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Oh
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all right so let's talk about drums and
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bass we'll start with the bass so we
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have some context of what's going on
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let's hide everything that we don't need
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to be looking at because we're artists
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and life's already hard right let me
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start off by saying that as we go
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through these raw tracks and then put
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plugins on nothing's really level
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matched and I don't have everything
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grouped I don't have things bust out the
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way I like to I don't have my VCAs over
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here this was a let's get the sound
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let's make it sound good let's see what
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happens sort of situation I went into
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logic I think alchemy and just found
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something really low in subby that that
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worked for the song and the range of
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where it was being played on a keyboard
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and then use that in correlation with
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the Native Instruments Rickenbacker bass
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so I like that because it gives me that
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thump of a Rickenbacker and then it
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gives me that modern subby low-end of
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just your run-of-the-mill stock D aw
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synth bass and then what I did on top of
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that was through an arpeggiator on so I
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could be real lazy and just let it go
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right after I did that I then reamped
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the bass so what do I mean by reamp it
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sent the output of my D aw out to the
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amp miked it with an re 22 grab all that
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sub low-end frequency and then a 421 to
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grab the bite and I that's typically my
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two favorite mics on a bass cabinet in
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this room the live bass your low-end is
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just gonna go it's gonna feel so dull
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and so lame
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so reamping synth bass for me is really
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cool because it puts that air in between
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the source the speaker and the
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microphone and then when I go to record
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live bass we're still gonna need to jack
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up the low end to get it to to balance
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out however they're gonna have a very
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similar quality with that air so here's
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the react
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synth bass which we bounced out once we
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liked and this is what it sounded like
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cool so we got a lot of ambience on
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there and that that might get scary
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right as we start going into our mix we
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have all this low frequency crap right
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just taking up too much room
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we'll see so the first thing I put on
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here it was just a logic channel EQ and
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basically I am just taking out a whole
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bunch of highs because I felt like when
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I put it through the bass amp the bass
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amp was giving me a grit that I didn't
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like so here it is without
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here it is with
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and to hear the difference pay attention
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to the very top end of the bass here it
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is again without and then I'll put it on
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with and listen to the very top end and
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how it just gets scooped right out
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so that made a big difference for me
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right after that in the chain we're
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using one of my favorite plugins and you
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guys know about it if you've watched my
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other making the mix series track spacer
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by waves factory this is an unbelievable
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sidechain plugin that does so much more
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than just key a signal to another signal
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so I'm basically I set this up in a way
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where it's keying the soft kick drum and
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we'll get to what that's doing later but
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for now you can actually just see on
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here that whenever that kick drum that
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I'm side chaining at two hits
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the bass is going to drop pretty much
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just by a ratio of 23% so it's not
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dropping very much but you'll see it
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so it's not going out some of those
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frequencies in the kick drum in the bass
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so the kick can kind of win the battle
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just a little bit okay after that I have
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a transient designer and the attack is
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almost on stun so why am I doing this
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let's listen with and then without
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so with it on it brought back what I
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lost by putting that initial EQ on with
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the EQ I got rid of that grit and the
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graininess that was on the base but it
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kind of made me lose the fact that I had
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an arpeggiator on the base without the
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transient designer the base third of
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just becoming room instead of I wanted
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more of those transients so the attack
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on the SPL which I loved
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well sometimes crap out when you go this
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high and it's not we're doing all right
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so it's not being used subtly but it's
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doing the trick next I have one of my
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favorite eq's in the world hardware and
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software at n73 and I can see we're
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doing a little low-cut here right at
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around 50 Hertz we are boosting 60 which
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for me is kind of like that meat and
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potatoes bass frequency we're also
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boosting a little bit of 3k which is
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going to give us a little bit of
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presence and then we're doing very
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something very similar than what we did
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with the initial EQ on our fixed top-end
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knob here which I believe is 12 K we're
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knocking down a whole bunch of that
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again so I'm I could only assume the
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reason I did this was because the
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transient designer brought out a little
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bit more of that green Innes so it's a
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lot of going back with trial and error
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here's without and then with
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so it's interesting that I'm cutting
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some of the lows out but because I'm
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cutting so much of that 12k out it is
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starting to seem fatter however now the
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tone is more appropriate to what I was
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hearing in my head right we have the
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arpeggiated thing we had this in your
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face low sub but we feel the movement
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okay
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now what I did was put a big no-no on
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this bass track and I made the executive
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decision to bring out the mids in the
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center and then bring up the side so
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that way I can start sculpting things
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inside of that bass right because if I
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put it right in the middle that bass now
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might not be as cool as it was however
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when you know that you're gonna do it
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and then you're going to sculpt things
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inside of it instead of around it on the
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outside it's okay so here's with it and
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then without
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so I'll play it again with it and if you
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don't hear the difference then you
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haven't quite mastered the fact that the
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vocal is the most important thing ever
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in any mix that you do because what
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Center did was give us just enough room
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in the center that it will not be taking
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up any room of a vocal and even though
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our vocals a lot higher of a frequency
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it's not going to be in the way at all
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especially Giuliana who has a really
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nice husky low-end quality to her voice
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so here it is again with the spread
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next in our chain we have an s1 imager
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and what I'm doing now is I'm taking
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those sides that we just brought out and
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I'm just closing them in a little bit
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right because when it comes time for our
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chorus and we want everything to explode
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and we start putting guitars left and
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right we have symbols room mics we don't
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want all this room taken up so I made a
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very specific decision here and I can
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only assume that this was done once I
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had more elements in the mix I made the
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executive decision that okay the spreads
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great I cleaned out the center however
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now it's too wide let's rein it in a
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little bit and you'd never be able to do
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something like this in solo which is why
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I say I had to have made this decision
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once we had other things in the mix and
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I know I made the next decision as an
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afterthought as well because the next
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plugin that we have in the chain is
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Guitar Rig and I'm using the tractor 12
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the Gator and the beach slicer and I
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have basically you know a little bit of
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dry a little bit of wet on each and what
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they're doing they're creating a stutter
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so I can only assume again that after my
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drums were in my guitars my vocals I
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felt like I was losing that our Peggy
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ated movement again right it's all trial
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and error you know every single piece of
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the puzzle opens up your mind to seeing
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something else or hearing something else
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in this case so here it is without
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either one of these and then I will put
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the Gator on we'll listen to the
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difference maybe talk about it and then
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we'll put on a beet slicer
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so now we're really emphasizing the
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beach that we want here's where we
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started
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here's where we ended up
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cool so we have one more two more base
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tracks in this song actually I knew that
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I wanted live bass for the chorus
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because I knew I wanted to put live
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drums in the chorus and I was just
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feeling that I wanted I wanted to hear
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some human interaction in there
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this is bounced which tells me two
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things number one like most of my live
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bass tracks was recorded through an
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ampeg with an re 20 and a 421 and once I
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got the balance of these of those two
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mics I bounced it and it also is showing
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me the waveforms look pretty good listen
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let's enhance them a little bit there is
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no doubt that I ran through a
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de-stressor either during tracking or
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directly after and then bounced it
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because I knew I was gonna want to use
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my distress errs for vocals now this
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bass is interesting because I used the
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compressor like an instrument let's
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check this out for a second and it'll
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make more sense once we have some drums
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in
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as I said before I'm using the
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compressor if you can feel that pumping
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action I'm using the compressor as an
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instrument everyone knows we contain
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Peaks bring up lower sounds with a
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compressor but some people forget that
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we can also make things move certain
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ways we can make things feel like
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they're there we can make things feel
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like they're here and what I'm doing
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here is I'm doing a little bit of all of
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that and I'm giving it this motion that
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it's actually
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wow-wow-wow swelling up in volume and
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I'm doing that by kind of crushing the
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attack on on a de-stressor I'm crushing
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that attack and then I'm really setting
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the release I wish I still had the
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settings I do not but I'm setting the
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release in a rhythmic motion so it
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probably was a lot of listening and a
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lot of watching the meters just so I can
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get that feeling doom-doom doom-doom
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let's listen again you'll feel it so you
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really feel that release letting it open
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up in a rhythmic kind of way so that's
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what I did for the live bass there was
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probably not much going on I probably
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recorded both mics through outboard
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going in with a little bit of
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compression EQ
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which is why there's no plugins on this
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track and then in our bridge we have a
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distorted bass so let's hear what that's
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doing naturally
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I love that love it so right off the bat
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it was tracked with distortion we don't
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have any plugins on right now one of my
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favorite pedals for bass is actually a
268
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guitar pedal by an emphasis pedals from
269
00:14:24,900 --> 00:14:29,910
Italy they make a pedal called the muff
270
00:14:29,910 --> 00:14:33,000
sorry I have a lot of fuzz pedals and
271
00:14:33,000 --> 00:14:37,260
the names sometimes become one the muff
272
00:14:37,260 --> 00:14:40,560
is a great fuzz pedal that it's not too
273
00:14:40,560 --> 00:14:43,500
fuzzy so I love it on bass and emphasis
274
00:14:43,500 --> 00:14:45,300
thought I was crazy when I told them hey
275
00:14:45,300 --> 00:14:47,520
I want one of those for bass and they
276
00:14:47,520 --> 00:14:49,740
said it's not a bass pedal doesn't
277
00:14:49,740 --> 00:14:50,190
matter
278
00:14:50,190 --> 00:14:52,080
sounds great something else listen to it
279
00:14:52,080 --> 00:14:58,869
again
280
00:14:58,879 --> 00:15:01,249
love it alright let's see what's going
281
00:15:01,249 --> 00:15:03,769
on on the chain here so we've got our
282
00:15:03,769 --> 00:15:06,559
waves factory track spacer again this
283
00:15:06,559 --> 00:15:08,689
time it's being side chained to our live
284
00:15:08,689 --> 00:15:11,839
drums and again I'm not using a high
285
00:15:11,839 --> 00:15:15,649
ratio at all 18% so it's it's working a
286
00:15:15,649 --> 00:15:17,539
little magic it's letting the the kick
287
00:15:17,539 --> 00:15:19,249
drum and those lower frequencies and the
288
00:15:19,249 --> 00:15:21,619
drums win the battle but not too much
289
00:15:21,619 --> 00:15:26,209
and then I have a little bit of a room
290
00:15:26,209 --> 00:15:29,359
simulator on there and I'm using ocean
291
00:15:29,359 --> 00:15:31,009
way Studios for that let's listen with
292
00:15:31,009 --> 00:15:34,980
it on and then we'll disengage
293
00:15:34,980 --> 00:15:44,749
you
294
00:15:44,759 --> 00:15:47,740
so what that's doing is pushing it to
295
00:15:47,740 --> 00:15:50,319
the back a little bit we're using just
296
00:15:50,319 --> 00:15:56,379
one mic the mid mic we have it in in in
297
00:15:56,379 --> 00:15:58,930
re mic mode and we're completely wet on
298
00:15:58,930 --> 00:15:59,379
that
299
00:15:59,379 --> 00:16:02,800
so we're basically remaking this this
300
00:16:02,800 --> 00:16:05,110
bass output I'll put a Laundering while
301
00:16:05,110 --> 00:16:06,399
we're listening to it and you'll see it
302
00:16:06,399 --> 00:16:09,279
just go whoo just push the back of the
303
00:16:09,279 --> 00:16:20,620
spectrum a little bit
304
00:16:20,630 --> 00:16:23,300
big difference it's not like in your
305
00:16:23,300 --> 00:16:26,420
face and probably because there was a
306
00:16:26,420 --> 00:16:28,130
guitar going on in there so I wanted to
307
00:16:28,130 --> 00:16:30,440
give the the low-end a little bit of its
308
00:16:30,440 --> 00:16:33,320
own room and then after that you ad
309
00:16:33,320 --> 00:16:36,230
Ocean Way I have just a little bit EQ it
310
00:16:36,230 --> 00:16:38,300
seems like I'm knocking out to 40 a
311
00:16:38,300 --> 00:16:49,350
little bit of the boxiness
312
00:16:49,360 --> 00:16:51,279
yeah so we're just we're thinning that
313
00:16:51,279 --> 00:16:54,160
out a little bit that's typically I
314
00:16:54,160 --> 00:16:55,899
don't know if it's just my room or if
315
00:16:55,899 --> 00:16:58,179
it's a thing in general you know between
316
00:16:58,179 --> 00:17:00,850
200 and 300 if there's some kind of
317
00:17:00,850 --> 00:17:02,350
buildup that's a little nasty that's
318
00:17:02,350 --> 00:17:03,059
where it's gonna be
319
00:17:03,059 --> 00:17:06,850
especially on base so that's our that's
320
00:17:06,850 --> 00:17:10,929
all our base and now the fun stuff let's
321
00:17:10,929 --> 00:17:13,959
move on to drums so going back to our
322
00:17:13,959 --> 00:17:16,059
first verse now that we have some bass
323
00:17:16,059 --> 00:17:18,760
in context there's a lot of really cool
324
00:17:18,760 --> 00:17:21,870
things going on so let's start with our
325
00:17:21,870 --> 00:17:39,310
808 kicks which we call soft kick
326
00:17:39,320 --> 00:17:41,480
okay so we're creating a heartbeat right
327
00:17:41,480 --> 00:17:43,940
we're emphasizing the beats that we want
328
00:17:43,940 --> 00:17:45,950
to on that arpeggiated bass with this
329
00:17:45,950 --> 00:17:49,309
soft kick EQ wise as you can see I don't
330
00:17:49,309 --> 00:17:51,230
have much going on I put a little point
331
00:17:51,230 --> 00:17:56,000
on it pretty much at like two and a half
332
00:17:56,000 --> 00:17:58,940
K I'm putting that point on it so it put
333
00:17:58,940 --> 00:18:00,350
pokes out a little more let's listen to
334
00:18:00,350 --> 00:18:09,440
it not much and the reason why I don't
335
00:18:09,440 --> 00:18:11,000
have to do too much is because we're
336
00:18:11,000 --> 00:18:13,429
keying the bass with that remember so
337
00:18:13,429 --> 00:18:14,990
let's open up our synth bass again now
338
00:18:14,990 --> 00:18:17,090
we can actually really see what track
339
00:18:17,090 --> 00:18:19,759
spacer is doing and why the kick drums
340
00:18:19,759 --> 00:18:22,309
not not necessarily winning the battle
341
00:18:22,309 --> 00:18:23,720
but it's working and it's actually
342
00:18:23,720 --> 00:18:25,789
audible and it's pretty much same
343
00:18:25,789 --> 00:18:36,230
frequency range cool nothing that
344
00:18:36,230 --> 00:18:39,590
exciting going on there one piece of the
345
00:18:39,590 --> 00:18:42,169
puzzle are soft kick right there after
346
00:18:42,169 --> 00:18:44,360
that we have a delayed kick so we're
347
00:18:44,360 --> 00:18:46,460
using ultra beat see what's going on
348
00:18:46,460 --> 00:18:49,580
here in context with the base and this
349
00:18:49,580 --> 00:19:00,379
soft kick cool alright so it's bringing
350
00:19:00,379 --> 00:19:03,080
back a little bit of that knock effect
351
00:19:03,080 --> 00:19:06,080
that I had in the demo right now I have
352
00:19:06,080 --> 00:19:07,759
a bunch of stuff going on here so let's
353
00:19:07,759 --> 00:19:11,000
see crystallizer is the first one by
354
00:19:11,000 --> 00:19:11,779
soundtoys
355
00:19:11,779 --> 00:19:15,289
I'm using a preset a doubler let's see
356
00:19:15,289 --> 00:19:21,200
what that's doing okay it's not doing
357
00:19:21,200 --> 00:19:22,789
too much except for just spreading it
358
00:19:22,789 --> 00:19:24,169
out a little bit I also have the track
359
00:19:24,169 --> 00:19:27,080
panned over there so it's totally away
360
00:19:27,080 --> 00:19:33,950
from our other kick drum cool so it
361
00:19:33,950 --> 00:19:35,629
seems to me like this was a just a
362
00:19:35,629 --> 00:19:36,889
production call you know we're
363
00:19:36,889 --> 00:19:38,659
emphasizing that okay the ones coming
364
00:19:38,659 --> 00:19:41,059
around we got some other stuff going on
365
00:19:41,059 --> 00:19:41,419
here
366
00:19:41,419 --> 00:19:46,039
we have a channel EQ we're giving it
367
00:19:46,039 --> 00:19:48,049
some low-end we're cutting out a lot of
368
00:19:48,049 --> 00:19:49,760
mids and then we're taking out some
369
00:19:49,760 --> 00:19:53,350
highs
370
00:19:53,360 --> 00:19:57,000
so it almost seems to me like we gave it
371
00:19:57,000 --> 00:20:00,420
a little bit more of an 808 feel we got
372
00:20:00,420 --> 00:20:02,940
some compression after that I love this
373
00:20:02,940 --> 00:20:10,770
tube tech buy you a DVI the way cool so
374
00:20:10,770 --> 00:20:12,540
that's kind of just controlling our
375
00:20:12,540 --> 00:20:14,820
Peaks here I think it pushed it back a
376
00:20:14,820 --> 00:20:21,060
little bit let's listen again yeah
377
00:20:21,060 --> 00:20:23,100
exactly so this compressor kind of made
378
00:20:23,100 --> 00:20:24,870
it feel a little bit more like the
379
00:20:24,870 --> 00:20:27,150
heartbeat kick the soft kick so here it
380
00:20:27,150 --> 00:20:38,669
is without and then I'll put it on
381
00:20:38,679 --> 00:20:41,269
yeah so it's taming the peaks and it
382
00:20:41,269 --> 00:20:43,219
also made it gel a little bit more with
383
00:20:43,219 --> 00:20:45,679
that other kick and then we have our
384
00:20:45,679 --> 00:20:49,909
trusty stereo delay from logic let's see
385
00:20:49,909 --> 00:20:54,509
what that's doing
386
00:20:54,519 --> 00:20:57,469
cool so just a very simple sixteenth
387
00:20:57,469 --> 00:21:03,139
note delay here it is in solo and it
388
00:21:03,139 --> 00:21:08,669
works nicely with our soft 808 kick
389
00:21:08,679 --> 00:21:10,969
pretty cool something's coming together
390
00:21:10,969 --> 00:21:14,359
don't know what yet here we got some
391
00:21:14,359 --> 00:21:18,190
snare so let's see what's going on there
392
00:21:18,190 --> 00:21:21,079
again in context with the bass so we
393
00:21:21,079 --> 00:21:33,559
know what's going on okay so it's not
394
00:21:33,559 --> 00:21:36,459
just a snare we should relay bolused
395
00:21:36,459 --> 00:21:41,389
call it ultra beat hit because that's
396
00:21:41,389 --> 00:21:43,999
essentially what's going on there so we
397
00:21:43,999 --> 00:21:45,529
got some different sounding snares I'm
398
00:21:45,529 --> 00:21:47,839
bringing back that knock thing that
399
00:21:47,839 --> 00:21:51,700
knock effect sound from the demo again
400
00:21:51,700 --> 00:21:53,899
but now we got some movement with the
401
00:21:53,899 --> 00:21:56,779
hi-hat I'm using crystallizer again on
402
00:21:56,779 --> 00:22:00,679
this same exact preset the great doubler
403
00:22:00,679 --> 00:22:08,820
let's see what that's doing
404
00:22:08,830 --> 00:22:11,480
cool so just spread it out big time so
405
00:22:11,480 --> 00:22:13,519
now again we're getting frequencies away
406
00:22:13,519 --> 00:22:16,580
from our Center I'm using the tube tech
407
00:22:16,580 --> 00:22:19,580
again and it looks like all these
408
00:22:19,580 --> 00:22:21,590
settings were actually just copied and
409
00:22:21,590 --> 00:22:25,159
pasted over same thing with our stereo
410
00:22:25,159 --> 00:22:41,600
delay so let's listen so I'm being very
411
00:22:41,600 --> 00:22:44,840
subtle right production-wise mix wise
412
00:22:44,840 --> 00:22:46,759
I'm just giving it some ambience I'm
413
00:22:46,759 --> 00:22:49,399
giving it texture I'm giving it its own
414
00:22:49,399 --> 00:22:51,499
space it's all gelling together really
415
00:22:51,499 --> 00:22:53,419
well and it's you know a lot of this is
416
00:22:53,419 --> 00:22:55,580
low frequency information so it's really
417
00:22:55,580 --> 00:22:57,139
just about managing that to get it to
418
00:22:57,139 --> 00:22:59,509
work well the one thing I did add to
419
00:22:59,509 --> 00:23:04,480
this is this awesome plugin
420
00:23:04,480 --> 00:23:08,090
it's the Butch Vig vocals plug-in I'm
421
00:23:08,090 --> 00:23:11,690
using the Butch Vig telephone one preset
422
00:23:11,690 --> 00:23:13,759
and I'm sure I went in and fumbled
423
00:23:13,759 --> 00:23:16,460
around if I might not have also because
424
00:23:16,460 --> 00:23:18,980
the presets are great let's see what
425
00:23:18,980 --> 00:23:33,000
that's doing
426
00:23:33,010 --> 00:23:35,810
so basically we just made it loaf I
427
00:23:35,810 --> 00:23:38,360
write which I'm all about here it is
428
00:23:38,360 --> 00:23:56,590
without and then with cool very nice and
429
00:23:56,590 --> 00:24:01,910
then we are sending this out to our EMT
430
00:24:01,910 --> 00:24:05,900
plate a really short one actually let's
431
00:24:05,900 --> 00:24:16,040
hear what that's doing here it is on so
432
00:24:16,040 --> 00:24:17,720
it's pretty short but it's very wet
433
00:24:17,720 --> 00:24:25,190
let's hear it in so low for a second so
434
00:24:25,190 --> 00:24:27,680
what I like about it it's smoothing out
435
00:24:27,680 --> 00:24:29,300
a lot of the delays that are on there
436
00:24:29,300 --> 00:24:32,240
and it's also because we spread it out
437
00:24:32,240 --> 00:24:35,510
using that crystallizer the reverbs kind
438
00:24:35,510 --> 00:24:38,000
of gluing it all to be kind of like a
439
00:24:38,000 --> 00:24:40,900
nice like smear across our spectrum
440
00:24:40,900 --> 00:24:47,480
still with a nice spread though okay
441
00:24:47,480 --> 00:24:49,190
well that's cool and there's not much to
442
00:24:49,190 --> 00:24:56,450
it here's the sound nasty it's not a
443
00:24:56,450 --> 00:24:58,910
great sounding thing and then we have
444
00:24:58,910 --> 00:25:00,170
another one right underneath that
445
00:25:00,170 --> 00:25:05,120
however on this one I am using AHA so
446
00:25:05,120 --> 00:25:06,770
instead of putting a delay on it and
447
00:25:06,770 --> 00:25:08,480
automating it I just copied and pasted
448
00:25:08,480 --> 00:25:10,550
the track and then put this Manny
449
00:25:10,550 --> 00:25:17,470
Marroquin reggae delay on it
450
00:25:17,480 --> 00:25:20,850
and to me it sounds like it's totally
451
00:25:20,850 --> 00:25:24,899
wet where is that happening is it
452
00:25:24,899 --> 00:25:25,500
totally yep
453
00:25:25,500 --> 00:25:27,059
here we go it's totally wet so we have
454
00:25:27,059 --> 00:25:29,039
the dry signal coming from this lo-fi
455
00:25:29,039 --> 00:25:31,470
snare hit and totally wet signal coming
456
00:25:31,470 --> 00:25:37,950
from this low v snare effects definitely
457
00:25:37,950 --> 00:25:39,870
a nice echo call-and-response kind of
458
00:25:39,870 --> 00:25:42,029
thing here it is in context with all our
459
00:25:42,029 --> 00:25:57,509
other elements of the kit it's just a
460
00:25:57,509 --> 00:25:59,309
really nice little puzzle that makes you
461
00:25:59,309 --> 00:26:02,090
want to rock your head back and forth
462
00:26:02,090 --> 00:26:05,549
okay there's one awesome thing left here
463
00:26:05,549 --> 00:26:08,129
in the verse I'm gonna let you in on a
464
00:26:08,129 --> 00:26:10,559
trick of something I do a lot there's a
465
00:26:10,559 --> 00:26:12,389
lot of this in this in the song and
466
00:26:12,389 --> 00:26:14,490
we'll get to it in other sections it's
467
00:26:14,490 --> 00:26:16,799
reverse drums and here's what they sound
468
00:26:16,799 --> 00:26:28,289
like so load so it seems like they were
469
00:26:28,289 --> 00:26:29,610
processed with a little bit of very
470
00:26:29,610 --> 00:26:31,799
bottom and then I spun them backwards
471
00:26:31,799 --> 00:26:33,600
here's what they sound like with
472
00:26:33,600 --> 00:26:44,330
everything else
473
00:26:44,340 --> 00:26:47,640
awesome I love putting things in reverse
474
00:26:47,640 --> 00:26:51,160
so let's see what's going on here plugin
475
00:26:51,160 --> 00:26:55,930
wise whoa are we gonna get some YouTube
476
00:26:55,930 --> 00:26:59,440
comments about that alright let's listen
477
00:26:59,440 --> 00:27:02,530
with it on and see why this multiband
478
00:27:02,530 --> 00:27:15,470
compression is ridiculous
479
00:27:15,480 --> 00:27:17,680
alright there's a lot of things going on
480
00:27:17,680 --> 00:27:20,680
so let's solo basically what I'm trying
481
00:27:20,680 --> 00:27:23,860
to do here is make this have its own
482
00:27:23,860 --> 00:27:24,430
space
483
00:27:24,430 --> 00:27:26,200
knock it in the way of any of our other
484
00:27:26,200 --> 00:27:30,990
elements right and because we're using
485
00:27:30,990 --> 00:27:33,340
something in Reverse we're gonna get a
486
00:27:33,340 --> 00:27:35,920
lot of not artificial but a lot of
487
00:27:35,920 --> 00:27:38,320
things that we didn't expect or we
488
00:27:38,320 --> 00:27:41,800
couldn't really troubleshoot beforehand
489
00:27:41,800 --> 00:27:43,990
right like when symbol starts swelling
490
00:27:43,990 --> 00:27:45,700
in and out and cutting off really
491
00:27:45,700 --> 00:27:47,590
tightly those are things you really
492
00:27:47,590 --> 00:27:50,170
can't control before you record it
493
00:27:50,170 --> 00:27:51,490
especially if you know you're gonna turn
494
00:27:51,490 --> 00:27:52,810
it in reverse right
495
00:27:52,810 --> 00:27:55,870
so let me solo what the the low bands
496
00:27:55,870 --> 00:27:57,700
are doing so this is pretty much a
497
00:27:57,700 --> 00:28:00,460
hundred to three hundred four hundred
498
00:28:00,460 --> 00:28:11,150
range this is so load
499
00:28:11,160 --> 00:28:14,650
so we're bringing up a lot of the lows
500
00:28:14,650 --> 00:28:16,690
in there but it's definitely a higher
501
00:28:16,690 --> 00:28:19,750
frequency than our base let's see what
502
00:28:19,750 --> 00:28:26,410
the mids are doing so that's the stuff I
503
00:28:26,410 --> 00:28:28,060
was talking about before that you can't
504
00:28:28,060 --> 00:28:29,830
troubleshoot that before you record it
505
00:28:29,830 --> 00:28:32,710
if you're gonna put it in reverse that's
506
00:28:32,710 --> 00:28:34,750
just a lot of really hard transients on
507
00:28:34,750 --> 00:28:36,520
the snare cutting in cutting out
508
00:28:36,520 --> 00:28:38,680
swelling up swelling down we're
509
00:28:38,680 --> 00:28:41,320
controlling it let's see about our top
510
00:28:41,320 --> 00:28:47,590
end here and just like I mentioned
511
00:28:47,590 --> 00:28:51,460
before so as wacky as this looks it's
512
00:28:51,460 --> 00:28:53,290
doing everything we needed to do we're
513
00:28:53,290 --> 00:28:55,750
controlling all of our elements of a
514
00:28:55,750 --> 00:28:58,360
sound that is not natural live drum
515
00:28:58,360 --> 00:29:01,210
track spun in Reverse here's the before
516
00:29:01,210 --> 00:29:08,650
and after little harsh here's with it
517
00:29:08,650 --> 00:29:15,640
a lot more pleasing okay so when I go
518
00:29:15,640 --> 00:29:18,640
this surgical with an EQ that's telling
519
00:29:18,640 --> 00:29:20,170
me that it was done after the fact I
520
00:29:20,170 --> 00:29:22,920
already got the sound with my multiband
521
00:29:22,920 --> 00:29:25,330
but now there's some frequencies I
522
00:29:25,330 --> 00:29:27,310
either need to boost or cut depending on
523
00:29:27,310 --> 00:29:29,470
what's going on around it so we got this
524
00:29:29,470 --> 00:29:33,330
boost here at around 40 Hertz which
525
00:29:33,330 --> 00:29:35,650
there's a lot of things being boosted in
526
00:29:35,650 --> 00:29:36,820
some of these tracks that I wouldn't
527
00:29:36,820 --> 00:29:39,910
normally go for but that's why I know I
528
00:29:39,910 --> 00:29:42,370
put this on after the fact it was fixing
529
00:29:42,370 --> 00:29:43,930
something else or putting it in a place
530
00:29:43,930 --> 00:29:47,020
or beating the Battle of something else
531
00:29:47,020 --> 00:29:49,150
that was up there we're cutting out some
532
00:29:49,150 --> 00:29:51,850
boxiness again it's like between 200 and
533
00:29:51,850 --> 00:29:54,670
you know 300 and then I'm completely
534
00:29:54,670 --> 00:29:58,690
notching out 3k so I'm basically there's
535
00:29:58,690 --> 00:30:00,340
something else going on in this mix
536
00:30:00,340 --> 00:30:03,670
where 3k needed to win and it wasn't on
537
00:30:03,670 --> 00:30:06,880
this reverse drum track and then on top
538
00:30:06,880 --> 00:30:10,570
of that I have again a trusty logic
539
00:30:10,570 --> 00:30:13,540
stereo delay and we're using this in
540
00:30:13,540 --> 00:30:16,930
quarter notes actually because as you
541
00:30:16,930 --> 00:30:19,000
know we're trying to vary all these
542
00:30:19,000 --> 00:30:21,370
sounds we have our kick drums with a
543
00:30:21,370 --> 00:30:23,590
sixteenth note delay we have our base
544
00:30:23,590 --> 00:30:25,870
with an eighth note delay arpeggio it
545
00:30:25,870 --> 00:30:27,700
only makes sense now that we have a
546
00:30:27,700 --> 00:30:31,120
stereo delay with a quarter note so
547
00:30:31,120 --> 00:30:40,790
let's listen to what it's doing
548
00:30:40,800 --> 00:30:43,990
smoothing everything out okay and I just
549
00:30:43,990 --> 00:30:46,540
want to point out you'll see me send
550
00:30:46,540 --> 00:30:49,270
things out to delays and reverbs and
551
00:30:49,270 --> 00:30:51,160
then you'll see me put them directly on
552
00:30:51,160 --> 00:30:53,920
the track in this case the stereo delay
553
00:30:53,920 --> 00:30:55,840
is on this track because I consider this
554
00:30:55,840 --> 00:30:59,740
track and effects track I think that
555
00:30:59,740 --> 00:31:01,540
what I'm creating with this stereo delay
556
00:31:01,540 --> 00:31:03,970
is part of the sound of what I'm
557
00:31:03,970 --> 00:31:06,100
listening to there is no reason to send
558
00:31:06,100 --> 00:31:08,500
it out it's a very specific delay doing
559
00:31:08,500 --> 00:31:10,059
something very specific I'm not going to
560
00:31:10,059 --> 00:31:11,920
use it for anything else because these
561
00:31:11,920 --> 00:31:15,510
reverse drums need their own space so
562
00:31:15,510 --> 00:31:18,010
let me play you some other reverse drums
563
00:31:18,010 --> 00:31:19,870
because they get a little crazier later
564
00:31:19,870 --> 00:31:34,750
on okay so I love I love turning things
565
00:31:34,750 --> 00:31:36,370
in Reverse if you're a drummer you
566
00:31:36,370 --> 00:31:39,040
probably love checking this out let me
567
00:31:39,040 --> 00:31:42,640
teach you if you don't know basically
568
00:31:42,640 --> 00:31:44,950
how to get this vibe let me teach you
569
00:31:44,950 --> 00:31:47,460
what I did40794
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