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These are the user uploaded subtitles that are being translated: 1 00:00:01,981 --> 00:00:07,435 In this clip we're going to take a look at key mix and channel merge 2 00:00:07,435 --> 00:00:09,980 nodes and that's for combining different alphas. 3 00:00:09,981 --> 00:00:13,981 Now the following are some examples of workflows for combining multiple mattes. 4 00:00:13,981 --> 00:00:15,720 So let's take a look at our script. 5 00:00:15,720 --> 00:00:18,111 So if we take a look at our workflow down here, 6 00:00:18,111 --> 00:00:23,695 we're going to notice that we have some red reference nodes and a green one. 7 00:00:23,695 --> 00:00:28,244 Now those that are labeled in red are not recommended and 8 00:00:28,244 --> 00:00:30,086 those that are labeled in green are. 9 00:00:30,086 --> 00:00:32,454 Now the following matte combine methods are meant to 10 00:00:32,454 --> 00:00:36,211 isolate and display only the most successful portions of 11 00:00:36,211 --> 00:00:38,980 each input for the alpha matte. 12 00:00:38,981 --> 00:00:40,720 We're going to take a look at some other examples 13 00:00:40,720 --> 00:00:41,937 in the second part of this clip, 14 00:00:41,937 --> 00:00:47,981 but let's take a look at how to isolate the best parts of our keyers first. 15 00:00:47,981 --> 00:00:50,380 So in this example we have two different keylight 16 00:00:50,380 --> 00:00:51,980 tools that are pulling fringe mattes. 17 00:00:51,981 --> 00:00:54,569 Now they are made very different on purpose just so we 18 00:00:54,569 --> 00:00:55,980 can see the differences between them. 19 00:00:55,981 --> 00:01:00,980 Now by no means are they final mattes; this is for display purposes only. 20 00:01:00,981 --> 00:01:03,314 So here's the first fringe matte 01, 21 00:01:03,314 --> 00:01:07,980 here's fringe matte 02 and we're going to combine the best of both worlds. 22 00:01:07,981 --> 00:01:11,770 So I want to isolate one of the fringe mattes over here 23 00:01:11,770 --> 00:01:13,980 and the second fringe matte over here. 24 00:01:13,981 --> 00:01:19,981 To do that I have taken a merge tool and through the 25 00:01:19,981 --> 00:01:22,981 mask input attached a roto shape. 26 00:01:22,981 --> 00:01:28,231 So what I think this is going to do is isolate my A input 27 00:01:28,231 --> 00:01:32,231 over here inside the matte and then reveal the B input 28 00:01:32,231 --> 00:01:33,981 over here so let's take a look. 29 00:01:33,981 --> 00:01:37,981 So here's my merge tool and at first glance, it's doing what we want it to. 30 00:01:37,981 --> 00:01:41,092 So here is my fringe matte 02, 31 00:01:41,092 --> 00:01:45,980 isolating over here and fringe matte 01 on the left-hand side. 32 00:01:45,981 --> 00:01:50,981 However, if we take a closer look, it's not quite doing what we want it to do. 33 00:01:50,981 --> 00:01:53,080 So here is the matte 02. 34 00:01:53,080 --> 00:01:55,880 Look at those edges very quickly, very carefully, 35 00:01:55,880 --> 00:02:00,647 and it's growing them when we merge it together so instead of actually just 36 00:02:00,647 --> 00:02:04,980 isolating A over here and B over here or rather fringe matte 01, 37 00:02:04,981 --> 00:02:06,647 fringe matte 02, 38 00:02:06,647 --> 00:02:14,980 it is actually combining the A and B inputs over here on the right-hand side. 39 00:02:14,981 --> 00:02:19,033 So it's not isolating those mattes like we want them to. 40 00:02:19,033 --> 00:02:21,981 So let's take a look at another example. 41 00:02:21,981 --> 00:02:25,162 So here I have fringe matte 01, fringe matte 02, 42 00:02:25,162 --> 00:02:28,980 and I'm taking a roto shape and I'm going to isolate it. 43 00:02:28,981 --> 00:02:31,451 So here's the left-hand side, invert it. 44 00:02:31,451 --> 00:02:33,216 Here is the right-hand side. 45 00:02:33,216 --> 00:02:34,980 So that's what we want. 46 00:02:34,981 --> 00:02:37,481 So we're going to combine the two of the perfect 47 00:02:37,481 --> 00:02:39,981 sides together so there is left, there is the right, 48 00:02:39,981 --> 00:02:41,052 and merge them. 49 00:02:41,052 --> 00:02:44,981 Now at first glance, we finally got what we're looking for. 50 00:02:44,981 --> 00:02:50,980 So let's take off that overlay and take a look at that fringe matte 51 00:02:50,980 --> 00:02:54,299 02 and it's not changing the right-hand side, 52 00:02:54,299 --> 00:02:55,253 which is great. 53 00:02:55,253 --> 00:02:57,162 So this appears to be working, 54 00:02:57,162 --> 00:03:02,504 but we have a very harsh line here in the middle where the two images meet. 55 00:03:02,504 --> 00:03:04,790 So let's add a blur tool. 56 00:03:04,790 --> 00:03:05,552 Now unfortunately, 57 00:03:05,552 --> 00:03:10,181 with this method it is adding a seam in the middle and 58 00:03:10,181 --> 00:03:14,981 the more that we increase that blur, the wider that seam gets. 59 00:03:14,981 --> 00:03:19,552 So any sort of blur whatsoever starts to add that seam between the two of them, 60 00:03:19,552 --> 00:03:24,673 which doesn't really help our cause because we need to blend 61 00:03:24,673 --> 00:03:28,980 those two images or alphas together seamlessly. 62 00:03:28,981 --> 00:03:34,981 So we're going to take a look at a third example and that is the keymix. 63 00:03:34,981 --> 00:03:37,647 So the keymix works a little bit differently. 64 00:03:37,647 --> 00:03:42,435 What the keymix does is it's going to take a fringe matte 01 and 65 00:03:42,435 --> 00:03:46,981 then it's going to combine it with fringe matte 02. 66 00:03:46,981 --> 00:03:53,981 So wherever A input is and the mask input is is going to reveal A. 67 00:03:53,981 --> 00:03:56,507 So let's take a look at that alpha. 68 00:03:56,507 --> 00:03:57,770 So here's my alpha. 69 00:03:57,770 --> 00:03:59,981 It's going to reveal A over here. 70 00:03:59,981 --> 00:04:05,981 Wherever this alpha matte is not present it will reveal B so let's take a look. 71 00:04:05,981 --> 00:04:06,799 Here's our keymix. 72 00:04:06,799 --> 00:04:08,981 There is the two of them combined together. 73 00:04:08,981 --> 00:04:11,134 Again, very similar to our last example. 74 00:04:11,134 --> 00:04:12,981 That harsh edge in the middle. 75 00:04:12,981 --> 00:04:17,402 Have our list turn on our blur and it doesn't matter how 76 00:04:17,402 --> 00:04:19,980 much we increase or decrease that blur, 77 00:04:19,981 --> 00:04:23,981 we don't have that matte line that's appearing in the middle. 78 00:04:23,981 --> 00:04:27,647 So this is a really great way to combine multiple different 79 00:04:27,647 --> 00:04:32,856 mattes together and it allows us to take the best of both worlds 80 00:04:32,856 --> 00:04:35,981 while seamlessly blending them together. 81 00:04:35,981 --> 00:04:42,981 So now let's take a look at the channel merge and some different options for it. 82 00:04:42,981 --> 00:04:46,980 So in this case I want to combine a core and fringe matte together. 83 00:04:46,981 --> 00:04:51,980 We haven't necessarily modified them or we can modify them together. 84 00:04:51,981 --> 00:04:58,633 So let's just say that the entire plate of the fringe is working so here is our 85 00:04:58,633 --> 00:05:02,559 fringe and our entire core is working so there's our core. 86 00:05:02,559 --> 00:05:04,454 Again similar to our last clip, 87 00:05:04,454 --> 00:05:08,885 that core is dilating out further than our fringe so we are going 88 00:05:08,885 --> 00:05:13,838 to erode and blur it slightly and merge the two of them together 89 00:05:13,838 --> 00:05:16,481 and it's combined them together really, really well. 90 00:05:16,481 --> 00:05:20,681 Now let's take a look at a different tool which is the channel merge 91 00:05:20,681 --> 00:05:24,180 node and combine the same kind of workflow here, 92 00:05:24,180 --> 00:05:26,980 so the same erode, the same blur. 93 00:05:26,981 --> 00:05:29,180 Let's take a look at the alpha and it is identical. 94 00:05:29,180 --> 00:05:30,980 So let's take a look at that difference operator. 95 00:05:30,981 --> 00:05:35,930 Difference operator says that there are no difference between them so 96 00:05:35,930 --> 00:05:39,980 the operations or at least the outcome is identical. 97 00:05:39,981 --> 00:05:43,647 So why would we want to use one over the other? 98 00:05:43,647 --> 00:05:46,980 Well, if we take a look at the merge tool, 99 00:05:46,980 --> 00:05:49,580 it has multiple different options to it. 100 00:05:49,580 --> 00:05:54,380 So it's going to combine rgba with rgba versus the channel merge, 101 00:05:54,380 --> 00:05:58,328 which is a little bit more of a simplified tool. 102 00:05:58,328 --> 00:06:03,807 So here by default we'll go to our rgb and well it says rgba, 103 00:06:03,807 --> 00:06:06,071 but is it really combining rgb? 104 00:06:06,071 --> 00:06:07,526 Let's take a look. 105 00:06:07,526 --> 00:06:12,981 So here is rgb and here is 1, here is 2, and it is not. 106 00:06:12,981 --> 00:06:19,296 It is actually only combining the alphas versus here rgb, 107 00:06:19,296 --> 00:06:24,981 rgb, and it's combining the rgb and a together. 108 00:06:24,981 --> 00:06:26,885 So what would be the benefit of this? 109 00:06:26,885 --> 00:06:27,123 Well, 110 00:06:27,123 --> 00:06:29,742 we don't really care about the rgb because we will despill 111 00:06:29,742 --> 00:06:32,481 it separately and then pre-multiply it, 112 00:06:32,481 --> 00:06:36,981 but rather is just the efficiency of that tool. 113 00:06:36,981 --> 00:06:43,280 So the channel merge will only by default combine the two alphas versus the 114 00:06:43,280 --> 00:06:47,780 merge operator or merge tool with the over operator rather, 115 00:06:47,780 --> 00:06:49,130 is combining rgba. 116 00:06:49,130 --> 00:06:54,980 So that makes the channel merge tool generally a faster tool for processing. 117 00:06:54,981 --> 00:06:58,980 It's also really easy to recognize because it is a channel merge. 118 00:06:58,981 --> 00:07:02,863 We recognize it for merging together specific channels and therefore we 119 00:07:02,863 --> 00:07:06,231 won't get it confused with the regular merge over. 120 00:07:06,231 --> 00:07:09,982 So as a brief summary of this particular clip, 121 00:07:09,982 --> 00:07:14,566 we reveal that the keymix is the favorable tool for combining 122 00:07:14,566 --> 00:07:19,147 portions of multiple mattes and the channel merge is the preferable 123 00:07:19,147 --> 00:07:21,392 tool for combining two alphas together. 124 00:07:21,392 --> 00:07:25,981 This is primarily because it is recognized easily as a tool for combining 125 00:07:25,981 --> 00:07:33,981 channels and by default combines the alpha channels. 11202

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