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All right?
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So we're on location here with the new
model.
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My man Kurt today here at the beautiful
Falls of Ohio on the Banks of the Ohio
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River.
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We're going to still focus on natural
light today, but we're going to
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introduce a tool, we're going to
introduce reflectors, and we're going
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to introduce diffusion.
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So what this is going to allow us to do
is still use the sun as our main light,
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but give us a little bit more control
over our shot.
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So let's get to work.
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We found this awesome piece of
driftwood right near the shoreline.
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And I put Kurt here because there's a
lot of interesting leading lines.
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And it also is now in this really nice
Rembrandt lighting that we went over in
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our last lesson.
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So I haven't really touched on
composition or subject matter or
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anything quite yet, just because I
wanted to get the fundamentals of light
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down first.
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So by now you should have some sort of
general understanding of hard, harsh
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light and shooting in it.
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So now I want to cover the thought
process of composition
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and leading lines.
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So I'm going to grab a shot just
standing here, just to show you what it
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looks like.
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So as you can see from the shot, I'm
shooting down on the model, and the
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background is simply just mud and
water.
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And so I'm not really utilizing the
amazing background that we have here.
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But if I get down and I get low, then
suddenly things start to open up.
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So in this shot, we're getting there.
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We've now opened up the background a
little bit.
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We're getting a little bit more of this
awesome scenery, but there's no
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separation from the model in the
background at this point.
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So I need to get lower just to really
bring curt out in the frame.
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So before his head was really just in
the water and sort of blended into the
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water.
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And now that I've gotten lower and put
its head in the sky, it really brings
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them out, and it becomes more dominant
for the frame.
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So I'm really, like, in this
composition, I really like this image.
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But as you can see, the shadow density
is really dark.
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And so one way to do it would be in
post, bring up those shadows.
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But there's a way to do this in camera,
and that's introducing a reflector.
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So first we're going to introduce a
silver reflector.
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And silver isn't something that I
normally use, but we're going to give
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it a shot.
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So I brought in my assistant Lewis
here.
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I'm going to show you what it looks
like.
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And so what you can see here is that
it's not looking too natural.
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It's a little bit too much light on
those shadows and filling that area a
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little bit too harshly.
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So some photographers might actually
prefer this look.
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But for me, I like images that feel
natural, they feel real, and they don't
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look lit.
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So what we're going to do now is swap
out this silver reflector and bring in
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a white reflector.
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So now we're introducing
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this guy it's a basically a white
diffusion disc,
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a five in one reflector from westcott.
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And this is going to be a little bit
more subtle on the model's face.
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So this disk is actually somewhat
transparent.
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You can use it for a lot of different
methods, including cutting the sun.
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But in this case, we're just going to
bring it to the model's face and use it
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to bounce a little light and fill that
shadow density.
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So this white is going to bring these
shadows up
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without that silver highlight punchy
look.
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Or at least I'm going to have you bring
this reflector in and out so you guys
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can see this subtle change in the
shadows.
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And I'm going to take a shot.
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It's really up to you to decide how
much fil you want to introduce into the shadows.
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But for me, I really like it to be as
subtle as possible
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and really just
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slightly filling these shadows.
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And another thing to consider here is
that
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now that you've introduced a tool,
you're going to have to rework your
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frame a little bit, because the
reflector is going to be in your shot
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otherwise.
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So bring this back a little bit Lewis
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a little this way,
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perfect,
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come in with it.
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And the reason why I asked him to move
his chin this way is because we really
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want that nice highlight on his cheek,
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really within the Rembrandt lighting
technique that we taught yesterday.
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Excellent.
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So instead of
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having your hands like this, just go
like this.
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Yeah, because I feel like
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if it's like this, it's a little
unnatural if his hands were just cupped
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like this.
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But if his hand is over his wrist, it's
just going to feel a little bit more
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natural, it's going to feel a little
less posed.
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Sometimes moving his arm here actually
looks more posed.
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So in that case, I ask the model to
basically reset
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to just either stand up, sit back down
or just do what he wants to do.
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And just like that, just by resetting
and asking Kurt to
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do whatever he wants to do, he's
already in a more natural position,
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bring that foot around this way,
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come out with it.
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There you go.
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Perfect.
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So I think we got a great look at shot.
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Here, Kurt is looking very natural.
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The composition's nice, the shadows are
filled perfectly,
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and I think it's a win.
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So on an average day in my editorial
work, I'm often shooting in a vertical
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format.
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But in this case, I love the background
so much that I made a creative decision
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to shoot horizontal to really capture
this beauty you have here in the Ohio River.
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So we haven't really touched on camera
settings at all.
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So I want to talk a little bit about
depth of field.
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So I see a lot of photographs out
there, and a lot of photographers love
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to shoot wide open 1.228
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with really shallow depths of field,
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because it really brings out the
subject of the foreground.
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But in my work, and a lot of work that
you might have seen, I like shooting on
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a deep depth of field because I feel
like it's a little bit more natural and
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a little bit closer to the human eye.
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But for this shot in particular, I'm
shooting at f 56 because I really want
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to display this awesome background that
we have.
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I'm usually shooting between 56 and f
eight because I really want to see that
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background.
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I feel like it's a little bit more
natural and it's a little closer to the
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human eye.
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So now that you understand the use of a
reflector, both silver and white,
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let's take this into post and take it
up a notch.
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Here's clay's favorite shot from this
lesson.
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I've already gone ahead and done the
capture one processing and the healing.
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I'm going to cycle that on and off for
you
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so you can see just what I've done.
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It's not anything crazy.
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You can see in the capture one process,
I warmed it up, fixed the exposure a
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little bit.
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And in this healing layer, I just made
some very small fixes.
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Nothing crazy at all,
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removed two distractions to the
background and a few things in the
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foreground.
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In the last lesson, i'll tell you guys
how to dodge and burn.
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We're going to use that technique in a
different way to accentuate features.
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Instead of smooth transitions,
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let's go ahead and set that up.
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We're going to hit command, shift n for
a new layer.
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We're going to name this global dodge
and burn.
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Set the blending mode
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to soft light
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and make sure that filled with soft
light, neutral color is checked.
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We're going to go to our brush by
heading b on the keyboard.
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Our settings are still the same as last
time, where 100 percent opacity, ten
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percent flow with airbrush on,
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transfers on with pen pressure for both
opacity
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and flow jetter.
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But remember, that's only if you're
using a wakecomb tablet.
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We also have build up check down here
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for the last shot.
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We use dodge and burn to smoother the
transitions in our skin.
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For this shot, we're going to be using
dodging burn to contra parts of his body.
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So let's start by making our brush a
bit bigger.
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And what we're going to do is we're
going to paint white
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wherever there already is light
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and black, wherever there are already
shadows.
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We're going to make it a little bit
bigger.
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And we're just going to paint
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where that light is already on his face.
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We'll paint a little bit on the top of
his head.
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We're just going to keep following
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the natural lines of this light
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as I go down his arms
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on his shirt,
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even
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all the way down his pants.
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Now let's switch to black, and we'll
paint where there's shadows.
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And this really just darkens the
shadows of it.
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Now let's see what we have as an end
result for this
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it's subtle.
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But as you toggle that layer on and off,
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it's a very selective contrast that
you've manually painted in,
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and it draws the eye towards the
subject a little bit more.
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What we're also going to paint on
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is this tree that he's sitting on.
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We're just going to paint white
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along the highlight of it
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to bring that out a bit more.
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It's going to follow the natural
lightlines,
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just like we did with his arms and legs.
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We'll switch to black,
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the shadows on this tree a little bit
darker.
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Now let's see what that effect gives us.
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And it's just a little bit more
contrast that lets that tree pop out
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from the background.
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The last thing that I'm noticing that
we can take care of, what this layer,
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is, there is some slight vignette up in
the sky.
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In the very edges of the corners are
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a bit darker.
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So we're going to switch to white so we
can brighten it.
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We're going to make our brush
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fairly large.
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We're just going to lightly paint
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on those corners
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to even out those vignettes.
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Keep in mind that this is a very simple
example of how to contour using dodge
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and burn.
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Later on in this tutorial we'll be
getting a lot more specific with this
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technique, especially when we're in the
studio and we're wanting to contort our
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model's faces.
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Let's send this image over to clay and
move on to our next one.
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I just received this retouch back from
Jordan.
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It's looking really awesome.
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There's a few things that we need to
take care of and analyze before we
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start color grading.
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And the first thing is, because Kurt
has a bald head here it's shaped sort
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of strange, and there's distortion in
the lens is causing this weird shape in
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its head.
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So we need to resolve that by going
into lens correction
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and correcting the distortion in this
lens.
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00:11:29,689 --> 00:11:33,293
So in order to remove that lens
distortion, we first need to do a
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00:11:33,293 --> 00:11:33,927
couple things.
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First, we need to create our base
layer.
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We do that by hitting command, option,
shift and error.
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Then we're going to go up to filter,
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and we're going to go to lens
correction.
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Once we're in lens correction, we can
do some automatic processing here,
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but we want to go over to custom,
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and then we go to remove distortion.
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And you're going to drag this slider
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to about negative four or negative
five.
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But one thing to be cautious about is
that horizon line.
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When you're removing distortion, or
even adding distortion,
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you need to be very cautious of all the
lines in the frame, especially
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horizontal lines, because they'll bend
and create weird lines that might throw
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off the entire composition.
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So you need to be very aware of that.
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In previous lessons, I've showed you
that you can use the camera raw filter
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to desaturate, add clarity.
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But in this case, we're going to add
the vibrance adjustment layer,
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which is going to desaturate the image
just like we did in a camera.
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But this time we're in, we're going to
do it on an adjustment layer.
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So we're going to go up to vibrance,
and we're going to desaturate the image
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with a vibrance
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by about
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negative fifteen.
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Next we're going to add, just like in
all the other lessons,
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a curves adjustment layer.
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We're going to change the red channel
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and we're going to push the reds back
into this shot
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by grabbing that center point in line
and pushing towards the top left corner.
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00:13:08,988 --> 00:13:10,890
Next, we're going to go down to the
green channel.
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00:13:11,558 --> 00:13:13,927
We're going to create a slight s curve
here.
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00:13:15,61 --> 00:13:18,665
So pulling down the greens, adding
magenta in those shadows,
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00:13:19,799 --> 00:13:21,935
and pumping a little bit more greens
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into the highlights.
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00:13:26,106 --> 00:13:27,674
Next, we're going to go to the blue
channel,
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and we're just going to zap out some of
these blue is.
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00:13:30,577 --> 00:13:34,280
We're going to drag out some of these
blues that are left in this shot to
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00:13:34,280 --> 00:13:36,149
make this shot really, really warm.
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00:13:37,784 --> 00:13:40,820
So we're going to drag down the
shadows, and we're going to drag down
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00:13:40,920 --> 00:13:41,755
the highlights,
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00:13:43,623 --> 00:13:46,893
so we have a nice brown, warm tone to
this shot.
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00:13:51,131 --> 00:13:54,868
So I'm renaming these layers to
vibrance and color contrast.
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00:13:55,68 --> 00:13:59,205
Next, we're going to deal with the
midtones and the color to go to color balance.
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00:14:00,273 --> 00:14:02,676
And we create a new adjustment layer
from here.
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00:14:02,742 --> 00:14:05,378
We're going to dabble with these
sliders a little bit until we get a
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00:14:05,378 --> 00:14:10,250
nice balance of color where it's not
too warm and not too cool, sort of
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00:14:10,250 --> 00:14:13,119
right in the middle and play is within
this warm tone.
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00:14:16,356 --> 00:14:17,924
We're add a little Sion,
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00:14:20,360 --> 00:14:22,95
perhaps little magenta.
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00:14:25,298 --> 00:14:29,235
So we've dragged a little bit more cyan
into the shot to negative five.
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00:14:29,369 --> 00:14:31,871
We've taken out a little bit of that
red to balance us out.
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00:14:32,272 --> 00:14:35,375
We've added a little bit of green,
taken out some of that magenta,
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00:14:36,409 --> 00:14:38,244
and finally added some blue.
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00:14:39,312 --> 00:14:42,182
And the one thing you'll notice that's
different in this shot than the other
268
00:14:42,182 --> 00:14:45,585
shots, is, now I have this preserve a
luminosity clicked.
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00:14:45,952 --> 00:14:46,686
I have it checked.
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00:14:46,986 --> 00:14:50,256
Once you start adding blue and adding
darkness into these shadows,
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00:14:51,291 --> 00:14:53,226
what this is going to do is preserve
that luminossi.
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00:14:53,793 --> 00:14:56,496
So it's going to maintain the
brightness of the entire shot.
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00:14:57,63 --> 00:15:01,701
If this was unchecked, that luminosity
would change as you adapt and change
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00:15:01,868 --> 00:15:02,736
these sliders.
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00:15:05,71 --> 00:15:07,407
I think we have a pretty strong shot
here.
276
00:15:07,707 --> 00:15:10,710
It looks really balanced, everything's
looking really good.
277
00:15:10,977 --> 00:15:13,113
So I think I'm going to move into
sharpening now.
278
00:15:13,613 --> 00:15:16,916
So I'm going to stamp all these layers
back down, just like in the last
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00:15:16,983 --> 00:15:22,389
lessons, using command options, shift e
or control alt shift e.
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00:15:23,56 --> 00:15:24,791
And then I'm going to go into
sharpening.
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00:15:25,392 --> 00:15:28,495
I'm going to duplicate this layer using
command j,
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00:15:29,396 --> 00:15:31,664
and then I'm going to group these
layers together
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00:15:32,198 --> 00:15:33,767
using command g.
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00:15:35,301 --> 00:15:36,169
I'm going to call this
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00:15:37,103 --> 00:15:37,904
sharpening.
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00:15:39,72 --> 00:15:41,441
I'm going to change the group blending
mode
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00:15:42,575 --> 00:15:43,510
to overlay.
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00:15:44,678 --> 00:15:47,681
And I'm going to grab this first layer
here and change this
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00:15:48,515 --> 00:15:50,250
blending mode to vivid light.
290
00:15:51,217 --> 00:15:54,721
I'm going to invert this top layer,
hitting command I
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00:15:55,388 --> 00:15:56,489
or control I,
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00:15:56,890 --> 00:15:58,391
and then I'm going to go up to filter
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00:15:58,892 --> 00:15:59,526
blur
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00:15:59,959 --> 00:16:01,127
and surface blur.
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00:16:02,328 --> 00:16:04,30
Let's keep that radius at ten pixels.
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00:16:04,330 --> 00:16:07,534
In the threshold at eight pixels that's
going to give us a nice
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00:16:08,34 --> 00:16:09,602
sharpened image
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00:16:09,703 --> 00:16:10,870
with a lot of detail.
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00:16:14,341 --> 00:16:17,644
So let's select this group on
sharpening, and they're going to bring
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00:16:17,777 --> 00:16:21,915
back the opacity a little bit, so it's
not overboard or overcooked.
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00:16:25,318 --> 00:16:26,553
And the last step
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00:16:26,753 --> 00:16:30,423
is that we're going to hit command
option, shift e to stamp these layers
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00:16:30,657 --> 00:16:31,691
back down again.
304
00:16:32,359 --> 00:16:33,159
We're going to add noise
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00:16:34,194 --> 00:16:35,962
and make some final adjustments here.
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00:16:36,29 --> 00:16:37,130
In camera, raw,
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00:16:38,498 --> 00:16:39,532
we go, filter
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00:16:39,999 --> 00:16:40,633
noise,
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00:16:41,301 --> 00:16:42,68
add noise,
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00:16:44,904 --> 00:16:46,239
keep it at two percent.
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00:16:48,975 --> 00:16:51,44
Then we're going to get a filter camera.
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00:16:51,711 --> 00:16:53,913
We're going to make some final
adjustments here.
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00:16:54,414 --> 00:16:58,385
So obviously, like in the other shots,
we want to add some clarity.
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00:16:59,386 --> 00:17:01,287
They can't fifteen clarity,
315
00:17:02,355 --> 00:17:03,56
maybe even less.
316
00:17:03,456 --> 00:17:04,791
Maybe ten clarity
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00:17:05,692 --> 00:17:06,393
looks good.
318
00:17:07,293 --> 00:17:10,196
And then we could play with these
temperature sliders a little bit, just
319
00:17:10,196 --> 00:17:11,998
to maybe put some final
320
00:17:12,899 --> 00:17:13,933
little color on it,
321
00:17:18,571 --> 00:17:19,39
but
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00:17:19,305 --> 00:17:20,807
I'm liking where it stands is.
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00:17:21,374 --> 00:17:22,575
And the last step
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00:17:23,143 --> 00:17:26,246
is, we're going to use that technique
that I showed you earlier
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00:17:27,213 --> 00:17:27,714
with Maria.
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00:17:28,415 --> 00:17:30,717
We're going to stretch these pixels a
little bit.
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00:17:31,317 --> 00:17:35,989
So we're going to select this layer and
hit command t for our transform tool.
328
00:17:37,57 --> 00:17:40,160
We're going to hold down, shift and
drag this image up
329
00:17:40,760 --> 00:17:42,562
to really extend these pixels.
330
00:17:44,497 --> 00:17:47,867
And what this is going to do is a
longate kurt's face, that's going to
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00:17:47,867 --> 00:17:52,505
longate his body and make him appear
taller and peer stronger, and the image
332
00:17:52,839 --> 00:17:54,574
really pop out and stand out.
333
00:17:54,908 --> 00:17:59,612
And once we elongated kirt's face here
using a free transform tool, I think we
334
00:17:59,612 --> 00:18:00,680
have a wrapped image.
335
00:18:00,814 --> 00:18:02,916
I think this is a great shot, a great
result.
336
00:18:03,316 --> 00:18:05,452
And, you know, say this out and move on
to the next shot.
28818
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