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In this section we'll see how to load data,
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that we can then display in our pages.
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If we take the Stardew Valley review for example,
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this page currently shows some placeholder text,
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that simply says "This will be the review".
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Now, we could write the full review text
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directly in this React component,
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with "p" tags to separate each paragraph,
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and so on.
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But that's not really the most convenient
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way to write long content.
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Let's say we want to keep everything
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inside our project for now,
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without using an external Content
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Management System.
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A simple approach is to use Markdown files.
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Let's create a new folder, at the top of our project,
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called "content",
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and also a nested folder inside it,
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for the "reviews".
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At this point we can create a new file,
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for the "stardew-valley" game,
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with "md" as the extension,
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that stands for Markdown.
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Some of you will be familiar
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with the Markdown format;
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it's used by most projects for
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the README file for example.
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It allows you to write rich text,
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including some formatting, like "bold",
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denoted by wrapping the text
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inside double underscores,
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or "italic", that uses a single underscore.
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Visual Studio Code supports
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Markdown out of the box.
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If we open the Command Palette,
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which I normally do using the keyboard shortcut,
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here you can search among all the
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possible operations available,
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and for Markdown there is "Open
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Preview to the Side".
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This will show another panel on the right side
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displaying the rendered Markdown.
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So we can edit our document, and
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see a preview straight away.
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We can write multiple paragraphs, simply
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by separating them with an empty line.
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You can also add headings,
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starting with a "#" symbol for a level 1 heading,
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or two "#" symbols for level 2, and so on.
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You can create a list,
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simply by putting an "*" before each item,
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and it will be rendered as bullet points.
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So, it's a good format for
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writing structured text.
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It's more readable than HTML,
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where you have lots of tags in angle brackets.
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And it allows us to keep the content separate
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from the final presentation,
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that will be done by our React component.
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So, the question now is:
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how can we read that Markdown file
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and use its content inside this component?
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If you remember from our section on Rendering,
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this is a React Server Component.
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That's the default with Next.js
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and the App Router.
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Unlike Client Components, a Server
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Component can be async.
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Since it's only rendered on the server,
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Next.js can wait for the Promise
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returned by this function,
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before generating the HTML that's
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sent to the browser.
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Another thing we can do in Server Components,
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is import server-side functionality,
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like the "readFile" function
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provided by the Node "fs" module.
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Let's use the "promises" variant,
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that's more convenient.
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"fs" stands for File System by the way.
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But the point is that we can use this "readFile"
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function inside our component.
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So, we can get the Markdown "text"
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by "awaiting" the "readFile" call.
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As argument we need to pass the file path,
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that is inside "content/reviews".
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So the path will be "./",
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which in this case means relative
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to the project folder,
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because when we run the "next
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dev" or "next build" command
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we do that inside the project folder,
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so that's the working directory.
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Anyway, the file path is
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"content/reviews/stardew-valley.md".
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That's the Markdown file we want to read.
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We also need to pass a second argument,
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that is the character encoding,
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and should be "utf8".
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Ok, so this way the "text" variable will
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contain what's in the Markdown file.
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Let's just display that "text" directly
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inside the paragraph for now.
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You can see its value in the page.
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Now, we should really convert the Markdown
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to HTML before displaying it,
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and in fact we'll do that in the next video.
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But this already shows that our component
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is displaying the data loaded
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from this Markdown file.
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And we're reading that file directly
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inside our component function.
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If you used React in the past,
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you'll know that normally this is not possible.
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It only works with React Server Components,
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because they are rendered only on the server,
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and therefore they can access
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Node.js built-in modules,
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and also be async.
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