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These are the user uploaded subtitles that are being translated: 1 00:00:10,800 --> 00:00:11,700 in this lesson 2 00:00:11,700 --> 00:00:14,333 we will study our live action plate to determine what 3 00:00:14,333 --> 00:00:17,633 if any issues might arise during the shot compositing 4 00:00:18,066 --> 00:00:20,633 so the first step I want to do is bring in 5 00:00:20,866 --> 00:00:22,133 via a readnote 6 00:00:22,133 --> 00:00:24,466 our city background plate 7 00:00:24,533 --> 00:00:25,566 and once we've done that 8 00:00:25,566 --> 00:00:28,099 we will also set up our nuke script 9 00:00:28,100 --> 00:00:30,566 for the beginning of the compositing 10 00:00:30,566 --> 00:00:32,999 so we can either go about this a few steps 11 00:00:33,000 --> 00:00:34,766 we can either hit the R key 12 00:00:35,133 --> 00:00:36,199 and as a shortcut 13 00:00:36,200 --> 00:00:38,133 when we're in the Node graph view 14 00:00:38,133 --> 00:00:41,266 or you can hit the tab key and start typing in read 15 00:00:41,566 --> 00:00:42,899 you'll see it brings up a 16 00:00:42,900 --> 00:00:44,500 the read files window 17 00:00:44,500 --> 00:00:45,866 and then you can just select 18 00:00:46,133 --> 00:00:48,299 also you can bring it in the node drop down menus 19 00:00:48,300 --> 00:00:48,800 on the left 20 00:00:48,800 --> 00:00:50,866 but we'll go through this route 21 00:00:50,900 --> 00:00:54,000 so you select that city footage sequence 22 00:00:54,000 --> 00:00:57,300 hit open it now has brought it in via the read node 23 00:00:57,300 --> 00:00:58,700 let's just view that 24 00:00:58,866 --> 00:01:01,766 now you're going to see here in our properties 25 00:01:01,766 --> 00:01:04,066 the color space is set to default srgb 26 00:01:04,066 --> 00:01:04,899 that's fine 27 00:01:04,900 --> 00:01:07,200 we want to work in srgb for this 28 00:01:07,200 --> 00:01:08,200 for the shot 29 00:01:08,466 --> 00:01:09,333 so I'm just gonna 30 00:01:09,333 --> 00:01:12,199 instead of leaving at default on this hard code 31 00:01:12,200 --> 00:01:15,366 2 srgb now what 32 00:01:15,366 --> 00:01:16,533 before we study this 33 00:01:16,533 --> 00:01:20,466 let's just quickly go into our shot properties 34 00:01:20,466 --> 00:01:22,033 or project settings 35 00:01:22,166 --> 00:01:24,133 and the way you can achieve that 36 00:01:24,133 --> 00:01:25,299 if you're looking for the shortcut 37 00:01:25,300 --> 00:01:27,800 is if you're in the no graph view 38 00:01:27,966 --> 00:01:29,266 you can hit the s key 39 00:01:29,266 --> 00:01:31,299 and that will bring up project settings 40 00:01:31,600 --> 00:01:32,600 now what we're going to do is 41 00:01:32,600 --> 00:01:34,566 we're going to change the full size format 42 00:01:34,566 --> 00:01:35,999 so the project format 43 00:01:36,000 --> 00:01:38,000 we want to set that to 44 00:01:38,166 --> 00:01:40,066 the resolution of our background plate 45 00:01:40,066 --> 00:01:40,866 which in this case 46 00:01:40,866 --> 00:01:43,466 is 38 40 by 2160 47 00:01:43,766 --> 00:01:45,366 so we just set that now 48 00:01:45,400 --> 00:01:46,400 went typically 49 00:01:46,400 --> 00:01:47,366 in a nuke comp 50 00:01:47,366 --> 00:01:49,266 whenever you bring in a read node 51 00:01:49,366 --> 00:01:51,333 the very first read node that you brought in 52 00:01:51,333 --> 00:01:54,933 will automatically set your project settings 53 00:01:54,933 --> 00:01:55,733 frame range 54 00:01:55,733 --> 00:01:56,466 so in this case 55 00:01:56,466 --> 00:01:59,499 we are working from frames 1 through 785 56 00:02:00,000 --> 00:02:01,400 it's a bit of a long shot 57 00:02:01,600 --> 00:02:03,133 but it's uh 58 00:02:03,133 --> 00:02:04,299 that's that's fine for 59 00:02:04,300 --> 00:02:05,600 for the purposes of 60 00:02:05,600 --> 00:02:06,700 what this uh 61 00:02:07,066 --> 00:02:08,733 this shot's going to require 62 00:02:08,733 --> 00:02:10,366 so if we're viewing it 63 00:02:10,366 --> 00:02:11,799 let's just full screen this 64 00:02:11,800 --> 00:02:13,866 and you can see it's not full screen what 65 00:02:13,866 --> 00:02:15,766 but if you hit the F shortcut key 66 00:02:15,766 --> 00:02:16,499 when you're in the viewer 67 00:02:16,500 --> 00:02:18,833 that will actually full screen 68 00:02:18,966 --> 00:02:20,866 whatever that view is 69 00:02:20,900 --> 00:02:22,166 also to go in and out 70 00:02:22,166 --> 00:02:22,999 just as a refresher 71 00:02:23,000 --> 00:02:25,600 to go in and out of any of your view ports 72 00:02:25,966 --> 00:02:27,733 uh you just hit the space bar key 73 00:02:27,733 --> 00:02:28,733 and that will full screen 74 00:02:28,733 --> 00:02:31,499 whatever your mouse is actively clicking in 75 00:02:31,500 --> 00:02:32,266 so in this case 76 00:02:32,266 --> 00:02:33,633 the viewer one 77 00:02:33,866 --> 00:02:35,566 so now we have the plate 78 00:02:35,566 --> 00:02:37,933 so let's just take a quick study of this 79 00:02:37,933 --> 00:02:41,066 it starts out viewing over this like 80 00:02:41,066 --> 00:02:41,999 canal thing 81 00:02:42,000 --> 00:02:43,633 with some railroad tracks 82 00:02:43,700 --> 00:02:45,666 and if we start to scrub through 83 00:02:46,300 --> 00:02:48,100 you can tell that it looks like the 84 00:02:48,100 --> 00:02:50,166 camera does a bit of a whip pan 85 00:02:50,166 --> 00:02:51,566 to the right there 86 00:02:52,133 --> 00:02:53,199 overlooking 87 00:02:53,200 --> 00:02:54,966 than downtown 88 00:02:54,966 --> 00:02:56,233 cityscape here 89 00:02:56,500 --> 00:02:58,300 and the the point of that is 90 00:02:58,300 --> 00:02:59,900 we're just going for an effect of like 91 00:02:59,900 --> 00:03:00,666 maybe there's a tourist 92 00:03:00,666 --> 00:03:02,766 or somebody's just shooting some video 93 00:03:02,966 --> 00:03:05,099 and with this nuclear explosion 94 00:03:05,100 --> 00:03:06,733 suddenly they whip over 95 00:03:06,733 --> 00:03:09,199 cause they hear and or see 96 00:03:09,300 --> 00:03:11,566 and maybe even feel the uh 97 00:03:11,566 --> 00:03:12,299 the explosion 98 00:03:12,300 --> 00:03:14,166 that's going to happen downtown 99 00:03:14,400 --> 00:03:15,900 so you can see here 100 00:03:15,900 --> 00:03:17,200 it's just kind of going through their 101 00:03:17,200 --> 00:03:17,766 sort of holding 102 00:03:17,766 --> 00:03:19,066 it's very handheld 103 00:03:19,066 --> 00:03:21,333 kind of a lot of movement going on in that 104 00:03:21,333 --> 00:03:22,166 that's fine 105 00:03:22,166 --> 00:03:22,766 not a big deal 106 00:03:22,766 --> 00:03:25,866 we can solve that via camera tracking 107 00:03:26,500 --> 00:03:28,300 and we just keep scrubbing through 108 00:03:28,300 --> 00:03:29,366 scrubbing through 109 00:03:30,100 --> 00:03:32,966 and we got a little bit more here 110 00:03:32,966 --> 00:03:35,233 and then at the very end here 111 00:03:35,700 --> 00:03:37,433 the camera then 112 00:03:37,500 --> 00:03:39,266 is simulating the idea that 113 00:03:39,266 --> 00:03:40,166 maybe at the end 114 00:03:40,166 --> 00:03:41,266 the person viewing the camera 115 00:03:41,266 --> 00:03:42,699 just drops the camera 116 00:03:42,700 --> 00:03:44,166 and turns the run 117 00:03:44,166 --> 00:03:46,066 so the camera just falls down on this 118 00:03:46,066 --> 00:03:46,966 on its side 119 00:03:46,966 --> 00:03:48,366 onto the concrete 120 00:03:48,500 --> 00:03:49,333 now the things 121 00:03:49,333 --> 00:03:50,166 I foreseeing 122 00:03:50,166 --> 00:03:51,333 we're going to need to deal with 123 00:03:51,333 --> 00:03:52,366 in this shot 124 00:03:52,466 --> 00:03:54,133 so the first thing is 125 00:03:54,133 --> 00:03:54,766 at the beginning 126 00:03:54,766 --> 00:03:56,533 with this little bit of a whip pan here 127 00:03:56,533 --> 00:03:57,699 I am willing to bet 128 00:03:57,700 --> 00:03:59,266 that camera tracking 129 00:03:59,266 --> 00:04:01,333 will have some issues 130 00:04:01,333 --> 00:04:02,799 when it's trying to solve 131 00:04:03,166 --> 00:04:04,233 for that whip 132 00:04:04,400 --> 00:04:05,800 pan to the right there 133 00:04:06,000 --> 00:04:06,766 now part of that 134 00:04:06,766 --> 00:04:07,966 depending on where 135 00:04:07,966 --> 00:04:11,766 the camera tracking issues arise um 136 00:04:11,766 --> 00:04:13,066 we might not 137 00:04:13,133 --> 00:04:13,799 we need to worry 138 00:04:13,800 --> 00:04:14,466 about that just 139 00:04:14,466 --> 00:04:15,766 simply because 140 00:04:16,533 --> 00:04:17,966 the nuclear mushroom cloud 141 00:04:17,966 --> 00:04:19,466 will be occurring 142 00:04:19,666 --> 00:04:20,999 right here downtown 143 00:04:21,000 --> 00:04:22,200 over all the main 144 00:04:22,200 --> 00:04:23,100 downtown buildings 145 00:04:23,100 --> 00:04:25,800 so it depending on where it if 146 00:04:25,800 --> 00:04:28,533 if it does have any issues on that 147 00:04:28,533 --> 00:04:29,466 uh whip pan 148 00:04:29,466 --> 00:04:30,133 right there 149 00:04:30,133 --> 00:04:31,733 we might not even need to worry about it 150 00:04:31,733 --> 00:04:33,999 because it simply won't be needed 151 00:04:34,066 --> 00:04:35,899 uh prior to the point 152 00:04:35,900 --> 00:04:36,366 where you know 153 00:04:36,366 --> 00:04:36,733 you can see 154 00:04:36,733 --> 00:04:37,366 right about here 155 00:04:37,366 --> 00:04:39,499 let's say frame 40 or so 156 00:04:39,666 --> 00:04:41,299 where you start to reveal 157 00:04:41,300 --> 00:04:42,400 uh downtown 158 00:04:42,400 --> 00:04:43,200 right there 159 00:04:43,333 --> 00:04:43,799 it's okay so 160 00:04:43,800 --> 00:04:44,766 that's the first 161 00:04:44,766 --> 00:04:46,266 thing that I foresee being 162 00:04:46,266 --> 00:04:46,799 potentially 163 00:04:46,800 --> 00:04:47,733 a bit of a challenge 164 00:04:47,733 --> 00:04:48,633 in the comp 165 00:04:48,700 --> 00:04:49,366 the second thing 166 00:04:49,366 --> 00:04:50,466 will also then be 167 00:04:50,466 --> 00:04:51,399 when the camera 168 00:04:51,400 --> 00:04:53,500 begins to drop right here 169 00:04:53,666 --> 00:04:55,799 where the tracking data will be happening 170 00:04:55,800 --> 00:04:56,966 will obviously be 171 00:04:56,966 --> 00:04:57,899 overlooking this 172 00:04:57,900 --> 00:05:00,433 this sort of mid ground 173 00:05:00,866 --> 00:05:01,499 I don't know 174 00:05:01,500 --> 00:05:02,200 like this dirt 175 00:05:02,200 --> 00:05:03,166 the dirt pile right here 176 00:05:03,166 --> 00:05:03,666 some of the buildings 177 00:05:03,666 --> 00:05:04,133 on the left 178 00:05:04,133 --> 00:05:04,599 and obviously 179 00:05:04,600 --> 00:05:06,100 will be tracking data 180 00:05:06,100 --> 00:05:07,733 from the background 181 00:05:07,733 --> 00:05:08,866 buildings as well 182 00:05:09,366 --> 00:05:11,699 so that will require us to 183 00:05:11,866 --> 00:05:12,666 uh it it'll 184 00:05:12,666 --> 00:05:13,466 it'll be tracking 185 00:05:13,466 --> 00:05:14,099 up to probably 186 00:05:14,100 --> 00:05:15,300 about this point right here 187 00:05:15,300 --> 00:05:15,900 I would force 188 00:05:15,900 --> 00:05:17,100 say see it to 189 00:05:17,300 --> 00:05:18,133 start to fail 190 00:05:18,133 --> 00:05:18,766 just because 191 00:05:18,766 --> 00:05:20,599 then the foreground uh 192 00:05:21,066 --> 00:05:21,766 railing this 193 00:05:21,766 --> 00:05:22,533 concrete railing 194 00:05:22,533 --> 00:05:23,699 will then come into play 195 00:05:23,700 --> 00:05:24,366 and will be 196 00:05:24,366 --> 00:05:25,499 blocking any 197 00:05:25,566 --> 00:05:26,266 tracking data 198 00:05:26,266 --> 00:05:28,066 that would be able to 199 00:05:28,366 --> 00:05:29,399 occur okay so 200 00:05:29,400 --> 00:05:31,000 that's the second challenge 201 00:05:31,300 --> 00:05:32,733 now the third thing that I see 202 00:05:32,733 --> 00:05:33,699 is okay that 203 00:05:33,700 --> 00:05:35,633 when this video was shot 204 00:05:36,333 --> 00:05:37,366 unfortunately 205 00:05:37,366 --> 00:05:37,866 and this will 206 00:05:37,866 --> 00:05:38,966 come up a lot of times 207 00:05:38,966 --> 00:05:39,733 when you're working 208 00:05:39,733 --> 00:05:41,499 in your comp shots 209 00:05:41,733 --> 00:05:42,999 uh you will find 210 00:05:43,000 --> 00:05:43,966 that there will be 211 00:05:44,166 --> 00:05:44,899 items that will 212 00:05:44,900 --> 00:05:46,000 not be wanted 213 00:05:46,000 --> 00:05:46,800 in the scene 214 00:05:46,800 --> 00:05:47,700 so in this case 215 00:05:47,700 --> 00:05:48,866 a very simple example 216 00:05:48,866 --> 00:05:50,333 of that will be 217 00:05:50,333 --> 00:05:50,799 there was a 218 00:05:50,800 --> 00:05:51,766 monopod left 219 00:05:51,766 --> 00:05:52,633 in the shot 220 00:05:52,766 --> 00:05:54,266 we wanted we wanted 221 00:05:54,266 --> 00:05:55,166 the camera to drop 222 00:05:55,166 --> 00:05:56,533 and not see a monopod 223 00:05:56,533 --> 00:05:56,899 right there 224 00:05:56,900 --> 00:05:57,666 that just needs to be 225 00:05:57,666 --> 00:05:58,133 the concrete 226 00:05:58,133 --> 00:05:59,299 so what we're gonna have to do is 227 00:05:59,300 --> 00:06:00,566 we're gonna have to go in 228 00:06:00,566 --> 00:06:02,266 and paint that out 229 00:06:02,933 --> 00:06:03,999 that will be a 230 00:06:04,066 --> 00:06:04,933 one of the final steps 231 00:06:04,933 --> 00:06:05,933 we won't deal with that 232 00:06:05,933 --> 00:06:07,166 until we have 233 00:06:07,166 --> 00:06:08,966 actually finished 234 00:06:08,966 --> 00:06:10,966 our entire uh 235 00:06:10,966 --> 00:06:11,599 compositing 236 00:06:11,600 --> 00:06:12,766 of our nuclear 237 00:06:12,766 --> 00:06:13,399 mushroom clad 238 00:06:13,400 --> 00:06:14,500 and we'll save that sort of 239 00:06:14,500 --> 00:06:16,166 as icing on the cake 240 00:06:16,166 --> 00:06:16,799 so those are 241 00:06:16,800 --> 00:06:18,466 the three kind of 242 00:06:18,466 --> 00:06:19,566 challenge areas 243 00:06:19,566 --> 00:06:21,666 the actual compositing of 244 00:06:21,766 --> 00:06:22,999 the nuclear mushroom cloud 245 00:06:23,000 --> 00:06:24,300 I am for seeing 246 00:06:24,300 --> 00:06:25,766 as not being 247 00:06:25,800 --> 00:06:27,733 a horribly difficult process 248 00:06:27,733 --> 00:06:29,066 because we will be 249 00:06:29,333 --> 00:06:30,699 basing it upon 250 00:06:30,933 --> 00:06:32,199 a camera tracking data 251 00:06:32,200 --> 00:06:33,100 that we will be 252 00:06:33,100 --> 00:06:34,133 procuring uh 253 00:06:34,133 --> 00:06:34,799 shortly in one of 254 00:06:34,800 --> 00:06:35,333 the upcoming 255 00:06:35,333 --> 00:06:36,466 lessons now 256 00:06:36,466 --> 00:06:37,099 one of the other things 257 00:06:37,100 --> 00:06:38,166 just to note 258 00:06:38,333 --> 00:06:39,066 and it will 259 00:06:39,066 --> 00:06:40,599 depend uh on 260 00:06:40,600 --> 00:06:41,166 entirely on 261 00:06:41,166 --> 00:06:42,299 whether you wanted to 262 00:06:42,300 --> 00:06:43,000 take the shot 263 00:06:43,000 --> 00:06:43,800 and composite it 264 00:06:43,800 --> 00:06:45,033 from start to finish 265 00:06:45,133 --> 00:06:46,366 and utilize it 266 00:06:46,900 --> 00:06:48,666 for an actual uh 267 00:06:49,166 --> 00:06:50,066 uh for for an 268 00:06:50,066 --> 00:06:50,533 actual demo 269 00:06:50,533 --> 00:06:51,133 real or whatever 270 00:06:51,133 --> 00:06:51,766 but in that 271 00:06:51,766 --> 00:06:52,799 in that realm 272 00:06:52,966 --> 00:06:54,333 obviously there are steps 273 00:06:54,333 --> 00:06:55,166 that have to be taken 274 00:06:55,166 --> 00:06:56,133 you need to always 275 00:06:56,133 --> 00:06:56,666 ensure that it 276 00:06:56,666 --> 00:06:57,699 matches to the plate 277 00:06:57,700 --> 00:06:58,533 because if it doesn't 278 00:06:58,533 --> 00:06:58,999 then it won't 279 00:06:59,000 --> 00:06:59,500 look correct 280 00:06:59,500 --> 00:07:01,366 so one of the spots 281 00:07:01,366 --> 00:07:02,333 that I'm seeing here 282 00:07:02,333 --> 00:07:02,999 were getting 283 00:07:03,000 --> 00:07:03,800 some areas where 284 00:07:03,800 --> 00:07:04,566 suddenly as 285 00:07:04,566 --> 00:07:04,933 the cameras 286 00:07:04,933 --> 00:07:05,399 moving around 287 00:07:05,400 --> 00:07:05,933 the camera goes 288 00:07:05,933 --> 00:07:06,499 out of focus 289 00:07:06,500 --> 00:07:07,133 so let's say 290 00:07:07,133 --> 00:07:08,866 frame 4 90 and 291 00:07:08,866 --> 00:07:09,399 surrounding frames 292 00:07:09,400 --> 00:07:10,666 that's a perfect example of 293 00:07:10,666 --> 00:07:11,099 you can see 294 00:07:11,100 --> 00:07:12,566 suddenly the plate 295 00:07:12,733 --> 00:07:13,566 has gone out of focus 296 00:07:13,566 --> 00:07:15,399 so when we do composite 297 00:07:15,400 --> 00:07:15,700 you need to 298 00:07:15,700 --> 00:07:16,300 be aware that 299 00:07:16,300 --> 00:07:16,733 you're going to 300 00:07:16,733 --> 00:07:17,499 need to animate 301 00:07:17,500 --> 00:07:18,600 some defocus 302 00:07:18,900 --> 00:07:20,100 on that nuclear 303 00:07:20,100 --> 00:07:20,666 mushroom cloud 304 00:07:20,666 --> 00:07:21,766 to better and 305 00:07:21,766 --> 00:07:22,933 properly integrate it 306 00:07:22,933 --> 00:07:23,999 into the plate 307 00:07:24,000 --> 00:07:25,766 so there's there's a 308 00:07:25,766 --> 00:07:26,266 number of other 309 00:07:26,266 --> 00:07:26,866 integration 310 00:07:26,866 --> 00:07:27,999 related things 311 00:07:28,000 --> 00:07:28,666 that we will 312 00:07:28,666 --> 00:07:29,766 discuss as well 313 00:07:29,866 --> 00:07:30,533 but these are 314 00:07:30,533 --> 00:07:30,966 some things 315 00:07:30,966 --> 00:07:31,599 that just go 316 00:07:31,600 --> 00:07:32,666 into the shot 317 00:07:32,766 --> 00:07:34,166 being fully aware of 318 00:07:34,300 --> 00:07:35,166 as well as the 319 00:07:35,166 --> 00:07:35,799 simple fact 320 00:07:35,800 --> 00:07:36,533 that whenever 321 00:07:36,533 --> 00:07:37,566 you do start 322 00:07:37,600 --> 00:07:38,100 compositing 323 00:07:38,100 --> 00:07:38,566 with a live 324 00:07:38,566 --> 00:07:39,166 action shot 325 00:07:39,166 --> 00:07:39,599 you're always 326 00:07:39,600 --> 00:07:40,266 gonna want to 327 00:07:40,266 --> 00:07:41,366 study your plate 328 00:07:41,500 --> 00:07:43,466 to kind of prepare yourself 329 00:07:43,466 --> 00:07:44,599 to know what 330 00:07:44,600 --> 00:07:46,166 the challenges will be 331 00:07:46,166 --> 00:07:47,233 in that shot 332 00:07:47,266 --> 00:07:47,866 knowing like 333 00:07:47,866 --> 00:07:48,499 I said you know 334 00:07:48,500 --> 00:07:49,133 we might have 335 00:07:49,133 --> 00:07:49,799 some camera 336 00:07:49,800 --> 00:07:50,600 tracking issues 337 00:07:50,600 --> 00:07:51,766 on this whippan 338 00:07:52,000 --> 00:07:52,366 we might have 339 00:07:52,366 --> 00:07:52,699 some camera 340 00:07:52,700 --> 00:07:53,566 tracking issues 341 00:07:53,566 --> 00:07:55,066 when the in fact 342 00:07:55,066 --> 00:07:55,699 almost guarantee 343 00:07:55,700 --> 00:07:56,066 there will be 344 00:07:56,066 --> 00:07:56,566 camera tracking 345 00:07:56,566 --> 00:07:56,933 issues when 346 00:07:56,933 --> 00:07:58,366 this when the 347 00:07:58,366 --> 00:07:58,966 when the camera 348 00:07:58,966 --> 00:08:00,166 drops down and 349 00:08:00,166 --> 00:08:00,999 obviously then 350 00:08:01,000 --> 00:08:02,100 painting out 351 00:08:02,133 --> 00:08:03,066 this monopod 352 00:08:03,066 --> 00:08:03,933 is another example 353 00:08:03,933 --> 00:08:04,699 of something that 354 00:08:04,700 --> 00:08:05,600 that comes up 355 00:08:05,600 --> 00:08:06,666 and that's that's 356 00:08:06,666 --> 00:08:07,299 part of the job 357 00:08:07,300 --> 00:08:07,966 as a compositor 358 00:08:07,966 --> 00:08:08,933 we we take the 359 00:08:08,933 --> 00:08:09,599 challenge and we 360 00:08:09,600 --> 00:08:10,400 run with it 361 00:08:10,700 --> 00:08:12,733 so at this point 362 00:08:12,733 --> 00:08:14,266 let us take 363 00:08:14,266 --> 00:08:14,966 a quick break 364 00:08:14,966 --> 00:08:16,433 and we'll come back 365 00:08:16,466 --> 00:08:18,199 to begin discussing 366 00:08:18,200 --> 00:08:19,066 the actual nuclear 367 00:08:19,066 --> 00:08:19,799 mushroom cloud 368 00:08:19,800 --> 00:08:20,700 visual effect 369 00:08:20,800 --> 00:08:22,666 do to do a quick recap 370 00:08:23,200 --> 00:08:23,966 in this lesson 371 00:08:23,966 --> 00:08:25,166 we have been 372 00:08:25,166 --> 00:08:26,333 just discussing 373 00:08:26,333 --> 00:08:27,266 the various challenges 374 00:08:27,266 --> 00:08:27,599 that will be 375 00:08:27,600 --> 00:08:28,966 required for 376 00:08:28,966 --> 00:08:29,999 us to work with this 377 00:08:30,000 --> 00:08:30,866 background plate 378 00:08:30,866 --> 00:08:31,333 some of the 379 00:08:31,333 --> 00:08:31,966 steps that will 380 00:08:31,966 --> 00:08:33,299 we will need to take 381 00:08:33,366 --> 00:08:34,566 to accomplish 382 00:08:34,566 --> 00:08:35,999 our goals of 383 00:08:36,000 --> 00:08:37,700 creating a nice 384 00:08:37,700 --> 00:08:38,500 visual effect 385 00:08:38,500 --> 00:08:40,500 of a downtown cityscape 386 00:08:40,766 --> 00:08:42,266 exploding with 387 00:08:42,266 --> 00:08:43,266 uh within a 388 00:08:43,266 --> 00:08:44,633 nuclear mushroom cloud 23084

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