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These are the user uploaded subtitles that are being translated: 1 00:00:01,814 --> 00:00:06,774 In this clip, we're going to take a look at despills with operators. 2 00:00:06,774 --> 00:00:09,823 So much like using expressions to despill an image, 3 00:00:09,824 --> 00:00:14,123 using a combination of different operators to combine and compare 4 00:00:14,123 --> 00:00:17,804 different channels can really help us to optimize our despill. 5 00:00:17,804 --> 00:00:21,794 These operators can then be used to create spill mattes and maps 6 00:00:21,794 --> 00:00:25,764 that help us to really fine tune any additional color correction 7 00:00:25,764 --> 00:00:27,833 that our despilled image may need. 8 00:00:27,834 --> 00:00:31,783 So the following are a few examples of these workflows. 9 00:00:31,784 --> 00:00:34,793 So let's take a look at our script. 10 00:00:34,794 --> 00:00:36,853 So the first one that we have here is with a blue screen, 11 00:00:36,854 --> 00:00:40,412 and I will note that these workflows can be used for 12 00:00:40,412 --> 00:00:43,854 both blue screen and green screen, much like the expressions. 13 00:00:43,854 --> 00:00:48,794 So just swap out the blue for the green and the green for the blue. 14 00:00:48,794 --> 00:00:51,844 Now, I would note that in most cases, 15 00:00:51,844 --> 00:00:54,813 these workflows work best with the ones shown here, 16 00:00:54,814 --> 00:00:57,843 so the blue screen workflow works best for blue screens, 17 00:00:57,844 --> 00:00:59,843 and green screen with the green screen. 18 00:00:59,844 --> 00:01:03,774 Now there are many different versions of this workflow. 19 00:01:03,774 --> 00:01:04,834 This is just a couple. 20 00:01:04,834 --> 00:01:08,316 But slight modifications for every single different 21 00:01:08,316 --> 00:01:10,813 sequence that you have might be needed, 22 00:01:10,814 --> 00:01:13,843 just because your backing region colors might be slightly different than mine, 23 00:01:13,844 --> 00:01:17,824 however this is a really great starting point for you to work with. 24 00:01:17,824 --> 00:01:20,823 So let's take a look at this in depth. 25 00:01:20,824 --> 00:01:25,684 So here we go, so we have shuffled out the blue channel to all the channels, 26 00:01:25,684 --> 00:01:26,834 the green and the red. 27 00:01:26,834 --> 00:01:30,784 We're going to focus on the just the green and the red for a moment. 28 00:01:30,784 --> 00:01:34,788 So we have multiplied out the green and the red by the 29 00:01:34,788 --> 00:01:37,833 luminosity values and plus them together. 30 00:01:37,834 --> 00:01:40,686 Then what we've done is we're going to multiply or we're going to 31 00:01:40,686 --> 00:01:42,813 disable this for a moment and come back to it, 32 00:01:42,814 --> 00:01:49,575 but we have compared this new image against the blue and we're trying to 33 00:01:49,575 --> 00:01:52,833 take the minimal number values of them all combined. 34 00:01:52,834 --> 00:01:55,843 So there we go, the lowest numbers, 35 00:01:55,844 --> 00:01:59,854 and now what we're going to do is we're going to shuffle them together. 36 00:01:59,854 --> 00:02:05,460 So into the one input we're going to keep the red, 37 00:02:05,460 --> 00:02:09,843 green, and alpha, and we're going to take the number two input, 38 00:02:09,844 --> 00:02:12,803 which is going to be the new blue channel, 39 00:02:12,804 --> 00:02:18,773 so this minimum number over here, and it's going to become the new blue channel, 40 00:02:18,774 --> 00:02:21,813 which despills or moves most of the blue. 41 00:02:21,814 --> 00:02:24,773 So this is looking a little bit better already, 42 00:02:24,774 --> 00:02:28,783 and I think we can take it a little bit further than this. 43 00:02:28,784 --> 00:02:34,794 So now that we have despilled this image, let's take a look at what to do next. 44 00:02:34,794 --> 00:02:38,763 So despill the image, compare it against the original, 45 00:02:38,764 --> 00:02:41,794 and that's going to give us our spill matte. 46 00:02:41,794 --> 00:02:44,794 So here we can see where all the spill is appearing, 47 00:02:44,794 --> 00:02:50,854 again, mostly on the back of our car, so this is on our headrests, 48 00:02:50,854 --> 00:02:53,784 a little bit elsewhere as well, 49 00:02:53,784 --> 00:02:59,804 but we're going to use that to color correct that backing region even further. 50 00:02:59,804 --> 00:03:04,823 So desaturate it, 'cause we don't want to accidentally reintroduce that blue, 51 00:03:04,824 --> 00:03:08,824 and then we're going to aggressively color correct. 52 00:03:08,824 --> 00:03:12,844 So I've tried to pick a color that's close to her hair, 53 00:03:12,844 --> 00:03:15,824 again, so that when we pre-multiply this image, 54 00:03:15,824 --> 00:03:18,813 it will pull this color forward in her edges, 55 00:03:18,814 --> 00:03:22,803 rather than the teal color that we had previously. 56 00:03:22,804 --> 00:03:27,843 So here's the previous teal color, and this is what we're going to add to it. 57 00:03:27,844 --> 00:03:31,833 Now we're taking this spill matte, we are color correcting it, 58 00:03:31,834 --> 00:03:36,794 and now it's becoming a spill map, because it's not being applied as a matte, 59 00:03:36,794 --> 00:03:41,794 but rather on an image that is being plus over top of our despilled image. 60 00:03:41,794 --> 00:03:42,774 So there we go. 61 00:03:42,774 --> 00:03:44,814 So this is looking much better already. 62 00:03:44,814 --> 00:03:49,774 So this was it before, this is it after. 63 00:03:49,774 --> 00:03:52,810 Now we can dial it in even further with this multiply 64 00:03:52,810 --> 00:03:54,803 that we were talking about before. 65 00:03:54,804 --> 00:03:56,774 So let's go back up to the multiply, 66 00:03:56,774 --> 00:04:00,824 this is way back at the beginning of our script here, 67 00:04:00,824 --> 00:04:01,814 and turn it on. 68 00:04:01,814 --> 00:04:03,452 So look at that, look, 69 00:04:03,452 --> 00:04:08,833 it's officially gotten rid of this pesky little blue fringe up here. 70 00:04:08,834 --> 00:04:10,824 So let's take a look at what this is doing. 71 00:04:10,824 --> 00:04:14,814 So if I increase this multiply, it's reintroducing the blue. 72 00:04:14,814 --> 00:04:18,793 If I decrease it, it's changing my entire image, 73 00:04:18,793 --> 00:04:22,563 so we don't want to push it too far.. 65 and around 74 00:04:22,563 --> 00:04:25,203 there is probably the magic number. 75 00:04:24,764 --> 00:04:27,794 It's not changing too much of the hair over here, 76 00:04:27,794 --> 00:04:29,281 which is great, however, 77 00:04:29,281 --> 00:04:34,834 keep in mind it is changing the rest of my image quite aggressively. 78 00:04:34,834 --> 00:04:41,794 So we will be isolating this despill and this backing region in our next clip. 79 00:04:41,794 --> 00:04:43,824 So don't worry about it too much, about changing our image, 80 00:04:43,824 --> 00:04:46,854 we're just going to focus on the fringe up here, 81 00:04:46,854 --> 00:04:50,783 but it will have to be modified. 82 00:04:50,784 --> 00:04:55,076 So now let's take a look at what this does or how this stands up 83 00:04:55,076 --> 00:05:00,794 against the previous clips that we despilled the image. 84 00:05:00,794 --> 00:05:04,844 So this here is going to be the newest one that we did. 85 00:05:04,844 --> 00:05:10,784 So here's the operator with the despill and the despill map. 86 00:05:10,784 --> 00:05:14,804 Next we're going to compare this against the expression in the despill. 87 00:05:14,804 --> 00:05:19,793 And if we look at this very close, what a difference. 88 00:05:19,794 --> 00:05:26,813 So, before, so this is the new one, this is the old one. 89 00:05:26,814 --> 00:05:32,784 And then this one here is the keylight with a huecorrect. 90 00:05:32,784 --> 00:05:33,824 So they're very, very close. 91 00:05:33,824 --> 00:05:34,854 Let's just compare them. 92 00:05:34,854 --> 00:05:41,793 So here is the expression, and here is the keylight, both with huecorrect. 93 00:05:41,794 --> 00:05:43,774 So they're very similar. 94 00:05:43,774 --> 00:05:46,794 Keylight with the huecorrect is a little bit better, 95 00:05:46,794 --> 00:05:53,813 but most definitely the newest one that we did has the best results. 96 00:05:53,814 --> 00:05:59,774 So now that we took a look at despill maps and despill mattes, 97 00:05:59,774 --> 00:06:03,824 let's take a look at how that works for a green screen workflow. 98 00:06:03,824 --> 00:06:07,773 So here we go, we got our green screen image, 99 00:06:07,774 --> 00:06:09,803 and we're going to slightly modify this workflow. 100 00:06:09,804 --> 00:06:14,536 So shuffle out the green, shuffle out the blue, 101 00:06:14,536 --> 00:06:17,764 and the red, and we can put some gray tools here. 102 00:06:17,764 --> 00:06:19,764 We'll take a look at that in a moment. 103 00:06:19,764 --> 00:06:22,254 But what's most important is that we're going to 104 00:06:22,254 --> 00:06:27,804 average the blue and the red channels, and then compare them against the green. 105 00:06:27,804 --> 00:06:30,803 So let's just take a look at what that looks like. 106 00:06:30,804 --> 00:06:33,824 So here's our spill matte and it's already despilled 107 00:06:33,824 --> 00:06:38,774 based on the operators that we're using. 108 00:06:38,774 --> 00:06:41,917 And next what we're going to do is we're going to use 109 00:06:41,917 --> 00:06:44,834 this as a mask for our despill. 110 00:06:44,834 --> 00:06:45,834 So here we go. 111 00:06:45,834 --> 00:06:49,985 And we're going to use this despill matte to color 112 00:06:49,985 --> 00:06:52,814 correct and despill our image. 113 00:06:52,814 --> 00:06:53,844 So let's take a look at that. 114 00:06:53,844 --> 00:06:58,793 So here is before and here is after. 115 00:06:58,794 --> 00:06:59,824 And it has a nice transition. 116 00:06:59,824 --> 00:07:02,824 In fact, it's quite a subtle transition. 117 00:07:02,824 --> 00:07:04,813 Take a look at her legs. 118 00:07:04,814 --> 00:07:06,803 It's working much better than it was before. 119 00:07:06,804 --> 00:07:10,773 So let's just pull a quick keylight and see what that does. 120 00:07:10,774 --> 00:07:12,813 So here's a keylight. 121 00:07:12,814 --> 00:07:16,793 Hook this up into the keylight, 122 00:07:16,794 --> 00:07:20,833 since we want to make sure that this is doing inside mask. 123 00:07:20,834 --> 00:07:24,834 Inside mask, and we're going to say 100% on the green, 124 00:07:24,834 --> 00:07:26,833 just make sure it has an alpha, and it does, 125 00:07:26,834 --> 00:07:29,763 and look what it's doing to this edge. 126 00:07:29,764 --> 00:07:32,814 It's almost pushing it too far versus this is the despill here. 127 00:07:32,814 --> 00:07:37,813 So, so much better, much better results with that spill matte, 128 00:07:37,814 --> 00:07:39,833 and just a great overall output. 129 00:07:39,834 --> 00:07:45,352 So the green screen is ready to go on for final compositing at this 130 00:07:45,352 --> 00:07:47,823 point or at least a lot closer than the blue screen. 131 00:07:47,824 --> 00:07:50,824 The blue screen is going to need a little bit more work 132 00:07:50,824 --> 00:07:53,844 just because this color correction here. 133 00:07:53,844 --> 00:07:58,843 So there is it before, starting to affect the entire plate, that's okay. 134 00:07:58,844 --> 00:08:00,803 This is fixable. 135 00:08:00,804 --> 00:08:03,803 So we're going to take a look at that in our next clip, 136 00:08:03,804 --> 00:08:05,333 but already these are looking much, 137 00:08:05,333 --> 00:08:15,844 much better with the fine details in our fringe and the despill. 12274

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