43,315 --> 00:32:46,104
But, if you color this layered hair well,
688
00:32:46,129 --> 00:32:48,221
it will look really natural
689
00:32:49,603 --> 00:32:51,753
and it will look more aesthetic.
690
00:32:52,884 --> 00:32:55,513
That doesn't mean long hair isn't aesthetic.
691
00:32:56,323 --> 00:32:59,877
We approach it with the same method when we perm a male character's hair.
692
00:32:59,902 --> 00:33:02,143
We approach it in the same way,
693
00:33:05,907 --> 00:33:08,526
but we can't quite flip the hair since it's short.
694
00:33:10,300 --> 00:33:11,600
It will be difficult to
695
00:33:11,601 --> 00:33:12,753
flip it more than twice.
696
00:33:12,754 --> 00:33:14,831
Even when you're flipping it, flip it just once.
697
00:33:17,546 --> 00:33:19,214
An upper side, and an underside.
698
00:33:20,831 --> 00:33:23,290
So the part that bends once becomes twice or
699
00:33:24,453 --> 00:33:26,387
the part that went backwards goes forwards
700
00:33:26,906 --> 00:33:28,800
and vice versa.
701
00:33:30,211 --> 00:33:32,307
So make some changes
702
00:33:32,795 --> 00:33:34,792
to add perm to the hair.
703
00:33:36,001 --> 00:33:37,237
Twist it around.
704
00:33:54,784 --> 00:33:57,295
This is how you should approach
705
00:33:57,319 --> 00:33:59,166
a character's hairstyle.
706
00:33:59,191 --> 00:34:00,255
One more thing.
707
00:34:00,280 --> 00:34:03,619
Let's also learn how to draw hair blowing in the wind.
708
00:34:03,644 --> 00:34:06,675
Like I mentioned before, hair blowing in the wind
709
00:34:06,700 --> 00:34:10,844
would make an S shape and blow around.
710
00:34:10,846 --> 00:34:12,012
Again, here,
711
00:34:12,014 --> 00:34:15,916
there are parts with irregularity.
712
00:34:17,713 --> 00:34:22,799
If a big part flows like this,
713
00:34:24,252 --> 00:34:27,373
we would add in smaller parts,
714
00:34:27,375 --> 00:34:30,557
then we would flip the hair
715
00:34:36,940 --> 00:34:39,643
and there would be irregularity because the hair flow would change too.
716
00:34:39,668 --> 00:34:42,518
There's always irregularity to parts where the flow changes.
717
00:34:43,841 --> 00:34:47,799
Add in hair strands, too.
718
00:34:53,680 --> 00:34:55,002
Small and big ones.
719
00:34:59,041 --> 00:35:00,682
Approach the front hair in the same way.
720
00:35:01,041 --> 00:35:02,479
Small part, then a big part.
721
00:35:03,088 --> 00:35:05,104
Small, small and big.
722
00:35:08,824 --> 00:35:10,104
Flip it over,
723
00:35:10,899 --> 00:35:12,315
and add irregularity.
724
00:35:14,096 --> 00:35:16,580
Once you are familiar with it,
725
00:35:16,764 --> 00:35:18,573
draw them alternately.
726
00:35:18,598 --> 00:35:23,252
If you do this a lot, it will be detailed and the character will look mature.
727
00:35:23,596 --> 00:35:26,155
But if you don't do this a lot,
728
00:35:26,179 --> 00:35:28,347
it will be a more casual style character.
729
00:35:28,349 --> 00:35:30,585
So, you can decide how much you'll do this depending on
730
00:35:30,587 --> 00:35:32,416
your drawing style and your character's personality.
731
00:35:45,515 --> 00:35:47,889
You may ask why I'm emphasizing this.
732
00:35:47,891 --> 00:35:49,726
How much would a character's atmosphere change
733
00:35:51,101 --> 00:35:52,820
depending on how much the hair is deformed?
734
00:35:53,134 --> 00:35:54,570
Well, there's a big difference!
735
00:35:55,031 --> 00:35:59,027
Even if the wind is blowing in the same way,
736
00:35:59,029 --> 00:36:01,140
this detailed hair above
737
00:36:08,524 --> 00:36:11,398
and this less detailed hair below,
738
00:36:14,197 --> 00:36:16,999
you can see that they each give off
739
00:36:23,046 --> 00:36:24,406
different atmospheres.
740
00:36:24,408 --> 00:36:26,710
I'm not trying to say that the one on the bottom has less detail.
741
00:36:32,309 --> 00:36:34,736
See how they have a different feeling?
742
00:36:34,738 --> 00:36:38,518
With the amount of hair strands, think of the mood you want to create,
743
00:36:38,543 --> 00:36:41,111
and add in the amount you want.
744
00:36:42,279 --> 00:36:44,901
Now, we're done with studying hair for now.
745
00:36:45,010 --> 00:36:48,088
To sum up... With hair, you need to divide it into big and small parts
746
00:36:48,113 --> 00:36:50,992
to add irregularity.
747
00:36:51,401 --> 00:36:53,709
And, if you want to focus on the volume as well,
748
00:36:53,711 --> 00:36:59,314
note that the hair itself is a dimension.
749
00:36:59,316 --> 00:37:03,080
Make sure the hair covers the head,
750
00:37:03,197 --> 00:37:06,518
then, you can draw natural looking hair.
751
00:37:06,916 --> 00:37:10,086
And, remember the parts that add irregularity to the hair
752
00:37:10,111 --> 00:37:12,815
and the hair designs commonly used for casual style characters.
753
00:37:15,065 --> 00:37:17,876
When the hair blows in the wind,
754
00:37:17,878 --> 00:37:19,443
flip it over
755
00:37:19,445 --> 00:37:21,127
to give it irregular elements.
756
00:37:21,557 --> 00:37:23,711
If you focus on that,
757
00:37:23,712 --> 00:37:25,299
you can successfully draw
758
00:37:25,301 --> 00:37:28,488
a charming hairstyle.
759
00:37:28,513 --> 00:37:31,700
Of course, there are numerous hairstyles in real life.
760
00:37:31,725 --> 00:37:36,110
To practice drawing them, it's best to use photo references.
761
00:37:36,830 --> 00:37:38,550
There are hairstyles that actually exist,
762
00:37:38,552 --> 00:37:39,975
but there are also hairstyles
763
00:37:39,977 --> 00:37:42,383
that only exist in illustrations.
764
00:37:42,408 --> 00:37:44,174
Analyzing them can be a fun exercise.
765
00:37:44,315 --> 00:37:45,290
But, when you're analyzing them,
766
00:37:45,292 --> 00:37:49,197
make sure you divide the hair
767
00:37:49,244 --> 00:37:50,899
into the side, back and front parts.
768
00:37:50,924 --> 00:37:53,079
If you do that,
769
00:37:53,104 --> 00:37:55,104
you'll be able to analyze it more efficiently.
770
00:37:55,424 --> 00:37:58,401
So, that was what I wanted to emphasize.
771
00:38:00,190 --> 00:38:01,802
Now that we've looked at hair,
772
00:38:01,804 --> 00:38:03,123
let's move on.
773
00:38:04,695 --> 00:38:08,791
We are now going to look at how to do clothing creases or folds.
774
00:38:10,135 --> 00:38:12,580
This is also a subject
775
00:38:12,605 --> 00:38:14,682
that many students find difficult.
776
00:38:15,205 --> 00:38:17,213
It would be better to go in detail,
777
00:38:17,238 --> 00:38:20,235
but this class will just focus on the basics.
778
00:38:20,260 --> 00:38:24,581
Because this class focuses more on the actual drawing part,
779
00:38:24,583 --> 00:38:27,799
I'll just go over it simply.
780
00:38:27,986 --> 00:38:31,797
In fact, Section 2 is all about how you can practice on your own.
781
00:38:31,799 --> 00:38:34,908
I'll tell you how to do clothing folds and creases.
782
00:38:35,924 --> 00:38:37,448
For those of you
783
00:38:37,450 --> 00:38:39,313
who think it's too difficult
784
00:38:39,338 --> 00:38:41,090
that even if you want to study it,
785
00:38:41,092 --> 00:38:42,926
you wouldn't know where to start,
786
00:38:42,928 --> 00:38:44,354
and you have difficulties
787
00:38:44,379 --> 00:38:46,299
with photo references,
788
00:38:46,324 --> 00:38:47,782
I would like to recommend that
789
00:38:47,807 --> 00:38:50,204
although it's okay to sketch with lines,
790
00:38:50,206 --> 00:38:52,449
it's best to study with dimensions.
791
00:38:52,451 --> 00:38:53,244
But why?
792
00:38:53,269 --> 00:38:54,815
What exactly are creases on clothes?
793
00:38:55,000 --> 00:38:56,307
Basically, you would think
794
00:38:56,549 --> 00:38:58,945
that they are folds in the clothing.
795
00:38:59,080 --> 00:39:01,080
But, you should note that
796
00:39:01,105 --> 00:39:03,408
even the half-folded parts are creases, too.
797
00:39:04,088 --> 00:39:05,455
What does that mean?
798
00:39:05,480 --> 00:39:08,162
Because these creases
799
00:39:08,187 --> 00:39:09,978
aren't really just lines.
800
00:39:09,980 --> 00:39:11,760
See how it's shaded?
801
00:39:12,890 --> 00:39:15,446
This part becomes dark
802
00:39:15,471 --> 00:39:18,041
because
803
00:39:18,526 --> 00:39:19,946
when we separate it into different dimensions,
804
00:39:19,948 --> 00:39:22,493
this front area receives a lot of light.
805
00:39:22,506 --> 00:39:26,359
On the other hand, these two dimensions receive less light
806
00:39:26,373 --> 00:39:27,908
because they're on the side.
807
00:39:28,322 --> 00:39:30,298
So, with creases, they are very three-dimensional,
808
00:39:30,299 --> 00:39:33,315
and have a lot to do with light and shade.
809
00:39:33,963 --> 00:39:35,665
So, when you're drawing creases,
810
00:39:35,690 --> 00:39:37,529
don't draw them as lines,
811
00:39:37,531 --> 00:39:40,157
but as dimensions instead.
812
00:39:40,159 --> 00:39:41,432
It would be much more effective.
813
00:39:41,713 --> 00:39:43,848
So, if you want to practice creases,
814
00:39:43,850 --> 00:39:46,329
I advise you to draw with dimensions.
815
00:39:46,354 --> 00:39:48,157
But, before that,
816
00:39:48,182 --> 00:39:51,299
if you want to dive deep into this subject,
817
00:39:51,301 --> 00:39:54,018
you need to know a few rules.
818
00:39:54,236 --> 00:39:57,393
First, find the center of gravity.
819
00:40:01,557 --> 00:40:03,815
Some people call it the centerpoint.
820
00:40:03,817 --> 00:40:06,867
There are a lot of names for this,
821
00:40:06,869 --> 00:40:08,384
but it just means
822
00:40:08,386 --> 00:40:10,821
the part where the clothes are hanging.
823
00:40:11,924 --> 00:40:15,783
Let's say we're grabbing a cloth with both hands
824
00:40:16,619 --> 00:40:18,063
and make it hang down like this.
825
00:40:18,065 --> 00:40:19,635
Then, how would the creases look like?
826
00:40:20,213 --> 00:40:22,258
There would be creases that go downwards
827
00:40:22,283 --> 00:40:25,244
with these two circles as the center.
828
00:40:28,611 --> 00:40:31,552
In this case, these two centers
829
00:40:31,554 --> 00:40:33,709
would be
830
00:40:33,711 --> 00:40:35,260
the center of gravity.
831
00:40:35,285 --> 00:40:39,041
So, you need to know where it's exactly located.
832
00:40:39,900 --> 00:40:41,586
Of course, in real life, there are multiple centers.
833
00:40:41,611 --> 00:40:43,699
If we say the clothes hang at the center of gravity,
834
00:40:43,701 --> 00:40:45,234
we can pinpoint it a lot.
835
00:40:45,259 --> 00:40:46,627
But, let's just pinpoint the important ones.
836
00:40:46,652 --> 00:40:48,814
The ones where we can clearly see the cloth folding.
837
00:40:48,979 --> 00:40:50,604
The cloth around the shoulder would be pulled.
838
00:40:51,010 --> 00:40:52,611
See how the arm is folded?
839
00:40:52,636 --> 00:40:54,123
The hand goes behind the back.
840
00:40:54,147 --> 00:40:55,799
This part would be folded a lot.
841
00:40:55,801 --> 00:40:56,963
I'll draw a dot here.
842
00:40:58,096 --> 00:41:01,323
If the wrist has some thickness to it, like this,
843
00:41:01,325 --> 00:41:04,018
see how the arm moves inwards?
844
00:41:04,377 --> 00:41:07,135
So, here, we would have another center of gravity.
845
00:41:07,161 --> 00:41:08,299
Right here.
846
00:41:08,901 --> 00:41:11,942
So, the center of gravity here would be at the shoulder,
847
00:41:11,944 --> 00:41:13,385
at the elbow,
848
00:41:13,387 --> 00:41:16,721
and at the wrist.
849
00:41:16,723 --> 00:41:20,279
In total, there are three of them.
850
00:41:20,942 --> 00:41:23,415
Second, you need to know
851
00:41:24,134 --> 00:41:25,289
the direction of force.
852
00:41:29,273 --> 00:41:35,518
Creases on clothes go in many different directions.
853
00:41:35,543 --> 00:41:37,062
So, they have a lot of irregularity.
854
00:41:37,087 --> 00:41:41,697
Also, the creases depend on the previous pose the person was taking
855
00:41:41,722 --> 00:41:43,541
when you're looking at the picture.
856
00:41:43,861 --> 00:41:47,510
You should know whether the model pulled their arms in
857
00:41:47,713 --> 00:41:50,604
or whether they put their arms out.
858
00:41:50,776 --> 00:41:54,065
Also, the clothes could have been folded after being neat and tidy.
859
00:41:54,236 --> 00:41:57,190
Or, they could have been wrinkled even more.
860
00:41:57,299 --> 00:41:59,682
So, there are many scenarios.
861
00:42:00,010 --> 00:42:03,026
But, you should definitely know the direction of the force.
862
00:42:03,111 --> 00:42:07,000
You should know where the creases are headed
863
00:42:07,002 --> 00:42:08,494
if you want to draw them well.
864
00:42:08,845 --> 00:42:11,385
If you see this closely, the creases give us some information.
865
00:42:11,504 --> 00:42:14,377
I told you before that this arm is folded.
866
00:42:14,494 --> 00:42:16,657
If you do the same pose as this picture,
867
00:42:16,682 --> 00:42:19,065
you'll see that your arm moves inwards.
868
00:42:20,213 --> 00:42:23,338
Your arm will move towards your waist.
869
00:42:23,533 --> 00:42:26,369
So, the creases around this area
870
00:42:26,526 --> 00:42:28,549
will be pulled like this.
871
00:42:29,236 --> 00:42:32,053
They will move in the same direction as the arrows.
872
00:42:32,268 --> 00:42:35,213
Let's say I move my arms outwards like this.
873
00:42:35,611 --> 00:42:37,119
So, how would the creases move?
874
00:42:37,144 --> 00:42:38,330
It would move in the opposite direction
875
00:42:38,627 --> 00:42:40,221
like this.
876
00:42:40,643 --> 00:42:42,601
You need to know this because
877
00:42:42,603 --> 00:42:45,174
people who didn't study theory
878
00:42:45,315 --> 00:42:47,604
tend to draw creases around the shoulder
879
00:42:48,635 --> 00:42:50,468
like this.
880
00:42:50,493 --> 00:42:52,048
There are people who draw like this
881
00:42:52,049 --> 00:42:53,532
because of the illustrations they've seen so far.
882
00:42:53,557 --> 00:42:56,086
These creases are formed when the hem is short, but,
883
00:42:56,158 --> 00:42:57,986
another reason behind it is
884
00:42:57,988 --> 00:42:59,963
the arm moving outwards.
885
00:43:00,703 --> 00:43:02,729
If it goes inwards,
886
00:43:04,690 --> 00:43:06,189
like the creases here,
887
00:43:06,191 --> 00:43:08,502
these creases should also be going inwards.
888
00:43:10,643 --> 00:43:13,190
So, check the direction of force and see if it's going outwards,
889
00:43:13,192 --> 00:43:14,249
if it's going inwards,
890
00:43:14,250 --> 00:43:15,732
or if it goes up and down.
891
00:43:15,734 --> 00:43:17,932
The direction of the creases change depending on that.
892
00:43:18,197 --> 00:43:20,807
Please remember that.
893
00:43:23,077 --> 00:43:25,158
So, now we know the direction of force,
894
00:43:27,499 --> 00:43:30,299
and the center of gravity.
895
00:43:35,588 --> 00:43:37,065
We now know the direction of force,
896
00:43:37,090 --> 00:43:39,830
and the center of gravity
897
00:43:39,855 --> 00:43:41,455
where the clothes are folded.
898
00:43:41,480 --> 00:43:44,669
The third most important thing is how the crease itself looks.
899
00:43:44,671 --> 00:43:46,908
Most creases
900
00:43:48,119 --> 00:43:50,225
are in a Y shape
901
00:43:50,227 --> 00:43:53,674
or in an X shape.
902
00:43:54,736 --> 00:43:57,478
Let's take a closer look
903
00:43:57,830 --> 00:43:59,424
at the creases of this shirt.
904
00:43:59,674 --> 00:44:01,338
If you look at them,
905
00:44:01,363 --> 00:44:03,385
you'll see that they look like this.
906
00:44:05,752 --> 00:44:09,316
See that the creases have alternating
907
00:44:09,317 --> 00:44:13,123
Y shapes and X shapes?
908
00:44:14,322 --> 00:44:17,580
Most creases will be in a Y shape.
909
00:44:18,393 --> 00:44:20,690
These creases will split out from here
910
00:44:20,715 --> 00:44:23,090
just like a tree branch.
911
00:44:23,115 --> 00:44:24,901
Like this.
912
00:44:25,111 --> 00:44:27,471
Now, the important thing is,
913
00:44:27,496 --> 00:44:29,174
I'm not looking at here,
914
00:44:29,199 --> 00:44:30,479
where the crease goes inwards.
915
00:44:30,873 --> 00:44:34,700
Remember when I said to approach the creases as a dimension?
916
00:44:34,713 --> 00:44:38,205
There's more I want to tell you.
917
00:44:38,403 --> 00:44:41,211
When we approach creases as lines,
918
00:44:41,236 --> 00:44:43,283
we draw the dark areas like this.
919
00:44:44,194 --> 00:44:47,010
This is why we can't see the shape of the creases.
920
00:44:49,099 --> 00:44:51,461
The part where it looks the most regular
921
00:44:51,486 --> 00:44:52,729
is this part right here.
922
00:44:53,111 --> 00:44:55,574
These areas where the creases stick out
923
00:44:55,599 --> 00:44:57,557
are the most influenced by
924
00:44:57,582 --> 00:44:59,908
the direction of force that I mentioned.
925
00:45:00,230 --> 00:45:02,639
So, we should use this
926
00:45:02,664 --> 00:45:04,979
to analyze the creases.
927
00:45:05,166 --> 00:45:06,271
You need to be able to analyze the creases
928
00:45:06,295 --> 00:45:07,682
by looking at the parts that stick out.
929
00:45:08,119 --> 00:45:10,317
So, take your time
930
00:45:10,342 --> 00:45:12,065
while analyzing photo references
931
00:45:12,090 --> 00:45:14,735
and closely look at where the creases stick out.
932
00:45:15,167 --> 00:45:16,986
Then, you'll see that
933
00:45:17,306 --> 00:45:19,604
the creases have similar shapes.
934
00:45:20,721 --> 00:45:22,601
Once you've familiarized yourself with these shapes,
935
00:45:22,626 --> 00:45:24,083
you'll know that
936
00:45:24,108 --> 00:45:25,924
you now have a better understanding of creases.
937
00:45:29,924 --> 00:45:31,538
So, I've told you
938
00:45:31,563 --> 00:45:33,545
the three key points of creases.
939
00:45:33,570 --> 00:45:35,588
First, there's the center of gravity.
940
00:45:35,613 --> 00:45:37,672
Second, there' the direction of force.
941
00:45:37,697 --> 00:45:41,156
Third, the creases usually form an X or Y shape.
942
00:45:41,502 --> 00:45:43,493
Now, with this in mind, we have to
943
00:45:43,495 --> 00:45:44,604
analyze photographs
944
00:45:44,675 --> 00:45:45,783
like we are doing right now.
945
00:45:46,213 --> 00:45:49,192
Analyze the parts that stick out, like this
946
00:45:49,518 --> 00:45:52,026
and predict the direction of force.
947
00:45:53,393 --> 00:45:54,977
See how the arm goes inwards?
948
00:45:55,002 --> 00:45:56,502
That's why the creases go up like this.
949
00:45:58,942 --> 00:46:00,221
I'll now pinpoint the centers of gravity.
950
00:46:02,007 --> 00:46:04,033
The direction of force spins inwards like this.
951
00:46:06,214 --> 00:46:09,026
If it spins,
952
00:46:09,105 --> 00:46:10,729
the creases will go in the same direction.
953
00:46:11,594 --> 00:46:13,174
But what if the direction of force
954
00:46:14,093 --> 00:46:15,643
goes in the opposite direction like this?
955
00:46:19,588 --> 00:46:20,777
Then, the creases would move in that direction.
956
00:46:26,940 --> 00:46:31,619
You can also see that the arm goes inwards
957
00:46:31,713 --> 00:46:36,049
around the center of gravity here.
958
00:46:39,083 --> 00:46:42,026
Keep going and draw Y shapes and X shapes.
959
00:46:42,510 --> 00:46:43,385
But, you might feel limitations
960
00:46:43,410 --> 00:46:45,026
if you just draw X shapes and Y shapes
961
00:46:45,051 --> 00:46:46,611
like we've done so far.
962
00:46:46,636 --> 00:46:48,046
The thing is, with creases,
963
00:46:48,071 --> 00:46:50,327
they have a distinct pattern.
964
00:46:50,697 --> 00:46:52,822
Besides the large creases here,
965
00:46:53,322 --> 00:46:54,778
other creases are much smaller
966
00:46:54,803 --> 00:46:56,697
and have a more distinct shape pattern.
967
00:46:57,588 --> 00:47:00,346
So, when you draw this later,
968
00:47:00,424 --> 00:47:03,233
you need to focus on the important parts.
969
00:47:03,235 --> 00:47:06,177
You should only focus on what's important.
970
00:47:06,202 --> 00:47:08,547
So, where won't you draw creases?
971
00:47:08,572 --> 00:47:12,146
Usually, you'd draw creases around the joints.
972
00:47:12,268 --> 00:47:14,622
Because in real life, creases would usually form around here.
973
00:47:14,705 --> 00:47:15,850
So what happens if you look at creases
974
00:47:15,874 --> 00:47:17,999
and translate them into an illustration?
975
00:47:18,283 --> 00:47:19,635
Let's look at the overall flow first.
976
00:47:19,713 --> 00:47:23,721
Overall, there are three centers of gravity here.
977
00:47:24,627 --> 00:47:27,158
The arm goes inwards, and so does the direction of force.
978
00:47:29,113 --> 00:47:31,729
Keep these in mind as you draw.
979
00:47:33,955 --> 00:47:37,931
But, when you're drawing the creases, because this area is large,
980
00:47:37,933 --> 00:47:39,018
we won't draw in many creases.
981
00:47:39,847 --> 00:47:41,604
However, we would draw a lot of creases
982
00:47:43,613 --> 00:47:45,617
around this joint here.
983
00:47:47,830 --> 00:47:49,546
When we were learning how to draw the hair,
984
00:47:49,571 --> 00:47:51,878
remember I told you regular patterns don't look aesthetic?
985
00:47:51,880 --> 00:47:54,332
Design-wise, it won't look pretty.
986
00:47:54,357 --> 00:47:57,316
This rule applies to the creases as well.
987
00:47:57,341 --> 00:47:59,651
If you want to draw a lot of creases
988
00:47:59,676 --> 00:48:01,616
and draw them realistically,
989
00:48:01,640 --> 00:48:02,813
it might actually be good to draw them in a regular pattern.
990
00:48:02,838 --> 00:48:04,423
But, when you do that when practicing,
991
00:48:04,448 --> 00:48:07,416
it won't look good on the character
992
00:48:08,416 --> 00:48:09,751
and overall, it won't be aesthetic.
993
00:48:09,776 --> 00:48:12,040
So, in that case, focus on the parts
994
00:48:12,065 --> 00:48:13,782
where you want to draw a lot of creases.
995
00:48:13,807 --> 00:48:16,635
I recommend you to draw creases only on those parts.
996
00:48:16,799 --> 00:48:18,810
Then, your workflow will be easier.
997
00:48:18,812 --> 00:48:21,447
So, we don't have to draw in all the creases.
998
00:48:21,541 --> 00:48:23,455
Just draw the creases around the part you want to emphasize.
999
00:48:23,480 --> 00:48:25,807
But, with that part,
1000
00:48:26,182 --> 00:48:28,971
you really need to do your best
1001
00:48:28,996 --> 00:48:31,338
and draw all the tiny creases.
1002
00:48:31,815 --> 00:48:33,615
Draw in the creases
1003
00:48:33,639 --> 00:48:35,408
while thinking of the X and Y shapes I've mentioned.
1004
00:48:36,777 --> 00:48:38,213
If you're done with that, don't draw creases for other areas.
1005
00:48:41,222 --> 00:48:45,010
If you don't draw the creases for those areas,
1006
00:48:45,035 --> 00:48:46,604
you can draw casual-style creases.
1007
00:48:49,878 --> 00:48:52,260
So, you would analyze the reference and use it.
1008
00:48:53,973 --> 00:48:55,322
Pinpoint the centers of gravity
1009
00:48:57,633 --> 00:48:59,010
and the direction of force.
1010
00:49:01,236 --> 00:49:03,142
The direction here is the same as below.
1011
00:49:04,098 --> 00:49:06,335
But, the shirt here isn't pulled as much.
1012
00:49:07,002 --> 00:49:08,911
Maybe the shirt isn't as tight.
1013
00:49:09,111 --> 00:49:11,815
If it was, this area should be pulled a lot.
1014
00:49:12,527 --> 00:49:14,031
But, because this shirt isn't tight,
1015
00:49:14,055 --> 00:49:16,088
the creases here are quite loose.
1016
00:49:20,489 --> 00:49:25,111
So, you would draw in the creases as you keep analyzing.
1017
00:49:27,526 --> 00:49:30,372
Of course, this would not only apply to the arms
1018
00:49:30,374 --> 00:49:33,063
but also to the waist as well.
1019
00:49:33,088 --> 00:49:35,879
Although there will be some minor changes depending on the material,
1020
00:49:35,881 --> 00:49:37,962
the overall shape will stay the same.
1021
00:49:37,964 --> 00:49:41,026
This is how we would draw the creases.
1022
00:49:41,729 --> 00:49:42,979
Now, I've mentioned
1023
00:49:44,526 --> 00:49:48,214
the creases could look different depending on the clothing itself.
1024
00:49:48,216 --> 00:49:51,518
So, let's study that in detail.
1025
00:49:54,284 --> 00:49:55,924
Generally, loose clothes
1026
00:49:55,949 --> 00:50:00,018
will have more vertical creases than horizontal creases.
1027
00:50:00,338 --> 00:50:02,643
In tight areas, there are more horizontal creases
1028
00:50:02,815 --> 00:50:04,453
than vertical ones.
1029
00:50:04,713 --> 00:50:06,031
Let me show you an example.
1030
00:50:06,033 --> 00:50:08,799
If some clothing wraps the arms tightly,
1031
00:50:08,824 --> 00:50:11,049
the creases will look like this.
1032
00:50:12,981 --> 00:50:14,760
If we fold clothes tightly,
1033
00:50:15,822 --> 00:50:19,110
it will tend to have a lot of horizontal creases like this.
1034
00:50:19,135 --> 00:50:20,648
Let's say we're wearing oversized clothes.
1035
00:50:20,799 --> 00:50:23,815
Then, the cloth will tend to droop down.
1036
00:50:25,358 --> 00:50:29,268
See how it droops down?
1037
00:50:34,807 --> 00:50:37,105
If we draw creases for that droop,
1038
00:50:37,130 --> 00:50:38,674
we can express that the clothes are oversized.
1039
00:50:38,893 --> 00:50:41,690
So, with oversized clothes, draw vertical creases.
1040
00:50:42,018 --> 00:50:44,935
And with thin and tight clothes, draw horizontal creases.
1041
00:50:44,937 --> 00:50:46,393
Remember that.
1042
00:50:46,526 --> 00:50:51,135
As the cloth gets thicker, there will be less creases.
1043
00:50:51,680 --> 00:50:53,518
Clothes like hoodies
1044
00:50:54,307 --> 00:50:55,765
or very thick coats
1045
00:50:55,790 --> 00:50:58,307
don't tend to have a lot of creases.
1046
00:50:58,533 --> 00:51:00,911
On the other hand, clothes that are thin, like a shirt,
1047
00:51:00,913 --> 00:51:02,393
have a lot of creases.
1048
00:51:02,705 --> 00:51:04,190
Just remember that.
1049
00:51:04,295 --> 00:51:06,624
So, let's take an example
1050
00:51:07,502 --> 00:51:09,471
with a thick hoodie.
1051
00:51:09,554 --> 00:51:10,729
Let's go.
1052
00:51:18,519 --> 00:51:20,116
Let's say it's a thick hoodie
1053
00:51:22,007 --> 00:51:24,582
and that it is oversized.
1054
00:51:25,623 --> 00:51:27,336
The center of gravity is here.
1055
00:51:28,423 --> 00:51:30,043
And because it droops down,
1056
00:51:30,067 --> 00:51:32,034
there isn't much movement to it.
1057
00:51:32,907 --> 00:51:34,390
Just make sure
1058
00:51:35,030 --> 00:51:36,796
the clothes flow in this direction.
1059
00:51:37,138 --> 00:51:38,796
It goes inwards here,
1060
00:51:42,000 --> 00:51:43,898
if you move it slightly, like this,
1061
00:51:46,711 --> 00:51:50,140
make sure it goes inside the creases.
1062
00:51:52,859 --> 00:51:56,398
We have the joint - so, we have to add more creases.
1063
00:51:57,246 --> 00:51:59,125
Think of the Y shape,
1064
00:52:02,242 --> 00:52:03,562
and in your head,
1065
00:52:03,587 --> 00:52:06,000
think of where the creases are sticking out.
1066
00:52:11,371 --> 00:52:14,000
See that the pattern here is used again?
1067
00:52:28,378 --> 00:52:29,284
Like this?
1068
00:52:33,301 --> 00:52:37,441
There are a lot of creases in the armpit area as well.
1069
00:52:38,484 --> 00:52:41,503
The area that I circled will be generally flat.
1070
00:52:42,082 --> 00:52:44,231
Draw vertical creases
1071
00:52:44,418 --> 00:52:46,503
and make sure they cover the waist.
1072
00:52:50,831 --> 00:52:52,753
In real life, around the waist,
1073
00:52:52,755 --> 00:52:54,941
the creases will be pulled left and right.
1074
00:52:55,925 --> 00:53:00,667
Because the cloth will fold left and right above the pelvis,
1075
00:53:09,589 --> 00:53:12,597
the creases would look like this.
1076
00:53:13,423 --> 00:53:15,672
What if the waist turns around?
1077
00:53:15,776 --> 00:53:18,120
Let's say we're drawing something like a shirt.
1078
00:53:18,316 --> 00:53:21,081
Remember how they have tight creases?
1079
00:53:30,415 --> 00:53:31,925
I'll draw the chest.
1080
00:53:36,909 --> 00:53:40,620
Because I don't think I taught you anatomy well,
1081
00:53:40,645 --> 00:53:41,922
I'll go into detail
1082
00:53:41,946 --> 00:53:44,378
in the bonus chapter.
1083
00:53:46,214 --> 00:53:47,818
In that lecture,
1084
00:53:47,843 --> 00:53:50,480
we're going to draw a human body together.
1085
00:53:50,505 --> 00:53:52,773
So, if you need practice,
1086
00:53:52,797 --> 00:53:54,886
study that video in detail.
1087
00:53:54,911 --> 00:53:57,955
I'm sure some of you
1088
00:53:57,980 --> 00:54:00,120
could be disappointed with the curriculum
1089
00:54:00,145 --> 00:54:01,800
because this class doesn't cover the basics a lot.
1090
00:54:02,706 --> 00:54:05,867
But, still, it's always important
1091
00:54:05,869 --> 00:54:07,925
to stress their importance.
1092
00:54:09,191 --> 00:54:10,776
Actually, with the essentials,
1093
00:54:10,801 --> 00:54:14,581
I already went over them in the previous classes.
1094
00:54:14,894 --> 00:54:20,624
For this class, the most important thing would be
1095
00:54:20,649 --> 00:54:24,097
learning how to practice effectively
1096
00:54:24,122 --> 00:54:25,898
when going over the basics.
1097
00:54:27,300 --> 00:54:30,617
Practicing with that in mind
1098
00:54:30,642 --> 00:54:34,495
would be a more effective study method.
1099
00:54:34,520 --> 00:54:37,730
Of course, I could teach you everything in this class.
1100
00:54:37,755 --> 00:54:38,987
But, in the end, to master the basics,
1101
00:54:39,012 --> 00:54:40,804
you actually have to practice by drawing.
1102
00:54:42,526 --> 00:54:45,526
So, please keep in mind what I taught you
1103
00:54:45,714 --> 00:54:47,886
in the previous lectures.
1104
00:54:48,050 --> 00:54:49,577
I'm sure it will help you a lot
1105
00:54:49,601 --> 00:54:52,425
if you practice while watching the bonus lecture.
1106
00:54:59,894 --> 00:55:03,339
Make sure there are a lot of creases around the waistline.
1107
00:55:03,628 --> 00:55:07,597
The parts I'm coloring in right now are the creases that go inwards.
1108
00:55:09,110 --> 00:55:10,792
This area is the part that goes outwards.
1109
00:55:11,487 --> 00:55:13,580
In your head, think of the area that goes outwards,
1110
00:55:13,605 --> 00:55:15,622
and with your hands, draw the area that goes inwards.
1111
00:55:16,813 --> 00:55:18,862
That's why this process is hard.
1112
00:55:19,097 --> 00:55:22,318
But, as I mentioned, the pattern is always the same.
1113
00:55:22,343 --> 00:55:24,925
The X shapes and the Y shapes alternate.
1114
00:55:25,011 --> 00:55:28,424
So, once you are familiar with that,
1115
00:55:28,426 --> 00:55:30,087
drawing the creases will be easy.
1116
00:55:30,722 --> 00:55:32,397
But, before that, it's hard.
1117
00:55:32,399 --> 00:55:34,816
That's why you need to train while looking at photo references.
1118
00:55:35,144 --> 00:55:37,620
It's important to analyze photographs, like this.
1119
00:55:38,972 --> 00:55:40,134
Look at the patterns
1120
00:55:40,159 --> 00:55:42,524
and try finding where the 'dimensions'
1121
00:55:42,526 --> 00:55:43,589
would form creases.
1122
00:55:44,120 --> 00:55:45,356
Remember what we have to keep in mind?
1123
00:55:45,358 --> 00:55:46,775
Analyze with this in mind
1124
00:55:46,800 --> 00:55:48,543
and analyze the creases repetitively.
1125
00:55:48,545 --> 00:55:49,784
Once you've analyzed it,
1126
00:55:49,808 --> 00:55:51,894
you can apply it in your drawings like this.
1127
00:55:53,108 --> 00:55:54,607
This area with loose clothing
1128
00:55:55,842 --> 00:55:57,343
and this area
1129
00:55:57,367 --> 00:56:00,191
with tight clothing need to be expressed.
1130
00:56:04,909 --> 00:56:06,867
Now, we would also need to
1131
00:56:06,891 --> 00:56:08,883
practice in a different method.
1132
00:56:08,884 --> 00:56:11,077
Because applying creases
1133
00:56:11,101 --> 00:56:13,092
could be more difficult than you think.
1134
00:56:13,094 --> 00:56:16,019
Why is it difficult?
1135
00:56:16,159 --> 00:56:17,441
Remember when I said
1136
00:56:17,730 --> 00:56:20,564
the creases are formed in X and Y shapes?
1137
00:56:20,566 --> 00:56:23,120
But, when we have X and Y shapes,
1138
00:56:23,145 --> 00:56:25,081
they aren't a perfect X or a Y shape.
1139
00:56:25,083 --> 00:56:26,542
In real life, they would be curved.
1140
00:56:27,761 --> 00:56:29,292
Even with the same Y shape,
1141
00:56:30,605 --> 00:56:33,175
if we look at it from above, it would look like this.
1142
00:56:35,008 --> 00:56:36,972
This is how it would look if we look at it
1143
00:56:38,995 --> 00:56:39,931
from underneath it.
1144
00:56:39,956 --> 00:56:43,112
So, depending on the gaze, the creases would look different.
1145
00:56:43,237 --> 00:56:44,781
And, later on,
1146
00:56:44,806 --> 00:56:47,042
you'll need to draw a fierce action scene.
1147
00:56:47,067 --> 00:56:50,878
The creases will look different depending on the action.
1148
00:56:52,918 --> 00:56:55,523
They will also be affected by the shape of the clothes.
1149
00:56:55,722 --> 00:56:58,745
So, I prepared this example to show you those examples.
1150
00:56:59,010 --> 00:57:03,011
Previously, when I taught you about angles,
1151
00:57:04,159 --> 00:57:06,980
remember when I divided them into different levels?
1152
00:57:07,510 --> 00:57:09,480
The same thing is applied to the creases.
1153
00:57:10,191 --> 00:57:12,105
Like I mentioned the similar thing in the previous lecture,
1154
00:57:12,198 --> 00:57:13,892
if the creases look like this,
1155
00:57:13,917 --> 00:57:16,480
and if it's a high-angle, it would draw a concave line,
1156
00:57:16,605 --> 00:57:19,605
and if it's a low-angle, it would draw a convex line.
1157
00:57:19,761 --> 00:57:22,453
The creases would go to Level 1, Minus Level 1 from 0
1158
00:57:22,455 --> 00:57:23,619
and we would draw accordingly.
1159
00:57:23,934 --> 00:57:26,519
You need to be aware of how much you're curving the lines.
1160
00:57:27,507 --> 00:57:29,284
So, even if you're drawing the same creases,
1161
00:57:29,934 --> 00:57:31,171
when we look at it from above,
1162
00:57:31,195 --> 00:57:33,386
it will be a high angle.
1163
00:57:41,798 --> 00:57:44,011
Draw the creases around the waistline
1164
00:57:45,420 --> 00:57:47,284
and make sure they are curved deeply inwards
1165
00:58:10,906 --> 00:58:13,157
just like this.
1166
00:58:13,944 --> 00:58:17,118
You would also draw the creases around the arms
1167
00:58:21,930 --> 00:58:25,321
from a high-angle point of view.
1168
00:58:25,704 --> 00:58:27,868
If you apply angles, it will be more difficult.
1169
00:58:27,893 --> 00:58:29,380
So, just remember to apply them in Levels
1170
00:58:29,404 --> 00:58:31,352
and calculate how much they will be curved in your head.
1171
00:58:32,110 --> 00:58:35,797
It's important to calculate the curves.
1172
00:58:36,165 --> 00:58:38,790
Otherwise, you would tend to rely on your senses.
1173
00:58:40,555 --> 00:58:43,477
If you did so thus far,
1174
00:58:43,616 --> 00:58:45,265
imagine you're solving equations
1175
00:58:45,290 --> 00:58:48,227
and calculate them in different Levels.
1176
00:58:49,008 --> 00:58:53,274
Then, you'd be able to draw in deep creases.
1177
00:58:56,102 --> 00:58:58,618
See how they go in deep?
1178
00:59:03,311 --> 00:59:05,891
The same is applied for thick clothing.
1179
00:59:06,814 --> 00:59:09,594
With low-angle clothes, do the exact opposite.
1180
00:59:12,898 --> 00:59:14,524
I'll draw high-angle creases
1181
00:59:22,509 --> 00:59:26,110
around the waistline and the direction of force in this example.
1182
00:59:40,198 --> 00:59:42,419
This is something very important.
1183
00:59:42,421 --> 00:59:44,436
The shoulder seam which I'm drawing now
1184
00:59:44,461 --> 00:59:47,150
and the other seams on the sideline
1185
00:59:47,418 --> 00:59:48,744
and on the back -
1186
00:59:49,018 --> 00:59:52,424
never forget to draw them.
1187
00:59:52,729 --> 00:59:54,139
When you depict the clothing material,
1188
00:59:54,163 --> 00:59:55,870
drawing them will help you a lot.
1189
00:59:55,872 --> 00:59:59,088
And later, when you want to draw more in detail,
1190
00:59:59,159 --> 01:00:02,455
because this is the seam, for example,
1191
01:00:02,480 --> 01:00:03,878
you can draw extra creases
1192
01:00:06,221 --> 01:00:07,818
around here.
1193
01:00:07,842 --> 01:00:10,082
Then, you'd be able to draw more in detail.
1194
01:00:10,284 --> 01:00:12,329
So, never underestimate the seams!
1195
01:00:12,354 --> 01:00:14,713
It's really important when drawing clothes.
1196
01:00:14,854 --> 01:00:16,034
So please remember that.
1197
01:00:16,987 --> 01:00:21,807
If you want to be a concept artist in the future,
1198
01:00:21,948 --> 01:00:25,096
noticing details like this will be very important.
1199
01:00:25,121 --> 01:00:26,205
It's important to draw the seams.
1200
01:00:28,198 --> 01:00:29,366
You'll draw in a lot of seams
1201
01:00:29,390 --> 01:00:31,369
when you are drawing armor.
1202
01:00:34,293 --> 01:00:36,018
So, remember to draw them.
1203
01:00:37,659 --> 01:00:38,725
I want to show you the nuance for this example.
1204
01:00:38,749 --> 01:00:41,531
When there's action,
1205
01:00:41,533 --> 01:00:44,635
especially when it's fierce, the creases become 'fierce' as well.
1206
01:00:44,637 --> 01:00:45,798
Like hair,
1207
01:00:45,823 --> 01:00:48,221
deformers are applied to the creases.
1208
01:00:48,604 --> 01:00:51,108
So, let's say you want to draw a fierce action scene.
1209
01:00:51,133 --> 01:00:53,616
When you say 'fierce', do you think of straight lines
1210
01:00:53,640 --> 01:00:54,799
or curved lines?
1211
01:00:55,119 --> 01:00:57,948
You'd think of straight lines rather than curved ones.
1212
01:00:58,318 --> 01:01:01,922
So, in that situation, the creases would be straight.
1213
01:01:03,508 --> 01:01:05,103
And remember with tight clothes,
1214
01:01:05,105 --> 01:01:06,617
horizontal creases are usually formed?
1215
01:01:20,399 --> 01:01:23,500
So, drawing straight creases
1216
01:01:23,907 --> 01:01:27,446
would show the viewers
1217
01:01:28,962 --> 01:01:30,571
there's a lot of action in it.
1218
01:01:32,393 --> 01:01:35,516
Even if the situation and the clothes are the same,
1219
01:01:41,212 --> 01:01:43,024
you can see that drawing vertical creases
1220
01:01:45,830 --> 01:01:49,735
with a round sleeve
1221
01:01:53,798 --> 01:01:55,423
and drawing short horizontal creases
1222
01:01:56,256 --> 01:01:57,782
that are straight
1223
01:01:59,362 --> 01:02:06,188
and meet each other
1224
01:02:17,794 --> 01:02:18,727
create
1225
01:02:18,729 --> 01:02:19,774
extremely different
1226
01:02:19,798 --> 01:02:21,632
moods.
1227
01:02:24,262 --> 01:02:26,089
So, your deformers would change
1228
01:02:26,114 --> 01:02:28,755
if the crease lines change according to the situation.
1229
01:02:30,833 --> 01:02:34,122
Now, I'd like to show you
1230
01:02:34,147 --> 01:02:35,760
the creases on pants and skirts.
1231
01:02:36,143 --> 01:02:37,630
With pants, usually,
1232
01:02:37,655 --> 01:02:40,507
creases are formed around the hip joint.
1233
01:02:40,907 --> 01:02:41,795
Right around here.
1234
01:02:41,819 --> 01:02:43,635
Draw the seams here.
1235
01:02:44,526 --> 01:02:47,270
Also, creases are formed around the knees.
1236
01:02:47,295 --> 01:02:49,713
But, we usually don't draw creases here.
1237
01:02:49,884 --> 01:02:51,213
Nevertheless, if you're drawing illustrations,
1238
01:02:51,385 --> 01:02:53,704
just drawing small creases around here
1239
01:02:53,706 --> 01:02:56,152
will help you describe creases naturally.
1240
01:02:56,177 --> 01:02:57,721
So, just keep that in mind.
1241
01:02:58,221 --> 01:03:01,494
Remember that creases are usually formed around the hip joint.
1242
01:03:02,119 --> 01:03:08,104
There are a lot of different types of skirts.
1243
01:03:08,385 --> 01:03:12,674
But, a lot of students find it hard to draw frilled skirts.
1244
01:03:12,830 --> 01:03:15,744
When you're drawing the frills,
1245
01:03:15,900 --> 01:03:19,166
draw the outlines at the bottom first.
1246
01:03:20,577 --> 01:03:23,658
But, I'd like to emphasize
1247
01:03:24,393 --> 01:03:27,502
that skirts are made up of cloth, too.
1248
01:03:27,527 --> 01:03:29,815
But, the cloth has some thickness to it.
1249
01:03:29,914 --> 01:03:31,283
It's important to remember that.
1250
01:03:31,588 --> 01:03:33,842
So, when you're drawing,
1251
01:03:33,866 --> 01:03:35,682
if you draw just like this,
1252
01:03:37,083 --> 01:03:40,768
the cloth will have little to no thickness.
1253
01:03:41,065 --> 01:03:42,738
This area would just be a dot.
1254
01:03:42,740 --> 01:03:45,173
So, to create thickness,
1255
01:03:45,174 --> 01:03:47,494
would be to disconnect these lines.
1256
01:03:48,463 --> 01:03:50,380
What would happen then?
1257
01:03:50,405 --> 01:03:52,287
In this area,
1258
01:03:52,311 --> 01:03:55,690
there are only two dimensions, the upper part and the lower part.
1259
01:03:55,692 --> 01:03:57,190
But, what would happen here?
1260
01:03:57,346 --> 01:04:03,111
There's the upper dimension, the inner dimension,
1261
01:04:04,354 --> 01:04:05,522
and the third dimension,
1262
01:04:06,377 --> 01:04:08,096
which is the lower dimension.
1263
01:04:09,799 --> 01:04:11,016
This is very important.
1264
01:04:11,041 --> 01:04:12,584
Whether this dimension exists or not
1265
01:04:12,608 --> 01:04:14,401
decides if this skirt will have thickness or not.
1266
01:04:14,776 --> 01:04:17,393
So, when you're drawing the frills,
1267
01:04:17,885 --> 01:04:21,104
you might have seen what I drew in other online classes.
1268
01:04:22,071 --> 01:04:23,760
If you've studied more before,
1269
01:04:24,213 --> 01:04:25,920
you might say it's enough to just connect these lines.
1270
01:04:25,944 --> 01:04:27,471
But actually, that's not enough.
1271
01:04:27,604 --> 01:04:30,505
If you want to color it to show volume,
1272
01:04:30,507 --> 01:04:33,651
it's really important to give some thickness to the clothes.
1273
01:04:37,565 --> 01:04:39,383
So, if you approach it like that,
1274
01:04:39,408 --> 01:04:41,846
you can draw a much more voluminous cloth.
1275
01:04:43,526 --> 01:04:45,415
Let's wrap it up.
1276
01:04:45,440 --> 01:04:48,760
The important thing with creases is the center of gravity,
1277
01:04:49,065 --> 01:04:52,182
the direction of force, and the X and Y shapes.
1278
01:04:52,572 --> 01:04:54,371
You would practice drawing them by
1279
01:04:54,373 --> 01:04:57,541
first analyzing patterns from photographs.
1280
01:04:58,041 --> 01:05:02,260
Second, you would modify the creases from the photo.
1281
01:05:02,365 --> 01:05:05,415
Think about where you would apply more creases
1282
01:05:05,440 --> 01:05:07,541
and keep practicing with the actual drawing.
1283
01:05:09,046 --> 01:05:12,119
Third, apply deformers to the creases
1284
01:05:14,808 --> 01:05:17,393
that are modified.
1285
01:05:17,616 --> 01:05:21,127
If you want to show action, draw straight creases.
1286
01:05:21,991 --> 01:05:23,877
If not, draw rounded creases.
1287
01:05:24,010 --> 01:05:26,510
Also, practice how to apply different angles.
1288
01:05:26,619 --> 01:05:28,616
Practicing with these modifications
1289
01:05:28,640 --> 01:05:29,806
would be the third step.
1290
01:05:30,049 --> 01:05:34,432
If you keep these in mind while drawing,
1291
01:05:34,457 --> 01:05:38,080
you'll eventually master drawing them someday.
1292
01:05:38,283 --> 01:05:39,763
It actually doesn't take long
1293
01:05:39,788 --> 01:05:42,002
to master how to draw creases.
1294
01:05:42,291 --> 01:05:47,604
So, if you focus on your practice and the thought process,
1295
01:05:47,901 --> 01:05:50,838
you'll master it faster than you think.
1296
01:05:50,863 --> 01:05:54,010
But, there's a big difference when you think of the final result beforehand.
1297
01:05:54,035 --> 01:05:56,127
So, you should keep that in mind.
1298
01:05:57,674 --> 01:06:00,086
So, up to today's lecture,
1299
01:06:00,111 --> 01:06:03,533
we've covered the basics of drawing.
1300
01:06:04,791 --> 01:06:09,736
Previously, I told you how to simply draw a character's body
1301
01:06:09,761 --> 01:06:12,197
by applying proportions.
1302
01:06:12,222 --> 01:06:15,588
We also briefly went over how to practice.
1303
01:06:15,862 --> 01:06:18,993
In regards to that, I'll upload a bonus lecture.
1304
01:06:19,018 --> 01:06:21,117
So, it would be good to watch that video also.
1305
01:06:21,119 --> 01:06:24,938
We learned how to draw a well-proportioned mannequin
1306
01:06:24,940 --> 01:06:28,385
that has a certain pose.
1307
01:06:28,476 --> 01:06:31,399
We also learned how to draw the head and face.
1308
01:06:31,401 --> 01:06:34,431
You can now also draw the hair and clothes.
1309
01:06:34,433 --> 01:06:36,958
So, theoretically, you can draw a character
1310
01:06:36,983 --> 01:06:39,713
from what you have learned so far.
1311
01:06:40,104 --> 01:06:42,985
So, now you can master the basics
1312
01:06:43,010 --> 01:06:45,940
by practicing what we've learned so far.
1313
01:06:46,236 --> 01:06:48,307
But is that all?
1314
01:06:48,308 --> 01:06:51,162
Actually, you also need to draw the background
1315
01:06:51,187 --> 01:06:54,604
and learn how to set the composition for an illustration.
1316
01:06:54,877 --> 01:06:56,446
But, always remember
1317
01:06:56,471 --> 01:06:59,424
that drawing the character is the core in character illustration.
1318
01:06:59,449 --> 01:07:02,319
So, that would mean it is very important to know how to
1319
01:07:02,343 --> 01:07:03,486
practice drawing one.
1320
01:07:03,580 --> 01:07:07,213
And, the other theoretical content that I will explain later,
1321
01:07:07,238 --> 01:07:11,702
such as showing a certain situation, composing,
1322
01:07:11,704 --> 01:07:12,873
and drawing the character's gaze,
1323
01:07:12,897 --> 01:07:16,601
you can understand most of what's important
1324
01:07:16,603 --> 01:07:18,306
through my class.
1325
01:07:18,308 --> 01:07:23,079
But, learning how to draw the human body
1326
01:07:23,104 --> 01:07:25,024
so that it won't look flat
1327
01:07:25,049 --> 01:07:28,033
takes a very long time.
1328
01:07:28,058 --> 01:07:31,876
So, don't assume that what I taught you so far
1329
01:07:31,901 --> 01:07:34,377
has actually improved your skills.
1330
01:07:34,416 --> 01:07:38,204
I'd recommend you to
1331
01:07:38,229 --> 01:07:40,537
actually practice drawing
1332
01:07:40,549 --> 01:07:42,836
based on what you've learned so far.
1333
01:07:42,861 --> 01:07:45,755
I think that would be good.
1334
01:07:46,268 --> 01:07:47,975
So, now that I'm done,
1335
01:07:47,999 --> 01:07:49,891
I'll wrap up today's lecture.
1336
01:07:49,979 --> 01:07:53,446
From the next lecture, we're going to learn
1337
01:07:53,471 --> 01:07:56,249
how you would approach drawing a character
1338
01:07:56,251 --> 01:07:57,679
in an illustration.
1339
01:07:57,906 --> 01:07:59,225
Keep up the good work.
1340
01:07:59,250 --> 01:08:01,406
That's the end of today's class.
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