All language subtitles for 02. Keyboard Shortcuts_1_und

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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:06,640 A lot of times you might see me using a shortcut that shows on a screencast like GR-LESS and 2 00:00:06,640 --> 00:00:10,700 basically there's just a key that is next to the Z on the left. 3 00:00:10,700 --> 00:00:13,760 Some keyboards have it, some keyboards don't. 4 00:00:13,760 --> 00:00:18,880 I specifically looked for a keyboard that does have one additional key between the shift 5 00:00:18,880 --> 00:00:25,400 and the Z because I really want to be able to quickly enable and disable wireframe overlay. 6 00:00:25,400 --> 00:00:31,720 So for example, when I'm sculpting or I have some more complex mesh that I need to check 7 00:00:31,720 --> 00:00:34,040 out or see the topology. 8 00:00:34,040 --> 00:00:38,960 So let me just subdivide this real quick and I need to see the topology, I can just quickly 9 00:00:38,960 --> 00:00:41,840 hit the key and see the overlay. 10 00:00:41,840 --> 00:00:44,520 Of course, you can map this to anything you want. 11 00:00:44,520 --> 00:00:47,060 This is the custom mapping that I've made myself. 12 00:00:47,060 --> 00:00:52,920 And if you go here in the overlay, viewport overlays menu, you can find the wireframe 13 00:00:52,920 --> 00:00:56,400 option right here on the geometry and there's a little checkbox. 14 00:00:56,400 --> 00:00:58,900 And now if you uncheck it, it's disabled. 15 00:00:58,900 --> 00:01:02,520 And if you check this, you enable the wireframe overlay. 16 00:01:02,520 --> 00:01:06,960 So if you right click any checkbox, you can change the shortcut right from here. 17 00:01:06,960 --> 00:01:12,680 So I just click this and set the shortcut to the GR-LESS key. 18 00:01:12,680 --> 00:01:15,880 Or you can just add these two quick favorites. 19 00:01:15,880 --> 00:01:18,400 So let me do that real quick. 20 00:01:18,400 --> 00:01:26,780 And now if you press Q, you can see the wireframe option right here, which isn't that fast. 21 00:01:26,780 --> 00:01:30,020 It's two clicks or rather it's one more click. 22 00:01:30,020 --> 00:01:36,320 But if you don't have the spare button, the quick favorites menu is the way to go. 23 00:01:36,320 --> 00:01:40,560 And when speaking about the quick favorites menu, I use this quite a lot. 24 00:01:40,560 --> 00:01:46,520 I don't have many things here, but they're very useful and I have quick access to them. 25 00:01:46,520 --> 00:01:51,760 And that's basically curve to mesh conversion and mesh to curve conversion. 26 00:01:51,760 --> 00:01:58,120 So for example, if I create some word and extrude it and I really want to convert this 27 00:01:58,120 --> 00:02:03,760 to curve right now, I just press Q and select curve from mesh and then I can do all the 28 00:02:03,760 --> 00:02:06,160 curve operations I want there. 29 00:02:06,160 --> 00:02:07,720 So this is very easy. 30 00:02:07,720 --> 00:02:11,200 And then I can press Q again and create a mesh from this. 31 00:02:11,200 --> 00:02:13,520 So this is now converted to mesh. 32 00:02:13,520 --> 00:02:19,920 That's why I have this in the quick favorites, because otherwise I had to go to object and 33 00:02:19,920 --> 00:02:21,960 convert to and all that stuff. 34 00:02:21,960 --> 00:02:24,240 So this is a quick way how to do that. 35 00:02:24,240 --> 00:02:30,040 If you want to have this in your quick favorites menu, you just go to the option you want to 36 00:02:30,040 --> 00:02:31,840 add. 37 00:02:31,840 --> 00:02:37,840 Let's say convert, right click and you can see I have removed from quick favorites here. 38 00:02:37,840 --> 00:02:40,280 You will see add to quick favorites there. 39 00:02:40,280 --> 00:02:44,200 So this way you can customize the Q menu however you want. 40 00:02:44,200 --> 00:02:46,520 I will remove this. 41 00:02:46,520 --> 00:02:50,720 And I have two more things there, object and data and object animation. 42 00:02:50,720 --> 00:02:56,140 And it's not quite clear what that means, but I will show you right now. 43 00:02:56,140 --> 00:03:02,440 It's when you go to the object menu, relations and make single user and there's object data 44 00:03:02,440 --> 00:03:04,360 and object animation. 45 00:03:04,360 --> 00:03:08,140 And this is to detach an object from linked duplicates. 46 00:03:08,140 --> 00:03:15,580 So sometimes when I use all D to duplicate an object and then, you know, you assign some 47 00:03:15,580 --> 00:03:21,860 material to that and you realize you don't want both of them to have the same material. 48 00:03:21,860 --> 00:03:28,360 You can now click one of them, press Q and kind of break the link to the object and data. 49 00:03:28,360 --> 00:03:29,360 Click OK. 50 00:03:29,360 --> 00:03:33,380 And now I can create a new material and change this. 51 00:03:33,380 --> 00:03:34,820 So that's why I have there. 52 00:03:34,820 --> 00:03:39,860 I use it quite often and animation is the same thing when I have the linked object and 53 00:03:39,860 --> 00:03:41,780 I want to detach the animation. 54 00:03:41,780 --> 00:03:44,740 I want to animate some duplicate a little bit different. 55 00:03:44,740 --> 00:03:46,940 I might use this. 56 00:03:46,940 --> 00:03:52,460 So this is just a quick explanation what you might see on the screen during the course. 57 00:03:52,460 --> 00:03:57,920 So you're not confused why something I have here look different than what you have. 58 00:03:57,920 --> 00:04:01,700 So OK, that's the wireframe overlay and quick menu. 59 00:04:01,700 --> 00:04:04,020 And we can move on to some add ons. 5567

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