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These are the user uploaded subtitles that are being translated: 1 00:00:00,240 --> 00:00:05,940 In this lecture we're gonna be talking about tangents and how to create space and depth in your drawings. 2 00:00:05,940 --> 00:00:08,330 So all this stuff goes kind of hand-in-hand. 3 00:00:08,370 --> 00:00:13,890 So let's go ahead and let's first start talking about tangents and overlap and how that plays into our 4 00:00:13,890 --> 00:00:14,760 character design. 5 00:00:15,080 --> 00:00:21,540 So I want to start by just drawing a simple house profile because I think that this will be a nice simple 6 00:00:21,540 --> 00:00:23,970 way for you to understand what a tangent line is 7 00:00:32,870 --> 00:00:35,070 so we have a little house right there. 8 00:00:35,090 --> 00:00:37,790 Now what we're going to do is we're gonna go ahead we're going to draw another house. 9 00:00:37,790 --> 00:00:41,360 Let's say that this is a two story house we're gonna draw a one story house right next to it. 10 00:00:42,140 --> 00:00:43,370 So right by the side of it. 11 00:00:44,180 --> 00:00:45,470 So start by drawing the roof 12 00:00:51,490 --> 00:00:54,860 a little door. 13 00:00:54,940 --> 00:00:55,580 All right great. 14 00:00:56,380 --> 00:01:00,310 So this right here is an example of Tangent lines. 15 00:01:00,310 --> 00:01:06,160 So what a tangent line is it's where lines just basically touch or line up together and it doesn't really 16 00:01:06,160 --> 00:01:10,600 look very good and our designs for multiple reasons one reason is just the fact that we can't really 17 00:01:10,600 --> 00:01:12,040 tell any depth from this. 18 00:01:12,070 --> 00:01:17,520 So we can't tell if this house right here is further back or further forward than this one because they're 19 00:01:17,530 --> 00:01:23,080 right next to each other and where a tangent line is is our tangent line is right here. 20 00:01:23,560 --> 00:01:26,080 That line right there were the two houses are touching together. 21 00:01:26,080 --> 00:01:33,100 That's our tangent line. 22 00:01:34,090 --> 00:01:35,530 So how can we fix this. 23 00:01:35,530 --> 00:01:40,480 Well what we can do to fix a changing line is we can either move them apart or we can create an overlap 24 00:01:40,540 --> 00:01:46,660 and overlap is gonna be the best way to create not just a non tangent line but to create depth in our 25 00:01:46,660 --> 00:01:47,680 drawings. 26 00:01:47,680 --> 00:01:53,470 So let's go ahead and let's redraw this so to start by lightly drawing out my two story house 27 00:01:58,000 --> 00:02:00,790 and then I'm gonna go ahead and I'm going to overlap it with 28 00:02:04,360 --> 00:02:11,170 my one story house like that and take my razor in a race out this line right here and then I'll go ahead 29 00:02:11,170 --> 00:02:12,030 and darken that in 30 00:02:23,270 --> 00:02:23,770 right. 31 00:02:23,920 --> 00:02:24,310 Great. 32 00:02:24,430 --> 00:02:28,320 So with this what we've done is we've created an overlap. 33 00:02:28,330 --> 00:02:30,400 So now we have some depth 34 00:02:34,540 --> 00:02:38,820 so by overlapping these it gave us some depth because now we know that this little small house right 35 00:02:38,820 --> 00:02:43,430 here is a little bit further forward and in front of this big house because it's overlapping. 36 00:02:43,590 --> 00:02:46,500 If we were to reverse them so the big houses in front of the little house. 37 00:02:46,500 --> 00:02:50,220 Then we would know the big house was further in front of the little house. 38 00:02:50,220 --> 00:02:53,060 So by overlapping objects that gives us a depth. 39 00:02:53,090 --> 00:02:55,860 So right here we have overlap 40 00:03:00,470 --> 00:03:03,490 but also at the same time we still have a tangent line. 41 00:03:03,500 --> 00:03:05,510 Can you guess where it is. 42 00:03:05,510 --> 00:03:11,610 It's right here that right there is our tangent line. 43 00:03:11,610 --> 00:03:15,600 So we still have a tangent line going on in this design. 44 00:03:15,630 --> 00:03:23,430 So even though we have achieved depth by overlapping the two objects we still created a tangent line. 45 00:03:23,460 --> 00:03:27,080 So this is another form of Tangent lines that we want to avoid. 46 00:03:27,090 --> 00:03:31,980 So anytime you're drawing a character or a background or anything like that you don't ever want lines 47 00:03:32,040 --> 00:03:37,160 that are separate objects to basically connect into each other. 48 00:03:37,170 --> 00:03:42,020 So the way we can fix this is by moving the small house over just a little bit more. 49 00:03:42,270 --> 00:03:42,800 So let's go ahead. 50 00:03:42,810 --> 00:03:43,770 Let's redraw this 51 00:03:59,960 --> 00:04:02,080 and we can go ahead and darken these lines 52 00:04:15,030 --> 00:04:16,600 at a little door. 53 00:04:16,810 --> 00:04:20,770 And then this house the door be covered because it's covering it a little bit more than it was over 54 00:04:20,770 --> 00:04:21,660 here. 55 00:04:21,700 --> 00:04:22,210 So there we go. 56 00:04:22,210 --> 00:04:29,410 Now we have an overlap and it's not just overlapping but we got rid of that tangent line. 57 00:04:29,470 --> 00:04:31,890 So these two lines right there are no longer lined up. 58 00:04:31,990 --> 00:04:37,480 And so we've achieved a much better composition for this drawing of these two houses. 59 00:04:37,660 --> 00:04:40,410 So let's just review this really quick before we move on. 60 00:04:40,780 --> 00:04:45,070 So a tangent line is lines that are touching together and we want to avoid that. 61 00:04:45,070 --> 00:04:48,520 So the way we can do that is by creating overlap or we can also move things apart. 62 00:04:48,520 --> 00:04:52,420 So we could avoid this by moving these houses apart so there's a space between them. 63 00:04:52,570 --> 00:04:57,550 But generally we want to get that overlap Overlap is what's going to create that space in depth in our 64 00:04:57,550 --> 00:04:58,330 drawings. 65 00:04:58,360 --> 00:05:01,750 So we went ahead and we overlapped it but it still created this tangent line right here. 66 00:05:01,750 --> 00:05:07,180 So we don't ever want lines to draw one line from an object into the line of another object. 67 00:05:07,180 --> 00:05:12,190 We want to split that up and then we moved it over just a little bit more to break up that tangent line 68 00:05:12,520 --> 00:05:16,260 and then we have true overlap without any Tangent lines. 69 00:05:16,450 --> 00:05:20,290 So let's have a look at just a few more examples so let's say that we're drawn to characters right next 70 00:05:20,290 --> 00:06:13,730 to each other. 71 00:06:13,840 --> 00:06:14,070 All right. 72 00:06:14,080 --> 00:06:17,080 So we have two characters to form standing right next to each other. 73 00:06:17,260 --> 00:06:19,480 And we have a tangent line going on in here. 74 00:06:19,510 --> 00:06:21,040 So let's go ahead Mark that out 75 00:06:26,090 --> 00:06:29,900 so we want to avoid this tangent line that doesn't look very good because we can't tell which characters 76 00:06:29,960 --> 00:06:31,960 in front or which character is behind. 77 00:06:32,000 --> 00:06:36,470 So let's go ahead and let's try redrawing this and let's give them a nice overlap and get rid of all 78 00:06:36,470 --> 00:06:41,630 of our Tangent lines so one way we can get rid of Tangent lines is by making lines going in opposite 79 00:06:42,230 --> 00:06:43,820 directions or having the opposite angle. 80 00:06:43,820 --> 00:06:52,470 So for example if I draw this guy more like this angle that way and then the other guy can be angled 81 00:06:53,970 --> 00:06:59,650 more this way that's go ahead and give him next 82 00:07:33,930 --> 00:07:34,230 right. 83 00:07:34,230 --> 00:07:38,470 So now we've just achieved some overlap. 84 00:07:39,930 --> 00:07:44,340 So we took this guy we put him in front and we put bad guy behind him. 85 00:07:44,340 --> 00:07:47,940 And so not only did we achieve that overlap but it creates that depth. 86 00:07:47,940 --> 00:07:50,460 Now we know that this guy's further back than this guy. 87 00:07:50,910 --> 00:07:53,930 And so that's what creating overlap is all about. 88 00:07:53,930 --> 00:07:57,540 It's just creating that depth and space in your drawings. 89 00:07:57,540 --> 00:07:57,770 All right. 90 00:07:57,780 --> 00:08:01,770 Let's have a look at some other examples so let's say that we're drawing something a little bit more 91 00:08:01,770 --> 00:08:05,610 three dimensional so let's draw something in perspective. 92 00:08:05,610 --> 00:08:09,450 So I want to go ahead and create a vanishing point right there and then I'm gonna go ahead and I'm going 93 00:08:09,450 --> 00:08:10,050 to draw 94 00:08:14,720 --> 00:08:22,220 square shape like that and then I can go ahead and connect my lines back to my vanishing point and actually 95 00:08:22,240 --> 00:08:26,000 I'm gonna move that Vanishing Point down just a little bit more so we can see the bottom surface of 96 00:08:26,000 --> 00:08:27,240 that cube. 97 00:08:27,310 --> 00:08:28,110 Sorry. 98 00:08:28,200 --> 00:08:33,650 They're gonna connect each corner back to that vanishing point and then we can go ahead just draw that 99 00:08:33,650 --> 00:08:43,390 Cuban. 100 00:08:43,520 --> 00:08:44,060 All right great. 101 00:08:44,060 --> 00:08:45,340 So now we have a cube there. 102 00:08:45,350 --> 00:08:50,510 Now we can go ahead and we can overlap this cube over another form so let's say a cylinder for example. 103 00:08:50,510 --> 00:08:57,540 So all we have to do is draw the beginning of a cylinder which is just a circle that we just have to 104 00:08:57,540 --> 00:09:04,100 make sure that we draw it behind that cube and then we can go ahead and connect the edges of that circle. 105 00:09:04,210 --> 00:09:07,740 You can have to kind of lightly draw it in right there so we know the edges 106 00:09:10,720 --> 00:09:18,060 and we'll go ahead and draw the profile of the cylinder and then we can go back in there and you race 107 00:09:18,060 --> 00:09:19,130 out these guidelines 108 00:09:32,770 --> 00:09:33,450 so there we go. 109 00:09:34,060 --> 00:09:39,400 So there's some overlapping forms and all we have to do to flip this around is basic or not flip it 110 00:09:39,430 --> 00:09:44,050 but just flip the position of these is we just have to put the circle in front of the square. 111 00:09:44,050 --> 00:09:47,440 So let's go ahead and let's try drawing this against would draw a vanishing point and they're going 112 00:09:47,440 --> 00:09:52,270 to draw a circle first and then draw a square. 113 00:09:52,270 --> 00:09:55,660 I'm just going to draw him in lightly for now. 114 00:09:55,690 --> 00:09:55,930 All right. 115 00:09:55,960 --> 00:10:00,470 So we'll start by drawing or cylinder. 116 00:10:00,520 --> 00:10:02,800 Go ahead and bring that back to the vanishing point 117 00:10:07,740 --> 00:10:09,880 try the other edge of the cylinder. 118 00:10:10,260 --> 00:10:13,100 Those edges right there will draw a cube 119 00:10:19,840 --> 00:10:29,610 that will connect back to this vanishing point that edge right there somewhere if they were going at 120 00:10:29,630 --> 00:10:37,040 that piece going up that corner. 121 00:10:37,260 --> 00:10:37,950 So there we go. 122 00:10:38,340 --> 00:10:43,410 So now we have the cylinder in front of the queue and so you can see by changing what is overlapping 123 00:10:43,410 --> 00:10:46,050 what it tells you what's in front of the of what. 124 00:10:46,110 --> 00:10:48,890 And not only that but it just creates that depth. 125 00:10:48,960 --> 00:10:53,820 I keep seeing this because I want to hit home with this is that you need to create as much depth and 126 00:10:53,820 --> 00:10:57,750 you're drawn as possible so when you're drawing a character if it just looks flat it's not going to 127 00:10:57,750 --> 00:11:02,490 look that good but the more depth you have and the more understanding of that form you have the better 128 00:11:02,490 --> 00:11:04,490 your drawing and character design is going to look. 129 00:11:04,500 --> 00:11:07,410 And one way we achieve that is by doing overlap. 130 00:11:07,410 --> 00:11:07,690 All right. 131 00:11:07,710 --> 00:11:12,960 So let's have a look at another example so let's say that we're drawing a character and let's say this 132 00:11:12,960 --> 00:11:14,850 character is kind of peeking around a corner 133 00:11:18,540 --> 00:11:22,090 draw his head his chest his torso 134 00:11:26,780 --> 00:11:27,590 drawn arm 135 00:11:41,870 --> 00:11:42,570 darknet and 136 00:12:08,780 --> 00:12:09,900 right. 137 00:12:10,050 --> 00:12:13,570 So there we go there's a character who's kind of peeking around the corner of a building. 138 00:12:13,620 --> 00:12:16,160 I haven't drawn the building in because I don't want to demonstrate that yet. 139 00:12:16,170 --> 00:12:20,280 First I just want to point out that we have some overlap going on here and that's not the purpose of 140 00:12:20,280 --> 00:12:20,970 this drawing as you. 141 00:12:20,970 --> 00:12:24,320 I just want to point it out but that's another example of overlap right there. 142 00:12:24,330 --> 00:12:30,780 Is his hand overlapping his body tells us that his hand is further forward than his body and also his 143 00:12:31,110 --> 00:12:34,410 his jaw line or his head over his neck. 144 00:12:34,530 --> 00:12:35,420 That's overlapping. 145 00:12:35,430 --> 00:12:38,740 And so that tells us that his head is a little bit further forward than his neck. 146 00:12:38,760 --> 00:12:40,520 So those are just two more examples of overlap. 147 00:12:41,010 --> 00:12:44,220 But what I want to talk about is a tangent line that I should really avoid. 148 00:12:44,220 --> 00:12:47,770 So like we talked about here where one line of an object goes into another. 149 00:12:47,880 --> 00:12:51,330 It can also just be objects just touching each other right at the tip. 150 00:12:51,330 --> 00:12:55,680 So for example if he's peeking around a building and we draw the building right there the edge of the 151 00:12:55,680 --> 00:12:58,450 building and his elbow is basically touching it. 152 00:12:58,530 --> 00:13:04,500 Well now we cannot tell whether he is in front of the building behind the building or whether he's right 153 00:13:04,500 --> 00:13:06,650 at the corner in his elbow was touching that corner. 154 00:13:06,660 --> 00:13:08,850 We can't tell because those are touching. 155 00:13:08,850 --> 00:13:12,110 So we want to avoid this that is not good. 156 00:13:12,120 --> 00:13:18,240 Well we want to do is we want to overlap because that way it will tell us that the building is in front 157 00:13:18,300 --> 00:13:21,600 of him and that he's kind of peeking out behind that building. 158 00:13:21,600 --> 00:13:29,700 So we can go ahead and draw the building like that and that's gonna create much better composition. 159 00:13:29,700 --> 00:13:33,930 So even when you're just drawing a single character design without a background or anything you just 160 00:13:33,930 --> 00:13:35,460 want to avoid that as much as possible. 161 00:13:35,460 --> 00:13:40,110 So if they if they're wearing some sort of costume you don't ever want Tangent lines that are touching 162 00:13:40,110 --> 00:13:41,630 like that. 163 00:13:41,640 --> 00:13:42,120 All right. 164 00:13:42,210 --> 00:13:44,160 Now let's have a look at one more example. 165 00:13:44,160 --> 00:13:48,480 So this example kind of demonstrate where this is gonna show up when you're drawing characters where 166 00:13:48,480 --> 00:13:52,260 you wanted to overlap and stuff like that and how it creates space. 167 00:13:52,320 --> 00:13:59,000 So let's say for example that we're drawing a body somebody go ahead and just kind of draw a diamond 168 00:13:59,000 --> 00:14:02,140 shape like that for the pelvis area. 169 00:14:02,690 --> 00:14:09,620 Draw thigh draw a circle for the kneecap for kind of a trapezoid shape. 170 00:14:12,480 --> 00:14:15,080 For the calf the minimum draw footing. 171 00:14:18,700 --> 00:14:23,860 So I'm just keeping these nice and simple forms of shapes gone dark in that and 172 00:14:39,220 --> 00:14:39,450 all right. 173 00:14:39,450 --> 00:14:43,260 So let's say that we have a character and there standing there like that. 174 00:14:43,260 --> 00:14:44,940 Now that's not very dynamic but that's okay. 175 00:14:44,940 --> 00:14:46,890 This is just for demonstration purposes. 176 00:14:46,890 --> 00:14:53,130 So right now we can't really tell that much about the space that our character is standing and we're 177 00:14:53,130 --> 00:14:56,380 just basically going straight on side view without any perspective. 178 00:14:56,550 --> 00:15:00,300 And in reality what we're getting here is we're actually getting Tangent lines you don't know it because 179 00:15:00,300 --> 00:15:01,260 you can't see it. 180 00:15:01,410 --> 00:15:07,440 But he basically has another leg standing directly behind this leg and it's causing a tangent line that 181 00:15:07,440 --> 00:15:10,080 you just can't see and that's boring and it looks bad. 182 00:15:10,110 --> 00:15:14,790 So what we want to do is we want to add some space to this and all we have to do is let's say that the 183 00:15:14,790 --> 00:15:17,550 camera kind of angles up a little bit more is looking down. 184 00:15:17,550 --> 00:15:19,470 We're gonna start to see the other foot and the other leg. 185 00:15:19,470 --> 00:15:23,190 So for example we can go ahead just start drawing the other foot and leg in there. 186 00:15:29,980 --> 00:15:37,180 That stretch drawing the other shin in the kneecap 187 00:15:39,990 --> 00:15:43,920 and then we can go ahead and have a shadow on the ground being cast from the body 188 00:15:55,260 --> 00:15:56,830 all right but there we go. 189 00:15:56,860 --> 00:16:02,440 So you can see right there just by adding that second foot a little bit higher up and behind this leg 190 00:16:02,440 --> 00:16:03,720 right here. 191 00:16:03,880 --> 00:16:08,500 It creates the overlap and it creates that space because now you can almost imagine that he's standing 192 00:16:08,500 --> 00:16:09,250 on a surface. 193 00:16:09,250 --> 00:16:14,950 If I were to kind of draw some lines in to represent that surface you can see that he would be standing 194 00:16:14,950 --> 00:16:16,100 on a surface like that. 195 00:16:16,210 --> 00:16:22,210 And we created that space in our drawing that sort of perspective just by having that second leg in 196 00:16:22,210 --> 00:16:22,890 there. 197 00:16:22,960 --> 00:16:28,780 So just to recap we want to avoid Tangent lines any type of tangent line is bad and we want to create 198 00:16:28,810 --> 00:16:31,890 as much overlap as we can without making things look weird. 199 00:16:31,900 --> 00:16:37,390 But if it's natural we want to create natural overlap so such as this hand right here or that second 200 00:16:37,480 --> 00:16:43,210 leg back there we want to create that overlap because that creates depth and space and our drawing. 201 00:16:43,210 --> 00:16:46,540 Thanks for watching this lecture and I will see you guys in the next one. 19340

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