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These are the user uploaded subtitles that are being translated: 1 00:00:00,525 --> 00:00:01,125 Okay. 2 00:00:01,125 --> 00:00:04,725 So now that we have our base cast on now, what we're going to do is we 3 00:00:04,725 --> 00:00:07,725 are going to get started on like our water glass, which is going to be 4 00:00:07,725 --> 00:00:12,125 mostly focused between like what you have over here and also the ones 5 00:00:12,125 --> 00:00:12,425 with the get. 6 00:00:12,425 --> 00:00:14,425 Those but got tells come a little bit later. 7 00:00:14,425 --> 00:00:16,425 We first want to just get like a normal one. 8 00:00:18,325 --> 00:00:23,725 Now, for this, we have over here, so we had the towel water, gas and I 9 00:00:23,725 --> 00:00:29,325 wanted to combine that with a belief my swamp cars over here, actually 10 00:00:29,325 --> 00:00:32,625 the Miriam cross that we have of a I don't think we actually needed in 11 00:00:32,625 --> 00:00:36,925 the end because last time I checked we kind of want to get that effect 12 00:00:36,925 --> 00:00:38,425 from this cross over here. 13 00:00:38,625 --> 00:00:38,825 Here. 14 00:00:38,825 --> 00:00:39,225 See. 15 00:00:39,525 --> 00:00:41,325 So like the little bits. 16 00:00:41,725 --> 00:00:45,225 So yeah, I don't actually need to Miriam cost that says an entire 17 00:00:45,225 --> 00:00:45,525 texture. 18 00:00:45,525 --> 00:00:46,325 That's quite nice. 19 00:00:46,525 --> 00:00:47,925 Okay, so what we're going, 20 00:00:48,125 --> 00:00:51,025 Do is if you look at your reference, you can see that this type of 21 00:00:51,025 --> 00:00:51,525 grass. 22 00:00:51,525 --> 00:00:53,825 It is not like this word is used all over the place. 23 00:00:54,325 --> 00:00:55,225 They are cluster. 24 00:00:55,225 --> 00:00:58,525 So they're always like really long clusters and then they are placed 25 00:00:58,525 --> 00:01:02,025 quite close together which will create this effect and specifically 26 00:01:02,025 --> 00:01:05,125 because near the ends they pan out. 27 00:01:05,125 --> 00:01:07,625 That's for how we can get like this really dense effect. 28 00:01:07,725 --> 00:01:11,325 Okay over here, they are quite dense, but here you can see like that's 29 00:01:11,325 --> 00:01:12,825 why they kind of like pan out. 30 00:01:12,825 --> 00:01:14,225 So that's kind of what I want to create. 31 00:01:14,625 --> 00:01:14,725 Now. 32 00:01:14,725 --> 00:01:15,625 That's not too difficult. 33 00:01:15,625 --> 00:01:17,925 It's quite similar to what we've been doing so far. 34 00:01:18,525 --> 00:01:19,525 And you might have guessed it. 35 00:01:19,525 --> 00:01:22,725 The first thing that we're going to do is we are going to go in here, 36 00:01:22,725 --> 00:01:25,625 create a new material and go this one. 37 00:01:26,525 --> 00:01:33,525 It's all what's a grass and then God's over here and then I will 38 00:01:33,525 --> 00:01:39,925 create another new material and this one will be the swamp grass, 39 00:01:39,925 --> 00:01:43,325 which is like just a dead B suppose, okay. 40 00:01:44,225 --> 00:01:45,325 It's all what's a God's? 41 00:01:45,325 --> 00:01:46,425 Let's go into our settings. 42 00:01:46,425 --> 00:01:47,525 Turn on two-sided. 43 00:01:48,725 --> 00:01:50,125 And let's go in here. 44 00:01:50,125 --> 00:01:53,925 And yes, that is this one over here because it is slightly different 45 00:01:53,925 --> 00:01:56,425 than the one that we have for this one over here. 46 00:01:56,825 --> 00:02:01,725 So we can just go ahead and we can Albedo besties normal. 47 00:02:01,725 --> 00:02:02,925 That's everything I need. 48 00:02:04,025 --> 00:02:08,425 And just why do we also go to our swamp cast two-sided and let's make 49 00:02:08,425 --> 00:02:09,225 this one. 50 00:02:10,625 --> 00:02:11,625 You know, be do. 51 00:02:12,825 --> 00:02:14,625 Normal opacity like that. 52 00:02:14,625 --> 00:02:15,925 Okay, perfect. 53 00:02:15,925 --> 00:02:16,725 So that is done. 54 00:02:17,125 --> 00:02:17,525 Now. 55 00:02:17,525 --> 00:02:20,625 We just need to go ahead and we need to go into our output meshes. 56 00:02:20,925 --> 00:02:23,525 And let's just add a few of them and let's have a look. 57 00:02:23,825 --> 00:02:25,325 I'm going to have. 58 00:02:27,925 --> 00:02:31,325 Yeah, maybe like four for variation setting. 59 00:02:31,325 --> 00:02:32,525 Should be fine for five. 60 00:02:32,925 --> 00:02:34,525 So just going to be, for example here. 61 00:02:34,525 --> 00:02:37,225 Let's say this one, we set the angle. 62 00:02:39,325 --> 00:02:40,625 Replace it over here. 63 00:02:40,925 --> 00:02:44,725 Now these they are going to actually be very large. 64 00:02:45,125 --> 00:02:47,225 So knowing that they are going to be very large. 65 00:02:47,225 --> 00:02:50,825 We can push in a little bit more geometry so we can place them here 66 00:02:50,825 --> 00:02:54,225 and then we can go into our desolation and will like your Crank. 67 00:02:54,225 --> 00:02:56,025 It Up to give it to quite a bit of geometry. 68 00:02:56,025 --> 00:02:58,725 Like this that we have like a nice segment. 69 00:02:59,325 --> 00:02:59,725 Honestly. 70 00:02:59,725 --> 00:03:02,625 I think I might even want to go a bit more like this so that we just 71 00:03:02,625 --> 00:03:05,425 have like a nice segment every few centimeters. 72 00:03:06,725 --> 00:03:08,825 And then apply it should that's fine. 73 00:03:08,825 --> 00:03:09,525 So that's one. 74 00:03:11,225 --> 00:03:13,525 The number two it's for another two. 75 00:03:13,525 --> 00:03:14,325 Let's pick this one. 76 00:03:14,325 --> 00:03:15,825 So we will have two big ones. 77 00:03:16,425 --> 00:03:16,725 One. 78 00:03:16,725 --> 00:03:18,125 That is probably like this one. 79 00:03:18,125 --> 00:03:20,925 It's like a little bit less and then one that is like quite a bit 80 00:03:20,925 --> 00:03:25,825 thinner and think that will give me like a nice variation amount. 81 00:03:30,125 --> 00:03:31,525 Let's go over here. 82 00:03:34,125 --> 00:03:38,125 Like this aren't plenty of segments. 83 00:03:39,725 --> 00:03:42,225 Because these leaves because they are so large, there will be less of 84 00:03:42,225 --> 00:03:42,425 them. 85 00:03:42,425 --> 00:03:45,325 So they will not be like, 100 of them, like, we have over here. 86 00:03:47,125 --> 00:03:51,025 So the next one I had in mind was this one over here. 87 00:03:51,025 --> 00:03:53,725 So let's go ahead and set the angle. 88 00:03:55,025 --> 00:03:58,525 Oops, didn't mean to create a new one. 89 00:03:59,725 --> 00:04:00,525 It's very easily. 90 00:04:00,525 --> 00:04:03,225 Does that that it's just creates a new one even though you don't want 91 00:04:03,225 --> 00:04:03,425 to? 92 00:04:07,925 --> 00:04:08,925 But okay, here we go. 93 00:04:08,925 --> 00:04:11,125 Make sure that it's a false reading your shape. 94 00:04:12,425 --> 00:04:14,025 And we can apply this one. 95 00:04:16,025 --> 00:04:19,425 And finally, the last one I'm going to go for. 96 00:04:22,325 --> 00:04:24,025 Let's do like this one over here. 97 00:04:24,025 --> 00:04:26,625 This one looks pretty average. 98 00:04:26,625 --> 00:04:29,825 And in the reason why you don't want to go for like super specific 99 00:04:29,825 --> 00:04:34,625 ones, like the ones over here is because when you do that, you are 100 00:04:34,625 --> 00:04:36,925 able to see the beating very easily. 101 00:04:37,425 --> 00:04:40,225 But this is why we have, like, those dad's glasses B later on. 102 00:04:41,225 --> 00:04:42,525 So, we have these ones over here. 103 00:04:42,925 --> 00:04:46,025 And now we're just going to like art some Dead cast bits to this. 104 00:04:47,025 --> 00:04:47,825 Yeah, that's first. 105 00:04:47,825 --> 00:04:48,625 Finish this one. 106 00:04:50,625 --> 00:04:51,125 There we go. 107 00:04:52,125 --> 00:04:56,525 And it is in the swamp cars over here if we just go ahead and go for 108 00:04:56,525 --> 00:04:57,925 maybe like three of them. 109 00:04:58,325 --> 00:04:58,825 You see? 110 00:04:59,125 --> 00:05:00,825 So the swamp gas that one Willis. 111 00:05:00,825 --> 00:05:02,825 Like the dead ones that we can just add on top. 112 00:05:03,125 --> 00:05:06,725 Now, you can see that they are not very straight. 113 00:05:06,725 --> 00:05:10,925 So I do want to try and get always like the straight ones because if 114 00:05:10,925 --> 00:05:12,825 I'm going to start bending it is nicer. 115 00:05:12,825 --> 00:05:15,925 If it is a straight bitch compared to if it is already a Bentley's 116 00:05:16,225 --> 00:05:18,525 because then the bending will just look extra strange. 117 00:05:20,625 --> 00:05:24,725 So this one is not too difficult to give it a bunch of segments. 118 00:05:25,925 --> 00:05:26,625 And apply. 119 00:05:28,325 --> 00:05:29,025 Like this. 120 00:05:30,225 --> 00:05:33,125 The second one is a bit more difficult. 121 00:05:33,125 --> 00:05:37,825 Let's go for, let's do this one over here. 122 00:05:39,725 --> 00:05:40,825 They are very thin. 123 00:05:42,125 --> 00:05:45,425 So I wonder how they will actually react with our ticker leaves, but 124 00:05:45,425 --> 00:05:49,425 we'll see if we can make it work because I do want have these sticking 125 00:05:49,425 --> 00:05:49,925 out. 126 00:05:50,025 --> 00:05:55,425 But the annoying thing is that in Speed 3 like you cannot probably as 127 00:05:55,425 --> 00:05:55,925 far as I know. 128 00:05:55,925 --> 00:05:59,925 You cannot set the scale of individual leaves like that here. 129 00:05:59,925 --> 00:06:01,825 I'm just going to add one extra segment here. 130 00:06:07,325 --> 00:06:09,325 Juno one of you, there we go. 131 00:06:09,825 --> 00:06:11,125 Get like a bunch of tessellation. 132 00:06:13,025 --> 00:06:16,425 No, I don't want I guess with the tessellation. 133 00:06:16,425 --> 00:06:20,225 We have no choice, but to have it like that because the Desolation guy 134 00:06:20,225 --> 00:06:20,925 like needs it. 135 00:06:22,425 --> 00:06:23,025 Yeah, you see. 136 00:06:23,125 --> 00:06:25,325 So it will it will just keep ignoring it. 137 00:06:27,825 --> 00:06:28,925 Which is a bit annoying. 138 00:06:29,125 --> 00:06:31,325 So then let's just go ahead and leave it like this. 139 00:06:31,925 --> 00:06:33,925 And we will see, I don't know it now. 140 00:06:35,525 --> 00:06:36,625 Oh, I don't trust that. 141 00:06:36,725 --> 00:06:39,425 It is behaving quite strangely, but we'll see how it goes. 142 00:06:40,125 --> 00:06:41,425 So let's just leave it like this. 143 00:06:41,825 --> 00:06:45,525 And then the last one I'm going to go ahead and I'm going to go for 144 00:06:47,625 --> 00:06:49,025 probably like this one over here. 145 00:06:52,325 --> 00:06:53,625 I think this one should be fine. 146 00:07:14,825 --> 00:07:16,225 Gives a bunch of segments. 147 00:07:18,225 --> 00:07:19,625 And apply here. 148 00:07:19,625 --> 00:07:20,325 This is strange. 149 00:07:20,325 --> 00:07:23,425 That it shows this, but it doesn't show it in here. 150 00:07:23,425 --> 00:07:26,425 So I wonder if that is like some kind of a buck or anything like that. 151 00:07:26,625 --> 00:07:29,825 But anyway, so we got now, these guys, B done. 152 00:07:30,425 --> 00:07:35,225 So, as I said before these gasp, it's they are clusters over here. 153 00:07:35,625 --> 00:07:38,925 So I want to go out and I'll take basic, create, one cluster, and make 154 00:07:38,925 --> 00:07:39,925 it look very good. 155 00:07:40,225 --> 00:07:42,825 And then, what we can do is later on, we can scatter those around 156 00:07:42,825 --> 00:07:46,825 closely together to create the filler effect. 157 00:07:48,125 --> 00:07:49,625 So knowing that's over here. 158 00:07:49,625 --> 00:07:51,225 We have a cost complex large. 159 00:07:51,225 --> 00:07:54,225 Let's quickly do a save as because it didn't mean to do all of this 160 00:07:54,225 --> 00:07:55,625 work, Injustice one. 161 00:07:56,125 --> 00:08:03,025 And let's call this water grass on the score towel over here. 162 00:08:04,125 --> 00:08:07,725 Tell, yes, and it's all with Cattails after this, so that should be 163 00:08:07,725 --> 00:08:07,925 fine. 164 00:08:07,925 --> 00:08:08,625 So let's save. 165 00:08:09,125 --> 00:08:09,625 There we go. 166 00:08:09,925 --> 00:08:10,325 Okay. 167 00:08:10,325 --> 00:08:14,025 So for our leaves, let's first of all, go into our skin. 168 00:08:15,225 --> 00:08:20,325 I'm go to get started with probably only having the tell what's a gas 169 00:08:20,325 --> 00:08:21,025 first. 170 00:08:21,725 --> 00:08:23,025 One, two, three, four. 171 00:08:29,125 --> 00:08:35,325 2 3 and 4 and I like to do it like this that I can like control the 172 00:08:35,325 --> 00:08:36,125 weight and everything. 173 00:08:36,425 --> 00:08:39,025 So this is like a towel to cast, not too special. 174 00:08:39,025 --> 00:08:41,025 It seems like it has enough geometry. 175 00:08:41,025 --> 00:08:41,825 So that's fine. 176 00:08:42,325 --> 00:08:44,925 Now, what we're going to do is we're going to go into the generate and 177 00:08:44,925 --> 00:08:49,625 let's set the number way down to like 20 or something like that. 178 00:08:50,225 --> 00:08:53,525 And as I said before, they are cluster, so we want to really like have 179 00:08:53,525 --> 00:08:58,825 the last actually, quit imagining like one point, see I 180 00:08:58,925 --> 00:08:59,225 Animals. 181 00:08:59,225 --> 00:09:01,725 Have them like I would a little bit but I don't think we can actually 182 00:09:01,725 --> 00:09:02,125 do that. 183 00:09:02,125 --> 00:09:04,325 So if I go in here, Cheryl .0, 184 00:09:05,925 --> 00:09:06,625 One here. 185 00:09:06,625 --> 00:09:08,125 See it's already. 186 00:09:09,525 --> 00:09:10,825 05 on. 187 00:09:10,825 --> 00:09:11,125 Oh wait. 188 00:09:11,125 --> 00:09:11,325 Here. 189 00:09:11,325 --> 00:09:11,625 We are. 190 00:09:11,625 --> 00:09:14,625 Able to go lower 0.002. 191 00:09:15,025 --> 00:09:16,025 Something like that. 192 00:09:16,025 --> 00:09:16,625 For example. 193 00:09:17,325 --> 00:09:20,825 Next, what I want to do is I want to get started by setting my sights 194 00:09:20,825 --> 00:09:22,125 scalar a little bit up. 195 00:09:22,125 --> 00:09:25,525 So this will be like the general scale over here. 196 00:09:26,225 --> 00:09:31,525 And then what I want to do is I want to go down to not my skin. 197 00:09:31,625 --> 00:09:32,525 All right, here over here. 198 00:09:32,525 --> 00:09:34,225 Let's accept my side over here. 199 00:09:34,725 --> 00:09:39,025 So those are quite tall, but I want to go down and set my scale over. 200 00:09:40,325 --> 00:09:42,625 You see to be quite a bit longer like this. 201 00:09:43,525 --> 00:09:44,225 And next. 202 00:09:44,725 --> 00:09:46,525 These are like a little bit straighter. 203 00:09:46,525 --> 00:09:50,325 So we do want to go ahead and we want to play out with this bit more 204 00:09:50,325 --> 00:09:55,225 and I assume that these are going to be see not the folds here. 205 00:09:55,225 --> 00:09:59,725 The curl is giving me quite a bit of work, but that's not just it I 206 00:09:59,725 --> 00:10:04,325 think it is like the angle the a line over here. 207 00:10:04,725 --> 00:10:04,925 Here. 208 00:10:04,925 --> 00:10:05,425 See ya. 209 00:10:05,425 --> 00:10:07,225 The airline is causing some problems. 210 00:10:07,425 --> 00:10:08,025 So obvious. 211 00:10:08,025 --> 00:10:08,925 Now we have like these 212 00:10:09,125 --> 00:10:11,725 Quite long, B and C. 213 00:10:11,725 --> 00:10:14,325 So the folding you had a folding is fight. 214 00:10:14,325 --> 00:10:15,625 Like I do want to have it. 215 00:10:16,425 --> 00:10:19,025 I do want to give it like a little bit of oregano because you can see 216 00:10:19,025 --> 00:10:19,425 it over here. 217 00:10:19,425 --> 00:10:24,725 Also, one goes here here here, although they are often facing outwards 218 00:10:24,725 --> 00:10:25,425 a little bit. 219 00:10:25,625 --> 00:10:27,825 Although it's too sure. 220 00:10:28,125 --> 00:10:29,525 But that is okay. 221 00:10:29,525 --> 00:10:32,425 Like we don't have to have it perfectly. 222 00:10:32,625 --> 00:10:35,625 We just need to get something that looks logical. 223 00:10:37,025 --> 00:10:41,525 She twisting and then we have like a curling. 224 00:10:41,525 --> 00:10:45,125 Okay, so so nice thing is that once we have this one, what we can do 225 00:10:45,325 --> 00:10:48,125 is we can just go at the scatter it around and then later on we can 226 00:10:48,125 --> 00:10:51,025 just add like The Cattails and everything to this. 227 00:10:51,725 --> 00:10:54,925 So this is looking pretty nice. 228 00:10:54,925 --> 00:10:55,425 Yes. 229 00:10:56,125 --> 00:11:01,525 I'm going to go ahead and I'm going to see if I can add my glass. 230 00:11:01,825 --> 00:11:03,725 My all my other cars to this one else. 231 00:11:03,725 --> 00:11:05,825 We need to kind of like have a duplicate it and just 232 00:11:05,925 --> 00:11:07,225 Just added on top. 233 00:11:07,725 --> 00:11:08,725 So if I go. 234 00:11:10,225 --> 00:11:14,625 For swamp gas, one and swamp gas. 235 00:11:14,625 --> 00:11:15,525 Number two, 236 00:11:17,825 --> 00:11:20,525 Okay, so that does work. 237 00:11:21,125 --> 00:11:22,725 Yes the does work. 238 00:11:23,325 --> 00:11:29,825 But I feel like that if we do this if we go one more and do swamp gas. 239 00:11:31,725 --> 00:11:36,225 Number three, we kind of need to go into the generator and set the 240 00:11:36,225 --> 00:11:37,225 number of it higher. 241 00:11:39,025 --> 00:11:41,525 So that we have like the song called and then for our swamp cars, are 242 00:11:41,525 --> 00:11:47,025 we going to go ahead and set the the weight probably to like point 243 00:11:47,025 --> 00:11:51,525 eight so that they do not appear too often. 244 00:11:53,325 --> 00:11:56,825 Jake, actually, we need to go for like .5 because there are three of 245 00:11:56,825 --> 00:12:00,025 them, so I'm just trying to go and like get a nice balance. 246 00:12:01,925 --> 00:12:04,625 Gina default leaves and like the song, Garceau to some cars pretty 247 00:12:04,625 --> 00:12:07,325 much like just a debt once you can see over here. 248 00:12:07,325 --> 00:12:10,625 So that looks quite good in general. 249 00:12:11,625 --> 00:12:16,125 I'm going to go point three maybe so we really do not want to have 250 00:12:16,125 --> 00:12:17,225 these too often. 251 00:12:18,525 --> 00:12:19,525 So C 0 .3. 252 00:12:19,525 --> 00:12:19,925 Okay. 253 00:12:19,925 --> 00:12:24,225 So we got those done in a generate we can also display out a little 254 00:12:24,225 --> 00:12:28,425 bit more with a sweep and a jumble if we like do not like it, but 255 00:12:28,425 --> 00:12:31,125 let's say that we get started with something like this. 256 00:12:31,925 --> 00:12:33,125 And let's save our scene. 257 00:12:33,725 --> 00:12:36,225 So this is going to be like the normal tall glass. 258 00:12:36,725 --> 00:12:36,825 Now. 259 00:12:36,825 --> 00:12:39,525 The cool thing that we can do is now we can start by basically 260 00:12:39,525 --> 00:12:40,725 scattering this around. 261 00:12:41,225 --> 00:12:45,925 If we go to our tree, what we can do is we can right-click add 262 00:12:45,925 --> 00:12:46,825 geometry to select. 263 00:12:46,825 --> 00:12:48,725 Are we can add a Zone over here. 264 00:12:49,425 --> 00:12:52,625 Now, with this Zone, if we go ahead and set the frequency up, what you 265 00:12:52,625 --> 00:12:57,425 get is you get many different types of stones like this and then if we 266 00:12:57,425 --> 00:13:01,525 go into our generate we are able to set like the first and last 267 00:13:01,625 --> 00:13:02,125 Quite close. 268 00:13:02,125 --> 00:13:05,325 So, what you can see is you get all of these different zones, but they 269 00:13:05,325 --> 00:13:07,725 are slightly in different locations. 270 00:13:08,525 --> 00:13:14,425 Now, last time I checked, I'm also able to, like, set the scaling of 271 00:13:14,425 --> 00:13:15,725 the Zone, but I guess, 272 00:13:18,125 --> 00:13:19,625 Yeah, so scalar. 273 00:13:20,125 --> 00:13:23,825 So I can set these like a little bit smaller like this, and it makes 274 00:13:23,825 --> 00:13:28,025 it a little bit easier to see, and then do something like this. 275 00:13:29,425 --> 00:13:32,425 And now, if you drag your leaves on top of this, 276 00:13:34,125 --> 00:13:35,925 You basically get like a bunch of these bits. 277 00:13:35,925 --> 00:13:37,725 Although they are very small. 278 00:13:38,025 --> 00:13:38,525 So. 279 00:13:40,125 --> 00:13:42,225 I guess that we need to set aside scalar up. 280 00:13:42,225 --> 00:13:44,325 Anyway in order to have them. 281 00:13:47,225 --> 00:13:48,825 And all I mean in order to scale them. 282 00:13:48,825 --> 00:13:49,625 So we have these. 283 00:13:52,725 --> 00:13:54,825 We can have them like it like a little cluster. 284 00:13:54,825 --> 00:13:57,925 So I think this far enough because you can see that there is quite a 285 00:13:57,925 --> 00:14:01,425 bit of like space, but I do want to go probably for like a bit of a 286 00:14:01,425 --> 00:14:05,825 dancer 14 now, so maybe not this dense, but maybe like what you can 287 00:14:05,825 --> 00:14:06,825 see over here. 288 00:14:08,225 --> 00:14:09,025 Let's see. 289 00:14:10,525 --> 00:14:15,425 Yeah, so if I have a look at this, I'm gonna set my last little bit 290 00:14:15,425 --> 00:14:15,925 out. 291 00:14:17,125 --> 00:14:17,725 Like this. 292 00:14:17,725 --> 00:14:21,825 And I do want to go ahead and just play out, see your offset. 293 00:14:21,825 --> 00:14:26,825 So try to like, get some nice areas and maybe City frequency down a 294 00:14:26,825 --> 00:14:27,325 little bit. 295 00:14:28,225 --> 00:14:29,925 Because right now here, this is what I mean. 296 00:14:29,925 --> 00:14:32,325 So here you can see that we just get like all these nice little 297 00:14:32,325 --> 00:14:32,725 cluster. 298 00:14:32,725 --> 00:14:33,425 So that's fine. 299 00:14:33,825 --> 00:14:35,825 And we can have like more or less of these. 300 00:14:35,825 --> 00:14:38,225 So, if you want to be can do two variations of this. 301 00:14:39,325 --> 00:14:42,225 But what I'm going to do is show, I'm going to start with them, 302 00:14:42,225 --> 00:14:46,725 probably like the basic variation and I just want to play around with. 303 00:14:48,225 --> 00:14:49,625 Some of my settings. 304 00:14:50,925 --> 00:14:52,325 I don't care about those. 305 00:14:53,825 --> 00:14:55,125 Placement. 306 00:14:56,825 --> 00:14:58,125 Angle, there we go. 307 00:14:58,125 --> 00:15:02,325 The angle is maybe little bit interesting, so that I always like to 308 00:15:02,325 --> 00:15:04,925 give it like a little bit of like an angle to the outside. 309 00:15:07,025 --> 00:15:07,325 Okay. 310 00:15:07,325 --> 00:15:11,825 Yes, we can go ahead and we can set the radius that lower here. 311 00:15:11,825 --> 00:15:14,925 So that is the one that I actually had to change. 312 00:15:16,825 --> 00:15:17,525 Hang. 313 00:15:19,125 --> 00:15:20,925 No, I don't care about, that's alignment. 314 00:15:20,925 --> 00:15:22,125 I don't care about that. 315 00:15:22,425 --> 00:15:23,425 So yeah, most of this stuff. 316 00:15:23,425 --> 00:15:25,125 I don't really care about. 317 00:15:26,125 --> 00:15:26,825 It's a position. 318 00:15:26,825 --> 00:15:28,725 Little bit smaller like this. 319 00:15:29,325 --> 00:15:29,625 There we go. 320 00:15:29,625 --> 00:15:30,825 So that is looking pretty good. 321 00:15:30,825 --> 00:15:35,225 So you can see that it is not as much as I was expecting to, but I 322 00:15:35,225 --> 00:15:39,625 quite like this because what we can do is we can have one of these and 323 00:15:39,625 --> 00:15:42,025 then we have another one that is like The Cattails because for the 324 00:15:42,025 --> 00:15:45,925 cartels, you probably don't want to go for like a massive area that is 325 00:15:45,925 --> 00:15:48,625 full of them because you got like want to be able to place them. 326 00:15:48,825 --> 00:15:52,125 So if we do this one, we can just out like a bunch more stones and 327 00:15:52,125 --> 00:15:53,525 create like a larger batch. 328 00:15:54,025 --> 00:15:56,725 So first of all, let's see if this one actually looks the way that we 329 00:15:56,725 --> 00:15:58,125 want, so we can save this. 330 00:15:58,725 --> 00:16:01,625 And then what we can do is we can go ahead and pretty much as export 331 00:16:01,625 --> 00:16:01,925 this. 332 00:16:02,625 --> 00:16:06,225 So let's go export the game, water. 333 00:16:06,325 --> 00:16:07,425 Gastão. 334 00:16:08,325 --> 00:16:08,625 Yes. 335 00:16:08,625 --> 00:16:10,925 Oh, I don't need to give it a different name because I'm just going to 336 00:16:10,925 --> 00:16:11,225 do. 337 00:16:11,625 --> 00:16:14,225 It's all on the score large. 338 00:16:14,225 --> 00:16:15,625 That's what I'm going to do later on. 339 00:16:16,025 --> 00:16:17,525 So let's just save this. 340 00:16:20,925 --> 00:16:23,025 This one, I keep needing to scaled up. 341 00:16:23,025 --> 00:16:24,425 So let's set this back to 3. 342 00:16:24,425 --> 00:16:25,025 I believe that. 343 00:16:25,025 --> 00:16:27,025 What is the one that we had and just pass? 344 00:16:27,025 --> 00:16:27,425 Okay. 345 00:16:28,525 --> 00:16:32,625 And now if we go ahead and go in here, we can import. 346 00:16:34,625 --> 00:16:36,525 Water cause tall. 347 00:16:38,525 --> 00:16:39,225 Like this. 348 00:16:39,525 --> 00:16:41,725 I'm going to double click copy name. 349 00:16:43,525 --> 00:16:47,625 Ungroup, delete the group and then paste the name. 350 00:16:48,525 --> 00:16:51,025 And then what I'm going to do, some just going to rotate this, and 351 00:16:51,025 --> 00:16:52,625 this one's duty to be quite a bit bigger. 352 00:16:52,625 --> 00:16:57,925 So I'm going to go probably for scale of like 2.5 like this so that 353 00:16:57,925 --> 00:17:01,825 they are quite a bit larger because let me just see. 354 00:17:03,225 --> 00:17:05,825 Yep, this is the one actually we probably even want to go to like 355 00:17:05,825 --> 00:17:10,125 three because these are going to be quite a bit larger like often in 356 00:17:10,125 --> 00:17:10,625 the real life. 357 00:17:10,625 --> 00:17:15,025 I've seen them easily being as large as a person so like I will not 358 00:17:15,025 --> 00:17:18,125 make them that large just yet because this is going to be inside of a 359 00:17:18,125 --> 00:17:18,725 tunnel. 360 00:17:18,825 --> 00:17:22,025 And inside of the tunnel, you would not have to fill sun and 361 00:17:22,025 --> 00:17:22,425 everything. 362 00:17:22,425 --> 00:17:24,125 To really, really grow these things. 363 00:17:24,125 --> 00:17:28,725 Really large, but I still want to get them quite large to an area like 364 00:17:28,725 --> 00:17:29,125 this. 365 00:17:30,725 --> 00:17:33,525 So, let's just start this to a layer. 366 00:17:37,925 --> 00:17:38,525 Over here. 367 00:17:39,925 --> 00:17:40,825 Save us in. 368 00:17:41,725 --> 00:17:43,225 Let's export this one. 369 00:17:46,025 --> 00:17:46,825 Just like that. 370 00:17:47,125 --> 00:17:49,025 And we also need to setup our materials again. 371 00:17:49,025 --> 00:17:50,025 So let's go in here. 372 00:17:51,725 --> 00:17:52,625 Let's have a look. 373 00:17:52,625 --> 00:17:56,325 So I'm gonna go first of all, let's go to our textures. 374 00:17:59,425 --> 00:18:01,125 Swamp on a squad cars. 375 00:18:02,925 --> 00:18:03,625 Import. 376 00:18:05,425 --> 00:18:06,125 Texas. 377 00:18:06,625 --> 00:18:09,525 And then the next one was going to be tall water grass. 378 00:18:11,425 --> 00:18:14,125 It's all on this cold water on squad cars. 379 00:18:18,325 --> 00:18:19,825 And import those also. 380 00:18:20,425 --> 00:18:23,225 So that stuff is all basic we go in here. 381 00:18:23,225 --> 00:18:27,125 We, for example, grab our Gracia one, because that one looks the most 382 00:18:27,125 --> 00:18:29,025 same duplicate it. 383 00:18:30,225 --> 00:18:33,025 So water class. 384 00:18:34,525 --> 00:18:35,325 Open it up. 385 00:18:36,025 --> 00:18:37,825 See, and now it's remembers my window. 386 00:18:38,025 --> 00:18:38,725 It's a randomly. 387 00:18:38,725 --> 00:18:40,825 Does it is randomly starts remembering windows? 388 00:18:40,825 --> 00:18:46,425 And then later on, they just forget it again, another one, swamp on 389 00:18:46,425 --> 00:18:47,325 the score gas. 390 00:18:49,825 --> 00:18:50,525 There we go. 391 00:18:50,825 --> 00:18:53,325 Okay, so I'll swamp gas, we can just replace. 392 00:18:54,625 --> 00:18:57,225 These over here. 393 00:18:59,325 --> 00:19:00,525 It's all about cigars. 394 00:19:02,425 --> 00:19:03,725 We can replace these. 395 00:19:06,825 --> 00:19:07,525 Just like that. 396 00:19:07,525 --> 00:19:09,025 So that is now also shortage. 397 00:19:09,525 --> 00:19:15,125 And next, we can go to assets, by the way, these things if you want 398 00:19:15,125 --> 00:19:18,625 you can already like get rid of them because we should have everything 399 00:19:18,625 --> 00:19:19,625 already replaced. 400 00:19:19,625 --> 00:19:24,225 So if we just delete that, so it's just still one that is using this 401 00:19:24,225 --> 00:19:24,525 method. 402 00:19:24,825 --> 00:19:28,625 Oh, we probably use this material in like one of these. 403 00:19:28,625 --> 00:19:30,825 So I believe it was like the bark tree. 404 00:19:30,825 --> 00:19:31,925 So if we now delete, 405 00:19:33,625 --> 00:19:36,425 Delete, come on. 406 00:19:36,625 --> 00:19:37,125 Delete. 407 00:19:37,425 --> 00:19:38,625 Thank you here. 408 00:19:38,625 --> 00:19:38,925 See? 409 00:19:39,125 --> 00:19:40,725 That makes it look a little bit cleaner. 410 00:19:41,725 --> 00:19:44,625 So but this will of course, I place this one on here. 411 00:19:44,625 --> 00:19:49,525 So that's why we cannot deleted to in real. 412 00:19:50,925 --> 00:19:51,425 What are? 413 00:19:51,425 --> 00:19:52,525 Gosh, how? 414 00:19:53,925 --> 00:19:54,625 Import. 415 00:19:57,325 --> 00:19:58,125 Open it up. 416 00:19:58,325 --> 00:19:59,425 Now, in religion five. 417 00:19:59,425 --> 00:20:02,025 You can also apply your content browser down here. 418 00:20:02,425 --> 00:20:06,225 The reason I don't like it is because of what you just saw is that it 419 00:20:06,225 --> 00:20:08,425 just very easily like gets rid of it. 420 00:20:08,425 --> 00:20:11,825 You cannot really talk it in the layout because then it does this. 421 00:20:11,825 --> 00:20:15,625 So it's not like the best way of doing it and for me to then needing 422 00:20:15,625 --> 00:20:17,325 to again, navigate over here. 423 00:20:17,325 --> 00:20:18,825 That's why I personally just 424 00:20:19,825 --> 00:20:27,125 Go down here and we go for salt water gas and swamp cars, save our 425 00:20:27,125 --> 00:20:27,525 scene. 426 00:20:29,125 --> 00:20:32,125 And now if we go assets test is out. 427 00:20:32,125 --> 00:20:34,025 So let's say that we place it like in here. 428 00:20:35,525 --> 00:20:37,125 So it fits really nicely. 429 00:20:37,925 --> 00:20:41,325 It needs to be a lot bigger, because if I place like a few of these, 430 00:20:42,025 --> 00:20:46,225 this is supposed to be quite small grass, like still high because of 431 00:20:46,225 --> 00:20:47,425 because it will be in the water. 432 00:20:48,725 --> 00:20:51,225 Because that's what I decided to swap around. 433 00:20:51,525 --> 00:20:54,125 But if I have something like this over here, let's say that I have 434 00:20:54,125 --> 00:20:55,925 like a cluster sitting in between here. 435 00:20:58,825 --> 00:21:02,825 Something like this just to try out the placement. 436 00:21:03,625 --> 00:21:04,825 I most definitely 437 00:21:06,225 --> 00:21:07,325 Want to make this quite bigger. 438 00:21:07,325 --> 00:21:09,825 So let's set the scale to maybe like 5. 439 00:21:11,225 --> 00:21:12,625 And then the expert is again. 440 00:21:15,825 --> 00:21:17,425 See if that looks a bit better. 441 00:21:20,725 --> 00:21:22,025 Yeah, see that's a lot better. 442 00:21:22,525 --> 00:21:24,825 So now you can see like we have the Tall Grass over here. 443 00:21:25,325 --> 00:21:27,925 And that is fine. 444 00:21:28,525 --> 00:21:29,025 Now. 445 00:21:29,125 --> 00:21:33,725 It has like the, the screen and that screen space ambient occlusion, 446 00:21:33,925 --> 00:21:36,325 the distant fields and everything that are inside of here. 447 00:21:36,325 --> 00:21:38,425 Yes, they are a little bit dark, but don't worry about that. 448 00:21:38,525 --> 00:21:39,825 We can go ahead and fix that. 449 00:21:40,025 --> 00:21:42,125 And also, what we can do is in these cases. 450 00:21:43,125 --> 00:21:47,125 We can probably go into our materials. 451 00:21:47,325 --> 00:21:47,625 Probably. 452 00:21:47,625 --> 00:21:50,425 We only need to do this in the eat all water cars and set the 453 00:21:50,425 --> 00:21:54,825 subsurface scattering to like 0.5., Maybe even one which will guide 454 00:21:54,825 --> 00:21:56,225 like reduce the amounts in. 455 00:21:56,725 --> 00:21:59,625 It was look nice if you like are inside it because who knows? 456 00:21:59,625 --> 00:22:02,125 Maybe you are making a game that's like from this level. 457 00:22:02,125 --> 00:22:04,225 Now you just want to kind of like look to it. 458 00:22:04,825 --> 00:22:07,325 So anyway, that was looking pretty good. 459 00:22:07,325 --> 00:22:08,025 As you can see. 460 00:22:08,025 --> 00:22:11,225 It's just some nice tall glass that we have. 461 00:22:12,525 --> 00:22:14,725 Just stick with what we've been doing so far. 462 00:22:14,725 --> 00:22:18,725 We can once again go over here, quickly artists. 463 00:22:20,825 --> 00:22:24,125 0.3 by 1.3. 464 00:22:25,825 --> 00:22:27,525 Density will be less. 465 00:22:27,525 --> 00:22:29,725 So this time we are going to go for like 1,000. 466 00:22:30,425 --> 00:22:32,325 And now we can just go ahead and let's say that. 467 00:22:34,625 --> 00:22:35,325 Over here here. 468 00:22:35,325 --> 00:22:38,125 See that's quite nice that you can like place it and then what you 469 00:22:38,125 --> 00:22:39,325 would probably like want to do. 470 00:22:39,325 --> 00:22:42,025 Is it once you've done like the base placement? 471 00:22:42,225 --> 00:22:44,925 You can then go in here and set the scale to like 472 00:22:45,925 --> 00:22:46,325 Oh wait. 473 00:22:46,325 --> 00:22:47,125 I said 0.3. 474 00:22:47,125 --> 00:22:47,925 That's really low. 475 00:22:48,125 --> 00:22:49,225 I meant 0.8. 476 00:22:49,325 --> 00:22:53,525 But anyway, we can do like 0.5 to 0.6 0.3 to 0.5. 477 00:22:55,525 --> 00:22:56,325 That's too low. 478 00:22:57,225 --> 00:23:02,125 Susie 0.82, 0.4. 479 00:23:02,825 --> 00:23:03,725 We can like hear. 480 00:23:04,025 --> 00:23:07,125 Make them smaller almost as if that it's like fading out. 481 00:23:08,125 --> 00:23:11,825 See so that's how you would kind like have like that fate and then you 482 00:23:11,825 --> 00:23:17,425 can go ahead and go for like 0.3 by 0.4 and then you can have like the 483 00:23:17,425 --> 00:23:21,025 really small fading over here at which point we need to set our 484 00:23:21,025 --> 00:23:21,625 density. 485 00:23:22,725 --> 00:23:26,125 Bit higher because else it cannot register properly by. 486 00:23:26,125 --> 00:23:29,725 Yeah, you you get the point so you can have like some nice feeling and 487 00:23:29,725 --> 00:23:32,925 you can very quickly create like some really dense, swamp gas, as you 488 00:23:32,925 --> 00:23:33,825 can see over here. 489 00:23:34,525 --> 00:23:35,725 I don't like the small ones. 490 00:23:35,825 --> 00:23:39,725 They are not looking very good, I guess because we need to have like, 491 00:23:40,425 --> 00:23:41,125 4,000. 492 00:23:41,125 --> 00:23:45,525 I think we need to have like more of them and maybe shutters to 0.5 by 493 00:23:45,525 --> 00:23:46,425 0.4. 494 00:23:49,025 --> 00:23:52,425 Yeah, yeah, that's a feels a little bit better when it's little bit 495 00:23:52,425 --> 00:23:53,325 denser like that. 496 00:23:54,725 --> 00:23:58,625 I know that it's just like a testing, but I like to just quickly show 497 00:23:58,625 --> 00:24:01,825 off the work at the end of our chapter, what we've been doing. 498 00:24:02,625 --> 00:24:03,125 There we go. 499 00:24:04,025 --> 00:24:09,725 See some cars or like a random gas that we can now later on we can 500 00:24:09,725 --> 00:24:12,825 just nicely like Towing some Cattails just by placing it in here. 501 00:24:13,325 --> 00:24:15,725 So this is looking really good and you can also see that this responds 502 00:24:15,725 --> 00:24:17,525 differently compared to this in. 503 00:24:17,525 --> 00:24:20,925 This is because when you do foliage, painting, it is a little bit more 504 00:24:20,925 --> 00:24:23,625 optimized, but it also takes into account with your 505 00:24:24,825 --> 00:24:27,325 Ritual Shadows that it is fairly close together. 506 00:24:27,325 --> 00:24:30,825 So that's why it is not looking so dark, but this is really nice. 507 00:24:30,825 --> 00:24:34,825 So although it has like a little bit of a, I don't know what this, 508 00:24:34,825 --> 00:24:36,325 like, a sort of a motion blur. 509 00:24:36,525 --> 00:24:39,125 It's probably because you have like a lot of Willington strains. 510 00:24:39,625 --> 00:24:40,125 Anyway. 511 00:24:40,725 --> 00:24:41,625 Next chapter. 512 00:24:41,625 --> 00:24:44,825 What we're going to do is we are going to create a larger variation 513 00:24:44,825 --> 00:24:48,425 and then we are also going to create a cattail variation for which we 514 00:24:48,425 --> 00:24:50,425 probably need to create like a custom texture. 515 00:24:50,625 --> 00:24:52,525 But let's go ahead and continue with this in the next.38266

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