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Congratulations on making it this far in the course.
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You finally finish the section on drawing the human form and you should be really proud of yourself
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because a lot of students they're not actually gonna make it this far.
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And so this just shows how dedicated you are and how serious you are about learning how to design characters.
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So way to go.
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So let's just go ahead and do a quick review of what we learned in this section so that way we can keep
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it fresh in our mind as we move forward into the next section.
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So first up we learned in this section about line shape and form and how it plays into the character
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designs.
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And then after that we learned about the proportions of the human form.
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So we figured out what the distances are between different areas such as the beat the knees the crotch
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the chest the size of the head stuff like that.
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How wide the shoulders should be.
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That was all covering proportion.
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Then we learned how to draw the Loomis head which gives us a good idea of where to place the face on
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the head and stuff like that.
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And then we started moving our way down the body.
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So we started learning how to draw a neck which is kind of a curved back cylinder and then we moved
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into the shoulders which are just kind of ovals and then we move down to the chest and then we learn
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how to draw the torso for the male and then we learn how to draw the torso for the female because those
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are different.
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There's a difference between the male and female body.
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And one of the main ones is the fact that the shoulders are going to be more narrow on a female and
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their hips will be wider than their shoulders.
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And for a male it's going to be opposite their shoulders are gonna be wider but then their hips are
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gonna be a little bit more narrow AFTER WE LEARN HOW TO DRAW THAT WE LEARN HOW TO DRAW THE BREASTS AND
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IF YOU REMEMBER male and female they both have pictorial muscles but the difference is that females
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their pictorial muscles have breasts on top of them then we moved on to drawing the arms and legs and
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we kind of learn that simple lightning bolt effect that we can use to quickly kind of design out how
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long and the muscle structure for arms and legs and we learn how to draw the hands in the feet and a
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few different poses for those then we moved on to the facial features so we learn how to draw the head
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already but we needed to learn how to draw individual parts so we covered how to draw the eyes the nose
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the mouth and the ears and then once we knew how to draw that we could go ahead and move on to the facial
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expressions so the expressions in the face are really important for character design because it really
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tells the viewer what your character is like and who they are.
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So we learned the four basic ones and we can mix and match all those different parts of the face to
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create different facial expressions then we learn how to simplify and exaggerate so we could take a
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realistic form and we could kind of exaggerate and change the proportions we could simplify the lines
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and we could exaggerate the shapes or completely change them altogether to create different looking
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character bodies then we learned about balance and how we have to make sure that our characters look
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balanced and if they don't look balanced area they're going to look like they're falling over or they're
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going to look like they're in an action pose.
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So running for example.
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So we want to make sure that we're aware of the balance of our character we don't just want to be drawing
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the pose willy nilly we want to make sure that we're checking the balance by drawing the line straight
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down from the chest and making sure that that character has the balance that we want them to have so
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we want them standing there we need to make sure that the balance is either on one foot or between two
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feet if we want them running then the balance needs to be in front of both those feet so it looks like
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they're actually kind of falling and ready to cash themselves on the next step after we learned about
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balance.
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Lastly we learned about for shortening which is just basically like me reaching out for this camera
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or things closer to the viewer.
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So my hand for example it looks bigger than my head right now even though in reality it's not.
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And that's just because it's closer to you.
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So it's perspective and it's also for shortening so it's kind of squishing things.
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So like my forearm for example from here to here is being squished because if you view it like this
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you can see that it's a lot longer looking.
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So that's just for shortening is just squishing things basically when they're moving towards the viewer
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and also enlarging things that are getting closer to the viewer.
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That brings us to the end of this lecture so I'm super excited to move on to this next section where
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we're going to be talking about gesture which is where you really get it breathe life into your character
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and kind of change their pose up.
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So it looks like they have some energy and some attitude and it really just helps you tell more of the
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story of your character.
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Thanks for watching and I'll see you in the next section.
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