Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:00,000 --> 00:00:06,640
A lot of times you might see me using a shortcut that shows on a screencast like GR-LESS and
2
00:00:06,640 --> 00:00:10,700
basically there's just a key that is next to the Z on the left.
3
00:00:10,700 --> 00:00:13,760
Some keyboards have it, some keyboards don't.
4
00:00:13,760 --> 00:00:18,880
I specifically looked for a keyboard that does have one additional key between the shift
5
00:00:18,880 --> 00:00:25,400
and the Z because I really want to be able to quickly enable and disable wireframe overlay.
6
00:00:25,400 --> 00:00:31,720
So for example, when I'm sculpting or I have some more complex mesh that I need to check
7
00:00:31,720 --> 00:00:34,040
out or see the topology.
8
00:00:34,040 --> 00:00:38,960
So let me just subdivide this real quick and I need to see the topology, I can just quickly
9
00:00:38,960 --> 00:00:41,840
hit the key and see the overlay.
10
00:00:41,840 --> 00:00:44,520
Of course, you can map this to anything you want.
11
00:00:44,520 --> 00:00:47,060
This is the custom mapping that I've made myself.
12
00:00:47,060 --> 00:00:52,920
And if you go here in the overlay, viewport overlays menu, you can find the wireframe
13
00:00:52,920 --> 00:00:56,400
option right here on the geometry and there's a little checkbox.
14
00:00:56,400 --> 00:00:58,900
And now if you uncheck it, it's disabled.
15
00:00:58,900 --> 00:01:02,520
And if you check this, you enable the wireframe overlay.
16
00:01:02,520 --> 00:01:06,960
So if you right click any checkbox, you can change the shortcut right from here.
17
00:01:06,960 --> 00:01:12,680
So I just click this and set the shortcut to the GR-LESS key.
18
00:01:12,680 --> 00:01:15,880
Or you can just add these two quick favorites.
19
00:01:15,880 --> 00:01:18,400
So let me do that real quick.
20
00:01:18,400 --> 00:01:26,780
And now if you press Q, you can see the wireframe option right here, which isn't that fast.
21
00:01:26,780 --> 00:01:30,020
It's two clicks or rather it's one more click.
22
00:01:30,020 --> 00:01:36,320
But if you don't have the spare button, the quick favorites menu is the way to go.
23
00:01:36,320 --> 00:01:40,560
And when speaking about the quick favorites menu, I use this quite a lot.
24
00:01:40,560 --> 00:01:46,520
I don't have many things here, but they're very useful and I have quick access to them.
25
00:01:46,520 --> 00:01:51,760
And that's basically curve to mesh conversion and mesh to curve conversion.
26
00:01:51,760 --> 00:01:58,120
So for example, if I create some word and extrude it and I really want to convert this
27
00:01:58,120 --> 00:02:03,760
to curve right now, I just press Q and select curve from mesh and then I can do all the
28
00:02:03,760 --> 00:02:06,160
curve operations I want there.
29
00:02:06,160 --> 00:02:07,720
So this is very easy.
30
00:02:07,720 --> 00:02:11,200
And then I can press Q again and create a mesh from this.
31
00:02:11,200 --> 00:02:13,520
So this is now converted to mesh.
32
00:02:13,520 --> 00:02:19,920
That's why I have this in the quick favorites, because otherwise I had to go to object and
33
00:02:19,920 --> 00:02:21,960
convert to and all that stuff.
34
00:02:21,960 --> 00:02:24,240
So this is a quick way how to do that.
35
00:02:24,240 --> 00:02:30,040
If you want to have this in your quick favorites menu, you just go to the option you want to
36
00:02:30,040 --> 00:02:31,840
add.
37
00:02:31,840 --> 00:02:37,840
Let's say convert, right click and you can see I have removed from quick favorites here.
38
00:02:37,840 --> 00:02:40,280
You will see add to quick favorites there.
39
00:02:40,280 --> 00:02:44,200
So this way you can customize the Q menu however you want.
40
00:02:44,200 --> 00:02:46,520
I will remove this.
41
00:02:46,520 --> 00:02:50,720
And I have two more things there, object and data and object animation.
42
00:02:50,720 --> 00:02:56,140
And it's not quite clear what that means, but I will show you right now.
43
00:02:56,140 --> 00:03:02,440
It's when you go to the object menu, relations and make single user and there's object data
44
00:03:02,440 --> 00:03:04,360
and object animation.
45
00:03:04,360 --> 00:03:08,140
And this is to detach an object from linked duplicates.
46
00:03:08,140 --> 00:03:15,580
So sometimes when I use all D to duplicate an object and then, you know, you assign some
47
00:03:15,580 --> 00:03:21,860
material to that and you realize you don't want both of them to have the same material.
48
00:03:21,860 --> 00:03:28,360
You can now click one of them, press Q and kind of break the link to the object and data.
49
00:03:28,360 --> 00:03:29,360
Click OK.
50
00:03:29,360 --> 00:03:33,380
And now I can create a new material and change this.
51
00:03:33,380 --> 00:03:34,820
So that's why I have there.
52
00:03:34,820 --> 00:03:39,860
I use it quite often and animation is the same thing when I have the linked object and
53
00:03:39,860 --> 00:03:41,780
I want to detach the animation.
54
00:03:41,780 --> 00:03:44,740
I want to animate some duplicate a little bit different.
55
00:03:44,740 --> 00:03:46,940
I might use this.
56
00:03:46,940 --> 00:03:52,460
So this is just a quick explanation what you might see on the screen during the course.
57
00:03:52,460 --> 00:03:57,920
So you're not confused why something I have here look different than what you have.
58
00:03:57,920 --> 00:04:01,700
So OK, that's the wireframe overlay and quick menu.
59
00:04:01,700 --> 00:04:04,020
And we can move on to some add ons.
5567
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.