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These are the user uploaded subtitles that are being translated: 1 00:00:00,256 --> 00:00:02,048 And come back 2 00:00:02,304 --> 00:00:08,448 Understand a little bit about needs 3D system 3 00:00:08,704 --> 00:00:09,984 In some of our masks 4 00:00:10,496 --> 00:00:14,848 Left at the end of video five 5 00:00:15,104 --> 00:00:16,896 We have our shop here and 6 00:00:17,152 --> 00:00:23,296 We have this colour cracked adjusting or Scylla and the make sure that this is being tracked 7 00:00:23,552 --> 00:00:24,320 In the whole time 8 00:00:24,832 --> 00:00:27,904 So first let's go ahead and bring in a camera 9 00:00:28,160 --> 00:00:31,232 In her element we have the shot 10 00:00:31,744 --> 00:00:35,072 This was rendered that in here 11 00:00:36,352 --> 00:00:37,888 And when we look 12 00:00:38,144 --> 00:00:44,288 We can see here is our camera is automated it's moving to find some information about 13 00:00:45,312 --> 00:00:48,384 We can see that 14 00:00:48,640 --> 00:00:49,664 In The Shard 15 00:00:51,712 --> 00:00:52,992 So we have that 16 00:00:53,248 --> 00:00:53,760 Keira 17 00:00:54,272 --> 00:00:57,856 We need to do is lie down 18 00:01:00,123 --> 00:01:02,363 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 19 00:01:02,364 --> 00:01:01,696 Just dropped that in there 20 00:01:02,208 --> 00:01:06,048 Look at this is obviously very time 21 00:01:06,304 --> 00:01:10,400 And we want us to be our ground plane so let's go ahead and send it to his ex 22 00:01:10,912 --> 00:01:15,008 And then we're going to uncheck image aspect so it's a big or Square 23 00:01:16,032 --> 00:01:19,360 So we can go ahead and scale this 24 00:01:20,640 --> 00:01:21,152 Something 25 00:01:21,408 --> 00:01:25,760 1700 26 00:01:27,040 --> 00:01:29,600 Something like that 27 00:01:31,136 --> 00:01:35,744 Search go ahead and check this out what a grid on here 28 00:01:36,768 --> 00:01:38,304 Just typed that texture in 29 00:01:39,840 --> 00:01:44,448 Prince empty currently that's because I'm looking at a rgba sky what switch it back 30 00:01:45,216 --> 00:01:47,520 What score in just make this 31 00:01:48,032 --> 00:01:51,104 Square format in cell change 32 00:01:51,616 --> 00:01:53,664 Reformat no 2K 33 00:01:53,920 --> 00:01:57,760 And went into this reformat is going to adapt 34 00:01:58,528 --> 00:02:01,600 Format size and it will now be perfectly Square 35 00:02:02,112 --> 00:02:03,392 Just like your card 36 00:02:03,648 --> 00:02:06,976 Ring just make the size of a grid 37 00:02:07,232 --> 00:02:09,024 Increase the number as well 38 00:02:10,816 --> 00:02:12,608 Also we have our card here 39 00:02:13,888 --> 00:02:16,960 Looking good what snake scanline render 40 00:02:18,240 --> 00:02:23,104 Type it in here offer or Cameron we can called the 41 00:02:23,872 --> 00:02:26,432 The RBS shopkin 42 00:02:26,688 --> 00:02:31,808 Virgin just using him 43 00:02:32,832 --> 00:02:34,112 Now we can see 44 00:02:36,672 --> 00:02:39,488 It's moving based on our team 45 00:02:40,768 --> 00:02:45,120 Making a couple of Samsung's in here that are potentially dangerous 46 00:02:45,376 --> 00:02:51,008 Mainly assuming that are 3D seen as a ground plane 47 00:02:51,264 --> 00:02:53,568 That is perfectly at 0 48 00:02:54,336 --> 00:03:00,480 That is not the case should be from necg scenes but occasionally the grand final be on time 49 00:03:00,736 --> 00:03:05,088 And if this is more often it's not going to track correctly 50 00:03:05,856 --> 00:03:07,648 So how can we tell where 51 00:03:07,904 --> 00:03:09,440 There should be in Tralee space 52 00:03:10,208 --> 00:03:13,792 What is a pretty cool pass included in our render queue 53 00:03:14,048 --> 00:03:16,352 Is the position pass 54 00:03:16,608 --> 00:03:17,888 And it's represented by P 55 00:03:18,656 --> 00:03:20,448 Position pass 56 00:03:20,960 --> 00:03:26,848 If you look at are RGB values here or seen or the actual 3D coordinates 57 00:03:27,872 --> 00:03:29,664 What are pixels 58 00:03:30,176 --> 00:03:34,016 Any given point this is exactly where is in 3D space 59 00:03:34,784 --> 00:03:37,088 Lose a few different ways to use this in you 60 00:03:37,344 --> 00:03:38,880 How can I use it right now 61 00:03:39,136 --> 00:03:40,672 Is with a node called 62 00:03:40,928 --> 00:03:42,720 Position to points 63 00:03:43,488 --> 00:03:47,072 It will make this right here let's go ahead and look back in rgba 64 00:03:47,584 --> 00:03:51,680 I'm just going to play bit in the right here and look at it 65 00:03:52,192 --> 00:03:55,008 It's not displaying anything 66 00:03:55,264 --> 00:03:58,080 That's because we need to give it a surface point 67 00:03:59,104 --> 00:04:01,152 Or position pass 68 00:04:01,920 --> 00:04:03,200 And now you'll see 69 00:04:03,456 --> 00:04:06,272 It's made a point cloud 70 00:04:06,528 --> 00:04:07,040 H 71 00:04:07,296 --> 00:04:13,440 3D space and this is really cool because what will be able to do as we can use this as a guide 72 00:04:13,696 --> 00:04:18,303 Play surgery on a tree so I can have a tracker actually get in point in a scene 73 00:04:18,559 --> 00:04:24,191 So what you want to do is make sure that our grid is aligned with our for 74 00:04:24,959 --> 00:04:29,823 Sophie G or a widget here then we can skip this up a little bit actually 75 00:04:32,127 --> 00:04:35,711 Make sure that is covering the whole ground playing 76 00:04:35,967 --> 00:04:38,783 If we can get it over attach 77 00:04:39,807 --> 00:04:45,439 Something roughly like that should be good you look further 78 00:04:47,231 --> 00:04:52,351 Covering the brown spots to start sliding up and down and see when it starts to disappear 79 00:04:52,863 --> 00:04:56,703 So we can see it starting at intersect with her points right around 80 00:04:56,959 --> 00:04:58,495 Negative 81 00:04:59,007 --> 00:05:00,543 You can take it down without further 82 00:05:00,799 --> 00:05:06,175 Can see this is actually where our grand fine is this would have been sliding a little bit 83 00:05:06,687 --> 00:05:11,295 Ahead and Chaka orthographics you feel look at the right side and 84 00:05:12,575 --> 00:05:18,463 We can see that some of the points are up here there's also another level of the ground at all lower 85 00:05:18,719 --> 00:05:20,767 What happen if we went right here 86 00:05:21,535 --> 00:05:23,839 Go back into the normal video 87 00:05:24,095 --> 00:05:28,959 Looks like we have some points you about our little bit of love 88 00:05:29,471 --> 00:05:35,615 I want to make sure what was sticking to is this main ground playing so we can just go ahead and scoop that 89 00:05:35,871 --> 00:05:37,663 Probably where it was 90 00:05:39,199 --> 00:05:40,735 Like that 91 00:05:40,991 --> 00:05:42,015 Is pretty good 92 00:05:46,367 --> 00:05:51,487 Britain in wine for ground plane so if we were to merge 93 00:05:52,511 --> 00:05:53,535 This over 94 00:05:54,815 --> 00:05:58,143 Alexa what's going to make these lines that so 95 00:05:59,935 --> 00:06:00,447 Just 96 00:06:00,703 --> 00:06:04,287 Turn the size down a bit earlier Cassidy 97 00:06:05,311 --> 00:06:09,407 Let's go and play this and make sure that is sticking 98 00:06:12,223 --> 00:06:16,319 As we can see here it looks like it's really well 99 00:06:16,575 --> 00:06:20,927 But as always we want to check this with a stabilised to make sure 100 00:06:21,183 --> 00:06:25,023 It is not shifting around because it's always difficult to tell 101 00:06:25,279 --> 00:06:26,047 In Motion 102 00:06:26,559 --> 00:06:31,935 What's the best way to do that because we could just make a 2D point track on her shop here 103 00:06:32,191 --> 00:06:33,727 And track it that way 104 00:06:33,983 --> 00:06:39,615 You should never have to do any manual tracks we should be able to get the data 105 00:06:39,871 --> 00:06:41,151 From your camera 106 00:06:41,407 --> 00:06:43,199 And the point in 3D space 107 00:06:43,967 --> 00:06:45,759 Check this 108 00:06:46,015 --> 00:06:48,831 Make a note to reconcile 109 00:06:49,343 --> 00:06:49,855 3D 110 00:06:51,135 --> 00:06:54,207 And this note has a few different inputs 111 00:06:54,719 --> 00:06:56,767 It has a camera info 112 00:06:57,791 --> 00:06:59,583 Image input 113 00:07:00,351 --> 00:07:02,655 And then an access input 114 00:07:03,423 --> 00:07:05,471 And what does snowball do 115 00:07:05,983 --> 00:07:09,311 Is it going to take a point in 3D space 116 00:07:09,567 --> 00:07:12,639 Can I look at image and then it's going to look at our team 117 00:07:12,895 --> 00:07:14,687 It's going to tell us where 118 00:07:14,943 --> 00:07:18,527 In X and in y that point is 119 00:07:19,039 --> 00:07:22,623 So it's going to result in a skin attract too deep 120 00:07:22,879 --> 00:07:24,927 That we can use to stabilise 121 00:07:25,183 --> 00:07:27,231 Let's go ahead and see how this works 122 00:07:27,487 --> 00:07:30,815 What position 2.0 again 123 00:07:32,095 --> 00:07:35,423 Cash Generator Harpurhey 124 00:07:35,935 --> 00:07:38,239 Snake and access really quickly 125 00:07:39,775 --> 00:07:42,335 This is just a normal in 3D space 126 00:07:42,591 --> 00:07:45,151 And screwed it over here 127 00:07:45,407 --> 00:07:49,503 And we want to place this where are stabiliser point b 128 00:07:49,759 --> 00:07:51,551 Determined with a card 129 00:07:51,807 --> 00:07:53,343 This is -12 130 00:07:54,111 --> 00:07:57,183 And why is it always go ahead and type that 131 00:07:58,463 --> 00:07:59,743 Negative 12 132 00:08:00,767 --> 00:08:03,327 What's my head and pipe in our access 133 00:08:05,375 --> 00:08:06,399 Now we can do 134 00:08:06,655 --> 00:08:07,167 Is he 135 00:08:07,423 --> 00:08:08,703 Create keyframes 136 00:08:10,495 --> 00:08:14,335 And it's going to calculate that position is 137 00:08:15,103 --> 00:08:16,895 For the entirety of our shot 138 00:08:17,663 --> 00:08:23,807 And then now it is moving around it actually acting like a transformer 139 00:08:24,063 --> 00:08:24,575 Matchmove 140 00:08:24,831 --> 00:08:27,391 This is actually currently tracking or image 141 00:08:27,647 --> 00:08:29,439 What age is Chad 142 00:08:29,695 --> 00:08:30,719 Stabilise 143 00:08:33,023 --> 00:08:34,815 It's off centre quite a bit 144 00:08:35,583 --> 00:08:37,887 But it has stabilised are shy 145 00:08:38,911 --> 00:08:42,495 Go ahead and Stuart over so we can see it here 146 00:08:44,031 --> 00:08:45,311 With that back 147 00:08:50,687 --> 00:08:51,711 Something like this 148 00:08:53,503 --> 00:08:59,647 And let's go ahead and play and you can see this has tracked our shot and stabilise it for us 149 00:08:59,903 --> 00:09:06,047 It's a very kind I love using the snow when it comes from 3D 150 00:09:09,887 --> 00:09:13,727 So hyper over laces actually allows it to preview a little bit quicker 151 00:09:13,983 --> 00:09:15,263 This instance 152 00:09:17,055 --> 00:09:23,199 And this looks very sticky it's zooming in so it's a little bit harder to tell but I think this is 153 00:09:23,455 --> 00:09:28,063 I'm not seen any sliding camera and the right 154 00:09:28,319 --> 00:09:29,087 Current position 155 00:09:29,599 --> 00:09:30,367 So now 156 00:09:30,623 --> 00:09:36,767 That we know that is accurate we can keep this or delete it I'm not playing on using it against me now this is 157 00:09:37,023 --> 00:09:37,535 Sticking 158 00:09:38,047 --> 00:09:39,583 Someone's going to get rid of that 159 00:09:40,095 --> 00:09:42,143 And what you can do 160 00:09:43,167 --> 00:09:46,239 Is we can roughly drop or mac 161 00:09:47,007 --> 00:09:47,519 On 162 00:09:47,775 --> 00:09:48,799 This card here 163 00:09:50,591 --> 00:09:53,919 So when is I'm gonna turn the grid off 164 00:09:55,199 --> 00:09:56,479 Make a mask 165 00:09:56,735 --> 00:09:58,783 This output rgba 166 00:10:00,345 --> 00:10:02,504 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 167 00:10:02,505 --> 00:10:03,903 And now let's quickly create another 168 00:10:04,159 --> 00:10:05,439 You can't see her 169 00:10:06,463 --> 00:10:08,767 And what I want to do 170 00:10:10,303 --> 00:10:12,607 Is reiki I just want to draw 171 00:10:12,863 --> 00:10:13,631 Rush hour 172 00:10:16,959 --> 00:10:18,751 Probably something like this 173 00:10:19,007 --> 00:10:20,799 And you'll notice that 174 00:10:21,055 --> 00:10:23,103 This is inverted and flat 175 00:10:24,383 --> 00:10:27,711 Go ahead and rotate this 180° in Z 176 00:10:28,735 --> 00:10:32,575 And now this is on the right side and we can now just roughly 177 00:10:36,927 --> 00:10:37,951 Can you something like 178 00:10:38,207 --> 00:10:40,767 Make sure that we're coming at 4 179 00:10:41,279 --> 00:10:43,071 Range Rover here 180 00:10:46,143 --> 00:10:51,263 And then we can just copy and paste this that we had a soft mass 181 00:10:51,775 --> 00:10:54,847 And so now this is nice and stick 182 00:11:01,247 --> 00:11:05,599 And we can just type this into my Sky now 183 00:11:06,111 --> 00:11:08,671 Let's work at rgbi Sky 184 00:11:09,695 --> 00:11:13,535 Go to the frame we aligned the song 202 185 00:11:14,047 --> 00:11:15,327 And when we swap these 186 00:11:16,095 --> 00:11:22,239 Is pretty much no difference or mask is all tighter it looks like so we could probably scooter out 187 00:11:23,519 --> 00:11:24,287 Attach 188 00:11:27,359 --> 00:11:33,247 And yeah now you have a skin and we didn't really have to do any tracking workers on a medically 189 00:11:33,503 --> 00:11:35,039 Sticking for us 190 00:11:36,575 --> 00:11:37,343 My head 191 00:11:37,599 --> 00:11:39,903 Just make a backdrop here 192 00:11:40,671 --> 00:11:44,255 I like making my backdrops for 3D 193 00:11:44,511 --> 00:11:48,095 2610 0 and 0 everywhere else 194 00:11:48,863 --> 00:11:52,191 Chichester Ford and we can just labelled 195 00:11:53,471 --> 00:11:54,239 Mask 196 00:11:57,823 --> 00:12:02,175 You may be thinking to yourself that it is unfortunate that we had to read 197 00:12:02,431 --> 00:12:03,711 This is rubbish 198 00:12:04,223 --> 00:12:10,367 Be nice if we could have just reused the one that we had exactly how we would do that we start looking at 199 00:12:10,623 --> 00:12:12,159 Fractions in a couple videos 200 00:12:12,415 --> 00:12:18,559 To do this to show a basic way to get rid of a stick just using a card it's a little more straight 201 00:12:18,815 --> 00:12:20,351 Then a projection setup 202 00:12:20,607 --> 00:12:21,631 When you're first starting out 203 00:12:21,887 --> 00:12:24,447 So we'll definitely work our way up to them later this 204 00:12:24,959 --> 00:12:31,103 Another we have a mask tracked in let's go ahead and start using this exact same 3D setup 205 00:12:31,359 --> 00:12:34,175 Working on our digital matte painting for the 206 00:12:34,943 --> 00:12:37,759 Thank you very much for listening and catch you in the next one 15213

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