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These are the user uploaded subtitles that are being translated: 1 00:00:00,330 --> 00:00:03,750 In this lecture we're going to be learning about how to shade in our characters. 2 00:00:03,750 --> 00:00:08,520 So when it comes to shading it basically is really lighting that we're talking about. 3 00:00:08,550 --> 00:00:12,810 So we're talking about highlights and shadows but there's some simple ways that you can kind of break 4 00:00:12,810 --> 00:00:13,960 down your characters. 5 00:00:14,070 --> 00:00:17,850 So you kind of know where to shade them because sometimes when you're shading a character you don't 6 00:00:17,850 --> 00:00:23,040 have reference and you have to just kind of do it out of your head and the way we do this is by imagining 7 00:00:23,040 --> 00:00:26,600 our characters or whatever it is that we're shading as flat plain. 8 00:00:26,610 --> 00:00:30,600 So we imagine as flat plains first and then we blend those flat plains together. 9 00:00:30,600 --> 00:00:31,780 I'll show you what I mean. 10 00:00:31,830 --> 00:00:38,580 So let's say for example rather than doing a sphere or coloring in a sphere or shading in a sphere what 11 00:00:38,580 --> 00:00:43,860 we'll do is we're going to make kind of a more geometric type of shape has flat plains but kind of resembles 12 00:00:43,920 --> 00:00:45,050 a sphere. 13 00:00:45,060 --> 00:00:46,940 So what I wanted to do is a way to go ahead. 14 00:00:46,950 --> 00:00:53,300 We're just gonna draw kind of a square like this. 15 00:00:53,770 --> 00:00:56,610 Next we're gonna go ahead and draw an angle line going back like that. 16 00:00:56,620 --> 00:00:59,860 And another one going back like that at about 45 degree angles 17 00:01:03,340 --> 00:01:07,640 and then we'll go ahead and connect those tops with a straight line like that. 18 00:01:08,050 --> 00:01:11,830 Then we'll go ahead and draw a line coming straight across like this. 19 00:01:11,830 --> 00:01:12,580 And like this 20 00:01:15,470 --> 00:01:18,640 we can go ahead and connect that just like that to make those triangles 21 00:01:27,640 --> 00:01:32,050 right in the middle draw basically the same thing we have over here on this side but we're gonna draw 22 00:01:32,050 --> 00:01:33,650 on the other side. 23 00:01:33,710 --> 00:01:36,670 Now you can do this with paper and pencil as well. 24 00:01:36,830 --> 00:01:40,330 Don't think that just because I'm drawn digitally that you also have to draw digitally 25 00:01:44,350 --> 00:01:46,260 All right now. 26 00:01:46,260 --> 00:01:52,650 Actually we could probably add a little bit more of a surface over here on this side like this 27 00:01:56,430 --> 00:02:02,220 just kind of get some more of a round geometric shape in because we show a little bit more of this side. 28 00:02:02,220 --> 00:02:05,730 That means that we have to shorten this side a little bit because if you remember when we rotate 30 29 00:02:05,730 --> 00:02:11,450 objects as one side becomes more apparent and more in view we have to squash the other side. 30 00:02:11,460 --> 00:02:13,320 So let's go on just kind of squash us a little bit. 31 00:02:13,350 --> 00:02:18,510 I'm just going to do that by drawing like that a little bit further in and then I'll just use my wrist 32 00:02:18,510 --> 00:02:25,010 and I'll just erase out the part that I don't want. 33 00:02:25,020 --> 00:02:25,390 All right. 34 00:02:25,410 --> 00:02:26,010 So yeah. 35 00:02:26,070 --> 00:02:31,440 So we have this pretty simple geometric shape it kind of resembles a sphere. 36 00:02:31,500 --> 00:02:35,550 The reason why we've done this is because we want to rather than thinking of a sphere where it's all 37 00:02:35,550 --> 00:02:41,940 round surfaces all the way around our sphere we want to think of it more as flat plains because flat 38 00:02:41,940 --> 00:02:43,430 plains are really easy to light. 39 00:02:43,440 --> 00:02:46,850 They typically only have one value on them. 40 00:02:47,010 --> 00:02:50,640 So let's go ahead and let's add some values to this. 41 00:02:50,640 --> 00:02:53,480 Go ahead and enlarge it a little bit just so you guys can see it a little bit better 42 00:02:58,390 --> 00:02:59,240 great. 43 00:02:59,320 --> 00:03:01,840 And we can go ahead and bring the value down a little bit. 44 00:03:01,900 --> 00:03:08,260 Just make sure if you're drawing with some paper with paper with paper and pencil that you don't draw 45 00:03:08,260 --> 00:03:10,590 too darkly for this outline. 46 00:03:10,630 --> 00:03:11,380 All right. 47 00:03:11,380 --> 00:03:14,350 So next we need to decide where our light source is coming from. 48 00:03:14,380 --> 00:03:20,020 So in this case we're gonna have a light source coming from kind of in front of it or actually let's 49 00:03:20,020 --> 00:03:21,370 just have it kind of coming from the side. 50 00:03:21,400 --> 00:03:28,330 So something like this so you can see that by representing it with a cone it makes it a lot easier to 51 00:03:28,330 --> 00:03:30,070 understand where that light source is coming from. 52 00:03:31,300 --> 00:03:35,320 So what we know is that the light source coming this way and it's going to be hitting that surface and 53 00:03:35,320 --> 00:03:38,980 there'll be a bunch of light rays coming off in that same direction. 54 00:03:39,130 --> 00:03:43,650 And so we know that this surface right here is going to be getting hit with the most light. 55 00:03:44,680 --> 00:03:48,940 So what we want to do is you want to consider this our white area. 56 00:03:48,940 --> 00:03:56,170 So if our shape or form here was white so white would be zero on our value scale. 57 00:03:56,170 --> 00:04:01,510 This part right here is going to be the brightest part so we're going to make that white next building 58 00:04:01,510 --> 00:04:02,210 off of that. 59 00:04:02,350 --> 00:04:06,430 We can start to understand where our shadows are going to be and where dark shadows are gonna be and 60 00:04:06,430 --> 00:04:08,050 where lighter shadows are going to be. 61 00:04:08,050 --> 00:04:15,790 So basically on the opposite side this surface right here on the opposite side behind the object would 62 00:04:15,790 --> 00:04:20,620 be the Dark Horse area so we could say that would be black if we wanted to but we can't actually see 63 00:04:20,620 --> 00:04:20,710 it. 64 00:04:20,740 --> 00:04:21,950 So it's not this guy right here. 65 00:04:21,970 --> 00:04:23,680 It's actually behind it. 66 00:04:23,680 --> 00:04:24,490 So we can't see that. 67 00:04:24,490 --> 00:04:27,300 So we don't have to actually color that in. 68 00:04:28,060 --> 00:04:33,070 But so basically the lightest part's gonna be there the darkest part will be on the backside behind 69 00:04:33,160 --> 00:04:34,310 this form. 70 00:04:34,420 --> 00:04:38,560 And so we need to use that information toward advantage. 71 00:04:38,560 --> 00:04:39,840 So a lot of new layer. 72 00:04:39,910 --> 00:04:45,360 And let's go ahead and let's start with the lightest values next to the White. 73 00:04:45,370 --> 00:04:52,840 So I'll go ahead and select that color my brushes and the lightest areas are going to be on either side 74 00:04:53,710 --> 00:04:56,670 of the white part. 75 00:04:56,800 --> 00:05:03,220 So these surfaces right here they won't be as bright as the white area but they'll be getting a little 76 00:05:03,220 --> 00:05:05,550 bit of shadow on them next. 77 00:05:05,560 --> 00:05:08,170 Let's go ahead and do the next brightest part. 78 00:05:08,170 --> 00:05:10,810 So the next Bird's part would be this surface right here. 79 00:05:10,810 --> 00:05:18,270 So we can go ahead and paint that in with this same light gray. 80 00:05:18,620 --> 00:05:22,900 Now if using paper and pencil you'd basically just shade this in the way you normally would. 81 00:05:22,900 --> 00:05:29,710 So just using the pressure to control the lightness or darkness of the pencil next let's go ahead and 82 00:05:29,710 --> 00:05:35,890 do the next darkest ones of the next dark this one is going to be these ones right here. 83 00:05:35,890 --> 00:05:38,500 So go ahead select this next dark color 84 00:05:41,300 --> 00:05:42,380 and I'll paint those too in 85 00:05:49,500 --> 00:05:50,670 this doesn't have to look perfect. 86 00:05:50,670 --> 00:05:56,610 This is just for your understanding so don't get all hung up on this painting or there's a drawing because 87 00:05:56,610 --> 00:05:59,150 it's not that important that it looks super good. 88 00:05:59,160 --> 00:06:04,710 It's more about just understanding how each plane has a different value based off of how much light 89 00:06:04,980 --> 00:06:07,020 or shadow is on it. 90 00:06:07,020 --> 00:06:07,260 All right. 91 00:06:07,260 --> 00:06:12,810 Next we're gonna go ahead and move on to our next dance value which will be number three and we'll go 92 00:06:12,810 --> 00:06:17,340 ahead and we'll paint in this bottom area so you kind of see a pattern you see that it goes from light 93 00:06:17,700 --> 00:06:22,950 to on the sides of it it's a little bit darker and it does the same thing down here. 94 00:06:22,950 --> 00:06:28,720 So once we go from white we go to this sort of slightly darker gray and then on the sides it's gonna 95 00:06:28,740 --> 00:06:31,220 be darker than this one right here. 96 00:06:31,540 --> 00:06:35,550 And it's just all based off of where our light is coming from this is on the underside right here where 97 00:06:35,550 --> 00:06:36,630 I'm painting in. 98 00:06:36,870 --> 00:06:40,950 And the reason why it's darker is because not very much light is going to be hitting it because it's 99 00:06:40,980 --> 00:06:43,070 on the underside of where the light sources. 100 00:06:43,080 --> 00:06:44,610 So it's all going to be in shadow 101 00:06:47,650 --> 00:06:51,120 then we'll go ahead and select our next darkness value 102 00:06:54,280 --> 00:06:55,200 to be that one 103 00:07:00,930 --> 00:07:05,350 and actually I just realized I made a mistake and the mistake is that I should have moved this value 104 00:07:05,350 --> 00:07:06,120 here to there. 105 00:07:06,130 --> 00:07:10,350 But instead I moved to a darker value so I get to go ahead and undo that. 106 00:07:10,480 --> 00:07:13,870 Just going to select this value and I'll just paint that down here in the bottom 107 00:07:24,520 --> 00:07:28,630 then I'll go back and I'll reflect that value that I accidentally painted and that should be on the 108 00:07:28,630 --> 00:07:29,190 sides. 109 00:07:39,710 --> 00:07:40,500 All right great. 110 00:07:42,040 --> 00:07:47,560 So next as we start to move around this way the value should also darken because it's getting around 111 00:07:47,560 --> 00:07:53,870 to the other side of the sphere or this form so less light will be hitting that dark and a 112 00:08:02,800 --> 00:08:06,820 now up here in this top surface We might actually get the same value just because the light source kind 113 00:08:06,820 --> 00:08:10,550 of from above some of those light raised might kind of bounce around and get up here. 114 00:08:11,470 --> 00:08:14,190 So we'll keep this kind of lighter than 115 00:08:21,930 --> 00:08:27,430 then we'll go ahead and select our next dark value which would be for go ahead and paint in this little 116 00:08:27,430 --> 00:08:28,300 area right here 117 00:08:35,980 --> 00:08:40,500 and if we wanted to we could even go ahead and kind of paint in a cash shadow 118 00:08:48,180 --> 00:08:50,160 something like that doesn't have to be perfect looking 119 00:08:54,690 --> 00:08:55,920 but there you go. 120 00:08:55,920 --> 00:09:02,120 So they're just kind of a basic form of geometric form where we can decide what the highlight or shadow 121 00:09:02,120 --> 00:09:07,010 is going gonna be on each plane or each flat surface of this form. 122 00:09:07,110 --> 00:09:12,440 And this is a good way to visualize in your head what the lighting is going to look like on your object. 123 00:09:12,450 --> 00:09:16,290 So if we were to go ahead and paint this as let's say a sphere. 124 00:09:16,290 --> 00:09:21,600 So what we would do is we basically be blending all of this together in a way it gets a little bit more 125 00:09:21,600 --> 00:09:25,290 rounded and complicated in here but you'll see what I mean. 126 00:09:25,290 --> 00:09:27,600 So let's go ahead and let's paint or draw one really quick. 127 00:09:28,170 --> 00:09:36,570 So go ahead just grab some gray sketch show circle like that and I'm gonna go and just fill that in 128 00:09:46,790 --> 00:09:50,900 some just filling that in with kind of a mid tone Gray. 129 00:09:51,130 --> 00:09:53,010 See it's about that color. 130 00:09:53,010 --> 00:09:53,280 All right. 131 00:09:53,310 --> 00:09:55,070 So this is gonna be our mid tone. 132 00:09:55,140 --> 00:10:05,540 I can go ahead and I can grab this lighter gray and that can be it's one of my highlight up here on 133 00:10:05,550 --> 00:10:10,110 my lighter area and if I wanted to I could even grab some white 134 00:10:12,870 --> 00:10:21,990 and paint in groups and bring that opacity back up paint in a highlight like that. 135 00:10:22,440 --> 00:10:25,640 I'll make that a little bit smaller like that. 136 00:10:25,710 --> 00:10:31,500 You know we can go ahead and let's grab let's say we'll grab this darker gray right here and we'll sort 137 00:10:31,500 --> 00:10:33,160 of paint in the core shadow 138 00:10:41,920 --> 00:10:47,360 and I'll grab this darkest color and I'll just kind of fill it in like this now because this is round 139 00:10:47,360 --> 00:10:51,410 we kind of get this bounce light a little bit more prominent which is just this lighter area right here 140 00:10:51,410 --> 00:10:54,900 on the underside of the sphere. 141 00:10:57,050 --> 00:10:57,990 Yeah. 142 00:10:58,360 --> 00:11:03,500 And if we wanted to we could go ahead and blend all this and a little bit better not using a very good 143 00:11:03,500 --> 00:11:04,390 brush for blending. 144 00:11:04,390 --> 00:11:12,720 It's kind of more like a pencil brush but should be getting the idea so we can blend that end scene 145 00:11:12,740 --> 00:11:13,450 with up here. 146 00:11:23,970 --> 00:11:24,720 Something like that. 147 00:11:27,590 --> 00:11:28,200 Right. 148 00:11:28,220 --> 00:11:32,540 And so these are kind of the same basic values and they're kind of lit in the same areas as we have 149 00:11:32,540 --> 00:11:38,660 over here on this sort of more geometric sized sphere. 150 00:11:38,660 --> 00:11:46,820 I don't know you would call that but but you can see how we can kind of translate this into that because 151 00:11:46,880 --> 00:11:49,560 all of our lighting is kind of in the same areas. 152 00:11:49,610 --> 00:11:53,350 So when it comes to doing characters it's going to get a little bit more complicated. 153 00:11:53,360 --> 00:11:56,890 So let's go ahead and let's talk about that. 154 00:11:56,990 --> 00:12:02,480 So if we're drawing a character typically you're going to break down the face and the flat plains as 155 00:12:02,480 --> 00:12:03,740 well. 156 00:12:03,740 --> 00:12:04,910 And this is more in your head. 157 00:12:04,910 --> 00:12:09,500 You don't have to really draw this every time you draw character but let's say for example let's go 158 00:12:09,500 --> 00:12:16,090 ahead and draw in sort of a shape like that. 159 00:12:16,120 --> 00:12:22,270 So it's kind of a stretched out rotated diamond I guess you could say and let's go ahead draw another 160 00:12:22,270 --> 00:12:23,020 one right here 161 00:12:28,010 --> 00:12:31,060 and I'm leaving about this enough distance that another diamond could fit in there. 162 00:12:31,090 --> 00:12:36,480 Because what these are representing are the plains of the inside of our eye sockets. 163 00:12:36,480 --> 00:12:37,790 So you'll see what I mean here in a second. 164 00:12:37,790 --> 00:12:39,160 Let's go ahead and add the bridge of the nose. 165 00:12:39,170 --> 00:12:41,840 So I'm gonna go ahead draw a line kind of coming down at that angle. 166 00:12:41,840 --> 00:12:47,140 So a little bit more angled that way than this first line that I'm basing it off of. 167 00:12:48,080 --> 00:12:52,660 And then I'll go ahead and do the same thing over here and that'll angle in towards itself. 168 00:12:52,670 --> 00:12:57,780 Can you draw a straight line there and they're using our race or we can just go ahead and erase it. 169 00:12:57,800 --> 00:13:02,390 So remember if you're drawing with paper and pencil just always draw lightly until you're ready to finalize 170 00:13:02,390 --> 00:13:04,370 your lines. 171 00:13:04,400 --> 00:13:04,640 All right. 172 00:13:04,670 --> 00:13:07,190 So we have eye socket and eye socket. 173 00:13:07,340 --> 00:13:11,100 So one and two and then we have the bridge of our nose next. 174 00:13:11,180 --> 00:13:15,550 Let's go ahead and draw out our nose. 175 00:13:15,560 --> 00:13:18,430 We're just gonna kind of draw a trapezoid shape coming out like this. 176 00:13:18,440 --> 00:13:21,890 And this will be kind of a three quarters view of a head just so we have a better idea of what's going 177 00:13:21,890 --> 00:13:25,420 on here and then I'll angle that back like this. 178 00:13:25,430 --> 00:13:29,240 Now if your proportions are correct while you're drawing this that's totally fine. 179 00:13:29,240 --> 00:13:33,140 We're not trying to master the facial proportions right now. 180 00:13:33,170 --> 00:13:37,940 Right now we're just focusing on understanding the flat plains of the face so you can see a draw triangle 181 00:13:37,940 --> 00:13:41,100 coming off like that and then drawing a line coming up like this. 182 00:13:41,100 --> 00:13:45,930 And we want to kind of create another trapezoid right here and then connect it. 183 00:13:45,950 --> 00:13:51,650 So now we kind of have a geometric representation of the nose and the eye sockets and we can connect 184 00:13:52,070 --> 00:13:58,160 from right here from the top of the nose right into the eye socket like that. 185 00:13:58,160 --> 00:14:04,910 Next let's go ahead and do the cheekbones so go and draw a line coming off like this and a line coming 186 00:14:04,910 --> 00:14:13,950 off like that and this is just going to represent kind of my chin like that just a rectangular shape 187 00:14:15,350 --> 00:14:18,870 and we can make this a little bit more complex or even more simple if we want but this is somewhere 188 00:14:18,870 --> 00:14:20,200 in the middle. 189 00:14:20,850 --> 00:14:25,980 So we're just gonna keep this one kind of flat plain going across or like that. 190 00:14:25,980 --> 00:14:27,600 Next let's go through the cheekbone. 191 00:14:27,780 --> 00:14:32,830 So the cheekbone is gonna come across like this. 192 00:14:32,990 --> 00:14:35,760 It's kind of starting at the corner there I'm moving down like that. 193 00:14:35,860 --> 00:14:40,870 We'll do the same thing on the other side because the angle we're looking at the head it's going to 194 00:14:40,870 --> 00:14:42,400 kind of go more like that. 195 00:14:42,400 --> 00:14:47,880 And actually what we can do is it should be a little bit more angled outwards so when I go Honey races 196 00:14:48,880 --> 00:14:50,700 I'm going to add a little bit more structure to them. 197 00:14:50,710 --> 00:14:54,350 So these will still be flat plains but the edges will be more like this. 198 00:14:54,370 --> 00:14:56,740 So line coming almost straight down and then over. 199 00:14:56,920 --> 00:14:58,510 Same with on the other side. 200 00:14:58,780 --> 00:15:04,010 Just so we kind of get that cheekbone protruding out a little bit more. 201 00:15:04,030 --> 00:15:04,390 All right. 202 00:15:04,390 --> 00:15:06,940 Next let's go ahead and let's kind of add in a jaw 203 00:15:10,600 --> 00:15:13,390 that will be one big flat plain as well. 204 00:15:13,510 --> 00:15:17,450 We kind of get back here then we can hit a different flat plane like that. 205 00:15:19,890 --> 00:15:25,490 Then we get the side of the head so kind of the cranium we get the fore head and then we can kind of 206 00:15:25,490 --> 00:15:30,620 just go ahead and let's just round this out because we have an idea of how to light a sphere so we can 207 00:15:30,620 --> 00:15:34,160 just kind of draw on a sphere like that around line 208 00:15:38,690 --> 00:15:43,520 Let's go ahead let's do that year so I'm just going to kind of represent it with a squashed cylinder 209 00:15:43,520 --> 00:15:44,780 so add an edge to that 210 00:15:50,700 --> 00:16:00,420 and then for the neck we could just represent that with kind of a rectangular sort of form like that 211 00:16:02,080 --> 00:16:02,320 all right. 212 00:16:02,330 --> 00:16:02,810 Great. 213 00:16:03,290 --> 00:16:07,360 So now let's go ahead and let's start filling these in with some shading. 214 00:16:07,370 --> 00:16:09,790 So first we need to decide where our light source is coming from. 215 00:16:09,790 --> 00:16:13,160 So in this case we're gonna have it kind of coming from above like this. 216 00:16:13,250 --> 00:16:16,600 I have to draw it over there because otherwise you're going to see it on top of that very well. 217 00:16:16,880 --> 00:16:20,930 But just remember that basically the light source has a bunch of rays coming across like this. 218 00:16:20,930 --> 00:16:23,710 This is something like the sunlight or it's very big. 219 00:16:23,810 --> 00:16:29,690 And so we have these rays of light that are gonna shoot across our object all the way across. 220 00:16:29,900 --> 00:16:30,170 All right. 221 00:16:30,860 --> 00:16:35,930 So now that we know that we know that we want to identify probably our lightest areas or highlighted 222 00:16:35,930 --> 00:16:39,230 areas will represent these with white. 223 00:16:39,230 --> 00:16:42,830 So if the light source coming this way it's going to be hitting the fore head. 224 00:16:42,830 --> 00:16:49,030 It's going to be hitting the middle of the nose is going to be hitting the cheekbones. 225 00:16:49,190 --> 00:16:50,630 Let's see. 226 00:16:50,630 --> 00:16:53,740 That's about all the plays that's going to be directly hitting. 227 00:16:54,170 --> 00:16:57,660 So we can go ahead and leave those white next. 228 00:16:57,860 --> 00:17:00,980 Let's go ahead and let's figure out where the dark series are gonna be. 229 00:17:00,980 --> 00:17:05,900 So the underside of the eye sockets here and the underside of the nose are going to be pretty dark because 230 00:17:05,900 --> 00:17:11,240 those are eight facing pretty opposite from the light source so we can go ahead. 231 00:17:11,360 --> 00:17:16,020 Let's grab let's say let's grab a four. 232 00:17:16,240 --> 00:17:18,170 I want to go ahead and light this up 233 00:17:21,770 --> 00:17:27,010 and we can go ahead and fill that in now with that number for value we might come back and change that 234 00:17:27,490 --> 00:17:31,180 but this just to give you an idea that the darkest areas on your character when you're lighting them 235 00:17:31,540 --> 00:17:37,240 are probably going to be in the eye socket area or above the eye at least. 236 00:17:37,570 --> 00:17:42,870 And underneath the nose and also a lot of times you get a pretty dark shadow underneath the bottom lip. 237 00:17:43,030 --> 00:17:46,270 But in this case we're not gonna be representing the lip because we're just trying to keep this as simple 238 00:17:46,270 --> 00:17:48,190 as possible. 239 00:17:48,370 --> 00:17:53,050 Now based off of this we know that the bridge of the nose right here is angled downwards kind of a little 240 00:17:53,050 --> 00:17:57,250 bit ways from the light source but not as much as the inside of the eye socket. 241 00:17:57,250 --> 00:18:05,520 So we can use something a little bit lighter so let's use the number one go and fill it in like that 242 00:18:07,490 --> 00:18:12,720 and then we can go ahead and use the same green fill in the side of the nose because that is facing 243 00:18:12,720 --> 00:18:15,830 away from the light source just a little bit but it's still going to be getting hit by a lot of the 244 00:18:15,830 --> 00:18:20,590 light because it's not facing directly opposite from the light source. 245 00:18:20,970 --> 00:18:28,800 This underside where the nose and the eye socket connect right there that's going to be a mix in between 246 00:18:28,800 --> 00:18:29,160 the two. 247 00:18:29,190 --> 00:18:38,460 So let's go ahead let's grab the three value and let's go out and fill that in just like that. 248 00:18:38,460 --> 00:18:40,340 Leave our cheekbones white. 249 00:18:40,440 --> 00:18:44,610 We can fill in the underside of this nose and since it's moving off to the side and the side of the 250 00:18:44,610 --> 00:18:51,120 nose is gonna be a little bit darker we can go ahead and grab a number five to darken that part of the 251 00:18:51,120 --> 00:18:51,680 nose in 252 00:18:54,900 --> 00:19:00,600 and then this surface right here isn't necessarily directly facing the light source if it was to be 253 00:19:00,600 --> 00:19:05,880 more like that but instead it's kind of a little bit more vertical and just straight up and down so 254 00:19:05,880 --> 00:19:08,360 we can just keep that a little bit of a darker value. 255 00:19:08,370 --> 00:19:12,150 So just go ahead and grab the number one value and I'll paint that in 256 00:19:20,630 --> 00:19:26,000 and then the sides of the cheekbones or the jaw those are going to be a little bit darker because they're 257 00:19:26,000 --> 00:19:30,020 moving off to the side because our light source is kind of heading directly in the middle of the face. 258 00:19:30,020 --> 00:19:34,460 Anything that's kind of rolling around the side of the head is gonna become darker and darker as it 259 00:19:34,460 --> 00:19:37,730 moves all the way to the backside which is where our darkest shadows would be. 260 00:19:38,690 --> 00:19:39,520 So we can go ahead. 261 00:19:39,530 --> 00:19:42,030 Let's select. 262 00:19:42,950 --> 00:19:47,570 Let's go and select a to fill that in with the two woops 263 00:19:53,530 --> 00:19:55,090 do the same thing on the other side 264 00:19:59,590 --> 00:20:03,950 and then this is going to be facing even more away from our light source that's even more on the side. 265 00:20:04,310 --> 00:20:09,080 So I'm going to go ahead and select an even darker value so select three can go and paint this side 266 00:20:09,080 --> 00:20:10,280 and with a three 267 00:20:16,740 --> 00:20:20,350 and this right here is basically going to be the same. 268 00:20:20,400 --> 00:20:23,760 So go ahead fill that plane in as well with the same 269 00:20:29,240 --> 00:20:32,090 and then we get the underscore or we get this neck. 270 00:20:32,090 --> 00:20:34,300 And so we're gonna get what's called a cash shadow. 271 00:20:34,310 --> 00:20:36,430 So let's go ahead and let's paint in a cash shadow. 272 00:20:36,440 --> 00:20:38,120 I'm going to use a darker value cash. 273 00:20:38,120 --> 00:20:39,990 Cash shadows tend to be pretty dark. 274 00:20:40,070 --> 00:20:41,590 So go ahead paint that in. 275 00:20:42,020 --> 00:20:45,060 It's going to kind of mimic the same shape as the jaw lines. 276 00:20:45,060 --> 00:20:47,640 You kind of get this going on right here. 277 00:20:50,800 --> 00:20:54,080 And this side of the head will just be that same value. 278 00:20:54,070 --> 00:20:55,810 So just shade all that and dark 279 00:21:02,330 --> 00:21:08,120 now other places will where we'll probably be getting cash out of is right underneath this nose like 280 00:21:08,120 --> 00:21:16,760 that and probably a little bit on the upper part of the cheekbone like that. 281 00:21:16,770 --> 00:21:17,360 All right next. 282 00:21:17,460 --> 00:21:18,110 Let's go ahead. 283 00:21:18,120 --> 00:21:23,940 We can paint in this year now so many use since it's kind of more vertical and flat and not necessarily 284 00:21:24,030 --> 00:21:26,280 angled upwards towards my light source. 285 00:21:26,460 --> 00:21:30,570 I'm gonna go ahead and use the same light Graves using before and I'll just kind of paint in the front 286 00:21:30,570 --> 00:21:38,310 surface of that and then the side surface can be more of this color and as it curves around to the top 287 00:21:38,400 --> 00:21:42,660 where the light source might be hitting it a little bit more I can go ahead and lighten that up a little 288 00:21:42,660 --> 00:21:48,120 bit so I'll go ahead and grab a lighter value and added in right there and then grab another lighter 289 00:21:48,120 --> 00:21:53,640 value so maybe something like this I'll pay in the top like that and as it curves around to the bottom 290 00:21:53,670 --> 00:21:57,300 it'll get a little bit darker so I'll add a little bit of a darker value down towards the bottom 291 00:22:00,550 --> 00:22:02,490 that. 292 00:22:02,630 --> 00:22:03,050 All right. 293 00:22:03,410 --> 00:22:09,080 And then also since his neck is also in that same sort of facing forward position as this part of the 294 00:22:09,080 --> 00:22:12,280 mouth I'll use that same value to paint in the bottom of the neck. 295 00:22:12,380 --> 00:22:12,830 Right there 296 00:22:18,020 --> 00:22:20,600 and then the head is just basically a sphere. 297 00:22:20,600 --> 00:22:24,640 And so this whole area is getting hit by light pretty well. 298 00:22:24,650 --> 00:22:27,290 So we'll just keep that all nice and white. 299 00:22:27,290 --> 00:22:34,460 And then as it begins to curve around the head back here it's going to start fading into more of this 300 00:22:34,460 --> 00:22:35,300 lighter gray 301 00:22:40,620 --> 00:22:43,080 which is then going to fade into an even darker gray 302 00:22:50,030 --> 00:22:53,820 and then that's going to fade into a darker gray and we'll kind of start trying to blend these together 303 00:22:53,820 --> 00:23:02,920 a little bit this lecture isn't really about blending in with paper and pencil or with digital medium. 304 00:23:02,930 --> 00:23:07,490 So I'm not going to focus too much on the blending I kind of actually want to see where the change in 305 00:23:07,490 --> 00:23:16,820 the values are. 306 00:23:17,550 --> 00:23:18,180 So there we go. 307 00:23:18,750 --> 00:23:26,170 And you'd probably get a little bit of a cash flow coming over onto the ear like this yes. 308 00:23:26,200 --> 00:23:31,460 So there's just kind of a basic head form where we've figured out where the lightest parts are going 309 00:23:31,460 --> 00:23:35,570 to be in the darkest parts is gonna be based off their flat plain forms and then from here you can blend 310 00:23:35,570 --> 00:23:43,280 this all together on the edges and make it look more smooth rounded and just more organic. 311 00:23:43,280 --> 00:23:48,440 Also another thing is if you want to go ahead and add in a cash out it you could do that if you wanted. 312 00:23:48,440 --> 00:23:53,420 So since lights were going that way the cash out would kind of be going off like that 313 00:23:59,210 --> 00:24:00,310 at a round shape. 314 00:24:00,350 --> 00:24:06,120 So it's kind of the shape of the head and you're great. 315 00:24:06,140 --> 00:24:12,050 So it's not an amazing painting or anything by any means but it gets the idea across that basically 316 00:24:12,320 --> 00:24:18,440 when we're shading in a character's face we want to think of the flat plains and what sort of general 317 00:24:18,530 --> 00:24:20,340 angle is that plane. 318 00:24:20,360 --> 00:24:25,580 Because if we know what that plane is angled at in relationship to our light source then we know whether 319 00:24:25,580 --> 00:24:27,350 it's gonna be lighter or darker. 320 00:24:27,350 --> 00:24:33,380 So just always remember things that are facing away or hidden from the light source are going to be 321 00:24:33,380 --> 00:24:38,250 very dark and in shadow and things that are directly facing towards that light source are gonna be the 322 00:24:38,240 --> 00:24:42,530 lightest and brightest parts of your character. 323 00:24:42,530 --> 00:24:47,390 So let's go ahead and just really quick I just want to kind of sketch out a simple character. 324 00:24:47,390 --> 00:24:51,480 This might not turn out super well but it's just for demonstration purposes. 325 00:24:51,500 --> 00:24:56,740 So when we're drawing character we might not even just draw them out as geometric shapes usually won't 326 00:24:57,070 --> 00:25:00,440 but are geometric forms that is with flat plains. 327 00:25:00,500 --> 00:25:05,030 But if you're drawing a character you might think of it more organically but still it will help if we 328 00:25:05,030 --> 00:25:10,430 can think about it as three forms and which direction is that plane facing from our light source. 329 00:25:10,430 --> 00:25:15,290 So if I go ahead and draw a kind of two circles like this to represent my character's eyes and then 330 00:25:15,290 --> 00:25:20,930 I can go ahead and kind of do an oval coming off of that to represent kind of like the underside of 331 00:25:20,930 --> 00:25:21,620 the brow 332 00:25:24,890 --> 00:25:25,890 like that. 333 00:25:25,970 --> 00:25:33,150 So basically my eyebrows would be at the top of this sort of shape or form right. 334 00:25:33,440 --> 00:25:41,900 And then I could go ahead and think of the nose as kind of a rounded object like this sphere 335 00:25:51,640 --> 00:25:51,890 right 336 00:25:55,330 --> 00:26:02,140 and then I can think of the bottom part of the face is kind of like a big oval sort of shape but this 337 00:26:02,140 --> 00:26:09,870 is three dimensional obviously I can think the top of the head as kind of a sphere that right. 338 00:26:09,880 --> 00:26:14,080 And all these can kind of be smoothed into each other but by having an understanding of these three 339 00:26:14,080 --> 00:26:19,000 forms and thinking about their flat plains you can imagine that the inside of the island is kind of 340 00:26:19,540 --> 00:26:25,240 going out like this right. 341 00:26:25,820 --> 00:26:31,790 The nose is kind of curving around like that and the underside of the nose is kind of doing this thing 342 00:26:31,790 --> 00:26:32,300 right there 343 00:26:39,460 --> 00:26:40,160 right. 344 00:26:40,180 --> 00:26:48,050 And so and then we can go ahead and kind of add some grid lines to represent the roundness of the eyes. 345 00:26:49,630 --> 00:26:50,370 Right. 346 00:26:50,380 --> 00:26:55,140 And so by understanding these forms we can kind of visualize those flat plains. 347 00:26:55,150 --> 00:26:58,540 So if our light source is coming from above let's say like this 348 00:27:01,660 --> 00:27:06,640 well then we know that most likely to go ahead and lay this up. 349 00:27:06,640 --> 00:27:12,700 Most likely the darkest part is going to be on the underside of this brow. 350 00:27:12,700 --> 00:27:14,650 And that's not to say that you have to make it this dark. 351 00:27:14,650 --> 00:27:20,760 It's just probably going to be the dark is part sometimes you might not want to add this. 352 00:27:20,790 --> 00:27:25,740 Sometimes the style ization of your character calls for not adding a dark shadow above the eye. 353 00:27:25,860 --> 00:27:32,070 But if you want to shading your characters realistically above the eye is going to be the darkest part 354 00:27:32,370 --> 00:27:35,840 and then the underside of the nose. 355 00:27:36,090 --> 00:27:39,710 And that will probably cause cast shadow a little bit. 356 00:27:40,020 --> 00:27:40,830 Right. 357 00:27:40,860 --> 00:27:45,870 And then the underside of the chin and the cheekbones. 358 00:27:45,870 --> 00:27:49,890 That's going to get some shading as well. 359 00:27:50,010 --> 00:27:54,600 You'll also get a little bit of shading on the underside of the eye because it's around so the underside 360 00:27:54,600 --> 00:27:56,520 of it will be a little bit in shadow 361 00:28:00,660 --> 00:28:01,020 right. 362 00:28:01,020 --> 00:28:06,330 So it's not a great drawing but I'm just trying to get you to understand that by understanding where 363 00:28:06,330 --> 00:28:13,500 your light source is what the plains of your form is whether it's of a character or an object if you 364 00:28:13,500 --> 00:28:18,600 understand what those flat plains are in general you're going to know whether it should be light or 365 00:28:18,600 --> 00:28:19,500 dark in that area. 366 00:28:19,500 --> 00:28:25,020 And then once you know that then you can just kind of smooth altogether blended together shaded and 367 00:28:25,020 --> 00:28:29,100 softly to create that more natural realistic look. 368 00:28:29,130 --> 00:28:29,410 All right. 369 00:28:29,430 --> 00:28:34,260 That brings us to the end of this lecture where we've gone over the basics of shading your character 370 00:28:34,260 --> 00:28:35,120 designs. 371 00:28:35,130 --> 00:28:38,040 Thanks for watching and I'll see you in the next one. 37169

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