Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:00,000 --> 00:00:04,960
We'll now create a cute little bench here so let's place the cursor a little bit better
2
00:00:04,960 --> 00:00:10,480
somewhere here so shift right click and this will be a more realistic representation of the object
3
00:00:10,480 --> 00:00:15,760
similar to the bridge so you can see we are mixing up really stylized geometrical shape
4
00:00:15,760 --> 00:00:22,080
with some of the realistic one and basically as a rule of thumb here we are mostly stylizing
5
00:00:22,640 --> 00:00:27,920
the organic shapes like the rocks and trees and some of the other objects we are modeling
6
00:00:28,560 --> 00:00:34,240
in a more realistic way or at least they still have more realistic shape representation though
7
00:00:34,240 --> 00:00:40,320
they are simplified and stylized as well so let's press shift a and create a single word here
8
00:00:41,920 --> 00:00:46,880
place it like this and now let's switch to the vertex select by pressing one and we'll move this
9
00:00:46,880 --> 00:00:53,440
to the side while still in the edit mode so let's press g then x and move this 0.8 to the side you
10
00:00:53,440 --> 00:01:00,560
can see the new vertex is here and now i'll press g then y and move it minus 0.4 so we are moving
11
00:01:00,560 --> 00:01:06,160
this into the corner and now i want to go into the modifier tab and add a mirror modifier and
12
00:01:06,160 --> 00:01:12,640
check the y as well so as you can see we have now four corners for the bench and we'll just extrude
13
00:01:12,640 --> 00:01:18,960
these single vertices but we'll not be using the skin modifier as with the tree we'll use another
14
00:01:18,960 --> 00:01:24,480
one of my favorite methods how to quickly create shapes and that's curves but first we'll need to
15
00:01:24,480 --> 00:01:30,320
create some mesh that then will convert to curve so let's look from the side here and we'll extrude
16
00:01:30,320 --> 00:01:40,800
this 0.5 so e z and 0.5 up and move it a little bit on the y-axis so press g then y and move it
17
00:01:40,800 --> 00:01:47,200
like this and now we can press e then y and extrude on z till it connects but don't forget we need to
18
00:01:47,200 --> 00:01:53,200
enable clipping so it merges in the center so press g then y and move it until it connects like
19
00:01:53,200 --> 00:02:00,800
that and now select this corner vert and let's press ctrl b and then v to enable vertex bevel
20
00:02:01,360 --> 00:02:10,320
and we'll bevel with five segments like this and if you want the exact radius i will use 0.08 here
21
00:02:11,280 --> 00:02:16,480
and this will serve as a base for our bench now we can select this middle vert press shift d
22
00:02:18,000 --> 00:02:25,120
and p to separate now tab out select this new object with just one vert inside and we want to
23
00:02:25,120 --> 00:02:31,200
disable the mirroring on the y-axis here so let's click here and disable the y mirror and now tab
24
00:02:31,200 --> 00:02:36,160
into the new object select this vert and we'll move it towards the back a little bit so press g
25
00:02:36,400 --> 00:02:41,840
then y and move it here let's look from the side again by pressing 3 on a numpad and we can press
26
00:02:41,840 --> 00:02:49,920
e then y and extrude it here and now we can press e again and extrude something like this
27
00:02:51,440 --> 00:02:57,600
okay now rotate a little bit and again e then x and we'll extrude towards the middle
28
00:02:57,600 --> 00:03:01,280
until it connects and now let's just select these two vertices by holding shift
29
00:03:01,840 --> 00:03:04,720
press ctrl b then v or you can use ctrl shift b
30
00:03:06,560 --> 00:03:14,960
and let's enter the same radius so 0.08 and enter so if you now tab out this is the shape for the
31
00:03:14,960 --> 00:03:23,200
bench and now we can select both of these objects and convert them to curves so click object convert
32
00:03:23,200 --> 00:03:29,040
to curve from mesh so these are now both curves and now if you go to the object data properties
33
00:03:29,040 --> 00:03:34,240
you can see the icon changed and we can give them some geometry so go to the geometry section
34
00:03:34,240 --> 00:03:39,440
and again we can use the alt key if you want to increase some value for more objects so now i
35
00:03:39,440 --> 00:03:47,600
will hold alt and increase the bevel depth for these and let's additionally hold shift so these
36
00:03:47,600 --> 00:03:53,760
are more precise and let's set this to something like 0.04 so it's a little bit more bulky and
37
00:03:53,760 --> 00:04:01,760
now we can just right click shade is smooth and we have our simple stylized bench and now we'll
38
00:04:01,760 --> 00:04:07,360
finish this by adding a plane so let's press shift a and add the plane now we can go to the original
39
00:04:07,360 --> 00:04:13,520
because i want the origin point to stay at the bottom there and let's look from the side press g
40
00:04:13,520 --> 00:04:22,320
then z and move it up until it barely touches the curves and now let's press s then y and scale it
41
00:04:22,320 --> 00:04:30,720
on y-axis and we can additionally move it towards the front a little bit like this and let's do a
42
00:04:30,720 --> 00:04:36,320
loop cut here so press ctrl r and do a loop cut in the middle release with the right mouse button
43
00:04:36,320 --> 00:04:42,320
and now we'll bevel this to create one more face there so ctrl b but reduce the number of
44
00:04:42,320 --> 00:04:51,040
faces with the mouse wheel to one and let's create the gap like this and press x and delete faces
45
00:04:52,320 --> 00:04:57,440
so very quick and easy way how to create like multiple planks and stuff like that
46
00:04:57,440 --> 00:05:00,080
so press a and just extrude
47
00:05:03,280 --> 00:05:05,600
now we can maybe make this a little bit smaller
48
00:05:06,800 --> 00:05:10,640
and move towards the front a little bit more now let's look from the side again
49
00:05:13,840 --> 00:05:21,520
and we can press shift d r to rotate and place similar planks here as well
50
00:05:23,200 --> 00:05:27,680
and i think this will need a little bit of adjusting so tab out select this curve
51
00:05:29,120 --> 00:05:34,400
toggle the x-ray so we can select all of these just press g and move them up a little bit
52
00:05:37,680 --> 00:05:42,400
okay so this is the bench now just some bevel modifier as with the other objects
53
00:05:42,960 --> 00:05:48,800
so let's go to the modifiers tab add the bevel modifier and let's set this to three segments
54
00:05:48,800 --> 00:05:56,720
as well and let's reduce this to something like 0.025 maybe 0.02 let's try that
55
00:05:58,960 --> 00:06:04,960
okay looks quite nice right click shade smooth and go to the shading enable harden normals
56
00:06:04,960 --> 00:06:11,840
and in the object data properties enable auto smooth and we have our bench ready now the last
57
00:06:11,840 --> 00:06:18,240
step is to select these curves and by holding shift select the bench as last press ctrl p
58
00:06:18,240 --> 00:06:24,240
and parent the object select the bench object and let's rename this to bench
59
00:06:25,920 --> 00:06:33,440
and it's ready now so the one last thing to do is just to check the scale and i think this works
60
00:06:33,440 --> 00:06:39,520
quite nice so maybe just move it in place a little bit better because i want to place a lamp here
61
00:06:40,080 --> 00:06:46,560
behind it so yeah this is the bench and we can now move on to the next part
7578
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.