All language subtitles for 08. Adding Interactive Lighting to Our Scene

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These are the user uploaded subtitles that are being translated: 1 00:00:01,133 --> 00:00:01,666 hi everyone 2 00:00:01,666 --> 00:00:03,166 welcome back to our 7th class 3 00:00:03,166 --> 00:00:04,966 in our course on creating high tech uh 4 00:00:04,966 --> 00:00:06,266 weaponry and nuke 5 00:00:06,866 --> 00:00:07,899 um last class 6 00:00:07,900 --> 00:00:09,466 we focused on creating 7 00:00:09,466 --> 00:00:10,733 um plate uh 8 00:00:10,733 --> 00:00:11,666 distortion effects 9 00:00:11,666 --> 00:00:12,533 and in this class 10 00:00:12,533 --> 00:00:15,599 we will focus on creating interactive lighting 11 00:00:15,600 --> 00:00:19,300 from the muzzle flash and projectile on our weapon 12 00:00:19,300 --> 00:00:20,833 as well as our soldier 13 00:00:21,133 --> 00:00:22,533 so in our earlier classes 14 00:00:22,533 --> 00:00:24,999 we created um some mats 15 00:00:25,166 --> 00:00:26,499 created a gun mat 16 00:00:27,100 --> 00:00:28,166 and we also created 17 00:00:28,166 --> 00:00:29,433 um a body mat 18 00:00:29,533 --> 00:00:33,033 so we will be using both of those in this lesson 19 00:00:33,466 --> 00:00:35,533 so I'm just gonna grab those right now 20 00:00:35,533 --> 00:00:36,833 and bring those down 21 00:00:36,966 --> 00:00:38,699 that's these right here 22 00:00:39,733 --> 00:00:41,866 and so we'll start with our 23 00:00:42,000 --> 00:00:43,100 the gun portion 24 00:00:43,600 --> 00:00:48,233 so if we go to where our muzzle flashes are 25 00:00:48,600 --> 00:00:50,433 so let's frame 26 00:00:53,300 --> 00:00:57,600 43 44 that's where we'll create these 27 00:01:06,366 --> 00:01:09,866 so what we're gonna wanna do is we've created 28 00:01:13,666 --> 00:01:14,799 our gun mat here 29 00:01:14,800 --> 00:01:16,366 we're gonna want to 30 00:01:19,133 --> 00:01:20,599 also pull a key 31 00:01:23,933 --> 00:01:24,666 on the plate 32 00:01:24,666 --> 00:01:27,699 to get some of the highlight areas of the gun as well 33 00:01:28,400 --> 00:01:32,233 so we did that for the body mat here 34 00:01:32,500 --> 00:01:35,766 where we were able to get some of the highlights 35 00:01:35,766 --> 00:01:36,499 not so many 36 00:01:36,500 --> 00:01:37,600 but just a few 37 00:01:37,666 --> 00:01:38,766 and we'll do the same for the gun 38 00:01:38,766 --> 00:01:40,299 so if you grab a key or node 39 00:01:44,333 --> 00:01:48,466 and we can just share off of this stream here 40 00:01:55,800 --> 00:01:57,700 we're gonna key this until we get 41 00:01:58,333 --> 00:02:00,233 some of the brighter areas 42 00:02:00,333 --> 00:02:05,099 kind of limited into the key so kinda 43 00:02:14,766 --> 00:02:17,299 something like that it's probably good 44 00:02:17,766 --> 00:02:21,433 so I'll name these this is gonna be our body key 45 00:02:25,000 --> 00:02:29,766 this is gonna be your gun key okay 46 00:02:35,200 --> 00:02:38,666 now this plate distortion we did last class 47 00:02:38,666 --> 00:02:42,533 is affecting the placement of a gun 48 00:02:42,533 --> 00:02:44,733 so we might add this 49 00:02:44,733 --> 00:02:49,199 before the distortion on the plate happens so here 50 00:02:49,700 --> 00:02:52,333 so we're gonna grab a grade note 51 00:02:52,333 --> 00:02:56,033 we're gonna attach it to our mat 52 00:02:56,500 --> 00:02:58,100 put that into the stream 53 00:03:00,700 --> 00:03:03,933 and we will also take our gun mat 54 00:03:03,933 --> 00:03:06,599 and multiply that with 55 00:03:10,533 --> 00:03:13,899 are gun key so if we multiply these two 56 00:03:17,800 --> 00:03:20,200 we get the gun by itself 57 00:03:21,533 --> 00:03:22,899 within the gun mat 58 00:03:23,366 --> 00:03:25,066 so if we go to our grade node 59 00:03:26,800 --> 00:03:28,066 in our plate here 60 00:03:28,966 --> 00:03:31,066 and we start gaining up 61 00:03:32,000 --> 00:03:36,466 you'll see that we're getting our gun here 62 00:03:36,600 --> 00:03:38,633 so we're gonna do this two fold 63 00:03:38,900 --> 00:03:40,266 we're going to use 64 00:03:41,500 --> 00:03:43,266 the gun mat on its own 65 00:03:43,500 --> 00:03:46,700 and we're also gonna use gun mat within the key so 66 00:03:46,700 --> 00:03:49,500 we're gonna be color correcting two portions of the gun 67 00:03:55,133 --> 00:03:58,066 so this first portion here will be our 68 00:04:00,300 --> 00:04:03,466 entire gun that we're going to color correct 69 00:04:05,100 --> 00:04:07,300 so we're gonna want to animate this again 70 00:04:07,300 --> 00:04:08,466 with the muzzle flash 71 00:04:08,466 --> 00:04:10,899 where the muzzle flash is smaller 72 00:04:10,933 --> 00:04:14,733 will have a smaller value for our interactive lighting 73 00:04:14,733 --> 00:04:16,466 where the muzzle flash is larger 74 00:04:16,466 --> 00:04:17,533 will have more 75 00:04:17,533 --> 00:04:21,799 so Frame 43 will say something like 76 00:04:24,466 --> 00:04:27,899 maybe something like that and we'll set a keyframe 77 00:04:34,933 --> 00:04:38,666 then the next frame will go even more again 78 00:04:38,666 --> 00:04:40,266 these are it's daytime 79 00:04:40,266 --> 00:04:41,733 it's a very powerful 80 00:04:41,733 --> 00:04:43,933 we'll assume it's a very powerful futuristic gun 81 00:04:43,933 --> 00:04:46,899 so we can again push these effects a bit more 82 00:04:47,666 --> 00:04:49,466 so we'll do something like that 83 00:04:51,100 --> 00:04:52,066 and we'll animate that 84 00:04:52,066 --> 00:04:53,233 and then next frame 85 00:04:53,366 --> 00:04:54,966 because there is still a projectile 86 00:04:54,966 --> 00:04:56,866 will keep the lighting on 87 00:04:56,866 --> 00:04:58,066 but a little bit less 88 00:04:58,100 --> 00:04:59,233 we'll bring it down 89 00:04:59,800 --> 00:05:00,766 then our next frame 90 00:05:00,766 --> 00:05:02,899 we can turn that completely off 91 00:05:03,800 --> 00:05:07,266 all right then for the second portion 92 00:05:07,400 --> 00:05:10,266 we'll go back to our first frame 93 00:05:11,733 --> 00:05:15,466 and we will gain this up as well 94 00:05:18,800 --> 00:05:20,100 it's also the key frame 95 00:05:37,300 --> 00:05:38,000 for where the muzzle 96 00:05:38,000 --> 00:05:38,800 fascist larger 97 00:05:38,800 --> 00:05:40,200 will go a bit more as well 98 00:05:40,200 --> 00:05:42,066 with this set 99 00:05:42,066 --> 00:05:43,066 our key frame 100 00:05:44,166 --> 00:05:45,699 and then a little less 101 00:05:45,700 --> 00:05:48,200 once the projectile exits the gun 102 00:05:51,266 --> 00:05:53,299 and then completely off once again 103 00:05:53,300 --> 00:05:55,300 once it's exited the screen 104 00:05:57,100 --> 00:05:58,200 so there we go 105 00:06:01,866 --> 00:06:05,066 we will also do the same thing for the soldier's body 106 00:06:12,166 --> 00:06:15,766 so for his body mat we will grab a grade node 107 00:06:26,366 --> 00:06:29,999 looks like we only did roto shapes for 108 00:06:31,066 --> 00:06:32,733 the frames before the muzzle flash 109 00:06:32,733 --> 00:06:34,066 so we'll do a few more 110 00:06:37,666 --> 00:06:40,266 again this can be pretty rough doesn't need to be exact 111 00:06:50,533 --> 00:06:52,633 it's a frame 43 112 00:07:01,766 --> 00:07:03,233 see we're gaining them up here 113 00:07:03,866 --> 00:07:05,866 so we'll maybe do something like this 114 00:07:05,966 --> 00:07:09,433 for the first frame of the muzzle flash 115 00:07:09,733 --> 00:07:11,266 next frame a bit more 116 00:07:14,500 --> 00:07:20,766 next frame little less and the frame after back to one 117 00:07:30,533 --> 00:07:32,966 so if we view what we've done 118 00:07:32,966 --> 00:07:34,199 we should see some 119 00:07:35,466 --> 00:07:38,033 lining effects happening on the gun end the body 120 00:07:40,766 --> 00:07:41,599 now normally 121 00:07:41,600 --> 00:07:42,400 what I would like to do 122 00:07:42,400 --> 00:07:44,266 it I'd like to kind of go in and like 123 00:07:44,266 --> 00:07:46,533 make the lighting effect a bit stronger and the nozzle 124 00:07:46,533 --> 00:07:47,466 have it fade off 125 00:07:47,466 --> 00:07:48,533 but um you know 126 00:07:48,533 --> 00:07:50,099 these are all things you can do later on 127 00:07:50,100 --> 00:07:51,533 I don't need to show you how to do that 128 00:07:51,533 --> 00:07:53,299 just want to give it basic overview of 129 00:07:53,300 --> 00:07:55,766 just kind of how the lighting effect works 130 00:07:55,933 --> 00:07:58,699 um so we've done that and um 131 00:07:58,766 --> 00:08:00,099 we're done for this class 132 00:08:00,100 --> 00:08:02,000 and I will see you next class 9116

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