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directors are meant to
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to sort of dream the you know
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the movie or the episode or the short film or whatever
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whatever it is and you know
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visualize it um hear it
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and that's all valuable
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that's a that's a
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that's a level of preparation that's important
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and that's also a great sort of foundation
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but I have discovered
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that if you try to enforce that too rigidly
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you're you're
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you're losing all the spontaneity
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uh and and that sort of organic creativity
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that the people around you have to offer
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coming to that understanding was
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was the beginning of a rule that I just simply call
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the six of one rule six of one
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half a dozen of another
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and that is
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I believe that when you're working with
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whether it's a cinematographer
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an actor a writer a composer
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production designer
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you know any of the
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the key you know
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creative collaborators on a project
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that your job as the storyteller
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as the director is like
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you're the keeper of the story right
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um your taste is ultimately
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what's going to guide the production
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the editing and the outcome
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but if someone comes up with a suggestion
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some talented person that you've come to
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you know respect
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you respected them enough to hire them
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and they come to you with a suggestion that
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that they understand
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on an intuitive level
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on an organic level if that
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if that choice still achieves the objective
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super objective of the scene
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or the moment in the story
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um then it's much better to let that person
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use their choice
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and it accomplishes two important things
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and my work
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really improved when I began to understand this
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first it invests those talented people in the project
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um in a in a very important way um
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the the other thing is it
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it develops a kind of a trust
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it's much easier to edit people's ideas and say no
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and not have them be frustrated
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angry and close down on you
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but instead respect
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you know your thinking
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because they know you're more than willing to say yes
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when talented people know that you're more than willing
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to say yes to their suggestions
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they are also more sanguin about accepting a no
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in fact they like it
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it's liberating
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because then
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then they don't have to really edit their ideas
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with a sort of a
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god forbid he uses it and it doesn't work
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that's gone
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that's no longer in the mix
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instead they're free to
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sort of have this dialogue going with you um
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the director
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and they're excited about the fact that you can edit
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that you can
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you know exercise that responsibility um
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that you have to make those
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to make those choices for them
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well you know
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my my work um
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improved now
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there are great directors that don't operate that way
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um um you know
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Charlie Chaplin didn't listen to anyone
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um Kubrick was not much of a listener um
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there are others
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you know who
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who who really
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you know they
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they they they
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they they have a vision
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and they follow it
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that's completely valid
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it just doesn't happen to be the way I work
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I revel in the excitement of the collaboration
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I I think it provides all of us
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not just me
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with a kind of um
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creative safety net
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but more than that
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um you know
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it's just is it just
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it energizes um
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a set in a great way sometimes
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you know you
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it you know
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it threatens your schedule if you're not careful
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which is a reason to be really prepared
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and be very efficient
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so that you're always making room
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for these moments where a good idea
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that is a little bit of a game changer um
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is is presented
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and you have the opportunity
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to either try it as an alternate
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or direct the scene in that way
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in a new way
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and you know
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it's very exciting for everybody
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and I've had a lot of scenes
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and entire movies benefit from that
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those kinds of adjustments
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one of the keys to collaboration
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I discovered
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is that early on in the process of directing the movie
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or the television show um you
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you have this opportunity
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to engage with your heads of department
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um writers sure
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producers absolutely
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um even studio network executives
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but you you have you have
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you have these
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these these hours
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days sometimes where you're you're
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you're trying to start to deal with the logistics of
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of the project
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you're going on location scouts
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you're looking at storyboards
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you're analyzing production schedules
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you'd think that's all kind of hard work and
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and just kind of the meat and potatoes of you know
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of launching a project but
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it's a fantastic opportunity to elevate it creatively
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because you're trapped
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you're problem solving
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and when you're problem solving
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it always raises questions
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and sure some of them are logistic
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are logistical in nature
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but it always comes back to the creative
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because every decision you're going to make informs the
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the the the story
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story is is king
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and there's this sort of
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the overarching understanding of the story
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and then the details underneath it that are
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are gonna make it possible for you to execute
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and maximize the possibilities of that story
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well when you begin talking about not just the location
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but the themes
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what what the location might mean to the characters
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what does the location
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and the characters say to the audience
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how does that relate
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to the thematic values of the story
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where is the potential
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and that helps you begin to define your choices
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and it also engages you in a conversation with people
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like your production designer
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um like your editor
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like your cinematographer
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like your composer
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that are gonna have a huge um
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broad impact on the movie
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and they begin to make suggestions
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what do you guys think
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what would be best
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and that conversation um
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can often inspire you
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as the filmmaker
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to make decisions which are um
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maybe surprise you and
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and continue this process of discovery
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and that's what fuels the inspiration
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and it keeps the you know
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the project fresh
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because the choices that you make on dubbing stage
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the very very end
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after two years of working on a movie
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when you might just be
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you ought to be exhausted
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and entirely sick of the
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of the project in fact
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can you know
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re energize um
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your sense of inspiration and possibility
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uh for that
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for that project
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because it says something about the characters
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it communicates to the audience
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in a way that reinforces
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the themes that inspired you
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at the very
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very beginning
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to even take on the project
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the idea of working in threes
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is something that I Learned
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through a very good friend of mine
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George Lucas
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who had a mentor of his own
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Akira Kurosawa
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and I I was in Japan publicizing Willow
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a movie that I directed for
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for George Lucas um
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and was invited to this
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this dinner with the greater cure Kurosawa
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and one of the things that he began talking about
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was working in teams of three
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and he believed in the power of that triangle um
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for very simple
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practical reason
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was that ideas could quickly be voted in or out
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odd numbers work
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could be three
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could be 5 7
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probably gets a little unwieldy
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but I have found over the years that um
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three passionate
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focused people uh
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trying to address a problem
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often come up with you know
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a wider array of options faster
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the movie Parenthood uh
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was a great example of that
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that was my original idea again
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Brian Grazer as producer
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myself directing
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the writers were Logan's and Bobbloo Mandel
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now that you'd think that's
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um you know
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sort of a um um
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and undercuts the idea of the tripod triangle
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but they're
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they're very unified in their thinking
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so I think we can count them as one voice
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they're the writer
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we were all contributing um
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experiences of raising kids and of being kids
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and evaluating what was funny
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and that was one of the most challenging screenplays
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ever to solve
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because it seems very
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very simple on the surface
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but in fact
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it's kind of a matrix for um
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different stories and ensemble um totally
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it shifts from being very serious to very funny um
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and um and it tries to
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in a comprehensive way
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sort of explore the whole um
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process of being a parent it it
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we failed with drafts
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um many times
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until we finally clicked with
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you know the script
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that was undeniable
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and a lot of that came out of
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just hours and hours and hours of kicking around ideas
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and discussing the
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the um you know
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the strengths and weaknesses of the
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of the idea
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and the new possibilities
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and I I just think that that kind of um
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creative problem solving
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really sustains the
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that sense of inspiration
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because director's job
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is to maximize the potential of a story
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to fulfill the possibilities that a story offers
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and you know it it
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it it really
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really get serious
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during that screenplay process and
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and especially the rewrites
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of that screenplay
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and when collaborators begin contributing in that way
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it's incredibly exciting
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a beautiful Mind was such an inspired
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ingenious way to look at
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the tragedy of a mental illness and
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and the triumph of the possibility that
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mental illness could be overcome
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but as I went into it
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I really thought of it
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you know more as an examination of the disease
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and Akiva Goldsman
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screenwriter
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presented the characters
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um the imaginary characters as real
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I thought that was very interesting
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but I didn't understand a way to suggest
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to the audience
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that we didn't fully understand John Nash
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played by Russell Crowe and Akiva
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who not only had this ingenious notion
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of these characters that were more or less like ghosts
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his his hallucinations
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we were meant to believe in
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and then have the rug pulled out from under us as
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as we you know
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kind of understand
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that our own reality can't be trusted
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just as John Nash can't trust his reality
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we did something else
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something called affects
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in that schizophrenics
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um um have to
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have to cope with and um
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Keith Goldsman
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both parents
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psychiatrists
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of course well informed on the subject
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suggested that I look at some documentary footage
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and I began to study some of the behaviors of people
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you know dealing with schizophrenia
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and other mental disorders
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and I I sat down with Akiva
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Russell Crowe
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and it was myself
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so there's a triangle
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and we were just looking at these at the screen
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out of that conversation came the possibility
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that we could play very fair with the audience
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if we would choose some of those effects
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and minimize them in the first act
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so that we just think that he's a lovable
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quirky guy um
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but Russell
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got very excited about what he could do with them
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is he would
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he would identify a few that he was comfortable with
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that he knew he could work with
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and then gradually exaggerate them
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and then by the time we know that that um
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his illness is full blown
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and we're all aware of it
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it's the same effects
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only now they're beginning to look the way
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you know it was looking in that documentary to me
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I had one where he would sort of like
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rub his eye
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in the beginning
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he just did it kind of cute
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and later it was almost like he was hurting himself
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and that was an idea that was born completely out of
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you know a triangular
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creative conversation that was really just
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what do affects look like
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and it developed into this
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this um you know
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foundational idea that I could work with as a director
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and Russell Crowe could build upon as an actor
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