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These are the user uploaded subtitles that are being translated: 1 00:00:00,120 --> 00:00:03,020 In this lecture we're going to be talking about details. 2 00:00:03,090 --> 00:00:09,390 So if you remember on our drawing fundamental pyramid when we're doing character design details are 3 00:00:09,390 --> 00:00:16,300 at the very top so details can be very pretty and they can really polish off your drawing. 4 00:00:16,380 --> 00:00:21,600 But if you don't have your stuff like your line your shape and your form down correctly and have that 5 00:00:21,600 --> 00:00:25,040 looking really good then your details aren't gonna matter that much. 6 00:00:25,110 --> 00:00:31,050 And sometimes students get a little bit confused about what details are and what I mean by that. 7 00:00:31,050 --> 00:00:35,340 So in this lecture we're just going to talk a little bit about that so that you have an understanding 8 00:00:35,340 --> 00:00:40,560 of what I'm referring to and I say details and how you need to leave your details for last. 9 00:00:40,560 --> 00:00:43,200 You don't want to start off by drawing all the details. 10 00:00:43,200 --> 00:00:48,440 You want to leave that for after you draw the lines the shapes and the forms. 11 00:00:48,450 --> 00:00:48,770 All right. 12 00:00:48,810 --> 00:00:51,770 So the first one is going to be textured. 13 00:00:51,960 --> 00:00:55,110 So this is not in necessarily any specific order. 14 00:00:55,170 --> 00:00:58,670 You can add your details in whatever order you want just say no. 15 00:00:58,710 --> 00:01:00,140 So the first one is texture. 16 00:01:00,270 --> 00:01:05,760 Texture is just anything like as you can see in this photograph this would Barak or the texture of fabric 17 00:01:06,180 --> 00:01:13,220 or the roughness of a rock texture of leather anything like that that's going to be texture and that. 18 00:01:13,340 --> 00:01:18,240 And like we talked about before that can have to do with the profile contouring lines of your form and 19 00:01:18,240 --> 00:01:22,460 it can also have to just do with lines and shading and stuff like that. 20 00:01:22,560 --> 00:01:28,290 Next is going to be reflections so reflections are also part of the detail. 21 00:01:28,350 --> 00:01:32,550 And even though you might have to kind of sketch those out at the beginning you really don't want to 22 00:01:32,550 --> 00:01:38,490 worry about things like reflections or the shine of hair and stuff like that until you get towards the 23 00:01:38,490 --> 00:01:38,980 end. 24 00:01:39,120 --> 00:01:45,030 That's going to be later down the road after you draw the main parts of your character design and their 25 00:01:45,030 --> 00:01:50,080 pose and all that good stuff next is going to be costume. 26 00:01:50,080 --> 00:01:53,920 So sometimes you might want to block in certain parts of your costume just to make sure that you get 27 00:01:53,920 --> 00:01:58,580 your composition looking good and you have some beautiful shapes and contrast in there. 28 00:01:58,750 --> 00:02:03,130 But for the most part most parts of the costume and especially the details of the costume are going 29 00:02:03,130 --> 00:02:04,760 to be left for very large. 30 00:02:04,760 --> 00:02:11,380 So things like buttons on the texture of the fabric you might block out the hat but you won't actually 31 00:02:11,380 --> 00:02:14,220 go in there really detail it out until the very end. 32 00:02:14,260 --> 00:02:16,120 Next is going to be hair. 33 00:02:16,150 --> 00:02:22,570 So hair includes things like the eyelashes the eyebrows the actual hair on the head and where you have 34 00:02:22,570 --> 00:02:25,410 hair usually typically you want to wait till the end. 35 00:02:25,410 --> 00:02:30,820 Now that's not to say that you can't block out the main shapes of the hair while you're working out 36 00:02:30,820 --> 00:02:36,490 the structure of your character designs which the structure of it includes the line the shape and the 37 00:02:36,490 --> 00:02:38,640 form but the hair. 38 00:02:38,650 --> 00:02:42,430 You want to wait till the end for the most part especially the details such as the shine of the hair 39 00:02:43,360 --> 00:02:46,650 the individual locks and curls of the hair stuff like that. 40 00:02:46,660 --> 00:02:52,030 You to wait till the end and that includes individual eyelashes and individual hairs in the eyebrows 41 00:02:52,030 --> 00:02:56,800 so that's not you can still block out the eyebrows when you're designing your character. 42 00:02:56,800 --> 00:03:01,000 You just if you're going to draw and individual hairs for the eyebrows you want to wait till the very 43 00:03:01,000 --> 00:03:05,610 end because that's not that important you want to focus more on your structure first. 44 00:03:05,620 --> 00:03:05,990 All right. 45 00:03:06,070 --> 00:03:07,960 Next is gonna be wrinkles. 46 00:03:07,960 --> 00:03:12,390 So things like wrinkles that kind of goes into texture but I just thought I'd make it its own thing 47 00:03:12,400 --> 00:03:15,840 just so you know that wrinkles are something that you want to wait till you into. 48 00:03:15,850 --> 00:03:20,230 So if you have a character that's wrinkles on their face or their body or anything like that you're 49 00:03:20,230 --> 00:03:26,380 gonna want to wait till the end to really add in all those details and shade it and make it look real. 50 00:03:26,410 --> 00:03:28,750 And lastly are going to be your values. 51 00:03:28,810 --> 00:03:34,120 So by values I'm just talking about not necessarily the highlights and shadows although for the most 52 00:03:34,120 --> 00:03:35,980 part you're going to want to wait till the very end. 53 00:03:35,980 --> 00:03:41,050 Add in all your highlights and shadows because that's where things like reflections and texture and 54 00:03:41,050 --> 00:03:43,330 hair shine and all that good stuff comes in. 55 00:03:43,330 --> 00:03:47,740 So but more than just highlights and shadows I mean the overall values. 56 00:03:47,860 --> 00:03:50,720 You don't want to decide what all your values are gonna be right away. 57 00:03:50,830 --> 00:03:55,150 You want to get down your form your character and all that and make sure that they're in a good pose 58 00:03:55,150 --> 00:03:56,470 and telling a good story. 59 00:03:56,860 --> 00:04:00,850 And once you have all that in place then you can decide what the overall values will be. 60 00:04:00,850 --> 00:04:06,880 So right here you can see I have a picture of a hero from Spirited Away and I took out all the color 61 00:04:06,880 --> 00:04:10,560 and so you can see that her hair is darker her skin tone is a little bit lighter. 62 00:04:10,690 --> 00:04:13,530 Her shirt is a little bit darker than her skin tone. 63 00:04:13,540 --> 00:04:18,180 This little ribbon thing going around her shoulders is lighter than her shirt. 64 00:04:18,520 --> 00:04:22,490 And this little band right here around her waist is darker than her shirt. 65 00:04:22,600 --> 00:04:27,880 So making those types of decisions of how light or how dark something is going to be. 66 00:04:27,880 --> 00:04:33,400 So not necessarily the highlights and shadows but the actual value of that part of your character such 67 00:04:33,400 --> 00:04:36,530 as to their hair is it gonna be light air or is it going to be dark hair. 68 00:04:36,550 --> 00:04:40,930 We're gonna talk about that in the next lecture how to make sure that you're choosing good values and 69 00:04:40,930 --> 00:04:45,050 incorporating good value contrast in your character designs. 70 00:04:45,070 --> 00:04:45,310 All right. 71 00:04:45,340 --> 00:04:49,330 So I know that this was kind of theoretical and we didn't really get to do a project in this one but 72 00:04:49,330 --> 00:04:51,460 I just wanted to stress that these are really important. 73 00:04:51,460 --> 00:04:56,320 It's really important that you understand that the details are the icing on the cake but they're just 74 00:04:56,710 --> 00:04:59,680 a small part of the actual drawing of your characters. 75 00:04:59,690 --> 00:05:03,490 They're things that are much more important than just these details. 76 00:05:03,490 --> 00:05:03,720 All right. 77 00:05:03,730 --> 00:05:04,810 Thanks for watching this lecture. 78 00:05:04,810 --> 00:05:07,120 And I will see you guys in the next one. 8346

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