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These are the user uploaded subtitles that are being translated: 1 00:00:00,333 --> 00:00:02,268 So far, we've been working solely outside. 2 00:00:02,836 --> 00:00:05,638 We've been working a lot with natural light coming up. 3 00:00:05,705 --> 00:00:09,609 We're going to be working with all artificial lighting and no natural light. 4 00:00:10,110 --> 00:00:12,45 But right now we're going to blend the two. 5 00:00:12,112 --> 00:00:15,315 We're going to use both natural light and strove lighting to make a 6 00:00:15,315 --> 00:00:15,882 compelling image. 7 00:00:16,249 --> 00:00:19,953 In this lesson, I'm going to show you how you can manipulate a kitchen, or 8 00:00:20,20 --> 00:00:23,189 any room in your house, into a high end working studio. 9 00:00:23,456 --> 00:00:24,491 When I first gotten photography, 10 00:00:25,558 --> 00:00:28,795 I didn't have a big studio, I didn't really have a place to shoot. 11 00:00:29,62 --> 00:00:30,764 So I built out my living room. 12 00:00:31,231 --> 00:00:34,901 It was carpeted floors, those eight foot ceilings, a really small space, 13 00:00:35,468 --> 00:00:36,336 and I made it work. 14 00:00:36,670 --> 00:00:40,206 So the first problem, obviously, with this space, is that I have no 15 00:00:40,273 --> 00:00:40,440 background. 16 00:00:40,840 --> 00:00:45,378 As you can see, I'm standing in this regular kitchen, but I'm being lit by 17 00:00:45,545 --> 00:00:47,247 massive Windows behind the cameras. 18 00:00:47,881 --> 00:00:51,84 And it's a super soft light, it's a beautiful light. 19 00:00:51,317 --> 00:00:54,721 And we're going to incorporate that in the image we're about ready to shoot. 20 00:00:55,155 --> 00:00:58,525 Obviously, I'm not going to pose a model in front of kitchen cabinets. 21 00:00:58,892 --> 00:01:01,461 So what are we going to do to make this space work? 22 00:01:01,928 --> 00:01:03,930 So what we have here is four by eight polystyrine. 23 00:01:05,131 --> 00:01:08,501 You can find it at lows or home depot or any regular hardware store. 24 00:01:08,835 --> 00:01:09,536 It's pretty flimsy. 25 00:01:09,869 --> 00:01:10,870 It's pretty cheap, 26 00:01:11,237 --> 00:01:12,639 but it does the job. 27 00:01:12,972 --> 00:01:16,643 Here's the back here, as you can see, it's just a regular piece of foam core. 28 00:01:17,143 --> 00:01:20,513 You can get this four by eight piece of foam for under twenty Bucks. 29 00:01:21,214 --> 00:01:24,317 And while it has its uses today, we're just going to use it as a background. 30 00:01:24,751 --> 00:01:28,321 So what my assistants have done here is taken this wallpaper, 31 00:01:28,822 --> 00:01:30,657 it's stippled wallpaper, it's textured. 32 00:01:31,791 --> 00:01:31,991 It's 33 00:01:32,192 --> 00:01:33,326 pretty inexpensive stuff. 34 00:01:33,560 --> 00:01:35,995 And we've layered a layer of paste 35 00:01:36,429 --> 00:01:40,266 onto the front side of this piece of foam core and then rolled this 36 00:01:40,266 --> 00:01:42,902 wallpaper onto it so it sticks to the piece of foam. 37 00:01:43,470 --> 00:01:47,73 Once this wallpaper was glued to the phone core, we just went over it with a 38 00:01:47,140 --> 00:01:48,475 gray flat paint, 39 00:01:48,908 --> 00:01:50,76 and then we took 40 00:01:50,243 --> 00:01:50,877 black, 41 00:01:51,211 --> 00:01:56,16 mixed it with the gray, and then splattered it onto the wallpaper with a 42 00:01:56,16 --> 00:01:56,649 paper towel. 43 00:01:57,217 --> 00:02:01,54 And once that was done, then we took a paintbrush and we put 44 00:02:02,188 --> 00:02:06,426 a little bit of gray and white together and then splattered it onto the phone. 45 00:02:06,826 --> 00:02:09,562 You might be wondering why we just didn't paint the phone core itself. 46 00:02:10,96 --> 00:02:13,566 And the reason is because we don't have that texture on this phone. 47 00:02:13,800 --> 00:02:17,871 Core it's just a Styrofoam, and we need that really granular texture. 48 00:02:18,338 --> 00:02:20,740 You may also notice that there's some errors in this background. 49 00:02:21,141 --> 00:02:22,742 We have some wallpaper that's kind of unglued, 50 00:02:23,943 --> 00:02:27,947 and some paint that's kind of randomly splattered on here. 51 00:02:28,181 --> 00:02:32,352 But the beauty of texture is that it can be easily cloned out in post 52 00:02:32,585 --> 00:02:33,319 processing and Photoshop. 53 00:02:34,654 --> 00:02:38,892 We could set this up right in front of my kitchen and used this as a flat background, 54 00:02:39,392 --> 00:02:44,164 but instead we've created two of these, and we're going to place them in a v shape, 55 00:02:44,497 --> 00:02:49,469 which is going to give us a lot more room to play work with our model and to 56 00:02:49,536 --> 00:02:50,904 create an awesome image throughout. 57 00:02:51,71 --> 00:02:52,672 This tutorial you're going to see is building sets. 58 00:02:52,839 --> 00:02:55,308 So you're going to be seeing us build structures and walls. 59 00:02:56,109 --> 00:03:00,280 And I love that sort of depth, because it allows us to really create some 60 00:03:00,280 --> 00:03:02,549 awesome shadows in a three dimensional space. 61 00:03:02,816 --> 00:03:05,552 I'm going to bring in my assistants, we're going to build this set, and 62 00:03:05,552 --> 00:03:05,919 we're going to 63 00:03:06,419 --> 00:03:08,121 hide this ugly kitchen behind us. 64 00:03:19,65 --> 00:03:21,801 We've constructed our sets in our kitchen here. 65 00:03:21,935 --> 00:03:24,104 And let me kind of walk you through what we've done. 66 00:03:24,671 --> 00:03:26,673 So we've taken two of our polystyrene 67 00:03:28,274 --> 00:03:29,609 foam core diy 68 00:03:30,677 --> 00:03:35,949 walls here, and we've form them into a v, and we've held them with our c 69 00:03:36,116 --> 00:03:39,619 stands that are just holding the tops very lightly, just to hold them in 70 00:03:39,619 --> 00:03:39,786 place. 71 00:03:40,186 --> 00:03:44,758 We have a c stand over here from a venger that's raised with a boom arm 72 00:03:45,225 --> 00:03:49,295 that is attached to a superclamp that is lightly holding the top side of 73 00:03:49,295 --> 00:03:50,196 these four by eights. 74 00:03:50,830 --> 00:03:52,332 And that that's what's holding 75 00:03:52,499 --> 00:03:57,70 this entire set in place, as well as some gaffers tape on the back side that 76 00:03:57,137 --> 00:04:00,273 is basically holding the two flats together. 77 00:04:00,907 --> 00:04:04,344 You're going to see a few of these bubbles and a few of these lines from 78 00:04:04,344 --> 00:04:06,513 the wallpaper, and some glue that's held together. 79 00:04:07,147 --> 00:04:09,616 But surprisingly, once we get this lit, 80 00:04:10,183 --> 00:04:12,18 those are, for the most part going to disappear. 81 00:04:12,419 --> 00:04:14,988 And if anything is left over, then it's an easy fix. 82 00:04:15,155 --> 00:04:15,221 And Photoshop. 83 00:04:16,423 --> 00:04:20,760 So as you can see in this camera here, it already looks like we're in a 84 00:04:20,760 --> 00:04:21,795 completely different space. 85 00:04:22,28 --> 00:04:23,163 We're in a professional studio. 86 00:04:23,463 --> 00:04:27,67 Now, even though we just painted this about two hours ago, now that we have 87 00:04:27,67 --> 00:04:30,103 this set built, we're going in our model of coal, and we're take a test 88 00:04:30,337 --> 00:04:31,471 shot with just natural light. 89 00:04:31,771 --> 00:04:35,141 I've switched spots with our beautiful model in the coal, and now we have this 90 00:04:35,208 --> 00:04:38,578 awesome window light that's sort of just spilling on this background and 91 00:04:38,678 --> 00:04:40,113 spilling on our model's face here. 92 00:04:40,513 --> 00:04:43,216 So we're going to take a shot and just see what that looks like 93 00:04:50,23 --> 00:04:50,423 right now. 94 00:04:50,423 --> 00:04:53,960 We have a ton of light that's just flowing on our model's face and flowing 95 00:04:54,194 --> 00:04:54,494 on this background. 96 00:04:55,862 --> 00:04:57,63 And it looks awesome. 97 00:04:57,397 --> 00:05:00,900 It looks pretty good, but it's not exactly the vision, or it's not exactly 98 00:05:01,134 --> 00:05:02,102 the mood that I want. 99 00:05:02,569 --> 00:05:04,37 I want a lot more shadows. 100 00:05:04,337 --> 00:05:05,405 I want a lot more depth. 101 00:05:05,638 --> 00:05:05,905 I want 102 00:05:06,106 --> 00:05:11,478 to be able to see this background as it stands as a v shape, with this natural 103 00:05:11,778 --> 00:05:12,445 light that we have. 104 00:05:12,512 --> 00:05:13,913 This big window light 105 00:05:14,347 --> 00:05:15,148 it's pretty flat. 106 00:05:15,548 --> 00:05:17,150 It just fills the entire scene. 107 00:05:17,951 --> 00:05:21,855 And we're going to have to bring in artificial light to really create those 108 00:05:21,955 --> 00:05:25,225 interesting shadows and create that depth that's within the vision. 109 00:05:25,792 --> 00:05:29,696 If we wanted to add more shadows and more depth is shot, we could just shift 110 00:05:29,929 --> 00:05:30,497 this to the side 111 00:05:31,531 --> 00:05:33,433 and suddenly we'd have that nice 112 00:05:34,34 --> 00:05:36,336 sidelighting, the nice 45 degree angle. 113 00:05:36,569 --> 00:05:40,106 But I've purposely placed this background here because I want this 114 00:05:40,106 --> 00:05:44,44 natural light, this big, nice window light, to act as a fill. 115 00:05:44,344 --> 00:05:46,880 Because we want to use this window light as a fill, 116 00:05:47,147 --> 00:05:48,915 we have to bring in artificial light. 117 00:05:49,49 --> 00:05:53,153 We're going to bring in one single strobe to add depth and add those 118 00:05:53,386 --> 00:05:54,554 dramatic shadows. 119 00:05:55,155 --> 00:05:58,658 If you haven't heard of the terms key light or fill light, key light is going 120 00:05:58,658 --> 00:06:02,495 to be the brightest point, the brightest light, in our image, and the 121 00:06:02,595 --> 00:06:04,764 fill light is just a secondary light. 122 00:06:04,831 --> 00:06:07,867 That's going to raise the natural ambience and reduce that shadow 123 00:06:08,101 --> 00:06:08,268 density. 124 00:06:08,968 --> 00:06:12,505 This is the light we're going to use for our key light it's a palsy buff 125 00:06:12,839 --> 00:06:13,473 alien b. 126 00:06:13,773 --> 00:06:16,910 These things are very inexpensive compared to your high and pro photo 127 00:06:17,77 --> 00:06:19,546 lights, and they're around the same prize as a speed light. 128 00:06:19,946 --> 00:06:23,683 And this is going to act as our main source of light in this shot. 129 00:06:24,117 --> 00:06:26,553 If all you have are speed lights, that will work, 130 00:06:26,920 --> 00:06:28,521 this is just the next step up. 131 00:06:28,822 --> 00:06:32,892 It's nice to plug this in and have that fast, recycled time compared to a 132 00:06:32,892 --> 00:06:34,227 battery powered speed light 133 00:06:34,761 --> 00:06:35,862 to really bring out those shadows. 134 00:06:36,96 --> 00:06:37,263 In the depth of the shot, 135 00:06:37,397 --> 00:06:41,67 we're going to place this light directly overhead to really mimic this 136 00:06:41,67 --> 00:06:42,569 cinematic style of lighting. 137 00:06:42,836 --> 00:06:46,573 So we're going to put this right over the v flat and see what it looks like 138 00:06:47,73 --> 00:06:47,874 we've brought in our alienbid. 139 00:06:49,776 --> 00:06:53,947 And I'm going to fire it using the same remote triggers that we use with our 140 00:06:53,947 --> 00:06:56,16 speed lights, the pocket wizard, plus threes. 141 00:06:56,516 --> 00:06:57,751 But before we turn this 142 00:06:58,18 --> 00:07:01,721 strobe on, if we're to take a look at the shot that we just took with just 143 00:07:01,788 --> 00:07:04,491 natural light, you're going to see that it's correctly exposed. 144 00:07:05,625 --> 00:07:10,63 Now if we're to bring in an artificial strobe, it's going to be overexposed. 145 00:07:10,430 --> 00:07:13,133 So what we have to do is compensate for that by underexposing 146 00:07:14,200 --> 00:07:15,68 the natural light. 147 00:07:15,468 --> 00:07:16,336 Batou stops, 148 00:07:17,470 --> 00:07:18,438 our strobe is off. 149 00:07:18,505 --> 00:07:23,209 And now I'm going to lower my iso about two stops and see what that looks like, 150 00:07:25,945 --> 00:07:28,14 as you can see in this shot, it's underexposed. 151 00:07:29,716 --> 00:07:33,319 And I've been doing this long enough to really feel out fill light. 152 00:07:33,553 --> 00:07:35,622 And I think this is about where we need to be. 153 00:07:36,423 --> 00:07:39,959 Now we're going to turn on this robe and bring this exposure up to where it 154 00:07:39,959 --> 00:07:40,627 needs to be. 155 00:07:45,465 --> 00:07:48,735 If you take a look at this shot, you're going to see these weird shadows under 156 00:07:48,835 --> 00:07:53,940 the eyes, and this really bright highlight on their forehead and on our 157 00:07:54,40 --> 00:07:54,207 cheeks. 158 00:07:54,574 --> 00:07:56,309 And this is not really a flattering light. 159 00:07:56,743 --> 00:08:00,513 So what we need to do is bring in a modifier to diffuse this light to 160 00:08:00,580 --> 00:08:03,316 create those really nice, soft shadows of the face. 161 00:08:03,850 --> 00:08:06,353 To do that, we're going to bring in this three by six difference, the 162 00:08:06,353 --> 00:08:10,190 fusion panel that we used outside in the last lessons, and we're just going 163 00:08:10,190 --> 00:08:12,659 to lightly lay it over the top of the v flat. 164 00:08:13,226 --> 00:08:16,196 Then we're going to raise this alien be overhead and shoot the alienby 165 00:08:17,230 --> 00:08:19,666 through the three bios diffusion panel. 166 00:08:20,266 --> 00:08:20,433 Ok. 167 00:08:20,667 --> 00:08:22,68 So let's see what this looks like. 168 00:08:25,372 --> 00:08:28,842 We've brought in this modifier and we've really softened these shadows. 169 00:08:29,209 --> 00:08:32,445 But the problem here is that this modifier is just too far back. 170 00:08:32,912 --> 00:08:36,649 We still have those strong shadows under the eyes, they're just far too long. 171 00:08:36,916 --> 00:08:40,353 So to resolve this, what we need to do is bring this modifier and the strobe 172 00:08:40,653 --> 00:08:40,820 forward. 173 00:08:41,554 --> 00:08:45,592 So the light is now spilling on our face, rather than pointing directly overhead. 174 00:08:46,259 --> 00:08:50,263 Now we've brought our diffusion panel about three feet forward, and we 175 00:08:50,263 --> 00:08:52,432 brought our strobe three feet forward as well. 176 00:08:52,832 --> 00:08:55,669 And we're going to take a shot, and now see what this looks like. 177 00:08:59,139 --> 00:09:02,742 As you can see now, these shadows under the eyes and that strong highlights 178 00:09:03,76 --> 00:09:03,877 have been completely reduced 179 00:09:05,78 --> 00:09:08,915 and it's looking like a really nice flattering light just by bringing this 180 00:09:08,982 --> 00:09:12,819 light forward, feathering it off, and having that light really just wrap and 181 00:09:12,819 --> 00:09:13,920 spill over the face. 182 00:09:14,754 --> 00:09:18,425 Now I'm going to show you why I place this background in front of the window, 183 00:09:19,159 --> 00:09:23,363 because now we have full control this natural light using just our shutter speed. 184 00:09:23,863 --> 00:09:27,167 For this first shot, let me show you what it looks like without natural 185 00:09:27,400 --> 00:09:27,567 light. 186 00:09:27,634 --> 00:09:31,404 I'm going to raise my shutter speed to 200th a second that's the maximum seek 187 00:09:31,638 --> 00:09:31,805 speed. 188 00:09:32,38 --> 00:09:35,141 I'm going to remove all natural light, and I'm going to show you what that 189 00:09:35,141 --> 00:09:35,675 looks like 190 00:09:37,610 --> 00:09:38,111 in this image. 191 00:09:38,278 --> 00:09:39,879 I've completely removed natural light. 192 00:09:39,946 --> 00:09:40,847 I've cut it all out. 193 00:09:40,914 --> 00:09:43,383 And you see that we've lost a lot of detail in those shadows. 194 00:09:43,717 --> 00:09:44,651 And it doesn't look as 195 00:09:45,151 --> 00:09:47,854 ambient as what the final vision is. 196 00:09:48,588 --> 00:09:49,622 Now I'm going to do the opposite. 197 00:09:50,90 --> 00:09:54,427 I'm going to drag my shutter and bring in all this nice, ambient light and see 198 00:09:54,427 --> 00:09:55,362 what that looks like. 199 00:09:55,628 --> 00:09:58,398 I'm going to shoot at 120th of a second here. 200 00:10:00,266 --> 00:10:01,634 Now we've done the complete opposite. 201 00:10:02,35 --> 00:10:03,3 I've dragged my shutter. 202 00:10:03,303 --> 00:10:07,7 I've brought in a lot of fill light, we've brought up that shadow density 203 00:10:07,240 --> 00:10:10,510 and really brought in a lot of detail back into these deep, dark shadows. 204 00:10:11,211 --> 00:10:14,681 But I want something that's in between both of these shots, a really balanced 205 00:10:14,981 --> 00:10:15,148 mood. 206 00:10:15,448 --> 00:10:18,918 So I'm going to bring my shutter to 100th of a second, and we're going to 207 00:10:18,918 --> 00:10:19,519 take a shot. 208 00:10:23,390 --> 00:10:23,723 All right. 209 00:10:23,790 --> 00:10:24,758 So, I think we're good. 210 00:10:24,824 --> 00:10:26,426 I think we're there with this light scenario. 211 00:10:26,893 --> 00:10:30,730 So I'm going to start working with the coal and see what we can come up with. 212 00:10:32,799 --> 00:10:33,433 Perfect, 213 00:10:34,34 --> 00:10:35,368 turn a little bit this way. 214 00:10:36,503 --> 00:10:38,238 So let's bring that arm back. 215 00:10:40,40 --> 00:10:40,640 Very nice. 216 00:10:42,8 --> 00:10:43,543 So the sun is starting to go down. 217 00:10:43,610 --> 00:10:47,313 So we're losing our fill very quickly, because I cannot control the sun. 218 00:10:47,714 --> 00:10:49,149 But we're going to keep going through this. 219 00:10:49,215 --> 00:10:52,185 We're going to keep working, and I'm sure that we can land on something 220 00:10:52,252 --> 00:10:52,786 real, nice, 221 00:10:54,421 --> 00:10:55,188 beautiful Nicole. 222 00:10:59,693 --> 00:11:00,360 I love that. 223 00:11:00,593 --> 00:11:01,928 Since up is real, nice, 224 00:11:03,129 --> 00:11:03,663 very good. 225 00:11:06,32 --> 00:11:06,199 Perfect. 226 00:11:06,666 --> 00:11:08,802 And around this way, dip the head back. 227 00:11:09,369 --> 00:11:10,236 Yeah, there you go. 228 00:11:10,570 --> 00:11:11,204 Awesome. 229 00:11:12,172 --> 00:11:13,373 As you can see behind me. 230 00:11:13,373 --> 00:11:14,841 Our ambient light is now gone. 231 00:11:14,974 --> 00:11:18,678 It's completely shot, like when we've had the time and the coal to get some 232 00:11:18,678 --> 00:11:19,479 really awesome shots. 233 00:11:19,713 --> 00:11:20,680 And now we're going to go into post 234 00:11:33,860 --> 00:11:34,427 for this lesson. 235 00:11:34,594 --> 00:11:37,63 We're going to be using an image from the first time clayan's assistant, 236 00:11:37,530 --> 00:11:38,98 built a set. 237 00:11:38,264 --> 00:11:40,100 I already have the image open and capture one. 238 00:11:40,200 --> 00:11:43,470 But instead of just doing our usual process, I've a few extra things that I 239 00:11:43,470 --> 00:11:44,104 want to teach you. 240 00:11:44,170 --> 00:11:45,872 So first we'll start with our usual adjustments. 241 00:11:46,573 --> 00:11:48,41 I need to make a new variant still. 242 00:11:48,108 --> 00:11:48,975 So i'll do that. 243 00:11:49,609 --> 00:11:51,778 I think the color temperature is actually pretty good. 244 00:11:51,878 --> 00:11:53,780 So we're not going to bother with the color tab this time. 245 00:11:53,780 --> 00:11:55,682 We're just going to go straight to exposure. 246 00:11:57,217 --> 00:11:59,52 I think it's a little bit too bright here. 247 00:11:59,52 --> 00:12:01,955 So we're going to bring down the exposure, just like we have for the 248 00:12:01,955 --> 00:12:02,555 other images. 249 00:12:04,991 --> 00:12:06,726 It's a little bit too far, I think, 250 00:12:07,160 --> 00:12:07,994 right about there. 251 00:12:08,661 --> 00:12:10,597 And now there's a lot of shadows down here. 252 00:12:10,597 --> 00:12:13,266 So we're going to try and bring that up for a nice balance. 253 00:12:16,569 --> 00:12:19,673 We've lost a little bit of contrast, so let's add that back in. 254 00:12:22,8 --> 00:12:24,644 And maybe it could use a touch of brightness. 255 00:12:27,547 --> 00:12:31,851 Let's toggle between our original and our new variant to see what our changes are. 256 00:12:34,521 --> 00:12:35,221 That's pretty good. 257 00:12:35,288 --> 00:12:37,157 But I think this area is still too dark. 258 00:12:37,390 --> 00:12:40,827 And we can't take care of it with the shadow slider because it just doesn't 259 00:12:41,61 --> 00:12:41,227 work. 260 00:12:41,294 --> 00:12:42,595 It affects the rest of the image. 261 00:12:42,829 --> 00:12:46,433 So we need to figure out some way to limit this shadow adjustment to only 262 00:12:46,499 --> 00:12:48,168 the bottom half of the image, 263 00:12:48,835 --> 00:12:50,704 bring that back down to where we have it. 264 00:12:52,172 --> 00:12:56,309 And we can take care of that problem by going to this local adjustments tab. 265 00:12:57,210 --> 00:13:00,447 This panel is going to be very similar to using layer adjustments and layer 266 00:13:00,680 --> 00:13:01,381 masks in Photoshop. 267 00:13:01,948 --> 00:13:05,151 And you can take care of this issue in Photoshop, but I think it's better 268 00:13:05,218 --> 00:13:06,753 dealt with inside of capture one. 269 00:13:07,53 --> 00:13:10,590 The reason being is that in capture one, we can actually utilize all of the 270 00:13:10,590 --> 00:13:12,359 raw data from the original file. 271 00:13:12,759 --> 00:13:15,628 But when we export into Photoshop, it compresses that data. 272 00:13:15,929 --> 00:13:19,833 So we lose a lot of information in the highlights and the shadows. 273 00:13:20,33 --> 00:13:23,69 So since we have all that raw information, we can easily bring up the 274 00:13:23,69 --> 00:13:25,705 shadows and still have a lot of detail in them. 275 00:13:26,39 --> 00:13:29,542 The first step to making a local adjustment in capture one is to click 276 00:13:29,609 --> 00:13:30,877 on this plus icon. 277 00:13:31,478 --> 00:13:33,279 We're going to make a new layer. 278 00:13:33,613 --> 00:13:35,215 We'll call this lower shadows. 279 00:13:37,717 --> 00:13:38,284 Hit enter. 280 00:13:38,585 --> 00:13:42,88 And now we're going to hit b on our keyboard for the brush icon, just like 281 00:13:42,88 --> 00:13:42,889 in Photoshop. 282 00:13:43,623 --> 00:13:44,791 And it'll bring up our brush. 283 00:13:46,92 --> 00:13:47,961 We need to make sure that our brush settings are ok. 284 00:13:48,28 --> 00:13:51,831 So we'll right click on the image, it'll bring up a new brush setting panel. 285 00:13:52,832 --> 00:13:57,103 We need to make sure that we're using a very large brush, about there is ok, 286 00:13:57,370 --> 00:14:00,507 and that our brush is very soft, so that it feathers out, towards the rest 287 00:14:00,573 --> 00:14:01,107 of the image, 288 00:14:02,8 --> 00:14:04,144 we're going to max out our opacity, 289 00:14:05,612 --> 00:14:08,14 and we'll keep our flow around fifty percent. 290 00:14:09,382 --> 00:14:12,752 Now, just like a layer mask, we're going to paint on the image to show the 291 00:14:12,752 --> 00:14:14,387 effect of what we want to change. 292 00:14:14,587 --> 00:14:17,290 So we're going to paint over the shadow area. 293 00:14:19,392 --> 00:14:22,95 And the red area is where our effect is going to show. 294 00:14:22,996 --> 00:14:26,232 We haven't made any adjustments yet, so that we won't see any changes, 295 00:14:27,0 --> 00:14:28,101 but we want to bring up our shadows. 296 00:14:28,435 --> 00:14:31,37 So we're going to go to the high dynamic range area 297 00:14:31,871 --> 00:14:33,606 and bring up those shadows. 298 00:14:33,940 --> 00:14:36,109 And you can see that it's still retaining all of that information 299 00:14:36,576 --> 00:14:37,277 really well. 300 00:14:38,912 --> 00:14:42,882 I think we masked a little bit too much in these areas on the backdrop. 301 00:14:43,316 --> 00:14:46,252 So we're going to hit e on our keyboard, and that will bring us to a 302 00:14:46,252 --> 00:14:47,53 racer tool. 303 00:14:48,21 --> 00:14:50,223 We'll go with a little bit of a smaller brush 304 00:14:51,691 --> 00:14:54,728 with a low opacity, so we can slowly paint our effect away. 305 00:14:57,630 --> 00:14:59,833 And let's start painting away 306 00:15:00,433 --> 00:15:01,267 our layer mask. 307 00:15:05,472 --> 00:15:06,406 Just undo that 308 00:15:08,975 --> 00:15:10,410 with a little bit of a larger brush. 309 00:15:11,945 --> 00:15:14,914 We don't want to use pen pressure for this because we want it to retain the 310 00:15:14,914 --> 00:15:16,16 size that we chose. 311 00:15:19,452 --> 00:15:21,121 And that's looking really good 312 00:15:21,388 --> 00:15:24,357 the only thing is that I don't want the effect to show on her arms. 313 00:15:24,891 --> 00:15:28,194 We're going to hold command and hit the plus icon on our keyboard so we can 314 00:15:28,261 --> 00:15:29,929 zoom in to this area on our arm. 315 00:15:31,531 --> 00:15:34,401 Now we want to erase the effect from her arm in hand, 316 00:15:34,668 --> 00:15:35,869 but we need a smaller brush. 317 00:15:36,36 --> 00:15:36,970 We're going to right click 318 00:15:38,104 --> 00:15:39,839 and go with a smaller brush. 319 00:15:41,141 --> 00:15:42,709 We'll increase the hardness a bit. 320 00:15:44,511 --> 00:15:46,179 And we're going to have automas checked. 321 00:15:46,813 --> 00:15:50,350 This will make it so that if we go over the edge a little bit, capture one 322 00:15:50,517 --> 00:15:54,254 knows that there's an edge there, and it'll try to follow it as best as possible. 323 00:15:57,290 --> 00:15:59,25 We're going to increase our opacity. 324 00:16:03,129 --> 00:16:05,932 And now we're going to start painting the effect away from our arm. 325 00:16:19,312 --> 00:16:20,647 That's looking pretty good, 326 00:16:21,81 --> 00:16:22,549 and I will do the other one. 327 00:16:34,661 --> 00:16:37,397 As you can see, there's a nice sharp line here along our arm. 328 00:16:37,530 --> 00:16:40,333 So we know that capture one is doing a great job with automask. 329 00:16:41,868 --> 00:16:43,203 Now we'll zoom back out, 330 00:16:44,37 --> 00:16:47,307 and just like in Photoshop, we can toggle our layer adjustment on and off 331 00:16:47,374 --> 00:16:48,808 to see what we changed. 332 00:16:50,176 --> 00:16:51,77 That's looking pretty good. 333 00:16:51,77 --> 00:16:52,812 So I'm going to go ahead and export that. 334 00:16:52,812 --> 00:16:54,414 And we can continue working in Photoshop 335 00:16:56,116 --> 00:16:57,917 now that we have our image open and Photoshop, 336 00:16:58,351 --> 00:16:59,619 just like all of our other images. 337 00:16:59,853 --> 00:17:02,355 My first step is do the healing process on our skin and clothing. 338 00:17:02,655 --> 00:17:05,158 So we're going to speed this up, as you guys should already know how to do it. 339 00:17:37,390 --> 00:17:40,493 I finished up with my basic healing in cloning, but now I want to deal with 340 00:17:40,493 --> 00:17:40,827 her hair. 341 00:17:40,994 --> 00:17:43,963 And this photo was very frizzy, and a lot of photographers and retouchers 342 00:17:44,330 --> 00:17:45,765 have a hard time dealing with this. 343 00:17:46,199 --> 00:17:47,367 If we zoom in, 344 00:17:48,101 --> 00:17:49,936 we can see that this patch here, 345 00:17:50,503 --> 00:17:52,806 I would just like to give it a little bit more shape, 346 00:17:53,306 --> 00:17:55,41 but all this frizziness is in the way. 347 00:17:55,608 --> 00:17:56,943 So I want to remove it, 348 00:17:57,310 --> 00:17:59,45 but still keep it looking natural. 349 00:17:59,779 --> 00:18:03,49 A lot of other people might try dealing with this by using the clome brush and 350 00:18:03,49 --> 00:18:04,184 just painting it away. 351 00:18:04,584 --> 00:18:06,886 But i'll show you why you shouldn't do that. 352 00:18:07,387 --> 00:18:09,456 And we're going to make a new layer and call this 353 00:18:10,23 --> 00:18:10,724 hair frizz 354 00:18:12,192 --> 00:18:12,359 hit. 355 00:18:12,425 --> 00:18:12,592 Okay. 356 00:18:12,892 --> 00:18:14,227 Go to my clone stamp tool. 357 00:18:15,528 --> 00:18:17,931 We'll make it a bit of a harder edge. 358 00:18:20,667 --> 00:18:23,503 Let's find a good spot to sample from around here should be good. 359 00:18:26,39 --> 00:18:28,641 We'll sample, and we'll start painting it away. 360 00:18:32,345 --> 00:18:34,247 We can even go in with a bit of a harder brush. 361 00:18:38,918 --> 00:18:42,22 You can see that we've created a very clean edge on our hair here. 362 00:18:42,422 --> 00:18:44,24 But that's just not how hair is. 363 00:18:44,90 --> 00:18:44,257 Naturally. 364 00:18:44,824 --> 00:18:47,160 There's always going to be little hairs poking out of the edge. 365 00:18:47,460 --> 00:18:50,96 And this type of retouching just doesn't look right. 366 00:18:50,330 --> 00:18:53,633 So I'm going to show you how to refine this and keep it looking natural. 367 00:18:54,334 --> 00:18:57,404 We still need to clone this area out, because we don't want those hairs 368 00:18:57,637 --> 00:18:59,5 underneath of what we're going to do. 369 00:18:59,239 --> 00:19:02,909 But we need to make a new layer so that we can actually manually paint in 370 00:19:02,976 --> 00:19:03,143 hairs. 371 00:19:03,610 --> 00:19:04,944 I'm going to make a new layer. 372 00:19:05,879 --> 00:19:07,47 I'll call it hair painting 373 00:19:09,149 --> 00:19:09,315 head. 374 00:19:09,382 --> 00:19:09,916 Ok. 375 00:19:11,217 --> 00:19:13,453 Now we need to zoom in very close, 376 00:19:14,654 --> 00:19:14,821 right? 377 00:19:14,921 --> 00:19:15,522 A boat there. 378 00:19:16,656 --> 00:19:18,124 I actually missed a bit of hair there. 379 00:19:18,191 --> 00:19:19,826 So we just go to clean that up really quick. 380 00:19:22,729 --> 00:19:26,399 We'll just refine this edge a little bit on our previous layer before we start. 381 00:19:27,634 --> 00:19:29,69 Now, we'll go to our hair painting layer. 382 00:19:29,369 --> 00:19:31,37 We'll go to our brush tool. 383 00:19:31,638 --> 00:19:33,773 We'll want to increase our flow rate, 384 00:19:35,775 --> 00:19:37,444 about 80. 385 00:19:38,978 --> 00:19:40,313 And we're going to make sure 386 00:19:40,680 --> 00:19:41,614 that our hardness 387 00:19:41,948 --> 00:19:45,752 is really high, probably about 90 and 95 percent 388 00:19:46,519 --> 00:19:47,520 somewhere around there. 389 00:19:48,888 --> 00:19:51,858 We're going to make it a lot smaller, because we're actually painting hair. 390 00:19:52,25 --> 00:19:54,394 So we need it to be about the thickness of a hair 391 00:19:56,663 --> 00:19:57,464 we'll go with that. 392 00:19:57,797 --> 00:19:58,665 And now we can sample 393 00:19:59,799 --> 00:20:01,434 all the different colors in our hair 394 00:20:01,935 --> 00:20:03,536 as we paint each hair in. 395 00:20:03,770 --> 00:20:07,40 We want it to look frizzy, but still refined in a way that looks good. 396 00:20:07,774 --> 00:20:10,76 I'm going to hold option to sample a color in our hair. 397 00:20:12,12 --> 00:20:13,747 And we'll try painting in a hair. 398 00:20:14,180 --> 00:20:15,682 Our brush is a bit too thick, 399 00:20:15,949 --> 00:20:17,117 so we're going to undo that, 400 00:20:18,18 --> 00:20:19,686 make our brush even smaller. 401 00:20:20,520 --> 00:20:21,588 Let's try that again. 402 00:20:22,355 --> 00:20:23,356 Still a bit too big. 403 00:20:24,24 --> 00:20:26,726 So we'll just keep trying until it's about the right size. 404 00:20:30,897 --> 00:20:32,465 I think two pixels will work good. 405 00:20:35,235 --> 00:20:37,771 And now you just need to kind of start throwing in 406 00:20:39,305 --> 00:20:40,640 a bunch of fly away. 407 00:20:41,775 --> 00:20:45,912 We're going to keep sampling different colors in our hair so that as we paint in, 408 00:20:46,513 --> 00:20:49,282 there's still the same variation as there is in the rest of our hair. 409 00:20:53,386 --> 00:20:55,188 We'll grab some of the light hair up here. 410 00:20:58,191 --> 00:21:02,495 We're basically just hiding that bad cloned stamped that we made right 411 00:21:02,595 --> 00:21:03,530 before we did this. 412 00:21:11,237 --> 00:21:14,40 As you're painting, you're going to want to think about how the hair would 413 00:21:14,107 --> 00:21:15,208 naturally flow. 414 00:21:15,542 --> 00:21:18,712 You're obviously not going to paint a hair going out like that. 415 00:21:18,978 --> 00:21:21,548 And you don't want it coming up really far, because then it looks very 416 00:21:21,614 --> 00:21:21,781 obvious. 417 00:21:22,349 --> 00:21:26,252 You just want to keep it subtle and natural along the hairline that we 418 00:21:26,252 --> 00:21:27,53 already made. 419 00:21:28,121 --> 00:21:30,90 We're almost done on this section, I think. 420 00:21:31,858 --> 00:21:32,359 Zoom out. 421 00:21:32,425 --> 00:21:33,126 See how it looks 422 00:21:35,295 --> 00:21:36,629 maybe a little bit more. 423 00:21:44,37 --> 00:21:47,73 Now it's looking pretty good, but I still don't think it's quite fitting 424 00:21:47,240 --> 00:21:47,707 into the image. 425 00:21:47,874 --> 00:21:50,577 It's a bit too soft compared to our normal hair. 426 00:21:50,910 --> 00:21:52,645 So what I'm going to do to fix this 427 00:21:53,480 --> 00:21:54,881 isn't, we're going to go to filter, 428 00:21:55,382 --> 00:21:57,450 sharpen an unshart mask. 429 00:21:58,118 --> 00:22:00,153 Let's move this over so we can see what we're doing. 430 00:22:02,589 --> 00:22:04,491 And we want to sharpen our lines up 431 00:22:04,891 --> 00:22:07,193 until they match her natural hair. 432 00:22:09,62 --> 00:22:10,330 Let's bring that up even more. 433 00:22:12,899 --> 00:22:15,535 We can turn our preview on and off to see the effect. 434 00:22:16,336 --> 00:22:17,771 It's a little bit too much. 435 00:22:18,672 --> 00:22:19,372 Back that off. 436 00:22:22,509 --> 00:22:23,209 Zoom out, 437 00:22:23,610 --> 00:22:24,911 and that's looking really good. 438 00:22:25,78 --> 00:22:26,413 So I'm going to hit, ok. 439 00:22:26,813 --> 00:22:29,149 There's one more thing we need to address before we move on. 440 00:22:29,149 --> 00:22:32,786 From our newly painted here in every image there's noise. 441 00:22:33,219 --> 00:22:35,321 It's just something that happens naturally from a camera. 442 00:22:36,22 --> 00:22:39,359 And when we went and painted this in, there was no noise. 443 00:22:39,993 --> 00:22:40,627 So 444 00:22:41,394 --> 00:22:42,595 we need to add it back in. 445 00:22:42,829 --> 00:22:44,330 We're going to go to filter again 446 00:22:45,231 --> 00:22:46,866 under noise and ad noise. 447 00:22:47,934 --> 00:22:49,402 We really don't want to add much. 448 00:22:49,469 --> 00:22:50,870 It's going to be super subtle. 449 00:22:53,139 --> 00:22:54,574 Just clicked it on and off. 450 00:22:55,475 --> 00:22:59,212 And you notice, right about here you can see some slight variations added to 451 00:22:59,212 --> 00:22:59,846 the hairs. 452 00:23:00,680 --> 00:23:04,684 It's super subtle, but even that small amount of noise makes it look that much 453 00:23:04,751 --> 00:23:05,752 more realistic. 454 00:23:06,519 --> 00:23:08,355 So I think two percent is pretty good. 455 00:23:08,421 --> 00:23:09,55 We'll hit, ok. 456 00:23:09,622 --> 00:23:13,226 Keep in mind that the sharpening and noise that we just added was only 457 00:23:13,393 --> 00:23:15,28 affecting our hair painting layer. 458 00:23:15,695 --> 00:23:18,565 So now let's go and toggle this hair painting layer on and off 459 00:23:19,933 --> 00:23:20,800 to check our work 460 00:23:22,569 --> 00:23:23,670 that's looking really good. 461 00:23:25,138 --> 00:23:26,873 We need to deal with to make this look 462 00:23:27,240 --> 00:23:28,641 completely realistic 463 00:23:28,908 --> 00:23:32,645 is to remove these flyways that look like they should be poking out. 464 00:23:32,912 --> 00:23:34,547 I'm going to make a new layer to deal with this. 465 00:23:36,349 --> 00:23:37,584 I call it flyaways. 466 00:23:39,52 --> 00:23:40,487 I'm going to zoom in really close, 467 00:23:42,889 --> 00:23:44,324 go to our clone stamp tool. 468 00:23:45,392 --> 00:23:48,495 And now what we want to do is sample from further down in our hair 469 00:23:49,396 --> 00:23:50,230 and replace 470 00:23:50,730 --> 00:23:51,164 this flyway. 471 00:23:51,798 --> 00:23:53,933 We're going to make our brush quite a bit smaller. 472 00:23:55,468 --> 00:23:57,771 We'll sample right about here 473 00:23:58,838 --> 00:24:01,107 and start painting that away. 474 00:24:02,8 --> 00:24:04,978 You want to keep in mind that you're going to be painting along the grain 475 00:24:05,311 --> 00:24:06,713 with the hair so it doesn't 476 00:24:07,380 --> 00:24:08,481 break up the flow 477 00:24:08,815 --> 00:24:09,716 and catch the eye. 478 00:24:09,716 --> 00:24:10,83 A bit 479 00:24:11,317 --> 00:24:12,485 that's looking pretty good. 480 00:24:13,319 --> 00:24:15,855 I'm going to speed this up really quick and just take care of a few more of 481 00:24:15,855 --> 00:24:16,322 these hairs. 482 00:24:38,678 --> 00:24:41,247 Now we're not going to remove the hair phrase on all sides of your head, 483 00:24:41,314 --> 00:24:44,117 because this chute was specifically styled to have frizzy hair. 484 00:24:44,250 --> 00:24:47,387 I did want to change that one spot just because I felt like it was extra 485 00:24:47,554 --> 00:24:47,721 distracting. 486 00:24:48,488 --> 00:24:50,657 So we took care of that, and we're going to leave the rest alone. 487 00:24:50,890 --> 00:24:54,127 Now that we've taken care of the hair, we need to deal with the background. 488 00:24:54,594 --> 00:24:57,230 And the lesson clay talked about how awesome it is to use hand painted 489 00:24:57,464 --> 00:25:01,134 backdrops, but it's really hard to make them perfectly without any wrinkles or 490 00:25:01,134 --> 00:25:01,301 anything. 491 00:25:01,935 --> 00:25:06,106 So I'm going to have to remove all of these wrinkles just to make it look 492 00:25:06,339 --> 00:25:06,840 really smooth. 493 00:25:07,307 --> 00:25:10,343 Since it's textured and there's so many color variations, this actually makes 494 00:25:10,410 --> 00:25:11,311 my job really easy. 495 00:25:11,711 --> 00:25:13,747 I'll show you two ways that we can deal with it. 496 00:25:14,114 --> 00:25:16,783 The first method we'd just be using our normal healing brush. 497 00:25:17,150 --> 00:25:18,551 So we'll make a new layer for this, 498 00:25:20,120 --> 00:25:21,454 be background healing. 499 00:25:22,889 --> 00:25:23,823 Our background fix 500 00:25:24,891 --> 00:25:25,592 hit, ok. 501 00:25:26,659 --> 00:25:27,560 Go to our healing brush. 502 00:25:28,94 --> 00:25:28,795 Zoom in, 503 00:25:29,796 --> 00:25:32,632 and we'll have to remove this wrinkle with the healing brush 504 00:25:34,267 --> 00:25:35,35 make our brush 505 00:25:35,769 --> 00:25:36,469 large enough 506 00:25:36,569 --> 00:25:37,771 to swipe that away. 507 00:25:40,40 --> 00:25:40,974 We'll sample, 508 00:25:43,877 --> 00:25:44,811 just paint it out. 509 00:25:47,881 --> 00:25:50,183 You can see that the healing brush does a great job for this. 510 00:25:50,183 --> 00:25:51,851 And you can never tell that there was a wrinkle there. 511 00:25:52,585 --> 00:25:53,286 So we'll go up 512 00:25:53,720 --> 00:25:55,689 and try and get rid of this one as well, 513 00:25:58,24 --> 00:25:59,25 to heal that out 514 00:26:00,193 --> 00:26:00,960 and it's gone. 515 00:26:01,795 --> 00:26:05,765 The perks of using a healing brush for this is that it's very simple. 516 00:26:06,332 --> 00:26:10,737 You just sample and swipe the wrinkle away, and usually it's gone. 517 00:26:11,71 --> 00:26:12,172 But sometimes 518 00:26:12,672 --> 00:26:16,509 the algorithm for the healing brush doesn't quite understand what to do 519 00:26:16,509 --> 00:26:17,243 with all of the texture. 520 00:26:17,777 --> 00:26:19,346 So you can get some weird results. 521 00:26:19,946 --> 00:26:22,916 Another downside of using the healing brush for this is that it actually 522 00:26:23,49 --> 00:26:23,950 replaces the texture. 523 00:26:24,517 --> 00:26:27,954 So if you wanted to keep the texture exactly how it was, you wouldn't be 524 00:26:27,954 --> 00:26:28,588 able to use this. 525 00:26:28,755 --> 00:26:31,191 So that's where the other method comes into play, 526 00:26:31,958 --> 00:26:34,94 and that's just using our normal dodge and burn. 527 00:26:34,427 --> 00:26:35,695 On this side of the canvas, 528 00:26:36,329 --> 00:26:39,999 the wrinkles are a little bit wider, so this is a good place to use it. 529 00:26:41,134 --> 00:26:42,869 We'll make a new dodging burn layer. 530 00:26:44,971 --> 00:26:46,106 We'll name it dB. 531 00:26:46,439 --> 00:26:49,909 Background, to differentiate it from our other dodge and burn layers. 532 00:26:50,744 --> 00:26:52,145 We'll go to our brush tool 533 00:26:52,979 --> 00:26:54,881 I think we should use a boat, 534 00:26:57,217 --> 00:26:59,686 really low flow, say about five. 535 00:27:02,489 --> 00:27:03,690 We're going to make our brush bigger 536 00:27:04,991 --> 00:27:07,27 hit d on our keyboard to reset our color palette. 537 00:27:09,529 --> 00:27:12,899 We're in a sizer brush to fit in this lighter area. 538 00:27:13,466 --> 00:27:14,567 If I'm painting with black, 539 00:27:16,903 --> 00:27:18,405 and we'll just start painting. 540 00:27:19,472 --> 00:27:22,509 And just like we would dodge and burn skin, we would paint on the lighter 541 00:27:22,742 --> 00:27:25,111 areas with black to darken them. 542 00:27:25,378 --> 00:27:28,14 And we would paint on darker areas with white 543 00:27:28,281 --> 00:27:29,115 to lighten them. 544 00:27:29,315 --> 00:27:31,785 It does take a bit longer than using the healing brush. 545 00:27:32,185 --> 00:27:35,555 But if I really wanted to keep this texture exactly how it is, this is the 546 00:27:35,555 --> 00:27:36,656 way that I would have to do it. 547 00:27:36,890 --> 00:27:38,758 I'm going to speed this up and i'll use both methods. 548 00:27:39,225 --> 00:27:42,328 It'll be a creative choice that i'll make as I go, depending on what I want 549 00:27:42,328 --> 00:27:43,29 to do with the texture. 550 00:28:08,822 --> 00:28:11,624 I've gone through and use dodge and burn for most of the wrinkle removal. 551 00:28:12,25 --> 00:28:15,228 But there's a few spots that we need to deal with with a healing brush because 552 00:28:15,228 --> 00:28:16,329 there are texteral issues. 553 00:28:17,230 --> 00:28:19,32 We'll go to our background, fixed cloning layer, 554 00:28:19,699 --> 00:28:21,768 make sure we're using our healing brush, and zoom in. 555 00:28:22,902 --> 00:28:25,105 We want to have a very hard brush 556 00:28:27,640 --> 00:28:30,410 so it doesn't time blend the colors too too much. 557 00:28:32,178 --> 00:28:32,946 Well, sample, 558 00:28:33,780 --> 00:28:35,48 just take this out. 559 00:28:36,750 --> 00:28:37,917 It's looking pretty good. 560 00:28:40,20 --> 00:28:41,755 Just continue doing that. 561 00:28:42,589 --> 00:28:44,90 A little bit of weirdness going on here. 562 00:28:44,90 --> 00:28:44,791 So we'll try and 563 00:28:45,291 --> 00:28:46,226 heel that out 564 00:28:46,493 --> 00:28:47,994 and make our brush smaller. 565 00:28:53,133 --> 00:28:55,669 I think that's pretty good to leave that there. 566 00:28:56,503 --> 00:28:59,239 If you look, you can kind of see some slight remnants of the wrinkles. 567 00:28:59,773 --> 00:29:03,243 But I purposefully left them in there because I think they add a nice element 568 00:29:03,476 --> 00:29:03,877 to the texture. 569 00:29:04,277 --> 00:29:06,279 And there's just two more spots that I want to deal with. 570 00:29:06,279 --> 00:29:07,681 There's some specks over here, 571 00:29:08,515 --> 00:29:10,550 and there's this area down here. 572 00:29:12,919 --> 00:29:14,721 I'll move to my cloned stamp tool, 573 00:29:16,189 --> 00:29:16,956 zoom in, 574 00:29:19,693 --> 00:29:21,428 just quickly clone this stuff out. 575 00:29:30,170 --> 00:29:32,906 Now that I'm done with the background, I'm going to do some dodge and burn on 576 00:29:32,906 --> 00:29:33,239 her skin. 577 00:29:33,540 --> 00:29:36,476 I'm going to speed through this, and once I'm done, i'll show you something new. 578 00:30:08,575 --> 00:30:10,110 So we've finished up with our dogs and burn. 579 00:30:10,176 --> 00:30:13,213 And there's only one thing that we need to do to finish this image up, and 580 00:30:13,213 --> 00:30:14,447 that's local color adjustments. 581 00:30:14,914 --> 00:30:17,617 We've done something similar in previous lessons, where we would mask 582 00:30:17,784 --> 00:30:20,653 in areas of the background, and we've changed the color a little bit. 583 00:30:20,987 --> 00:30:24,424 But skin is quite a bit different it has a lot of variations and is much 584 00:30:24,491 --> 00:30:25,125 more difficult. 585 00:30:25,959 --> 00:30:27,694 And the area that we're wanting to work with 586 00:30:28,361 --> 00:30:29,929 is about a four arm area, 587 00:30:30,430 --> 00:30:32,999 right here on both arms and a little bit on our neck. 588 00:30:33,233 --> 00:30:39,205 We're going to correct this color using selective color curves and hue saturation. 589 00:30:39,939 --> 00:30:41,775 I'm going to start with selective color, 590 00:30:42,275 --> 00:30:44,644 and we need to choose a color range 591 00:30:45,378 --> 00:30:47,681 that this is mostly contained in. 592 00:30:48,581 --> 00:30:51,651 So I think that it should be in the reds and magentas. 593 00:30:53,53 --> 00:30:53,620 We'll go to magentas. 594 00:30:54,187 --> 00:30:58,24 First we'll pull the magenta slider down to introduce some greens and 595 00:30:58,24 --> 00:30:59,25 balance it out of it. 596 00:31:00,360 --> 00:31:01,928 Next we'll pull up some yellow, 597 00:31:03,229 --> 00:31:05,432 bring some natural skin tone back into it. 598 00:31:05,865 --> 00:31:08,168 We're going to leave the scian slider alone. 599 00:31:09,135 --> 00:31:10,236 Just zero that out. 600 00:31:12,105 --> 00:31:13,106 Let's go up to reds 601 00:31:15,75 --> 00:31:15,241 again. 602 00:31:15,308 --> 00:31:16,643 Let's start with the magenta. 603 00:31:19,779 --> 00:31:20,480 Look there 604 00:31:22,415 --> 00:31:23,983 let's pull in some yellows. 605 00:31:28,988 --> 00:31:31,825 I think we'll leave the science slider on this one alone as well. 606 00:31:32,826 --> 00:31:35,562 The forearms are looking a bit better, but we haven't painted on our layer 607 00:31:35,628 --> 00:31:37,931 mask yet, so it's actually affecting the rest of the image. 608 00:31:38,431 --> 00:31:40,667 Let's go ahead and invert that by heading command eye. 609 00:31:41,401 --> 00:31:42,569 Go to our brush tool. 610 00:31:43,303 --> 00:31:44,637 Let's bring up our flow. 611 00:31:46,573 --> 00:31:47,841 Zoom in to the area, 612 00:31:50,910 --> 00:31:52,479 increase the brush size a bit, 613 00:31:53,146 --> 00:31:54,547 and it'll paint that effect in. 614 00:31:56,983 --> 00:32:00,487 The color isn't quite there yet, so we can do a few more things to it. 615 00:32:04,90 --> 00:32:07,460 This is looking really desaturated still, so we're going to introduce some 616 00:32:07,460 --> 00:32:09,295 new color to it with curves. 617 00:32:09,929 --> 00:32:12,165 I'm going to add a curves adjustment layer 618 00:32:12,832 --> 00:32:16,503 first let's add some yellows by clicking on the rgb dropdown and 619 00:32:16,569 --> 00:32:17,437 choosing blue. 620 00:32:19,239 --> 00:32:20,173 This curve here 621 00:32:20,674 --> 00:32:22,742 will let us affect the blue channel only. 622 00:32:22,976 --> 00:32:24,310 So if I drag it up, 623 00:32:24,744 --> 00:32:25,745 it adds blue, 624 00:32:25,945 --> 00:32:28,314 and if I drag it down, it adds yellow. 625 00:32:29,315 --> 00:32:33,286 I'm going to pull it just slightly down to add a little bit of yellow. 626 00:32:34,521 --> 00:32:35,989 We're going to go to the red channel, 627 00:32:38,992 --> 00:32:39,526 add just 628 00:32:39,693 --> 00:32:41,294 the smallest amount of red. 629 00:32:42,328 --> 00:32:44,97 And now there's some areas that are looking over saturated. 630 00:32:44,831 --> 00:32:47,567 So we'll mass this in first and do with that. 631 00:32:47,634 --> 00:32:47,834 Next. 632 00:32:50,837 --> 00:32:52,639 We'll go ahead and invert our layer mask, 633 00:32:54,40 --> 00:32:55,842 make sure we're still on our breast tool. 634 00:32:57,544 --> 00:32:58,411 Let's paint 635 00:32:58,812 --> 00:33:00,947 it in this desaturated area. 636 00:33:09,456 --> 00:33:13,126 We can actually use this same curves adjustment to fix this area on her neck. 637 00:33:13,693 --> 00:33:14,894 So we'll paint a little on. 638 00:33:14,894 --> 00:33:15,195 There's 639 00:33:19,532 --> 00:33:20,166 looking good 640 00:33:21,634 --> 00:33:22,402 a little bit, 641 00:33:22,569 --> 00:33:23,536 almost near her shoulder. 642 00:33:23,770 --> 00:33:24,304 I think 643 00:33:28,575 --> 00:33:29,609 that's looking good 644 00:33:29,943 --> 00:33:31,845 now we need to deal with the saturation. 645 00:33:32,278 --> 00:33:34,547 So we're going to make a hue saturation adjustment. 646 00:33:37,317 --> 00:33:40,487 It's looking like our reds in our yellows are a bit oversaturated. 647 00:33:41,721 --> 00:33:43,56 So let's go to our red channel, 648 00:33:44,491 --> 00:33:46,92 decrease that saturation 649 00:33:48,194 --> 00:33:51,197 and go to our yellows and decrease that a bit as well. 650 00:33:52,98 --> 00:33:53,933 Now we'll invert our layer mask 651 00:33:55,468 --> 00:33:59,472 and we'll paint it in over the spots that we think are too oversaturated in 652 00:33:59,472 --> 00:34:00,173 red and yellow. 653 00:34:02,509 --> 00:34:04,310 Just make sure that we're painting with white 654 00:34:06,279 --> 00:34:07,847 and start painting that in. 655 00:34:20,260 --> 00:34:23,630 Now, before we save this out for clay, we're just going to clean up our layer 656 00:34:23,797 --> 00:34:26,566 panel a bit to a group these last color adjustments. 657 00:34:27,0 --> 00:34:27,867 I'll call that color. 658 00:34:28,201 --> 00:34:29,602 Cc, for color correction. 659 00:34:31,137 --> 00:34:32,972 We'll group our dodging burn together, 660 00:34:34,574 --> 00:34:35,842 let's call that dB. 661 00:34:37,944 --> 00:34:39,679 I'll group all of our cloning layers together. 662 00:34:40,814 --> 00:34:42,82 I'll just call that cleanup. 663 00:34:43,717 --> 00:34:47,153 Now that we've got everything fixed up on our image, we can save it out and 664 00:34:47,153 --> 00:34:47,987 send it over to clay. 665 00:34:59,232 --> 00:35:02,335 We just receive this image back from Jordan, and it's got a great retouch. 666 00:35:02,969 --> 00:35:05,905 I've had some time to think on it, analyze it, look it over, 667 00:35:06,39 --> 00:35:07,474 see which direction I want to go. 668 00:35:07,774 --> 00:35:11,711 Jordan did a great job with bringing in this raw detail and the data in these 669 00:35:11,711 --> 00:35:11,878 pants. 670 00:35:12,345 --> 00:35:15,715 But after analyzing this shot a little bit, I think I want to bring those up 671 00:35:15,715 --> 00:35:16,316 even more. 672 00:35:16,583 --> 00:35:17,851 And we're going to do that with curves 673 00:35:18,251 --> 00:35:19,619 in the curves adjustment layer. 674 00:35:19,853 --> 00:35:23,323 So before I move into the color portion of this, let's brighten up the pants 675 00:35:23,690 --> 00:35:23,857 first. 676 00:35:24,90 --> 00:35:25,759 I want to stamp all these layers down. 677 00:35:28,94 --> 00:35:29,696 We're going to create a curves adjustment layer. 678 00:35:30,263 --> 00:35:33,133 I'm going to bring up the shadows on the rgb channel. 679 00:35:36,436 --> 00:35:39,205 Once we have a really nice exposure of these pants, 680 00:35:40,106 --> 00:35:43,710 I'm going to go down to this white mask, and I'm going to invert it using 681 00:35:43,877 --> 00:35:44,44 control. 682 00:35:44,411 --> 00:35:44,811 I'm 683 00:35:46,12 --> 00:35:46,880 going to rename this 684 00:35:47,514 --> 00:35:48,14 pants. 685 00:35:48,581 --> 00:35:50,984 I'm going to make sure I'm selecting this black mask. 686 00:35:51,451 --> 00:35:52,952 And I'm using a white brush. 687 00:35:54,654 --> 00:35:57,590 When you use a nice soft brush with a low flow, 688 00:35:58,24 --> 00:35:59,359 we're going to go to five percent. 689 00:36:03,296 --> 00:36:04,798 And then I'm just going to paint on 690 00:36:05,932 --> 00:36:07,534 the exposure to these pants. 691 00:36:14,974 --> 00:36:17,610 So once we have these pants highlighted taste, 692 00:36:17,944 --> 00:36:21,81 I'm going to go back to our base layer and work in camera raw. 693 00:36:21,214 --> 00:36:24,651 But first I need to convert it to a smart object, so that we're working on 694 00:36:24,651 --> 00:36:26,86 a nondestructive workflow 695 00:36:32,359 --> 00:36:33,159 when you go into camera. 696 00:36:33,626 --> 00:36:36,496 And the first thing I'm going to do is bring up this clarity. 697 00:36:38,832 --> 00:36:40,900 Because we have so much texture in this background. 698 00:36:41,234 --> 00:36:43,136 Clarity is going to really bring out that detail. 699 00:36:43,536 --> 00:36:46,339 So you can go a little bit crazy with the clarity if you want. 700 00:36:46,339 --> 00:36:46,873 In this case, 701 00:36:51,344 --> 00:36:52,12 excellent. 702 00:36:53,546 --> 00:36:56,683 Now that we have the camera and the clarity applied, I'm going to create 703 00:36:56,750 --> 00:36:59,519 another curved adjustment layer, and we don't work on the contrast. 704 00:37:08,661 --> 00:37:10,30 First we're going to go to the red channel. 705 00:37:10,196 --> 00:37:11,664 We're going to pull out these reds, 706 00:37:12,599 --> 00:37:13,600 ever so slightly. 707 00:37:16,903 --> 00:37:18,571 Next we're going to move onto the green channel. 708 00:37:18,972 --> 00:37:20,807 We're going to create a subtle s curve, 709 00:37:21,941 --> 00:37:23,510 magenta and the shadows 710 00:37:23,943 --> 00:37:25,278 and green in the highlights. 711 00:37:36,356 --> 00:37:38,992 Next we're going to move to the blue channel, and we're going to do the same 712 00:37:38,992 --> 00:37:41,594 thing as we did with green and create a subtle s curve. 713 00:37:47,534 --> 00:37:49,436 Is going to add some warmth through our skin, 714 00:37:53,773 --> 00:37:55,375 and then blue in the highlights. 715 00:37:59,679 --> 00:38:00,146 Excellent. 716 00:38:01,948 --> 00:38:04,150 Once we have a color contrast applied, 717 00:38:04,818 --> 00:38:06,586 we're to move on to color in the midtones. 718 00:38:06,986 --> 00:38:08,655 And I do that using color balance. 719 00:38:19,532 --> 00:38:20,633 So with the midtones, 720 00:38:20,900 --> 00:38:22,669 I want to make this even more cool. 721 00:38:22,902 --> 00:38:24,971 We're going to cool down the entire shot. 722 00:38:25,238 --> 00:38:28,174 So I'm going to drag this blue and yellow slider to the right. 723 00:38:31,77 --> 00:38:32,946 Just find a nice balance of blue. 724 00:38:34,914 --> 00:38:36,950 Then up to the green and magenta slider. 725 00:38:37,851 --> 00:38:38,885 We're going to play with that 726 00:38:41,454 --> 00:38:43,189 until we've cooled off that magenda. 727 00:38:44,991 --> 00:38:47,193 Next is a sign and red slider. 728 00:39:00,974 --> 00:39:04,477 I think we have a nice balance here when we play with these colors even more, 729 00:39:07,714 --> 00:39:09,449 and don't be afraid to get crazy. 730 00:39:25,231 --> 00:39:28,802 So another step in this creative process is we need to reduce the vibrance, 731 00:39:29,135 --> 00:39:30,570 someone to drag this down. 732 00:39:31,137 --> 00:39:34,674 And as you can see, if I went too far, it's really desaturating our skin, but 733 00:39:34,741 --> 00:39:35,842 maintaining the blues. 734 00:39:36,743 --> 00:39:40,313 So we just need to balance this vibrance to where it's not too desaturated, 735 00:39:41,147 --> 00:39:41,748 but looks 736 00:39:42,349 --> 00:39:43,49 very dramatic. 737 00:39:50,90 --> 00:39:53,293 I'm going to shift this vibrance down to keep an organized workflow. 738 00:39:54,361 --> 00:39:54,894 And the next, 739 00:39:55,228 --> 00:39:57,263 we're going to move on to my sharpening process, 740 00:40:00,900 --> 00:40:02,402 stamping this layer down, 741 00:40:02,902 --> 00:40:04,170 duplicating this layer, 742 00:40:04,571 --> 00:40:05,772 grouping these layers 743 00:40:06,339 --> 00:40:07,207 and rename it, 744 00:40:07,774 --> 00:40:09,275 renaming this to sharpening. 745 00:40:12,979 --> 00:40:15,215 When it changes this blending mode to overlay, 746 00:40:16,16 --> 00:40:18,885 then I'm going to drop this down, change the first layer in the group 747 00:40:20,120 --> 00:40:21,121 to vivid light, 748 00:40:21,554 --> 00:40:25,425 and when it invert that layer, go up to filter blur, 749 00:40:25,692 --> 00:40:26,726 surface blur. 750 00:40:29,396 --> 00:40:32,32 Keep the radius at ten threshold at eight hit. 751 00:40:32,198 --> 00:40:32,632 Ok. 752 00:40:34,100 --> 00:40:37,771 We've added a significant amount of detail in this background and on our skin, 753 00:40:39,639 --> 00:40:40,206 a little overboard. 754 00:40:40,573 --> 00:40:42,709 So we're going to back this off by fifty percent 755 00:40:43,610 --> 00:40:45,145 on the actual group layer. 756 00:40:45,378 --> 00:40:46,246 Keep that in mind. 757 00:40:49,716 --> 00:40:51,184 Once you have our sharpening applied, 758 00:40:51,951 --> 00:40:53,586 we're going to stamp a new layer, 759 00:40:56,22 --> 00:40:56,956 go into noise, 760 00:41:00,193 --> 00:41:00,960 add noise. 761 00:41:02,829 --> 00:41:03,697 Keep it at two percent. 762 00:41:04,30 --> 00:41:05,298 And make sure it's always monochromatic. 763 00:41:06,32 --> 00:41:08,735 We don't want colored noise because then it looks like you're shooting at a 764 00:41:08,735 --> 00:41:09,602 high iso. 765 00:41:13,606 --> 00:41:14,74 Perfect. 766 00:41:15,542 --> 00:41:16,643 And one last step 767 00:41:17,77 --> 00:41:18,511 is stamping these layers down. 768 00:41:18,745 --> 00:41:21,748 And we're going to go into camera and make our final adjustments. 769 00:41:25,51 --> 00:41:27,187 I'm going to convert this to a smart object. 770 00:41:30,190 --> 00:41:31,24 Go to filter, 771 00:41:31,691 --> 00:41:32,792 camera, all filter. 772 00:41:34,661 --> 00:41:38,64 And then I must first start with the temperature sliders and the white balance. 773 00:41:42,836 --> 00:41:44,637 So I could go very cool here. 774 00:41:45,638 --> 00:41:47,507 But I really liked this golden 775 00:41:47,941 --> 00:41:48,975 look in her skin. 776 00:41:59,552 --> 00:41:59,953 All right there. 777 00:42:01,287 --> 00:42:01,755 Great. 778 00:42:03,289 --> 00:42:06,659 So once we've applied camera to our smart object, and you're going to move on 64256

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