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These are the user uploaded subtitles that are being translated: 1 00:00:00,300 --> 00:00:04,020 In this lecture we're gonna be talking about visual libraries. 2 00:00:04,020 --> 00:00:05,880 So what is a visual library. 3 00:00:05,880 --> 00:00:10,920 Well this is just sort of a library inside your head where you store all the images that you've drawn 4 00:00:10,920 --> 00:00:17,220 or that you've studied so that you can call upon them and recall them and draw them within your character 5 00:00:17,220 --> 00:00:20,070 designs or any type of drawing for that matter. 6 00:00:20,070 --> 00:00:21,870 So how do we build a visual library. 7 00:00:22,290 --> 00:00:26,400 Well it's basically just comes from studying and drawing like I said but there's a little bit more to 8 00:00:26,400 --> 00:00:26,890 it than that. 9 00:00:26,910 --> 00:00:30,560 I'm going to tell you kind of my technique for building up my visual library. 10 00:00:30,720 --> 00:00:32,800 And we're going to review it in this lecture. 11 00:00:32,850 --> 00:00:35,930 But first let's talk about why we need visual libraries. 12 00:00:35,970 --> 00:00:40,770 The reason why we need a visual library is because a lot of the times you think you understand what 13 00:00:40,770 --> 00:00:45,780 something looks like a really good example of this that you probably are all familiar with is drawing 14 00:00:45,780 --> 00:00:52,410 somebodies face somebody might think hey I look at my face and people's faces every day but they'd actually 15 00:00:52,410 --> 00:00:53,550 don't know how to draw it. 16 00:00:53,620 --> 00:00:55,250 So you can see here there's a lot of mistakes here. 17 00:00:55,260 --> 00:01:01,270 People will draw the nose as an upside down seven eyebrows will just be straight lines. 18 00:01:01,320 --> 00:01:06,690 They won't have the right proportions the eyes will just kind of be football shaped the mouth or the 19 00:01:06,690 --> 00:01:08,160 teeth look terrible. 20 00:01:08,160 --> 00:01:12,810 The ears will be above the eyebrows all kinds of mistakes because we don't we haven't actually studied 21 00:01:13,050 --> 00:01:14,790 a human face and drawn it before. 22 00:01:14,790 --> 00:01:15,380 Now you might have. 23 00:01:15,390 --> 00:01:19,920 I'm not saying you haven't but people that can't draw the human face haven't actually studied it. 24 00:01:20,250 --> 00:01:26,560 And so they don't have a visual library or they don't at least have a visual library for the human face. 25 00:01:26,580 --> 00:01:29,340 So might come out looking something like this. 26 00:01:29,370 --> 00:01:30,790 Another example would be a bicycle. 27 00:01:30,810 --> 00:01:36,720 Bice calls a pretty complicated thing draw and if you don't actually look at one and study it and remember 28 00:01:36,720 --> 00:01:41,580 how it works and how to draw it will come looking something like this. 29 00:01:41,790 --> 00:01:44,330 You can see that this is actually even though you can tell it's a bike. 30 00:01:44,340 --> 00:01:47,580 It doesn't look real it doesn't look correct. 31 00:01:47,580 --> 00:01:51,130 The frame looks all weird you never seen a frame like that before. 32 00:01:51,750 --> 00:01:55,440 And it just looks terrible if you were to compare this to an actual photograph of a bike you'd see how 33 00:01:55,710 --> 00:01:58,220 accurate it is. 34 00:01:58,380 --> 00:02:04,280 And one more example would be let's say some sort of a coat. 35 00:02:04,360 --> 00:02:08,230 So this doesn't look terrible just like the bike in the person you can tell what it is but doesn't look 36 00:02:08,230 --> 00:02:13,450 very good because we haven't actually studied a coat or a jacket for that matter. 37 00:02:13,450 --> 00:02:19,900 So for example these colors maybe you could have colors like that on your character's costume but I've 38 00:02:19,900 --> 00:02:26,360 never seen colors like this in real life it's going to wrap more around like that you're gonna have 39 00:02:26,360 --> 00:02:27,700 more of a rounded shape in there. 40 00:02:28,550 --> 00:02:31,450 And so we can go ahead and draw a study of a coat. 41 00:02:31,460 --> 00:02:33,380 So we have a better understanding of this. 42 00:02:33,410 --> 00:02:36,710 So how do we remember what things look like. 43 00:02:36,710 --> 00:02:42,530 Well the best way to do it is I think is to draw and not only draw but we want to draw something at 44 00:02:42,530 --> 00:02:43,510 least twice. 45 00:02:43,520 --> 00:02:49,220 So for example we're going to do an example with these horns and we don't just want to draw them twice. 46 00:02:49,220 --> 00:02:53,180 We want to draw one from one angle and then another one from the other angle but you want him to be 47 00:02:53,180 --> 00:02:53,780 pretty similar. 48 00:02:53,780 --> 00:02:59,090 So for drawing these horns for example you'd want to find a second drawing of horns and draw those from 49 00:02:59,090 --> 00:03:04,010 a different angle but they want you want them to be the same horns and then what we do is once we've 50 00:03:04,010 --> 00:03:09,070 drawn it twice looking at reference then we want to go ahead and try to draw out of our head. 51 00:03:09,140 --> 00:03:12,290 So without looking at any photographs the third drawing will be out of our head. 52 00:03:12,350 --> 00:03:17,090 And even if it doesn't look perfect you'll see that you actually remember a lot about those horns and 53 00:03:17,090 --> 00:03:20,720 you can redraw them and now they're kind of solidified in your visual library. 54 00:03:20,720 --> 00:03:24,710 Now the more you would draw these horns the better you'd become at remembering what the horns look like 55 00:03:25,010 --> 00:03:32,270 and you have to do this for a lot of different things clothing horns people's faces all hairstyles you 56 00:03:32,270 --> 00:03:37,310 need to build up a visual library and we do that from drawing studies and studies can also be of other 57 00:03:37,310 --> 00:03:42,410 people's artwork so don't feel afraid to do a study of somebody else's character design so you can understand 58 00:03:42,410 --> 00:03:46,280 their style and the form of their character and all that good stuff. 59 00:03:46,310 --> 00:03:50,420 So let's go ahead and let's do an art study of these horns so that we can put it into our visual library 60 00:03:50,420 --> 00:03:54,920 because maybe we want to add some horns to our character so many go ahead and I'm just going to start 61 00:03:54,920 --> 00:03:56,410 drawing what I see there. 62 00:03:56,510 --> 00:04:05,410 So I'll start out by just roughly sketching out the horns the way I see them start with the lines in 63 00:04:05,410 --> 00:04:16,600 the shape. 64 00:04:16,770 --> 00:04:17,390 All right great. 65 00:04:17,420 --> 00:04:21,010 So now that I have that blocked out I want to kind of start working on the form in the way I'm going 66 00:04:21,010 --> 00:04:22,050 to do this is by. 67 00:04:22,090 --> 00:04:25,960 You can see that there's this texture lines going across the horn and those kind of almost work like 68 00:04:25,960 --> 00:04:32,350 a wireframe if you remember talking us talking about that in the form lecture we can use lines and construction 69 00:04:32,350 --> 00:04:35,590 lines and wire frames to kind of suggest the form. 70 00:04:35,590 --> 00:04:38,530 So for example I can do that right here I can just kind of go like this 71 00:04:41,790 --> 00:04:47,400 Matt tells me a lot about this form by drawing those lines in so only go ahead and I'm gonna draw lines 72 00:04:47,400 --> 00:04:51,960 in like that just looking at my reference to make sure that I'm drawing it correctly and then I'll go 73 00:04:51,960 --> 00:04:53,360 from there. 74 00:05:18,290 --> 00:05:18,770 Okay. 75 00:05:18,780 --> 00:05:19,290 There we go. 76 00:05:19,290 --> 00:05:21,250 So that's a pretty decent study. 77 00:05:21,320 --> 00:05:26,010 It doesn't have to be crazy detail but you want to get a decent amount of detail in there just so you 78 00:05:26,010 --> 00:05:30,390 can gain the most understanding of what it is that you're drawing. 79 00:05:30,390 --> 00:05:34,290 And so once you draw this one time then what you're gonna do is I want you to go ahead and go to the 80 00:05:34,290 --> 00:05:38,970 resources of this lecture and download the other picture of horns that I have and you're going to draw 81 00:05:38,970 --> 00:05:39,770 those as well. 82 00:05:39,780 --> 00:05:45,210 But on your own once you've drawn both of these horns from reference then I want you to go ahead and 83 00:05:45,480 --> 00:05:50,280 get rid of all of your reference don't look at it and just have a blank piece of paper and try to draw 84 00:05:50,340 --> 00:05:52,040 redraw the horns. 85 00:05:52,110 --> 00:05:56,310 You can either try to redraw the exact image that you drew or you can try to redraw them from a different 86 00:05:56,310 --> 00:06:02,080 angle whichever one you want but try to redraw them on your third drawing without looking at any reference. 87 00:06:02,130 --> 00:06:04,700 And this is going to help solidify this image in your head. 88 00:06:04,800 --> 00:06:07,540 So becomes a part of your visual library. 89 00:06:07,590 --> 00:06:13,410 Now you don't have to do thousands and thousands and thousands of these drawings but I do want to make 90 00:06:13,510 --> 00:06:18,090 it just stress that it's important that every once in a while you do some studies so that you can start 91 00:06:18,090 --> 00:06:23,190 building up your visual library and it makes character design much easier and much better. 92 00:06:23,190 --> 00:06:27,220 And you want to look at as much reference and you can be more creative. 93 00:06:27,240 --> 00:06:27,690 All right. 94 00:06:27,720 --> 00:06:30,810 Thanks for watching this lecture and I'll see you guys in the next one. 9864

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