Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:06,973 --> 00:00:09,109
Getting a pure white background
2
00:00:09,542 --> 00:00:13,313
seems to be quite difficult for many
photographers, because it is a common
3
00:00:13,546 --> 00:00:15,482
question that I get asked in.
4
00:00:15,548 --> 00:00:19,85
How can I achieve a pure white
background that isn't overexposed,
5
00:00:19,719 --> 00:00:20,120
isn't underexposed?
6
00:00:20,820 --> 00:00:22,722
So I'm going to show you exactly how
7
00:00:23,289 --> 00:00:26,760
to achieve a pure white background,
very, very simply.
8
00:00:27,394 --> 00:00:28,628
Let's take a look over here.
9
00:00:29,129 --> 00:00:32,432
One of the first things we need to
consider is the distance from our
10
00:00:32,499 --> 00:00:34,601
studio light to the background.
11
00:00:35,635 --> 00:00:39,372
Now here I've got three or four meters,
so I've got enough space to
12
00:00:39,773 --> 00:00:43,510
spread my light across that broader
area.
13
00:00:43,943 --> 00:00:47,947
But if I move the light in close, and
you look at the size of the ball of
14
00:00:47,947 --> 00:00:48,815
light on the wall,
15
00:00:49,315 --> 00:00:53,386
you can see now that this is quite a
small circle of light, and it doesn't
16
00:00:53,553 --> 00:00:54,888
spread evenly.
17
00:00:55,288 --> 00:00:59,559
Now this would be a problem for trying
to achieve a pure white background
18
00:01:00,760 --> 00:01:02,95
in a smaller studio space.
19
00:01:02,495 --> 00:01:05,965
So if you're working in a smaller
studio space, you'd need to diffuse
20
00:01:06,332 --> 00:01:09,803
your light a little bit with maybe a
small soft box, so that you get a
21
00:01:09,869 --> 00:01:11,71
slightly Greater spread.
22
00:01:12,505 --> 00:01:17,77
But I would recommend trying to keep
your lights as far away from your
23
00:01:17,143 --> 00:01:19,346
background as you can possibly afford.
24
00:01:19,779 --> 00:01:23,616
Now there is a limit obviously, because
your subject, or your model, and in
25
00:01:23,616 --> 00:01:26,553
this case, we've got our model stiffany
here.
26
00:01:27,721 --> 00:01:30,657
She cannot fall into the light of your
background.
27
00:01:30,990 --> 00:01:34,194
It's no good putting your background
lights back to here to get the extra
28
00:01:34,427 --> 00:01:37,864
distance, because now your light is
also affecting your model, which you
29
00:01:37,931 --> 00:01:39,32
don't want to happen.
30
00:01:39,399 --> 00:01:42,235
So you have to find the compromise
between
31
00:01:42,435 --> 00:01:46,506
the position of the light that gives
you the maximum distance, but still
32
00:01:46,740 --> 00:01:49,275
allows your model to be in front
33
00:01:49,476 --> 00:01:54,80
of those lights, and also ensuring that
you have enough distance
34
00:01:55,715 --> 00:01:57,83
to come back to shoot the model.
35
00:01:57,550 --> 00:02:04,190
So now, in this area here, from camera
to model, now I'm running at about 67 meters.
36
00:02:05,225 --> 00:02:08,328
So those are the things to consider
with the position of the lights.
37
00:02:08,495 --> 00:02:13,466
So in a smaller studio space, diffuse
the light with small soft boxes to
38
00:02:13,633 --> 00:02:15,301
spread it across that wider area.
39
00:02:15,869 --> 00:02:16,469
However,
40
00:02:16,736 --> 00:02:19,506
if you've got sufficient distance, like
I've got here,
41
00:02:19,873 --> 00:02:23,43
then I'm just using the standard
42
00:02:23,777 --> 00:02:26,513
reflectors that you can get with these
lights.
43
00:02:26,680 --> 00:02:28,748
So you can see just a normal reflector.
44
00:02:29,149 --> 00:02:30,417
I think this one's called the l forty.
45
00:02:31,718 --> 00:02:33,53
I was going to pop that back on.
46
00:02:33,787 --> 00:02:38,425
Now, this particular reflector will
spread the light out quite nicely at
47
00:02:38,491 --> 00:02:39,359
this distance.
48
00:02:39,626 --> 00:02:40,960
And unlike a soft box
49
00:02:41,161 --> 00:02:44,764
i'll get the maximum amount of power
out of this slide whereas a soft box
50
00:02:44,831 --> 00:02:46,566
would have absorbed some of the power.
51
00:02:47,133 --> 00:02:51,538
Now the trick is basically following
physics and uniformity.
52
00:02:52,839 --> 00:02:57,911
So what I've done here is I have my
lights positioned at exactly the same distance
53
00:02:58,178 --> 00:03:02,549
away from the wall, and I have them
both pointing to the center
54
00:03:03,149 --> 00:03:04,184
behind my model.
55
00:03:04,517 --> 00:03:07,153
So they're angled towards this
direction.
56
00:03:07,454 --> 00:03:12,192
And if I stand here behind my model, I
can actually see that both lights are
57
00:03:12,192 --> 00:03:13,59
coming towards me.
58
00:03:13,560 --> 00:03:16,496
That means that the light area here
59
00:03:16,830 --> 00:03:21,601
will be the maximum spread, giving me
maximum power and illumination.
60
00:03:22,168 --> 00:03:26,606
Now the next most important thing is to
make sure that the power of your lights
61
00:03:26,840 --> 00:03:28,108
is also set evenly.
62
00:03:28,675 --> 00:03:32,178
So as well as the lights being the same
distance apart and the same distance
63
00:03:32,412 --> 00:03:36,182
from the wall and the same angle, they
also need to be set at the same power.
64
00:03:36,750 --> 00:03:38,251
So as we can see here,
65
00:03:38,418 --> 00:03:42,589
this light is set on power three, and
let's just check on the other one.
66
00:03:42,889 --> 00:03:46,92
And this one is also set on power three.
67
00:03:46,493 --> 00:03:49,62
Now the other thing that's important,
and you might not think is important,
68
00:03:49,229 --> 00:03:52,32
is to make sure that both lights are at
the same height as well.
69
00:03:52,32 --> 00:03:55,1
It's no good having one light here and
one here, because then obviously the
70
00:03:55,301 --> 00:03:57,303
direction of the light's not hitting
the same place.
71
00:03:57,470 --> 00:04:02,175
So equal distance, equal distance from
the background paper or wall, equal
72
00:04:02,409 --> 00:04:04,944
power, equal height and equal angle.
73
00:04:05,378 --> 00:04:07,681
Now we'll be able to take a test shot
74
00:04:08,14 --> 00:04:10,550
and see what our first result is.
75
00:04:10,984 --> 00:04:14,921
Now you should be planning your
photoshoot based on the aperture that
76
00:04:14,921 --> 00:04:15,955
you want to shoot at.
77
00:04:16,22 --> 00:04:20,827
So here I've selected f eight as my
aperture, and I'm going to take a test
78
00:04:20,994 --> 00:04:23,530
shot and we'll see what comes out on
the computer.
79
00:04:27,200 --> 00:04:27,834
So
80
00:04:28,201 --> 00:04:30,236
here's our first test picture.
81
00:04:31,371 --> 00:04:34,507
We can immediately see, I'm shooting
into light room here
82
00:04:35,942 --> 00:04:37,277
from the cannon tethered.
83
00:04:37,610 --> 00:04:42,15
And we can immediately see that the
background is nowhere near white.
84
00:04:42,749 --> 00:04:46,820
But our model is silhouetted, which is
what we would hope for, because we
85
00:04:46,820 --> 00:04:50,824
don't want too much light spilling onto
our model, because we want to be able
86
00:04:50,824 --> 00:04:52,659
to control the light that we put on the
model.
87
00:04:52,992 --> 00:04:56,496
We only want to concern ourselves here
with getting a pure white background
88
00:04:57,230 --> 00:04:59,566
and minimizing the amount of light
hitting the model.
89
00:05:00,100 --> 00:05:01,935
So how do we check for pure white?
90
00:05:02,102 --> 00:05:05,772
Well we can check visually, first of
all, and we can see immediately that
91
00:05:05,772 --> 00:05:07,507
this is nowhere near white.
92
00:05:08,41 --> 00:05:10,877
Now I also explain to you that I'm
shooting at f eight,
93
00:05:11,211 --> 00:05:14,914
and I don't want to change the aperture
settings in the camera.
94
00:05:15,48 --> 00:05:19,719
I could open the aperture wider to let
more light through, but I actually want
95
00:05:19,786 --> 00:05:22,255
to shoot at fate for depth of field
reasons.
96
00:05:22,822 --> 00:05:27,560
So my requirement now is to increase
the power of the lights instead.
97
00:05:28,261 --> 00:05:29,62
So it's very simple.
98
00:05:29,396 --> 00:05:31,631
I'm looking at the light and saying,
it's too dark.
99
00:05:31,931 --> 00:05:34,200
I now need to turn the power of the
lights up.
100
00:05:34,434 --> 00:05:38,238
So let's go from power three up to
power five.
101
00:05:43,476 --> 00:05:46,880
So this is a two stop increase in the
power of light.
102
00:05:49,49 --> 00:05:50,250
And we'll take
103
00:05:50,817 --> 00:05:51,518
the shot,
104
00:05:52,585 --> 00:05:53,920
can take it from here.
105
00:05:56,823 --> 00:06:00,894
And we can now see that the background
has got lighter, but I can also see
106
00:06:00,894 --> 00:06:02,896
that this still isn't pure white.
107
00:06:03,229 --> 00:06:06,399
So I'm going to turn the light up
another two stops.
108
00:06:12,339 --> 00:06:16,343
So the light's now going from power
five to power seven, which is a two
109
00:06:16,409 --> 00:06:17,277
stop increase.
110
00:06:20,347 --> 00:06:21,448
Take a test shot.
111
00:06:23,717 --> 00:06:26,286
And now I can see that the light does
look pure white.
112
00:06:26,419 --> 00:06:28,288
But notice what's happened to our
model.
113
00:06:29,55 --> 00:06:34,427
Now, our model looks strongly lit, even
though that we have no lighting on her.
114
00:06:35,61 --> 00:06:38,898
Now this is the crucial part, and this
is where people make a mistake.
115
00:06:39,466 --> 00:06:41,935
We have to be careful to make sure that
we get white.
116
00:06:42,102 --> 00:06:43,636
But we haven't gone beyond white.
117
00:06:43,937 --> 00:06:48,508
So we need to measure the white value
and look at the histogram in
118
00:06:48,575 --> 00:06:50,176
conjunction with the white value.
119
00:06:50,677 --> 00:06:53,79
And here I can see the histogram is
peeking
120
00:06:54,180 --> 00:06:55,48
right out
121
00:06:55,382 --> 00:06:56,683
over the white area.
122
00:06:56,916 --> 00:06:58,184
So it means we're over exposing
123
00:06:59,219 --> 00:06:59,986
into white
124
00:07:00,520 --> 00:07:01,554
when we shouldn't be.
125
00:07:01,955 --> 00:07:06,893
So also, if I measure the values, I can
see that everything is 100 percent
126
00:07:07,293 --> 00:07:07,627
in red,
127
00:07:08,728 --> 00:07:10,864
in green and 100 percent in blue.
128
00:07:11,531 --> 00:07:15,468
Now it's not a very good idea to start
off at 100 percent.
129
00:07:15,869 --> 00:07:20,340
You really should be starting off below
100 percent so that you understand
130
00:07:20,840 --> 00:07:22,108
where your white value is.
131
00:07:22,409 --> 00:07:24,444
Because this doesn't measure beyond 100
percent.
132
00:07:24,911 --> 00:07:27,947
We may well be above 100 percent in
terms of luminosity.
133
00:07:28,748 --> 00:07:34,120
So I'm going to turn those lights back
down by half a stop to see what value
134
00:07:34,421 --> 00:07:35,355
we arrive at.
135
00:07:38,191 --> 00:07:40,193
So taking the light down from seven to
136
00:07:40,493 --> 00:07:42,729
six and a half is a half a stop
137
00:07:43,29 --> 00:07:43,530
drop.
138
00:07:44,30 --> 00:07:47,33
And the same on this one as well.
139
00:07:52,672 --> 00:07:54,74
Let's take another test shot.
140
00:07:58,578 --> 00:07:59,846
Now we see the model
141
00:08:00,280 --> 00:08:01,281
got darker,
142
00:08:01,715 --> 00:08:03,550
and we can see the values are now at 985
143
00:08:04,984 --> 00:08:05,452
percent.
144
00:08:05,952 --> 00:08:10,657
So we are just below pure white behind
our model.
145
00:08:11,391 --> 00:08:13,927
However, you can see that there is
146
00:08:14,227 --> 00:08:14,894
still
147
00:08:15,295 --> 00:08:18,64
some flare coming back onto the model,
148
00:08:18,498 --> 00:08:23,670
but it is not as much light and fair as
the previous shot so whilst
149
00:08:23,937 --> 00:08:28,742
both shots had a pure white background,
if we compare them, you can see the
150
00:08:28,808 --> 00:08:33,246
huge difference between one shot that's
got a white background, and the other
151
00:08:33,313 --> 00:08:34,514
shot that's going to wipe background.
152
00:08:35,48 --> 00:08:39,219
The first shot that we took, where the
light was half stop higher in exposure,
153
00:08:40,253 --> 00:08:42,889
had severely affected our model.
154
00:08:43,289 --> 00:08:47,60
The second shot that we took, where we
dropped it down by half a stop, we
155
00:08:47,160 --> 00:08:52,632
still retain a white background, but
the light is not as strong on our model.
156
00:08:53,266 --> 00:08:53,767
Now
157
00:08:54,267 --> 00:08:59,873
we can do further work to try to reduce
the lighting on our model, and I'm
158
00:08:59,939 --> 00:09:01,441
going to show you how next.
159
00:09:03,610 --> 00:09:08,581
So by putting a window mask in front,
which is basically a lens shield, like
160
00:09:08,581 --> 00:09:13,553
a lens hood, I can try to block out any
additional light that I don't want
161
00:09:13,620 --> 00:09:14,587
coming into my shop.
162
00:09:15,221 --> 00:09:18,892
So I'm just going to get the window
mask in position, approximately,
163
00:09:20,193 --> 00:09:21,294
take a test shot
164
00:09:21,861 --> 00:09:23,530
and have a look at the result.
165
00:09:25,231 --> 00:09:26,232
And if I flick
166
00:09:27,0 --> 00:09:28,802
back to the previous shot,
167
00:09:29,536 --> 00:09:34,507
there is a slight improvement with the
window mask, so that we can see that
168
00:09:34,674 --> 00:09:37,444
flair is affecting this shot, or it's
169
00:09:37,711 --> 00:09:42,349
affecting the contrast of the shot, and
it's making the model look brighter.
170
00:09:42,982 --> 00:09:45,218
Now, whilst I've improved it slightly
there.
171
00:09:45,452 --> 00:09:49,122
I think I can improve it even more by
using polyboards as well.
172
00:10:01,67 --> 00:10:03,503
So by putting polyboards in position,
173
00:10:04,170 --> 00:10:08,274
I'm going to reduce the amount of light
that's coming back into my camera, and
174
00:10:08,274 --> 00:10:12,278
I'm also going to reduce the amount of
light that can spill onto the side of
175
00:10:12,412 --> 00:10:13,113
the model.
176
00:10:13,546 --> 00:10:16,916
Essentially, when we're working with
white backgrounds like this, we really
177
00:10:16,983 --> 00:10:21,755
have only got sort of three things to
consider, or three ways that we can improve
178
00:10:22,822 --> 00:10:25,291
the reduction in light on the model.
179
00:10:25,859 --> 00:10:29,295
The light that is hitting the model is
essentially light that is bouncing
180
00:10:29,796 --> 00:10:30,430
around the studio
181
00:10:31,631 --> 00:10:33,466
and coming back onto the model.
182
00:10:34,34 --> 00:10:36,903
So what we're trying to do is we're
trying to reduce some of that light
183
00:10:36,970 --> 00:10:41,141
from bouncing around the studio and
keeping it contained over there, so
184
00:10:41,241 --> 00:10:43,677
that it doesn't bounce back onto our
model.
185
00:10:44,344 --> 00:10:49,382
We've also got potentially flare where
light, too much light, is coming into
186
00:10:49,716 --> 00:10:51,551
the camera causing a lower contrast,
187
00:10:52,585 --> 00:10:56,990
increasing flare, which gives the
appearance of a lighter exposure on our
188
00:10:56,990 --> 00:10:57,157
model.
189
00:10:57,624 --> 00:11:01,628
And then the other thing that we can do
is simply to move our model further
190
00:11:01,928 --> 00:11:02,896
away from the background.
191
00:11:03,229 --> 00:11:06,900
So if you've got a big enough studio,
then move your model further away.
192
00:11:07,467 --> 00:11:11,871
And then the amount of light coming
back onto her, bouncing onto a will be
193
00:11:11,871 --> 00:11:12,38
less.
194
00:11:12,105 --> 00:11:16,9
But I'd still recommend going with the
polyboard option, where you've got
195
00:11:16,9 --> 00:11:21,281
white on one side, keeping more light,
bouncing that way, black on this side.
196
00:11:21,481 --> 00:11:25,118
So let's do another test now that I've
got the polyboards in position.
197
00:11:31,858 --> 00:11:35,462
So if we look at the result now, the
model is almost perfectly silhouetted.
198
00:11:35,929 --> 00:11:38,998
If we jump back to the one with the
window mask, you can see she's lighter,
199
00:11:39,132 --> 00:11:42,602
you can see light hitting in her cheek
bones, and you can see she was lighter
200
00:11:43,136 --> 00:11:43,303
there.
201
00:11:43,370 --> 00:11:46,239
So if we now jump straight from there
to the one with the polyboards,
202
00:11:46,506 --> 00:11:48,108
she gets much, much darker.
203
00:11:48,908 --> 00:11:52,345
And if I bring those polyboards in even
closer, we could probably
204
00:11:53,613 --> 00:11:54,247
darken off
205
00:11:54,581 --> 00:11:56,16
the model a little bit more.
206
00:11:56,116 --> 00:11:59,719
But actually, as she is there, I think
that's a good result.
207
00:11:59,853 --> 00:12:01,287
There's not too much of a problem.
208
00:12:01,688 --> 00:12:06,893
Now it's no problem if you're shooting
a model with polyboards visible in the
209
00:12:06,893 --> 00:12:10,897
shot, because you can always crop the
shot afterwards and then extend the
210
00:12:10,897 --> 00:12:14,234
white areas out again, because we're
only dealing with pure white.
211
00:12:14,501 --> 00:12:16,169
So adding pure white
212
00:12:16,336 --> 00:12:18,71
is not a problem at all.
213
00:12:18,672 --> 00:12:23,143
Now for those observant amongst you,
you might say, well, hold on a minute.
214
00:12:23,209 --> 00:12:26,579
You didn't actually get pure white, you
only achieve 985
215
00:12:27,947 --> 00:12:28,314
percent.
216
00:12:28,648 --> 00:12:30,16
Now let's have a look at that again.
217
00:12:30,183 --> 00:12:35,622
So if I run my mouse over this area, we
can see that, yes, the values are
218
00:12:35,689 --> 00:12:36,89
actually 98.9.
219
00:12:37,557 --> 00:12:38,425
So let's call it 99
220
00:12:39,459 --> 00:12:40,193
to round it off.
221
00:12:40,427 --> 00:12:40,994
So we are 99
222
00:12:42,28 --> 00:12:42,662
in the red channel.
223
00:12:43,296 --> 00:12:47,33
In the green channel 99 and the blue
channel, 99 percent.
224
00:12:47,233 --> 00:12:51,4
Now if you're used to working with
different values, you may be using
225
00:12:51,137 --> 00:12:52,505
different capture software.
226
00:12:52,839 --> 00:12:55,475
Those values may be set from zero to 255
227
00:12:58,678 --> 00:12:59,245
in each channel.
228
00:12:59,379 --> 00:13:01,881
In red, green and blue would designate
that you're at white.
229
00:13:02,182 --> 00:13:05,352
So in this instance, we would be at
about 253
230
00:13:06,820 --> 00:13:08,154
somewhere around there.
231
00:13:08,588 --> 00:13:11,858
But why have I got it slightly below
white?
232
00:13:12,192 --> 00:13:12,625
Well,
233
00:13:12,892 --> 00:13:14,227
because the
234
00:13:14,594 --> 00:13:19,65
chances are that when you actually put
your main illumination on the model,
235
00:13:19,532 --> 00:13:23,937
your soft boxes, or your umbrellas, or
your front lighting on the model, some
236
00:13:24,37 --> 00:13:27,674
of that lighting is also going to spill
onto your background.
237
00:13:28,274 --> 00:13:31,945
And you will find that slight increase
in light that hits your background from
238
00:13:31,945 --> 00:13:36,816
the light you put on your model, that
then achieves 100 percent on your
239
00:13:36,816 --> 00:13:36,983
background.
240
00:13:37,450 --> 00:13:40,820
So I'd always recommend getting your
levels to around 9899
241
00:13:42,188 --> 00:13:42,355
percent.
242
00:13:43,690 --> 00:13:47,460
getting rid of any flare making sure
you can get the model nice and silhouetted
243
00:13:48,661 --> 00:13:52,665
for a good contrast in the short, and
then measure that value at the back
244
00:13:52,732 --> 00:13:55,835
again once you've added your front
lighting in two
21485
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.