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So far, we've been working solely
outside.
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We've been working a lot with natural
light coming up.
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We're going to be working with all
artificial lighting and no natural light.
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But right now we're going to blend the
two.
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We're going to use both natural light
and strove lighting to make a
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compelling image.
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In this lesson, I'm going to show you
how you can manipulate a kitchen, or
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any room in your house, into a high end
working studio.
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When I first gotten photography,
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I didn't have a big studio, I didn't
really have a place to shoot.
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So I built out my living room.
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It was carpeted floors, those eight
foot ceilings, a really small space,
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and I made it work.
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So the first problem, obviously, with
this space, is that I have no
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background.
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As you can see, I'm standing in this
regular kitchen, but I'm being lit by
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massive Windows behind the cameras.
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And it's a super soft light, it's a
beautiful light.
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And we're going to incorporate that in
the image we're about ready to shoot.
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Obviously, I'm not going to pose a
model in front of kitchen cabinets.
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So what are we going to do to make this
space work?
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So what we have here is four by eight
polystyrine.
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You can find it at lows or home depot
or any regular hardware store.
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It's pretty flimsy.
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It's pretty cheap,
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but it does the job.
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Here's the back here, as you can see,
it's just a regular piece of foam core.
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You can get this four by eight piece of
foam for under twenty Bucks.
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And while it has its uses today, we're
just going to use it as a background.
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So what my assistants have done here is
taken this wallpaper,
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it's stippled wallpaper, it's textured.
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It's
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pretty inexpensive stuff.
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And we've layered a layer of paste
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onto the front side of this piece of
foam core and then rolled this
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wallpaper onto it so it sticks to the
piece of foam.
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Once this wallpaper was glued to the
phone core, we just went over it with a
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gray flat paint,
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and then we took
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black,
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mixed it with the gray, and then
splattered it onto the wallpaper with a
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paper towel.
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And once that was done, then we took a
paintbrush and we put
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a little bit of gray and white together
and then splattered it onto the phone.
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You might be wondering why we just
didn't paint the phone core itself.
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And the reason is because we don't have
that texture on this phone.
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Core it's just a Styrofoam, and we need
that really granular texture.
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You may also notice that there's some
errors in this background.
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We have some wallpaper that's kind of
unglued,
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and some paint that's kind of randomly
splattered on here.
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But the beauty of texture is that it
can be easily cloned out in post
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processing and Photoshop.
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We could set this up right in front of
my kitchen and used this as a flat background,
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but instead we've created two of these,
and we're going to place them in a v shape,
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which is going to give us a lot more
room to play work with our model and to
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create an awesome image throughout.
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This tutorial you're going to see is
building sets.
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So you're going to be seeing us build
structures and walls.
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And I love that sort of depth, because
it allows us to really create some
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awesome shadows in a three dimensional
space.
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I'm going to bring in my assistants,
we're going to build this set, and
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we're going to
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hide this ugly kitchen behind us.
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We've constructed our sets in our
kitchen here.
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And let me kind of walk you through
what we've done.
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So we've taken two of our polystyrene
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foam core diy
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walls here, and we've form them into a
v, and we've held them with our c
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stands that are just holding the tops
very lightly, just to hold them in
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place.
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We have a c stand over here from a
venger that's raised with a boom arm
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that is attached to a superclamp that
is lightly holding the top side of
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these four by eights.
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And that that's what's holding
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this entire set in place, as well as
some gaffers tape on the back side that
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is basically holding the two flats
together.
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You're going to see a few of these
bubbles and a few of these lines from
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the wallpaper, and some glue that's
held together.
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But surprisingly, once we get this lit,
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those are, for the most part going to
disappear.
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And if anything is left over, then it's
an easy fix.
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And Photoshop.
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So as you can see in this camera here,
it already looks like we're in a
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completely different space.
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We're in a professional studio.
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Now, even though we just painted this
about two hours ago, now that we have
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this set built, we're going in our
model of coal, and we're take a test
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shot with just natural light.
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I've switched spots with our beautiful
model in the coal, and now we have this
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awesome window light that's sort of
just spilling on this background and
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spilling on our model's face here.
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So we're going to take a shot and just
see what that looks like
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right now.
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We have a ton of light that's just
flowing on our model's face and flowing
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on this background.
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And it looks awesome.
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It looks pretty good, but it's not
exactly the vision, or it's not exactly
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the mood that I want.
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I want a lot more shadows.
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I want a lot more depth.
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I want
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to be able to see this background as it
stands as a v shape, with this natural
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light that we have.
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This big window light
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it's pretty flat.
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It just fills the entire scene.
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And we're going to have to bring in
artificial light to really create those
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interesting shadows and create that
depth that's within the vision.
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If we wanted to add more shadows and
more depth is shot, we could just shift
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this to the side
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and suddenly we'd have that nice
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sidelighting, the nice 45 degree angle.
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But I've purposely placed this
background here because I want this
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natural light, this big, nice window
light, to act as a fill.
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Because we want to use this window
light as a fill,
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we have to bring in artificial light.
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We're going to bring in one single
strobe to add depth and add those
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dramatic shadows.
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If you haven't heard of the terms key
light or fill light, key light is going
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to be the brightest point, the
brightest light, in our image, and the
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fill light is just a secondary light.
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That's going to raise the natural
ambience and reduce that shadow
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density.
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This is the light we're going to use
for our key light it's a palsy buff
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alien b.
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These things are very inexpensive
compared to your high and pro photo
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lights, and they're around the same
prize as a speed light.
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And this is going to act as our main
source of light in this shot.
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If all you have are speed lights, that
will work,
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this is just the next step up.
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It's nice to plug this in and have that
fast, recycled time compared to a
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battery powered speed light
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to really bring out those shadows.
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In the depth of the shot,
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we're going to place this light
directly overhead to really mimic this
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cinematic style of lighting.
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So we're going to put this right over
the v flat and see what it looks like
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we've brought in our alienbid.
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And I'm going to fire it using the same
remote triggers that we use with our
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speed lights, the pocket wizard, plus
threes.
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But before we turn this
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strobe on, if we're to take a look at
the shot that we just took with just
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natural light, you're going to see that
it's correctly exposed.
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Now if we're to bring in an artificial
strobe, it's going to be overexposed.
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So what we have to do is compensate for
that by underexposing
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the natural light.
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Batou stops,
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our strobe is off.
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And now I'm going to lower my iso about
two stops and see what that looks like,
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as you can see in this shot, it's
underexposed.
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And I've been doing this long enough to
really feel out fill light.
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And I think this is about where we need
to be.
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Now we're going to turn on this robe
and bring this exposure up to where it
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needs to be.
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If you take a look at this shot, you're
going to see these weird shadows under
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the eyes, and this really bright
highlight on their forehead and on our
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cheeks.
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And this is not really a flattering
light.
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So what we need to do is bring in a
modifier to diffuse this light to
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create those really nice, soft shadows
of the face.
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To do that, we're going to bring in
this three by six difference, the
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fusion panel that we used outside in
the last lessons, and we're just going
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to lightly lay it over the top of the v
flat.
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Then we're going to raise this alien be
overhead and shoot the alienby
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through the three bios diffusion panel.
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Ok.
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So let's see what this looks like.
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We've brought in this modifier and
we've really softened these shadows.
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But the problem here is that this
modifier is just too far back.
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We still have those strong shadows
under the eyes, they're just far too long.
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So to resolve this, what we need to do
is bring this modifier and the strobe
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forward.
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So the light is now spilling on our
face, rather than pointing directly overhead.
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Now we've brought our diffusion panel
about three feet forward, and we
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brought our strobe three feet forward
as well.
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And we're going to take a shot, and now
see what this looks like.
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As you can see now, these shadows under
the eyes and that strong highlights
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have been completely reduced
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and it's looking like a really nice
flattering light just by bringing this
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light forward, feathering it off, and
having that light really just wrap and
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spill over the face.
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Now I'm going to show you why I place
this background in front of the window,
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because now we have full control this
natural light using just our shutter speed.
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For this first shot, let me show you
what it looks like without natural
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light.
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I'm going to raise my shutter speed to
200th a second that's the maximum seek
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speed.
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I'm going to remove all natural light,
and I'm going to show you what that
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looks like
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in this image.
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I've completely removed natural light.
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I've cut it all out.
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And you see that we've lost a lot of
detail in those shadows.
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And it doesn't look as
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ambient as what the final vision is.
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Now I'm going to do the opposite.
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I'm going to drag my shutter and bring
in all this nice, ambient light and see
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what that looks like.
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I'm going to shoot at 120th of a second
here.
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Now we've done the complete opposite.
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I've dragged my shutter.
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I've brought in a lot of fill light,
we've brought up that shadow density
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and really brought in a lot of detail
back into these deep, dark shadows.
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00:10:11,211 --> 00:10:14,681
But I want something that's in between
both of these shots, a really balanced
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mood.
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00:10:15,448 --> 00:10:18,918
So I'm going to bring my shutter to
100th of a second, and we're going to
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take a shot.
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00:10:23,390 --> 00:10:23,723
All right.
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So, I think we're good.
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I think we're there with this light
scenario.
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So I'm going to start working with the
coal and see what we can come up with.
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Perfect,
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00:10:34,34 --> 00:10:35,368
turn a little bit this way.
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So let's bring that arm back.
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Very nice.
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00:10:42,8 --> 00:10:43,543
So the sun is starting to go down.
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So we're losing our fill very quickly,
because I cannot control the sun.
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But we're going to keep going through
this.
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We're going to keep working, and I'm
sure that we can land on something
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real, nice,
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beautiful Nicole.
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I love that.
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Since up is real, nice,
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very good.
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00:11:06,32 --> 00:11:06,199
Perfect.
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00:11:06,666 --> 00:11:08,802
And around this way, dip the head back.
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Yeah, there you go.
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Awesome.
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00:11:12,172 --> 00:11:13,373
As you can see behind me.
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Our ambient light is now gone.
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It's completely shot, like when we've
had the time and the coal to get some
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00:11:18,678 --> 00:11:19,479
really awesome shots.
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00:11:19,713 --> 00:11:20,680
And now we're going to go into post
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for this lesson.
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We're going to be using an image from
the first time clayan's assistant,
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built a set.
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I already have the image open and
capture one.
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00:11:40,200 --> 00:11:43,470
But instead of just doing our usual
process, I've a few extra things that I
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00:11:43,470 --> 00:11:44,104
want to teach you.
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00:11:44,170 --> 00:11:45,872
So first we'll start with our usual
adjustments.
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00:11:46,573 --> 00:11:48,41
I need to make a new variant still.
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00:11:48,108 --> 00:11:48,975
So i'll do that.
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00:11:49,609 --> 00:11:51,778
I think the color temperature is
actually pretty good.
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00:11:51,878 --> 00:11:53,780
So we're not going to bother with the
color tab this time.
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00:11:53,780 --> 00:11:55,682
We're just going to go straight to
exposure.
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00:11:57,217 --> 00:11:59,52
I think it's a little bit too bright
here.
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00:11:59,52 --> 00:12:01,955
So we're going to bring down the
exposure, just like we have for the
248
00:12:01,955 --> 00:12:02,555
other images.
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00:12:04,991 --> 00:12:06,726
It's a little bit too far, I think,
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00:12:07,160 --> 00:12:07,994
right about there.
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00:12:08,661 --> 00:12:10,597
And now there's a lot of shadows down
here.
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00:12:10,597 --> 00:12:13,266
So we're going to try and bring that up
for a nice balance.
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00:12:16,569 --> 00:12:19,673
We've lost a little bit of contrast, so
let's add that back in.
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00:12:22,8 --> 00:12:24,644
And maybe it could use a touch of
brightness.
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00:12:27,547 --> 00:12:31,851
Let's toggle between our original and
our new variant to see what our changes are.
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00:12:34,521 --> 00:12:35,221
That's pretty good.
257
00:12:35,288 --> 00:12:37,157
But I think this area is still too
dark.
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00:12:37,390 --> 00:12:40,827
And we can't take care of it with the
shadow slider because it just doesn't
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00:12:41,61 --> 00:12:41,227
work.
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00:12:41,294 --> 00:12:42,595
It affects the rest of the image.
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00:12:42,829 --> 00:12:46,433
So we need to figure out some way to
limit this shadow adjustment to only
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00:12:46,499 --> 00:12:48,168
the bottom half of the image,
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00:12:48,835 --> 00:12:50,704
bring that back down to where we have
it.
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00:12:52,172 --> 00:12:56,309
And we can take care of that problem by
going to this local adjustments tab.
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00:12:57,210 --> 00:13:00,447
This panel is going to be very similar
to using layer adjustments and layer
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00:13:00,680 --> 00:13:01,381
masks in Photoshop.
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00:13:01,948 --> 00:13:05,151
And you can take care of this issue in
Photoshop, but I think it's better
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00:13:05,218 --> 00:13:06,753
dealt with inside of capture one.
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00:13:07,53 --> 00:13:10,590
The reason being is that in capture
one, we can actually utilize all of the
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00:13:10,590 --> 00:13:12,359
raw data from the original file.
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00:13:12,759 --> 00:13:15,628
But when we export into Photoshop, it
compresses that data.
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00:13:15,929 --> 00:13:19,833
So we lose a lot of information in the
highlights and the shadows.
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00:13:20,33 --> 00:13:23,69
So since we have all that raw
information, we can easily bring up the
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00:13:23,69 --> 00:13:25,705
shadows and still have a lot of detail
in them.
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00:13:26,39 --> 00:13:29,542
The first step to making a local
adjustment in capture one is to click
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00:13:29,609 --> 00:13:30,877
on this plus icon.
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00:13:31,478 --> 00:13:33,279
We're going to make a new layer.
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00:13:33,613 --> 00:13:35,215
We'll call this lower shadows.
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00:13:37,717 --> 00:13:38,284
Hit enter.
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00:13:38,585 --> 00:13:42,88
And now we're going to hit b on our
keyboard for the brush icon, just like
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00:13:42,88 --> 00:13:42,889
in Photoshop.
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00:13:43,623 --> 00:13:44,791
And it'll bring up our brush.
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00:13:46,92 --> 00:13:47,961
We need to make sure that our brush
settings are ok.
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00:13:48,28 --> 00:13:51,831
So we'll right click on the image,
it'll bring up a new brush setting panel.
285
00:13:52,832 --> 00:13:57,103
We need to make sure that we're using a
very large brush, about there is ok,
286
00:13:57,370 --> 00:14:00,507
and that our brush is very soft, so
that it feathers out, towards the rest
287
00:14:00,573 --> 00:14:01,107
of the image,
288
00:14:02,8 --> 00:14:04,144
we're going to max out our opacity,
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00:14:05,612 --> 00:14:08,14
and we'll keep our flow around fifty
percent.
290
00:14:09,382 --> 00:14:12,752
Now, just like a layer mask, we're
going to paint on the image to show the
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00:14:12,752 --> 00:14:14,387
effect of what we want to change.
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00:14:14,587 --> 00:14:17,290
So we're going to paint over the shadow
area.
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00:14:19,392 --> 00:14:22,95
And the red area is where our effect is
going to show.
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00:14:22,996 --> 00:14:26,232
We haven't made any adjustments yet, so
that we won't see any changes,
295
00:14:27,0 --> 00:14:28,101
but we want to bring up our shadows.
296
00:14:28,435 --> 00:14:31,37
So we're going to go to the high
dynamic range area
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00:14:31,871 --> 00:14:33,606
and bring up those shadows.
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00:14:33,940 --> 00:14:36,109
And you can see that it's still
retaining all of that information
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00:14:36,576 --> 00:14:37,277
really well.
300
00:14:38,912 --> 00:14:42,882
I think we masked a little bit too much
in these areas on the backdrop.
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00:14:43,316 --> 00:14:46,252
So we're going to hit e on our
keyboard, and that will bring us to a
302
00:14:46,252 --> 00:14:47,53
racer tool.
303
00:14:48,21 --> 00:14:50,223
We'll go with a little bit of a smaller
brush
304
00:14:51,691 --> 00:14:54,728
with a low opacity, so we can slowly
paint our effect away.
305
00:14:57,630 --> 00:14:59,833
And let's start painting away
306
00:15:00,433 --> 00:15:01,267
our layer mask.
307
00:15:05,472 --> 00:15:06,406
Just undo that
308
00:15:08,975 --> 00:15:10,410
with a little bit of a larger brush.
309
00:15:11,945 --> 00:15:14,914
We don't want to use pen pressure for
this because we want it to retain the
310
00:15:14,914 --> 00:15:16,16
size that we chose.
311
00:15:19,452 --> 00:15:21,121
And that's looking really good
312
00:15:21,388 --> 00:15:24,357
the only thing is that I don't want the
effect to show on her arms.
313
00:15:24,891 --> 00:15:28,194
We're going to hold command and hit the
plus icon on our keyboard so we can
314
00:15:28,261 --> 00:15:29,929
zoom in to this area on our arm.
315
00:15:31,531 --> 00:15:34,401
Now we want to erase the effect from
her arm in hand,
316
00:15:34,668 --> 00:15:35,869
but we need a smaller brush.
317
00:15:36,36 --> 00:15:36,970
We're going to right click
318
00:15:38,104 --> 00:15:39,839
and go with a smaller brush.
319
00:15:41,141 --> 00:15:42,709
We'll increase the hardness a bit.
320
00:15:44,511 --> 00:15:46,179
And we're going to have automas
checked.
321
00:15:46,813 --> 00:15:50,350
This will make it so that if we go over
the edge a little bit, capture one
322
00:15:50,517 --> 00:15:54,254
knows that there's an edge there, and
it'll try to follow it as best as possible.
323
00:15:57,290 --> 00:15:59,25
We're going to increase our opacity.
324
00:16:03,129 --> 00:16:05,932
And now we're going to start painting
the effect away from our arm.
325
00:16:19,312 --> 00:16:20,647
That's looking pretty good,
326
00:16:21,81 --> 00:16:22,549
and I will do the other one.
327
00:16:34,661 --> 00:16:37,397
As you can see, there's a nice sharp
line here along our arm.
328
00:16:37,530 --> 00:16:40,333
So we know that capture one is doing a
great job with automask.
329
00:16:41,868 --> 00:16:43,203
Now we'll zoom back out,
330
00:16:44,37 --> 00:16:47,307
and just like in Photoshop, we can
toggle our layer adjustment on and off
331
00:16:47,374 --> 00:16:48,808
to see what we changed.
332
00:16:50,176 --> 00:16:51,77
That's looking pretty good.
333
00:16:51,77 --> 00:16:52,812
So I'm going to go ahead and export
that.
334
00:16:52,812 --> 00:16:54,414
And we can continue working in Photoshop
335
00:16:56,116 --> 00:16:57,917
now that we have our image open and
Photoshop,
336
00:16:58,351 --> 00:16:59,619
just like all of our other images.
337
00:16:59,853 --> 00:17:02,355
My first step is do the healing process
on our skin and clothing.
338
00:17:02,655 --> 00:17:05,158
So we're going to speed this up, as you
guys should already know how to do it.
339
00:17:37,390 --> 00:17:40,493
I finished up with my basic healing in
cloning, but now I want to deal with
340
00:17:40,493 --> 00:17:40,827
her hair.
341
00:17:40,994 --> 00:17:43,963
And this photo was very frizzy, and a
lot of photographers and retouchers
342
00:17:44,330 --> 00:17:45,765
have a hard time dealing with this.
343
00:17:46,199 --> 00:17:47,367
If we zoom in,
344
00:17:48,101 --> 00:17:49,936
we can see that this patch here,
345
00:17:50,503 --> 00:17:52,806
I would just like to give it a little
bit more shape,
346
00:17:53,306 --> 00:17:55,41
but all this frizziness is in the way.
347
00:17:55,608 --> 00:17:56,943
So I want to remove it,
348
00:17:57,310 --> 00:17:59,45
but still keep it looking natural.
349
00:17:59,779 --> 00:18:03,49
A lot of other people might try dealing
with this by using the clome brush and
350
00:18:03,49 --> 00:18:04,184
just painting it away.
351
00:18:04,584 --> 00:18:06,886
But i'll show you why you shouldn't do
that.
352
00:18:07,387 --> 00:18:09,456
And we're going to make a new layer and
call this
353
00:18:10,23 --> 00:18:10,724
hair frizz
354
00:18:12,192 --> 00:18:12,359
hit.
355
00:18:12,425 --> 00:18:12,592
Okay.
356
00:18:12,892 --> 00:18:14,227
Go to my clone stamp tool.
357
00:18:15,528 --> 00:18:17,931
We'll make it a bit of a harder edge.
358
00:18:20,667 --> 00:18:23,503
Let's find a good spot to sample from
around here should be good.
359
00:18:26,39 --> 00:18:28,641
We'll sample, and we'll start painting
it away.
360
00:18:32,345 --> 00:18:34,247
We can even go in with a bit of a
harder brush.
361
00:18:38,918 --> 00:18:42,22
You can see that we've created a very
clean edge on our hair here.
362
00:18:42,422 --> 00:18:44,24
But that's just not how hair is.
363
00:18:44,90 --> 00:18:44,257
Naturally.
364
00:18:44,824 --> 00:18:47,160
There's always going to be little hairs
poking out of the edge.
365
00:18:47,460 --> 00:18:50,96
And this type of retouching just
doesn't look right.
366
00:18:50,330 --> 00:18:53,633
So I'm going to show you how to refine
this and keep it looking natural.
367
00:18:54,334 --> 00:18:57,404
We still need to clone this area out,
because we don't want those hairs
368
00:18:57,637 --> 00:18:59,5
underneath of what we're going to do.
369
00:18:59,239 --> 00:19:02,909
But we need to make a new layer so that
we can actually manually paint in
370
00:19:02,976 --> 00:19:03,143
hairs.
371
00:19:03,610 --> 00:19:04,944
I'm going to make a new layer.
372
00:19:05,879 --> 00:19:07,47
I'll call it hair painting
373
00:19:09,149 --> 00:19:09,315
head.
374
00:19:09,382 --> 00:19:09,916
Ok.
375
00:19:11,217 --> 00:19:13,453
Now we need to zoom in very close,
376
00:19:14,654 --> 00:19:14,821
right?
377
00:19:14,921 --> 00:19:15,522
A boat there.
378
00:19:16,656 --> 00:19:18,124
I actually missed a bit of hair there.
379
00:19:18,191 --> 00:19:19,826
So we just go to clean that up really
quick.
380
00:19:22,729 --> 00:19:26,399
We'll just refine this edge a little
bit on our previous layer before we start.
381
00:19:27,634 --> 00:19:29,69
Now, we'll go to our hair painting
layer.
382
00:19:29,369 --> 00:19:31,37
We'll go to our brush tool.
383
00:19:31,638 --> 00:19:33,773
We'll want to increase our flow rate,
384
00:19:35,775 --> 00:19:37,444
about 80.
385
00:19:38,978 --> 00:19:40,313
And we're going to make sure
386
00:19:40,680 --> 00:19:41,614
that our hardness
387
00:19:41,948 --> 00:19:45,752
is really high, probably about 90 and
95 percent
388
00:19:46,519 --> 00:19:47,520
somewhere around there.
389
00:19:48,888 --> 00:19:51,858
We're going to make it a lot smaller,
because we're actually painting hair.
390
00:19:52,25 --> 00:19:54,394
So we need it to be about the thickness
of a hair
391
00:19:56,663 --> 00:19:57,464
we'll go with that.
392
00:19:57,797 --> 00:19:58,665
And now we can sample
393
00:19:59,799 --> 00:20:01,434
all the different colors in our hair
394
00:20:01,935 --> 00:20:03,536
as we paint each hair in.
395
00:20:03,770 --> 00:20:07,40
We want it to look frizzy, but still
refined in a way that looks good.
396
00:20:07,774 --> 00:20:10,76
I'm going to hold option to sample a
color in our hair.
397
00:20:12,12 --> 00:20:13,747
And we'll try painting in a hair.
398
00:20:14,180 --> 00:20:15,682
Our brush is a bit too thick,
399
00:20:15,949 --> 00:20:17,117
so we're going to undo that,
400
00:20:18,18 --> 00:20:19,686
make our brush even smaller.
401
00:20:20,520 --> 00:20:21,588
Let's try that again.
402
00:20:22,355 --> 00:20:23,356
Still a bit too big.
403
00:20:24,24 --> 00:20:26,726
So we'll just keep trying until it's
about the right size.
404
00:20:30,897 --> 00:20:32,465
I think two pixels will work good.
405
00:20:35,235 --> 00:20:37,771
And now you just need to kind of start
throwing in
406
00:20:39,305 --> 00:20:40,640
a bunch of fly away.
407
00:20:41,775 --> 00:20:45,912
We're going to keep sampling different
colors in our hair so that as we paint in,
408
00:20:46,513 --> 00:20:49,282
there's still the same variation as
there is in the rest of our hair.
409
00:20:53,386 --> 00:20:55,188
We'll grab some of the light hair up
here.
410
00:20:58,191 --> 00:21:02,495
We're basically just hiding that bad
cloned stamped that we made right
411
00:21:02,595 --> 00:21:03,530
before we did this.
412
00:21:11,237 --> 00:21:14,40
As you're painting, you're going to
want to think about how the hair would
413
00:21:14,107 --> 00:21:15,208
naturally flow.
414
00:21:15,542 --> 00:21:18,712
You're obviously not going to paint a
hair going out like that.
415
00:21:18,978 --> 00:21:21,548
And you don't want it coming up really
far, because then it looks very
416
00:21:21,614 --> 00:21:21,781
obvious.
417
00:21:22,349 --> 00:21:26,252
You just want to keep it subtle and
natural along the hairline that we
418
00:21:26,252 --> 00:21:27,53
already made.
419
00:21:28,121 --> 00:21:30,90
We're almost done on this section, I
think.
420
00:21:31,858 --> 00:21:32,359
Zoom out.
421
00:21:32,425 --> 00:21:33,126
See how it looks
422
00:21:35,295 --> 00:21:36,629
maybe a little bit more.
423
00:21:44,37 --> 00:21:47,73
Now it's looking pretty good, but I
still don't think it's quite fitting
424
00:21:47,240 --> 00:21:47,707
into the image.
425
00:21:47,874 --> 00:21:50,577
It's a bit too soft compared to our
normal hair.
426
00:21:50,910 --> 00:21:52,645
So what I'm going to do to fix this
427
00:21:53,480 --> 00:21:54,881
isn't, we're going to go to filter,
428
00:21:55,382 --> 00:21:57,450
sharpen an unshart mask.
429
00:21:58,118 --> 00:22:00,153
Let's move this over so we can see what
we're doing.
430
00:22:02,589 --> 00:22:04,491
And we want to sharpen our lines up
431
00:22:04,891 --> 00:22:07,193
until they match her natural hair.
432
00:22:09,62 --> 00:22:10,330
Let's bring that up even more.
433
00:22:12,899 --> 00:22:15,535
We can turn our preview on and off to
see the effect.
434
00:22:16,336 --> 00:22:17,771
It's a little bit too much.
435
00:22:18,672 --> 00:22:19,372
Back that off.
436
00:22:22,509 --> 00:22:23,209
Zoom out,
437
00:22:23,610 --> 00:22:24,911
and that's looking really good.
438
00:22:25,78 --> 00:22:26,413
So I'm going to hit, ok.
439
00:22:26,813 --> 00:22:29,149
There's one more thing we need to
address before we move on.
440
00:22:29,149 --> 00:22:32,786
From our newly painted here in every
image there's noise.
441
00:22:33,219 --> 00:22:35,321
It's just something that happens
naturally from a camera.
442
00:22:36,22 --> 00:22:39,359
And when we went and painted this in,
there was no noise.
443
00:22:39,993 --> 00:22:40,627
So
444
00:22:41,394 --> 00:22:42,595
we need to add it back in.
445
00:22:42,829 --> 00:22:44,330
We're going to go to filter again
446
00:22:45,231 --> 00:22:46,866
under noise and ad noise.
447
00:22:47,934 --> 00:22:49,402
We really don't want to add much.
448
00:22:49,469 --> 00:22:50,870
It's going to be super subtle.
449
00:22:53,139 --> 00:22:54,574
Just clicked it on and off.
450
00:22:55,475 --> 00:22:59,212
And you notice, right about here you
can see some slight variations added to
451
00:22:59,212 --> 00:22:59,846
the hairs.
452
00:23:00,680 --> 00:23:04,684
It's super subtle, but even that small
amount of noise makes it look that much
453
00:23:04,751 --> 00:23:05,752
more realistic.
454
00:23:06,519 --> 00:23:08,355
So I think two percent is pretty good.
455
00:23:08,421 --> 00:23:09,55
We'll hit, ok.
456
00:23:09,622 --> 00:23:13,226
Keep in mind that the sharpening and
noise that we just added was only
457
00:23:13,393 --> 00:23:15,28
affecting our hair painting layer.
458
00:23:15,695 --> 00:23:18,565
So now let's go and toggle this hair
painting layer on and off
459
00:23:19,933 --> 00:23:20,800
to check our work
460
00:23:22,569 --> 00:23:23,670
that's looking really good.
461
00:23:25,138 --> 00:23:26,873
We need to deal with to make this look
462
00:23:27,240 --> 00:23:28,641
completely realistic
463
00:23:28,908 --> 00:23:32,645
is to remove these flyways that look
like they should be poking out.
464
00:23:32,912 --> 00:23:34,547
I'm going to make a new layer to deal
with this.
465
00:23:36,349 --> 00:23:37,584
I call it flyaways.
466
00:23:39,52 --> 00:23:40,487
I'm going to zoom in really close,
467
00:23:42,889 --> 00:23:44,324
go to our clone stamp tool.
468
00:23:45,392 --> 00:23:48,495
And now what we want to do is sample
from further down in our hair
469
00:23:49,396 --> 00:23:50,230
and replace
470
00:23:50,730 --> 00:23:51,164
this flyway.
471
00:23:51,798 --> 00:23:53,933
We're going to make our brush quite a
bit smaller.
472
00:23:55,468 --> 00:23:57,771
We'll sample right about here
473
00:23:58,838 --> 00:24:01,107
and start painting that away.
474
00:24:02,8 --> 00:24:04,978
You want to keep in mind that you're
going to be painting along the grain
475
00:24:05,311 --> 00:24:06,713
with the hair so it doesn't
476
00:24:07,380 --> 00:24:08,481
break up the flow
477
00:24:08,815 --> 00:24:09,716
and catch the eye.
478
00:24:09,716 --> 00:24:10,83
A bit
479
00:24:11,317 --> 00:24:12,485
that's looking pretty good.
480
00:24:13,319 --> 00:24:15,855
I'm going to speed this up really quick
and just take care of a few more of
481
00:24:15,855 --> 00:24:16,322
these hairs.
482
00:24:38,678 --> 00:24:41,247
Now we're not going to remove the hair
phrase on all sides of your head,
483
00:24:41,314 --> 00:24:44,117
because this chute was specifically
styled to have frizzy hair.
484
00:24:44,250 --> 00:24:47,387
I did want to change that one spot just
because I felt like it was extra
485
00:24:47,554 --> 00:24:47,721
distracting.
486
00:24:48,488 --> 00:24:50,657
So we took care of that, and we're
going to leave the rest alone.
487
00:24:50,890 --> 00:24:54,127
Now that we've taken care of the hair,
we need to deal with the background.
488
00:24:54,594 --> 00:24:57,230
And the lesson clay talked about how
awesome it is to use hand painted
489
00:24:57,464 --> 00:25:01,134
backdrops, but it's really hard to make
them perfectly without any wrinkles or
490
00:25:01,134 --> 00:25:01,301
anything.
491
00:25:01,935 --> 00:25:06,106
So I'm going to have to remove all of
these wrinkles just to make it look
492
00:25:06,339 --> 00:25:06,840
really smooth.
493
00:25:07,307 --> 00:25:10,343
Since it's textured and there's so many
color variations, this actually makes
494
00:25:10,410 --> 00:25:11,311
my job really easy.
495
00:25:11,711 --> 00:25:13,747
I'll show you two ways that we can deal
with it.
496
00:25:14,114 --> 00:25:16,783
The first method we'd just be using our
normal healing brush.
497
00:25:17,150 --> 00:25:18,551
So we'll make a new layer for this,
498
00:25:20,120 --> 00:25:21,454
be background healing.
499
00:25:22,889 --> 00:25:23,823
Our background fix
500
00:25:24,891 --> 00:25:25,592
hit, ok.
501
00:25:26,659 --> 00:25:27,560
Go to our healing brush.
502
00:25:28,94 --> 00:25:28,795
Zoom in,
503
00:25:29,796 --> 00:25:32,632
and we'll have to remove this wrinkle
with the healing brush
504
00:25:34,267 --> 00:25:35,35
make our brush
505
00:25:35,769 --> 00:25:36,469
large enough
506
00:25:36,569 --> 00:25:37,771
to swipe that away.
507
00:25:40,40 --> 00:25:40,974
We'll sample,
508
00:25:43,877 --> 00:25:44,811
just paint it out.
509
00:25:47,881 --> 00:25:50,183
You can see that the healing brush does
a great job for this.
510
00:25:50,183 --> 00:25:51,851
And you can never tell that there was a
wrinkle there.
511
00:25:52,585 --> 00:25:53,286
So we'll go up
512
00:25:53,720 --> 00:25:55,689
and try and get rid of this one as well,
513
00:25:58,24 --> 00:25:59,25
to heal that out
514
00:26:00,193 --> 00:26:00,960
and it's gone.
515
00:26:01,795 --> 00:26:05,765
The perks of using a healing brush for
this is that it's very simple.
516
00:26:06,332 --> 00:26:10,737
You just sample and swipe the wrinkle
away, and usually it's gone.
517
00:26:11,71 --> 00:26:12,172
But sometimes
518
00:26:12,672 --> 00:26:16,509
the algorithm for the healing brush
doesn't quite understand what to do
519
00:26:16,509 --> 00:26:17,243
with all of the texture.
520
00:26:17,777 --> 00:26:19,346
So you can get some weird results.
521
00:26:19,946 --> 00:26:22,916
Another downside of using the healing
brush for this is that it actually
522
00:26:23,49 --> 00:26:23,950
replaces the texture.
523
00:26:24,517 --> 00:26:27,954
So if you wanted to keep the texture
exactly how it was, you wouldn't be
524
00:26:27,954 --> 00:26:28,588
able to use this.
525
00:26:28,755 --> 00:26:31,191
So that's where the other method comes
into play,
526
00:26:31,958 --> 00:26:34,94
and that's just using our normal dodge
and burn.
527
00:26:34,427 --> 00:26:35,695
On this side of the canvas,
528
00:26:36,329 --> 00:26:39,999
the wrinkles are a little bit wider, so
this is a good place to use it.
529
00:26:41,134 --> 00:26:42,869
We'll make a new dodging burn layer.
530
00:26:44,971 --> 00:26:46,106
We'll name it dB.
531
00:26:46,439 --> 00:26:49,909
Background, to differentiate it from
our other dodge and burn layers.
532
00:26:50,744 --> 00:26:52,145
We'll go to our brush tool
533
00:26:52,979 --> 00:26:54,881
I think we should use a boat,
534
00:26:57,217 --> 00:26:59,686
really low flow, say about five.
535
00:27:02,489 --> 00:27:03,690
We're going to make our brush bigger
536
00:27:04,991 --> 00:27:07,27
hit d on our keyboard to reset our
color palette.
537
00:27:09,529 --> 00:27:12,899
We're in a sizer brush to fit in this
lighter area.
538
00:27:13,466 --> 00:27:14,567
If I'm painting with black,
539
00:27:16,903 --> 00:27:18,405
and we'll just start painting.
540
00:27:19,472 --> 00:27:22,509
And just like we would dodge and burn
skin, we would paint on the lighter
541
00:27:22,742 --> 00:27:25,111
areas with black to darken them.
542
00:27:25,378 --> 00:27:28,14
And we would paint on darker areas with
white
543
00:27:28,281 --> 00:27:29,115
to lighten them.
544
00:27:29,315 --> 00:27:31,785
It does take a bit longer than using
the healing brush.
545
00:27:32,185 --> 00:27:35,555
But if I really wanted to keep this
texture exactly how it is, this is the
546
00:27:35,555 --> 00:27:36,656
way that I would have to do it.
547
00:27:36,890 --> 00:27:38,758
I'm going to speed this up and i'll use
both methods.
548
00:27:39,225 --> 00:27:42,328
It'll be a creative choice that i'll
make as I go, depending on what I want
549
00:27:42,328 --> 00:27:43,29
to do with the texture.
550
00:28:08,822 --> 00:28:11,624
I've gone through and use dodge and
burn for most of the wrinkle removal.
551
00:28:12,25 --> 00:28:15,228
But there's a few spots that we need to
deal with with a healing brush because
552
00:28:15,228 --> 00:28:16,329
there are texteral issues.
553
00:28:17,230 --> 00:28:19,32
We'll go to our background, fixed
cloning layer,
554
00:28:19,699 --> 00:28:21,768
make sure we're using our healing
brush, and zoom in.
555
00:28:22,902 --> 00:28:25,105
We want to have a very hard brush
556
00:28:27,640 --> 00:28:30,410
so it doesn't time blend the colors too
too much.
557
00:28:32,178 --> 00:28:32,946
Well, sample,
558
00:28:33,780 --> 00:28:35,48
just take this out.
559
00:28:36,750 --> 00:28:37,917
It's looking pretty good.
560
00:28:40,20 --> 00:28:41,755
Just continue doing that.
561
00:28:42,589 --> 00:28:44,90
A little bit of weirdness going on
here.
562
00:28:44,90 --> 00:28:44,791
So we'll try and
563
00:28:45,291 --> 00:28:46,226
heel that out
564
00:28:46,493 --> 00:28:47,994
and make our brush smaller.
565
00:28:53,133 --> 00:28:55,669
I think that's pretty good to leave
that there.
566
00:28:56,503 --> 00:28:59,239
If you look, you can kind of see some
slight remnants of the wrinkles.
567
00:28:59,773 --> 00:29:03,243
But I purposefully left them in there
because I think they add a nice element
568
00:29:03,476 --> 00:29:03,877
to the texture.
569
00:29:04,277 --> 00:29:06,279
And there's just two more spots that I
want to deal with.
570
00:29:06,279 --> 00:29:07,681
There's some specks over here,
571
00:29:08,515 --> 00:29:10,550
and there's this area down here.
572
00:29:12,919 --> 00:29:14,721
I'll move to my cloned stamp tool,
573
00:29:16,189 --> 00:29:16,956
zoom in,
574
00:29:19,693 --> 00:29:21,428
just quickly clone this stuff out.
575
00:29:30,170 --> 00:29:32,906
Now that I'm done with the background,
I'm going to do some dodge and burn on
576
00:29:32,906 --> 00:29:33,239
her skin.
577
00:29:33,540 --> 00:29:36,476
I'm going to speed through this, and
once I'm done, i'll show you something new.
578
00:30:08,575 --> 00:30:10,110
So we've finished up with our dogs and
burn.
579
00:30:10,176 --> 00:30:13,213
And there's only one thing that we need
to do to finish this image up, and
580
00:30:13,213 --> 00:30:14,447
that's local color adjustments.
581
00:30:14,914 --> 00:30:17,617
We've done something similar in
previous lessons, where we would mask
582
00:30:17,784 --> 00:30:20,653
in areas of the background, and we've
changed the color a little bit.
583
00:30:20,987 --> 00:30:24,424
But skin is quite a bit different it
has a lot of variations and is much
584
00:30:24,491 --> 00:30:25,125
more difficult.
585
00:30:25,959 --> 00:30:27,694
And the area that we're wanting to work
with
586
00:30:28,361 --> 00:30:29,929
is about a four arm area,
587
00:30:30,430 --> 00:30:32,999
right here on both arms and a little
bit on our neck.
588
00:30:33,233 --> 00:30:39,205
We're going to correct this color using
selective color curves and hue saturation.
589
00:30:39,939 --> 00:30:41,775
I'm going to start with selective color,
590
00:30:42,275 --> 00:30:44,644
and we need to choose a color range
591
00:30:45,378 --> 00:30:47,681
that this is mostly contained in.
592
00:30:48,581 --> 00:30:51,651
So I think that it should be in the
reds and magentas.
593
00:30:53,53 --> 00:30:53,620
We'll go to magentas.
594
00:30:54,187 --> 00:30:58,24
First we'll pull the magenta slider
down to introduce some greens and
595
00:30:58,24 --> 00:30:59,25
balance it out of it.
596
00:31:00,360 --> 00:31:01,928
Next we'll pull up some yellow,
597
00:31:03,229 --> 00:31:05,432
bring some natural skin tone back into
it.
598
00:31:05,865 --> 00:31:08,168
We're going to leave the scian slider
alone.
599
00:31:09,135 --> 00:31:10,236
Just zero that out.
600
00:31:12,105 --> 00:31:13,106
Let's go up to reds
601
00:31:15,75 --> 00:31:15,241
again.
602
00:31:15,308 --> 00:31:16,643
Let's start with the magenta.
603
00:31:19,779 --> 00:31:20,480
Look there
604
00:31:22,415 --> 00:31:23,983
let's pull in some yellows.
605
00:31:28,988 --> 00:31:31,825
I think we'll leave the science slider
on this one alone as well.
606
00:31:32,826 --> 00:31:35,562
The forearms are looking a bit better,
but we haven't painted on our layer
607
00:31:35,628 --> 00:31:37,931
mask yet, so it's actually affecting
the rest of the image.
608
00:31:38,431 --> 00:31:40,667
Let's go ahead and invert that by
heading command eye.
609
00:31:41,401 --> 00:31:42,569
Go to our brush tool.
610
00:31:43,303 --> 00:31:44,637
Let's bring up our flow.
611
00:31:46,573 --> 00:31:47,841
Zoom in to the area,
612
00:31:50,910 --> 00:31:52,479
increase the brush size a bit,
613
00:31:53,146 --> 00:31:54,547
and it'll paint that effect in.
614
00:31:56,983 --> 00:32:00,487
The color isn't quite there yet, so we
can do a few more things to it.
615
00:32:04,90 --> 00:32:07,460
This is looking really desaturated
still, so we're going to introduce some
616
00:32:07,460 --> 00:32:09,295
new color to it with curves.
617
00:32:09,929 --> 00:32:12,165
I'm going to add a curves adjustment
layer
618
00:32:12,832 --> 00:32:16,503
first let's add some yellows by
clicking on the rgb dropdown and
619
00:32:16,569 --> 00:32:17,437
choosing blue.
620
00:32:19,239 --> 00:32:20,173
This curve here
621
00:32:20,674 --> 00:32:22,742
will let us affect the blue channel
only.
622
00:32:22,976 --> 00:32:24,310
So if I drag it up,
623
00:32:24,744 --> 00:32:25,745
it adds blue,
624
00:32:25,945 --> 00:32:28,314
and if I drag it down, it adds yellow.
625
00:32:29,315 --> 00:32:33,286
I'm going to pull it just slightly down
to add a little bit of yellow.
626
00:32:34,521 --> 00:32:35,989
We're going to go to the red channel,
627
00:32:38,992 --> 00:32:39,526
add just
628
00:32:39,693 --> 00:32:41,294
the smallest amount of red.
629
00:32:42,328 --> 00:32:44,97
And now there's some areas that are
looking over saturated.
630
00:32:44,831 --> 00:32:47,567
So we'll mass this in first and do with
that.
631
00:32:47,634 --> 00:32:47,834
Next.
632
00:32:50,837 --> 00:32:52,639
We'll go ahead and invert our layer
mask,
633
00:32:54,40 --> 00:32:55,842
make sure we're still on our breast
tool.
634
00:32:57,544 --> 00:32:58,411
Let's paint
635
00:32:58,812 --> 00:33:00,947
it in this desaturated area.
636
00:33:09,456 --> 00:33:13,126
We can actually use this same curves
adjustment to fix this area on her neck.
637
00:33:13,693 --> 00:33:14,894
So we'll paint a little on.
638
00:33:14,894 --> 00:33:15,195
There's
639
00:33:19,532 --> 00:33:20,166
looking good
640
00:33:21,634 --> 00:33:22,402
a little bit,
641
00:33:22,569 --> 00:33:23,536
almost near her shoulder.
642
00:33:23,770 --> 00:33:24,304
I think
643
00:33:28,575 --> 00:33:29,609
that's looking good
644
00:33:29,943 --> 00:33:31,845
now we need to deal with the saturation.
645
00:33:32,278 --> 00:33:34,547
So we're going to make a hue saturation
adjustment.
646
00:33:37,317 --> 00:33:40,487
It's looking like our reds in our
yellows are a bit oversaturated.
647
00:33:41,721 --> 00:33:43,56
So let's go to our red channel,
648
00:33:44,491 --> 00:33:46,92
decrease that saturation
649
00:33:48,194 --> 00:33:51,197
and go to our yellows and decrease that
a bit as well.
650
00:33:52,98 --> 00:33:53,933
Now we'll invert our layer mask
651
00:33:55,468 --> 00:33:59,472
and we'll paint it in over the spots
that we think are too oversaturated in
652
00:33:59,472 --> 00:34:00,173
red and yellow.
653
00:34:02,509 --> 00:34:04,310
Just make sure that we're painting with
white
654
00:34:06,279 --> 00:34:07,847
and start painting that in.
655
00:34:20,260 --> 00:34:23,630
Now, before we save this out for clay,
we're just going to clean up our layer
656
00:34:23,797 --> 00:34:26,566
panel a bit to a group these last color
adjustments.
657
00:34:27,0 --> 00:34:27,867
I'll call that color.
658
00:34:28,201 --> 00:34:29,602
Cc, for color correction.
659
00:34:31,137 --> 00:34:32,972
We'll group our dodging burn together,
660
00:34:34,574 --> 00:34:35,842
let's call that dB.
661
00:34:37,944 --> 00:34:39,679
I'll group all of our cloning layers
together.
662
00:34:40,814 --> 00:34:42,82
I'll just call that cleanup.
663
00:34:43,717 --> 00:34:47,153
Now that we've got everything fixed up
on our image, we can save it out and
664
00:34:47,153 --> 00:34:47,987
send it over to clay.
665
00:34:59,232 --> 00:35:02,335
We just receive this image back from
Jordan, and it's got a great retouch.
666
00:35:02,969 --> 00:35:05,905
I've had some time to think on it,
analyze it, look it over,
667
00:35:06,39 --> 00:35:07,474
see which direction I want to go.
668
00:35:07,774 --> 00:35:11,711
Jordan did a great job with bringing in
this raw detail and the data in these
669
00:35:11,711 --> 00:35:11,878
pants.
670
00:35:12,345 --> 00:35:15,715
But after analyzing this shot a little
bit, I think I want to bring those up
671
00:35:15,715 --> 00:35:16,316
even more.
672
00:35:16,583 --> 00:35:17,851
And we're going to do that with curves
673
00:35:18,251 --> 00:35:19,619
in the curves adjustment layer.
674
00:35:19,853 --> 00:35:23,323
So before I move into the color portion
of this, let's brighten up the pants
675
00:35:23,690 --> 00:35:23,857
first.
676
00:35:24,90 --> 00:35:25,759
I want to stamp all these layers down.
677
00:35:28,94 --> 00:35:29,696
We're going to create a curves
adjustment layer.
678
00:35:30,263 --> 00:35:33,133
I'm going to bring up the shadows on
the rgb channel.
679
00:35:36,436 --> 00:35:39,205
Once we have a really nice exposure of
these pants,
680
00:35:40,106 --> 00:35:43,710
I'm going to go down to this white
mask, and I'm going to invert it using
681
00:35:43,877 --> 00:35:44,44
control.
682
00:35:44,411 --> 00:35:44,811
I'm
683
00:35:46,12 --> 00:35:46,880
going to rename this
684
00:35:47,514 --> 00:35:48,14
pants.
685
00:35:48,581 --> 00:35:50,984
I'm going to make sure I'm selecting
this black mask.
686
00:35:51,451 --> 00:35:52,952
And I'm using a white brush.
687
00:35:54,654 --> 00:35:57,590
When you use a nice soft brush with a
low flow,
688
00:35:58,24 --> 00:35:59,359
we're going to go to five percent.
689
00:36:03,296 --> 00:36:04,798
And then I'm just going to paint on
690
00:36:05,932 --> 00:36:07,534
the exposure to these pants.
691
00:36:14,974 --> 00:36:17,610
So once we have these pants highlighted
taste,
692
00:36:17,944 --> 00:36:21,81
I'm going to go back to our base layer
and work in camera raw.
693
00:36:21,214 --> 00:36:24,651
But first I need to convert it to a
smart object, so that we're working on
694
00:36:24,651 --> 00:36:26,86
a nondestructive workflow
695
00:36:32,359 --> 00:36:33,159
when you go into camera.
696
00:36:33,626 --> 00:36:36,496
And the first thing I'm going to do is
bring up this clarity.
697
00:36:38,832 --> 00:36:40,900
Because we have so much texture in this
background.
698
00:36:41,234 --> 00:36:43,136
Clarity is going to really bring out
that detail.
699
00:36:43,536 --> 00:36:46,339
So you can go a little bit crazy with
the clarity if you want.
700
00:36:46,339 --> 00:36:46,873
In this case,
701
00:36:51,344 --> 00:36:52,12
excellent.
702
00:36:53,546 --> 00:36:56,683
Now that we have the camera and the
clarity applied, I'm going to create
703
00:36:56,750 --> 00:36:59,519
another curved adjustment layer, and we
don't work on the contrast.
704
00:37:08,661 --> 00:37:10,30
First we're going to go to the red
channel.
705
00:37:10,196 --> 00:37:11,664
We're going to pull out these reds,
706
00:37:12,599 --> 00:37:13,600
ever so slightly.
707
00:37:16,903 --> 00:37:18,571
Next we're going to move onto the green
channel.
708
00:37:18,972 --> 00:37:20,807
We're going to create a subtle s curve,
709
00:37:21,941 --> 00:37:23,510
magenta and the shadows
710
00:37:23,943 --> 00:37:25,278
and green in the highlights.
711
00:37:36,356 --> 00:37:38,992
Next we're going to move to the blue
channel, and we're going to do the same
712
00:37:38,992 --> 00:37:41,594
thing as we did with green and create a
subtle s curve.
713
00:37:47,534 --> 00:37:49,436
Is going to add some warmth through our
skin,
714
00:37:53,773 --> 00:37:55,375
and then blue in the highlights.
715
00:37:59,679 --> 00:38:00,146
Excellent.
716
00:38:01,948 --> 00:38:04,150
Once we have a color contrast applied,
717
00:38:04,818 --> 00:38:06,586
we're to move on to color in the
midtones.
718
00:38:06,986 --> 00:38:08,655
And I do that using color balance.
719
00:38:19,532 --> 00:38:20,633
So with the midtones,
720
00:38:20,900 --> 00:38:22,669
I want to make this even more cool.
721
00:38:22,902 --> 00:38:24,971
We're going to cool down the entire
shot.
722
00:38:25,238 --> 00:38:28,174
So I'm going to drag this blue and
yellow slider to the right.
723
00:38:31,77 --> 00:38:32,946
Just find a nice balance of blue.
724
00:38:34,914 --> 00:38:36,950
Then up to the green and magenta slider.
725
00:38:37,851 --> 00:38:38,885
We're going to play with that
726
00:38:41,454 --> 00:38:43,189
until we've cooled off that magenda.
727
00:38:44,991 --> 00:38:47,193
Next is a sign and red slider.
728
00:39:00,974 --> 00:39:04,477
I think we have a nice balance here
when we play with these colors even more,
729
00:39:07,714 --> 00:39:09,449
and don't be afraid to get crazy.
730
00:39:25,231 --> 00:39:28,802
So another step in this creative
process is we need to reduce the vibrance,
731
00:39:29,135 --> 00:39:30,570
someone to drag this down.
732
00:39:31,137 --> 00:39:34,674
And as you can see, if I went too far,
it's really desaturating our skin, but
733
00:39:34,741 --> 00:39:35,842
maintaining the blues.
734
00:39:36,743 --> 00:39:40,313
So we just need to balance this
vibrance to where it's not too desaturated,
735
00:39:41,147 --> 00:39:41,748
but looks
736
00:39:42,349 --> 00:39:43,49
very dramatic.
737
00:39:50,90 --> 00:39:53,293
I'm going to shift this vibrance down
to keep an organized workflow.
738
00:39:54,361 --> 00:39:54,894
And the next,
739
00:39:55,228 --> 00:39:57,263
we're going to move on to my sharpening
process,
740
00:40:00,900 --> 00:40:02,402
stamping this layer down,
741
00:40:02,902 --> 00:40:04,170
duplicating this layer,
742
00:40:04,571 --> 00:40:05,772
grouping these layers
743
00:40:06,339 --> 00:40:07,207
and rename it,
744
00:40:07,774 --> 00:40:09,275
renaming this to sharpening.
745
00:40:12,979 --> 00:40:15,215
When it changes this blending mode to
overlay,
746
00:40:16,16 --> 00:40:18,885
then I'm going to drop this down,
change the first layer in the group
747
00:40:20,120 --> 00:40:21,121
to vivid light,
748
00:40:21,554 --> 00:40:25,425
and when it invert that layer, go up to
filter blur,
749
00:40:25,692 --> 00:40:26,726
surface blur.
750
00:40:29,396 --> 00:40:32,32
Keep the radius at ten threshold at
eight hit.
751
00:40:32,198 --> 00:40:32,632
Ok.
752
00:40:34,100 --> 00:40:37,771
We've added a significant amount of
detail in this background and on our skin,
753
00:40:39,639 --> 00:40:40,206
a little overboard.
754
00:40:40,573 --> 00:40:42,709
So we're going to back this off by
fifty percent
755
00:40:43,610 --> 00:40:45,145
on the actual group layer.
756
00:40:45,378 --> 00:40:46,246
Keep that in mind.
757
00:40:49,716 --> 00:40:51,184
Once you have our sharpening applied,
758
00:40:51,951 --> 00:40:53,586
we're going to stamp a new layer,
759
00:40:56,22 --> 00:40:56,956
go into noise,
760
00:41:00,193 --> 00:41:00,960
add noise.
761
00:41:02,829 --> 00:41:03,697
Keep it at two percent.
762
00:41:04,30 --> 00:41:05,298
And make sure it's always
monochromatic.
763
00:41:06,32 --> 00:41:08,735
We don't want colored noise because
then it looks like you're shooting at a
764
00:41:08,735 --> 00:41:09,602
high iso.
765
00:41:13,606 --> 00:41:14,74
Perfect.
766
00:41:15,542 --> 00:41:16,643
And one last step
767
00:41:17,77 --> 00:41:18,511
is stamping these layers down.
768
00:41:18,745 --> 00:41:21,748
And we're going to go into camera and
make our final adjustments.
769
00:41:25,51 --> 00:41:27,187
I'm going to convert this to a smart
object.
770
00:41:30,190 --> 00:41:31,24
Go to filter,
771
00:41:31,691 --> 00:41:32,792
camera, all filter.
772
00:41:34,661 --> 00:41:38,64
And then I must first start with the
temperature sliders and the white balance.
773
00:41:42,836 --> 00:41:44,637
So I could go very cool here.
774
00:41:45,638 --> 00:41:47,507
But I really liked this golden
775
00:41:47,941 --> 00:41:48,975
look in her skin.
776
00:41:59,552 --> 00:41:59,953
All right there.
777
00:42:01,287 --> 00:42:01,755
Great.
778
00:42:03,289 --> 00:42:06,659
So once we've applied camera to our
smart object, and you're going to move on
64256
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