All language subtitles for Video.Games.The.Movie.2014.1080p.BluRay.x264.AAC5.1-[YTS.MX]

af Afrikaans
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bn Bengali
bs Bosnian
bg Bulgarian
ca Catalan
ceb Cebuano
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
tl Filipino
fi Finnish
fr French
fy Frisian
gl Galician
ka Georgian
de German
el Greek
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
km Khmer
ko Korean
ku Kurdish (Kurmanji)
ky Kyrgyz
lo Lao
la Latin
lv Latvian
lt Lithuanian
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mn Mongolian
my Myanmar (Burmese)
ne Nepali
no Norwegian
ps Pashto
fa Persian
pl Polish
pt Portuguese
pa Punjabi
ro Romanian Download
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
st Sesotho
sn Shona
sd Sindhi
si Sinhala
sk Slovak
sl Slovenian
so Somali
es Spanish Download
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
te Telugu
th Thai
tr Turkish
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
or Odia (Oriya)
rw Kinyarwanda
tk Turkmen
tt Tatar
ug Uyghur
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:02,000 --> 00:00:07,000 Downloaded from YTS.MX 2 00:00:04,605 --> 00:00:14,648 * 3 00:00:08,000 --> 00:00:13,000 Official YIFY movies site: YTS.MX 4 00:00:14,648 --> 00:00:26,594 * 5 00:00:26,627 --> 00:00:29,163 (zapping sounds) 6 00:00:30,831 --> 00:00:32,766 (beeping) 7 00:00:32,800 --> 00:00:42,843 * 8 00:00:42,843 --> 00:00:52,853 * 9 00:01:14,842 --> 00:01:16,610 Once upon a time, there did exist 10 00:01:16,644 --> 00:01:19,813 a world without video games. 11 00:01:19,847 --> 00:01:22,850 Like so many things distinctly human, 12 00:01:22,883 --> 00:01:25,686 electronic games were born out of a combination 13 00:01:25,719 --> 00:01:29,990 of innovation, necessity and curiosity. 14 00:01:30,023 --> 00:01:33,161 Early tinkerers made electronic amusements, 15 00:01:33,194 --> 00:01:36,597 cheap, crude entertainment that would transform in time 16 00:01:36,630 --> 00:01:38,899 to something potent and alive. 17 00:01:38,932 --> 00:01:41,969 This would not just happen by electronic wizardry, 18 00:01:42,002 --> 00:01:45,673 but by the endeavors of artists, designers, and entrepreneurs 19 00:01:45,706 --> 00:01:49,943 whose initial goal to entertain also came to challenge, 20 00:01:49,977 --> 00:01:51,779 captivate, and enlighten 21 00:01:51,812 --> 00:01:54,248 millions of people around the world. 22 00:01:54,282 --> 00:01:57,851 The men and women who created this industry allowed their own 23 00:01:57,885 --> 00:02:02,723 experiences and the world around them to inform their creations. 24 00:02:02,756 --> 00:02:06,160 This is the story of video games. 25 00:02:06,194 --> 00:02:08,829 This is Video Games: The Movie. 26 00:02:08,862 --> 00:02:10,698 * Havin' a good time 27 00:02:10,731 --> 00:02:13,234 * I'm a shooting star leaping through the skies * 28 00:02:13,267 --> 00:02:18,306 * Like a tiger defying the laws of gravity * 29 00:02:18,339 --> 00:02:22,776 * I'm a racing car passing by like Lady Godiva * 30 00:02:22,810 --> 00:02:24,912 * I'm gonna go, go, go 31 00:02:24,945 --> 00:02:27,681 * There's no stopping me 32 00:02:27,715 --> 00:02:30,584 * I'm burning through the sky, yeah * 33 00:02:30,618 --> 00:02:32,186 * Two hundred degrees 34 00:02:32,220 --> 00:02:35,423 * That's why they call me Mister Fahrenheit * 35 00:02:35,456 --> 00:02:37,825 * I'm traveling at the speed of light * 36 00:02:37,858 --> 00:02:41,629 * I wanna make a supersonic man out of you * 37 00:02:41,662 --> 00:02:43,831 * Don't stop me now 38 00:02:43,864 --> 00:02:46,200 * I'm having such a good time 39 00:02:46,234 --> 00:02:47,701 * I'm having a ball 40 00:02:47,735 --> 00:02:49,703 * Don't stop me now 41 00:02:49,737 --> 00:02:52,273 * If you wanna have a good time, 42 00:02:52,306 --> 00:02:54,107 just give me a call * 43 00:02:54,141 --> 00:02:55,709 * Don't stop me now 44 00:02:55,743 --> 00:02:56,777 * I'm havin' a good time 45 00:02:56,810 --> 00:02:58,011 * Don't stop me now 46 00:02:58,045 --> 00:02:59,847 * Yes, I'm havin' a good time 47 00:02:59,880 --> 00:03:04,485 * Don't wanna stop at all 48 00:03:04,518 --> 00:03:07,288 * I'm a rocket ship on my way to Mars * 49 00:03:07,321 --> 00:03:08,789 * On a collision course 50 00:03:08,822 --> 00:03:10,391 * I am a satellite 51 00:03:10,424 --> 00:03:11,792 * I'm out of control 52 00:03:11,825 --> 00:03:14,828 * I am a sex machine ready to reload * 53 00:03:14,862 --> 00:03:16,864 * Like an atom bomb about to 54 00:03:16,897 --> 00:03:20,934 oh, oh, oh, oh, oh explode * 55 00:03:20,968 --> 00:03:24,272 * I'm burning through the sky, yeah * 56 00:03:24,305 --> 00:03:25,873 * Two hundred degrees 57 00:03:25,906 --> 00:03:28,976 * That's why they call me Mister Fahrenheit * 58 00:03:29,009 --> 00:03:31,312 * I'm traveling at the speed of light * 59 00:03:31,345 --> 00:03:34,315 * I wanna make a supersonic woman of you * 60 00:03:34,348 --> 00:03:36,517 * 61 00:03:36,550 --> 00:03:38,386 * Don't stop me, don't stop me * 62 00:03:38,419 --> 00:03:39,687 * Don't stop me 63 00:03:39,720 --> 00:03:41,188 * Don't stop me, don't stop me * 64 00:03:41,221 --> 00:03:42,856 * Ooh, ooh, ooh, I like it 65 00:03:42,890 --> 00:03:44,124 * Don't stop me, don't stop me * 66 00:03:44,157 --> 00:03:45,793 * Have a good time, good time * 67 00:03:45,826 --> 00:03:47,495 * Don't stop me, don't stop me * 68 00:03:47,528 --> 00:03:52,733 * Ooh, ooh, all right 69 00:03:52,766 --> 00:04:04,878 * 70 00:04:04,912 --> 00:04:08,582 * Ooh, I'm burning through the sky, yeah * 71 00:04:08,616 --> 00:04:10,183 * Two hundred degrees 72 00:04:10,217 --> 00:04:13,654 * That's why they call me Mister Fahrenheit * 73 00:04:13,687 --> 00:04:15,856 * I'm traveling at the speed of light * 74 00:04:15,889 --> 00:04:19,693 * I wanna make a supersonic man out of you * 75 00:04:19,727 --> 00:04:22,363 * Don't stop me now 76 00:04:22,396 --> 00:04:26,600 * 77 00:04:26,634 --> 00:04:30,304 I love video games, because I have 78 00:04:30,338 --> 00:04:36,644 the same experience that I have when I watch a movie that I love 79 00:04:36,677 --> 00:04:41,148 or read a book that captures my imagination. 80 00:04:41,181 --> 00:04:46,320 But, I'm an active participant instead of a passive observer. 81 00:04:46,354 --> 00:04:50,290 Video games have a really interesting role to play 82 00:04:50,324 --> 00:04:52,426 in the future of our species, 83 00:04:52,460 --> 00:04:55,062 and we're just starting to figure it out right now. 84 00:04:55,095 --> 00:04:57,097 I feel like video games at this point 85 00:04:57,130 --> 00:04:58,966 are intrinsically linked into our culture 86 00:04:58,999 --> 00:05:00,701 in a way that's irrevocable. 87 00:05:00,734 --> 00:05:03,604 I think from here on it goes deeper. 88 00:05:03,637 --> 00:05:06,006 I think video games root deeper and deeper 89 00:05:06,039 --> 00:05:08,308 into everything we're doing, 90 00:05:08,342 --> 00:05:10,844 until they're just part of our lives in a way 91 00:05:10,878 --> 00:05:12,613 we don't even notice. 92 00:05:14,314 --> 00:05:16,216 All media's relevant to its time. 93 00:05:16,249 --> 00:05:18,118 For example, records and cassette tapes 94 00:05:18,151 --> 00:05:20,754 disappeared from existence, but music didn't disappear, 95 00:05:20,788 --> 00:05:22,055 it was digitized. 96 00:05:22,089 --> 00:05:24,057 The same is true for movies and books. 97 00:05:24,091 --> 00:05:26,093 They evolve from one form to another. 98 00:05:26,126 --> 00:05:28,328 For video games, the evolution is the same. 99 00:05:28,362 --> 00:05:29,830 They will change and evolve. 100 00:05:29,863 --> 00:05:31,865 They will forever be a part of our global culture. 101 00:05:31,899 --> 00:05:33,701 A hundred, two hundred years from now, 102 00:05:33,734 --> 00:05:35,869 video games will still exist. 103 00:05:37,971 --> 00:05:39,272 * 104 00:05:39,306 --> 00:05:41,609 According to The Entertainment Software Association, 105 00:05:41,642 --> 00:05:43,444 the average gamer's been playing video games 106 00:05:43,477 --> 00:05:45,078 for 12 years. 107 00:05:45,112 --> 00:05:48,048 Adult gamers have been playing for an average of 14 years. 108 00:05:48,081 --> 00:05:50,651 Males average 16 years of gameplay, 109 00:05:50,684 --> 00:05:53,020 while females average 12. 110 00:05:53,053 --> 00:05:56,590 As of 2013, 49 percent of all U.S. households 111 00:05:56,624 --> 00:05:58,859 own a dedicated game console, 112 00:05:58,892 --> 00:06:01,361 and those that do, own an average of two. 113 00:06:01,395 --> 00:06:05,733 The average game player's age as of 2013 is 30. 114 00:06:05,766 --> 00:06:07,435 And no, it's not all males. 115 00:06:07,468 --> 00:06:09,837 Forty-seven percent of gamers are females. 116 00:06:09,870 --> 00:06:11,405 Forty-two percent of game players believe 117 00:06:11,439 --> 00:06:13,441 that computer and video games give them 118 00:06:13,474 --> 00:06:15,008 the most value for their money, 119 00:06:15,042 --> 00:06:18,311 compared with DVDs, music, or going out to the movies. 120 00:06:18,345 --> 00:06:19,947 Who buys video games? 121 00:06:19,980 --> 00:06:23,751 The average age of the most frequent game purchaser is 35. 122 00:06:23,784 --> 00:06:25,352 The point? 123 00:06:25,385 --> 00:06:27,320 Video games have grown up, and now they're not just 124 00:06:27,354 --> 00:06:28,789 in arcades or our living rooms. 125 00:06:28,822 --> 00:06:30,390 They're in our pockets. 126 00:06:30,424 --> 00:06:33,026 Fifteen percent of the most frequent game players 127 00:06:33,060 --> 00:06:35,062 pay to play online games, 128 00:06:35,095 --> 00:06:38,031 while 33 percent play games on their smartphones, 129 00:06:38,065 --> 00:06:41,735 and 25 percent play games on a handheld device. 130 00:06:41,769 --> 00:06:44,438 Most gamers who own dedicated game consoles 131 00:06:44,472 --> 00:06:46,840 use them for other entertainment media as well 132 00:06:46,874 --> 00:06:49,342 like watching movies, TV shows, and music. 133 00:06:49,376 --> 00:06:50,811 Are gamers social? 134 00:06:50,844 --> 00:06:54,114 Sixty-two percent of all gamers play games with others, 135 00:06:54,147 --> 00:06:56,750 either in person or online. 136 00:06:56,784 --> 00:06:58,486 What about rating game content? 137 00:06:58,519 --> 00:07:02,823 Over 85 percent of parents are aware of the ESRB rating system 138 00:07:02,856 --> 00:07:04,958 which rate a game's content and match it 139 00:07:04,992 --> 00:07:06,760 with the appropriate gaming age. 140 00:07:06,794 --> 00:07:09,897 E for Everyone, T or Teen, M for Mature. 141 00:07:09,930 --> 00:07:11,965 But the question on a lot of minds is, 142 00:07:11,999 --> 00:07:14,201 do parents really control what their kids play? 143 00:07:14,234 --> 00:07:16,870 Over 73 percent of parents believe 144 00:07:16,904 --> 00:07:18,405 that the parental controls available 145 00:07:18,438 --> 00:07:21,341 in all new video game consoles are useful. 146 00:07:21,374 --> 00:07:25,178 Further, parents impose time usage limits on video games 147 00:07:25,212 --> 00:07:27,548 more than any other form of entertainment. 148 00:07:27,581 --> 00:07:29,983 Over 90 percent of the time, parents are present 149 00:07:30,017 --> 00:07:31,552 when games are purchased or rented, 150 00:07:31,585 --> 00:07:32,986 and 82 percent of the time 151 00:07:33,020 --> 00:07:34,655 children receive their parents' permission 152 00:07:34,688 --> 00:07:37,124 before purchasing or renting a game. 153 00:07:37,157 --> 00:07:41,328 Much like movies, games have specific genres and sub-genres 154 00:07:41,361 --> 00:07:44,965 such as action, adventure, role playing, casual games, 155 00:07:44,998 --> 00:07:48,401 shooters, strategy games, open world versus linear games, 156 00:07:48,435 --> 00:07:50,003 sports games, racing games. 157 00:07:50,037 --> 00:07:53,874 This list goes on and on, and each genre offers its own 158 00:07:53,907 --> 00:07:56,109 special mix of interactive entertainment. 159 00:07:56,143 --> 00:08:00,280 And yes, each is wildly successful in its own way. 160 00:08:00,313 --> 00:08:04,417 In the past decade, video games have gone from a six billion 161 00:08:04,451 --> 00:08:08,822 to an over $24 billion annual industry, 162 00:08:08,856 --> 00:08:11,759 far surpassing movies and music. 163 00:08:11,792 --> 00:08:13,226 The bottom line? 164 00:08:13,260 --> 00:08:17,197 Video games are here, and they are here to stay. 165 00:08:18,331 --> 00:08:28,375 * 166 00:08:28,375 --> 00:08:41,121 * 167 00:08:41,154 --> 00:08:43,390 But where did all this begin? 168 00:08:43,423 --> 00:08:46,526 * 169 00:08:46,560 --> 00:08:47,394 The answer is... 170 00:08:47,427 --> 00:08:50,030 well, a bit complicated. 171 00:08:50,063 --> 00:08:51,231 That's the debate of the century, 172 00:08:51,264 --> 00:08:52,900 who's the father of video games? 173 00:08:52,933 --> 00:08:54,401 And, you know, you can always say 174 00:08:54,434 --> 00:08:56,536 Nolan Bushnell because he founded Atari. 175 00:08:56,570 --> 00:08:59,673 The godfather of video games has to be Nolan Bushnell. 176 00:08:59,707 --> 00:09:01,474 It's gotta be Nolan Bushnell. 177 00:09:01,508 --> 00:09:02,542 I would say Bushnell. 178 00:09:02,576 --> 00:09:03,844 Nolan Bushnell. 179 00:09:03,877 --> 00:09:05,913 I would probably give that to Bushnell. 180 00:09:05,946 --> 00:09:07,380 Nolan Bushnell. 181 00:09:07,414 --> 00:09:09,449 I would probably be in the Nolan Bushnell camp. 182 00:09:09,482 --> 00:09:13,020 Man who came up with the whole Atari series. 183 00:09:13,053 --> 00:09:15,623 I'd have to say the creator of Atari. 184 00:09:15,656 --> 00:09:16,523 Whoever created Pong. 185 00:09:16,556 --> 00:09:17,791 Ralph Baer. 186 00:09:17,825 --> 00:09:19,159 You know, back in the late '60s, 187 00:09:19,192 --> 00:09:20,728 early '70s, makin' the Brown Box. 188 00:09:20,761 --> 00:09:23,230 Ralph Baer, 'cause he created the first console. 189 00:09:23,263 --> 00:09:25,265 I think we both agree, it was Ralph Baer. 190 00:09:25,298 --> 00:09:26,333 Oh, Ralph Baer. 191 00:09:26,366 --> 00:09:27,801 I can take two different angles here. 192 00:09:27,835 --> 00:09:29,202 I can say, you know, whoever started 193 00:09:29,236 --> 00:09:31,438 the entire ball rolling is whoever created Pong. 194 00:09:31,471 --> 00:09:34,074 Whoever started games as we know them today, 195 00:09:34,107 --> 00:09:35,809 I'm gonna have to say Shigeru Miyamoto 196 00:09:35,843 --> 00:09:37,645 from Nintendo. 197 00:09:37,678 --> 00:09:38,679 Miyamoto. 198 00:09:38,712 --> 00:09:40,180 Shigeru Miyamoto. 199 00:09:40,213 --> 00:09:42,883 I think--I think you know who Shigeru Miyamoto is. 200 00:09:42,916 --> 00:09:45,552 But I'd go all the way back to MIT, 201 00:09:45,585 --> 00:09:47,688 the guys who did Spacewar, John Carmack. 202 00:09:47,721 --> 00:09:52,325 Hideo Kojima, I'm telling you right now, brilliant. 203 00:09:52,359 --> 00:09:55,128 You can't just pick one, because it's doing injustice 204 00:09:55,162 --> 00:09:57,597 to all the other people that have helped 205 00:09:57,631 --> 00:09:58,999 develop the games. 206 00:09:59,032 --> 00:09:59,933 I don't think I've ever really thought about 207 00:09:59,967 --> 00:10:01,134 who started gaming. 208 00:10:01,168 --> 00:10:02,535 I just appreciate that they did. 209 00:10:02,569 --> 00:10:06,506 * 210 00:10:06,539 --> 00:10:09,276 Some say it began here, a small back room 211 00:10:09,309 --> 00:10:13,580 at the Massachusetts Institute of Technology in 1962 212 00:10:13,613 --> 00:10:15,282 on the PDP-1, 213 00:10:15,315 --> 00:10:18,919 the first computer to utilize a visual display. 214 00:10:18,952 --> 00:10:21,488 Steve Russell, which I consider to be 215 00:10:21,521 --> 00:10:24,992 the fellow who I stood on the shoulders of, 216 00:10:25,025 --> 00:10:30,197 did a game called Spacewar for the PDP-1. 217 00:10:30,230 --> 00:10:32,833 And I played that in college while working 218 00:10:32,866 --> 00:10:35,836 in an amusement park, and I felt if I could bring 219 00:10:35,869 --> 00:10:40,307 Spacewar to the arcade, it would make a lot of money. 220 00:10:40,340 --> 00:10:43,343 It was a game developed as a demonstration 221 00:10:43,376 --> 00:10:48,415 of the capabilities of a digital equipment corporation, 222 00:10:48,448 --> 00:10:52,052 PDP-1 computer back in 1962. 223 00:10:52,085 --> 00:10:55,288 A group of students and employees at MIT 224 00:10:55,322 --> 00:10:58,892 wanted to create a game that really would showcase 225 00:10:58,926 --> 00:11:01,461 the capabilities of this new machine 226 00:11:01,494 --> 00:11:03,396 that had one particular feature 227 00:11:03,430 --> 00:11:09,469 they were really interested in, and that was a display screen. 228 00:11:09,502 --> 00:11:13,040 Before that, most computers had maybe 229 00:11:13,073 --> 00:11:16,009 paper tape outputs or something like that. 230 00:11:16,043 --> 00:11:18,946 But this one had an actual screen on it. 231 00:11:18,979 --> 00:11:20,513 I would go back to Steve Russell, 232 00:11:20,547 --> 00:11:22,682 because he's the one that actually made 233 00:11:22,716 --> 00:11:25,552 the first playable game. 234 00:11:25,585 --> 00:11:29,189 Russell's product was so much fun to play 235 00:11:29,222 --> 00:11:32,259 it infected every PDP-1 in the world, 236 00:11:32,292 --> 00:11:33,994 and they were trying to get the people to get it 237 00:11:34,027 --> 00:11:36,696 off the machine, 'cause it was wasting so much computer time. 238 00:11:38,598 --> 00:11:41,368 * 239 00:11:41,401 --> 00:11:44,471 Others argue that electronic games began much earlier 240 00:11:44,504 --> 00:11:46,940 or that video games were a byproduct 241 00:11:46,974 --> 00:11:48,541 of Cold War technology. 242 00:11:48,575 --> 00:11:52,980 As usual, the truth is somewhere in the middle. 243 00:11:53,013 --> 00:11:55,015 While many industries and innovators 244 00:11:55,048 --> 00:11:56,583 combined to pave the way 245 00:11:56,616 --> 00:12:00,520 even for the possibility of the first video game, 246 00:12:00,553 --> 00:12:03,523 there is little argument as to the visionaries 247 00:12:03,556 --> 00:12:06,794 and the company that finally brought video games 248 00:12:06,827 --> 00:12:09,329 to the public... in a big way. 249 00:12:09,362 --> 00:12:10,630 * 250 00:12:10,663 --> 00:12:13,834 * All the colors of the world should be * 251 00:12:13,867 --> 00:12:17,204 * Lovin' each other wholeheartedly * 252 00:12:17,237 --> 00:12:19,106 * 253 00:12:19,139 --> 00:12:21,274 * Yes, it's all right 254 00:12:21,308 --> 00:12:23,210 * Take my message to your brother * 255 00:12:23,243 --> 00:12:26,146 * And tell him twice 256 00:12:26,179 --> 00:12:28,481 * Spread the word and try to teach the man * 257 00:12:28,515 --> 00:12:30,517 * Who's hating his brother 258 00:12:30,550 --> 00:12:34,254 * When hate won't do, ooh 259 00:12:34,287 --> 00:12:36,489 * 'Cause we're all the same 260 00:12:36,523 --> 00:12:40,693 * Yes, the blood inside of me is inside of you * 261 00:12:40,727 --> 00:12:41,995 * Now, tell me 262 00:12:42,029 --> 00:12:43,330 * Can you feel it 263 00:12:43,363 --> 00:12:45,833 * Tell me, can you feel it 264 00:12:45,866 --> 00:12:48,235 * Can you feel it 265 00:12:48,268 --> 00:12:51,071 * Ooh, when you see what's goin' down * 266 00:12:51,104 --> 00:12:53,340 * Can you feel it in your bones * 267 00:12:53,373 --> 00:12:55,876 * Can you feel it 268 00:12:55,909 --> 00:12:58,979 Really, Nolan brought to Atari the understanding 269 00:12:59,012 --> 00:13:00,247 of what makes a good game. 270 00:13:00,280 --> 00:13:03,416 He played a lot of games and understood them. 271 00:13:03,450 --> 00:13:07,754 When we started this thing, we found that 272 00:13:07,787 --> 00:13:11,691 the games that were most successful 273 00:13:11,724 --> 00:13:14,727 were those that were simple to learn, 274 00:13:14,761 --> 00:13:16,296 but impossible to master. 275 00:13:16,329 --> 00:13:19,466 Pong was somewhat of an accident. 276 00:13:19,499 --> 00:13:23,003 It was what we consider to be too simple, 277 00:13:23,036 --> 00:13:24,938 but when it got all wired up, 278 00:13:24,972 --> 00:13:27,841 and it was done by Al Alcorn, 279 00:13:27,875 --> 00:13:32,379 he put in some twists to it that were just remarkable 280 00:13:32,412 --> 00:13:35,048 and made it a massively fun game. 281 00:13:35,082 --> 00:13:38,451 One of the design feature's flaws in the original Pong game 282 00:13:38,485 --> 00:13:41,021 was the paddle would not go to the top of the screen 283 00:13:41,054 --> 00:13:42,622 all the way, and I was gonna fix it, 284 00:13:42,655 --> 00:13:44,591 but I didn't get around to doing it, and I realized 285 00:13:44,624 --> 00:13:48,195 that that feature kept the game from-- 286 00:13:48,228 --> 00:13:49,662 two good people from playing it forever. 287 00:13:49,696 --> 00:13:51,431 It would never end. 288 00:13:51,464 --> 00:13:55,535 The coining of the phrase "video game" refers to an RGB, 289 00:13:55,568 --> 00:13:57,938 or red, green and blue raster 290 00:13:57,971 --> 00:14:00,473 or "video" display device. 291 00:14:00,507 --> 00:14:03,376 Lets take Pac-Man for example, the original. 292 00:14:03,410 --> 00:14:06,513 This is a bitmap image of Pac-Man. 293 00:14:06,546 --> 00:14:10,283 When enlarged, individual pixels appear as squares. 294 00:14:10,317 --> 00:14:12,920 Zooming in further, they can be analyzed, 295 00:14:12,953 --> 00:14:14,454 with their colors constructed 296 00:14:14,487 --> 00:14:17,724 by adding the values for red, green, and blue. 297 00:14:17,757 --> 00:14:21,929 A bitmap corresponds "bit-for-bit" with an image 298 00:14:21,962 --> 00:14:23,663 displayed on a screen. 299 00:14:23,696 --> 00:14:26,399 A bitmap is technically characterized by 300 00:14:26,433 --> 00:14:28,568 the width and height of the image in pixels 301 00:14:28,601 --> 00:14:30,337 and by the number of bits per pixel, 302 00:14:30,370 --> 00:14:32,405 or a "color depth", which determines 303 00:14:32,439 --> 00:14:34,574 the number of colors the pixel and ultimately the image 304 00:14:34,607 --> 00:14:35,775 can represent. 305 00:14:35,808 --> 00:14:38,845 The more bits, the better the games looked. 306 00:14:38,878 --> 00:14:41,681 More bits, however, meant more memory was needed, 307 00:14:41,714 --> 00:14:44,684 which was in short supply in the early days of gaming. 308 00:14:44,717 --> 00:14:48,488 This resulted in games that looked blocky and simple. 309 00:14:48,521 --> 00:14:51,925 But that didn't stop designers and gamers from diving headlong 310 00:14:51,959 --> 00:14:53,826 into this amazing new medium. 311 00:14:53,860 --> 00:15:03,903 * 312 00:15:03,903 --> 00:15:10,677 * 313 00:15:10,710 --> 00:15:15,983 Over time and as technology advanced, 8 bits became 16, 314 00:15:16,016 --> 00:15:19,953 then 32, 64, 128 and so on. 315 00:15:19,987 --> 00:15:22,222 With each generational jump in graphics 316 00:15:22,255 --> 00:15:24,691 and so called "image fidelity," 317 00:15:24,724 --> 00:15:27,260 the depth of story and immersion in games 318 00:15:27,294 --> 00:15:28,728 seemed to progress as well. 319 00:15:28,761 --> 00:15:30,964 The technological limitations drove the art form 320 00:15:30,998 --> 00:15:32,499 and vice versa. 321 00:15:32,532 --> 00:15:35,235 Games were slowly evolving, and those on the inside 322 00:15:35,268 --> 00:15:39,472 were growing up with the very art form they were creating. 323 00:15:39,506 --> 00:15:41,641 It was the Magnavox machine, 324 00:15:41,674 --> 00:15:43,576 I think it was called the Odyssey, 325 00:15:43,610 --> 00:15:46,179 and to show you how different things were--I mean, basically, 326 00:15:46,213 --> 00:15:47,514 it allowed you to play Pong really. 327 00:15:47,547 --> 00:15:49,716 That console had no real graphics. 328 00:15:49,749 --> 00:15:53,320 There were just squares of light on the TV screen. 329 00:15:53,353 --> 00:15:55,422 So, there were Mylar overlays 330 00:15:55,455 --> 00:15:57,257 that you would stick on the screen. 331 00:15:57,290 --> 00:15:58,791 And so like, then you'd put up like 332 00:15:58,825 --> 00:16:00,060 a haunted house. 333 00:16:00,093 --> 00:16:01,728 And then all of the sudden, the white Pong ball 334 00:16:01,761 --> 00:16:04,031 would be like a ghost, you know, moving through the house. 335 00:16:04,064 --> 00:16:05,798 So, you had to kind of use your imagination 336 00:16:05,832 --> 00:16:07,767 and those Mylar overlays to understand 337 00:16:07,800 --> 00:16:10,603 the story they were trying to tell. 338 00:16:10,637 --> 00:16:12,605 Magnavox presents Odyssey, 339 00:16:12,639 --> 00:16:14,507 the electronic game of the future. 340 00:16:14,541 --> 00:16:16,909 Odyssey easily attaches to any brand TV, 341 00:16:16,943 --> 00:16:18,378 black and white, or color, 342 00:16:18,411 --> 00:16:21,148 to create a closed circuit electronic playground. 343 00:16:21,181 --> 00:16:23,883 Odyssey gives you all the exciting action of hockey, 344 00:16:23,916 --> 00:16:26,886 and 11 other challenging play and learning games 345 00:16:26,919 --> 00:16:28,655 for the entire family. 346 00:16:28,688 --> 00:16:36,896 * 347 00:16:36,929 --> 00:16:39,866 I had a very dear friend who was the head 348 00:16:39,899 --> 00:16:41,068 of ATCO Records. 349 00:16:41,101 --> 00:16:45,938 She had an Atari 2600 console in her office. 350 00:16:45,972 --> 00:16:49,176 And she pointed at it and asked me, 351 00:16:49,209 --> 00:16:50,943 "Do you know what that is?" 352 00:16:50,977 --> 00:16:53,846 And I said, "Well, kind of, but what is it?" 353 00:16:53,880 --> 00:16:55,782 And she said to me, "It's a license 354 00:16:55,815 --> 00:16:57,517 to print money." 355 00:16:57,550 --> 00:16:59,619 Attention, shoppers. 356 00:16:59,652 --> 00:17:01,654 The new Atari cartridge game is in. 357 00:17:01,688 --> 00:17:04,324 Only Atari makes the world's most popular 358 00:17:04,357 --> 00:17:06,126 home video games. 359 00:17:06,159 --> 00:17:09,229 The only Space Invaders. 360 00:17:09,262 --> 00:17:10,763 The only Asteroids. 361 00:17:10,797 --> 00:17:12,832 (cheering) 362 00:17:12,865 --> 00:17:14,434 The only Pac-Man. 363 00:17:14,467 --> 00:17:15,668 (cheering) 364 00:17:15,702 --> 00:17:17,670 And the only way you can play any of them 365 00:17:17,704 --> 00:17:20,873 is on a home video system made by Atari. 366 00:17:20,907 --> 00:17:23,243 (cheering) 367 00:17:23,276 --> 00:17:26,479 * Come and play Atari today 368 00:17:26,513 --> 00:17:28,481 The first game that I ever remember playing 369 00:17:28,515 --> 00:17:31,151 was Space Invaders on the Atari 2600. 370 00:17:31,184 --> 00:17:33,686 I was six years old and was at my friend's house, 371 00:17:33,720 --> 00:17:35,655 and I was just blown away by the fact that 372 00:17:35,688 --> 00:17:38,458 you could manipulate an image on your television. 373 00:17:38,491 --> 00:17:40,493 My first console I remember playing 374 00:17:40,527 --> 00:17:42,595 was the Atari 2600. 375 00:17:42,629 --> 00:17:45,765 We played everything. We had Donkey Kong, obviously. 376 00:17:45,798 --> 00:17:46,999 Baseball. 377 00:17:47,033 --> 00:17:48,368 I loved BurgerTime. 378 00:17:48,401 --> 00:17:50,370 I remember my brother saying like, 379 00:17:50,403 --> 00:17:51,871 "Wow, look at the graphics." 380 00:17:51,904 --> 00:17:54,741 Pitfall! was like a wonderland, 381 00:17:54,774 --> 00:17:57,610 because, you know, like there were so many colors, 382 00:17:57,644 --> 00:17:59,546 you know, you could only really run-- 383 00:17:59,579 --> 00:18:01,013 you know, it was a side scrolling game, 384 00:18:01,047 --> 00:18:03,783 but it was amazing. 385 00:18:03,816 --> 00:18:05,752 You just see the same screen over and over again. 386 00:18:05,785 --> 00:18:08,221 You're like, "Oh, they added an alligator head that time," 387 00:18:08,255 --> 00:18:09,722 or, "Oh there's a vine." 388 00:18:09,756 --> 00:18:11,258 The fact that you could go underground in Pitfall! 389 00:18:11,291 --> 00:18:13,626 like totally blew-- like, oh, you can go there? 390 00:18:13,660 --> 00:18:15,828 You know, I knew enough about computers to know 391 00:18:15,862 --> 00:18:17,797 that it was a computer game, and this was-- 392 00:18:17,830 --> 00:18:20,233 but it was simulating, you know, this alien invasion 393 00:18:20,267 --> 00:18:22,335 with one ship on the ground, like, defending Earth 394 00:18:22,369 --> 00:18:25,505 from this alien invasion, and to me, 395 00:18:25,538 --> 00:18:29,108 it was almost like being there. 396 00:18:29,142 --> 00:18:30,810 Even with those rudimentary graphics, 397 00:18:30,843 --> 00:18:32,645 it was just the first time I'd ever had control 398 00:18:32,679 --> 00:18:34,414 over something on the television 399 00:18:34,447 --> 00:18:36,583 or something on a screen. 400 00:18:36,616 --> 00:18:44,657 * 401 00:18:44,691 --> 00:18:48,395 Probably the most memorable console of my entire life 402 00:18:48,428 --> 00:18:53,533 and one that I miss, that I wish I still had, 403 00:18:53,566 --> 00:18:56,569 was my original Nintendo Entertainment System. 404 00:18:56,603 --> 00:18:58,571 The Nintendo Entertainment System. 405 00:18:58,605 --> 00:19:00,873 Your parents help you hook it up. 406 00:19:00,907 --> 00:19:02,709 What's it like to play 407 00:19:02,742 --> 00:19:05,678 the Nintendo Entertainment System? 408 00:19:05,712 --> 00:19:15,755 * 409 00:19:15,755 --> 00:19:24,030 * 410 00:19:24,063 --> 00:19:27,467 When you play the system with the most arcade hits, 411 00:19:27,500 --> 00:19:30,670 you're playing with power. 412 00:19:30,703 --> 00:19:32,605 The Nintendo Entertainment System, 413 00:19:32,639 --> 00:19:36,409 now you're playing with power. 414 00:19:36,443 --> 00:19:39,045 I think that one of the reasons we get nostalgic about things 415 00:19:39,078 --> 00:19:41,248 is it's not necessarily the thing that we were doing. 416 00:19:41,281 --> 00:19:44,451 It's not that song, it's not that game 417 00:19:44,484 --> 00:19:46,018 or that movie, or that book, 418 00:19:46,052 --> 00:19:48,555 it's what was happening in your life at that time. 419 00:19:48,588 --> 00:19:52,525 It hit at exactly the right time in my life. 420 00:19:52,559 --> 00:19:58,631 And the NES then was an amazing, amazing game system. 421 00:19:58,665 --> 00:20:00,667 Games got better fast it seems like. 422 00:20:00,700 --> 00:20:02,302 Before I made it to my teens, 423 00:20:02,335 --> 00:20:03,836 everything was kinda... 424 00:20:03,870 --> 00:20:07,240 it didn't look as great as the games did in the arcade. 425 00:20:07,274 --> 00:20:11,110 But by the time Nintendo came out, 426 00:20:11,143 --> 00:20:13,413 things started getting a lot better. 427 00:20:13,446 --> 00:20:26,826 * 428 00:20:26,859 --> 00:20:30,297 I was fortunate to first be exposed to Nintendo 429 00:20:30,330 --> 00:20:31,531 as a consumer. 430 00:20:31,564 --> 00:20:34,166 And for me, that very first system 431 00:20:34,200 --> 00:20:38,405 that I was exposed on was the Super NES. 432 00:20:38,438 --> 00:20:42,875 And I have many fond memories and many great stories 433 00:20:42,909 --> 00:20:45,645 around my interaction with that system. 434 00:20:45,678 --> 00:20:47,113 Playing for many, many hours. 435 00:20:47,146 --> 00:20:49,015 Playing games like The Legend of Zelda 436 00:20:49,048 --> 00:20:52,151 Link to the Past, games like Chrono Trigger, 437 00:20:52,184 --> 00:20:55,154 all of these fantastic experiences that, for me, 438 00:20:55,187 --> 00:20:58,891 were my very first gaming experiences. 439 00:20:58,925 --> 00:21:00,760 And I eventually got a Super Nintendo, 440 00:21:00,793 --> 00:21:02,629 and then I was all about Star Fox. 441 00:21:02,662 --> 00:21:04,597 And I was so into Star Fox 442 00:21:04,631 --> 00:21:06,966 and the story and what was gonna happen next. 443 00:21:06,999 --> 00:21:09,869 Most of the games when we got into the Super NES, 444 00:21:09,902 --> 00:21:12,204 all of a sudden, you had a reason to go do this 445 00:21:12,238 --> 00:21:14,541 because you were tryin' to save somebody. 446 00:21:14,574 --> 00:21:16,142 And so just that little bit there 447 00:21:16,175 --> 00:21:18,445 brought story elements into the game. 448 00:21:18,478 --> 00:21:19,746 And what I think was really great 449 00:21:19,779 --> 00:21:21,681 about Nintendo during that era 450 00:21:21,714 --> 00:21:24,050 is they really wanted to make sure that 451 00:21:24,083 --> 00:21:27,286 all the games on the system were really high quality. 452 00:21:27,320 --> 00:21:29,856 But Sega Genesis was an entirely different thing. 453 00:21:29,889 --> 00:21:32,959 Sega Genesis was to my experience in college 454 00:21:32,992 --> 00:21:35,928 as the Nintendo was to my experience in high school. 455 00:21:35,962 --> 00:21:38,064 You know, that was a very state-of-the-art console 456 00:21:38,097 --> 00:21:39,298 back then. 457 00:21:39,332 --> 00:21:51,110 * 458 00:21:51,143 --> 00:21:52,645 I think the next time I bought a console 459 00:21:52,679 --> 00:21:53,646 was the PS1. 460 00:21:53,680 --> 00:21:54,914 And I was like, "All right. 461 00:21:54,947 --> 00:21:56,015 These games are getting ridiculous." 462 00:21:56,048 --> 00:21:58,217 So, I got a PlayStation 1. 463 00:22:01,954 --> 00:22:04,457 Hey, plumber boy, mustache man. 464 00:22:04,491 --> 00:22:06,459 Your worst nightmare has arrived. 465 00:22:06,493 --> 00:22:07,727 Pack up your stuff. 466 00:22:07,760 --> 00:22:09,362 I got a little surprise for you here. 467 00:22:09,396 --> 00:22:10,530 Check it out. 468 00:22:10,563 --> 00:22:11,864 What do you think about that? 469 00:22:11,898 --> 00:22:14,501 Sony PlayStation has more than 150 games, 470 00:22:14,534 --> 00:22:17,103 NHL Faceoff '97, Jet Moto, 471 00:22:17,136 --> 00:22:20,440 Tobal No. 1, Destruction Derby 2, 472 00:22:20,473 --> 00:22:22,208 Crash Bandicoot, I could go on. 473 00:22:22,241 --> 00:22:25,378 I'm gonna give you a personal demonstration. 474 00:22:25,412 --> 00:22:26,646 You can't stop, grandma. 475 00:22:26,679 --> 00:22:27,880 You can't. 476 00:22:27,914 --> 00:22:30,683 Oh, you go, girl! 477 00:22:30,717 --> 00:22:32,018 PlayStation. 478 00:22:32,051 --> 00:22:33,252 I'm gonna have to ask you to leave. 479 00:22:33,285 --> 00:22:34,554 You're hurting my elbow. 480 00:22:34,587 --> 00:22:38,591 * 481 00:22:38,625 --> 00:22:41,794 All of a sudden, you had this incredible amount of data 482 00:22:41,828 --> 00:22:45,031 on one disc that could also play music and everything else. 483 00:22:45,064 --> 00:22:47,834 To me, it was a portal to modern gaming today. 484 00:22:47,867 --> 00:22:50,670 When Tomb Raider came on the scene in 1996, 485 00:22:50,703 --> 00:22:53,239 it brought people into a world 486 00:22:53,272 --> 00:22:55,408 that they hadn't really participated in before, 487 00:22:55,442 --> 00:22:56,743 the 3D world. 488 00:22:56,776 --> 00:22:58,210 It was an immersive world in a time 489 00:22:58,244 --> 00:23:00,913 when there wasn't many games like that. 490 00:23:00,947 --> 00:23:02,782 And I think over the years that has grown, 491 00:23:02,815 --> 00:23:04,183 people latched onto that one. 492 00:23:04,216 --> 00:23:06,285 When I talk to developers, and I talk to fans 493 00:23:06,318 --> 00:23:08,254 around the world, they always hark back 494 00:23:08,287 --> 00:23:09,989 to their first experiences playing Tomb Raider. 495 00:23:10,022 --> 00:23:12,559 And it touched them, and it was something special. 496 00:23:12,592 --> 00:23:24,971 * 497 00:23:25,004 --> 00:23:27,206 And I begged my mom for a console. 498 00:23:27,239 --> 00:23:28,340 I begged her. 499 00:23:28,374 --> 00:23:30,743 And it wasn't until the N64 came out 500 00:23:30,777 --> 00:23:32,378 that she finally gave in. 501 00:23:32,411 --> 00:23:36,015 If we go to the PlayStation and the Nintendo 64, 502 00:23:36,048 --> 00:23:38,250 you started to see 3D for the first time. 503 00:23:38,284 --> 00:23:47,994 * 504 00:23:48,027 --> 00:23:52,064 What that allowed the vision of Mr. Miyamoto to do 505 00:23:52,098 --> 00:23:53,900 was to say now that I have the ability 506 00:23:53,933 --> 00:23:56,469 to manipulate polygons in real time 507 00:23:56,503 --> 00:23:58,070 at a fast enough frame rate, 508 00:23:58,104 --> 00:24:00,773 then instead of just going back and forth, 509 00:24:00,807 --> 00:24:02,274 now I can run around in circles, 510 00:24:02,308 --> 00:24:04,076 or move into or out of the screen. 511 00:24:04,110 --> 00:24:05,612 So, it brought a whole new dimension 512 00:24:05,645 --> 00:24:06,946 to the gameplay. 513 00:24:06,979 --> 00:24:08,414 And the controller was actually designed 514 00:24:08,447 --> 00:24:11,383 with an analogue joystick to be able to control 515 00:24:11,417 --> 00:24:12,719 that movement. 516 00:24:12,752 --> 00:24:14,086 It started to add a whole new dimension 517 00:24:14,120 --> 00:24:16,723 into what gamers were used to. 518 00:24:16,756 --> 00:24:19,926 And so, for a long time, it had been this 2D, 519 00:24:19,959 --> 00:24:22,729 sort of parallaxing 2D planes. 520 00:24:22,762 --> 00:24:24,831 But as you sort of moved into that 3D era, 521 00:24:24,864 --> 00:24:26,933 you started to see people start to play with, 522 00:24:26,966 --> 00:24:28,434 you know, what are the kinds of mechanics 523 00:24:28,467 --> 00:24:29,836 we can do now? 524 00:24:29,869 --> 00:24:32,872 What are the things that we can actually play with? 525 00:24:32,905 --> 00:24:34,807 What's this new world of this other dimension? 526 00:24:34,841 --> 00:24:37,109 And so, you know, it was painful at first. 527 00:24:37,143 --> 00:24:38,578 Certainly, there were good examples of it, 528 00:24:38,611 --> 00:24:39,979 but it was hard. 529 00:24:40,012 --> 00:24:42,649 It's hard to give the players this whole 530 00:24:42,682 --> 00:24:44,551 other level of freedom that they weren't used to. 531 00:24:44,584 --> 00:24:46,218 And then we started getting consoles that were 532 00:24:46,252 --> 00:24:48,020 bigger and better, and you could bring in, 533 00:24:48,054 --> 00:24:49,689 you know, more of a 3D environment, 534 00:24:49,722 --> 00:24:51,257 better frame rate and better sound. 535 00:24:51,290 --> 00:24:53,392 And then you could put more polygons on the screens 536 00:24:53,425 --> 00:24:56,963 so the guys could look more realistic. 537 00:24:56,996 --> 00:25:09,709 * 538 00:25:09,742 --> 00:25:11,711 Finally, with the PlayStation and the PlayStation 2, 539 00:25:11,744 --> 00:25:13,646 you started to see some really interesting stuff happening. 540 00:25:13,680 --> 00:25:16,248 You started to get, you know, avatars on screen 541 00:25:16,282 --> 00:25:18,317 that were more representative of people. 542 00:25:18,350 --> 00:25:21,821 They're easier to understand what they were tryin' 543 00:25:21,854 --> 00:25:23,089 to make you go through. 544 00:25:23,122 --> 00:25:24,423 Especially on the PlayStation 2, 545 00:25:24,456 --> 00:25:25,892 it started to feel like we have enough graphics 546 00:25:25,925 --> 00:25:27,927 to really render interesting people. 547 00:25:27,960 --> 00:25:29,629 You know, they weren't real, 548 00:25:29,662 --> 00:25:31,097 but they were real enough. 549 00:25:31,130 --> 00:25:33,032 And so, you could sort of start to believe in them more. 550 00:25:33,065 --> 00:25:36,068 I had grown the PC business pretty well 551 00:25:36,102 --> 00:25:38,771 and was starting to look at the console business and thinking, 552 00:25:38,805 --> 00:25:40,973 "Wow, that would be a nice business for us to be in." 553 00:25:41,007 --> 00:25:43,175 But we really didn't know anything about it. 554 00:25:43,209 --> 00:25:45,344 And then one day, these guys walked into my office. 555 00:25:45,377 --> 00:25:47,279 They were from the DirectX team, 556 00:25:47,313 --> 00:25:52,251 and they said they had this idea to put DirectX 557 00:25:52,284 --> 00:25:53,285 into a box. 558 00:25:53,319 --> 00:25:55,254 It was gonna be this DirectX box. 559 00:25:55,287 --> 00:25:59,158 And DirectX is the name of the Windows API for gaming. 560 00:25:59,191 --> 00:26:01,560 So this DirectX box was basically it was 561 00:26:01,594 --> 00:26:04,030 gonna act like a game console on the outside, 562 00:26:04,063 --> 00:26:05,397 but on the inside, it was really gonna be 563 00:26:05,431 --> 00:26:08,668 a PC running Windows and DirectX. 564 00:26:08,701 --> 00:26:10,803 That was the original plan. 565 00:26:10,837 --> 00:26:14,607 And so what I think we didn't really understand at the time 566 00:26:14,641 --> 00:26:17,810 was that we were really bridging these two worlds, 567 00:26:17,844 --> 00:26:19,411 that Xbox was gonna be this bridge 568 00:26:19,445 --> 00:26:22,682 between what was happening in PC gaming culture 569 00:26:22,715 --> 00:26:25,351 and what was happening in console gaming culture. 570 00:26:25,384 --> 00:26:38,464 * 571 00:26:38,497 --> 00:26:40,166 And then when we got to the PlayStation 3, 572 00:26:40,199 --> 00:26:41,934 we really said, "Okay, this thing's 573 00:26:41,968 --> 00:26:44,503 gonna give us enough power to really go back 574 00:26:44,536 --> 00:26:46,538 and revisit that idea of telling an interesting, 575 00:26:46,572 --> 00:26:49,275 character-driven narrative in a way that we might 576 00:26:49,308 --> 00:26:51,543 be able to do that no one's done before." 577 00:26:51,577 --> 00:26:54,246 First time that I held a Wii controller, 578 00:26:54,280 --> 00:26:55,815 it was a piece of plywood 579 00:26:55,848 --> 00:26:58,284 with some electronics taped onto it, 580 00:26:58,317 --> 00:27:00,820 and they had a demo of a tennis game. 581 00:27:00,853 --> 00:27:02,221 And when I first picked it up 582 00:27:02,254 --> 00:27:03,756 and started playin' it, I thought, 583 00:27:03,790 --> 00:27:05,257 "This is gonna be a hit." 584 00:27:05,291 --> 00:27:06,659 That was the first thing that popped into my head. 585 00:27:06,693 --> 00:27:08,627 It was just so much fun. 586 00:27:08,661 --> 00:27:11,931 The Xbox 360's a spectacular console. 587 00:27:11,964 --> 00:27:12,999 It's just fantastic. 588 00:27:13,032 --> 00:27:15,567 I absolutely love it. 589 00:27:15,601 --> 00:27:17,436 And I like the PS3 as well. 590 00:27:17,469 --> 00:27:19,906 Not really interested in, you know, the holy wars 591 00:27:19,939 --> 00:27:21,808 about which one is better. 592 00:27:21,841 --> 00:27:24,510 I guess they're fan boy arguments is how you can say it. 593 00:27:24,543 --> 00:27:25,344 Like, "I like Nintendo." 594 00:27:25,377 --> 00:27:26,378 "I like Sega." 595 00:27:26,412 --> 00:27:28,080 "I like Sony," you know, it's--I think 596 00:27:28,114 --> 00:27:29,481 this is actually what happens, because I was a kid, 597 00:27:29,515 --> 00:27:32,184 I would've had a Genesis and a Super Nintendo. 598 00:27:32,218 --> 00:27:34,153 I would've had a Nintendo and a Sega Master System, 599 00:27:34,186 --> 00:27:35,822 if I could've afforded it, but, you know, 600 00:27:35,855 --> 00:27:36,956 you're a child. 601 00:27:36,989 --> 00:27:38,390 You can't afford all that stuff. 602 00:27:38,424 --> 00:27:40,426 So, then you start defending the one you have, 603 00:27:40,459 --> 00:27:43,195 and I think that's where that comes from. 604 00:27:43,229 --> 00:27:45,164 "Xbox," "No, PlayStation." 605 00:27:45,197 --> 00:27:47,734 I still, to this day, stay up till four in the morning 606 00:27:47,767 --> 00:27:50,770 playing the latest Xbox 360 that came out yesterday 607 00:27:50,803 --> 00:27:54,040 or whatever it may be I'm, you know, always constantly 608 00:27:54,073 --> 00:27:56,242 still immersing myself in it. 609 00:27:57,643 --> 00:28:07,686 * 610 00:28:07,686 --> 00:28:16,395 * 611 00:28:16,428 --> 00:28:19,866 With the continuous waves of technical and artistic changes 612 00:28:19,899 --> 00:28:21,333 sweeping over the industry 613 00:28:21,367 --> 00:28:24,203 and games getting better and bigger, 614 00:28:24,236 --> 00:28:27,039 the video game industry began to anchor itself 615 00:28:27,073 --> 00:28:29,375 within the public consciousness, 616 00:28:29,408 --> 00:28:31,543 many starting to argue that games 617 00:28:31,577 --> 00:28:35,782 are as much an art form as... anything. 618 00:28:35,815 --> 00:28:39,418 The trouble is with art is it's a subjective term. 619 00:28:39,451 --> 00:28:42,955 You know, one person's art is another person's rubbish. 620 00:28:42,989 --> 00:28:47,760 And this is where, you know, you come back to the semantics 621 00:28:47,794 --> 00:28:50,529 of the word "art" which is problematic. 622 00:28:50,562 --> 00:28:54,233 Whether that is a film, or whether that is a book 623 00:28:54,266 --> 00:28:56,268 or whether that is a painting or whether that is 624 00:28:56,302 --> 00:28:59,906 a computer game, it elicits a response. 625 00:28:59,939 --> 00:29:01,707 It makes you think about the world 626 00:29:01,740 --> 00:29:04,777 or look at the world in a slightly different way. 627 00:29:04,811 --> 00:29:06,979 I've always believed that games are absolutely 628 00:29:07,013 --> 00:29:08,848 an art form. 629 00:29:08,881 --> 00:29:12,118 You know, as Phil Fish said, it's the culmination 630 00:29:12,151 --> 00:29:14,486 of every form of art and expression 631 00:29:14,520 --> 00:29:16,722 that mankind has ever had goes into a game. 632 00:29:16,755 --> 00:29:19,358 You look at the staff that builds a video game. 633 00:29:19,391 --> 00:29:20,759 You have a music composer. 634 00:29:20,793 --> 00:29:22,194 You have a writer. 635 00:29:22,228 --> 00:29:24,230 You have an artist who does sketch work. 636 00:29:24,263 --> 00:29:25,464 You have a technical artist. 637 00:29:25,497 --> 00:29:27,366 You have level designers who create spaces 638 00:29:27,399 --> 00:29:28,734 much like architects. 639 00:29:28,767 --> 00:29:31,370 It really is kind of the Avengers of talent 640 00:29:31,403 --> 00:29:32,839 when you really think about it. 641 00:29:32,872 --> 00:29:35,875 Nowhere is it more obvious than in video games. 642 00:29:35,908 --> 00:29:37,276 You have these artists creating 643 00:29:37,309 --> 00:29:40,412 these beautiful three-dimensional worlds. 644 00:29:40,446 --> 00:29:43,482 And the technology allowing players to come 645 00:29:43,515 --> 00:29:45,284 into those worlds and have them be 646 00:29:45,317 --> 00:29:49,255 as real as possible is the ultimate example 647 00:29:49,288 --> 00:29:51,790 of art and science working together. 648 00:29:51,824 --> 00:29:53,525 The best description of art I ever heard 649 00:29:53,559 --> 00:29:55,661 from a professor of mine when I was going for my MFA, 650 00:29:55,694 --> 00:29:59,631 was that art is somebody whose put together something 651 00:29:59,665 --> 00:30:02,768 that deliberately provokes a response in an audience. 652 00:30:02,801 --> 00:30:04,837 The consumer actually is a participant in the art. 653 00:30:04,871 --> 00:30:07,006 It's almost like being part of a great art experiment 654 00:30:07,039 --> 00:30:08,540 about a living art experiment. 655 00:30:08,574 --> 00:30:11,077 Yeah, there's a lot of, like, basic logistics. 656 00:30:11,110 --> 00:30:13,112 Like, you push "X" and this happens, 657 00:30:13,145 --> 00:30:15,514 or you push "up" and that happens. 658 00:30:15,547 --> 00:30:18,150 But if that's all games were, 659 00:30:18,184 --> 00:30:20,019 we wouldn't be playing them anymore, you know? 660 00:30:20,052 --> 00:30:23,022 We would've lost interest a long, long time ago. 661 00:30:23,055 --> 00:30:24,823 * 662 00:30:24,857 --> 00:30:28,294 Surprisingly, modern game technology is still based 663 00:30:28,327 --> 00:30:31,597 on the same fundamental concept of early game tech, 664 00:30:31,630 --> 00:30:35,101 combining new layers of science and art to reach higher levels 665 00:30:35,134 --> 00:30:37,069 of innovation and expression. 666 00:30:37,103 --> 00:30:38,770 (sirens wailing) 667 00:30:38,804 --> 00:30:48,847 * 668 00:30:48,847 --> 00:31:00,960 * 669 00:31:00,993 --> 00:31:04,263 Modern game systems represent not only quantum leaps 670 00:31:04,296 --> 00:31:06,398 in hardware and graphics 671 00:31:06,432 --> 00:31:10,069 but also the utilization of parallel data processing 672 00:31:10,102 --> 00:31:13,039 and memory within the Cloud. 673 00:31:13,072 --> 00:31:14,373 What does all that mean? 674 00:31:14,406 --> 00:31:16,943 Simply put, it means from here on out, 675 00:31:16,976 --> 00:31:21,380 anyone will be able to play any game, anywhere, at anytime, 676 00:31:21,413 --> 00:31:24,050 with amazing speed and quality. 677 00:31:24,083 --> 00:31:26,618 The Cloud is something that you hear a lot about these days, 678 00:31:26,652 --> 00:31:28,787 and there's really two very different concepts. 679 00:31:28,820 --> 00:31:31,757 The first one is the one that we all sort of understand 680 00:31:31,790 --> 00:31:32,758 as being the Cloud. 681 00:31:32,791 --> 00:31:34,160 You know, I've got a picture 682 00:31:34,193 --> 00:31:35,494 I wanna upload it, I wanna tweet. 683 00:31:35,527 --> 00:31:37,829 This is all being uploaded into the Cloud 684 00:31:37,863 --> 00:31:39,331 and stored on hard drives. 685 00:31:39,365 --> 00:31:41,333 So, think of the normal version of the Cloud 686 00:31:41,367 --> 00:31:43,335 as a lot of storage space. 687 00:31:43,369 --> 00:31:45,871 There's another very, very big idea which is, 688 00:31:45,904 --> 00:31:48,340 why not use the computers and the Cloud 689 00:31:48,374 --> 00:31:50,742 to give you computing power that's far beyond 690 00:31:50,776 --> 00:31:53,645 what you would generally want to purchase for yourselves? 691 00:31:53,679 --> 00:31:55,447 And what that means is that the software 692 00:31:55,481 --> 00:31:57,483 that you would love to experience 693 00:31:57,516 --> 00:31:59,651 will be running there and then the actual... 694 00:31:59,685 --> 00:32:01,920 the video or the output from the game 695 00:32:01,954 --> 00:32:04,623 is delivered directly to wherever you are 696 00:32:04,656 --> 00:32:06,192 on whatever device you're on. 697 00:32:06,225 --> 00:32:08,394 There's more processing power in the Cloud 698 00:32:08,427 --> 00:32:11,930 behind Xbox One than the complete processing power 699 00:32:11,964 --> 00:32:15,267 that was on the planet in the year 1999. 700 00:32:15,301 --> 00:32:17,336 We're now able to put scenes on screen 701 00:32:17,369 --> 00:32:20,939 that are almost beyond lifelike in some ways. 702 00:32:20,973 --> 00:32:23,609 But then you have the power of the Cloud behind that box 703 00:32:23,642 --> 00:32:26,845 that allows us to draw upon thousands of servers 704 00:32:26,878 --> 00:32:28,847 to help make the box that's in your home 705 00:32:28,880 --> 00:32:31,117 actually significantly more powerful 706 00:32:31,150 --> 00:32:35,154 than it is by itself. 707 00:32:35,187 --> 00:32:37,089 * 708 00:32:37,123 --> 00:32:40,926 But there was a time when the future of this now mega industry 709 00:32:40,959 --> 00:32:42,828 was in serious jeopardy. 710 00:32:42,861 --> 00:32:45,631 After the explosive financial and cultural success 711 00:32:45,664 --> 00:32:48,100 of the first generation of video games, 712 00:32:48,134 --> 00:32:51,537 the industry began to think it was invincible. 713 00:32:51,570 --> 00:33:06,018 * 714 00:33:06,052 --> 00:33:07,486 You know, when all these companies 715 00:33:07,519 --> 00:33:10,822 saw that there was a market for video games, 716 00:33:10,856 --> 00:33:12,391 and they just, you know, they flooded the market 717 00:33:12,424 --> 00:33:13,892 with so many games. 718 00:33:13,925 --> 00:33:15,594 You know, there were a few companies out there 719 00:33:15,627 --> 00:33:19,565 that really wanted to show they have a really awesome game, 720 00:33:19,598 --> 00:33:21,567 but then there were, you know, for every one 721 00:33:21,600 --> 00:33:23,069 really awesome game, there were 100 really crappy games. 722 00:33:23,102 --> 00:33:25,304 What happened was there was this manufacturing 723 00:33:25,337 --> 00:33:27,573 of great expectations that the next Christmas 724 00:33:27,606 --> 00:33:29,341 would be better than the previous one. 725 00:33:29,375 --> 00:33:30,809 And people just sort of moved on. 726 00:33:30,842 --> 00:33:32,944 People got tired of being sold the same thing 727 00:33:32,978 --> 00:33:36,248 again and again with pretty poor entertainment experience. 728 00:33:36,282 --> 00:33:37,949 People started to produce games 729 00:33:37,983 --> 00:33:41,553 at a kind of very accelerated rate. 730 00:33:41,587 --> 00:33:44,790 And the quality of the gameplay went down substantially 731 00:33:44,823 --> 00:33:46,525 to the point of where some of the games 732 00:33:46,558 --> 00:33:48,560 were so bad that they ended up havin' to throw 733 00:33:48,594 --> 00:33:50,796 a lot of them in landfills. 734 00:33:50,829 --> 00:33:53,031 With scores of new game developers 735 00:33:53,065 --> 00:33:54,466 springing up overnight 736 00:33:54,500 --> 00:33:56,535 and venture capitalists pouring money 737 00:33:56,568 --> 00:33:59,505 into what seemed to be a "sure thing" product, 738 00:33:59,538 --> 00:34:01,540 the writing was on the wall. 739 00:34:01,573 --> 00:34:05,977 The market was becoming saturated and in 1983, 740 00:34:06,011 --> 00:34:08,414 the final nail was driven home. 741 00:34:08,447 --> 00:34:11,250 Atari made a deal with Universal Studios 742 00:34:11,283 --> 00:34:13,652 to create a video game adaptation 743 00:34:13,685 --> 00:34:17,289 of the popular movie, E.T. The Extra Terrestrial. 744 00:34:17,323 --> 00:34:27,366 * 745 00:34:27,366 --> 00:34:33,405 * 746 00:34:33,439 --> 00:34:37,008 Only from Atari, made especially 747 00:34:37,042 --> 00:34:40,479 for systems from Atari, 748 00:34:40,512 --> 00:34:44,716 the video game that lets you help E.T. get home. 749 00:34:44,750 --> 00:34:48,887 Just in time for Christmas. 750 00:34:48,920 --> 00:34:50,789 Happy Holidays. 751 00:34:51,923 --> 00:34:54,160 With only 5 weeks to make the game, 752 00:34:54,193 --> 00:34:57,963 Atari scrambled to put out a subpar product. 753 00:34:57,996 --> 00:34:59,365 Overconfident and high 754 00:34:59,398 --> 00:35:00,899 on their previous success, 755 00:35:00,932 --> 00:35:04,636 in the fall of 1982, Atari shipped millions 756 00:35:04,670 --> 00:35:08,607 of E.T. cartridges, despite its poor quality. 757 00:35:08,640 --> 00:35:12,211 The backlash was legendary. 758 00:35:12,244 --> 00:35:13,479 It caused a ripple effect 759 00:35:13,512 --> 00:35:15,514 throughout the entire games industry 760 00:35:15,547 --> 00:35:18,884 and by the summer of 1983, consumer confidence 761 00:35:18,917 --> 00:35:22,721 in video games had reached an all time low and Atari, 762 00:35:22,754 --> 00:35:25,324 along with many other rising game companies, 763 00:35:25,357 --> 00:35:27,326 went down like the Titanic. 764 00:35:27,359 --> 00:35:37,403 * 765 00:35:37,403 --> 00:35:47,413 * 766 00:36:10,269 --> 00:36:11,470 So, there came a lot of conflict 767 00:36:11,503 --> 00:36:13,505 and the whole management style blew up 768 00:36:13,539 --> 00:36:16,408 and Warner basically took over. 769 00:36:16,442 --> 00:36:18,544 They put their man in, Ray Kassar, 770 00:36:18,577 --> 00:36:19,811 who was from the east coast, 771 00:36:19,845 --> 00:36:22,113 no experience in entertainment, 772 00:36:22,147 --> 00:36:25,517 in games, technology, or Silicon Valley. 773 00:36:25,551 --> 00:36:27,118 And he just didn't really understand 774 00:36:27,152 --> 00:36:28,754 or play games. 775 00:36:28,787 --> 00:36:31,490 So, when you're that way, it's really hard 776 00:36:31,523 --> 00:36:33,124 as a president to really assess 777 00:36:33,158 --> 00:36:35,160 the quality of what's going on. 778 00:36:35,193 --> 00:36:37,329 It was that kind of attitude 779 00:36:37,363 --> 00:36:39,565 and creating terrible product 780 00:36:39,598 --> 00:36:42,934 that was driven by advertising and marketing 781 00:36:42,968 --> 00:36:47,473 and not by any content and guess what? 782 00:36:47,506 --> 00:36:48,707 It didn't sell. 783 00:36:48,740 --> 00:36:51,109 The one story about E.T.'s cartridges 784 00:36:51,142 --> 00:36:53,745 being buried in the desert is actually a true one. 785 00:36:53,779 --> 00:36:55,647 The fact that Atari rushed this game 786 00:36:55,681 --> 00:36:57,516 just to have it out with the movie 787 00:36:57,549 --> 00:36:58,917 to use the license of E.T, 788 00:36:58,950 --> 00:37:00,586 'cause E.T. was huge in the '80s. 789 00:37:00,619 --> 00:37:02,688 Both the E.T. and the Pac-Man games, 790 00:37:02,721 --> 00:37:05,991 those were two of the games that didn't do well, 791 00:37:06,024 --> 00:37:08,026 they were trying to cram something 792 00:37:08,059 --> 00:37:11,297 into the Atari 2600 that it did not want to do. 793 00:37:11,330 --> 00:37:13,832 The big crash happened in '83 794 00:37:13,865 --> 00:37:17,168 and toy stores were unloading consoles 795 00:37:17,202 --> 00:37:19,104 for next to nothing. 796 00:37:19,137 --> 00:37:20,772 Everybody just thought they could schlock 797 00:37:20,806 --> 00:37:22,341 any sort of games onto the system 798 00:37:22,374 --> 00:37:25,511 and it was the first lesson that the industry learned 799 00:37:25,544 --> 00:37:27,446 in the fact that the consumers are smart, 800 00:37:27,479 --> 00:37:29,014 especially gamers, and you can't 801 00:37:29,047 --> 00:37:31,082 just put shuffleware out there and fool them. 802 00:37:31,116 --> 00:37:32,284 They will not buy it. 803 00:37:32,318 --> 00:37:33,952 But, after the crash, 804 00:37:33,985 --> 00:37:35,987 they realized that, you know, 805 00:37:36,021 --> 00:37:37,756 for a lot of people, it'd been a fad, 806 00:37:37,789 --> 00:37:40,426 but for a core group of people, 807 00:37:40,459 --> 00:37:42,227 they still wanted to play games. 808 00:37:42,260 --> 00:37:53,071 * 809 00:37:53,104 --> 00:37:55,240 For a couple of years after the crash, 810 00:37:55,273 --> 00:37:57,409 many people thought that American video games 811 00:37:57,443 --> 00:38:00,245 would be relegated to the "popular fads" section 812 00:38:00,278 --> 00:38:04,282 of 21st century encyclopedias and forgotten. 813 00:38:04,316 --> 00:38:07,786 Enter Nintendo, a Japanese toy company 814 00:38:07,819 --> 00:38:10,288 who understood that the popularity 815 00:38:10,322 --> 00:38:12,157 of classic games like Pac-Man, 816 00:38:12,190 --> 00:38:14,693 Donkey Kong, and Pitfall proved 817 00:38:14,726 --> 00:38:17,829 that people liked to play as a character, 818 00:38:17,863 --> 00:38:21,299 not just a spaceship or nameless block of pixels. 819 00:38:21,333 --> 00:38:24,803 Even with the crudity of the early 8-bit graphics, 820 00:38:24,836 --> 00:38:28,740 the concept of "immersion" and "being" a character 821 00:38:28,774 --> 00:38:32,043 was still very appealing to the public. 822 00:38:32,077 --> 00:38:33,879 And little did the world know, 823 00:38:33,912 --> 00:38:35,947 their favorite videogame character 824 00:38:35,981 --> 00:38:37,916 was just around the corner. 825 00:38:37,949 --> 00:38:47,993 * 826 00:38:47,993 --> 00:38:58,003 * 827 00:39:14,953 --> 00:39:17,155 This is Nintendo, a flashy little computer 828 00:39:17,188 --> 00:39:19,891 that lets you play video games on your TV set. 829 00:39:19,925 --> 00:39:22,628 This is called Game Boy and industry analysts 830 00:39:22,661 --> 00:39:24,663 say that there may be a run on this 831 00:39:24,696 --> 00:39:27,265 as the holiday demand exceeds the supply. 832 00:39:27,298 --> 00:39:28,967 This is Super Mario 3, 833 00:39:29,000 --> 00:39:31,136 it's been a long-awaited game. 834 00:39:31,169 --> 00:39:33,171 Super Mario, of course, was very, very popular, 835 00:39:33,204 --> 00:39:35,974 Super Mario 2 was extremely popular, 836 00:39:36,007 --> 00:39:38,276 now Super Mario 3 is coming out. 837 00:39:38,309 --> 00:39:40,345 It's been the best selling toy in this country 838 00:39:40,378 --> 00:39:41,880 for three years running. 839 00:39:41,913 --> 00:39:43,114 Twenty million of these things 840 00:39:43,148 --> 00:39:44,783 now inhabit American living rooms. 841 00:39:44,816 --> 00:39:47,686 "Inhabit" is a very good word. 842 00:39:47,719 --> 00:39:50,121 Because of the crash, no retailer wanted 843 00:39:50,155 --> 00:39:53,459 to touch a, quote-unquote, "video game system." 844 00:39:53,492 --> 00:39:54,760 And so, a lot of what we did 845 00:39:54,793 --> 00:39:55,861 was to try to come up with something 846 00:39:55,894 --> 00:39:57,095 that was uniquely different, 847 00:39:57,128 --> 00:39:58,897 it wasn't just a game system, 848 00:39:58,930 --> 00:40:00,766 it had other features to it. 849 00:40:00,799 --> 00:40:02,267 And, eventually, we came up with R.O.B., 850 00:40:02,300 --> 00:40:05,804 the Robotic Operating Buddy and the Zapper Gun 851 00:40:05,837 --> 00:40:07,338 and two cartridges, 852 00:40:07,372 --> 00:40:09,975 and we sold it as an entertainment system. 853 00:40:10,008 --> 00:40:11,276 Even with that, it was a hard sell 854 00:40:11,309 --> 00:40:12,811 to get the retailers to take it, 855 00:40:12,844 --> 00:40:14,813 but it was fairly successful. 856 00:40:14,846 --> 00:40:16,414 And during that first initial phase, 857 00:40:16,448 --> 00:40:20,185 Super Mario came out and that sold like hot cakes. 858 00:40:20,218 --> 00:40:22,454 It was an extremely successful title. 859 00:40:22,488 --> 00:40:25,791 Nintendo Entertainment System was, I think, 860 00:40:25,824 --> 00:40:27,493 you know, a big landmark system, 861 00:40:27,526 --> 00:40:28,994 you know, because before that 862 00:40:29,027 --> 00:40:30,996 there was a real question mark about whether or not 863 00:40:31,029 --> 00:40:33,198 video games were gonna be able to stay popular. 864 00:40:33,231 --> 00:40:34,966 You know, there's the big video game crash 865 00:40:35,000 --> 00:40:38,003 and then Nintendo showed us how we can bring them back 866 00:40:38,036 --> 00:40:39,404 and make them really popular again. 867 00:40:39,437 --> 00:40:40,806 I remember seeing Super Mario Brothers 868 00:40:40,839 --> 00:40:42,674 for the first time and just being 869 00:40:42,708 --> 00:40:44,275 completely blown away, it was like, 870 00:40:44,309 --> 00:40:45,944 "Wow, there's an arcade in my house! 871 00:40:45,977 --> 00:40:47,746 This is the coolest thing ever!" 872 00:40:47,779 --> 00:40:49,047 And Mario Brothers was great 873 00:40:49,080 --> 00:40:51,082 and Zelda was great and so, 874 00:40:51,116 --> 00:40:53,752 I put a lot of hours, as a player, 875 00:40:53,785 --> 00:40:55,186 into those early Nintendo games, 876 00:40:55,220 --> 00:40:57,188 I love those early Nintendo games. 877 00:40:57,222 --> 00:41:00,458 I saw the Nintendo Entertainment System 878 00:41:00,492 --> 00:41:02,794 and said, "Wow, this is new, 879 00:41:02,828 --> 00:41:04,195 unique, different, 880 00:41:04,229 --> 00:41:06,732 bringing new experiences to the consumer. 881 00:41:06,765 --> 00:41:09,000 I saw the original Mario Brothers and said, 882 00:41:09,034 --> 00:41:11,202 "Wow, this is new, this is different." 883 00:41:11,236 --> 00:41:14,239 The same for the original Legend of Zelda. 884 00:41:14,272 --> 00:41:15,841 So, after the video game crash, 885 00:41:15,874 --> 00:41:17,676 I kinda fell out of love with games for a while 886 00:41:17,709 --> 00:41:19,077 and just ignored them. 887 00:41:19,110 --> 00:41:21,847 And then, one day, a neighbor kid down the street, 888 00:41:21,880 --> 00:41:24,349 I go over to his house and he has this gray box 889 00:41:24,382 --> 00:41:27,485 with this R.O.B. the Robot and he has the Zapper Gun 890 00:41:27,519 --> 00:41:29,287 and we're playing this Duck Hunt game 891 00:41:29,320 --> 00:41:30,956 and then he fires up the Super Mario game 892 00:41:30,989 --> 00:41:33,759 and I was like, "Okay, this is some next-level stuff." 893 00:41:33,792 --> 00:41:36,061 And I remember the first time that I jumped 894 00:41:36,094 --> 00:41:38,096 and I hit a block that was there 895 00:41:38,129 --> 00:41:39,598 that I didn't know was there, 896 00:41:39,631 --> 00:41:41,633 one of the secret blocks with an extra life in it, 897 00:41:41,667 --> 00:41:43,902 my mind just... exploded 898 00:41:43,935 --> 00:41:46,271 'cause, like, here are secrets in games now. 899 00:41:46,304 --> 00:41:49,608 * 900 00:41:49,641 --> 00:41:52,711 With the rebirth of the U.S. games industry, 901 00:41:52,744 --> 00:41:55,280 a new breed of gamers was rising. 902 00:41:55,313 --> 00:41:59,017 The appetite for simple maze-based games was waning. 903 00:41:59,050 --> 00:42:01,653 Gamers were ready for more. 904 00:42:01,687 --> 00:42:04,923 Becoming a character, living out a virtual story 905 00:42:04,956 --> 00:42:08,359 and being absorbed in something otherworldly 906 00:42:08,393 --> 00:42:11,062 was not just technically possible now, 907 00:42:11,096 --> 00:42:13,364 but the expectations for deeper, 908 00:42:13,398 --> 00:42:16,568 more immersive experiences was growing. 909 00:42:16,602 --> 00:42:19,137 As the game business evolved, 910 00:42:19,170 --> 00:42:21,306 um, people were making larger 911 00:42:21,339 --> 00:42:25,911 and more complicated games, requiring 30-page manuals 912 00:42:25,944 --> 00:42:29,715 and 80 hours of gameplay to get into. 913 00:42:29,748 --> 00:42:31,082 You never really cared about 914 00:42:31,116 --> 00:42:32,584 the characters in Gauntlet, you know? 915 00:42:32,618 --> 00:42:36,021 It was just that Gauntlet was an addictive game. 916 00:42:36,054 --> 00:42:39,991 But now, we not only spend more money on games, 917 00:42:40,025 --> 00:42:42,127 but we see them as entertainment mediums 918 00:42:42,160 --> 00:42:44,095 where we want to be invested in the story, 919 00:42:44,129 --> 00:42:45,897 we want to be invested in the world. 920 00:42:45,931 --> 00:42:47,899 The huge difference is that the older games, 921 00:42:47,933 --> 00:42:50,135 I think, were a lot tougher. 922 00:42:50,168 --> 00:42:52,270 Like, if you did not get your jump exactly right 923 00:42:52,303 --> 00:42:53,905 to land on a platform, you were not 924 00:42:53,939 --> 00:42:55,406 getting through that level. 925 00:42:55,440 --> 00:42:58,610 Timing was everything, now you have a lot more freedom. 926 00:42:58,644 --> 00:43:00,045 You can-- you can kill a boss 927 00:43:00,078 --> 00:43:01,546 many different ways. 928 00:43:01,579 --> 00:43:02,914 It used to be before that 929 00:43:02,948 --> 00:43:04,916 the whole point of a game was, literally, 930 00:43:04,950 --> 00:43:07,418 shooting pixelated aliens that were falling 931 00:43:07,452 --> 00:43:09,387 out of the sky, but we didn't know 932 00:43:09,420 --> 00:43:11,056 why those aliens were falling out of the sky, 933 00:43:11,089 --> 00:43:12,490 we didn't care why those aliens were falling 934 00:43:12,523 --> 00:43:14,325 out of the sky, we just wanted to shoot them. 935 00:43:14,359 --> 00:43:16,127 But, nowadays, not only do we know 936 00:43:16,161 --> 00:43:17,896 why those aliens are falling out of the sky, 937 00:43:17,929 --> 00:43:19,631 we know the names of their moms 938 00:43:19,665 --> 00:43:22,100 and we know their future children's names 939 00:43:22,133 --> 00:43:24,069 and we know we have to destroy all of them. 940 00:43:24,102 --> 00:43:25,971 I feel like games as they've developed 941 00:43:26,004 --> 00:43:27,338 throughout time, have kept a lot of 942 00:43:27,372 --> 00:43:29,274 the same traits, they've just sort of, 943 00:43:29,307 --> 00:43:33,945 um, manipulated how they act in the game world, 944 00:43:33,979 --> 00:43:36,281 because people have different desires for games. 945 00:43:36,314 --> 00:43:37,783 They want to be more involved, they don't want 946 00:43:37,816 --> 00:43:40,952 to just sit down and sit at a bar 947 00:43:40,986 --> 00:43:42,187 for a little while and play Pong, 948 00:43:42,220 --> 00:43:43,689 they want to actually be invested 949 00:43:43,722 --> 00:43:45,023 in that game world a little more. 950 00:43:45,056 --> 00:43:47,058 In the beginning, it was simply 951 00:43:47,092 --> 00:43:50,161 the industry understanding, "What are these mechanics? 952 00:43:50,195 --> 00:43:53,765 How do players interact with an interactive medium?" 953 00:43:53,799 --> 00:43:57,836 As we started to understand those rules a little bit better, 954 00:43:57,869 --> 00:44:00,939 other aspects of crafting something 955 00:44:00,972 --> 00:44:05,376 really high-end or beautiful get worked in. 956 00:44:05,410 --> 00:44:08,079 And so, high-end graphics start to become more relevant 957 00:44:08,113 --> 00:44:11,182 because we're, you know, learning how visuals 958 00:44:11,216 --> 00:44:12,283 interact with the storytelling 959 00:44:12,317 --> 00:44:15,053 and interact with the gameplay. 960 00:44:15,086 --> 00:44:17,455 In those days, the game designer's main job 961 00:44:17,488 --> 00:44:20,992 was to create the rules of a game, that is all. 962 00:44:21,026 --> 00:44:23,929 It was very much like chess or cards. 963 00:44:23,962 --> 00:44:25,563 In the '90s with PlayStation 964 00:44:25,596 --> 00:44:27,766 and more powerful technology arriving, 965 00:44:27,799 --> 00:44:29,534 we had the gift of expression. 966 00:44:29,567 --> 00:44:32,570 Games became 3-D, characters could talk, 967 00:44:32,603 --> 00:44:35,473 music could be created, characters could emote 968 00:44:35,506 --> 00:44:39,210 through detailed facial expressions. 969 00:44:43,181 --> 00:44:45,216 In the late '80s and early '90s 970 00:44:45,250 --> 00:44:47,118 the industry was reinvigorated 971 00:44:47,152 --> 00:44:50,989 with new technology, new customers, and new talent. 972 00:44:51,022 --> 00:44:53,391 A renaissance in game design was arriving, 973 00:44:53,424 --> 00:44:55,093 which not only gave birth to some of 974 00:44:55,126 --> 00:44:57,262 the greatest video games of all time, 975 00:44:57,295 --> 00:44:59,297 but eventually a new industry 976 00:44:59,330 --> 00:45:01,332 that would generate billions of dollars 977 00:45:01,366 --> 00:45:04,602 and a new generation of game designers. 978 00:45:04,635 --> 00:45:14,679 * 979 00:45:14,679 --> 00:45:24,689 * 980 00:46:03,761 --> 00:46:13,805 * 981 00:46:13,805 --> 00:46:22,647 * 982 00:46:23,982 --> 00:46:26,717 In the fall of 1972, a small group 983 00:46:26,751 --> 00:46:30,188 of computer science students at Stanford University's 984 00:46:30,221 --> 00:46:32,323 Artificial Intelligence Laboratory 985 00:46:32,357 --> 00:46:35,360 got the idea to convene the very first 986 00:46:35,393 --> 00:46:38,463 "Intergalactic Spacewar Olympics" 987 00:46:38,496 --> 00:46:40,498 with the use of the computer lab's 988 00:46:40,531 --> 00:46:42,600 very own PDP-10. 989 00:46:42,633 --> 00:46:46,004 Contestants fought it out on the machine's, at the time, 990 00:46:46,037 --> 00:46:48,573 impressive 10-inch raster display. 991 00:46:48,606 --> 00:46:52,077 Two events were held: A five-man free-for-all, 992 00:46:52,110 --> 00:46:54,045 and a team competition. 993 00:46:54,079 --> 00:46:55,413 In Spacewar, 994 00:46:55,446 --> 00:46:57,348 five distinctively rendered vessels, 995 00:46:57,382 --> 00:47:01,386 nicknamed "Pointy Fins", "Roundback", "Birdie", 996 00:47:01,419 --> 00:47:04,789 "Funny Fins", and "Flatback", battled to the death 997 00:47:04,822 --> 00:47:09,094 in the display's circular arena, dominated by a star, 998 00:47:09,127 --> 00:47:12,363 whose gravitational pull drew them to the center. 999 00:47:12,397 --> 00:47:16,501 This was the very first video game tournament 1000 00:47:16,534 --> 00:47:18,636 and the beginning of a community 1001 00:47:18,669 --> 00:47:21,072 that would soon become a culture. 1002 00:47:21,106 --> 00:47:31,149 * 1003 00:47:31,149 --> 00:47:41,159 * 1004 00:48:11,556 --> 00:48:15,426 In my dorm room, we would throw cables 1005 00:48:15,460 --> 00:48:18,829 over the balcony down to other people's computers 1006 00:48:18,863 --> 00:48:22,367 and start these kind of home-brewed LAN competitions 1007 00:48:22,400 --> 00:48:24,202 where we were playing all kinds of games 1008 00:48:24,235 --> 00:48:27,505 from shooters to RTSs to anything 1009 00:48:27,538 --> 00:48:29,307 that we could just play together. 1010 00:48:29,340 --> 00:48:32,577 Doom was like a bomb dropped on my 20s. 1011 00:48:32,610 --> 00:48:34,912 I lived in a house with a bunch of other geeky guys 1012 00:48:34,946 --> 00:48:36,614 that I used to play Dungeons and Dragons with 1013 00:48:36,647 --> 00:48:40,551 and we first got Doom and built a LAN in our house 1014 00:48:40,585 --> 00:48:44,122 and we had network cable going from each room 1015 00:48:44,155 --> 00:48:45,490 and oh, my God, that was all we did 1016 00:48:45,523 --> 00:48:47,525 for, like, the next year, I could swear, 1017 00:48:47,558 --> 00:48:51,496 it was just play Doom and Doom 2, four players. 1018 00:48:51,529 --> 00:48:53,031 And just something about blowing your friend 1019 00:48:53,064 --> 00:48:55,333 in half and then hearing him in the next room, like, 1020 00:48:55,366 --> 00:48:58,269 curse at you, like, nothing is more satisfying. 1021 00:48:58,303 --> 00:49:00,705 Growing up in America, the one place you go 1022 00:49:00,738 --> 00:49:02,707 was the mall, I was like that as a child 1023 00:49:02,740 --> 00:49:04,976 and I remember there was an arcade at the mall 1024 00:49:05,010 --> 00:49:07,112 near our house called The Dream Machine 1025 00:49:07,145 --> 00:49:09,981 and it was this stygian cave of noise 1026 00:49:10,015 --> 00:49:12,117 and all these portals to all these other worlds 1027 00:49:12,150 --> 00:49:15,420 you could go in and out of, Mr. Do!, Dragon's Lair, 1028 00:49:15,453 --> 00:49:18,223 Joust, Centipede, Frogger, all of them. 1029 00:49:18,256 --> 00:49:20,058 And every time a new game would show up, 1030 00:49:20,091 --> 00:49:21,659 I would be around it and on it 1031 00:49:21,692 --> 00:49:23,094 and there would be crowds around it. 1032 00:49:23,128 --> 00:49:24,362 And, eventually, to the point 1033 00:49:24,395 --> 00:49:26,564 where fighting games became a thing later on. 1034 00:49:26,597 --> 00:49:28,433 You would literally go up and put your quarter 1035 00:49:28,466 --> 00:49:30,168 next in line and try and take down 1036 00:49:30,201 --> 00:49:32,503 that one kid who's kicking everybody's butt as Chun-Li. 1037 00:49:32,537 --> 00:49:36,641 There was a time period where kids in arcade games 1038 00:49:36,674 --> 00:49:38,576 who could rule, like, at Chuck E. Cheese 1039 00:49:38,609 --> 00:49:40,678 or at the mall arcade or at the, 1040 00:49:40,711 --> 00:49:42,947 in my case a lot of time, the bowling center, 1041 00:49:42,980 --> 00:49:46,051 people would crowd around you if you were owning a game. 1042 00:49:46,084 --> 00:49:56,194 * 1043 00:49:56,227 --> 00:49:58,696 A global society was born. 1044 00:49:58,729 --> 00:50:01,332 A society that now not only plays 1045 00:50:01,366 --> 00:50:03,934 and connects online, but has produced 1046 00:50:03,968 --> 00:50:07,072 life-long friendships, thriving communities, 1047 00:50:07,105 --> 00:50:08,473 even marriages. 1048 00:50:08,506 --> 00:50:10,475 And this community doesn't just exist 1049 00:50:10,508 --> 00:50:12,110 for entertainment's sake. 1050 00:50:12,143 --> 00:50:14,845 Gamers are not only one of the most connected 1051 00:50:14,879 --> 00:50:16,247 and vocal groups, 1052 00:50:16,281 --> 00:50:18,383 they are some of the most loyal. 1053 00:50:18,416 --> 00:50:20,818 Friendships forged within a game experience 1054 00:50:20,851 --> 00:50:24,489 somehow yield a bond that isn't easily broken. 1055 00:50:24,522 --> 00:50:33,664 * 1056 00:50:33,698 --> 00:50:35,900 One of the things that is really exciting 1057 00:50:35,933 --> 00:50:39,437 about games in general is that they've evolved 1058 00:50:39,470 --> 00:50:43,007 far beyond the local community aspect 1059 00:50:43,040 --> 00:50:45,210 of being able to, you know, just play the game 1060 00:50:45,243 --> 00:50:48,246 or enjoy your game with some of your local friends 1061 00:50:48,279 --> 00:50:50,215 into truly global experiences 1062 00:50:50,248 --> 00:50:51,949 where you can share your passion 1063 00:50:51,982 --> 00:50:53,684 with people all around the world. 1064 00:50:53,718 --> 00:50:56,887 I love the connectivity, I have lifelong friends 1065 00:50:56,921 --> 00:51:00,258 that I've met online and we started out 1066 00:51:00,291 --> 00:51:03,794 just playing together and then ended up, you know, 1067 00:51:03,828 --> 00:51:05,863 meeting up for competitions or just meeting 1068 00:51:05,896 --> 00:51:07,998 to go hand out and kind of actually 1069 00:51:08,032 --> 00:51:13,538 meet each other in person and it sounds silly, 1070 00:51:13,571 --> 00:51:15,973 but a lot of those friendships are really solidified 1071 00:51:16,006 --> 00:51:18,543 around that joint experience that you have 1072 00:51:18,576 --> 00:51:20,945 while you're playing a game and I think that 1073 00:51:20,978 --> 00:51:23,581 that's something special, it's something magical. 1074 00:51:23,614 --> 00:51:25,183 That's something I saw working 1075 00:51:25,216 --> 00:51:27,852 kinda in the internet industry all through the '90s 1076 00:51:27,885 --> 00:51:30,688 and the early '00s was people, um, 1077 00:51:30,721 --> 00:51:32,457 who would meet other people online 1078 00:51:32,490 --> 00:51:33,991 and become really enamored with them 1079 00:51:34,024 --> 00:51:35,693 and sometimes move to another city 1080 00:51:35,726 --> 00:51:37,562 to try living with this person or, you know, 1081 00:51:37,595 --> 00:51:39,264 people would get married or meet that way 1082 00:51:39,297 --> 00:51:41,065 and that's a whole new kind of human relationship 1083 00:51:41,098 --> 00:51:44,735 that didn't exist 10 or 15 years ago. 1084 00:51:44,769 --> 00:51:46,471 It's like a new thing, people can meet 1085 00:51:46,504 --> 00:51:48,639 and fall in love and not have ever met 1086 00:51:48,673 --> 00:51:51,008 in the real world. 1087 00:51:51,041 --> 00:51:52,610 I can't tell you how many stories we've gotten 1088 00:51:52,643 --> 00:51:55,746 of people being hookups because of-- 1089 00:51:55,780 --> 00:51:57,182 people eventually getting married 1090 00:51:57,215 --> 00:51:58,949 because of the game, 1091 00:51:58,983 --> 00:52:00,785 people that have gone through you know, 1092 00:52:00,818 --> 00:52:03,120 some sort of horrible medical condition 1093 00:52:03,154 --> 00:52:04,855 that they've had to deal with and the games 1094 00:52:04,889 --> 00:52:06,524 kind of let them work through that. 1095 00:52:06,557 --> 00:52:08,693 I see that, you know, deaths of key characters 1096 00:52:08,726 --> 00:52:10,761 really affected people and made them cry in the game, 1097 00:52:10,795 --> 00:52:13,831 or they got tattoos of the logo of the game 1098 00:52:13,864 --> 00:52:15,833 on their bodies, or a man and his wife 1099 00:52:15,866 --> 00:52:17,468 met on Xbox Live playing the game 1100 00:52:17,502 --> 00:52:19,003 and now they play co-op every night. 1101 00:52:19,036 --> 00:52:20,705 There are kids out there who exist now 1102 00:52:20,738 --> 00:52:22,940 because their parents met in World of Warcraft, you know? 1103 00:52:22,973 --> 00:52:26,211 Like, um, video games have changed the, you know, 1104 00:52:26,244 --> 00:52:29,280 the course of human evolution to some degree 1105 00:52:29,314 --> 00:52:32,783 and created whole new mating rituals 1106 00:52:32,817 --> 00:52:35,620 and ways of social interaction that didn't exist 1107 00:52:35,653 --> 00:52:37,087 and that's as a result of the internet 1108 00:52:37,121 --> 00:52:39,857 and video games, so it's gonna be interesting 1109 00:52:39,890 --> 00:52:41,659 to watch all of that evolve, video games are gonna get 1110 00:52:41,692 --> 00:52:43,994 more and more real and connect 1111 00:52:44,028 --> 00:52:45,963 more and more people around the world. 1112 00:52:45,996 --> 00:52:48,633 I used to play EverQuest quite a lot, 1113 00:52:48,666 --> 00:52:50,568 as many EverQuest players did. 1114 00:52:50,601 --> 00:52:53,671 A guy that I met in South Karana DVPing, 1115 00:52:53,704 --> 00:52:55,240 we became friends, I ended up going 1116 00:52:55,273 --> 00:52:56,807 to his wedding, ten years later, 1117 00:52:56,841 --> 00:52:59,109 we're family friends now and it's phenomenal 1118 00:52:59,143 --> 00:53:01,912 because we have this shared passion for games, 1119 00:53:01,946 --> 00:53:04,014 we had a lot of similar values and ideas, 1120 00:53:04,048 --> 00:53:06,351 and we had a lot of great shared experiences online 1121 00:53:06,384 --> 00:53:08,185 where we really formed a deep bond 1122 00:53:08,219 --> 00:53:10,921 and true friendship and has blossomed 1123 00:53:10,955 --> 00:53:14,124 into a great, long-lasting friendship in the real world. 1124 00:53:14,158 --> 00:53:18,195 I saw someone recently speaking about, he, uh, 1125 00:53:18,229 --> 00:53:21,198 a boy whose parents were killed in a car accident, 1126 00:53:21,232 --> 00:53:22,900 so he was left alone in the world and-- 1127 00:53:22,933 --> 00:53:26,437 and without video games to sort of fall back into, 1128 00:53:26,471 --> 00:53:29,039 he'd be sitting in his room, depressed out of his mind 1129 00:53:29,073 --> 00:53:31,642 and his video game world, and all his friends 1130 00:53:31,676 --> 00:53:34,845 in his video game world really supported him 1131 00:53:34,879 --> 00:53:36,847 through that really painful time 1132 00:53:36,881 --> 00:53:38,215 and the guy who was observing this 1133 00:53:38,249 --> 00:53:40,751 was basically saying, "You guys don't 1134 00:53:40,785 --> 00:53:42,387 really understand it, 'cause I know you hear this 1135 00:53:42,420 --> 00:53:43,921 all the time, that violent video games 1136 00:53:43,954 --> 00:53:46,056 are the problem in the world, et cetera, et cetera, 1137 00:53:46,090 --> 00:53:49,560 but games are so meaningful to people 1138 00:53:49,594 --> 00:53:53,531 and the friends that they build around it 1139 00:53:53,564 --> 00:53:55,966 and the, sort of, the creativity 1140 00:53:56,000 --> 00:53:57,568 and the immersion and everything else 1141 00:53:57,602 --> 00:53:59,203 that comes with it is actually very valuable 1142 00:53:59,236 --> 00:54:01,306 and it's something you learn a lot from. 1143 00:54:01,339 --> 00:54:03,007 I walked into the stairwell here 1144 00:54:03,040 --> 00:54:06,611 and I-I, this shooting-- I can't even really describe it, 1145 00:54:06,644 --> 00:54:09,414 but I basically fell down the stairs, um, 1146 00:54:09,447 --> 00:54:14,919 'cause I had had a stroke, as they later revealed to me. 1147 00:54:14,952 --> 00:54:17,755 I ended up in the hospital for about nine, ten days, 1148 00:54:17,788 --> 00:54:21,459 and you're really scared and you really don't know 1149 00:54:21,492 --> 00:54:24,061 where to-- I mean, you're, like, sad 1150 00:54:24,094 --> 00:54:25,863 and you have all this anger and you don't know 1151 00:54:25,896 --> 00:54:30,401 where to aim it and my friends started bringing 1152 00:54:30,435 --> 00:54:32,570 stuff up to me and at first it was food 1153 00:54:32,603 --> 00:54:34,405 and then, they started bringing ways 1154 00:54:34,439 --> 00:54:37,742 to play games up, I got a little Nintendo DS, 1155 00:54:37,775 --> 00:54:39,744 um, and I was playing Zelda on that 1156 00:54:39,777 --> 00:54:42,012 and I had a laptop and I was playing, 1157 00:54:42,046 --> 00:54:44,882 I mean, I had Steam on there and I had just TF2 1158 00:54:44,915 --> 00:54:47,685 and Left 4 Dead and Borderlands 1159 00:54:47,718 --> 00:54:50,888 and that really was the turning point, 1160 00:54:50,921 --> 00:54:52,990 at the hospital, where I-I... 1161 00:54:53,023 --> 00:54:54,892 I wasn't as scared, I guess, anymore? 1162 00:54:54,925 --> 00:54:59,196 I wasn't as mad, I had something to do, um. 1163 00:54:59,229 --> 00:55:01,532 'Cause part of the stroke that was awful 1164 00:55:01,566 --> 00:55:04,034 was I went blind out of my right eye 1165 00:55:04,068 --> 00:55:07,738 and it's sort of crazy how not just the games 1166 00:55:07,772 --> 00:55:09,774 in the hospital that really got me through it, 1167 00:55:09,807 --> 00:55:13,378 it's been everyone around me in this industry. 1168 00:55:13,411 --> 00:55:15,746 In all different companies and all different states. 1169 00:55:15,780 --> 00:55:17,415 So, yeah, in a very literal way, 1170 00:55:17,448 --> 00:55:20,184 I think video games really did kinda save my life. 1171 00:55:20,217 --> 00:55:22,453 * 1172 00:55:22,487 --> 00:55:26,023 The world is now engulfed in an artistic, social, 1173 00:55:26,056 --> 00:55:29,794 and technological revolution like never before. 1174 00:55:29,827 --> 00:55:33,097 Interactive entertainment is the ultimate expression 1175 00:55:33,130 --> 00:55:35,966 and delivery format but who will determine 1176 00:55:36,000 --> 00:55:37,835 what stories are told and how 1177 00:55:37,868 --> 00:55:40,505 we will experience them in the future? 1178 00:55:40,538 --> 00:55:42,139 The answer is simple. 1179 00:55:42,172 --> 00:55:50,114 * 1180 00:55:50,147 --> 00:55:52,517 Children have a limitless capacity 1181 00:55:52,550 --> 00:55:56,787 for wonder, imagination, and creativity, 1182 00:55:56,821 --> 00:55:59,624 and they aren't afraid to fail. 1183 00:55:59,657 --> 00:56:01,025 When I learned history in school, 1184 00:56:01,058 --> 00:56:03,093 it was the most boring... 1185 00:56:03,127 --> 00:56:05,663 old books with black and white images in them 1186 00:56:05,696 --> 00:56:08,933 and I saw a girl in a video recently 1187 00:56:08,966 --> 00:56:11,669 from Carnegie Mellon that was talking 1188 00:56:11,702 --> 00:56:13,438 about trebuchets, which is this old, 1189 00:56:13,471 --> 00:56:14,805 medieval siege weapon. 1190 00:56:14,839 --> 00:56:16,607 But she had actually experienced using one, 1191 00:56:16,641 --> 00:56:17,675 because, of course, she had done it 1192 00:56:17,708 --> 00:56:19,544 in a virtual world. 1193 00:56:19,577 --> 00:56:21,479 And to have, I think she was six, 1194 00:56:21,512 --> 00:56:24,515 to have a six year old girl telling you her opinion 1195 00:56:24,549 --> 00:56:27,384 of medieval siege weapons versus my version of it, 1196 00:56:27,418 --> 00:56:30,320 which was so incredibly boring, is a fundamental change 1197 00:56:30,354 --> 00:56:32,322 to education through entertainment 1198 00:56:32,356 --> 00:56:34,559 that can make history and things like that 1199 00:56:34,592 --> 00:56:35,860 much more engrossing. 1200 00:56:35,893 --> 00:56:38,896 My kid, he is 12, and he is faster 1201 00:56:38,929 --> 00:56:40,865 at things that I'm not as fast at. 1202 00:56:40,898 --> 00:56:43,067 He is better at things and it's because 1203 00:56:43,100 --> 00:56:46,437 while his mind was developing, he had access 1204 00:56:46,471 --> 00:56:49,707 to interactive media that was much more advanced 1205 00:56:49,740 --> 00:56:51,208 than the interactive media that I had 1206 00:56:51,241 --> 00:56:53,277 and the interactive media that I had 1207 00:56:53,310 --> 00:56:54,845 was the first time. 1208 00:56:54,879 --> 00:56:56,280 My parents didn't have any interactive media 1209 00:56:56,313 --> 00:56:57,882 when their brains were developing. 1210 00:56:57,915 --> 00:57:00,718 Video games, I think, they provide a space 1211 00:57:00,751 --> 00:57:05,189 for learning how to fail safely and successfully. 1212 00:57:05,222 --> 00:57:08,358 I think, as a culture, we have a real obsession 1213 00:57:08,392 --> 00:57:10,795 with always getting things right. 1214 00:57:10,828 --> 00:57:12,930 We're afraid of failing. 1215 00:57:12,963 --> 00:57:16,133 Video games provide us this very safe space 1216 00:57:16,166 --> 00:57:20,370 to learn how to problem-solve, to think through an issue 1217 00:57:20,404 --> 00:57:23,774 that we can't quite get right, to help us realize 1218 00:57:23,808 --> 00:57:27,077 that it's okay to fall on our face occasionally 1219 00:57:27,111 --> 00:57:31,248 if we learn from that and we eventually can succeed. 1220 00:57:31,281 --> 00:57:37,054 Because it's simulation, we can do things 1221 00:57:37,087 --> 00:57:40,357 and experience things, and practice things, 1222 00:57:40,390 --> 00:57:44,962 and test things that either aren't feasible 1223 00:57:44,995 --> 00:57:48,499 or aren't safe in real life, in the real world. 1224 00:57:48,533 --> 00:57:55,072 * 1225 00:57:55,105 --> 00:57:56,607 Despite the mainstream acceptance 1226 00:57:56,641 --> 00:57:59,710 of video games in the '80s and early '90s, 1227 00:57:59,744 --> 00:58:01,178 by the late '90s 1228 00:58:01,211 --> 00:58:03,748 the term "gamer" still seemed to be 1229 00:58:03,781 --> 00:58:06,784 a close cousin to "geek" or "nerd." 1230 00:58:06,817 --> 00:58:09,186 If you were a serious, dedicated gamer, 1231 00:58:09,219 --> 00:58:12,623 you were seen as part of a strange subculture. 1232 00:58:12,657 --> 00:58:15,059 But the winds of change were blowing 1233 00:58:15,092 --> 00:58:17,728 and this perception would soon shift. 1234 00:58:17,762 --> 00:58:21,832 Being a gamer would soon be en vogue. 1235 00:58:21,866 --> 00:58:23,433 * I can feel it burn 1236 00:58:23,467 --> 00:58:27,204 * We're taking over, we're taking over * 1237 00:58:27,237 --> 00:58:31,408 * Now, I try to lead them, will they ever learn * 1238 00:58:31,441 --> 00:58:35,245 * We're taking over, we're taking over * 1239 00:58:35,279 --> 00:58:39,383 * Every time I breathe in, I can feel it burn * 1240 00:58:39,416 --> 00:58:43,187 * We're taking over, we're taking over * 1241 00:58:43,220 --> 00:58:47,424 * Now, I try to lead them, will they ever learn * 1242 00:58:47,457 --> 00:58:51,528 * We're taking over, we're taking over * 1243 00:58:51,562 --> 00:58:55,265 * 1244 00:58:55,299 --> 00:58:59,236 * Hands up in the sky, let me hear you say * 1245 00:58:59,269 --> 00:59:03,307 * Every time I breathe in, I can feel it burn * 1246 00:59:03,340 --> 00:59:08,078 * We're taking over, we're taking over * 1247 00:59:09,313 --> 00:59:11,982 It's a borderline religious experience 1248 00:59:12,016 --> 00:59:15,485 to stand in the middle of an eSports stadium, 1249 00:59:15,519 --> 00:59:18,222 packed full of tens of thousands of players, 1250 00:59:18,255 --> 00:59:21,726 cheering for their favorite teams. 1251 00:59:21,759 --> 00:59:26,263 It's just awesome to see because it's easy to doubt 1252 00:59:26,296 --> 00:59:29,233 that that kind of passion would actually manifest 1253 00:59:29,266 --> 00:59:31,301 in a physical environment and people would pay 1254 00:59:31,335 --> 00:59:33,804 hundreds of dollars or travel thousands of miles 1255 00:59:33,838 --> 00:59:35,640 to come to these events to watch people 1256 00:59:35,673 --> 00:59:38,976 play video games and they do and they love it. 1257 00:59:39,009 --> 00:59:41,111 I've always been kinda frustrated 1258 00:59:41,145 --> 00:59:43,413 by the perception of video game nerdiness 1259 00:59:43,447 --> 00:59:44,548 and things like that. 1260 00:59:44,581 --> 00:59:47,217 Um, for my career, making games that feel 1261 00:59:47,251 --> 00:59:50,054 like summer blockbusters and don't feel like, you know, 1262 00:59:50,087 --> 00:59:53,157 D&D basement games, to having the courage 1263 00:59:53,190 --> 00:59:55,525 to put myself out there on camera and put on 1264 00:59:55,559 --> 00:59:58,295 a clean shirt and kind of change that perception as well 1265 00:59:58,328 --> 01:00:00,898 to just evangelizing games overall 1266 01:00:00,931 --> 01:00:02,800 and to also evangelize the career. 1267 01:00:02,833 --> 01:00:05,970 And so, over the course of my 20-plus year career 1268 01:00:06,003 --> 01:00:07,271 in this business, I've always hoped 1269 01:00:07,304 --> 01:00:09,373 that there are some kids out there who see 1270 01:00:09,406 --> 01:00:11,742 a football player or, you know, astronaut 1271 01:00:11,776 --> 01:00:13,143 and they're like, "Yeah, that's awesome, 1272 01:00:13,177 --> 01:00:14,845 but, you know, maybe video games? 1273 01:00:14,879 --> 01:00:16,380 Maybe that's where I want to be?" 1274 01:00:16,413 --> 01:00:18,448 And there are a lot of people who'll message me 1275 01:00:18,482 --> 01:00:20,550 or send me e-mails, and they... 1276 01:00:20,584 --> 01:00:24,288 they are just miserable because they're super lonely, 1277 01:00:24,321 --> 01:00:26,757 they haven't found their friend group, you know? 1278 01:00:26,791 --> 01:00:28,558 And I think that's sort of like my mission 1279 01:00:28,592 --> 01:00:30,560 is to connect people and make people happy 1280 01:00:30,594 --> 01:00:33,163 and give people friends, 'cause I never 1281 01:00:33,197 --> 01:00:36,366 had that growing up, I never had my nerd group. 1282 01:00:36,400 --> 01:00:38,302 I think that's how communities have really started up, 1283 01:00:38,335 --> 01:00:39,704 it's just being able to find people 1284 01:00:39,737 --> 01:00:41,371 with similar interests. 1285 01:00:41,405 --> 01:00:43,240 You know, when you're a kid, it's really only like 1286 01:00:43,273 --> 01:00:44,742 if your next door neighbor played, 1287 01:00:44,775 --> 01:00:47,377 but now, we're all adults and have the ability 1288 01:00:47,411 --> 01:00:50,380 to reach out and connect with someone else. 1289 01:00:50,414 --> 01:00:53,150 It's clearly a culture where everybody's having fun, 1290 01:00:53,183 --> 01:00:55,519 everybody's got a smile on their face. 1291 01:00:55,552 --> 01:00:58,655 They're living their life in a very, very, 1292 01:00:58,689 --> 01:01:00,424 you know, powerful way. 1293 01:01:00,457 --> 01:01:03,093 The old way of sort of, "Oh, computers 1294 01:01:03,127 --> 01:01:06,596 are for geeks and stuff and video games are for geeks," 1295 01:01:06,630 --> 01:01:09,700 has died, is dead. 1296 01:01:09,734 --> 01:01:12,002 No one doesn't have Facebook. 1297 01:01:12,036 --> 01:01:13,537 Angry Birds, people don't-- 1298 01:01:13,570 --> 01:01:15,539 almost don't even think of that as a video game. 1299 01:01:15,572 --> 01:01:16,606 People don't think of-- 1300 01:01:16,640 --> 01:01:18,342 There's become this blur of like 1301 01:01:18,375 --> 01:01:20,344 what is a video game and what isn't. 1302 01:01:20,377 --> 01:01:22,612 Is Facebook a video game? 1303 01:01:22,646 --> 01:01:24,514 I kind of think it is. 1304 01:01:24,548 --> 01:01:26,751 I mean, it's interactive like a video game 1305 01:01:26,784 --> 01:01:29,353 and you can do stuff on it. 1306 01:01:29,386 --> 01:01:32,156 The world's really different now 1307 01:01:32,189 --> 01:01:35,059 and I think it's because those of us that grew up 1308 01:01:35,092 --> 01:01:38,228 being ostracized and looked down upon 1309 01:01:38,262 --> 01:01:41,065 and treated like we were radioactive 1310 01:01:41,098 --> 01:01:44,168 by mainstream culture created our own culture 1311 01:01:44,201 --> 01:01:46,403 and we took the things that we love. 1312 01:01:46,436 --> 01:01:48,605 We took the video games and we took the technology 1313 01:01:48,638 --> 01:01:52,910 and we took that engineering and we built our own world 1314 01:01:52,943 --> 01:01:55,212 out of those things and that world 1315 01:01:55,245 --> 01:01:58,515 is so awesome that the mainstream culture 1316 01:01:58,548 --> 01:02:00,217 that made fun of us when we were kids 1317 01:02:00,250 --> 01:02:02,386 for loving this culture that's so awesome 1318 01:02:02,419 --> 01:02:04,721 could not deny it and could not help 1319 01:02:04,755 --> 01:02:06,857 but be seduced by it. 1320 01:02:06,891 --> 01:02:21,238 * 1321 01:02:21,271 --> 01:02:23,841 We're celebrating video game week starting today. 1322 01:02:23,874 --> 01:02:26,176 * 1323 01:02:26,210 --> 01:02:28,245 From Studio 6B in Rockefeller Center, 1324 01:02:28,278 --> 01:02:31,248 the National Broadcasting Company presents 1325 01:02:31,281 --> 01:02:33,083 Late Night With Jimmy Fallon! 1326 01:02:33,117 --> 01:02:34,418 Look, it looks slick, come on. 1327 01:02:34,451 --> 01:02:35,719 Well, it's the most powerful 1328 01:02:35,752 --> 01:02:37,187 video game console ever made. 1329 01:02:37,221 --> 01:02:39,589 We were targeting about ten times the performa-- 1330 01:02:39,623 --> 01:02:41,658 -Ten times, really? -Yeah, ten times. 1331 01:02:41,691 --> 01:02:43,227 I didn't think you can get better than PS3, 1332 01:02:43,260 --> 01:02:45,930 but you can, ten times, I guess. 1333 01:02:45,963 --> 01:02:47,497 We're gonna play this together. 1334 01:02:47,531 --> 01:02:50,801 So, this is Super Mario 3-D World. 1335 01:02:50,835 --> 01:02:53,703 Yeah, yeah, that's my man! 1336 01:02:53,737 --> 01:02:55,505 I love Mario. 1337 01:02:55,539 --> 01:02:58,442 (yelling) 1338 01:03:00,210 --> 01:03:02,379 I broke a sweat on that video game. 1339 01:03:02,412 --> 01:03:04,381 Ladies and gentlemen, here's a professional actor 1340 01:03:04,414 --> 01:03:06,884 reading the line, "It's-a me, Mario," 1341 01:03:06,917 --> 01:03:10,254 in a very dramatic way. 1342 01:03:10,287 --> 01:03:15,993 It's-a me...Mario. 1343 01:03:16,026 --> 01:03:18,162 Hey, Conan O'Brien here. 1344 01:03:18,195 --> 01:03:20,064 Once again, I know absolutely nothing 1345 01:03:20,097 --> 01:03:24,034 about video games which is why I've decided to review them. 1346 01:03:24,068 --> 01:03:27,537 -Take a girl for a ride. -Oh, my God. 1347 01:03:27,571 --> 01:03:30,774 I've never licked a remote before. 1348 01:03:30,807 --> 01:03:33,510 I look like John Tesh after he's been dead a year. 1349 01:03:33,543 --> 01:03:35,379 -What did she just say? -"I hate tombs." 1350 01:03:35,412 --> 01:03:39,516 Yeah, guess what, than don't be a tomb raider! 1351 01:03:39,549 --> 01:03:41,986 Oh, I'm sorry, I meant to compliment her 1352 01:03:42,019 --> 01:03:44,621 and I almost kicked her! 1353 01:03:44,654 --> 01:03:46,423 * 1354 01:03:46,456 --> 01:03:48,692 In the late '90s, with realism in games 1355 01:03:48,725 --> 01:03:51,195 reaching new levels and more visceral, 1356 01:03:51,228 --> 01:03:54,164 action packed fare appearing on game shelves, 1357 01:03:54,198 --> 01:03:57,567 a new conversation started. 1358 01:03:57,601 --> 01:03:58,835 Violence. 1359 01:03:58,869 --> 01:04:01,171 ...home video games isn't holding back the violence. 1360 01:04:01,205 --> 01:04:03,773 Mortal Kombat, two of the bloodiest games 1361 01:04:03,807 --> 01:04:05,342 to date were released yesterday. 1362 01:04:05,375 --> 01:04:10,881 This game encourages players to shoot this gun, 1363 01:04:10,915 --> 01:04:13,217 which is called a Justifier. 1364 01:04:13,250 --> 01:04:14,919 Kids who play video games too often 1365 01:04:14,952 --> 01:04:16,553 are more likely to be violent. 1366 01:04:16,586 --> 01:04:18,155 That's the finding of a new study 1367 01:04:18,188 --> 01:04:20,190 out of Japan's Tohoku University. 1368 01:04:20,224 --> 01:04:22,859 There was no rating on this game at all 1369 01:04:22,893 --> 01:04:24,228 when the game was introduced. 1370 01:04:24,261 --> 01:04:26,163 ...have a great deal of information 1371 01:04:26,196 --> 01:04:29,099 that is racist, sexist, 1372 01:04:29,133 --> 01:04:31,969 and promotes models of violence. 1373 01:04:32,002 --> 01:04:34,238 ...recommendations on guns after that series 1374 01:04:34,271 --> 01:04:35,505 of meetings and, as you mentioned, 1375 01:04:35,539 --> 01:04:37,942 the latest with video game makers who said, 1376 01:04:37,975 --> 01:04:39,209 "Don't blame us." 1377 01:04:40,744 --> 01:04:42,512 There's always a lot of media talking 1378 01:04:42,546 --> 01:04:44,548 about violence in video games 1379 01:04:44,581 --> 01:04:47,417 and, certainly, there are violent video games, 1380 01:04:47,451 --> 01:04:51,121 but that's not how you describe the medium of gaming. 1381 01:04:51,155 --> 01:04:53,190 If I were to go to the cinema 1382 01:04:53,223 --> 01:04:55,659 and I were to just watch Saw movies 1383 01:04:55,692 --> 01:04:57,227 and I came away and you asked me 1384 01:04:57,261 --> 01:04:58,828 what I felt about the cinema, I would say, 1385 01:04:58,862 --> 01:05:02,532 "It was the most disgusting, violent, gratuitous thing." 1386 01:05:02,566 --> 01:05:04,101 And that's what the media has done 1387 01:05:04,134 --> 01:05:07,304 is it's focused on a few titles 1388 01:05:07,337 --> 01:05:10,140 and that has ended up, in consumers' minds, 1389 01:05:10,174 --> 01:05:11,942 defining what this industry is. 1390 01:05:11,976 --> 01:05:16,013 It's weird how, when you watch the people, 1391 01:05:16,046 --> 01:05:18,815 you know, they go to Congress and they're angry, you know? 1392 01:05:18,848 --> 01:05:21,118 "Our kids are being corrupted," I'm like, 1393 01:05:21,151 --> 01:05:22,852 "Yeah, exactly, your kids. 1394 01:05:22,886 --> 01:05:25,189 You should be not corrupting them." 1395 01:05:25,222 --> 01:05:26,923 "I leave 'em alone ten hours a day." 1396 01:05:26,957 --> 01:05:30,627 I mean, it's like finding your dad's Playboys 1397 01:05:30,660 --> 01:05:33,530 under the bed and then blaming Playboy. 1398 01:05:33,563 --> 01:05:38,335 You know, we're just like any other industry that... 1399 01:05:38,368 --> 01:05:40,204 that we have these ratings systems in place 1400 01:05:40,237 --> 01:05:43,840 and there's gonna be something for everybody. 1401 01:05:43,873 --> 01:05:47,711 We put measures in place, ESRB are our guidelines. 1402 01:05:47,744 --> 01:05:50,847 We make sure that we build our game to the rating. 1403 01:05:50,880 --> 01:05:52,749 It gets checked on a regular basis. 1404 01:05:52,782 --> 01:05:55,219 The interesting thing, I think, with games 1405 01:05:55,252 --> 01:05:56,720 is that we actually have an even better 1406 01:05:56,753 --> 01:05:59,256 ratings system than movies, but there's still 1407 01:05:59,289 --> 01:06:01,391 kinda this, this general misunderstanding 1408 01:06:01,425 --> 01:06:04,094 with the elder generation that somehow all games 1409 01:06:04,128 --> 01:06:05,595 are like Grand Theft Auto. 1410 01:06:05,629 --> 01:06:07,464 People like to make just kind of a causal link 1411 01:06:07,497 --> 01:06:09,266 and say video games cause violence 1412 01:06:09,299 --> 01:06:10,867 and it's like, "Well, let's see, 1413 01:06:10,900 --> 01:06:13,337 so, there's more crime in the summer 1414 01:06:13,370 --> 01:06:15,139 and more ice cream is sold in the summer, 1415 01:06:15,172 --> 01:06:16,840 therefore, ice cream causes crime." 1416 01:06:16,873 --> 01:06:19,776 That's not how legitimate scientific research works. 1417 01:06:19,809 --> 01:06:22,712 Violence, unfortunately, is a part of human nature 1418 01:06:22,746 --> 01:06:26,083 and last time I checked, Cain didn't bludgeon Abel 1419 01:06:26,116 --> 01:06:27,951 with a Game Boy, 1420 01:06:27,984 --> 01:06:31,121 Genghis Khan didn't have an Xbox Live account, 1421 01:06:31,155 --> 01:06:34,024 and, you know, Hitler didn't play Crash Bandicoot. 1422 01:06:34,058 --> 01:06:38,062 We have unfortunately had a lot of gun crime 1423 01:06:38,095 --> 01:06:42,832 in the United States recently and I remember someone tweeted 1424 01:06:42,866 --> 01:06:44,568 after one of the most recent incidences 1425 01:06:44,601 --> 01:06:47,337 that when people started accusing video games 1426 01:06:47,371 --> 01:06:49,839 of being an influence for this, they were like, 1427 01:06:49,873 --> 01:06:52,309 "Wow, I wonder how all those other countries 1428 01:06:52,342 --> 01:06:54,244 with the same exact video games as us 1429 01:06:54,278 --> 01:06:55,545 don't have as much gun crime." 1430 01:06:55,579 --> 01:06:56,946 You know, it'd be like saying, 1431 01:06:56,980 --> 01:06:59,116 "We don't want anyone to go watch movies 1432 01:06:59,149 --> 01:07:01,118 because all movies are violent." 1433 01:07:01,151 --> 01:07:02,419 But people don't say that 1434 01:07:02,452 --> 01:07:04,321 because everyone really understands 1435 01:07:04,354 --> 01:07:06,123 movies as a medium. 1436 01:07:06,156 --> 01:07:09,293 I don't believe that video games are murder simulators. 1437 01:07:09,326 --> 01:07:12,862 If anything, what the statistics prove 1438 01:07:12,896 --> 01:07:14,998 is that it's exactly the opposite. 1439 01:07:15,031 --> 01:07:16,966 We've survived a lot of things as gamers 1440 01:07:17,000 --> 01:07:18,635 for a really long time. 1441 01:07:18,668 --> 01:07:22,939 We've survived Congress, we've survived busybody parents, 1442 01:07:22,972 --> 01:07:27,477 we've survived religious-based hysteria. 1443 01:07:27,511 --> 01:07:30,580 You realize that it's about imagination 1444 01:07:30,614 --> 01:07:32,849 and invention and a connection to a world 1445 01:07:32,882 --> 01:07:35,952 and it doesn't have these big trappings 1446 01:07:35,985 --> 01:07:37,321 that people apply to them. 1447 01:07:37,354 --> 01:07:39,022 So, I think it's a problem that's just gonna 1448 01:07:39,055 --> 01:07:41,258 naturally evolve away and we just have 1449 01:07:41,291 --> 01:07:45,028 to defend the industry until that evolution happens. 1450 01:07:48,198 --> 01:07:58,242 * 1451 01:07:58,242 --> 01:08:08,252 * 1452 01:08:13,957 --> 01:08:16,326 (musical beeping) 1453 01:08:16,360 --> 01:08:21,298 * 1454 01:08:21,331 --> 01:08:22,532 The campfire. 1455 01:08:22,566 --> 01:08:24,100 We've all been there, 1456 01:08:24,134 --> 01:08:25,635 whether an actual campfire 1457 01:08:25,669 --> 01:08:28,705 or just listening to someone tell a great story. 1458 01:08:28,738 --> 01:08:32,642 As humans we have always had the ability and desire 1459 01:08:32,676 --> 01:08:35,779 to suspend our disbelief. 1460 01:08:35,812 --> 01:08:37,881 If only for a few minutes a day 1461 01:08:37,914 --> 01:08:40,717 we want to escape from the treadmill of life 1462 01:08:40,750 --> 01:08:45,389 and "give it up" to be immersed in something outside ourselves. 1463 01:08:45,422 --> 01:08:47,724 We have this opportunity to be storytellers, 1464 01:08:47,757 --> 01:08:50,294 to be able to give the consumer the opportunity 1465 01:08:50,327 --> 01:08:52,429 to lose themself in a world 1466 01:08:52,462 --> 01:08:55,532 for as long or as little as they want. 1467 01:08:55,565 --> 01:08:57,201 We have the realities of life every day, 1468 01:08:57,234 --> 01:08:59,135 whether it's the economy or whether it's getting by 1469 01:08:59,169 --> 01:09:01,070 or whether it's a job and earning money, 1470 01:09:01,104 --> 01:09:04,674 but we have a medium that we can lose ourselves in. 1471 01:09:04,708 --> 01:09:06,676 Day-to-day life isn't always that exciting, 1472 01:09:06,710 --> 01:09:09,979 and if at the end of the day you can turn on a tablet, 1473 01:09:10,013 --> 01:09:11,047 a PC, a console, 1474 01:09:11,080 --> 01:09:14,150 and just kind of escape into another world, 1475 01:09:14,184 --> 01:09:16,520 I think it's a wonderful thing that essentially allows you 1476 01:09:16,553 --> 01:09:18,054 to kind of live the dream. 1477 01:09:18,087 --> 01:09:19,456 The storytelling in games 1478 01:09:19,489 --> 01:09:21,525 is just as good as movies. 1479 01:09:21,558 --> 01:09:24,093 It's just as good as reading a book. 1480 01:09:24,127 --> 01:09:27,997 * 1481 01:09:28,031 --> 01:09:30,700 With the resurrection and renaissance of the industry 1482 01:09:30,734 --> 01:09:33,237 coming into the '90s and early 2000s, 1483 01:09:33,270 --> 01:09:37,106 games began another evolutionary step forward. 1484 01:09:37,140 --> 01:09:38,107 Story. 1485 01:09:38,141 --> 01:09:48,184 * 1486 01:09:48,184 --> 01:09:55,825 * 1487 01:09:55,859 --> 01:09:59,763 This fundamentally changed the audience's expectations 1488 01:09:59,796 --> 01:10:01,931 of what a "good game" really was 1489 01:10:01,965 --> 01:10:05,168 and raised the bar for game designers everywhere. 1490 01:10:05,201 --> 01:10:10,807 Storytelling in games is a tricky, tricky beast to tame. 1491 01:10:10,840 --> 01:10:13,810 As game makers, we have to set up rules, 1492 01:10:13,843 --> 01:10:15,945 we have to set up universes that make sense 1493 01:10:15,979 --> 01:10:18,114 and have their own sense of logic, 1494 01:10:18,147 --> 01:10:20,950 and once we've established what that logic is, 1495 01:10:20,984 --> 01:10:26,556 then we let the player's mind and imagination solve problems 1496 01:10:26,590 --> 01:10:30,159 and work their way through those worlds. 1497 01:10:30,193 --> 01:10:31,895 I think one of the things we've really learned 1498 01:10:31,928 --> 01:10:35,799 over the last maybe decade is ways to tell stories 1499 01:10:35,832 --> 01:10:39,002 without a cut scene, without stopping the interactivity, 1500 01:10:39,035 --> 01:10:41,638 to have the story be something that emerges 1501 01:10:41,671 --> 01:10:44,941 from the play itself. 1502 01:10:44,974 --> 01:10:47,076 Video games are a lean forward experience 1503 01:10:47,110 --> 01:10:50,079 whereas film and television are a lean back experience. 1504 01:10:50,113 --> 01:10:52,916 You're driving every moment of the game. 1505 01:10:52,949 --> 01:10:54,017 A friend of mine a while back 1506 01:10:54,050 --> 01:10:55,985 actually compared games to novels 1507 01:10:56,019 --> 01:10:57,554 in the fact that if you stop reading, 1508 01:10:57,587 --> 01:10:58,822 the novel doesn't keep going. 1509 01:10:58,855 --> 01:11:00,424 Video games are very much the same. 1510 01:11:00,457 --> 01:11:02,191 Telling a story in video games 1511 01:11:02,225 --> 01:11:03,893 can be a lot more difficult 1512 01:11:03,927 --> 01:11:06,596 because then you have to-- you have to anticipate 1513 01:11:06,630 --> 01:11:09,065 the actions of the player, 1514 01:11:09,098 --> 01:11:11,901 whereas in a movie, you decide what both characters say 1515 01:11:11,935 --> 01:11:14,304 and then you write it down and that's what they say. 1516 01:11:14,338 --> 01:11:16,740 Storytelling in games is an interesting problem right now 1517 01:11:16,773 --> 01:11:18,908 because we don't fully understand it. 1518 01:11:18,942 --> 01:11:20,577 The movie industry has been around 1519 01:11:20,610 --> 01:11:21,911 for a hundred years or whatever 1520 01:11:21,945 --> 01:11:23,347 and they have a really good idea 1521 01:11:23,380 --> 01:11:25,349 of what it means to tell a story 1522 01:11:25,382 --> 01:11:27,050 in that kind of visual medium, 1523 01:11:27,083 --> 01:11:29,753 and the game industry doesn't have all those rules yet. 1524 01:11:29,786 --> 01:11:31,388 Either reading a book or watching a movie, 1525 01:11:31,421 --> 01:11:33,022 it's completely passive. 1526 01:11:33,056 --> 01:11:35,992 You're letting the storyteller give you their vision 1527 01:11:36,025 --> 01:11:38,061 of their world or whatever story they want to tell you, 1528 01:11:38,094 --> 01:11:41,297 and you are-- you're listening to it, 1529 01:11:41,331 --> 01:11:42,332 it's unfolding for you. 1530 01:11:42,366 --> 01:11:43,633 You're not affecting that. 1531 01:11:43,667 --> 01:11:47,737 With a game, the journey is the reward 1532 01:11:47,771 --> 01:11:50,507 more than, say, the ending or the payoff. 1533 01:11:50,540 --> 01:11:52,909 This is our routine. 1534 01:11:52,942 --> 01:11:56,780 Day and night, all we do is survive. 1535 01:11:56,813 --> 01:11:58,314 It never lets up. 1536 01:11:58,348 --> 01:12:00,149 * 1537 01:12:00,183 --> 01:12:01,485 (grunting) 1538 01:12:01,518 --> 01:12:05,021 * 1539 01:12:05,054 --> 01:12:08,692 The idea of spontaneity within storytelling 1540 01:12:08,725 --> 01:12:10,594 is something that's unique to video games. 1541 01:12:10,627 --> 01:12:13,697 You can't just change how a song sounds midway through. 1542 01:12:13,730 --> 01:12:15,399 You can't just change the end of a book 1543 01:12:15,432 --> 01:12:16,500 while you're reading it, 1544 01:12:16,533 --> 01:12:18,234 but in certain games, 1545 01:12:18,267 --> 01:12:20,470 your decisions have a direct outcome 1546 01:12:20,504 --> 01:12:24,173 on the ultimate fate of characters, 1547 01:12:24,207 --> 01:12:25,942 and that's unique and sweet. 1548 01:12:25,975 --> 01:12:27,844 And I think that's what people respond to. 1549 01:12:27,877 --> 01:12:31,214 Can you imagine if you were redoing Star Wars, 1550 01:12:31,247 --> 01:12:33,349 and you get to Empire Strikes Back 1551 01:12:33,383 --> 01:12:36,720 and Vader says "Join me," and you, as Luke Skywalker, 1552 01:12:36,753 --> 01:12:39,088 go, "Okay." 1553 01:12:39,122 --> 01:12:41,625 And then the rest of the movie and all of Jedi 1554 01:12:41,658 --> 01:12:46,262 are completely different because you made that choice. 1555 01:12:46,295 --> 01:12:49,599 And that is where I think video games 1556 01:12:49,633 --> 01:12:52,402 fundamentally and vastly differ 1557 01:12:52,436 --> 01:12:58,274 from every other kind of nerd media that I love. 1558 01:12:58,307 --> 01:13:02,412 * 1559 01:13:02,446 --> 01:13:04,748 Who lives, who dies? 1560 01:13:04,781 --> 01:13:07,484 I get it. We're meant to choose. 1561 01:13:07,517 --> 01:13:10,554 Heads up, there he goes! 1562 01:13:10,587 --> 01:13:11,855 Guns down. 1563 01:13:11,888 --> 01:13:13,122 * 1564 01:13:13,156 --> 01:13:15,124 You don't have to get involved. 1565 01:13:15,158 --> 01:13:16,560 We must choose. 1566 01:13:16,593 --> 01:13:18,394 * 1567 01:13:18,428 --> 01:13:19,496 If you insist. 1568 01:13:19,529 --> 01:13:21,565 I do not see how I could save 1569 01:13:21,598 --> 01:13:24,067 the lives of other people. 1570 01:13:24,100 --> 01:13:27,203 I also lost someone I loved. 1571 01:13:27,236 --> 01:13:29,072 * 1572 01:13:29,105 --> 01:13:31,575 Whether the classic Arthurian legends 1573 01:13:31,608 --> 01:13:33,777 or more modern translations, 1574 01:13:33,810 --> 01:13:36,780 one thing humanity has never had a problem with 1575 01:13:36,813 --> 01:13:39,983 is the willing suspension of our disbelief. 1576 01:13:40,016 --> 01:13:43,086 The earliest storytellers saw the primal power 1577 01:13:43,119 --> 01:13:46,355 in writing, reading, and telling stories, 1578 01:13:46,389 --> 01:13:48,357 true or fictional. 1579 01:13:48,391 --> 01:13:51,327 I think that once you show a player 1580 01:13:51,360 --> 01:13:54,864 what a world looks like and how a world functions, 1581 01:13:54,898 --> 01:13:59,335 they get into the world, and then that is their reality. 1582 01:13:59,368 --> 01:14:01,538 And so I think as modern game makers, 1583 01:14:01,571 --> 01:14:05,174 we have to keep remembering that the suspension of disbelief 1584 01:14:05,208 --> 01:14:08,377 comes from the creation of a universe 1585 01:14:08,411 --> 01:14:11,681 and the creation of a world, and an immersive world 1586 01:14:11,715 --> 01:14:14,417 that has rules that are predictable 1587 01:14:14,450 --> 01:14:16,285 and that are logical, 1588 01:14:16,319 --> 01:14:19,489 and not from the visual eye candy that we get, you know, 1589 01:14:19,523 --> 01:14:21,157 with all this horsepower. 1590 01:14:21,190 --> 01:14:23,326 And now that we have these consoles 1591 01:14:23,359 --> 01:14:25,428 that deliver mind-blowing graphics 1592 01:14:25,461 --> 01:14:28,532 and beautiful explosions and immersive worlds, 1593 01:14:28,565 --> 01:14:30,634 there's something more to it. 1594 01:14:30,667 --> 01:14:32,636 We've taken our inspirations from outside of games 1595 01:14:32,669 --> 01:14:35,605 with emotion and character development and storytelling 1596 01:14:35,639 --> 01:14:38,575 in a way that we've tried to break new ground 1597 01:14:38,608 --> 01:14:41,077 that you have an association and an attachment 1598 01:14:41,110 --> 01:14:42,478 with a character in a game 1599 01:14:42,512 --> 01:14:45,248 that makes you want to feel for that story, 1600 01:14:45,281 --> 01:14:46,816 makes you want to feel like you're there 1601 01:14:46,850 --> 01:14:50,219 making the decisions all along the way. 1602 01:14:50,253 --> 01:14:53,590 Good storytelling is not just entertainment. 1603 01:14:53,623 --> 01:14:55,959 Good stories can help us grow. 1604 01:14:55,992 --> 01:14:57,727 They can teach us about the past 1605 01:14:57,761 --> 01:14:59,262 and challenge us to aspire 1606 01:14:59,295 --> 01:15:02,298 to higher and greater things. 1607 01:15:02,331 --> 01:15:06,636 The story experience in a video game is no different; 1608 01:15:06,670 --> 01:15:11,307 the campfire is just a bit brighter and more colorful. 1609 01:15:11,340 --> 01:15:21,384 * 1610 01:15:21,384 --> 01:15:31,394 * 1611 01:15:42,772 --> 01:15:44,574 * 1612 01:15:44,608 --> 01:15:49,045 So many things have to perfectly sync up for it to work. 1613 01:15:49,078 --> 01:15:52,215 You have art, you have writing, 1614 01:15:52,248 --> 01:15:54,918 you have music, you have backgrounds, 1615 01:15:54,951 --> 01:15:57,186 you have timing, you have the voice actors, 1616 01:15:57,220 --> 01:15:58,955 you have acting, and then video games, 1617 01:15:58,988 --> 01:16:00,523 you have everything on top of that 1618 01:16:00,556 --> 01:16:03,292 it has to be an engaging user experience as well, 1619 01:16:03,326 --> 01:16:04,994 so I think a good video game 1620 01:16:05,028 --> 01:16:08,164 I think is probably the hardest thing to make. 1621 01:16:08,197 --> 01:16:16,840 * 1622 01:16:16,873 --> 01:16:19,876 If you want emotion, you need the human face, 1623 01:16:19,909 --> 01:16:21,544 and in the world of film, 1624 01:16:21,577 --> 01:16:23,947 that is the cheapest thing that you can get. 1625 01:16:23,980 --> 01:16:25,649 You point the camera at somebody 1626 01:16:25,682 --> 01:16:26,816 and you have it instantly. 1627 01:16:26,850 --> 01:16:28,151 But in the world of games, 1628 01:16:28,184 --> 01:16:30,754 you have a multi-million investment in technology 1629 01:16:30,787 --> 01:16:34,090 before you see anything that looks like a human face. 1630 01:16:34,123 --> 01:16:38,261 I think the most exciting part about this industry 1631 01:16:38,294 --> 01:16:40,596 is that we're constantly inventing 1632 01:16:40,630 --> 01:16:44,634 and being fearless about that challenge of invention. 1633 01:16:44,668 --> 01:16:45,935 And invention's difficult 1634 01:16:45,969 --> 01:16:48,738 because if you already knew 1635 01:16:48,772 --> 01:16:50,173 what it was going to be, 1636 01:16:50,206 --> 01:16:51,207 you wouldn't be inventing it. 1637 01:16:51,240 --> 01:16:52,475 It would already exist, right? 1638 01:16:52,508 --> 01:16:53,777 So whenever we invent, 1639 01:16:53,810 --> 01:16:55,511 whether it's a design idea 1640 01:16:55,544 --> 01:16:57,313 or a stylistic thing, 1641 01:16:57,346 --> 01:17:00,016 or, you know, something related to the story, 1642 01:17:00,049 --> 01:17:03,419 we kind of depend upon this trust 1643 01:17:03,452 --> 01:17:05,922 that there will be inspiration, 1644 01:17:05,955 --> 01:17:07,423 that there will be revelation. 1645 01:17:07,456 --> 01:17:09,926 Then you gotta get in and start prototyping stuff, 1646 01:17:09,959 --> 01:17:11,227 so you build a bunch of prototypes 1647 01:17:11,260 --> 01:17:13,096 and you start trying to understand, 1648 01:17:13,129 --> 01:17:15,064 hey, are the ideas we had really fun 1649 01:17:15,098 --> 01:17:17,600 once you put them into an interactive environment? 1650 01:17:17,633 --> 01:17:20,403 You know, I think at the alpha stage, 1651 01:17:20,436 --> 01:17:22,305 hopefully we'll see the fun. 1652 01:17:22,338 --> 01:17:23,707 It's pins and needles time 1653 01:17:23,740 --> 01:17:27,343 because it's that awkward teenage years 1654 01:17:27,376 --> 01:17:31,180 that, you know, you've got-- could be an awesome experience, 1655 01:17:31,214 --> 01:17:32,481 it could really come together nicely, 1656 01:17:32,515 --> 01:17:34,017 everyone's really enthusiastic 1657 01:17:34,050 --> 01:17:35,284 because there's something there to play 1658 01:17:35,318 --> 01:17:37,553 from beginning to end, but, you know, 1659 01:17:37,586 --> 01:17:39,689 there are some weird elements to it, 1660 01:17:39,723 --> 01:17:42,325 and, you know, you just had a bunch of people come through 1661 01:17:42,358 --> 01:17:44,360 and point out all your, you know, awkwardness, 1662 01:17:44,393 --> 01:17:46,195 your buck teeth and your, you know, 1663 01:17:46,229 --> 01:17:48,765 crazy-lookin' eyebrow and all that stuff, 1664 01:17:48,798 --> 01:17:50,533 and you're sort of hoping that, 1665 01:17:50,566 --> 01:17:53,336 okay, I see that, I understand it, 1666 01:17:53,369 --> 01:17:55,739 now I need to kind of go back and fix those things 1667 01:17:55,772 --> 01:17:58,641 a little bit, make myself a little prettier, 1668 01:17:58,674 --> 01:17:59,809 get back out on the street, 1669 01:17:59,843 --> 01:18:03,146 and show myself off again. 1670 01:18:03,179 --> 01:18:06,015 You start layering on all the really rich assets, 1671 01:18:06,049 --> 01:18:07,616 things like a great story, 1672 01:18:07,650 --> 01:18:08,918 the high fidelity art, 1673 01:18:08,952 --> 01:18:10,653 the fully detailed characters, 1674 01:18:10,686 --> 01:18:13,723 and once you start marrying the super high production quality 1675 01:18:13,757 --> 01:18:16,926 with those original bare bones prototypes of your design ideas, 1676 01:18:16,960 --> 01:18:19,829 you can start really bringing the product together. 1677 01:18:19,863 --> 01:18:27,503 * 1678 01:18:27,536 --> 01:18:30,606 And then the work to go from alpha to beta 1679 01:18:30,639 --> 01:18:33,877 is generally speaking a laundry list of things 1680 01:18:33,910 --> 01:18:36,012 that we have to check off 1681 01:18:36,045 --> 01:18:37,747 and make sure are working properly. 1682 01:18:37,781 --> 01:18:39,816 We don't touch those as much at alpha, 1683 01:18:39,849 --> 01:18:43,052 but they certainly are on our minds at that point 1684 01:18:43,086 --> 01:18:45,421 as we start to kind of polish up the game, 1685 01:18:45,454 --> 01:18:48,557 make those adjustments to the gameplay, 1686 01:18:48,591 --> 01:18:51,727 really try to hone down on what's working well 1687 01:18:51,761 --> 01:18:54,530 and maybe give it some more resources and time to develop 1688 01:18:54,563 --> 01:18:55,799 and sort of put aside those things 1689 01:18:55,832 --> 01:18:57,466 that aren't working as well. 1690 01:18:57,500 --> 01:18:59,936 One of the big revolutions we had in the 1990s 1691 01:18:59,969 --> 01:19:03,006 was we started bringing in people to play our games 1692 01:19:03,039 --> 01:19:05,341 and watched them play. That's it. 1693 01:19:05,374 --> 01:19:07,343 But it transformed the way that we make games. 1694 01:19:07,376 --> 01:19:09,813 I mean, up until that point, we'd pretty much been 1695 01:19:09,846 --> 01:19:11,114 making the games for ourselves, 1696 01:19:11,147 --> 01:19:13,516 and so if we thought it was fun, we were done. 1697 01:19:13,549 --> 01:19:16,319 You sort of had to make a game and then do, you know, 1698 01:19:16,352 --> 01:19:18,621 kind of one of these. Did it feel right? 1699 01:19:18,654 --> 01:19:20,356 You know, you'd have your QA department, 1700 01:19:20,389 --> 01:19:21,991 but, you know, they were paid employees, 1701 01:19:22,025 --> 01:19:24,928 so you never know if you're getting the best feedback. 1702 01:19:24,961 --> 01:19:26,695 But now we have this beta testing 1703 01:19:26,729 --> 01:19:29,132 and ability to talk with the fans, 1704 01:19:29,165 --> 01:19:30,834 and if you're utilizing that correctly, 1705 01:19:30,867 --> 01:19:33,302 it's really powerful. 1706 01:19:33,336 --> 01:19:35,638 So you hand this, what you think is the gold master 1707 01:19:35,671 --> 01:19:38,808 off to the first party, in the console world, anyway. 1708 01:19:38,842 --> 01:19:42,711 The PC side's definitely still more of a wild west, 1709 01:19:42,745 --> 01:19:44,580 but there's a lot of backlash certainly 1710 01:19:44,613 --> 01:19:47,016 if you can't deliver quality 1711 01:19:47,050 --> 01:19:49,285 or you have lots of bugs in a PC product. 1712 01:19:49,318 --> 01:19:53,122 So you hand it off to Microsoft, Sony, Nintendo, 1713 01:19:53,156 --> 01:19:56,792 and you wait and you wait and you wait. 1714 01:19:56,826 --> 01:19:59,062 And usually it's, you know, a ten-day waiting game, 1715 01:19:59,095 --> 01:20:03,666 and, you know, it's always the most nerve-racking time 1716 01:20:03,699 --> 01:20:07,070 is that, okay, is this gonna make it through? 1717 01:20:07,103 --> 01:20:12,541 And so, you know, we get that call maybe or email, you know, 1718 01:20:12,575 --> 01:20:14,310 maybe ten days later or so, 1719 01:20:14,343 --> 01:20:16,846 and you know, it's, "Hey, looks good." 1720 01:20:16,880 --> 01:20:18,214 Celebration ensues. 1721 01:20:18,247 --> 01:20:21,918 Or, "You've got these critical issues 1722 01:20:21,951 --> 01:20:23,419 and these minor issues, 1723 01:20:23,452 --> 01:20:27,323 and you need to fix, you know, the critical issues 1724 01:20:27,356 --> 01:20:30,126 and as many minor issues as you can and resubmit." 1725 01:20:30,159 --> 01:20:32,628 And, yeah, and then it hits the streets. 1726 01:20:32,661 --> 01:20:35,064 People either love it or hate it, 1727 01:20:35,098 --> 01:20:36,332 most of the time both. 1728 01:20:36,365 --> 01:20:37,833 You get--you know, you get both ends 1729 01:20:37,867 --> 01:20:40,503 no matter how good your game is. 1730 01:20:40,536 --> 01:20:42,605 And you sort of have to-- you roll with the punches, 1731 01:20:42,638 --> 01:20:44,640 you let people say their piece. 1732 01:20:44,673 --> 01:20:47,911 I look out today, things have changed beyond belief. 1733 01:20:47,944 --> 01:20:50,914 Titles we saw, 1,000 man years 1734 01:20:50,947 --> 01:20:53,883 of programming art work and design work went into them. 1735 01:20:53,917 --> 01:20:55,284 It's astonishing. 1736 01:20:55,318 --> 01:20:57,686 It's making a movie times a thousand. 1737 01:20:57,720 --> 01:20:58,854 It is daunting. 1738 01:20:58,888 --> 01:21:00,990 I don't know why I do it. 1739 01:21:01,024 --> 01:21:02,691 (laughing) 1740 01:21:02,725 --> 01:21:05,661 The evolution of great storytelling in video games 1741 01:21:05,694 --> 01:21:08,464 couldn't have come at a better time. 1742 01:21:08,497 --> 01:21:11,534 It seems as if the technology rose to the occasion 1743 01:21:11,567 --> 01:21:14,103 at precisely the right moment. 1744 01:21:14,137 --> 01:21:15,972 From the turn of the century to now, 1745 01:21:16,005 --> 01:21:17,840 games have never looked better, 1746 01:21:17,873 --> 01:21:20,809 felt better or played better. 1747 01:21:20,843 --> 01:21:24,547 Enter the next-next generation. 1748 01:21:24,580 --> 01:21:25,814 * 1749 01:21:25,848 --> 01:21:30,019 * I'm feeling so good, so incredible * 1750 01:21:30,053 --> 01:21:32,922 * Some sort of chemical is spreading thick 1751 01:21:32,956 --> 01:21:34,390 around my brain * 1752 01:21:34,423 --> 01:21:38,394 * I've got the sun and I won't let it go * 1753 01:21:38,427 --> 01:21:41,364 * It burns a fire in my veins 1754 01:21:41,397 --> 01:21:42,465 * 1755 01:21:42,498 --> 01:21:44,500 * Let's get out tonight 1756 01:21:44,533 --> 01:21:46,235 * You've got the fire, I've got the fight * 1757 01:21:46,269 --> 01:21:48,904 * Whoa 1758 01:21:48,938 --> 01:21:50,673 * In my young blood 1759 01:21:50,706 --> 01:21:52,775 * Let's light up the dark 1760 01:21:52,808 --> 01:21:54,643 * You've got the fuel, I've got the spark * 1761 01:21:54,677 --> 01:21:57,180 * Whoa 1762 01:21:57,213 --> 01:21:59,482 * In my young blood 1763 01:21:59,515 --> 01:22:01,917 * Our RPMs are in the red 1764 01:22:01,951 --> 01:22:05,121 * Driving closer to the edge 1765 01:22:05,154 --> 01:22:07,756 * Up on Flagstaff Road 1766 01:22:07,790 --> 01:22:10,293 * I still remember what you said * 1767 01:22:10,326 --> 01:22:11,260 * "Are you living?" 1768 01:22:11,294 --> 01:22:13,296 * "Are you dead?" 1769 01:22:13,329 --> 01:22:16,365 * You better let me know 1770 01:22:16,399 --> 01:22:20,669 * Put on display just like a cinema * 1771 01:22:20,703 --> 01:22:23,039 * Standing naked on the stage 1772 01:22:23,072 --> 01:22:25,041 * And I'm unashamed 1773 01:22:25,074 --> 01:22:28,777 * It's so easy to be cynical 1774 01:22:28,811 --> 01:22:31,947 * Let's turn around and start again * 1775 01:22:31,981 --> 01:22:33,149 * 1776 01:22:33,182 --> 01:22:34,883 * Let's get out tonight 1777 01:22:34,917 --> 01:22:36,752 * You've got the fire, I've got the fight * 1778 01:22:36,785 --> 01:22:39,222 * Whoa 1779 01:22:39,255 --> 01:22:41,324 * In my young blood 1780 01:22:41,357 --> 01:22:43,226 * Let's light up the dark 1781 01:22:43,259 --> 01:22:45,094 * You've got the fuel, I've got the spark * 1782 01:22:45,128 --> 01:22:47,530 * Whoa 1783 01:22:47,563 --> 01:22:50,033 * In my young blood 1784 01:22:50,066 --> 01:22:52,168 * Oh 1785 01:22:52,201 --> 01:22:56,505 * Oh-oh-oh-oh-oh 1786 01:22:56,539 --> 01:22:59,442 * In my young blood 1787 01:23:00,576 --> 01:23:02,545 It's funny because every few years, 1788 01:23:02,578 --> 01:23:04,647 the industry really kind of reinvents itself, 1789 01:23:04,680 --> 01:23:07,083 whether that's we figure out a new way 1790 01:23:07,116 --> 01:23:09,718 to give that experience to players, 1791 01:23:09,752 --> 01:23:11,654 or there's a new piece of hardware out there, 1792 01:23:11,687 --> 01:23:14,423 or some new technology, some new interface. 1793 01:23:14,457 --> 01:23:16,359 There's always that new challenge. 1794 01:23:16,392 --> 01:23:18,694 Right now is a really difficult time for the industry. 1795 01:23:18,727 --> 01:23:21,197 We are in transition of consoles, 1796 01:23:21,230 --> 01:23:24,667 and we are seeing--a lot of the economic score cards 1797 01:23:24,700 --> 01:23:28,271 have come in about what games do and do not make money 1798 01:23:28,304 --> 01:23:30,339 and which are the best to be doing. 1799 01:23:30,373 --> 01:23:32,641 Honestly, it's so hard to predict. 1800 01:23:32,675 --> 01:23:35,711 I mean, no one would predict that the platforms 1801 01:23:35,744 --> 01:23:37,780 that are most popular right now-- 1802 01:23:37,813 --> 01:23:39,882 five years ago or ten years ago, no one would have predicted 1803 01:23:39,915 --> 01:23:43,052 that that's what would be the norm now. 1804 01:23:43,086 --> 01:23:46,289 Every new console generation we get more and more horsepower, 1805 01:23:46,322 --> 01:23:48,957 and every console generation there are people who say, 1806 01:23:48,991 --> 01:23:50,059 "Is this enough?" 1807 01:23:50,093 --> 01:23:51,427 "Okay, oh, this is really awesome." 1808 01:23:51,460 --> 01:23:53,729 And then five minutes later, "Eh, 1809 01:23:53,762 --> 01:23:55,030 guess it wasn't that awesome. 1810 01:23:55,064 --> 01:23:57,400 I need a new awesome thing," you know, 1811 01:23:57,433 --> 01:23:59,502 because we're just so spoiled with it. 1812 01:23:59,535 --> 01:24:02,738 The medium has grown up a lot from the early days. 1813 01:24:02,771 --> 01:24:04,907 I think part of it is that we finally have the technology 1814 01:24:04,940 --> 01:24:07,210 to render characters in a believable way. 1815 01:24:07,243 --> 01:24:10,279 As we look as a studio how we're gonna evolve our new IP, 1816 01:24:10,313 --> 01:24:13,982 and moving into this next phase, the next generation of consoles, 1817 01:24:14,016 --> 01:24:15,518 we're having to think outside the box. 1818 01:24:15,551 --> 01:24:17,420 We're having to look at how we set 1819 01:24:17,453 --> 01:24:18,587 the foundation of a structure 1820 01:24:18,621 --> 01:24:20,689 for the next ten years. 1821 01:24:20,723 --> 01:24:23,592 * 1822 01:24:23,626 --> 01:24:25,194 I think at this point, we're in 1823 01:24:25,228 --> 01:24:26,929 a pretty interesting crossroads 1824 01:24:26,962 --> 01:24:28,497 in the history of games. 1825 01:24:28,531 --> 01:24:29,865 Publishers, especially in companies, 1826 01:24:29,898 --> 01:24:31,767 are fairly risk averse right now 1827 01:24:31,800 --> 01:24:35,037 because everybody foresees a big change happening 1828 01:24:35,070 --> 01:24:36,105 and nobody knows what it is. 1829 01:24:36,139 --> 01:24:39,408 I often compare indie developers 1830 01:24:39,442 --> 01:24:42,711 and big huge studios 1831 01:24:42,745 --> 01:24:45,781 to a couple of guys in a Zodiac raft 1832 01:24:45,814 --> 01:24:50,253 and an entirely fully-loaded battleship. 1833 01:24:50,286 --> 01:24:52,321 Each one has its own strengths, 1834 01:24:52,355 --> 01:24:54,690 and I think where the indie guys 1835 01:24:54,723 --> 01:24:57,526 literally and figuratively run circles 1836 01:24:57,560 --> 01:24:58,894 around the big publishers 1837 01:24:58,927 --> 01:25:00,429 is that they're a lot more mobile. 1838 01:25:00,463 --> 01:25:02,765 They don't have to make as many complicated, 1839 01:25:02,798 --> 01:25:04,400 boardroom-based decisions. 1840 01:25:04,433 --> 01:25:07,770 They can focus on the kind of game that they want to make, 1841 01:25:07,803 --> 01:25:11,507 and because of things like Steam, 1842 01:25:11,540 --> 01:25:15,478 they can take their game, make it awesome, 1843 01:25:15,511 --> 01:25:18,046 and then get it directly to players 1844 01:25:18,080 --> 01:25:20,816 who then spread the existence of their game 1845 01:25:20,849 --> 01:25:22,251 because they love it so much 1846 01:25:22,285 --> 01:25:24,153 that they're telling other people about it, 1847 01:25:24,187 --> 01:25:25,888 they're sharing it on forums, 1848 01:25:25,921 --> 01:25:27,923 they're giving it to their friend lists, 1849 01:25:27,956 --> 01:25:30,893 and they don't really need to make that investment 1850 01:25:30,926 --> 01:25:34,297 of ridiculous amounts of money on advertising and marketing. 1851 01:25:34,330 --> 01:25:38,133 The AAA games have beautiful graphics, big budgets, 1852 01:25:38,167 --> 01:25:39,935 incredible art teams, 1853 01:25:39,968 --> 01:25:41,404 but that's not always necessarily 1854 01:25:41,437 --> 01:25:43,606 what makes a great game. 1855 01:25:43,639 --> 01:25:45,708 Really, whenever a platform has opened itself up 1856 01:25:45,741 --> 01:25:48,677 to allow hobbyists to be able to create products, 1857 01:25:48,711 --> 01:25:50,446 you get incredible amounts of innovation. 1858 01:25:50,479 --> 01:25:51,880 The interesting thing about that 1859 01:25:51,914 --> 01:25:54,583 is when you get to a team of like 200 people, 1860 01:25:54,617 --> 01:25:57,286 the ability to innovate is pretty much zero. 1861 01:25:57,320 --> 01:26:00,122 You have to basically go with what was designed originally, 1862 01:26:00,155 --> 01:26:02,024 and that's what the game becomes. 1863 01:26:02,057 --> 01:26:04,693 The smaller the team, the more you can discover 1864 01:26:04,727 --> 01:26:07,062 the really important flashes of lightning 1865 01:26:07,095 --> 01:26:08,597 and flashes of insight that happen 1866 01:26:08,631 --> 01:26:12,034 after large parts of the game are done. 1867 01:26:12,067 --> 01:26:13,636 And then you're like, "Oh, you know, 1868 01:26:13,669 --> 01:26:15,704 what would be really cool is in this section 1869 01:26:15,738 --> 01:26:17,240 and that section if we could do this." 1870 01:26:17,273 --> 01:26:18,774 You know, and if you have a 200-person team, 1871 01:26:18,807 --> 01:26:20,209 you can't pivot on a dime like that, 1872 01:26:20,243 --> 01:26:21,977 you have to be like, "Well, that would be nice, 1873 01:26:22,010 --> 01:26:24,213 but we don't have time and we have to get done." 1874 01:26:24,247 --> 01:26:27,216 I do think that there's like a revolution afoot in gaming 1875 01:26:27,250 --> 01:26:30,419 where people are interested in finding those games 1876 01:26:30,453 --> 01:26:31,887 that have more character and soul 1877 01:26:31,920 --> 01:26:34,189 than what they've experienced before. 1878 01:26:34,223 --> 01:26:37,693 A large game developer might not be able to take big risks 1879 01:26:37,726 --> 01:26:40,195 on a virtual reality title that only works in VR 1880 01:26:40,229 --> 01:26:41,630 and really utilizes it. 1881 01:26:41,664 --> 01:26:43,031 But in indie, they're driven by passion, 1882 01:26:43,065 --> 01:26:44,900 by wanting to make the best game possible. 1883 01:26:44,933 --> 01:26:46,769 They're usually not sitting there saying, 1884 01:26:46,802 --> 01:26:49,338 "How can I make something that really gives me 1885 01:26:49,372 --> 01:26:50,906 a nice return on investment?" 1886 01:26:50,939 --> 01:26:52,841 And I think that that's going to become 1887 01:26:52,875 --> 01:26:54,577 more and more important in the game space 1888 01:26:54,610 --> 01:26:56,812 in the coming years. 1889 01:26:56,845 --> 01:27:09,792 * 1890 01:27:12,027 --> 01:27:22,070 * 1891 01:27:22,070 --> 01:27:34,550 * 1892 01:27:35,250 --> 01:27:45,294 * 1893 01:27:45,294 --> 01:27:50,466 * 1894 01:27:50,499 --> 01:27:52,368 Where do we go from here? 1895 01:27:52,401 --> 01:27:53,769 Many think that when it comes 1896 01:27:53,802 --> 01:27:56,004 to the next-next generation of the campfire, 1897 01:27:56,038 --> 01:27:57,573 the traditional game controller 1898 01:27:57,606 --> 01:27:59,875 tied to a screen gameplay experience 1899 01:27:59,908 --> 01:28:01,276 may have its limitations. 1900 01:28:01,310 --> 01:28:03,278 One of the things I'm most excited about 1901 01:28:03,312 --> 01:28:04,813 is virtual reality. 1902 01:28:04,847 --> 01:28:07,082 I think a lot of us can remember back in the early '90s 1903 01:28:07,115 --> 01:28:08,951 when movies like The Lawnmower Man came out 1904 01:28:08,984 --> 01:28:10,786 and VR was gonna be the next big thing, 1905 01:28:10,819 --> 01:28:12,721 and it never really was 'cause the headsets 1906 01:28:12,755 --> 01:28:15,123 were big and clunky, the graphics were crappy. 1907 01:28:15,157 --> 01:28:17,993 Well, thanks to recent advances in smartphone technology 1908 01:28:18,026 --> 01:28:19,862 and screens and tracking devices, 1909 01:28:19,895 --> 01:28:21,730 VR is set for a big comeback. 1910 01:28:21,764 --> 01:28:22,998 I didn't actually start out 1911 01:28:23,031 --> 01:28:24,232 to create a virtual reality headset, 1912 01:28:24,266 --> 01:28:26,234 I set out to buy a really nice one. 1913 01:28:26,268 --> 01:28:29,104 So I tried buying all manner of different head mounts, 1914 01:28:29,137 --> 01:28:31,907 and none of them was really what I wanted 1915 01:28:31,940 --> 01:28:34,176 for playing video games immersively. 1916 01:28:34,209 --> 01:28:35,978 And so I said, "Oh, shoot, well, 1917 01:28:36,011 --> 01:28:38,146 it looks like I'm gonna have to actually try to make my own." 1918 01:28:38,180 --> 01:28:40,483 And I actually found that it was something 1919 01:28:40,516 --> 01:28:42,685 that there was a lot of technology 1920 01:28:42,718 --> 01:28:44,286 that had advanced over the last few years 1921 01:28:44,319 --> 01:28:46,755 and it was actually something that was finally possible to do. 1922 01:28:46,789 --> 01:28:48,624 How do you walk around in a virtual world? 1923 01:28:48,657 --> 01:28:50,726 How do you physically move in a natural way 1924 01:28:50,759 --> 01:28:53,195 beyond just sitting down and using a keyboard and mouse? 1925 01:28:53,228 --> 01:28:54,763 That's why we developed the Omni. 1926 01:28:54,797 --> 01:28:56,899 It's an interface that allows you to walk 1927 01:28:56,932 --> 01:29:00,569 and move freely and naturally in your favorite game. 1928 01:29:00,603 --> 01:29:03,205 * 1929 01:29:03,238 --> 01:29:04,907 Well, when you break it all down, 1930 01:29:04,940 --> 01:29:06,642 I hope we never get rid of the kind of gaming 1931 01:29:06,675 --> 01:29:07,876 where I just get to sit on a couch 1932 01:29:07,910 --> 01:29:09,978 and push some buttons for a while. 1933 01:29:10,012 --> 01:29:11,714 * 1934 01:29:11,747 --> 01:29:13,849 Could those early pioneers, 1935 01:29:13,882 --> 01:29:17,185 whose ideas eventually gave birth to an industry, 1936 01:29:17,219 --> 01:29:20,355 have guessed what it one day would become? 1937 01:29:20,389 --> 01:29:27,362 * 1938 01:29:27,396 --> 01:29:29,364 Would it be foreign to them? 1939 01:29:29,398 --> 01:29:32,635 Or did they have a feeling from the beginning 1940 01:29:32,668 --> 01:29:35,003 that the ideas and creativity 1941 01:29:35,037 --> 01:29:38,040 of each generation of new designers and artists 1942 01:29:38,073 --> 01:29:41,109 would forever reinvent the medium? 1943 01:29:41,143 --> 01:29:42,177 * 1944 01:29:42,210 --> 01:29:43,612 You know, back when we were 1945 01:29:43,646 --> 01:29:46,782 working on games on the Atari 800, 1946 01:29:46,815 --> 01:29:48,951 I think people would have laughed if you said, 1947 01:29:48,984 --> 01:29:51,119 "This is gonna be a meaningful art form 1948 01:29:51,153 --> 01:29:53,822 and it's gonna be in The Smithsonian one day." 1949 01:29:53,856 --> 01:29:56,291 I never thought it would amount to anything. 1950 01:29:56,324 --> 01:29:57,926 Nolan was running around saying, 1951 01:29:57,960 --> 01:29:59,862 "Oh, it's gonna be a big industry! 1952 01:29:59,895 --> 01:30:01,163 We're gonna sell millions of games 1953 01:30:01,196 --> 01:30:02,798 and it's gonna take over!" 1954 01:30:02,831 --> 01:30:07,035 And I fully expected that Atari was gonna fail 1955 01:30:07,069 --> 01:30:10,138 until the day Nolan and Joe 1956 01:30:10,172 --> 01:30:11,974 came back from visiting Warner. 1957 01:30:12,007 --> 01:30:14,810 He informs us they want to pay this money for us, you know, 1958 01:30:14,843 --> 01:30:17,245 like 20 million or 30 million dollars. 1959 01:30:17,279 --> 01:30:18,647 It was like, "What?" 1960 01:30:18,681 --> 01:30:20,182 The amazing thing for us, you know, 1961 01:30:20,215 --> 01:30:23,085 back in the early days, is we envisioned this. 1962 01:30:23,118 --> 01:30:25,220 We really did look forward to a day 1963 01:30:25,253 --> 01:30:27,956 where video games would be interactive movies, 1964 01:30:27,990 --> 01:30:29,758 would look like interactive movies. 1965 01:30:29,792 --> 01:30:31,927 And, I mean, we are there. 1966 01:30:31,960 --> 01:30:35,063 The spirit of curiosity and invention 1967 01:30:35,097 --> 01:30:38,000 that was there at the industry's creation 1968 01:30:38,033 --> 01:30:41,570 is still its driving force. 1969 01:30:41,604 --> 01:30:46,141 * 1970 01:30:46,174 --> 01:30:49,277 Today's game designers continue to give audiences 1971 01:30:49,311 --> 01:30:54,049 new and fresh interpretations of classic stories. 1972 01:30:54,082 --> 01:30:58,220 What began as a single pixel has now redefined 1973 01:30:58,253 --> 01:31:02,390 what storytelling is for the 21st century and beyond. 1974 01:31:02,424 --> 01:31:05,093 The future of games inherently gets tied up 1975 01:31:05,127 --> 01:31:07,262 into the future of technology in a lot of ways. 1976 01:31:07,295 --> 01:31:10,065 And it's really hard to know beyond a couple of years 1977 01:31:10,098 --> 01:31:11,867 where technology is gonna go. 1978 01:31:11,900 --> 01:31:15,938 We have a faster rate of invention 1979 01:31:15,971 --> 01:31:19,407 than probably any medium before it. 1980 01:31:19,441 --> 01:31:21,977 I think video games in the next 30 to 40 years 1981 01:31:22,010 --> 01:31:23,378 are going to be unimaginable, 1982 01:31:23,411 --> 01:31:25,480 where you can't tell fantasy from reality 1983 01:31:25,514 --> 01:31:27,550 and you can live the dream that you've always wanted to live. 1984 01:31:27,583 --> 01:31:29,685 They have a lot of really intelligent people 1985 01:31:29,718 --> 01:31:33,689 becoming intelligent through the use of this stuff. 1986 01:31:33,722 --> 01:31:36,458 Video games, I feel like, are inching towards the holodeck, 1987 01:31:36,491 --> 01:31:38,160 because that's the end goal is to have to be 1988 01:31:38,193 --> 01:31:40,328 as much like real life as possible. 1989 01:31:40,362 --> 01:31:43,298 Couldn't the whole world just be digitized 1990 01:31:43,331 --> 01:31:46,602 and that make it an easier, safer, and better place? 1991 01:31:46,635 --> 01:31:49,037 I could see us getting there, 1992 01:31:49,071 --> 01:31:50,906 and getting there quick. 1993 01:31:50,939 --> 01:31:54,977 What is the ineffable sort of characteristics 1994 01:31:55,010 --> 01:31:57,980 that make real life important? 1995 01:31:58,013 --> 01:32:00,115 I think this is what video games 1996 01:32:00,148 --> 01:32:04,452 are going to start challenging in the next 20 years. 1997 01:32:04,486 --> 01:32:05,988 * 1998 01:32:06,021 --> 01:32:10,258 The size and scope of the modern video game industry 1999 01:32:10,292 --> 01:32:13,696 might well be far beyond the greatest expectations 2000 01:32:13,729 --> 01:32:15,463 of the men who began it. 2001 01:32:15,497 --> 01:32:20,468 But games will continue to be created as they always have, 2002 01:32:20,502 --> 01:32:23,471 by drawing on history and culture, 2003 01:32:23,505 --> 01:32:26,208 imagination and technology, 2004 01:32:26,241 --> 01:32:29,177 to deliver stories and experiences 2005 01:32:29,211 --> 01:32:32,715 that delight and challenge generations to come, 2006 01:32:32,748 --> 01:32:36,084 whatever form the games may take. 2007 01:32:36,118 --> 01:32:37,519 * 2008 01:32:37,552 --> 01:32:41,089 I think that's why a lot of "nerds" play video games 2009 01:32:41,123 --> 01:32:44,159 because we have it pretty tough, we don't quite fit in. 2010 01:32:44,192 --> 01:32:46,862 But in a game, we always fit in. 2011 01:32:46,895 --> 01:32:48,096 Always. 2012 01:32:48,130 --> 01:32:49,732 Even though I make them every day, 2013 01:32:49,765 --> 01:32:51,800 even though I play broken games 2014 01:32:51,834 --> 01:32:53,201 for years before they're perfect 2015 01:32:53,235 --> 01:32:55,270 and we put them on a shelf, and, you know, 2016 01:32:55,303 --> 01:32:58,540 there's so many issues that go along with that, 2017 01:32:58,573 --> 01:33:01,109 I still have the capability of being transported back 2018 01:33:01,143 --> 01:33:03,646 to that little kid wrapped in a blanket 2019 01:33:03,679 --> 01:33:04,947 staying up way too late 2020 01:33:04,980 --> 01:33:06,915 sitting in front of a tiny television, 2021 01:33:06,949 --> 01:33:08,183 obsessed. 2022 01:33:08,216 --> 01:33:09,384 And I really, really wanna give that 2023 01:33:09,417 --> 01:33:11,186 to another eight-year-old kid 2024 01:33:11,219 --> 01:33:12,788 and have him feel the same thing 2025 01:33:12,821 --> 01:33:15,190 thirty years from now as well. 2026 01:33:15,223 --> 01:33:16,692 It's the same reason that kids 2027 01:33:16,725 --> 01:33:18,627 play cowboys and Indians when they're young 2028 01:33:18,661 --> 01:33:20,963 or you saw Star Wars, you wanted to be that. 2029 01:33:20,996 --> 01:33:22,330 It's fantasy fulfillment, 2030 01:33:22,364 --> 01:33:24,499 and being able to do fantasy fulfillment 2031 01:33:24,532 --> 01:33:29,004 on the level of fully interactive worlds 2032 01:33:29,037 --> 01:33:30,773 that you can explore and get lost in. 2033 01:33:30,806 --> 01:33:34,042 It was how to get my game 2034 01:33:34,076 --> 01:33:38,346 to delight as many people as possible. 2035 01:33:38,380 --> 01:33:42,818 And it's coming back to this fundamental thing 2036 01:33:42,851 --> 01:33:44,352 that we do in the games industry 2037 01:33:44,386 --> 01:33:47,589 is delight people, is entertain people. 2038 01:33:47,622 --> 01:33:49,858 You know, I used to say to people, you know, 2039 01:33:49,892 --> 01:33:52,494 "Someday everybody'll be a gamer." 2040 01:33:52,527 --> 01:33:55,030 And, you know, that was like an aspirational thing. 2041 01:33:55,063 --> 01:33:58,633 Now I can't even use that line anymore because everybody-- 2042 01:33:58,667 --> 01:34:01,837 'cause it's like, duh, well, everybody is. 2043 01:34:01,870 --> 01:34:04,239 There is something which we never expected, 2044 01:34:04,272 --> 01:34:06,508 which was an assumption you'd have in the film industry 2045 01:34:06,541 --> 01:34:07,976 to some degree, that you'd make a film 2046 01:34:08,010 --> 01:34:09,477 and people could archive the film 2047 01:34:09,511 --> 01:34:12,347 and see it decades or hundreds of years later. 2048 01:34:12,380 --> 01:34:15,751 In the game industry, I never thought that would be the case. 2049 01:34:15,784 --> 01:34:19,587 And seeing people who are still loving these old games 2050 01:34:19,621 --> 01:34:21,857 means that they'll probably be surviving 2051 01:34:21,890 --> 01:34:24,626 for decades to come in some form or another. 2052 01:34:24,659 --> 01:34:27,629 * 2053 01:34:27,662 --> 01:34:29,531 There are a lot of people that have dreams. 2054 01:34:29,564 --> 01:34:32,634 I like to say everyone who has ever had a shower 2055 01:34:32,667 --> 01:34:34,302 has had a good idea. 2056 01:34:34,336 --> 01:34:37,973 It's the people who dry off and do something about them 2057 01:34:38,006 --> 01:34:39,307 that make the difference. 2058 01:34:39,341 --> 01:34:41,844 I think the world is way too interesting 2059 01:34:41,877 --> 01:34:43,912 to dwell on your past. 2060 01:34:43,946 --> 01:34:47,482 And I'm proud of my participation 2061 01:34:47,515 --> 01:34:49,251 in this industry, 2062 01:34:49,284 --> 01:34:52,454 but I think that what is really more remarkable 2063 01:34:52,487 --> 01:34:55,323 is how we can take all the things we've learned 2064 01:34:55,357 --> 01:34:58,326 and push it yet one step further. 2065 01:34:58,360 --> 01:35:03,365 * 2066 01:35:04,466 --> 01:35:14,542 * 2067 01:35:14,576 --> 01:35:16,411 * You know I said it's true 2068 01:35:16,444 --> 01:35:19,114 * I can feel the love, can you feel it too * 2069 01:35:19,147 --> 01:35:21,817 * I can feel it ah-ah 2070 01:35:21,850 --> 01:35:25,320 * I can feel it ah-ah 2071 01:35:25,353 --> 01:35:27,189 * You know I said it's true 2072 01:35:27,222 --> 01:35:29,892 * I can feel the love, can you feel it too * 2073 01:35:29,925 --> 01:35:32,427 * I can feel it ah-ah 2074 01:35:32,460 --> 01:35:36,765 * I can feel it ah-ah-ah-ah 2075 01:35:36,799 --> 01:35:41,236 * 2076 01:35:41,269 --> 01:35:44,039 * You know I said it's true 2077 01:35:44,072 --> 01:35:47,776 * You know I said, I said, I said * 2078 01:35:47,810 --> 01:35:51,980 * 2079 01:35:52,014 --> 01:35:54,582 * You know I said it's true 2080 01:35:54,616 --> 01:35:57,385 * You know I said, I said, I said * 2081 01:35:57,419 --> 01:36:02,590 * 2082 01:36:02,624 --> 01:36:04,426 * You know I said it's true 2083 01:36:04,459 --> 01:36:07,095 * I can feel the love, can you feel it too * 2084 01:36:07,129 --> 01:36:09,865 * I can feel it ah-ah 2085 01:36:09,898 --> 01:36:13,268 * I can feel it ah-ah 2086 01:36:13,301 --> 01:36:14,903 * You know I said it's true 2087 01:36:14,937 --> 01:36:17,873 * I can feel the love, can you feel it too * 2088 01:36:17,906 --> 01:36:20,642 * I can feel it ah-ah 2089 01:36:20,675 --> 01:36:23,511 * I can feel it ah-ah 2090 01:36:23,545 --> 01:36:26,114 * Na-na-na-na 2091 01:36:26,148 --> 01:36:28,316 * No, oh, oh, yeah 2092 01:36:28,350 --> 01:36:32,955 * No, no, no, no, all right* 2093 01:36:32,988 --> 01:36:43,031 * 2094 01:36:43,031 --> 01:36:53,041 * 2095 01:36:58,246 --> 01:37:00,615 * I gotta tell you 2096 01:37:00,648 --> 01:37:06,321 * 2097 01:37:06,354 --> 01:37:08,056 * I gotta tell you 2098 01:37:08,090 --> 01:37:09,191 * Tell you 2099 01:37:09,224 --> 01:37:10,859 * I gotta tell you 2100 01:37:10,893 --> 01:37:12,727 * Tell you 2101 01:37:12,760 --> 01:37:17,099 * 2102 01:37:17,132 --> 01:37:18,733 * I gotta tell you 2103 01:37:18,766 --> 01:37:20,035 * Tell you 2104 01:37:20,068 --> 01:37:21,603 * Tell you 2105 01:37:21,636 --> 01:37:23,338 * Tell you 2106 01:37:23,371 --> 01:37:28,243 * 2107 01:37:28,276 --> 01:37:30,445 * You know I said it's true 2108 01:37:30,478 --> 01:37:32,480 * You know I can feel it too 2109 01:37:32,514 --> 01:37:35,217 * I can feel it now 2110 01:37:35,250 --> 01:37:38,620 * I can feel it now 2111 01:37:38,653 --> 01:37:40,455 * You know I said it's true 2112 01:37:40,488 --> 01:37:43,225 * I can feel the love, can you feel it too * 2113 01:37:43,258 --> 01:37:45,760 * I can feel it ah-ah 2114 01:37:45,793 --> 01:37:49,164 * I can feel it ah-ah 2115 01:37:49,197 --> 01:37:50,933 * You know I said it's true 2116 01:37:50,966 --> 01:37:53,936 * I can feel the love, can you feel it too * 2117 01:37:53,969 --> 01:37:56,371 * I can feel it ah-ah 2118 01:37:56,404 --> 01:38:00,008 * I can feel it ah-ah 2119 01:38:00,042 --> 01:38:01,609 * You know I said it's true 2120 01:38:01,643 --> 01:38:04,379 * I can feel the love, can you feel it too * 2121 01:38:04,412 --> 01:38:07,115 * I can feel it ah-ah 2122 01:38:07,149 --> 01:38:09,684 * I can feel it ah-ah 2123 01:38:09,717 --> 01:38:10,852 * 2124 01:38:10,885 --> 01:38:13,455 * I can feel it, I can feel it * 2125 01:38:13,488 --> 01:38:18,526 * I can feel it, can you feel it too * 2126 01:38:18,560 --> 01:38:22,864 * 2127 01:38:22,897 --> 01:38:25,467 * Too 2128 01:38:25,500 --> 01:38:26,801 * Too 2129 01:38:26,834 --> 01:38:29,171 * Ah 2130 01:38:29,204 --> 01:38:31,573 * Ah 2131 01:38:34,842 --> 01:38:39,681 * 2132 01:38:39,714 --> 01:38:41,816 I can still remember some of the music. 2133 01:38:41,849 --> 01:38:45,820 (imitates game music) 2134 01:38:45,853 --> 01:38:49,757 I think my favorite memory from playing video games 2135 01:38:49,791 --> 01:38:52,927 was when I first played Bonk's Adventures. 2136 01:38:52,961 --> 01:38:54,462 The one with the TIE fighter and the one with 2137 01:38:54,496 --> 01:38:57,099 the motorcycle things. 2138 01:38:57,132 --> 01:39:00,168 * 2139 01:39:00,202 --> 01:39:02,937 BurgerTime. I loved BurgerTime. 2140 01:39:02,971 --> 01:39:05,974 Oh, Crystal Castles! Ghosts 'n Goblins. 2141 01:39:06,008 --> 01:39:08,510 I would close my eyes and see falling Tetris blocks 2142 01:39:08,543 --> 01:39:10,412 and that's when I knew Tetris was going to be 2143 01:39:10,445 --> 01:39:13,181 my favorite video game of all time. 2144 01:39:13,215 --> 01:39:15,750 (imitating game sounds) 2145 01:39:17,019 --> 01:39:18,320 And the elevators. 2146 01:39:18,353 --> 01:39:22,124 (imitating game sounds) 2147 01:39:22,157 --> 01:39:25,493 It's something my family and I have always bonded over. 2148 01:39:25,527 --> 01:39:28,330 It's the common topic around dinner tables, 2149 01:39:28,363 --> 01:39:33,535 and it's molded and sculpted my life into what it is today. 2150 01:39:33,568 --> 01:39:36,671 My wife is kinda like my mom when it comes to video games. 2151 01:39:36,704 --> 01:39:38,806 She tries to regulate how much I play. 2152 01:39:38,840 --> 01:39:41,309 First game that I actually remember playing was Pitfall! 2153 01:39:41,343 --> 01:39:43,078 for the Atari 2600. 2154 01:39:43,111 --> 01:39:46,348 It's from that point on that I had a special place 2155 01:39:46,381 --> 01:39:48,216 in my heart as a gamer. 2156 01:39:48,250 --> 01:39:49,884 And also, the Atari had so many problems. 2157 01:39:49,917 --> 01:39:51,886 Like, if it got dusty, your games didn't work, 2158 01:39:51,919 --> 01:39:53,521 so you'd have to blow on the games 2159 01:39:53,555 --> 01:39:55,490 and bang the games. 2160 01:39:55,523 --> 01:39:59,494 -This is really cool. -Excuse me. 2161 01:39:59,527 --> 01:40:01,396 Being an engineer, 2162 01:40:01,429 --> 01:40:04,999 I think this place needs more cross bracing. 2163 01:40:05,033 --> 01:40:06,768 One of my favorite gaming memories ever 2164 01:40:06,801 --> 01:40:08,970 is the first year that I signed up for Extra Life. 2165 01:40:09,003 --> 01:40:11,939 and in the first year I raised over 1,000 dollars 2166 01:40:11,973 --> 01:40:13,808 for the children's hospital of my choice 2167 01:40:13,841 --> 01:40:16,311 and it made me so proud to be a gamer. 2168 01:40:16,344 --> 01:40:18,880 (imitating game music) 2169 01:40:21,149 --> 01:40:22,617 Thank you. 2170 01:40:22,650 --> 01:40:24,552 And playing Return to Castle Wolfenstein 2171 01:40:24,586 --> 01:40:28,123 and met a lot of great guys during that, 2172 01:40:28,156 --> 01:40:29,591 some I still consider friends 2173 01:40:29,624 --> 01:40:34,496 even though I've never met them in real life. 2174 01:40:34,529 --> 01:40:35,997 Wherever the industry takes us next, 2175 01:40:36,030 --> 01:40:37,965 I will definitely be there for the ride. 2176 01:40:37,999 --> 01:40:39,234 Gamer forever. 2177 01:40:39,267 --> 01:40:41,769 People kill each other at a toy store 2178 01:40:41,803 --> 01:40:46,141 in order to get that Nintendo 64 game. 2179 01:40:46,174 --> 01:40:48,210 I'm one of those people. 2180 01:40:48,243 --> 01:40:58,286 * 2181 01:40:58,286 --> 01:41:05,193 * 2182 01:41:05,227 --> 01:41:06,194 I'm in space. 2183 01:41:06,228 --> 01:41:07,295 The end. 157540

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.