All language subtitles for 24-Optimizing our Foliage

af Afrikaans
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bn Bengali
bs Bosnian
bg Bulgarian
ca Catalan
ceb Cebuano
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
tl Filipino
fi Finnish
fr French Download
fy Frisian
gl Galician
ka Georgian
de German
el Greek
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
km Khmer
ko Korean
ku Kurdish (Kurmanji)
ky Kyrgyz
lo Lao
la Latin
lv Latvian
lt Lithuanian
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mn Mongolian
my Myanmar (Burmese)
ne Nepali
no Norwegian
ps Pashto
fa Persian
pl Polish
pt Portuguese
pa Punjabi
ro Romanian
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
st Sesotho
sn Shona
sd Sindhi
si Sinhala
sk Slovak
sl Slovenian
so Somali
es Spanish
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
te Telugu
th Thai
tr Turkish
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
or Odia (Oriya)
rw Kinyarwanda
tk Turkmen
tt Tatar
ug Uyghur
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,025 --> 00:00:00,825 Okay. 2 00:00:00,825 --> 00:00:03,825 So in this chapter, we are just going to go over and do like some LOD. 3 00:00:03,825 --> 00:00:06,525 She probably don't even need to see this because I already showed you 4 00:00:06,525 --> 00:00:07,025 how to do it. 5 00:00:07,025 --> 00:00:10,225 But just in case, we will just go ahead and go over the process. 6 00:00:10,225 --> 00:00:14,025 So, over here, we have our phones as said I already showed you the 7 00:00:14,025 --> 00:00:14,525 LEDs. 8 00:00:14,525 --> 00:00:18,625 But again, you can just go to the LOD settings and I, and over here. 9 00:00:18,625 --> 00:00:19,825 These are like presets. 10 00:00:19,825 --> 00:00:23,325 And I like to use Foliage for foliage and then just press. 11 00:00:23,325 --> 00:00:23,625 OK. 12 00:00:23,625 --> 00:00:26,625 And then you do need to set like the number of lrd. 13 00:00:26,625 --> 00:00:29,625 So I said to, you can also by the way, you smile prop small probe also 14 00:00:29,625 --> 00:00:29,925 works. 15 00:00:30,025 --> 00:00:33,525 Well, I'm going to set the number of LEDs to probably let's say that 16 00:00:33,525 --> 00:00:34,825 we do like three puppies. 17 00:00:35,325 --> 00:00:36,425 Obviously, it's a tutorial. 18 00:00:36,425 --> 00:00:37,525 I don't really have to do this. 19 00:00:37,525 --> 00:00:41,525 But now we can see that we have this one and then I like your cycle 20 00:00:41,525 --> 00:00:41,725 to. 21 00:00:41,725 --> 00:00:45,525 So this led here, you can see that it is half but it almost does not 22 00:00:45,525 --> 00:00:46,125 change. 23 00:00:46,225 --> 00:00:48,325 You can see like tiny bit of changes. 24 00:00:48,725 --> 00:00:51,725 And then over here this one it starts to change and you can always 25 00:00:51,725 --> 00:00:52,925 just going to like the wire frame. 26 00:00:52,925 --> 00:00:57,525 So you can see like difference between ld0 and led to over here. 27 00:00:57,925 --> 00:00:59,325 So that's really quite so 28 00:01:00,025 --> 00:01:02,325 Some of these, we can just pretty much do this here. 29 00:01:02,325 --> 00:01:03,225 Let me just save this. 30 00:01:03,625 --> 00:01:04,425 We can pretty much use. 31 00:01:04,425 --> 00:01:07,025 Open it up, set the LED and close it again. 32 00:01:08,025 --> 00:01:09,425 So let me just quickly. 33 00:01:10,625 --> 00:01:13,525 This is the one time that I want them at the top and now they don't 34 00:01:13,525 --> 00:01:13,825 go. 35 00:01:14,225 --> 00:01:16,325 So, let's just go ahead and do the grass. 36 00:01:17,025 --> 00:01:18,625 Also IV over here. 37 00:01:22,225 --> 00:01:25,125 Lily clusters, we can ignore because they are already at the lowest. 38 00:01:25,125 --> 00:01:25,725 They can go. 39 00:01:27,325 --> 00:01:30,925 Yeah, maybe the one with the flower, but I'm not going to make a skit 40 00:01:31,225 --> 00:01:32,725 and our water cars over here. 41 00:01:32,825 --> 00:01:34,025 Okay, perfect. 42 00:01:34,025 --> 00:01:37,525 So, let's go ahead and start with this type of gas over here. 43 00:01:38,725 --> 00:01:40,925 Dese wants to be quite basic. 44 00:01:40,925 --> 00:01:45,725 So it's just like, foliage with three LEDs and press apply and then 45 00:01:45,725 --> 00:01:48,325 just check one, two, three. 46 00:01:48,525 --> 00:01:49,625 And the distances. 47 00:01:49,625 --> 00:01:54,125 I am, I already discussed in a previous chapter, that I am fine with 48 00:01:54,125 --> 00:01:57,725 the default distances that we have, but there you get always go ahead 49 00:01:57,725 --> 00:02:00,525 and turn off this button how to compute and then, 50 00:02:01,825 --> 00:02:02,325 Over here. 51 00:02:02,325 --> 00:02:07,525 You can go to like, for example, your LEDs hero or ld1 and you can set 52 00:02:07,525 --> 00:02:08,725 your screen size over here. 53 00:02:08,925 --> 00:02:12,125 So it looks like that this one we already did so I can close it. 54 00:02:13,025 --> 00:02:14,525 This one we did not do so. 55 00:02:14,525 --> 00:02:15,725 We can just go foliage. 56 00:02:15,725 --> 00:02:22,025 Yes 3 apply and I just need to double check to make sure that I'm not 57 00:02:22,025 --> 00:02:22,525 losing. 58 00:02:22,525 --> 00:02:24,025 Oops too much detail. 59 00:02:24,625 --> 00:02:30,325 0 1 & 2 here see only a 2 you will start to notice it but that's 60 00:02:30,325 --> 00:02:31,125 totally fine. 61 00:02:32,125 --> 00:02:35,225 And this is basically how we build do optimization because right now, 62 00:02:35,225 --> 00:02:37,125 these are still six thousand triangles. 63 00:02:37,425 --> 00:02:42,325 Which for modern AAA game is not that much but you definitely would 64 00:02:42,325 --> 00:02:44,325 need optimization for it to be logical. 65 00:02:44,525 --> 00:02:47,725 If it would not have optimization, then it would be far too much. 66 00:02:47,825 --> 00:02:53,425 But if I just set this to tree we can have 6,000 over here to 3,000 67 00:02:53,425 --> 00:02:55,125 and we are merely losing the branches. 68 00:02:55,125 --> 00:02:57,225 But that should be fine from that distance. 69 00:02:58,325 --> 00:02:59,425 2000. 70 00:02:59,625 --> 00:03:02,225 So if I go to all the outer for this one, I just want to double check 71 00:03:02,725 --> 00:03:05,425 if I go to distance over here here. 72 00:03:05,425 --> 00:03:06,325 See over here. 73 00:03:07,425 --> 00:03:09,525 I know weight XE already quite early. 74 00:03:11,125 --> 00:03:12,625 Yeah, here it's already over here. 75 00:03:12,625 --> 00:03:13,925 It's already hits. 76 00:03:14,025 --> 00:03:17,625 So this probably one of the few ones that I want to go ahead and I 77 00:03:17,625 --> 00:03:22,425 want to set my LOD one to be at still a screen size of 78 00:03:23,425 --> 00:03:31,325 Zero point, maybe like 0.5 and then led to I want to do yes 0.3. 79 00:03:33,225 --> 00:03:38,125 So that now you see it stays out and it's only over here, just start 80 00:03:38,125 --> 00:03:40,025 survive, which should be fine. 81 00:03:40,825 --> 00:03:43,225 And also, we can always just like balance it out a little bit more. 82 00:03:43,225 --> 00:03:45,125 So let's go ahead and do this one. 83 00:03:46,325 --> 00:03:47,125 Foliage. 84 00:03:47,125 --> 00:03:52,525 Yes, three versions apply into an offer Auto compute so that I can go 85 00:03:52,525 --> 00:03:54,925 is ld1 and like .5 86 00:03:56,225 --> 00:04:00,525 and then led to at the point 3 or something like that. 87 00:04:00,825 --> 00:04:01,425 Save. 88 00:04:02,725 --> 00:04:03,425 Next one. 89 00:04:03,425 --> 00:04:07,225 Oh, this is like a big one 28,000 police. 90 00:04:07,225 --> 00:04:08,825 Yes, that's definitely like a big one. 91 00:04:09,025 --> 00:04:10,025 So foliage. 92 00:04:10,025 --> 00:04:14,125 Yes, let's do four versions for this one just in case. 93 00:04:15,325 --> 00:04:15,825 And let's see. 94 00:04:15,825 --> 00:04:18,025 So, ld0 ld1. 95 00:04:19,325 --> 00:04:20,825 Still looking good ld2. 96 00:04:21,225 --> 00:04:22,825 Okay, then we are starting to lose it. 97 00:04:22,925 --> 00:04:27,225 So let's go ahead and turn off auto compute distances and I just want 98 00:04:27,225 --> 00:04:27,525 to 99 00:04:30,025 --> 00:04:31,825 Well, these 0 is fine. 100 00:04:31,825 --> 00:04:36,225 Ld1 goes at 0.8 and what to do have this at 0.6. 101 00:04:36,925 --> 00:04:39,225 Then I want to switch at 0.4. 102 00:04:39,225 --> 00:04:44,425 Yes, and then I want to switch it 0.2 over here. 103 00:04:44,425 --> 00:04:45,125 That seems fine. 104 00:04:45,125 --> 00:04:49,425 So let's save our swaps which are also like out 9000. 105 00:04:49,425 --> 00:04:54,025 So they are also quite High three LEDs apply. 106 00:04:55,125 --> 00:04:55,525 Let's see. 107 00:04:55,525 --> 00:05:03,625 See how one, who does almost no difference between 0 & 1, & 2. 108 00:05:03,825 --> 00:05:04,625 Now, a cool thing. 109 00:05:04,625 --> 00:05:06,525 If there is really like almost no difference. 110 00:05:06,525 --> 00:05:10,025 What you can do is you can always go ahead and you can go over here 111 00:05:10,025 --> 00:05:12,625 and let's see if we go LOD Otto. 112 00:05:14,725 --> 00:05:16,325 You should be able. 113 00:05:18,125 --> 00:05:20,725 To set like a minimum LOD over here to like one. 114 00:05:20,925 --> 00:05:24,325 And what it will do is it will automatically switch to one here. 115 00:05:24,325 --> 00:05:27,325 See, so it will just ignore LDC over which is our default. 116 00:05:27,325 --> 00:05:30,025 So this way you meet Lee have like some optimization and it will just 117 00:05:30,025 --> 00:05:34,725 start at LOD one, always, and then you can just go down lower if you 118 00:05:34,725 --> 00:05:35,225 want. 119 00:05:35,325 --> 00:05:36,025 So we can do that. 120 00:05:36,025 --> 00:05:37,025 For example, with this one. 121 00:05:37,025 --> 00:05:42,025 I don't really mind that this one once again, where are you? 122 00:05:42,025 --> 00:05:42,625 There you are. 123 00:05:44,125 --> 00:05:47,925 I don't actually this, I wish I would have placed this down but it's 124 00:05:47,925 --> 00:05:48,325 okay. 125 00:05:48,625 --> 00:05:49,825 It's not that big of a deal. 126 00:05:50,025 --> 00:05:51,925 It's just like these leaves are a little bit high and they are 127 00:05:51,925 --> 00:05:53,825 standing out a bit too much. 128 00:05:54,425 --> 00:05:54,825 But okay. 129 00:05:54,825 --> 00:05:56,625 Yes, three LEDs. 130 00:05:56,625 --> 00:05:57,325 We apply. 131 00:05:57,525 --> 00:06:01,525 I want to just double-check zero one and two. 132 00:06:01,525 --> 00:06:03,025 So there's almost no difference again. 133 00:06:03,025 --> 00:06:07,425 So I can go up here and set the minimum led to one and save. 134 00:06:08,725 --> 00:06:11,725 And now we have at all what cigars, which is a surprising amount of 135 00:06:11,725 --> 00:06:12,825 police at 136 00:06:12,925 --> 00:06:16,925 Thousand polish, we can go to foliage and with this time where I'm 137 00:06:16,925 --> 00:06:21,525 going to set them to 4 over here 01. 138 00:06:22,825 --> 00:06:25,925 You see almost no difference to you, start to see a bit of difference 139 00:06:25,925 --> 00:06:30,525 and three, you start see lat and that's totally fine. 140 00:06:30,525 --> 00:06:31,825 Yeah, so I'm happy with this. 141 00:06:31,825 --> 00:06:36,625 I'm going to save this and then with The Cattails, the final one 142 00:06:36,725 --> 00:06:37,425 foliage. 143 00:06:37,425 --> 00:06:37,925 Yes. 144 00:06:38,525 --> 00:06:40,225 It's also do for and safe. 145 00:06:42,625 --> 00:06:43,125 Perfect. 146 00:06:43,125 --> 00:06:50,025 And now you can see that this 1012 so here, quick optimizations. 147 00:06:50,825 --> 00:06:52,225 So having this stuff done. 148 00:06:52,625 --> 00:06:55,325 I now go ahead and go back to my shin and never see something very 149 00:06:55,325 --> 00:06:56,625 obvious, which I do not. 150 00:06:56,625 --> 00:07:00,225 Everything seems pretty much the same, but some ice cream pretends to 151 00:07:00,225 --> 00:07:02,225 200 again here. 152 00:07:02,225 --> 00:07:03,625 Everything seems pretty much same. 153 00:07:03,825 --> 00:07:05,025 I also need to remember that. 154 00:07:05,025 --> 00:07:07,825 I'm watching in 1080P white now because of recording. 155 00:07:07,925 --> 00:07:11,525 While, you know me, I'm watching at this at 4K and if I didn't set my 156 00:07:11,525 --> 00:07:12,325 screen resolution, 157 00:07:12,525 --> 00:07:13,925 To to are not. 158 00:07:13,925 --> 00:07:15,125 It's a goes even higher. 159 00:07:15,725 --> 00:07:19,825 But now if we go from lit to level of detail collaboration. 160 00:07:20,225 --> 00:07:24,525 See so now you can see everything that is LD 0 over here. 161 00:07:24,825 --> 00:07:26,825 And then it Go was rats. 162 00:07:26,925 --> 00:07:32,325 Yeah, that's all the 0 in that it goes to ld1 and then it goes to ld2. 163 00:07:32,325 --> 00:07:35,325 I believe because we only did like three. 164 00:07:36,325 --> 00:07:36,725 Yes, sir. 165 00:07:36,725 --> 00:07:37,525 That is correct. 166 00:07:37,625 --> 00:07:38,925 But yeah, basically as you can see, 167 00:07:39,925 --> 00:07:41,225 You can see the data for which works. 168 00:07:41,225 --> 00:07:44,625 You can also see that I literally did not throw any LEDs on the entire 169 00:07:44,625 --> 00:07:47,625 scene except for maybe the foliage, but that's good. 170 00:07:48,625 --> 00:07:49,725 So we got that done. 171 00:07:50,025 --> 00:07:50,725 It is all working. 172 00:07:50,725 --> 00:07:51,625 Totally fine. 173 00:07:52,125 --> 00:07:59,125 Our scene is running at 30 FPS at a 200 screen % at 100. 174 00:07:59,525 --> 00:08:01,725 We are sitting at crisp, six. 175 00:08:01,725 --> 00:08:02,925 Yeah, around 60 FPS. 176 00:08:03,425 --> 00:08:07,525 So, if I would optimize this actual scene, even more with LEDs, I will 177 00:08:07,525 --> 00:08:09,325 probably easily hit like 100. 178 00:08:10,125 --> 00:08:11,825 So that was it for you optimizations. 179 00:08:12,225 --> 00:08:15,525 Now that we have done this, this was like a nice little bonus and like 180 00:08:15,525 --> 00:08:16,525 an extra break. 181 00:08:16,725 --> 00:08:19,125 Now, what we will do is we will go ahead and continue on with the 182 00:08:19,125 --> 00:08:20,625 actual box of the soil. 183 00:08:20,825 --> 00:08:26,725 And we are going to get started by scanning a actual Leaf texture, and 184 00:08:26,725 --> 00:08:29,025 then converting it into a branch texture. 185 00:08:29,325 --> 00:08:30,725 So that will be quite interesting. 186 00:08:30,725 --> 00:08:33,425 And let's go ahead and continue with this, in the next chapter.13832

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.