All language subtitles for 08. Mask Feathers_1_und

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:06,080 We are going to finish the head part now by adding those feathers. If we look at the reference 2 00:00:06,080 --> 00:00:10,960 you can see them here. They're distributed all around the head but first we'll have to 3 00:00:11,600 --> 00:00:17,120 model the first one. So let's get to it right away and right now I will press Shift A and 4 00:00:17,120 --> 00:00:22,880 add a new plane and move this on y-axis a little bit further away so it doesn't get in the way. 5 00:00:22,880 --> 00:00:28,720 So G then Y and move this here and now we can go to the edit mode and scale it down a little bit 6 00:00:28,720 --> 00:00:35,760 like this and let's look from the top by pressing 7 on the numpad. Focus our view here and we can 7 00:00:36,320 --> 00:00:41,680 additionally scale this down on the X. So S and X and scale this down. So this will serve as a 8 00:00:41,680 --> 00:00:46,800 base for our feather and now we'll just need some more cuts here. So I will press Ctrl R 9 00:00:47,520 --> 00:00:54,800 and place five cuts by moving the mouse wheel. Five cuts to create six segments here. Confirm 10 00:00:54,800 --> 00:01:01,040 with the left click and release with the right mouse button to leave it in place and now we'll 11 00:01:01,040 --> 00:01:06,400 just need to adjust the shape. So let's select the front vertices. Let's enable proportional 12 00:01:06,400 --> 00:01:12,800 editing by pressing O. Let's press S and X again and scale this on X-axis and we can reduce this 13 00:01:14,320 --> 00:01:17,440 so we can go something like this 14 00:01:18,160 --> 00:01:26,400 and then once again just with the smaller radius to finish the shape like that. We won't be merging 15 00:01:26,400 --> 00:01:32,320 these two vertices just yet because I will need one more cut there and let's select these bottom 16 00:01:32,320 --> 00:01:41,920 vertices, press S and X and scale them as well to something like this. Okay, I really like this. Maybe 17 00:01:42,320 --> 00:01:48,320 we can modify this a little bit so it's a little bit more narrow and now we can disable proportional 18 00:01:48,320 --> 00:01:55,200 editing and make a cut in the middle. So Ctrl R and make a cut here, release with the right mouse 19 00:01:55,200 --> 00:02:01,600 button. So this is what we have right now and if we go to the edge select by pressing 2 and select 20 00:02:01,600 --> 00:02:07,840 these middle edges. So click here and Ctrl click this edge to select the loop all the way up here. 21 00:02:08,400 --> 00:02:13,120 We can now start moving this up a little bit to create a slope to create a curvature on the feather 22 00:02:13,120 --> 00:02:21,280 without modifying the outside edges. So press G then Z and move this up a little bit then we can 23 00:02:21,280 --> 00:02:32,320 select just these two and move them up like this and maybe the one last vertex here and now we can 24 00:02:32,880 --> 00:02:39,520 and now we can select all of these once again. So select this vertex here and Ctrl click here 25 00:02:39,520 --> 00:02:43,200 and we can move them back a little bit with the proportional editing. So press O, 26 00:02:44,160 --> 00:02:50,400 G, Y and move this a little bit back like this so it looks a little bit more like feather. 27 00:02:52,640 --> 00:02:59,200 Okay, I really like this so far. Maybe this is too much high up so disable the proportional 28 00:02:59,200 --> 00:03:05,520 editing, press G then Z and move this down. Okay and we'll need one more cut here on the left side. 29 00:03:05,520 --> 00:03:12,880 We want a little bit of that stylized feather look so I will need to make some dents there as well 30 00:03:12,880 --> 00:03:19,120 but I don't want them to be uniform so on one side they can be shorter a little bit. So let's press 31 00:03:19,120 --> 00:03:25,040 Ctrl R and add one more loop here, release with the right mouse button and now we'll start making 32 00:03:25,040 --> 00:03:33,040 those dents. So select this vertex for example here, go to the top view and press V to rip the 33 00:03:33,040 --> 00:03:40,160 region. We can make this wider by selecting the other vertex and move it away and the same thing 34 00:03:40,160 --> 00:03:50,400 here so rip this out and we can maybe slide this with double G here and move this a little bit back 35 00:03:51,360 --> 00:03:54,960 and now select this one, we'll make a larger cut here 36 00:03:57,600 --> 00:04:07,040 and one here in the back like that. So select this vertex, press V and move it in place somewhere. 37 00:04:07,040 --> 00:04:13,040 So this is the feather, now we'll finish this up by merging those front vertices. We won't be cutting 38 00:04:13,040 --> 00:04:19,920 this anymore so select all those, press M and merge at center, maybe move this on Y a little bit back 39 00:04:21,360 --> 00:04:28,240 so this is our feather right now, this is flat shaded so let's shade it smooth but we want that 40 00:04:28,240 --> 00:04:35,840 center to be visible so what we can do is to go here to the object data properties and under the 41 00:04:35,840 --> 00:04:42,480 normal section enable auto smooth and leave the angle 30 degrees and what that will do, it will 42 00:04:43,200 --> 00:04:52,880 shade smooth all of this until it finds the angle that's deeper that 30 degrees like that. So this 43 00:04:52,880 --> 00:04:58,960 will work fine for this kind of model, we don't need any volume to that feather, we won't be adding 44 00:04:58,960 --> 00:05:06,160 any solidify modifier or extruding this, almost always this will be visible from the front and 45 00:05:06,160 --> 00:05:13,680 at the same time feathers are really thin objects so it won't matter anyway. Right now we need to 46 00:05:13,680 --> 00:05:19,120 fix the origin point so go to the top view again by pressing number 7 on the numpad, 47 00:05:19,120 --> 00:05:27,280 tab in in the edit mode, press A to select all and G then Y to move this forward so the origin point 48 00:05:27,280 --> 00:05:33,840 is here in the back and when we want to rotate and modify the feather we are doing this around 49 00:05:33,840 --> 00:05:40,320 the origin point in the back. Okay and now let's go to the front view, let's press RX 90 degrees 50 00:05:41,040 --> 00:05:50,320 and R 90 enter so this is the default position of these feathers on the side here so we will move 51 00:05:50,320 --> 00:05:57,120 this back here and scale it up to match the reference. We can go to the x-ray mode if we want 52 00:05:58,320 --> 00:06:03,200 and really try to match the size and position of this feather. We can now start duplicating 53 00:06:03,200 --> 00:06:12,240 these feathers by hitting ALT D and just R to rotating in place, finding some feather in the 54 00:06:12,240 --> 00:06:22,720 reference and press S to scale this down. Now ALT D and R again, rotate this up, scale maybe a little bit more 55 00:06:22,720 --> 00:06:36,240 and we'll create one more R and scale this. Okay now we can duplicate some more so ALT D R again 56 00:06:36,240 --> 00:06:44,160 but we'll scale them down a little bit more and press R then X twice to create this kind of slope 57 00:06:44,160 --> 00:06:52,160 so they don't overlap too much and we can fix some of these as well so R X twice you know 58 00:06:52,160 --> 00:07:01,680 to clear up this kind of overlaps so something like this. Okay and now select the small one 59 00:07:01,680 --> 00:07:08,880 that has a slope and look from the front and ALT D R and scale this up. 60 00:07:08,880 --> 00:07:21,920 Okay this will work fine I think so we can select all of them but before we move them 61 00:07:22,640 --> 00:07:28,560 on the head here I want to add the mirror modifier on the first one so go to the modifiers tab, 62 00:07:28,560 --> 00:07:36,560 add a mirror modifier but instead of using the origin point as a middle for the mirror modifier 63 00:07:36,560 --> 00:07:43,680 we will use the head here so let's click this eyedropper tool right here and we will pick the 64 00:07:43,680 --> 00:07:49,520 head dummy as our center object and you will see this will mirror our object there. If you move it 65 00:07:49,520 --> 00:07:56,880 around it will mirror always around that axis of that object. Right now we can select all of those 66 00:07:57,920 --> 00:08:03,520 and by shift clicking the last one so it's highlighted as active we can press CTRL L 67 00:08:03,520 --> 00:08:10,400 to link and select modifiers from the menu. So this way the mirror modifier is on all of those 68 00:08:10,400 --> 00:08:15,360 and right now we can look from the top by pressing 7 on the numpad press G and Y 69 00:08:16,320 --> 00:08:22,320 and move this to back and we can create a little bit of slope by pressing R then X and X again 70 00:08:24,400 --> 00:08:33,280 to rotate these on their local axis. Let's look from the side here maybe this is two in the back 71 00:08:33,520 --> 00:08:40,880 so we'll need to go a little bit more here and be careful so they're not touching the body here 72 00:08:41,840 --> 00:08:47,760 so something like this can work just fine. Let's look from the front and with all of them still 73 00:08:47,760 --> 00:08:54,800 selected we can now press ALT D to duplicate them again, rotate them in place, don't worry about 74 00:08:54,800 --> 00:09:02,880 those overlaps just now and we can move them here towards the back and press R, X, X to create 75 00:09:02,960 --> 00:09:10,720 a little bit more of a slope there so you can see it looks like there are a lot of feathers going on 76 00:09:10,720 --> 00:09:16,000 here and right now we don't need those overlapping feathers so we can select some of these and just 77 00:09:16,000 --> 00:09:25,200 press X to delete and I think this will work nicely. And to make it look a little bit more 78 00:09:25,200 --> 00:09:31,200 interesting I feel like there's an empty space here so we can select some of these you can just 79 00:09:31,200 --> 00:09:36,880 drag selection around those and if you select more objects than you want remember you can 80 00:09:36,880 --> 00:09:42,720 subtract from the selection by holding CTRL and dragging around other objects so if I drag just 81 00:09:42,720 --> 00:09:48,560 around the branches and the head here they will deselect and we end up only with these feathers 82 00:09:48,560 --> 00:09:58,720 selected. And now we can duplicate them so look from the front, duplicate these and rotate like 83 00:09:58,720 --> 00:10:08,720 that and maybe slope them a little bit more so R, X, X for the rotation and fill out this space 84 00:10:08,720 --> 00:10:19,200 right there. Okay, looks great. So that was the feathers and we can now move on to the next chapter. 10770

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