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These are the user uploaded subtitles that are being translated: 1 00:00:00,619 --> 00:00:03,369 (Birds trilling) 2 00:00:02,000 --> 00:00:07,000 Downloaded from YTS.MX 3 00:00:04,280 --> 00:00:05,797 (Traffic murmuring) (Cars beeping) 4 00:00:05,880 --> 00:00:08,106 - There's different translations, 5 00:00:08,000 --> 00:00:13,000 Official YIFY movies site: YTS.MX 6 00:00:08,189 --> 00:00:12,697 but roughly it means work hard, leave luck to heaven. 7 00:00:12,780 --> 00:00:14,030 - Just super interesting, 8 00:00:14,880 --> 00:00:16,267 'cause I don't think a lot of people 9 00:00:16,350 --> 00:00:18,933 think about where the name Nintendo came from. 10 00:00:20,331 --> 00:00:22,207 (Gentle music) (Fire crackling) 11 00:00:22,290 --> 00:00:24,997 - [Narrator] Greatness always starts with an idea. 12 00:00:25,080 --> 00:00:26,827 The idea should remain malleable 13 00:00:26,910 --> 00:00:29,077 to create something of longevity. 14 00:00:29,160 --> 00:00:30,217 It is ever changing, 15 00:00:30,300 --> 00:00:33,307 and yet remains faithful to its core values, 16 00:00:33,390 --> 00:00:38,227 to bring positive change, to bring hope, to bring fun. 17 00:00:39,366 --> 00:00:42,907 (Uplifting music) 18 00:00:42,990 --> 00:00:44,887 - [Speaker] I have a wonderful electronic invention 19 00:00:44,970 --> 00:00:47,680 I want you to see, it looks something like this. 20 00:00:47,763 --> 00:00:50,662 - [Computer voice] 3, 2, 1, game begin. 21 00:00:50,745 --> 00:00:53,412 (Lively music) 22 00:01:03,505 --> 00:01:06,172 (Playful music) 23 00:01:30,502 --> 00:01:32,167 (Video reel rasping) 24 00:01:32,250 --> 00:01:34,717 - [Narrator] On September 23rd, 1889, 25 00:01:34,800 --> 00:01:38,287 Fusajiro Yamauchi began manufacturing Hanafuda, 26 00:01:38,370 --> 00:01:40,957 Japanese playing cards of floral design. 27 00:01:41,039 --> 00:01:42,937 Fusajiro was born in Kyoto 28 00:01:43,020 --> 00:01:46,176 and it was here that he established Nintendo Koppai, 29 00:01:46,259 --> 00:01:49,267 Koppai meaning playing cards in Japanese. 30 00:01:49,350 --> 00:01:50,317 During such time, 31 00:01:50,400 --> 00:01:53,317 a widespread ban on playing cards swept through Japan 32 00:01:53,400 --> 00:01:54,907 due to their ties with gambling, 33 00:01:54,990 --> 00:01:57,513 foreign trade, and usage by the Yakuza. 34 00:01:58,506 --> 00:01:59,977 (Video reel rasping) (Gentle music) 35 00:02:00,060 --> 00:02:03,367 - Nintendo is one of the world's biggest gaming companies. 36 00:02:03,450 --> 00:02:05,497 They're a Japanese company and they've actually been going 37 00:02:05,580 --> 00:02:07,207 for well over a hundred years now. 38 00:02:07,290 --> 00:02:09,547 They started making playing cards, 39 00:02:09,630 --> 00:02:10,957 but they really reached their stride 40 00:02:11,039 --> 00:02:12,427 in the eighties and nineties, 41 00:02:12,510 --> 00:02:15,037 when they started releasing Arcade machines 42 00:02:15,120 --> 00:02:16,807 and then home consoles. 43 00:02:16,890 --> 00:02:18,367 And that was about the same time as well 44 00:02:18,450 --> 00:02:21,727 when we got introduced to their biggest franchises, 45 00:02:21,810 --> 00:02:25,869 like "Mario and Luigi", "legend of Zelda" "and Kirby". 46 00:02:25,952 --> 00:02:26,797 (Upbeat music) 47 00:02:26,880 --> 00:02:27,630 - As you can see, 48 00:02:27,713 --> 00:02:29,647 they're a bit smaller than the western playing cards 49 00:02:29,730 --> 00:02:30,480 that we are used to, 50 00:02:30,563 --> 00:02:32,437 and they're printed with beautiful flower patterns 51 00:02:32,520 --> 00:02:33,881 and scenes from nature. 52 00:02:33,964 --> 00:02:38,964 (Film reel rasping) (Upbeat music continues) 53 00:02:39,990 --> 00:02:43,027 - Nintendo's earliest and best customers 54 00:02:43,110 --> 00:02:46,897 were the Japanese mafia, the Yakuza. 55 00:02:46,980 --> 00:02:49,837 They ran lots of illegal gambling dens 56 00:02:49,920 --> 00:02:51,547 and they needed playing cards. 57 00:02:51,630 --> 00:02:55,567 And because no one wanted cheating going on 58 00:02:55,650 --> 00:02:58,177 every game started with a new pack of cards. 59 00:02:58,260 --> 00:03:00,517 So Nintendo had a great business early on 60 00:03:00,600 --> 00:03:03,059 because these gangsters would buy cards, 61 00:03:03,142 --> 00:03:05,197 they'd open the cards, play a game, 62 00:03:05,280 --> 00:03:07,597 throw 'em away, get new set playing cards. 63 00:03:07,680 --> 00:03:10,173 So it was a good business to get into. 64 00:03:10,256 --> 00:03:13,657 (Upbeat lively music) 65 00:03:13,740 --> 00:03:15,487 - [Narrator] Yamauchi found great success 66 00:03:15,570 --> 00:03:17,347 in his newfound company. 67 00:03:17,430 --> 00:03:20,497 Before long, he had established a new shop in Osaka 68 00:03:20,579 --> 00:03:21,697 and began to develop 69 00:03:21,780 --> 00:03:24,367 a more comprehensive array of card games. 70 00:03:24,450 --> 00:03:27,997 It was in 1929 when yamauchi decided to step down 71 00:03:28,079 --> 00:03:31,027 from the company, passing the business to his son-in-law, 72 00:03:31,110 --> 00:03:34,716 Sekiryo Kaneda, who adopted the name Sekiryo yamauchi 73 00:03:34,800 --> 00:03:36,757 in respect of the family. 74 00:03:36,840 --> 00:03:39,277 Fusajiro remained uninvolved with the company 75 00:03:39,360 --> 00:03:40,867 for the remainder of his life, 76 00:03:40,950 --> 00:03:42,906 eventually passing away from a stroke 77 00:03:42,990 --> 00:03:47,718 in his home city of Kyoto, on January 1st, 1940. 78 00:03:47,801 --> 00:03:50,466 - And the founder of the company continued until 1929 79 00:03:50,550 --> 00:03:53,017 when his son-in-law, Sekiryo Kaneda, 80 00:03:53,100 --> 00:03:54,906 who took the name yamauchi as well, 81 00:03:54,990 --> 00:03:57,966 took over the company and kind of professionalized it, 82 00:03:58,050 --> 00:04:00,187 improved the manufacturing processes, 83 00:04:00,270 --> 00:04:03,273 and started manufacturing western style playing cards. 84 00:04:04,200 --> 00:04:06,125 - [Video narrator] War has struck again. 85 00:04:06,208 --> 00:04:09,125 (Airplane purring) 86 00:04:10,696 --> 00:04:13,927 (Lively music) 87 00:04:14,010 --> 00:04:16,902 - After world war ii Japan was in ruins. 88 00:04:16,985 --> 00:04:21,985 It was occupied most, there wasn't much food, 89 00:04:22,320 --> 00:04:23,467 the buildings were flattened. 90 00:04:23,550 --> 00:04:28,207 I mean, the country had to rebuild from absolute scratch. 91 00:04:28,290 --> 00:04:32,141 And from that came this kind of, you know, 92 00:04:32,224 --> 00:04:33,817 essentially a new start, 93 00:04:33,900 --> 00:04:38,467 it tried to move into electronics and kind of, 94 00:04:38,550 --> 00:04:41,857 that was really kind of where Japan found a new future 95 00:04:41,940 --> 00:04:43,033 post-war. 96 00:04:43,116 --> 00:04:44,406 (Video reel rasping) (Lively music continues) 97 00:04:44,489 --> 00:04:45,517 - [Narrator] The years following world war ii 98 00:04:45,600 --> 00:04:48,817 allowed Japan to further its industrialization. 99 00:04:48,900 --> 00:04:50,977 Markets for electronics were established 100 00:04:51,060 --> 00:04:54,337 alongside the rise of strip mills for iron and steel. 101 00:04:54,420 --> 00:04:56,407 Among such technological innovations, 102 00:04:56,490 --> 00:04:59,527 were transfer machines for the automobile industry, 103 00:04:59,610 --> 00:05:03,187 automatic control systems in new steam power stations, 104 00:05:03,270 --> 00:05:06,445 and catalytic cracking in oil refining industries. 105 00:05:06,528 --> 00:05:07,278 (Video reel rasping) 106 00:05:07,361 --> 00:05:11,587 - Akihabara is an electronics district in Tokyo, 107 00:05:11,670 --> 00:05:15,007 and it came like the hub of electronics shops. 108 00:05:15,090 --> 00:05:17,677 You'd have these kind of multi-story arcades 109 00:05:17,760 --> 00:05:20,675 and shops selling all kinds of electronics. 110 00:05:20,758 --> 00:05:25,117 It was really kind of very, kind of geeky mecca if you like. 111 00:05:25,200 --> 00:05:28,297 You know, if you were into electronics and you are in Tokyo, 112 00:05:28,380 --> 00:05:30,757 you're gonna make a beeline for that area. 113 00:05:30,840 --> 00:05:32,497 - [Narrator] After the death of Sekiryo, 114 00:05:32,580 --> 00:05:35,467 Hiroshi yamauchi, the grandson of fusajiro 115 00:05:35,550 --> 00:05:36,787 was ordered to step up 116 00:05:36,870 --> 00:05:39,067 and assume the mantle of company president. 117 00:05:39,150 --> 00:05:41,077 Being young and inexperienced, 118 00:05:41,159 --> 00:05:43,447 Hiroshi suffered some initial backlash 119 00:05:43,530 --> 00:05:45,457 from the company's employees. 120 00:05:45,540 --> 00:05:47,947 - In 1949, Sekiryo became ill, 121 00:05:48,030 --> 00:05:50,169 called up his grandson to his hospital bed 122 00:05:50,252 --> 00:05:53,347 and said, "okay, you give up your law degree 123 00:05:53,430 --> 00:05:55,057 and take over Nintendo from me." 124 00:05:55,140 --> 00:05:57,337 That was Hiroshi yamauchi. 125 00:05:57,420 --> 00:05:59,497 And over the course of the next 50 years, 126 00:05:59,580 --> 00:06:01,687 he was destined to turn Nintendo 127 00:06:01,770 --> 00:06:04,083 into a multinational conglomerate. 128 00:06:05,220 --> 00:06:08,653 But at the beginning, it wasn't so easy. 129 00:06:08,736 --> 00:06:10,357 (Gentle music) 130 00:06:10,440 --> 00:06:11,677 - [Narrator] Strikes would take place 131 00:06:11,760 --> 00:06:14,557 to test the new president's dedication to the role, 132 00:06:14,640 --> 00:06:17,197 and firmly Hiroshi would make a stand. 133 00:06:17,280 --> 00:06:19,657 He chose to fire a handful of employees 134 00:06:19,740 --> 00:06:22,087 and set his eyes on the future. 135 00:06:22,170 --> 00:06:24,577 With a traditional imperialist demeanor, 136 00:06:24,660 --> 00:06:26,137 Hiroshi ran the company 137 00:06:26,220 --> 00:06:28,747 intending to keep up with the changing times. 138 00:06:28,830 --> 00:06:29,580 The first step, 139 00:06:29,663 --> 00:06:32,557 was to develop a new style of plastic playing cards 140 00:06:32,640 --> 00:06:34,687 influenced by western markets. 141 00:06:34,770 --> 00:06:37,507 However, due to Japan's strict restrictions 142 00:06:37,590 --> 00:06:39,157 on unsanctioned gambling, 143 00:06:39,240 --> 00:06:41,017 the plastic and Hanafuda cards 144 00:06:41,100 --> 00:06:43,053 were now struggling to make a profit. 145 00:06:45,000 --> 00:06:47,977 Luckily, the company now called Nintendo Kurata 146 00:06:48,060 --> 00:06:50,197 made a licensing deal with Walt Disney 147 00:06:50,280 --> 00:06:54,217 to merge the new plastic cards into family oriented games, 148 00:06:54,300 --> 00:06:56,857 with a small booklet outlining the many games 149 00:06:56,940 --> 00:06:58,477 one could play with the cards. 150 00:06:58,560 --> 00:07:02,617 The new product would sell 600,000 units in one year, 151 00:07:02,700 --> 00:07:05,467 allowing Nintendo to dominate the card game market 152 00:07:05,550 --> 00:07:06,667 in its own country. 153 00:07:06,750 --> 00:07:08,947 - They also had a deal with Disney 154 00:07:09,030 --> 00:07:11,947 that allowed them to make Disney playing cards. 155 00:07:12,030 --> 00:07:14,947 - That had Disney characters on them. 156 00:07:15,030 --> 00:07:19,027 And so this sort of made Nintendo 157 00:07:19,110 --> 00:07:21,157 kind of take a little side step 158 00:07:21,240 --> 00:07:24,277 into manufacturing things for children, 159 00:07:24,360 --> 00:07:27,847 wherein they discovered there's a lot of money to be made 160 00:07:27,930 --> 00:07:28,830 here. 161 00:07:28,913 --> 00:07:31,597 And so that was another stepping stone 162 00:07:31,680 --> 00:07:34,987 on the way to them creating video games, 163 00:07:35,070 --> 00:07:38,703 which at that time were basically considered toys. 164 00:07:40,050 --> 00:07:42,217 - [Narrator] Once again, the company name was changed 165 00:07:42,300 --> 00:07:44,047 to the Nintendo company limited, 166 00:07:44,130 --> 00:07:45,637 and the business was made public 167 00:07:45,720 --> 00:07:48,213 with Hiroshi yamauchi as its chairman. 168 00:07:49,350 --> 00:07:50,100 - So in the beginning, 169 00:07:50,183 --> 00:07:53,137 Hiroshi Yamauchii was only 21 years old, 170 00:07:53,220 --> 00:07:55,147 and the workers in Nintendo 171 00:07:55,230 --> 00:07:58,027 didn't necessarily take him entirely seriously. 172 00:07:58,110 --> 00:08:01,057 He was really ambitious and really ruthless. 173 00:08:01,140 --> 00:08:03,757 He fired anyone that disagreed with him. 174 00:08:03,840 --> 00:08:06,157 - [Narrator] Visiting Cincinnati in the United States 175 00:08:06,240 --> 00:08:08,287 provided Hiroshi with some disappointing 176 00:08:08,370 --> 00:08:10,087 yet valuable information. 177 00:08:10,170 --> 00:08:11,317 He'd gone to examine 178 00:08:11,400 --> 00:08:14,317 the world's largest manufacturer of playing cards, 179 00:08:14,400 --> 00:08:16,117 the us playing card company. 180 00:08:16,200 --> 00:08:17,767 However, on his arrival, 181 00:08:17,850 --> 00:08:20,377 a small office and factory greeted him. 182 00:08:20,460 --> 00:08:22,537 To Hiroshi, the scale of the facility 183 00:08:22,620 --> 00:08:25,537 represented the success of the playing card industry, 184 00:08:25,620 --> 00:08:27,430 and there wasn't much to be seen. 185 00:08:27,513 --> 00:08:28,297 (Upbeat music) 186 00:08:28,380 --> 00:08:30,127 Concerned for the company's future, 187 00:08:30,210 --> 00:08:31,807 Hiroshi returned to Japan 188 00:08:31,890 --> 00:08:35,587 in search of new ways to ensure the longevity of Nintendo. 189 00:08:35,669 --> 00:08:37,626 - After Nintendo had established themselves 190 00:08:37,710 --> 00:08:39,547 making these playing cards, 191 00:08:39,630 --> 00:08:40,380 they tried a bunch of different things before they landed 192 00:08:40,462 --> 00:08:44,527 on what would eventually make them so successful. 193 00:08:44,610 --> 00:08:47,557 So they tried a whole range of different companies, 194 00:08:47,640 --> 00:08:50,947 including taxis and even love hotels. 195 00:08:51,030 --> 00:08:54,067 - He went into the food business making instant rice, 196 00:08:54,150 --> 00:08:56,017 and he went into the taxi business. 197 00:08:56,100 --> 00:08:58,297 And that one seemed to go okay 198 00:08:58,380 --> 00:09:00,817 until there was a labor revolt, 199 00:09:00,900 --> 00:09:02,467 and that was the end of that idea. 200 00:09:02,550 --> 00:09:06,037 - So by the early seventies, Nintendo was struggling. 201 00:09:06,120 --> 00:09:09,974 It spent a fortune trying all these businesses, 202 00:09:10,057 --> 00:09:12,750 getting nowhere, and had a lot of debt. 203 00:09:13,650 --> 00:09:14,887 - [Narrator] The outlandish ventures 204 00:09:14,970 --> 00:09:17,017 proved unsuccessful for the business 205 00:09:17,100 --> 00:09:18,667 and were soon disbanded. 206 00:09:18,750 --> 00:09:21,333 The company was on the brink of bankruptcy. 207 00:09:22,380 --> 00:09:24,337 Desperately searching for ideas, 208 00:09:24,420 --> 00:09:28,317 Hiroshi spotted a factory engineer called Gunpei Yokoi. 209 00:09:28,400 --> 00:09:29,977 (Upbeat music) 210 00:09:30,060 --> 00:09:30,810 - Around that time, 211 00:09:30,893 --> 00:09:32,497 Hiroshi visited one of the factories 212 00:09:32,580 --> 00:09:35,887 and saw Gunpei playing with an extendable claw, 213 00:09:35,970 --> 00:09:37,777 a toy which he'd invented himself. 214 00:09:37,860 --> 00:09:40,057 And instead of telling him off for that, 215 00:09:40,140 --> 00:09:41,797 he was fascinated by this 216 00:09:41,880 --> 00:09:44,470 and asked him to put these extendable claws 217 00:09:44,553 --> 00:09:46,417 into manufacture. 218 00:09:46,500 --> 00:09:48,157 - [Narrator] The ultra hand was distributed 219 00:09:48,240 --> 00:09:49,987 and became a massive hit. 220 00:09:50,070 --> 00:09:54,187 Such simplistic ingenuity spurred new ideas for the company. 221 00:09:54,270 --> 00:09:56,947 Soon a toy department was made in Kyoto, 222 00:09:57,030 --> 00:10:00,427 solely led by Gunpei who would develop new concepts, 223 00:10:00,510 --> 00:10:03,137 such as the love tester and the light gun. 224 00:10:03,220 --> 00:10:04,455 (Upbeat music) 225 00:10:04,538 --> 00:10:07,684 ♪ Love tester ♪ 226 00:10:07,767 --> 00:10:09,277 ♪ love tester ♪ 227 00:10:09,360 --> 00:10:10,777 - [Narrator] By the 1960s, 228 00:10:10,860 --> 00:10:13,987 Nintendo had solidified itself as a significant player 229 00:10:14,070 --> 00:10:15,367 in the toy market. 230 00:10:15,450 --> 00:10:17,437 The early seventies came rolling in, 231 00:10:17,520 --> 00:10:19,807 and with it the idea of a video game 232 00:10:19,890 --> 00:10:21,547 was being conceptualized. 233 00:10:21,630 --> 00:10:23,886 - Around that time in the early seventies, 234 00:10:23,969 --> 00:10:27,134 video games were becoming a really big thing. 235 00:10:27,217 --> 00:10:29,407 "Pong" had come out in 1972 236 00:10:29,490 --> 00:10:32,077 and suddenly video games were cool. 237 00:10:32,160 --> 00:10:34,237 - [Narrator] Atari became the first in the race, 238 00:10:34,320 --> 00:10:37,357 releasing "pong" in 1972. 239 00:10:37,440 --> 00:10:38,947 It was inspired by a game 240 00:10:39,030 --> 00:10:41,767 developed by physicist William Higinbotham. 241 00:10:41,850 --> 00:10:44,647 Atari leap towards mainstream distribution, 242 00:10:44,730 --> 00:10:46,987 giving the public a groundbreaking discovery, 243 00:10:47,070 --> 00:10:49,537 which took America by storm. 244 00:10:49,620 --> 00:10:52,027 Nintendo had to react fast. 245 00:10:52,110 --> 00:10:54,967 Hiroshi hired employees from sharp electronics 246 00:10:55,050 --> 00:10:56,467 to develop a new system 247 00:10:56,550 --> 00:10:59,677 that could compete with the emerging video game consoles. 248 00:10:59,760 --> 00:11:02,797 Soon in cooperation with Mitsubishi electric, 249 00:11:02,880 --> 00:11:07,880 the TV color 6 was made and distributed in June, 1977. 250 00:11:08,245 --> 00:11:08,995 (Video reel rasping) 251 00:11:09,078 --> 00:11:11,857 - So after Nintendo had been going for quite a long time, 252 00:11:11,940 --> 00:11:13,417 they really started to branch out 253 00:11:13,500 --> 00:11:16,147 into the burgeoning gaming world. 254 00:11:16,230 --> 00:11:16,980 So at the time, 255 00:11:17,063 --> 00:11:19,417 Arcade machines were hugely popular around the world. 256 00:11:19,500 --> 00:11:22,717 Atari had already been producing them for quite a while. 257 00:11:22,800 --> 00:11:24,667 Classics like "pong" had been around 258 00:11:24,750 --> 00:11:26,047 for a little bit of time, 259 00:11:26,130 --> 00:11:28,777 but they were really starting to take off in Japan, 260 00:11:28,860 --> 00:11:30,877 in America, and in Europe. 261 00:11:30,960 --> 00:11:34,747 So Nintendo decided that they would try and get in on this 262 00:11:34,830 --> 00:11:37,327 really expanding market as well. 263 00:11:37,410 --> 00:11:38,467 And when they did, 264 00:11:38,550 --> 00:11:41,647 they really worked on how they were going to make a game 265 00:11:41,730 --> 00:11:42,787 that would stand out. 266 00:11:42,870 --> 00:11:46,447 - But it wasn't actually meant to be Nintendo's console. 267 00:11:46,530 --> 00:11:51,007 Mitsubishi had created it for another company that went bust 268 00:11:51,090 --> 00:11:53,647 and decided to give Nintendo a call, 269 00:11:53,730 --> 00:11:55,837 see if they'd put it out instead. 270 00:11:55,920 --> 00:11:58,867 And that's how Nintendo got into video games. 271 00:11:58,950 --> 00:12:01,087 - So Nintendo's very first console, 272 00:12:01,170 --> 00:12:03,667 games console was actually the "color TV-game". 273 00:12:03,750 --> 00:12:08,750 It was a very, very simple device, but it paved the way. 274 00:12:08,910 --> 00:12:13,910 I think Shigeru Miyamoto, who would go on to make 275 00:12:14,460 --> 00:12:16,747 some of Nintendo's most important games, 276 00:12:16,830 --> 00:12:19,777 did actually work on the "color TV-game". 277 00:12:19,860 --> 00:12:22,267 I think he designed like the outer casing 278 00:12:22,350 --> 00:12:24,007 or something really random like that. 279 00:12:24,090 --> 00:12:27,367 So it paved the way for one Shigeru Miyamoto 280 00:12:27,450 --> 00:12:30,157 to then go on to design "donkey Kong". 281 00:12:30,240 --> 00:12:30,990 (Upbeat music) 282 00:12:31,073 --> 00:12:31,837 - [Narrator] In response, 283 00:12:31,920 --> 00:12:34,777 Atari returned with the 2600, 284 00:12:34,860 --> 00:12:38,377 popularizing microprocessor based hardware and games 285 00:12:38,460 --> 00:12:40,867 stored on swappable rom cartridges. 286 00:12:40,950 --> 00:12:43,597 It was the most popular second generation console 287 00:12:43,680 --> 00:12:46,507 by a large margin during the time of release. 288 00:12:46,590 --> 00:12:47,737 Nintendo would follow 289 00:12:47,820 --> 00:12:50,527 with four more iterations of the TV color, 290 00:12:50,610 --> 00:12:53,947 and soon both Atari and Nintendo were being recognized 291 00:12:54,030 --> 00:12:56,287 as big fish in a huge pond. 292 00:12:56,370 --> 00:12:58,496 And competitiveness was on the rise. 293 00:12:58,579 --> 00:13:00,480 (Speaking in a foreign language) 294 00:13:00,563 --> 00:13:03,480 (Computer beeping) 295 00:13:05,580 --> 00:13:08,467 - [Narrator] In response to America’s growing Arcade market, 296 00:13:08,550 --> 00:13:11,347 hiroshi expanded Nintendo into the us, 297 00:13:11,430 --> 00:13:14,024 releasing new titles such as "radar scope", 298 00:13:14,107 --> 00:13:16,357 "space fever", and "sheriff". 299 00:13:16,440 --> 00:13:18,397 Though effective in the Japanese market, 300 00:13:18,480 --> 00:13:21,577 the games weren't financially successful in America. 301 00:13:21,660 --> 00:13:25,387 To counter this, hiroshi turned to Shigeru Miyamoto. 302 00:13:25,470 --> 00:13:28,327 And upon deliberation, "donkey Kong" was made, 303 00:13:28,410 --> 00:13:31,338 becoming a smash hit in both countries. 304 00:13:31,421 --> 00:13:34,088 (Playful music) 305 00:13:39,870 --> 00:13:41,437 - The Arcade machine that they came out 306 00:13:41,520 --> 00:13:42,487 with was "donkey Kong", 307 00:13:42,570 --> 00:13:45,517 which is obviously one of their most famous franchises, 308 00:13:45,600 --> 00:13:48,249 and starred the main character of Jumpman, 309 00:13:48,332 --> 00:13:51,007 who was originally actually a carpenter. 310 00:13:51,090 --> 00:13:52,417 But he would eventually become 311 00:13:52,500 --> 00:13:56,407 our most beloved Nintendo character, Mario, 312 00:13:56,490 --> 00:13:58,387 who's actually a plumber now. 313 00:13:58,470 --> 00:14:00,877 But the idea was that as he was a carpenter, 314 00:14:00,960 --> 00:14:04,567 the level was based around kind of like a workman 315 00:14:04,650 --> 00:14:06,577 sort of environment, 316 00:14:06,660 --> 00:14:09,547 where he's dodging barrels from a big gorilla 317 00:14:09,630 --> 00:14:11,857 also called donkey Kong. 318 00:14:11,940 --> 00:14:13,387 And this just took off across the world. 319 00:14:13,470 --> 00:14:16,477 It was a really fantastic Arcade machine, 320 00:14:16,560 --> 00:14:18,187 and kids loved to play it. 321 00:14:18,270 --> 00:14:19,687 And that was really the start 322 00:14:19,770 --> 00:14:22,537 of how Nintendo managed to dominate the gaming market 323 00:14:22,620 --> 00:14:23,936 at that time. 324 00:14:24,019 --> 00:14:26,686 (Playful music) 325 00:14:34,539 --> 00:14:37,122 (Upbeat music) 326 00:14:43,770 --> 00:14:45,937 - So Shigeru Miyamoto 327 00:14:46,020 --> 00:14:51,020 is probably one of the most important video game designers 328 00:14:51,390 --> 00:14:52,140 there's ever been. 329 00:14:52,223 --> 00:14:56,407 He is a producer, a creative director, 330 00:14:56,490 --> 00:14:59,407 a game developer, a game designer, 331 00:14:59,490 --> 00:15:04,147 and he created much of Nintendo's early output. 332 00:15:04,230 --> 00:15:06,877 So he created "Mario", he created "donkey Kong", 333 00:15:06,960 --> 00:15:09,037 he created "the legend of Zelda". 334 00:15:09,120 --> 00:15:11,977 So his contribution to the games industry 335 00:15:12,060 --> 00:15:13,927 really can't be understated. 336 00:15:14,010 --> 00:15:16,777 - He's kind of like the Michelangelo of video games, 337 00:15:16,860 --> 00:15:17,647 if you like. 338 00:15:17,730 --> 00:15:20,947 He joined Nintendo out of art school 339 00:15:21,030 --> 00:15:24,007 and really bought kind of, you know, 340 00:15:24,090 --> 00:15:25,987 the whole Nintendo style as we know it, 341 00:15:26,070 --> 00:15:28,987 really kind of emerged from him and what he did. 342 00:15:29,070 --> 00:15:34,070 And he always wanted to make games that appeal to everyone, 343 00:15:34,200 --> 00:15:36,607 you know, they were never aimed at kids, 344 00:15:36,690 --> 00:15:38,887 they were never aimed purely adults. 345 00:15:38,970 --> 00:15:41,857 It was about games for everyone to enjoy, 346 00:15:41,940 --> 00:15:44,797 and games that were very much about joy, you know, 347 00:15:44,880 --> 00:15:47,767 and happiness, it was kind of a very kind of bright, 348 00:15:47,850 --> 00:15:50,197 optimistic kind of style, he brought. 349 00:15:50,280 --> 00:15:51,517 - [Narrator] Hiroshi instituted 350 00:15:51,600 --> 00:15:54,337 three separate innovation and development facilities 351 00:15:54,420 --> 00:15:55,957 under the Nintendo banner. 352 00:15:56,040 --> 00:15:58,357 This unique method would allow each department 353 00:15:58,440 --> 00:16:00,637 to outplay the other within the company, 354 00:16:00,720 --> 00:16:04,177 constantly guaranteeing new innovative results. 355 00:16:04,260 --> 00:16:07,777 In 1979, Gunpei Yokoi conceived the idea 356 00:16:07,860 --> 00:16:09,367 of a handheld video game, 357 00:16:09,450 --> 00:16:12,397 while sitting on the bullet train on a business trip. 358 00:16:12,480 --> 00:16:13,837 - So around 1979, 359 00:16:13,920 --> 00:16:16,207 the story goes that Gunpei was commuting 360 00:16:16,290 --> 00:16:18,577 and he saw on the train Japanese businessmen 361 00:16:18,660 --> 00:16:21,307 playing with lcd calculators. 362 00:16:21,390 --> 00:16:22,687 - At that time you have to remember, 363 00:16:22,770 --> 00:16:24,817 there's not much entertainment you can carry with you. 364 00:16:24,900 --> 00:16:28,387 You can have a newspaper, a magazine, a book. 365 00:16:28,470 --> 00:16:29,587 If you don't have any of those, 366 00:16:29,670 --> 00:16:31,567 you can stare out the window. 367 00:16:31,650 --> 00:16:33,847 So there's not much choice of what to do. 368 00:16:33,930 --> 00:16:36,277 And he notices further down the carriage, 369 00:16:36,360 --> 00:16:38,493 there's this guy with a pocket calculator, 370 00:16:39,390 --> 00:16:42,816 which is, you know, pretty high tech for the late seventies, 371 00:16:42,899 --> 00:16:45,683 and he's just playing around with the calculator 372 00:16:45,766 --> 00:16:47,557 to pass the time. 373 00:16:47,640 --> 00:16:49,717 And so Gunpei kind of thinks, hang on, 374 00:16:49,800 --> 00:16:53,497 what if I took technology of the pocket calculator, 375 00:16:53,580 --> 00:16:55,297 turned it into a game? 376 00:16:55,380 --> 00:16:56,947 That would be something people could take, 377 00:16:57,030 --> 00:16:58,927 and it could kind of help commuters 378 00:16:59,010 --> 00:17:02,017 on their boring journeys have something fun to do. 379 00:17:02,100 --> 00:17:04,446 - And that's who created the game & watch. 380 00:17:04,530 --> 00:17:08,646 - Nintendo first entered the kind of handheld gaming world 381 00:17:08,730 --> 00:17:09,936 with the game & watch, 382 00:17:10,020 --> 00:17:13,597 which was kind of an led games console, 383 00:17:13,680 --> 00:17:16,926 not even what we would consider a console today really. 384 00:17:17,010 --> 00:17:20,047 Each of them was only preloaded with one game, 385 00:17:20,130 --> 00:17:23,557 so you couldn't put multiple games into that console. 386 00:17:23,640 --> 00:17:25,027 But it was still really popular. 387 00:17:25,109 --> 00:17:27,936 People liked having a handheld gaming device 388 00:17:28,020 --> 00:17:29,539 to take with them. 389 00:17:29,622 --> 00:17:32,872 (Arcade games beeping) 390 00:17:37,200 --> 00:17:37,950 - [Narrator] The seventies 391 00:17:38,033 --> 00:17:41,077 would become known as the golden age of Arcade games. 392 00:17:41,160 --> 00:17:42,817 People crowded around machines, 393 00:17:42,900 --> 00:17:46,117 placing coins on the screen to reserve their turn. 394 00:17:46,200 --> 00:17:47,647 The eighties came rolling in, 395 00:17:47,730 --> 00:17:51,217 and with it a massive advancement in gaming technology. 396 00:17:51,300 --> 00:17:54,157 But with it came many more consoles manufactured 397 00:17:54,240 --> 00:17:56,527 to capitalize on the rise of gaming 398 00:17:56,610 --> 00:17:58,717 from "pong" clones to home computers, 399 00:17:58,800 --> 00:18:01,597 most of which weren't functioning as promised. 400 00:18:01,680 --> 00:18:05,497 Before long the market was saturated in off-brand consoles 401 00:18:05,580 --> 00:18:08,977 and choosing one which work as intended became a minefield. 402 00:18:09,060 --> 00:18:12,067 This climate would be known as the video game crash, 403 00:18:12,150 --> 00:18:14,737 aka the Atari shock. 404 00:18:14,820 --> 00:18:15,937 - In the eighties, 405 00:18:16,020 --> 00:18:19,417 video games felt like they were just reaching new heights 406 00:18:19,500 --> 00:18:21,727 and just getting more and more popular. 407 00:18:21,810 --> 00:18:23,197 But then actually there was something 408 00:18:23,280 --> 00:18:25,297 that's known as the video game crash. 409 00:18:25,380 --> 00:18:27,157 What had happened was a lot of companies 410 00:18:27,240 --> 00:18:30,157 were just churning out kind of lower quality games 411 00:18:30,240 --> 00:18:32,677 really quickly to try and hit that market, 412 00:18:32,760 --> 00:18:35,467 and make money out of it basically. 413 00:18:35,550 --> 00:18:37,207 So this led to a crash 414 00:18:37,290 --> 00:18:39,997 where people didn't really have faith in video games 415 00:18:40,080 --> 00:18:41,377 for a little while. 416 00:18:41,460 --> 00:18:44,347 Nintendo introduced a thing called the seal of quality, 417 00:18:44,430 --> 00:18:46,117 which just meant that they were gonna guarantee 418 00:18:46,200 --> 00:18:47,947 that the games they were producing 419 00:18:48,030 --> 00:18:50,887 were gonna reach a really high quality level 420 00:18:50,970 --> 00:18:52,837 and meant that people could have faith 421 00:18:52,920 --> 00:18:54,527 in the games they were buying again. 422 00:18:54,610 --> 00:18:56,167 (Upbeat music) 423 00:18:56,250 --> 00:18:59,797 - [Narrator] The year is 1983, summer in Japan. 424 00:18:59,880 --> 00:19:01,957 The video game recession is at its height 425 00:19:02,040 --> 00:19:03,607 with companies going bankrupt 426 00:19:03,690 --> 00:19:08,257 and global video game stock depleting by almost 97%. 427 00:19:08,340 --> 00:19:11,377 After years of work, Nintendo released a product 428 00:19:11,460 --> 00:19:14,317 which would change the video game climate forever. 429 00:19:14,400 --> 00:19:16,237 It is called the Famicom, 430 00:19:16,320 --> 00:19:20,268 known to the west as the Nintendo entertainment system. 431 00:19:20,351 --> 00:19:23,269 (Static rasping) 432 00:19:23,352 --> 00:19:26,019 (Lively music) 433 00:19:30,240 --> 00:19:32,677 - [TV speaker] Nintendo, a quick loading cartridge system 434 00:19:32,760 --> 00:19:35,317 with over 60 of the hottest titles ever. 435 00:19:35,400 --> 00:19:37,747 Games like "Batman", a life and death struggle 436 00:19:37,830 --> 00:19:41,737 to end the evil jokers reign of terror and save Gotham city. 437 00:19:41,820 --> 00:19:43,567 Games like "super Mario brothers", 438 00:19:43,650 --> 00:19:45,577 a battle to rescue the mushroom Princess 439 00:19:45,660 --> 00:19:47,377 from the evil koopa turtles. 440 00:19:47,460 --> 00:19:49,057 Go for the joystick for extra control 441 00:19:49,140 --> 00:19:51,693 or go to infrared for remote control. 442 00:19:52,650 --> 00:19:55,507 The hottest games are on Nintendo, 443 00:19:55,590 --> 00:19:58,867 the world's number one games system. 444 00:19:58,950 --> 00:19:59,700 (Game beeping) 445 00:19:59,783 --> 00:20:03,067 - Nintendo had developed the Famicom, the family computer, 446 00:20:03,150 --> 00:20:04,537 and this was a video game system 447 00:20:04,620 --> 00:20:06,157 that had more than just one game on it. 448 00:20:06,240 --> 00:20:08,167 You could actually swap out the cartridges 449 00:20:08,250 --> 00:20:10,237 and play lots of different games on it. 450 00:20:10,320 --> 00:20:11,857 So Japan was protected 451 00:20:11,940 --> 00:20:14,795 from this international video game market crash 452 00:20:14,878 --> 00:20:17,737 because Nintendo was doing really well in Japan 453 00:20:17,820 --> 00:20:20,697 with the Famicom from 1983 to 1985. 454 00:20:20,780 --> 00:20:24,367 - The Famicom console was released in Japan originally 455 00:20:24,450 --> 00:20:26,257 and was called the Famicom. 456 00:20:26,340 --> 00:20:29,017 But it then came out in the us and in Europe 457 00:20:29,100 --> 00:20:33,667 as the Nintendo entertainment system, or the NES, 458 00:20:33,750 --> 00:20:37,267 that was their first really popular at home console. 459 00:20:37,350 --> 00:20:39,577 It became the thing to have across the world, 460 00:20:39,660 --> 00:20:41,047 especially for kids. 461 00:20:41,130 --> 00:20:41,880 - But at that time, 462 00:20:41,963 --> 00:20:44,497 the industry was very skeptical of video games. 463 00:20:44,580 --> 00:20:46,147 This enormous market crash 464 00:20:46,230 --> 00:20:48,487 had damaged the reputation of video games. 465 00:20:48,570 --> 00:20:50,287 And so they went to great lengths 466 00:20:50,370 --> 00:20:52,297 to distinguish their new system 467 00:20:52,380 --> 00:20:55,327 from all of the video game consoles that had gone before. 468 00:20:55,410 --> 00:21:00,307 At that time, 1985, vhs and betamax videos were cool. 469 00:21:00,390 --> 00:21:03,037 And so they made the Nintendo entertainment system 470 00:21:03,120 --> 00:21:07,912 look like a vhs, with cassettes that went in sideways. 471 00:21:07,995 --> 00:21:12,995 (Upbeat music) (Speaking a foreign language) 472 00:21:17,930 --> 00:21:19,327 - [Narrator] The NES became a staple 473 00:21:19,410 --> 00:21:22,027 for the development of video games and their longevity 474 00:21:22,110 --> 00:21:24,367 in an otherwise uncertain climate. 475 00:21:24,450 --> 00:21:26,707 The system was affordable and reliable, 476 00:21:26,790 --> 00:21:29,527 being marketed with the Nintendo seal of quality, 477 00:21:29,610 --> 00:21:32,163 countering concerns for potential faults. 478 00:21:33,437 --> 00:21:36,187 (Playful music) 479 00:21:40,215 --> 00:21:41,977 With the release of "the legend of Zelda" 480 00:21:42,060 --> 00:21:44,857 and "super metroid" Nintendo became synonymous 481 00:21:44,940 --> 00:21:47,227 with its characters and iconography. 482 00:21:47,310 --> 00:21:49,957 It also provided the public with the zapper, 483 00:21:50,040 --> 00:21:53,257 the first widely distributed light gun designed for games 484 00:21:53,340 --> 00:21:55,867 such as "duck hunt" and "hogan's alley". 485 00:21:55,950 --> 00:21:58,357 However, nothing would prepare Nintendo 486 00:21:58,440 --> 00:22:01,808 for what might have been its most significant decision yet. 487 00:22:01,891 --> 00:22:03,014 (Video game beeping) 488 00:22:03,097 --> 00:22:04,829 "Super Mario brothers". 489 00:22:04,912 --> 00:22:07,662 (Playful music) 490 00:22:18,286 --> 00:22:19,507 - And really, I don't think you can mention 491 00:22:19,590 --> 00:22:21,847 all of those early Nintendo games 492 00:22:21,930 --> 00:22:24,487 without mentioning the soundtracks to them. 493 00:22:24,570 --> 00:22:29,570 Koji Kondo the composer to all of those early Nintendo games 494 00:22:30,450 --> 00:22:35,407 is just a master, I think at creating those sounds 495 00:22:35,490 --> 00:22:37,417 and effects and melodies 496 00:22:37,500 --> 00:22:40,439 that just get stuck in your head forever. 497 00:22:40,522 --> 00:22:43,189 (Playful music) 498 00:22:44,820 --> 00:22:48,517 - Nintendo's first big success was "donkey Kong". 499 00:22:48,600 --> 00:22:50,710 It was a coin operated Arcade game, 500 00:22:50,793 --> 00:22:54,127 and that really made its name worldwide. 501 00:22:54,210 --> 00:22:55,717 It just became huge. 502 00:22:55,800 --> 00:22:58,837 It was one of the first sort of platform games. 503 00:22:58,920 --> 00:23:00,667 Introduced the world to Mario 504 00:23:00,750 --> 00:23:03,307 or everybody knew him as Jumpman at the time. 505 00:23:03,390 --> 00:23:06,487 And it was a big hit everywhere in the world. 506 00:23:06,570 --> 00:23:08,857 It was big in Japan, it was big in North America, 507 00:23:08,940 --> 00:23:09,877 big in Europe. 508 00:23:09,960 --> 00:23:12,097 So that really established Nintendo 509 00:23:12,180 --> 00:23:14,287 as a force in video games. 510 00:23:14,370 --> 00:23:15,967 And then a few years later, 511 00:23:16,050 --> 00:23:18,487 it brings out the Nintendo entertainment system. 512 00:23:18,570 --> 00:23:22,267 It's first proper home video game console. 513 00:23:22,350 --> 00:23:25,414 And that has "super Mario bros", which is, you know, 514 00:23:25,497 --> 00:23:29,437 a wonderful game even now, huge at the time. 515 00:23:29,520 --> 00:23:31,177 And that really established Nintendo 516 00:23:31,260 --> 00:23:34,281 as the leader of the video game market. 517 00:23:34,364 --> 00:23:35,114 (Gentle music) 518 00:23:35,197 --> 00:23:37,117 - I mean, Nintendo became so popular around the world 519 00:23:37,200 --> 00:23:41,977 because of how initially simple, 520 00:23:42,060 --> 00:23:44,557 but how gorgeously complex 521 00:23:44,640 --> 00:23:47,497 and gorgeously well designed its games are, 522 00:23:47,580 --> 00:23:49,507 I mean, you look at things like, 523 00:23:49,590 --> 00:23:52,927 let's take "super Mario", you know, the level 1-1 524 00:23:53,010 --> 00:23:57,067 for example, I actually spoke years ago to Shigeru Miyamoto 525 00:23:57,150 --> 00:23:58,777 about how he went about creating this. 526 00:23:58,860 --> 00:24:03,007 In level 1-1 a player will encounter absolutely everything 527 00:24:03,090 --> 00:24:06,787 that they possibly need to understand how the game works. 528 00:24:06,870 --> 00:24:11,497 And so in subsequent levels, it's what they know, 529 00:24:11,580 --> 00:24:14,317 what the game can assume that they already know about it 530 00:24:14,400 --> 00:24:17,287 is challenged, so the very first, you know, 531 00:24:17,370 --> 00:24:20,017 little bit that Mario runs along and he jumps up 532 00:24:20,100 --> 00:24:22,867 and he hits the box and the mushroom comes out, 533 00:24:22,950 --> 00:24:27,067 it's actually very hard for a player to avoid that mushroom 534 00:24:27,150 --> 00:24:29,737 because the game wants you to run into it 535 00:24:29,820 --> 00:24:32,767 and discover Mario can make himself bigger. 536 00:24:32,850 --> 00:24:35,797 And that's one core mechanic of the game right there 537 00:24:35,880 --> 00:24:37,957 that you've discovered without, you know, any tutorials 538 00:24:38,040 --> 00:24:41,043 without being told, you've just found it out for yourself. 539 00:24:42,000 --> 00:24:44,137 And that's the beauty of a Nintendo game, 540 00:24:44,220 --> 00:24:48,307 they want, I think at the core of every good Nintendo game 541 00:24:48,390 --> 00:24:51,633 is the joy of discovery, the joy of curiosity. 542 00:24:52,650 --> 00:24:53,857 And that is, 543 00:24:53,940 --> 00:24:56,917 I think that's inherently Shigeru Miyamoto thing. 544 00:24:57,000 --> 00:24:59,587 You know, that's "legend of Zelda" to a T, 545 00:24:59,670 --> 00:25:00,847 it's all about discovery, 546 00:25:00,930 --> 00:25:02,527 it's all about going out into the world 547 00:25:02,610 --> 00:25:04,057 and seeing what you can find, 548 00:25:04,140 --> 00:25:05,587 and seeing what you can uncover. 549 00:25:05,670 --> 00:25:08,167 - In the late eighties, I was living in America. 550 00:25:08,250 --> 00:25:10,747 I didn't have a Nintendo console myself, 551 00:25:10,830 --> 00:25:14,077 but after school I was so excited to walk to Danny's house 552 00:25:14,160 --> 00:25:16,017 and played "duck hunt" with the light gun 553 00:25:16,100 --> 00:25:18,127 on his Nintendo entertainment system. 554 00:25:18,210 --> 00:25:20,407 There was nothing more exciting. 555 00:25:20,490 --> 00:25:23,347 And "super Mario brothers" blew my mind. 556 00:25:23,430 --> 00:25:25,777 - There's just so many fascinating elements 557 00:25:25,860 --> 00:25:29,947 to early Nintendo design, I mean, Mario, right? 558 00:25:30,030 --> 00:25:33,397 Take for example, Mario, Mario's got his blue overalls, 559 00:25:33,480 --> 00:25:35,227 he's got his red hat, he's got his mustache, 560 00:25:35,310 --> 00:25:37,027 he's got a big nose. 561 00:25:37,110 --> 00:25:39,397 All of those things that make Mario, Mario, 562 00:25:39,480 --> 00:25:44,458 were done just because it made him easier to animate. 563 00:25:44,541 --> 00:25:47,077 It was just cutting corners essentially. 564 00:25:47,160 --> 00:25:48,487 And he was blue and red 565 00:25:48,570 --> 00:25:53,197 so that he would stand out on the background, number one, 566 00:25:53,280 --> 00:25:57,427 he had a hat so that they wouldn't have to animate any hair. 567 00:25:57,510 --> 00:25:59,887 He had a mustache so that you didn't have to see his mouth 568 00:25:59,970 --> 00:26:01,657 and he wouldn't have to talk or, you know, 569 00:26:01,740 --> 00:26:04,417 make signs or do anything like that. 570 00:26:04,500 --> 00:26:09,500 Every little thing about that it's just very clever design. 571 00:26:10,500 --> 00:26:13,057 And that was, again, that was Miyamoto, 572 00:26:13,140 --> 00:26:15,727 that was early Nintendo to a T. 573 00:26:15,810 --> 00:26:16,560 I always remember 574 00:26:16,643 --> 00:26:19,117 you described goombas as suspicious mushrooms, 575 00:26:19,200 --> 00:26:20,707 'cause you have the mushrooms that you know, 576 00:26:20,790 --> 00:26:23,107 let you power up and you've got one extra life, 577 00:26:23,190 --> 00:26:24,667 and then the goombas are suspicious 578 00:26:24,750 --> 00:26:27,217 'cause they're a little bit shady and you know, 579 00:26:27,300 --> 00:26:29,117 I always find that very funny 'cause it's like, 580 00:26:29,200 --> 00:26:31,027 "hmm, suspicious mushrooms. 581 00:26:31,110 --> 00:26:33,953 Okay, how does one go about making one of those?" 582 00:26:34,036 --> 00:26:36,536 (Funky music) 583 00:26:49,610 --> 00:26:52,777 (Video game beeping) 584 00:26:54,733 --> 00:26:55,969 - [Narrator] In 1989, 585 00:26:56,052 --> 00:26:59,137 Gunpei Yokoi revealed his latest invention, 586 00:26:59,220 --> 00:27:03,097 the game boy released in Japan alongside "Tetris", 587 00:27:03,180 --> 00:27:04,507 the game boy would birth 588 00:27:04,590 --> 00:27:08,474 the now $90 billion pokemon franchise. 589 00:27:08,557 --> 00:27:11,307 (Playful music) 590 00:27:14,940 --> 00:27:18,007 This revolutionary console was a smash hit 591 00:27:18,090 --> 00:27:21,757 and began developing more complex handheld consoles. 592 00:27:21,840 --> 00:27:24,097 - There were handheld video game consoles 593 00:27:24,180 --> 00:27:26,017 that allowed you to play lots of different games 594 00:27:26,100 --> 00:27:29,047 by swapping cartridges, like the Atari lynx, 595 00:27:29,130 --> 00:27:32,497 and the game gear and of course, the game boy. 596 00:27:32,580 --> 00:27:34,897 The game boy was different to its competitors. 597 00:27:34,980 --> 00:27:37,147 Its competitors had color screens. 598 00:27:37,230 --> 00:27:41,883 - So the game boy was, even for 1989, quite primitive. 599 00:27:42,930 --> 00:27:45,753 It was black and white, its rivals were in color. 600 00:27:46,619 --> 00:27:50,677 You know, it seemed quite retro even in 1989. 601 00:27:50,760 --> 00:27:54,967 But because it was a handheld and it was primitive, 602 00:27:55,050 --> 00:27:57,637 it could use less batteries. 603 00:27:57,720 --> 00:28:00,367 And that meant it was far more portable and reliable. 604 00:28:00,450 --> 00:28:04,567 So basically, Nintendo beat much more advanced competition 605 00:28:04,650 --> 00:28:07,252 by having something that was much more practical. 606 00:28:07,335 --> 00:28:09,817 - Gunpei Yokoi's design philosophy 607 00:28:09,900 --> 00:28:13,207 was lateral thinking with withered technology. 608 00:28:13,290 --> 00:28:15,727 And what that meant is that he didn't want to design 609 00:28:15,810 --> 00:28:18,037 a cutting edge video game system. 610 00:28:18,120 --> 00:28:21,397 He wanted to use technology that was already well used 611 00:28:21,480 --> 00:28:23,407 and already cheap. 612 00:28:23,490 --> 00:28:25,777 And that has been Nintendo's most successful 613 00:28:25,860 --> 00:28:27,614 design philosophy ever since. 614 00:28:27,697 --> 00:28:30,457 - [Narrator] "Super Mario" became loved by millions 615 00:28:30,540 --> 00:28:34,117 and slowly but surely sealed itself as the brand mascot 616 00:28:34,200 --> 00:28:35,617 for the company. 617 00:28:35,700 --> 00:28:37,897 When Nintendo was dominating the market, 618 00:28:37,980 --> 00:28:40,627 a new competitor joined the scene, Sega, 619 00:28:40,710 --> 00:28:43,240 with the release of the sg-1000. 620 00:28:43,323 --> 00:28:44,587 - It's quite expensive though, 621 00:28:44,670 --> 00:28:49,348 and it's better then watching TV I think. 622 00:28:49,431 --> 00:28:51,809 - I'm addicted to it, "street fighter". 623 00:28:51,892 --> 00:28:54,337 - I like fighting and adventure. 624 00:28:54,420 --> 00:28:56,467 - Sega's got more better games, 625 00:28:56,550 --> 00:29:00,000 but Nintendos more sort off fantasy games. 626 00:29:04,080 --> 00:29:05,047 - [TV reporter] British market alone 627 00:29:05,130 --> 00:29:07,987 is worth over £500 million a year. 628 00:29:08,070 --> 00:29:11,077 Video games outsell music cds, 629 00:29:11,160 --> 00:29:13,117 and so far there seems to be room 630 00:29:13,200 --> 00:29:16,455 for more than one Victor Ludorum. 631 00:29:16,538 --> 00:29:17,288 - In the nineties, 632 00:29:17,371 --> 00:29:20,197 Nintendo were right at the top of their popularity. 633 00:29:20,280 --> 00:29:21,724 The game boy was out, 634 00:29:21,807 --> 00:29:24,277 the Nintendo entertainment system was out, 635 00:29:24,360 --> 00:29:26,587 but Sega were also hot at their heels 636 00:29:26,670 --> 00:29:29,677 trying to really recapture some of that market. 637 00:29:29,760 --> 00:29:33,547 So while Nintendo had Mario, the friendly Italian plumber, 638 00:29:33,630 --> 00:29:38,227 Sega had Sonic the hedgehog, a cool blue hedgehog. 639 00:29:38,310 --> 00:29:40,867 And the contrast was that Mario games 640 00:29:40,950 --> 00:29:43,927 were often kind of seen as more family friendly, 641 00:29:44,010 --> 00:29:46,567 more kind of cuddly in a way. 642 00:29:46,650 --> 00:29:50,227 And they were quite slow paced compared to Sonic, 643 00:29:50,310 --> 00:29:52,897 which really sold itself on speed. 644 00:29:52,980 --> 00:29:56,017 So the Sonic games really positioned themselves 645 00:29:56,100 --> 00:29:59,557 as quite edgy, and that really spoke to a lot of teenagers 646 00:29:59,640 --> 00:30:00,937 and kids at the time, 647 00:30:01,020 --> 00:30:02,767 which meant that Nintendo and Sega 648 00:30:02,850 --> 00:30:05,587 ended up kind of battling it out with their mascots 649 00:30:05,670 --> 00:30:07,563 for console supremacy. 650 00:30:08,580 --> 00:30:10,597 - [TV narrator] Danita Stokes, president of H.A.G. 651 00:30:10,680 --> 00:30:11,437 - It's bad enough 652 00:30:11,520 --> 00:30:13,627 that Sega Genesis has the most 16-bit games, 653 00:30:13,710 --> 00:30:15,397 but this new "Sonic the hedgehog", 654 00:30:15,480 --> 00:30:17,797 oh, he really dusts my doilies. 655 00:30:17,880 --> 00:30:19,747 They say he's incredibly fast. 656 00:30:19,830 --> 00:30:22,207 Well, what's the hurry, Mr? Hmm? 657 00:30:22,290 --> 00:30:25,267 And about his attitude, smarty pants. 658 00:30:25,350 --> 00:30:27,598 Why can't he be more like that nice boy Mario? 659 00:30:27,681 --> 00:30:29,063 (Lips sputtering) Oh. 660 00:30:29,146 --> 00:30:30,646 (Wind whooshing) Little brat. 661 00:30:31,530 --> 00:30:33,487 - [TV speaker] Now get "Sonic" free 662 00:30:33,570 --> 00:30:35,167 when you buy a Sega Genesis system 663 00:30:35,250 --> 00:30:38,047 at its new price of 149.99. 664 00:30:38,130 --> 00:30:41,467 - The rivalry between Sega and Nintendo was aggressive. 665 00:30:41,550 --> 00:30:43,357 They really were going for it at that time. 666 00:30:43,440 --> 00:30:45,937 Like they just wanted to corner the market. 667 00:30:46,020 --> 00:30:49,512 So Sega had a slogan on their advertising 668 00:30:49,595 --> 00:30:52,027 that was pretty pointed. 669 00:30:52,110 --> 00:30:55,807 It was, "Sega does what nintendon't." 670 00:30:55,890 --> 00:30:57,937 - It is what we call eyeballing the kid 671 00:30:58,020 --> 00:30:59,947 and actually going up to him saying, "this is Nintendo, 672 00:31:00,030 --> 00:31:00,907 this is what it does. 673 00:31:00,990 --> 00:31:02,947 Go on, have a go, what do you think?" 674 00:31:03,030 --> 00:31:03,997 And of course, added to that, 675 00:31:04,080 --> 00:31:06,577 there's the imagery of Nintendo, which is very important, 676 00:31:06,660 --> 00:31:08,257 which the kids also find important. 677 00:31:08,340 --> 00:31:09,727 It's a kind of a badge brand 678 00:31:09,810 --> 00:31:12,367 because there's a playground battle out there, 679 00:31:12,450 --> 00:31:13,597 Nintendo v Sega. 680 00:31:13,680 --> 00:31:15,640 And it's important to us that most kids in the playgrounds 681 00:31:15,723 --> 00:31:17,420 are talking about Nintendo. 682 00:31:17,503 --> 00:31:18,253 (Static rasping) 683 00:31:18,336 --> 00:31:19,687 - Really what we have here is a format war, 684 00:31:19,770 --> 00:31:22,147 just like vhs and beta in video. 685 00:31:22,230 --> 00:31:25,537 And of course every Nintendo sold from our point of view 686 00:31:25,620 --> 00:31:29,107 is one person out there not buying Sega software. 687 00:31:29,190 --> 00:31:31,657 And this market is all about razors and razor blades, 688 00:31:31,740 --> 00:31:32,617 if you like, in other words, 689 00:31:32,700 --> 00:31:33,817 we make the money on the software 690 00:31:33,900 --> 00:31:35,167 rather than on the hardware. 691 00:31:35,250 --> 00:31:38,197 So it's important that we get as big a user base out there 692 00:31:38,280 --> 00:31:39,314 as possible. 693 00:31:39,397 --> 00:31:42,564 (Upbeat funky music) 694 00:31:48,000 --> 00:31:50,347 - So Sega during the eighties 695 00:31:50,430 --> 00:31:53,887 was always the number two console manufacturer, 696 00:31:53,970 --> 00:31:57,757 and by number two, it had 10% at the market, 697 00:31:57,840 --> 00:32:01,327 Nintendo had 90%, so you know, it is not even, 698 00:32:01,410 --> 00:32:04,387 it's number two, but the gap is enormous. 699 00:32:04,470 --> 00:32:08,587 So as the nineties began, Sega gets ready it's new console, 700 00:32:08,670 --> 00:32:11,167 the mega drive or the Sega Genesis, 701 00:32:11,250 --> 00:32:14,977 and decides it's gonna fight again and try and win. 702 00:32:15,060 --> 00:32:17,467 And it launches a couple of years ahead 703 00:32:17,550 --> 00:32:19,567 of the super Nintendo. 704 00:32:19,650 --> 00:32:23,857 And basically markets itself at older teenagers, 705 00:32:23,940 --> 00:32:26,077 and with the helper Sonic, it breaks through, 706 00:32:26,160 --> 00:32:27,394 it sells a few million 707 00:32:27,477 --> 00:32:31,297 before Nintendo has even released its own console. 708 00:32:31,380 --> 00:32:34,627 So certainly it's gone from this kind of distant number two 709 00:32:34,710 --> 00:32:36,638 to an actual serious force. 710 00:32:36,721 --> 00:32:40,357 And so the early nineties were this kind of power struggle 711 00:32:40,440 --> 00:32:43,027 between Nintendo and Sega. 712 00:32:43,110 --> 00:32:46,057 Sega kind of aiming for a slightly older audience. 713 00:32:46,140 --> 00:32:49,026 Nintendo aiming for a slightly younger audience. 714 00:32:49,109 --> 00:32:52,216 In the end, Nintendo won out. 715 00:32:52,299 --> 00:32:55,897 Nintendo eventually managed to outsell Sega. 716 00:32:55,980 --> 00:32:59,627 But you know, it was close run for a good couple of years. 717 00:32:59,710 --> 00:33:04,710 (Lively music) (Video game chattering) 718 00:33:07,230 --> 00:33:08,257 - [Narrator] The nineties began 719 00:33:08,340 --> 00:33:11,407 with the release of the super Nintendo entertainment system 720 00:33:11,490 --> 00:33:14,857 and super Famicom transcending from 8-bit game play 721 00:33:14,940 --> 00:33:16,237 to 16-bit. 722 00:33:16,320 --> 00:33:19,237 The new console found great success across seas 723 00:33:19,320 --> 00:33:22,747 and competed with Sega’s new console, the Genesis. 724 00:33:22,830 --> 00:33:25,267 It was here that both Nintendo and Sega 725 00:33:25,350 --> 00:33:26,887 were considered at war 726 00:33:26,970 --> 00:33:29,827 with Sega releasing the new hit, "Sonic the hedgehog". 727 00:33:29,910 --> 00:33:30,660 - Gotta go. 728 00:33:30,743 --> 00:33:32,107 Hey guy, you're the first serious gamer 729 00:33:32,190 --> 00:33:32,940 I've seen all morning. 730 00:33:33,023 --> 00:33:35,827 Check this out, brand new 16-bit super Nintendo 731 00:33:35,910 --> 00:33:38,152 with "super Mario world", wow. 732 00:33:38,235 --> 00:33:38,985 - [Customer] What's this one? 733 00:33:39,068 --> 00:33:41,797 - Oh, this is "Sonic the hedgehog" from Sega Genesis. 734 00:33:41,880 --> 00:33:44,645 Hey, look at these radical colors, huh? 735 00:33:44,728 --> 00:33:46,177 - [Customer] Wow, Sonic's fast too. 736 00:33:46,260 --> 00:33:47,827 - No, overhear. 737 00:33:47,910 --> 00:33:49,864 - [Customer] I like Genesis and it costs a lot less. 738 00:33:49,947 --> 00:33:51,187 - But kid, that game there... 739 00:33:51,270 --> 00:33:52,875 - [Customer] I'll take Sonic and Genesis. 740 00:33:52,958 --> 00:33:54,074 (Person chuckling) - I knew that. 741 00:33:54,157 --> 00:33:55,717 - [TV speaker] "Sonic the hedgehog", more action, 742 00:33:55,800 --> 00:33:59,721 more speeds, Sega Genesis, it's a whole lot more for less. 743 00:33:59,804 --> 00:34:02,471 (Lively music) 744 00:34:09,900 --> 00:34:12,400 - [Narrator] With "super Mario 64", "golden eye", 745 00:34:12,483 --> 00:34:15,516 and "the legend of Zelda: The ocarina of time" 746 00:34:15,600 --> 00:34:19,657 the Nintendo 64 saw the threshold made by the SNES 747 00:34:19,739 --> 00:34:23,123 and hiroshi looked to surpass it in a grandiose fashion. 748 00:34:23,206 --> 00:34:25,507 It was a statement for 3D gameplay 749 00:34:25,590 --> 00:34:27,607 and character maneuverability. 750 00:34:27,690 --> 00:34:29,947 However, though Atari had beaten Nintendo 751 00:34:30,030 --> 00:34:33,667 in the race for dynamic 3D gameplay, Nintendo discovered 752 00:34:33,750 --> 00:34:36,757 how to flawlessly execute the newfound dimensions 753 00:34:36,840 --> 00:34:38,407 and utilize vector models 754 00:34:38,489 --> 00:34:41,137 to enhance the gameplay experience. 755 00:34:41,219 --> 00:34:41,969 - When I was a kid, 756 00:34:42,053 --> 00:34:45,637 I didn't really even know that the job of game Dev existed, 757 00:34:45,719 --> 00:34:48,427 but I've always been someone who loved to play games. 758 00:34:48,510 --> 00:34:50,047 When I was younger, 759 00:34:50,130 --> 00:34:53,617 we actually at home weren't allowed to have a Nintendo 64 760 00:34:53,699 --> 00:34:55,056 or the PlayStation 1, 761 00:34:55,139 --> 00:34:57,483 which were the massive consoles at the time. 762 00:34:58,470 --> 00:35:01,087 But I had friends who did have those consoles 763 00:35:01,170 --> 00:35:03,997 and I would constantly go over to their houses to play them. 764 00:35:04,080 --> 00:35:05,317 We also had a PC at home 765 00:35:05,400 --> 00:35:08,047 where I could play really chuggy games 766 00:35:08,130 --> 00:35:10,477 on our not very good computer. 767 00:35:10,560 --> 00:35:11,377 - In the mid nineties, 768 00:35:11,460 --> 00:35:13,597 gunpei Yokoi was still working for Nintendo 769 00:35:13,680 --> 00:35:16,627 and he wanted to develop a virtual reality system. 770 00:35:16,710 --> 00:35:18,637 This was way ahead of its time. 771 00:35:18,720 --> 00:35:21,757 He developed what eventually became the virtual boy, 772 00:35:21,840 --> 00:35:23,137 but it didn't go as planned. 773 00:35:23,220 --> 00:35:25,417 Nintendo didn't give him enough time to finish 774 00:35:25,500 --> 00:35:26,617 the development, 775 00:35:26,700 --> 00:35:29,707 and the final product he wasn't happy with it at all. 776 00:35:29,790 --> 00:35:32,107 In the end, instead of being a portable headset 777 00:35:32,190 --> 00:35:34,327 like gunpei Yokoi had envisaged, 778 00:35:34,410 --> 00:35:36,097 it was actually table mounted, 779 00:35:36,180 --> 00:35:37,927 and you played it by kind of leaning forward 780 00:35:38,010 --> 00:35:39,768 and looking into this lens. 781 00:35:39,851 --> 00:35:42,607 And you could see these 3D graphics, 782 00:35:42,690 --> 00:35:44,737 it was only one color, everything was red. 783 00:35:44,820 --> 00:35:47,557 Playing the virtual boy gave you massive headaches, 784 00:35:47,640 --> 00:35:50,184 the games were awful, it was a total flop. 785 00:35:50,267 --> 00:35:52,597 Gunpei Yokoi was really upset about this 786 00:35:52,680 --> 00:35:55,297 because this was not the system he had imagined. 787 00:35:55,380 --> 00:35:57,037 And as a kind of apology, 788 00:35:57,120 --> 00:35:58,597 he developed the game boy pocket 789 00:35:58,680 --> 00:36:00,517 before leaving Nintendo to go off 790 00:36:00,600 --> 00:36:03,183 and start his own product development company. 791 00:36:04,080 --> 00:36:05,704 - [Narrator] In march, 1997, 792 00:36:05,787 --> 00:36:08,317 the Nintendo 64 launched in Europe 793 00:36:08,400 --> 00:36:11,827 and sold 2.3 million units in the first year. 794 00:36:11,910 --> 00:36:14,077 Nintendo introduced the rumble pack, 795 00:36:14,160 --> 00:36:17,137 which enabled players to feel the realistic vibrations 796 00:36:17,220 --> 00:36:18,607 contained in the game. 797 00:36:18,690 --> 00:36:22,207 In the early 2000s, Nintendo began its expansion, 798 00:36:22,290 --> 00:36:25,327 establishing offices all around the globe. 799 00:36:25,410 --> 00:36:28,357 The following years saw the release of the game cube, 800 00:36:28,440 --> 00:36:32,437 building upon the technical prowess displayed by the N64. 801 00:36:32,520 --> 00:36:35,167 The game boy would continue to undergo upgrades, 802 00:36:35,250 --> 00:36:38,527 and soon there would be six more iterations of the console, 803 00:36:38,610 --> 00:36:40,593 each possessing unique qualities. 804 00:36:41,610 --> 00:36:44,497 - So after the game boy had been so successful, 805 00:36:44,580 --> 00:36:46,177 they released the game boy color, 806 00:36:46,260 --> 00:36:47,557 which was kind of a step up. 807 00:36:47,640 --> 00:36:51,877 It was smaller, it allowed you to play games in color, 808 00:36:51,960 --> 00:36:54,817 which was obviously really exciting. 809 00:36:54,900 --> 00:36:55,837 And then after that, 810 00:36:55,920 --> 00:36:57,667 they also released the game boy advance. 811 00:36:57,750 --> 00:36:59,527 So they'd been kind of on the game boy model 812 00:36:59,610 --> 00:37:00,397 for quite a while, 813 00:37:00,480 --> 00:37:01,897 and they really knew what they were doing 814 00:37:01,980 --> 00:37:03,517 with handheld consoles. 815 00:37:03,600 --> 00:37:06,187 - [Narrator] Not long following the release of the game cube 816 00:37:06,270 --> 00:37:09,547 hiroshi yamauchi stepped down as president of Nintendo. 817 00:37:09,630 --> 00:37:11,977 After an incredibly successful run, 818 00:37:12,060 --> 00:37:14,407 instigating the company as a household name 819 00:37:14,490 --> 00:37:15,637 for tech development, 820 00:37:15,720 --> 00:37:18,697 hiroshi would be replaced by Satoru Iwata. 821 00:37:18,780 --> 00:37:20,617 Iwata's succession would mean the end 822 00:37:20,700 --> 00:37:23,737 of the yamauchi family's long-running ownership. 823 00:37:23,820 --> 00:37:27,547 - In the early 2000s, Satoru Iwata made some changes 824 00:37:27,630 --> 00:37:29,197 to the way that Nintendo was run. 825 00:37:29,280 --> 00:37:31,507 Hiroshi yamauchi had always created 826 00:37:31,590 --> 00:37:33,457 a very competitive atmosphere, 827 00:37:33,540 --> 00:37:36,487 but Satoru iwata's approach was completely different. 828 00:37:36,570 --> 00:37:39,397 He created a very collaborative atmosphere. 829 00:37:39,480 --> 00:37:41,347 Satoru iwata's business style 830 00:37:41,430 --> 00:37:44,587 was very influenced by the blue ocean strategy. 831 00:37:44,670 --> 00:37:45,907 He didn't want to compete 832 00:37:45,990 --> 00:37:47,857 with all of these video game consoles 833 00:37:47,940 --> 00:37:50,557 that were at the cutting edge of graphic technology. 834 00:37:50,640 --> 00:37:52,717 He wanted to create a new market, 835 00:37:52,800 --> 00:37:54,526 he wanted to do things differently. 836 00:37:54,609 --> 00:37:55,687 (Gentle music) 837 00:37:55,770 --> 00:37:58,657 - [Narrator] In 2013, hiroshi passed away. 838 00:37:58,740 --> 00:38:01,053 His legacy, however, would live on. 839 00:38:04,590 --> 00:38:06,337 Retaining a similar presentation 840 00:38:06,420 --> 00:38:08,197 to the original game & watch, 841 00:38:08,280 --> 00:38:10,057 2004 brought the release 842 00:38:10,140 --> 00:38:13,027 of Nintendo's highest selling console ever. 843 00:38:13,110 --> 00:38:14,677 The Nintendo DS. 844 00:38:14,760 --> 00:38:16,777 - When the Nintendo DS came out, 845 00:38:16,860 --> 00:38:19,507 it had two screens and kind of flipped. 846 00:38:19,590 --> 00:38:22,117 And this meant that you were able to use the bottom screen 847 00:38:22,200 --> 00:38:25,117 as kind of a touch screen and the top screen could show 848 00:38:25,200 --> 00:38:26,767 something completely different. 849 00:38:26,850 --> 00:38:28,357 So you had the same kind of controls 850 00:38:28,440 --> 00:38:29,977 that you did on the game boy, 851 00:38:30,060 --> 00:38:32,137 but you were able to do a lot more. 852 00:38:32,220 --> 00:38:33,967 Game designers were able to make games 853 00:38:34,050 --> 00:38:36,187 that really utilized this new tech 854 00:38:36,270 --> 00:38:38,767 and that was incredibly popular. 855 00:38:38,850 --> 00:38:41,947 A lot of shops sold out of the Nintendo DS 856 00:38:42,030 --> 00:38:43,687 when it first came out. 857 00:38:43,770 --> 00:38:46,237 And around the same console generation, 858 00:38:46,320 --> 00:38:47,857 the Nintendo Wii came out. 859 00:38:47,940 --> 00:38:50,497 - So the Wii was really like, 860 00:38:50,580 --> 00:38:51,997 I don't know if anyone expected it 861 00:38:52,080 --> 00:38:53,677 to be as successful as it was. 862 00:38:53,760 --> 00:38:54,547 The funny thing about the Wii 863 00:38:54,630 --> 00:38:58,957 was it wasn't the franchises that Nintendo was known for, 864 00:38:59,040 --> 00:39:01,357 that were the reason for its success. 865 00:39:01,440 --> 00:39:03,697 I think the real reason for the Wii success 866 00:39:03,780 --> 00:39:05,737 was things like Wii sports. 867 00:39:05,820 --> 00:39:09,487 It was the games that your granny could play, 868 00:39:09,570 --> 00:39:12,278 you know, the people that had no gaming knowledge 869 00:39:12,361 --> 00:39:14,527 or vocabulary whatsoever, 870 00:39:14,610 --> 00:39:18,783 they saw this really fun, silly thing. 871 00:39:19,890 --> 00:39:22,087 You know, waggling the Wiimotes and stuff like that, 872 00:39:22,170 --> 00:39:22,957 like instantly, you know, 873 00:39:23,040 --> 00:39:26,137 you don't have to have any gaming language at all 874 00:39:26,220 --> 00:39:28,207 to know how to play that. 875 00:39:28,290 --> 00:39:32,373 And so it opened up gaming to a whole new audience. 876 00:39:34,410 --> 00:39:35,887 You know, it didn't last long 877 00:39:35,970 --> 00:39:39,517 because the Wii U was horribly marketed and you know, 878 00:39:39,600 --> 00:39:42,937 it couldn't really get that lightning in a bottle effect 879 00:39:43,020 --> 00:39:44,107 that the Wii had. 880 00:39:44,190 --> 00:39:48,277 But for a moment, yeah, the Wii was huge. 881 00:39:48,360 --> 00:39:50,377 Everyone wanted to play it, literally everyone. 882 00:39:50,460 --> 00:39:52,297 - If the Nintendo DS was popular, 883 00:39:52,380 --> 00:39:56,287 the Nintendo Wii was wildly popular at launch. 884 00:39:56,370 --> 00:39:58,897 I actually worked in a game shop around that time 885 00:39:58,980 --> 00:40:02,017 and we were constantly sold out of Nintendo Wiis, 886 00:40:02,100 --> 00:40:05,227 they really managed to corner the market on family gaming, 887 00:40:05,310 --> 00:40:07,507 which is something Nintendo's always been good at. 888 00:40:07,590 --> 00:40:09,547 But they released a lot of titles 889 00:40:09,630 --> 00:40:13,027 that were aimed at the whole family and not just kids. 890 00:40:13,110 --> 00:40:16,447 So they had things like Wii fit and Wii sports, 891 00:40:16,530 --> 00:40:18,847 which had a really low barrier to entry 892 00:40:18,930 --> 00:40:21,547 and adults were often a little bit more interested in 893 00:40:21,630 --> 00:40:23,467 than the classic Nintendo games. 894 00:40:23,550 --> 00:40:25,747 And I think that meant that a lot of families saw it 895 00:40:25,830 --> 00:40:27,457 as a real great investment 896 00:40:27,540 --> 00:40:29,137 and something that they could get for the kids, 897 00:40:29,220 --> 00:40:31,777 but which the adults would play as well. 898 00:40:31,860 --> 00:40:34,297 - [Narrator] The DS Rose to the top of the gaming world 899 00:40:34,380 --> 00:40:36,427 as the most popular portable console, 900 00:40:36,510 --> 00:40:38,977 thanks to games suitable for everyone. 901 00:40:39,060 --> 00:40:42,644 Players all over Europe made "animal crossing: Wild world", 902 00:40:42,727 --> 00:40:44,257 "new super Mario brothers", 903 00:40:44,340 --> 00:40:47,137 and "metroid prime hunters" bestsellers. 904 00:40:47,220 --> 00:40:49,897 Including "nintendogs" also boosted sales 905 00:40:49,980 --> 00:40:51,637 as it allowed experimentation 906 00:40:51,720 --> 00:40:54,217 with the new voice recognition software. 907 00:40:54,300 --> 00:40:57,397 Games like "Wario ware: Smooth moves", "endless ocean", 908 00:40:57,480 --> 00:40:59,947 and "big brain academy: Wii degree" for the Wii 909 00:41:00,030 --> 00:41:02,047 invited everyone to dive into the fun 910 00:41:02,130 --> 00:41:04,237 regardless of previous experience. 911 00:41:04,320 --> 00:41:06,667 While the arrival of "super Mario galaxy" 912 00:41:06,750 --> 00:41:08,767 and "metroid prime 3: Corruption" 913 00:41:08,850 --> 00:41:11,767 brought cherished Nintendo franchises back into being, 914 00:41:11,850 --> 00:41:15,397 with the addition of new features only possible on the Wii. 915 00:41:15,480 --> 00:41:17,227 With the new consoles in place, 916 00:41:17,310 --> 00:41:20,497 the time was right to fall back from inventing new products 917 00:41:20,580 --> 00:41:22,927 and refining what was already made. 918 00:41:23,010 --> 00:41:26,677 The DS had many upgraded versions such as the DSi 919 00:41:26,760 --> 00:41:31,173 and eventually the Nintendo 3ds released in 2011. 920 00:41:32,040 --> 00:41:35,917 - The next console that Nintendo came up with was the Wii U, 921 00:41:36,000 --> 00:41:39,487 a much more powerful console with high definition graphics. 922 00:41:39,570 --> 00:41:41,767 Nintendo couldn't compete with these other systems 923 00:41:41,850 --> 00:41:43,927 that had phenomenal graphics. 924 00:41:44,010 --> 00:41:46,057 Also the name Wii U, 925 00:41:46,140 --> 00:41:48,277 people just thought it was an extension of the Wii, 926 00:41:48,360 --> 00:41:51,067 they didn't realize it was an entirely new beast. 927 00:41:51,150 --> 00:41:53,737 So the Wii U did not sell well. 928 00:41:53,820 --> 00:41:58,820 - Yeah, the Wii U was Nintendo's worst selling console. 929 00:41:58,980 --> 00:42:02,017 It was pretty much a disaster financially. 930 00:42:02,100 --> 00:42:04,986 It came off the back of the Wii, 931 00:42:05,069 --> 00:42:08,317 but people didn't really understand it was a new console. 932 00:42:08,400 --> 00:42:12,517 The idea was to kind of combine an iPad like tablet 933 00:42:12,600 --> 00:42:14,527 with a games console. 934 00:42:14,610 --> 00:42:17,437 And when they were developing it, you know, 935 00:42:17,520 --> 00:42:19,357 that idea was ahead of its time, 936 00:42:19,440 --> 00:42:22,087 by the time they released it, it was a bit dated. 937 00:42:22,170 --> 00:42:26,467 It looked like a kind of Fisher-price version of an iPad. 938 00:42:26,550 --> 00:42:28,837 It never really quite gelled. 939 00:42:28,920 --> 00:42:31,087 It didn't really know what it was. 940 00:42:31,170 --> 00:42:32,564 And consumers looked at it went, 941 00:42:32,647 --> 00:42:35,437 "I dunno what that is or what it's about." 942 00:42:35,520 --> 00:42:39,817 So it was a handy step on the way to Nintendo switch, 943 00:42:39,900 --> 00:42:41,197 but as a console on its own 944 00:42:41,280 --> 00:42:43,507 it just never quite clicked with anyone. 945 00:42:43,590 --> 00:42:44,917 - [Narrator] Though the new version of the Wii 946 00:42:45,000 --> 00:42:46,537 underperformed in sales, 947 00:42:46,620 --> 00:42:50,107 it provided a massive step up in graphic capabilities. 948 00:42:50,190 --> 00:42:51,967 An asset that went under the radar 949 00:42:52,050 --> 00:42:54,307 as it didn't attract the same broad audience 950 00:42:54,390 --> 00:42:56,557 the original we had done previously. 951 00:42:56,640 --> 00:42:59,857 The Wii U, however, was the most powerful console 952 00:42:59,940 --> 00:43:02,737 on the home market before the release of the ps4 953 00:43:02,820 --> 00:43:04,177 and Xbox One. 954 00:43:04,260 --> 00:43:06,037 The game pad was a new idea, 955 00:43:06,120 --> 00:43:08,617 which brought the handheld advantages of the DS 956 00:43:08,700 --> 00:43:12,457 to a home console and paved the way for what was to come. 957 00:43:12,540 --> 00:43:17,172 In 2017, we were introduced to the Nintendo switch. 958 00:43:17,255 --> 00:43:20,422 (Upbeat funky music) 959 00:43:39,771 --> 00:43:41,527 - So the switch is huge. 960 00:43:41,610 --> 00:43:45,157 I mean it was such a success for Nintendo 961 00:43:45,240 --> 00:43:49,717 because Nintendo took everything that it had learned 962 00:43:49,800 --> 00:43:53,197 from the console market, from handheld, you know, 963 00:43:53,280 --> 00:43:54,697 from all its handheld expertise, 964 00:43:54,780 --> 00:43:56,557 everything that it had learned from the game boy, 965 00:43:56,640 --> 00:43:59,707 from the DS, from the 3ds from everything. 966 00:43:59,790 --> 00:44:02,827 And it was like, why don't we take both of these 967 00:44:02,910 --> 00:44:05,797 and make a console that literally does both? 968 00:44:05,880 --> 00:44:08,467 And that was just, I mean, it's just a master move. 969 00:44:08,550 --> 00:44:10,344 Like, and that's what I love about Nintendo. 970 00:44:10,427 --> 00:44:13,777 Nintendo doesn't really see itself as a competitor 971 00:44:13,860 --> 00:44:16,297 to PlayStation or Xbox. 972 00:44:16,380 --> 00:44:20,047 All Nintendo is interested in is interesting innovation, 973 00:44:20,130 --> 00:44:23,887 experimentation and making games that are fun. 974 00:44:23,970 --> 00:44:26,977 - Nintendo is so known for innovating with their hardware 975 00:44:27,060 --> 00:44:28,687 and the switch was no different. 976 00:44:28,770 --> 00:44:30,847 All of the big console companies 977 00:44:30,930 --> 00:44:32,767 were coming out with innovations, 978 00:44:32,850 --> 00:44:36,367 but none of them were quite as different as the switch felt. 979 00:44:36,450 --> 00:44:39,004 It felt like a bit of a natural progression from the Wii 980 00:44:39,087 --> 00:44:43,477 and the DS, but also completely new at the same time. 981 00:44:43,560 --> 00:44:44,767 So the thing about the switch 982 00:44:44,850 --> 00:44:47,467 is it can both be a handheld console 983 00:44:47,550 --> 00:44:51,427 or you can put the handheld screen into a dock 984 00:44:51,510 --> 00:44:53,287 that attaches to your TV 985 00:44:53,370 --> 00:44:55,477 and then use the controllers on the side. 986 00:44:55,560 --> 00:44:59,156 So it's like a home console and a handheld at the same time. 987 00:44:59,239 --> 00:45:02,677 And that came out with fantastic games at launch as well. 988 00:45:02,760 --> 00:45:05,064 - I'm a massive fan of Mario games. 989 00:45:05,147 --> 00:45:07,927 I never really played Zelda much when I was a kid, 990 00:45:08,010 --> 00:45:08,894 but I have to say, 991 00:45:08,977 --> 00:45:13,297 "Zelda: Breath of the wild" is my favorite game of all time. 992 00:45:13,380 --> 00:45:17,587 It's incredible and that really helped to sell switches. 993 00:45:17,670 --> 00:45:19,237 - Does the Nintendo switch hold up 994 00:45:19,320 --> 00:45:20,857 in terms of graphical capability 995 00:45:20,940 --> 00:45:25,387 when put alongside the PlayStation 5 or the Xbox series x? 996 00:45:25,470 --> 00:45:28,657 No, but is it unbelievably fun? 997 00:45:28,740 --> 00:45:29,490 Do people love it? 998 00:45:29,573 --> 00:45:32,389 You know, do people take it everywhere they go? 999 00:45:32,472 --> 00:45:34,897 Absolutely, it has a, you know, 1000 00:45:34,980 --> 00:45:36,997 it doesn't really suffer all that much 1001 00:45:37,080 --> 00:45:39,937 for the amount of games that it has access to. 1002 00:45:40,020 --> 00:45:41,437 Nintendo's third party support 1003 00:45:41,520 --> 00:45:43,177 has actually never been better, I don't think 1004 00:45:43,260 --> 00:45:44,197 than with the switch. 1005 00:45:44,280 --> 00:45:46,417 Traditionally, I don't think Nintendo 1006 00:45:46,500 --> 00:45:50,707 was a very friendly third party development platform. 1007 00:45:50,790 --> 00:45:52,117 It was just a bit more difficult 1008 00:45:52,200 --> 00:45:54,307 to get games onto Nintendo consoles 1009 00:45:54,390 --> 00:45:57,907 than it was for PlayStation and Xbox. 1010 00:45:57,990 --> 00:46:01,297 But the switch is just, it's just fantastic. 1011 00:46:01,380 --> 00:46:04,747 You know, you can slot it into its port or to its dock. 1012 00:46:04,830 --> 00:46:06,397 You can pick up where you left off 1013 00:46:06,480 --> 00:46:08,977 seamlessly from where you were out and about. 1014 00:46:09,060 --> 00:46:10,867 You can transition from being out, 1015 00:46:10,950 --> 00:46:13,507 playing your console on the train, or wherever 1016 00:46:13,590 --> 00:46:15,787 to going indoors, slotting it in 1017 00:46:15,870 --> 00:46:18,697 and there it is exactly where you were before. 1018 00:46:18,780 --> 00:46:20,317 It's the perfect console I think, 1019 00:46:20,400 --> 00:46:22,537 for a lot of kids and adults alike 1020 00:46:22,620 --> 00:46:25,417 because if you don't have the time 1021 00:46:25,500 --> 00:46:28,867 or the inclination to sit down in front of a PC 1022 00:46:28,950 --> 00:46:31,447 or a console in front of a TV in the evening, 1023 00:46:31,530 --> 00:46:33,367 you want to just, I don't know, get into bed 1024 00:46:33,450 --> 00:46:36,607 and play your switch, that's absolutely a thing you can do. 1025 00:46:36,690 --> 00:46:38,287 - [Narrator] The switch was an amalgamation 1026 00:46:38,370 --> 00:46:40,987 of everything Nintendo had achieved thus far, 1027 00:46:41,070 --> 00:46:45,127 merging the idea of a home console with a handheld device. 1028 00:46:45,210 --> 00:46:47,437 The system was versatile, ergonomic, 1029 00:46:47,520 --> 00:46:49,357 and capable of handling the stories 1030 00:46:49,440 --> 00:46:51,207 the company wanted to tell. 1031 00:46:51,290 --> 00:46:52,297 (Upbeat music) 1032 00:46:52,380 --> 00:46:55,684 - Nintendo has always been a pioneer in the gaming world. 1033 00:46:55,767 --> 00:46:58,537 One of the things that they do that is fantastic 1034 00:46:58,620 --> 00:47:01,807 is they have a real focus on family gaming 1035 00:47:01,890 --> 00:47:04,237 and that's allowed them to stand out from the crowd 1036 00:47:04,320 --> 00:47:06,367 sometimes when the other companies 1037 00:47:06,450 --> 00:47:08,317 are doing something a little bit different. 1038 00:47:08,400 --> 00:47:10,897 They're really invested in making games that are fun 1039 00:47:10,980 --> 00:47:13,357 and creative and that everyone can play. 1040 00:47:13,440 --> 00:47:14,587 And the other thing they do 1041 00:47:14,670 --> 00:47:17,287 is that their consoles and their hardware 1042 00:47:17,370 --> 00:47:19,747 is always new and always interesting. 1043 00:47:19,830 --> 00:47:23,047 Sometimes it doesn't land as well, but when it does, 1044 00:47:23,130 --> 00:47:25,417 it absolutely blows everything else away 1045 00:47:25,500 --> 00:47:27,307 when it comes to innovation. 1046 00:47:27,390 --> 00:47:29,227 - It was really satoru Iwata, 1047 00:47:29,310 --> 00:47:32,317 professionalized Nintendo's merchandising arm 1048 00:47:32,400 --> 00:47:34,627 and expanded into other areas, 1049 00:47:34,710 --> 00:47:37,417 and created an Nintendo theme park in Japan. 1050 00:47:37,500 --> 00:47:39,397 And there's now another one in America, 1051 00:47:39,480 --> 00:47:41,257 and of course the "super Mario brothers" film, 1052 00:47:41,340 --> 00:47:42,804 which I'm very excited about. 1053 00:47:42,887 --> 00:47:47,887 (Playful music) (Photographers chattering) 1054 00:47:52,200 --> 00:47:54,397 One of the reasons I really love Nintendo games 1055 00:47:54,480 --> 00:47:56,287 is that all of the games on the other consoles 1056 00:47:56,370 --> 00:47:59,227 really focus on guns and violence and crime. 1057 00:47:59,310 --> 00:48:01,087 And I mean, these games look fantastic, 1058 00:48:01,170 --> 00:48:02,587 I would love to play them, 1059 00:48:02,670 --> 00:48:04,897 but actually I don't want to get involved 1060 00:48:04,980 --> 00:48:06,157 in all of that violence. 1061 00:48:06,240 --> 00:48:08,437 I love that Nintendo don't do that. 1062 00:48:08,520 --> 00:48:13,057 - Nintendo was a pioneer of video game quality in consoles. 1063 00:48:13,140 --> 00:48:13,890 I mean, 1064 00:48:13,973 --> 00:48:17,287 it essentially rewrote the video game console business model 1065 00:48:17,370 --> 00:48:20,437 and saved the video game industry by doing so. 1066 00:48:20,520 --> 00:48:24,367 It was a pioneer in game design. 1067 00:48:24,450 --> 00:48:29,450 It's attention to the feel of video game mechanics 1068 00:48:29,671 --> 00:48:32,793 really kind of upped the quality bar. 1069 00:48:33,780 --> 00:48:35,857 You know, game designers back in the eighties 1070 00:48:35,940 --> 00:48:37,147 were not that great. 1071 00:48:37,230 --> 00:48:40,129 You know, they would make these punishing games that, 1072 00:48:40,212 --> 00:48:42,877 you know, would make children cry they were so hard. 1073 00:48:42,960 --> 00:48:45,547 Whereas Nintendo is like, no, a game should be fair. 1074 00:48:45,630 --> 00:48:48,564 And it seems very obvious to us now 1075 00:48:48,647 --> 00:48:51,007 that a game should be enjoyable, 1076 00:48:51,090 --> 00:48:52,507 not punishing, but you know, 1077 00:48:52,590 --> 00:48:55,837 that's not how people were making games back then. 1078 00:48:55,920 --> 00:48:59,467 It was a pioneer in broadening out the video game audience 1079 00:48:59,550 --> 00:49:01,057 with the Wii and the DS. 1080 00:49:01,140 --> 00:49:04,237 Nintendo created the handheld, you know, game. 1081 00:49:04,320 --> 00:49:07,802 We play iPhone games and Android games now. 1082 00:49:07,885 --> 00:49:10,777 But you know, before smartphones came along, 1083 00:49:10,860 --> 00:49:13,057 we were playing on Nintendo portables. 1084 00:49:13,140 --> 00:49:16,057 But it's a company that's really defined video games 1085 00:49:16,140 --> 00:49:17,467 throughout its history. 1086 00:49:17,550 --> 00:49:21,367 It's had an enormous shaping influence on it. 1087 00:49:21,450 --> 00:49:22,897 And it's still going strong today. 1088 00:49:22,980 --> 00:49:27,097 It's still setting the tone for a lot of companies. 1089 00:49:27,180 --> 00:49:30,087 Valve steam deck is quite clearly modeled 1090 00:49:30,170 --> 00:49:33,157 on the Nintendo switch in lots of ways, 1091 00:49:33,240 --> 00:49:35,257 you know, there's no escaping it. 1092 00:49:35,340 --> 00:49:37,477 - I think Nintendo brings up feelings of nostalgia 1093 00:49:37,560 --> 00:49:40,567 because, well, first of all, I think it, you know, 1094 00:49:40,650 --> 00:49:41,617 it's been around longer 1095 00:49:41,700 --> 00:49:45,127 and when Nintendo was in its early days, 1096 00:49:45,210 --> 00:49:47,497 it was marketing games for children. 1097 00:49:47,580 --> 00:49:49,807 But even now, you know, kids, 1098 00:49:49,890 --> 00:49:52,717 their first console is very often an Nintendo console. 1099 00:49:52,800 --> 00:49:56,977 I mean, my nephews, they all have Nintendo switches, 1100 00:49:57,060 --> 00:50:00,757 so they, weirdly, their nostalgia will extend to Mario 1101 00:50:00,840 --> 00:50:04,117 as you know, plenty of older gamers does as well. 1102 00:50:04,200 --> 00:50:06,087 But I think it's because, again, 1103 00:50:06,170 --> 00:50:08,707 at the heart of every Nintendo game 1104 00:50:08,790 --> 00:50:12,877 is that childhood childlike curiosity and wonder 1105 00:50:12,960 --> 00:50:16,237 at the world that's really what makes their games sing. 1106 00:50:16,320 --> 00:50:18,397 - Well, particularly for people of my age, 1107 00:50:18,480 --> 00:50:20,827 we grew up with Nintendo. 1108 00:50:20,910 --> 00:50:23,287 I'm the perfect age to have been swept up 1109 00:50:23,370 --> 00:50:26,104 by Nintendo's ascendancy in the 1980s 1110 00:50:26,187 --> 00:50:30,097 and it's absolutely an indelible part of my childhood. 1111 00:50:30,180 --> 00:50:30,930 - I think 1112 00:50:31,013 --> 00:50:34,207 because it's tied into that feeling of childhood fun, 1113 00:50:34,290 --> 00:50:36,517 it really just evokes a feeling of nostalgia 1114 00:50:36,600 --> 00:50:39,337 in a lot of people, and especially people my age. 1115 00:50:39,420 --> 00:50:41,227 - Nintendo's most important legacy 1116 00:50:41,310 --> 00:50:44,043 is saving the video game console industry. 1117 00:50:45,390 --> 00:50:47,066 After Atari’s collapse, 1118 00:50:47,149 --> 00:50:51,423 it was possible that game consoles would not come back. 1119 00:50:52,650 --> 00:50:54,517 It did look like home computers 1120 00:50:54,600 --> 00:50:56,613 would be where people played games on. 1121 00:50:57,840 --> 00:50:58,957 Nintendo changed that, 1122 00:50:59,040 --> 00:51:01,897 Nintendo said, no, there is still room for consoles. 1123 00:51:01,980 --> 00:51:04,447 If Nintendo hadn't come along when they did, 1124 00:51:04,530 --> 00:51:07,383 we'd probably all be paying on pcs at this point. 1125 00:51:08,615 --> 00:51:10,357 (Upbeat music) 1126 00:51:10,440 --> 00:51:13,237 - [Narrator] Nintendo has a remarkable philosophy 1127 00:51:13,320 --> 00:51:16,597 to put smiles on the faces of everyone they touch. 1128 00:51:16,680 --> 00:51:18,127 To this remarkable company, 1129 00:51:18,210 --> 00:51:20,257 which started from humble beginnings, 1130 00:51:20,340 --> 00:51:21,937 making consoles isn't about 1131 00:51:22,020 --> 00:51:24,307 how much processing power they possess, 1132 00:51:24,390 --> 00:51:26,827 it is about the stories themselves. 1133 00:51:26,910 --> 00:51:28,237 It is about the characters 1134 00:51:28,320 --> 00:51:30,787 and open-mindedness of all who play. 1135 00:51:30,870 --> 00:51:33,997 To Nintendo it is all about fun. 1136 00:51:34,080 --> 00:51:36,474 Nothing more, nothing less. 1137 00:51:36,557 --> 00:51:40,057 (Upbeat music continues) 85414

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