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These are the user uploaded subtitles that are being translated: 1 00:00:01,166 --> 00:00:02,499 hi welcome to our course 2 00:00:02,500 --> 00:00:05,700 on creating high tech projectile weaponry in nuke 3 00:00:05,733 --> 00:00:06,533 in this class 4 00:00:06,533 --> 00:00:07,599 I wanna show you guys 5 00:00:07,600 --> 00:00:11,100 how to create some alternate looks for our projectiles 6 00:00:11,166 --> 00:00:13,599 I just want to show you guys some different ways 7 00:00:13,600 --> 00:00:16,833 of creating different looks for these type of effects 8 00:00:17,500 --> 00:00:20,000 so for this new look that we're gonna do 9 00:00:20,000 --> 00:00:23,566 we're gonna create a look that is more of a 10 00:00:24,066 --> 00:00:26,266 more of a bean coming out of the 11 00:00:26,333 --> 00:00:27,866 the weapon as opposed to a 12 00:00:28,666 --> 00:00:30,199 a shell or a pulse 13 00:00:30,200 --> 00:00:32,400 or a singular shot 14 00:00:32,400 --> 00:00:33,800 we're gonna create a look that's more of 15 00:00:33,800 --> 00:00:36,266 like a bean type effect 16 00:00:37,266 --> 00:00:38,966 so in order to create the look 17 00:00:38,966 --> 00:00:39,599 what we're gonna do is 18 00:00:39,600 --> 00:00:41,400 we're gonna basically replace 19 00:00:41,933 --> 00:00:45,099 our distortion blast with the new element 20 00:00:45,100 --> 00:00:47,000 so I've gone ahead and just 21 00:00:47,000 --> 00:00:49,700 disable the nodes that create the distortion blast 22 00:00:50,066 --> 00:00:52,666 and I just created some space in between that 23 00:00:52,733 --> 00:00:54,599 and the rest of the script to 24 00:00:54,600 --> 00:00:57,366 for us to create our new nodes 25 00:00:58,700 --> 00:01:01,666 so one of the first things we're gonna do is 26 00:01:01,666 --> 00:01:03,133 we're gonna create the beam itself 27 00:01:03,133 --> 00:01:03,699 so for that 28 00:01:03,700 --> 00:01:05,366 I'm gonna bring in a roto node 29 00:01:10,100 --> 00:01:14,400 and I'm going to create my first frame of the node 30 00:01:15,200 --> 00:01:16,733 right after the muzzle flash 31 00:01:16,733 --> 00:01:18,299 so I'm gonna scrub through 32 00:01:18,300 --> 00:01:20,100 and find out where the muzzle flash is 33 00:01:20,500 --> 00:01:22,533 so it ends on frame 45 34 00:01:22,533 --> 00:01:24,766 so that's where we're gonna create our beam 35 00:01:24,766 --> 00:01:26,199 using our roto shape 36 00:01:32,133 --> 00:01:34,099 so all we're gonna do is just create 37 00:01:36,266 --> 00:01:38,299 a long rectangular line 38 00:01:39,600 --> 00:01:40,766 like this 39 00:01:44,066 --> 00:01:45,766 and we're gonna just feather it out 40 00:01:59,066 --> 00:02:00,299 so something like this 41 00:02:11,600 --> 00:02:12,666 we're gonna plus it over 42 00:02:12,666 --> 00:02:15,633 just so we can see how it's looking 43 00:02:15,666 --> 00:02:17,699 I want a bit of a stronger center 44 00:02:17,700 --> 00:02:19,066 and a bit of a weaker fall off 45 00:02:19,066 --> 00:02:19,866 so I'm gonna 46 00:02:20,333 --> 00:02:23,433 reduce the size of the center of this a bit 47 00:02:27,600 --> 00:02:29,166 something like that okay 48 00:02:29,700 --> 00:02:32,866 next I'm going to track this to the tip of the gun 49 00:02:33,366 --> 00:02:35,033 so I'm gonna bring in a tracker note 50 00:02:52,666 --> 00:02:55,433 and we'll begin the track on the last frame of the 51 00:02:55,566 --> 00:02:56,766 muzzle flash 52 00:03:02,300 --> 00:03:05,833 so we can set the frame to frame 44 53 00:03:06,866 --> 00:03:07,933 we'll do a match move 54 00:03:07,933 --> 00:03:11,366 if there's any motion blur we'll turn that on 55 00:03:17,100 --> 00:03:19,066 and we'll add our tracker point 56 00:03:19,800 --> 00:03:21,466 and what I'm gonna use to track is 57 00:03:21,466 --> 00:03:25,699 I'm gonna use this little divot here to track 58 00:03:26,100 --> 00:03:27,400 so I'm gonna place my 59 00:03:29,066 --> 00:03:30,499 tracker point here 60 00:03:58,866 --> 00:04:01,433 actually what I'm going to do is I'm going to 61 00:04:02,766 --> 00:04:05,266 track this I'm gonna hand track this 62 00:04:05,266 --> 00:04:07,799 so I'm gonna have to track this off of the plate 63 00:04:11,733 --> 00:04:13,599 so we'll just go up to the top of the script 64 00:04:13,600 --> 00:04:15,633 and just track it off of the plate here 65 00:04:16,766 --> 00:04:19,366 I like to add a grade node when I'm doing a hand track 66 00:04:19,366 --> 00:04:21,066 I find that it works better 67 00:04:21,066 --> 00:04:23,599 when you're not viewing the actual tracker node 68 00:04:23,600 --> 00:04:25,166 you kind of need to view above it 69 00:04:25,166 --> 00:04:26,366 to do your hand tracking 70 00:04:26,366 --> 00:04:29,633 so that's kind of why we're doing it this way 71 00:04:29,933 --> 00:04:31,599 so if I view my grade note 72 00:04:32,133 --> 00:04:34,433 and I start scrubbing forward 73 00:04:35,133 --> 00:04:37,033 I can manually move this 74 00:04:37,200 --> 00:04:39,833 and it'll track as a hand track 75 00:04:40,566 --> 00:04:42,233 so I'm gonna do this for about 76 00:04:42,966 --> 00:04:43,799 you always wanna have 77 00:04:43,800 --> 00:04:45,600 more tracking information than last 78 00:04:45,600 --> 00:04:46,733 so I'm gonna track this for about 79 00:04:46,733 --> 00:04:48,899 maybe 10 to 15 frames or so 80 00:04:49,966 --> 00:04:51,766 so we started from 44 81 00:05:28,400 --> 00:05:29,766 alright that ought to do 82 00:05:30,066 --> 00:05:31,733 it's enough key frames for our tracker 83 00:05:31,733 --> 00:05:35,066 so I can delete this grade and disable that 84 00:05:35,066 --> 00:05:36,433 and bring this back down 85 00:05:46,500 --> 00:05:49,833 so if we go to our first frame of our beam 86 00:05:49,933 --> 00:05:55,033 frame 45 only attach our tracker and we place this over 87 00:06:05,533 --> 00:06:06,499 there we go 88 00:06:07,800 --> 00:06:09,866 we'll just move this over a little bit 89 00:06:24,566 --> 00:06:29,066 alright so we'll throw a little blur on that 90 00:06:35,300 --> 00:06:37,766 um something like this is probably good 91 00:06:37,800 --> 00:06:39,800 we can always adjust this as we go 92 00:06:39,966 --> 00:06:42,766 I'm also gonna add a little tint to our beam here 93 00:06:42,766 --> 00:06:46,533 to our but I'm gonna add it to the roto paint node 94 00:06:46,533 --> 00:06:48,433 so we can just do that within the color 95 00:06:48,800 --> 00:06:52,600 um again I'm gonna go something within the blues 96 00:06:52,666 --> 00:06:55,666 slash purples so 97 00:07:05,000 --> 00:07:06,733 yeah we could do something like that that 98 00:07:06,733 --> 00:07:09,499 that that works for me we'll leave it like that for now 99 00:07:11,000 --> 00:07:13,100 so now if we scrub through 100 00:07:13,400 --> 00:07:16,733 and we can see that our beam is tracked to the nozzle 101 00:07:16,733 --> 00:07:17,966 which is what we want 102 00:07:19,533 --> 00:07:20,466 perfect 103 00:07:25,866 --> 00:07:27,666 next we're gonna add a grade node 104 00:07:28,400 --> 00:07:30,400 to the main part of our script 105 00:07:30,400 --> 00:07:31,200 main part of the tree 106 00:07:31,200 --> 00:07:32,200 right under the 107 00:07:32,500 --> 00:07:36,466 where the beam goes over the rest of the script 108 00:07:39,666 --> 00:07:40,566 and with this grade note 109 00:07:40,566 --> 00:07:44,533 we're gonna use this to gain up our beam 110 00:07:44,533 --> 00:07:46,299 so it's really bright 111 00:07:46,533 --> 00:07:50,066 quite bright as you can see we're gaining everything 112 00:07:50,066 --> 00:07:52,999 so I'm gonna mask it off with this 113 00:07:59,866 --> 00:08:00,366 there we go 114 00:08:00,366 --> 00:08:02,333 so now when we gain it's just affecting the beam 115 00:08:02,333 --> 00:08:05,966 so maybe something like that works pretty good 116 00:08:06,866 --> 00:08:08,666 then I'm gonna wanna glow this 117 00:08:09,700 --> 00:08:12,266 so I'm gonna throw a glow node under the grade 118 00:08:12,500 --> 00:08:14,900 I'm also gonna mask that off as well 119 00:08:37,933 --> 00:08:40,866 I like to add a filter road in a blurred 120 00:08:40,866 --> 00:08:42,299 just before it goes into the glow 121 00:08:42,300 --> 00:08:45,466 just so I can control the size and 122 00:08:46,300 --> 00:08:48,266 density of this being here 123 00:08:48,700 --> 00:08:49,666 I may not use them 124 00:08:49,666 --> 00:08:50,599 but I like to have them there 125 00:08:50,600 --> 00:08:52,166 just in case they do want them 126 00:09:05,266 --> 00:09:06,166 coming into the glow 127 00:09:06,166 --> 00:09:08,699 no this is where we kind of again 128 00:09:08,700 --> 00:09:12,000 push and pull until something cool that we like happens 129 00:09:12,600 --> 00:09:14,466 the brightness is brightening it up too much 130 00:09:14,466 --> 00:09:15,666 so I'll leave that alone 131 00:09:15,666 --> 00:09:19,699 I will increase the blur here 132 00:09:30,333 --> 00:09:32,766 maybe I'll go back into our grade here and 133 00:09:33,366 --> 00:09:34,599 reduce that a bit 134 00:09:39,466 --> 00:09:41,199 as well as this glow here 135 00:09:44,566 --> 00:09:46,566 something like that it's probably okay 136 00:09:51,966 --> 00:09:53,933 again what I'm trying to do is I'm trying to get a nice 137 00:09:53,933 --> 00:09:56,899 hot center with a nice fall off between 138 00:09:56,900 --> 00:09:59,966 so something like this with a nice hot White Center 139 00:10:00,066 --> 00:10:02,633 with a nice blue cool fall off 140 00:10:02,733 --> 00:10:04,066 so that's what I'm trying to create here 141 00:10:04,066 --> 00:10:08,266 I don't want it like that and I don't want it like that 142 00:10:09,300 --> 00:10:10,566 so somewhere in the middle 143 00:10:10,566 --> 00:10:11,566 it's pretty good 144 00:10:17,300 --> 00:10:19,033 yeah something like that it's good 145 00:10:21,333 --> 00:10:26,133 so I'm gonna just animate this on and off 146 00:10:26,133 --> 00:10:27,566 just so that we have some 147 00:10:29,466 --> 00:10:31,299 working points to work with 148 00:10:34,900 --> 00:10:36,800 the first frame this is on is on frame 45 149 00:10:36,800 --> 00:10:39,866 so that's where I'm going to use this 150 00:10:39,866 --> 00:10:41,666 and what I'm gonna use to animate on is 151 00:10:41,666 --> 00:10:43,166 I'm not gonna animate the over 152 00:10:43,166 --> 00:10:45,399 I'm just gonna animate the actual road of paint 153 00:10:45,566 --> 00:10:46,466 note itself 154 00:10:46,466 --> 00:10:47,999 cause that's the base of everything 155 00:10:48,000 --> 00:10:51,500 so if I go to the opacity and I set a keyframe 156 00:10:52,300 --> 00:10:54,266 have one go back 157 00:10:54,766 --> 00:10:55,999 turn that off 158 00:10:56,500 --> 00:10:58,333 and then again 159 00:10:58,333 --> 00:10:59,299 this is something we can adjust 160 00:10:59,300 --> 00:11:01,300 I'm gonna allow this to stay on 161 00:11:01,300 --> 00:11:03,866 for about 10 to 12 frames and then turn it off 162 00:11:03,866 --> 00:11:05,666 I can adjust that to make it longer 163 00:11:05,666 --> 00:11:09,633 shorter as we go throughout the shot so one 164 00:11:15,666 --> 00:11:16,499 we'll see here 165 00:11:16,500 --> 00:11:19,566 it's probably good for now so I'll set a key frame of 1 166 00:11:19,766 --> 00:11:23,099 go forward and key frame of zero 167 00:11:29,900 --> 00:11:30,766 there we go 168 00:11:34,200 --> 00:11:36,466 so now if I play this if we view this 169 00:11:36,533 --> 00:11:38,433 this is what we have 170 00:11:43,600 --> 00:11:45,800 alright which is what we want 171 00:11:50,700 --> 00:11:53,166 alright so we've created the 172 00:11:53,600 --> 00:11:55,400 first part of our beam effect 173 00:11:55,400 --> 00:11:56,300 uh next class 174 00:11:56,300 --> 00:11:57,800 I'm gonna show you guys 175 00:11:57,800 --> 00:12:00,300 how to create some particles to add to this 176 00:12:00,300 --> 00:12:04,066 to kind of boost the look and feel of the uh effect 177 00:12:04,066 --> 00:12:05,533 so join us next class 178 00:12:05,533 --> 00:12:06,966 see you next time bye 12855

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