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hi everyone
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welcome back to our 9th class
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in our course on creating high tech
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projectile weaponryan nuke
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last class we worked on creating a plate flare
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to kind of help push along the lighting effects
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that were currently happening in the shot
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this class we're going to um
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kind of add the finishing touches to the shot
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by adding some lens flares
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one of the things I like about using lens flares
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is that there's no one set way to use it
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and it's something that you kind of just push buttons
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and tweak and pull sliders
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until something cool happens that you're happy with
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so we're gonna bring in a flare node
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right here and we'll view that
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so before we view that
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I'm going to get us onto the right frame
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we will be adding the lens flare
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so we're gonna add the lens flare right when we see
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the bright light of the muzzle flash
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cause this is what's gonna generate that that flare
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that optical flare
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so that's where we'll start it
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so if you look at the flare node we see the flare
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we have that
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so
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basically really with this
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I mean you just kind of start the top
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work your way down
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and just kind of start pulling and pushing
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sliding things until you're happy is what you have
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um so let's start here
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see at the size of the shot of the muzzle flash
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so we have this slider here
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we can kind of go up and down with um
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I will for sake of viewing
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plus this over our shot
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so we can kind of have reference in terms of sizing
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coloring opacity and such
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so we will plus this
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here we go alright
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maybe we'll just kind of
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position this kind of where we want it
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so we have an idea okay
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we'll just view the flare node for now
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so
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being that it's gonna again
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be animated to the muzzle flash
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it will be smaller where it starts
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and larger where it ends
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so right now we're just gonna go for the look
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so we're not gonna animate the size and stuff
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we're just gonna kind of get the look the color
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the offsetting and all that figured out
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before we animate size and such
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so we'll leave it at this size for now
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so here we have our ring colors
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we have our inner color
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we have our outer fall off
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inner fall off
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for a color shift
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you have the Chroma spread
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Chroma shift
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and then for visibility we have our brightness
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and for our shape
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actually here
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you can kind of choose what shape you want
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we're gonna keep our circular so
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so let's begin here at the top
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I'm gonna reset everything back to these default values
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slide this back here
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so in terms of colors
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which is kind of where I like to start
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we'll start with our ring color
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our general ring color
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since we're working kind of in the blues
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with our muzzle flashes and our gunblast
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kind of try and keep it something sort of close to that
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something towards the reds or something here
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we'll kind of just
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push and pull until something cool happens here
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yeah we'll we'll say something something like
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like that for the inner color
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again it looks really weird now
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but once it's all layered in and all that
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it'll look a lot different than what we're seeing here
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I like to generally have quite a bit of fall off
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so leave that there
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and for our shifts our chroma spread sorry something
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I was kinda hoping to do something in the red
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so maybe something like that
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don't really want any shifting right now
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maybe we'll do a little shift here
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something like that
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I mean kind of go back to our ring color
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adjust that a bit
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to our liking
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maybe the inner colour can adjust a bit more
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maybe maybe not a green
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okay leave it like that for now
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we'll view the flare over the plate
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so this is what we have
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so to me this is an all right color
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but I just wanna
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kind of push and pull until something bit nicer
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kind of something that just sits in the plate
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a bit better than this
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no I like to generally work my flares
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in the same color range as what I use for my tins
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and the coloring of the muzzle flashes
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and the blast and all that
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so we were working the blues
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so maybe if we stay in the purples and the reds
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that is something that will compliment each other
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so maybe something like that
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we'll see so
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we will turn this off on the frame
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before the muzzle flash starts
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so we'll set our key at zero
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frame 43 we'll set it
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little just a little bit
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and this is an effect that
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you need to be very light with it
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anything too heavy is gonna be very distracting
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so it needs to be
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you just need to just barely see it
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so maybe something like that
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and our 44th frame here
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we'll go a little more
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we're gonna need to animate the size of this as well so
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so we'll do now
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so right here we have our size down here
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where is our size
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up here at the top
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so we'll animate that
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so we'll set a key frame
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here for that and make a little smaller
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and then on the next frame here
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we'll increase the size a bit more
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that's a little too much
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okay you may even wanna lower this a little bit
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on this frame
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maybe some like that for now
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and we'll view that
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and we'll turn that off on this frame
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um one thing I will like to do as well is um
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just animate the position of the flare
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just so we get a little bit of movement
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so it's just not sitting in the same place
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so we'll keyframe our position
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you can probably do that
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right there
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so in this frame here
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I'll slide it maybe down into the right a little bit
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here we go something like that and that's all we need
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so now let's just play
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play that back and see how we're looking
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see if we want to adjust anything further
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not too bad
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um it's a little distracting for me
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so I'm going to lower the values
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and adjust the position just a little bit
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let's go go to this frame
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this frame is feeling pretty good
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this frame here is just a little distracting
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so I'm gonna move the position a bit up
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and we will lower the opacity a little bit
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on this second frame of the muzzle flash
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yes I'm like that
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let's play that back now and see that's a little better
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this feels good
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now you don't really see it a lot
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but it's there
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and it's one of those things where
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you may not see it now
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but if you were to turn it off and view it again
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you'd see something a little different
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would feel in the shot and again
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depending on supervisor yourself
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you're the client whatever
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this is something that can be animated
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to be seen more or seen less
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so we'll leave it like this for now
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um thanks for joining us this class
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um next class will be our final class
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where we will kind of go back and refine
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various parts of the shot a little bit more
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and take it to final
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so thanks for joining us
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and I'll see you next week thanks
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