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These are the user uploaded subtitles that are being translated: 1 00:00:00,002 --> 00:00:05,515 If you want to turn off the subtitles, click [setting]-[tooltips]-['on' for PC, 'close' for mobile]. 2 00:00:06,078 --> 00:00:07,093 Hello. 3 00:00:07,563 --> 00:00:10,877 Today, we are going to learn about the face. 4 00:00:11,882 --> 00:00:13,171 The character's face. 5 00:00:13,173 --> 00:00:15,045 But some may start drawing the facial part 6 00:00:15,070 --> 00:00:19,437 before they work on the body. 7 00:00:19,554 --> 00:00:22,285 Most people start drawing 8 00:00:22,287 --> 00:00:26,027 because they want to draw a beautiful character. 9 00:00:26,281 --> 00:00:30,228 The reason I put the facial part after the body is simply that it's important. 10 00:00:30,915 --> 00:00:32,850 It's really important. 11 00:00:33,132 --> 00:00:34,537 Even some people say that 12 00:00:34,562 --> 00:00:36,588 you can get a job 13 00:00:36,600 --> 00:00:38,289 if you can just draw the face successfully. 14 00:00:38,398 --> 00:00:41,203 But you should be able to draw the other parts as well. 15 00:00:41,228 --> 00:00:42,956 Especially the body. 16 00:00:42,958 --> 00:00:46,210 But that shows how important the face is. 17 00:00:46,343 --> 00:00:47,857 Some people can draw the body well 18 00:00:47,882 --> 00:00:50,115 while they express the facial part in poorly. 19 00:00:52,070 --> 00:00:54,164 This is true in realistic drawing. 20 00:00:54,265 --> 00:00:57,013 And of course, in casual drawing as well. 21 00:00:57,015 --> 00:01:00,000 So the face is really important. 22 00:01:00,123 --> 00:01:02,284 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 23 00:01:02,286 --> 00:01:00,777 Therefore, 24 00:01:00,801 --> 00:01:02,289 since 25 00:01:02,382 --> 00:01:04,685 this part is important, 26 00:01:04,710 --> 00:01:06,750 it's difficult at the same time. 27 00:01:07,000 --> 00:01:08,260 In our brain, 28 00:01:08,272 --> 00:01:11,132 there's a separate part where you can recognize a person's expressions. 29 00:01:11,859 --> 00:01:13,373 That means the human brain 30 00:01:13,398 --> 00:01:14,310 can catch the expressions 31 00:01:14,335 --> 00:01:17,693 in detail. 32 00:01:17,718 --> 00:01:18,814 Because of that, 33 00:01:18,826 --> 00:01:21,732 you may know if you have some experience in facial drawing. 34 00:01:21,757 --> 00:01:23,209 If I get just one pixel wrong, 35 00:01:23,234 --> 00:01:24,853 it becomes weird. 36 00:01:24,854 --> 00:01:27,671 So you can catch tiny glitches at one glance. 37 00:01:28,000 --> 00:01:29,771 Also, the face 38 00:01:29,796 --> 00:01:31,826 has a lot of details 39 00:01:31,851 --> 00:01:34,617 like bumpy bones, 40 00:01:34,726 --> 00:01:36,221 and several muscles. 41 00:01:36,233 --> 00:01:38,546 More than any other part of the human body. 42 00:01:38,609 --> 00:01:41,107 So the more you dig into the details, 43 00:01:41,132 --> 00:01:42,718 the more you have to study. 44 00:01:42,743 --> 00:01:45,438 So let's have a look into these parts as well. 45 00:01:45,609 --> 00:01:48,781 When you work on this part, 46 00:01:51,343 --> 00:01:52,492 there are 47 00:01:55,384 --> 00:01:56,648 two important things 48 00:01:57,078 --> 00:01:59,265 you have to set first. 49 00:01:59,929 --> 00:02:02,750 So you need sophisticated expressions 50 00:02:02,931 --> 00:02:04,718 when you work on the face. 51 00:02:07,610 --> 00:02:10,101 Then you can say your drawing is stabilized. 52 00:02:11,290 --> 00:02:13,593 And secondly, 53 00:02:15,663 --> 00:02:17,343 you have to make it look good. 54 00:02:20,570 --> 00:02:23,935 Since this is commercial art, it's a necessary skill. 55 00:02:23,960 --> 00:02:26,318 But when the character isn't good-looking, 56 00:02:26,343 --> 00:02:28,078 and you want to do some artistic works, 57 00:02:28,875 --> 00:02:30,475 then 58 00:02:30,487 --> 00:02:32,256 it may not be essential. 59 00:02:32,281 --> 00:02:33,943 But if you are into the casual style 60 00:02:33,968 --> 00:02:36,960 which is more commercial art, 61 00:02:36,962 --> 00:02:39,818 it will be essential. 62 00:02:39,820 --> 00:02:43,576 Of course, this could be your standard of beauty, 63 00:02:43,601 --> 00:02:46,140 but it could be a popular aesthetic standard. 64 00:02:48,234 --> 00:02:51,264 We will go through both of these today. 65 00:02:51,266 --> 00:02:53,178 How to draw the face accurately. 66 00:02:53,203 --> 00:02:55,959 And several tips to make it look good. 67 00:02:55,984 --> 00:02:57,459 But before we move on, 68 00:02:57,484 --> 00:02:59,388 I'll tell you something that's even more important 69 00:02:59,390 --> 00:03:01,906 to do with accuracy. 70 00:03:03,492 --> 00:03:05,656 The first thing we're going to see is a head shape. 71 00:03:08,093 --> 00:03:10,095 In the previous lecture, 72 00:03:10,120 --> 00:03:11,514 we talked about the ratio, 73 00:03:11,539 --> 00:03:13,850 and the ratio of the human face is 2:1. 74 00:03:13,875 --> 00:03:15,264 In the case of a casual character, 75 00:03:15,289 --> 00:03:16,482 it's a bit different. 76 00:03:16,507 --> 00:03:18,867 So it'll be up to 1.8. 77 00:03:19,484 --> 00:03:22,323 If we have a face with that proportion, 78 00:03:22,325 --> 00:03:24,843 it will only look like that when we look at it up front. 79 00:03:24,868 --> 00:03:26,664 Today, I'll turn this around. 80 00:03:28,414 --> 00:03:29,498 But before we go on, 81 00:03:29,523 --> 00:03:30,771 I want to tell you something 82 00:03:30,796 --> 00:03:33,132 about the cuboid shape. 83 00:03:33,890 --> 00:03:35,920 By now, you would have noticed that 84 00:03:35,945 --> 00:03:38,000 when drawing the human body, 85 00:03:38,025 --> 00:03:39,539 you would draw cuboids a lot. 86 00:03:39,765 --> 00:03:41,357 Especially, when you're drawing the head, 87 00:03:41,382 --> 00:03:43,250 you would draw this shape a lot. 88 00:03:44,371 --> 00:03:47,281 It's as if a smaller cuboid was cut off from a larger cuboid. 89 00:03:47,851 --> 00:03:51,381 So, you need to be good at drawing cuboids. 90 00:03:51,406 --> 00:03:53,351 The important thing with cuboids 91 00:03:53,546 --> 00:03:54,671 is that 92 00:03:54,696 --> 00:03:57,390 you need to be able to apply perspective. 93 00:03:57,828 --> 00:03:59,671 Note that the upper side and the underside 94 00:03:59,696 --> 00:04:01,483 don't have the same perspective applied. 95 00:04:01,609 --> 00:04:04,976 If a high-angle is applied here, it would be applied more here. 96 00:04:05,023 --> 00:04:07,015 Remember that. 97 00:04:07,717 --> 00:04:10,492 So, let's say we're looking at it from here. 98 00:04:12,294 --> 00:04:14,351 If this is the eye level, 99 00:04:16,075 --> 00:04:19,203 if it goes up, a low-angle would be applied a bit. 100 00:04:19,585 --> 00:04:21,578 And as it goes upwards, it would be applied more. 101 00:04:22,445 --> 00:04:25,585 It would just look flat from here. 102 00:04:26,474 --> 00:04:28,421 Go downwards, and a high-angle would be applied a bit. 103 00:04:28,601 --> 00:04:29,787 Go downwards a bit more, and it would be applied more. 104 00:04:29,812 --> 00:04:31,193 So, you should be able to 105 00:04:31,218 --> 00:04:34,367 apply different amounts of perspective to a character's face. 106 00:04:34,593 --> 00:04:37,828 You need to be able to draw how the dimensions would change. 107 00:04:38,257 --> 00:04:40,756 That's why you should practice 108 00:04:40,781 --> 00:04:42,429 drawing cuboids as much as you can. 109 00:04:42,901 --> 00:04:45,740 I'll recommend that you do this 110 00:04:45,765 --> 00:04:46,757 when you're drawing the head. 111 00:04:46,898 --> 00:04:48,944 Now, let's go back. 112 00:04:51,476 --> 00:04:54,162 Overall, the head looks like 113 00:04:54,187 --> 00:04:56,023 a cuboid. 114 00:04:56,820 --> 00:04:58,584 A head is basically a cuboid 115 00:04:58,609 --> 00:05:01,429 with a chin attached to it. 116 00:05:01,454 --> 00:05:02,784 Think of it like that. 117 00:05:02,786 --> 00:05:04,312 If we look at it from the side, 118 00:05:05,960 --> 00:05:08,546 the overall shape would look like this. 119 00:05:09,367 --> 00:05:11,421 Like what I drew, 120 00:05:20,301 --> 00:05:21,750 the chin sticks 121 00:05:23,490 --> 00:05:25,453 to the counterpoint. 122 00:05:27,015 --> 00:05:28,467 But, the proportion changes a bit 123 00:05:28,492 --> 00:05:30,561 with casual-style characters. 124 00:05:30,563 --> 00:05:31,865 In the case of casual style, 125 00:05:31,890 --> 00:05:34,978 the head becomes bigger compared to a realistic drawing style. 126 00:05:34,980 --> 00:05:37,460 So, in this process, 127 00:05:39,570 --> 00:05:42,781 draw as if the forehead and the back of the head 128 00:05:42,806 --> 00:05:44,203 are pulled backward. 129 00:05:44,726 --> 00:05:46,982 It looks like an alien for now. 130 00:05:47,007 --> 00:05:48,757 The back of their head is really big. 131 00:05:49,734 --> 00:05:51,132 Just like an alien. 132 00:05:51,540 --> 00:05:53,075 It's good to make a shape 133 00:05:53,077 --> 00:05:54,742 where the back of their head is 134 00:05:54,906 --> 00:05:56,706 a bit big and the top is high. 135 00:05:56,708 --> 00:05:58,765 As a result, 136 00:06:01,031 --> 00:06:02,321 the shape that comes out like this 137 00:06:02,447 --> 00:06:05,234 is divided into half of the lower part 138 00:06:06,312 --> 00:06:07,992 and half of this part, 139 00:06:08,265 --> 00:06:13,386 you can think of it as a split. 140 00:06:13,593 --> 00:06:15,068 Some people draw it like this 141 00:06:15,093 --> 00:06:17,687 when they put on facial expressions. 142 00:06:18,546 --> 00:06:20,404 Some people draw it like this, 143 00:06:20,429 --> 00:06:21,664 to set the basic shape of the face. 144 00:06:21,810 --> 00:06:24,406 I don't recommend it. 145 00:06:24,671 --> 00:06:26,131 Some people say 146 00:06:26,156 --> 00:06:28,037 when you draw a picture for the first time, 147 00:06:28,062 --> 00:06:29,617 draw a cross line first. 148 00:06:29,718 --> 00:06:32,209 The people who are learning take it 149 00:06:32,234 --> 00:06:34,381 as it is and start by drawing a cross line. 150 00:06:34,406 --> 00:06:35,829 Not many people use it properly 151 00:06:35,841 --> 00:06:37,519 after drawing a cross line. 152 00:06:38,132 --> 00:06:39,420 Even after they drew this, 153 00:06:39,445 --> 00:06:42,937 they draw the eyes at a completely different spot. 154 00:06:43,836 --> 00:06:46,179 Or, when they draw the nose, they might not draw on this line. 155 00:06:46,328 --> 00:06:49,451 In fact, it is impossible to draw a cross line 156 00:06:49,476 --> 00:06:50,648 on the face. 157 00:06:51,437 --> 00:06:52,389 Why is that? 158 00:06:52,414 --> 00:06:55,002 The curves on our faces aren't that simple. 159 00:06:55,004 --> 00:06:57,086 No one has a flat face like that. 160 00:06:57,304 --> 00:07:00,039 When we look at our head, the forehead goes slightly upwards 161 00:07:00,390 --> 00:07:02,742 if we're looking at it sideways. 162 00:07:02,953 --> 00:07:04,953 The eyebrow bones bulge out a bit. 163 00:07:05,163 --> 00:07:06,781 And the eye sockets go in. 164 00:07:07,088 --> 00:07:08,476 The nose bridge goes in 165 00:07:08,625 --> 00:07:09,828 and then the nose pops out. 166 00:07:11,495 --> 00:07:14,648 The underside of the nose goes in, pops out, then goes in. 167 00:07:15,541 --> 00:07:18,929 Then, the philtrum and the lips pop out. 168 00:07:20,343 --> 00:07:23,911 The chin goes in, but the bottom of it pops out. 169 00:07:23,936 --> 00:07:27,074 You can see that it is very detailed. 170 00:07:27,099 --> 00:07:29,876 That's why when you finish it off as one line, 171 00:07:29,878 --> 00:07:31,330 you'll get a lot of details wrong. 172 00:07:31,427 --> 00:07:34,315 So, I don't recommend drawing a cross line. 173 00:07:34,458 --> 00:07:35,841 So, how would you draw guidelines? 174 00:07:36,044 --> 00:07:38,099 Remember how we divided the head into cuboids? 175 00:07:39,232 --> 00:07:40,950 Draw the guidelines on them. 176 00:07:41,971 --> 00:07:44,614 Draw the center lines on the cuboid 177 00:07:45,378 --> 00:07:47,271 that's on the top. 178 00:07:48,575 --> 00:07:51,267 Then, you might wonder if it's okay 179 00:07:51,292 --> 00:07:54,480 because this one's more simplified than 180 00:07:54,482 --> 00:07:55,858 the one we drew previously. 181 00:07:55,860 --> 00:07:58,792 The line we're drawing is a guideline, no matter what. 182 00:07:59,596 --> 00:08:02,706 You're drawing this line to check if 183 00:08:03,198 --> 00:08:05,188 what you're drawing is in the center. 184 00:08:05,213 --> 00:08:09,520 First, we'd draw straight lines. 185 00:08:09,885 --> 00:08:11,779 Although we can't get detailed information from it, 186 00:08:11,803 --> 00:08:13,360 it won't be the wrong information. 187 00:08:13,385 --> 00:08:15,381 So, first, draw a line 188 00:08:15,394 --> 00:08:16,485 that goes through the center. 189 00:08:16,510 --> 00:08:17,838 That's the first step. 190 00:08:18,048 --> 00:08:19,681 The second one will come out later. 191 00:08:21,236 --> 00:08:24,697 Let's take a look at the proportions 192 00:08:24,775 --> 00:08:26,150 of the face. 193 00:08:27,896 --> 00:08:30,750 So basically this line in the middle is 194 00:08:30,775 --> 00:08:32,119 eye-level. 195 00:08:33,322 --> 00:08:35,814 This is where you are going to draw the eyes. 196 00:08:36,212 --> 00:08:38,447 The size of the eyes will be different for each person. 197 00:08:38,548 --> 00:08:40,622 I'm going to draw them bigger today. 198 00:08:40,624 --> 00:08:41,900 So that it is discernible. 199 00:08:43,447 --> 00:08:44,923 The eyes are here at this level. 200 00:08:45,009 --> 00:08:48,446 If the eyes go in like this, 201 00:08:48,595 --> 00:08:50,400 there are ear grooves at the same height as this. 202 00:08:50,572 --> 00:08:52,486 We usually wear glasses. 203 00:08:54,072 --> 00:08:55,701 So the character has to be able to wear glasses. 204 00:08:55,725 --> 00:08:57,297 Anyway, if you wear glasses, 205 00:08:57,322 --> 00:09:00,172 the height of these glasses has to match the eye level. 206 00:09:01,884 --> 00:09:04,220 It is easy to see that the height of the ear is 207 00:09:04,245 --> 00:09:07,158 the same as the height of the eye. 208 00:09:07,814 --> 00:09:09,486 Let's say the ears are here. 209 00:09:09,488 --> 00:09:11,861 Then it'll be very uncomfortable when you wear glasses. 210 00:09:12,611 --> 00:09:13,738 They slid down. 211 00:09:13,978 --> 00:09:16,791 Or if it goes up, it'll be uncomfortable as well. 212 00:09:16,939 --> 00:09:19,919 Therefore, it is important to draw this groove the same 213 00:09:19,920 --> 00:09:21,627 as the height of the eye. 214 00:09:21,652 --> 00:09:24,798 This becomes the center of the side of the head. 215 00:09:25,794 --> 00:09:27,088 In the center of the side head, 216 00:09:28,783 --> 00:09:32,736 of course, to be exact, it's slightly in the front rather than the center. 217 00:09:33,119 --> 00:09:35,533 Because we extended the back of the head at the early stage. 218 00:09:35,736 --> 00:09:37,486 So we don't need to include it. 219 00:09:38,009 --> 00:09:39,968 It's slightly towards the front rather than the center. 220 00:09:39,969 --> 00:09:43,025 But let's memorize it as the center of the side of the head. 221 00:09:44,633 --> 00:09:46,338 I'm going to draw the other eye. 222 00:09:52,595 --> 00:09:55,836 Let's talk about the details of the eyes later. 223 00:09:55,916 --> 00:09:57,720 So let's go for the proportion part first. 224 00:09:57,916 --> 00:10:01,024 Now, we need to know where the nose and mouth are. 225 00:10:01,025 --> 00:10:03,081 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 226 00:10:03,082 --> 00:10:04,563 We drew this square 227 00:10:04,588 --> 00:10:06,218 and put the chin on the bottom. 228 00:10:06,377 --> 00:10:09,259 Supposed it's the chin, 229 00:10:11,264 --> 00:10:14,650 you can think of the height of the mouth as the center. 230 00:10:16,236 --> 00:10:19,111 So, I'll draw the nose here. 231 00:10:19,536 --> 00:10:21,494 The mouth should go around here. 232 00:10:26,291 --> 00:10:28,994 It will be a bit above the center. 233 00:10:29,299 --> 00:10:32,189 We can say that the teeth 234 00:10:34,306 --> 00:10:35,298 go in 235 00:10:36,427 --> 00:10:39,814 like this, in this area. 236 00:10:43,593 --> 00:10:47,213 So, that's how we would set the proportions for the face. 237 00:10:48,619 --> 00:10:51,080 And if you can do that, 238 00:10:54,805 --> 00:10:56,413 you'll have a bald person like this. 239 00:10:57,197 --> 00:10:59,685 So, let's review how the neck would stick to the head. 240 00:10:59,687 --> 00:11:02,851 Draw the sternocleidomastoid muscle, then stick the neck to the back of the head. 241 00:11:04,288 --> 00:11:08,077 Its thickness will be the same length as the area between the canthi if it's a male character. 242 00:11:08,484 --> 00:11:10,691 Although it is not exact, 243 00:11:10,693 --> 00:11:12,812 I think this could be the final shape. 244 00:11:17,671 --> 00:11:20,234 This is the approximate proportion of the face. 245 00:11:20,259 --> 00:11:22,794 Let's go into more detail now. 246 00:11:22,819 --> 00:11:26,116 The first thing to go into detail about is the eyes. 247 00:11:26,640 --> 00:11:28,866 When we draw the casual face of a character, 248 00:11:29,944 --> 00:11:31,218 the most important part 249 00:11:31,243 --> 00:11:33,710 which requires a lot of effort at the same time 250 00:11:33,827 --> 00:11:35,976 would be the eyes. 251 00:11:36,382 --> 00:11:40,202 If you are going to draw the eyes, you need to know the structure of the eyes. 252 00:11:40,499 --> 00:11:42,732 You need to be able to know the detailed structure 253 00:11:42,757 --> 00:11:45,398 near the area where the eyes go in. 254 00:11:47,468 --> 00:11:48,452 It may sound difficult. 255 00:11:48,477 --> 00:11:49,335 But let's try it. 256 00:11:50,726 --> 00:11:54,265 When we look at our eyes in profile, 257 00:11:56,350 --> 00:11:58,085 there's the eye socket, 258 00:11:58,726 --> 00:12:02,304 where our eyeballs would go in. 259 00:12:02,491 --> 00:12:06,898 From there, our eyes would bulge out. 260 00:12:07,562 --> 00:12:12,288 And, our eyelids cover that 261 00:12:12,577 --> 00:12:14,100 like this. 262 00:12:15,507 --> 00:12:17,833 These would form the overall eye. 263 00:12:18,380 --> 00:12:20,536 So, that's the basic shape of the eye. 264 00:12:20,911 --> 00:12:24,153 So, what would be important from here? 265 00:12:24,178 --> 00:12:28,216 First of all, the eye itself is a hole. 266 00:12:28,411 --> 00:12:30,055 It goes inwards. 267 00:12:30,223 --> 00:12:32,762 Why is this important? 268 00:12:32,787 --> 00:12:34,054 It becomes important 269 00:12:34,066 --> 00:12:37,067 when the character's head looks in a certain direction. 270 00:12:37,069 --> 00:12:39,333 I didn't apply that here. 271 00:12:39,358 --> 00:12:40,797 But, let's see what happens 272 00:12:40,809 --> 00:12:42,114 if we actually did apply that. 273 00:12:43,286 --> 00:12:44,184 This is how it would look. 274 00:12:45,006 --> 00:12:47,325 You might ask what's different. 275 00:12:49,919 --> 00:12:51,786 We call this bone here 276 00:12:51,911 --> 00:12:54,651 the eyelid bone. 277 00:12:54,676 --> 00:12:57,419 The eyebrows would be drawn on top of here. 278 00:12:57,684 --> 00:12:59,930 In fact, if you touch your eyebrows, 279 00:12:59,955 --> 00:13:02,817 you can check that it's solid underneath. 280 00:13:03,684 --> 00:13:07,339 This is because the bones around the eyes bulge out. 281 00:13:07,364 --> 00:13:09,520 See how the character's looking to the left? 282 00:13:09,842 --> 00:13:11,520 So, this eyebrow bone 283 00:13:12,296 --> 00:13:15,059 would bulge out to the left 284 00:13:16,411 --> 00:13:18,192 compared to the eye, which goes inwards. 285 00:13:18,512 --> 00:13:21,028 So, what would happen if the character was looking to the right? 286 00:13:21,317 --> 00:13:23,211 If it does so, 287 00:13:23,236 --> 00:13:25,403 the eyebrow bone would bulge out to the right. 288 00:13:29,598 --> 00:13:32,528 And the eye would bulge out from the inside. 289 00:13:32,885 --> 00:13:34,333 And under here, 290 00:13:35,850 --> 00:13:37,161 there would be the cheekbone. 291 00:13:37,833 --> 00:13:40,749 Make sure the cheekbones pop out a bit. 292 00:13:40,751 --> 00:13:43,215 Then, you'll have the overall shape of the eyes. 293 00:13:43,723 --> 00:13:47,348 So if you look into the whole shape of the face, 294 00:13:49,292 --> 00:13:52,299 you can see that this is what it looks like this. 295 00:13:56,400 --> 00:13:57,328 Like this, 296 00:13:59,062 --> 00:14:02,250 depending on the knowledge of the structure, 297 00:14:02,275 --> 00:14:03,968 the accuracy of the face varies. 298 00:14:05,429 --> 00:14:07,406 So please remember it. 299 00:14:07,407 --> 00:14:09,121 I emphasize this part every time, 300 00:14:09,145 --> 00:14:10,520 but people often make mistakes. 301 00:14:10,664 --> 00:14:12,184 This part is really difficult. 302 00:14:12,186 --> 00:14:13,170 Therefore, 303 00:14:13,195 --> 00:14:14,556 if you don't get this part, 304 00:14:14,580 --> 00:14:16,730 then lookup for some photos, and copy drawing. 305 00:14:16,755 --> 00:14:18,195 Especially the face of the elderly, 306 00:14:18,220 --> 00:14:20,818 or middle-aged men. 307 00:14:20,843 --> 00:14:24,351 Or marble statues, etc. 308 00:14:24,353 --> 00:14:26,896 So try to practice 309 00:14:27,246 --> 00:14:28,966 and analyze this part. 310 00:14:28,991 --> 00:14:30,572 People often make mistakes in this part. 311 00:14:30,596 --> 00:14:31,911 That's why I keep emphasizing it. 312 00:14:33,489 --> 00:14:34,261 Then, 313 00:14:34,286 --> 00:14:36,802 now you know the overall structure of the eyes, you should know about the eyes. 314 00:14:37,458 --> 00:14:38,269 The eyes. 315 00:14:38,294 --> 00:14:40,685 Everyone applies deformers differently. 316 00:14:40,872 --> 00:14:43,980 So, I'll tell you which parts 317 00:14:43,982 --> 00:14:46,089 you could focus on 318 00:14:46,114 --> 00:14:49,450 when you're creating your own style. 319 00:14:50,107 --> 00:14:52,000 So let's look into the basic structure of the eyes. 320 00:14:52,002 --> 00:14:53,622 So here's the upper eyelid. 321 00:14:56,333 --> 00:14:57,318 Let's go into detail. 322 00:14:57,380 --> 00:15:01,457 Let's divide the upper eyelid 323 00:15:02,418 --> 00:15:03,818 into three lines. 324 00:15:05,100 --> 00:15:08,519 There's the eye wall 325 00:15:08,544 --> 00:15:09,920 right under this inner eyebrow. 326 00:15:10,185 --> 00:15:11,488 It's basically skin. 327 00:15:11,513 --> 00:15:13,497 If this is the eyebrow, 328 00:15:14,004 --> 00:15:15,997 there's the eye wall underneath it. 329 00:15:16,595 --> 00:15:18,450 I'm going over this area because 330 00:15:18,475 --> 00:15:19,783 some of you 331 00:15:19,807 --> 00:15:21,622 may draw the eye like this. 332 00:15:22,763 --> 00:15:23,431 Like this, 333 00:15:24,193 --> 00:15:26,505 some people express the inside in two lines 334 00:15:26,530 --> 00:15:29,132 and this one would be the eyeball. 335 00:15:30,005 --> 00:15:32,630 Depending on the person, some people draw it like this. 336 00:15:34,183 --> 00:15:35,513 Usually, depending on the characters, 337 00:15:36,059 --> 00:15:39,521 they have four lines. 338 00:15:40,060 --> 00:15:41,911 And the fifth line, 339 00:15:43,403 --> 00:15:45,058 right next to the eye. 340 00:15:45,082 --> 00:15:46,679 Underneath the eye, 341 00:15:46,692 --> 00:15:49,528 you may draw it in different ways. 342 00:15:50,317 --> 00:15:52,114 I'll draw two this time. 343 00:15:54,109 --> 00:15:56,308 So there are about seven lines 344 00:15:56,333 --> 00:15:58,153 in the overall appearance of the eye. 345 00:15:58,298 --> 00:16:00,399 If you draw additional things here, 346 00:16:00,411 --> 00:16:01,599 you could draw this. 347 00:16:01,989 --> 00:16:05,155 This is the red triangular area in front of the eyes. 348 00:16:05,630 --> 00:16:07,671 There are people who draw this area. 349 00:16:07,880 --> 00:16:09,802 I'll set this to number 8 just in case. 350 00:16:11,208 --> 00:16:14,074 Now, double eyelids could be formed here. 351 00:16:14,099 --> 00:16:15,294 So, what is it? 352 00:16:16,235 --> 00:16:19,286 When there's too much skin above the eye, 353 00:16:20,964 --> 00:16:24,333 it will be folded because there isn't enough space. 354 00:16:24,935 --> 00:16:28,552 After it's folded, our eyes would pop out. 355 00:16:28,732 --> 00:16:31,114 This would be the double eyelid. 356 00:16:31,139 --> 00:16:33,876 Some people have thick double eyelids, while others have thin double eyelids. 357 00:16:33,901 --> 00:16:36,295 Some people only have it on one eye. 358 00:16:36,357 --> 00:16:39,224 I usually draw double eyelids for my characters. 359 00:16:39,943 --> 00:16:41,863 I will go through this part later 360 00:16:41,888 --> 00:16:44,002 but around the eyes, 361 00:16:44,003 --> 00:16:46,652 people often draw double eyelids a lot 362 00:16:46,677 --> 00:16:48,497 to make it look good. 363 00:16:50,268 --> 00:16:53,802 Then these double eyelids will be the ninth line. 364 00:16:55,458 --> 00:16:57,636 So the eyebrows come out from here. 365 00:16:57,661 --> 00:17:01,247 Some people draw another line like this before the eyebrows. 366 00:17:01,744 --> 00:17:02,964 Sometimes people draw a line like this. 367 00:17:02,989 --> 00:17:05,597 So you may wonder if this is the triple eyelid. 368 00:17:05,622 --> 00:17:08,941 To be exact, think of it as the seat under the eyes 369 00:17:08,966 --> 00:17:13,075 rather than the double eyelids. 370 00:17:13,778 --> 00:17:14,861 That means, 371 00:17:14,886 --> 00:17:16,690 if the character opens their eyes 372 00:17:16,715 --> 00:17:18,890 it would reach up to this line 373 00:17:18,892 --> 00:17:20,528 so this line would be the limit line. 374 00:17:22,002 --> 00:17:23,519 These lines are guidelines 375 00:17:23,544 --> 00:17:25,006 to let you know the boundaries 376 00:17:25,031 --> 00:17:26,759 such as the eyeball 377 00:17:26,783 --> 00:17:28,555 and the bone. 378 00:17:29,310 --> 00:17:30,767 Some people applied this without knowing the reason 379 00:17:30,779 --> 00:17:32,761 what those are for. 380 00:17:32,786 --> 00:17:34,876 Many people who practiced drawing 381 00:17:34,900 --> 00:17:37,152 while copying casual style characters 382 00:17:37,177 --> 00:17:39,308 draw a line right here. 383 00:17:39,310 --> 00:17:41,521 But, they can't answer why they drew this line. 384 00:17:41,747 --> 00:17:42,949 So, 385 00:17:42,974 --> 00:17:45,660 let's find out what this line is for. 386 00:17:45,685 --> 00:17:48,771 Although these days, a lot of people don't draw this line. 387 00:17:48,896 --> 00:17:52,208 It's a line that is used a lot in the old casual drawing style. 388 00:17:52,505 --> 00:17:54,005 So here's the tenth line. 389 00:17:56,630 --> 00:17:59,964 Let's say this is the upper part of the eye, then we should look at the lower part. 390 00:17:59,989 --> 00:18:01,586 In the lower part of the eyes, 391 00:18:01,588 --> 00:18:03,402 on the outer right here, 392 00:18:03,427 --> 00:18:05,730 some people draw another line like this. 393 00:18:05,755 --> 00:18:08,626 So you may wonder what it is. 394 00:18:08,650 --> 00:18:09,607 This line would be the part 395 00:18:09,872 --> 00:18:12,763 where when you're looking at the eye from the side, 396 00:18:13,419 --> 00:18:14,460 this skin area 397 00:18:16,002 --> 00:18:18,216 that is right below the eye. 398 00:18:20,130 --> 00:18:22,725 That skin part stays the same 399 00:18:22,727 --> 00:18:24,724 and the eyelashes stick to this part. 400 00:18:26,341 --> 00:18:27,533 If they stick more inwards, 401 00:18:27,557 --> 00:18:29,443 your eyes would hurt. 402 00:18:29,763 --> 00:18:32,935 The eyebrows are attached to the outside of this area. 403 00:18:32,960 --> 00:18:35,200 So, this line describes 404 00:18:35,225 --> 00:18:37,647 the part where the eyebrows would be attached. 405 00:18:37,649 --> 00:18:40,177 So, there are people that draw like this. 406 00:18:42,458 --> 00:18:44,299 Most people who draw like this 407 00:18:44,324 --> 00:18:46,211 are describing this area. 408 00:18:46,213 --> 00:18:48,318 The area where the skin is folded. 409 00:18:48,809 --> 00:18:51,193 And, furthermore, 410 00:18:52,614 --> 00:18:55,984 there are people who draw additional curves underneath. 411 00:18:55,985 --> 00:18:57,217 However, 412 00:18:57,778 --> 00:18:59,067 this won't be too necessary. 413 00:19:00,224 --> 00:19:04,050 So, these are the curves we can see around the eye area. 414 00:19:07,091 --> 00:19:09,464 So, what next? 415 00:19:09,489 --> 00:19:11,313 Now, you should find your drawing style. 416 00:19:11,528 --> 00:19:12,699 Let me give you an example. 417 00:19:12,724 --> 00:19:14,839 For example, if you want to draw a character with a sharp impression, 418 00:19:14,864 --> 00:19:17,620 you can omit numbers 2 and 3. 419 00:19:17,622 --> 00:19:18,771 But how? 420 00:19:19,146 --> 00:19:21,880 One, two, and three. 421 00:19:24,231 --> 00:19:25,419 And then direct to five. 422 00:19:26,409 --> 00:19:27,872 And skip seven, six, 423 00:19:32,302 --> 00:19:33,622 eight as well. 424 00:19:35,787 --> 00:19:36,833 Like this, 425 00:19:37,771 --> 00:19:38,902 draw double eyelids. 426 00:19:38,927 --> 00:19:40,049 If you don't want to draw the double eyelids, 427 00:19:44,818 --> 00:19:46,856 draw a space here, 428 00:19:47,633 --> 00:19:49,060 and attach the eyebrows. 429 00:19:51,224 --> 00:19:53,778 Make sure they go outwards like this. 430 00:19:54,224 --> 00:19:56,935 This is how you would apply deformers. 431 00:19:57,130 --> 00:19:58,411 If you express everything, 432 00:19:58,436 --> 00:20:00,560 the character would look very gentle. 433 00:20:00,747 --> 00:20:02,441 So expressing all of these, 434 00:20:02,466 --> 00:20:04,677 you can give it a mature look. 435 00:20:05,068 --> 00:20:06,790 One, two, three. 436 00:20:06,939 --> 00:20:08,466 By giving it subtle changes in angle, 437 00:20:08,864 --> 00:20:11,774 when you omit these, the character would be extremely stylized. 438 00:20:11,911 --> 00:20:14,707 This eye would be used often for 'chibi' characters. 439 00:20:14,732 --> 00:20:18,122 On the other hand, the eye at the bottom 440 00:20:18,147 --> 00:20:19,519 has a more realistic style. 441 00:20:19,544 --> 00:20:22,427 So you can adjust the degree of deformers 442 00:20:22,452 --> 00:20:24,888 depending on 443 00:20:24,913 --> 00:20:26,794 whether you use more or less line information. 444 00:20:27,489 --> 00:20:30,427 And depending on how you change the line, 445 00:20:30,927 --> 00:20:34,505 the shape of the eyeball and the character's impression will change. 446 00:20:34,646 --> 00:20:37,732 So it's good to learn some patterns. 447 00:20:38,302 --> 00:20:40,540 Let's check out the patterns that people often use. 448 00:20:47,573 --> 00:20:51,458 The first case is the one with a sharp impression. 449 00:20:52,078 --> 00:20:55,419 It's a case where it looks half-open. 450 00:20:57,466 --> 00:21:01,113 In this case, the double eyelid spreads out slightly. 451 00:21:01,138 --> 00:21:02,299 Why does it spread out? 452 00:21:02,324 --> 00:21:03,941 Remember when I said 453 00:21:03,966 --> 00:21:06,972 this area is formed when the eyes are open, and there is little space. 454 00:21:06,997 --> 00:21:08,925 But, if we only open our eyes halfway, there's space left, 455 00:21:09,001 --> 00:21:11,372 so the double eyelids are formed naturally. 456 00:21:12,487 --> 00:21:14,458 So, now we have a half-open eye. 457 00:21:14,522 --> 00:21:17,185 We use this design for hollow characters. 458 00:21:17,489 --> 00:21:20,927 Now, I'll make the eyes a bit slanted. 459 00:21:28,509 --> 00:21:31,599 These eyes are often used for female characters that look like a cat. 460 00:21:32,006 --> 00:21:33,425 I'll raise it. 461 00:21:33,450 --> 00:21:36,239 It goes a bit outwards, then goes downwards. 462 00:21:36,949 --> 00:21:38,278 So it would look like this. 463 00:21:43,255 --> 00:21:46,996 Again, this eye is often used for female characters that look like a cat. 464 00:21:47,021 --> 00:21:49,800 Now, we can slant the eyes upwards 465 00:21:49,825 --> 00:21:52,247 or downwards. 466 00:21:52,993 --> 00:21:54,693 If they go downwards, 467 00:21:55,825 --> 00:21:57,357 the character will look more gentle. 468 00:21:59,674 --> 00:22:00,474 Like this. 469 00:22:03,216 --> 00:22:04,387 Usually in this case, 470 00:22:04,412 --> 00:22:05,597 depending on the designer, 471 00:22:05,622 --> 00:22:07,575 some people draw their eyes like this. 472 00:22:08,318 --> 00:22:11,436 Of course, the eyes may look weird in some cases. 473 00:22:11,461 --> 00:22:12,861 They might look old-fashioned. 474 00:22:12,885 --> 00:22:14,669 So you do it on a case-by-case basis. 475 00:22:21,096 --> 00:22:22,057 Like this, 476 00:22:22,776 --> 00:22:23,667 and 477 00:22:25,018 --> 00:22:26,663 in this case it looks more gentle 478 00:22:26,688 --> 00:22:28,604 if you lower the ends of the eyes. 479 00:22:28,659 --> 00:22:31,409 In this case, even the bottom line can be omitted. 480 00:22:36,302 --> 00:22:37,948 You've seen this before, right? 481 00:22:42,904 --> 00:22:45,120 So, the character would look very gentle. 482 00:22:47,776 --> 00:22:50,479 If you look at another example, 483 00:22:53,112 --> 00:22:56,376 this would be usually applied to male characters. 484 00:22:56,401 --> 00:22:58,150 Here, you would modify the lower area. 485 00:22:58,152 --> 00:23:00,439 So far, we modified only the upper area. 486 00:23:00,464 --> 00:23:02,079 So, now, let's modify the lower area. 487 00:23:02,104 --> 00:23:04,595 This could also be related to expressions. 488 00:23:04,620 --> 00:23:07,971 When you push the lower curve upwards, 489 00:23:09,674 --> 00:23:12,500 the character tends to have a sharper impression. 490 00:23:12,667 --> 00:23:15,077 It would be much sharper 491 00:23:15,101 --> 00:23:16,198 than the eye I drew above. 492 00:23:16,223 --> 00:23:18,628 And it looks more masculine. 493 00:23:18,917 --> 00:23:21,496 And, if we raise this lower part upwards, 494 00:23:22,305 --> 00:23:25,276 it will look as if the character's frowning. 495 00:23:27,534 --> 00:23:28,940 Like this. 496 00:23:30,174 --> 00:23:33,159 Other than these, we can create many different eyes. 497 00:23:33,221 --> 00:23:35,565 Some people draw square shaped eyes. 498 00:23:38,049 --> 00:23:39,696 There are also people 499 00:23:39,721 --> 00:23:42,557 who draw eyes as round as possible, without drawing all these lines. 500 00:23:44,085 --> 00:23:45,531 There are many scenarios. 501 00:23:49,813 --> 00:23:51,307 But, although there are many scenarios, 502 00:23:51,332 --> 00:23:54,235 your character would look different depending on 503 00:23:54,260 --> 00:23:55,702 how you express these lines. 504 00:23:55,727 --> 00:23:58,267 So, you should expand what you can express. 505 00:23:58,269 --> 00:24:01,350 Practice drawing different eye shapes 506 00:24:01,375 --> 00:24:03,362 and use them 507 00:24:03,364 --> 00:24:05,242 according to your needs. 508 00:24:05,836 --> 00:24:07,582 So, you can draw a character's eyes 509 00:24:07,606 --> 00:24:09,264 like this. 510 00:24:09,289 --> 00:24:10,233 What was the important point? 511 00:24:10,258 --> 00:24:11,686 The first one was the eye socket. 512 00:24:11,711 --> 00:24:14,399 This three-dimensional shape is really important, so please remember it well. 513 00:24:14,517 --> 00:24:19,594 The second was the structure of the eyes and the patterns. 514 00:24:21,117 --> 00:24:22,633 And the third one, 515 00:24:23,002 --> 00:24:25,883 would be the pupil. 516 00:24:26,242 --> 00:24:28,688 They said the pupils look like this. 517 00:24:28,781 --> 00:24:30,539 There's something important here. 518 00:24:31,055 --> 00:24:33,428 There's a part that we usually express as pupils. 519 00:24:33,453 --> 00:24:34,828 This spot in the middle 520 00:24:35,063 --> 00:24:38,711 is where your pupils go. 521 00:24:41,671 --> 00:24:42,910 It's a spot like this. 522 00:24:42,935 --> 00:24:45,133 So, the shape goes inwards. 523 00:24:45,308 --> 00:24:46,860 Why is this important? 524 00:24:47,759 --> 00:24:50,094 When the character 525 00:24:52,922 --> 00:24:54,680 looks to the left, 526 00:24:55,644 --> 00:24:58,156 the eye will look like this. 527 00:25:03,461 --> 00:25:05,109 So, many people 528 00:25:05,121 --> 00:25:07,467 just draw the pupil at the center. 529 00:25:07,492 --> 00:25:10,802 But, it won't look three-dimensional this way. 530 00:25:11,445 --> 00:25:13,041 To draw accurately, 531 00:25:13,043 --> 00:25:15,266 let's make the pupils a bit thick, 532 00:25:15,383 --> 00:25:16,930 around this much. 533 00:25:17,721 --> 00:25:20,274 So, now we would draw the pupil, 534 00:25:22,735 --> 00:25:23,375 like this. 535 00:25:24,430 --> 00:25:26,280 If you do this, 536 00:25:26,305 --> 00:25:28,774 you can draw a more three-dimensional face. 537 00:25:28,883 --> 00:25:31,985 Of course, we apply deformers to this area. 538 00:25:32,211 --> 00:25:33,347 What is it? 539 00:25:33,349 --> 00:25:35,844 We would slightly modify the drawing. 540 00:25:36,047 --> 00:25:38,518 For example, if you want to draw a character that looks to the left. 541 00:25:39,313 --> 00:25:41,147 In that case, 542 00:25:41,172 --> 00:25:42,695 although it does look like 543 00:25:42,720 --> 00:25:45,215 it's looking to the left, 544 00:25:45,240 --> 00:25:47,367 it's not too clear. 545 00:25:47,610 --> 00:25:49,286 So to fix that issue, 546 00:25:49,310 --> 00:25:50,848 to make it more clear, 547 00:25:50,850 --> 00:25:53,774 you may express it like this. 548 00:25:54,070 --> 00:25:56,149 So it looks more clear. 549 00:25:56,360 --> 00:25:59,875 You can do that, but basically, it goes inwards. 550 00:25:59,974 --> 00:26:03,781 Keep in mind that the pupil is located like that. 551 00:26:05,313 --> 00:26:07,539 I'll tell you one more thing. 552 00:26:07,759 --> 00:26:08,867 The gaze. 553 00:26:09,797 --> 00:26:11,363 When we draw the character's gaze, 554 00:26:11,388 --> 00:26:13,238 many people make mistakes here. 555 00:26:13,240 --> 00:26:15,850 Some of you may have felt like 556 00:26:15,875 --> 00:26:18,059 your character's eyes are cross-eyed. 557 00:26:18,061 --> 00:26:21,477 This especially happens when you are drawing the character's face from the front. 558 00:26:21,656 --> 00:26:23,631 If you draw the face, the character's eyes could be cross-eyed. 559 00:26:23,656 --> 00:26:25,188 Why does that happen? 560 00:26:25,360 --> 00:26:27,013 Because we actually draw cross-eyes. 561 00:26:30,307 --> 00:26:32,313 If you look at people's gaze, 562 00:26:33,992 --> 00:26:36,781 when people perceive an object, 563 00:26:37,242 --> 00:26:41,141 it means their eyes come into focus. 564 00:26:41,625 --> 00:26:43,883 When you were young, you might have seen friends 565 00:26:43,908 --> 00:26:46,423 who put out a finger and stare at it 566 00:26:46,448 --> 00:26:47,688 to become cross-eyed. 567 00:26:50,070 --> 00:26:54,430 So, your gaze will meet somewhere at a certain point. 568 00:26:54,774 --> 00:26:56,567 That would mean our eyes 569 00:26:56,591 --> 00:26:58,327 are always a bit cross-eyed. 570 00:26:58,329 --> 00:27:01,102 If they're looking at the same place, that itself is an error. 571 00:27:02,803 --> 00:27:03,594 Therefore, 572 00:27:04,612 --> 00:27:06,086 in a half-sided state... 573 00:27:07,326 --> 00:27:08,899 In this state, 574 00:27:10,045 --> 00:27:11,836 let's say it's looking to the right. 575 00:27:12,313 --> 00:27:15,188 Let's say you look to the right, about this point. 576 00:27:16,432 --> 00:27:19,753 This eye on the right moves a bit. 577 00:27:20,824 --> 00:27:23,117 On the other hand, the left eye 578 00:27:24,117 --> 00:27:25,967 has to match the spot right here. 579 00:27:25,992 --> 00:27:28,844 It has to stick to the wall and go in like this. 580 00:27:29,727 --> 00:27:32,358 So this eye has an outer wall on the right side 581 00:27:32,383 --> 00:27:35,203 This means that the outer wall should not be left on the right side. 582 00:27:35,406 --> 00:27:38,149 "You have to look at both eyes in the same way." 583 00:27:38,174 --> 00:27:40,342 The people who drew it like this 584 00:27:40,367 --> 00:27:42,500 may have experienced that it's hard to see the direction of the face. 585 00:27:42,992 --> 00:27:45,174 It kind of becomes cross-eyed. 586 00:27:45,186 --> 00:27:46,516 I'm sure you've experienced it before. 587 00:27:47,740 --> 00:27:49,394 So to prevent that, 588 00:27:49,396 --> 00:27:51,500 I'm going to overlap this gaze in one place, 589 00:27:52,227 --> 00:27:55,938 so the fact that they allow them to meet in one place 590 00:27:55,963 --> 00:27:57,246 becomes clear. 591 00:27:57,461 --> 00:27:59,453 That was the eyeball part. 592 00:27:59,997 --> 00:28:03,334 The next thing you need to look at is both the nose and the mouth. 593 00:28:05,997 --> 00:28:10,203 The nose is also the most omitted part of the casual style. 594 00:28:11,024 --> 00:28:12,024 I often 595 00:28:12,049 --> 00:28:15,194 said the eye part is the part that we apply the deformers to the most. 596 00:28:15,219 --> 00:28:16,742 That's what I said... 597 00:28:16,744 --> 00:28:20,297 This is almost the same as the eye part. 598 00:28:20,367 --> 00:28:23,233 Or, depending on how you interpret it, 599 00:28:23,258 --> 00:28:25,715 The part where deformers go in more than the eyes is the nose. 600 00:28:25,740 --> 00:28:28,188 What it means is that we don't draw it without appropriate details. 601 00:28:28,213 --> 00:28:30,740 The nose is normally very complicated. 602 00:28:30,765 --> 00:28:33,414 If you look at the actual nose, 603 00:28:34,623 --> 00:28:36,774 It looks like this. 604 00:28:38,758 --> 00:28:40,030 To be honest, 605 00:28:40,055 --> 00:28:41,561 if I just draw it as it is, 606 00:28:41,586 --> 00:28:45,045 it'd look very ugly. 607 00:28:45,070 --> 00:28:47,022 Depending on the person who expresses the nose, 608 00:28:47,047 --> 00:28:49,274 Some people said it looks like an alien. 609 00:28:49,797 --> 00:28:52,883 Then how could you make the nose look casual? 610 00:28:52,885 --> 00:28:56,594 I'll talk about the age group. 611 00:28:58,617 --> 00:29:01,311 Here it's a question of impressions. 612 00:29:01,336 --> 00:29:02,742 I'm going to draw two characters. 613 00:29:02,767 --> 00:29:05,719 Let's guess which one looks younger. 614 00:29:05,805 --> 00:29:07,024 In the first case, 615 00:29:07,422 --> 00:29:08,628 I will raise the eyebrows 616 00:29:08,652 --> 00:29:10,485 as much as I can. 617 00:29:11,516 --> 00:29:13,435 And I'm going to put the nose as close as possible to the eyes. 618 00:29:13,460 --> 00:29:15,289 I'm going to put the lips there as much as I can. 619 00:29:16,194 --> 00:29:17,336 Now, the second case. 620 00:29:17,547 --> 00:29:18,752 In the second case, 621 00:29:18,776 --> 00:29:20,367 I'm going to add some eyebrows. 622 00:29:21,193 --> 00:29:23,844 And lower the nose and mouth as much as possible. 623 00:29:26,148 --> 00:29:28,298 Between the two, which one looks more mature? 624 00:29:28,944 --> 00:29:31,105 When you put it down like this, 625 00:29:31,516 --> 00:29:32,633 no matter how many times I look at it, 626 00:29:32,899 --> 00:29:35,828 among these characters 627 00:29:36,802 --> 00:29:39,705 If you look at them, the one on the right looks like a dad. 628 00:29:43,001 --> 00:29:44,414 And this one is the baby. 629 00:29:46,308 --> 00:29:47,656 It's going to be like that. 630 00:29:48,297 --> 00:29:49,480 What I'm saying is 631 00:29:49,505 --> 00:29:51,820 the distance between the eyes and eyebrows is far. 632 00:29:51,953 --> 00:29:54,397 The closer the nose and mouth are to the eyes, 633 00:29:54,422 --> 00:29:55,840 the cuter the impression. 634 00:29:55,842 --> 00:29:57,658 And as the face gets smaller, 635 00:29:57,683 --> 00:30:00,516 and the head gets bigger, the cuter it becomes. 636 00:30:00,617 --> 00:30:01,741 In other words, 637 00:30:01,766 --> 00:30:04,492 the smaller the head and the bigger the face, 638 00:30:04,922 --> 00:30:06,742 the closer the eyes and eyebrows are, 639 00:30:07,399 --> 00:30:09,999 and the farther the eyes, nose, and mouth are, 640 00:30:10,024 --> 00:30:11,555 that makes the character look more mature. 641 00:30:12,203 --> 00:30:13,256 So, at this time, 642 00:30:13,281 --> 00:30:14,358 with the expression of the nose, 643 00:30:14,383 --> 00:30:16,242 sometimes there might be some slight differences. 644 00:30:16,534 --> 00:30:17,932 Let me give you an example. 645 00:30:20,184 --> 00:30:21,500 When I have this face, 646 00:30:24,983 --> 00:30:26,305 and 647 00:30:28,086 --> 00:30:30,647 if you want to make it look younger, 648 00:30:30,672 --> 00:30:33,813 and express it in the nose, it'll look like this. 649 00:30:34,063 --> 00:30:35,094 In this line, 650 00:30:35,119 --> 00:30:39,008 which one do you think is more effective, the upper or the lower? 651 00:30:39,622 --> 00:30:41,235 The answer is the upper side. 652 00:30:42,102 --> 00:30:45,132 I'm going to draw the upper part of the nose. 653 00:30:45,157 --> 00:30:47,428 So to help the eyes to get closer, 654 00:30:47,453 --> 00:30:48,973 I used the baby's case, 655 00:30:48,998 --> 00:30:50,689 the one on the top left. 656 00:30:52,016 --> 00:30:53,835 If you make it this close, 657 00:30:53,860 --> 00:30:56,649 it gives the impression that the character looks younger. 658 00:30:57,008 --> 00:30:58,048 On the other side, 659 00:30:58,050 --> 00:31:00,922 I'll take this character's face shape. 660 00:31:04,579 --> 00:31:07,538 And I'm going to bring it here and make up the lower part. 661 00:31:10,430 --> 00:31:11,967 Create the lower part, 662 00:31:11,992 --> 00:31:14,195 and if you lower the nose a bit, 663 00:31:19,490 --> 00:31:21,624 even though we were at the same face, 664 00:31:21,657 --> 00:31:24,453 you'll be able to see that it looks more mature. 665 00:31:25,501 --> 00:31:27,117 If you draw the mouth like this, 666 00:31:27,953 --> 00:31:29,547 even when you didn't change the proportion 667 00:31:29,680 --> 00:31:31,492 and the face shape, 668 00:31:31,517 --> 00:31:33,836 you'll be able to see the change in the character's impression. 669 00:31:33,985 --> 00:31:36,311 Like this, the deformers on the nose, 670 00:31:36,336 --> 00:31:39,139 depending on what kind of impression you want to give, 671 00:31:39,164 --> 00:31:42,918 the part you give the impression to would change. 672 00:31:42,920 --> 00:31:45,389 When it comes to if you should divide it into cases, 673 00:31:45,414 --> 00:31:47,687 some people draw it like a triangle, 674 00:31:49,143 --> 00:31:51,024 and I said the nose looks like this before. 675 00:31:54,430 --> 00:31:56,555 This is the first case. 676 00:31:57,085 --> 00:31:58,257 Some people draw it like this. 677 00:31:59,321 --> 00:32:02,828 Or others use shapes to draw the side of the nose. 678 00:32:05,195 --> 00:32:08,860 So the second case is to express the top of the nose. 679 00:32:09,141 --> 00:32:10,170 The third case, 680 00:32:10,195 --> 00:32:12,309 is that only the lower side of the nose is expressed. 681 00:32:13,057 --> 00:32:14,096 The fourth case, 682 00:32:14,098 --> 00:32:16,601 is a case where you draw the sides and nostrils together. 683 00:32:16,874 --> 00:32:18,625 This is used a lot when you draw half side. 684 00:32:18,789 --> 00:32:20,360 You've probably seen this line before. 685 00:32:22,039 --> 00:32:22,703 Something like this. 686 00:32:23,797 --> 00:32:24,889 The fifth case 687 00:32:24,921 --> 00:32:26,697 is the one with both nostrils. 688 00:32:26,988 --> 00:32:28,602 Some people draw it like this. 689 00:32:30,966 --> 00:32:32,616 The difference from this one is 690 00:32:32,641 --> 00:32:34,891 one side of this here stands up a bit more. 691 00:32:35,225 --> 00:32:36,586 This is the center of the nose. 692 00:32:37,409 --> 00:32:39,031 Usually, the cases are divided like this. 693 00:32:39,172 --> 00:32:41,914 You can control the character's age by choosing one. 694 00:32:43,703 --> 00:32:45,406 Now, the mouth. 695 00:32:45,477 --> 00:32:47,053 You don't have to make the mouth big. 696 00:32:47,078 --> 00:32:48,239 Deformers are applied a lot 697 00:32:48,263 --> 00:32:50,281 in this part. 698 00:32:50,430 --> 00:32:51,951 Depending on how you use them, 699 00:32:51,967 --> 00:32:53,004 no matter what part of the face it is, 700 00:32:53,016 --> 00:32:54,710 deformers can be applied a lot. 701 00:32:54,958 --> 00:32:56,922 You may have seen this in casual characters, 702 00:32:58,420 --> 00:32:59,753 like this one. 703 00:33:00,344 --> 00:33:03,219 This character's mouth is attached to the side. 704 00:33:03,625 --> 00:33:05,051 Since the center of the face is here, 705 00:33:05,075 --> 00:33:06,789 this makes the mouth really crooked. 706 00:33:06,814 --> 00:33:08,524 There's a hole next to the mouth. 707 00:33:08,828 --> 00:33:11,182 So if you watch it in 3D, it'll look really ugly. 708 00:33:11,184 --> 00:33:13,367 But this works in 2D illustrations. 709 00:33:13,392 --> 00:33:14,227 So you can use it. 710 00:33:14,880 --> 00:33:17,511 You can apply deformers a lot in this section. 711 00:33:17,513 --> 00:33:19,316 Then what do you need to know from the mouth section? 712 00:33:19,318 --> 00:33:20,930 Let's move on after getting the basics. 713 00:33:21,268 --> 00:33:24,203 For female characters, it's based on the inner part of the eye. 714 00:33:26,070 --> 00:33:28,280 The size of the mouth would be 715 00:33:28,305 --> 00:33:30,641 as much as you can fit on the inner side. 716 00:33:30,829 --> 00:33:34,008 If it's bigger than this, the mouth looks too big. 717 00:33:34,200 --> 00:33:35,383 For the male character, 718 00:33:35,485 --> 00:33:38,117 the standard for adult males is the center of both eyes. 719 00:33:38,417 --> 00:33:39,405 Literally at the center. 720 00:33:39,603 --> 00:33:43,943 But it's better to push it in a little bit. 721 00:33:43,968 --> 00:33:45,857 So it would suit the character more. 722 00:33:46,375 --> 00:33:47,460 So that's about it. 723 00:33:47,485 --> 00:33:49,375 By keeping the size, 724 00:33:50,311 --> 00:33:52,521 You can adjust the deformers. 725 00:33:52,546 --> 00:33:54,360 When you adjust the deformers for the mouth, 726 00:33:55,395 --> 00:33:57,724 let's look at the cases for this, too. 727 00:33:59,986 --> 00:34:01,686 A case that only expresses the upper teeth. 728 00:34:02,497 --> 00:34:04,970 And one that expresses the lower lip only, 729 00:34:05,781 --> 00:34:08,633 these are the cases that come up often. 730 00:34:09,019 --> 00:34:11,469 And if you loosen up the deformers, 731 00:34:14,281 --> 00:34:17,344 there's a case for expressing the three-dimensional effect of the teeth. 732 00:34:20,917 --> 00:34:23,020 And there's the case where you draw the lower teeth as well. 733 00:34:24,822 --> 00:34:26,703 If I loosen it up a bit more, 734 00:34:28,203 --> 00:34:30,055 it goes into the shape of the teeth. 735 00:34:30,080 --> 00:34:34,375 Or you can just depict the fangs on this side, 736 00:34:42,115 --> 00:34:43,039 like this. 737 00:34:45,123 --> 00:34:48,406 But the nose and eyes don't come out very well. 738 00:34:48,408 --> 00:34:50,893 But the deformers that come up often in the mouth, 739 00:34:51,331 --> 00:34:52,815 I'm sure you've seen this a lot. 740 00:34:53,803 --> 00:34:54,659 A sharp tooth. 741 00:34:59,545 --> 00:35:02,339 There are cases where there is a lot of deformation in the teeth, 742 00:35:03,173 --> 00:35:05,870 or even if it's a pointy tooth, I'll loosen up the deformers. 743 00:35:06,093 --> 00:35:08,417 Some people try to make it realistic. 744 00:35:10,902 --> 00:35:14,042 Or there's a mouth that has a lot of deformers in it. 745 00:35:16,797 --> 00:35:19,401 The teeth look good in this mouth. 746 00:35:19,698 --> 00:35:22,109 There will be different patterns 747 00:35:22,133 --> 00:35:23,617 but it could be like this. 748 00:35:24,448 --> 00:35:27,776 The important thing is a standard for a mouth Deformer. 749 00:35:28,055 --> 00:35:31,243 If you followed the standard, then the Deformer would be very free. 750 00:35:31,268 --> 00:35:33,457 If there's a character you want to draw who is aged, 751 00:35:33,482 --> 00:35:35,729 then you would draw its mouth with fewer deformers applied. 752 00:35:37,892 --> 00:35:40,573 And if you want to draw a younger character, 753 00:35:40,598 --> 00:35:42,440 and if you use a mouth with a lot of deformers applied, 754 00:35:43,148 --> 00:35:45,651 you'll be able to fit in. 755 00:35:46,192 --> 00:35:50,737 That was a brief introduction to the eyes, nose, and lips. 756 00:35:50,847 --> 00:35:54,440 Ears are just legitimate ears. 757 00:35:54,859 --> 00:35:56,581 You can practice while looking at the pictures. 758 00:35:59,110 --> 00:36:01,602 It's called the inner ear flap. 759 00:36:01,604 --> 00:36:04,972 I'm going to express the ear flap to a certain extent. 760 00:36:15,437 --> 00:36:18,428 Some people have protruding parts under their ears, 761 00:36:18,453 --> 00:36:20,659 but people don't use this part for a casual character. 762 00:36:21,065 --> 00:36:23,643 I think you can recognize that it's enough to draw. 763 00:36:23,788 --> 00:36:25,551 Let me tell you something important. 764 00:36:25,576 --> 00:36:28,110 It's a three-dimensional part that the ears stick to. 765 00:36:28,112 --> 00:36:29,745 When you look at the face from the top, 766 00:36:29,770 --> 00:36:33,120 the part with the ears is diagonally attached. 767 00:36:33,145 --> 00:36:34,917 It's not attached like this. 768 00:36:35,338 --> 00:36:37,323 There are people who get confused with this. 769 00:36:37,348 --> 00:36:39,995 Let's be careful not to make a mistake. 770 00:36:41,511 --> 00:36:45,940 So, now, we finished the overall shape of the head, 771 00:36:46,573 --> 00:36:48,364 and the cuboid shape of the head, 772 00:36:48,366 --> 00:36:52,147 and the overall features of the face. 773 00:36:52,149 --> 00:36:54,025 While assembling this, 774 00:36:54,050 --> 00:36:56,784 you need to be able to see the details of the face shape. 775 00:36:56,987 --> 00:36:59,472 We didn't go through much of the face shape yet. 776 00:36:59,764 --> 00:37:01,050 Let's take a look at it. 777 00:37:12,052 --> 00:37:13,732 Like we did before, 778 00:37:14,396 --> 00:37:16,779 I'm going to make the basic shape of the head. 779 00:37:21,577 --> 00:37:24,732 Draw the center line here. 780 00:37:30,129 --> 00:37:32,599 It'd be nice if you widen the top here. 781 00:37:33,598 --> 00:37:35,670 Make the back a little wider as well. 782 00:37:36,818 --> 00:37:38,128 If you get to draw a casual character's 783 00:37:38,153 --> 00:37:41,091 basic head shape, 784 00:37:45,932 --> 00:37:47,848 now you will be able to apply 785 00:37:47,860 --> 00:37:49,607 the facial features easily. 786 00:37:50,037 --> 00:37:52,103 But there might be one thing that makes you get stuck here. 787 00:37:52,128 --> 00:37:53,420 It's the perspective. 788 00:37:55,240 --> 00:37:56,772 It's so hard to apply perspective to the face. 789 00:37:56,774 --> 00:37:58,473 I meet a lot of people with this issue. 790 00:37:58,498 --> 00:37:59,496 So when that happens, 791 00:37:59,521 --> 00:38:02,098 how could you overcome this? 792 00:38:02,123 --> 00:38:04,037 I'll tell you briefly. 793 00:38:07,434 --> 00:38:10,326 The basic shape of the eyes... 794 00:38:10,351 --> 00:38:12,107 let's use the eyes. 795 00:38:13,388 --> 00:38:16,177 I'm going to draw this eye at a low angle. 796 00:38:16,441 --> 00:38:17,826 How should you draw it? 797 00:38:24,767 --> 00:38:25,888 If you draw it like this, 798 00:38:28,296 --> 00:38:29,138 it's done. 799 00:38:30,692 --> 00:38:32,964 You might think, "What is this?" 800 00:38:33,198 --> 00:38:34,365 That's what's important. 801 00:38:34,366 --> 00:38:36,095 The line which was straight here, 802 00:38:36,120 --> 00:38:38,293 bends down here. 803 00:38:38,456 --> 00:38:40,775 Just to let you know, the base of this line is 804 00:38:40,777 --> 00:38:42,487 the line I drew on the face. 805 00:38:43,808 --> 00:38:45,603 We drew the center line once before. 806 00:38:45,628 --> 00:38:48,362 This line itself is the center of the eyes. 807 00:38:48,456 --> 00:38:50,241 If this part bends like this, 808 00:38:50,265 --> 00:38:51,925 then apply it to the other part of the eye as well. 809 00:38:51,950 --> 00:38:53,659 Please bend it at the same angle. 810 00:38:53,909 --> 00:38:55,151 One, two 811 00:38:57,834 --> 00:38:59,066 and then 812 00:39:01,667 --> 00:39:02,664 to fit the angle, 813 00:39:02,666 --> 00:39:04,751 just understand it as 814 00:39:04,753 --> 00:39:06,878 giving different 'levels' to the curvature. 815 00:39:07,125 --> 00:39:08,401 What I'm saying is, 816 00:39:08,487 --> 00:39:11,003 for example, I basically drew this line 817 00:39:11,964 --> 00:39:14,159 so when there's no perspective applied inside, 818 00:39:14,184 --> 00:39:15,683 and when it's level zero, 819 00:39:16,013 --> 00:39:18,049 the lower the angle, 820 00:39:18,051 --> 00:39:19,800 then it becomes level 1. 821 00:39:19,901 --> 00:39:23,191 The higher the angle is, 822 00:39:23,894 --> 00:39:25,291 let's say it's becomes level one. 823 00:39:25,316 --> 00:39:27,269 So, I added a low angle. 824 00:39:27,271 --> 00:39:30,401 Then, this line will be loosened like this. 825 00:39:32,695 --> 00:39:35,049 Then let's say it's in a very low angle. 826 00:39:35,051 --> 00:39:37,964 Then, this line will be flipped at that point. 827 00:39:39,714 --> 00:39:42,581 On the other hand, suppose you saw this line as a high angle. 828 00:39:42,583 --> 00:39:44,550 Then, you'll have to dig a little lower. 829 00:39:45,737 --> 00:39:47,456 Then, if you thought it was a higher angle, 830 00:39:47,481 --> 00:39:49,167 then you'll get a lot of holes down there. 831 00:39:50,408 --> 00:39:51,941 It changes like this. 832 00:39:52,113 --> 00:39:54,298 So, you would modify these lines a bit 833 00:39:54,323 --> 00:39:56,066 depending on how much 834 00:39:56,091 --> 00:39:58,542 the low angle is applied. 835 00:39:58,567 --> 00:40:01,691 So, think of dividing them into different levels. 836 00:40:02,327 --> 00:40:04,339 If you look at the numbers here, 837 00:40:04,514 --> 00:40:07,245 let's approach it like math. 838 00:40:07,662 --> 00:40:11,159 The eyes are at a low angle of level 2. 839 00:40:15,812 --> 00:40:17,725 And this eye is basically straight. 840 00:40:17,750 --> 00:40:20,245 So, it's close to Level 0. And 0+2 is 2. 841 00:40:20,396 --> 00:40:22,878 So, this one is on Level 2, and there is a low angle applied. 842 00:40:26,284 --> 00:40:28,767 This line goes down a little bit. 843 00:40:28,792 --> 00:40:31,417 So, this eye's angle is at Minus level 1. 844 00:40:31,598 --> 00:40:33,197 Then, here, I'll apply level 2 845 00:40:33,222 --> 00:40:34,596 to this angle, too. 846 00:40:34,769 --> 00:40:36,696 Then what's Minus level 1 plus level 2? 847 00:40:36,698 --> 00:40:37,737 It's level 1. 848 00:40:37,930 --> 00:40:40,987 Then, let's use the line that's a bit loose. 849 00:40:43,050 --> 00:40:45,995 Instead of that, you would draw it as 850 00:40:46,245 --> 00:40:48,283 a line that's headed to the center a bit. 851 00:40:48,308 --> 00:40:49,331 So, it would be level 1. 852 00:40:49,573 --> 00:40:50,861 If you think about it that way, 853 00:40:50,886 --> 00:40:52,347 when you apply the angle, 854 00:40:52,372 --> 00:40:54,597 it'll be easier to apply. 855 00:41:00,870 --> 00:41:02,143 Now then, 856 00:41:02,168 --> 00:41:04,058 if the eyes with the low angle 857 00:41:04,083 --> 00:41:05,534 look like this, 858 00:41:05,979 --> 00:41:07,831 then we need to draw eyes with a high angle as well. 859 00:41:07,856 --> 00:41:09,589 It's the opposite, so it's about the same. 860 00:41:12,684 --> 00:41:14,443 It's not that different. 861 00:41:19,482 --> 00:41:21,058 You can draw it like this. 862 00:41:23,271 --> 00:41:25,159 Even when you can just draw the basic type, 863 00:41:25,909 --> 00:41:27,356 and if you 864 00:41:27,358 --> 00:41:29,066 want to give this kind of impression, 865 00:41:30,146 --> 00:41:31,964 remember the gentle eye that we drew previously? 866 00:41:33,775 --> 00:41:35,436 How would this eye be different from that? 867 00:41:35,438 --> 00:41:38,556 I said this side is just a straight line, so it's level 0. 868 00:41:38,588 --> 00:41:40,549 But this is already dug up. 869 00:41:40,866 --> 00:41:44,050 Let's say it has a level 1 line. 870 00:41:44,810 --> 00:41:48,831 I applied this low angle here. 871 00:41:48,856 --> 00:41:50,441 Then it'll be level 3. 872 00:41:51,006 --> 00:41:53,667 When you look at the same angle, 873 00:41:53,669 --> 00:41:55,339 it goes up a bit higher. 874 00:41:57,310 --> 00:42:00,019 On the other hand, since it's expressed in a straight line, 875 00:42:00,268 --> 00:42:01,612 similar to this line, 876 00:42:02,029 --> 00:42:02,788 like this, 877 00:42:10,653 --> 00:42:12,519 this is how the low angle is applied. 878 00:42:14,689 --> 00:42:18,133 You can apply various facial expressions. 879 00:42:18,445 --> 00:42:20,062 So when you put in the high angle... 880 00:42:20,087 --> 00:42:21,407 On the other hand, compared to this eye, 881 00:42:21,707 --> 00:42:23,297 we need to dig a bit more. 882 00:42:24,146 --> 00:42:25,087 We should put it in. 883 00:42:26,538 --> 00:42:27,712 By using this, 884 00:42:29,237 --> 00:42:31,016 you can practice a lot. 885 00:42:34,318 --> 00:42:36,860 Now we get to apply the facial features like this. 886 00:42:37,487 --> 00:42:38,805 The next one is what we've done earlier. 887 00:42:38,932 --> 00:42:40,616 Let's take a look at the face shape. 888 00:42:41,365 --> 00:42:44,610 I told you about the face shape. 889 00:42:44,921 --> 00:42:46,516 Let's just look into it briefly. 890 00:42:46,815 --> 00:42:47,657 First of all, 891 00:42:49,663 --> 00:42:50,688 the eyelids. 892 00:42:51,695 --> 00:42:54,368 As I said before, in the overall structure of the eyes 893 00:42:54,571 --> 00:42:56,883 like this, the eyebrows stick out. 894 00:42:57,063 --> 00:42:59,225 And the eyes look like they're in the center. 895 00:42:59,250 --> 00:43:02,149 Therefore, this part of the face is also exposed on the outer line. 896 00:43:02,930 --> 00:43:05,735 I'm slightly looking towards the top of the forehead. 897 00:43:05,915 --> 00:43:07,793 It's not completely vertical, 898 00:43:07,795 --> 00:43:10,516 but it's like looking up. 899 00:43:10,930 --> 00:43:13,204 It's important to draw it flat. 900 00:43:13,399 --> 00:43:15,728 When we hit our friend's forehead, 901 00:43:15,753 --> 00:43:17,022 it makes a clapping sound. 902 00:43:17,047 --> 00:43:18,241 Why would there be a clapping sound? 903 00:43:18,266 --> 00:43:20,239 If your forehead is round, you can't make a clapping sound. 904 00:43:20,241 --> 00:43:21,313 We can hear the sound. 905 00:43:21,753 --> 00:43:23,946 The reason why there's a clapping sound when you hit your forehead 906 00:43:23,971 --> 00:43:27,415 is because it looks flat. 907 00:43:34,787 --> 00:43:37,118 I'm going to express the cheekbones. 908 00:43:37,120 --> 00:43:41,676 Some people say cheekbones stick out like this. 909 00:43:41,678 --> 00:43:44,170 People don't emphasize the cheekbones in casual characters. 910 00:43:44,373 --> 00:43:46,653 So, people often don't express 911 00:43:46,875 --> 00:43:48,272 cheekbones a lot. 912 00:43:48,720 --> 00:43:52,147 You can think of it as lowering it vertically. 913 00:43:52,240 --> 00:43:53,442 Lowering it down like that, 914 00:43:53,467 --> 00:43:55,225 we have a chin. 915 00:43:55,879 --> 00:43:58,389 The chin is slightly lower than the ears. 916 00:43:58,414 --> 00:43:59,451 From this point, 917 00:44:00,698 --> 00:44:02,123 on the chin below, 918 00:44:02,381 --> 00:44:05,357 it usually starts a little above the center. 919 00:44:05,539 --> 00:44:07,490 Some people put it down to the center, 920 00:44:08,019 --> 00:44:10,592 from about 1/3 of the point, 921 00:44:11,897 --> 00:44:14,177 it goes down steeply like this. 922 00:44:14,202 --> 00:44:15,958 The chin is basically straight. 923 00:44:15,983 --> 00:44:17,316 When you draw the chin, 924 00:44:17,328 --> 00:44:19,334 don't think of it as a curve. 925 00:44:19,546 --> 00:44:22,334 When you draw a character's face, you have to draw it in a circle. 926 00:44:22,359 --> 00:44:23,623 You can't cut the bones. 927 00:44:24,018 --> 00:44:25,877 Why does this side look so round? 928 00:44:25,901 --> 00:44:26,951 When you look at it from the front, 929 00:44:28,115 --> 00:44:30,427 the reason why the chin looks round 930 00:44:30,452 --> 00:44:31,667 and the reason why the cheeks are sticking out 931 00:44:31,669 --> 00:44:34,806 is because you are seeing them from a high angle. 932 00:44:35,536 --> 00:44:37,308 So we are looking from this area. 933 00:44:37,333 --> 00:44:38,915 This one is a bit lower. 934 00:44:39,722 --> 00:44:40,821 And it's like a high angle. 935 00:44:40,846 --> 00:44:43,167 Therefore, this side looks a bit more round. 936 00:44:45,113 --> 00:44:47,925 The bone line itself doesn't bend and go in. 937 00:44:48,294 --> 00:44:52,128 So, draw a straight line here. 938 00:44:53,395 --> 00:44:54,636 Basically, 939 00:44:56,925 --> 00:44:58,956 just above 940 00:44:59,424 --> 00:45:02,191 this chin bone, 941 00:45:03,800 --> 00:45:05,299 right around here. 942 00:45:05,324 --> 00:45:06,894 This line marks the point 943 00:45:07,160 --> 00:45:09,783 where the cheek line goes in. 944 00:45:09,808 --> 00:45:12,247 It's the same for this too, it's bent like this. 945 00:45:15,996 --> 00:45:18,081 This is how you get the shape of the face. 946 00:45:23,186 --> 00:45:26,972 We need to draw the nose and lips here. 947 00:45:27,042 --> 00:45:28,878 At this point, I want to say one thing. 948 00:45:28,903 --> 00:45:31,310 I said not to draw the center line if possible. 949 00:45:31,312 --> 00:45:33,228 Does that mean you shouldn't draw the center line at all? 950 00:45:33,253 --> 00:45:34,476 No, I told you, 951 00:45:34,500 --> 00:45:35,361 to draw it. 952 00:45:35,386 --> 00:45:37,035 You can draw the center line. 953 00:45:37,131 --> 00:45:39,605 But if you're going to draw it, please draw it in detail. 954 00:45:40,462 --> 00:45:41,595 Starting from here, 955 00:45:41,620 --> 00:45:42,830 the bridge of the nose goes in, 956 00:45:42,832 --> 00:45:44,861 and it goes in the center of the eyes. 957 00:45:44,886 --> 00:45:46,036 So the character can wear glasses. 958 00:45:47,210 --> 00:45:49,402 And the nose sticks out, 959 00:45:51,870 --> 00:45:52,958 and goes in, 960 00:45:53,097 --> 00:45:54,084 and sticks out again. 961 00:45:54,109 --> 00:45:55,095 The lips are pouting out, 962 00:45:55,628 --> 00:45:57,141 the lower lips pout out, 963 00:45:57,143 --> 00:45:58,033 and go in, 964 00:45:58,058 --> 00:45:59,519 and the chin part sticks out a little bit. 965 00:46:00,605 --> 00:46:02,030 Please draw all these lines. 966 00:46:02,032 --> 00:46:03,152 If you're going to draw the center line, 967 00:46:03,389 --> 00:46:04,941 erase it afterwards. 968 00:46:05,282 --> 00:46:07,214 So you can make your drawing style. 969 00:46:11,199 --> 00:46:13,033 When you check if the character's head is three-dimensional, 970 00:46:13,058 --> 00:46:14,535 you can check it like that. 971 00:46:16,545 --> 00:46:18,050 That's how it's expressed. 972 00:46:24,253 --> 00:46:26,125 Add the sternocleidomastoid muscle on the neck. 973 00:46:26,150 --> 00:46:27,120 In the back of the head, 974 00:46:27,725 --> 00:46:28,933 put your neck together. 975 00:46:30,862 --> 00:46:31,793 So far, 976 00:46:31,818 --> 00:46:32,945 this would be a rough sketch 977 00:46:33,178 --> 00:46:33,920 of one's face. 978 00:46:33,922 --> 00:46:35,220 Now, I'm going to use this. 979 00:46:35,245 --> 00:46:36,925 To approach a face at various angles. 980 00:46:36,991 --> 00:46:38,581 It's a good idea to take a closer look at it. 981 00:46:40,870 --> 00:46:41,824 First, 982 00:46:41,937 --> 00:46:43,722 draw a cuboid. 983 00:46:43,995 --> 00:46:44,885 Second, 984 00:46:44,910 --> 00:46:46,878 align the facial features. 985 00:46:46,903 --> 00:46:47,761 When you do this, 986 00:46:47,786 --> 00:46:49,589 you know the step of aligning the center line. 987 00:46:49,748 --> 00:46:51,972 It's good to take that step, too. 988 00:46:52,660 --> 00:46:53,945 If you look at the eyes, 989 00:46:53,970 --> 00:46:54,914 you can see the way we applied perspective 990 00:46:54,938 --> 00:46:56,745 is applied in the same way. 991 00:46:57,864 --> 00:46:58,666 Like this. 992 00:46:58,691 --> 00:47:00,471 It's important that you 993 00:47:00,496 --> 00:47:01,933 become familiar with the head's shape. 994 00:47:02,071 --> 00:47:03,346 If you're finished up to here, 995 00:47:03,371 --> 00:47:05,441 draw the contour lines. 996 00:47:07,902 --> 00:47:09,094 It's what we did. 997 00:47:09,096 --> 00:47:10,267 The facial contour lines. 998 00:47:10,292 --> 00:47:12,144 Be aware of the parts that pop out 999 00:47:12,169 --> 00:47:13,224 and pop in. 1000 00:47:13,226 --> 00:47:15,251 Control these areas and draw. 1001 00:47:15,586 --> 00:47:16,746 Now that you've done that, 1002 00:47:16,771 --> 00:47:18,480 apply your own deformers 1003 00:47:19,720 --> 00:47:20,970 to draw different angles 1004 00:47:20,995 --> 00:47:22,535 and different types 1005 00:47:22,589 --> 00:47:25,080 of your characters' faces. 1006 00:47:25,394 --> 00:47:26,363 For the hair, 1007 00:47:26,388 --> 00:47:29,581 I'll go into that in more detail in the next lecture. 1008 00:47:31,425 --> 00:47:33,129 So, today, I'll just go over it 1009 00:47:33,131 --> 00:47:34,378 briefly. 1010 00:47:41,821 --> 00:47:44,256 If we divide the hair into parts, 1011 00:47:44,404 --> 00:47:45,266 there's the front hair, 1012 00:47:45,291 --> 00:47:46,011 the side hair, 1013 00:47:46,013 --> 00:47:47,582 and the back hair. 1014 00:47:47,607 --> 00:47:50,490 The area we usually call 1015 00:47:51,225 --> 00:47:52,420 the sideburns, 1016 00:47:52,665 --> 00:47:54,537 let's say this is the side hair area. 1017 00:47:54,562 --> 00:47:56,662 So, let's say the ear is the starting point. 1018 00:47:58,816 --> 00:48:01,743 Then, at its front, there would be the front hair and the side hair. 1019 00:48:14,729 --> 00:48:15,525 Like this. 1020 00:48:15,550 --> 00:48:17,143 I'll draw the front and side hair. 1021 00:48:17,168 --> 00:48:20,151 And you can say that the hair behind the ear 1022 00:48:20,319 --> 00:48:21,510 is the back hair. 1023 00:48:22,205 --> 00:48:24,487 I think maintaining this big part, 1024 00:48:24,512 --> 00:48:27,163 would be a stable way to draw the hair. 1025 00:48:27,283 --> 00:48:28,828 Of course, you can part the hair. 1026 00:48:28,853 --> 00:48:30,095 Depending on the hairstyle of the character, 1027 00:48:30,120 --> 00:48:32,002 This part can change a little bit. 1028 00:48:32,080 --> 00:48:33,645 This area doesn't change, 1029 00:48:33,670 --> 00:48:35,298 I recommend you remember that. 1030 00:48:35,299 --> 00:48:37,320 Why do you need to remember this? 1031 00:48:37,610 --> 00:48:40,526 I'm going to tell you more information in the next class. 1032 00:48:52,504 --> 00:48:53,479 First, like this, 1033 00:48:53,504 --> 00:48:55,603 we went through the way how to draw the face accurately, 1034 00:48:55,605 --> 00:48:56,811 so far. 1035 00:48:56,813 --> 00:49:00,209 Let's learn how to draw beautifully. 1036 00:49:01,817 --> 00:49:03,098 What we learned earlier, 1037 00:49:03,123 --> 00:49:05,645 deformers for the eyes, nose, and lips, 1038 00:49:05,647 --> 00:49:07,848 belong to the essentials of how to draw well. 1039 00:49:07,873 --> 00:49:09,239 Later on, I hope you study 1040 00:49:09,774 --> 00:49:11,739 those parts together. 1041 00:49:11,832 --> 00:49:13,785 To draw a gorgeous face, 1042 00:49:13,810 --> 00:49:15,832 as expected, the proportions 1043 00:49:15,857 --> 00:49:17,403 will also play an important role. 1044 00:49:19,228 --> 00:49:20,996 Remember when we drew 1045 00:49:21,021 --> 00:49:22,715 a cute character and an old character? 1046 00:49:23,302 --> 00:49:24,530 We'll use these characters 1047 00:49:24,555 --> 00:49:27,512 to study how to draw. 1048 00:49:28,676 --> 00:49:29,940 Now, the first scenario. 1049 00:49:29,965 --> 00:49:31,887 Let's draw a childlike face. 1050 00:49:32,455 --> 00:49:33,846 If you want to draw a childlike face, 1051 00:49:33,871 --> 00:49:35,864 draw the eyebrows 1052 00:49:43,148 --> 00:49:45,148 slightly high up. 1053 00:49:52,447 --> 00:49:53,619 The nose should be 1054 00:49:53,644 --> 00:49:54,963 close to the eyes. 1055 00:49:56,690 --> 00:49:59,244 The face should be small, 1056 00:50:01,122 --> 00:50:03,150 while its head should be big. 1057 00:50:03,175 --> 00:50:04,455 That's the key point. 1058 00:50:15,264 --> 00:50:17,709 Then, we'd have a face that looks like this. 1059 00:50:23,913 --> 00:50:25,553 If you look at the basics, 1060 00:50:30,002 --> 00:50:32,409 it will look like this. 1061 00:50:33,504 --> 00:50:35,316 I'll make the eyebrows pop out. 1062 00:50:39,417 --> 00:50:42,380 Now that we've looked at a young face, let's draw a mature face. 1063 00:50:50,706 --> 00:50:52,469 With mature faces, 1064 00:50:52,669 --> 00:50:55,383 the eye size should be smaller. 1065 00:51:04,828 --> 00:51:06,490 I'll modify its gaze. 1066 00:51:10,049 --> 00:51:12,581 Just like I told you, the eyebrows 1067 00:51:12,606 --> 00:51:14,657 would be closer to the eyes. 1068 00:51:15,435 --> 00:51:16,521 Even with female characters, 1069 00:51:16,546 --> 00:51:19,123 it won't be too awkward when the eyebrows are close to the eyes. 1070 00:51:19,349 --> 00:51:20,865 So, when you're drawing a mature character, 1071 00:51:20,890 --> 00:51:22,832 don't be shy and just draw it carefully. 1072 00:51:23,180 --> 00:51:25,365 Some people keep heightening the eyebrows. 1073 00:51:28,194 --> 00:51:31,105 And, with the nose, describe the lower part as much as possible 1074 00:51:31,301 --> 00:51:33,081 and make sure it sticks to the mouth. 1075 00:51:33,463 --> 00:51:35,335 Lengthen the face 1076 00:51:35,360 --> 00:51:37,441 and shorten the head. 1077 00:51:38,717 --> 00:51:40,292 Then, the character would look like 1078 00:51:41,079 --> 00:51:42,917 it is more mature. 1079 00:51:43,472 --> 00:51:46,073 Now, let's create the atmosphere of the character. 1080 00:51:46,098 --> 00:51:48,238 So, what would be the atmosphere of the character? 1081 00:51:48,263 --> 00:51:50,808 It would be the character's first impression. 1082 00:51:51,269 --> 00:51:54,146 When I teach students, I frequently ask them 1083 00:51:54,171 --> 00:51:57,136 whether they are aiming for a cute look or a pretty look. 1084 00:51:59,135 --> 00:52:00,238 So, that means, 1085 00:52:00,495 --> 00:52:01,689 it is good to decide 1086 00:52:01,691 --> 00:52:02,671 whether you're drawing a cute character 1087 00:52:02,673 --> 00:52:04,909 or a pretty character. 1088 00:52:05,050 --> 00:52:08,068 And there are different ways of creating them depending on the tone. 1089 00:52:08,070 --> 00:52:09,573 Let's find out more about that. 1090 00:52:10,206 --> 00:52:12,267 Facial deformation is different according to the person. 1091 00:52:12,292 --> 00:52:13,931 I'm just going to tell you 1092 00:52:13,956 --> 00:52:15,597 how to apply deformation. 1093 00:52:15,933 --> 00:52:17,603 What I've told you 1094 00:52:17,628 --> 00:52:19,144 should be treated 1095 00:52:19,169 --> 00:52:20,722 just like parameters. 1096 00:52:20,747 --> 00:52:22,947 You can control 1097 00:52:22,972 --> 00:52:25,800 the amount of deformers depending on how much you want to apply them. 1098 00:52:26,026 --> 00:52:28,777 Now, when you're drawing a cute face, 1099 00:52:29,311 --> 00:52:32,597 let's look at the facial features first. 1100 00:52:33,813 --> 00:52:35,683 Eyes, nose, and mouth. 1101 00:52:36,409 --> 00:52:38,253 They make up most of the face. 1102 00:52:38,378 --> 00:52:40,347 Now, let's look at a mature character. 1103 00:52:40,553 --> 00:52:41,378 The eyes, 1104 00:52:42,520 --> 00:52:43,106 the nose and the mouth. 1105 00:52:44,696 --> 00:52:46,382 They shrunk quite a lot. 1106 00:52:46,407 --> 00:52:48,363 So, there's a lot of space in the face. 1107 00:52:48,818 --> 00:52:50,839 So, this is where there would be differences in creating the atmosphere. 1108 00:52:51,213 --> 00:52:52,386 What would that mean? 1109 00:52:52,488 --> 00:52:56,091 For us to perceive that a face is pretty, 1110 00:52:56,116 --> 00:52:59,829 we need a lot of information. 1111 00:52:59,870 --> 00:53:01,293 In general. 1112 00:53:01,318 --> 00:53:03,078 For example, if you have a lot of eyelashes, 1113 00:53:03,102 --> 00:53:04,589 it would look like a pretty face. 1114 00:53:04,614 --> 00:53:06,628 You need particular features to show 1115 00:53:07,527 --> 00:53:09,236 that you tried to make the face 1116 00:53:09,261 --> 00:53:10,871 look pretty. 1117 00:53:10,873 --> 00:53:13,886 So, that's how we'll perceive the character as being 'pretty'. 1118 00:53:14,091 --> 00:53:15,620 So, we can say that 1119 00:53:16,277 --> 00:53:18,399 a mature character's first impression 1120 00:53:18,401 --> 00:53:20,855 has a kind of disadvantage. 1121 00:53:21,175 --> 00:53:23,636 With the face on the left, 1122 00:53:23,661 --> 00:53:25,618 the facial features already cover most of it. 1123 00:53:25,620 --> 00:53:27,397 So, even with a few more descriptions, it will look pretty. 1124 00:53:27,488 --> 00:53:28,839 However, this face on the right 1125 00:53:29,235 --> 00:53:30,791 has small eyes, nose and mouth. 1126 00:53:30,816 --> 00:53:32,785 So, when we add only a few more features, 1127 00:53:32,810 --> 00:53:34,753 it won't look like we did much to it. 1128 00:53:34,987 --> 00:53:36,847 So, the solution is simple. 1129 00:53:37,121 --> 00:53:39,011 Depict things in more detail. 1130 00:53:40,920 --> 00:53:43,831 For instance, with eyelashes, you can draw more of them. 1131 00:53:45,789 --> 00:53:48,886 Some people draw eyelashes along the dimensions of the face 1132 00:53:49,125 --> 00:53:52,917 since eyelashes generally head upwards. 1133 00:53:52,988 --> 00:53:55,120 And they go more outwards. 1134 00:53:55,487 --> 00:53:56,808 Like this. 1135 00:53:57,108 --> 00:53:59,189 So, for the eye looking to the left, 1136 00:53:59,191 --> 00:54:01,659 some people make it stick out to the left like this. 1137 00:54:02,120 --> 00:54:04,839 Some people make it pop out to the right while it looks to the left. 1138 00:54:04,864 --> 00:54:07,630 There are people who express it like this. 1139 00:54:07,903 --> 00:54:10,113 I prefer the former way. 1140 00:54:12,941 --> 00:54:14,878 The bottom part that I did earlier, 1141 00:54:15,823 --> 00:54:16,823 the eyelashes... 1142 00:54:18,101 --> 00:54:20,772 Some people express the eyes in more detail. 1143 00:54:22,355 --> 00:54:24,429 To make the face look pretty. 1144 00:54:24,454 --> 00:54:27,097 Some people draw stars in the eyes. 1145 00:54:29,691 --> 00:54:31,437 Some people draw them in a shiny way. 1146 00:54:31,461 --> 00:54:33,534 In detail, too. 1147 00:54:33,536 --> 00:54:34,694 In the end, 1148 00:54:34,719 --> 00:54:37,352 to make the face look pretty, 1149 00:54:37,671 --> 00:54:40,016 people often do what I mentioned before. 1150 00:54:40,258 --> 00:54:42,030 To put more information 1151 00:54:42,032 --> 00:54:43,782 into their drawings. 1152 00:54:46,866 --> 00:54:48,383 People put in a lot of stuff 1153 00:54:48,684 --> 00:54:49,891 in as detailed a way as possible. 1154 00:54:50,178 --> 00:54:51,961 In the expression of the eyelashes as well. 1155 00:54:56,032 --> 00:54:57,524 What is this close to? 1156 00:54:57,744 --> 00:55:00,935 It's like wearing makeup. 1157 00:55:02,275 --> 00:55:04,675 In that part when people do the actual makeup, 1158 00:55:04,700 --> 00:55:06,321 Whether it's blush or anything... 1159 00:55:08,404 --> 00:55:10,180 they put on blush, too. 1160 00:55:10,205 --> 00:55:12,073 They put on eyebrows, 1161 00:55:12,075 --> 00:55:14,102 draw eyeliner and make it darker... 1162 00:55:14,156 --> 00:55:15,190 In the end, things like this 1163 00:55:15,192 --> 00:55:17,288 make the eyes look clearer. 1164 00:55:17,313 --> 00:55:19,555 So the key is to make this section look pretty. 1165 00:55:19,907 --> 00:55:22,914 So, if you wanted to make 1166 00:55:22,916 --> 00:55:23,883 this character look pretty, 1167 00:55:23,908 --> 00:55:26,475 the more you focus on the expression, 1168 00:55:26,500 --> 00:55:27,711 the better. 1169 00:55:28,076 --> 00:55:30,899 There's a lot of difference between before and after the expressions. 1170 00:55:37,076 --> 00:55:37,821 The lips as well. 1171 00:55:37,846 --> 00:55:39,770 Depending on the person who does it, 1172 00:55:39,795 --> 00:55:41,157 some just tint it. 1173 00:55:43,761 --> 00:55:45,421 So when you express this, 1174 00:55:45,446 --> 00:55:47,649 you may apply the deformers on the hair, too. 1175 00:55:47,798 --> 00:55:49,641 If you want to draw a cute character, 1176 00:55:50,265 --> 00:55:51,805 but don't want to make it look pretty... 1177 00:55:52,190 --> 00:55:53,774 so if you want it to be cute rather than pretty, 1178 00:55:54,100 --> 00:55:55,836 being pretty and cute are different. 1179 00:55:57,079 --> 00:55:59,426 Of course, some of you might aim for a cute and pretty look. 1180 00:55:59,428 --> 00:56:00,696 Then go for it. 1181 00:56:01,125 --> 00:56:03,125 If you want to make it look 1182 00:56:03,150 --> 00:56:06,150 cute and naive 1183 00:56:06,287 --> 00:56:07,547 but don't want to make it look pretty, 1184 00:56:09,937 --> 00:56:11,782 express it simply. 1185 00:56:16,792 --> 00:56:18,016 With the expressions, 1186 00:56:18,634 --> 00:56:19,819 instead of more detailed ones 1187 00:56:19,844 --> 00:56:22,118 like the one before, draw in 1188 00:56:22,303 --> 00:56:23,265 more simple details. 1189 00:56:23,290 --> 00:56:25,587 And, like that, the hair should be 1190 00:56:25,589 --> 00:56:29,149 round and big. 1191 00:56:32,219 --> 00:56:33,683 I'll go over this 1192 00:56:33,685 --> 00:56:35,796 more in detail in the next lecture, 1193 00:56:35,821 --> 00:56:36,946 so remember that. 1194 00:56:38,411 --> 00:56:41,423 Make the dimensions really big. 1195 00:56:41,602 --> 00:56:43,682 On the other hand, in this image 1196 00:56:43,707 --> 00:56:44,999 where you would draw a pretty character, 1197 00:56:45,024 --> 00:56:46,430 you will make the dimensions of the hair 1198 00:56:46,591 --> 00:56:47,586 small 1199 00:56:55,306 --> 00:56:56,868 and detailed. 1200 00:57:02,756 --> 00:57:04,231 See how the faces 1201 00:57:04,256 --> 00:57:06,357 on the left and right have a different atmosphere? 1202 00:57:06,717 --> 00:57:07,721 So... 1203 00:57:07,745 --> 00:57:10,223 We came up with a cute character and a pretty character. 1204 00:57:10,225 --> 00:57:11,951 It's the same with male characters. 1205 00:57:12,506 --> 00:57:14,424 A handsome character, and a cute character. 1206 00:57:14,426 --> 00:57:16,020 They all have the same theories behind them. 1207 00:57:16,045 --> 00:57:18,318 With male characters, you won't draw the eyelashes. 1208 00:57:18,765 --> 00:57:20,615 Although some of you may draw these parts. 1209 00:57:20,640 --> 00:57:22,161 So, remember now, 1210 00:57:22,163 --> 00:57:25,217 with male characters, do we use this kind of eyes often? 1211 00:57:26,576 --> 00:57:29,959 When you're drawing a male character, 1212 00:57:29,984 --> 00:57:31,412 they look more handsome when they have smaller eyes. 1213 00:57:35,265 --> 00:57:36,272 Like this. 1214 00:57:57,449 --> 00:57:58,620 Some people 1215 00:57:58,645 --> 00:58:00,265 draw in small dark circles 1216 00:58:00,267 --> 00:58:01,535 in this area here. 1217 00:58:02,570 --> 00:58:04,394 I'll split the hair into small pieces. 1218 00:58:10,213 --> 00:58:11,551 It's depicted like this. 1219 00:58:11,576 --> 00:58:14,347 So I can give a handsome impression. 1220 00:58:16,013 --> 00:58:16,762 So... 1221 00:58:16,787 --> 00:58:18,952 For both male characters and female characters, 1222 00:58:18,977 --> 00:58:20,365 you can adjust the age. 1223 00:58:21,859 --> 00:58:23,105 Let's sort it out. 1224 00:58:23,130 --> 00:58:25,511 The face is 1225 00:58:25,558 --> 00:58:27,397 a very important part of a painting. 1226 00:58:27,422 --> 00:58:29,890 For those who are going for a casual style, 1227 00:58:29,915 --> 00:58:31,245 you have to wrap yourself up and work hard. 1228 00:58:31,270 --> 00:58:35,019 It's a section that will continue to play an important role in the human body. 1229 00:58:35,297 --> 00:58:37,575 The first thing that's important when it comes to the face is 1230 00:58:37,577 --> 00:58:38,549 you have to draw it accurately. 1231 00:58:38,551 --> 00:58:39,345 Second, 1232 00:58:39,370 --> 00:58:40,296 draw it prettily. 1233 00:58:40,298 --> 00:58:41,806 I'm sure it's the same for the human body. 1234 00:58:42,027 --> 00:58:43,468 That's important. 1235 00:58:43,527 --> 00:58:44,947 To do that, 1236 00:58:44,972 --> 00:58:45,656 first, 1237 00:58:45,681 --> 00:58:47,718 to make it more accurate, the emphasized parts are 1238 00:58:47,742 --> 00:58:48,597 the head shape 1239 00:58:49,495 --> 00:58:51,830 and the facial features 1240 00:58:51,855 --> 00:58:52,980 including each part, 1241 00:58:53,005 --> 00:58:55,436 especially the eye socket for the eyes. 1242 00:58:55,461 --> 00:58:58,745 I'll emphasize that that is very important. 1243 00:58:59,172 --> 00:59:01,011 The total proportion of this head, 1244 00:59:01,924 --> 00:59:04,691 even the outer line of the face, 1245 00:59:05,096 --> 00:59:06,870 that was a way to draw it precisely. 1246 00:59:07,128 --> 00:59:09,167 To make the face look pretty, 1247 00:59:09,192 --> 00:59:10,299 the amount of expression, 1248 00:59:10,324 --> 00:59:12,618 I told you that you need to be able to control it. 1249 00:59:13,421 --> 00:59:14,609 When you want to give a cute impression 1250 00:59:14,634 --> 00:59:16,267 to a character, 1251 00:59:16,292 --> 00:59:18,066 don't depict it in detail as much. 1252 00:59:18,283 --> 00:59:20,500 Distribute things here and there. 1253 00:59:20,667 --> 00:59:22,183 Spread it out. 1254 00:59:22,357 --> 00:59:24,027 When you want to make it look pretty, 1255 00:59:24,106 --> 00:59:25,930 try to focus on the depiction much more. 1256 00:59:26,152 --> 00:59:28,714 So put it in a small section. 1257 00:59:28,917 --> 00:59:30,509 Using these two methods, 1258 00:59:30,511 --> 00:59:33,863 You can show your character in different ways. 1259 00:59:34,260 --> 00:59:35,805 Using those things, 1260 00:59:35,807 --> 00:59:37,542 try to draw a variety of faces. 1261 00:59:37,567 --> 00:59:40,135 As expected, you have to turn it around 1262 00:59:40,160 --> 00:59:41,488 and look at it from various angles. 1263 00:59:43,917 --> 00:59:45,625 From the previous class, 1264 00:59:45,650 --> 00:59:48,691 we were able to draw a simple human body. 1265 00:59:48,730 --> 00:59:51,424 And we were able to move that body. 1266 00:59:51,474 --> 00:59:53,620 We can attach it to a face now. 1267 00:59:54,081 --> 00:59:56,287 Although, having said this, 1268 00:59:56,312 --> 00:59:57,448 right after taking a class now, 1269 00:59:57,473 --> 01:00:00,378 I don't think you could draw it exactly like I have done. 1270 01:00:00,613 --> 01:00:03,840 As expected, for the drawing part, you'll need to continue to draw. 1271 01:00:03,842 --> 01:00:05,058 That's how you improve. 1272 01:00:05,214 --> 01:00:07,164 But for now, when it comes to how to improve, 1273 01:00:07,188 --> 01:00:08,738 I think I said enough. 1274 01:00:08,902 --> 01:00:11,441 I recommend you to keep on practicing those parts. 1275 01:00:11,558 --> 01:00:14,456 I think you can improve your skills from now on. 1276 01:00:14,458 --> 01:00:15,589 In the next class, 1277 01:00:15,614 --> 01:00:19,089 along with the hair that we didn't talk about in detail today, 1278 01:00:19,114 --> 01:00:20,745 I'm going to dress up the character. 1279 01:00:20,888 --> 01:00:23,635 We drew the human body of the character, 1280 01:00:23,660 --> 01:00:25,666 and moved and drew the hair. 1281 01:00:25,691 --> 01:00:27,375 If you can dress it up, 1282 01:00:27,377 --> 01:00:28,617 literally and theoretically, 1283 01:00:28,641 --> 01:00:30,142 you will be able to draw a character. 1284 01:00:30,394 --> 01:00:32,652 So, while drawing those parts, 1285 01:00:32,677 --> 01:00:35,063 for the demonstration part that I was lacking earlier, 1286 01:00:35,065 --> 01:00:36,898 I'll try to fill it in then. 1287 01:00:37,407 --> 01:00:40,616 See you in the next class. 1288 01:00:40,641 --> 01:00:42,539 That's a wrap for today. 1289 01:00:42,629 --> 01:00:44,171 Thank you for your efforts. 90219

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