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These are the user uploaded subtitles that are being translated: 1 00:00:01,723 --> 00:00:05,793 In this clip we're going to take a look at despill with the keylight tool. 2 00:00:05,793 --> 00:00:08,752 So often when combining multiple keys and mattes, 3 00:00:08,753 --> 00:00:12,722 the image is despilled separately from the final alpha. 4 00:00:12,723 --> 00:00:16,733 Chroma keys are often built to have two major functions. 5 00:00:16,733 --> 00:00:20,782 One, to pull a key, and two, to despill the image. 6 00:00:20,783 --> 00:00:24,763 So let's take a look at our script in more detail. 7 00:00:24,763 --> 00:00:28,783 So here is our image sequence, and we're going to add a keylight tool, 8 00:00:28,783 --> 00:00:33,732 and before we begin we're going to add an alpha to our image. 9 00:00:33,733 --> 00:00:36,980 So if I double-click on my image and I scroll down in the 10 00:00:36,980 --> 00:00:40,753 Properties bin we can turn on Auto Alpha. 11 00:00:40,753 --> 00:00:41,763 Let's take a look at our alpha. 12 00:00:41,763 --> 00:00:45,793 Here it's made the entire canvas 100% white in the alpha. 13 00:00:45,793 --> 00:00:50,733 Or we can do a second option, which we add a shuffle node. 14 00:00:50,733 --> 00:00:51,723 There's a shuffle node, 15 00:00:51,723 --> 00:00:56,013 I'm just going to turn off the Auto Alpha and shuffle 16 00:00:56,013 --> 00:00:59,703 100% white into the alpha instead. 17 00:00:59,703 --> 00:01:01,772 So either one of those is acceptable, 18 00:01:01,773 --> 00:01:03,772 but it's really just your personal preference. 19 00:01:03,773 --> 00:01:08,606 I find that a visual cue often helps, so if that works for you, 20 00:01:08,606 --> 00:01:10,732 feel free to add a shuffle node. 21 00:01:10,733 --> 00:01:13,723 So hook up the source input, 22 00:01:13,723 --> 00:01:17,542 and I'm going to connect the InM over here just so that 23 00:01:17,542 --> 00:01:19,753 we can see it a little bit easier. 24 00:01:19,753 --> 00:01:23,733 Now if you need a refresher with all the different inputs for the keylight tool, 25 00:01:23,733 --> 00:01:27,417 I do suggest that you refer back to a module earlier in this 26 00:01:27,417 --> 00:01:29,773 course named Combining Multiple Mattes. 27 00:01:29,773 --> 00:01:33,100 In that particular module you'll find a clip named 28 00:01:33,100 --> 00:01:35,742 Combining Core and Fringe Mattes with Keylight. 29 00:01:35,743 --> 00:01:39,772 And there, we looked at the keylight input in more depth. 30 00:01:39,773 --> 00:01:43,733 So now that we have the InM selected, 31 00:01:43,733 --> 00:01:48,547 we're going to hook it up to the shuffle node or to the 32 00:01:48,547 --> 00:01:50,773 original image if you had an alpha there. 33 00:01:50,773 --> 00:01:53,773 InM is the inside mass or core matte, 34 00:01:53,773 --> 00:01:56,703 and we're going to tell the keylight tool to make 35 00:01:56,703 --> 00:01:59,713 the entire canvas the core matte. 36 00:01:59,713 --> 00:02:02,793 So scroll down to the bottom of your Properties bin for the keylight tool, 37 00:02:02,793 --> 00:02:08,723 and then, under Crops, there's the InM component and OutM component. 38 00:02:08,723 --> 00:02:12,723 Under InM, our core matte, we're going to say alpha, 39 00:02:12,723 --> 00:02:15,459 and now it's going to make sure that the entire 40 00:02:15,459 --> 00:02:18,143 canvas is our core matte and that we, essentially, 41 00:02:18,143 --> 00:02:19,743 can't pull a key. 42 00:02:19,743 --> 00:02:23,793 So let's take a look at our image and go to full color, 43 00:02:23,793 --> 00:02:27,783 and we're going to just say, please, just get rid of 100% of that green. 44 00:02:27,783 --> 00:02:32,792 It's despilled the image, but our alpha remains untouched and 100% white, 45 00:02:32,793 --> 00:02:36,340 which means that we have separated the despill from 46 00:02:36,340 --> 00:02:39,743 the keying process in this tool. 47 00:02:39,743 --> 00:02:44,732 So now let's take a look at a different way to do the same thing. 48 00:02:44,733 --> 00:02:46,763 So this is personal preference. 49 00:02:46,763 --> 00:02:51,396 So again, here's the keylight tool, but I don't have to select the InM, 50 00:02:51,396 --> 00:02:52,743 or hook it up. 51 00:02:52,743 --> 00:02:56,712 We can select the keylight tool and scroll down to the bottom, 52 00:02:56,713 --> 00:02:58,762 and instead, this time, go to Inside Mask. 53 00:02:58,763 --> 00:03:02,712 So by default, the source alpha will be set to Ignore, 54 00:03:02,713 --> 00:03:09,286 so it's ignoring that source alpha just so that we can pull a key, 55 00:03:09,286 --> 00:03:12,722 essentially, so pull a key and to do the despill. 56 00:03:12,723 --> 00:03:17,722 So here's a keylight, we want to say, please take a look at that alpha, 57 00:03:17,723 --> 00:03:21,723 and we want to not pull a key, but just despill. 58 00:03:21,723 --> 00:03:24,703 Do that again, full alpha, and there we go. 59 00:03:24,703 --> 00:03:28,733 So it is doing the same thing again, it is doing the despill, 60 00:03:28,733 --> 00:03:32,793 but not changing my alpha, which is exactly what we want. 61 00:03:32,793 --> 00:03:35,773 So now that we know how to set up the keylight tool 62 00:03:35,773 --> 00:03:37,753 so that it doesn't pull a key, 63 00:03:37,753 --> 00:03:40,454 let's take a look at the couple of different options that 64 00:03:40,454 --> 00:03:45,742 we have in order to despill the image. 65 00:03:45,743 --> 00:03:48,773 So here we go, so here is our image over here, 66 00:03:48,773 --> 00:03:50,763 and we're going to take a look at the keylight tool. 67 00:03:50,763 --> 00:03:53,762 Again, it's hooked up to the InM. 68 00:03:53,763 --> 00:03:57,429 And I can do one of two things, I can either, 69 00:03:57,429 --> 00:04:01,753 A, despill 100% of the green, so here it is, 70 00:04:01,753 --> 00:04:02,782 100% of the green. 71 00:04:02,783 --> 00:04:05,733 Just say one. 72 00:04:05,733 --> 00:04:09,702 The problem with this is sometimes it's quite aggressive, 73 00:04:09,703 --> 00:04:12,732 so be careful that it's not going to push those colors too far, 74 00:04:12,733 --> 00:04:18,199 especially because there was never 100% green in our backing region. 75 00:04:18,200 --> 00:04:21,712 However, there is a benefit to doing this, 76 00:04:21,713 --> 00:04:25,092 and that is that our backing region has actually matched 77 00:04:25,092 --> 00:04:27,772 the color of our character's hair. 78 00:04:27,773 --> 00:04:30,659 So a lot of times what'll happen is that the color of the backing 79 00:04:30,659 --> 00:04:33,952 region will not match the edges of our character, 80 00:04:33,952 --> 00:04:37,763 or object, which will leave a halo once it's pre-multiplied. 81 00:04:37,763 --> 00:04:41,793 So for her hair this is actually working really fantastic. 82 00:04:41,793 --> 00:04:47,772 However, once it's pre-multiplied, we may get a brown halo next to her jacket, 83 00:04:47,773 --> 00:04:51,854 so we will take a look at that in more depth in future 84 00:04:51,854 --> 00:04:54,733 clips in this particular module. 85 00:04:54,733 --> 00:04:57,743 So let's take a look at the second option. 86 00:04:57,743 --> 00:05:02,783 So the second option is to actually select the green inside of this image. 87 00:05:02,783 --> 00:05:06,752 So let's add a new keylight tool, there's our keylight. 88 00:05:06,753 --> 00:05:11,753 Let's hook it up to the source, hook it up to the InM if you wish. 89 00:05:11,753 --> 00:05:15,733 Down here, alpha, so it's not going to pull the key. 90 00:05:15,733 --> 00:05:20,783 We're going to say, select the backing region color, so there we go. 91 00:05:20,783 --> 00:05:22,772 Let's try that one more time, there we go. 92 00:05:22,773 --> 00:05:24,753 So it's neutral gray. 93 00:05:24,753 --> 00:05:25,793 Take a look at these values, 94 00:05:25,793 --> 00:05:32,732 it is almost identical across the board with the RGB colors. 95 00:05:32,733 --> 00:05:37,772 So the problem with this is now not only does it not match her hair edges, 96 00:05:37,773 --> 00:05:43,792 but it also does not match any other part of this foreground character either. 97 00:05:43,793 --> 00:05:48,783 So not only will it pull a edge, or a gray edge around her hair, 98 00:05:48,783 --> 00:05:51,752 but also for the rest of her body. 99 00:05:51,753 --> 00:05:53,702 Let's take a look at the two different images. 100 00:05:53,703 --> 00:05:56,762 So here is it before, where it matches her hair, 101 00:05:56,763 --> 00:05:59,389 and here is where it is where it's gray on the outside and, 102 00:05:59,389 --> 00:06:06,723 again, quite the difference, but minimal changes in the core of my image, 103 00:06:06,723 --> 00:06:10,713 which is probably a good thing, just for my edges over here, 104 00:06:10,713 --> 00:06:13,713 where it will be semitransparent. 105 00:06:13,713 --> 00:06:15,752 Now this is often an issue, 106 00:06:15,753 --> 00:06:18,772 edge work is one thing that we really want to take a look at 107 00:06:18,773 --> 00:06:21,753 when we're finally in our integration. 108 00:06:21,753 --> 00:06:25,680 We're going to take a look at different ways to change this or to 109 00:06:25,680 --> 00:06:29,762 modify it in future clips in this particular module. 110 00:06:29,763 --> 00:06:32,763 Now you can also change small, little things, 111 00:06:32,763 --> 00:06:34,733 or small, little colors in that back region. 112 00:06:34,733 --> 00:06:36,793 Let's say that this isn't quite what we were looking for. 113 00:06:36,793 --> 00:06:41,733 Where you can increase the colors up here in the screen colors, 114 00:06:41,733 --> 00:06:42,793 so let's just increase that a little bit more, 115 00:06:42,793 --> 00:06:44,793 we'll exaggerate it. 116 00:06:44,793 --> 00:06:47,733 So there we go. 117 00:06:47,733 --> 00:06:50,762 Let's just exaggerate even further, so one five, 118 00:06:50,763 --> 00:06:52,762 so we can see that it's starting to neutralize it, 119 00:06:52,763 --> 00:06:58,209 but we can play around with these colors to a degree so that 120 00:06:58,209 --> 00:06:59,773 we can change that backing region color. 121 00:06:59,773 --> 00:07:03,355 Now if you push it too far, let's go. 122 00:07:03,355 --> 00:07:06,763 5, then you can start to affect this one. 123 00:07:06,763 --> 00:07:10,783 So let's go 100%, and that's definitely not going to work, 124 00:07:10,783 --> 00:07:13,773 so be careful with these colors. 125 00:07:13,773 --> 00:07:17,883 We really want to start to play with this backing region color 'cause 126 00:07:17,883 --> 00:07:20,743 that's going to help us with our pre-multiplied images, 127 00:07:20,743 --> 00:07:25,712 or once we have the final composite. 128 00:07:25,713 --> 00:07:30,733 So now that we have reviewed how to do the despill with the keylight tool, 129 00:07:30,733 --> 00:07:42,733 let's take a look at it with expressions in our next clip. 11486

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