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Downloaded from
YTS.MX
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*
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Official YIFY movies site:
YTS.MX
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*
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(zapping sounds)
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(beeping)
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*
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*
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Once upon a time,
there did exist
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a world without video games.
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Like so many things
distinctly human,
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electronic games were born out
of a combination
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of innovation,
necessity and curiosity.
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Early tinkerers made
electronic amusements,
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cheap, crude entertainment
that would transform in time
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to something potent and alive.
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This would not just happen
by electronic wizardry,
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but by the endeavors of artists,
designers, and entrepreneurs
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whose initial goal to entertain
also came to challenge,
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captivate, and enlighten
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millions of people
around the world.
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The men and women who created
this industry allowed their own
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experiences and the world around
them to inform their creations.
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This is the story
of video games.
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This is Video Games: The Movie.
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* Havin' a good time
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* I'm a shooting star leaping
through the skies *
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00:02:13,267 --> 00:02:18,306
* Like a tiger defying
the laws of gravity *
29
00:02:18,339 --> 00:02:22,776
* I'm a racing car passing
by like Lady Godiva *
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* I'm gonna go, go, go
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* There's no stopping me
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00:02:27,715 --> 00:02:30,584
* I'm burning through
the sky, yeah *
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00:02:30,618 --> 00:02:32,186
* Two hundred degrees
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00:02:32,220 --> 00:02:35,423
* That's why they call
me Mister Fahrenheit *
35
00:02:35,456 --> 00:02:37,825
* I'm traveling
at the speed of light *
36
00:02:37,858 --> 00:02:41,629
* I wanna make a supersonic man
out of you *
37
00:02:41,662 --> 00:02:43,831
* Don't stop me now
38
00:02:43,864 --> 00:02:46,200
* I'm having such a good time
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00:02:46,234 --> 00:02:47,701
* I'm having a ball
40
00:02:47,735 --> 00:02:49,703
* Don't stop me now
41
00:02:49,737 --> 00:02:52,273
* If you wanna have a good time,
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00:02:52,306 --> 00:02:54,107
just give me a call *
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00:02:54,141 --> 00:02:55,709
* Don't stop me now
44
00:02:55,743 --> 00:02:56,777
* I'm havin' a good time
45
00:02:56,810 --> 00:02:58,011
* Don't stop me now
46
00:02:58,045 --> 00:02:59,847
* Yes, I'm havin' a good time
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00:02:59,880 --> 00:03:04,485
* Don't wanna stop at all
48
00:03:04,518 --> 00:03:07,288
* I'm a rocket ship
on my way to Mars *
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00:03:07,321 --> 00:03:08,789
* On a collision course
50
00:03:08,822 --> 00:03:10,391
* I am a satellite
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00:03:10,424 --> 00:03:11,792
* I'm out of control
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00:03:11,825 --> 00:03:14,828
* I am a sex machine
ready to reload *
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00:03:14,862 --> 00:03:16,864
* Like an atom bomb about to
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00:03:16,897 --> 00:03:20,934
oh, oh, oh, oh, oh explode *
55
00:03:20,968 --> 00:03:24,272
* I'm burning through
the sky, yeah *
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00:03:24,305 --> 00:03:25,873
* Two hundred degrees
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00:03:25,906 --> 00:03:28,976
* That's why they call
me Mister Fahrenheit *
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00:03:29,009 --> 00:03:31,312
* I'm traveling
at the speed of light *
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00:03:31,345 --> 00:03:34,315
* I wanna make a supersonic
woman of you *
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00:03:34,348 --> 00:03:36,517
*
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00:03:36,550 --> 00:03:38,386
* Don't stop me,
don't stop me *
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00:03:38,419 --> 00:03:39,687
* Don't stop me
63
00:03:39,720 --> 00:03:41,188
* Don't stop me,
don't stop me *
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00:03:41,221 --> 00:03:42,856
* Ooh, ooh, ooh, I like it
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* Don't stop me,
don't stop me *
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00:03:44,157 --> 00:03:45,793
* Have a good time,
good time *
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00:03:45,826 --> 00:03:47,495
* Don't stop me,
don't stop me *
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00:03:47,528 --> 00:03:52,733
* Ooh, ooh, all right
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*
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00:04:04,912 --> 00:04:08,582
* Ooh, I'm burning through
the sky, yeah *
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00:04:08,616 --> 00:04:10,183
* Two hundred degrees
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00:04:10,217 --> 00:04:13,654
* That's why they call
me Mister Fahrenheit *
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00:04:13,687 --> 00:04:15,856
* I'm traveling
at the speed of light *
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00:04:15,889 --> 00:04:19,693
* I wanna make a supersonic man
out of you *
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00:04:19,727 --> 00:04:22,363
* Don't stop me now
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00:04:22,396 --> 00:04:26,600
*
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00:04:26,634 --> 00:04:30,304
I love video games,
because I have
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the same experience that I have
when I watch a movie that I love
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00:04:36,677 --> 00:04:41,148
or read a book
that captures my imagination.
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00:04:41,181 --> 00:04:46,320
But, I'm an active participant
instead of a passive observer.
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Video games have a really
interesting role to play
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in the future of our species,
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and we're just starting
to figure it out right now.
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I feel like video games
at this point
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are intrinsically linked
into our culture
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in a way that's
irrevocable.
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00:05:00,734 --> 00:05:03,604
I think from here on
it goes deeper.
88
00:05:03,637 --> 00:05:06,006
I think video games root
deeper and deeper
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00:05:06,039 --> 00:05:08,308
into everything
we're doing,
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00:05:08,342 --> 00:05:10,844
until they're just part
of our lives in a way
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00:05:10,878 --> 00:05:12,613
we don't even notice.
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00:05:14,314 --> 00:05:16,216
All media's relevant
to its time.
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00:05:16,249 --> 00:05:18,118
For example,
records and cassette tapes
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00:05:18,151 --> 00:05:20,754
disappeared from existence,
but music didn't disappear,
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00:05:20,788 --> 00:05:22,055
it was digitized.
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00:05:22,089 --> 00:05:24,057
The same is true
for movies and books.
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They evolve from one
form to another.
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00:05:26,126 --> 00:05:28,328
For video games,
the evolution is the same.
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They will change
and evolve.
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They will forever be
a part of our global culture.
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00:05:31,899 --> 00:05:33,701
A hundred,
two hundred years from now,
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video games will still exist.
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*
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00:05:39,306 --> 00:05:41,609
According to The Entertainment
Software Association,
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the average gamer's
been playing video games
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for 12 years.
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00:05:45,112 --> 00:05:48,048
Adult gamers have been playing
for an average of 14 years.
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00:05:48,081 --> 00:05:50,651
Males average 16 years
of gameplay,
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00:05:50,684 --> 00:05:53,020
while females average 12.
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00:05:53,053 --> 00:05:56,590
As of 2013, 49 percent
of all U.S. households
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00:05:56,624 --> 00:05:58,859
own a dedicated game console,
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00:05:58,892 --> 00:06:01,361
and those that do,
own an average of two.
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00:06:01,395 --> 00:06:05,733
The average game player's age
as of 2013 is 30.
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00:06:05,766 --> 00:06:07,435
And no, it's not all males.
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00:06:07,468 --> 00:06:09,837
Forty-seven percent
of gamers are females.
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00:06:09,870 --> 00:06:11,405
Forty-two percent
of game players believe
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00:06:11,439 --> 00:06:13,441
that computer and video games
give them
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00:06:13,474 --> 00:06:15,008
the most value for their money,
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00:06:15,042 --> 00:06:18,311
compared with DVDs, music,
or going out to the movies.
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00:06:18,345 --> 00:06:19,947
Who buys video games?
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00:06:19,980 --> 00:06:23,751
The average age of the most
frequent game purchaser is 35.
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00:06:23,784 --> 00:06:25,352
The point?
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00:06:25,385 --> 00:06:27,320
Video games have grown up,
and now they're not just
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in arcades or our living rooms.
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00:06:28,822 --> 00:06:30,390
They're in our pockets.
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00:06:30,424 --> 00:06:33,026
Fifteen percent of the most
frequent game players
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00:06:33,060 --> 00:06:35,062
pay to play online games,
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00:06:35,095 --> 00:06:38,031
while 33 percent play
games on their smartphones,
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00:06:38,065 --> 00:06:41,735
and 25 percent play games
on a handheld device.
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00:06:41,769 --> 00:06:44,438
Most gamers who own
dedicated game consoles
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00:06:44,472 --> 00:06:46,840
use them for other
entertainment media as well
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00:06:46,874 --> 00:06:49,342
like watching movies,
TV shows, and music.
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00:06:49,376 --> 00:06:50,811
Are gamers social?
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00:06:50,844 --> 00:06:54,114
Sixty-two percent of all gamers
play games with others,
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00:06:54,147 --> 00:06:56,750
either in person or online.
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00:06:56,784 --> 00:06:58,486
What about rating game content?
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00:06:58,519 --> 00:07:02,823
Over 85 percent of parents are
aware of the ESRB rating system
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00:07:02,856 --> 00:07:04,958
which rate a game's content
and match it
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00:07:04,992 --> 00:07:06,760
with the appropriate gaming age.
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00:07:06,794 --> 00:07:09,897
E for Everyone, T or Teen,
M for Mature.
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00:07:09,930 --> 00:07:11,965
But the question
on a lot of minds is,
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00:07:11,999 --> 00:07:14,201
do parents really control
what their kids play?
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00:07:14,234 --> 00:07:16,870
Over 73 percent of parents
believe
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00:07:16,904 --> 00:07:18,405
that the parental controls
available
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00:07:18,438 --> 00:07:21,341
in all new video game consoles
are useful.
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00:07:21,374 --> 00:07:25,178
Further, parents impose time
usage limits on video games
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00:07:25,212 --> 00:07:27,548
more than any other form
of entertainment.
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00:07:27,581 --> 00:07:29,983
Over 90 percent of the time,
parents are present
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00:07:30,017 --> 00:07:31,552
when games are purchased
or rented,
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00:07:31,585 --> 00:07:32,986
and 82 percent of the time
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00:07:33,020 --> 00:07:34,655
children receive
their parents' permission
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00:07:34,688 --> 00:07:37,124
before purchasing
or renting a game.
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00:07:37,157 --> 00:07:41,328
Much like movies, games have
specific genres and sub-genres
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00:07:41,361 --> 00:07:44,965
such as action, adventure,
role playing, casual games,
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shooters, strategy games,
open world versus linear games,
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00:07:48,435 --> 00:07:50,003
sports games, racing games.
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This list goes on and on,
and each genre offers its own
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00:07:53,907 --> 00:07:56,109
special mix of interactive
entertainment.
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00:07:56,143 --> 00:08:00,280
And yes, each is wildly
successful in its own way.
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00:08:00,313 --> 00:08:04,417
In the past decade, video games
have gone from a six billion
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00:08:04,451 --> 00:08:08,822
to an over $24 billion
annual industry,
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00:08:08,856 --> 00:08:11,759
far surpassing movies and music.
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The bottom line?
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00:08:13,260 --> 00:08:17,197
Video games are here,
and they are here to stay.
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*
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*
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00:08:41,154 --> 00:08:43,390
But where did all this begin?
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*
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The answer is...
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well, a bit complicated.
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That's the debate
of the century,
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who's the father
of video games?
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And, you know,
you can always say
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Nolan Bushnell
because he founded Atari.
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The godfather of video games
has to be Nolan Bushnell.
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00:08:59,707 --> 00:09:01,474
It's gotta be Nolan Bushnell.
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00:09:01,508 --> 00:09:02,542
I would say Bushnell.
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00:09:02,576 --> 00:09:03,844
Nolan Bushnell.
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00:09:03,877 --> 00:09:05,913
I would probably
give that to Bushnell.
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00:09:05,946 --> 00:09:07,380
Nolan Bushnell.
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00:09:07,414 --> 00:09:09,449
I would probably be
in the Nolan Bushnell camp.
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Man who came up
with the whole Atari series.
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00:09:13,053 --> 00:09:15,623
I'd have to say
the creator of Atari.
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00:09:15,656 --> 00:09:16,523
Whoever created Pong.
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00:09:16,556 --> 00:09:17,791
Ralph Baer.
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00:09:17,825 --> 00:09:19,159
You know,
back in the late '60s,
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00:09:19,192 --> 00:09:20,728
early '70s,
makin' the Brown Box.
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00:09:20,761 --> 00:09:23,230
Ralph Baer, 'cause he
created the first console.
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00:09:23,263 --> 00:09:25,265
I think we both agree,
it was Ralph Baer.
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00:09:25,298 --> 00:09:26,333
Oh, Ralph Baer.
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00:09:26,366 --> 00:09:27,801
I can take two
different angles here.
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00:09:27,835 --> 00:09:29,202
I can say, you know,
whoever started
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00:09:29,236 --> 00:09:31,438
the entire ball rolling
is whoever created Pong.
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00:09:31,471 --> 00:09:34,074
Whoever started games
as we know them today,
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00:09:34,107 --> 00:09:35,809
I'm gonna have to say
Shigeru Miyamoto
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00:09:35,843 --> 00:09:37,645
from Nintendo.
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00:09:37,678 --> 00:09:38,679
Miyamoto.
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00:09:38,712 --> 00:09:40,180
Shigeru Miyamoto.
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00:09:40,213 --> 00:09:42,883
I think--I think you know
who Shigeru Miyamoto is.
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00:09:42,916 --> 00:09:45,552
But I'd go all the way back
to MIT,
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00:09:45,585 --> 00:09:47,688
the guys who did Spacewar,
John Carmack.
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00:09:47,721 --> 00:09:52,325
Hideo Kojima, I'm telling
you right now, brilliant.
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00:09:52,359 --> 00:09:55,128
You can't just pick one,
because it's doing injustice
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00:09:55,162 --> 00:09:57,597
to all the other people
that have helped
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00:09:57,631 --> 00:09:58,999
develop the games.
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00:09:59,032 --> 00:09:59,933
I don't think I've ever
really thought about
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00:09:59,967 --> 00:10:01,134
who started gaming.
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00:10:01,168 --> 00:10:02,535
I just appreciate
that they did.
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00:10:02,569 --> 00:10:06,506
*
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00:10:06,539 --> 00:10:09,276
Some say it began here,
a small back room
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00:10:09,309 --> 00:10:13,580
at the Massachusetts Institute
of Technology in 1962
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00:10:13,613 --> 00:10:15,282
on the PDP-1,
213
00:10:15,315 --> 00:10:18,919
the first computer
to utilize a visual display.
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00:10:18,952 --> 00:10:21,488
Steve Russell,
which I consider to be
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00:10:21,521 --> 00:10:24,992
the fellow who I
stood on the shoulders of,
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00:10:25,025 --> 00:10:30,197
did a game called Spacewar
for the PDP-1.
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00:10:30,230 --> 00:10:32,833
And I played that
in college while working
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00:10:32,866 --> 00:10:35,836
in an amusement park,
and I felt if I could bring
219
00:10:35,869 --> 00:10:40,307
Spacewar to the arcade,
it would make a lot of money.
220
00:10:40,340 --> 00:10:43,343
It was a game developed
as a demonstration
221
00:10:43,376 --> 00:10:48,415
of the capabilities of a digital
equipment corporation,
222
00:10:48,448 --> 00:10:52,052
PDP-1 computer
back in 1962.
223
00:10:52,085 --> 00:10:55,288
A group of students
and employees at MIT
224
00:10:55,322 --> 00:10:58,892
wanted to create a game
that really would showcase
225
00:10:58,926 --> 00:11:01,461
the capabilities
of this new machine
226
00:11:01,494 --> 00:11:03,396
that had one
particular feature
227
00:11:03,430 --> 00:11:09,469
they were really interested in,
and that was a display screen.
228
00:11:09,502 --> 00:11:13,040
Before that,
most computers had maybe
229
00:11:13,073 --> 00:11:16,009
paper tape outputs
or something like that.
230
00:11:16,043 --> 00:11:18,946
But this one had
an actual screen on it.
231
00:11:18,979 --> 00:11:20,513
I would go back
to Steve Russell,
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00:11:20,547 --> 00:11:22,682
because he's the one
that actually made
233
00:11:22,716 --> 00:11:25,552
the first playable game.
234
00:11:25,585 --> 00:11:29,189
Russell's product was
so much fun to play
235
00:11:29,222 --> 00:11:32,259
it infected every
PDP-1 in the world,
236
00:11:32,292 --> 00:11:33,994
and they were trying to get
the people to get it
237
00:11:34,027 --> 00:11:36,696
off the machine, 'cause it was
wasting so much computer time.
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00:11:38,598 --> 00:11:41,368
*
239
00:11:41,401 --> 00:11:44,471
Others argue that electronic
games began much earlier
240
00:11:44,504 --> 00:11:46,940
or that video games
were a byproduct
241
00:11:46,974 --> 00:11:48,541
of Cold War technology.
242
00:11:48,575 --> 00:11:52,980
As usual, the truth
is somewhere in the middle.
243
00:11:53,013 --> 00:11:55,015
While many industries
and innovators
244
00:11:55,048 --> 00:11:56,583
combined to pave the way
245
00:11:56,616 --> 00:12:00,520
even for the possibility
of the first video game,
246
00:12:00,553 --> 00:12:03,523
there is little argument
as to the visionaries
247
00:12:03,556 --> 00:12:06,794
and the company that finally
brought video games
248
00:12:06,827 --> 00:12:09,329
to the public...
in a big way.
249
00:12:09,362 --> 00:12:10,630
*
250
00:12:10,663 --> 00:12:13,834
* All the colors
of the world should be *
251
00:12:13,867 --> 00:12:17,204
* Lovin' each other
wholeheartedly *
252
00:12:17,237 --> 00:12:19,106
*
253
00:12:19,139 --> 00:12:21,274
* Yes, it's all right
254
00:12:21,308 --> 00:12:23,210
* Take my message
to your brother *
255
00:12:23,243 --> 00:12:26,146
* And tell him twice
256
00:12:26,179 --> 00:12:28,481
* Spread the word
and try to teach the man *
257
00:12:28,515 --> 00:12:30,517
* Who's hating his brother
258
00:12:30,550 --> 00:12:34,254
* When hate won't do, ooh
259
00:12:34,287 --> 00:12:36,489
* 'Cause we're all the same
260
00:12:36,523 --> 00:12:40,693
* Yes, the blood inside
of me is inside of you *
261
00:12:40,727 --> 00:12:41,995
* Now, tell me
262
00:12:42,029 --> 00:12:43,330
* Can you feel it
263
00:12:43,363 --> 00:12:45,833
* Tell me, can you feel it
264
00:12:45,866 --> 00:12:48,235
* Can you feel it
265
00:12:48,268 --> 00:12:51,071
* Ooh, when you see what's
goin' down *
266
00:12:51,104 --> 00:12:53,340
* Can you feel it
in your bones *
267
00:12:53,373 --> 00:12:55,876
* Can you feel it
268
00:12:55,909 --> 00:12:58,979
Really, Nolan brought
to Atari the understanding
269
00:12:59,012 --> 00:13:00,247
of what makes
a good game.
270
00:13:00,280 --> 00:13:03,416
He played a lot of games
and understood them.
271
00:13:03,450 --> 00:13:07,754
When we started this thing,
we found that
272
00:13:07,787 --> 00:13:11,691
the games that were
most successful
273
00:13:11,724 --> 00:13:14,727
were those that were
simple to learn,
274
00:13:14,761 --> 00:13:16,296
but impossible to master.
275
00:13:16,329 --> 00:13:19,466
Pong was somewhat
of an accident.
276
00:13:19,499 --> 00:13:23,003
It was what we consider
to be too simple,
277
00:13:23,036 --> 00:13:24,938
but when it got
all wired up,
278
00:13:24,972 --> 00:13:27,841
and it was done
by Al Alcorn,
279
00:13:27,875 --> 00:13:32,379
he put in some twists to it
that were just remarkable
280
00:13:32,412 --> 00:13:35,048
and made it a massively
fun game.
281
00:13:35,082 --> 00:13:38,451
One of the design feature's
flaws in the original Pong game
282
00:13:38,485 --> 00:13:41,021
was the paddle would not go
to the top of the screen
283
00:13:41,054 --> 00:13:42,622
all the way,
and I was gonna fix it,
284
00:13:42,655 --> 00:13:44,591
but I didn't get around to
doing it, and I realized
285
00:13:44,624 --> 00:13:48,195
that that feature kept
the game from--
286
00:13:48,228 --> 00:13:49,662
two good people
from playing it forever.
287
00:13:49,696 --> 00:13:51,431
It would never end.
288
00:13:51,464 --> 00:13:55,535
The coining of the phrase
"video game" refers to an RGB,
289
00:13:55,568 --> 00:13:57,938
or red, green and blue raster
290
00:13:57,971 --> 00:14:00,473
or "video" display device.
291
00:14:00,507 --> 00:14:03,376
Lets take Pac-Man for example,
the original.
292
00:14:03,410 --> 00:14:06,513
This is a bitmap
image of Pac-Man.
293
00:14:06,546 --> 00:14:10,283
When enlarged, individual pixels
appear as squares.
294
00:14:10,317 --> 00:14:12,920
Zooming in further,
they can be analyzed,
295
00:14:12,953 --> 00:14:14,454
with their colors constructed
296
00:14:14,487 --> 00:14:17,724
by adding the values
for red, green, and blue.
297
00:14:17,757 --> 00:14:21,929
A bitmap corresponds
"bit-for-bit" with an image
298
00:14:21,962 --> 00:14:23,663
displayed on a screen.
299
00:14:23,696 --> 00:14:26,399
A bitmap is technically
characterized by
300
00:14:26,433 --> 00:14:28,568
the width and height
of the image in pixels
301
00:14:28,601 --> 00:14:30,337
and by the number
of bits per pixel,
302
00:14:30,370 --> 00:14:32,405
or a "color depth",
which determines
303
00:14:32,439 --> 00:14:34,574
the number of colors the pixel
and ultimately the image
304
00:14:34,607 --> 00:14:35,775
can represent.
305
00:14:35,808 --> 00:14:38,845
The more bits,
the better the games looked.
306
00:14:38,878 --> 00:14:41,681
More bits, however,
meant more memory was needed,
307
00:14:41,714 --> 00:14:44,684
which was in short supply
in the early days of gaming.
308
00:14:44,717 --> 00:14:48,488
This resulted in games that
looked blocky and simple.
309
00:14:48,521 --> 00:14:51,925
But that didn't stop designers
and gamers from diving headlong
310
00:14:51,959 --> 00:14:53,826
into this amazing new medium.
311
00:14:53,860 --> 00:15:03,903
*
312
00:15:03,903 --> 00:15:10,677
*
313
00:15:10,710 --> 00:15:15,983
Over time and as technology
advanced, 8 bits became 16,
314
00:15:16,016 --> 00:15:19,953
then 32, 64, 128 and so on.
315
00:15:19,987 --> 00:15:22,222
With each generational jump
in graphics
316
00:15:22,255 --> 00:15:24,691
and so called
"image fidelity,"
317
00:15:24,724 --> 00:15:27,260
the depth of story
and immersion in games
318
00:15:27,294 --> 00:15:28,728
seemed to progress as well.
319
00:15:28,761 --> 00:15:30,964
The technological limitations
drove the art form
320
00:15:30,998 --> 00:15:32,499
and vice versa.
321
00:15:32,532 --> 00:15:35,235
Games were slowly evolving,
and those on the inside
322
00:15:35,268 --> 00:15:39,472
were growing up with the very
art form they were creating.
323
00:15:39,506 --> 00:15:41,641
It was the Magnavox machine,
324
00:15:41,674 --> 00:15:43,576
I think it was called
the Odyssey,
325
00:15:43,610 --> 00:15:46,179
and to show you how different
things were--I mean, basically,
326
00:15:46,213 --> 00:15:47,514
it allowed you to play Pong
really.
327
00:15:47,547 --> 00:15:49,716
That console had
no real graphics.
328
00:15:49,749 --> 00:15:53,320
There were just squares
of light on the TV screen.
329
00:15:53,353 --> 00:15:55,422
So, there were
Mylar overlays
330
00:15:55,455 --> 00:15:57,257
that you would stick
on the screen.
331
00:15:57,290 --> 00:15:58,791
And so like,
then you'd put up like
332
00:15:58,825 --> 00:16:00,060
a haunted house.
333
00:16:00,093 --> 00:16:01,728
And then all of the sudden,
the white Pong ball
334
00:16:01,761 --> 00:16:04,031
would be like a ghost, you know,
moving through the house.
335
00:16:04,064 --> 00:16:05,798
So, you had to kind of
use your imagination
336
00:16:05,832 --> 00:16:07,767
and those Mylar overlays
to understand
337
00:16:07,800 --> 00:16:10,603
the story they were
trying to tell.
338
00:16:10,637 --> 00:16:12,605
Magnavox presents
Odyssey,
339
00:16:12,639 --> 00:16:14,507
the electronic game
of the future.
340
00:16:14,541 --> 00:16:16,909
Odyssey easily attaches
to any brand TV,
341
00:16:16,943 --> 00:16:18,378
black and white,
or color,
342
00:16:18,411 --> 00:16:21,148
to create a closed circuit
electronic playground.
343
00:16:21,181 --> 00:16:23,883
Odyssey gives you all
the exciting action of hockey,
344
00:16:23,916 --> 00:16:26,886
and 11 other challenging
play and learning games
345
00:16:26,919 --> 00:16:28,655
for the entire family.
346
00:16:28,688 --> 00:16:36,896
*
347
00:16:36,929 --> 00:16:39,866
I had a very dear friend
who was the head
348
00:16:39,899 --> 00:16:41,068
of ATCO Records.
349
00:16:41,101 --> 00:16:45,938
She had an Atari 2600 console
in her office.
350
00:16:45,972 --> 00:16:49,176
And she pointed at it
and asked me,
351
00:16:49,209 --> 00:16:50,943
"Do you know what that is?"
352
00:16:50,977 --> 00:16:53,846
And I said, "Well, kind of,
but what is it?"
353
00:16:53,880 --> 00:16:55,782
And she said to me,
"It's a license
354
00:16:55,815 --> 00:16:57,517
to print money."
355
00:16:57,550 --> 00:16:59,619
Attention, shoppers.
356
00:16:59,652 --> 00:17:01,654
The new Atari cartridge
game is in.
357
00:17:01,688 --> 00:17:04,324
Only Atari makes
the world's most popular
358
00:17:04,357 --> 00:17:06,126
home video games.
359
00:17:06,159 --> 00:17:09,229
The only Space Invaders.
360
00:17:09,262 --> 00:17:10,763
The only Asteroids.
361
00:17:10,797 --> 00:17:12,832
(cheering)
362
00:17:12,865 --> 00:17:14,434
The only Pac-Man.
363
00:17:14,467 --> 00:17:15,668
(cheering)
364
00:17:15,702 --> 00:17:17,670
And the only way you can
play any of them
365
00:17:17,704 --> 00:17:20,873
is on a home video system
made by Atari.
366
00:17:20,907 --> 00:17:23,243
(cheering)
367
00:17:23,276 --> 00:17:26,479
* Come and play Atari today
368
00:17:26,513 --> 00:17:28,481
The first game that I
ever remember playing
369
00:17:28,515 --> 00:17:31,151
was Space Invaders
on the Atari 2600.
370
00:17:31,184 --> 00:17:33,686
I was six years old
and was at my friend's house,
371
00:17:33,720 --> 00:17:35,655
and I was just blown
away by the fact that
372
00:17:35,688 --> 00:17:38,458
you could manipulate an image
on your television.
373
00:17:38,491 --> 00:17:40,493
My first console
I remember playing
374
00:17:40,527 --> 00:17:42,595
was the Atari 2600.
375
00:17:42,629 --> 00:17:45,765
We played everything.
We had Donkey Kong, obviously.
376
00:17:45,798 --> 00:17:46,999
Baseball.
377
00:17:47,033 --> 00:17:48,368
I loved BurgerTime.
378
00:17:48,401 --> 00:17:50,370
I remember my brother
saying like,
379
00:17:50,403 --> 00:17:51,871
"Wow, look at the graphics."
380
00:17:51,904 --> 00:17:54,741
Pitfall! was like
a wonderland,
381
00:17:54,774 --> 00:17:57,610
because, you know,
like there were so many colors,
382
00:17:57,644 --> 00:17:59,546
you know, you could
only really run--
383
00:17:59,579 --> 00:18:01,013
you know,
it was a side scrolling game,
384
00:18:01,047 --> 00:18:03,783
but it was amazing.
385
00:18:03,816 --> 00:18:05,752
You just see the same
screen over and over again.
386
00:18:05,785 --> 00:18:08,221
You're like, "Oh, they added
an alligator head that time,"
387
00:18:08,255 --> 00:18:09,722
or, "Oh there's a vine."
388
00:18:09,756 --> 00:18:11,258
The fact that you could
go underground in Pitfall!
389
00:18:11,291 --> 00:18:13,626
like totally blew--
like, oh, you can go there?
390
00:18:13,660 --> 00:18:15,828
You know, I knew enough
about computers to know
391
00:18:15,862 --> 00:18:17,797
that it was a computer game,
and this was--
392
00:18:17,830 --> 00:18:20,233
but it was simulating,
you know, this alien invasion
393
00:18:20,267 --> 00:18:22,335
with one ship on the ground,
like, defending Earth
394
00:18:22,369 --> 00:18:25,505
from this alien invasion,
and to me,
395
00:18:25,538 --> 00:18:29,108
it was almost like being there.
396
00:18:29,142 --> 00:18:30,810
Even with those
rudimentary graphics,
397
00:18:30,843 --> 00:18:32,645
it was just the first time
I'd ever had control
398
00:18:32,679 --> 00:18:34,414
over something
on the television
399
00:18:34,447 --> 00:18:36,583
or something on a screen.
400
00:18:36,616 --> 00:18:44,657
*
401
00:18:44,691 --> 00:18:48,395
Probably the most memorable
console of my entire life
402
00:18:48,428 --> 00:18:53,533
and one that I miss,
that I wish I still had,
403
00:18:53,566 --> 00:18:56,569
was my original
Nintendo Entertainment System.
404
00:18:56,603 --> 00:18:58,571
The Nintendo
Entertainment System.
405
00:18:58,605 --> 00:19:00,873
Your parents help
you hook it up.
406
00:19:00,907 --> 00:19:02,709
What's it like
to play
407
00:19:02,742 --> 00:19:05,678
the Nintendo
Entertainment System?
408
00:19:05,712 --> 00:19:15,755
*
409
00:19:15,755 --> 00:19:24,030
*
410
00:19:24,063 --> 00:19:27,467
When you play the system
with the most arcade hits,
411
00:19:27,500 --> 00:19:30,670
you're playing with power.
412
00:19:30,703 --> 00:19:32,605
The Nintendo
Entertainment System,
413
00:19:32,639 --> 00:19:36,409
now you're playing
with power.
414
00:19:36,443 --> 00:19:39,045
I think that one of the reasons
we get nostalgic about things
415
00:19:39,078 --> 00:19:41,248
is it's not necessarily
the thing that we were doing.
416
00:19:41,281 --> 00:19:44,451
It's not that song,
it's not that game
417
00:19:44,484 --> 00:19:46,018
or that movie, or that book,
418
00:19:46,052 --> 00:19:48,555
it's what was happening
in your life at that time.
419
00:19:48,588 --> 00:19:52,525
It hit at exactly
the right time in my life.
420
00:19:52,559 --> 00:19:58,631
And the NES then was
an amazing, amazing game system.
421
00:19:58,665 --> 00:20:00,667
Games got better fast
it seems like.
422
00:20:00,700 --> 00:20:02,302
Before I made it
to my teens,
423
00:20:02,335 --> 00:20:03,836
everything was kinda...
424
00:20:03,870 --> 00:20:07,240
it didn't look as great
as the games did in the arcade.
425
00:20:07,274 --> 00:20:11,110
But by the time Nintendo
came out,
426
00:20:11,143 --> 00:20:13,413
things started getting
a lot better.
427
00:20:13,446 --> 00:20:26,826
*
428
00:20:26,859 --> 00:20:30,297
I was fortunate to first
be exposed to Nintendo
429
00:20:30,330 --> 00:20:31,531
as a consumer.
430
00:20:31,564 --> 00:20:34,166
And for me,
that very first system
431
00:20:34,200 --> 00:20:38,405
that I was exposed on
was the Super NES.
432
00:20:38,438 --> 00:20:42,875
And I have many fond memories
and many great stories
433
00:20:42,909 --> 00:20:45,645
around my interaction
with that system.
434
00:20:45,678 --> 00:20:47,113
Playing for many, many hours.
435
00:20:47,146 --> 00:20:49,015
Playing games like
The Legend of Zelda
436
00:20:49,048 --> 00:20:52,151
Link to the Past,
games like Chrono Trigger,
437
00:20:52,184 --> 00:20:55,154
all of these fantastic
experiences that, for me,
438
00:20:55,187 --> 00:20:58,891
were my very first
gaming experiences.
439
00:20:58,925 --> 00:21:00,760
And I eventually got
a Super Nintendo,
440
00:21:00,793 --> 00:21:02,629
and then I was
all about Star Fox.
441
00:21:02,662 --> 00:21:04,597
And I was so
into Star Fox
442
00:21:04,631 --> 00:21:06,966
and the story and what
was gonna happen next.
443
00:21:06,999 --> 00:21:09,869
Most of the games when we got
into the Super NES,
444
00:21:09,902 --> 00:21:12,204
all of a sudden,
you had a reason to go do this
445
00:21:12,238 --> 00:21:14,541
because you were tryin'
to save somebody.
446
00:21:14,574 --> 00:21:16,142
And so just that
little bit there
447
00:21:16,175 --> 00:21:18,445
brought story
elements into the game.
448
00:21:18,478 --> 00:21:19,746
And what I think was
really great
449
00:21:19,779 --> 00:21:21,681
about Nintendo
during that era
450
00:21:21,714 --> 00:21:24,050
is they really wanted
to make sure that
451
00:21:24,083 --> 00:21:27,286
all the games on the system
were really high quality.
452
00:21:27,320 --> 00:21:29,856
But Sega Genesis
was an entirely different thing.
453
00:21:29,889 --> 00:21:32,959
Sega Genesis was
to my experience in college
454
00:21:32,992 --> 00:21:35,928
as the Nintendo was
to my experience in high school.
455
00:21:35,962 --> 00:21:38,064
You know, that was
a very state-of-the-art console
456
00:21:38,097 --> 00:21:39,298
back then.
457
00:21:39,332 --> 00:21:51,110
*
458
00:21:51,143 --> 00:21:52,645
I think the next time
I bought a console
459
00:21:52,679 --> 00:21:53,646
was the PS1.
460
00:21:53,680 --> 00:21:54,914
And I was like,
"All right.
461
00:21:54,947 --> 00:21:56,015
These games are
getting ridiculous."
462
00:21:56,048 --> 00:21:58,217
So, I got a
PlayStation 1.
463
00:22:01,954 --> 00:22:04,457
Hey, plumber boy,
mustache man.
464
00:22:04,491 --> 00:22:06,459
Your worst nightmare
has arrived.
465
00:22:06,493 --> 00:22:07,727
Pack up your stuff.
466
00:22:07,760 --> 00:22:09,362
I got a little
surprise for you here.
467
00:22:09,396 --> 00:22:10,530
Check it out.
468
00:22:10,563 --> 00:22:11,864
What do you think
about that?
469
00:22:11,898 --> 00:22:14,501
Sony PlayStation
has more than 150 games,
470
00:22:14,534 --> 00:22:17,103
NHL Faceoff '97,
Jet Moto,
471
00:22:17,136 --> 00:22:20,440
Tobal No. 1,
Destruction Derby 2,
472
00:22:20,473 --> 00:22:22,208
Crash Bandicoot,
I could go on.
473
00:22:22,241 --> 00:22:25,378
I'm gonna give you
a personal demonstration.
474
00:22:25,412 --> 00:22:26,646
You can't stop, grandma.
475
00:22:26,679 --> 00:22:27,880
You can't.
476
00:22:27,914 --> 00:22:30,683
Oh, you go, girl!
477
00:22:30,717 --> 00:22:32,018
PlayStation.
478
00:22:32,051 --> 00:22:33,252
I'm gonna have to ask
you to leave.
479
00:22:33,285 --> 00:22:34,554
You're hurting my elbow.
480
00:22:34,587 --> 00:22:38,591
*
481
00:22:38,625 --> 00:22:41,794
All of a sudden, you had this
incredible amount of data
482
00:22:41,828 --> 00:22:45,031
on one disc that could also play
music and everything else.
483
00:22:45,064 --> 00:22:47,834
To me, it was a portal
to modern gaming today.
484
00:22:47,867 --> 00:22:50,670
When Tomb Raider came
on the scene in 1996,
485
00:22:50,703 --> 00:22:53,239
it brought people
into a world
486
00:22:53,272 --> 00:22:55,408
that they hadn't really
participated in before,
487
00:22:55,442 --> 00:22:56,743
the 3D world.
488
00:22:56,776 --> 00:22:58,210
It was an immersive world
in a time
489
00:22:58,244 --> 00:23:00,913
when there wasn't many
games like that.
490
00:23:00,947 --> 00:23:02,782
And I think over
the years that has grown,
491
00:23:02,815 --> 00:23:04,183
people latched onto that one.
492
00:23:04,216 --> 00:23:06,285
When I talk to developers,
and I talk to fans
493
00:23:06,318 --> 00:23:08,254
around the world,
they always hark back
494
00:23:08,287 --> 00:23:09,989
to their first experiences
playing Tomb Raider.
495
00:23:10,022 --> 00:23:12,559
And it touched them,
and it was something special.
496
00:23:12,592 --> 00:23:24,971
*
497
00:23:25,004 --> 00:23:27,206
And I begged my mom
for a console.
498
00:23:27,239 --> 00:23:28,340
I begged her.
499
00:23:28,374 --> 00:23:30,743
And it wasn't until
the N64 came out
500
00:23:30,777 --> 00:23:32,378
that she finally gave in.
501
00:23:32,411 --> 00:23:36,015
If we go to the PlayStation
and the Nintendo 64,
502
00:23:36,048 --> 00:23:38,250
you started to see
3D for the first time.
503
00:23:38,284 --> 00:23:47,994
*
504
00:23:48,027 --> 00:23:52,064
What that allowed
the vision of Mr. Miyamoto to do
505
00:23:52,098 --> 00:23:53,900
was to say now that I have
the ability
506
00:23:53,933 --> 00:23:56,469
to manipulate polygons
in real time
507
00:23:56,503 --> 00:23:58,070
at a fast enough
frame rate,
508
00:23:58,104 --> 00:24:00,773
then instead of just
going back and forth,
509
00:24:00,807 --> 00:24:02,274
now I can run around
in circles,
510
00:24:02,308 --> 00:24:04,076
or move into
or out of the screen.
511
00:24:04,110 --> 00:24:05,612
So, it brought a whole
new dimension
512
00:24:05,645 --> 00:24:06,946
to the gameplay.
513
00:24:06,979 --> 00:24:08,414
And the controller was
actually designed
514
00:24:08,447 --> 00:24:11,383
with an analogue joystick
to be able to control
515
00:24:11,417 --> 00:24:12,719
that movement.
516
00:24:12,752 --> 00:24:14,086
It started to add
a whole new dimension
517
00:24:14,120 --> 00:24:16,723
into what gamers
were used to.
518
00:24:16,756 --> 00:24:19,926
And so, for a long time,
it had been this 2D,
519
00:24:19,959 --> 00:24:22,729
sort of parallaxing 2D planes.
520
00:24:22,762 --> 00:24:24,831
But as you sort of moved
into that 3D era,
521
00:24:24,864 --> 00:24:26,933
you started to see
people start to play with,
522
00:24:26,966 --> 00:24:28,434
you know, what are
the kinds of mechanics
523
00:24:28,467 --> 00:24:29,836
we can do now?
524
00:24:29,869 --> 00:24:32,872
What are the things
that we can actually play with?
525
00:24:32,905 --> 00:24:34,807
What's this new world
of this other dimension?
526
00:24:34,841 --> 00:24:37,109
And so, you know,
it was painful at first.
527
00:24:37,143 --> 00:24:38,578
Certainly, there were
good examples of it,
528
00:24:38,611 --> 00:24:39,979
but it was hard.
529
00:24:40,012 --> 00:24:42,649
It's hard to give
the players this whole
530
00:24:42,682 --> 00:24:44,551
other level of freedom
that they weren't used to.
531
00:24:44,584 --> 00:24:46,218
And then we started getting
consoles that were
532
00:24:46,252 --> 00:24:48,020
bigger and better,
and you could bring in,
533
00:24:48,054 --> 00:24:49,689
you know, more of
a 3D environment,
534
00:24:49,722 --> 00:24:51,257
better frame rate
and better sound.
535
00:24:51,290 --> 00:24:53,392
And then you could put
more polygons on the screens
536
00:24:53,425 --> 00:24:56,963
so the guys could look
more realistic.
537
00:24:56,996 --> 00:25:09,709
*
538
00:25:09,742 --> 00:25:11,711
Finally, with the PlayStation
and the PlayStation 2,
539
00:25:11,744 --> 00:25:13,646
you started to see some really
interesting stuff happening.
540
00:25:13,680 --> 00:25:16,248
You started to get,
you know, avatars on screen
541
00:25:16,282 --> 00:25:18,317
that were more
representative of people.
542
00:25:18,350 --> 00:25:21,821
They're easier to understand
what they were tryin'
543
00:25:21,854 --> 00:25:23,089
to make you go through.
544
00:25:23,122 --> 00:25:24,423
Especially
on the PlayStation 2,
545
00:25:24,456 --> 00:25:25,892
it started to feel like
we have enough graphics
546
00:25:25,925 --> 00:25:27,927
to really render
interesting people.
547
00:25:27,960 --> 00:25:29,629
You know,
they weren't real,
548
00:25:29,662 --> 00:25:31,097
but they were
real enough.
549
00:25:31,130 --> 00:25:33,032
And so, you could sort of start
to believe in them more.
550
00:25:33,065 --> 00:25:36,068
I had grown the PC business
pretty well
551
00:25:36,102 --> 00:25:38,771
and was starting to look at the
console business and thinking,
552
00:25:38,805 --> 00:25:40,973
"Wow, that would be a nice
business for us to be in."
553
00:25:41,007 --> 00:25:43,175
But we really didn't
know anything about it.
554
00:25:43,209 --> 00:25:45,344
And then one day, these guys
walked into my office.
555
00:25:45,377 --> 00:25:47,279
They were from
the DirectX team,
556
00:25:47,313 --> 00:25:52,251
and they said they had
this idea to put DirectX
557
00:25:52,284 --> 00:25:53,285
into a box.
558
00:25:53,319 --> 00:25:55,254
It was gonna be
this DirectX box.
559
00:25:55,287 --> 00:25:59,158
And DirectX is the name
of the Windows API for gaming.
560
00:25:59,191 --> 00:26:01,560
So this DirectX box
was basically it was
561
00:26:01,594 --> 00:26:04,030
gonna act like a game console
on the outside,
562
00:26:04,063 --> 00:26:05,397
but on the inside,
it was really gonna be
563
00:26:05,431 --> 00:26:08,668
a PC running Windows
and DirectX.
564
00:26:08,701 --> 00:26:10,803
That was the original plan.
565
00:26:10,837 --> 00:26:14,607
And so what I think we didn't
really understand at the time
566
00:26:14,641 --> 00:26:17,810
was that we were really
bridging these two worlds,
567
00:26:17,844 --> 00:26:19,411
that Xbox was gonna be
this bridge
568
00:26:19,445 --> 00:26:22,682
between what was happening
in PC gaming culture
569
00:26:22,715 --> 00:26:25,351
and what was happening
in console gaming culture.
570
00:26:25,384 --> 00:26:38,464
*
571
00:26:38,497 --> 00:26:40,166
And then when we got
to the PlayStation 3,
572
00:26:40,199 --> 00:26:41,934
we really said,
"Okay, this thing's
573
00:26:41,968 --> 00:26:44,503
gonna give us enough
power to really go back
574
00:26:44,536 --> 00:26:46,538
and revisit that idea
of telling an interesting,
575
00:26:46,572 --> 00:26:49,275
character-driven narrative
in a way that we might
576
00:26:49,308 --> 00:26:51,543
be able to do
that no one's done before."
577
00:26:51,577 --> 00:26:54,246
First time that I held
a Wii controller,
578
00:26:54,280 --> 00:26:55,815
it was a piece of plywood
579
00:26:55,848 --> 00:26:58,284
with some electronics
taped onto it,
580
00:26:58,317 --> 00:27:00,820
and they had a demo
of a tennis game.
581
00:27:00,853 --> 00:27:02,221
And when I first
picked it up
582
00:27:02,254 --> 00:27:03,756
and started playin' it,
I thought,
583
00:27:03,790 --> 00:27:05,257
"This is gonna be a hit."
584
00:27:05,291 --> 00:27:06,659
That was the first thing
that popped into my head.
585
00:27:06,693 --> 00:27:08,627
It was just so much fun.
586
00:27:08,661 --> 00:27:11,931
The Xbox 360's
a spectacular console.
587
00:27:11,964 --> 00:27:12,999
It's just fantastic.
588
00:27:13,032 --> 00:27:15,567
I absolutely love it.
589
00:27:15,601 --> 00:27:17,436
And I like the PS3 as well.
590
00:27:17,469 --> 00:27:19,906
Not really interested in,
you know, the holy wars
591
00:27:19,939 --> 00:27:21,808
about which one is better.
592
00:27:21,841 --> 00:27:24,510
I guess they're fan boy
arguments is how you can say it.
593
00:27:24,543 --> 00:27:25,344
Like, "I like Nintendo."
594
00:27:25,377 --> 00:27:26,378
"I like Sega."
595
00:27:26,412 --> 00:27:28,080
"I like Sony,"
you know, it's--I think
596
00:27:28,114 --> 00:27:29,481
this is actually what happens,
because I was a kid,
597
00:27:29,515 --> 00:27:32,184
I would've had a Genesis
and a Super Nintendo.
598
00:27:32,218 --> 00:27:34,153
I would've had a Nintendo
and a Sega Master System,
599
00:27:34,186 --> 00:27:35,822
if I could've afforded it,
but, you know,
600
00:27:35,855 --> 00:27:36,956
you're a child.
601
00:27:36,989 --> 00:27:38,390
You can't afford
all that stuff.
602
00:27:38,424 --> 00:27:40,426
So, then you start defending
the one you have,
603
00:27:40,459 --> 00:27:43,195
and I think that's where
that comes from.
604
00:27:43,229 --> 00:27:45,164
"Xbox,"
"No, PlayStation."
605
00:27:45,197 --> 00:27:47,734
I still, to this day, stay up
till four in the morning
606
00:27:47,767 --> 00:27:50,770
playing the latest
Xbox 360 that came out yesterday
607
00:27:50,803 --> 00:27:54,040
or whatever it may be I'm,
you know, always constantly
608
00:27:54,073 --> 00:27:56,242
still immersing myself in it.
609
00:27:57,643 --> 00:28:07,686
*
610
00:28:07,686 --> 00:28:16,395
*
611
00:28:16,428 --> 00:28:19,866
With the continuous waves of
technical and artistic changes
612
00:28:19,899 --> 00:28:21,333
sweeping over the industry
613
00:28:21,367 --> 00:28:24,203
and games getting
better and bigger,
614
00:28:24,236 --> 00:28:27,039
the video game industry
began to anchor itself
615
00:28:27,073 --> 00:28:29,375
within
the public consciousness,
616
00:28:29,408 --> 00:28:31,543
many starting to argue
that games
617
00:28:31,577 --> 00:28:35,782
are as much an art form as...
anything.
618
00:28:35,815 --> 00:28:39,418
The trouble is with art
is it's a subjective term.
619
00:28:39,451 --> 00:28:42,955
You know, one person's art
is another person's rubbish.
620
00:28:42,989 --> 00:28:47,760
And this is where, you know,
you come back to the semantics
621
00:28:47,794 --> 00:28:50,529
of the word "art"
which is problematic.
622
00:28:50,562 --> 00:28:54,233
Whether that is a film,
or whether that is a book
623
00:28:54,266 --> 00:28:56,268
or whether that is a painting
or whether that is
624
00:28:56,302 --> 00:28:59,906
a computer game,
it elicits a response.
625
00:28:59,939 --> 00:29:01,707
It makes you think
about the world
626
00:29:01,740 --> 00:29:04,777
or look at the world
in a slightly different way.
627
00:29:04,811 --> 00:29:06,979
I've always believed
that games are absolutely
628
00:29:07,013 --> 00:29:08,848
an art form.
629
00:29:08,881 --> 00:29:12,118
You know, as Phil Fish said,
it's the culmination
630
00:29:12,151 --> 00:29:14,486
of every form of art
and expression
631
00:29:14,520 --> 00:29:16,722
that mankind has ever had
goes into a game.
632
00:29:16,755 --> 00:29:19,358
You look at the staff
that builds a video game.
633
00:29:19,391 --> 00:29:20,759
You have a music composer.
634
00:29:20,793 --> 00:29:22,194
You have a writer.
635
00:29:22,228 --> 00:29:24,230
You have an artist
who does sketch work.
636
00:29:24,263 --> 00:29:25,464
You have a technical artist.
637
00:29:25,497 --> 00:29:27,366
You have level designers
who create spaces
638
00:29:27,399 --> 00:29:28,734
much like architects.
639
00:29:28,767 --> 00:29:31,370
It really is kind of
the Avengers of talent
640
00:29:31,403 --> 00:29:32,839
when you really think about it.
641
00:29:32,872 --> 00:29:35,875
Nowhere is it more
obvious than in video games.
642
00:29:35,908 --> 00:29:37,276
You have these artists
creating
643
00:29:37,309 --> 00:29:40,412
these beautiful
three-dimensional worlds.
644
00:29:40,446 --> 00:29:43,482
And the technology allowing
players to come
645
00:29:43,515 --> 00:29:45,284
into those worlds
and have them be
646
00:29:45,317 --> 00:29:49,255
as real as possible
is the ultimate example
647
00:29:49,288 --> 00:29:51,790
of art and science
working together.
648
00:29:51,824 --> 00:29:53,525
The best description
of art I ever heard
649
00:29:53,559 --> 00:29:55,661
from a professor of mine
when I was going for my MFA,
650
00:29:55,694 --> 00:29:59,631
was that art is somebody
whose put together something
651
00:29:59,665 --> 00:30:02,768
that deliberately provokes
a response in an audience.
652
00:30:02,801 --> 00:30:04,837
The consumer actually
is a participant in the art.
653
00:30:04,871 --> 00:30:07,006
It's almost like being part
of a great art experiment
654
00:30:07,039 --> 00:30:08,540
about a living art experiment.
655
00:30:08,574 --> 00:30:11,077
Yeah, there's a lot of, like,
basic logistics.
656
00:30:11,110 --> 00:30:13,112
Like, you push "X"
and this happens,
657
00:30:13,145 --> 00:30:15,514
or you push "up"
and that happens.
658
00:30:15,547 --> 00:30:18,150
But if that's all
games were,
659
00:30:18,184 --> 00:30:20,019
we wouldn't be playing
them anymore, you know?
660
00:30:20,052 --> 00:30:23,022
We would've lost interest
a long, long time ago.
661
00:30:23,055 --> 00:30:24,823
*
662
00:30:24,857 --> 00:30:28,294
Surprisingly, modern game
technology is still based
663
00:30:28,327 --> 00:30:31,597
on the same fundamental concept
of early game tech,
664
00:30:31,630 --> 00:30:35,101
combining new layers of science
and art to reach higher levels
665
00:30:35,134 --> 00:30:37,069
of innovation and expression.
666
00:30:37,103 --> 00:30:38,770
(sirens wailing)
667
00:30:38,804 --> 00:30:48,847
*
668
00:30:48,847 --> 00:31:00,960
*
669
00:31:00,993 --> 00:31:04,263
Modern game systems represent
not only quantum leaps
670
00:31:04,296 --> 00:31:06,398
in hardware and graphics
671
00:31:06,432 --> 00:31:10,069
but also the utilization of
parallel data processing
672
00:31:10,102 --> 00:31:13,039
and memory within the Cloud.
673
00:31:13,072 --> 00:31:14,373
What does all that mean?
674
00:31:14,406 --> 00:31:16,943
Simply put,
it means from here on out,
675
00:31:16,976 --> 00:31:21,380
anyone will be able to play
any game, anywhere, at anytime,
676
00:31:21,413 --> 00:31:24,050
with amazing speed and quality.
677
00:31:24,083 --> 00:31:26,618
The Cloud is something that
you hear a lot about these days,
678
00:31:26,652 --> 00:31:28,787
and there's really two
very different concepts.
679
00:31:28,820 --> 00:31:31,757
The first one is the one
that we all sort of understand
680
00:31:31,790 --> 00:31:32,758
as being the Cloud.
681
00:31:32,791 --> 00:31:34,160
You know,
I've got a picture
682
00:31:34,193 --> 00:31:35,494
I wanna upload it,
I wanna tweet.
683
00:31:35,527 --> 00:31:37,829
This is all being uploaded
into the Cloud
684
00:31:37,863 --> 00:31:39,331
and stored on hard drives.
685
00:31:39,365 --> 00:31:41,333
So, think of the normal
version of the Cloud
686
00:31:41,367 --> 00:31:43,335
as a lot of storage space.
687
00:31:43,369 --> 00:31:45,871
There's another very, very
big idea which is,
688
00:31:45,904 --> 00:31:48,340
why not use the computers
and the Cloud
689
00:31:48,374 --> 00:31:50,742
to give you computing
power that's far beyond
690
00:31:50,776 --> 00:31:53,645
what you would generally want
to purchase for yourselves?
691
00:31:53,679 --> 00:31:55,447
And what that means
is that the software
692
00:31:55,481 --> 00:31:57,483
that you would love
to experience
693
00:31:57,516 --> 00:31:59,651
will be running there
and then the actual...
694
00:31:59,685 --> 00:32:01,920
the video or the output
from the game
695
00:32:01,954 --> 00:32:04,623
is delivered directly
to wherever you are
696
00:32:04,656 --> 00:32:06,192
on whatever device
you're on.
697
00:32:06,225 --> 00:32:08,394
There's more processing
power in the Cloud
698
00:32:08,427 --> 00:32:11,930
behind Xbox One than the
complete processing power
699
00:32:11,964 --> 00:32:15,267
that was on the planet
in the year 1999.
700
00:32:15,301 --> 00:32:17,336
We're now able to put
scenes on screen
701
00:32:17,369 --> 00:32:20,939
that are almost beyond
lifelike in some ways.
702
00:32:20,973 --> 00:32:23,609
But then you have the power
of the Cloud behind that box
703
00:32:23,642 --> 00:32:26,845
that allows us to draw upon
thousands of servers
704
00:32:26,878 --> 00:32:28,847
to help make the box
that's in your home
705
00:32:28,880 --> 00:32:31,117
actually significantly
more powerful
706
00:32:31,150 --> 00:32:35,154
than it is
by itself.
707
00:32:35,187 --> 00:32:37,089
*
708
00:32:37,123 --> 00:32:40,926
But there was a time when the
future of this now mega industry
709
00:32:40,959 --> 00:32:42,828
was in serious jeopardy.
710
00:32:42,861 --> 00:32:45,631
After the explosive financial
and cultural success
711
00:32:45,664 --> 00:32:48,100
of the first generation
of video games,
712
00:32:48,134 --> 00:32:51,537
the industry began
to think it was invincible.
713
00:32:51,570 --> 00:33:06,018
*
714
00:33:06,052 --> 00:33:07,486
You know,
when all these companies
715
00:33:07,519 --> 00:33:10,822
saw that there was
a market for video games,
716
00:33:10,856 --> 00:33:12,391
and they just, you know,
they flooded the market
717
00:33:12,424 --> 00:33:13,892
with so many games.
718
00:33:13,925 --> 00:33:15,594
You know, there were
a few companies out there
719
00:33:15,627 --> 00:33:19,565
that really wanted to show
they have a really awesome game,
720
00:33:19,598 --> 00:33:21,567
but then there were,
you know, for every one
721
00:33:21,600 --> 00:33:23,069
really awesome game, there were
100 really crappy games.
722
00:33:23,102 --> 00:33:25,304
What happened was
there was this manufacturing
723
00:33:25,337 --> 00:33:27,573
of great expectations
that the next Christmas
724
00:33:27,606 --> 00:33:29,341
would be better
than the previous one.
725
00:33:29,375 --> 00:33:30,809
And people just sort
of moved on.
726
00:33:30,842 --> 00:33:32,944
People got tired
of being sold the same thing
727
00:33:32,978 --> 00:33:36,248
again and again with pretty poor
entertainment experience.
728
00:33:36,282 --> 00:33:37,949
People started
to produce games
729
00:33:37,983 --> 00:33:41,553
at a kind of
very accelerated rate.
730
00:33:41,587 --> 00:33:44,790
And the quality of the gameplay
went down substantially
731
00:33:44,823 --> 00:33:46,525
to the point of where
some of the games
732
00:33:46,558 --> 00:33:48,560
were so bad that they ended
up havin' to throw
733
00:33:48,594 --> 00:33:50,796
a lot of them in landfills.
734
00:33:50,829 --> 00:33:53,031
With scores
of new game developers
735
00:33:53,065 --> 00:33:54,466
springing up overnight
736
00:33:54,500 --> 00:33:56,535
and venture capitalists
pouring money
737
00:33:56,568 --> 00:33:59,505
into what seemed to be
a "sure thing" product,
738
00:33:59,538 --> 00:34:01,540
the writing was on the wall.
739
00:34:01,573 --> 00:34:05,977
The market was becoming
saturated and in 1983,
740
00:34:06,011 --> 00:34:08,414
the final nail was driven home.
741
00:34:08,447 --> 00:34:11,250
Atari made a deal
with Universal Studios
742
00:34:11,283 --> 00:34:13,652
to create a video game
adaptation
743
00:34:13,685 --> 00:34:17,289
of the popular movie,
E.T. The Extra Terrestrial.
744
00:34:17,323 --> 00:34:27,366
*
745
00:34:27,366 --> 00:34:33,405
*
746
00:34:33,439 --> 00:34:37,008
Only from Atari,
made especially
747
00:34:37,042 --> 00:34:40,479
for systems from Atari,
748
00:34:40,512 --> 00:34:44,716
the video game that lets you
help E.T. get home.
749
00:34:44,750 --> 00:34:48,887
Just in time for Christmas.
750
00:34:48,920 --> 00:34:50,789
Happy Holidays.
751
00:34:51,923 --> 00:34:54,160
With only 5 weeks
to make the game,
752
00:34:54,193 --> 00:34:57,963
Atari scrambled
to put out a subpar product.
753
00:34:57,996 --> 00:34:59,365
Overconfident and high
754
00:34:59,398 --> 00:35:00,899
on their previous success,
755
00:35:00,932 --> 00:35:04,636
in the fall of 1982,
Atari shipped millions
756
00:35:04,670 --> 00:35:08,607
of E.T. cartridges,
despite its poor quality.
757
00:35:08,640 --> 00:35:12,211
The backlash was legendary.
758
00:35:12,244 --> 00:35:13,479
It caused a ripple effect
759
00:35:13,512 --> 00:35:15,514
throughout the entire
games industry
760
00:35:15,547 --> 00:35:18,884
and by the summer of 1983,
consumer confidence
761
00:35:18,917 --> 00:35:22,721
in video games had reached
an all time low and Atari,
762
00:35:22,754 --> 00:35:25,324
along with many other
rising game companies,
763
00:35:25,357 --> 00:35:27,326
went down like the Titanic.
764
00:35:27,359 --> 00:35:37,403
*
765
00:35:37,403 --> 00:35:47,413
*
766
00:36:10,269 --> 00:36:11,470
So, there came
a lot of conflict
767
00:36:11,503 --> 00:36:13,505
and the whole
management style blew up
768
00:36:13,539 --> 00:36:16,408
and Warner basically took over.
769
00:36:16,442 --> 00:36:18,544
They put their man in,
Ray Kassar,
770
00:36:18,577 --> 00:36:19,811
who was from the east coast,
771
00:36:19,845 --> 00:36:22,113
no experience
in entertainment,
772
00:36:22,147 --> 00:36:25,517
in games, technology,
or Silicon Valley.
773
00:36:25,551 --> 00:36:27,118
And he just didn't
really understand
774
00:36:27,152 --> 00:36:28,754
or play games.
775
00:36:28,787 --> 00:36:31,490
So, when you're that way,
it's really hard
776
00:36:31,523 --> 00:36:33,124
as a president
to really assess
777
00:36:33,158 --> 00:36:35,160
the quality
of what's going on.
778
00:36:35,193 --> 00:36:37,329
It was that kind
of attitude
779
00:36:37,363 --> 00:36:39,565
and creating
terrible product
780
00:36:39,598 --> 00:36:42,934
that was driven
by advertising and marketing
781
00:36:42,968 --> 00:36:47,473
and not by any content
and guess what?
782
00:36:47,506 --> 00:36:48,707
It didn't sell.
783
00:36:48,740 --> 00:36:51,109
The one story
about E.T.'s cartridges
784
00:36:51,142 --> 00:36:53,745
being buried in the desert
is actually a true one.
785
00:36:53,779 --> 00:36:55,647
The fact that Atari
rushed this game
786
00:36:55,681 --> 00:36:57,516
just to have it out
with the movie
787
00:36:57,549 --> 00:36:58,917
to use the license of E.T,
788
00:36:58,950 --> 00:37:00,586
'cause E.T. was huge
in the '80s.
789
00:37:00,619 --> 00:37:02,688
Both the E.T.
and the Pac-Man games,
790
00:37:02,721 --> 00:37:05,991
those were two of the games
that didn't do well,
791
00:37:06,024 --> 00:37:08,026
they were trying
to cram something
792
00:37:08,059 --> 00:37:11,297
into the Atari 2600
that it did not want to do.
793
00:37:11,330 --> 00:37:13,832
The big crash
happened in '83
794
00:37:13,865 --> 00:37:17,168
and toy stores
were unloading consoles
795
00:37:17,202 --> 00:37:19,104
for next to nothing.
796
00:37:19,137 --> 00:37:20,772
Everybody just thought
they could schlock
797
00:37:20,806 --> 00:37:22,341
any sort of games
onto the system
798
00:37:22,374 --> 00:37:25,511
and it was the first lesson
that the industry learned
799
00:37:25,544 --> 00:37:27,446
in the fact that
the consumers are smart,
800
00:37:27,479 --> 00:37:29,014
especially gamers,
and you can't
801
00:37:29,047 --> 00:37:31,082
just put shuffleware
out there and fool them.
802
00:37:31,116 --> 00:37:32,284
They will not buy it.
803
00:37:32,318 --> 00:37:33,952
But, after the crash,
804
00:37:33,985 --> 00:37:35,987
they realized that,
you know,
805
00:37:36,021 --> 00:37:37,756
for a lot of people,
it'd been a fad,
806
00:37:37,789 --> 00:37:40,426
but for a core group
of people,
807
00:37:40,459 --> 00:37:42,227
they still wanted
to play games.
808
00:37:42,260 --> 00:37:53,071
*
809
00:37:53,104 --> 00:37:55,240
For a couple of years
after the crash,
810
00:37:55,273 --> 00:37:57,409
many people thought
that American video games
811
00:37:57,443 --> 00:38:00,245
would be relegated
to the "popular fads" section
812
00:38:00,278 --> 00:38:04,282
of 21st century encyclopedias
and forgotten.
813
00:38:04,316 --> 00:38:07,786
Enter Nintendo,
a Japanese toy company
814
00:38:07,819 --> 00:38:10,288
who understood
that the popularity
815
00:38:10,322 --> 00:38:12,157
of classic games
like Pac-Man,
816
00:38:12,190 --> 00:38:14,693
Donkey Kong,
and Pitfall proved
817
00:38:14,726 --> 00:38:17,829
that people liked to play
as a character,
818
00:38:17,863 --> 00:38:21,299
not just a spaceship
or nameless block of pixels.
819
00:38:21,333 --> 00:38:24,803
Even with the crudity
of the early 8-bit graphics,
820
00:38:24,836 --> 00:38:28,740
the concept of "immersion"
and "being" a character
821
00:38:28,774 --> 00:38:32,043
was still very appealing
to the public.
822
00:38:32,077 --> 00:38:33,879
And little
did the world know,
823
00:38:33,912 --> 00:38:35,947
their favorite
videogame character
824
00:38:35,981 --> 00:38:37,916
was just around the corner.
825
00:38:37,949 --> 00:38:47,993
*
826
00:38:47,993 --> 00:38:58,003
*
827
00:39:14,953 --> 00:39:17,155
This is Nintendo,
a flashy little computer
828
00:39:17,188 --> 00:39:19,891
that lets you play video games
on your TV set.
829
00:39:19,925 --> 00:39:22,628
This is called Game Boy
and industry analysts
830
00:39:22,661 --> 00:39:24,663
say that there
may be a run on this
831
00:39:24,696 --> 00:39:27,265
as the holiday demand
exceeds the supply.
832
00:39:27,298 --> 00:39:28,967
This is Super Mario 3,
833
00:39:29,000 --> 00:39:31,136
it's been
a long-awaited game.
834
00:39:31,169 --> 00:39:33,171
Super Mario, of course,
was very, very popular,
835
00:39:33,204 --> 00:39:35,974
Super Mario 2
was extremely popular,
836
00:39:36,007 --> 00:39:38,276
now Super Mario 3
is coming out.
837
00:39:38,309 --> 00:39:40,345
It's been the best selling toy
in this country
838
00:39:40,378 --> 00:39:41,880
for three years running.
839
00:39:41,913 --> 00:39:43,114
Twenty million
of these things
840
00:39:43,148 --> 00:39:44,783
now inhabit
American living rooms.
841
00:39:44,816 --> 00:39:47,686
"Inhabit" is a very good word.
842
00:39:47,719 --> 00:39:50,121
Because of the crash,
no retailer wanted
843
00:39:50,155 --> 00:39:53,459
to touch a, quote-unquote,
"video game system."
844
00:39:53,492 --> 00:39:54,760
And so,
a lot of what we did
845
00:39:54,793 --> 00:39:55,861
was to try to come up
with something
846
00:39:55,894 --> 00:39:57,095
that was uniquely different,
847
00:39:57,128 --> 00:39:58,897
it wasn't just a game system,
848
00:39:58,930 --> 00:40:00,766
it had other features to it.
849
00:40:00,799 --> 00:40:02,267
And, eventually,
we came up with R.O.B.,
850
00:40:02,300 --> 00:40:05,804
the Robotic Operating Buddy
and the Zapper Gun
851
00:40:05,837 --> 00:40:07,338
and two cartridges,
852
00:40:07,372 --> 00:40:09,975
and we sold it
as an entertainment system.
853
00:40:10,008 --> 00:40:11,276
Even with that,
it was a hard sell
854
00:40:11,309 --> 00:40:12,811
to get the retailers
to take it,
855
00:40:12,844 --> 00:40:14,813
but it was fairly successful.
856
00:40:14,846 --> 00:40:16,414
And during
that first initial phase,
857
00:40:16,448 --> 00:40:20,185
Super Mario came out
and that sold like hot cakes.
858
00:40:20,218 --> 00:40:22,454
It was an extremely
successful title.
859
00:40:22,488 --> 00:40:25,791
Nintendo Entertainment System
was, I think,
860
00:40:25,824 --> 00:40:27,493
you know,
a big landmark system,
861
00:40:27,526 --> 00:40:28,994
you know,
because before that
862
00:40:29,027 --> 00:40:30,996
there was a real question mark
about whether or not
863
00:40:31,029 --> 00:40:33,198
video games were gonna
be able to stay popular.
864
00:40:33,231 --> 00:40:34,966
You know, there's
the big video game crash
865
00:40:35,000 --> 00:40:38,003
and then Nintendo showed us
how we can bring them back
866
00:40:38,036 --> 00:40:39,404
and make them
really popular again.
867
00:40:39,437 --> 00:40:40,806
I remember seeing
Super Mario Brothers
868
00:40:40,839 --> 00:40:42,674
for the first time
and just being
869
00:40:42,708 --> 00:40:44,275
completely blown away,
it was like,
870
00:40:44,309 --> 00:40:45,944
"Wow, there's an arcade
in my house!
871
00:40:45,977 --> 00:40:47,746
This is the coolest thing ever!"
872
00:40:47,779 --> 00:40:49,047
And Mario Brothers was great
873
00:40:49,080 --> 00:40:51,082
and Zelda was great
and so,
874
00:40:51,116 --> 00:40:53,752
I put a lot of hours,
as a player,
875
00:40:53,785 --> 00:40:55,186
into those early Nintendo games,
876
00:40:55,220 --> 00:40:57,188
I love those
early Nintendo games.
877
00:40:57,222 --> 00:41:00,458
I saw the Nintendo
Entertainment System
878
00:41:00,492 --> 00:41:02,794
and said, "Wow,
this is new,
879
00:41:02,828 --> 00:41:04,195
unique, different,
880
00:41:04,229 --> 00:41:06,732
bringing new experiences
to the consumer.
881
00:41:06,765 --> 00:41:09,000
I saw the original
Mario Brothers and said,
882
00:41:09,034 --> 00:41:11,202
"Wow, this is new,
this is different."
883
00:41:11,236 --> 00:41:14,239
The same for the original
Legend of Zelda.
884
00:41:14,272 --> 00:41:15,841
So, after
the video game crash,
885
00:41:15,874 --> 00:41:17,676
I kinda fell out of love
with games for a while
886
00:41:17,709 --> 00:41:19,077
and just ignored them.
887
00:41:19,110 --> 00:41:21,847
And then, one day,
a neighbor kid down the street,
888
00:41:21,880 --> 00:41:24,349
I go over to his house
and he has this gray box
889
00:41:24,382 --> 00:41:27,485
with this R.O.B. the Robot
and he has the Zapper Gun
890
00:41:27,519 --> 00:41:29,287
and we're playing
this Duck Hunt game
891
00:41:29,320 --> 00:41:30,956
and then he fires up
the Super Mario game
892
00:41:30,989 --> 00:41:33,759
and I was like, "Okay,
this is some next-level stuff."
893
00:41:33,792 --> 00:41:36,061
And I remember
the first time that I jumped
894
00:41:36,094 --> 00:41:38,096
and I hit a block
that was there
895
00:41:38,129 --> 00:41:39,598
that I didn't know
was there,
896
00:41:39,631 --> 00:41:41,633
one of the secret blocks
with an extra life in it,
897
00:41:41,667 --> 00:41:43,902
my mind just...
exploded
898
00:41:43,935 --> 00:41:46,271
'cause, like,
here are secrets in games now.
899
00:41:46,304 --> 00:41:49,608
*
900
00:41:49,641 --> 00:41:52,711
With the rebirth
of the U.S. games industry,
901
00:41:52,744 --> 00:41:55,280
a new breed of gamers
was rising.
902
00:41:55,313 --> 00:41:59,017
The appetite for simple
maze-based games was waning.
903
00:41:59,050 --> 00:42:01,653
Gamers were ready for more.
904
00:42:01,687 --> 00:42:04,923
Becoming a character,
living out a virtual story
905
00:42:04,956 --> 00:42:08,359
and being absorbed
in something otherworldly
906
00:42:08,393 --> 00:42:11,062
was not just
technically possible now,
907
00:42:11,096 --> 00:42:13,364
but the expectations
for deeper,
908
00:42:13,398 --> 00:42:16,568
more immersive experiences
was growing.
909
00:42:16,602 --> 00:42:19,137
As the game business evolved,
910
00:42:19,170 --> 00:42:21,306
um, people
were making larger
911
00:42:21,339 --> 00:42:25,911
and more complicated games,
requiring 30-page manuals
912
00:42:25,944 --> 00:42:29,715
and 80 hours of gameplay
to get into.
913
00:42:29,748 --> 00:42:31,082
You never really cared about
914
00:42:31,116 --> 00:42:32,584
the characters
in Gauntlet, you know?
915
00:42:32,618 --> 00:42:36,021
It was just that Gauntlet
was an addictive game.
916
00:42:36,054 --> 00:42:39,991
But now, we not only spend
more money on games,
917
00:42:40,025 --> 00:42:42,127
but we see them
as entertainment mediums
918
00:42:42,160 --> 00:42:44,095
where we want
to be invested in the story,
919
00:42:44,129 --> 00:42:45,897
we want to be invested
in the world.
920
00:42:45,931 --> 00:42:47,899
The huge difference
is that the older games,
921
00:42:47,933 --> 00:42:50,135
I think,
were a lot tougher.
922
00:42:50,168 --> 00:42:52,270
Like, if you did not
get your jump exactly right
923
00:42:52,303 --> 00:42:53,905
to land on a platform,
you were not
924
00:42:53,939 --> 00:42:55,406
getting through that level.
925
00:42:55,440 --> 00:42:58,610
Timing was everything,
now you have a lot more freedom.
926
00:42:58,644 --> 00:43:00,045
You can--
you can kill a boss
927
00:43:00,078 --> 00:43:01,546
many different ways.
928
00:43:01,579 --> 00:43:02,914
It used to be before that
929
00:43:02,948 --> 00:43:04,916
the whole point of a game
was, literally,
930
00:43:04,950 --> 00:43:07,418
shooting pixelated aliens
that were falling
931
00:43:07,452 --> 00:43:09,387
out of the sky,
but we didn't know
932
00:43:09,420 --> 00:43:11,056
why those aliens were falling
out of the sky,
933
00:43:11,089 --> 00:43:12,490
we didn't care why
those aliens were falling
934
00:43:12,523 --> 00:43:14,325
out of the sky,
we just wanted to shoot them.
935
00:43:14,359 --> 00:43:16,127
But, nowadays,
not only do we know
936
00:43:16,161 --> 00:43:17,896
why those aliens
are falling out of the sky,
937
00:43:17,929 --> 00:43:19,631
we know the names
of their moms
938
00:43:19,665 --> 00:43:22,100
and we know
their future children's names
939
00:43:22,133 --> 00:43:24,069
and we know we have
to destroy all of them.
940
00:43:24,102 --> 00:43:25,971
I feel like games
as they've developed
941
00:43:26,004 --> 00:43:27,338
throughout time,
have kept a lot of
942
00:43:27,372 --> 00:43:29,274
the same traits,
they've just sort of,
943
00:43:29,307 --> 00:43:33,945
um, manipulated how they act
in the game world,
944
00:43:33,979 --> 00:43:36,281
because people have
different desires for games.
945
00:43:36,314 --> 00:43:37,783
They want to be more involved,
they don't want
946
00:43:37,816 --> 00:43:40,952
to just sit down
and sit at a bar
947
00:43:40,986 --> 00:43:42,187
for a little while
and play Pong,
948
00:43:42,220 --> 00:43:43,689
they want to actually
be invested
949
00:43:43,722 --> 00:43:45,023
in that game world
a little more.
950
00:43:45,056 --> 00:43:47,058
In the beginning,
it was simply
951
00:43:47,092 --> 00:43:50,161
the industry understanding,
"What are these mechanics?
952
00:43:50,195 --> 00:43:53,765
How do players interact
with an interactive medium?"
953
00:43:53,799 --> 00:43:57,836
As we started to understand
those rules a little bit better,
954
00:43:57,869 --> 00:44:00,939
other aspects
of crafting something
955
00:44:00,972 --> 00:44:05,376
really high-end or beautiful
get worked in.
956
00:44:05,410 --> 00:44:08,079
And so, high-end graphics
start to become more relevant
957
00:44:08,113 --> 00:44:11,182
because we're, you know,
learning how visuals
958
00:44:11,216 --> 00:44:12,283
interact with the storytelling
959
00:44:12,317 --> 00:44:15,053
and interact with the gameplay.
960
00:44:15,086 --> 00:44:17,455
In those days,
the game designer's main job
961
00:44:17,488 --> 00:44:20,992
was to create the rules
of a game, that is all.
962
00:44:21,026 --> 00:44:23,929
It was very much
like chess or cards.
963
00:44:23,962 --> 00:44:25,563
In the '90s with PlayStation
964
00:44:25,596 --> 00:44:27,766
and more powerful
technology arriving,
965
00:44:27,799 --> 00:44:29,534
we had the gift of expression.
966
00:44:29,567 --> 00:44:32,570
Games became 3-D,
characters could talk,
967
00:44:32,603 --> 00:44:35,473
music could be created,
characters could emote
968
00:44:35,506 --> 00:44:39,210
through detailed
facial expressions.
969
00:44:43,181 --> 00:44:45,216
In the late '80s
and early '90s
970
00:44:45,250 --> 00:44:47,118
the industry
was reinvigorated
971
00:44:47,152 --> 00:44:50,989
with new technology,
new customers, and new talent.
972
00:44:51,022 --> 00:44:53,391
A renaissance in game design
was arriving,
973
00:44:53,424 --> 00:44:55,093
which not only gave birth
to some of
974
00:44:55,126 --> 00:44:57,262
the greatest video games
of all time,
975
00:44:57,295 --> 00:44:59,297
but eventually
a new industry
976
00:44:59,330 --> 00:45:01,332
that would generate
billions of dollars
977
00:45:01,366 --> 00:45:04,602
and a new generation
of game designers.
978
00:45:04,635 --> 00:45:14,679
*
979
00:45:14,679 --> 00:45:24,689
*
980
00:46:03,761 --> 00:46:13,805
*
981
00:46:13,805 --> 00:46:22,647
*
982
00:46:23,982 --> 00:46:26,717
In the fall of 1972,
a small group
983
00:46:26,751 --> 00:46:30,188
of computer science students
at Stanford University's
984
00:46:30,221 --> 00:46:32,323
Artificial Intelligence
Laboratory
985
00:46:32,357 --> 00:46:35,360
got the idea to convene
the very first
986
00:46:35,393 --> 00:46:38,463
"Intergalactic
Spacewar Olympics"
987
00:46:38,496 --> 00:46:40,498
with the use of
the computer lab's
988
00:46:40,531 --> 00:46:42,600
very own PDP-10.
989
00:46:42,633 --> 00:46:46,004
Contestants fought it out
on the machine's, at the time,
990
00:46:46,037 --> 00:46:48,573
impressive 10-inch
raster display.
991
00:46:48,606 --> 00:46:52,077
Two events were held:
A five-man free-for-all,
992
00:46:52,110 --> 00:46:54,045
and a team competition.
993
00:46:54,079 --> 00:46:55,413
In Spacewar,
994
00:46:55,446 --> 00:46:57,348
five distinctively
rendered vessels,
995
00:46:57,382 --> 00:47:01,386
nicknamed "Pointy Fins",
"Roundback", "Birdie",
996
00:47:01,419 --> 00:47:04,789
"Funny Fins", and "Flatback",
battled to the death
997
00:47:04,822 --> 00:47:09,094
in the display's circular arena,
dominated by a star,
998
00:47:09,127 --> 00:47:12,363
whose gravitational pull
drew them to the center.
999
00:47:12,397 --> 00:47:16,501
This was the very first
video game tournament
1000
00:47:16,534 --> 00:47:18,636
and the beginning
of a community
1001
00:47:18,669 --> 00:47:21,072
that would soon
become a culture.
1002
00:47:21,106 --> 00:47:31,149
*
1003
00:47:31,149 --> 00:47:41,159
*
1004
00:48:11,556 --> 00:48:15,426
In my dorm room,
we would throw cables
1005
00:48:15,460 --> 00:48:18,829
over the balcony down
to other people's computers
1006
00:48:18,863 --> 00:48:22,367
and start these kind of
home-brewed LAN competitions
1007
00:48:22,400 --> 00:48:24,202
where we were playing
all kinds of games
1008
00:48:24,235 --> 00:48:27,505
from shooters to RTSs
to anything
1009
00:48:27,538 --> 00:48:29,307
that we could
just play together.
1010
00:48:29,340 --> 00:48:32,577
Doom was like a bomb
dropped on my 20s.
1011
00:48:32,610 --> 00:48:34,912
I lived in a house with
a bunch of other geeky guys
1012
00:48:34,946 --> 00:48:36,614
that I used to play
Dungeons and Dragons with
1013
00:48:36,647 --> 00:48:40,551
and we first got Doom
and built a LAN in our house
1014
00:48:40,585 --> 00:48:44,122
and we had network cable
going from each room
1015
00:48:44,155 --> 00:48:45,490
and oh, my God,
that was all we did
1016
00:48:45,523 --> 00:48:47,525
for, like, the next year,
I could swear,
1017
00:48:47,558 --> 00:48:51,496
it was just play Doom
and Doom 2, four players.
1018
00:48:51,529 --> 00:48:53,031
And just something
about blowing your friend
1019
00:48:53,064 --> 00:48:55,333
in half and then hearing him
in the next room, like,
1020
00:48:55,366 --> 00:48:58,269
curse at you, like,
nothing is more satisfying.
1021
00:48:58,303 --> 00:49:00,705
Growing up in America,
the one place you go
1022
00:49:00,738 --> 00:49:02,707
was the mall,
I was like that as a child
1023
00:49:02,740 --> 00:49:04,976
and I remember there was
an arcade at the mall
1024
00:49:05,010 --> 00:49:07,112
near our house called
The Dream Machine
1025
00:49:07,145 --> 00:49:09,981
and it was this stygian
cave of noise
1026
00:49:10,015 --> 00:49:12,117
and all these portals
to all these other worlds
1027
00:49:12,150 --> 00:49:15,420
you could go in and out of,
Mr. Do!, Dragon's Lair,
1028
00:49:15,453 --> 00:49:18,223
Joust, Centipede, Frogger,
all of them.
1029
00:49:18,256 --> 00:49:20,058
And every time
a new game would show up,
1030
00:49:20,091 --> 00:49:21,659
I would be around it
and on it
1031
00:49:21,692 --> 00:49:23,094
and there would
be crowds around it.
1032
00:49:23,128 --> 00:49:24,362
And, eventually,
to the point
1033
00:49:24,395 --> 00:49:26,564
where fighting games
became a thing later on.
1034
00:49:26,597 --> 00:49:28,433
You would literally go up
and put your quarter
1035
00:49:28,466 --> 00:49:30,168
next in line
and try and take down
1036
00:49:30,201 --> 00:49:32,503
that one kid who's kicking
everybody's butt as Chun-Li.
1037
00:49:32,537 --> 00:49:36,641
There was a time period
where kids in arcade games
1038
00:49:36,674 --> 00:49:38,576
who could rule,
like, at Chuck E. Cheese
1039
00:49:38,609 --> 00:49:40,678
or at the mall arcade
or at the,
1040
00:49:40,711 --> 00:49:42,947
in my case a lot of time,
the bowling center,
1041
00:49:42,980 --> 00:49:46,051
people would crowd around you
if you were owning a game.
1042
00:49:46,084 --> 00:49:56,194
*
1043
00:49:56,227 --> 00:49:58,696
A global society was born.
1044
00:49:58,729 --> 00:50:01,332
A society that now
not only plays
1045
00:50:01,366 --> 00:50:03,934
and connects online,
but has produced
1046
00:50:03,968 --> 00:50:07,072
life-long friendships,
thriving communities,
1047
00:50:07,105 --> 00:50:08,473
even marriages.
1048
00:50:08,506 --> 00:50:10,475
And this community
doesn't just exist
1049
00:50:10,508 --> 00:50:12,110
for entertainment's sake.
1050
00:50:12,143 --> 00:50:14,845
Gamers are not only
one of the most connected
1051
00:50:14,879 --> 00:50:16,247
and vocal groups,
1052
00:50:16,281 --> 00:50:18,383
they are some
of the most loyal.
1053
00:50:18,416 --> 00:50:20,818
Friendships forged
within a game experience
1054
00:50:20,851 --> 00:50:24,489
somehow yield a bond
that isn't easily broken.
1055
00:50:24,522 --> 00:50:33,664
*
1056
00:50:33,698 --> 00:50:35,900
One of the things
that is really exciting
1057
00:50:35,933 --> 00:50:39,437
about games in general
is that they've evolved
1058
00:50:39,470 --> 00:50:43,007
far beyond
the local community aspect
1059
00:50:43,040 --> 00:50:45,210
of being able to, you know,
just play the game
1060
00:50:45,243 --> 00:50:48,246
or enjoy your game with some
of your local friends
1061
00:50:48,279 --> 00:50:50,215
into truly global experiences
1062
00:50:50,248 --> 00:50:51,949
where you can share your passion
1063
00:50:51,982 --> 00:50:53,684
with people all around
the world.
1064
00:50:53,718 --> 00:50:56,887
I love the connectivity,
I have lifelong friends
1065
00:50:56,921 --> 00:51:00,258
that I've met online
and we started out
1066
00:51:00,291 --> 00:51:03,794
just playing together
and then ended up, you know,
1067
00:51:03,828 --> 00:51:05,863
meeting up for competitions
or just meeting
1068
00:51:05,896 --> 00:51:07,998
to go hand out
and kind of actually
1069
00:51:08,032 --> 00:51:13,538
meet each other in person
and it sounds silly,
1070
00:51:13,571 --> 00:51:15,973
but a lot of those friendships
are really solidified
1071
00:51:16,006 --> 00:51:18,543
around that joint experience
that you have
1072
00:51:18,576 --> 00:51:20,945
while you're playing a game
and I think that
1073
00:51:20,978 --> 00:51:23,581
that's something special,
it's something magical.
1074
00:51:23,614 --> 00:51:25,183
That's something
I saw working
1075
00:51:25,216 --> 00:51:27,852
kinda in the internet industry
all through the '90s
1076
00:51:27,885 --> 00:51:30,688
and the early '00s
was people, um,
1077
00:51:30,721 --> 00:51:32,457
who would meet
other people online
1078
00:51:32,490 --> 00:51:33,991
and become really enamored
with them
1079
00:51:34,024 --> 00:51:35,693
and sometimes move
to another city
1080
00:51:35,726 --> 00:51:37,562
to try living with this person
or, you know,
1081
00:51:37,595 --> 00:51:39,264
people would get married
or meet that way
1082
00:51:39,297 --> 00:51:41,065
and that's a whole new kind
of human relationship
1083
00:51:41,098 --> 00:51:44,735
that didn't exist 10
or 15 years ago.
1084
00:51:44,769 --> 00:51:46,471
It's like a new thing,
people can meet
1085
00:51:46,504 --> 00:51:48,639
and fall in love
and not have ever met
1086
00:51:48,673 --> 00:51:51,008
in the real world.
1087
00:51:51,041 --> 00:51:52,610
I can't tell you
how many stories we've gotten
1088
00:51:52,643 --> 00:51:55,746
of people being hookups
because of--
1089
00:51:55,780 --> 00:51:57,182
people eventually
getting married
1090
00:51:57,215 --> 00:51:58,949
because of the game,
1091
00:51:58,983 --> 00:52:00,785
people that have gone through
you know,
1092
00:52:00,818 --> 00:52:03,120
some sort of horrible
medical condition
1093
00:52:03,154 --> 00:52:04,855
that they've had to deal with
and the games
1094
00:52:04,889 --> 00:52:06,524
kind of let them
work through that.
1095
00:52:06,557 --> 00:52:08,693
I see that, you know,
deaths of key characters
1096
00:52:08,726 --> 00:52:10,761
really affected people
and made them cry in the game,
1097
00:52:10,795 --> 00:52:13,831
or they got tattoos
of the logo of the game
1098
00:52:13,864 --> 00:52:15,833
on their bodies,
or a man and his wife
1099
00:52:15,866 --> 00:52:17,468
met on Xbox Live
playing the game
1100
00:52:17,502 --> 00:52:19,003
and now they
play co-op every night.
1101
00:52:19,036 --> 00:52:20,705
There are kids out there
who exist now
1102
00:52:20,738 --> 00:52:22,940
because their parents met
in World of Warcraft, you know?
1103
00:52:22,973 --> 00:52:26,211
Like, um, video games
have changed the, you know,
1104
00:52:26,244 --> 00:52:29,280
the course of human evolution
to some degree
1105
00:52:29,314 --> 00:52:32,783
and created
whole new mating rituals
1106
00:52:32,817 --> 00:52:35,620
and ways of social interaction
that didn't exist
1107
00:52:35,653 --> 00:52:37,087
and that's as a result
of the internet
1108
00:52:37,121 --> 00:52:39,857
and video games,
so it's gonna be interesting
1109
00:52:39,890 --> 00:52:41,659
to watch all of that evolve,
video games are gonna get
1110
00:52:41,692 --> 00:52:43,994
more and more real
and connect
1111
00:52:44,028 --> 00:52:45,963
more and more people
around the world.
1112
00:52:45,996 --> 00:52:48,633
I used to play EverQuest
quite a lot,
1113
00:52:48,666 --> 00:52:50,568
as many EverQuest players did.
1114
00:52:50,601 --> 00:52:53,671
A guy that I met
in South Karana DVPing,
1115
00:52:53,704 --> 00:52:55,240
we became friends,
I ended up going
1116
00:52:55,273 --> 00:52:56,807
to his wedding,
ten years later,
1117
00:52:56,841 --> 00:52:59,109
we're family friends now
and it's phenomenal
1118
00:52:59,143 --> 00:53:01,912
because we have
this shared passion for games,
1119
00:53:01,946 --> 00:53:04,014
we had a lot
of similar values and ideas,
1120
00:53:04,048 --> 00:53:06,351
and we had a lot of great
shared experiences online
1121
00:53:06,384 --> 00:53:08,185
where we really formed
a deep bond
1122
00:53:08,219 --> 00:53:10,921
and true friendship
and has blossomed
1123
00:53:10,955 --> 00:53:14,124
into a great, long-lasting
friendship in the real world.
1124
00:53:14,158 --> 00:53:18,195
I saw someone recently
speaking about, he, uh,
1125
00:53:18,229 --> 00:53:21,198
a boy whose parents were killed
in a car accident,
1126
00:53:21,232 --> 00:53:22,900
so he was left alone
in the world and--
1127
00:53:22,933 --> 00:53:26,437
and without video games
to sort of fall back into,
1128
00:53:26,471 --> 00:53:29,039
he'd be sitting in his room,
depressed out of his mind
1129
00:53:29,073 --> 00:53:31,642
and his video game world,
and all his friends
1130
00:53:31,676 --> 00:53:34,845
in his video game world
really supported him
1131
00:53:34,879 --> 00:53:36,847
through that
really painful time
1132
00:53:36,881 --> 00:53:38,215
and the guy who
was observing this
1133
00:53:38,249 --> 00:53:40,751
was basically saying,
"You guys don't
1134
00:53:40,785 --> 00:53:42,387
really understand it,
'cause I know you hear this
1135
00:53:42,420 --> 00:53:43,921
all the time,
that violent video games
1136
00:53:43,954 --> 00:53:46,056
are the problem in the world,
et cetera, et cetera,
1137
00:53:46,090 --> 00:53:49,560
but games are so meaningful
to people
1138
00:53:49,594 --> 00:53:53,531
and the friends
that they build around it
1139
00:53:53,564 --> 00:53:55,966
and the, sort of,
the creativity
1140
00:53:56,000 --> 00:53:57,568
and the immersion
and everything else
1141
00:53:57,602 --> 00:53:59,203
that comes with it
is actually very valuable
1142
00:53:59,236 --> 00:54:01,306
and it's something
you learn a lot from.
1143
00:54:01,339 --> 00:54:03,007
I walked into
the stairwell here
1144
00:54:03,040 --> 00:54:06,611
and I-I, this shooting--
I can't even really describe it,
1145
00:54:06,644 --> 00:54:09,414
but I basically
fell down the stairs, um,
1146
00:54:09,447 --> 00:54:14,919
'cause I had had a stroke,
as they later revealed to me.
1147
00:54:14,952 --> 00:54:17,755
I ended up in the hospital
for about nine, ten days,
1148
00:54:17,788 --> 00:54:21,459
and you're really scared
and you really don't know
1149
00:54:21,492 --> 00:54:24,061
where to--
I mean, you're, like, sad
1150
00:54:24,094 --> 00:54:25,863
and you have all this anger
and you don't know
1151
00:54:25,896 --> 00:54:30,401
where to aim it
and my friends started bringing
1152
00:54:30,435 --> 00:54:32,570
stuff up to me
and at first it was food
1153
00:54:32,603 --> 00:54:34,405
and then,
they started bringing ways
1154
00:54:34,439 --> 00:54:37,742
to play games up,
I got a little Nintendo DS,
1155
00:54:37,775 --> 00:54:39,744
um, and I was playing Zelda
on that
1156
00:54:39,777 --> 00:54:42,012
and I had a laptop
and I was playing,
1157
00:54:42,046 --> 00:54:44,882
I mean, I had Steam on there
and I had just TF2
1158
00:54:44,915 --> 00:54:47,685
and Left 4 Dead
and Borderlands
1159
00:54:47,718 --> 00:54:50,888
and that really was
the turning point,
1160
00:54:50,921 --> 00:54:52,990
at the hospital,
where I-I...
1161
00:54:53,023 --> 00:54:54,892
I wasn't as scared,
I guess, anymore?
1162
00:54:54,925 --> 00:54:59,196
I wasn't as mad,
I had something to do, um.
1163
00:54:59,229 --> 00:55:01,532
'Cause part of the stroke
that was awful
1164
00:55:01,566 --> 00:55:04,034
was I went blind
out of my right eye
1165
00:55:04,068 --> 00:55:07,738
and it's sort of crazy
how not just the games
1166
00:55:07,772 --> 00:55:09,774
in the hospital
that really got me through it,
1167
00:55:09,807 --> 00:55:13,378
it's been everyone around me
in this industry.
1168
00:55:13,411 --> 00:55:15,746
In all different companies
and all different states.
1169
00:55:15,780 --> 00:55:17,415
So, yeah,
in a very literal way,
1170
00:55:17,448 --> 00:55:20,184
I think video games
really did kinda save my life.
1171
00:55:20,217 --> 00:55:22,453
*
1172
00:55:22,487 --> 00:55:26,023
The world is now engulfed
in an artistic, social,
1173
00:55:26,056 --> 00:55:29,794
and technological revolution
like never before.
1174
00:55:29,827 --> 00:55:33,097
Interactive entertainment
is the ultimate expression
1175
00:55:33,130 --> 00:55:35,966
and delivery format
but who will determine
1176
00:55:36,000 --> 00:55:37,835
what stories are told and how
1177
00:55:37,868 --> 00:55:40,505
we will experience
them in the future?
1178
00:55:40,538 --> 00:55:42,139
The answer is simple.
1179
00:55:42,172 --> 00:55:50,114
*
1180
00:55:50,147 --> 00:55:52,517
Children have
a limitless capacity
1181
00:55:52,550 --> 00:55:56,787
for wonder, imagination,
and creativity,
1182
00:55:56,821 --> 00:55:59,624
and they aren't afraid to fail.
1183
00:55:59,657 --> 00:56:01,025
When I learned history
in school,
1184
00:56:01,058 --> 00:56:03,093
it was the most boring...
1185
00:56:03,127 --> 00:56:05,663
old books with black
and white images in them
1186
00:56:05,696 --> 00:56:08,933
and I saw a girl
in a video recently
1187
00:56:08,966 --> 00:56:11,669
from Carnegie Mellon
that was talking
1188
00:56:11,702 --> 00:56:13,438
about trebuchets,
which is this old,
1189
00:56:13,471 --> 00:56:14,805
medieval siege weapon.
1190
00:56:14,839 --> 00:56:16,607
But she had actually
experienced using one,
1191
00:56:16,641 --> 00:56:17,675
because, of course,
she had done it
1192
00:56:17,708 --> 00:56:19,544
in a virtual world.
1193
00:56:19,577 --> 00:56:21,479
And to have,
I think she was six,
1194
00:56:21,512 --> 00:56:24,515
to have a six year old girl
telling you her opinion
1195
00:56:24,549 --> 00:56:27,384
of medieval siege weapons
versus my version of it,
1196
00:56:27,418 --> 00:56:30,320
which was so incredibly boring,
is a fundamental change
1197
00:56:30,354 --> 00:56:32,322
to education
through entertainment
1198
00:56:32,356 --> 00:56:34,559
that can make history
and things like that
1199
00:56:34,592 --> 00:56:35,860
much more engrossing.
1200
00:56:35,893 --> 00:56:38,896
My kid, he is 12,
and he is faster
1201
00:56:38,929 --> 00:56:40,865
at things that I'm not
as fast at.
1202
00:56:40,898 --> 00:56:43,067
He is better at things
and it's because
1203
00:56:43,100 --> 00:56:46,437
while his mind was developing,
he had access
1204
00:56:46,471 --> 00:56:49,707
to interactive media
that was much more advanced
1205
00:56:49,740 --> 00:56:51,208
than the interactive media
that I had
1206
00:56:51,241 --> 00:56:53,277
and the interactive media
that I had
1207
00:56:53,310 --> 00:56:54,845
was the first time.
1208
00:56:54,879 --> 00:56:56,280
My parents didn't have
any interactive media
1209
00:56:56,313 --> 00:56:57,882
when their brains
were developing.
1210
00:56:57,915 --> 00:57:00,718
Video games, I think,
they provide a space
1211
00:57:00,751 --> 00:57:05,189
for learning how
to fail safely and successfully.
1212
00:57:05,222 --> 00:57:08,358
I think, as a culture,
we have a real obsession
1213
00:57:08,392 --> 00:57:10,795
with always
getting things right.
1214
00:57:10,828 --> 00:57:12,930
We're afraid of failing.
1215
00:57:12,963 --> 00:57:16,133
Video games provide us
this very safe space
1216
00:57:16,166 --> 00:57:20,370
to learn how to problem-solve,
to think through an issue
1217
00:57:20,404 --> 00:57:23,774
that we can't quite get right,
to help us realize
1218
00:57:23,808 --> 00:57:27,077
that it's okay to fall
on our face occasionally
1219
00:57:27,111 --> 00:57:31,248
if we learn from that
and we eventually can succeed.
1220
00:57:31,281 --> 00:57:37,054
Because it's simulation,
we can do things
1221
00:57:37,087 --> 00:57:40,357
and experience things,
and practice things,
1222
00:57:40,390 --> 00:57:44,962
and test things
that either aren't feasible
1223
00:57:44,995 --> 00:57:48,499
or aren't safe in real life,
in the real world.
1224
00:57:48,533 --> 00:57:55,072
*
1225
00:57:55,105 --> 00:57:56,607
Despite
the mainstream acceptance
1226
00:57:56,641 --> 00:57:59,710
of video games in the '80s
and early '90s,
1227
00:57:59,744 --> 00:58:01,178
by the late '90s
1228
00:58:01,211 --> 00:58:03,748
the term "gamer"
still seemed to be
1229
00:58:03,781 --> 00:58:06,784
a close cousin
to "geek" or "nerd."
1230
00:58:06,817 --> 00:58:09,186
If you were a serious,
dedicated gamer,
1231
00:58:09,219 --> 00:58:12,623
you were seen as part
of a strange subculture.
1232
00:58:12,657 --> 00:58:15,059
But the winds
of change were blowing
1233
00:58:15,092 --> 00:58:17,728
and this perception
would soon shift.
1234
00:58:17,762 --> 00:58:21,832
Being a gamer
would soon be en vogue.
1235
00:58:21,866 --> 00:58:23,433
* I can feel it burn
1236
00:58:23,467 --> 00:58:27,204
* We're taking over,
we're taking over *
1237
00:58:27,237 --> 00:58:31,408
* Now, I try to lead them,
will they ever learn *
1238
00:58:31,441 --> 00:58:35,245
* We're taking over,
we're taking over *
1239
00:58:35,279 --> 00:58:39,383
* Every time I breathe in,
I can feel it burn *
1240
00:58:39,416 --> 00:58:43,187
* We're taking over,
we're taking over *
1241
00:58:43,220 --> 00:58:47,424
* Now, I try to lead them,
will they ever learn *
1242
00:58:47,457 --> 00:58:51,528
* We're taking over,
we're taking over *
1243
00:58:51,562 --> 00:58:55,265
*
1244
00:58:55,299 --> 00:58:59,236
* Hands up in the sky,
let me hear you say *
1245
00:58:59,269 --> 00:59:03,307
* Every time I breathe in,
I can feel it burn *
1246
00:59:03,340 --> 00:59:08,078
* We're taking over,
we're taking over *
1247
00:59:09,313 --> 00:59:11,982
It's a borderline
religious experience
1248
00:59:12,016 --> 00:59:15,485
to stand in the middle
of an eSports stadium,
1249
00:59:15,519 --> 00:59:18,222
packed full of tens
of thousands of players,
1250
00:59:18,255 --> 00:59:21,726
cheering for
their favorite teams.
1251
00:59:21,759 --> 00:59:26,263
It's just awesome to see
because it's easy to doubt
1252
00:59:26,296 --> 00:59:29,233
that that kind of passion
would actually manifest
1253
00:59:29,266 --> 00:59:31,301
in a physical environment
and people would pay
1254
00:59:31,335 --> 00:59:33,804
hundreds of dollars
or travel thousands of miles
1255
00:59:33,838 --> 00:59:35,640
to come to these events
to watch people
1256
00:59:35,673 --> 00:59:38,976
play video games
and they do and they love it.
1257
00:59:39,009 --> 00:59:41,111
I've always
been kinda frustrated
1258
00:59:41,145 --> 00:59:43,413
by the perception
of video game nerdiness
1259
00:59:43,447 --> 00:59:44,548
and things like that.
1260
00:59:44,581 --> 00:59:47,217
Um, for my career,
making games that feel
1261
00:59:47,251 --> 00:59:50,054
like summer blockbusters
and don't feel like, you know,
1262
00:59:50,087 --> 00:59:53,157
D&D basement games,
to having the courage
1263
00:59:53,190 --> 00:59:55,525
to put myself out there
on camera and put on
1264
00:59:55,559 --> 00:59:58,295
a clean shirt and kind of change
that perception as well
1265
00:59:58,328 --> 01:00:00,898
to just evangelizing games
overall
1266
01:00:00,931 --> 01:00:02,800
and to also evangelize
the career.
1267
01:00:02,833 --> 01:00:05,970
And so, over the course
of my 20-plus year career
1268
01:00:06,003 --> 01:00:07,271
in this business,
I've always hoped
1269
01:00:07,304 --> 01:00:09,373
that there are some kids
out there who see
1270
01:00:09,406 --> 01:00:11,742
a football player
or, you know, astronaut
1271
01:00:11,776 --> 01:00:13,143
and they're like,
"Yeah, that's awesome,
1272
01:00:13,177 --> 01:00:14,845
but, you know,
maybe video games?
1273
01:00:14,879 --> 01:00:16,380
Maybe that's
where I want to be?"
1274
01:00:16,413 --> 01:00:18,448
And there are a lot
of people who'll message me
1275
01:00:18,482 --> 01:00:20,550
or send me e-mails,
and they...
1276
01:00:20,584 --> 01:00:24,288
they are just miserable
because they're super lonely,
1277
01:00:24,321 --> 01:00:26,757
they haven't found
their friend group, you know?
1278
01:00:26,791 --> 01:00:28,558
And I think that's sort of
like my mission
1279
01:00:28,592 --> 01:00:30,560
is to connect people
and make people happy
1280
01:00:30,594 --> 01:00:33,163
and give people friends,
'cause I never
1281
01:00:33,197 --> 01:00:36,366
had that growing up,
I never had my nerd group.
1282
01:00:36,400 --> 01:00:38,302
I think that's how communities
have really started up,
1283
01:00:38,335 --> 01:00:39,704
it's just being able
to find people
1284
01:00:39,737 --> 01:00:41,371
with similar interests.
1285
01:00:41,405 --> 01:00:43,240
You know, when you're a kid,
it's really only like
1286
01:00:43,273 --> 01:00:44,742
if your next door
neighbor played,
1287
01:00:44,775 --> 01:00:47,377
but now, we're all adults
and have the ability
1288
01:00:47,411 --> 01:00:50,380
to reach out and connect
with someone else.
1289
01:00:50,414 --> 01:00:53,150
It's clearly a culture
where everybody's having fun,
1290
01:00:53,183 --> 01:00:55,519
everybody's got
a smile on their face.
1291
01:00:55,552 --> 01:00:58,655
They're living their life
in a very, very,
1292
01:00:58,689 --> 01:01:00,424
you know, powerful way.
1293
01:01:00,457 --> 01:01:03,093
The old way of sort of,
"Oh, computers
1294
01:01:03,127 --> 01:01:06,596
are for geeks and stuff
and video games are for geeks,"
1295
01:01:06,630 --> 01:01:09,700
has died, is dead.
1296
01:01:09,734 --> 01:01:12,002
No one doesn't have Facebook.
1297
01:01:12,036 --> 01:01:13,537
Angry Birds, people don't--
1298
01:01:13,570 --> 01:01:15,539
almost don't even think
of that as a video game.
1299
01:01:15,572 --> 01:01:16,606
People don't think of--
1300
01:01:16,640 --> 01:01:18,342
There's become
this blur of like
1301
01:01:18,375 --> 01:01:20,344
what is a video game
and what isn't.
1302
01:01:20,377 --> 01:01:22,612
Is Facebook a video game?
1303
01:01:22,646 --> 01:01:24,514
I kind of think it is.
1304
01:01:24,548 --> 01:01:26,751
I mean, it's interactive
like a video game
1305
01:01:26,784 --> 01:01:29,353
and you can do stuff on it.
1306
01:01:29,386 --> 01:01:32,156
The world's
really different now
1307
01:01:32,189 --> 01:01:35,059
and I think it's because
those of us that grew up
1308
01:01:35,092 --> 01:01:38,228
being ostracized
and looked down upon
1309
01:01:38,262 --> 01:01:41,065
and treated
like we were radioactive
1310
01:01:41,098 --> 01:01:44,168
by mainstream culture
created our own culture
1311
01:01:44,201 --> 01:01:46,403
and we took the things
that we love.
1312
01:01:46,436 --> 01:01:48,605
We took the video games
and we took the technology
1313
01:01:48,638 --> 01:01:52,910
and we took that engineering
and we built our own world
1314
01:01:52,943 --> 01:01:55,212
out of those things
and that world
1315
01:01:55,245 --> 01:01:58,515
is so awesome that
the mainstream culture
1316
01:01:58,548 --> 01:02:00,217
that made fun of us
when we were kids
1317
01:02:00,250 --> 01:02:02,386
for loving this culture
that's so awesome
1318
01:02:02,419 --> 01:02:04,721
could not deny it
and could not help
1319
01:02:04,755 --> 01:02:06,857
but be seduced by it.
1320
01:02:06,891 --> 01:02:21,238
*
1321
01:02:21,271 --> 01:02:23,841
We're celebrating
video game week starting today.
1322
01:02:23,874 --> 01:02:26,176
*
1323
01:02:26,210 --> 01:02:28,245
From Studio 6B
in Rockefeller Center,
1324
01:02:28,278 --> 01:02:31,248
the National
Broadcasting Company presents
1325
01:02:31,281 --> 01:02:33,083
Late Night With Jimmy Fallon!
1326
01:02:33,117 --> 01:02:34,418
Look, it looks slick, come on.
1327
01:02:34,451 --> 01:02:35,719
Well, it's the most powerful
1328
01:02:35,752 --> 01:02:37,187
video game console ever made.
1329
01:02:37,221 --> 01:02:39,589
We were targeting
about ten times the performa--
1330
01:02:39,623 --> 01:02:41,658
-Ten times, really?
-Yeah, ten times.
1331
01:02:41,691 --> 01:02:43,227
I didn't think you can
get better than PS3,
1332
01:02:43,260 --> 01:02:45,930
but you can,
ten times, I guess.
1333
01:02:45,963 --> 01:02:47,497
We're gonna play this together.
1334
01:02:47,531 --> 01:02:50,801
So, this is
Super Mario 3-D World.
1335
01:02:50,835 --> 01:02:53,703
Yeah, yeah, that's my man!
1336
01:02:53,737 --> 01:02:55,505
I love Mario.
1337
01:02:55,539 --> 01:02:58,442
(yelling)
1338
01:03:00,210 --> 01:03:02,379
I broke a sweat
on that video game.
1339
01:03:02,412 --> 01:03:04,381
Ladies and gentlemen,
here's a professional actor
1340
01:03:04,414 --> 01:03:06,884
reading the line,
"It's-a me, Mario,"
1341
01:03:06,917 --> 01:03:10,254
in a very dramatic way.
1342
01:03:10,287 --> 01:03:15,993
It's-a me...Mario.
1343
01:03:16,026 --> 01:03:18,162
Hey, Conan O'Brien here.
1344
01:03:18,195 --> 01:03:20,064
Once again, I know
absolutely nothing
1345
01:03:20,097 --> 01:03:24,034
about video games which is
why I've decided to review them.
1346
01:03:24,068 --> 01:03:27,537
-Take a girl for a ride.
-Oh, my God.
1347
01:03:27,571 --> 01:03:30,774
I've never licked
a remote before.
1348
01:03:30,807 --> 01:03:33,510
I look like John Tesh
after he's been dead a year.
1349
01:03:33,543 --> 01:03:35,379
-What did she just say?
-"I hate tombs."
1350
01:03:35,412 --> 01:03:39,516
Yeah, guess what,
than don't be a tomb raider!
1351
01:03:39,549 --> 01:03:41,986
Oh, I'm sorry,
I meant to compliment her
1352
01:03:42,019 --> 01:03:44,621
and I almost kicked her!
1353
01:03:44,654 --> 01:03:46,423
*
1354
01:03:46,456 --> 01:03:48,692
In the late '90s,
with realism in games
1355
01:03:48,725 --> 01:03:51,195
reaching new levels
and more visceral,
1356
01:03:51,228 --> 01:03:54,164
action packed fare
appearing on game shelves,
1357
01:03:54,198 --> 01:03:57,567
a new conversation started.
1358
01:03:57,601 --> 01:03:58,835
Violence.
1359
01:03:58,869 --> 01:04:01,171
...home video games
isn't holding back the violence.
1360
01:04:01,205 --> 01:04:03,773
Mortal Kombat,
two of the bloodiest games
1361
01:04:03,807 --> 01:04:05,342
to date were released yesterday.
1362
01:04:05,375 --> 01:04:10,881
This game encourages players
to shoot this gun,
1363
01:04:10,915 --> 01:04:13,217
which is called a Justifier.
1364
01:04:13,250 --> 01:04:14,919
Kids who play
video games too often
1365
01:04:14,952 --> 01:04:16,553
are more likely to be violent.
1366
01:04:16,586 --> 01:04:18,155
That's the finding
of a new study
1367
01:04:18,188 --> 01:04:20,190
out of Japan's
Tohoku University.
1368
01:04:20,224 --> 01:04:22,859
There was no rating
on this game at all
1369
01:04:22,893 --> 01:04:24,228
when the game was introduced.
1370
01:04:24,261 --> 01:04:26,163
...have a great deal
of information
1371
01:04:26,196 --> 01:04:29,099
that is racist, sexist,
1372
01:04:29,133 --> 01:04:31,969
and promotes models
of violence.
1373
01:04:32,002 --> 01:04:34,238
...recommendations on guns
after that series
1374
01:04:34,271 --> 01:04:35,505
of meetings and,
as you mentioned,
1375
01:04:35,539 --> 01:04:37,942
the latest
with video game makers who said,
1376
01:04:37,975 --> 01:04:39,209
"Don't blame us."
1377
01:04:40,744 --> 01:04:42,512
There's always a lot
of media talking
1378
01:04:42,546 --> 01:04:44,548
about violence in video games
1379
01:04:44,581 --> 01:04:47,417
and, certainly,
there are violent video games,
1380
01:04:47,451 --> 01:04:51,121
but that's not how you describe
the medium of gaming.
1381
01:04:51,155 --> 01:04:53,190
If I were to go
to the cinema
1382
01:04:53,223 --> 01:04:55,659
and I were to just
watch Saw movies
1383
01:04:55,692 --> 01:04:57,227
and I came away
and you asked me
1384
01:04:57,261 --> 01:04:58,828
what I felt about the cinema,
I would say,
1385
01:04:58,862 --> 01:05:02,532
"It was the most disgusting,
violent, gratuitous thing."
1386
01:05:02,566 --> 01:05:04,101
And that's what
the media has done
1387
01:05:04,134 --> 01:05:07,304
is it's focused
on a few titles
1388
01:05:07,337 --> 01:05:10,140
and that has ended up,
in consumers' minds,
1389
01:05:10,174 --> 01:05:11,942
defining what this industry is.
1390
01:05:11,976 --> 01:05:16,013
It's weird how,
when you watch the people,
1391
01:05:16,046 --> 01:05:18,815
you know, they go to Congress
and they're angry, you know?
1392
01:05:18,848 --> 01:05:21,118
"Our kids are being corrupted,"
I'm like,
1393
01:05:21,151 --> 01:05:22,852
"Yeah, exactly, your kids.
1394
01:05:22,886 --> 01:05:25,189
You should be
not corrupting them."
1395
01:05:25,222 --> 01:05:26,923
"I leave 'em alone
ten hours a day."
1396
01:05:26,957 --> 01:05:30,627
I mean, it's like finding
your dad's Playboys
1397
01:05:30,660 --> 01:05:33,530
under the bed
and then blaming Playboy.
1398
01:05:33,563 --> 01:05:38,335
You know, we're just like
any other industry that...
1399
01:05:38,368 --> 01:05:40,204
that we have
these ratings systems in place
1400
01:05:40,237 --> 01:05:43,840
and there's gonna be
something for everybody.
1401
01:05:43,873 --> 01:05:47,711
We put measures in place,
ESRB are our guidelines.
1402
01:05:47,744 --> 01:05:50,847
We make sure that we build
our game to the rating.
1403
01:05:50,880 --> 01:05:52,749
It gets checked
on a regular basis.
1404
01:05:52,782 --> 01:05:55,219
The interesting thing,
I think, with games
1405
01:05:55,252 --> 01:05:56,720
is that we actually have
an even better
1406
01:05:56,753 --> 01:05:59,256
ratings system than movies,
but there's still
1407
01:05:59,289 --> 01:06:01,391
kinda this,
this general misunderstanding
1408
01:06:01,425 --> 01:06:04,094
with the elder generation
that somehow all games
1409
01:06:04,128 --> 01:06:05,595
are like Grand Theft Auto.
1410
01:06:05,629 --> 01:06:07,464
People like to make
just kind of a causal link
1411
01:06:07,497 --> 01:06:09,266
and say video games
cause violence
1412
01:06:09,299 --> 01:06:10,867
and it's like,
"Well, let's see,
1413
01:06:10,900 --> 01:06:13,337
so, there's more crime
in the summer
1414
01:06:13,370 --> 01:06:15,139
and more ice cream is sold
in the summer,
1415
01:06:15,172 --> 01:06:16,840
therefore, ice cream
causes crime."
1416
01:06:16,873 --> 01:06:19,776
That's not how legitimate
scientific research works.
1417
01:06:19,809 --> 01:06:22,712
Violence, unfortunately,
is a part of human nature
1418
01:06:22,746 --> 01:06:26,083
and last time I checked,
Cain didn't bludgeon Abel
1419
01:06:26,116 --> 01:06:27,951
with a Game Boy,
1420
01:06:27,984 --> 01:06:31,121
Genghis Khan didn't have
an Xbox Live account,
1421
01:06:31,155 --> 01:06:34,024
and, you know, Hitler
didn't play Crash Bandicoot.
1422
01:06:34,058 --> 01:06:38,062
We have unfortunately
had a lot of gun crime
1423
01:06:38,095 --> 01:06:42,832
in the United States recently
and I remember someone tweeted
1424
01:06:42,866 --> 01:06:44,568
after one of
the most recent incidences
1425
01:06:44,601 --> 01:06:47,337
that when people
started accusing video games
1426
01:06:47,371 --> 01:06:49,839
of being an influence for this,
they were like,
1427
01:06:49,873 --> 01:06:52,309
"Wow, I wonder how
all those other countries
1428
01:06:52,342 --> 01:06:54,244
with the same exact
video games as us
1429
01:06:54,278 --> 01:06:55,545
don't have as much gun crime."
1430
01:06:55,579 --> 01:06:56,946
You know,
it'd be like saying,
1431
01:06:56,980 --> 01:06:59,116
"We don't want anyone
to go watch movies
1432
01:06:59,149 --> 01:07:01,118
because all movies are violent."
1433
01:07:01,151 --> 01:07:02,419
But people don't say that
1434
01:07:02,452 --> 01:07:04,321
because everyone
really understands
1435
01:07:04,354 --> 01:07:06,123
movies as a medium.
1436
01:07:06,156 --> 01:07:09,293
I don't believe that video games
are murder simulators.
1437
01:07:09,326 --> 01:07:12,862
If anything,
what the statistics prove
1438
01:07:12,896 --> 01:07:14,998
is that it's exactly
the opposite.
1439
01:07:15,031 --> 01:07:16,966
We've survived
a lot of things as gamers
1440
01:07:17,000 --> 01:07:18,635
for a really long time.
1441
01:07:18,668 --> 01:07:22,939
We've survived Congress,
we've survived busybody parents,
1442
01:07:22,972 --> 01:07:27,477
we've survived
religious-based hysteria.
1443
01:07:27,511 --> 01:07:30,580
You realize
that it's about imagination
1444
01:07:30,614 --> 01:07:32,849
and invention
and a connection to a world
1445
01:07:32,882 --> 01:07:35,952
and it doesn't have
these big trappings
1446
01:07:35,985 --> 01:07:37,321
that people apply to them.
1447
01:07:37,354 --> 01:07:39,022
So, I think it's a problem
that's just gonna
1448
01:07:39,055 --> 01:07:41,258
naturally evolve away
and we just have
1449
01:07:41,291 --> 01:07:45,028
to defend the industry
until that evolution happens.
1450
01:07:48,198 --> 01:07:58,242
*
1451
01:07:58,242 --> 01:08:08,252
*
1452
01:08:13,957 --> 01:08:16,326
(musical beeping)
1453
01:08:16,360 --> 01:08:21,298
*
1454
01:08:21,331 --> 01:08:22,532
The campfire.
1455
01:08:22,566 --> 01:08:24,100
We've all been there,
1456
01:08:24,134 --> 01:08:25,635
whether an actual campfire
1457
01:08:25,669 --> 01:08:28,705
or just listening to someone
tell a great story.
1458
01:08:28,738 --> 01:08:32,642
As humans we have always had
the ability and desire
1459
01:08:32,676 --> 01:08:35,779
to suspend our disbelief.
1460
01:08:35,812 --> 01:08:37,881
If only for a few minutes a day
1461
01:08:37,914 --> 01:08:40,717
we want to escape
from the treadmill of life
1462
01:08:40,750 --> 01:08:45,389
and "give it up" to be immersed
in something outside ourselves.
1463
01:08:45,422 --> 01:08:47,724
We have this opportunity
to be storytellers,
1464
01:08:47,757 --> 01:08:50,294
to be able to give the consumer
the opportunity
1465
01:08:50,327 --> 01:08:52,429
to lose themself
in a world
1466
01:08:52,462 --> 01:08:55,532
for as long or as little
as they want.
1467
01:08:55,565 --> 01:08:57,201
We have the realities
of life every day,
1468
01:08:57,234 --> 01:08:59,135
whether it's the economy
or whether it's getting by
1469
01:08:59,169 --> 01:09:01,070
or whether it's a job
and earning money,
1470
01:09:01,104 --> 01:09:04,674
but we have a medium
that we can lose ourselves in.
1471
01:09:04,708 --> 01:09:06,676
Day-to-day life isn't always
that exciting,
1472
01:09:06,710 --> 01:09:09,979
and if at the end of the day
you can turn on a tablet,
1473
01:09:10,013 --> 01:09:11,047
a PC, a console,
1474
01:09:11,080 --> 01:09:14,150
and just kind of escape
into another world,
1475
01:09:14,184 --> 01:09:16,520
I think it's a wonderful thing
that essentially allows you
1476
01:09:16,553 --> 01:09:18,054
to kind of live the dream.
1477
01:09:18,087 --> 01:09:19,456
The storytelling in games
1478
01:09:19,489 --> 01:09:21,525
is just as good as movies.
1479
01:09:21,558 --> 01:09:24,093
It's just as good
as reading a book.
1480
01:09:24,127 --> 01:09:27,997
*
1481
01:09:28,031 --> 01:09:30,700
With the resurrection and
renaissance of the industry
1482
01:09:30,734 --> 01:09:33,237
coming into the '90s
and early 2000s,
1483
01:09:33,270 --> 01:09:37,106
games began another
evolutionary step forward.
1484
01:09:37,140 --> 01:09:38,107
Story.
1485
01:09:38,141 --> 01:09:48,184
*
1486
01:09:48,184 --> 01:09:55,825
*
1487
01:09:55,859 --> 01:09:59,763
This fundamentally changed
the audience's expectations
1488
01:09:59,796 --> 01:10:01,931
of what a "good game"
really was
1489
01:10:01,965 --> 01:10:05,168
and raised the bar for game
designers everywhere.
1490
01:10:05,201 --> 01:10:10,807
Storytelling in games is
a tricky, tricky beast to tame.
1491
01:10:10,840 --> 01:10:13,810
As game makers,
we have to set up rules,
1492
01:10:13,843 --> 01:10:15,945
we have to set up universes
that make sense
1493
01:10:15,979 --> 01:10:18,114
and have
their own sense of logic,
1494
01:10:18,147 --> 01:10:20,950
and once we've established
what that logic is,
1495
01:10:20,984 --> 01:10:26,556
then we let the player's mind
and imagination solve problems
1496
01:10:26,590 --> 01:10:30,159
and work their way
through those worlds.
1497
01:10:30,193 --> 01:10:31,895
I think one of the things
we've really learned
1498
01:10:31,928 --> 01:10:35,799
over the last maybe decade
is ways to tell stories
1499
01:10:35,832 --> 01:10:39,002
without a cut scene, without
stopping the interactivity,
1500
01:10:39,035 --> 01:10:41,638
to have the story be
something that emerges
1501
01:10:41,671 --> 01:10:44,941
from the play itself.
1502
01:10:44,974 --> 01:10:47,076
Video games are
a lean forward experience
1503
01:10:47,110 --> 01:10:50,079
whereas film and television
are a lean back experience.
1504
01:10:50,113 --> 01:10:52,916
You're driving every moment
of the game.
1505
01:10:52,949 --> 01:10:54,017
A friend of mine
a while back
1506
01:10:54,050 --> 01:10:55,985
actually compared games
to novels
1507
01:10:56,019 --> 01:10:57,554
in the fact that
if you stop reading,
1508
01:10:57,587 --> 01:10:58,822
the novel doesn't keep going.
1509
01:10:58,855 --> 01:11:00,424
Video games are
very much the same.
1510
01:11:00,457 --> 01:11:02,191
Telling a story
in video games
1511
01:11:02,225 --> 01:11:03,893
can be a lot more difficult
1512
01:11:03,927 --> 01:11:06,596
because then you have to--
you have to anticipate
1513
01:11:06,630 --> 01:11:09,065
the actions of the player,
1514
01:11:09,098 --> 01:11:11,901
whereas in a movie, you decide
what both characters say
1515
01:11:11,935 --> 01:11:14,304
and then you write it down
and that's what they say.
1516
01:11:14,338 --> 01:11:16,740
Storytelling in games is
an interesting problem right now
1517
01:11:16,773 --> 01:11:18,908
because we don't fully
understand it.
1518
01:11:18,942 --> 01:11:20,577
The movie industry
has been around
1519
01:11:20,610 --> 01:11:21,911
for a hundred years
or whatever
1520
01:11:21,945 --> 01:11:23,347
and they have
a really good idea
1521
01:11:23,380 --> 01:11:25,349
of what it means
to tell a story
1522
01:11:25,382 --> 01:11:27,050
in that kind of visual medium,
1523
01:11:27,083 --> 01:11:29,753
and the game industry doesn't
have all those rules yet.
1524
01:11:29,786 --> 01:11:31,388
Either reading a book
or watching a movie,
1525
01:11:31,421 --> 01:11:33,022
it's completely passive.
1526
01:11:33,056 --> 01:11:35,992
You're letting the storyteller
give you their vision
1527
01:11:36,025 --> 01:11:38,061
of their world or whatever story
they want to tell you,
1528
01:11:38,094 --> 01:11:41,297
and you are--
you're listening to it,
1529
01:11:41,331 --> 01:11:42,332
it's unfolding for you.
1530
01:11:42,366 --> 01:11:43,633
You're not affecting that.
1531
01:11:43,667 --> 01:11:47,737
With a game,
the journey is the reward
1532
01:11:47,771 --> 01:11:50,507
more than, say,
the ending or the payoff.
1533
01:11:50,540 --> 01:11:52,909
This is our routine.
1534
01:11:52,942 --> 01:11:56,780
Day and night,
all we do is survive.
1535
01:11:56,813 --> 01:11:58,314
It never lets up.
1536
01:11:58,348 --> 01:12:00,149
*
1537
01:12:00,183 --> 01:12:01,485
(grunting)
1538
01:12:01,518 --> 01:12:05,021
*
1539
01:12:05,054 --> 01:12:08,692
The idea of spontaneity
within storytelling
1540
01:12:08,725 --> 01:12:10,594
is something that's unique
to video games.
1541
01:12:10,627 --> 01:12:13,697
You can't just change how
a song sounds midway through.
1542
01:12:13,730 --> 01:12:15,399
You can't just change
the end of a book
1543
01:12:15,432 --> 01:12:16,500
while you're reading it,
1544
01:12:16,533 --> 01:12:18,234
but in certain games,
1545
01:12:18,267 --> 01:12:20,470
your decisions
have a direct outcome
1546
01:12:20,504 --> 01:12:24,173
on the ultimate fate
of characters,
1547
01:12:24,207 --> 01:12:25,942
and that's unique
and sweet.
1548
01:12:25,975 --> 01:12:27,844
And I think that's what
people respond to.
1549
01:12:27,877 --> 01:12:31,214
Can you imagine if you were
redoing Star Wars,
1550
01:12:31,247 --> 01:12:33,349
and you get
to Empire Strikes Back
1551
01:12:33,383 --> 01:12:36,720
and Vader says "Join me,"
and you, as Luke Skywalker,
1552
01:12:36,753 --> 01:12:39,088
go, "Okay."
1553
01:12:39,122 --> 01:12:41,625
And then the rest of the movie
and all of Jedi
1554
01:12:41,658 --> 01:12:46,262
are completely different
because you made that choice.
1555
01:12:46,295 --> 01:12:49,599
And that is where I think
video games
1556
01:12:49,633 --> 01:12:52,402
fundamentally
and vastly differ
1557
01:12:52,436 --> 01:12:58,274
from every other kind
of nerd media that I love.
1558
01:12:58,307 --> 01:13:02,412
*
1559
01:13:02,446 --> 01:13:04,748
Who lives,
who dies?
1560
01:13:04,781 --> 01:13:07,484
I get it.
We're meant to choose.
1561
01:13:07,517 --> 01:13:10,554
Heads up, there he goes!
1562
01:13:10,587 --> 01:13:11,855
Guns down.
1563
01:13:11,888 --> 01:13:13,122
*
1564
01:13:13,156 --> 01:13:15,124
You don't have to get involved.
1565
01:13:15,158 --> 01:13:16,560
We must choose.
1566
01:13:16,593 --> 01:13:18,394
*
1567
01:13:18,428 --> 01:13:19,496
If you insist.
1568
01:13:19,529 --> 01:13:21,565
I do not see
how I could save
1569
01:13:21,598 --> 01:13:24,067
the lives of other people.
1570
01:13:24,100 --> 01:13:27,203
I also lost someone
I loved.
1571
01:13:27,236 --> 01:13:29,072
*
1572
01:13:29,105 --> 01:13:31,575
Whether the classic
Arthurian legends
1573
01:13:31,608 --> 01:13:33,777
or more modern translations,
1574
01:13:33,810 --> 01:13:36,780
one thing humanity
has never had a problem with
1575
01:13:36,813 --> 01:13:39,983
is the willing suspension
of our disbelief.
1576
01:13:40,016 --> 01:13:43,086
The earliest storytellers
saw the primal power
1577
01:13:43,119 --> 01:13:46,355
in writing, reading,
and telling stories,
1578
01:13:46,389 --> 01:13:48,357
true or fictional.
1579
01:13:48,391 --> 01:13:51,327
I think that
once you show a player
1580
01:13:51,360 --> 01:13:54,864
what a world looks like
and how a world functions,
1581
01:13:54,898 --> 01:13:59,335
they get into the world,
and then that is their reality.
1582
01:13:59,368 --> 01:14:01,538
And so I think
as modern game makers,
1583
01:14:01,571 --> 01:14:05,174
we have to keep remembering
that the suspension of disbelief
1584
01:14:05,208 --> 01:14:08,377
comes from the creation
of a universe
1585
01:14:08,411 --> 01:14:11,681
and the creation of a world,
and an immersive world
1586
01:14:11,715 --> 01:14:14,417
that has rules
that are predictable
1587
01:14:14,450 --> 01:14:16,285
and that are logical,
1588
01:14:16,319 --> 01:14:19,489
and not from the visual eye
candy that we get, you know,
1589
01:14:19,523 --> 01:14:21,157
with all this horsepower.
1590
01:14:21,190 --> 01:14:23,326
And now that we have
these consoles
1591
01:14:23,359 --> 01:14:25,428
that deliver
mind-blowing graphics
1592
01:14:25,461 --> 01:14:28,532
and beautiful explosions
and immersive worlds,
1593
01:14:28,565 --> 01:14:30,634
there's something more to it.
1594
01:14:30,667 --> 01:14:32,636
We've taken our inspirations
from outside of games
1595
01:14:32,669 --> 01:14:35,605
with emotion and character
development and storytelling
1596
01:14:35,639 --> 01:14:38,575
in a way that we've tried
to break new ground
1597
01:14:38,608 --> 01:14:41,077
that you have an association
and an attachment
1598
01:14:41,110 --> 01:14:42,478
with a character in a game
1599
01:14:42,512 --> 01:14:45,248
that makes you want to feel
for that story,
1600
01:14:45,281 --> 01:14:46,816
makes you want to feel like
you're there
1601
01:14:46,850 --> 01:14:50,219
making the decisions
all along the way.
1602
01:14:50,253 --> 01:14:53,590
Good storytelling
is not just entertainment.
1603
01:14:53,623 --> 01:14:55,959
Good stories can help us grow.
1604
01:14:55,992 --> 01:14:57,727
They can teach us
about the past
1605
01:14:57,761 --> 01:14:59,262
and challenge us
to aspire
1606
01:14:59,295 --> 01:15:02,298
to higher
and greater things.
1607
01:15:02,331 --> 01:15:06,636
The story experience in
a video game is no different;
1608
01:15:06,670 --> 01:15:11,307
the campfire is just a bit
brighter and more colorful.
1609
01:15:11,340 --> 01:15:21,384
*
1610
01:15:21,384 --> 01:15:31,394
*
1611
01:15:42,772 --> 01:15:44,574
*
1612
01:15:44,608 --> 01:15:49,045
So many things have to perfectly
sync up for it to work.
1613
01:15:49,078 --> 01:15:52,215
You have art,
you have writing,
1614
01:15:52,248 --> 01:15:54,918
you have music,
you have backgrounds,
1615
01:15:54,951 --> 01:15:57,186
you have timing,
you have the voice actors,
1616
01:15:57,220 --> 01:15:58,955
you have acting,
and then video games,
1617
01:15:58,988 --> 01:16:00,523
you have everything
on top of that
1618
01:16:00,556 --> 01:16:03,292
it has to be an engaging
user experience as well,
1619
01:16:03,326 --> 01:16:04,994
so I think
a good video game
1620
01:16:05,028 --> 01:16:08,164
I think is probably
the hardest thing to make.
1621
01:16:08,197 --> 01:16:16,840
*
1622
01:16:16,873 --> 01:16:19,876
If you want emotion,
you need the human face,
1623
01:16:19,909 --> 01:16:21,544
and in the world
of film,
1624
01:16:21,577 --> 01:16:23,947
that is the cheapest thing
that you can get.
1625
01:16:23,980 --> 01:16:25,649
You point the camera
at somebody
1626
01:16:25,682 --> 01:16:26,816
and you have it instantly.
1627
01:16:26,850 --> 01:16:28,151
But in the world of games,
1628
01:16:28,184 --> 01:16:30,754
you have a multi-million
investment in technology
1629
01:16:30,787 --> 01:16:34,090
before you see anything
that looks like a human face.
1630
01:16:34,123 --> 01:16:38,261
I think the most exciting part
about this industry
1631
01:16:38,294 --> 01:16:40,596
is that we're constantly
inventing
1632
01:16:40,630 --> 01:16:44,634
and being fearless about
that challenge of invention.
1633
01:16:44,668 --> 01:16:45,935
And invention's difficult
1634
01:16:45,969 --> 01:16:48,738
because if you already knew
1635
01:16:48,772 --> 01:16:50,173
what it was going to be,
1636
01:16:50,206 --> 01:16:51,207
you wouldn't be inventing it.
1637
01:16:51,240 --> 01:16:52,475
It would already exist,
right?
1638
01:16:52,508 --> 01:16:53,777
So whenever we invent,
1639
01:16:53,810 --> 01:16:55,511
whether it's a design idea
1640
01:16:55,544 --> 01:16:57,313
or a stylistic thing,
1641
01:16:57,346 --> 01:17:00,016
or, you know,
something related to the story,
1642
01:17:00,049 --> 01:17:03,419
we kind of depend upon
this trust
1643
01:17:03,452 --> 01:17:05,922
that there will be
inspiration,
1644
01:17:05,955 --> 01:17:07,423
that there will be revelation.
1645
01:17:07,456 --> 01:17:09,926
Then you gotta get in
and start prototyping stuff,
1646
01:17:09,959 --> 01:17:11,227
so you build a bunch
of prototypes
1647
01:17:11,260 --> 01:17:13,096
and you start
trying to understand,
1648
01:17:13,129 --> 01:17:15,064
hey, are the ideas we had
really fun
1649
01:17:15,098 --> 01:17:17,600
once you put them into
an interactive environment?
1650
01:17:17,633 --> 01:17:20,403
You know, I think
at the alpha stage,
1651
01:17:20,436 --> 01:17:22,305
hopefully we'll see
the fun.
1652
01:17:22,338 --> 01:17:23,707
It's pins and needles time
1653
01:17:23,740 --> 01:17:27,343
because it's that awkward
teenage years
1654
01:17:27,376 --> 01:17:31,180
that, you know, you've got--
could be an awesome experience,
1655
01:17:31,214 --> 01:17:32,481
it could really come together
nicely,
1656
01:17:32,515 --> 01:17:34,017
everyone's really enthusiastic
1657
01:17:34,050 --> 01:17:35,284
because there's something there
to play
1658
01:17:35,318 --> 01:17:37,553
from beginning to end,
but, you know,
1659
01:17:37,586 --> 01:17:39,689
there are some weird
elements to it,
1660
01:17:39,723 --> 01:17:42,325
and, you know, you just had
a bunch of people come through
1661
01:17:42,358 --> 01:17:44,360
and point out all your,
you know, awkwardness,
1662
01:17:44,393 --> 01:17:46,195
your buck teeth and your,
you know,
1663
01:17:46,229 --> 01:17:48,765
crazy-lookin' eyebrow
and all that stuff,
1664
01:17:48,798 --> 01:17:50,533
and you're sort of hoping that,
1665
01:17:50,566 --> 01:17:53,336
okay, I see that,
I understand it,
1666
01:17:53,369 --> 01:17:55,739
now I need to kind of go back
and fix those things
1667
01:17:55,772 --> 01:17:58,641
a little bit,
make myself a little prettier,
1668
01:17:58,674 --> 01:17:59,809
get back out on the street,
1669
01:17:59,843 --> 01:18:03,146
and show myself off again.
1670
01:18:03,179 --> 01:18:06,015
You start layering on
all the really rich assets,
1671
01:18:06,049 --> 01:18:07,616
things like a great story,
1672
01:18:07,650 --> 01:18:08,918
the high fidelity art,
1673
01:18:08,952 --> 01:18:10,653
the fully detailed characters,
1674
01:18:10,686 --> 01:18:13,723
and once you start marrying the
super high production quality
1675
01:18:13,757 --> 01:18:16,926
with those original bare bones
prototypes of your design ideas,
1676
01:18:16,960 --> 01:18:19,829
you can start really bringing
the product together.
1677
01:18:19,863 --> 01:18:27,503
*
1678
01:18:27,536 --> 01:18:30,606
And then the work to go
from alpha to beta
1679
01:18:30,639 --> 01:18:33,877
is generally speaking
a laundry list of things
1680
01:18:33,910 --> 01:18:36,012
that we have to check off
1681
01:18:36,045 --> 01:18:37,747
and make sure
are working properly.
1682
01:18:37,781 --> 01:18:39,816
We don't touch those as much
at alpha,
1683
01:18:39,849 --> 01:18:43,052
but they certainly are
on our minds at that point
1684
01:18:43,086 --> 01:18:45,421
as we start to kind of
polish up the game,
1685
01:18:45,454 --> 01:18:48,557
make those adjustments
to the gameplay,
1686
01:18:48,591 --> 01:18:51,727
really try to hone down
on what's working well
1687
01:18:51,761 --> 01:18:54,530
and maybe give it some more
resources and time to develop
1688
01:18:54,563 --> 01:18:55,799
and sort of
put aside those things
1689
01:18:55,832 --> 01:18:57,466
that aren't working as well.
1690
01:18:57,500 --> 01:18:59,936
One of the big revolutions
we had in the 1990s
1691
01:18:59,969 --> 01:19:03,006
was we started bringing in
people to play our games
1692
01:19:03,039 --> 01:19:05,341
and watched them play.
That's it.
1693
01:19:05,374 --> 01:19:07,343
But it transformed the way
that we make games.
1694
01:19:07,376 --> 01:19:09,813
I mean, up until that point,
we'd pretty much been
1695
01:19:09,846 --> 01:19:11,114
making the games
for ourselves,
1696
01:19:11,147 --> 01:19:13,516
and so if we thought it was fun,
we were done.
1697
01:19:13,549 --> 01:19:16,319
You sort of had to make a game
and then do, you know,
1698
01:19:16,352 --> 01:19:18,621
kind of one of these.
Did it feel right?
1699
01:19:18,654 --> 01:19:20,356
You know, you'd have
your QA department,
1700
01:19:20,389 --> 01:19:21,991
but, you know,
they were paid employees,
1701
01:19:22,025 --> 01:19:24,928
so you never know if you're
getting the best feedback.
1702
01:19:24,961 --> 01:19:26,695
But now we have
this beta testing
1703
01:19:26,729 --> 01:19:29,132
and ability to talk
with the fans,
1704
01:19:29,165 --> 01:19:30,834
and if you're utilizing that
correctly,
1705
01:19:30,867 --> 01:19:33,302
it's really powerful.
1706
01:19:33,336 --> 01:19:35,638
So you hand this, what you think
is the gold master
1707
01:19:35,671 --> 01:19:38,808
off to the first party,
in the console world, anyway.
1708
01:19:38,842 --> 01:19:42,711
The PC side's definitely still
more of a wild west,
1709
01:19:42,745 --> 01:19:44,580
but there's a lot of backlash
certainly
1710
01:19:44,613 --> 01:19:47,016
if you can't deliver quality
1711
01:19:47,050 --> 01:19:49,285
or you have lots of bugs
in a PC product.
1712
01:19:49,318 --> 01:19:53,122
So you hand it off to Microsoft,
Sony, Nintendo,
1713
01:19:53,156 --> 01:19:56,792
and you wait and you wait
and you wait.
1714
01:19:56,826 --> 01:19:59,062
And usually it's, you know,
a ten-day waiting game,
1715
01:19:59,095 --> 01:20:03,666
and, you know, it's always
the most nerve-racking time
1716
01:20:03,699 --> 01:20:07,070
is that, okay, is this gonna
make it through?
1717
01:20:07,103 --> 01:20:12,541
And so, you know, we get that
call maybe or email, you know,
1718
01:20:12,575 --> 01:20:14,310
maybe ten days later
or so,
1719
01:20:14,343 --> 01:20:16,846
and you know, it's,
"Hey, looks good."
1720
01:20:16,880 --> 01:20:18,214
Celebration ensues.
1721
01:20:18,247 --> 01:20:21,918
Or, "You've got
these critical issues
1722
01:20:21,951 --> 01:20:23,419
and these minor issues,
1723
01:20:23,452 --> 01:20:27,323
and you need to fix,
you know, the critical issues
1724
01:20:27,356 --> 01:20:30,126
and as many minor issues
as you can and resubmit."
1725
01:20:30,159 --> 01:20:32,628
And, yeah,
and then it hits the streets.
1726
01:20:32,661 --> 01:20:35,064
People either love it
or hate it,
1727
01:20:35,098 --> 01:20:36,332
most of the time both.
1728
01:20:36,365 --> 01:20:37,833
You get--you know,
you get both ends
1729
01:20:37,867 --> 01:20:40,503
no matter how good your game is.
1730
01:20:40,536 --> 01:20:42,605
And you sort of have to--
you roll with the punches,
1731
01:20:42,638 --> 01:20:44,640
you let people say
their piece.
1732
01:20:44,673 --> 01:20:47,911
I look out today, things
have changed beyond belief.
1733
01:20:47,944 --> 01:20:50,914
Titles we saw,
1,000 man years
1734
01:20:50,947 --> 01:20:53,883
of programming art work
and design work went into them.
1735
01:20:53,917 --> 01:20:55,284
It's astonishing.
1736
01:20:55,318 --> 01:20:57,686
It's making a movie
times a thousand.
1737
01:20:57,720 --> 01:20:58,854
It is daunting.
1738
01:20:58,888 --> 01:21:00,990
I don't know why I do it.
1739
01:21:01,024 --> 01:21:02,691
(laughing)
1740
01:21:02,725 --> 01:21:05,661
The evolution of great
storytelling in video games
1741
01:21:05,694 --> 01:21:08,464
couldn't have come
at a better time.
1742
01:21:08,497 --> 01:21:11,534
It seems as if the technology
rose to the occasion
1743
01:21:11,567 --> 01:21:14,103
at precisely the right moment.
1744
01:21:14,137 --> 01:21:15,972
From the turn of the century
to now,
1745
01:21:16,005 --> 01:21:17,840
games have never looked better,
1746
01:21:17,873 --> 01:21:20,809
felt better or played better.
1747
01:21:20,843 --> 01:21:24,547
Enter the next-next generation.
1748
01:21:24,580 --> 01:21:25,814
*
1749
01:21:25,848 --> 01:21:30,019
* I'm feeling so good,
so incredible *
1750
01:21:30,053 --> 01:21:32,922
* Some sort of chemical
is spreading thick
1751
01:21:32,956 --> 01:21:34,390
around my brain *
1752
01:21:34,423 --> 01:21:38,394
* I've got the sun
and I won't let it go *
1753
01:21:38,427 --> 01:21:41,364
* It burns a fire in my veins
1754
01:21:41,397 --> 01:21:42,465
*
1755
01:21:42,498 --> 01:21:44,500
* Let's get out tonight
1756
01:21:44,533 --> 01:21:46,235
* You've got the fire,
I've got the fight *
1757
01:21:46,269 --> 01:21:48,904
* Whoa
1758
01:21:48,938 --> 01:21:50,673
* In my young blood
1759
01:21:50,706 --> 01:21:52,775
* Let's light up the dark
1760
01:21:52,808 --> 01:21:54,643
* You've got the fuel,
I've got the spark *
1761
01:21:54,677 --> 01:21:57,180
* Whoa
1762
01:21:57,213 --> 01:21:59,482
* In my young blood
1763
01:21:59,515 --> 01:22:01,917
* Our RPMs are in the red
1764
01:22:01,951 --> 01:22:05,121
* Driving closer to the edge
1765
01:22:05,154 --> 01:22:07,756
* Up on Flagstaff Road
1766
01:22:07,790 --> 01:22:10,293
* I still remember
what you said *
1767
01:22:10,326 --> 01:22:11,260
* "Are you living?"
1768
01:22:11,294 --> 01:22:13,296
* "Are you dead?"
1769
01:22:13,329 --> 01:22:16,365
* You better let me know
1770
01:22:16,399 --> 01:22:20,669
* Put on display
just like a cinema *
1771
01:22:20,703 --> 01:22:23,039
* Standing naked on the stage
1772
01:22:23,072 --> 01:22:25,041
* And I'm unashamed
1773
01:22:25,074 --> 01:22:28,777
* It's so easy to be cynical
1774
01:22:28,811 --> 01:22:31,947
* Let's turn around
and start again *
1775
01:22:31,981 --> 01:22:33,149
*
1776
01:22:33,182 --> 01:22:34,883
* Let's get out tonight
1777
01:22:34,917 --> 01:22:36,752
* You've got the fire,
I've got the fight *
1778
01:22:36,785 --> 01:22:39,222
* Whoa
1779
01:22:39,255 --> 01:22:41,324
* In my young blood
1780
01:22:41,357 --> 01:22:43,226
* Let's light up the dark
1781
01:22:43,259 --> 01:22:45,094
* You've got the fuel,
I've got the spark *
1782
01:22:45,128 --> 01:22:47,530
* Whoa
1783
01:22:47,563 --> 01:22:50,033
* In my young blood
1784
01:22:50,066 --> 01:22:52,168
* Oh
1785
01:22:52,201 --> 01:22:56,505
* Oh-oh-oh-oh-oh
1786
01:22:56,539 --> 01:22:59,442
* In my young blood
1787
01:23:00,576 --> 01:23:02,545
It's funny
because every few years,
1788
01:23:02,578 --> 01:23:04,647
the industry really kind of
reinvents itself,
1789
01:23:04,680 --> 01:23:07,083
whether that's
we figure out a new way
1790
01:23:07,116 --> 01:23:09,718
to give that experience
to players,
1791
01:23:09,752 --> 01:23:11,654
or there's a new piece
of hardware out there,
1792
01:23:11,687 --> 01:23:14,423
or some new technology,
some new interface.
1793
01:23:14,457 --> 01:23:16,359
There's always
that new challenge.
1794
01:23:16,392 --> 01:23:18,694
Right now is a really difficult
time for the industry.
1795
01:23:18,727 --> 01:23:21,197
We are in transition
of consoles,
1796
01:23:21,230 --> 01:23:24,667
and we are seeing--a lot
of the economic score cards
1797
01:23:24,700 --> 01:23:28,271
have come in about what games
do and do not make money
1798
01:23:28,304 --> 01:23:30,339
and which are the best
to be doing.
1799
01:23:30,373 --> 01:23:32,641
Honestly, it's so hard
to predict.
1800
01:23:32,675 --> 01:23:35,711
I mean, no one would predict
that the platforms
1801
01:23:35,744 --> 01:23:37,780
that are most popular
right now--
1802
01:23:37,813 --> 01:23:39,882
five years ago or ten years ago,
no one would have predicted
1803
01:23:39,915 --> 01:23:43,052
that that's what would be
the norm now.
1804
01:23:43,086 --> 01:23:46,289
Every new console generation
we get more and more horsepower,
1805
01:23:46,322 --> 01:23:48,957
and every console generation
there are people who say,
1806
01:23:48,991 --> 01:23:50,059
"Is this enough?"
1807
01:23:50,093 --> 01:23:51,427
"Okay, oh,
this is really awesome."
1808
01:23:51,460 --> 01:23:53,729
And then five minutes later,
"Eh,
1809
01:23:53,762 --> 01:23:55,030
guess it wasn't that awesome.
1810
01:23:55,064 --> 01:23:57,400
I need a new awesome thing,"
you know,
1811
01:23:57,433 --> 01:23:59,502
because we're just so spoiled
with it.
1812
01:23:59,535 --> 01:24:02,738
The medium has grown up
a lot from the early days.
1813
01:24:02,771 --> 01:24:04,907
I think part of it is that
we finally have the technology
1814
01:24:04,940 --> 01:24:07,210
to render characters
in a believable way.
1815
01:24:07,243 --> 01:24:10,279
As we look as a studio how
we're gonna evolve our new IP,
1816
01:24:10,313 --> 01:24:13,982
and moving into this next phase,
the next generation of consoles,
1817
01:24:14,016 --> 01:24:15,518
we're having to think
outside the box.
1818
01:24:15,551 --> 01:24:17,420
We're having to look
at how we set
1819
01:24:17,453 --> 01:24:18,587
the foundation
of a structure
1820
01:24:18,621 --> 01:24:20,689
for the next ten years.
1821
01:24:20,723 --> 01:24:23,592
*
1822
01:24:23,626 --> 01:24:25,194
I think at this point,
we're in
1823
01:24:25,228 --> 01:24:26,929
a pretty interesting
crossroads
1824
01:24:26,962 --> 01:24:28,497
in the history of games.
1825
01:24:28,531 --> 01:24:29,865
Publishers,
especially in companies,
1826
01:24:29,898 --> 01:24:31,767
are fairly risk averse
right now
1827
01:24:31,800 --> 01:24:35,037
because everybody foresees
a big change happening
1828
01:24:35,070 --> 01:24:36,105
and nobody knows what it is.
1829
01:24:36,139 --> 01:24:39,408
I often compare
indie developers
1830
01:24:39,442 --> 01:24:42,711
and big huge studios
1831
01:24:42,745 --> 01:24:45,781
to a couple of guys
in a Zodiac raft
1832
01:24:45,814 --> 01:24:50,253
and an entirely
fully-loaded battleship.
1833
01:24:50,286 --> 01:24:52,321
Each one has
its own strengths,
1834
01:24:52,355 --> 01:24:54,690
and I think
where the indie guys
1835
01:24:54,723 --> 01:24:57,526
literally and figuratively
run circles
1836
01:24:57,560 --> 01:24:58,894
around the big publishers
1837
01:24:58,927 --> 01:25:00,429
is that they're
a lot more mobile.
1838
01:25:00,463 --> 01:25:02,765
They don't have to make
as many complicated,
1839
01:25:02,798 --> 01:25:04,400
boardroom-based decisions.
1840
01:25:04,433 --> 01:25:07,770
They can focus on the kind of
game that they want to make,
1841
01:25:07,803 --> 01:25:11,507
and because of things
like Steam,
1842
01:25:11,540 --> 01:25:15,478
they can take their game,
make it awesome,
1843
01:25:15,511 --> 01:25:18,046
and then get it directly
to players
1844
01:25:18,080 --> 01:25:20,816
who then spread the existence
of their game
1845
01:25:20,849 --> 01:25:22,251
because they love it so much
1846
01:25:22,285 --> 01:25:24,153
that they're telling
other people about it,
1847
01:25:24,187 --> 01:25:25,888
they're sharing it on forums,
1848
01:25:25,921 --> 01:25:27,923
they're giving it
to their friend lists,
1849
01:25:27,956 --> 01:25:30,893
and they don't really need
to make that investment
1850
01:25:30,926 --> 01:25:34,297
of ridiculous amounts of money
on advertising and marketing.
1851
01:25:34,330 --> 01:25:38,133
The AAA games have beautiful
graphics, big budgets,
1852
01:25:38,167 --> 01:25:39,935
incredible art teams,
1853
01:25:39,968 --> 01:25:41,404
but that's not always
necessarily
1854
01:25:41,437 --> 01:25:43,606
what makes a great game.
1855
01:25:43,639 --> 01:25:45,708
Really, whenever a platform has
opened itself up
1856
01:25:45,741 --> 01:25:48,677
to allow hobbyists
to be able to create products,
1857
01:25:48,711 --> 01:25:50,446
you get incredible amounts
of innovation.
1858
01:25:50,479 --> 01:25:51,880
The interesting thing
about that
1859
01:25:51,914 --> 01:25:54,583
is when you get to a team
of like 200 people,
1860
01:25:54,617 --> 01:25:57,286
the ability to innovate
is pretty much zero.
1861
01:25:57,320 --> 01:26:00,122
You have to basically go with
what was designed originally,
1862
01:26:00,155 --> 01:26:02,024
and that's what
the game becomes.
1863
01:26:02,057 --> 01:26:04,693
The smaller the team,
the more you can discover
1864
01:26:04,727 --> 01:26:07,062
the really important
flashes of lightning
1865
01:26:07,095 --> 01:26:08,597
and flashes of insight
that happen
1866
01:26:08,631 --> 01:26:12,034
after large parts
of the game are done.
1867
01:26:12,067 --> 01:26:13,636
And then you're like,
"Oh, you know,
1868
01:26:13,669 --> 01:26:15,704
what would be really cool
is in this section
1869
01:26:15,738 --> 01:26:17,240
and that section
if we could do this."
1870
01:26:17,273 --> 01:26:18,774
You know, and if you have
a 200-person team,
1871
01:26:18,807 --> 01:26:20,209
you can't pivot
on a dime like that,
1872
01:26:20,243 --> 01:26:21,977
you have to be like,
"Well, that would be nice,
1873
01:26:22,010 --> 01:26:24,213
but we don't have time
and we have to get done."
1874
01:26:24,247 --> 01:26:27,216
I do think that there's like
a revolution afoot in gaming
1875
01:26:27,250 --> 01:26:30,419
where people are interested
in finding those games
1876
01:26:30,453 --> 01:26:31,887
that have more
character and soul
1877
01:26:31,920 --> 01:26:34,189
than what they've
experienced before.
1878
01:26:34,223 --> 01:26:37,693
A large game developer might
not be able to take big risks
1879
01:26:37,726 --> 01:26:40,195
on a virtual reality title
that only works in VR
1880
01:26:40,229 --> 01:26:41,630
and really utilizes it.
1881
01:26:41,664 --> 01:26:43,031
But in indie,
they're driven by passion,
1882
01:26:43,065 --> 01:26:44,900
by wanting to make
the best game possible.
1883
01:26:44,933 --> 01:26:46,769
They're usually
not sitting there saying,
1884
01:26:46,802 --> 01:26:49,338
"How can I make something
that really gives me
1885
01:26:49,372 --> 01:26:50,906
a nice return
on investment?"
1886
01:26:50,939 --> 01:26:52,841
And I think that
that's going to become
1887
01:26:52,875 --> 01:26:54,577
more and more important
in the game space
1888
01:26:54,610 --> 01:26:56,812
in the coming years.
1889
01:26:56,845 --> 01:27:09,792
*
1890
01:27:12,027 --> 01:27:22,070
*
1891
01:27:22,070 --> 01:27:34,550
*
1892
01:27:35,250 --> 01:27:45,294
*
1893
01:27:45,294 --> 01:27:50,466
*
1894
01:27:50,499 --> 01:27:52,368
Where do we go from here?
1895
01:27:52,401 --> 01:27:53,769
Many think
that when it comes
1896
01:27:53,802 --> 01:27:56,004
to the next-next generation
of the campfire,
1897
01:27:56,038 --> 01:27:57,573
the traditional
game controller
1898
01:27:57,606 --> 01:27:59,875
tied to a screen
gameplay experience
1899
01:27:59,908 --> 01:28:01,276
may have
its limitations.
1900
01:28:01,310 --> 01:28:03,278
One of the things
I'm most excited about
1901
01:28:03,312 --> 01:28:04,813
is virtual reality.
1902
01:28:04,847 --> 01:28:07,082
I think a lot of us can remember
back in the early '90s
1903
01:28:07,115 --> 01:28:08,951
when movies like
The Lawnmower Man came out
1904
01:28:08,984 --> 01:28:10,786
and VR was gonna be
the next big thing,
1905
01:28:10,819 --> 01:28:12,721
and it never really was
'cause the headsets
1906
01:28:12,755 --> 01:28:15,123
were big and clunky,
the graphics were crappy.
1907
01:28:15,157 --> 01:28:17,993
Well, thanks to recent advances
in smartphone technology
1908
01:28:18,026 --> 01:28:19,862
and screens
and tracking devices,
1909
01:28:19,895 --> 01:28:21,730
VR is set for a big comeback.
1910
01:28:21,764 --> 01:28:22,998
I didn't
actually start out
1911
01:28:23,031 --> 01:28:24,232
to create
a virtual reality headset,
1912
01:28:24,266 --> 01:28:26,234
I set out to buy
a really nice one.
1913
01:28:26,268 --> 01:28:29,104
So I tried buying all manner
of different head mounts,
1914
01:28:29,137 --> 01:28:31,907
and none of them
was really what I wanted
1915
01:28:31,940 --> 01:28:34,176
for playing video games
immersively.
1916
01:28:34,209 --> 01:28:35,978
And so I said,
"Oh, shoot, well,
1917
01:28:36,011 --> 01:28:38,146
it looks like I'm gonna have
to actually try to make my own."
1918
01:28:38,180 --> 01:28:40,483
And I actually found
that it was something
1919
01:28:40,516 --> 01:28:42,685
that there was
a lot of technology
1920
01:28:42,718 --> 01:28:44,286
that had advanced
over the last few years
1921
01:28:44,319 --> 01:28:46,755
and it was actually something
that was finally possible to do.
1922
01:28:46,789 --> 01:28:48,624
How do you walk around
in a virtual world?
1923
01:28:48,657 --> 01:28:50,726
How do you physically move
in a natural way
1924
01:28:50,759 --> 01:28:53,195
beyond just sitting down
and using a keyboard and mouse?
1925
01:28:53,228 --> 01:28:54,763
That's why
we developed the Omni.
1926
01:28:54,797 --> 01:28:56,899
It's an interface
that allows you to walk
1927
01:28:56,932 --> 01:29:00,569
and move freely and naturally
in your favorite game.
1928
01:29:00,603 --> 01:29:03,205
*
1929
01:29:03,238 --> 01:29:04,907
Well, when you
break it all down,
1930
01:29:04,940 --> 01:29:06,642
I hope we never get rid
of the kind of gaming
1931
01:29:06,675 --> 01:29:07,876
where I just get
to sit on a couch
1932
01:29:07,910 --> 01:29:09,978
and push some buttons
for a while.
1933
01:29:10,012 --> 01:29:11,714
*
1934
01:29:11,747 --> 01:29:13,849
Could those
early pioneers,
1935
01:29:13,882 --> 01:29:17,185
whose ideas eventually
gave birth to an industry,
1936
01:29:17,219 --> 01:29:20,355
have guessed what it
one day would become?
1937
01:29:20,389 --> 01:29:27,362
*
1938
01:29:27,396 --> 01:29:29,364
Would it be foreign to them?
1939
01:29:29,398 --> 01:29:32,635
Or did they have a feeling
from the beginning
1940
01:29:32,668 --> 01:29:35,003
that the ideas
and creativity
1941
01:29:35,037 --> 01:29:38,040
of each generation
of new designers and artists
1942
01:29:38,073 --> 01:29:41,109
would forever reinvent
the medium?
1943
01:29:41,143 --> 01:29:42,177
*
1944
01:29:42,210 --> 01:29:43,612
You know,
back when we were
1945
01:29:43,646 --> 01:29:46,782
working on games
on the Atari 800,
1946
01:29:46,815 --> 01:29:48,951
I think people would
have laughed if you said,
1947
01:29:48,984 --> 01:29:51,119
"This is gonna be
a meaningful art form
1948
01:29:51,153 --> 01:29:53,822
and it's gonna be
in The Smithsonian one day."
1949
01:29:53,856 --> 01:29:56,291
I never thought
it would amount to anything.
1950
01:29:56,324 --> 01:29:57,926
Nolan was
running around saying,
1951
01:29:57,960 --> 01:29:59,862
"Oh, it's gonna be
a big industry!
1952
01:29:59,895 --> 01:30:01,163
We're gonna sell
millions of games
1953
01:30:01,196 --> 01:30:02,798
and it's gonna take over!"
1954
01:30:02,831 --> 01:30:07,035
And I fully expected
that Atari was gonna fail
1955
01:30:07,069 --> 01:30:10,138
until the day
Nolan and Joe
1956
01:30:10,172 --> 01:30:11,974
came back from
visiting Warner.
1957
01:30:12,007 --> 01:30:14,810
He informs us they want to pay
this money for us, you know,
1958
01:30:14,843 --> 01:30:17,245
like 20 million
or 30 million dollars.
1959
01:30:17,279 --> 01:30:18,647
It was like, "What?"
1960
01:30:18,681 --> 01:30:20,182
The amazing thing for us,
you know,
1961
01:30:20,215 --> 01:30:23,085
back in the early days,
is we envisioned this.
1962
01:30:23,118 --> 01:30:25,220
We really did
look forward to a day
1963
01:30:25,253 --> 01:30:27,956
where video games would
be interactive movies,
1964
01:30:27,990 --> 01:30:29,758
would look like
interactive movies.
1965
01:30:29,792 --> 01:30:31,927
And, I mean,
we are there.
1966
01:30:31,960 --> 01:30:35,063
The spirit of curiosity
and invention
1967
01:30:35,097 --> 01:30:38,000
that was there
at the industry's creation
1968
01:30:38,033 --> 01:30:41,570
is still its driving force.
1969
01:30:41,604 --> 01:30:46,141
*
1970
01:30:46,174 --> 01:30:49,277
Today's game designers
continue to give audiences
1971
01:30:49,311 --> 01:30:54,049
new and fresh interpretations
of classic stories.
1972
01:30:54,082 --> 01:30:58,220
What began as a single pixel
has now redefined
1973
01:30:58,253 --> 01:31:02,390
what storytelling is
for the 21st century and beyond.
1974
01:31:02,424 --> 01:31:05,093
The future of games
inherently gets tied up
1975
01:31:05,127 --> 01:31:07,262
into the future of technology
in a lot of ways.
1976
01:31:07,295 --> 01:31:10,065
And it's really hard to know
beyond a couple of years
1977
01:31:10,098 --> 01:31:11,867
where technology
is gonna go.
1978
01:31:11,900 --> 01:31:15,938
We have a faster rate
of invention
1979
01:31:15,971 --> 01:31:19,407
than probably
any medium before it.
1980
01:31:19,441 --> 01:31:21,977
I think video games
in the next 30 to 40 years
1981
01:31:22,010 --> 01:31:23,378
are going
to be unimaginable,
1982
01:31:23,411 --> 01:31:25,480
where you can't tell
fantasy from reality
1983
01:31:25,514 --> 01:31:27,550
and you can live the dream that
you've always wanted to live.
1984
01:31:27,583 --> 01:31:29,685
They have a lot
of really intelligent people
1985
01:31:29,718 --> 01:31:33,689
becoming intelligent
through the use of this stuff.
1986
01:31:33,722 --> 01:31:36,458
Video games, I feel like, are
inching towards the holodeck,
1987
01:31:36,491 --> 01:31:38,160
because that's the end goal
is to have to be
1988
01:31:38,193 --> 01:31:40,328
as much like real life
as possible.
1989
01:31:40,362 --> 01:31:43,298
Couldn't the whole world
just be digitized
1990
01:31:43,331 --> 01:31:46,602
and that make it an easier,
safer, and better place?
1991
01:31:46,635 --> 01:31:49,037
I could see us
getting there,
1992
01:31:49,071 --> 01:31:50,906
and getting there quick.
1993
01:31:50,939 --> 01:31:54,977
What is the ineffable
sort of characteristics
1994
01:31:55,010 --> 01:31:57,980
that make real life
important?
1995
01:31:58,013 --> 01:32:00,115
I think this
is what video games
1996
01:32:00,148 --> 01:32:04,452
are going to start challenging
in the next 20 years.
1997
01:32:04,486 --> 01:32:05,988
*
1998
01:32:06,021 --> 01:32:10,258
The size and scope of
the modern video game industry
1999
01:32:10,292 --> 01:32:13,696
might well be far beyond
the greatest expectations
2000
01:32:13,729 --> 01:32:15,463
of the men
who began it.
2001
01:32:15,497 --> 01:32:20,468
But games will continue to be
created as they always have,
2002
01:32:20,502 --> 01:32:23,471
by drawing on
history and culture,
2003
01:32:23,505 --> 01:32:26,208
imagination and technology,
2004
01:32:26,241 --> 01:32:29,177
to deliver stories
and experiences
2005
01:32:29,211 --> 01:32:32,715
that delight and challenge
generations to come,
2006
01:32:32,748 --> 01:32:36,084
whatever form
the games may take.
2007
01:32:36,118 --> 01:32:37,519
*
2008
01:32:37,552 --> 01:32:41,089
I think that's why a lot
of "nerds" play video games
2009
01:32:41,123 --> 01:32:44,159
because we have it pretty tough,
we don't quite fit in.
2010
01:32:44,192 --> 01:32:46,862
But in a game,
we always fit in.
2011
01:32:46,895 --> 01:32:48,096
Always.
2012
01:32:48,130 --> 01:32:49,732
Even though
I make them every day,
2013
01:32:49,765 --> 01:32:51,800
even though
I play broken games
2014
01:32:51,834 --> 01:32:53,201
for years
before they're perfect
2015
01:32:53,235 --> 01:32:55,270
and we put them on a shelf,
and, you know,
2016
01:32:55,303 --> 01:32:58,540
there's so many issues
that go along with that,
2017
01:32:58,573 --> 01:33:01,109
I still have the capability
of being transported back
2018
01:33:01,143 --> 01:33:03,646
to that little kid
wrapped in a blanket
2019
01:33:03,679 --> 01:33:04,947
staying up
way too late
2020
01:33:04,980 --> 01:33:06,915
sitting in front
of a tiny television,
2021
01:33:06,949 --> 01:33:08,183
obsessed.
2022
01:33:08,216 --> 01:33:09,384
And I really,
really wanna give that
2023
01:33:09,417 --> 01:33:11,186
to another
eight-year-old kid
2024
01:33:11,219 --> 01:33:12,788
and have him
feel the same thing
2025
01:33:12,821 --> 01:33:15,190
thirty years from now
as well.
2026
01:33:15,223 --> 01:33:16,692
It's the same reason
that kids
2027
01:33:16,725 --> 01:33:18,627
play cowboys and Indians
when they're young
2028
01:33:18,661 --> 01:33:20,963
or you saw Star Wars,
you wanted to be that.
2029
01:33:20,996 --> 01:33:22,330
It's fantasy fulfillment,
2030
01:33:22,364 --> 01:33:24,499
and being able to do
fantasy fulfillment
2031
01:33:24,532 --> 01:33:29,004
on the level
of fully interactive worlds
2032
01:33:29,037 --> 01:33:30,773
that you can explore
and get lost in.
2033
01:33:30,806 --> 01:33:34,042
It was
how to get my game
2034
01:33:34,076 --> 01:33:38,346
to delight as many people
as possible.
2035
01:33:38,380 --> 01:33:42,818
And it's coming back
to this fundamental thing
2036
01:33:42,851 --> 01:33:44,352
that we do
in the games industry
2037
01:33:44,386 --> 01:33:47,589
is delight people,
is entertain people.
2038
01:33:47,622 --> 01:33:49,858
You know, I used to say
to people, you know,
2039
01:33:49,892 --> 01:33:52,494
"Someday everybody'll
be a gamer."
2040
01:33:52,527 --> 01:33:55,030
And, you know, that was
like an aspirational thing.
2041
01:33:55,063 --> 01:33:58,633
Now I can't even use that line
anymore because everybody--
2042
01:33:58,667 --> 01:34:01,837
'cause it's like, duh,
well, everybody is.
2043
01:34:01,870 --> 01:34:04,239
There is something
which we never expected,
2044
01:34:04,272 --> 01:34:06,508
which was an assumption
you'd have in the film industry
2045
01:34:06,541 --> 01:34:07,976
to some degree,
that you'd make a film
2046
01:34:08,010 --> 01:34:09,477
and people could
archive the film
2047
01:34:09,511 --> 01:34:12,347
and see it decades
or hundreds of years later.
2048
01:34:12,380 --> 01:34:15,751
In the game industry, I never
thought that would be the case.
2049
01:34:15,784 --> 01:34:19,587
And seeing people who are
still loving these old games
2050
01:34:19,621 --> 01:34:21,857
means that they'll
probably be surviving
2051
01:34:21,890 --> 01:34:24,626
for decades to come
in some form or another.
2052
01:34:24,659 --> 01:34:27,629
*
2053
01:34:27,662 --> 01:34:29,531
There are a lot of people
that have dreams.
2054
01:34:29,564 --> 01:34:32,634
I like to say everyone
who has ever had a shower
2055
01:34:32,667 --> 01:34:34,302
has had a good idea.
2056
01:34:34,336 --> 01:34:37,973
It's the people who dry off
and do something about them
2057
01:34:38,006 --> 01:34:39,307
that make the difference.
2058
01:34:39,341 --> 01:34:41,844
I think the world
is way too interesting
2059
01:34:41,877 --> 01:34:43,912
to dwell on your past.
2060
01:34:43,946 --> 01:34:47,482
And I'm proud
of my participation
2061
01:34:47,515 --> 01:34:49,251
in this industry,
2062
01:34:49,284 --> 01:34:52,454
but I think that what
is really more remarkable
2063
01:34:52,487 --> 01:34:55,323
is how we can take
all the things we've learned
2064
01:34:55,357 --> 01:34:58,326
and push it
yet one step further.
2065
01:34:58,360 --> 01:35:03,365
*
2066
01:35:04,466 --> 01:35:14,542
*
2067
01:35:14,576 --> 01:35:16,411
* You know I said it's true
2068
01:35:16,444 --> 01:35:19,114
* I can feel the love,
can you feel it too *
2069
01:35:19,147 --> 01:35:21,817
* I can feel it ah-ah
2070
01:35:21,850 --> 01:35:25,320
* I can feel it ah-ah
2071
01:35:25,353 --> 01:35:27,189
* You know I said it's true
2072
01:35:27,222 --> 01:35:29,892
* I can feel the love,
can you feel it too *
2073
01:35:29,925 --> 01:35:32,427
* I can feel it ah-ah
2074
01:35:32,460 --> 01:35:36,765
* I can feel it ah-ah-ah-ah
2075
01:35:36,799 --> 01:35:41,236
*
2076
01:35:41,269 --> 01:35:44,039
* You know I said it's true
2077
01:35:44,072 --> 01:35:47,776
* You know I said,
I said, I said *
2078
01:35:47,810 --> 01:35:51,980
*
2079
01:35:52,014 --> 01:35:54,582
* You know I said it's true
2080
01:35:54,616 --> 01:35:57,385
* You know I said,
I said, I said *
2081
01:35:57,419 --> 01:36:02,590
*
2082
01:36:02,624 --> 01:36:04,426
* You know I said it's true
2083
01:36:04,459 --> 01:36:07,095
* I can feel the love,
can you feel it too *
2084
01:36:07,129 --> 01:36:09,865
* I can feel it ah-ah
2085
01:36:09,898 --> 01:36:13,268
* I can feel it ah-ah
2086
01:36:13,301 --> 01:36:14,903
* You know I said it's true
2087
01:36:14,937 --> 01:36:17,873
* I can feel the love,
can you feel it too *
2088
01:36:17,906 --> 01:36:20,642
* I can feel it ah-ah
2089
01:36:20,675 --> 01:36:23,511
* I can feel it ah-ah
2090
01:36:23,545 --> 01:36:26,114
* Na-na-na-na
2091
01:36:26,148 --> 01:36:28,316
* No, oh, oh, yeah
2092
01:36:28,350 --> 01:36:32,955
* No, no, no, no,
all right*
2093
01:36:32,988 --> 01:36:43,031
*
2094
01:36:43,031 --> 01:36:53,041
*
2095
01:36:58,246 --> 01:37:00,615
* I gotta tell you
2096
01:37:00,648 --> 01:37:06,321
*
2097
01:37:06,354 --> 01:37:08,056
* I gotta tell you
2098
01:37:08,090 --> 01:37:09,191
* Tell you
2099
01:37:09,224 --> 01:37:10,859
* I gotta tell you
2100
01:37:10,893 --> 01:37:12,727
* Tell you
2101
01:37:12,760 --> 01:37:17,099
*
2102
01:37:17,132 --> 01:37:18,733
* I gotta tell you
2103
01:37:18,766 --> 01:37:20,035
* Tell you
2104
01:37:20,068 --> 01:37:21,603
* Tell you
2105
01:37:21,636 --> 01:37:23,338
* Tell you
2106
01:37:23,371 --> 01:37:28,243
*
2107
01:37:28,276 --> 01:37:30,445
* You know I said it's true
2108
01:37:30,478 --> 01:37:32,480
* You know I can feel it too
2109
01:37:32,514 --> 01:37:35,217
* I can feel it now
2110
01:37:35,250 --> 01:37:38,620
* I can feel it now
2111
01:37:38,653 --> 01:37:40,455
* You know I said it's true
2112
01:37:40,488 --> 01:37:43,225
* I can feel the love,
can you feel it too *
2113
01:37:43,258 --> 01:37:45,760
* I can feel it ah-ah
2114
01:37:45,793 --> 01:37:49,164
* I can feel it ah-ah
2115
01:37:49,197 --> 01:37:50,933
* You know I said it's true
2116
01:37:50,966 --> 01:37:53,936
* I can feel the love,
can you feel it too *
2117
01:37:53,969 --> 01:37:56,371
* I can feel it ah-ah
2118
01:37:56,404 --> 01:38:00,008
* I can feel it ah-ah
2119
01:38:00,042 --> 01:38:01,609
* You know I said it's true
2120
01:38:01,643 --> 01:38:04,379
* I can feel the love,
can you feel it too *
2121
01:38:04,412 --> 01:38:07,115
* I can feel it ah-ah
2122
01:38:07,149 --> 01:38:09,684
* I can feel it ah-ah
2123
01:38:09,717 --> 01:38:10,852
*
2124
01:38:10,885 --> 01:38:13,455
* I can feel it,
I can feel it *
2125
01:38:13,488 --> 01:38:18,526
* I can feel it,
can you feel it too *
2126
01:38:18,560 --> 01:38:22,864
*
2127
01:38:22,897 --> 01:38:25,467
* Too
2128
01:38:25,500 --> 01:38:26,801
* Too
2129
01:38:26,834 --> 01:38:29,171
* Ah
2130
01:38:29,204 --> 01:38:31,573
* Ah
2131
01:38:34,842 --> 01:38:39,681
*
2132
01:38:39,714 --> 01:38:41,816
I can still remember
some of the music.
2133
01:38:41,849 --> 01:38:45,820
(imitates game music)
2134
01:38:45,853 --> 01:38:49,757
I think my favorite memory
from playing video games
2135
01:38:49,791 --> 01:38:52,927
was when I first played
Bonk's Adventures.
2136
01:38:52,961 --> 01:38:54,462
The one with the TIE fighter
and the one with
2137
01:38:54,496 --> 01:38:57,099
the motorcycle things.
2138
01:38:57,132 --> 01:39:00,168
*
2139
01:39:00,202 --> 01:39:02,937
BurgerTime.
I loved BurgerTime.
2140
01:39:02,971 --> 01:39:05,974
Oh, Crystal Castles!
Ghosts 'n Goblins.
2141
01:39:06,008 --> 01:39:08,510
I would close my eyes
and see falling Tetris blocks
2142
01:39:08,543 --> 01:39:10,412
and that's when I knew
Tetris was going to be
2143
01:39:10,445 --> 01:39:13,181
my favorite video game
of all time.
2144
01:39:13,215 --> 01:39:15,750
(imitating game sounds)
2145
01:39:17,019 --> 01:39:18,320
And the elevators.
2146
01:39:18,353 --> 01:39:22,124
(imitating game sounds)
2147
01:39:22,157 --> 01:39:25,493
It's something my family and I
have always bonded over.
2148
01:39:25,527 --> 01:39:28,330
It's the common topic
around dinner tables,
2149
01:39:28,363 --> 01:39:33,535
and it's molded and sculpted
my life into what it is today.
2150
01:39:33,568 --> 01:39:36,671
My wife is kinda like my mom
when it comes to video games.
2151
01:39:36,704 --> 01:39:38,806
She tries to regulate
how much I play.
2152
01:39:38,840 --> 01:39:41,309
First game that I actually
remember playing was Pitfall!
2153
01:39:41,343 --> 01:39:43,078
for the Atari 2600.
2154
01:39:43,111 --> 01:39:46,348
It's from that point on that
I had a special place
2155
01:39:46,381 --> 01:39:48,216
in my heart
as a gamer.
2156
01:39:48,250 --> 01:39:49,884
And also, the Atari had
so many problems.
2157
01:39:49,917 --> 01:39:51,886
Like, if it got dusty,
your games didn't work,
2158
01:39:51,919 --> 01:39:53,521
so you'd have to blow
on the games
2159
01:39:53,555 --> 01:39:55,490
and bang the games.
2160
01:39:55,523 --> 01:39:59,494
-This is really cool.
-Excuse me.
2161
01:39:59,527 --> 01:40:01,396
Being an engineer,
2162
01:40:01,429 --> 01:40:04,999
I think this place needs
more cross bracing.
2163
01:40:05,033 --> 01:40:06,768
One of my favorite gaming
memories ever
2164
01:40:06,801 --> 01:40:08,970
is the first year that I signed
up for Extra Life.
2165
01:40:09,003 --> 01:40:11,939
and in the first year
I raised over 1,000 dollars
2166
01:40:11,973 --> 01:40:13,808
for the children's hospital
of my choice
2167
01:40:13,841 --> 01:40:16,311
and it made me so proud
to be a gamer.
2168
01:40:16,344 --> 01:40:18,880
(imitating game music)
2169
01:40:21,149 --> 01:40:22,617
Thank you.
2170
01:40:22,650 --> 01:40:24,552
And playing
Return to Castle Wolfenstein
2171
01:40:24,586 --> 01:40:28,123
and met a lot of great guys
during that,
2172
01:40:28,156 --> 01:40:29,591
some I still consider friends
2173
01:40:29,624 --> 01:40:34,496
even though I've never met
them in real life.
2174
01:40:34,529 --> 01:40:35,997
Wherever the industry
takes us next,
2175
01:40:36,030 --> 01:40:37,965
I will definitely
be there for the ride.
2176
01:40:37,999 --> 01:40:39,234
Gamer forever.
2177
01:40:39,267 --> 01:40:41,769
People kill each other
at a toy store
2178
01:40:41,803 --> 01:40:46,141
in order to get
that Nintendo 64 game.
2179
01:40:46,174 --> 01:40:48,210
I'm one of those people.
2180
01:40:48,243 --> 01:40:58,286
*
2181
01:40:58,286 --> 01:41:05,193
*
2182
01:41:05,227 --> 01:41:06,194
I'm in space.
2183
01:41:06,228 --> 01:41:07,295
The end.
157540
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