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In this lecture we're gonna be talking about visual libraries.
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So what is a visual library.
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Well this is just sort of a library inside your head where you store all the images that you've drawn
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or that you've studied so that you can call upon them and recall them and draw them within your character
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designs or any type of drawing for that matter.
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So how do we build a visual library.
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Well it's basically just comes from studying and drawing like I said but there's a little bit more to
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it than that.
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I'm going to tell you kind of my technique for building up my visual library.
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And we're going to review it in this lecture.
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But first let's talk about why we need visual libraries.
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The reason why we need a visual library is because a lot of the times you think you understand what
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something looks like a really good example of this that you probably are all familiar with is drawing
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somebodies face somebody might think hey I look at my face and people's faces every day but they'd actually
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don't know how to draw it.
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So you can see here there's a lot of mistakes here.
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People will draw the nose as an upside down seven eyebrows will just be straight lines.
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They won't have the right proportions the eyes will just kind of be football shaped the mouth or the
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teeth look terrible.
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The ears will be above the eyebrows all kinds of mistakes because we don't we haven't actually studied
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a human face and drawn it before.
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Now you might have.
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I'm not saying you haven't but people that can't draw the human face haven't actually studied it.
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And so they don't have a visual library or they don't at least have a visual library for the human face.
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So might come out looking something like this.
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Another example would be a bicycle.
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Bice calls a pretty complicated thing draw and if you don't actually look at one and study it and remember
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how it works and how to draw it will come looking something like this.
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You can see that this is actually even though you can tell it's a bike.
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It doesn't look real it doesn't look correct.
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The frame looks all weird you never seen a frame like that before.
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And it just looks terrible if you were to compare this to an actual photograph of a bike you'd see how
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accurate it is.
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And one more example would be let's say some sort of a coat.
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So this doesn't look terrible just like the bike in the person you can tell what it is but doesn't look
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very good because we haven't actually studied a coat or a jacket for that matter.
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So for example these colors maybe you could have colors like that on your character's costume but I've
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never seen colors like this in real life it's going to wrap more around like that you're gonna have
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more of a rounded shape in there.
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And so we can go ahead and draw a study of a coat.
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So we have a better understanding of this.
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So how do we remember what things look like.
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Well the best way to do it is I think is to draw and not only draw but we want to draw something at
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least twice.
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So for example we're going to do an example with these horns and we don't just want to draw them twice.
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We want to draw one from one angle and then another one from the other angle but you want him to be
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pretty similar.
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So for drawing these horns for example you'd want to find a second drawing of horns and draw those from
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a different angle but they want you want them to be the same horns and then what we do is once we've
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drawn it twice looking at reference then we want to go ahead and try to draw out of our head.
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So without looking at any photographs the third drawing will be out of our head.
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And even if it doesn't look perfect you'll see that you actually remember a lot about those horns and
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you can redraw them and now they're kind of solidified in your visual library.
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Now the more you would draw these horns the better you'd become at remembering what the horns look like
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and you have to do this for a lot of different things clothing horns people's faces all hairstyles you
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need to build up a visual library and we do that from drawing studies and studies can also be of other
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people's artwork so don't feel afraid to do a study of somebody else's character design so you can understand
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their style and the form of their character and all that good stuff.
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So let's go ahead and let's do an art study of these horns so that we can put it into our visual library
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because maybe we want to add some horns to our character so many go ahead and I'm just going to start
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drawing what I see there.
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So I'll start out by just roughly sketching out the horns the way I see them start with the lines in
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the shape.
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All right great.
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So now that I have that blocked out I want to kind of start working on the form in the way I'm going
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to do this is by.
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You can see that there's this texture lines going across the horn and those kind of almost work like
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a wireframe if you remember talking us talking about that in the form lecture we can use lines and construction
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lines and wire frames to kind of suggest the form.
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So for example I can do that right here I can just kind of go like this
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Matt tells me a lot about this form by drawing those lines in so only go ahead and I'm gonna draw lines
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in like that just looking at my reference to make sure that I'm drawing it correctly and then I'll go
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from there.
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Okay.
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There we go.
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So that's a pretty decent study.
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It doesn't have to be crazy detail but you want to get a decent amount of detail in there just so you
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can gain the most understanding of what it is that you're drawing.
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And so once you draw this one time then what you're gonna do is I want you to go ahead and go to the
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resources of this lecture and download the other picture of horns that I have and you're going to draw
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those as well.
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But on your own once you've drawn both of these horns from reference then I want you to go ahead and
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get rid of all of your reference don't look at it and just have a blank piece of paper and try to draw
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redraw the horns.
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You can either try to redraw the exact image that you drew or you can try to redraw them from a different
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angle whichever one you want but try to redraw them on your third drawing without looking at any reference.
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And this is going to help solidify this image in your head.
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So becomes a part of your visual library.
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Now you don't have to do thousands and thousands and thousands of these drawings but I do want to make
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it just stress that it's important that every once in a while you do some studies so that you can start
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building up your visual library and it makes character design much easier and much better.
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And you want to look at as much reference and you can be more creative.
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All right.
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Thanks for watching this lecture and I'll see you guys in the next one.
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