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These are the user uploaded subtitles that are being translated: 1 00:00:00,550 --> 00:00:05,110 Welcome to the section where we're going to be talking about how to draw your characters in action and 2 00:00:05,110 --> 00:00:06,610 really give him some gesture. 3 00:00:06,610 --> 00:00:08,010 So what is gesture. 4 00:00:08,050 --> 00:00:14,470 Well gesture is just basically the energy the action the movement and the balance of your character 5 00:00:14,470 --> 00:00:15,220 pose. 6 00:00:15,220 --> 00:00:17,190 Now there's gesture and everything. 7 00:00:17,200 --> 00:00:22,260 So just to kind of give you a very simple idea of what gesture is and we'll work our way up from there. 8 00:00:22,270 --> 00:00:23,460 Let's have a look at some shapes. 9 00:00:23,470 --> 00:00:28,930 So if we draw some dynamic shapes so if we just draw some shapes with some curves to them so draw kind 10 00:00:28,930 --> 00:00:35,240 of a dynamic rectangle and then we'll draw a kind of a diamond dynamic triangle and then at the end 11 00:00:35,240 --> 00:00:39,990 let's just kind of do stretched out oval. 12 00:00:40,010 --> 00:00:44,690 Well you can see that the gesture of this would kind of be it's a line of action it's a line of action 13 00:00:44,690 --> 00:00:45,440 gesture. 14 00:00:45,560 --> 00:00:46,510 Pretty much the same thing. 15 00:00:46,520 --> 00:00:52,250 We build our gestures off of our line of action and line of action is just basically the simplest form 16 00:00:52,250 --> 00:00:52,960 of gestures. 17 00:00:52,970 --> 00:00:58,710 You can see that that's a gesture right there just that line of action but in bodies there's all kinds 18 00:00:58,710 --> 00:00:59,190 of gestures. 19 00:00:59,190 --> 00:01:02,340 So sometimes you just have our line of action in our bodies. 20 00:01:02,340 --> 00:01:05,050 So for example we could kind of just go like this. 21 00:01:05,070 --> 00:01:07,260 That would be our line of action you could have a head here 22 00:01:10,890 --> 00:01:11,670 have your body 23 00:01:20,940 --> 00:01:21,280 right. 24 00:01:21,330 --> 00:01:23,640 And that's kind of our line of action and our main gesture 25 00:01:31,640 --> 00:01:39,170 and so gesture has nothing really to do with the muscles or the correct anatomy or the correct proportions 26 00:01:39,170 --> 00:01:43,910 really anything like that gesture is all about just kind of that main action. 27 00:01:43,910 --> 00:01:45,840 So that's why this sketch I've done here. 28 00:01:46,070 --> 00:01:50,330 It doesn't look like a perfect drawing of a person but it gives you an idea of what the motion of that 29 00:01:50,330 --> 00:01:54,380 person is it kind of tells you that the person is kind of the probably jumping up in the air or something 30 00:01:54,380 --> 00:01:54,860 like that. 31 00:01:55,040 --> 00:01:56,740 That's the gesture. 32 00:01:56,750 --> 00:02:02,000 So gestures can be incredibly simple so gestures can just be a line of action. 33 00:02:02,000 --> 00:02:07,220 So it could just be a line like that or could be like an S curve or it can be kind of like this for 34 00:02:07,220 --> 00:02:10,280 a little sketch that I did here can be as complicated as that. 35 00:02:10,310 --> 00:02:15,470 So another example of this would be let's say we did kind of a line like this and then we did kind of 36 00:02:15,470 --> 00:02:17,790 a line like that right. 37 00:02:18,920 --> 00:02:24,740 Well what we can do is we can use these two lines as kind of our gesture and kind of turn this upper 38 00:02:24,740 --> 00:02:29,390 area into a torso and lean backwards back like that. 39 00:02:30,460 --> 00:02:31,340 That's kind of the belly 40 00:02:39,470 --> 00:02:40,660 draw like that 41 00:03:04,710 --> 00:03:05,010 right. 42 00:03:05,010 --> 00:03:11,150 And so just like that I just do a very exaggerated gesture which kind of brings me to my next point 43 00:03:11,150 --> 00:03:14,350 is that gestures typically are exaggerated. 44 00:03:14,360 --> 00:03:19,520 So if you look at some photographs the gesture might not be that exaggerated but we want to draw them 45 00:03:19,520 --> 00:03:23,840 exaggerated because the gesture is what really gives life to our character designs. 46 00:03:23,840 --> 00:03:29,420 If we don't give them a gesture sort of some movement or some bounce or kind of put their weight on 47 00:03:29,420 --> 00:03:35,750 one foot rather than just having them standing they're still symmetrical with the Senate their arms 48 00:03:35,750 --> 00:03:37,370 are in the same position on both sides. 49 00:03:37,430 --> 00:03:38,330 That's really born. 50 00:03:38,330 --> 00:03:44,000 So we want to introduce dynamics that we want to introduce this gesture into our drawing. 51 00:03:44,120 --> 00:03:48,380 You can see here if I switch to read you go ahead and kind of mark out what the gesture of this is actually 52 00:03:48,380 --> 00:03:52,400 kind of get a curve like that if you really want to break it down. 53 00:03:52,400 --> 00:03:58,890 But basically this is just like an S curve like this and that's the main gesture. 54 00:03:58,950 --> 00:04:02,430 And then we have these individual gestures like I have a line there that has energy. 55 00:04:02,500 --> 00:04:05,970 We have a line there that has energy on the line here and that has energy. 56 00:04:05,970 --> 00:04:10,000 So all these lines are curved so when you're drawing Jester drawings you don't really want any straight 57 00:04:10,000 --> 00:04:10,540 lines. 58 00:04:10,660 --> 00:04:14,140 All your lines should basically have a little bit of a curve to them. 59 00:04:14,170 --> 00:04:17,470 We always want to exaggerate that gesture. 60 00:04:17,470 --> 00:04:22,680 So just remember that when you're drawing your characters that your characters all the details on them 61 00:04:22,680 --> 00:04:28,120 and everything whether it's their muscle structure or all the way to just their costume design none 62 00:04:28,120 --> 00:04:29,920 of that really matters unless you have a good gesture. 63 00:04:29,920 --> 00:04:34,480 So if your character's not posed in a way that has a good gesture it's not going to look good. 64 00:04:34,480 --> 00:04:37,440 Now we can always look at reference and we can exaggerate that like I said. 65 00:04:37,450 --> 00:04:39,040 So let's have a look at some examples. 66 00:04:39,520 --> 00:04:41,260 So right here you can see we have this girl. 67 00:04:42,010 --> 00:04:46,390 So let's go ahead and let's take her gesture and let's exaggerate it so I can go ahead. 68 00:04:46,660 --> 00:04:54,940 I can start by let's start by kind of tilting her head back a little bit more. 69 00:04:54,970 --> 00:04:56,700 It's kind of more like that. 70 00:04:56,710 --> 00:05:01,450 Another thing we can do is we can kind of exaggerate the angle of her shoulders so I'm gonna go ahead 71 00:05:01,480 --> 00:05:04,520 and kind of angle her shoulders up more on this side. 72 00:05:04,630 --> 00:05:13,000 So I'm sure we'll be higher than the other. 73 00:05:13,190 --> 00:05:16,820 Another thing I can do is I can kind of bring her hips out a little bit further so I'll bring them out 74 00:05:16,820 --> 00:05:21,280 like that maybe bring this foot in more 75 00:05:25,610 --> 00:05:27,800 and then I'll bring this leg over even more 76 00:05:52,840 --> 00:05:57,600 and you can see that we also get some nice dynamics in there because her hips are angled that way. 77 00:05:57,600 --> 00:06:02,040 Her shoulders are angled like that right. 78 00:06:02,240 --> 00:06:04,610 Let's go and turn that image off. 79 00:06:04,610 --> 00:06:05,750 Add a new layer behind this. 80 00:06:05,750 --> 00:06:07,500 We can fill it in with white. 81 00:06:07,710 --> 00:06:10,770 That way we can see it a little bit better. 82 00:06:10,820 --> 00:06:11,120 All right. 83 00:06:11,150 --> 00:06:13,090 So you can see that that gesture. 84 00:06:13,100 --> 00:06:18,260 It's basically the same gesture here but we were able to exaggerate a little bit by adding some extra 85 00:06:18,260 --> 00:06:24,320 dynamics and just kind of changing her line of action because originally her line of action is probably 86 00:06:24,320 --> 00:06:30,680 something more like move this over her line of action is probably something more just kind of a straight 87 00:06:30,680 --> 00:06:30,970 line. 88 00:06:30,980 --> 00:06:34,820 Honestly it's just kind of like just kind of like that. 89 00:06:34,970 --> 00:06:40,760 But what we actually want is something more dynamic and so we can change the gesture by just kind of 90 00:06:40,940 --> 00:06:48,550 curving all this a little bit more so instead we kind of use S curve type of gesture right. 91 00:06:48,620 --> 00:06:51,060 Let's have a look at another example. 92 00:06:51,110 --> 00:06:56,520 So we have this guy right here on a skateboard so we can start with the head and we get his back so 93 00:06:56,520 --> 00:07:02,100 his back is kind of our first big curve kind of curves like that and it could honestly probably curve 94 00:07:02,160 --> 00:07:08,900 all the way around like this and then we get kind of the curve of his leg like that 95 00:07:12,890 --> 00:07:14,360 curve the bottom of his foot 96 00:07:20,820 --> 00:07:23,860 then we get his arm that kind of curves like this. 97 00:07:24,150 --> 00:07:26,340 And his hand occurs in the opposite direction. 98 00:07:46,620 --> 00:07:47,500 Yet this leg 99 00:07:53,110 --> 00:07:58,240 you can see it's not crazy detailed or anything but what it's capturing is it's capturing his gesture 100 00:07:58,240 --> 00:08:01,990 it's capturing all his movement right. 101 00:08:01,990 --> 00:08:03,760 And it gives the image energy. 102 00:08:03,760 --> 00:08:09,100 So when we exaggerate these curves so you know his arm up here might been just kind of a straight line 103 00:08:09,370 --> 00:08:11,310 we curved out a little bit more. 104 00:08:11,320 --> 00:08:14,350 So it's not just a straight line it has more of a curve to it. 105 00:08:14,380 --> 00:08:21,400 So we want to basically introduce a curve anywhere we can to really emphasize the gesture and just tell 106 00:08:21,400 --> 00:08:26,820 our viewer kind of the direction of the motion of that part of the character's body. 107 00:08:26,860 --> 00:08:27,220 All right. 108 00:08:27,670 --> 00:08:34,300 So just remember that basically gesture can be anything any type of simple sketch you can see that it 109 00:08:34,300 --> 00:08:38,550 can be anything for just some shapes that are going together to a full body form. 110 00:08:38,890 --> 00:08:41,550 But it's really just as simple as you want it to be. 111 00:08:41,650 --> 00:08:46,300 You just want to start your drawings off especially your concept sketches which are simple gestures 112 00:08:46,330 --> 00:08:48,220 and we'll get we'll talk more about this. 113 00:08:48,220 --> 00:08:52,750 This is just an introduction to gestures because there's a lot more to it but I just want you to start 114 00:08:52,840 --> 00:08:57,670 understanding what a gesture is and they can be as simple as just a stick figure as well. 115 00:08:57,670 --> 00:09:00,690 So let me just give you one more example before we end this lecture. 116 00:09:00,700 --> 00:09:03,760 So it can be just something as simple as a stick figure. 117 00:09:03,760 --> 00:09:08,470 So let's say that we're drawing character and she's kind of like this 118 00:09:11,840 --> 00:09:12,420 right. 119 00:09:12,560 --> 00:09:17,700 So we can just kind of do a line like that for the front of her chest and then angled back for a pelvis. 120 00:09:18,210 --> 00:09:19,100 Then do her leg. 121 00:09:19,130 --> 00:09:20,750 So have a leg like that 122 00:09:27,100 --> 00:09:28,380 we have her other leg 123 00:09:32,980 --> 00:09:34,710 do some little ovals for the feet. 124 00:09:37,870 --> 00:09:38,870 And do some arms 125 00:09:42,080 --> 00:09:42,850 like that. 126 00:09:42,860 --> 00:09:43,350 So there you go. 127 00:09:43,370 --> 00:09:44,960 There's another simple gesture drawn. 128 00:09:44,960 --> 00:09:53,140 You just kind of catching those gestures those curves of kind of the direction of the body parts and 129 00:09:53,140 --> 00:09:57,610 from there you would build your forms your muscle structures and all your detail on top of that. 130 00:09:57,610 --> 00:10:02,080 So when you're done drawing it you don't necessarily have to have the arm just be a straight curved 131 00:10:02,080 --> 00:10:03,010 line like this. 132 00:10:03,010 --> 00:10:09,280 You just kind of want to base everything off of that so that that way you have that nice flow through 133 00:10:09,280 --> 00:10:12,160 each one of your forms and each one of your shapes. 134 00:10:12,160 --> 00:10:12,370 All right. 135 00:10:12,370 --> 00:10:14,400 That brings us to the end of this lecture. 136 00:10:14,410 --> 00:10:17,250 Thanks for watching and I'll see you in the next one. 12968

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