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In this clip, we're going to take a look at despills with operators.
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So much like using expressions to despill an image,
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using a combination of different operators to combine and compare
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different channels can really help us to optimize our despill.
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These operators can then be used to create spill mattes and maps
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that help us to really fine tune any additional color correction
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that our despilled image may need.
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So the following are a few examples of these workflows.
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So let's take a look at our script.
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So the first one that we have here is with a blue screen,
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and I will note that these workflows can be used for
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both blue screen and green screen, much like the expressions.
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So just swap out the blue for the green and the green for the blue.
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Now, I would note that in most cases,
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these workflows work best with the ones shown here,
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so the blue screen workflow works best for blue screens,
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and green screen with the green screen.
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Now there are many different versions of this workflow.
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This is just a couple.
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But slight modifications for every single different
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sequence that you have might be needed,
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just because your backing region colors might be slightly different than mine,
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however this is a really great starting point for you to work with.
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So let's take a look at this in depth.
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So here we go, so we have shuffled out the blue channel to all the channels,
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the green and the red.
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We're going to focus on the just the green and the red for a moment.
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So we have multiplied out the green and the red by the
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luminosity values and plus them together.
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Then what we've done is we're going to multiply or we're going to
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disable this for a moment and come back to it,
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but we have compared this new image against the blue and we're trying to
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take the minimal number values of them all combined.
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So there we go, the lowest numbers,
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and now what we're going to do is we're going to shuffle them together.
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So into the one input we're going to keep the red,
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green, and alpha, and we're going to take the number two input,
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which is going to be the new blue channel,
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so this minimum number over here, and it's going to become the new blue channel,
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which despills or moves most of the blue.
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So this is looking a little bit better already,
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and I think we can take it a little bit further than this.
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So now that we have despilled this image, let's take a look at what to do next.
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So despill the image, compare it against the original,
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and that's going to give us our spill matte.
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So here we can see where all the spill is appearing,
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again, mostly on the back of our car, so this is on our headrests,
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a little bit elsewhere as well,
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but we're going to use that to color correct that backing region even further.
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So desaturate it, 'cause we don't want to accidentally reintroduce that blue,
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and then we're going to aggressively color correct.
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So I've tried to pick a color that's close to her hair,
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again, so that when we pre-multiply this image,
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it will pull this color forward in her edges,
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rather than the teal color that we had previously.
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So here's the previous teal color, and this is what we're going to add to it.
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Now we're taking this spill matte, we are color correcting it,
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and now it's becoming a spill map, because it's not being applied as a matte,
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but rather on an image that is being plus over top of our despilled image.
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So there we go.
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So this is looking much better already.
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So this was it before, this is it after.
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Now we can dial it in even further with this multiply
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that we were talking about before.
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So let's go back up to the multiply,
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this is way back at the beginning of our script here,
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and turn it on.
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So look at that, look,
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it's officially gotten rid of this pesky little blue fringe up here.
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So let's take a look at what this is doing.
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So if I increase this multiply, it's reintroducing the blue.
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If I decrease it, it's changing my entire image,
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so we don't want to push it too far.. 65 and around
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there is probably the magic number.
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It's not changing too much of the hair over here,
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which is great, however,
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keep in mind it is changing the rest of my image quite aggressively.
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So we will be isolating this despill and this backing region in our next clip.
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So don't worry about it too much, about changing our image,
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we're just going to focus on the fringe up here,
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but it will have to be modified.
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So now let's take a look at what this does or how this stands up
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against the previous clips that we despilled the image.
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So this here is going to be the newest one that we did.
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So here's the operator with the despill and the despill map.
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Next we're going to compare this against the expression in the despill.
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And if we look at this very close, what a difference.
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So, before, so this is the new one, this is the old one.
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And then this one here is the keylight with a huecorrect.
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So they're very, very close.
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Let's just compare them.
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So here is the expression, and here is the keylight, both with huecorrect.
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So they're very similar.
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Keylight with the huecorrect is a little bit better,
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but most definitely the newest one that we did has the best results.
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So now that we took a look at despill maps and despill mattes,
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let's take a look at how that works for a green screen workflow.
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So here we go, we got our green screen image,
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and we're going to slightly modify this workflow.
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So shuffle out the green, shuffle out the blue,
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and the red, and we can put some gray tools here.
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We'll take a look at that in a moment.
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But what's most important is that we're going to
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average the blue and the red channels, and then compare them against the green.
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So let's just take a look at what that looks like.
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So here's our spill matte and it's already despilled
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based on the operators that we're using.
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And next what we're going to do is we're going to use
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this as a mask for our despill.
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So here we go.
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And we're going to use this despill matte to color
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correct and despill our image.
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So let's take a look at that.
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So here is before and here is after.
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And it has a nice transition.
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In fact, it's quite a subtle transition.
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Take a look at her legs.
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It's working much better than it was before.
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So let's just pull a quick keylight and see what that does.
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So here's a keylight.
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Hook this up into the keylight,
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since we want to make sure that this is doing inside mask.
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Inside mask, and we're going to say 100% on the green,
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just make sure it has an alpha, and it does,
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and look what it's doing to this edge.
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It's almost pushing it too far versus this is the despill here.
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So, so much better, much better results with that spill matte,
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and just a great overall output.
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So the green screen is ready to go on for final compositing at this
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point or at least a lot closer than the blue screen.
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The blue screen is going to need a little bit more work
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just because this color correction here.
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So there is it before, starting to affect the entire plate, that's okay.
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This is fixable.
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So we're going to take a look at that in our next clip,
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but already these are looking much,
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much better with the fine details in our fringe and the despill.
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