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Now we're going to talk about showing
depth.
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And this is all about staggering
contrast through space.
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And so what you want to do when you are
thinking about the ways in which you
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can stagger depth, is to think three
dimensionally.
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And this is one of the hardest things
to grasp when it comes to cinematic
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lighting.
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How do I think about the scene
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in a way where I'm lighting multiple
elements?
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And things can either work separately
or they can work together?
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And it's a very
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much more
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complicated way to have to consider
lighting.
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The way I like to break it down is I
think about what's in my foreground,
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what's in my midground, and what's in
my background.
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And sometimes you may only have two of
those elements.
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This is basically just like it's, for
the most part, a foreground in the
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background.
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I don't think there's a strong
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maybe.
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Maybe this safe over here is the
midground, but it's more or less like
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there's a delineation of what's
happening in the depth of field.
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Helps sell that, right?
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So keys in focus, everything else gets
soft pretty quick.
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I'm sold pretty quickly on what's in
the front and what's in the back.
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And so
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the most obvious way to stagger depth
and stagger contrast is to make the
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background darker.
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That's a really common way to do it.
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Your attention goes to whatever is
bright, that's usually the subject, and
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you don't want it to go to elements of
the background.
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And so what I wanted to show you are a
few different iterations of what this
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space could have looked like
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and show you why I chose to light it
this way, more so than
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how it could have ended up.
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There are a lot of different ways.
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You can modify the lighting of the
back.
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And you can add lights, you can turn
off lights.
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You can
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add things like gobos or cookies,
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and that can cast a shadow pattern.
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And you see this a lot in filmmaking,
it's like, oh, I've got light coming
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into the window.
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Well, I can either put a light through
a window, or, if I don't have a window,
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I can project a pattern of a window on
the back wall.
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Those kinds of things happen all the
time, and they're very, very useful.
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The only
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particular thing about using
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things like gobos and cookies is you
need a way to
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project that image
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appropriately.
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And if you want it out of focus, it's
relatively easy.
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But if you want it to be clean and
sharp as it is.
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Sometimes, like those hard edges to the
Windows, you need a specific kind of
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light that's going to do that,
something that we call like a spot
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projector.
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And they're made by a lot of different
brands, but that would be how you would
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achieve that.
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So
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as you can see, in kind of that left
image, none of the lights were on,
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and the right they're pretty much all
on in that space.
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So the back one just basically says the
image looks dark, and there's not
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really a whole lot happening.
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It's
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not really particularly visually
interesting.
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The one on the right, things are
motivated.
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It makes sense to have the rim light,
because on the left, like, there's a
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rim light, and there's no background,
like what's happening.
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It doesn't make sense.
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But I didn't necessarily have to use
all those lights.
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And I could have still achieved
motivated lighting, but I didn't
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necessarily like it as much.
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So
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on the left image it's one of the
lights is on.
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And so the background seems pretty
flat, but at least there's motivation
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to the rimlight.
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I didn't necessarily
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prefer this.
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It was just another option.
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And when I go in, I start flipping
lights on and off and seeing what I can
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get away with, and how it changes the
scene.
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In the right one, I thought there was a
little bit of an improvement
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with adding the light in the back.
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So what I did was I put a big old pro
tongston
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in that back room to put white coming
out the door.
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And so this helped me stagger.
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Contrast.
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It says,
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what's happening in the background,
isn't just dark and shadowless and
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there's nothing happening.
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There is a light in a doorway back
there.
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So something back there has depth to
it, and it draws the eye, but it's not necessarily
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was my favorite.
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If this were like a movie or a scene,
maybe the light being on somebody comes
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out of,
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because it's meant to draw your eye to
that element.
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So that's a way to think about
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that consideration of depth.
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But for this particular,
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this particular image, I didn't feel
like it was the most successful.
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Also,
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I wasn't a huge fan of losing that back
highlight on the wall, which I thought
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was really nice.
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And when I only use the one light that
was closest to him, I didn't get it.
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And so that was something else to keep
in mind.
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Another like, side thing,
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you can't really see this, but the wall
I'm sorry.
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The door is actually a bright red door,
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and it was very distracting in the shot.
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And so I just put up a black v flat
over the front of it.
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And you can kind of see it as you're
looking at it now, but you probably
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didn't see it before,
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because it's all out of focus.
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And so sometimes things will be
distracting in your scene, you can just
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kind of
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block it.
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And it makes it really easy.
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When you separated the subject from the
background, you added the light onto
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the hat.
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What did you use to do that was in
another light, on a painter's pool or
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something else.
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So it was,
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this,
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it's up here.
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There was a doorway right here, to his
right, which you can probably see in
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the next shot,
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that's the doorway.
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And so
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these were the raw files.
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So you can actually kind of see the
boom arm coming out a little bit there.
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I would obviously take that out later
on, but it was just, I needed it to
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get, like, as far out of the shot as I
could.
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But the angle, it was just a small
little thing.
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It's not in some of them, like when I
moved it over a little bit, you can't
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see it,
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but yet, it was coming up.
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And it's a pro tongston
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and they are pretty powerful hot lights,
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right here
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with barn Doors on it.
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The nice thing about the protongsons,
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they fit the standard pro
photomodifiers,
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so it just gives me the ability to.
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And they also have
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hmi versions that they don't run as
hot.
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These run pretty warm, but they're
remarkably quiet for filming video,
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which is nice.
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But the really cool thing about them is
they dial down a bit lower in power
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than the strope.
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And
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this, compared to the modeling light.
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This is just a b one modeling, which is
how I used it.
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It's not as powerful as this, so it
kind of goes modeling light, this light
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strobe like in terms of power.
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And so sometimes I just need something
that's
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less.
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Or,
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as you're going to see in the theater
shoot, we had a lot of house lights to
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deal with of the theater, and it uses
tongues and bulbs, and they're all very
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warm.
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And I wanted the light to feel very
cohesive across.
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And so I use lots of gels.
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And so with this,
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all of these lights are in a much
closer color temperature, like the b
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one modeling light.
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It's not as warm as a regular tongues
and, but it's warmer than a strobe.
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And so this becomes my key at a pretty
low power, but everything else, for the
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most part, is running at a pretty
consistent color temperature.
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And so it just kind of helps mesh
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everything together color wise a little
bit better.
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I'll talk about this a little bit
later.
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But
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with
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this kind of work,
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color
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is
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really important to
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me.
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And so you don't want the elements of
your production to fight with each other.
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And so you don't want the lighting to
be different unless it's meant to be different.
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But also,
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color temperature is one of the first
things that I change when I'm setting
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up.
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And I rarely,
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rarely use color temperature as
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correct,
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like I rarely use white balance as
correct as neutral.
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Rarely
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color
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gives you the opportunity.
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White balance gives your color the
opportunity
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to have an emotional component.
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We have an emotional response to
different forms of color.
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Blue makes us feel a certain way.
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Warm colors make us feel a certain way.
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And so why would you not want to
utilize that?
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If you can.
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And so white balance is one of the ways
that I do that.
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And so I regularly change the white
balance right off the bat to make the
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environment look how I want.
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Think of like, you know, the load of
the rings have the very cool posters,
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like they were very bluish as coal.
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White balance will give you most of
that effect.
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Any movie that's set in the desert is
usually really warm.
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And so it's all about the way you
manipulate
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light.
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I think
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I remember hearing Eric almers talk
years ago about how he's a big fan of
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using, like, a daylight white balance
for everything.
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00:09:17,157 --> 00:09:20,360
And so when you're shooting in the
sunrise, or he's shooting in, sunset is
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still using that daylight white balance
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and so, or a consistent white balance.
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00:09:24,664 --> 00:09:29,235
And so what that'll do is it gives you
the ability and the want to work with
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different color temperatures of light
and appreciate different color
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temperatures of light, because they can
lend themselves differently to what the
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00:09:36,743 --> 00:09:37,911
image might look like.
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00:09:38,678 --> 00:09:40,13
So I'm a big fan of that.
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The overhead light
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was obviously a warmer
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color tunston, and your strove
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00:09:48,755 --> 00:09:49,789
was probably more daylight.
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Is there a way to
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gel that strode with the other?
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I didn't hear, because I didn't use the
key light.
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This wasn't actually firing as a
strobe.
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I was only using the modeling light.
226
00:10:01,401 --> 00:10:03,203
So it was a little bit
227
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warmer than a regular strobe, but not
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00:10:07,774 --> 00:10:10,343
as warm as a tunsen, because it's the
bee one uses in LED.
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00:10:10,977 --> 00:10:13,213
But yes, and you'll see that during the
theater shoot,
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we cto, we use warming filters on
almost all of the lights to match the
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00:10:20,120 --> 00:10:20,754
continuous lights.
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00:10:21,955 --> 00:10:27,160
And so when I'm doing this kind of
work, that's when I would use my much
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more mild
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00:10:28,628 --> 00:10:28,728
filters.
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00:10:30,330 --> 00:10:33,700
I know a lot of people when they use
gels, they think about throwing in all
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00:10:33,800 --> 00:10:35,935
of these crazy colors and making things
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00:10:37,70 --> 00:10:38,338
purple and vibrant.
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00:10:38,672 --> 00:10:42,275
Red that's cool is totally a place for
that, and there's a place for it in
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00:10:42,275 --> 00:10:43,309
this, because a lot of filmmakers,
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00:10:44,411 --> 00:10:48,815
cinematographers who use really
aggressive uses of color, but the way I
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00:10:48,915 --> 00:10:53,453
probably use it more often than not, is
a way to correct and balance
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00:10:53,853 --> 00:10:55,55
the different lights that I have.
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00:10:55,455 --> 00:10:59,159
And I've got some fun ways to show you
how we took a bunch of different kinds
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of light sources and got them close.
245
00:11:03,863 --> 00:11:04,798
I will say
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00:11:05,932 --> 00:11:09,703
we used a few more lights than we were
anticipating with one of the sets.
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00:11:09,936 --> 00:11:10,737
So I didn't have as much
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consistently colored warming gels.
249
00:11:14,107 --> 00:11:17,544
So, like, some are a little bit more
red, some are a little bit less orange
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as I would like.
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But I could at least get them close
enough that the correction later on was minuscule
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versus making something that was
really, really way off.
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I could say, oh, this is a little bit
yellow.
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Let me just tweak it a little bit, so
that yellow is a little bit more red,
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or vice versa.
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And so it just gives me a much
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smaller change to make.
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And so it's a little bit easier,
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right?
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Excellent.
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So again, just to kind of touch on that
one more time, kind of my five simple
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takeaways for cinematic lighting,
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make the image a little bit darker.
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Utilize that low key sensibility.
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If you can
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don't forget that shadows are your
friend, you're probably not going to be
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doing lots of high key
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butterfly light or broad lighting in a
lot of these instances.
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It's going to be using using shadow a
lot more aggressively.
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Control your film.
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Know what that looks like, how dark you
want your shadows to be,
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separate your subject from the
background.
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00:12:20,273 --> 00:12:24,310
That's probably one of the bigger
things, like, I'm a big fan of
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making the light work for the scene.
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But I also really love this is a little
bit of a departure, like painterly
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00:12:32,919 --> 00:12:33,86
sensibilities.
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And when painters would paint, they'd
use a window there's one light, so I
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didn't use a lot of rimlight in.
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The work that's meant to feel like a
painting.
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So when I'm doing this kind of stuff,
filmmakers regularly use that rimlight.
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00:12:45,131 --> 00:12:48,34
So what I need to do is figure out a
way that I can incorporate something
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00:12:48,201 --> 00:12:50,437
environmental that makes the rimlight
make sense.
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00:12:50,570 --> 00:12:50,904
For me.
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That's what I need, like, I need that
association.
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And so that's what I'm always trying to
create.
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00:12:56,676 --> 00:12:57,477
And then show depth.
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00:12:57,777 --> 00:12:59,713
How are the ways in which I can showcase
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00:13:00,747 --> 00:13:03,783
the depth across the image separate out
that foreground, midground in
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00:13:03,783 --> 00:13:03,950
background?
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00:13:04,584 --> 00:13:07,620
And so taking all of these
considerations into place, the left
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00:13:07,721 --> 00:13:09,556
image would be like how you'd come in.
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And you'd set up that one main light
and try to shoot it how maybe you're
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used to, photographically speaking.
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00:13:14,661 --> 00:13:16,596
And the one on the right is our
version.
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00:13:16,830 --> 00:13:21,434
That's following these more cinematic
Rules and helps tell that
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00:13:22,102 --> 00:13:23,503
story a little bit more clearly
24138
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