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hello and welcome to nuke 2 3
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1 compositing best practices
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this is Victor Perez
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and I will be your mentor for the following 10 classes
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to show you how to improve the quality of your result
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as much as the quality of the process
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everything within the course
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is going to be applied to nuke
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so I'm assuming
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you are already familiar with the subway
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the first area I want to explore is the mind map
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what's a mind map
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well actually
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is what you are doing within the note graph
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so it's a way of a structure
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an idea based on different concepts
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if here for instance
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what I did is just to create what is a basic comp
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so I have 2 different streams
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one for the CG
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the other for the scan or the plate
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and here in the CG area
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I have two main streams
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the one for the CG
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and the other for the live action elements
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okay so there are certain areas that they are sharing
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like for instance
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the crane uncertain
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others that they don't need to share
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for instance
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the match grade
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or the lens artifact
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in this mind map
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what I did is just to specify very clearly
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what needs to be accomplished in the comp
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in order to create this photo realistic effect
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remember compositing is to put together elements
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to look like they have been shot at the same time
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with the same camera
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under the same lights
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so every concept in here is a technical step
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so every idea behind this note here
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has a correspondence with your technical skills
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okay so once you have this idea in your mind
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you are ready to start comping
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but in the process of compositing
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is not like opening
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you can try notes
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just to understand if this is working or not
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before you start touching a note
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I want you to have very clear
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what you need to do with this comp
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apparently there is a difference between the way
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you create a mind map
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and the way we are creating a comp
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because of course
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you know that
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we are going to start the comp
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using the terminals in here
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so we have the final elements
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and we need to process everything all the way through
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to get to the final comp
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when you are working on a mind map
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you are starting with the final idea
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and then breaking down everything
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to get to the final stages that are
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in this case
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for instance
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the elements
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well actually
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in the process of compositing
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in the note graph
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is exactly the same
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the only thing is
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you are performing the operations
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from the last note
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to the very first
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but the map
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in your mind
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has already
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all the steps in here
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is just easier to start from the image
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and process everything through
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up to the end
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okay in order to understand the concept of mind mapping
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is going to be way easier
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if we translate
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this concept
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to the note graph
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but I want you to understand all the features
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of the note graph
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so every time we are going to read a sign
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we understand what's the process
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that is affecting
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within the operation
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in the note
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because remember
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every note within the composition
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is representing an operation
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but an operation
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could be or not
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a whole concept or idea
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sometimes in order to perform a certain concert
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we are going to need a few notes
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let me show you an instance
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here I have this
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first image
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yes a checkerboard
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and here I have this great
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which is performing
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a beauty grade
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and then I have another
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which is a toe
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that is performing a bass
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and folk feature
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of the feel negative
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for instance
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so each of these nodes
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is performing an operation
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and is conceptualizing an idea
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or a step in the mind map
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in order to accomplish
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the whole shot
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so in this case
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just one single note
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is representing a whole idea
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the beauty great
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the base on folk
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but there are
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other concerts
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that are more complex
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and they require more notes
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so here in order to get
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the chromatic collaboration
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I got two notes
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so that's why
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I'm performing here a backdrop
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instead of just pulling a label
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within the notes
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okay of course
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you can put
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the label in here
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if within this concept
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of the chromatic aberation
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you have different steps
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and you want to
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separate each step
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just in order to create
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a more clear explanation
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in the mind map
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you are applying
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in the note graph
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so remember
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simple concepts one note
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complex concepts
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more than one note
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everything in here
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is about being tidy
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and synthetic
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in order to understand
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all the operations we are performing
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on how the operations
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are getting through the mainstream
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we need to understand
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all the symbology
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you can get in a note
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so let's start with the circles
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with letters okay
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so the first one we have in here is the e
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E stands for expression
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and means that at least
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one of the knobs
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inside the note
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has an expression
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an expression
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can be or not
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related to a link
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to other notes
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in case you get
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another note
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to be linked
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you get this link arrow
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which is usually
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by the fault in green
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and it has this
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arrow in here
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that is telling you
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that safety
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note that is
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probably in there
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is driving some of the knobs
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that you get
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inside this great note
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so there is a call
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which is a link
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from another note in here
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placing information
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inside this
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so that's why
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this is the direction
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of the link
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but an expression
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can be also
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without a link
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for instance
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if you want to randomize
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a value within a knob
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you can access to that
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randomization using
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nuke expression
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so that is going to place this E
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without this
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arrow of link
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expression so
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that's the e
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then we have the a
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a is for animation
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and it's going to appear
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as soon as you place
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a key frame
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in any of the knobs
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that you have
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within this note
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okay just one
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single key frame
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one single knob
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is going to create
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this a to appear
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okay so usually
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when you are placing keyframes
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within a knob
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is because you want to animate that knob
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so that's why
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this is placing
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a is here so
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you have values
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that are going to change
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depending on
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the position
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in time you are
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in the timeline
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okay that's the a
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then we have the m
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m is for mask
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and don't be confused with the m
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and this arrow
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that some notes have
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when you have
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this circle
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is because the mask
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is not being
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catch from this arrow
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is being catch
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from the mainstream
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so as soon as
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you activate the mask
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within this great
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is going to appear
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in here the m
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and is going to disappear
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this triangle
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that you get
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to expand to create
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the new arrow
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for the mask
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we will see
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another lesson
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when is better to use
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the implicit
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method of masking
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and when is better
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to have the arrow
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on the side
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okay the bottom
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finish here
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you understand
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that there is a mask
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and together with this
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you are going to get
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here what's
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the channel
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you're using
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for the mask
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and don't look
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at the first
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don't look at the last
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look at the
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one in the center
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that is the
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one that is
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telling you
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what's the channel
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you're using
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for the mask
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the other two groups
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are representing in here
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what channels
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are you modifying
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with this note
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and in here
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in the case
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00:09:48,400 --> 00:09:49,866
of the grade
303
00:09:49,866 --> 00:09:50,933
and other color
304
00:09:50,933 --> 00:09:51,733
manipulation
305
00:09:51,733 --> 00:09:53,499
nodes you get
306
00:09:53,866 --> 00:09:54,799
the channel
307
00:09:54,800 --> 00:09:55,866
that you are
308
00:09:56,000 --> 00:09:57,500
dividing by
309
00:09:57,800 --> 00:09:59,633
and multiplying by
310
00:09:59,933 --> 00:10:00,966
these channels
311
00:10:00,966 --> 00:10:02,566
okay so this is
312
00:10:02,566 --> 00:10:03,766
the concept of
313
00:10:03,800 --> 00:10:05,300
un premotification
314
00:10:05,300 --> 00:10:06,300
and then pre
315
00:10:06,300 --> 00:10:07,200
multiplication
316
00:10:07,200 --> 00:10:08,233
as you know
317
00:10:08,333 --> 00:10:09,133
every color
318
00:10:09,133 --> 00:10:09,899
correction you
319
00:10:09,900 --> 00:10:10,900
apply through
320
00:10:11,000 --> 00:10:13,000
a premupplied element
321
00:10:13,000 --> 00:10:13,800
needs to be
322
00:10:13,800 --> 00:10:15,033
performing in
323
00:10:15,133 --> 00:10:17,333
a non premupplied status
324
00:10:17,333 --> 00:10:18,466
and then after
325
00:10:18,466 --> 00:10:19,366
the color correction
326
00:10:19,366 --> 00:10:20,966
you prem multiply again
327
00:10:20,966 --> 00:10:22,466
so in order to
328
00:10:22,466 --> 00:10:23,599
avoid to add
329
00:10:23,600 --> 00:10:24,266
a couple of
330
00:10:24,266 --> 00:10:26,099
notes one on top
331
00:10:26,100 --> 00:10:27,233
and one below
332
00:10:27,533 --> 00:10:28,533
you can perform
333
00:10:28,533 --> 00:10:29,899
that operation
334
00:10:29,900 --> 00:10:31,666
within the great
335
00:10:31,666 --> 00:10:32,899
or any other
336
00:10:33,066 --> 00:10:34,866
color manipulator nodes
337
00:10:34,900 --> 00:10:36,666
okay another circle
338
00:10:36,666 --> 00:10:37,366
that you getting
339
00:10:37,366 --> 00:10:38,799
here is the v
340
00:10:39,400 --> 00:10:41,666
b stands for views
341
00:10:41,666 --> 00:10:42,599
which means
342
00:10:42,766 --> 00:10:43,599
in this note
343
00:10:43,600 --> 00:10:44,533
you are getting
344
00:10:44,533 --> 00:10:46,099
one string with
345
00:10:46,100 --> 00:10:47,466
more than one view
346
00:10:47,466 --> 00:10:48,366
for instance
347
00:10:48,366 --> 00:10:50,566
in an steoscopic setup
348
00:10:50,666 --> 00:10:51,966
so this is just
349
00:10:51,966 --> 00:10:52,699
telling you
350
00:10:52,700 --> 00:10:53,966
that in this note
351
00:10:53,966 --> 00:10:55,099
you are performing
352
00:10:55,100 --> 00:10:56,766
both eyes okay
353
00:10:56,766 --> 00:10:57,933
um because I
354
00:10:57,933 --> 00:10:59,466
apply a split
355
00:10:59,766 --> 00:11:02,166
in one eye so
356
00:11:02,166 --> 00:11:02,966
I'm getting
357
00:11:02,966 --> 00:11:03,999
a different
358
00:11:04,000 --> 00:11:04,866
modification
359
00:11:04,866 --> 00:11:06,266
from the left
360
00:11:06,600 --> 00:11:07,866
and for the right
361
00:11:07,866 --> 00:11:09,199
eye this red
362
00:11:09,200 --> 00:11:10,600
square appears
363
00:11:10,600 --> 00:11:11,566
which means
364
00:11:11,733 --> 00:11:13,099
at least one
365
00:11:13,100 --> 00:11:14,333
of my knobs
366
00:11:14,333 --> 00:11:15,666
within the node
367
00:11:15,966 --> 00:11:17,499
has this split
368
00:11:17,600 --> 00:11:19,766
between the left view
369
00:11:19,766 --> 00:11:20,599
and the right
370
00:11:20,600 --> 00:11:22,400
view okay then
371
00:11:22,400 --> 00:11:24,033
we have the sea
372
00:11:24,566 --> 00:11:26,099
clearly C is
373
00:11:26,100 --> 00:11:27,833
for clone okay
374
00:11:27,966 --> 00:11:29,099
which indicates
375
00:11:29,100 --> 00:11:30,333
that this note
376
00:11:30,333 --> 00:11:32,799
is a clone of other note
377
00:11:33,133 --> 00:11:34,666
and where is
378
00:11:34,666 --> 00:11:35,299
the other note
379
00:11:35,300 --> 00:11:36,900
well is pointed
380
00:11:36,900 --> 00:11:38,533
by this lining
381
00:11:38,533 --> 00:11:39,533
here the brown
382
00:11:39,533 --> 00:11:40,566
by the fault
383
00:11:40,600 --> 00:11:41,266
of course you
384
00:11:41,266 --> 00:11:43,133
can change the colors
385
00:11:43,133 --> 00:11:45,033
of these and these
386
00:11:45,100 --> 00:11:45,866
by using the
387
00:11:45,866 --> 00:11:47,166
properties but
388
00:11:47,166 --> 00:11:48,566
to be honest with you
389
00:11:48,566 --> 00:11:49,299
I don't think
390
00:11:49,300 --> 00:11:50,466
that's a good idea
391
00:11:50,466 --> 00:11:51,533
because it can
392
00:11:51,533 --> 00:11:52,533
get confused
393
00:11:52,533 --> 00:11:54,766
so just stayed with
394
00:11:54,766 --> 00:11:55,666
their standards
395
00:11:55,666 --> 00:11:56,366
is going to be
396
00:11:56,366 --> 00:11:58,466
way easier so
397
00:11:58,966 --> 00:12:02,066
clones are different from
398
00:12:02,066 --> 00:12:02,933
expressions
399
00:12:02,933 --> 00:12:04,066
because in an
400
00:12:04,066 --> 00:12:05,466
expression setup
401
00:12:05,600 --> 00:12:07,666
you get a master
402
00:12:07,866 --> 00:12:10,133
and a slave okay
403
00:12:10,133 --> 00:12:12,266
so any change
404
00:12:12,366 --> 00:12:13,666
you perform to a
405
00:12:13,666 --> 00:12:15,399
knob master
406
00:12:15,400 --> 00:12:15,966
is going to
407
00:12:15,966 --> 00:12:16,866
be reflected
408
00:12:16,866 --> 00:12:17,866
automatically
409
00:12:17,933 --> 00:12:19,266
in the slave
410
00:12:19,566 --> 00:12:21,633
but if by any chance
411
00:12:21,666 --> 00:12:23,566
you change the slave
412
00:12:23,566 --> 00:12:25,399
by another expression
413
00:12:25,400 --> 00:12:27,166
or something like that
414
00:12:27,366 --> 00:12:28,966
is not going to modify
415
00:12:28,966 --> 00:12:30,599
never the master
416
00:12:30,600 --> 00:12:32,866
so this is uni
417
00:12:32,866 --> 00:12:34,766
directional okay
418
00:12:34,966 --> 00:12:36,633
while the clones
419
00:12:38,100 --> 00:12:40,266
are vidirectional
420
00:12:40,266 --> 00:12:44,333
so any change you are performing in one note
421
00:12:44,333 --> 00:12:48,833
is going to be replicated in the other note
422
00:12:48,966 --> 00:12:51,199
and pay attention to the mask
423
00:12:51,200 --> 00:12:51,800
for instance
424
00:12:51,800 --> 00:12:54,866
because that is a quite common mistake
425
00:12:54,866 --> 00:12:56,433
if you getting here
426
00:12:56,666 --> 00:13:00,066
a string that is having a certain mask
427
00:13:00,300 --> 00:13:03,466
and in here you are missing that mask
428
00:13:04,866 --> 00:13:07,299
if you apply to this note
429
00:13:07,966 --> 00:13:10,066
this mask stream
430
00:13:10,366 --> 00:13:13,699
this other note is going to contain an error
431
00:13:13,700 --> 00:13:16,500
because he's searching for a channel
432
00:13:16,500 --> 00:13:19,500
that is not existing in its stream
433
00:13:19,500 --> 00:13:22,100
so pay a lot of attention
434
00:13:22,100 --> 00:13:25,566
when you are working with cloning notes okay
435
00:13:26,366 --> 00:13:28,966
so those are the sequels in there
436
00:13:29,100 --> 00:13:32,833
another important thing is this gray square
437
00:13:32,900 --> 00:13:34,500
with the X in the center
438
00:13:34,500 --> 00:13:38,100
which means that the mix in the note
439
00:13:38,100 --> 00:13:40,133
and every note has a mix
440
00:13:40,133 --> 00:13:42,099
just to deal
441
00:13:42,466 --> 00:13:45,299
the intensity of the effect
442
00:13:45,333 --> 00:13:46,333
that by default
443
00:13:46,333 --> 00:13:48,166
is at hundred percent
444
00:13:48,166 --> 00:13:49,366
and it's a normalized value
445
00:13:49,366 --> 00:13:52,766
so it means that 1 is full effect
446
00:13:52,866 --> 00:13:55,333
at zero is no effect at all
447
00:13:55,333 --> 00:13:58,199
and then the more you are going towards 1
448
00:13:58,200 --> 00:13:59,966
the more you are applying the effect
449
00:13:59,966 --> 00:14:01,833
so as soon as the
450
00:14:03,000 --> 00:14:06,100
the mix is not at 1
451
00:14:06,166 --> 00:14:08,499
this X is going to appear
452
00:14:08,733 --> 00:14:13,966
which indicates that there is a certain level of mix
453
00:14:13,966 --> 00:14:17,666
between the original and the effect okay
454
00:14:19,100 --> 00:14:22,366
then we have the name of the note
455
00:14:22,500 --> 00:14:25,233
and this is something I would like to spend award
456
00:14:25,800 --> 00:14:30,233
you should never change the name of the note
457
00:14:30,500 --> 00:14:33,166
in case you want to put any comments
458
00:14:33,166 --> 00:14:34,899
use the label instead
459
00:14:35,133 --> 00:14:35,966
because in here
460
00:14:35,966 --> 00:14:40,099
you can write whatever you want as long as you want
461
00:14:40,100 --> 00:14:42,533
you can insert spaces
462
00:14:42,533 --> 00:14:44,633
and you can start with numbers
463
00:14:44,733 --> 00:14:47,199
but with the name of the note
464
00:14:47,466 --> 00:14:48,633
first of all
465
00:14:48,700 --> 00:14:51,366
the name needs to be unique
466
00:14:51,533 --> 00:14:54,799
so there are no other notes in this script
467
00:14:54,800 --> 00:14:57,400
that can be named great 1
468
00:14:57,400 --> 00:15:00,266
okay so when you are applying setting operations
469
00:15:00,266 --> 00:15:01,366
like for instance
470
00:15:01,366 --> 00:15:02,499
Python calls
471
00:15:02,500 --> 00:15:05,300
you need to call the note by name
472
00:15:05,300 --> 00:15:08,800
so never touch the name
473
00:15:08,800 --> 00:15:10,366
use the label instead
474
00:15:11,466 --> 00:15:16,299
then we have the color codes in here
475
00:15:16,666 --> 00:15:18,566
what's this color well
476
00:15:18,566 --> 00:15:20,999
it's going to be really easy for the first three
477
00:15:21,000 --> 00:15:23,266
so red channel
478
00:15:23,400 --> 00:15:24,566
green channel
479
00:15:24,766 --> 00:15:25,799
blue channel
480
00:15:25,800 --> 00:15:29,033
then we have the white for the alpha
481
00:15:29,066 --> 00:15:32,233
then we have this purple for the deaf
482
00:15:32,600 --> 00:15:35,866
and here we have the magenta
483
00:15:35,866 --> 00:15:36,833
and the cyan
484
00:15:37,166 --> 00:15:39,599
which stands for U and V
485
00:15:39,600 --> 00:15:40,666
in this case
486
00:15:40,666 --> 00:15:43,966
is the forward set of channels
487
00:15:44,866 --> 00:15:45,466
and in here
488
00:15:45,466 --> 00:15:47,066
we have the green
489
00:15:47,066 --> 00:15:49,366
which is other layers
490
00:15:49,366 --> 00:15:50,333
so of course
491
00:15:50,333 --> 00:15:53,566
you cannot put a color code for each layer
492
00:15:53,566 --> 00:15:54,566
because practically
493
00:15:54,566 --> 00:15:56,966
you have infinite amount of of layers
494
00:15:56,966 --> 00:16:02,066
so those you have in here are the most common
495
00:16:02,133 --> 00:16:04,099
and then for other channels
496
00:16:04,166 --> 00:16:06,266
you get this green
497
00:16:06,400 --> 00:16:09,300
but can you see that they are squares
498
00:16:09,933 --> 00:16:11,999
and then we have rectangles
499
00:16:12,100 --> 00:16:13,466
what's the meaning of that
500
00:16:13,466 --> 00:16:16,166
well when you get a square
501
00:16:16,166 --> 00:16:17,299
it means that
502
00:16:17,600 --> 00:16:21,833
the operation that you are creating within this note
503
00:16:21,900 --> 00:16:24,766
is not affecting this channel
504
00:16:24,766 --> 00:16:25,733
or this channel
505
00:16:25,733 --> 00:16:27,899
or this or this or this
506
00:16:27,900 --> 00:16:32,600
is only affecting the channels that are rectangles
507
00:16:32,766 --> 00:16:34,566
and for the square
508
00:16:34,566 --> 00:16:37,766
the tiny ones are just bypassing
509
00:16:37,766 --> 00:16:39,899
okay so in this grade
510
00:16:40,000 --> 00:16:41,833
as you have in here
511
00:16:42,300 --> 00:16:45,200
is just been applied to the R
512
00:16:45,600 --> 00:16:47,633
G and B channels
513
00:16:47,800 --> 00:16:50,300
and nothing to the rest okay
514
00:16:50,366 --> 00:16:51,599
in this case
515
00:16:51,766 --> 00:16:54,199
seems a bit redundant
516
00:16:54,266 --> 00:16:55,666
because in the grade
517
00:16:55,733 --> 00:16:57,966
you have this particular line
518
00:16:57,966 --> 00:16:59,899
that is telling you the operation
519
00:16:59,900 --> 00:17:01,133
but in other notes
520
00:17:01,133 --> 00:17:02,866
like for instance the blur
521
00:17:02,866 --> 00:17:05,266
is going to be quite handy to understand
522
00:17:05,266 --> 00:17:08,066
in what channels are you applying the
523
00:17:08,900 --> 00:17:09,900
blur operations
524
00:17:09,900 --> 00:17:11,566
for instance okay
525
00:17:12,333 --> 00:17:15,599
then you have the postage stamp
526
00:17:15,600 --> 00:17:18,666
okay the postage stamp is something that is
527
00:17:18,666 --> 00:17:21,933
allowing you to see a thumbnail within the script
528
00:17:21,933 --> 00:17:25,533
okay there are other tricks to display images
529
00:17:25,533 --> 00:17:28,199
and I'm going to show you later in this class
530
00:17:28,200 --> 00:17:30,966
if you want to display the postage stamp
531
00:17:30,966 --> 00:17:33,366
you can go to the properties in the note
532
00:17:33,800 --> 00:17:34,966
postage stamp
533
00:17:34,966 --> 00:17:36,099
and you can select
534
00:17:36,133 --> 00:17:37,599
what's the frame
535
00:17:37,600 --> 00:17:40,400
you want to display in this postage stamp
536
00:17:40,400 --> 00:17:43,400
okay so in case you want a particular frame
537
00:17:43,400 --> 00:17:46,033
where your image is clear
538
00:17:46,066 --> 00:17:48,499
you're going to select in here where
539
00:17:48,600 --> 00:17:52,033
then there is another thing you can apply to the note
540
00:17:52,166 --> 00:17:54,099
which is this input
541
00:17:54,100 --> 00:17:55,433
you can hide it
542
00:17:55,566 --> 00:17:56,533
this is something that
543
00:17:56,533 --> 00:17:57,866
to be honest with you
544
00:17:57,866 --> 00:17:59,766
is not 100% recommended
545
00:17:59,766 --> 00:18:01,833
because it's confused
546
00:18:01,966 --> 00:18:03,399
so sometimes
547
00:18:03,400 --> 00:18:04,966
if you hide the input
548
00:18:06,133 --> 00:18:10,066
as soon as you deselect the note
549
00:18:10,100 --> 00:18:12,200
the input is gone okay
550
00:18:12,200 --> 00:18:15,500
so a good thing about that is going to prevent
551
00:18:15,766 --> 00:18:19,466
that arrow to be disconnected by mistake okay
552
00:18:19,466 --> 00:18:20,866
but at the same time
553
00:18:20,866 --> 00:18:23,066
is becoming a bit mysterious
554
00:18:23,100 --> 00:18:25,966
where this note is coming from
555
00:18:25,966 --> 00:18:28,233
okay so I don't recommend that
556
00:18:29,133 --> 00:18:30,666
then you have another thing
557
00:18:30,666 --> 00:18:32,233
which is this catch
558
00:18:32,700 --> 00:18:36,866
that is displaying this yellow line here below
559
00:18:36,866 --> 00:18:38,599
so with this
560
00:18:38,600 --> 00:18:39,966
what you kiss doing
561
00:18:39,966 --> 00:18:42,199
is catching this operation
562
00:18:42,200 --> 00:18:44,700
so in case you deactivate
563
00:18:44,700 --> 00:18:46,900
or reactivate the note
564
00:18:47,200 --> 00:18:48,866
the process of the viewer
565
00:18:48,866 --> 00:18:50,499
doesn't need to refresh
566
00:18:50,500 --> 00:18:51,366
discount line
567
00:18:51,366 --> 00:18:54,666
so it's going to be already catch this operation
568
00:18:54,666 --> 00:18:56,199
so it's going to be
569
00:18:56,266 --> 00:18:58,133
really fast to display
570
00:18:58,133 --> 00:19:01,366
every time you are disabling this operation
571
00:19:01,366 --> 00:19:04,833
so those features you are displaying here
572
00:19:04,966 --> 00:19:07,599
are all the possible flags
573
00:19:07,700 --> 00:19:09,066
you can see
574
00:19:09,066 --> 00:19:10,966
within the note graph
575
00:19:10,966 --> 00:19:14,199
to understand how the note is behaving
576
00:19:14,200 --> 00:19:15,733
we have been discussing
577
00:19:15,733 --> 00:19:18,466
the question of the channel processing in here
578
00:19:18,466 --> 00:19:20,699
so you get the rectangles
579
00:19:20,700 --> 00:19:22,000
and the squares
580
00:19:22,166 --> 00:19:23,366
but sometimes
581
00:19:23,366 --> 00:19:25,299
you can just understand that
582
00:19:25,533 --> 00:19:26,766
certain channels
583
00:19:26,866 --> 00:19:28,766
once they have been used
584
00:19:28,800 --> 00:19:30,500
you don't need that anymore
585
00:19:30,500 --> 00:19:31,733
so every time
586
00:19:31,733 --> 00:19:33,766
you don't need a channel anymore
587
00:19:33,933 --> 00:19:35,799
please delete them
588
00:19:35,800 --> 00:19:39,000
because it's going to make your come to go faster
589
00:19:39,000 --> 00:19:41,300
especially when you are traveling
590
00:19:41,300 --> 00:19:42,733
through the 3D space
591
00:19:42,733 --> 00:19:44,366
using projections
592
00:19:44,366 --> 00:19:46,099
and so on so
593
00:19:46,200 --> 00:19:47,400
in case you get
594
00:19:47,400 --> 00:19:49,400
like in here a beauty
595
00:19:49,400 --> 00:19:51,766
and you already finished doing your operations
596
00:19:51,766 --> 00:19:52,866
with the beauty
597
00:19:53,166 --> 00:19:53,866
for instance
598
00:19:53,866 --> 00:19:55,599
imagine I want to create
599
00:19:55,600 --> 00:19:57,300
an ambinoclution effect
600
00:19:57,466 --> 00:19:59,433
so I invert
601
00:19:59,933 --> 00:20:02,066
now I apply the ambinoclution
602
00:20:02,066 --> 00:20:02,966
and now I know
603
00:20:02,966 --> 00:20:04,966
that this ambinoclution
604
00:20:05,533 --> 00:20:07,566
he's not necessary anymore
605
00:20:07,733 --> 00:20:09,899
and I'm not going to even use
606
00:20:10,133 --> 00:20:11,699
the death channel
607
00:20:11,700 --> 00:20:12,766
in this case
608
00:20:12,766 --> 00:20:15,599
or any other channels in this stream
609
00:20:15,600 --> 00:20:18,000
so the healthier solution
610
00:20:18,000 --> 00:20:19,866
is just to go here
611
00:20:20,733 --> 00:20:23,466
and then remove the channels
612
00:20:23,666 --> 00:20:25,966
so in the remove note
613
00:20:26,100 --> 00:20:27,600
you have two options
614
00:20:27,600 --> 00:20:29,666
you can keep or remove
615
00:20:29,700 --> 00:20:32,700
I prefer when I don't want to use
616
00:20:32,700 --> 00:20:35,366
more than the RGBA set
617
00:20:35,466 --> 00:20:36,466
just to keep
618
00:20:37,000 --> 00:20:38,666
undefine it here
619
00:20:38,700 --> 00:20:40,766
the RGBA set
620
00:20:40,800 --> 00:20:42,466
so as you can see
621
00:20:42,466 --> 00:20:43,366
in the symbolging
622
00:20:43,366 --> 00:20:44,699
here you get
623
00:20:45,966 --> 00:20:49,466
RGB alpha that is not process
624
00:20:49,600 --> 00:20:51,066
said that is not process
625
00:20:51,066 --> 00:20:54,466
and other channels that have not been process okay
626
00:20:54,533 --> 00:20:55,833
but after that
627
00:20:56,333 --> 00:20:59,133
and just keeping the red
628
00:20:59,133 --> 00:21:01,466
green blue and Alpha
629
00:21:01,700 --> 00:21:05,100
okay so there are no other channels
630
00:21:05,100 --> 00:21:09,200
that are just playing around in my script
631
00:21:09,400 --> 00:21:14,166
okay so in case you want just the classic 4 channels
632
00:21:14,333 --> 00:21:16,033
you're going to use the keep
633
00:21:16,166 --> 00:21:18,666
and if you want just to remove one channel
634
00:21:18,966 --> 00:21:22,366
you go and you select what's the channel in here
635
00:21:22,366 --> 00:21:23,999
is telling you what's the operation
636
00:21:24,000 --> 00:21:26,800
which is removed on what's the channel you are removing
637
00:21:26,800 --> 00:21:30,200
okay so it's going to be really releasing
638
00:21:30,300 --> 00:21:33,400
so imagine that sometimes we want to emphasize
639
00:21:33,566 --> 00:21:35,399
this operation
640
00:21:35,766 --> 00:21:38,366
so we can use that backdrop
641
00:21:38,900 --> 00:21:42,733
in my case I'm using a present backdrop
642
00:21:42,733 --> 00:21:46,699
you can find it on Wikipedia is free
643
00:21:47,900 --> 00:21:49,333
or you can create your own
644
00:21:49,333 --> 00:21:53,999
the important is you preserve a certain thunder
645
00:21:54,000 --> 00:21:56,533
just to get all the notes
646
00:21:56,533 --> 00:21:58,799
with the same kind of operation
647
00:21:58,800 --> 00:22:01,066
with the same color of the backdrop
648
00:22:01,200 --> 00:22:03,833
and using also uh
649
00:22:03,900 --> 00:22:05,366
icons for instance
650
00:22:05,366 --> 00:22:10,933
that I find quite useful when you are far okay
651
00:22:10,933 --> 00:22:14,999
so I understand that this is doing certain operations
652
00:22:15,000 --> 00:22:19,700
okay so in case that sometimes you see that
653
00:22:20,333 --> 00:22:25,199
your text is in the center and is not quite aesthetical
654
00:22:25,200 --> 00:22:26,166
just to read
655
00:22:26,333 --> 00:22:31,066
you can just replace that by removing this center
656
00:22:31,066 --> 00:22:32,866
what's the meaning of this center
657
00:22:32,866 --> 00:22:35,966
well this major than minor
658
00:22:35,966 --> 00:22:37,233
than science
659
00:22:38,166 --> 00:22:42,233
is actually defining the orientation of the text
660
00:22:42,266 --> 00:22:45,499
within this backdrop note
661
00:22:45,500 --> 00:22:47,066
so if I remove that
662
00:22:47,100 --> 00:22:48,800
by default the text
663
00:22:48,800 --> 00:22:53,233
is going to run from the left side of the backdrop
664
00:22:53,533 --> 00:22:56,899
in the case of the sticky note
665
00:22:56,933 --> 00:22:57,966
for instance
666
00:22:57,966 --> 00:22:59,466
is the other way around
667
00:22:59,466 --> 00:23:00,333
a sticky note
668
00:23:00,333 --> 00:23:02,566
when you have different lines
669
00:23:04,533 --> 00:23:07,833
is center so if you want to specify
670
00:23:08,600 --> 00:23:12,233
that the sticky note is starting on the left
671
00:23:12,766 --> 00:23:14,633
you put it in there
672
00:23:14,766 --> 00:23:18,699
so now the sticky note is justified to the left
673
00:23:19,266 --> 00:23:22,499
you cannot justify fins to the right
674
00:23:22,533 --> 00:23:23,866
at this present time
675
00:23:23,866 --> 00:23:25,766
and version of milk
676
00:23:25,766 --> 00:23:30,399
okay so you can't in the center or to the left
677
00:23:31,100 --> 00:23:34,166
and in case you want to add an icon
678
00:23:34,533 --> 00:23:36,633
you can use this formula
679
00:23:36,700 --> 00:23:39,200
so I'm going to put in here
680
00:23:40,300 --> 00:23:42,033
open and close that
681
00:23:42,866 --> 00:23:44,099
and I'm going to put
682
00:23:45,800 --> 00:23:47,666
I m G
683
00:23:49,000 --> 00:23:51,833
s r c
684
00:23:53,300 --> 00:23:54,100
equals
685
00:23:56,866 --> 00:23:59,266
and a double quotes
686
00:23:59,900 --> 00:24:01,166
and I'm going to put
687
00:24:01,533 --> 00:24:04,599
the name of a note that you have in here
688
00:24:04,600 --> 00:24:05,500
for instance
689
00:24:05,866 --> 00:24:07,599
transform okay
690
00:24:07,600 --> 00:24:10,566
so by putting the name of the note
691
00:24:10,800 --> 00:24:15,466
is going to apply its icon in the toolbar
692
00:24:15,466 --> 00:24:19,833
okay so transform
693
00:24:21,800 --> 00:24:27,700
dot PNG because all icons in there are PNG
694
00:24:28,366 --> 00:24:29,566
and in this case
695
00:24:29,666 --> 00:24:34,166
is this playing the icon of the old transform
696
00:24:34,166 --> 00:24:37,599
okay so in case you want to to put another
697
00:24:37,600 --> 00:24:41,166
maybe let's put the light wrap so light
698
00:24:42,400 --> 00:24:44,166
wrap okay so
699
00:24:44,166 --> 00:24:47,566
you can put any icons up the same way you can
700
00:24:47,566 --> 00:24:49,099
specifying here
701
00:24:49,100 --> 00:24:53,200
the path for any image you have in your hard drive
702
00:24:53,566 --> 00:24:54,999
other things that I like
703
00:24:55,000 --> 00:24:59,900
is to put the sticky notes with the same colors
704
00:24:59,966 --> 00:25:04,099
that I'm using for the area I'm pointing at
705
00:25:04,100 --> 00:25:05,333
so for instance
706
00:25:05,333 --> 00:25:06,799
if I want to
707
00:25:07,400 --> 00:25:11,700
put a sticky note that is looking at these resources
708
00:25:11,800 --> 00:25:14,600
I want to use these
709
00:25:16,966 --> 00:25:19,099
same color okay
710
00:25:19,200 --> 00:25:22,066
so there is something here that is
711
00:25:22,066 --> 00:25:23,266
linking everything
712
00:25:23,266 --> 00:25:25,599
is way easier to understand
713
00:25:25,600 --> 00:25:29,066
when the colors are semantical
714
00:25:29,900 --> 00:25:32,600
remember when you are creating your script
715
00:25:32,666 --> 00:25:34,033
you need to be clear
716
00:25:34,100 --> 00:25:35,766
not only for yourself
717
00:25:35,766 --> 00:25:39,699
but also for the people that maybe one day
718
00:25:39,700 --> 00:25:42,300
needs to open your script
719
00:25:42,300 --> 00:25:44,866
in order to perform any changes
720
00:25:45,333 --> 00:25:47,399
that happens frequently
721
00:25:47,400 --> 00:25:49,200
when you are working in the industry
722
00:25:49,200 --> 00:25:51,666
that you start working on a comp
723
00:25:51,666 --> 00:25:53,899
and then you are assigned to other shots
724
00:25:54,166 --> 00:25:56,866
and then a few weeks later
725
00:25:56,866 --> 00:25:58,266
you finish that shot
726
00:25:58,300 --> 00:26:01,333
the client is requesting some changes
727
00:26:01,333 --> 00:26:02,999
so probably by that time
728
00:26:03,000 --> 00:26:04,966
you are busy doing other shots
729
00:26:04,966 --> 00:26:08,499
so maybe the production is going to assign someone else
730
00:26:08,500 --> 00:26:10,100
to change that script
731
00:26:10,100 --> 00:26:13,466
so if your script is a mess
732
00:26:13,766 --> 00:26:14,999
that poor artist
733
00:26:15,000 --> 00:26:19,000
that needs to change what the client is requesting
734
00:26:19,000 --> 00:26:20,266
is going to take
735
00:26:20,333 --> 00:26:22,766
way more time to understand what you did
736
00:26:22,866 --> 00:26:25,633
than to perform the change request
737
00:26:25,700 --> 00:26:29,533
so be kind because probably one day
738
00:26:29,533 --> 00:26:30,599
you're going to be the guy
739
00:26:30,600 --> 00:26:34,000
that needs to change from someone else's script
740
00:26:34,000 --> 00:26:37,666
so if we create some kind of standard
741
00:26:37,666 --> 00:26:40,499
everything is going to be easier for everybody
742
00:26:40,500 --> 00:26:42,700
another thing that is interesting
743
00:26:42,700 --> 00:26:45,166
is the shape of your notes
744
00:26:45,500 --> 00:26:47,066
and the shape of the note
745
00:26:47,133 --> 00:26:48,199
and even the color
746
00:26:48,200 --> 00:26:48,933
is telling you
747
00:26:48,933 --> 00:26:49,966
semantically
748
00:26:50,066 --> 00:26:54,066
in what area of the composting its belongs
749
00:26:54,066 --> 00:26:56,766
okay so let's start with the classics
750
00:26:57,200 --> 00:26:58,266
the rectangle
751
00:26:58,466 --> 00:27:01,266
that is a 2D processed note
752
00:27:01,266 --> 00:27:04,666
so every stream that you have in this note
753
00:27:04,666 --> 00:27:06,766
is just a 2D process
754
00:27:07,166 --> 00:27:10,799
usually the kind of the notes are not compatible
755
00:27:10,800 --> 00:27:12,066
so for instance
756
00:27:12,066 --> 00:27:13,666
I cannot connect
757
00:27:14,200 --> 00:27:16,600
the grade to a card
758
00:27:16,800 --> 00:27:19,700
but you can connect the card to the great is
759
00:27:19,700 --> 00:27:21,866
depending on what's the information
760
00:27:21,866 --> 00:27:24,399
that particular note is expecting
761
00:27:24,400 --> 00:27:27,000
of course each note is different
762
00:27:27,066 --> 00:27:28,799
but by the shape
763
00:27:28,800 --> 00:27:29,866
you can understand
764
00:27:30,000 --> 00:27:33,233
in what area of your composition you are
765
00:27:33,466 --> 00:27:36,366
so notes with the round sides
766
00:27:36,900 --> 00:27:38,533
are 3D notes
767
00:27:38,533 --> 00:27:42,066
so as soon as you connect the viewer to that note
768
00:27:42,333 --> 00:27:45,799
the viewer itself is changing to the 3D view
769
00:27:46,166 --> 00:27:47,066
the same way
770
00:27:47,133 --> 00:27:47,933
you have the scene
771
00:27:47,933 --> 00:27:51,499
which is the quintessential note of the 3D
772
00:27:51,566 --> 00:27:54,399
okay then you have groups
773
00:27:54,933 --> 00:27:57,199
the groups are hexagons
774
00:27:57,200 --> 00:27:58,900
okay so you can recognize
775
00:27:58,900 --> 00:28:00,700
because both sides
776
00:28:01,000 --> 00:28:03,400
are kind of a point of an arrow
777
00:28:03,600 --> 00:28:05,533
okay and within a group
778
00:28:05,533 --> 00:28:08,199
you can put whatever you want
779
00:28:08,366 --> 00:28:10,199
I always liked
780
00:28:10,200 --> 00:28:12,866
when I'm creating groups and gizmos
781
00:28:12,866 --> 00:28:16,799
to create some kind of coral reminding
782
00:28:16,800 --> 00:28:19,100
so when you have
783
00:28:19,100 --> 00:28:19,933
for instance
784
00:28:19,933 --> 00:28:21,033
a three notes
785
00:28:21,700 --> 00:28:24,600
your 3D note is going to have the same color
786
00:28:24,600 --> 00:28:28,200
as the other classic 3D notes okay
787
00:28:28,333 --> 00:28:29,866
why other notes
788
00:28:29,866 --> 00:28:31,266
like for instance
789
00:28:32,066 --> 00:28:34,033
notes like this
790
00:28:34,566 --> 00:28:36,699
that are handling channels
791
00:28:36,966 --> 00:28:40,099
are the same color as
792
00:28:40,100 --> 00:28:40,866
for instance
793
00:28:40,866 --> 00:28:41,666
the shuffle
794
00:28:41,700 --> 00:28:43,666
so colors are really helpful
795
00:28:43,666 --> 00:28:48,033
to make a semantical sense of the composition
796
00:28:48,666 --> 00:28:50,433
the difference between a group
797
00:28:50,700 --> 00:28:51,766
and a gizmo
798
00:28:51,800 --> 00:28:54,733
is that the group is kind of a bag
799
00:28:54,733 --> 00:28:57,066
containing many notes
800
00:28:57,133 --> 00:29:02,699
while a gizmo is just behaving as one single note
801
00:29:02,966 --> 00:29:05,699
so you need to get that gizmo install
802
00:29:05,700 --> 00:29:06,966
already in the system
803
00:29:06,966 --> 00:29:08,899
and that is creating many problems
804
00:29:08,900 --> 00:29:11,300
so what I always suggest is
805
00:29:11,300 --> 00:29:13,666
when you are working in an environment
806
00:29:13,733 --> 00:29:15,966
where you are sharing your scripts
807
00:29:16,300 --> 00:29:17,333
just remember
808
00:29:17,333 --> 00:29:19,233
always to convert
809
00:29:19,500 --> 00:29:20,666
your gizmos
810
00:29:20,733 --> 00:29:21,999
into groups
811
00:29:22,000 --> 00:29:24,766
the easiest way is just to go in here
812
00:29:25,866 --> 00:29:26,799
right click
813
00:29:27,133 --> 00:29:30,166
Edit Note Group
814
00:29:31,266 --> 00:29:33,166
copy gizmo to group
815
00:29:33,366 --> 00:29:35,499
okay so that is creating
816
00:29:36,266 --> 00:29:38,166
a replica of that gizmo
817
00:29:38,166 --> 00:29:41,366
but now that's a group okay
818
00:29:42,400 --> 00:29:43,633
keep that in mind
819
00:29:44,066 --> 00:29:46,299
then we have a relatively
820
00:29:46,300 --> 00:29:48,933
new group of notes
821
00:29:48,933 --> 00:29:49,966
which is the
822
00:29:49,966 --> 00:29:52,166
deep image compositing
823
00:29:52,266 --> 00:29:55,633
which is half 3D notes
824
00:29:56,666 --> 00:29:59,866
and have this kind of shape
825
00:29:59,900 --> 00:30:01,600
so it's not
826
00:30:01,600 --> 00:30:02,933
a completely
827
00:30:02,933 --> 00:30:04,999
2D is not 3D
828
00:30:05,400 --> 00:30:07,966
but is something in the middle okay
829
00:30:08,000 --> 00:30:10,400
and that makes that
830
00:30:10,466 --> 00:30:12,199
you cannot combine
831
00:30:12,466 --> 00:30:14,299
this note with that
832
00:30:14,866 --> 00:30:15,799
or with that
833
00:30:15,800 --> 00:30:18,800
okay is just a separate area
834
00:30:18,800 --> 00:30:19,933
of capacity
835
00:30:19,933 --> 00:30:22,599
so in each area
836
00:30:23,066 --> 00:30:24,633
you can convert
837
00:30:24,866 --> 00:30:26,733
from 2D to 3D
838
00:30:26,733 --> 00:30:27,299
for instance
839
00:30:27,300 --> 00:30:27,900
in this case
840
00:30:27,900 --> 00:30:29,633
you don't need nothing special
841
00:30:29,666 --> 00:30:30,866
but if you want to
842
00:30:30,866 --> 00:30:32,766
convert these 3D
843
00:30:32,766 --> 00:30:34,566
element into a
844
00:30:34,966 --> 00:30:36,999
to debut so pixels
845
00:30:37,000 --> 00:30:38,800
you can use a scanline
846
00:30:38,800 --> 00:30:40,400
render so that
847
00:30:40,400 --> 00:30:41,400
as you can see
848
00:30:41,400 --> 00:30:42,400
as soon as I place
849
00:30:42,400 --> 00:30:44,700
that is giving me
850
00:30:44,933 --> 00:30:46,666
see the rectangles
851
00:30:46,866 --> 00:30:48,199
that are advising me
852
00:30:48,200 --> 00:30:50,000
that this is a
853
00:30:50,000 --> 00:30:52,500
to the process okay
854
00:30:54,133 --> 00:30:56,299
with the deep image composting
855
00:30:56,300 --> 00:30:58,100
you have exactly the same concept
856
00:30:58,100 --> 00:31:01,133
you go in here and then you go to
857
00:31:01,133 --> 00:31:02,266
for instance
858
00:31:02,500 --> 00:31:04,900
deep to image okay
859
00:31:04,966 --> 00:31:08,299
so in here you get again the rectangle
860
00:31:08,300 --> 00:31:10,366
so that is up to the processor
861
00:31:10,366 --> 00:31:13,233
in here I can attach a grade
862
00:31:13,566 --> 00:31:18,966
because that is converting from the deep image process
863
00:31:18,966 --> 00:31:21,866
to the to the normal process okay
864
00:31:23,766 --> 00:31:25,799
the input and output
865
00:31:26,000 --> 00:31:29,900
are designed to create groups or gizmo
866
00:31:29,900 --> 00:31:34,966
so they are going to define any input of the group
867
00:31:34,966 --> 00:31:39,566
but every group can have only one output
868
00:31:39,566 --> 00:31:44,066
so you cannot get more than one output in the note
869
00:31:44,066 --> 00:31:46,366
is something that makes no sense
870
00:31:46,366 --> 00:31:47,866
because in any case
871
00:31:48,133 --> 00:31:54,066
you can attach as many notes as you want to one single
872
00:31:54,333 --> 00:31:56,799
okay so you don't need to represent that
873
00:31:56,866 --> 00:31:59,199
with several outputs okay
874
00:31:59,200 --> 00:32:01,000
so for each group
875
00:32:01,133 --> 00:32:04,766
you can express just one single output
876
00:32:04,933 --> 00:32:06,033
and by the way
877
00:32:06,200 --> 00:32:10,166
the number of this input note
878
00:32:10,200 --> 00:32:15,700
is what is going to define this name on this arrow
879
00:32:15,700 --> 00:32:18,366
so if I change within this group
880
00:32:18,566 --> 00:32:20,099
the name of this input
881
00:32:20,100 --> 00:32:21,366
and instead of being one
882
00:32:21,366 --> 00:32:22,833
I can call it
883
00:32:24,866 --> 00:32:27,433
source for instance
884
00:32:28,533 --> 00:32:32,399
now the name of this arrow is source okay
885
00:32:32,400 --> 00:32:36,800
so whatever you put after the input or by replacing
886
00:32:36,800 --> 00:32:40,866
everything is going to be display in here okay
887
00:32:41,466 --> 00:32:43,766
so input and output
888
00:32:43,800 --> 00:32:46,266
of course we get the dots
889
00:32:46,466 --> 00:32:47,566
which is very
890
00:32:47,566 --> 00:32:48,466
very important
891
00:32:48,666 --> 00:32:52,299
and the dot is not only for arrows
892
00:32:53,666 --> 00:32:58,066
you can also call the dots by pressing command
893
00:32:59,000 --> 00:33:03,300
and you can place labels on each dot
894
00:33:03,300 --> 00:33:07,300
so here you can say from
895
00:33:08,700 --> 00:33:14,166
input okay so you understand that this note
896
00:33:14,966 --> 00:33:18,666
it's coming from this input here
897
00:33:18,666 --> 00:33:20,166
so this note
898
00:33:20,366 --> 00:33:21,466
of course in this case
899
00:33:21,466 --> 00:33:24,399
is quite useless to put something in here
900
00:33:24,400 --> 00:33:27,333
but in the case you get a very
901
00:33:27,333 --> 00:33:28,766
very far note
902
00:33:28,766 --> 00:33:30,533
probably is going to be a good idea
903
00:33:30,533 --> 00:33:34,599
just to place in here some kind of labor or note
904
00:33:34,966 --> 00:33:39,733
yes to remind yourself where is this dot coming from
905
00:33:39,733 --> 00:33:41,466
okay you can
906
00:33:41,466 --> 00:33:46,066
just in case your arrows are getting over
907
00:33:47,333 --> 00:33:48,499
you can do that
908
00:33:49,266 --> 00:33:52,066
so you can place spaces
909
00:33:52,066 --> 00:33:56,766
and that is going to layout the text below the arrow
910
00:33:56,766 --> 00:34:00,999
okay so that's another recommendation
911
00:34:01,166 --> 00:34:04,766
then we have another kind of notes
912
00:34:04,766 --> 00:34:06,333
which is the particle
913
00:34:06,333 --> 00:34:11,199
okay so he's having this round it areas uh
914
00:34:11,200 --> 00:34:12,700
in here okay
915
00:34:12,700 --> 00:34:15,233
those are the main areas of
916
00:34:15,266 --> 00:34:18,399
uh compositine that you can get in nuke
917
00:34:18,400 --> 00:34:19,166
and remember
918
00:34:19,166 --> 00:34:22,666
the shape is telling you already what kind of operation
919
00:34:22,666 --> 00:34:23,733
and not only
920
00:34:23,733 --> 00:34:24,899
also the color
921
00:34:24,900 --> 00:34:30,966
is telling you what kind of operation within the
922
00:34:31,700 --> 00:34:32,500
to the process
923
00:34:32,500 --> 00:34:33,466
for instance
924
00:34:33,800 --> 00:34:34,566
you are performing
925
00:34:34,566 --> 00:34:37,299
so everything that is a light blue
926
00:34:37,300 --> 00:34:38,333
in this case
927
00:34:38,333 --> 00:34:41,399
is performing a color manipulation okay
928
00:34:41,400 --> 00:34:46,600
while they notes that are this yellowish
929
00:34:46,900 --> 00:34:52,200
are rights or supposed to exporting out information
930
00:34:52,333 --> 00:34:56,866
okay so when we are structuring a compositing
931
00:34:56,866 --> 00:34:59,133
we know that sooner or later
932
00:34:59,133 --> 00:35:02,299
we are going to use a note for sure
933
00:35:02,300 --> 00:35:04,100
which is a merge
934
00:35:04,466 --> 00:35:08,833
so a merge is the sign to put together two images
935
00:35:09,133 --> 00:35:14,999
so that is going to define the flow of or script
936
00:35:15,266 --> 00:35:18,299
remember that the structure of a script
937
00:35:18,500 --> 00:35:20,366
must be as a tree
938
00:35:20,366 --> 00:35:24,499
so everything is flowing down and straighten
939
00:35:24,566 --> 00:35:28,566
so you get everything coming together
940
00:35:29,266 --> 00:35:32,899
from every single area
941
00:35:34,266 --> 00:35:38,433
just to be at the end in one single note
942
00:35:38,466 --> 00:35:40,899
which is the great note
943
00:35:40,900 --> 00:35:45,200
okay so remember the mind map
944
00:35:45,533 --> 00:35:49,033
everything was starting from the center
945
00:35:49,100 --> 00:35:53,366
okay so in here the structure is a tree
946
00:35:53,466 --> 00:35:57,599
so everything is just going down
947
00:35:58,400 --> 00:36:01,366
to converge in one single note
948
00:36:01,366 --> 00:36:05,899
so there is a easy way to preserve this logic
949
00:36:06,500 --> 00:36:10,300
by respecting a rule with the merch
950
00:36:10,600 --> 00:36:14,200
which is every time you're using a merch
951
00:36:15,100 --> 00:36:18,066
put your B input on top
952
00:36:19,566 --> 00:36:22,199
which is called the mainstream
953
00:36:22,333 --> 00:36:27,066
and then the a input is coming from the left
954
00:36:27,500 --> 00:36:28,566
to the right
955
00:36:29,066 --> 00:36:32,366
okay so using this
956
00:36:32,366 --> 00:36:34,799
everything is going to be very very clear
957
00:36:34,800 --> 00:36:37,600
even if you are looking at this picture
958
00:36:37,700 --> 00:36:38,566
you know very clear
959
00:36:38,566 --> 00:36:41,266
that this image is coming to be mixed
960
00:36:41,266 --> 00:36:42,899
with this mainstream
961
00:36:43,333 --> 00:36:46,199
and why the B is the mainstream
962
00:36:46,300 --> 00:36:47,700
what I call the base
963
00:36:47,866 --> 00:36:51,099
is because by the fault in the merch
964
00:36:51,133 --> 00:36:54,899
is the input that is getting the meta data
965
00:36:54,966 --> 00:36:56,699
and also the range
966
00:36:56,866 --> 00:36:58,033
but not only
967
00:36:58,133 --> 00:37:03,533
is the only input that is going to preserve the format
968
00:37:03,533 --> 00:37:07,433
in case you get different images with different formats
969
00:37:08,066 --> 00:37:09,266
the format that is
970
00:37:10,166 --> 00:37:15,499
being preserved is going to be the one on the be input
971
00:37:15,600 --> 00:37:17,600
even if you are not going to lose
972
00:37:17,700 --> 00:37:20,366
the area that is outside the format
973
00:37:20,800 --> 00:37:23,866
you are going to preserve the final format
974
00:37:23,900 --> 00:37:25,466
as the be input
975
00:37:25,466 --> 00:37:27,666
and this is something you cannot change
976
00:37:27,666 --> 00:37:29,733
okay so in here
977
00:37:29,733 --> 00:37:33,133
of course you can limit your boundary box
978
00:37:33,133 --> 00:37:36,899
and we are going to dedicate an episode just for that
979
00:37:37,333 --> 00:37:39,866
so you can decide
980
00:37:39,866 --> 00:37:41,733
how do you want your boundary box
981
00:37:41,733 --> 00:37:42,799
but the format
982
00:37:42,800 --> 00:37:44,566
the final format of the image
983
00:37:44,566 --> 00:37:50,166
is always going to be the one from the B side okay
984
00:37:50,300 --> 00:37:53,466
then you have this mask input
985
00:37:53,533 --> 00:37:56,699
okay so the mask is the input
986
00:37:56,733 --> 00:38:01,566
that is going to come from the right to the left okay
987
00:38:01,600 --> 00:38:02,400
and of course
988
00:38:02,400 --> 00:38:06,933
sometimes happens that a note requires more inputs
989
00:38:06,933 --> 00:38:09,599
than those three that you have in here
990
00:38:10,066 --> 00:38:14,933
the only rule I can give you to forbid something
991
00:38:14,933 --> 00:38:17,399
is that you never
992
00:38:17,500 --> 00:38:19,633
under no circumstances
993
00:38:19,666 --> 00:38:24,466
just black a note from below something
994
00:38:24,466 --> 00:38:26,699
like an arrow going up
995
00:38:26,766 --> 00:38:28,866
this is really
996
00:38:28,866 --> 00:38:29,499
really wrong
997
00:38:29,500 --> 00:38:31,600
so never ever
998
00:38:31,700 --> 00:38:36,300
have an input that is going from below the note
999
00:38:36,366 --> 00:38:38,566
if you have this situation that sometimes
1000
00:38:38,566 --> 00:38:40,599
in order to preserve one image
1001
00:38:40,600 --> 00:38:42,966
for different purposes
1002
00:38:43,000 --> 00:38:44,433
you can do this
1003
00:38:45,300 --> 00:38:46,500
even if he's not
1004
00:38:47,000 --> 00:38:50,866
aesthetically the most beautiful thing you can do
1005
00:38:51,066 --> 00:38:53,499
he's always going to be
1006
00:38:53,800 --> 00:38:57,000
way clearer than getting the input from below
1007
00:38:57,000 --> 00:39:01,700
so the inputs should be always from the top
1008
00:39:01,700 --> 00:39:04,100
or at least from the side
1009
00:39:04,133 --> 00:39:07,399
depending on the purpose of that input okay
1010
00:39:08,200 --> 00:39:11,000
when I said to preserve the structure of discrete
1011
00:39:11,000 --> 00:39:13,666
I can suggest that always
1012
00:39:14,066 --> 00:39:15,199
you can get
1013
00:39:15,800 --> 00:39:19,466
your flow from top to bottom
1014
00:39:19,700 --> 00:39:22,266
okay so yes
1015
00:39:22,333 --> 00:39:25,966
apply this concept in here okay
1016
00:39:26,066 --> 00:39:29,466
try not to get arrows going up
1017
00:39:29,466 --> 00:39:32,799
because that is going to be a bit confusing okay
1018
00:39:32,900 --> 00:39:33,800
and by the way
1019
00:39:33,800 --> 00:39:36,700
right now you can see that you have these
1020
00:39:36,800 --> 00:39:38,900
arrows that are highlight
1021
00:39:38,933 --> 00:39:42,999
why is because I have selected a note
1022
00:39:43,466 --> 00:39:45,866
that is beam process over
1023
00:39:46,300 --> 00:39:48,600
over and over this
1024
00:39:48,600 --> 00:39:50,066
if I select this
1025
00:39:50,133 --> 00:39:52,499
everything that is anchored
1026
00:39:52,500 --> 00:39:55,366
that note is going to be processed
1027
00:39:55,366 --> 00:39:55,933
for instance
1028
00:39:55,933 --> 00:39:56,733
in this case
1029
00:39:56,733 --> 00:39:58,533
this arrow is not being processed
1030
00:39:58,533 --> 00:40:01,966
because he's below this dot
1031
00:40:02,300 --> 00:40:05,600
so he's not in the process to get the merge
1032
00:40:05,600 --> 00:40:07,866
so every time we are selecting a note
1033
00:40:07,866 --> 00:40:11,133
he's highlighting all the notes necessary to process
1034
00:40:11,133 --> 00:40:14,166
the image you are going to display in this note
1035
00:40:14,300 --> 00:40:15,966
okay so that is going to help
1036
00:40:15,966 --> 00:40:17,666
in case you want to move
1037
00:40:17,733 --> 00:40:20,999
all the notes that you are viewing with the process
1038
00:40:21,000 --> 00:40:23,200
you press command or control
1039
00:40:23,200 --> 00:40:24,500
if you are in Windows
1040
00:40:24,733 --> 00:40:26,599
and you move that
1041
00:40:26,600 --> 00:40:30,266
okay so that is going to move every note
1042
00:40:30,266 --> 00:40:32,233
that belongs to the process
1043
00:40:32,400 --> 00:40:34,933
that you are getting inside this note
1044
00:40:34,933 --> 00:40:37,166
that you selected okay
1045
00:40:38,000 --> 00:40:42,066
so the pointing here is to use
1046
00:40:42,366 --> 00:40:45,399
as less notes as possible
1047
00:40:45,400 --> 00:40:48,466
so using a copy of your read
1048
00:40:49,266 --> 00:40:50,766
he's not wrong
1049
00:40:50,800 --> 00:40:52,333
but he's not optimized
1050
00:40:52,333 --> 00:40:53,999
instead of doing that
1051
00:40:54,100 --> 00:40:55,400
he's way better
1052
00:40:55,400 --> 00:40:56,500
but you just get
1053
00:40:56,733 --> 00:40:58,233
a narrow here
1054
00:40:59,133 --> 00:41:00,999
and you just get this point
1055
00:41:01,133 --> 00:41:04,633
so the process is going to be exactly the same
1056
00:41:04,866 --> 00:41:06,599
of course you can get a post
1057
00:41:06,600 --> 00:41:08,066
this is stamp as well
1058
00:41:08,066 --> 00:41:09,366
so this note
1059
00:41:09,600 --> 00:41:11,100
is just going to give you
1060
00:41:11,666 --> 00:41:13,766
the same aspect
1061
00:41:14,000 --> 00:41:16,533
but I don't like much
1062
00:41:16,533 --> 00:41:17,299
to use that
1063
00:41:17,300 --> 00:41:18,900
because it's getting a
1064
00:41:19,700 --> 00:41:22,133
the aspect of being another read note
1065
00:41:22,133 --> 00:41:24,766
okay some people also prefer
1066
00:41:24,766 --> 00:41:25,999
just to hide the input
1067
00:41:26,000 --> 00:41:28,666
so I'm going to press Alt H
1068
00:41:29,466 --> 00:41:31,599
so that is going to behave like that
1069
00:41:31,600 --> 00:41:33,666
okay but again
1070
00:41:33,666 --> 00:41:35,966
this is something I don't like much
1071
00:41:35,966 --> 00:41:37,666
I would prefer
1072
00:41:37,666 --> 00:41:39,466
to use a dot
1073
00:41:40,100 --> 00:41:41,633
I have that
1074
00:41:41,866 --> 00:41:43,699
instead of having
1075
00:41:44,100 --> 00:41:44,733
the second read
1076
00:41:44,733 --> 00:41:46,699
no that is just going to create
1077
00:41:46,700 --> 00:41:49,000
a second recall to the hard drive
1078
00:41:49,000 --> 00:41:51,466
just to read the pixels
1079
00:41:51,466 --> 00:41:53,466
that are contained anyway
1080
00:41:53,466 --> 00:41:54,666
in the same image
1081
00:41:54,666 --> 00:41:56,166
in here okay
1082
00:41:56,533 --> 00:41:59,266
use as less notes as possible again
1083
00:41:59,366 --> 00:42:01,366
um with that
1084
00:42:01,366 --> 00:42:02,633
what I mean is
1085
00:42:02,733 --> 00:42:05,066
if you want to perform uh
1086
00:42:05,600 --> 00:42:06,566
color operation
1087
00:42:06,566 --> 00:42:08,899
that can be accomplished with one grade
1088
00:42:09,200 --> 00:42:11,900
is going to be always easier
1089
00:42:11,900 --> 00:42:14,233
just tweak one grade
1090
00:42:14,566 --> 00:42:16,166
done applying
1091
00:42:16,500 --> 00:42:17,533
a correction
1092
00:42:17,533 --> 00:42:19,199
for one note
1093
00:42:19,266 --> 00:42:20,299
and then applying
1094
00:42:20,300 --> 00:42:22,166
another correction for the correction
1095
00:42:22,166 --> 00:42:22,933
of the note
1096
00:42:22,933 --> 00:42:24,733
and then another correction
1097
00:42:24,733 --> 00:42:26,299
and then another correction
1098
00:42:26,300 --> 00:42:27,900
because one day
1099
00:42:27,900 --> 00:42:30,800
when you are going to need to change
1100
00:42:30,933 --> 00:42:33,066
something in there
1101
00:42:33,400 --> 00:42:35,700
every change you're going to apply
1102
00:42:35,700 --> 00:42:37,566
is going to be another patch
1103
00:42:37,566 --> 00:42:38,766
to another patch
1104
00:42:38,766 --> 00:42:39,799
to another patch
1105
00:42:39,800 --> 00:42:41,133
that is just
1106
00:42:41,133 --> 00:42:43,533
going to over process something
1107
00:42:43,533 --> 00:42:45,733
that is going to be simpler
1108
00:42:45,733 --> 00:42:47,499
if you get just
1109
00:42:47,500 --> 00:42:49,466
one single process trick
1110
00:42:49,800 --> 00:42:51,200
this doesn't mean that you cannot
1111
00:42:51,200 --> 00:42:53,100
use as many notes as you want
1112
00:42:53,100 --> 00:42:54,466
of course you can
1113
00:42:54,466 --> 00:42:55,433
and you should
1114
00:42:55,500 --> 00:42:58,400
but use your notes wisely
1115
00:42:58,700 --> 00:43:00,600
don't spend a note
1116
00:43:00,600 --> 00:43:02,166
if you can accomplish
1117
00:43:02,166 --> 00:43:03,466
the same task
1118
00:43:03,466 --> 00:43:04,066
with a note
1119
00:43:04,066 --> 00:43:05,266
that you already have
1120
00:43:05,266 --> 00:43:06,233
in the stream
1121
00:43:06,266 --> 00:43:09,533
okay so the economy of the notes is going to help
1122
00:43:09,533 --> 00:43:11,099
as well okay
1123
00:43:11,200 --> 00:43:13,400
and be clear then
1124
00:43:13,400 --> 00:43:15,000
there are safety notes
1125
00:43:15,100 --> 00:43:17,566
that are known to be
1126
00:43:17,600 --> 00:43:18,666
really slow
1127
00:43:18,800 --> 00:43:20,433
so for instance
1128
00:43:20,500 --> 00:43:21,466
remember that
1129
00:43:21,466 --> 00:43:23,099
in the 3D space
1130
00:43:23,133 --> 00:43:24,033
you don't get
1131
00:43:24,366 --> 00:43:26,399
any lens distortion
1132
00:43:26,400 --> 00:43:28,566
because the beautiful cameras
1133
00:43:28,566 --> 00:43:30,699
are not using lenses
1134
00:43:30,966 --> 00:43:32,699
so in case you get
1135
00:43:32,966 --> 00:43:34,566
a scan line render
1136
00:43:35,466 --> 00:43:37,299
and then another scanline render
1137
00:43:37,300 --> 00:43:39,000
so I'm not using the process on
1138
00:43:39,000 --> 00:43:40,366
on top and yes
1139
00:43:40,400 --> 00:43:41,833
putting the instances
1140
00:43:41,966 --> 00:43:44,599
if you use two scanline renders
1141
00:43:44,600 --> 00:43:47,566
to prefer certain different operations
1142
00:43:48,500 --> 00:43:50,366
and then you need to apply
1143
00:43:50,400 --> 00:43:51,966
the lens extortion
1144
00:43:52,766 --> 00:43:54,233
if you do this
1145
00:43:57,333 --> 00:43:59,433
that is not wrong
1146
00:43:59,666 --> 00:44:01,866
but it's not optimal
1147
00:44:01,966 --> 00:44:05,766
so instead of using this warflow
1148
00:44:06,133 --> 00:44:10,033
okay you can use this other warflow
1149
00:44:10,133 --> 00:44:11,999
which is way better
1150
00:44:12,400 --> 00:44:14,733
which is using 1 lenses
1151
00:44:14,733 --> 00:44:16,866
torsion at the end
1152
00:44:17,200 --> 00:44:19,000
so for instance
1153
00:44:19,266 --> 00:44:23,566
every time you are creating a recursive process
1154
00:44:23,566 --> 00:44:25,966
something you are using for several notes
1155
00:44:25,966 --> 00:44:29,699
just ask yourself a question that is
1156
00:44:30,300 --> 00:44:34,100
can I use one process for everything
1157
00:44:34,200 --> 00:44:37,566
or do I need to separate that process for all
1158
00:44:37,566 --> 00:44:38,833
notes instead
1159
00:44:38,866 --> 00:44:42,499
so if you can apply one single process
1160
00:44:42,500 --> 00:44:44,000
you just go with that
1161
00:44:44,200 --> 00:44:45,266
at the same way
1162
00:44:45,400 --> 00:44:48,666
if you can perform the scan line render
1163
00:44:49,266 --> 00:44:52,599
instead of having two separate scanline renders
1164
00:44:52,666 --> 00:44:54,266
for the same scene
1165
00:44:54,266 --> 00:44:55,866
or for two different scenes
1166
00:44:55,900 --> 00:44:59,400
just go with one single scanline render okay
1167
00:44:59,500 --> 00:45:02,100
the same happens with the grain
1168
00:45:02,366 --> 00:45:04,399
if you need to apply grain
1169
00:45:05,266 --> 00:45:08,999
many times I've seen people using this
1170
00:45:09,333 --> 00:45:12,499
and this is just making everything slow
1171
00:45:12,533 --> 00:45:14,699
even if you are copying and pasting
1172
00:45:15,133 --> 00:45:18,266
and you don't need to change anything
1173
00:45:18,266 --> 00:45:21,233
but even when you want to change things
1174
00:45:21,366 --> 00:45:23,399
you're going to tricking here
1175
00:45:23,400 --> 00:45:25,466
and then copy and paste and go there
1176
00:45:25,466 --> 00:45:29,666
so again is going to be way easier
1177
00:45:29,933 --> 00:45:34,066
that you apply one single process at the very end
1178
00:45:34,066 --> 00:45:39,099
okay so the economy of the notes is also in here
1179
00:45:39,100 --> 00:45:40,333
um in this case
1180
00:45:40,333 --> 00:45:43,033
I'm using just the regular grain um
1181
00:45:43,500 --> 00:45:44,466
lenses torsion
1182
00:45:44,466 --> 00:45:47,366
but when you get a very complex script
1183
00:45:47,366 --> 00:45:49,199
and you are using other tools
1184
00:45:49,500 --> 00:45:52,400
you will see that every little counts
1185
00:45:52,400 --> 00:45:56,600
when you are talking about optimization okay
1186
00:45:57,466 --> 00:46:01,499
so the main thing now is to keep
1187
00:46:01,900 --> 00:46:04,100
the order with the merch
1188
00:46:04,466 --> 00:46:06,966
okay because the marriage is the one that is
1189
00:46:06,966 --> 00:46:10,299
getting the directions of my tree
1190
00:46:10,300 --> 00:46:12,100
in terms of composity
1191
00:46:12,100 --> 00:46:14,866
so everything should be like a tree
1192
00:46:14,866 --> 00:46:17,899
so in case you want to put
1193
00:46:18,366 --> 00:46:20,966
this is skyline render over that
1194
00:46:20,966 --> 00:46:22,266
is skyline render
1195
00:46:22,533 --> 00:46:24,366
which is your mainstream
1196
00:46:24,366 --> 00:46:26,499
I'm going to put in here
1197
00:46:27,000 --> 00:46:30,700
mainstream to create a simulation
1198
00:46:31,366 --> 00:46:33,566
what if I want to put actually
1199
00:46:34,266 --> 00:46:38,266
this mainstream over the secondary string
1200
00:46:38,333 --> 00:46:40,299
of course you can change
1201
00:46:40,400 --> 00:46:42,833
by pressing shift X
1202
00:46:42,966 --> 00:46:45,199
you're going to swap your inputs
1203
00:46:45,200 --> 00:46:47,700
so now the a input is in here
1204
00:46:47,700 --> 00:46:49,300
and the B input is in there
1205
00:46:49,300 --> 00:46:52,500
so you want this to be over that
1206
00:46:52,800 --> 00:46:57,266
but this is breaking the rule of the mainstream
1207
00:46:57,300 --> 00:46:58,733
so for that purpose
1208
00:46:58,733 --> 00:47:00,599
we have another
1209
00:47:01,266 --> 00:47:02,999
merge operation
1210
00:47:03,000 --> 00:47:05,600
that is going to be way better in this case
1211
00:47:05,600 --> 00:47:07,900
which is the under
1212
00:47:08,666 --> 00:47:09,733
so in this case
1213
00:47:09,733 --> 00:47:11,066
we have like
1214
00:47:11,066 --> 00:47:13,499
the reverse inputs
1215
00:47:14,266 --> 00:47:16,099
operation for the over
1216
00:47:16,100 --> 00:47:19,200
so that's why we have another
1217
00:47:19,466 --> 00:47:20,733
and another
1218
00:47:20,733 --> 00:47:24,433
so we can preserve the B input in here
1219
00:47:24,466 --> 00:47:26,399
and the a input in there
1220
00:47:26,400 --> 00:47:29,500
so the result is going to be exactly the same
1221
00:47:29,800 --> 00:47:33,500
which is this is going to be over that
1222
00:47:33,533 --> 00:47:36,399
okay but the point is
1223
00:47:36,566 --> 00:47:38,733
you get always the
1224
00:47:38,733 --> 00:47:41,033
being put as the mainstream
1225
00:47:41,133 --> 00:47:44,299
okay so in case you get different resolutions
1226
00:47:44,300 --> 00:47:45,866
or meta data
1227
00:47:45,866 --> 00:47:46,666
or something
1228
00:47:46,666 --> 00:47:49,199
like for a particular interest
1229
00:47:49,200 --> 00:47:52,166
you need this to be on the B input
1230
00:47:52,200 --> 00:47:54,466
you can use the under instead
1231
00:47:54,900 --> 00:47:57,900
it's time to start the misdefine
1232
00:47:58,000 --> 00:48:00,633
all the operations within the merch
1233
00:48:00,766 --> 00:48:03,699
so let's have a look at the merch operations
1234
00:48:03,733 --> 00:48:06,466
and before to start with the operation itself
1235
00:48:06,466 --> 00:48:09,899
I would like to analyze the note
1236
00:48:10,066 --> 00:48:11,366
because in here
1237
00:48:11,866 --> 00:48:13,299
you can specify
1238
00:48:13,300 --> 00:48:15,333
what channels from the a input
1239
00:48:15,333 --> 00:48:16,699
are going to be combined
1240
00:48:16,700 --> 00:48:17,766
with the channels
1241
00:48:17,766 --> 00:48:19,199
of the B input
1242
00:48:19,200 --> 00:48:20,600
of your choice
1243
00:48:20,700 --> 00:48:22,133
okay so here
1244
00:48:22,133 --> 00:48:23,366
you can specify
1245
00:48:23,366 --> 00:48:25,933
everything that is coming from each stream
1246
00:48:25,933 --> 00:48:26,966
okay and then
1247
00:48:26,966 --> 00:48:28,299
you have in here
1248
00:48:28,300 --> 00:48:30,033
the also merge
1249
00:48:30,066 --> 00:48:32,866
so in case you want to apply
1250
00:48:32,933 --> 00:48:34,099
the same operation
1251
00:48:34,100 --> 00:48:35,700
to other layer sets
1252
00:48:35,800 --> 00:48:37,366
you can apply in here
1253
00:48:37,366 --> 00:48:39,999
remember that the mats are going to be apply
1254
00:48:40,200 --> 00:48:42,100
following that rule
1255
00:48:42,100 --> 00:48:44,166
you are specifying the operation
1256
00:48:44,166 --> 00:48:45,566
so in case you use
1257
00:48:45,566 --> 00:48:46,266
for instance
1258
00:48:46,266 --> 00:48:47,666
a multiplication
1259
00:48:47,766 --> 00:48:48,966
and you get
1260
00:48:49,133 --> 00:48:50,466
a channel here
1261
00:48:50,466 --> 00:48:52,399
that everything is going to be black
1262
00:48:52,400 --> 00:48:53,666
in the other side
1263
00:48:53,666 --> 00:48:54,933
in the other input
1264
00:48:54,933 --> 00:48:57,166
everything is going to become black as well
1265
00:48:57,166 --> 00:48:59,766
or even if the channel doesn't exist
1266
00:48:59,800 --> 00:49:00,800
in one side
1267
00:49:00,800 --> 00:49:01,733
in the other side
1268
00:49:01,733 --> 00:49:04,266
is going to be considered as zero value
1269
00:49:04,266 --> 00:49:06,066
so that thing
1270
00:49:06,066 --> 00:49:09,299
needs to be taken in consideration okay
1271
00:49:09,766 --> 00:49:11,666
then you have the output
1272
00:49:11,966 --> 00:49:15,399
the output is just going to display
1273
00:49:15,600 --> 00:49:17,300
what's the channel
1274
00:49:17,366 --> 00:49:19,199
you want to perform
1275
00:49:19,200 --> 00:49:21,066
in the operation of the merch
1276
00:49:21,066 --> 00:49:23,166
so if for instance
1277
00:49:23,166 --> 00:49:25,366
I bypass the red
1278
00:49:25,900 --> 00:49:27,200
and I have a look at this
1279
00:49:27,200 --> 00:49:27,766
have a look at
1280
00:49:27,766 --> 00:49:29,733
the red is exactly
1281
00:49:29,733 --> 00:49:31,699
the same as the being put
1282
00:49:31,700 --> 00:49:34,266
so in this particular case
1283
00:49:34,733 --> 00:49:37,533
the red is just being bypass
1284
00:49:37,533 --> 00:49:39,799
okay so this is
1285
00:49:39,800 --> 00:49:41,333
in case you want to
1286
00:49:41,333 --> 00:49:42,199
apply something
1287
00:49:42,200 --> 00:49:43,566
just for the alpha
1288
00:49:43,600 --> 00:49:46,266
or any other layer set
1289
00:49:46,333 --> 00:49:47,866
you want in here
1290
00:49:47,933 --> 00:49:49,466
okay so by default
1291
00:49:49,466 --> 00:49:52,066
is in the same layer set
1292
00:49:52,066 --> 00:49:52,766
that you have
1293
00:49:52,766 --> 00:49:54,499
the a and the B inputs
1294
00:49:54,500 --> 00:49:55,766
so the classic
1295
00:49:55,900 --> 00:49:59,233
rgba okay so
1296
00:49:59,600 --> 00:50:00,600
let's start
1297
00:50:00,766 --> 00:50:02,966
now with the operations
1298
00:50:02,966 --> 00:50:04,466
so I divide
1299
00:50:04,566 --> 00:50:06,966
every note in here
1300
00:50:06,966 --> 00:50:08,066
into groups
1301
00:50:08,066 --> 00:50:10,666
okay so in case you want to have a look
1302
00:50:11,000 --> 00:50:12,566
at the operations
1303
00:50:12,566 --> 00:50:15,199
you have all of them in here
1304
00:50:15,366 --> 00:50:16,799
and if you want to learn
1305
00:50:16,800 --> 00:50:19,000
how to read the formulas
1306
00:50:19,200 --> 00:50:20,500
you have in here
1307
00:50:20,966 --> 00:50:22,699
all the legend
1308
00:50:22,733 --> 00:50:23,833
to understand
1309
00:50:23,933 --> 00:50:25,799
how to read that okay
1310
00:50:25,966 --> 00:50:28,099
but the two main groups
1311
00:50:28,133 --> 00:50:30,733
I separate the merge
1312
00:50:30,733 --> 00:50:33,599
are the commutatives
1313
00:50:34,133 --> 00:50:36,366
and the non commutatives
1314
00:50:36,366 --> 00:50:37,866
what's the meaning of that
1315
00:50:38,100 --> 00:50:39,600
in the commutatives
1316
00:50:39,933 --> 00:50:41,399
the a input
1317
00:50:41,400 --> 00:50:43,633
and the B input order
1318
00:50:43,766 --> 00:50:45,633
is not going to change
1319
00:50:45,700 --> 00:50:47,333
the result so
1320
00:50:47,333 --> 00:50:49,699
if you get a E here
1321
00:50:49,800 --> 00:50:51,966
or a in here
1322
00:50:51,966 --> 00:50:53,666
and the B in the other
1323
00:50:53,733 --> 00:50:55,199
is not going to change
1324
00:50:55,200 --> 00:50:56,266
so for instance
1325
00:50:56,266 --> 00:50:57,199
in the plus
1326
00:50:57,200 --> 00:50:58,366
as you can imagine
1327
00:50:58,366 --> 00:51:00,166
is just adding the value
1328
00:51:00,166 --> 00:51:01,466
pixel per pixel
1329
00:51:02,100 --> 00:51:04,266
from one image to another
1330
00:51:04,266 --> 00:51:05,833
remember that the merge
1331
00:51:05,933 --> 00:51:06,899
what is doing
1332
00:51:06,900 --> 00:51:09,366
is taking every single pixel
1333
00:51:09,366 --> 00:51:10,466
and combining
1334
00:51:10,466 --> 00:51:12,199
with the equivalent pixel
1335
00:51:12,266 --> 00:51:14,666
in the other input
1336
00:51:14,966 --> 00:51:17,466
with the operation we are specifying here
1337
00:51:17,533 --> 00:51:20,033
so in the case of the plus
1338
00:51:20,100 --> 00:51:22,500
if I swap my
1339
00:51:22,600 --> 00:51:24,700
inputs by shift x
1340
00:51:25,566 --> 00:51:27,233
as you can see here
1341
00:51:28,300 --> 00:51:31,200
the resort is not changing
1342
00:51:31,800 --> 00:51:34,066
except in the
1343
00:51:34,300 --> 00:51:35,500
channel thing here
1344
00:51:35,500 --> 00:51:37,366
in case you bypass
1345
00:51:37,366 --> 00:51:38,266
for instance
1346
00:51:38,266 --> 00:51:39,599
the alpha so
1347
00:51:39,600 --> 00:51:40,733
if I go to the alpha
1348
00:51:40,733 --> 00:51:42,999
in here he's going to take
1349
00:51:43,333 --> 00:51:44,766
the alpha of
1350
00:51:44,766 --> 00:51:45,799
the B input
1351
00:51:45,866 --> 00:51:47,733
so he's going to be bypass
1352
00:51:47,733 --> 00:51:48,933
in the a input
1353
00:51:48,933 --> 00:51:50,866
so nothing is coming
1354
00:51:50,866 --> 00:51:52,266
from the a input
1355
00:51:52,566 --> 00:51:53,666
in the alpha
1356
00:51:53,666 --> 00:51:55,766
okay so that's why
1357
00:51:56,200 --> 00:51:58,700
is taking in consideration
1358
00:51:58,700 --> 00:51:59,800
the mainstream
1359
00:51:59,800 --> 00:52:01,766
the B so always
1360
00:52:01,766 --> 00:52:02,933
I'm going to preserve
1361
00:52:02,933 --> 00:52:04,599
the B string on top
1362
00:52:04,600 --> 00:52:06,166
and the a coming from
1363
00:52:06,166 --> 00:52:07,633
the side okay
1364
00:52:07,766 --> 00:52:09,233
and I'm going to leave that
1365
00:52:09,300 --> 00:52:10,733
by fault so
1366
00:52:10,733 --> 00:52:11,733
plus is adding
1367
00:52:11,733 --> 00:52:13,233
the values from
1368
00:52:13,400 --> 00:52:15,633
one input to another
1369
00:52:15,966 --> 00:52:17,733
this is like maths
1370
00:52:17,733 --> 00:52:20,066
so the plus operation
1371
00:52:20,066 --> 00:52:21,299
is a commutative
1372
00:52:21,300 --> 00:52:23,366
so a plus b
1373
00:52:23,366 --> 00:52:24,299
is the same
1374
00:52:24,300 --> 00:52:26,933
as B+ a now
1375
00:52:26,933 --> 00:52:27,866
the multiply
1376
00:52:27,866 --> 00:52:28,366
the multiply
1377
00:52:28,366 --> 00:52:29,699
is exactly the same
1378
00:52:29,700 --> 00:52:31,733
as the plus
1379
00:52:31,733 --> 00:52:36,333
so is just multiplying a times B
1380
00:52:36,333 --> 00:52:37,899
which is the same as
1381
00:52:37,900 --> 00:52:40,266
B times a okay
1382
00:52:40,266 --> 00:52:41,766
so you have in here
1383
00:52:42,066 --> 00:52:43,266
the explanation
1384
00:52:44,500 --> 00:52:46,200
now you have the screen
1385
00:52:46,200 --> 00:52:47,300
and what's the screen
1386
00:52:47,300 --> 00:52:50,900
well here below I put you another operation
1387
00:52:50,900 --> 00:52:53,400
that is going to be easier to understand
1388
00:52:53,566 --> 00:52:56,633
which is I invert the B
1389
00:52:56,733 --> 00:52:58,633
I invert the a
1390
00:52:58,666 --> 00:53:00,166
I multiply then
1391
00:53:00,166 --> 00:53:02,166
and then I invert the result
1392
00:53:02,166 --> 00:53:03,966
yeah that's the screen
1393
00:53:03,966 --> 00:53:07,899
so the screen is actually an inverse multiplication
1394
00:53:07,900 --> 00:53:11,533
okay so here you get everything
1395
00:53:11,533 --> 00:53:13,866
do not get confused
1396
00:53:13,900 --> 00:53:18,266
when I said an inverse multiplication with the division
1397
00:53:18,266 --> 00:53:21,599
which is a completely different operation
1398
00:53:21,600 --> 00:53:24,500
okay so all screen
1399
00:53:24,500 --> 00:53:29,433
multiply and plus are called automatics operation okay
1400
00:53:30,266 --> 00:53:32,699
then we have an addict met mean
1401
00:53:32,733 --> 00:53:35,266
which is an average so he's
1402
00:53:35,733 --> 00:53:38,766
getting as many inputs as you are connecting here
1403
00:53:38,766 --> 00:53:41,199
so if I connect another
1404
00:53:41,333 --> 00:53:42,566
like in there
1405
00:53:42,933 --> 00:53:46,133
see that I can get as many inputs as I want
1406
00:53:46,133 --> 00:53:48,566
but if I disconnect that
1407
00:53:48,733 --> 00:53:51,299
the main input is going to be always the B
1408
00:53:51,300 --> 00:53:54,233
so you can get as many A's as you want
1409
00:53:54,300 --> 00:53:56,500
and then in terms of the average
1410
00:53:56,533 --> 00:54:00,533
you know that is the saying where your B or your A's
1411
00:54:00,533 --> 00:54:02,566
that everything is going to be like
1412
00:54:02,566 --> 00:54:05,399
the adigmatic average
1413
00:54:05,400 --> 00:54:09,533
okay so he's just adding all three values
1414
00:54:09,533 --> 00:54:12,599
and divide by the number of inputs you are in here
1415
00:54:12,600 --> 00:54:13,500
in this case
1416
00:54:13,500 --> 00:54:14,900
three by the fourth
1417
00:54:14,966 --> 00:54:17,066
as you are going to see in your script
1418
00:54:17,066 --> 00:54:17,899
is just two
1419
00:54:17,900 --> 00:54:20,700
okay is just creating an average
1420
00:54:22,066 --> 00:54:25,166
then you have the geometric algebra
1421
00:54:25,600 --> 00:54:27,200
the geometric operation
1422
00:54:27,200 --> 00:54:29,600
is quite similar to the multiply
1423
00:54:29,800 --> 00:54:33,100
the difference is in the progression of the values
1424
00:54:33,366 --> 00:54:34,633
in the multiply
1425
00:54:34,900 --> 00:54:39,733
the progression of the values has a constant difference
1426
00:54:39,733 --> 00:54:40,766
which means
1427
00:54:40,933 --> 00:54:45,199
the difference between each stage of this line
1428
00:54:45,266 --> 00:54:47,933
is a constant number
1429
00:54:47,933 --> 00:54:51,833
that we are adding to get this line
1430
00:54:51,933 --> 00:54:54,699
so the progression of
1431
00:54:54,933 --> 00:54:58,666
the decreasing intensity of the light
1432
00:54:58,700 --> 00:55:01,533
using the multiply is linear
1433
00:55:01,533 --> 00:55:05,933
and remember that the light within the new workspace
1434
00:55:05,933 --> 00:55:07,899
is always additive
1435
00:55:08,000 --> 00:55:12,366
so the multiply is actually representing how the
1436
00:55:12,366 --> 00:55:16,966
decay of light is behaving in a linear workspace
1437
00:55:17,166 --> 00:55:19,799
while the geometric progression
1438
00:55:20,533 --> 00:55:22,099
which is this one
1439
00:55:22,100 --> 00:55:26,333
is not having that constant difference of a value
1440
00:55:26,333 --> 00:55:29,466
instead you get a ratio
1441
00:55:29,600 --> 00:55:34,733
so the ratio between each stage of this curve
1442
00:55:34,733 --> 00:55:36,799
is actually a division
1443
00:55:36,800 --> 00:55:38,000
in other words
1444
00:55:38,200 --> 00:55:40,566
what you are getting in the geometric
1445
00:55:40,566 --> 00:55:44,799
is more or less the same operation of the multiply
1446
00:55:44,800 --> 00:55:49,333
but you are preserving the light in the brightest areas
1447
00:55:49,333 --> 00:55:51,833
if you have a look at the graphic in here
1448
00:55:53,133 --> 00:55:56,733
see that the progression of the multiply
1449
00:55:56,733 --> 00:55:57,966
which is this one
1450
00:55:57,966 --> 00:56:00,666
is totally linear
1451
00:56:00,766 --> 00:56:04,166
while in the geometric progression
1452
00:56:04,500 --> 00:56:08,200
the bright areas are still preserved
1453
00:56:08,533 --> 00:56:12,799
still the geometric progression is not as light
1454
00:56:12,800 --> 00:56:15,766
should behave in a linear light worker space
1455
00:56:15,766 --> 00:56:18,299
but these can help sometimes
1456
00:56:18,300 --> 00:56:22,066
when you don't want to lose that amount of luminosity
1457
00:56:22,100 --> 00:56:24,600
when you are applying to multiply
1458
00:56:25,466 --> 00:56:27,799
then we have the hypothe
1459
00:56:28,066 --> 00:56:32,099
the hypothe is exactly as the theory of Pythagoras
1460
00:56:32,100 --> 00:56:36,666
okay so in here you get exactly the same maths
1461
00:56:36,733 --> 00:56:39,566
as you can figure in here okay
1462
00:56:39,600 --> 00:56:43,000
the sum of the square of a and B
1463
00:56:43,100 --> 00:56:46,666
okay and then the square root of the result
1464
00:56:47,066 --> 00:56:49,833
that's the diagonal of the triangle
1465
00:56:50,800 --> 00:56:54,200
now in here we have a comparative
1466
00:56:54,200 --> 00:56:58,633
so the max and the means so is yes
1467
00:56:58,666 --> 00:57:01,866
keeping the maximum value from both size
1468
00:57:02,300 --> 00:57:05,400
I need here the minimum value from both sides
1469
00:57:05,400 --> 00:57:08,666
okay so it's comparing both inputs
1470
00:57:09,166 --> 00:57:13,066
see all those operations that I put in here
1471
00:57:13,300 --> 00:57:16,466
our commutative so is exactly the same
1472
00:57:16,466 --> 00:57:19,833
that you get the a input or the B input
1473
00:57:19,900 --> 00:57:22,800
the result is not gonna change okay
1474
00:57:23,333 --> 00:57:28,266
then we have in here the non commutatives
1475
00:57:28,266 --> 00:57:30,366
okay so in here
1476
00:57:30,366 --> 00:57:35,066
it makes a difference if you connect a or B
1477
00:57:35,066 --> 00:57:37,699
in one side or another okay
1478
00:57:37,900 --> 00:57:38,966
for instance
1479
00:57:39,100 --> 00:57:40,833
minus minus
1480
00:57:42,133 --> 00:57:43,599
is different
1481
00:57:43,866 --> 00:57:46,666
if you from this a
1482
00:57:47,200 --> 00:57:50,600
you subtract this B input
1483
00:57:50,800 --> 00:57:53,000
what if I want to perform a minus
1484
00:57:53,000 --> 00:57:58,800
but I want the B input to be this particular image
1485
00:57:58,800 --> 00:58:03,300
so I want to reverse these inputs in here well
1486
00:58:03,333 --> 00:58:04,399
for that purpose
1487
00:58:04,400 --> 00:58:05,900
you get the from
1488
00:58:05,966 --> 00:58:09,766
from a minus are exactly the same operation
1489
00:58:09,800 --> 00:58:12,633
but with the input in reverse
1490
00:58:12,733 --> 00:58:16,666
I put a note here just in order to remind you
1491
00:58:16,666 --> 00:58:19,166
that minus and from are the same
1492
00:58:19,166 --> 00:58:21,999
okay so if I reverse now the from
1493
00:58:22,700 --> 00:58:26,000
so now the a input is on top just for
1494
00:58:26,466 --> 00:58:32,299
demonstrated that this and this are exactly the same
1495
00:58:32,333 --> 00:58:35,299
and as soon as I revert that to the original status
1496
00:58:35,333 --> 00:58:38,366
this and this are not the same
1497
00:58:38,366 --> 00:58:40,966
okay so minus I'm from
1498
00:58:41,266 --> 00:58:42,699
then we have divide
1499
00:58:42,700 --> 00:58:44,000
and for divide
1500
00:58:44,000 --> 00:58:48,566
we have no correspondence from the B and a
1501
00:58:48,566 --> 00:58:51,433
okay so if you want to divide
1502
00:58:51,866 --> 00:58:55,366
these needs to be always the bean booz
1503
00:58:55,366 --> 00:58:59,166
okay now we have probably the most famous
1504
00:58:59,166 --> 00:59:01,833
which are the layering operations
1505
00:59:02,200 --> 00:59:06,333
the main operation of everything is the over
1506
00:59:06,333 --> 00:59:08,066
okay so for this instance
1507
00:59:08,066 --> 00:59:12,633
I get this star and this circle
1508
00:59:13,266 --> 00:59:15,966
so I put this star over the circle
1509
00:59:15,966 --> 00:59:17,366
okay really easy
1510
00:59:17,866 --> 00:59:21,499
and now let's put the other way around
1511
00:59:21,766 --> 00:59:24,366
let's put the star under the circle
1512
00:59:24,366 --> 00:59:28,499
which is exactly the same as the circle
1513
00:59:28,500 --> 00:59:30,900
over the star
1514
00:59:30,900 --> 00:59:35,000
okay so over and under are the same operation
1515
00:59:35,100 --> 00:59:37,400
with the inputs swapped
1516
00:59:37,400 --> 00:59:40,800
okay then we have the mat
1517
00:59:41,300 --> 00:59:44,600
the mat is very similar to the over
1518
00:59:45,066 --> 00:59:48,166
with the exception that the aim put
1519
00:59:48,200 --> 00:59:50,033
has not been promoted by
1520
00:59:50,133 --> 00:59:53,099
but see it's having an alpha
1521
00:59:53,100 --> 00:59:56,066
so this image that has an alpha
1522
00:59:56,100 --> 00:59:58,133
is going to be premortified
1523
00:59:58,133 --> 01:00:00,466
at the moment you are placing the over
1524
01:00:00,466 --> 01:00:04,533
of course doing this is exactly the same
1525
01:00:04,533 --> 01:00:10,299
as placing a pre multiply note after this red star
1526
01:00:10,300 --> 01:00:12,900
and then placing it here and over
1527
01:00:12,900 --> 01:00:13,800
but with this
1528
01:00:14,100 --> 01:00:15,200
with this mat
1529
01:00:15,533 --> 01:00:17,999
you are just earning one note
1530
01:00:18,000 --> 01:00:19,333
that you don't need to use
1531
01:00:19,333 --> 01:00:22,633
remember that the less notes you use
1532
01:00:22,800 --> 01:00:24,366
the better okay
1533
01:00:24,400 --> 01:00:25,900
so that's the mat
1534
01:00:26,666 --> 01:00:30,233
then we haven't hear a strange couple
1535
01:00:30,866 --> 01:00:33,399
notes that are kind of dark
1536
01:00:33,400 --> 01:00:35,866
so many people is asking around
1537
01:00:37,133 --> 01:00:37,866
why is this
1538
01:00:37,866 --> 01:00:40,699
this join and specially the conjoin over
1539
01:00:40,700 --> 01:00:43,900
so let's spend a few minutes with this
1540
01:00:44,266 --> 01:00:44,933
the this join
1541
01:00:44,933 --> 01:00:48,366
over has been the sign when you are working with CG
1542
01:00:48,366 --> 01:00:50,466
that has been hold out
1543
01:00:50,466 --> 01:00:54,466
in order to put elements in front of other elements
1544
01:00:54,466 --> 01:00:57,233
okay so when you have
1545
01:00:57,266 --> 01:00:58,766
for instance the star
1546
01:00:59,733 --> 01:01:02,866
and you get the circle
1547
01:01:02,866 --> 01:01:09,599
okay so imagine that you want to put all together
1548
01:01:09,666 --> 01:01:14,999
if you use an over and you put that and that
1549
01:01:15,666 --> 01:01:17,266
look what's happening
1550
01:01:18,166 --> 01:01:21,266
see because of the whole doubt
1551
01:01:21,766 --> 01:01:27,266
the areas of motion blur or antielius or soften
1552
01:01:27,766 --> 01:01:28,799
are getting
1553
01:01:29,466 --> 01:01:34,199
not enough density to cover one with the other
1554
01:01:34,200 --> 01:01:39,100
so in order to preserve the consistency of that edge
1555
01:01:39,366 --> 01:01:40,766
they created the
1556
01:01:40,766 --> 01:01:41,999
this joint over
1557
01:01:42,000 --> 01:01:44,866
so when the image has the holdout
1558
01:01:45,200 --> 01:01:46,933
this is going to fill the gaps
1559
01:01:46,933 --> 01:01:49,066
okay so q place that
1560
01:01:49,133 --> 01:01:52,733
and now everything is perfectly uniform
1561
01:01:52,733 --> 01:01:54,333
with the value of 1
1562
01:01:54,333 --> 01:01:56,266
as you can see here
1563
01:01:56,600 --> 01:01:58,400
okay so that is the
1564
01:01:58,400 --> 01:02:00,200
these join over
1565
01:02:00,366 --> 01:02:04,466
okay as you can imagine that these join over
1566
01:02:04,666 --> 01:02:05,566
has to establish
1567
01:02:05,566 --> 01:02:07,333
so you can put the B here
1568
01:02:07,333 --> 01:02:10,999
the a here but the result is not going to change
1569
01:02:11,100 --> 01:02:12,800
intense of the edge
1570
01:02:12,800 --> 01:02:16,166
because it's just taking and feeling the gap
1571
01:02:16,200 --> 01:02:22,033
from the intensity of both sides of the layer okay
1572
01:02:23,000 --> 01:02:24,566
so that is the
1573
01:02:24,566 --> 01:02:25,833
this joint over
1574
01:02:25,866 --> 01:02:27,833
the sign for holdouts
1575
01:02:28,100 --> 01:02:30,366
and then we have the conjoin over
1576
01:02:30,533 --> 01:02:35,399
the conjoin is a specifying areas of semi transparency
1577
01:02:35,400 --> 01:02:37,866
so in here imagine that these stars
1578
01:02:38,500 --> 01:02:41,100
is having a certain amount of transparency
1579
01:02:41,100 --> 01:02:42,800
as you can see in the alpha
1580
01:02:42,800 --> 01:02:46,033
is having a 50% opacity
1581
01:02:46,066 --> 01:02:51,266
so when I apply this 50% transparency
1582
01:02:51,600 --> 01:02:54,833
to a holdout in the other shape
1583
01:02:55,100 --> 01:02:56,566
you're getting here
1584
01:02:56,566 --> 01:02:59,466
this 50% of opacity
1585
01:02:59,666 --> 01:03:03,899
but now this is just creating that
1586
01:03:04,300 --> 01:03:06,166
if I put in here
1587
01:03:07,466 --> 01:03:14,666
this over now I'm getting the 50% of opacity of my star
1588
01:03:14,766 --> 01:03:19,099
but is mixing with a very strange holdout from the back
1589
01:03:19,100 --> 01:03:21,500
so it's getting a jelloish effect
1590
01:03:21,500 --> 01:03:26,066
because my image behind is not uh
1591
01:03:26,066 --> 01:03:27,966
transparent in that areas
1592
01:03:27,966 --> 01:03:31,499
that I needed the start to be completely transparent
1593
01:03:31,500 --> 01:03:34,566
so I want to display the background
1594
01:03:34,566 --> 01:03:36,566
to be semi transparent
1595
01:03:36,566 --> 01:03:39,466
not the back element in here
1596
01:03:39,466 --> 01:03:41,266
so if I use the over
1597
01:03:41,266 --> 01:03:44,633
I'm mixing the semi transparency from both
1598
01:03:44,766 --> 01:03:48,299
while using the conjoin over
1599
01:03:48,300 --> 01:03:53,900
is just going to preserve that amount of transparency
1600
01:03:54,333 --> 01:03:57,399
okay but from the a input
1601
01:03:57,400 --> 01:03:59,100
so in this area
1602
01:03:59,266 --> 01:04:00,866
as you can see here
1603
01:04:01,600 --> 01:04:05,400
now is performing that the image
1604
01:04:05,400 --> 01:04:08,000
the circle is completely opaque
1605
01:04:08,166 --> 01:04:10,066
and the image that is in here
1606
01:04:10,066 --> 01:04:10,966
in the star
1607
01:04:10,966 --> 01:04:15,366
is getting my 50% transparency
1608
01:04:15,366 --> 01:04:18,533
that is getting over my uh
1609
01:04:18,533 --> 01:04:19,566
circling here
1610
01:04:19,566 --> 01:04:22,899
so it's kind of a strange operation
1611
01:04:22,933 --> 01:04:25,499
but he's just mean to perform
1612
01:04:25,866 --> 01:04:28,599
holdouts with semi transpirencies
1613
01:04:28,600 --> 01:04:30,466
okay so in this case
1614
01:04:30,466 --> 01:04:31,366
as you can see
1615
01:04:31,366 --> 01:04:35,099
is just preserving all the soft areas
1616
01:04:35,100 --> 01:04:38,433
and the semi transpirencies in all pixels
1617
01:04:38,533 --> 01:04:43,499
okay so that's is the conjoined over
1618
01:04:43,566 --> 01:04:45,266
then we have the 8 up
1619
01:04:45,400 --> 01:04:48,666
the 8 up is going to limit the area of the over
1620
01:04:48,666 --> 01:04:53,366
just to the inside of the mat of the be input
1621
01:04:53,733 --> 01:04:56,299
so whatever you are going to put on top
1622
01:04:56,300 --> 01:05:00,666
this is going to be on top of the B input
1623
01:05:00,866 --> 01:05:02,499
and nothing outside
1624
01:05:02,900 --> 01:05:05,433
okay this is the a top
1625
01:05:06,100 --> 01:05:08,600
then you have the sure
1626
01:05:08,800 --> 01:05:11,700
so everything that is overlapping
1627
01:05:11,700 --> 01:05:13,433
is going to be transparent
1628
01:05:13,733 --> 01:05:15,899
everything that is not overlapping
1629
01:05:15,900 --> 01:05:18,033
is just going to be mix
1630
01:05:18,066 --> 01:05:21,466
okay so you just giving me this effect
1631
01:05:21,900 --> 01:05:24,600
of course you can play around with the images
1632
01:05:24,600 --> 01:05:25,300
and giving you
1633
01:05:25,300 --> 01:05:27,100
so you can just understand
1634
01:05:27,100 --> 01:05:28,166
more clearly
1635
01:05:28,266 --> 01:05:30,599
the formula you have in here okay
1636
01:05:30,600 --> 01:05:33,300
then we have competitive okay
1637
01:05:33,533 --> 01:05:36,799
the competitive is just making a difference
1638
01:05:36,800 --> 01:05:37,900
in this case
1639
01:05:38,000 --> 01:05:41,500
which is the more difference you are getting
1640
01:05:41,500 --> 01:05:44,233
from the a input to the B input
1641
01:05:44,700 --> 01:05:48,200
the higher is going to be the result value
1642
01:05:48,200 --> 01:05:49,300
so in this case
1643
01:05:49,300 --> 01:05:50,266
for instance
1644
01:05:50,533 --> 01:05:51,966
have a look at this pixel
1645
01:05:52,100 --> 01:05:55,566
this square here is just going to be black
1646
01:05:55,766 --> 01:05:57,999
and in here is black as well
1647
01:05:58,000 --> 01:06:00,333
so the result is going to be no difference
1648
01:06:00,333 --> 01:06:02,199
no difference is zero
1649
01:06:02,266 --> 01:06:04,599
zero value is black okay
1650
01:06:04,600 --> 01:06:08,600
so everything in here that is getting the same value
1651
01:06:09,666 --> 01:06:12,633
he's just going to display black square
1652
01:06:13,000 --> 01:06:15,066
the more is the difference
1653
01:06:15,066 --> 01:06:15,599
for instance
1654
01:06:15,600 --> 01:06:18,366
in here which is black and white
1655
01:06:19,166 --> 01:06:21,566
the difference is going to be a high value
1656
01:06:21,700 --> 01:06:22,400
the difference
1657
01:06:22,400 --> 01:06:23,500
in other words
1658
01:06:23,500 --> 01:06:25,466
is going to be kind of a minus
1659
01:06:25,466 --> 01:06:29,366
but the result is always going to be positive
1660
01:06:29,366 --> 01:06:31,966
so in case you get a negative number
1661
01:06:31,966 --> 01:06:33,633
in the minus operation
1662
01:06:33,700 --> 01:06:34,533
automatically
1663
01:06:34,533 --> 01:06:38,399
that number is going to be change in the sign
1664
01:06:38,400 --> 01:06:41,200
so it's going to be a positive number
1665
01:06:41,200 --> 01:06:43,066
so remember that
1666
01:06:43,133 --> 01:06:46,199
the difference is going to be very helpful to spots
1667
01:06:46,266 --> 01:06:49,199
differences between two status of a comp
1668
01:06:49,366 --> 01:06:50,366
then you get
1669
01:06:50,600 --> 01:06:51,566
the exclusion
1670
01:06:51,566 --> 01:06:56,399
is just calculating the variations from 0.5
1671
01:06:56,400 --> 01:06:59,800
so everything that is aligned to 0.5
1672
01:06:59,800 --> 01:07:04,166
he's going to display gas at 0.5 value
1673
01:07:04,166 --> 01:07:09,133
so the differences are going to be from 0.5 to 0
1674
01:07:09,133 --> 01:07:11,566
or from 0.5 to 1
1675
01:07:11,566 --> 01:07:14,899
so is kind of a difference
1676
01:07:14,966 --> 01:07:17,966
stabilize to the 0.5 okay
1677
01:07:17,966 --> 01:07:18,566
very helpful
1678
01:07:18,566 --> 01:07:20,633
when you want to apply
1679
01:07:20,966 --> 01:07:23,299
in combination with overlays
1680
01:07:23,300 --> 01:07:26,200
or embossed effects okay
1681
01:07:27,466 --> 01:07:29,299
then you have masking
1682
01:07:29,400 --> 01:07:32,300
and with the masking we have four options
1683
01:07:32,466 --> 01:07:33,466
and to be honest
1684
01:07:33,466 --> 01:07:37,066
is actually two options with the reverse of the inputs
1685
01:07:37,066 --> 01:07:44,433
so in is going to be using from the B input
1686
01:07:44,933 --> 01:07:47,633
just the alpha so the mat
1687
01:07:48,133 --> 01:07:50,666
and then is getting the a input
1688
01:07:50,766 --> 01:07:54,833
just to be display inside the mat of the B input
1689
01:07:54,900 --> 01:07:58,000
which is exactly the same as the mask
1690
01:07:58,266 --> 01:08:00,433
with the difference in the input
1691
01:08:00,466 --> 01:08:03,166
so if I do this
1692
01:08:06,066 --> 01:08:06,866
as you can see
1693
01:08:06,866 --> 01:08:11,266
this and that are exactly the same result
1694
01:08:11,266 --> 01:08:15,233
okay remember that in the masking operations
1695
01:08:15,533 --> 01:08:19,433
you are using the mat from one of the inputs
1696
01:08:19,466 --> 01:08:22,366
the one that is performing the the mask okay
1697
01:08:22,366 --> 01:08:27,699
so in the in is the B input that is getting the mat in
1698
01:08:27,700 --> 01:08:29,966
the mask is in the a input
1699
01:08:30,166 --> 01:08:31,899
and everything is inside
1700
01:08:32,300 --> 01:08:36,133
and then the other way around with the out and stencil
1701
01:08:36,133 --> 01:08:41,233
so everything is outside the B input mat
1702
01:08:41,533 --> 01:08:42,999
or in this case
1703
01:08:43,166 --> 01:08:45,599
outside the a input mask
1704
01:08:45,600 --> 01:08:49,566
okay so they are a couple okay
1705
01:08:49,566 --> 01:08:53,966
so when you want an input to be the main
1706
01:08:53,966 --> 01:08:55,466
you put it in the B
1707
01:08:55,466 --> 01:09:00,766
and depending on in what sense you want your operations
1708
01:09:00,766 --> 01:09:03,666
you use one or the other okay
1709
01:09:04,133 --> 01:09:05,966
then you have the color lighting
1710
01:09:05,966 --> 01:09:07,466
this is quite classic
1711
01:09:07,600 --> 01:09:09,033
like in Photoshop
1712
01:09:09,066 --> 01:09:12,599
this is the Color Burn or the color Dodge
1713
01:09:12,600 --> 01:09:16,100
so this is just getting things darker
1714
01:09:16,400 --> 01:09:18,966
and this is getting things brighter
1715
01:09:18,966 --> 01:09:21,899
using the bean boots okay
1716
01:09:23,800 --> 01:09:27,600
then we have the combined ariimatic
1717
01:09:28,000 --> 01:09:29,166
which is for instance
1718
01:09:29,166 --> 01:09:30,199
the overlay
1719
01:09:30,200 --> 01:09:34,600
overlay is going to be stabilized at 0.5
1720
01:09:34,600 --> 01:09:35,700
in terms of value
1721
01:09:35,700 --> 01:09:39,466
so at 0.5 is just doing nothing
1722
01:09:39,466 --> 01:09:44,066
so everything that is overlay by a constant of
1723
01:09:44,500 --> 01:09:46,600
0.5 is just not changing
1724
01:09:46,600 --> 01:09:48,033
so let me just
1725
01:09:49,666 --> 01:09:53,666
this plain an example for you so here you are
1726
01:09:55,100 --> 01:09:55,900
here you are
1727
01:09:56,666 --> 01:09:58,133
constant 0.5
1728
01:09:58,133 --> 01:10:00,433
so the image is not changing
1729
01:10:00,666 --> 01:10:02,533
okay and with the overlay
1730
01:10:02,533 --> 01:10:08,533
is there supplying a multiply when he's going below 0.5
1731
01:10:08,533 --> 01:10:13,899
and a screen when he's going evolve 0.5 okay
1732
01:10:15,533 --> 01:10:19,566
hard light is exactly the same as overlay
1733
01:10:19,600 --> 01:10:21,966
but with the input swap
1734
01:10:21,966 --> 01:10:24,499
so what was in the overlay
1735
01:10:24,500 --> 01:10:25,333
the a input
1736
01:10:25,333 --> 01:10:26,733
is now the B input
1737
01:10:26,733 --> 01:10:29,033
what was in the overlay
1738
01:10:29,066 --> 01:10:29,899
the B input
1739
01:10:29,900 --> 01:10:32,066
is now the a input
1740
01:10:32,266 --> 01:10:33,799
but at the end of the day
1741
01:10:33,866 --> 01:10:36,499
the maths in here are exactly the same
1742
01:10:36,500 --> 01:10:41,366
so is a multiply when the a value is below 0.5
1743
01:10:41,366 --> 01:10:45,766
and a screen when the a value is above 0.5
1744
01:10:45,766 --> 01:10:50,566
which means that things that are dark in the a input
1745
01:10:50,566 --> 01:10:51,799
are getting darker
1746
01:10:51,800 --> 01:10:55,066
and fuse that are bright in the a input
1747
01:10:55,100 --> 01:10:57,300
are getting brighter remember
1748
01:10:57,333 --> 01:11:02,166
overlay and hard light are exactly the same math
1749
01:11:02,166 --> 01:11:04,199
with the swap inputs
1750
01:11:04,700 --> 01:11:05,900
and the soft light
1751
01:11:05,933 --> 01:11:08,466
by the definition of the mineral of milk
1752
01:11:08,466 --> 01:11:11,599
is not as extreme as the hard light
1753
01:11:11,600 --> 01:11:15,300
so it's very similar to the hard light and overlay
1754
01:11:15,366 --> 01:11:19,199
but not as much strong as it was
1755
01:11:19,200 --> 01:11:22,666
they multiply in relation to the geometric
1756
01:11:22,666 --> 01:11:26,699
so you are not losing that much amount of light
1757
01:11:27,000 --> 01:11:30,066
and then we have the last operation in here
1758
01:11:30,100 --> 01:11:32,533
which is the channel replacement
1759
01:11:32,533 --> 01:11:34,099
which is the copy
1760
01:11:34,300 --> 01:11:38,666
copy is just taking the channels from the a
1761
01:11:38,900 --> 01:11:41,633
and placing them in the be input
1762
01:11:41,766 --> 01:11:44,066
so the be input in here
1763
01:11:44,066 --> 01:11:47,799
is just been overgrading by the a input
1764
01:11:47,900 --> 01:11:49,866
it can sounds a bit silly
1765
01:11:49,866 --> 01:11:51,333
but believe me
1766
01:11:51,333 --> 01:11:52,366
makes sense
1767
01:11:52,366 --> 01:11:56,333
when you want to take certain image
1768
01:11:56,333 --> 01:11:59,966
and just place in another certain format
1769
01:11:59,966 --> 01:12:01,333
in the same position
1770
01:12:01,333 --> 01:12:04,133
okay so you are using here
1771
01:12:04,133 --> 01:12:06,599
maybe just a few channels
1772
01:12:06,866 --> 01:12:10,166
but mainly what you want from the bay input
1773
01:12:10,200 --> 01:12:11,666
is not those channels
1774
01:12:11,666 --> 01:12:13,966
but the Automator data
1775
01:12:13,966 --> 01:12:20,299
or the format and other features of the main input
1776
01:12:20,700 --> 01:12:22,233
so here you are
1777
01:12:22,700 --> 01:12:27,300
all the operations that you have available in nuke
1778
01:12:27,600 --> 01:12:28,866
and remember
1779
01:12:28,866 --> 01:12:31,666
if you master the operations
1780
01:12:31,666 --> 01:12:34,266
everything is going to be way simpler
1781
01:12:34,266 --> 01:12:37,133
because you don't need to create workarounds
1782
01:12:37,133 --> 01:12:38,399
with your inputs
1783
01:12:38,400 --> 01:12:40,533
or with any other notes
1784
01:12:40,533 --> 01:12:43,033
just to perform the same operation
1785
01:12:44,100 --> 01:12:46,033
so that's all for this class
1786
01:12:46,066 --> 01:12:47,366
if you have any comments
1787
01:12:47,366 --> 01:12:49,133
questions or suggestions
1788
01:12:49,133 --> 01:12:51,333
feel free to post them in the forums
1789
01:12:51,333 --> 01:12:52,866
until the next time
1790
01:12:52,966 --> 01:12:56,799
this has been Victor Perez for FX PhD
1791
01:12:57,366 --> 01:12:58,599
thanks for watching
118488
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