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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:04,960 We'll now create a cute little bench here so let's place the cursor a little bit better 2 00:00:04,960 --> 00:00:10,480 somewhere here so shift right click and this will be a more realistic representation of the object 3 00:00:10,480 --> 00:00:15,760 similar to the bridge so you can see we are mixing up really stylized geometrical shape 4 00:00:15,760 --> 00:00:22,080 with some of the realistic one and basically as a rule of thumb here we are mostly stylizing 5 00:00:22,640 --> 00:00:27,920 the organic shapes like the rocks and trees and some of the other objects we are modeling 6 00:00:28,560 --> 00:00:34,240 in a more realistic way or at least they still have more realistic shape representation though 7 00:00:34,240 --> 00:00:40,320 they are simplified and stylized as well so let's press shift a and create a single word here 8 00:00:41,920 --> 00:00:46,880 place it like this and now let's switch to the vertex select by pressing one and we'll move this 9 00:00:46,880 --> 00:00:53,440 to the side while still in the edit mode so let's press g then x and move this 0.8 to the side you 10 00:00:53,440 --> 00:01:00,560 can see the new vertex is here and now i'll press g then y and move it minus 0.4 so we are moving 11 00:01:00,560 --> 00:01:06,160 this into the corner and now i want to go into the modifier tab and add a mirror modifier and 12 00:01:06,160 --> 00:01:12,640 check the y as well so as you can see we have now four corners for the bench and we'll just extrude 13 00:01:12,640 --> 00:01:18,960 these single vertices but we'll not be using the skin modifier as with the tree we'll use another 14 00:01:18,960 --> 00:01:24,480 one of my favorite methods how to quickly create shapes and that's curves but first we'll need to 15 00:01:24,480 --> 00:01:30,320 create some mesh that then will convert to curve so let's look from the side here and we'll extrude 16 00:01:30,320 --> 00:01:40,800 this 0.5 so e z and 0.5 up and move it a little bit on the y-axis so press g then y and move it 17 00:01:40,800 --> 00:01:47,200 like this and now we can press e then y and extrude on z till it connects but don't forget we need to 18 00:01:47,200 --> 00:01:53,200 enable clipping so it merges in the center so press g then y and move it until it connects like 19 00:01:53,200 --> 00:02:00,800 that and now select this corner vert and let's press ctrl b and then v to enable vertex bevel 20 00:02:01,360 --> 00:02:10,320 and we'll bevel with five segments like this and if you want the exact radius i will use 0.08 here 21 00:02:11,280 --> 00:02:16,480 and this will serve as a base for our bench now we can select this middle vert press shift d 22 00:02:18,000 --> 00:02:25,120 and p to separate now tab out select this new object with just one vert inside and we want to 23 00:02:25,120 --> 00:02:31,200 disable the mirroring on the y-axis here so let's click here and disable the y mirror and now tab 24 00:02:31,200 --> 00:02:36,160 into the new object select this vert and we'll move it towards the back a little bit so press g 25 00:02:36,400 --> 00:02:41,840 then y and move it here let's look from the side again by pressing 3 on a numpad and we can press 26 00:02:41,840 --> 00:02:49,920 e then y and extrude it here and now we can press e again and extrude something like this 27 00:02:51,440 --> 00:02:57,600 okay now rotate a little bit and again e then x and we'll extrude towards the middle 28 00:02:57,600 --> 00:03:01,280 until it connects and now let's just select these two vertices by holding shift 29 00:03:01,840 --> 00:03:04,720 press ctrl b then v or you can use ctrl shift b 30 00:03:06,560 --> 00:03:14,960 and let's enter the same radius so 0.08 and enter so if you now tab out this is the shape for the 31 00:03:14,960 --> 00:03:23,200 bench and now we can select both of these objects and convert them to curves so click object convert 32 00:03:23,200 --> 00:03:29,040 to curve from mesh so these are now both curves and now if you go to the object data properties 33 00:03:29,040 --> 00:03:34,240 you can see the icon changed and we can give them some geometry so go to the geometry section 34 00:03:34,240 --> 00:03:39,440 and again we can use the alt key if you want to increase some value for more objects so now i 35 00:03:39,440 --> 00:03:47,600 will hold alt and increase the bevel depth for these and let's additionally hold shift so these 36 00:03:47,600 --> 00:03:53,760 are more precise and let's set this to something like 0.04 so it's a little bit more bulky and 37 00:03:53,760 --> 00:04:01,760 now we can just right click shade is smooth and we have our simple stylized bench and now we'll 38 00:04:01,760 --> 00:04:07,360 finish this by adding a plane so let's press shift a and add the plane now we can go to the original 39 00:04:07,360 --> 00:04:13,520 because i want the origin point to stay at the bottom there and let's look from the side press g 40 00:04:13,520 --> 00:04:22,320 then z and move it up until it barely touches the curves and now let's press s then y and scale it 41 00:04:22,320 --> 00:04:30,720 on y-axis and we can additionally move it towards the front a little bit like this and let's do a 42 00:04:30,720 --> 00:04:36,320 loop cut here so press ctrl r and do a loop cut in the middle release with the right mouse button 43 00:04:36,320 --> 00:04:42,320 and now we'll bevel this to create one more face there so ctrl b but reduce the number of 44 00:04:42,320 --> 00:04:51,040 faces with the mouse wheel to one and let's create the gap like this and press x and delete faces 45 00:04:52,320 --> 00:04:57,440 so very quick and easy way how to create like multiple planks and stuff like that 46 00:04:57,440 --> 00:05:00,080 so press a and just extrude 47 00:05:03,280 --> 00:05:05,600 now we can maybe make this a little bit smaller 48 00:05:06,800 --> 00:05:10,640 and move towards the front a little bit more now let's look from the side again 49 00:05:13,840 --> 00:05:21,520 and we can press shift d r to rotate and place similar planks here as well 50 00:05:23,200 --> 00:05:27,680 and i think this will need a little bit of adjusting so tab out select this curve 51 00:05:29,120 --> 00:05:34,400 toggle the x-ray so we can select all of these just press g and move them up a little bit 52 00:05:37,680 --> 00:05:42,400 okay so this is the bench now just some bevel modifier as with the other objects 53 00:05:42,960 --> 00:05:48,800 so let's go to the modifiers tab add the bevel modifier and let's set this to three segments 54 00:05:48,800 --> 00:05:56,720 as well and let's reduce this to something like 0.025 maybe 0.02 let's try that 55 00:05:58,960 --> 00:06:04,960 okay looks quite nice right click shade smooth and go to the shading enable harden normals 56 00:06:04,960 --> 00:06:11,840 and in the object data properties enable auto smooth and we have our bench ready now the last 57 00:06:11,840 --> 00:06:18,240 step is to select these curves and by holding shift select the bench as last press ctrl p 58 00:06:18,240 --> 00:06:24,240 and parent the object select the bench object and let's rename this to bench 59 00:06:25,920 --> 00:06:33,440 and it's ready now so the one last thing to do is just to check the scale and i think this works 60 00:06:33,440 --> 00:06:39,520 quite nice so maybe just move it in place a little bit better because i want to place a lamp here 61 00:06:40,080 --> 00:06:46,560 behind it so yeah this is the bench and we can now move on to the next part 7578

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