All language subtitles for 12. Creating clean white backgrounds

af Afrikaans
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bn Bengali
bs Bosnian
bg Bulgarian
ca Catalan
ceb Cebuano
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
tl Filipino
fi Finnish
fr French
fy Frisian
gl Galician
ka Georgian
de German
el Greek
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
km Khmer
ko Korean
ku Kurdish (Kurmanji)
ky Kyrgyz
lo Lao
la Latin
lv Latvian
lt Lithuanian
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mn Mongolian
my Myanmar (Burmese) Download
ne Nepali
no Norwegian
ps Pashto
fa Persian
pl Polish
pt Portuguese
pa Punjabi
ro Romanian
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
st Sesotho
sn Shona
sd Sindhi
si Sinhala
sk Slovak
sl Slovenian
so Somali
es Spanish
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
te Telugu
th Thai
tr Turkish
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
or Odia (Oriya)
rw Kinyarwanda
tk Turkmen
tt Tatar
ug Uyghur
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:06,973 --> 00:00:09,109 Getting a pure white background 2 00:00:09,542 --> 00:00:13,313 seems to be quite difficult for many photographers, because it is a common 3 00:00:13,546 --> 00:00:15,482 question that I get asked in. 4 00:00:15,548 --> 00:00:19,85 How can I achieve a pure white background that isn't overexposed, 5 00:00:19,719 --> 00:00:20,120 isn't underexposed? 6 00:00:20,820 --> 00:00:22,722 So I'm going to show you exactly how 7 00:00:23,289 --> 00:00:26,760 to achieve a pure white background, very, very simply. 8 00:00:27,394 --> 00:00:28,628 Let's take a look over here. 9 00:00:29,129 --> 00:00:32,432 One of the first things we need to consider is the distance from our 10 00:00:32,499 --> 00:00:34,601 studio light to the background. 11 00:00:35,635 --> 00:00:39,372 Now here I've got three or four meters, so I've got enough space to 12 00:00:39,773 --> 00:00:43,510 spread my light across that broader area. 13 00:00:43,943 --> 00:00:47,947 But if I move the light in close, and you look at the size of the ball of 14 00:00:47,947 --> 00:00:48,815 light on the wall, 15 00:00:49,315 --> 00:00:53,386 you can see now that this is quite a small circle of light, and it doesn't 16 00:00:53,553 --> 00:00:54,888 spread evenly. 17 00:00:55,288 --> 00:00:59,559 Now this would be a problem for trying to achieve a pure white background 18 00:01:00,760 --> 00:01:02,95 in a smaller studio space. 19 00:01:02,495 --> 00:01:05,965 So if you're working in a smaller studio space, you'd need to diffuse 20 00:01:06,332 --> 00:01:09,803 your light a little bit with maybe a small soft box, so that you get a 21 00:01:09,869 --> 00:01:11,71 slightly Greater spread. 22 00:01:12,505 --> 00:01:17,77 But I would recommend trying to keep your lights as far away from your 23 00:01:17,143 --> 00:01:19,346 background as you can possibly afford. 24 00:01:19,779 --> 00:01:23,616 Now there is a limit obviously, because your subject, or your model, and in 25 00:01:23,616 --> 00:01:26,553 this case, we've got our model stiffany here. 26 00:01:27,721 --> 00:01:30,657 She cannot fall into the light of your background. 27 00:01:30,990 --> 00:01:34,194 It's no good putting your background lights back to here to get the extra 28 00:01:34,427 --> 00:01:37,864 distance, because now your light is also affecting your model, which you 29 00:01:37,931 --> 00:01:39,32 don't want to happen. 30 00:01:39,399 --> 00:01:42,235 So you have to find the compromise between 31 00:01:42,435 --> 00:01:46,506 the position of the light that gives you the maximum distance, but still 32 00:01:46,740 --> 00:01:49,275 allows your model to be in front 33 00:01:49,476 --> 00:01:54,80 of those lights, and also ensuring that you have enough distance 34 00:01:55,715 --> 00:01:57,83 to come back to shoot the model. 35 00:01:57,550 --> 00:02:04,190 So now, in this area here, from camera to model, now I'm running at about 67 meters. 36 00:02:05,225 --> 00:02:08,328 So those are the things to consider with the position of the lights. 37 00:02:08,495 --> 00:02:13,466 So in a smaller studio space, diffuse the light with small soft boxes to 38 00:02:13,633 --> 00:02:15,301 spread it across that wider area. 39 00:02:15,869 --> 00:02:16,469 However, 40 00:02:16,736 --> 00:02:19,506 if you've got sufficient distance, like I've got here, 41 00:02:19,873 --> 00:02:23,43 then I'm just using the standard 42 00:02:23,777 --> 00:02:26,513 reflectors that you can get with these lights. 43 00:02:26,680 --> 00:02:28,748 So you can see just a normal reflector. 44 00:02:29,149 --> 00:02:30,417 I think this one's called the l forty. 45 00:02:31,718 --> 00:02:33,53 I was going to pop that back on. 46 00:02:33,787 --> 00:02:38,425 Now, this particular reflector will spread the light out quite nicely at 47 00:02:38,491 --> 00:02:39,359 this distance. 48 00:02:39,626 --> 00:02:40,960 And unlike a soft box 49 00:02:41,161 --> 00:02:44,764 i'll get the maximum amount of power out of this slide whereas a soft box 50 00:02:44,831 --> 00:02:46,566 would have absorbed some of the power. 51 00:02:47,133 --> 00:02:51,538 Now the trick is basically following physics and uniformity. 52 00:02:52,839 --> 00:02:57,911 So what I've done here is I have my lights positioned at exactly the same distance 53 00:02:58,178 --> 00:03:02,549 away from the wall, and I have them both pointing to the center 54 00:03:03,149 --> 00:03:04,184 behind my model. 55 00:03:04,517 --> 00:03:07,153 So they're angled towards this direction. 56 00:03:07,454 --> 00:03:12,192 And if I stand here behind my model, I can actually see that both lights are 57 00:03:12,192 --> 00:03:13,59 coming towards me. 58 00:03:13,560 --> 00:03:16,496 That means that the light area here 59 00:03:16,830 --> 00:03:21,601 will be the maximum spread, giving me maximum power and illumination. 60 00:03:22,168 --> 00:03:26,606 Now the next most important thing is to make sure that the power of your lights 61 00:03:26,840 --> 00:03:28,108 is also set evenly. 62 00:03:28,675 --> 00:03:32,178 So as well as the lights being the same distance apart and the same distance 63 00:03:32,412 --> 00:03:36,182 from the wall and the same angle, they also need to be set at the same power. 64 00:03:36,750 --> 00:03:38,251 So as we can see here, 65 00:03:38,418 --> 00:03:42,589 this light is set on power three, and let's just check on the other one. 66 00:03:42,889 --> 00:03:46,92 And this one is also set on power three. 67 00:03:46,493 --> 00:03:49,62 Now the other thing that's important, and you might not think is important, 68 00:03:49,229 --> 00:03:52,32 is to make sure that both lights are at the same height as well. 69 00:03:52,32 --> 00:03:55,1 It's no good having one light here and one here, because then obviously the 70 00:03:55,301 --> 00:03:57,303 direction of the light's not hitting the same place. 71 00:03:57,470 --> 00:04:02,175 So equal distance, equal distance from the background paper or wall, equal 72 00:04:02,409 --> 00:04:04,944 power, equal height and equal angle. 73 00:04:05,378 --> 00:04:07,681 Now we'll be able to take a test shot 74 00:04:08,14 --> 00:04:10,550 and see what our first result is. 75 00:04:10,984 --> 00:04:14,921 Now you should be planning your photoshoot based on the aperture that 76 00:04:14,921 --> 00:04:15,955 you want to shoot at. 77 00:04:16,22 --> 00:04:20,827 So here I've selected f eight as my aperture, and I'm going to take a test 78 00:04:20,994 --> 00:04:23,530 shot and we'll see what comes out on the computer. 79 00:04:27,200 --> 00:04:27,834 So 80 00:04:28,201 --> 00:04:30,236 here's our first test picture. 81 00:04:31,371 --> 00:04:34,507 We can immediately see, I'm shooting into light room here 82 00:04:35,942 --> 00:04:37,277 from the cannon tethered. 83 00:04:37,610 --> 00:04:42,15 And we can immediately see that the background is nowhere near white. 84 00:04:42,749 --> 00:04:46,820 But our model is silhouetted, which is what we would hope for, because we 85 00:04:46,820 --> 00:04:50,824 don't want too much light spilling onto our model, because we want to be able 86 00:04:50,824 --> 00:04:52,659 to control the light that we put on the model. 87 00:04:52,992 --> 00:04:56,496 We only want to concern ourselves here with getting a pure white background 88 00:04:57,230 --> 00:04:59,566 and minimizing the amount of light hitting the model. 89 00:05:00,100 --> 00:05:01,935 So how do we check for pure white? 90 00:05:02,102 --> 00:05:05,772 Well we can check visually, first of all, and we can see immediately that 91 00:05:05,772 --> 00:05:07,507 this is nowhere near white. 92 00:05:08,41 --> 00:05:10,877 Now I also explain to you that I'm shooting at f eight, 93 00:05:11,211 --> 00:05:14,914 and I don't want to change the aperture settings in the camera. 94 00:05:15,48 --> 00:05:19,719 I could open the aperture wider to let more light through, but I actually want 95 00:05:19,786 --> 00:05:22,255 to shoot at fate for depth of field reasons. 96 00:05:22,822 --> 00:05:27,560 So my requirement now is to increase the power of the lights instead. 97 00:05:28,261 --> 00:05:29,62 So it's very simple. 98 00:05:29,396 --> 00:05:31,631 I'm looking at the light and saying, it's too dark. 99 00:05:31,931 --> 00:05:34,200 I now need to turn the power of the lights up. 100 00:05:34,434 --> 00:05:38,238 So let's go from power three up to power five. 101 00:05:43,476 --> 00:05:46,880 So this is a two stop increase in the power of light. 102 00:05:49,49 --> 00:05:50,250 And we'll take 103 00:05:50,817 --> 00:05:51,518 the shot, 104 00:05:52,585 --> 00:05:53,920 can take it from here. 105 00:05:56,823 --> 00:06:00,894 And we can now see that the background has got lighter, but I can also see 106 00:06:00,894 --> 00:06:02,896 that this still isn't pure white. 107 00:06:03,229 --> 00:06:06,399 So I'm going to turn the light up another two stops. 108 00:06:12,339 --> 00:06:16,343 So the light's now going from power five to power seven, which is a two 109 00:06:16,409 --> 00:06:17,277 stop increase. 110 00:06:20,347 --> 00:06:21,448 Take a test shot. 111 00:06:23,717 --> 00:06:26,286 And now I can see that the light does look pure white. 112 00:06:26,419 --> 00:06:28,288 But notice what's happened to our model. 113 00:06:29,55 --> 00:06:34,427 Now, our model looks strongly lit, even though that we have no lighting on her. 114 00:06:35,61 --> 00:06:38,898 Now this is the crucial part, and this is where people make a mistake. 115 00:06:39,466 --> 00:06:41,935 We have to be careful to make sure that we get white. 116 00:06:42,102 --> 00:06:43,636 But we haven't gone beyond white. 117 00:06:43,937 --> 00:06:48,508 So we need to measure the white value and look at the histogram in 118 00:06:48,575 --> 00:06:50,176 conjunction with the white value. 119 00:06:50,677 --> 00:06:53,79 And here I can see the histogram is peeking 120 00:06:54,180 --> 00:06:55,48 right out 121 00:06:55,382 --> 00:06:56,683 over the white area. 122 00:06:56,916 --> 00:06:58,184 So it means we're over exposing 123 00:06:59,219 --> 00:06:59,986 into white 124 00:07:00,520 --> 00:07:01,554 when we shouldn't be. 125 00:07:01,955 --> 00:07:06,893 So also, if I measure the values, I can see that everything is 100 percent 126 00:07:07,293 --> 00:07:07,627 in red, 127 00:07:08,728 --> 00:07:10,864 in green and 100 percent in blue. 128 00:07:11,531 --> 00:07:15,468 Now it's not a very good idea to start off at 100 percent. 129 00:07:15,869 --> 00:07:20,340 You really should be starting off below 100 percent so that you understand 130 00:07:20,840 --> 00:07:22,108 where your white value is. 131 00:07:22,409 --> 00:07:24,444 Because this doesn't measure beyond 100 percent. 132 00:07:24,911 --> 00:07:27,947 We may well be above 100 percent in terms of luminosity. 133 00:07:28,748 --> 00:07:34,120 So I'm going to turn those lights back down by half a stop to see what value 134 00:07:34,421 --> 00:07:35,355 we arrive at. 135 00:07:38,191 --> 00:07:40,193 So taking the light down from seven to 136 00:07:40,493 --> 00:07:42,729 six and a half is a half a stop 137 00:07:43,29 --> 00:07:43,530 drop. 138 00:07:44,30 --> 00:07:47,33 And the same on this one as well. 139 00:07:52,672 --> 00:07:54,74 Let's take another test shot. 140 00:07:58,578 --> 00:07:59,846 Now we see the model 141 00:08:00,280 --> 00:08:01,281 got darker, 142 00:08:01,715 --> 00:08:03,550 and we can see the values are now at 985 143 00:08:04,984 --> 00:08:05,452 percent. 144 00:08:05,952 --> 00:08:10,657 So we are just below pure white behind our model. 145 00:08:11,391 --> 00:08:13,927 However, you can see that there is 146 00:08:14,227 --> 00:08:14,894 still 147 00:08:15,295 --> 00:08:18,64 some flare coming back onto the model, 148 00:08:18,498 --> 00:08:23,670 but it is not as much light and fair as the previous shot so whilst 149 00:08:23,937 --> 00:08:28,742 both shots had a pure white background, if we compare them, you can see the 150 00:08:28,808 --> 00:08:33,246 huge difference between one shot that's got a white background, and the other 151 00:08:33,313 --> 00:08:34,514 shot that's going to wipe background. 152 00:08:35,48 --> 00:08:39,219 The first shot that we took, where the light was half stop higher in exposure, 153 00:08:40,253 --> 00:08:42,889 had severely affected our model. 154 00:08:43,289 --> 00:08:47,60 The second shot that we took, where we dropped it down by half a stop, we 155 00:08:47,160 --> 00:08:52,632 still retain a white background, but the light is not as strong on our model. 156 00:08:53,266 --> 00:08:53,767 Now 157 00:08:54,267 --> 00:08:59,873 we can do further work to try to reduce the lighting on our model, and I'm 158 00:08:59,939 --> 00:09:01,441 going to show you how next. 159 00:09:03,610 --> 00:09:08,581 So by putting a window mask in front, which is basically a lens shield, like 160 00:09:08,581 --> 00:09:13,553 a lens hood, I can try to block out any additional light that I don't want 161 00:09:13,620 --> 00:09:14,587 coming into my shop. 162 00:09:15,221 --> 00:09:18,892 So I'm just going to get the window mask in position, approximately, 163 00:09:20,193 --> 00:09:21,294 take a test shot 164 00:09:21,861 --> 00:09:23,530 and have a look at the result. 165 00:09:25,231 --> 00:09:26,232 And if I flick 166 00:09:27,0 --> 00:09:28,802 back to the previous shot, 167 00:09:29,536 --> 00:09:34,507 there is a slight improvement with the window mask, so that we can see that 168 00:09:34,674 --> 00:09:37,444 flair is affecting this shot, or it's 169 00:09:37,711 --> 00:09:42,349 affecting the contrast of the shot, and it's making the model look brighter. 170 00:09:42,982 --> 00:09:45,218 Now, whilst I've improved it slightly there. 171 00:09:45,452 --> 00:09:49,122 I think I can improve it even more by using polyboards as well. 172 00:10:01,67 --> 00:10:03,503 So by putting polyboards in position, 173 00:10:04,170 --> 00:10:08,274 I'm going to reduce the amount of light that's coming back into my camera, and 174 00:10:08,274 --> 00:10:12,278 I'm also going to reduce the amount of light that can spill onto the side of 175 00:10:12,412 --> 00:10:13,113 the model. 176 00:10:13,546 --> 00:10:16,916 Essentially, when we're working with white backgrounds like this, we really 177 00:10:16,983 --> 00:10:21,755 have only got sort of three things to consider, or three ways that we can improve 178 00:10:22,822 --> 00:10:25,291 the reduction in light on the model. 179 00:10:25,859 --> 00:10:29,295 The light that is hitting the model is essentially light that is bouncing 180 00:10:29,796 --> 00:10:30,430 around the studio 181 00:10:31,631 --> 00:10:33,466 and coming back onto the model. 182 00:10:34,34 --> 00:10:36,903 So what we're trying to do is we're trying to reduce some of that light 183 00:10:36,970 --> 00:10:41,141 from bouncing around the studio and keeping it contained over there, so 184 00:10:41,241 --> 00:10:43,677 that it doesn't bounce back onto our model. 185 00:10:44,344 --> 00:10:49,382 We've also got potentially flare where light, too much light, is coming into 186 00:10:49,716 --> 00:10:51,551 the camera causing a lower contrast, 187 00:10:52,585 --> 00:10:56,990 increasing flare, which gives the appearance of a lighter exposure on our 188 00:10:56,990 --> 00:10:57,157 model. 189 00:10:57,624 --> 00:11:01,628 And then the other thing that we can do is simply to move our model further 190 00:11:01,928 --> 00:11:02,896 away from the background. 191 00:11:03,229 --> 00:11:06,900 So if you've got a big enough studio, then move your model further away. 192 00:11:07,467 --> 00:11:11,871 And then the amount of light coming back onto her, bouncing onto a will be 193 00:11:11,871 --> 00:11:12,38 less. 194 00:11:12,105 --> 00:11:16,9 But I'd still recommend going with the polyboard option, where you've got 195 00:11:16,9 --> 00:11:21,281 white on one side, keeping more light, bouncing that way, black on this side. 196 00:11:21,481 --> 00:11:25,118 So let's do another test now that I've got the polyboards in position. 197 00:11:31,858 --> 00:11:35,462 So if we look at the result now, the model is almost perfectly silhouetted. 198 00:11:35,929 --> 00:11:38,998 If we jump back to the one with the window mask, you can see she's lighter, 199 00:11:39,132 --> 00:11:42,602 you can see light hitting in her cheek bones, and you can see she was lighter 200 00:11:43,136 --> 00:11:43,303 there. 201 00:11:43,370 --> 00:11:46,239 So if we now jump straight from there to the one with the polyboards, 202 00:11:46,506 --> 00:11:48,108 she gets much, much darker. 203 00:11:48,908 --> 00:11:52,345 And if I bring those polyboards in even closer, we could probably 204 00:11:53,613 --> 00:11:54,247 darken off 205 00:11:54,581 --> 00:11:56,16 the model a little bit more. 206 00:11:56,116 --> 00:11:59,719 But actually, as she is there, I think that's a good result. 207 00:11:59,853 --> 00:12:01,287 There's not too much of a problem. 208 00:12:01,688 --> 00:12:06,893 Now it's no problem if you're shooting a model with polyboards visible in the 209 00:12:06,893 --> 00:12:10,897 shot, because you can always crop the shot afterwards and then extend the 210 00:12:10,897 --> 00:12:14,234 white areas out again, because we're only dealing with pure white. 211 00:12:14,501 --> 00:12:16,169 So adding pure white 212 00:12:16,336 --> 00:12:18,71 is not a problem at all. 213 00:12:18,672 --> 00:12:23,143 Now for those observant amongst you, you might say, well, hold on a minute. 214 00:12:23,209 --> 00:12:26,579 You didn't actually get pure white, you only achieve 985 215 00:12:27,947 --> 00:12:28,314 percent. 216 00:12:28,648 --> 00:12:30,16 Now let's have a look at that again. 217 00:12:30,183 --> 00:12:35,622 So if I run my mouse over this area, we can see that, yes, the values are 218 00:12:35,689 --> 00:12:36,89 actually 98.9. 219 00:12:37,557 --> 00:12:38,425 So let's call it 99 220 00:12:39,459 --> 00:12:40,193 to round it off. 221 00:12:40,427 --> 00:12:40,994 So we are 99 222 00:12:42,28 --> 00:12:42,662 in the red channel. 223 00:12:43,296 --> 00:12:47,33 In the green channel 99 and the blue channel, 99 percent. 224 00:12:47,233 --> 00:12:51,4 Now if you're used to working with different values, you may be using 225 00:12:51,137 --> 00:12:52,505 different capture software. 226 00:12:52,839 --> 00:12:55,475 Those values may be set from zero to 255 227 00:12:58,678 --> 00:12:59,245 in each channel. 228 00:12:59,379 --> 00:13:01,881 In red, green and blue would designate that you're at white. 229 00:13:02,182 --> 00:13:05,352 So in this instance, we would be at about 253 230 00:13:06,820 --> 00:13:08,154 somewhere around there. 231 00:13:08,588 --> 00:13:11,858 But why have I got it slightly below white? 232 00:13:12,192 --> 00:13:12,625 Well, 233 00:13:12,892 --> 00:13:14,227 because the 234 00:13:14,594 --> 00:13:19,65 chances are that when you actually put your main illumination on the model, 235 00:13:19,532 --> 00:13:23,937 your soft boxes, or your umbrellas, or your front lighting on the model, some 236 00:13:24,37 --> 00:13:27,674 of that lighting is also going to spill onto your background. 237 00:13:28,274 --> 00:13:31,945 And you will find that slight increase in light that hits your background from 238 00:13:31,945 --> 00:13:36,816 the light you put on your model, that then achieves 100 percent on your 239 00:13:36,816 --> 00:13:36,983 background. 240 00:13:37,450 --> 00:13:40,820 So I'd always recommend getting your levels to around 9899 241 00:13:42,188 --> 00:13:42,355 percent. 242 00:13:43,690 --> 00:13:47,460 getting rid of any flare making sure you can get the model nice and silhouetted 243 00:13:48,661 --> 00:13:52,665 for a good contrast in the short, and then measure that value at the back 244 00:13:52,732 --> 00:13:55,835 again once you've added your front lighting in two 21485

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.