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Hello there and welcome
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In this video
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Over the shop on their own and start looking at how to manage multilayer exr
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I have the setup in the front of a Siri that's going to show us exactly how we can use the shop
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What's make 1 really quick water type in shuffle
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And by default it's not going to do anything
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And it's worth mentioning really quickly here is that a nuke 12.1
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How the shuffle note interface looks a little bit
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Has all the same basic functionalit
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They just read out it's in her face so it's a little bit easier to use and visually understand what exactly is
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If you're using the standard shuffle mode from an early anuki can stuff follow along the functionality
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The same it's just a little bit
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Silver shovel
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What exactly is The Shuffle
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4
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The Shuffle mode allows us to mix and match or various layers and channels in nuke
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We can expose underlying layers with image data
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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And also feed data into those underlying layers or create new ones and tired
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This is one of my greatest strengths and it absolutely excels at managing this multi-layered data
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It's so good I love it and there's so many things you can do with
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Incredible
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So before we get to talking about those multi-layered files but first talk about shuffling or channels within
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Single layer
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Each of these connections here represents a channel input
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NN18 0hr
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You can cry a red.in is going out to RGB
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And so we could actually just turn off
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Or rgba
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Look like that
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All of our red data
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There's no red
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Anywhere in Ark
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Similarly we could tell her rgba read data
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To go straight away
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Ads red
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Everywhere in r
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Let's go ahead and reconnect this sore red is red
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I'd like to talk a little bit about this naming
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Because what we have here is a combination of the layer mean
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And the underlying share
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Innocence we have rgba dark red
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Rgba is the lair
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End up
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Is this
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Halo
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Within this layer
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And what's the difference between channels and layers
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Channels contain your Image day
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That's where the actual pixels are being store
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And then layers
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Store channels within
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So they really just a group of 2
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64
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Liar
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Is RGB a that's what we've been working in this entire time during our class and contains as we
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The red green blue and Alfred
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And so as we look through are available layers we can see that each channel has unique name
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In relation to its lair
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Just go ahead and reconnect this quickly
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Dragon bear
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Nice little shortcut as of new
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12.1
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So we can use this not only to turn off and on or trainers
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But we can also mix and match the channels that were you
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So let's say we wanted our read channel input
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To drive all of our other
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So we can do
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Click
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Dragonkin
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Now our red is going into our green and put
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Are blue and white
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So if we look at the values here you can see that they're all the exact same as the red
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Because that was the basis
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If you wanted to we can also just expose our red Dead
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By turning off or other
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She knows
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I'll go ahead and
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Get back
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Original image
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Certainly used for when you're just working with a single channel you can see we just
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Are green and blue channels here
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By crossing the streams are Greening
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Blue
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Feeding or green that has
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Ring
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And if we wanted to
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Say I want my alpha to the original we can go ahead and just
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Next step down here now feel like her Alpha
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It's just where we had red it's the exact same thing
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Oftentimes when you receive match.com in a red green and blue format so you can have 3 maths in 1 in
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And The Shuffle mode is how you get those colors
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Into the Alpha
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Just like this
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You can see where red is .3 Alpha
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What's the most basic usage of a shuffle mode
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But you can use it to do more than this
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You can actually combine different layers
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From other pieces of furniture
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What's go ahead in May
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Colour
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Wheel
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Quickly
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That's nice well for us
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And we can actually connect this to our a pipe in our shop
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A quick announcement for her friends or not using the nuke 12.1 shuffle node you'll need to use a shuffle
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In order to do worry
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In new 12.1 they can bind the shuffle copy in The Shuffle into one
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Until you're syrup about this doesn't do any
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We can say
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I want to know
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Mighty pipe
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Look at the rgba layer
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And you'll see it brings up all the channels within associated layer
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And we can take the red from us colour wheel
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And put it in our current view
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And now we can see we've replaced the red
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Input
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With Siri
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In colour beyond
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So you can see if we just look at a red chain on here there's absolutely
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0 difference between these two
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And this is a very powerful usage
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Of the shore
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A very common used for this
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Is say
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We wanted to use this Alpha
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We want to use this RGB
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Well we can just pay for alpha channel in here
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And it has copied that over
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Again this is not premultiplied and so we can help promote after
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You can see me now
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Applied and ready to go in
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I would say that copying over your alpha channel from input input is the most common way to
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Is the shop on the road when it comes to Virgin
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Inputs but that's not the only reason the shuffle mode exist
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By far in large the biggest used for is when it comes to multilayer exr renders
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Let's go ahead and just bring in an exam
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From this week
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We have this exr
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And it contains multiple layers of RGB information for us to use
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We can view these by clicking on this layer dropdown
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And we can see all the layers that exist
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With
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Let's go ahead and select rgba back blue
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And you can see now just viewing the RGB of just this layer
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We can shuffle any one of these to figure out exactly what is going on and all of our layers
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And you can see these for a bunch of lightning
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So how do we get this in RGB
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Make a shuffle mode
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And then we need to select the input layer that matches the date out that we were
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So this case what's Crab At The lair rgba moon
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And then it will output
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The Moonlight
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Into your rgba data
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We're not in that channel were in amine or GBH
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And this is the channel that we always want to use when rendering our final product
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Commonly when you do this it will get rid of your alpha
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And that's because if you look to rgba moon in 4 player
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Actually doesn't have an Alpha
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On this case what we want to do is also loading or be pipes rgba channel
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And then type R
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And now this will retain it's original
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Will go up in a be here just to prove that
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And so there is just so much power in the shop on the road and we're gonna go into how we use it to combine multi-layered
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Throughout
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You're really going to see just
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I'll say you wanted to see all of the Lights
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We can use
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A layer
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Contacts
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And what does what do you put piping in here
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Most liked show layer name
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And won't be able to see
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All of the layers that exist within
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Current employer
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Something very easy to identify what you're looking for
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As you're shuffling your language
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And multilayer exr
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The bedrock of CG compositing we use those to adjust lighting
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Will you stand to adjust material properties and working and get into that in the next video
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Next layering system is just so powerful and we're gonna see exactly how powerful it will be
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In becoming
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So let's move on and let's start talking about how exactly we can combine these layers together
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By talking about the material property split up
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In our next video
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Thank you very much for listening and I'll catch you in the
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