All language subtitles for nuk231-class01

af Afrikaans
sq Albanian
am Amharic
ar Arabic Download
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bn Bengali
bs Bosnian
bg Bulgarian
ca Catalan
ceb Cebuano
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
tl Filipino
fi Finnish
fr French
fy Frisian
gl Galician
ka Georgian
de German
el Greek
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
km Khmer
ko Korean
ku Kurdish (Kurmanji)
ky Kyrgyz
lo Lao
la Latin
lv Latvian
lt Lithuanian
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mn Mongolian
my Myanmar (Burmese)
ne Nepali
no Norwegian
ps Pashto
fa Persian
pl Polish
pt Portuguese
pa Punjabi
ro Romanian
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
st Sesotho
sn Shona
sd Sindhi
si Sinhala
sk Slovak
sl Slovenian
so Somali
es Spanish
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
te Telugu
th Thai
tr Turkish
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
or Odia (Oriya)
rw Kinyarwanda
tk Turkmen
tt Tatar
ug Uyghur
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:06,300 --> 00:00:08,300 hello and welcome to nuke 2 3 2 00:00:08,300 --> 00:00:10,600 1 compositing best practices 3 00:00:10,600 --> 00:00:11,966 this is Victor Perez 4 00:00:11,966 --> 00:00:14,933 and I will be your mentor for the following 10 classes 5 00:00:14,933 --> 00:00:18,166 to show you how to improve the quality of your result 6 00:00:18,366 --> 00:00:21,299 as much as the quality of the process 7 00:00:21,566 --> 00:00:23,166 everything within the course 8 00:00:23,166 --> 00:00:25,199 is going to be applied to nuke 9 00:00:25,300 --> 00:00:26,966 so I'm assuming 10 00:00:26,966 --> 00:00:29,099 you are already familiar with the subway 11 00:00:30,000 --> 00:00:35,233 the first area I want to explore is the mind map 12 00:00:35,800 --> 00:00:37,566 what's a mind map 13 00:00:37,566 --> 00:00:38,666 well actually 14 00:00:38,666 --> 00:00:41,899 is what you are doing within the note graph 15 00:00:42,166 --> 00:00:44,499 so it's a way of a structure 16 00:00:44,500 --> 00:00:48,233 an idea based on different concepts 17 00:00:48,300 --> 00:00:50,000 if here for instance 18 00:00:50,000 --> 00:00:54,566 what I did is just to create what is a basic comp 19 00:00:54,566 --> 00:00:57,699 so I have 2 different streams 20 00:00:58,200 --> 00:01:00,400 one for the CG 21 00:01:01,000 --> 00:01:03,700 the other for the scan or the plate 22 00:01:04,200 --> 00:01:06,300 and here in the CG area 23 00:01:06,400 --> 00:01:09,400 I have two main streams 24 00:01:09,600 --> 00:01:11,366 the one for the CG 25 00:01:11,466 --> 00:01:14,266 and the other for the live action elements 26 00:01:14,266 --> 00:01:17,533 okay so there are certain areas that they are sharing 27 00:01:17,533 --> 00:01:18,566 like for instance 28 00:01:18,566 --> 00:01:20,699 the crane uncertain 29 00:01:20,700 --> 00:01:22,800 others that they don't need to share 30 00:01:22,933 --> 00:01:23,599 for instance 31 00:01:23,600 --> 00:01:24,766 the match grade 32 00:01:24,766 --> 00:01:26,899 or the lens artifact 33 00:01:27,000 --> 00:01:28,533 in this mind map 34 00:01:28,533 --> 00:01:32,066 what I did is just to specify very clearly 35 00:01:32,066 --> 00:01:35,266 what needs to be accomplished in the comp 36 00:01:35,366 --> 00:01:39,433 in order to create this photo realistic effect 37 00:01:39,466 --> 00:01:43,099 remember compositing is to put together elements 38 00:01:43,300 --> 00:01:46,900 to look like they have been shot at the same time 39 00:01:46,900 --> 00:01:48,333 with the same camera 40 00:01:48,333 --> 00:01:49,899 under the same lights 41 00:01:49,900 --> 00:01:53,866 so every concept in here is a technical step 42 00:01:53,933 --> 00:01:59,066 so every idea behind this note here 43 00:01:59,266 --> 00:02:03,433 has a correspondence with your technical skills 44 00:02:03,500 --> 00:02:08,300 okay so once you have this idea in your mind 45 00:02:08,733 --> 00:02:10,466 you are ready to start comping 46 00:02:10,566 --> 00:02:12,733 but in the process of compositing 47 00:02:12,733 --> 00:02:13,933 is not like opening 48 00:02:13,933 --> 00:02:15,299 you can try notes 49 00:02:15,300 --> 00:02:18,166 just to understand if this is working or not 50 00:02:18,366 --> 00:02:20,999 before you start touching a note 51 00:02:21,000 --> 00:02:23,400 I want you to have very clear 52 00:02:23,400 --> 00:02:25,800 what you need to do with this comp 53 00:02:26,166 --> 00:02:28,866 apparently there is a difference between the way 54 00:02:28,933 --> 00:02:30,966 you create a mind map 55 00:02:30,966 --> 00:02:33,466 and the way we are creating a comp 56 00:02:33,533 --> 00:02:34,566 because of course 57 00:02:34,566 --> 00:02:35,566 you know that 58 00:02:35,700 --> 00:02:38,766 we are going to start the comp 59 00:02:39,133 --> 00:02:41,599 using the terminals in here 60 00:02:41,600 --> 00:02:43,966 so we have the final elements 61 00:02:43,966 --> 00:02:47,366 and we need to process everything all the way through 62 00:02:47,533 --> 00:02:49,833 to get to the final comp 63 00:02:49,933 --> 00:02:52,799 when you are working on a mind map 64 00:02:53,200 --> 00:02:56,000 you are starting with the final idea 65 00:02:56,000 --> 00:02:58,366 and then breaking down everything 66 00:02:58,366 --> 00:03:02,066 to get to the final stages that are 67 00:03:02,066 --> 00:03:03,099 in this case 68 00:03:03,100 --> 00:03:04,033 for instance 69 00:03:04,066 --> 00:03:05,033 the elements 70 00:03:05,166 --> 00:03:06,566 well actually 71 00:03:06,566 --> 00:03:08,233 in the process of compositing 72 00:03:08,266 --> 00:03:09,399 in the note graph 73 00:03:09,400 --> 00:03:11,200 is exactly the same 74 00:03:11,533 --> 00:03:13,166 the only thing is 75 00:03:13,166 --> 00:03:15,266 you are performing the operations 76 00:03:15,300 --> 00:03:17,066 from the last note 77 00:03:17,533 --> 00:03:18,899 to the very first 78 00:03:19,266 --> 00:03:21,066 but the map 79 00:03:21,066 --> 00:03:22,399 in your mind 80 00:03:22,533 --> 00:03:23,499 has already 81 00:03:23,500 --> 00:03:25,266 all the steps in here 82 00:03:25,300 --> 00:03:28,800 is just easier to start from the image 83 00:03:28,800 --> 00:03:30,766 and process everything through 84 00:03:30,766 --> 00:03:32,099 up to the end 85 00:03:32,366 --> 00:03:36,766 okay in order to understand the concept of mind mapping 86 00:03:37,066 --> 00:03:38,899 is going to be way easier 87 00:03:38,900 --> 00:03:40,366 if we translate 88 00:03:40,533 --> 00:03:41,833 this concept 89 00:03:42,400 --> 00:03:43,866 to the note graph 90 00:03:44,166 --> 00:03:48,366 but I want you to understand all the features 91 00:03:48,366 --> 00:03:49,733 of the note graph 92 00:03:49,733 --> 00:03:53,466 so every time we are going to read a sign 93 00:03:53,800 --> 00:03:55,666 we understand what's the process 94 00:03:55,666 --> 00:03:56,866 that is affecting 95 00:03:56,866 --> 00:03:58,166 within the operation 96 00:03:58,166 --> 00:03:59,166 in the note 97 00:03:59,166 --> 00:04:00,499 because remember 98 00:04:00,500 --> 00:04:03,200 every note within the composition 99 00:04:03,200 --> 00:04:05,500 is representing an operation 100 00:04:05,500 --> 00:04:06,966 but an operation 101 00:04:06,966 --> 00:04:08,799 could be or not 102 00:04:08,800 --> 00:04:11,266 a whole concept or idea 103 00:04:11,266 --> 00:04:15,066 sometimes in order to perform a certain concert 104 00:04:15,100 --> 00:04:17,566 we are going to need a few notes 105 00:04:17,733 --> 00:04:19,233 let me show you an instance 106 00:04:19,966 --> 00:04:21,766 here I have this 107 00:04:21,933 --> 00:04:22,933 first image 108 00:04:22,933 --> 00:04:24,233 yes a checkerboard 109 00:04:24,333 --> 00:04:26,866 and here I have this great 110 00:04:27,000 --> 00:04:28,566 which is performing 111 00:04:28,800 --> 00:04:30,000 a beauty grade 112 00:04:30,266 --> 00:04:32,199 and then I have another 113 00:04:32,200 --> 00:04:33,400 which is a toe 114 00:04:33,466 --> 00:04:35,266 that is performing a bass 115 00:04:35,266 --> 00:04:36,566 and folk feature 116 00:04:36,566 --> 00:04:38,266 of the feel negative 117 00:04:38,266 --> 00:04:38,899 for instance 118 00:04:38,900 --> 00:04:41,566 so each of these nodes 119 00:04:41,933 --> 00:04:44,233 is performing an operation 120 00:04:44,366 --> 00:04:47,999 and is conceptualizing an idea 121 00:04:48,200 --> 00:04:51,766 or a step in the mind map 122 00:04:51,766 --> 00:04:53,266 in order to accomplish 123 00:04:53,266 --> 00:04:54,299 the whole shot 124 00:04:54,966 --> 00:04:56,666 so in this case 125 00:04:56,933 --> 00:04:58,499 just one single note 126 00:04:58,733 --> 00:05:01,033 is representing a whole idea 127 00:05:01,333 --> 00:05:02,366 the beauty great 128 00:05:02,566 --> 00:05:03,599 the base on folk 129 00:05:03,766 --> 00:05:05,266 but there are 130 00:05:05,500 --> 00:05:06,800 other concerts 131 00:05:06,900 --> 00:05:08,866 that are more complex 132 00:05:08,933 --> 00:05:11,333 and they require more notes 133 00:05:11,333 --> 00:05:14,066 so here in order to get 134 00:05:14,100 --> 00:05:15,800 the chromatic collaboration 135 00:05:15,866 --> 00:05:17,733 I got two notes 136 00:05:17,733 --> 00:05:19,066 so that's why 137 00:05:19,066 --> 00:05:22,266 I'm performing here a backdrop 138 00:05:22,333 --> 00:05:25,466 instead of just pulling a label 139 00:05:25,566 --> 00:05:26,799 within the notes 140 00:05:26,800 --> 00:05:28,700 okay of course 141 00:05:28,700 --> 00:05:29,566 you can put 142 00:05:29,566 --> 00:05:30,833 the label in here 143 00:05:30,866 --> 00:05:33,699 if within this concept 144 00:05:33,700 --> 00:05:35,366 of the chromatic aberation 145 00:05:35,366 --> 00:05:36,866 you have different steps 146 00:05:36,866 --> 00:05:37,799 and you want to 147 00:05:37,800 --> 00:05:39,733 separate each step 148 00:05:39,733 --> 00:05:41,333 just in order to create 149 00:05:41,333 --> 00:05:43,666 a more clear explanation 150 00:05:43,666 --> 00:05:45,033 in the mind map 151 00:05:45,066 --> 00:05:46,099 you are applying 152 00:05:46,100 --> 00:05:47,300 in the note graph 153 00:05:47,466 --> 00:05:48,299 so remember 154 00:05:48,300 --> 00:05:50,900 simple concepts one note 155 00:05:51,333 --> 00:05:53,033 complex concepts 156 00:05:53,466 --> 00:05:54,866 more than one note 157 00:05:54,866 --> 00:05:56,099 everything in here 158 00:05:56,100 --> 00:05:58,166 is about being tidy 159 00:05:58,200 --> 00:05:59,466 and synthetic 160 00:05:59,566 --> 00:06:00,999 in order to understand 161 00:06:01,000 --> 00:06:03,066 all the operations we are performing 162 00:06:03,066 --> 00:06:04,899 on how the operations 163 00:06:04,933 --> 00:06:07,099 are getting through the mainstream 164 00:06:07,266 --> 00:06:08,299 we need to understand 165 00:06:08,300 --> 00:06:09,466 all the symbology 166 00:06:09,500 --> 00:06:11,366 you can get in a note 167 00:06:11,533 --> 00:06:13,533 so let's start with the circles 168 00:06:13,533 --> 00:06:15,266 with letters okay 169 00:06:15,300 --> 00:06:19,066 so the first one we have in here is the e 170 00:06:19,533 --> 00:06:21,799 E stands for expression 171 00:06:22,366 --> 00:06:23,899 and means that at least 172 00:06:23,900 --> 00:06:25,066 one of the knobs 173 00:06:25,133 --> 00:06:26,766 inside the note 174 00:06:27,000 --> 00:06:28,466 has an expression 175 00:06:28,733 --> 00:06:29,899 an expression 176 00:06:30,133 --> 00:06:31,799 can be or not 177 00:06:31,800 --> 00:06:33,666 related to a link 178 00:06:33,666 --> 00:06:35,399 to other notes 179 00:06:35,733 --> 00:06:36,999 in case you get 180 00:06:37,000 --> 00:06:38,200 another note 181 00:06:38,200 --> 00:06:39,300 to be linked 182 00:06:39,533 --> 00:06:42,399 you get this link arrow 183 00:06:42,400 --> 00:06:43,566 which is usually 184 00:06:43,566 --> 00:06:45,366 by the fault in green 185 00:06:45,366 --> 00:06:47,466 and it has this 186 00:06:47,466 --> 00:06:48,899 arrow in here 187 00:06:48,933 --> 00:06:49,933 that is telling you 188 00:06:49,933 --> 00:06:51,466 that safety 189 00:06:51,466 --> 00:06:53,066 note that is 190 00:06:53,566 --> 00:06:54,699 probably in there 191 00:06:55,333 --> 00:06:58,666 is driving some of the knobs 192 00:06:59,166 --> 00:06:59,966 that you get 193 00:06:59,966 --> 00:07:01,733 inside this great note 194 00:07:01,733 --> 00:07:04,099 so there is a call 195 00:07:04,200 --> 00:07:06,633 which is a link 196 00:07:07,466 --> 00:07:10,799 from another note in here 197 00:07:11,566 --> 00:07:12,933 placing information 198 00:07:12,933 --> 00:07:13,966 inside this 199 00:07:13,966 --> 00:07:15,266 so that's why 200 00:07:15,333 --> 00:07:17,066 this is the direction 201 00:07:17,066 --> 00:07:18,199 of the link 202 00:07:18,200 --> 00:07:19,400 but an expression 203 00:07:19,400 --> 00:07:20,566 can be also 204 00:07:20,566 --> 00:07:21,899 without a link 205 00:07:22,100 --> 00:07:22,866 for instance 206 00:07:22,866 --> 00:07:24,666 if you want to randomize 207 00:07:24,700 --> 00:07:26,866 a value within a knob 208 00:07:27,100 --> 00:07:29,133 you can access to that 209 00:07:29,133 --> 00:07:31,199 randomization using 210 00:07:31,466 --> 00:07:32,666 nuke expression 211 00:07:32,666 --> 00:07:35,633 so that is going to place this E 212 00:07:35,666 --> 00:07:37,133 without this 213 00:07:37,133 --> 00:07:38,599 arrow of link 214 00:07:38,600 --> 00:07:40,000 expression so 215 00:07:40,000 --> 00:07:41,400 that's the e 216 00:07:41,933 --> 00:07:43,599 then we have the a 217 00:07:43,866 --> 00:07:45,999 a is for animation 218 00:07:46,000 --> 00:07:47,266 and it's going to appear 219 00:07:47,266 --> 00:07:48,499 as soon as you place 220 00:07:48,500 --> 00:07:50,100 a key frame 221 00:07:50,166 --> 00:07:52,366 in any of the knobs 222 00:07:52,366 --> 00:07:53,266 that you have 223 00:07:53,266 --> 00:07:54,599 within this note 224 00:07:54,600 --> 00:07:55,966 okay just one 225 00:07:55,966 --> 00:07:57,433 single key frame 226 00:07:57,733 --> 00:07:59,133 one single knob 227 00:07:59,133 --> 00:08:00,366 is going to create 228 00:08:00,366 --> 00:08:01,899 this a to appear 229 00:08:01,900 --> 00:08:03,966 okay so usually 230 00:08:03,966 --> 00:08:05,399 when you are placing keyframes 231 00:08:05,400 --> 00:08:06,466 within a knob 232 00:08:06,466 --> 00:08:09,099 is because you want to animate that knob 233 00:08:09,100 --> 00:08:10,400 so that's why 234 00:08:10,400 --> 00:08:11,800 this is placing 235 00:08:11,933 --> 00:08:13,166 a is here so 236 00:08:13,166 --> 00:08:13,933 you have values 237 00:08:13,933 --> 00:08:15,499 that are going to change 238 00:08:15,700 --> 00:08:16,566 depending on 239 00:08:16,566 --> 00:08:17,133 the position 240 00:08:17,133 --> 00:08:18,399 in time you are 241 00:08:18,400 --> 00:08:19,566 in the timeline 242 00:08:19,566 --> 00:08:21,099 okay that's the a 243 00:08:21,266 --> 00:08:22,699 then we have the m 244 00:08:23,733 --> 00:08:25,233 m is for mask 245 00:08:25,466 --> 00:08:28,233 and don't be confused with the m 246 00:08:28,500 --> 00:08:29,866 and this arrow 247 00:08:29,866 --> 00:08:31,566 that some notes have 248 00:08:31,566 --> 00:08:32,466 when you have 249 00:08:32,466 --> 00:08:33,699 this circle 250 00:08:33,966 --> 00:08:35,199 is because the mask 251 00:08:35,200 --> 00:08:36,566 is not being 252 00:08:36,733 --> 00:08:38,633 catch from this arrow 253 00:08:38,666 --> 00:08:39,766 is being catch 254 00:08:39,766 --> 00:08:41,366 from the mainstream 255 00:08:41,400 --> 00:08:42,533 so as soon as 256 00:08:42,533 --> 00:08:44,599 you activate the mask 257 00:08:44,800 --> 00:08:46,366 within this great 258 00:08:46,533 --> 00:08:47,933 is going to appear 259 00:08:47,933 --> 00:08:50,366 in here the m 260 00:08:50,600 --> 00:08:51,966 and is going to disappear 261 00:08:51,966 --> 00:08:53,133 this triangle 262 00:08:53,133 --> 00:08:54,099 that you get 263 00:08:54,100 --> 00:08:56,100 to expand to create 264 00:08:56,266 --> 00:08:57,366 the new arrow 265 00:08:57,366 --> 00:08:58,766 for the mask 266 00:08:59,100 --> 00:08:59,733 we will see 267 00:08:59,733 --> 00:09:00,966 another lesson 268 00:09:01,366 --> 00:09:02,866 when is better to use 269 00:09:02,866 --> 00:09:03,799 the implicit 270 00:09:03,800 --> 00:09:05,800 method of masking 271 00:09:05,800 --> 00:09:06,900 and when is better 272 00:09:06,900 --> 00:09:08,333 to have the arrow 273 00:09:08,333 --> 00:09:09,366 on the side 274 00:09:09,400 --> 00:09:11,166 okay the bottom 275 00:09:11,166 --> 00:09:12,566 finish here 276 00:09:12,566 --> 00:09:13,266 you understand 277 00:09:13,266 --> 00:09:14,466 that there is a mask 278 00:09:14,566 --> 00:09:16,533 and together with this 279 00:09:16,533 --> 00:09:17,699 you are going to get 280 00:09:18,200 --> 00:09:20,366 here what's 281 00:09:20,366 --> 00:09:21,299 the channel 282 00:09:21,366 --> 00:09:22,066 you're using 283 00:09:22,066 --> 00:09:23,033 for the mask 284 00:09:23,300 --> 00:09:24,600 and don't look 285 00:09:24,600 --> 00:09:25,800 at the first 286 00:09:26,000 --> 00:09:27,666 don't look at the last 287 00:09:27,800 --> 00:09:28,533 look at the 288 00:09:28,533 --> 00:09:30,199 one in the center 289 00:09:30,533 --> 00:09:31,933 that is the 290 00:09:31,933 --> 00:09:33,166 one that is 291 00:09:33,333 --> 00:09:33,899 telling you 292 00:09:33,900 --> 00:09:34,800 what's the channel 293 00:09:34,800 --> 00:09:35,400 you're using 294 00:09:35,400 --> 00:09:36,400 for the mask 295 00:09:36,700 --> 00:09:37,800 the other two groups 296 00:09:37,800 --> 00:09:40,866 are representing in here 297 00:09:41,466 --> 00:09:42,499 what channels 298 00:09:42,500 --> 00:09:43,900 are you modifying 299 00:09:44,000 --> 00:09:45,400 with this note 300 00:09:45,733 --> 00:09:46,866 and in here 301 00:09:47,733 --> 00:09:48,399 in the case 302 00:09:48,400 --> 00:09:49,866 of the grade 303 00:09:49,866 --> 00:09:50,933 and other color 304 00:09:50,933 --> 00:09:51,733 manipulation 305 00:09:51,733 --> 00:09:53,499 nodes you get 306 00:09:53,866 --> 00:09:54,799 the channel 307 00:09:54,800 --> 00:09:55,866 that you are 308 00:09:56,000 --> 00:09:57,500 dividing by 309 00:09:57,800 --> 00:09:59,633 and multiplying by 310 00:09:59,933 --> 00:10:00,966 these channels 311 00:10:00,966 --> 00:10:02,566 okay so this is 312 00:10:02,566 --> 00:10:03,766 the concept of 313 00:10:03,800 --> 00:10:05,300 un premotification 314 00:10:05,300 --> 00:10:06,300 and then pre 315 00:10:06,300 --> 00:10:07,200 multiplication 316 00:10:07,200 --> 00:10:08,233 as you know 317 00:10:08,333 --> 00:10:09,133 every color 318 00:10:09,133 --> 00:10:09,899 correction you 319 00:10:09,900 --> 00:10:10,900 apply through 320 00:10:11,000 --> 00:10:13,000 a premupplied element 321 00:10:13,000 --> 00:10:13,800 needs to be 322 00:10:13,800 --> 00:10:15,033 performing in 323 00:10:15,133 --> 00:10:17,333 a non premupplied status 324 00:10:17,333 --> 00:10:18,466 and then after 325 00:10:18,466 --> 00:10:19,366 the color correction 326 00:10:19,366 --> 00:10:20,966 you prem multiply again 327 00:10:20,966 --> 00:10:22,466 so in order to 328 00:10:22,466 --> 00:10:23,599 avoid to add 329 00:10:23,600 --> 00:10:24,266 a couple of 330 00:10:24,266 --> 00:10:26,099 notes one on top 331 00:10:26,100 --> 00:10:27,233 and one below 332 00:10:27,533 --> 00:10:28,533 you can perform 333 00:10:28,533 --> 00:10:29,899 that operation 334 00:10:29,900 --> 00:10:31,666 within the great 335 00:10:31,666 --> 00:10:32,899 or any other 336 00:10:33,066 --> 00:10:34,866 color manipulator nodes 337 00:10:34,900 --> 00:10:36,666 okay another circle 338 00:10:36,666 --> 00:10:37,366 that you getting 339 00:10:37,366 --> 00:10:38,799 here is the v 340 00:10:39,400 --> 00:10:41,666 b stands for views 341 00:10:41,666 --> 00:10:42,599 which means 342 00:10:42,766 --> 00:10:43,599 in this note 343 00:10:43,600 --> 00:10:44,533 you are getting 344 00:10:44,533 --> 00:10:46,099 one string with 345 00:10:46,100 --> 00:10:47,466 more than one view 346 00:10:47,466 --> 00:10:48,366 for instance 347 00:10:48,366 --> 00:10:50,566 in an steoscopic setup 348 00:10:50,666 --> 00:10:51,966 so this is just 349 00:10:51,966 --> 00:10:52,699 telling you 350 00:10:52,700 --> 00:10:53,966 that in this note 351 00:10:53,966 --> 00:10:55,099 you are performing 352 00:10:55,100 --> 00:10:56,766 both eyes okay 353 00:10:56,766 --> 00:10:57,933 um because I 354 00:10:57,933 --> 00:10:59,466 apply a split 355 00:10:59,766 --> 00:11:02,166 in one eye so 356 00:11:02,166 --> 00:11:02,966 I'm getting 357 00:11:02,966 --> 00:11:03,999 a different 358 00:11:04,000 --> 00:11:04,866 modification 359 00:11:04,866 --> 00:11:06,266 from the left 360 00:11:06,600 --> 00:11:07,866 and for the right 361 00:11:07,866 --> 00:11:09,199 eye this red 362 00:11:09,200 --> 00:11:10,600 square appears 363 00:11:10,600 --> 00:11:11,566 which means 364 00:11:11,733 --> 00:11:13,099 at least one 365 00:11:13,100 --> 00:11:14,333 of my knobs 366 00:11:14,333 --> 00:11:15,666 within the node 367 00:11:15,966 --> 00:11:17,499 has this split 368 00:11:17,600 --> 00:11:19,766 between the left view 369 00:11:19,766 --> 00:11:20,599 and the right 370 00:11:20,600 --> 00:11:22,400 view okay then 371 00:11:22,400 --> 00:11:24,033 we have the sea 372 00:11:24,566 --> 00:11:26,099 clearly C is 373 00:11:26,100 --> 00:11:27,833 for clone okay 374 00:11:27,966 --> 00:11:29,099 which indicates 375 00:11:29,100 --> 00:11:30,333 that this note 376 00:11:30,333 --> 00:11:32,799 is a clone of other note 377 00:11:33,133 --> 00:11:34,666 and where is 378 00:11:34,666 --> 00:11:35,299 the other note 379 00:11:35,300 --> 00:11:36,900 well is pointed 380 00:11:36,900 --> 00:11:38,533 by this lining 381 00:11:38,533 --> 00:11:39,533 here the brown 382 00:11:39,533 --> 00:11:40,566 by the fault 383 00:11:40,600 --> 00:11:41,266 of course you 384 00:11:41,266 --> 00:11:43,133 can change the colors 385 00:11:43,133 --> 00:11:45,033 of these and these 386 00:11:45,100 --> 00:11:45,866 by using the 387 00:11:45,866 --> 00:11:47,166 properties but 388 00:11:47,166 --> 00:11:48,566 to be honest with you 389 00:11:48,566 --> 00:11:49,299 I don't think 390 00:11:49,300 --> 00:11:50,466 that's a good idea 391 00:11:50,466 --> 00:11:51,533 because it can 392 00:11:51,533 --> 00:11:52,533 get confused 393 00:11:52,533 --> 00:11:54,766 so just stayed with 394 00:11:54,766 --> 00:11:55,666 their standards 395 00:11:55,666 --> 00:11:56,366 is going to be 396 00:11:56,366 --> 00:11:58,466 way easier so 397 00:11:58,966 --> 00:12:02,066 clones are different from 398 00:12:02,066 --> 00:12:02,933 expressions 399 00:12:02,933 --> 00:12:04,066 because in an 400 00:12:04,066 --> 00:12:05,466 expression setup 401 00:12:05,600 --> 00:12:07,666 you get a master 402 00:12:07,866 --> 00:12:10,133 and a slave okay 403 00:12:10,133 --> 00:12:12,266 so any change 404 00:12:12,366 --> 00:12:13,666 you perform to a 405 00:12:13,666 --> 00:12:15,399 knob master 406 00:12:15,400 --> 00:12:15,966 is going to 407 00:12:15,966 --> 00:12:16,866 be reflected 408 00:12:16,866 --> 00:12:17,866 automatically 409 00:12:17,933 --> 00:12:19,266 in the slave 410 00:12:19,566 --> 00:12:21,633 but if by any chance 411 00:12:21,666 --> 00:12:23,566 you change the slave 412 00:12:23,566 --> 00:12:25,399 by another expression 413 00:12:25,400 --> 00:12:27,166 or something like that 414 00:12:27,366 --> 00:12:28,966 is not going to modify 415 00:12:28,966 --> 00:12:30,599 never the master 416 00:12:30,600 --> 00:12:32,866 so this is uni 417 00:12:32,866 --> 00:12:34,766 directional okay 418 00:12:34,966 --> 00:12:36,633 while the clones 419 00:12:38,100 --> 00:12:40,266 are vidirectional 420 00:12:40,266 --> 00:12:44,333 so any change you are performing in one note 421 00:12:44,333 --> 00:12:48,833 is going to be replicated in the other note 422 00:12:48,966 --> 00:12:51,199 and pay attention to the mask 423 00:12:51,200 --> 00:12:51,800 for instance 424 00:12:51,800 --> 00:12:54,866 because that is a quite common mistake 425 00:12:54,866 --> 00:12:56,433 if you getting here 426 00:12:56,666 --> 00:13:00,066 a string that is having a certain mask 427 00:13:00,300 --> 00:13:03,466 and in here you are missing that mask 428 00:13:04,866 --> 00:13:07,299 if you apply to this note 429 00:13:07,966 --> 00:13:10,066 this mask stream 430 00:13:10,366 --> 00:13:13,699 this other note is going to contain an error 431 00:13:13,700 --> 00:13:16,500 because he's searching for a channel 432 00:13:16,500 --> 00:13:19,500 that is not existing in its stream 433 00:13:19,500 --> 00:13:22,100 so pay a lot of attention 434 00:13:22,100 --> 00:13:25,566 when you are working with cloning notes okay 435 00:13:26,366 --> 00:13:28,966 so those are the sequels in there 436 00:13:29,100 --> 00:13:32,833 another important thing is this gray square 437 00:13:32,900 --> 00:13:34,500 with the X in the center 438 00:13:34,500 --> 00:13:38,100 which means that the mix in the note 439 00:13:38,100 --> 00:13:40,133 and every note has a mix 440 00:13:40,133 --> 00:13:42,099 just to deal 441 00:13:42,466 --> 00:13:45,299 the intensity of the effect 442 00:13:45,333 --> 00:13:46,333 that by default 443 00:13:46,333 --> 00:13:48,166 is at hundred percent 444 00:13:48,166 --> 00:13:49,366 and it's a normalized value 445 00:13:49,366 --> 00:13:52,766 so it means that 1 is full effect 446 00:13:52,866 --> 00:13:55,333 at zero is no effect at all 447 00:13:55,333 --> 00:13:58,199 and then the more you are going towards 1 448 00:13:58,200 --> 00:13:59,966 the more you are applying the effect 449 00:13:59,966 --> 00:14:01,833 so as soon as the 450 00:14:03,000 --> 00:14:06,100 the mix is not at 1 451 00:14:06,166 --> 00:14:08,499 this X is going to appear 452 00:14:08,733 --> 00:14:13,966 which indicates that there is a certain level of mix 453 00:14:13,966 --> 00:14:17,666 between the original and the effect okay 454 00:14:19,100 --> 00:14:22,366 then we have the name of the note 455 00:14:22,500 --> 00:14:25,233 and this is something I would like to spend award 456 00:14:25,800 --> 00:14:30,233 you should never change the name of the note 457 00:14:30,500 --> 00:14:33,166 in case you want to put any comments 458 00:14:33,166 --> 00:14:34,899 use the label instead 459 00:14:35,133 --> 00:14:35,966 because in here 460 00:14:35,966 --> 00:14:40,099 you can write whatever you want as long as you want 461 00:14:40,100 --> 00:14:42,533 you can insert spaces 462 00:14:42,533 --> 00:14:44,633 and you can start with numbers 463 00:14:44,733 --> 00:14:47,199 but with the name of the note 464 00:14:47,466 --> 00:14:48,633 first of all 465 00:14:48,700 --> 00:14:51,366 the name needs to be unique 466 00:14:51,533 --> 00:14:54,799 so there are no other notes in this script 467 00:14:54,800 --> 00:14:57,400 that can be named great 1 468 00:14:57,400 --> 00:15:00,266 okay so when you are applying setting operations 469 00:15:00,266 --> 00:15:01,366 like for instance 470 00:15:01,366 --> 00:15:02,499 Python calls 471 00:15:02,500 --> 00:15:05,300 you need to call the note by name 472 00:15:05,300 --> 00:15:08,800 so never touch the name 473 00:15:08,800 --> 00:15:10,366 use the label instead 474 00:15:11,466 --> 00:15:16,299 then we have the color codes in here 475 00:15:16,666 --> 00:15:18,566 what's this color well 476 00:15:18,566 --> 00:15:20,999 it's going to be really easy for the first three 477 00:15:21,000 --> 00:15:23,266 so red channel 478 00:15:23,400 --> 00:15:24,566 green channel 479 00:15:24,766 --> 00:15:25,799 blue channel 480 00:15:25,800 --> 00:15:29,033 then we have the white for the alpha 481 00:15:29,066 --> 00:15:32,233 then we have this purple for the deaf 482 00:15:32,600 --> 00:15:35,866 and here we have the magenta 483 00:15:35,866 --> 00:15:36,833 and the cyan 484 00:15:37,166 --> 00:15:39,599 which stands for U and V 485 00:15:39,600 --> 00:15:40,666 in this case 486 00:15:40,666 --> 00:15:43,966 is the forward set of channels 487 00:15:44,866 --> 00:15:45,466 and in here 488 00:15:45,466 --> 00:15:47,066 we have the green 489 00:15:47,066 --> 00:15:49,366 which is other layers 490 00:15:49,366 --> 00:15:50,333 so of course 491 00:15:50,333 --> 00:15:53,566 you cannot put a color code for each layer 492 00:15:53,566 --> 00:15:54,566 because practically 493 00:15:54,566 --> 00:15:56,966 you have infinite amount of of layers 494 00:15:56,966 --> 00:16:02,066 so those you have in here are the most common 495 00:16:02,133 --> 00:16:04,099 and then for other channels 496 00:16:04,166 --> 00:16:06,266 you get this green 497 00:16:06,400 --> 00:16:09,300 but can you see that they are squares 498 00:16:09,933 --> 00:16:11,999 and then we have rectangles 499 00:16:12,100 --> 00:16:13,466 what's the meaning of that 500 00:16:13,466 --> 00:16:16,166 well when you get a square 501 00:16:16,166 --> 00:16:17,299 it means that 502 00:16:17,600 --> 00:16:21,833 the operation that you are creating within this note 503 00:16:21,900 --> 00:16:24,766 is not affecting this channel 504 00:16:24,766 --> 00:16:25,733 or this channel 505 00:16:25,733 --> 00:16:27,899 or this or this or this 506 00:16:27,900 --> 00:16:32,600 is only affecting the channels that are rectangles 507 00:16:32,766 --> 00:16:34,566 and for the square 508 00:16:34,566 --> 00:16:37,766 the tiny ones are just bypassing 509 00:16:37,766 --> 00:16:39,899 okay so in this grade 510 00:16:40,000 --> 00:16:41,833 as you have in here 511 00:16:42,300 --> 00:16:45,200 is just been applied to the R 512 00:16:45,600 --> 00:16:47,633 G and B channels 513 00:16:47,800 --> 00:16:50,300 and nothing to the rest okay 514 00:16:50,366 --> 00:16:51,599 in this case 515 00:16:51,766 --> 00:16:54,199 seems a bit redundant 516 00:16:54,266 --> 00:16:55,666 because in the grade 517 00:16:55,733 --> 00:16:57,966 you have this particular line 518 00:16:57,966 --> 00:16:59,899 that is telling you the operation 519 00:16:59,900 --> 00:17:01,133 but in other notes 520 00:17:01,133 --> 00:17:02,866 like for instance the blur 521 00:17:02,866 --> 00:17:05,266 is going to be quite handy to understand 522 00:17:05,266 --> 00:17:08,066 in what channels are you applying the 523 00:17:08,900 --> 00:17:09,900 blur operations 524 00:17:09,900 --> 00:17:11,566 for instance okay 525 00:17:12,333 --> 00:17:15,599 then you have the postage stamp 526 00:17:15,600 --> 00:17:18,666 okay the postage stamp is something that is 527 00:17:18,666 --> 00:17:21,933 allowing you to see a thumbnail within the script 528 00:17:21,933 --> 00:17:25,533 okay there are other tricks to display images 529 00:17:25,533 --> 00:17:28,199 and I'm going to show you later in this class 530 00:17:28,200 --> 00:17:30,966 if you want to display the postage stamp 531 00:17:30,966 --> 00:17:33,366 you can go to the properties in the note 532 00:17:33,800 --> 00:17:34,966 postage stamp 533 00:17:34,966 --> 00:17:36,099 and you can select 534 00:17:36,133 --> 00:17:37,599 what's the frame 535 00:17:37,600 --> 00:17:40,400 you want to display in this postage stamp 536 00:17:40,400 --> 00:17:43,400 okay so in case you want a particular frame 537 00:17:43,400 --> 00:17:46,033 where your image is clear 538 00:17:46,066 --> 00:17:48,499 you're going to select in here where 539 00:17:48,600 --> 00:17:52,033 then there is another thing you can apply to the note 540 00:17:52,166 --> 00:17:54,099 which is this input 541 00:17:54,100 --> 00:17:55,433 you can hide it 542 00:17:55,566 --> 00:17:56,533 this is something that 543 00:17:56,533 --> 00:17:57,866 to be honest with you 544 00:17:57,866 --> 00:17:59,766 is not 100% recommended 545 00:17:59,766 --> 00:18:01,833 because it's confused 546 00:18:01,966 --> 00:18:03,399 so sometimes 547 00:18:03,400 --> 00:18:04,966 if you hide the input 548 00:18:06,133 --> 00:18:10,066 as soon as you deselect the note 549 00:18:10,100 --> 00:18:12,200 the input is gone okay 550 00:18:12,200 --> 00:18:15,500 so a good thing about that is going to prevent 551 00:18:15,766 --> 00:18:19,466 that arrow to be disconnected by mistake okay 552 00:18:19,466 --> 00:18:20,866 but at the same time 553 00:18:20,866 --> 00:18:23,066 is becoming a bit mysterious 554 00:18:23,100 --> 00:18:25,966 where this note is coming from 555 00:18:25,966 --> 00:18:28,233 okay so I don't recommend that 556 00:18:29,133 --> 00:18:30,666 then you have another thing 557 00:18:30,666 --> 00:18:32,233 which is this catch 558 00:18:32,700 --> 00:18:36,866 that is displaying this yellow line here below 559 00:18:36,866 --> 00:18:38,599 so with this 560 00:18:38,600 --> 00:18:39,966 what you kiss doing 561 00:18:39,966 --> 00:18:42,199 is catching this operation 562 00:18:42,200 --> 00:18:44,700 so in case you deactivate 563 00:18:44,700 --> 00:18:46,900 or reactivate the note 564 00:18:47,200 --> 00:18:48,866 the process of the viewer 565 00:18:48,866 --> 00:18:50,499 doesn't need to refresh 566 00:18:50,500 --> 00:18:51,366 discount line 567 00:18:51,366 --> 00:18:54,666 so it's going to be already catch this operation 568 00:18:54,666 --> 00:18:56,199 so it's going to be 569 00:18:56,266 --> 00:18:58,133 really fast to display 570 00:18:58,133 --> 00:19:01,366 every time you are disabling this operation 571 00:19:01,366 --> 00:19:04,833 so those features you are displaying here 572 00:19:04,966 --> 00:19:07,599 are all the possible flags 573 00:19:07,700 --> 00:19:09,066 you can see 574 00:19:09,066 --> 00:19:10,966 within the note graph 575 00:19:10,966 --> 00:19:14,199 to understand how the note is behaving 576 00:19:14,200 --> 00:19:15,733 we have been discussing 577 00:19:15,733 --> 00:19:18,466 the question of the channel processing in here 578 00:19:18,466 --> 00:19:20,699 so you get the rectangles 579 00:19:20,700 --> 00:19:22,000 and the squares 580 00:19:22,166 --> 00:19:23,366 but sometimes 581 00:19:23,366 --> 00:19:25,299 you can just understand that 582 00:19:25,533 --> 00:19:26,766 certain channels 583 00:19:26,866 --> 00:19:28,766 once they have been used 584 00:19:28,800 --> 00:19:30,500 you don't need that anymore 585 00:19:30,500 --> 00:19:31,733 so every time 586 00:19:31,733 --> 00:19:33,766 you don't need a channel anymore 587 00:19:33,933 --> 00:19:35,799 please delete them 588 00:19:35,800 --> 00:19:39,000 because it's going to make your come to go faster 589 00:19:39,000 --> 00:19:41,300 especially when you are traveling 590 00:19:41,300 --> 00:19:42,733 through the 3D space 591 00:19:42,733 --> 00:19:44,366 using projections 592 00:19:44,366 --> 00:19:46,099 and so on so 593 00:19:46,200 --> 00:19:47,400 in case you get 594 00:19:47,400 --> 00:19:49,400 like in here a beauty 595 00:19:49,400 --> 00:19:51,766 and you already finished doing your operations 596 00:19:51,766 --> 00:19:52,866 with the beauty 597 00:19:53,166 --> 00:19:53,866 for instance 598 00:19:53,866 --> 00:19:55,599 imagine I want to create 599 00:19:55,600 --> 00:19:57,300 an ambinoclution effect 600 00:19:57,466 --> 00:19:59,433 so I invert 601 00:19:59,933 --> 00:20:02,066 now I apply the ambinoclution 602 00:20:02,066 --> 00:20:02,966 and now I know 603 00:20:02,966 --> 00:20:04,966 that this ambinoclution 604 00:20:05,533 --> 00:20:07,566 he's not necessary anymore 605 00:20:07,733 --> 00:20:09,899 and I'm not going to even use 606 00:20:10,133 --> 00:20:11,699 the death channel 607 00:20:11,700 --> 00:20:12,766 in this case 608 00:20:12,766 --> 00:20:15,599 or any other channels in this stream 609 00:20:15,600 --> 00:20:18,000 so the healthier solution 610 00:20:18,000 --> 00:20:19,866 is just to go here 611 00:20:20,733 --> 00:20:23,466 and then remove the channels 612 00:20:23,666 --> 00:20:25,966 so in the remove note 613 00:20:26,100 --> 00:20:27,600 you have two options 614 00:20:27,600 --> 00:20:29,666 you can keep or remove 615 00:20:29,700 --> 00:20:32,700 I prefer when I don't want to use 616 00:20:32,700 --> 00:20:35,366 more than the RGBA set 617 00:20:35,466 --> 00:20:36,466 just to keep 618 00:20:37,000 --> 00:20:38,666 undefine it here 619 00:20:38,700 --> 00:20:40,766 the RGBA set 620 00:20:40,800 --> 00:20:42,466 so as you can see 621 00:20:42,466 --> 00:20:43,366 in the symbolging 622 00:20:43,366 --> 00:20:44,699 here you get 623 00:20:45,966 --> 00:20:49,466 RGB alpha that is not process 624 00:20:49,600 --> 00:20:51,066 said that is not process 625 00:20:51,066 --> 00:20:54,466 and other channels that have not been process okay 626 00:20:54,533 --> 00:20:55,833 but after that 627 00:20:56,333 --> 00:20:59,133 and just keeping the red 628 00:20:59,133 --> 00:21:01,466 green blue and Alpha 629 00:21:01,700 --> 00:21:05,100 okay so there are no other channels 630 00:21:05,100 --> 00:21:09,200 that are just playing around in my script 631 00:21:09,400 --> 00:21:14,166 okay so in case you want just the classic 4 channels 632 00:21:14,333 --> 00:21:16,033 you're going to use the keep 633 00:21:16,166 --> 00:21:18,666 and if you want just to remove one channel 634 00:21:18,966 --> 00:21:22,366 you go and you select what's the channel in here 635 00:21:22,366 --> 00:21:23,999 is telling you what's the operation 636 00:21:24,000 --> 00:21:26,800 which is removed on what's the channel you are removing 637 00:21:26,800 --> 00:21:30,200 okay so it's going to be really releasing 638 00:21:30,300 --> 00:21:33,400 so imagine that sometimes we want to emphasize 639 00:21:33,566 --> 00:21:35,399 this operation 640 00:21:35,766 --> 00:21:38,366 so we can use that backdrop 641 00:21:38,900 --> 00:21:42,733 in my case I'm using a present backdrop 642 00:21:42,733 --> 00:21:46,699 you can find it on Wikipedia is free 643 00:21:47,900 --> 00:21:49,333 or you can create your own 644 00:21:49,333 --> 00:21:53,999 the important is you preserve a certain thunder 645 00:21:54,000 --> 00:21:56,533 just to get all the notes 646 00:21:56,533 --> 00:21:58,799 with the same kind of operation 647 00:21:58,800 --> 00:22:01,066 with the same color of the backdrop 648 00:22:01,200 --> 00:22:03,833 and using also uh 649 00:22:03,900 --> 00:22:05,366 icons for instance 650 00:22:05,366 --> 00:22:10,933 that I find quite useful when you are far okay 651 00:22:10,933 --> 00:22:14,999 so I understand that this is doing certain operations 652 00:22:15,000 --> 00:22:19,700 okay so in case that sometimes you see that 653 00:22:20,333 --> 00:22:25,199 your text is in the center and is not quite aesthetical 654 00:22:25,200 --> 00:22:26,166 just to read 655 00:22:26,333 --> 00:22:31,066 you can just replace that by removing this center 656 00:22:31,066 --> 00:22:32,866 what's the meaning of this center 657 00:22:32,866 --> 00:22:35,966 well this major than minor 658 00:22:35,966 --> 00:22:37,233 than science 659 00:22:38,166 --> 00:22:42,233 is actually defining the orientation of the text 660 00:22:42,266 --> 00:22:45,499 within this backdrop note 661 00:22:45,500 --> 00:22:47,066 so if I remove that 662 00:22:47,100 --> 00:22:48,800 by default the text 663 00:22:48,800 --> 00:22:53,233 is going to run from the left side of the backdrop 664 00:22:53,533 --> 00:22:56,899 in the case of the sticky note 665 00:22:56,933 --> 00:22:57,966 for instance 666 00:22:57,966 --> 00:22:59,466 is the other way around 667 00:22:59,466 --> 00:23:00,333 a sticky note 668 00:23:00,333 --> 00:23:02,566 when you have different lines 669 00:23:04,533 --> 00:23:07,833 is center so if you want to specify 670 00:23:08,600 --> 00:23:12,233 that the sticky note is starting on the left 671 00:23:12,766 --> 00:23:14,633 you put it in there 672 00:23:14,766 --> 00:23:18,699 so now the sticky note is justified to the left 673 00:23:19,266 --> 00:23:22,499 you cannot justify fins to the right 674 00:23:22,533 --> 00:23:23,866 at this present time 675 00:23:23,866 --> 00:23:25,766 and version of milk 676 00:23:25,766 --> 00:23:30,399 okay so you can't in the center or to the left 677 00:23:31,100 --> 00:23:34,166 and in case you want to add an icon 678 00:23:34,533 --> 00:23:36,633 you can use this formula 679 00:23:36,700 --> 00:23:39,200 so I'm going to put in here 680 00:23:40,300 --> 00:23:42,033 open and close that 681 00:23:42,866 --> 00:23:44,099 and I'm going to put 682 00:23:45,800 --> 00:23:47,666 I m G 683 00:23:49,000 --> 00:23:51,833 s r c 684 00:23:53,300 --> 00:23:54,100 equals 685 00:23:56,866 --> 00:23:59,266 and a double quotes 686 00:23:59,900 --> 00:24:01,166 and I'm going to put 687 00:24:01,533 --> 00:24:04,599 the name of a note that you have in here 688 00:24:04,600 --> 00:24:05,500 for instance 689 00:24:05,866 --> 00:24:07,599 transform okay 690 00:24:07,600 --> 00:24:10,566 so by putting the name of the note 691 00:24:10,800 --> 00:24:15,466 is going to apply its icon in the toolbar 692 00:24:15,466 --> 00:24:19,833 okay so transform 693 00:24:21,800 --> 00:24:27,700 dot PNG because all icons in there are PNG 694 00:24:28,366 --> 00:24:29,566 and in this case 695 00:24:29,666 --> 00:24:34,166 is this playing the icon of the old transform 696 00:24:34,166 --> 00:24:37,599 okay so in case you want to to put another 697 00:24:37,600 --> 00:24:41,166 maybe let's put the light wrap so light 698 00:24:42,400 --> 00:24:44,166 wrap okay so 699 00:24:44,166 --> 00:24:47,566 you can put any icons up the same way you can 700 00:24:47,566 --> 00:24:49,099 specifying here 701 00:24:49,100 --> 00:24:53,200 the path for any image you have in your hard drive 702 00:24:53,566 --> 00:24:54,999 other things that I like 703 00:24:55,000 --> 00:24:59,900 is to put the sticky notes with the same colors 704 00:24:59,966 --> 00:25:04,099 that I'm using for the area I'm pointing at 705 00:25:04,100 --> 00:25:05,333 so for instance 706 00:25:05,333 --> 00:25:06,799 if I want to 707 00:25:07,400 --> 00:25:11,700 put a sticky note that is looking at these resources 708 00:25:11,800 --> 00:25:14,600 I want to use these 709 00:25:16,966 --> 00:25:19,099 same color okay 710 00:25:19,200 --> 00:25:22,066 so there is something here that is 711 00:25:22,066 --> 00:25:23,266 linking everything 712 00:25:23,266 --> 00:25:25,599 is way easier to understand 713 00:25:25,600 --> 00:25:29,066 when the colors are semantical 714 00:25:29,900 --> 00:25:32,600 remember when you are creating your script 715 00:25:32,666 --> 00:25:34,033 you need to be clear 716 00:25:34,100 --> 00:25:35,766 not only for yourself 717 00:25:35,766 --> 00:25:39,699 but also for the people that maybe one day 718 00:25:39,700 --> 00:25:42,300 needs to open your script 719 00:25:42,300 --> 00:25:44,866 in order to perform any changes 720 00:25:45,333 --> 00:25:47,399 that happens frequently 721 00:25:47,400 --> 00:25:49,200 when you are working in the industry 722 00:25:49,200 --> 00:25:51,666 that you start working on a comp 723 00:25:51,666 --> 00:25:53,899 and then you are assigned to other shots 724 00:25:54,166 --> 00:25:56,866 and then a few weeks later 725 00:25:56,866 --> 00:25:58,266 you finish that shot 726 00:25:58,300 --> 00:26:01,333 the client is requesting some changes 727 00:26:01,333 --> 00:26:02,999 so probably by that time 728 00:26:03,000 --> 00:26:04,966 you are busy doing other shots 729 00:26:04,966 --> 00:26:08,499 so maybe the production is going to assign someone else 730 00:26:08,500 --> 00:26:10,100 to change that script 731 00:26:10,100 --> 00:26:13,466 so if your script is a mess 732 00:26:13,766 --> 00:26:14,999 that poor artist 733 00:26:15,000 --> 00:26:19,000 that needs to change what the client is requesting 734 00:26:19,000 --> 00:26:20,266 is going to take 735 00:26:20,333 --> 00:26:22,766 way more time to understand what you did 736 00:26:22,866 --> 00:26:25,633 than to perform the change request 737 00:26:25,700 --> 00:26:29,533 so be kind because probably one day 738 00:26:29,533 --> 00:26:30,599 you're going to be the guy 739 00:26:30,600 --> 00:26:34,000 that needs to change from someone else's script 740 00:26:34,000 --> 00:26:37,666 so if we create some kind of standard 741 00:26:37,666 --> 00:26:40,499 everything is going to be easier for everybody 742 00:26:40,500 --> 00:26:42,700 another thing that is interesting 743 00:26:42,700 --> 00:26:45,166 is the shape of your notes 744 00:26:45,500 --> 00:26:47,066 and the shape of the note 745 00:26:47,133 --> 00:26:48,199 and even the color 746 00:26:48,200 --> 00:26:48,933 is telling you 747 00:26:48,933 --> 00:26:49,966 semantically 748 00:26:50,066 --> 00:26:54,066 in what area of the composting its belongs 749 00:26:54,066 --> 00:26:56,766 okay so let's start with the classics 750 00:26:57,200 --> 00:26:58,266 the rectangle 751 00:26:58,466 --> 00:27:01,266 that is a 2D processed note 752 00:27:01,266 --> 00:27:04,666 so every stream that you have in this note 753 00:27:04,666 --> 00:27:06,766 is just a 2D process 754 00:27:07,166 --> 00:27:10,799 usually the kind of the notes are not compatible 755 00:27:10,800 --> 00:27:12,066 so for instance 756 00:27:12,066 --> 00:27:13,666 I cannot connect 757 00:27:14,200 --> 00:27:16,600 the grade to a card 758 00:27:16,800 --> 00:27:19,700 but you can connect the card to the great is 759 00:27:19,700 --> 00:27:21,866 depending on what's the information 760 00:27:21,866 --> 00:27:24,399 that particular note is expecting 761 00:27:24,400 --> 00:27:27,000 of course each note is different 762 00:27:27,066 --> 00:27:28,799 but by the shape 763 00:27:28,800 --> 00:27:29,866 you can understand 764 00:27:30,000 --> 00:27:33,233 in what area of your composition you are 765 00:27:33,466 --> 00:27:36,366 so notes with the round sides 766 00:27:36,900 --> 00:27:38,533 are 3D notes 767 00:27:38,533 --> 00:27:42,066 so as soon as you connect the viewer to that note 768 00:27:42,333 --> 00:27:45,799 the viewer itself is changing to the 3D view 769 00:27:46,166 --> 00:27:47,066 the same way 770 00:27:47,133 --> 00:27:47,933 you have the scene 771 00:27:47,933 --> 00:27:51,499 which is the quintessential note of the 3D 772 00:27:51,566 --> 00:27:54,399 okay then you have groups 773 00:27:54,933 --> 00:27:57,199 the groups are hexagons 774 00:27:57,200 --> 00:27:58,900 okay so you can recognize 775 00:27:58,900 --> 00:28:00,700 because both sides 776 00:28:01,000 --> 00:28:03,400 are kind of a point of an arrow 777 00:28:03,600 --> 00:28:05,533 okay and within a group 778 00:28:05,533 --> 00:28:08,199 you can put whatever you want 779 00:28:08,366 --> 00:28:10,199 I always liked 780 00:28:10,200 --> 00:28:12,866 when I'm creating groups and gizmos 781 00:28:12,866 --> 00:28:16,799 to create some kind of coral reminding 782 00:28:16,800 --> 00:28:19,100 so when you have 783 00:28:19,100 --> 00:28:19,933 for instance 784 00:28:19,933 --> 00:28:21,033 a three notes 785 00:28:21,700 --> 00:28:24,600 your 3D note is going to have the same color 786 00:28:24,600 --> 00:28:28,200 as the other classic 3D notes okay 787 00:28:28,333 --> 00:28:29,866 why other notes 788 00:28:29,866 --> 00:28:31,266 like for instance 789 00:28:32,066 --> 00:28:34,033 notes like this 790 00:28:34,566 --> 00:28:36,699 that are handling channels 791 00:28:36,966 --> 00:28:40,099 are the same color as 792 00:28:40,100 --> 00:28:40,866 for instance 793 00:28:40,866 --> 00:28:41,666 the shuffle 794 00:28:41,700 --> 00:28:43,666 so colors are really helpful 795 00:28:43,666 --> 00:28:48,033 to make a semantical sense of the composition 796 00:28:48,666 --> 00:28:50,433 the difference between a group 797 00:28:50,700 --> 00:28:51,766 and a gizmo 798 00:28:51,800 --> 00:28:54,733 is that the group is kind of a bag 799 00:28:54,733 --> 00:28:57,066 containing many notes 800 00:28:57,133 --> 00:29:02,699 while a gizmo is just behaving as one single note 801 00:29:02,966 --> 00:29:05,699 so you need to get that gizmo install 802 00:29:05,700 --> 00:29:06,966 already in the system 803 00:29:06,966 --> 00:29:08,899 and that is creating many problems 804 00:29:08,900 --> 00:29:11,300 so what I always suggest is 805 00:29:11,300 --> 00:29:13,666 when you are working in an environment 806 00:29:13,733 --> 00:29:15,966 where you are sharing your scripts 807 00:29:16,300 --> 00:29:17,333 just remember 808 00:29:17,333 --> 00:29:19,233 always to convert 809 00:29:19,500 --> 00:29:20,666 your gizmos 810 00:29:20,733 --> 00:29:21,999 into groups 811 00:29:22,000 --> 00:29:24,766 the easiest way is just to go in here 812 00:29:25,866 --> 00:29:26,799 right click 813 00:29:27,133 --> 00:29:30,166 Edit Note Group 814 00:29:31,266 --> 00:29:33,166 copy gizmo to group 815 00:29:33,366 --> 00:29:35,499 okay so that is creating 816 00:29:36,266 --> 00:29:38,166 a replica of that gizmo 817 00:29:38,166 --> 00:29:41,366 but now that's a group okay 818 00:29:42,400 --> 00:29:43,633 keep that in mind 819 00:29:44,066 --> 00:29:46,299 then we have a relatively 820 00:29:46,300 --> 00:29:48,933 new group of notes 821 00:29:48,933 --> 00:29:49,966 which is the 822 00:29:49,966 --> 00:29:52,166 deep image compositing 823 00:29:52,266 --> 00:29:55,633 which is half 3D notes 824 00:29:56,666 --> 00:29:59,866 and have this kind of shape 825 00:29:59,900 --> 00:30:01,600 so it's not 826 00:30:01,600 --> 00:30:02,933 a completely 827 00:30:02,933 --> 00:30:04,999 2D is not 3D 828 00:30:05,400 --> 00:30:07,966 but is something in the middle okay 829 00:30:08,000 --> 00:30:10,400 and that makes that 830 00:30:10,466 --> 00:30:12,199 you cannot combine 831 00:30:12,466 --> 00:30:14,299 this note with that 832 00:30:14,866 --> 00:30:15,799 or with that 833 00:30:15,800 --> 00:30:18,800 okay is just a separate area 834 00:30:18,800 --> 00:30:19,933 of capacity 835 00:30:19,933 --> 00:30:22,599 so in each area 836 00:30:23,066 --> 00:30:24,633 you can convert 837 00:30:24,866 --> 00:30:26,733 from 2D to 3D 838 00:30:26,733 --> 00:30:27,299 for instance 839 00:30:27,300 --> 00:30:27,900 in this case 840 00:30:27,900 --> 00:30:29,633 you don't need nothing special 841 00:30:29,666 --> 00:30:30,866 but if you want to 842 00:30:30,866 --> 00:30:32,766 convert these 3D 843 00:30:32,766 --> 00:30:34,566 element into a 844 00:30:34,966 --> 00:30:36,999 to debut so pixels 845 00:30:37,000 --> 00:30:38,800 you can use a scanline 846 00:30:38,800 --> 00:30:40,400 render so that 847 00:30:40,400 --> 00:30:41,400 as you can see 848 00:30:41,400 --> 00:30:42,400 as soon as I place 849 00:30:42,400 --> 00:30:44,700 that is giving me 850 00:30:44,933 --> 00:30:46,666 see the rectangles 851 00:30:46,866 --> 00:30:48,199 that are advising me 852 00:30:48,200 --> 00:30:50,000 that this is a 853 00:30:50,000 --> 00:30:52,500 to the process okay 854 00:30:54,133 --> 00:30:56,299 with the deep image composting 855 00:30:56,300 --> 00:30:58,100 you have exactly the same concept 856 00:30:58,100 --> 00:31:01,133 you go in here and then you go to 857 00:31:01,133 --> 00:31:02,266 for instance 858 00:31:02,500 --> 00:31:04,900 deep to image okay 859 00:31:04,966 --> 00:31:08,299 so in here you get again the rectangle 860 00:31:08,300 --> 00:31:10,366 so that is up to the processor 861 00:31:10,366 --> 00:31:13,233 in here I can attach a grade 862 00:31:13,566 --> 00:31:18,966 because that is converting from the deep image process 863 00:31:18,966 --> 00:31:21,866 to the to the normal process okay 864 00:31:23,766 --> 00:31:25,799 the input and output 865 00:31:26,000 --> 00:31:29,900 are designed to create groups or gizmo 866 00:31:29,900 --> 00:31:34,966 so they are going to define any input of the group 867 00:31:34,966 --> 00:31:39,566 but every group can have only one output 868 00:31:39,566 --> 00:31:44,066 so you cannot get more than one output in the note 869 00:31:44,066 --> 00:31:46,366 is something that makes no sense 870 00:31:46,366 --> 00:31:47,866 because in any case 871 00:31:48,133 --> 00:31:54,066 you can attach as many notes as you want to one single 872 00:31:54,333 --> 00:31:56,799 okay so you don't need to represent that 873 00:31:56,866 --> 00:31:59,199 with several outputs okay 874 00:31:59,200 --> 00:32:01,000 so for each group 875 00:32:01,133 --> 00:32:04,766 you can express just one single output 876 00:32:04,933 --> 00:32:06,033 and by the way 877 00:32:06,200 --> 00:32:10,166 the number of this input note 878 00:32:10,200 --> 00:32:15,700 is what is going to define this name on this arrow 879 00:32:15,700 --> 00:32:18,366 so if I change within this group 880 00:32:18,566 --> 00:32:20,099 the name of this input 881 00:32:20,100 --> 00:32:21,366 and instead of being one 882 00:32:21,366 --> 00:32:22,833 I can call it 883 00:32:24,866 --> 00:32:27,433 source for instance 884 00:32:28,533 --> 00:32:32,399 now the name of this arrow is source okay 885 00:32:32,400 --> 00:32:36,800 so whatever you put after the input or by replacing 886 00:32:36,800 --> 00:32:40,866 everything is going to be display in here okay 887 00:32:41,466 --> 00:32:43,766 so input and output 888 00:32:43,800 --> 00:32:46,266 of course we get the dots 889 00:32:46,466 --> 00:32:47,566 which is very 890 00:32:47,566 --> 00:32:48,466 very important 891 00:32:48,666 --> 00:32:52,299 and the dot is not only for arrows 892 00:32:53,666 --> 00:32:58,066 you can also call the dots by pressing command 893 00:32:59,000 --> 00:33:03,300 and you can place labels on each dot 894 00:33:03,300 --> 00:33:07,300 so here you can say from 895 00:33:08,700 --> 00:33:14,166 input okay so you understand that this note 896 00:33:14,966 --> 00:33:18,666 it's coming from this input here 897 00:33:18,666 --> 00:33:20,166 so this note 898 00:33:20,366 --> 00:33:21,466 of course in this case 899 00:33:21,466 --> 00:33:24,399 is quite useless to put something in here 900 00:33:24,400 --> 00:33:27,333 but in the case you get a very 901 00:33:27,333 --> 00:33:28,766 very far note 902 00:33:28,766 --> 00:33:30,533 probably is going to be a good idea 903 00:33:30,533 --> 00:33:34,599 just to place in here some kind of labor or note 904 00:33:34,966 --> 00:33:39,733 yes to remind yourself where is this dot coming from 905 00:33:39,733 --> 00:33:41,466 okay you can 906 00:33:41,466 --> 00:33:46,066 just in case your arrows are getting over 907 00:33:47,333 --> 00:33:48,499 you can do that 908 00:33:49,266 --> 00:33:52,066 so you can place spaces 909 00:33:52,066 --> 00:33:56,766 and that is going to layout the text below the arrow 910 00:33:56,766 --> 00:34:00,999 okay so that's another recommendation 911 00:34:01,166 --> 00:34:04,766 then we have another kind of notes 912 00:34:04,766 --> 00:34:06,333 which is the particle 913 00:34:06,333 --> 00:34:11,199 okay so he's having this round it areas uh 914 00:34:11,200 --> 00:34:12,700 in here okay 915 00:34:12,700 --> 00:34:15,233 those are the main areas of 916 00:34:15,266 --> 00:34:18,399 uh compositine that you can get in nuke 917 00:34:18,400 --> 00:34:19,166 and remember 918 00:34:19,166 --> 00:34:22,666 the shape is telling you already what kind of operation 919 00:34:22,666 --> 00:34:23,733 and not only 920 00:34:23,733 --> 00:34:24,899 also the color 921 00:34:24,900 --> 00:34:30,966 is telling you what kind of operation within the 922 00:34:31,700 --> 00:34:32,500 to the process 923 00:34:32,500 --> 00:34:33,466 for instance 924 00:34:33,800 --> 00:34:34,566 you are performing 925 00:34:34,566 --> 00:34:37,299 so everything that is a light blue 926 00:34:37,300 --> 00:34:38,333 in this case 927 00:34:38,333 --> 00:34:41,399 is performing a color manipulation okay 928 00:34:41,400 --> 00:34:46,600 while they notes that are this yellowish 929 00:34:46,900 --> 00:34:52,200 are rights or supposed to exporting out information 930 00:34:52,333 --> 00:34:56,866 okay so when we are structuring a compositing 931 00:34:56,866 --> 00:34:59,133 we know that sooner or later 932 00:34:59,133 --> 00:35:02,299 we are going to use a note for sure 933 00:35:02,300 --> 00:35:04,100 which is a merge 934 00:35:04,466 --> 00:35:08,833 so a merge is the sign to put together two images 935 00:35:09,133 --> 00:35:14,999 so that is going to define the flow of or script 936 00:35:15,266 --> 00:35:18,299 remember that the structure of a script 937 00:35:18,500 --> 00:35:20,366 must be as a tree 938 00:35:20,366 --> 00:35:24,499 so everything is flowing down and straighten 939 00:35:24,566 --> 00:35:28,566 so you get everything coming together 940 00:35:29,266 --> 00:35:32,899 from every single area 941 00:35:34,266 --> 00:35:38,433 just to be at the end in one single note 942 00:35:38,466 --> 00:35:40,899 which is the great note 943 00:35:40,900 --> 00:35:45,200 okay so remember the mind map 944 00:35:45,533 --> 00:35:49,033 everything was starting from the center 945 00:35:49,100 --> 00:35:53,366 okay so in here the structure is a tree 946 00:35:53,466 --> 00:35:57,599 so everything is just going down 947 00:35:58,400 --> 00:36:01,366 to converge in one single note 948 00:36:01,366 --> 00:36:05,899 so there is a easy way to preserve this logic 949 00:36:06,500 --> 00:36:10,300 by respecting a rule with the merch 950 00:36:10,600 --> 00:36:14,200 which is every time you're using a merch 951 00:36:15,100 --> 00:36:18,066 put your B input on top 952 00:36:19,566 --> 00:36:22,199 which is called the mainstream 953 00:36:22,333 --> 00:36:27,066 and then the a input is coming from the left 954 00:36:27,500 --> 00:36:28,566 to the right 955 00:36:29,066 --> 00:36:32,366 okay so using this 956 00:36:32,366 --> 00:36:34,799 everything is going to be very very clear 957 00:36:34,800 --> 00:36:37,600 even if you are looking at this picture 958 00:36:37,700 --> 00:36:38,566 you know very clear 959 00:36:38,566 --> 00:36:41,266 that this image is coming to be mixed 960 00:36:41,266 --> 00:36:42,899 with this mainstream 961 00:36:43,333 --> 00:36:46,199 and why the B is the mainstream 962 00:36:46,300 --> 00:36:47,700 what I call the base 963 00:36:47,866 --> 00:36:51,099 is because by the fault in the merch 964 00:36:51,133 --> 00:36:54,899 is the input that is getting the meta data 965 00:36:54,966 --> 00:36:56,699 and also the range 966 00:36:56,866 --> 00:36:58,033 but not only 967 00:36:58,133 --> 00:37:03,533 is the only input that is going to preserve the format 968 00:37:03,533 --> 00:37:07,433 in case you get different images with different formats 969 00:37:08,066 --> 00:37:09,266 the format that is 970 00:37:10,166 --> 00:37:15,499 being preserved is going to be the one on the be input 971 00:37:15,600 --> 00:37:17,600 even if you are not going to lose 972 00:37:17,700 --> 00:37:20,366 the area that is outside the format 973 00:37:20,800 --> 00:37:23,866 you are going to preserve the final format 974 00:37:23,900 --> 00:37:25,466 as the be input 975 00:37:25,466 --> 00:37:27,666 and this is something you cannot change 976 00:37:27,666 --> 00:37:29,733 okay so in here 977 00:37:29,733 --> 00:37:33,133 of course you can limit your boundary box 978 00:37:33,133 --> 00:37:36,899 and we are going to dedicate an episode just for that 979 00:37:37,333 --> 00:37:39,866 so you can decide 980 00:37:39,866 --> 00:37:41,733 how do you want your boundary box 981 00:37:41,733 --> 00:37:42,799 but the format 982 00:37:42,800 --> 00:37:44,566 the final format of the image 983 00:37:44,566 --> 00:37:50,166 is always going to be the one from the B side okay 984 00:37:50,300 --> 00:37:53,466 then you have this mask input 985 00:37:53,533 --> 00:37:56,699 okay so the mask is the input 986 00:37:56,733 --> 00:38:01,566 that is going to come from the right to the left okay 987 00:38:01,600 --> 00:38:02,400 and of course 988 00:38:02,400 --> 00:38:06,933 sometimes happens that a note requires more inputs 989 00:38:06,933 --> 00:38:09,599 than those three that you have in here 990 00:38:10,066 --> 00:38:14,933 the only rule I can give you to forbid something 991 00:38:14,933 --> 00:38:17,399 is that you never 992 00:38:17,500 --> 00:38:19,633 under no circumstances 993 00:38:19,666 --> 00:38:24,466 just black a note from below something 994 00:38:24,466 --> 00:38:26,699 like an arrow going up 995 00:38:26,766 --> 00:38:28,866 this is really 996 00:38:28,866 --> 00:38:29,499 really wrong 997 00:38:29,500 --> 00:38:31,600 so never ever 998 00:38:31,700 --> 00:38:36,300 have an input that is going from below the note 999 00:38:36,366 --> 00:38:38,566 if you have this situation that sometimes 1000 00:38:38,566 --> 00:38:40,599 in order to preserve one image 1001 00:38:40,600 --> 00:38:42,966 for different purposes 1002 00:38:43,000 --> 00:38:44,433 you can do this 1003 00:38:45,300 --> 00:38:46,500 even if he's not 1004 00:38:47,000 --> 00:38:50,866 aesthetically the most beautiful thing you can do 1005 00:38:51,066 --> 00:38:53,499 he's always going to be 1006 00:38:53,800 --> 00:38:57,000 way clearer than getting the input from below 1007 00:38:57,000 --> 00:39:01,700 so the inputs should be always from the top 1008 00:39:01,700 --> 00:39:04,100 or at least from the side 1009 00:39:04,133 --> 00:39:07,399 depending on the purpose of that input okay 1010 00:39:08,200 --> 00:39:11,000 when I said to preserve the structure of discrete 1011 00:39:11,000 --> 00:39:13,666 I can suggest that always 1012 00:39:14,066 --> 00:39:15,199 you can get 1013 00:39:15,800 --> 00:39:19,466 your flow from top to bottom 1014 00:39:19,700 --> 00:39:22,266 okay so yes 1015 00:39:22,333 --> 00:39:25,966 apply this concept in here okay 1016 00:39:26,066 --> 00:39:29,466 try not to get arrows going up 1017 00:39:29,466 --> 00:39:32,799 because that is going to be a bit confusing okay 1018 00:39:32,900 --> 00:39:33,800 and by the way 1019 00:39:33,800 --> 00:39:36,700 right now you can see that you have these 1020 00:39:36,800 --> 00:39:38,900 arrows that are highlight 1021 00:39:38,933 --> 00:39:42,999 why is because I have selected a note 1022 00:39:43,466 --> 00:39:45,866 that is beam process over 1023 00:39:46,300 --> 00:39:48,600 over and over this 1024 00:39:48,600 --> 00:39:50,066 if I select this 1025 00:39:50,133 --> 00:39:52,499 everything that is anchored 1026 00:39:52,500 --> 00:39:55,366 that note is going to be processed 1027 00:39:55,366 --> 00:39:55,933 for instance 1028 00:39:55,933 --> 00:39:56,733 in this case 1029 00:39:56,733 --> 00:39:58,533 this arrow is not being processed 1030 00:39:58,533 --> 00:40:01,966 because he's below this dot 1031 00:40:02,300 --> 00:40:05,600 so he's not in the process to get the merge 1032 00:40:05,600 --> 00:40:07,866 so every time we are selecting a note 1033 00:40:07,866 --> 00:40:11,133 he's highlighting all the notes necessary to process 1034 00:40:11,133 --> 00:40:14,166 the image you are going to display in this note 1035 00:40:14,300 --> 00:40:15,966 okay so that is going to help 1036 00:40:15,966 --> 00:40:17,666 in case you want to move 1037 00:40:17,733 --> 00:40:20,999 all the notes that you are viewing with the process 1038 00:40:21,000 --> 00:40:23,200 you press command or control 1039 00:40:23,200 --> 00:40:24,500 if you are in Windows 1040 00:40:24,733 --> 00:40:26,599 and you move that 1041 00:40:26,600 --> 00:40:30,266 okay so that is going to move every note 1042 00:40:30,266 --> 00:40:32,233 that belongs to the process 1043 00:40:32,400 --> 00:40:34,933 that you are getting inside this note 1044 00:40:34,933 --> 00:40:37,166 that you selected okay 1045 00:40:38,000 --> 00:40:42,066 so the pointing here is to use 1046 00:40:42,366 --> 00:40:45,399 as less notes as possible 1047 00:40:45,400 --> 00:40:48,466 so using a copy of your read 1048 00:40:49,266 --> 00:40:50,766 he's not wrong 1049 00:40:50,800 --> 00:40:52,333 but he's not optimized 1050 00:40:52,333 --> 00:40:53,999 instead of doing that 1051 00:40:54,100 --> 00:40:55,400 he's way better 1052 00:40:55,400 --> 00:40:56,500 but you just get 1053 00:40:56,733 --> 00:40:58,233 a narrow here 1054 00:40:59,133 --> 00:41:00,999 and you just get this point 1055 00:41:01,133 --> 00:41:04,633 so the process is going to be exactly the same 1056 00:41:04,866 --> 00:41:06,599 of course you can get a post 1057 00:41:06,600 --> 00:41:08,066 this is stamp as well 1058 00:41:08,066 --> 00:41:09,366 so this note 1059 00:41:09,600 --> 00:41:11,100 is just going to give you 1060 00:41:11,666 --> 00:41:13,766 the same aspect 1061 00:41:14,000 --> 00:41:16,533 but I don't like much 1062 00:41:16,533 --> 00:41:17,299 to use that 1063 00:41:17,300 --> 00:41:18,900 because it's getting a 1064 00:41:19,700 --> 00:41:22,133 the aspect of being another read note 1065 00:41:22,133 --> 00:41:24,766 okay some people also prefer 1066 00:41:24,766 --> 00:41:25,999 just to hide the input 1067 00:41:26,000 --> 00:41:28,666 so I'm going to press Alt H 1068 00:41:29,466 --> 00:41:31,599 so that is going to behave like that 1069 00:41:31,600 --> 00:41:33,666 okay but again 1070 00:41:33,666 --> 00:41:35,966 this is something I don't like much 1071 00:41:35,966 --> 00:41:37,666 I would prefer 1072 00:41:37,666 --> 00:41:39,466 to use a dot 1073 00:41:40,100 --> 00:41:41,633 I have that 1074 00:41:41,866 --> 00:41:43,699 instead of having 1075 00:41:44,100 --> 00:41:44,733 the second read 1076 00:41:44,733 --> 00:41:46,699 no that is just going to create 1077 00:41:46,700 --> 00:41:49,000 a second recall to the hard drive 1078 00:41:49,000 --> 00:41:51,466 just to read the pixels 1079 00:41:51,466 --> 00:41:53,466 that are contained anyway 1080 00:41:53,466 --> 00:41:54,666 in the same image 1081 00:41:54,666 --> 00:41:56,166 in here okay 1082 00:41:56,533 --> 00:41:59,266 use as less notes as possible again 1083 00:41:59,366 --> 00:42:01,366 um with that 1084 00:42:01,366 --> 00:42:02,633 what I mean is 1085 00:42:02,733 --> 00:42:05,066 if you want to perform uh 1086 00:42:05,600 --> 00:42:06,566 color operation 1087 00:42:06,566 --> 00:42:08,899 that can be accomplished with one grade 1088 00:42:09,200 --> 00:42:11,900 is going to be always easier 1089 00:42:11,900 --> 00:42:14,233 just tweak one grade 1090 00:42:14,566 --> 00:42:16,166 done applying 1091 00:42:16,500 --> 00:42:17,533 a correction 1092 00:42:17,533 --> 00:42:19,199 for one note 1093 00:42:19,266 --> 00:42:20,299 and then applying 1094 00:42:20,300 --> 00:42:22,166 another correction for the correction 1095 00:42:22,166 --> 00:42:22,933 of the note 1096 00:42:22,933 --> 00:42:24,733 and then another correction 1097 00:42:24,733 --> 00:42:26,299 and then another correction 1098 00:42:26,300 --> 00:42:27,900 because one day 1099 00:42:27,900 --> 00:42:30,800 when you are going to need to change 1100 00:42:30,933 --> 00:42:33,066 something in there 1101 00:42:33,400 --> 00:42:35,700 every change you're going to apply 1102 00:42:35,700 --> 00:42:37,566 is going to be another patch 1103 00:42:37,566 --> 00:42:38,766 to another patch 1104 00:42:38,766 --> 00:42:39,799 to another patch 1105 00:42:39,800 --> 00:42:41,133 that is just 1106 00:42:41,133 --> 00:42:43,533 going to over process something 1107 00:42:43,533 --> 00:42:45,733 that is going to be simpler 1108 00:42:45,733 --> 00:42:47,499 if you get just 1109 00:42:47,500 --> 00:42:49,466 one single process trick 1110 00:42:49,800 --> 00:42:51,200 this doesn't mean that you cannot 1111 00:42:51,200 --> 00:42:53,100 use as many notes as you want 1112 00:42:53,100 --> 00:42:54,466 of course you can 1113 00:42:54,466 --> 00:42:55,433 and you should 1114 00:42:55,500 --> 00:42:58,400 but use your notes wisely 1115 00:42:58,700 --> 00:43:00,600 don't spend a note 1116 00:43:00,600 --> 00:43:02,166 if you can accomplish 1117 00:43:02,166 --> 00:43:03,466 the same task 1118 00:43:03,466 --> 00:43:04,066 with a note 1119 00:43:04,066 --> 00:43:05,266 that you already have 1120 00:43:05,266 --> 00:43:06,233 in the stream 1121 00:43:06,266 --> 00:43:09,533 okay so the economy of the notes is going to help 1122 00:43:09,533 --> 00:43:11,099 as well okay 1123 00:43:11,200 --> 00:43:13,400 and be clear then 1124 00:43:13,400 --> 00:43:15,000 there are safety notes 1125 00:43:15,100 --> 00:43:17,566 that are known to be 1126 00:43:17,600 --> 00:43:18,666 really slow 1127 00:43:18,800 --> 00:43:20,433 so for instance 1128 00:43:20,500 --> 00:43:21,466 remember that 1129 00:43:21,466 --> 00:43:23,099 in the 3D space 1130 00:43:23,133 --> 00:43:24,033 you don't get 1131 00:43:24,366 --> 00:43:26,399 any lens distortion 1132 00:43:26,400 --> 00:43:28,566 because the beautiful cameras 1133 00:43:28,566 --> 00:43:30,699 are not using lenses 1134 00:43:30,966 --> 00:43:32,699 so in case you get 1135 00:43:32,966 --> 00:43:34,566 a scan line render 1136 00:43:35,466 --> 00:43:37,299 and then another scanline render 1137 00:43:37,300 --> 00:43:39,000 so I'm not using the process on 1138 00:43:39,000 --> 00:43:40,366 on top and yes 1139 00:43:40,400 --> 00:43:41,833 putting the instances 1140 00:43:41,966 --> 00:43:44,599 if you use two scanline renders 1141 00:43:44,600 --> 00:43:47,566 to prefer certain different operations 1142 00:43:48,500 --> 00:43:50,366 and then you need to apply 1143 00:43:50,400 --> 00:43:51,966 the lens extortion 1144 00:43:52,766 --> 00:43:54,233 if you do this 1145 00:43:57,333 --> 00:43:59,433 that is not wrong 1146 00:43:59,666 --> 00:44:01,866 but it's not optimal 1147 00:44:01,966 --> 00:44:05,766 so instead of using this warflow 1148 00:44:06,133 --> 00:44:10,033 okay you can use this other warflow 1149 00:44:10,133 --> 00:44:11,999 which is way better 1150 00:44:12,400 --> 00:44:14,733 which is using 1 lenses 1151 00:44:14,733 --> 00:44:16,866 torsion at the end 1152 00:44:17,200 --> 00:44:19,000 so for instance 1153 00:44:19,266 --> 00:44:23,566 every time you are creating a recursive process 1154 00:44:23,566 --> 00:44:25,966 something you are using for several notes 1155 00:44:25,966 --> 00:44:29,699 just ask yourself a question that is 1156 00:44:30,300 --> 00:44:34,100 can I use one process for everything 1157 00:44:34,200 --> 00:44:37,566 or do I need to separate that process for all 1158 00:44:37,566 --> 00:44:38,833 notes instead 1159 00:44:38,866 --> 00:44:42,499 so if you can apply one single process 1160 00:44:42,500 --> 00:44:44,000 you just go with that 1161 00:44:44,200 --> 00:44:45,266 at the same way 1162 00:44:45,400 --> 00:44:48,666 if you can perform the scan line render 1163 00:44:49,266 --> 00:44:52,599 instead of having two separate scanline renders 1164 00:44:52,666 --> 00:44:54,266 for the same scene 1165 00:44:54,266 --> 00:44:55,866 or for two different scenes 1166 00:44:55,900 --> 00:44:59,400 just go with one single scanline render okay 1167 00:44:59,500 --> 00:45:02,100 the same happens with the grain 1168 00:45:02,366 --> 00:45:04,399 if you need to apply grain 1169 00:45:05,266 --> 00:45:08,999 many times I've seen people using this 1170 00:45:09,333 --> 00:45:12,499 and this is just making everything slow 1171 00:45:12,533 --> 00:45:14,699 even if you are copying and pasting 1172 00:45:15,133 --> 00:45:18,266 and you don't need to change anything 1173 00:45:18,266 --> 00:45:21,233 but even when you want to change things 1174 00:45:21,366 --> 00:45:23,399 you're going to tricking here 1175 00:45:23,400 --> 00:45:25,466 and then copy and paste and go there 1176 00:45:25,466 --> 00:45:29,666 so again is going to be way easier 1177 00:45:29,933 --> 00:45:34,066 that you apply one single process at the very end 1178 00:45:34,066 --> 00:45:39,099 okay so the economy of the notes is also in here 1179 00:45:39,100 --> 00:45:40,333 um in this case 1180 00:45:40,333 --> 00:45:43,033 I'm using just the regular grain um 1181 00:45:43,500 --> 00:45:44,466 lenses torsion 1182 00:45:44,466 --> 00:45:47,366 but when you get a very complex script 1183 00:45:47,366 --> 00:45:49,199 and you are using other tools 1184 00:45:49,500 --> 00:45:52,400 you will see that every little counts 1185 00:45:52,400 --> 00:45:56,600 when you are talking about optimization okay 1186 00:45:57,466 --> 00:46:01,499 so the main thing now is to keep 1187 00:46:01,900 --> 00:46:04,100 the order with the merch 1188 00:46:04,466 --> 00:46:06,966 okay because the marriage is the one that is 1189 00:46:06,966 --> 00:46:10,299 getting the directions of my tree 1190 00:46:10,300 --> 00:46:12,100 in terms of composity 1191 00:46:12,100 --> 00:46:14,866 so everything should be like a tree 1192 00:46:14,866 --> 00:46:17,899 so in case you want to put 1193 00:46:18,366 --> 00:46:20,966 this is skyline render over that 1194 00:46:20,966 --> 00:46:22,266 is skyline render 1195 00:46:22,533 --> 00:46:24,366 which is your mainstream 1196 00:46:24,366 --> 00:46:26,499 I'm going to put in here 1197 00:46:27,000 --> 00:46:30,700 mainstream to create a simulation 1198 00:46:31,366 --> 00:46:33,566 what if I want to put actually 1199 00:46:34,266 --> 00:46:38,266 this mainstream over the secondary string 1200 00:46:38,333 --> 00:46:40,299 of course you can change 1201 00:46:40,400 --> 00:46:42,833 by pressing shift X 1202 00:46:42,966 --> 00:46:45,199 you're going to swap your inputs 1203 00:46:45,200 --> 00:46:47,700 so now the a input is in here 1204 00:46:47,700 --> 00:46:49,300 and the B input is in there 1205 00:46:49,300 --> 00:46:52,500 so you want this to be over that 1206 00:46:52,800 --> 00:46:57,266 but this is breaking the rule of the mainstream 1207 00:46:57,300 --> 00:46:58,733 so for that purpose 1208 00:46:58,733 --> 00:47:00,599 we have another 1209 00:47:01,266 --> 00:47:02,999 merge operation 1210 00:47:03,000 --> 00:47:05,600 that is going to be way better in this case 1211 00:47:05,600 --> 00:47:07,900 which is the under 1212 00:47:08,666 --> 00:47:09,733 so in this case 1213 00:47:09,733 --> 00:47:11,066 we have like 1214 00:47:11,066 --> 00:47:13,499 the reverse inputs 1215 00:47:14,266 --> 00:47:16,099 operation for the over 1216 00:47:16,100 --> 00:47:19,200 so that's why we have another 1217 00:47:19,466 --> 00:47:20,733 and another 1218 00:47:20,733 --> 00:47:24,433 so we can preserve the B input in here 1219 00:47:24,466 --> 00:47:26,399 and the a input in there 1220 00:47:26,400 --> 00:47:29,500 so the result is going to be exactly the same 1221 00:47:29,800 --> 00:47:33,500 which is this is going to be over that 1222 00:47:33,533 --> 00:47:36,399 okay but the point is 1223 00:47:36,566 --> 00:47:38,733 you get always the 1224 00:47:38,733 --> 00:47:41,033 being put as the mainstream 1225 00:47:41,133 --> 00:47:44,299 okay so in case you get different resolutions 1226 00:47:44,300 --> 00:47:45,866 or meta data 1227 00:47:45,866 --> 00:47:46,666 or something 1228 00:47:46,666 --> 00:47:49,199 like for a particular interest 1229 00:47:49,200 --> 00:47:52,166 you need this to be on the B input 1230 00:47:52,200 --> 00:47:54,466 you can use the under instead 1231 00:47:54,900 --> 00:47:57,900 it's time to start the misdefine 1232 00:47:58,000 --> 00:48:00,633 all the operations within the merch 1233 00:48:00,766 --> 00:48:03,699 so let's have a look at the merch operations 1234 00:48:03,733 --> 00:48:06,466 and before to start with the operation itself 1235 00:48:06,466 --> 00:48:09,899 I would like to analyze the note 1236 00:48:10,066 --> 00:48:11,366 because in here 1237 00:48:11,866 --> 00:48:13,299 you can specify 1238 00:48:13,300 --> 00:48:15,333 what channels from the a input 1239 00:48:15,333 --> 00:48:16,699 are going to be combined 1240 00:48:16,700 --> 00:48:17,766 with the channels 1241 00:48:17,766 --> 00:48:19,199 of the B input 1242 00:48:19,200 --> 00:48:20,600 of your choice 1243 00:48:20,700 --> 00:48:22,133 okay so here 1244 00:48:22,133 --> 00:48:23,366 you can specify 1245 00:48:23,366 --> 00:48:25,933 everything that is coming from each stream 1246 00:48:25,933 --> 00:48:26,966 okay and then 1247 00:48:26,966 --> 00:48:28,299 you have in here 1248 00:48:28,300 --> 00:48:30,033 the also merge 1249 00:48:30,066 --> 00:48:32,866 so in case you want to apply 1250 00:48:32,933 --> 00:48:34,099 the same operation 1251 00:48:34,100 --> 00:48:35,700 to other layer sets 1252 00:48:35,800 --> 00:48:37,366 you can apply in here 1253 00:48:37,366 --> 00:48:39,999 remember that the mats are going to be apply 1254 00:48:40,200 --> 00:48:42,100 following that rule 1255 00:48:42,100 --> 00:48:44,166 you are specifying the operation 1256 00:48:44,166 --> 00:48:45,566 so in case you use 1257 00:48:45,566 --> 00:48:46,266 for instance 1258 00:48:46,266 --> 00:48:47,666 a multiplication 1259 00:48:47,766 --> 00:48:48,966 and you get 1260 00:48:49,133 --> 00:48:50,466 a channel here 1261 00:48:50,466 --> 00:48:52,399 that everything is going to be black 1262 00:48:52,400 --> 00:48:53,666 in the other side 1263 00:48:53,666 --> 00:48:54,933 in the other input 1264 00:48:54,933 --> 00:48:57,166 everything is going to become black as well 1265 00:48:57,166 --> 00:48:59,766 or even if the channel doesn't exist 1266 00:48:59,800 --> 00:49:00,800 in one side 1267 00:49:00,800 --> 00:49:01,733 in the other side 1268 00:49:01,733 --> 00:49:04,266 is going to be considered as zero value 1269 00:49:04,266 --> 00:49:06,066 so that thing 1270 00:49:06,066 --> 00:49:09,299 needs to be taken in consideration okay 1271 00:49:09,766 --> 00:49:11,666 then you have the output 1272 00:49:11,966 --> 00:49:15,399 the output is just going to display 1273 00:49:15,600 --> 00:49:17,300 what's the channel 1274 00:49:17,366 --> 00:49:19,199 you want to perform 1275 00:49:19,200 --> 00:49:21,066 in the operation of the merch 1276 00:49:21,066 --> 00:49:23,166 so if for instance 1277 00:49:23,166 --> 00:49:25,366 I bypass the red 1278 00:49:25,900 --> 00:49:27,200 and I have a look at this 1279 00:49:27,200 --> 00:49:27,766 have a look at 1280 00:49:27,766 --> 00:49:29,733 the red is exactly 1281 00:49:29,733 --> 00:49:31,699 the same as the being put 1282 00:49:31,700 --> 00:49:34,266 so in this particular case 1283 00:49:34,733 --> 00:49:37,533 the red is just being bypass 1284 00:49:37,533 --> 00:49:39,799 okay so this is 1285 00:49:39,800 --> 00:49:41,333 in case you want to 1286 00:49:41,333 --> 00:49:42,199 apply something 1287 00:49:42,200 --> 00:49:43,566 just for the alpha 1288 00:49:43,600 --> 00:49:46,266 or any other layer set 1289 00:49:46,333 --> 00:49:47,866 you want in here 1290 00:49:47,933 --> 00:49:49,466 okay so by default 1291 00:49:49,466 --> 00:49:52,066 is in the same layer set 1292 00:49:52,066 --> 00:49:52,766 that you have 1293 00:49:52,766 --> 00:49:54,499 the a and the B inputs 1294 00:49:54,500 --> 00:49:55,766 so the classic 1295 00:49:55,900 --> 00:49:59,233 rgba okay so 1296 00:49:59,600 --> 00:50:00,600 let's start 1297 00:50:00,766 --> 00:50:02,966 now with the operations 1298 00:50:02,966 --> 00:50:04,466 so I divide 1299 00:50:04,566 --> 00:50:06,966 every note in here 1300 00:50:06,966 --> 00:50:08,066 into groups 1301 00:50:08,066 --> 00:50:10,666 okay so in case you want to have a look 1302 00:50:11,000 --> 00:50:12,566 at the operations 1303 00:50:12,566 --> 00:50:15,199 you have all of them in here 1304 00:50:15,366 --> 00:50:16,799 and if you want to learn 1305 00:50:16,800 --> 00:50:19,000 how to read the formulas 1306 00:50:19,200 --> 00:50:20,500 you have in here 1307 00:50:20,966 --> 00:50:22,699 all the legend 1308 00:50:22,733 --> 00:50:23,833 to understand 1309 00:50:23,933 --> 00:50:25,799 how to read that okay 1310 00:50:25,966 --> 00:50:28,099 but the two main groups 1311 00:50:28,133 --> 00:50:30,733 I separate the merge 1312 00:50:30,733 --> 00:50:33,599 are the commutatives 1313 00:50:34,133 --> 00:50:36,366 and the non commutatives 1314 00:50:36,366 --> 00:50:37,866 what's the meaning of that 1315 00:50:38,100 --> 00:50:39,600 in the commutatives 1316 00:50:39,933 --> 00:50:41,399 the a input 1317 00:50:41,400 --> 00:50:43,633 and the B input order 1318 00:50:43,766 --> 00:50:45,633 is not going to change 1319 00:50:45,700 --> 00:50:47,333 the result so 1320 00:50:47,333 --> 00:50:49,699 if you get a E here 1321 00:50:49,800 --> 00:50:51,966 or a in here 1322 00:50:51,966 --> 00:50:53,666 and the B in the other 1323 00:50:53,733 --> 00:50:55,199 is not going to change 1324 00:50:55,200 --> 00:50:56,266 so for instance 1325 00:50:56,266 --> 00:50:57,199 in the plus 1326 00:50:57,200 --> 00:50:58,366 as you can imagine 1327 00:50:58,366 --> 00:51:00,166 is just adding the value 1328 00:51:00,166 --> 00:51:01,466 pixel per pixel 1329 00:51:02,100 --> 00:51:04,266 from one image to another 1330 00:51:04,266 --> 00:51:05,833 remember that the merge 1331 00:51:05,933 --> 00:51:06,899 what is doing 1332 00:51:06,900 --> 00:51:09,366 is taking every single pixel 1333 00:51:09,366 --> 00:51:10,466 and combining 1334 00:51:10,466 --> 00:51:12,199 with the equivalent pixel 1335 00:51:12,266 --> 00:51:14,666 in the other input 1336 00:51:14,966 --> 00:51:17,466 with the operation we are specifying here 1337 00:51:17,533 --> 00:51:20,033 so in the case of the plus 1338 00:51:20,100 --> 00:51:22,500 if I swap my 1339 00:51:22,600 --> 00:51:24,700 inputs by shift x 1340 00:51:25,566 --> 00:51:27,233 as you can see here 1341 00:51:28,300 --> 00:51:31,200 the resort is not changing 1342 00:51:31,800 --> 00:51:34,066 except in the 1343 00:51:34,300 --> 00:51:35,500 channel thing here 1344 00:51:35,500 --> 00:51:37,366 in case you bypass 1345 00:51:37,366 --> 00:51:38,266 for instance 1346 00:51:38,266 --> 00:51:39,599 the alpha so 1347 00:51:39,600 --> 00:51:40,733 if I go to the alpha 1348 00:51:40,733 --> 00:51:42,999 in here he's going to take 1349 00:51:43,333 --> 00:51:44,766 the alpha of 1350 00:51:44,766 --> 00:51:45,799 the B input 1351 00:51:45,866 --> 00:51:47,733 so he's going to be bypass 1352 00:51:47,733 --> 00:51:48,933 in the a input 1353 00:51:48,933 --> 00:51:50,866 so nothing is coming 1354 00:51:50,866 --> 00:51:52,266 from the a input 1355 00:51:52,566 --> 00:51:53,666 in the alpha 1356 00:51:53,666 --> 00:51:55,766 okay so that's why 1357 00:51:56,200 --> 00:51:58,700 is taking in consideration 1358 00:51:58,700 --> 00:51:59,800 the mainstream 1359 00:51:59,800 --> 00:52:01,766 the B so always 1360 00:52:01,766 --> 00:52:02,933 I'm going to preserve 1361 00:52:02,933 --> 00:52:04,599 the B string on top 1362 00:52:04,600 --> 00:52:06,166 and the a coming from 1363 00:52:06,166 --> 00:52:07,633 the side okay 1364 00:52:07,766 --> 00:52:09,233 and I'm going to leave that 1365 00:52:09,300 --> 00:52:10,733 by fault so 1366 00:52:10,733 --> 00:52:11,733 plus is adding 1367 00:52:11,733 --> 00:52:13,233 the values from 1368 00:52:13,400 --> 00:52:15,633 one input to another 1369 00:52:15,966 --> 00:52:17,733 this is like maths 1370 00:52:17,733 --> 00:52:20,066 so the plus operation 1371 00:52:20,066 --> 00:52:21,299 is a commutative 1372 00:52:21,300 --> 00:52:23,366 so a plus b 1373 00:52:23,366 --> 00:52:24,299 is the same 1374 00:52:24,300 --> 00:52:26,933 as B+ a now 1375 00:52:26,933 --> 00:52:27,866 the multiply 1376 00:52:27,866 --> 00:52:28,366 the multiply 1377 00:52:28,366 --> 00:52:29,699 is exactly the same 1378 00:52:29,700 --> 00:52:31,733 as the plus 1379 00:52:31,733 --> 00:52:36,333 so is just multiplying a times B 1380 00:52:36,333 --> 00:52:37,899 which is the same as 1381 00:52:37,900 --> 00:52:40,266 B times a okay 1382 00:52:40,266 --> 00:52:41,766 so you have in here 1383 00:52:42,066 --> 00:52:43,266 the explanation 1384 00:52:44,500 --> 00:52:46,200 now you have the screen 1385 00:52:46,200 --> 00:52:47,300 and what's the screen 1386 00:52:47,300 --> 00:52:50,900 well here below I put you another operation 1387 00:52:50,900 --> 00:52:53,400 that is going to be easier to understand 1388 00:52:53,566 --> 00:52:56,633 which is I invert the B 1389 00:52:56,733 --> 00:52:58,633 I invert the a 1390 00:52:58,666 --> 00:53:00,166 I multiply then 1391 00:53:00,166 --> 00:53:02,166 and then I invert the result 1392 00:53:02,166 --> 00:53:03,966 yeah that's the screen 1393 00:53:03,966 --> 00:53:07,899 so the screen is actually an inverse multiplication 1394 00:53:07,900 --> 00:53:11,533 okay so here you get everything 1395 00:53:11,533 --> 00:53:13,866 do not get confused 1396 00:53:13,900 --> 00:53:18,266 when I said an inverse multiplication with the division 1397 00:53:18,266 --> 00:53:21,599 which is a completely different operation 1398 00:53:21,600 --> 00:53:24,500 okay so all screen 1399 00:53:24,500 --> 00:53:29,433 multiply and plus are called automatics operation okay 1400 00:53:30,266 --> 00:53:32,699 then we have an addict met mean 1401 00:53:32,733 --> 00:53:35,266 which is an average so he's 1402 00:53:35,733 --> 00:53:38,766 getting as many inputs as you are connecting here 1403 00:53:38,766 --> 00:53:41,199 so if I connect another 1404 00:53:41,333 --> 00:53:42,566 like in there 1405 00:53:42,933 --> 00:53:46,133 see that I can get as many inputs as I want 1406 00:53:46,133 --> 00:53:48,566 but if I disconnect that 1407 00:53:48,733 --> 00:53:51,299 the main input is going to be always the B 1408 00:53:51,300 --> 00:53:54,233 so you can get as many A's as you want 1409 00:53:54,300 --> 00:53:56,500 and then in terms of the average 1410 00:53:56,533 --> 00:54:00,533 you know that is the saying where your B or your A's 1411 00:54:00,533 --> 00:54:02,566 that everything is going to be like 1412 00:54:02,566 --> 00:54:05,399 the adigmatic average 1413 00:54:05,400 --> 00:54:09,533 okay so he's just adding all three values 1414 00:54:09,533 --> 00:54:12,599 and divide by the number of inputs you are in here 1415 00:54:12,600 --> 00:54:13,500 in this case 1416 00:54:13,500 --> 00:54:14,900 three by the fourth 1417 00:54:14,966 --> 00:54:17,066 as you are going to see in your script 1418 00:54:17,066 --> 00:54:17,899 is just two 1419 00:54:17,900 --> 00:54:20,700 okay is just creating an average 1420 00:54:22,066 --> 00:54:25,166 then you have the geometric algebra 1421 00:54:25,600 --> 00:54:27,200 the geometric operation 1422 00:54:27,200 --> 00:54:29,600 is quite similar to the multiply 1423 00:54:29,800 --> 00:54:33,100 the difference is in the progression of the values 1424 00:54:33,366 --> 00:54:34,633 in the multiply 1425 00:54:34,900 --> 00:54:39,733 the progression of the values has a constant difference 1426 00:54:39,733 --> 00:54:40,766 which means 1427 00:54:40,933 --> 00:54:45,199 the difference between each stage of this line 1428 00:54:45,266 --> 00:54:47,933 is a constant number 1429 00:54:47,933 --> 00:54:51,833 that we are adding to get this line 1430 00:54:51,933 --> 00:54:54,699 so the progression of 1431 00:54:54,933 --> 00:54:58,666 the decreasing intensity of the light 1432 00:54:58,700 --> 00:55:01,533 using the multiply is linear 1433 00:55:01,533 --> 00:55:05,933 and remember that the light within the new workspace 1434 00:55:05,933 --> 00:55:07,899 is always additive 1435 00:55:08,000 --> 00:55:12,366 so the multiply is actually representing how the 1436 00:55:12,366 --> 00:55:16,966 decay of light is behaving in a linear workspace 1437 00:55:17,166 --> 00:55:19,799 while the geometric progression 1438 00:55:20,533 --> 00:55:22,099 which is this one 1439 00:55:22,100 --> 00:55:26,333 is not having that constant difference of a value 1440 00:55:26,333 --> 00:55:29,466 instead you get a ratio 1441 00:55:29,600 --> 00:55:34,733 so the ratio between each stage of this curve 1442 00:55:34,733 --> 00:55:36,799 is actually a division 1443 00:55:36,800 --> 00:55:38,000 in other words 1444 00:55:38,200 --> 00:55:40,566 what you are getting in the geometric 1445 00:55:40,566 --> 00:55:44,799 is more or less the same operation of the multiply 1446 00:55:44,800 --> 00:55:49,333 but you are preserving the light in the brightest areas 1447 00:55:49,333 --> 00:55:51,833 if you have a look at the graphic in here 1448 00:55:53,133 --> 00:55:56,733 see that the progression of the multiply 1449 00:55:56,733 --> 00:55:57,966 which is this one 1450 00:55:57,966 --> 00:56:00,666 is totally linear 1451 00:56:00,766 --> 00:56:04,166 while in the geometric progression 1452 00:56:04,500 --> 00:56:08,200 the bright areas are still preserved 1453 00:56:08,533 --> 00:56:12,799 still the geometric progression is not as light 1454 00:56:12,800 --> 00:56:15,766 should behave in a linear light worker space 1455 00:56:15,766 --> 00:56:18,299 but these can help sometimes 1456 00:56:18,300 --> 00:56:22,066 when you don't want to lose that amount of luminosity 1457 00:56:22,100 --> 00:56:24,600 when you are applying to multiply 1458 00:56:25,466 --> 00:56:27,799 then we have the hypothe 1459 00:56:28,066 --> 00:56:32,099 the hypothe is exactly as the theory of Pythagoras 1460 00:56:32,100 --> 00:56:36,666 okay so in here you get exactly the same maths 1461 00:56:36,733 --> 00:56:39,566 as you can figure in here okay 1462 00:56:39,600 --> 00:56:43,000 the sum of the square of a and B 1463 00:56:43,100 --> 00:56:46,666 okay and then the square root of the result 1464 00:56:47,066 --> 00:56:49,833 that's the diagonal of the triangle 1465 00:56:50,800 --> 00:56:54,200 now in here we have a comparative 1466 00:56:54,200 --> 00:56:58,633 so the max and the means so is yes 1467 00:56:58,666 --> 00:57:01,866 keeping the maximum value from both size 1468 00:57:02,300 --> 00:57:05,400 I need here the minimum value from both sides 1469 00:57:05,400 --> 00:57:08,666 okay so it's comparing both inputs 1470 00:57:09,166 --> 00:57:13,066 see all those operations that I put in here 1471 00:57:13,300 --> 00:57:16,466 our commutative so is exactly the same 1472 00:57:16,466 --> 00:57:19,833 that you get the a input or the B input 1473 00:57:19,900 --> 00:57:22,800 the result is not gonna change okay 1474 00:57:23,333 --> 00:57:28,266 then we have in here the non commutatives 1475 00:57:28,266 --> 00:57:30,366 okay so in here 1476 00:57:30,366 --> 00:57:35,066 it makes a difference if you connect a or B 1477 00:57:35,066 --> 00:57:37,699 in one side or another okay 1478 00:57:37,900 --> 00:57:38,966 for instance 1479 00:57:39,100 --> 00:57:40,833 minus minus 1480 00:57:42,133 --> 00:57:43,599 is different 1481 00:57:43,866 --> 00:57:46,666 if you from this a 1482 00:57:47,200 --> 00:57:50,600 you subtract this B input 1483 00:57:50,800 --> 00:57:53,000 what if I want to perform a minus 1484 00:57:53,000 --> 00:57:58,800 but I want the B input to be this particular image 1485 00:57:58,800 --> 00:58:03,300 so I want to reverse these inputs in here well 1486 00:58:03,333 --> 00:58:04,399 for that purpose 1487 00:58:04,400 --> 00:58:05,900 you get the from 1488 00:58:05,966 --> 00:58:09,766 from a minus are exactly the same operation 1489 00:58:09,800 --> 00:58:12,633 but with the input in reverse 1490 00:58:12,733 --> 00:58:16,666 I put a note here just in order to remind you 1491 00:58:16,666 --> 00:58:19,166 that minus and from are the same 1492 00:58:19,166 --> 00:58:21,999 okay so if I reverse now the from 1493 00:58:22,700 --> 00:58:26,000 so now the a input is on top just for 1494 00:58:26,466 --> 00:58:32,299 demonstrated that this and this are exactly the same 1495 00:58:32,333 --> 00:58:35,299 and as soon as I revert that to the original status 1496 00:58:35,333 --> 00:58:38,366 this and this are not the same 1497 00:58:38,366 --> 00:58:40,966 okay so minus I'm from 1498 00:58:41,266 --> 00:58:42,699 then we have divide 1499 00:58:42,700 --> 00:58:44,000 and for divide 1500 00:58:44,000 --> 00:58:48,566 we have no correspondence from the B and a 1501 00:58:48,566 --> 00:58:51,433 okay so if you want to divide 1502 00:58:51,866 --> 00:58:55,366 these needs to be always the bean booz 1503 00:58:55,366 --> 00:58:59,166 okay now we have probably the most famous 1504 00:58:59,166 --> 00:59:01,833 which are the layering operations 1505 00:59:02,200 --> 00:59:06,333 the main operation of everything is the over 1506 00:59:06,333 --> 00:59:08,066 okay so for this instance 1507 00:59:08,066 --> 00:59:12,633 I get this star and this circle 1508 00:59:13,266 --> 00:59:15,966 so I put this star over the circle 1509 00:59:15,966 --> 00:59:17,366 okay really easy 1510 00:59:17,866 --> 00:59:21,499 and now let's put the other way around 1511 00:59:21,766 --> 00:59:24,366 let's put the star under the circle 1512 00:59:24,366 --> 00:59:28,499 which is exactly the same as the circle 1513 00:59:28,500 --> 00:59:30,900 over the star 1514 00:59:30,900 --> 00:59:35,000 okay so over and under are the same operation 1515 00:59:35,100 --> 00:59:37,400 with the inputs swapped 1516 00:59:37,400 --> 00:59:40,800 okay then we have the mat 1517 00:59:41,300 --> 00:59:44,600 the mat is very similar to the over 1518 00:59:45,066 --> 00:59:48,166 with the exception that the aim put 1519 00:59:48,200 --> 00:59:50,033 has not been promoted by 1520 00:59:50,133 --> 00:59:53,099 but see it's having an alpha 1521 00:59:53,100 --> 00:59:56,066 so this image that has an alpha 1522 00:59:56,100 --> 00:59:58,133 is going to be premortified 1523 00:59:58,133 --> 01:00:00,466 at the moment you are placing the over 1524 01:00:00,466 --> 01:00:04,533 of course doing this is exactly the same 1525 01:00:04,533 --> 01:00:10,299 as placing a pre multiply note after this red star 1526 01:00:10,300 --> 01:00:12,900 and then placing it here and over 1527 01:00:12,900 --> 01:00:13,800 but with this 1528 01:00:14,100 --> 01:00:15,200 with this mat 1529 01:00:15,533 --> 01:00:17,999 you are just earning one note 1530 01:00:18,000 --> 01:00:19,333 that you don't need to use 1531 01:00:19,333 --> 01:00:22,633 remember that the less notes you use 1532 01:00:22,800 --> 01:00:24,366 the better okay 1533 01:00:24,400 --> 01:00:25,900 so that's the mat 1534 01:00:26,666 --> 01:00:30,233 then we haven't hear a strange couple 1535 01:00:30,866 --> 01:00:33,399 notes that are kind of dark 1536 01:00:33,400 --> 01:00:35,866 so many people is asking around 1537 01:00:37,133 --> 01:00:37,866 why is this 1538 01:00:37,866 --> 01:00:40,699 this join and specially the conjoin over 1539 01:00:40,700 --> 01:00:43,900 so let's spend a few minutes with this 1540 01:00:44,266 --> 01:00:44,933 the this join 1541 01:00:44,933 --> 01:00:48,366 over has been the sign when you are working with CG 1542 01:00:48,366 --> 01:00:50,466 that has been hold out 1543 01:00:50,466 --> 01:00:54,466 in order to put elements in front of other elements 1544 01:00:54,466 --> 01:00:57,233 okay so when you have 1545 01:00:57,266 --> 01:00:58,766 for instance the star 1546 01:00:59,733 --> 01:01:02,866 and you get the circle 1547 01:01:02,866 --> 01:01:09,599 okay so imagine that you want to put all together 1548 01:01:09,666 --> 01:01:14,999 if you use an over and you put that and that 1549 01:01:15,666 --> 01:01:17,266 look what's happening 1550 01:01:18,166 --> 01:01:21,266 see because of the whole doubt 1551 01:01:21,766 --> 01:01:27,266 the areas of motion blur or antielius or soften 1552 01:01:27,766 --> 01:01:28,799 are getting 1553 01:01:29,466 --> 01:01:34,199 not enough density to cover one with the other 1554 01:01:34,200 --> 01:01:39,100 so in order to preserve the consistency of that edge 1555 01:01:39,366 --> 01:01:40,766 they created the 1556 01:01:40,766 --> 01:01:41,999 this joint over 1557 01:01:42,000 --> 01:01:44,866 so when the image has the holdout 1558 01:01:45,200 --> 01:01:46,933 this is going to fill the gaps 1559 01:01:46,933 --> 01:01:49,066 okay so q place that 1560 01:01:49,133 --> 01:01:52,733 and now everything is perfectly uniform 1561 01:01:52,733 --> 01:01:54,333 with the value of 1 1562 01:01:54,333 --> 01:01:56,266 as you can see here 1563 01:01:56,600 --> 01:01:58,400 okay so that is the 1564 01:01:58,400 --> 01:02:00,200 these join over 1565 01:02:00,366 --> 01:02:04,466 okay as you can imagine that these join over 1566 01:02:04,666 --> 01:02:05,566 has to establish 1567 01:02:05,566 --> 01:02:07,333 so you can put the B here 1568 01:02:07,333 --> 01:02:10,999 the a here but the result is not going to change 1569 01:02:11,100 --> 01:02:12,800 intense of the edge 1570 01:02:12,800 --> 01:02:16,166 because it's just taking and feeling the gap 1571 01:02:16,200 --> 01:02:22,033 from the intensity of both sides of the layer okay 1572 01:02:23,000 --> 01:02:24,566 so that is the 1573 01:02:24,566 --> 01:02:25,833 this joint over 1574 01:02:25,866 --> 01:02:27,833 the sign for holdouts 1575 01:02:28,100 --> 01:02:30,366 and then we have the conjoin over 1576 01:02:30,533 --> 01:02:35,399 the conjoin is a specifying areas of semi transparency 1577 01:02:35,400 --> 01:02:37,866 so in here imagine that these stars 1578 01:02:38,500 --> 01:02:41,100 is having a certain amount of transparency 1579 01:02:41,100 --> 01:02:42,800 as you can see in the alpha 1580 01:02:42,800 --> 01:02:46,033 is having a 50% opacity 1581 01:02:46,066 --> 01:02:51,266 so when I apply this 50% transparency 1582 01:02:51,600 --> 01:02:54,833 to a holdout in the other shape 1583 01:02:55,100 --> 01:02:56,566 you're getting here 1584 01:02:56,566 --> 01:02:59,466 this 50% of opacity 1585 01:02:59,666 --> 01:03:03,899 but now this is just creating that 1586 01:03:04,300 --> 01:03:06,166 if I put in here 1587 01:03:07,466 --> 01:03:14,666 this over now I'm getting the 50% of opacity of my star 1588 01:03:14,766 --> 01:03:19,099 but is mixing with a very strange holdout from the back 1589 01:03:19,100 --> 01:03:21,500 so it's getting a jelloish effect 1590 01:03:21,500 --> 01:03:26,066 because my image behind is not uh 1591 01:03:26,066 --> 01:03:27,966 transparent in that areas 1592 01:03:27,966 --> 01:03:31,499 that I needed the start to be completely transparent 1593 01:03:31,500 --> 01:03:34,566 so I want to display the background 1594 01:03:34,566 --> 01:03:36,566 to be semi transparent 1595 01:03:36,566 --> 01:03:39,466 not the back element in here 1596 01:03:39,466 --> 01:03:41,266 so if I use the over 1597 01:03:41,266 --> 01:03:44,633 I'm mixing the semi transparency from both 1598 01:03:44,766 --> 01:03:48,299 while using the conjoin over 1599 01:03:48,300 --> 01:03:53,900 is just going to preserve that amount of transparency 1600 01:03:54,333 --> 01:03:57,399 okay but from the a input 1601 01:03:57,400 --> 01:03:59,100 so in this area 1602 01:03:59,266 --> 01:04:00,866 as you can see here 1603 01:04:01,600 --> 01:04:05,400 now is performing that the image 1604 01:04:05,400 --> 01:04:08,000 the circle is completely opaque 1605 01:04:08,166 --> 01:04:10,066 and the image that is in here 1606 01:04:10,066 --> 01:04:10,966 in the star 1607 01:04:10,966 --> 01:04:15,366 is getting my 50% transparency 1608 01:04:15,366 --> 01:04:18,533 that is getting over my uh 1609 01:04:18,533 --> 01:04:19,566 circling here 1610 01:04:19,566 --> 01:04:22,899 so it's kind of a strange operation 1611 01:04:22,933 --> 01:04:25,499 but he's just mean to perform 1612 01:04:25,866 --> 01:04:28,599 holdouts with semi transpirencies 1613 01:04:28,600 --> 01:04:30,466 okay so in this case 1614 01:04:30,466 --> 01:04:31,366 as you can see 1615 01:04:31,366 --> 01:04:35,099 is just preserving all the soft areas 1616 01:04:35,100 --> 01:04:38,433 and the semi transpirencies in all pixels 1617 01:04:38,533 --> 01:04:43,499 okay so that's is the conjoined over 1618 01:04:43,566 --> 01:04:45,266 then we have the 8 up 1619 01:04:45,400 --> 01:04:48,666 the 8 up is going to limit the area of the over 1620 01:04:48,666 --> 01:04:53,366 just to the inside of the mat of the be input 1621 01:04:53,733 --> 01:04:56,299 so whatever you are going to put on top 1622 01:04:56,300 --> 01:05:00,666 this is going to be on top of the B input 1623 01:05:00,866 --> 01:05:02,499 and nothing outside 1624 01:05:02,900 --> 01:05:05,433 okay this is the a top 1625 01:05:06,100 --> 01:05:08,600 then you have the sure 1626 01:05:08,800 --> 01:05:11,700 so everything that is overlapping 1627 01:05:11,700 --> 01:05:13,433 is going to be transparent 1628 01:05:13,733 --> 01:05:15,899 everything that is not overlapping 1629 01:05:15,900 --> 01:05:18,033 is just going to be mix 1630 01:05:18,066 --> 01:05:21,466 okay so you just giving me this effect 1631 01:05:21,900 --> 01:05:24,600 of course you can play around with the images 1632 01:05:24,600 --> 01:05:25,300 and giving you 1633 01:05:25,300 --> 01:05:27,100 so you can just understand 1634 01:05:27,100 --> 01:05:28,166 more clearly 1635 01:05:28,266 --> 01:05:30,599 the formula you have in here okay 1636 01:05:30,600 --> 01:05:33,300 then we have competitive okay 1637 01:05:33,533 --> 01:05:36,799 the competitive is just making a difference 1638 01:05:36,800 --> 01:05:37,900 in this case 1639 01:05:38,000 --> 01:05:41,500 which is the more difference you are getting 1640 01:05:41,500 --> 01:05:44,233 from the a input to the B input 1641 01:05:44,700 --> 01:05:48,200 the higher is going to be the result value 1642 01:05:48,200 --> 01:05:49,300 so in this case 1643 01:05:49,300 --> 01:05:50,266 for instance 1644 01:05:50,533 --> 01:05:51,966 have a look at this pixel 1645 01:05:52,100 --> 01:05:55,566 this square here is just going to be black 1646 01:05:55,766 --> 01:05:57,999 and in here is black as well 1647 01:05:58,000 --> 01:06:00,333 so the result is going to be no difference 1648 01:06:00,333 --> 01:06:02,199 no difference is zero 1649 01:06:02,266 --> 01:06:04,599 zero value is black okay 1650 01:06:04,600 --> 01:06:08,600 so everything in here that is getting the same value 1651 01:06:09,666 --> 01:06:12,633 he's just going to display black square 1652 01:06:13,000 --> 01:06:15,066 the more is the difference 1653 01:06:15,066 --> 01:06:15,599 for instance 1654 01:06:15,600 --> 01:06:18,366 in here which is black and white 1655 01:06:19,166 --> 01:06:21,566 the difference is going to be a high value 1656 01:06:21,700 --> 01:06:22,400 the difference 1657 01:06:22,400 --> 01:06:23,500 in other words 1658 01:06:23,500 --> 01:06:25,466 is going to be kind of a minus 1659 01:06:25,466 --> 01:06:29,366 but the result is always going to be positive 1660 01:06:29,366 --> 01:06:31,966 so in case you get a negative number 1661 01:06:31,966 --> 01:06:33,633 in the minus operation 1662 01:06:33,700 --> 01:06:34,533 automatically 1663 01:06:34,533 --> 01:06:38,399 that number is going to be change in the sign 1664 01:06:38,400 --> 01:06:41,200 so it's going to be a positive number 1665 01:06:41,200 --> 01:06:43,066 so remember that 1666 01:06:43,133 --> 01:06:46,199 the difference is going to be very helpful to spots 1667 01:06:46,266 --> 01:06:49,199 differences between two status of a comp 1668 01:06:49,366 --> 01:06:50,366 then you get 1669 01:06:50,600 --> 01:06:51,566 the exclusion 1670 01:06:51,566 --> 01:06:56,399 is just calculating the variations from 0.5 1671 01:06:56,400 --> 01:06:59,800 so everything that is aligned to 0.5 1672 01:06:59,800 --> 01:07:04,166 he's going to display gas at 0.5 value 1673 01:07:04,166 --> 01:07:09,133 so the differences are going to be from 0.5 to 0 1674 01:07:09,133 --> 01:07:11,566 or from 0.5 to 1 1675 01:07:11,566 --> 01:07:14,899 so is kind of a difference 1676 01:07:14,966 --> 01:07:17,966 stabilize to the 0.5 okay 1677 01:07:17,966 --> 01:07:18,566 very helpful 1678 01:07:18,566 --> 01:07:20,633 when you want to apply 1679 01:07:20,966 --> 01:07:23,299 in combination with overlays 1680 01:07:23,300 --> 01:07:26,200 or embossed effects okay 1681 01:07:27,466 --> 01:07:29,299 then you have masking 1682 01:07:29,400 --> 01:07:32,300 and with the masking we have four options 1683 01:07:32,466 --> 01:07:33,466 and to be honest 1684 01:07:33,466 --> 01:07:37,066 is actually two options with the reverse of the inputs 1685 01:07:37,066 --> 01:07:44,433 so in is going to be using from the B input 1686 01:07:44,933 --> 01:07:47,633 just the alpha so the mat 1687 01:07:48,133 --> 01:07:50,666 and then is getting the a input 1688 01:07:50,766 --> 01:07:54,833 just to be display inside the mat of the B input 1689 01:07:54,900 --> 01:07:58,000 which is exactly the same as the mask 1690 01:07:58,266 --> 01:08:00,433 with the difference in the input 1691 01:08:00,466 --> 01:08:03,166 so if I do this 1692 01:08:06,066 --> 01:08:06,866 as you can see 1693 01:08:06,866 --> 01:08:11,266 this and that are exactly the same result 1694 01:08:11,266 --> 01:08:15,233 okay remember that in the masking operations 1695 01:08:15,533 --> 01:08:19,433 you are using the mat from one of the inputs 1696 01:08:19,466 --> 01:08:22,366 the one that is performing the the mask okay 1697 01:08:22,366 --> 01:08:27,699 so in the in is the B input that is getting the mat in 1698 01:08:27,700 --> 01:08:29,966 the mask is in the a input 1699 01:08:30,166 --> 01:08:31,899 and everything is inside 1700 01:08:32,300 --> 01:08:36,133 and then the other way around with the out and stencil 1701 01:08:36,133 --> 01:08:41,233 so everything is outside the B input mat 1702 01:08:41,533 --> 01:08:42,999 or in this case 1703 01:08:43,166 --> 01:08:45,599 outside the a input mask 1704 01:08:45,600 --> 01:08:49,566 okay so they are a couple okay 1705 01:08:49,566 --> 01:08:53,966 so when you want an input to be the main 1706 01:08:53,966 --> 01:08:55,466 you put it in the B 1707 01:08:55,466 --> 01:09:00,766 and depending on in what sense you want your operations 1708 01:09:00,766 --> 01:09:03,666 you use one or the other okay 1709 01:09:04,133 --> 01:09:05,966 then you have the color lighting 1710 01:09:05,966 --> 01:09:07,466 this is quite classic 1711 01:09:07,600 --> 01:09:09,033 like in Photoshop 1712 01:09:09,066 --> 01:09:12,599 this is the Color Burn or the color Dodge 1713 01:09:12,600 --> 01:09:16,100 so this is just getting things darker 1714 01:09:16,400 --> 01:09:18,966 and this is getting things brighter 1715 01:09:18,966 --> 01:09:21,899 using the bean boots okay 1716 01:09:23,800 --> 01:09:27,600 then we have the combined ariimatic 1717 01:09:28,000 --> 01:09:29,166 which is for instance 1718 01:09:29,166 --> 01:09:30,199 the overlay 1719 01:09:30,200 --> 01:09:34,600 overlay is going to be stabilized at 0.5 1720 01:09:34,600 --> 01:09:35,700 in terms of value 1721 01:09:35,700 --> 01:09:39,466 so at 0.5 is just doing nothing 1722 01:09:39,466 --> 01:09:44,066 so everything that is overlay by a constant of 1723 01:09:44,500 --> 01:09:46,600 0.5 is just not changing 1724 01:09:46,600 --> 01:09:48,033 so let me just 1725 01:09:49,666 --> 01:09:53,666 this plain an example for you so here you are 1726 01:09:55,100 --> 01:09:55,900 here you are 1727 01:09:56,666 --> 01:09:58,133 constant 0.5 1728 01:09:58,133 --> 01:10:00,433 so the image is not changing 1729 01:10:00,666 --> 01:10:02,533 okay and with the overlay 1730 01:10:02,533 --> 01:10:08,533 is there supplying a multiply when he's going below 0.5 1731 01:10:08,533 --> 01:10:13,899 and a screen when he's going evolve 0.5 okay 1732 01:10:15,533 --> 01:10:19,566 hard light is exactly the same as overlay 1733 01:10:19,600 --> 01:10:21,966 but with the input swap 1734 01:10:21,966 --> 01:10:24,499 so what was in the overlay 1735 01:10:24,500 --> 01:10:25,333 the a input 1736 01:10:25,333 --> 01:10:26,733 is now the B input 1737 01:10:26,733 --> 01:10:29,033 what was in the overlay 1738 01:10:29,066 --> 01:10:29,899 the B input 1739 01:10:29,900 --> 01:10:32,066 is now the a input 1740 01:10:32,266 --> 01:10:33,799 but at the end of the day 1741 01:10:33,866 --> 01:10:36,499 the maths in here are exactly the same 1742 01:10:36,500 --> 01:10:41,366 so is a multiply when the a value is below 0.5 1743 01:10:41,366 --> 01:10:45,766 and a screen when the a value is above 0.5 1744 01:10:45,766 --> 01:10:50,566 which means that things that are dark in the a input 1745 01:10:50,566 --> 01:10:51,799 are getting darker 1746 01:10:51,800 --> 01:10:55,066 and fuse that are bright in the a input 1747 01:10:55,100 --> 01:10:57,300 are getting brighter remember 1748 01:10:57,333 --> 01:11:02,166 overlay and hard light are exactly the same math 1749 01:11:02,166 --> 01:11:04,199 with the swap inputs 1750 01:11:04,700 --> 01:11:05,900 and the soft light 1751 01:11:05,933 --> 01:11:08,466 by the definition of the mineral of milk 1752 01:11:08,466 --> 01:11:11,599 is not as extreme as the hard light 1753 01:11:11,600 --> 01:11:15,300 so it's very similar to the hard light and overlay 1754 01:11:15,366 --> 01:11:19,199 but not as much strong as it was 1755 01:11:19,200 --> 01:11:22,666 they multiply in relation to the geometric 1756 01:11:22,666 --> 01:11:26,699 so you are not losing that much amount of light 1757 01:11:27,000 --> 01:11:30,066 and then we have the last operation in here 1758 01:11:30,100 --> 01:11:32,533 which is the channel replacement 1759 01:11:32,533 --> 01:11:34,099 which is the copy 1760 01:11:34,300 --> 01:11:38,666 copy is just taking the channels from the a 1761 01:11:38,900 --> 01:11:41,633 and placing them in the be input 1762 01:11:41,766 --> 01:11:44,066 so the be input in here 1763 01:11:44,066 --> 01:11:47,799 is just been overgrading by the a input 1764 01:11:47,900 --> 01:11:49,866 it can sounds a bit silly 1765 01:11:49,866 --> 01:11:51,333 but believe me 1766 01:11:51,333 --> 01:11:52,366 makes sense 1767 01:11:52,366 --> 01:11:56,333 when you want to take certain image 1768 01:11:56,333 --> 01:11:59,966 and just place in another certain format 1769 01:11:59,966 --> 01:12:01,333 in the same position 1770 01:12:01,333 --> 01:12:04,133 okay so you are using here 1771 01:12:04,133 --> 01:12:06,599 maybe just a few channels 1772 01:12:06,866 --> 01:12:10,166 but mainly what you want from the bay input 1773 01:12:10,200 --> 01:12:11,666 is not those channels 1774 01:12:11,666 --> 01:12:13,966 but the Automator data 1775 01:12:13,966 --> 01:12:20,299 or the format and other features of the main input 1776 01:12:20,700 --> 01:12:22,233 so here you are 1777 01:12:22,700 --> 01:12:27,300 all the operations that you have available in nuke 1778 01:12:27,600 --> 01:12:28,866 and remember 1779 01:12:28,866 --> 01:12:31,666 if you master the operations 1780 01:12:31,666 --> 01:12:34,266 everything is going to be way simpler 1781 01:12:34,266 --> 01:12:37,133 because you don't need to create workarounds 1782 01:12:37,133 --> 01:12:38,399 with your inputs 1783 01:12:38,400 --> 01:12:40,533 or with any other notes 1784 01:12:40,533 --> 01:12:43,033 just to perform the same operation 1785 01:12:44,100 --> 01:12:46,033 so that's all for this class 1786 01:12:46,066 --> 01:12:47,366 if you have any comments 1787 01:12:47,366 --> 01:12:49,133 questions or suggestions 1788 01:12:49,133 --> 01:12:51,333 feel free to post them in the forums 1789 01:12:51,333 --> 01:12:52,866 until the next time 1790 01:12:52,966 --> 01:12:56,799 this has been Victor Perez for FX PhD 1791 01:12:57,366 --> 01:12:58,599 thanks for watching 118488

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.