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These are the user uploaded subtitles that are being translated: 1 00:00:00,260 --> 00:00:05,680 In this lecture we're going to be talking about story and how it plays into your character design. 2 00:00:05,700 --> 00:00:12,240 Now before we start talking about this I just want to stress how incredibly important story is to your 3 00:00:12,240 --> 00:00:13,710 character designs. 4 00:00:13,770 --> 00:00:18,630 I would say it's actually the number one most important part of character design is story. 5 00:00:18,630 --> 00:00:20,120 Nothing is more important than it. 6 00:00:20,130 --> 00:00:25,350 So even though we talked about our drawing fundamental pyramid and line shape and form is really important 7 00:00:25,740 --> 00:00:29,060 but even more important than that is your story. 8 00:00:29,130 --> 00:00:32,550 If your character design doesn't tell a story none of that matters. 9 00:00:32,550 --> 00:00:40,080 So on the technical side of drawing and painting Yeah lines shape and form are definitely the most important 10 00:00:40,080 --> 00:00:40,460 thing. 11 00:00:40,500 --> 00:00:47,250 But as far as the actual entire character design goes this story and concept of your character is gonna 12 00:00:47,280 --> 00:00:49,210 be the most important part. 13 00:00:49,230 --> 00:00:54,150 So this lecture is really important and I really want you to pay attention. 14 00:00:54,150 --> 00:00:59,040 So story is just basically talking about or telling things visually. 15 00:00:59,040 --> 00:01:05,300 When it comes to character design about that character we want to know things like Who is this person. 16 00:01:05,310 --> 00:01:06,780 Where are they from. 17 00:01:06,780 --> 00:01:10,870 We want to also know things about their personality what are they feeling. 18 00:01:11,070 --> 00:01:16,320 And we can do all this by the way we draw our character and the type of clothing they're wearing and 19 00:01:16,320 --> 00:01:17,270 stuff like that. 20 00:01:17,310 --> 00:01:20,270 We want to know what is the mood of this character. 21 00:01:20,280 --> 00:01:25,170 Are they always in this mood or is it just the mood that they're in at that specific time. 22 00:01:25,290 --> 00:01:31,200 Facial expressions that's one of the best ways to create emotion on your character is with their facial 23 00:01:31,200 --> 00:01:35,200 expressions and sometimes you can do that with their body pose as well but facial expressions are going 24 00:01:35,200 --> 00:01:38,310 to evoke those emotions more than anything. 25 00:01:38,310 --> 00:01:39,960 Also what is our character doing. 26 00:01:39,960 --> 00:01:42,660 What is like what is it that they're doing in life. 27 00:01:42,690 --> 00:01:44,310 What is their motivation. 28 00:01:44,310 --> 00:01:46,740 Why are they doing what they're doing. 29 00:01:46,770 --> 00:01:48,290 Where are they going. 30 00:01:48,390 --> 00:01:50,850 You know like are they on a journey if they're on a journey. 31 00:01:50,850 --> 00:01:52,470 Do they have a backpack. 32 00:01:52,470 --> 00:01:53,700 Do they have a satchel do they. 33 00:01:53,780 --> 00:01:54,780 Do they have a horse. 34 00:01:54,780 --> 00:01:59,310 They have all their equipment on you know all these are questions that you need to answer with your 35 00:01:59,310 --> 00:02:01,590 character design. 36 00:02:01,590 --> 00:02:06,690 These things are what's going to set your character design apart from an amateur character design. 37 00:02:06,690 --> 00:02:12,240 The more information you can have about your character through the visuals the better character design 38 00:02:12,240 --> 00:02:12,750 it will be. 39 00:02:13,050 --> 00:02:17,270 And the more somebody can actually emotionally relate to that character. 40 00:02:17,310 --> 00:02:22,950 Another thing you can ask about your character is where have they been so a good example of this would 41 00:02:22,950 --> 00:02:24,200 be Jack Sparrow. 42 00:02:24,200 --> 00:02:25,670 A lot of you are probably familiar with him. 43 00:02:25,680 --> 00:02:30,900 He's a pirate from Pirates of the Caribbean and he has all kinds of trinkets in his hair all kinds of 44 00:02:30,900 --> 00:02:35,640 little things tied to his belts here and there and they basically come from his past. 45 00:02:35,640 --> 00:02:41,370 So he's picked these up along the way as he's gone and ransacked different towns and ended up on island 46 00:02:41,370 --> 00:02:42,160 stranded. 47 00:02:42,180 --> 00:02:47,580 He's he's gathered all this stuff and it tells you a lot about where he's been and so stuff like that 48 00:02:47,580 --> 00:02:52,290 can be really useful to your character design is by adding stuff like that usually it's going to be 49 00:02:52,290 --> 00:02:58,680 adding it to their costumes so maybe your character has a tattoo maybe they have some sort of a bracelet 50 00:02:58,710 --> 00:03:03,690 that's from a specific part of the world maybe they have a weapon or something a sword a torn something 51 00:03:03,690 --> 00:03:08,690 that you tells you where they got that from what part of the world it came from. 52 00:03:08,850 --> 00:03:14,760 So probably two of the biggest ways that you can tell stories with your characters is through their 53 00:03:14,760 --> 00:03:18,030 facial expressions and through their costumes costumes. 54 00:03:18,150 --> 00:03:20,820 I would say kind of go into the hairstyle as well. 55 00:03:20,820 --> 00:03:26,390 So those two things are gonna be your biggest tools in telling a story with your character. 56 00:03:26,400 --> 00:03:30,870 Now once you put that character into an environment that will also help you tell more of the story of 57 00:03:30,870 --> 00:03:36,540 your character by showing where they're at where they're going and stuff like that through an environment 58 00:03:36,540 --> 00:03:38,100 drawing or painting. 59 00:03:38,100 --> 00:03:41,340 So when you're designing characters I want you to remember this. 60 00:03:41,490 --> 00:03:46,080 This is a quote I'm not sure who it's by but I've heard it many times and its story is king. 61 00:03:46,080 --> 00:03:50,370 That means that story trumps everything else and is the most important part you want to spend a lot 62 00:03:50,370 --> 00:03:56,790 of time developing your concept and storyline for your character even if you don't show it in a comic 63 00:03:56,790 --> 00:04:02,070 book or in your in your drawing that you're gonna do of your character even if you don't show their 64 00:04:02,070 --> 00:04:02,930 entire story. 65 00:04:02,940 --> 00:04:06,860 You want it to show through in their actual character design and costume. 66 00:04:06,900 --> 00:04:13,780 So remember this every single line every decision you make on your character needs to be important. 67 00:04:13,800 --> 00:04:16,090 It needs to have a purpose. 68 00:04:16,380 --> 00:04:22,950 Everything all the way down to things like their earrings whether they're Harris cut whether it's combed 69 00:04:23,490 --> 00:04:29,050 all of it every single part of your character needs to be done with purpose to help tell the story. 70 00:04:29,130 --> 00:04:33,930 That doesn't mean everything has to be crazy and extravagant but things like are their hands dirty are 71 00:04:33,930 --> 00:04:34,560 they clean. 72 00:04:34,560 --> 00:04:36,240 Stuff like that. 73 00:04:36,240 --> 00:04:39,540 All of those are decisions that need to be made with a purpose. 74 00:04:39,540 --> 00:04:41,460 Now let's look at some examples. 75 00:04:42,730 --> 00:04:47,910 All right so let's have a look at some examples of character designs that tell a story. 76 00:04:47,930 --> 00:04:51,620 So first we can have a look at a character design that's just simply the character. 77 00:04:51,710 --> 00:04:54,130 They're not in an environment or anything like that. 78 00:04:54,140 --> 00:04:59,520 So right here I have this drawing that I did this while ago and her name is Blue hair it's summer. 79 00:04:59,780 --> 00:05:02,310 I just don't know I just thought that'd be a good name for. 80 00:05:02,330 --> 00:05:04,410 Let's look at how she's telling a story. 81 00:05:04,430 --> 00:05:06,510 So first let's just start observing her. 82 00:05:06,530 --> 00:05:11,980 So first of all obviously there is a toad on her head so that already tells us a lot about this character. 83 00:05:11,990 --> 00:05:14,940 She doesn't look squeamish she doesn't look scared or anything like that. 84 00:05:15,020 --> 00:05:17,660 So clearly she doesn't mind this toad being on her head. 85 00:05:17,660 --> 00:05:20,830 This toad is probably her pet or friend or something like that. 86 00:05:20,870 --> 00:05:27,800 And so we already get that information which then kind of tells us that she's a little bit more I guess 87 00:05:27,800 --> 00:05:33,170 you could say outdoorsy or like just likes to get dirty because you can also see not only does she have 88 00:05:33,170 --> 00:05:38,900 a toad on her head but she also has her sleeves rolled up so maybe she's kind of a little adventurous. 89 00:05:38,900 --> 00:05:42,140 She doesn't mind getting her hands dirty stuff like that. 90 00:05:42,140 --> 00:05:43,750 You can also see that her hair. 91 00:05:43,940 --> 00:05:49,220 It's it's not super messy or anything like that but it's also not perfect it's not perfect hair there's 92 00:05:49,220 --> 00:05:51,970 kind of these scraggly hairs flying out everywhere. 93 00:05:52,010 --> 00:05:57,620 So she it just starts to give the vibe that she's like a little adventurous or something like that. 94 00:05:57,770 --> 00:05:59,850 But at the same time she's still wearing makeup. 95 00:06:00,080 --> 00:06:03,940 She's wearing a dress so you could say that that's kind of feminine. 96 00:06:03,980 --> 00:06:09,140 She also has some sort of satchel on and you can see if you look at it it's a little bit bigger than 97 00:06:09,140 --> 00:06:11,630 a purse so it's not just a purse it's a satchel. 98 00:06:11,630 --> 00:06:15,790 So that just kind of helps tell the story even more that she's a little adventurous. 99 00:06:15,810 --> 00:06:16,290 Yeah. 100 00:06:16,490 --> 00:06:18,230 She doesn't just sit at home and do nothing. 101 00:06:18,230 --> 00:06:22,610 She's out and about maybe out in the wilderness out in the woods searching for something. 102 00:06:22,610 --> 00:06:23,120 Who knows. 103 00:06:23,120 --> 00:06:27,780 But yet just looking at those things it already tells you a lot about this character. 104 00:06:27,830 --> 00:06:32,720 Now let's have a look at another example where our character is in an environment now you can't see 105 00:06:32,720 --> 00:06:37,010 a ton of stuff about this character but we're going to talk more about environments and putting your 106 00:06:37,010 --> 00:06:39,190 characters into him later in the course. 107 00:06:39,230 --> 00:06:43,880 But I just wanted to talk about just kind of the motivation of your character especially when they're 108 00:06:43,880 --> 00:06:45,810 in an environment. 109 00:06:45,980 --> 00:06:50,770 So right here you can see that we have a character he or she I'm not sure if it's a boy or girl. 110 00:06:50,840 --> 00:06:51,740 Let's just say it's a boy. 111 00:06:51,740 --> 00:06:54,680 He's standing right there and he's holding some sort of a hat. 112 00:06:54,690 --> 00:06:59,810 It kind of looks like a cowboy hat or maybe a fedora or something like that but kind of seems like an 113 00:06:59,810 --> 00:07:03,230 adventure especially because he's just kind of out in the middle of the jungle looks like he's on a 114 00:07:03,230 --> 00:07:03,850 journey. 115 00:07:03,890 --> 00:07:08,720 And the reason why it looks like he's on a journey is because we have three things going on in this 116 00:07:08,720 --> 00:07:09,590 image. 117 00:07:09,590 --> 00:07:15,440 The first part of our story is telling us where our character is or where he came from so right now 118 00:07:15,440 --> 00:07:20,030 he's in the foreground and it's darker in this foreground which makes it look a little bit more mysterious 119 00:07:20,270 --> 00:07:24,890 but he's in this foreground meaning he's closest to the viewer or the camera and he's standing there 120 00:07:24,900 --> 00:07:29,210 so we know that he came from this area out here in the woods he walked out to there and now he's looking 121 00:07:29,210 --> 00:07:33,360 out towards this mountain with this building on top of it. 122 00:07:33,440 --> 00:07:38,570 And so we know that he's here and the next part of our story is we know where he needs to go. 123 00:07:38,570 --> 00:07:41,600 It's very obvious that this bridge is how you get out to this mountain. 124 00:07:41,600 --> 00:07:42,950 So he's he's right here. 125 00:07:43,020 --> 00:07:44,440 Let me go ahead and switch over to a brush. 126 00:07:44,450 --> 00:07:46,430 I can just kind of draw this for you guys. 127 00:07:46,460 --> 00:07:53,300 So he's right there and he needs to go out to this bridge to get up to this building. 128 00:07:53,390 --> 00:07:58,120 And so we see where he is we see where he's going to go and then we see where he's going to end up. 129 00:07:58,130 --> 00:08:03,810 Now this is kind of in a way like telling a story a long story but in an image. 130 00:08:03,950 --> 00:08:09,260 So rather than just being in the jungle or wherever this is and then having another picture of him up 131 00:08:09,260 --> 00:08:15,620 here at the actual building we have all in one image we can tell the entire story we can tell them where 132 00:08:15,620 --> 00:08:20,540 they came from where they're going and where they're going to end up which is up there at the top of 133 00:08:20,540 --> 00:08:22,520 the mountain in this building. 134 00:08:22,520 --> 00:08:28,760 So those are just a few examples of how we tell stories in our character designs and especially when 135 00:08:28,760 --> 00:08:30,310 we put them into environments. 136 00:08:30,380 --> 00:08:35,890 So just remember everything absolutely everything about your character is going to tell a story. 137 00:08:35,930 --> 00:08:41,690 Everything from the color of their clothes to their hair color to the length of their fingernails do 138 00:08:41,690 --> 00:08:48,050 they clip their fingernails stuff like that every single thing needs to be a purposeful decision that 139 00:08:48,050 --> 00:08:52,730 you make that tells about the character story that doesn't mean that you have to give them long fingernails 140 00:08:52,730 --> 00:08:58,430 for example most your characters probably will have short fingernails but that tells you something about 141 00:08:58,430 --> 00:09:03,760 that character tells you that they clip their fingernails and they are keep themselves well groomed. 142 00:09:03,770 --> 00:09:08,730 So just remember that and always remember this story is more important than anything else. 143 00:09:08,870 --> 00:09:13,610 Story is always going to be out any other aspect of your drawing. 144 00:09:13,700 --> 00:09:19,250 If the story is in there and the good concept isn't there then none of the rest of it really matters. 145 00:09:19,250 --> 00:09:22,430 Thanks for watching this lecture and I'll see you guys in the next 1. 15271

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