Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:11,566 --> 00:00:12,533
in this lesson
2
00:00:12,533 --> 00:00:16,699
I'm going to introduce you to our project asset
3
00:00:17,266 --> 00:00:21,833
as well as talk about open EXR 2.0
4
00:00:23,066 --> 00:00:24,599
so in our last lesson
5
00:00:24,666 --> 00:00:27,999
we used Render Man Dtex files
6
00:00:28,533 --> 00:00:30,699
to carry our deep information from
7
00:00:31,066 --> 00:00:33,199
lighting into compositing
8
00:00:34,100 --> 00:00:40,033
but most pipelines now probably use EXRS in deep
9
00:00:40,600 --> 00:00:42,333
as we Learned in the history lesson
10
00:00:42,333 --> 00:00:44,366
from EXR 2.0 forward
11
00:00:44,700 --> 00:00:46,600
EXR files now support deep
12
00:00:47,500 --> 00:00:48,433
the deep read
13
00:00:50,000 --> 00:00:55,366
grab this first deep file reads in perfectly
14
00:00:58,333 --> 00:01:01,299
now our project asset for this course
15
00:01:01,333 --> 00:01:05,099
was generated by Luke Bakora at Doodle Picture Studio
16
00:01:07,133 --> 00:01:11,266
and it's a character called Grolo
17
00:01:11,266 --> 00:01:16,033
and Grolo is in a forest environment
18
00:01:16,766 --> 00:01:18,499
lots of leaves trees
19
00:01:21,733 --> 00:01:23,266
so we look at what we have
20
00:01:23,266 --> 00:01:24,899
it's been divided up into
21
00:01:26,166 --> 00:01:27,599
seven different pieces
22
00:01:29,133 --> 00:01:32,166
we have the ground and the ground's deep file
23
00:01:33,100 --> 00:01:36,300
we have the Grolo character himself and his deep file
24
00:01:38,400 --> 00:01:40,633
trees with deep
25
00:01:43,466 --> 00:01:44,466
vegetation 1
26
00:01:44,466 --> 00:01:46,866
which is the foreground vegetation and deep
27
00:01:49,200 --> 00:01:52,433
vegetation 2 which is the background vegetation
28
00:01:54,866 --> 00:01:56,999
and then small ground vegetation
29
00:01:58,533 --> 00:02:00,033
we also have
30
00:02:01,333 --> 00:02:03,933
background which doesn't have any deep
31
00:02:03,933 --> 00:02:05,899
it's more like a matte painting
32
00:02:06,400 --> 00:02:08,833
it's just it goes in the very far background
33
00:02:12,100 --> 00:02:16,300
so now we can do is deep merge this together
34
00:02:17,466 --> 00:02:19,899
I'm actually gonna use tab
35
00:02:19,933 --> 00:02:21,866
that's how I usually do this
36
00:02:21,866 --> 00:02:23,466
I'm not gonna keep going to the menu
37
00:02:23,800 --> 00:02:26,000
you probably know enough about the menu to uh
38
00:02:26,000 --> 00:02:27,200
know how that works
39
00:02:29,133 --> 00:02:31,499
so here's a quick trick if you don't know
40
00:02:32,800 --> 00:02:37,266
if you hold shift and then shift select
41
00:02:39,866 --> 00:02:41,533
all the other nodes you want to plug in
42
00:02:41,533 --> 00:02:43,399
and then press the y key
43
00:02:43,566 --> 00:02:44,766
that's the shortcut to
44
00:02:44,766 --> 00:02:46,699
connect all of them at the same time
45
00:02:47,133 --> 00:02:47,899
so there we go
46
00:02:47,900 --> 00:02:49,166
connected that way
47
00:02:49,166 --> 00:02:51,266
you don't have to plug them all in one at a time
48
00:02:51,266 --> 00:02:53,233
which can be arduous if you have a lot of
49
00:02:53,800 --> 00:02:55,300
a lot of nodes to plug in
50
00:02:56,133 --> 00:02:58,366
so let's take a look at this deep combine
51
00:03:04,133 --> 00:03:05,699
maximize the viewer
52
00:03:10,066 --> 00:03:11,133
so here's our shot
53
00:03:11,133 --> 00:03:13,499
there is no depth of field yet
54
00:03:13,500 --> 00:03:16,800
we're going to add that and the grading is pretty flat
55
00:03:17,000 --> 00:03:18,300
we'll add that as well
56
00:03:18,866 --> 00:03:20,099
if we look at the
57
00:03:22,100 --> 00:03:23,733
the background here we look at the matte
58
00:03:23,733 --> 00:03:27,099
we can see that we're missing the background
59
00:03:27,100 --> 00:03:28,666
as the background's not deep
60
00:03:29,166 --> 00:03:30,866
gonna take the background here now
61
00:03:33,000 --> 00:03:36,466
at this point I'm going to use deep to image
62
00:03:40,533 --> 00:03:42,033
so now this is 2D
63
00:03:45,966 --> 00:03:48,433
press m get a regular merge note
64
00:03:49,766 --> 00:03:51,666
plug the background into B
65
00:03:54,000 --> 00:03:57,233
the CG into a view it and there we go
66
00:03:58,200 --> 00:04:01,633
now we have a complete reconstruction of this asset
67
00:04:02,933 --> 00:04:05,266
so this is the asset we're gonna use in the lessons
68
00:04:05,266 --> 00:04:06,199
moving forward
69
00:04:07,166 --> 00:04:09,499
and I'm really excited to show you all the cool tricks
70
00:04:11,500 --> 00:04:13,566
we have now reached the end of the lesson
71
00:04:13,700 --> 00:04:15,300
we've Learned how to read deep images
72
00:04:15,300 --> 00:04:17,066
using Open E X R 2.0
73
00:04:18,500 --> 00:04:19,600
in the next lesson
74
00:04:19,600 --> 00:04:21,466
we will learn how to generate holdout mats
75
00:04:21,466 --> 00:04:22,633
from deep images
5322
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.