Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
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in this lesson
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we will study our live action plate to determine what
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if any issues might arise during the shot compositing
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so the first step I want to do is bring in
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via a readnote
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our city background plate
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and once we've done that
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we will also set up our nuke script
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for the beginning of the compositing
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so we can either go about this a few steps
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we can either hit the R key
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and as a shortcut
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when we're in the Node graph view
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or you can hit the tab key and start typing in read
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you'll see it brings up a
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the read files window
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and then you can just select
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also you can bring it in the node drop down menus
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on the left
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but we'll go through this route
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so you select that city footage sequence
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hit open it now has brought it in via the read node
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let's just view that
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now you're going to see here in our properties
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the color space is set to default srgb
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that's fine
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we want to work in srgb for this
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for the shot
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so I'm just gonna
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instead of leaving at default on this hard code
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2 srgb now what
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before we study this
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let's just quickly go into our shot properties
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or project settings
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and the way you can achieve that
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if you're looking for the shortcut
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is if you're in the no graph view
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you can hit the s key
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and that will bring up project settings
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now what we're going to do is
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we're going to change the full size format
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so the project format
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we want to set that to
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the resolution of our background plate
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which in this case
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is 38 40 by 2160
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so we just set that now
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went typically
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in a nuke comp
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whenever you bring in a read node
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the very first read node that you brought in
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will automatically set your project settings
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frame range
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so in this case
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we are working from frames 1 through 785
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it's a bit of a long shot
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but it's uh
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that's that's fine for
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for the purposes of
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what this uh
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this shot's going to require
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so if we're viewing it
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let's just full screen this
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and you can see it's not full screen what
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but if you hit the F shortcut key
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when you're in the viewer
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that will actually full screen
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whatever that view is
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also to go in and out
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just as a refresher
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to go in and out of any of your view ports
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uh you just hit the space bar key
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and that will full screen
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whatever your mouse is actively clicking in
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so in this case
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the viewer one
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so now we have the plate
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so let's just take a quick study of this
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it starts out viewing over this like
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canal thing
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with some railroad tracks
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and if we start to scrub through
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you can tell that it looks like the
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camera does a bit of a whip pan
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to the right there
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overlooking
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than downtown
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cityscape here
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and the the point of that is
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we're just going for an effect of like
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maybe there's a tourist
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or somebody's just shooting some video
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and with this nuclear explosion
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suddenly they whip over
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cause they hear and or see
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and maybe even feel the uh
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the explosion
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that's going to happen downtown
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so you can see here
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it's just kind of going through their
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sort of holding
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it's very handheld
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kind of a lot of movement going on in that
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that's fine
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not a big deal
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we can solve that via camera tracking
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and we just keep scrubbing through
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scrubbing through
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and we got a little bit more here
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and then at the very end here
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the camera then
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is simulating the idea that
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maybe at the end
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the person viewing the camera
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just drops the camera
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and turns the run
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so the camera just falls down on this
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on its side
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onto the concrete
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now the things
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I foreseeing
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we're going to need to deal with
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in this shot
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so the first thing is
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at the beginning
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with this little bit of a whip pan here
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I am willing to bet
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that camera tracking
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will have some issues
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when it's trying to solve
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for that whip
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pan to the right there
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now part of that
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depending on where
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the camera tracking issues arise um
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we might not
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we need to worry
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about that just
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simply because
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the nuclear mushroom cloud
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will be occurring
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right here downtown
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over all the main
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downtown buildings
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so it depending on where it if
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if it does have any issues on that
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uh whip pan
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right there
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we might not even need to worry about it
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because it simply won't be needed
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uh prior to the point
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where you know
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you can see
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right about here
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let's say frame 40 or so
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where you start to reveal
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uh downtown
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right there
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it's okay so
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that's the first
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thing that I foresee being
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potentially
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a bit of a challenge
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in the comp
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the second thing
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will also then be
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when the camera
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begins to drop right here
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where the tracking data will be happening
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will obviously be
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overlooking this
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this sort of mid ground
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I don't know
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like this dirt
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the dirt pile right here
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some of the buildings
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on the left
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and obviously
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will be tracking data
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from the background
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buildings as well
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so that will require us to
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uh it it'll
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it'll be tracking
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up to probably
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about this point right here
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I would force
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say see it to
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start to fail
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just because
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then the foreground uh
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railing this
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concrete railing
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will then come into play
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and will be
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blocking any
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tracking data
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that would be able to
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occur okay so
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that's the second challenge
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now the third thing that I see
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is okay that
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when this video was shot
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unfortunately
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and this will
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come up a lot of times
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when you're working
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in your comp shots
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uh you will find
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that there will be
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items that will
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not be wanted
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in the scene
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so in this case
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a very simple example
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of that will be
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there was a
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monopod left
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in the shot
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we wanted we wanted
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the camera to drop
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and not see a monopod
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right there
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that just needs to be
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the concrete
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so what we're gonna have to do is
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we're gonna have to go in
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and paint that out
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that will be a
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one of the final steps
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we won't deal with that
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until we have
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actually finished
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our entire uh
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compositing
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of our nuclear
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mushroom clad
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and we'll save that sort of
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as icing on the cake
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so those are
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the three kind of
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challenge areas
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the actual compositing of
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the nuclear mushroom cloud
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I am for seeing
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as not being
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a horribly difficult process
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because we will be
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basing it upon
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a camera tracking data
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that we will be
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procuring uh
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shortly in one of
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the upcoming
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lessons now
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one of the other things
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just to note
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and it will
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depend uh on
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entirely on
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whether you wanted to
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take the shot
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and composite it
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from start to finish
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and utilize it
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for an actual uh
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uh for for an
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actual demo
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real or whatever
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but in that
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in that realm
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obviously there are steps
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that have to be taken
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you need to always
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ensure that it
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matches to the plate
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because if it doesn't
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then it won't
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look correct
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so one of the spots
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that I'm seeing here
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were getting
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some areas where
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suddenly as
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the cameras
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moving around
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the camera goes
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out of focus
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so let's say
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frame 4 90 and
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surrounding frames
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that's a perfect example of
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you can see
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suddenly the plate
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has gone out of focus
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so when we do composite
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you need to
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be aware that
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you're going to
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need to animate
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some defocus
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on that nuclear
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mushroom cloud
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to better and
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properly integrate it
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into the plate
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so there's there's a
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number of other
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integration
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related things
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that we will
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discuss as well
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but these are
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some things
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that just go
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into the shot
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being fully aware of
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as well as the
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simple fact
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that whenever
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you do start
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compositing
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with a live
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action shot
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you're always
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gonna want to
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study your plate
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to kind of prepare yourself
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to know what
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the challenges will be
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in that shot
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knowing like
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I said you know
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we might have
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some camera
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tracking issues
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on this whippan
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we might have
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some camera
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tracking issues
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when the in fact
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almost guarantee
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there will be
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camera tracking
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issues when
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this when the
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when the camera
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drops down and
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obviously then
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painting out
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this monopod
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is another example
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of something that
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that comes up
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and that's that's
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part of the job
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as a compositor
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we we take the
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challenge and we
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run with it
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so at this point
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let us take
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a quick break
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and we'll come back
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to begin discussing
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the actual nuclear
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mushroom cloud
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visual effect
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do to do a quick recap
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in this lesson
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we have been
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just discussing
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the various challenges
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that will be
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required for
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us to work with this
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background plate
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some of the
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steps that will
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we will need to take
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to accomplish
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our goals of
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creating a nice
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visual effect
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of a downtown cityscape
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exploding with
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uh within a
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nuclear mushroom cloud
23084
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