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In this lecture we're going to be talking about story and how it plays into your character design.
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Now before we start talking about this I just want to stress how incredibly important story is to your
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character designs.
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I would say it's actually the number one most important part of character design is story.
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Nothing is more important than it.
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So even though we talked about our drawing fundamental pyramid and line shape and form is really important
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but even more important than that is your story.
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If your character design doesn't tell a story none of that matters.
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So on the technical side of drawing and painting Yeah lines shape and form are definitely the most important
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thing.
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But as far as the actual entire character design goes this story and concept of your character is gonna
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be the most important part.
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So this lecture is really important and I really want you to pay attention.
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So story is just basically talking about or telling things visually.
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When it comes to character design about that character we want to know things like Who is this person.
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Where are they from.
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We want to also know things about their personality what are they feeling.
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And we can do all this by the way we draw our character and the type of clothing they're wearing and
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stuff like that.
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We want to know what is the mood of this character.
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Are they always in this mood or is it just the mood that they're in at that specific time.
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Facial expressions that's one of the best ways to create emotion on your character is with their facial
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expressions and sometimes you can do that with their body pose as well but facial expressions are going
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to evoke those emotions more than anything.
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Also what is our character doing.
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What is like what is it that they're doing in life.
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What is their motivation.
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Why are they doing what they're doing.
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Where are they going.
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You know like are they on a journey if they're on a journey.
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Do they have a backpack.
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Do they have a satchel do they.
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Do they have a horse.
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They have all their equipment on you know all these are questions that you need to answer with your
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character design.
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These things are what's going to set your character design apart from an amateur character design.
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The more information you can have about your character through the visuals the better character design
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it will be.
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And the more somebody can actually emotionally relate to that character.
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Another thing you can ask about your character is where have they been so a good example of this would
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be Jack Sparrow.
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A lot of you are probably familiar with him.
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He's a pirate from Pirates of the Caribbean and he has all kinds of trinkets in his hair all kinds of
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little things tied to his belts here and there and they basically come from his past.
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So he's picked these up along the way as he's gone and ransacked different towns and ended up on island
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stranded.
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He's he's gathered all this stuff and it tells you a lot about where he's been and so stuff like that
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can be really useful to your character design is by adding stuff like that usually it's going to be
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adding it to their costumes so maybe your character has a tattoo maybe they have some sort of a bracelet
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that's from a specific part of the world maybe they have a weapon or something a sword a torn something
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that you tells you where they got that from what part of the world it came from.
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So probably two of the biggest ways that you can tell stories with your characters is through their
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facial expressions and through their costumes costumes.
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I would say kind of go into the hairstyle as well.
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So those two things are gonna be your biggest tools in telling a story with your character.
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Now once you put that character into an environment that will also help you tell more of the story of
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your character by showing where they're at where they're going and stuff like that through an environment
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drawing or painting.
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So when you're designing characters I want you to remember this.
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This is a quote I'm not sure who it's by but I've heard it many times and its story is king.
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That means that story trumps everything else and is the most important part you want to spend a lot
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of time developing your concept and storyline for your character even if you don't show it in a comic
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book or in your in your drawing that you're gonna do of your character even if you don't show their
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entire story.
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You want it to show through in their actual character design and costume.
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So remember this every single line every decision you make on your character needs to be important.
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It needs to have a purpose.
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Everything all the way down to things like their earrings whether they're Harris cut whether it's combed
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all of it every single part of your character needs to be done with purpose to help tell the story.
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That doesn't mean everything has to be crazy and extravagant but things like are their hands dirty are
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they clean.
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Stuff like that.
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All of those are decisions that need to be made with a purpose.
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Now let's look at some examples.
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All right so let's have a look at some examples of character designs that tell a story.
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So first we can have a look at a character design that's just simply the character.
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They're not in an environment or anything like that.
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So right here I have this drawing that I did this while ago and her name is Blue hair it's summer.
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I just don't know I just thought that'd be a good name for.
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Let's look at how she's telling a story.
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So first let's just start observing her.
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So first of all obviously there is a toad on her head so that already tells us a lot about this character.
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She doesn't look squeamish she doesn't look scared or anything like that.
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So clearly she doesn't mind this toad being on her head.
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This toad is probably her pet or friend or something like that.
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And so we already get that information which then kind of tells us that she's a little bit more I guess
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you could say outdoorsy or like just likes to get dirty because you can also see not only does she have
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a toad on her head but she also has her sleeves rolled up so maybe she's kind of a little adventurous.
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She doesn't mind getting her hands dirty stuff like that.
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You can also see that her hair.
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It's it's not super messy or anything like that but it's also not perfect it's not perfect hair there's
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kind of these scraggly hairs flying out everywhere.
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So she it just starts to give the vibe that she's like a little adventurous or something like that.
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But at the same time she's still wearing makeup.
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She's wearing a dress so you could say that that's kind of feminine.
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She also has some sort of satchel on and you can see if you look at it it's a little bit bigger than
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a purse so it's not just a purse it's a satchel.
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So that just kind of helps tell the story even more that she's a little adventurous.
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Yeah.
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She doesn't just sit at home and do nothing.
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She's out and about maybe out in the wilderness out in the woods searching for something.
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Who knows.
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But yet just looking at those things it already tells you a lot about this character.
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Now let's have a look at another example where our character is in an environment now you can't see
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a ton of stuff about this character but we're going to talk more about environments and putting your
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characters into him later in the course.
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But I just wanted to talk about just kind of the motivation of your character especially when they're
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in an environment.
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So right here you can see that we have a character he or she I'm not sure if it's a boy or girl.
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Let's just say it's a boy.
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He's standing right there and he's holding some sort of a hat.
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It kind of looks like a cowboy hat or maybe a fedora or something like that but kind of seems like an
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adventure especially because he's just kind of out in the middle of the jungle looks like he's on a
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journey.
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And the reason why it looks like he's on a journey is because we have three things going on in this
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image.
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The first part of our story is telling us where our character is or where he came from so right now
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he's in the foreground and it's darker in this foreground which makes it look a little bit more mysterious
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but he's in this foreground meaning he's closest to the viewer or the camera and he's standing there
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so we know that he came from this area out here in the woods he walked out to there and now he's looking
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out towards this mountain with this building on top of it.
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And so we know that he's here and the next part of our story is we know where he needs to go.
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It's very obvious that this bridge is how you get out to this mountain.
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So he's he's right here.
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Let me go ahead and switch over to a brush.
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I can just kind of draw this for you guys.
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So he's right there and he needs to go out to this bridge to get up to this building.
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And so we see where he is we see where he's going to go and then we see where he's going to end up.
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Now this is kind of in a way like telling a story a long story but in an image.
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So rather than just being in the jungle or wherever this is and then having another picture of him up
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here at the actual building we have all in one image we can tell the entire story we can tell them where
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they came from where they're going and where they're going to end up which is up there at the top of
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the mountain in this building.
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So those are just a few examples of how we tell stories in our character designs and especially when
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we put them into environments.
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So just remember everything absolutely everything about your character is going to tell a story.
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Everything from the color of their clothes to their hair color to the length of their fingernails do
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they clip their fingernails stuff like that every single thing needs to be a purposeful decision that
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you make that tells about the character story that doesn't mean that you have to give them long fingernails
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for example most your characters probably will have short fingernails but that tells you something about
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that character tells you that they clip their fingernails and they are keep themselves well groomed.
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So just remember that and always remember this story is more important than anything else.
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Story is always going to be out any other aspect of your drawing.
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If the story is in there and the good concept isn't there then none of the rest of it really matters.
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Thanks for watching this lecture and I'll see you guys in the next 1.
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