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Welcome to the section where we're going to be talking about how to draw your characters in action and
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really give him some gesture.
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So what is gesture.
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Well gesture is just basically the energy the action the movement and the balance of your character
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pose.
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Now there's gesture and everything.
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So just to kind of give you a very simple idea of what gesture is and we'll work our way up from there.
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Let's have a look at some shapes.
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So if we draw some dynamic shapes so if we just draw some shapes with some curves to them so draw kind
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of a dynamic rectangle and then we'll draw a kind of a diamond dynamic triangle and then at the end
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let's just kind of do stretched out oval.
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Well you can see that the gesture of this would kind of be it's a line of action it's a line of action
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gesture.
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Pretty much the same thing.
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We build our gestures off of our line of action and line of action is just basically the simplest form
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of gestures.
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You can see that that's a gesture right there just that line of action but in bodies there's all kinds
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of gestures.
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So sometimes you just have our line of action in our bodies.
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So for example we could kind of just go like this.
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That would be our line of action you could have a head here
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have your body
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right.
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And that's kind of our line of action and our main gesture
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and so gesture has nothing really to do with the muscles or the correct anatomy or the correct proportions
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really anything like that gesture is all about just kind of that main action.
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So that's why this sketch I've done here.
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It doesn't look like a perfect drawing of a person but it gives you an idea of what the motion of that
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person is it kind of tells you that the person is kind of the probably jumping up in the air or something
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like that.
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That's the gesture.
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So gestures can be incredibly simple so gestures can just be a line of action.
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So it could just be a line like that or could be like an S curve or it can be kind of like this for
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a little sketch that I did here can be as complicated as that.
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So another example of this would be let's say we did kind of a line like this and then we did kind of
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a line like that right.
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Well what we can do is we can use these two lines as kind of our gesture and kind of turn this upper
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area into a torso and lean backwards back like that.
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That's kind of the belly
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draw like that
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right.
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And so just like that I just do a very exaggerated gesture which kind of brings me to my next point
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is that gestures typically are exaggerated.
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So if you look at some photographs the gesture might not be that exaggerated but we want to draw them
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exaggerated because the gesture is what really gives life to our character designs.
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If we don't give them a gesture sort of some movement or some bounce or kind of put their weight on
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one foot rather than just having them standing they're still symmetrical with the Senate their arms
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are in the same position on both sides.
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That's really born.
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So we want to introduce dynamics that we want to introduce this gesture into our drawing.
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You can see here if I switch to read you go ahead and kind of mark out what the gesture of this is actually
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kind of get a curve like that if you really want to break it down.
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But basically this is just like an S curve like this and that's the main gesture.
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And then we have these individual gestures like I have a line there that has energy.
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We have a line there that has energy on the line here and that has energy.
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So all these lines are curved so when you're drawing Jester drawings you don't really want any straight
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lines.
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All your lines should basically have a little bit of a curve to them.
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We always want to exaggerate that gesture.
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So just remember that when you're drawing your characters that your characters all the details on them
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and everything whether it's their muscle structure or all the way to just their costume design none
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of that really matters unless you have a good gesture.
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So if your character's not posed in a way that has a good gesture it's not going to look good.
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Now we can always look at reference and we can exaggerate that like I said.
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So let's have a look at some examples.
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So right here you can see we have this girl.
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So let's go ahead and let's take her gesture and let's exaggerate it so I can go ahead.
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I can start by let's start by kind of tilting her head back a little bit more.
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It's kind of more like that.
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Another thing we can do is we can kind of exaggerate the angle of her shoulders so I'm gonna go ahead
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and kind of angle her shoulders up more on this side.
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So I'm sure we'll be higher than the other.
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Another thing I can do is I can kind of bring her hips out a little bit further so I'll bring them out
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like that maybe bring this foot in more
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and then I'll bring this leg over even more
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and you can see that we also get some nice dynamics in there because her hips are angled that way.
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Her shoulders are angled like that right.
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Let's go and turn that image off.
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Add a new layer behind this.
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We can fill it in with white.
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That way we can see it a little bit better.
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All right.
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So you can see that that gesture.
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It's basically the same gesture here but we were able to exaggerate a little bit by adding some extra
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dynamics and just kind of changing her line of action because originally her line of action is probably
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something more like move this over her line of action is probably something more just kind of a straight
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line.
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Honestly it's just kind of like just kind of like that.
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But what we actually want is something more dynamic and so we can change the gesture by just kind of
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curving all this a little bit more so instead we kind of use S curve type of gesture right.
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Let's have a look at another example.
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So we have this guy right here on a skateboard so we can start with the head and we get his back so
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his back is kind of our first big curve kind of curves like that and it could honestly probably curve
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all the way around like this and then we get kind of the curve of his leg like that
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curve the bottom of his foot
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then we get his arm that kind of curves like this.
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And his hand occurs in the opposite direction.
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Yet this leg
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you can see it's not crazy detailed or anything but what it's capturing is it's capturing his gesture
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it's capturing all his movement right.
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And it gives the image energy.
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So when we exaggerate these curves so you know his arm up here might been just kind of a straight line
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we curved out a little bit more.
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So it's not just a straight line it has more of a curve to it.
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So we want to basically introduce a curve anywhere we can to really emphasize the gesture and just tell
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our viewer kind of the direction of the motion of that part of the character's body.
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All right.
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So just remember that basically gesture can be anything any type of simple sketch you can see that it
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can be anything for just some shapes that are going together to a full body form.
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But it's really just as simple as you want it to be.
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You just want to start your drawings off especially your concept sketches which are simple gestures
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and we'll get we'll talk more about this.
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This is just an introduction to gestures because there's a lot more to it but I just want you to start
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understanding what a gesture is and they can be as simple as just a stick figure as well.
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So let me just give you one more example before we end this lecture.
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So it can be just something as simple as a stick figure.
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So let's say that we're drawing character and she's kind of like this
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right.
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So we can just kind of do a line like that for the front of her chest and then angled back for a pelvis.
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Then do her leg.
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So have a leg like that
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we have her other leg
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do some little ovals for the feet.
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And do some arms
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like that.
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So there you go.
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There's another simple gesture drawn.
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You just kind of catching those gestures those curves of kind of the direction of the body parts and
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from there you would build your forms your muscle structures and all your detail on top of that.
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So when you're done drawing it you don't necessarily have to have the arm just be a straight curved
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line like this.
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You just kind of want to base everything off of that so that that way you have that nice flow through
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each one of your forms and each one of your shapes.
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All right.
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That brings us to the end of this lecture.
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Thanks for watching and I'll see you in the next one.
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