Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:00,000 --> 00:00:03,327
In this clip we're going to take a look at compiling
2
00:00:03,327 --> 00:00:04,840
the shot for final integration.
3
00:00:04,840 --> 00:00:07,340
So now that the majority of the keying and edge
4
00:00:07,340 --> 00:00:09,090
treatment have been completed for this shot,
5
00:00:09,090 --> 00:00:12,289
we have compiled all the steps together for final integration.
6
00:00:12,289 --> 00:00:17,134
Now I will note that not all of the techniques have been used here
7
00:00:17,134 --> 00:00:19,192
that have been taught throughout this course,
8
00:00:19,192 --> 00:00:21,839
as some techniques or portions of the workflow have
9
00:00:21,840 --> 00:00:25,200
different variations and these show these variations have
10
00:00:25,200 --> 00:00:27,300
their own strengths and weaknesses.
11
00:00:27,300 --> 00:00:30,558
The workflows that work best for the shot have been
12
00:00:30,558 --> 00:00:32,839
used and are seen in this script.
13
00:00:32,840 --> 00:00:34,839
So let's take a look.
14
00:00:34,839 --> 00:00:36,839
So here is our script.
15
00:00:36,839 --> 00:00:38,839
It has been completely optimized.
16
00:00:38,840 --> 00:00:41,840
There's always extra little things that we can add,
17
00:00:41,840 --> 00:00:44,840
but it's looking pretty good overall as a whole.
18
00:00:44,840 --> 00:00:47,339
So the blue backdrops are going to be from previous clips
19
00:00:47,339 --> 00:00:50,067
and modules and the teal ones are the ones that we will
20
00:00:50,067 --> 00:00:51,203
be discussing in this clip.
21
00:00:51,203 --> 00:00:54,839
So before we look at those, let's just take a look at what we have here.
22
00:00:54,840 --> 00:00:59,506
So you can see that each and every step has been labeled so we can see
23
00:00:59,506 --> 00:01:03,294
what's going on and you can see that there are multiple different
24
00:01:03,294 --> 00:01:05,840
keyers to really capture all those wispies.
25
00:01:05,840 --> 00:01:09,629
We have the despill, the additive keyer to add back some details,
26
00:01:09,629 --> 00:01:12,482
some refinement of the motion blur, and the light wrap.
27
00:01:12,482 --> 00:01:14,839
So we're going to add back the reflection in the glass.
28
00:01:14,840 --> 00:01:18,839
I had some last minute edge blending and of course the background.
29
00:01:18,840 --> 00:01:21,385
So let's take a look at that background.
30
00:01:21,385 --> 00:01:25,203
So here is our background image and the first thing that we
31
00:01:25,203 --> 00:01:29,506
want to do is denoise it because it has static grain from the
32
00:01:29,506 --> 00:01:31,839
photograph so denoise and if you can,
33
00:01:31,839 --> 00:01:35,682
be sure to pre-comp this as this is quite a heavy tool,
34
00:01:35,682 --> 00:01:38,839
but it has been left in here for reference purposes.
35
00:01:38,840 --> 00:01:41,840
Reformat it down so that it matches our plate and I've scaled
36
00:01:41,840 --> 00:01:46,040
it up just a tad just so that I can get some extra bounding box
37
00:01:46,040 --> 00:01:48,840
in here for when we add movement.
38
00:01:48,840 --> 00:01:52,840
So here is our tracker and our tracker is from our original source plate.
39
00:01:52,840 --> 00:01:57,839
You will recognize it from the back of the head rests.
40
00:01:57,840 --> 00:02:01,839
We are going to lock the background plate to the foreground image.
41
00:02:01,840 --> 00:02:04,590
Now typically in production you do not want that to happen.
42
00:02:04,590 --> 00:02:07,951
You want them to be slightly offset just to imply some parallax; however,
43
00:02:07,951 --> 00:02:11,839
we're going to keep it simple for this particular clip and for this shot,
44
00:02:11,840 --> 00:02:15,840
just for integration purposes so that we can see if
45
00:02:15,840 --> 00:02:17,840
the edges are integrated correctly.
46
00:02:17,840 --> 00:02:21,261
So the next thing that we want to do is some color correction.
47
00:02:21,261 --> 00:02:22,840
So let's just take a look.
48
00:02:22,840 --> 00:02:25,340
So this is our original image and we want to add a
49
00:02:25,340 --> 00:02:26,798
little bit of green to it overall,
50
00:02:26,798 --> 00:02:29,173
just so it matches with plate a little bit better.
51
00:02:29,173 --> 00:02:31,840
So let's take a look at what that looks like.
52
00:02:31,840 --> 00:02:36,506
So here is our foreground over the background and we're going to
53
00:02:36,506 --> 00:02:38,839
disable that color correction really quickly.
54
00:02:38,840 --> 00:02:42,173
So you can see here, it doesn't quite feel right.
55
00:02:42,173 --> 00:02:43,840
It doesn't quite feel integrated.
56
00:02:43,840 --> 00:02:47,090
So we're going to do a bit of a color correction just to
57
00:02:47,090 --> 00:02:48,840
bring in some of that green overall.
58
00:02:48,840 --> 00:02:50,589
So how did we do that?
59
00:02:50,589 --> 00:02:54,673
So let's add a gray tool and attach it up here to our background
60
00:02:54,673 --> 00:02:57,030
image and take a look at our background image.
61
00:02:57,030 --> 00:03:00,125
So the first thing that we're going to do is we're going to
62
00:03:00,125 --> 00:03:02,173
sample the black and the white points.
63
00:03:02,173 --> 00:03:04,840
So this is a pretty straightforward color correction.
64
00:03:04,840 --> 00:03:07,340
It can be revised a little bit further,
65
00:03:07,340 --> 00:03:09,840
but this is a really great starting point.
66
00:03:09,840 --> 00:03:13,680
So take the black point and we're going to take the gamma in the LUTs and
67
00:03:13,680 --> 00:03:16,763
turn it up so that we can see where the blacks are.
68
00:03:16,763 --> 00:03:19,224
We're going to sample somewhere in around here.
69
00:03:19,224 --> 00:03:19,840
So sample.
70
00:03:19,840 --> 00:03:22,839
That is Ctrl + Shift + click.
71
00:03:22,839 --> 00:03:24,125
There we go.
72
00:03:24,125 --> 00:03:28,839
And then we're going to do the same for the white.
73
00:03:28,840 --> 00:03:32,658
So let's just zoom out, take that LUT with the gamma down,
74
00:03:32,658 --> 00:03:35,839
and aim for something that is not a Super White.
75
00:03:35,840 --> 00:03:41,839
So something that is not a highlight, but rather just a true white.
76
00:03:41,840 --> 00:03:45,369
So think of white like a piece of paper white.
77
00:03:45,369 --> 00:03:46,781
So there we go.
78
00:03:46,781 --> 00:03:47,839
There's our sample.
79
00:03:47,840 --> 00:03:52,506
Deselect it and turn the LUT so it's back to the default and now what we
80
00:03:52,506 --> 00:03:56,796
want to do is now that we've said this is the black point and this is the
81
00:03:56,796 --> 00:03:58,753
white point in this shot or in this image,
82
00:03:58,753 --> 00:04:02,220
we're going to say what is the black and white point in our foreground image?
83
00:04:02,220 --> 00:04:04,840
So let's just take a look at that image down here.
84
00:04:04,840 --> 00:04:06,239
Here it is premultiplied.
85
00:04:06,239 --> 00:04:10,439
Now make sure that this gray tool is still selected and select
86
00:04:10,439 --> 00:04:13,885
the lift and we're going to sample the black.
87
00:04:13,885 --> 00:04:17,567
You can see here that it's representing black so
88
00:04:17,567 --> 00:04:20,840
Ctrl + Shift + click one more time.
89
00:04:20,839 --> 00:04:21,898
There's the value.
90
00:04:21,898 --> 00:04:26,840
Same thing again with the multiply or rather the gain, not the multiply yet.
91
00:04:26,840 --> 00:04:29,366
So the gain, which represents primarily the highlights.
92
00:04:29,366 --> 00:04:34,973
We're going to go into here and try to again get something close-ish to white.
93
00:04:34,973 --> 00:04:38,706
So we're going to select the gain.
94
00:04:38,706 --> 00:04:40,840
Make sure that's selected.
95
00:04:40,840 --> 00:04:44,839
Ctrl + Shift + click as well so let's sample that there.
96
00:04:44,839 --> 00:04:45,839
Turn that off.
97
00:04:45,840 --> 00:04:48,916
Now let's take a look at our background.
98
00:04:48,916 --> 00:04:50,839
So here's our background image.
99
00:04:50,840 --> 00:04:52,039
Turn the LUT back to normal.
100
00:04:52,039 --> 00:04:53,839
You can see that it's looking a lot better.
101
00:04:53,840 --> 00:04:57,268
So this was the before and after and now it's looking a
102
00:04:57,268 --> 00:04:59,268
lot more green overall in the shot,
103
00:04:59,268 --> 00:05:01,839
which should match our plate a little bit better.
104
00:05:01,839 --> 00:05:06,277
So I'm going to disable that since we have one that has been done already,
105
00:05:06,277 --> 00:05:11,090
and now we're going to take a look at that windshield,
106
00:05:11,090 --> 00:05:12,840
which was missing earlier.
107
00:05:12,840 --> 00:05:15,339
So if we take a look at our windshield,
108
00:05:15,339 --> 00:05:17,839
you will notice that it's not looking so great.
109
00:05:17,840 --> 00:05:23,840
We're missing the screen right of this windshield, so we want to recreate it.
110
00:05:23,840 --> 00:05:28,100
Now the good thing is is that there is no passenger over here and
111
00:05:28,100 --> 00:05:32,040
this character is so far over to the screen left that we probably
112
00:05:32,040 --> 00:05:33,840
won't see her movement screen right.
113
00:05:33,840 --> 00:05:36,756
So we're going to have a trick to fix that.
114
00:05:36,756 --> 00:05:39,090
So there are other ways to do this,
115
00:05:39,090 --> 00:05:42,405
but this is a really great technique for the shot.
116
00:05:42,405 --> 00:05:47,100
So first take a noise tool and we've left this just to
117
00:05:47,100 --> 00:05:49,839
break up the pattern in the windshield.
118
00:05:49,840 --> 00:05:53,840
Next we're going to just darken it a little bit, dissolve it a little bit more.
119
00:05:53,840 --> 00:05:57,686
So this is just setting the size, the canvas size.
120
00:05:57,686 --> 00:05:58,839
It's not mandatory.
121
00:05:58,840 --> 00:06:01,773
You can probably leave it out, but it's up to you.
122
00:06:01,773 --> 00:06:02,839
So there's the dissolve.
123
00:06:02,840 --> 00:06:04,554
Just bring it down,
124
00:06:04,554 --> 00:06:09,268
so way down and we've also isolated the area so that
125
00:06:09,268 --> 00:06:11,840
it isn't across the entire plate.
126
00:06:11,840 --> 00:06:14,640
So LUT that up here with a rotoshape.
127
00:06:14,640 --> 00:06:18,840
We've color corrected it and we're going to take this previous image.
128
00:06:18,840 --> 00:06:20,506
This is the premultiplied image.
129
00:06:20,506 --> 00:06:24,839
It's going to look a lot more crunchy now that we've turned up
130
00:06:24,839 --> 00:06:27,090
the LUT and combined them with a keymix.
131
00:06:27,090 --> 00:06:30,840
So this is really rough in here, but it's going to work quite well again.
132
00:06:30,840 --> 00:06:35,839
Let's just turn that back down to where it was and take a look at it full color.
133
00:06:35,840 --> 00:06:38,567
You will notice that it is a little bit green.
134
00:06:38,567 --> 00:06:41,839
So that is why we've used this color corrector or gray tool
135
00:06:41,840 --> 00:06:46,840
in here to also change our extension of the windshield
136
00:06:46,840 --> 00:06:49,840
reflection to be green as well.
137
00:06:49,840 --> 00:06:50,839
So from there,
138
00:06:50,839 --> 00:06:54,839
we've taken this little piece here just to help integrate this edge.
139
00:06:54,840 --> 00:06:57,340
So let's just take a look at that.
140
00:06:57,340 --> 00:06:59,840
So again, just very subtle inside of there.
141
00:06:59,840 --> 00:07:04,173
So we want to take that, let's just double check where it is.
142
00:07:04,173 --> 00:07:06,839
That's looking like it's good tracked in there.
143
00:07:06,840 --> 00:07:08,240
And bring it together.
144
00:07:08,240 --> 00:07:12,090
So let's just take a look at what that looks like
145
00:07:12,090 --> 00:07:13,840
together in our final composite.
146
00:07:13,840 --> 00:07:14,930
So there we go.
147
00:07:14,930 --> 00:07:16,567
So now it's continued over here.
148
00:07:16,567 --> 00:07:19,839
If I didn't have that, let's just see what that looks like.
149
00:07:19,840 --> 00:07:24,554
So we're going to connect this up to where it was.
150
00:07:24,554 --> 00:07:28,840
So you can see here, it's not looking so great.
151
00:07:28,840 --> 00:07:31,439
Let's just turn that LUT back to where it was so you can
152
00:07:31,439 --> 00:07:32,839
see where that line is right here.
153
00:07:32,840 --> 00:07:34,313
We don't want that.
154
00:07:34,313 --> 00:07:36,892
We want to continue it, so undo.
155
00:07:36,892 --> 00:07:39,839
And it's nice and clean across here now.
156
00:07:39,840 --> 00:07:42,411
So now we have a nice and clean reflection.
157
00:07:42,411 --> 00:07:45,839
It's working quite well and it's integrated really great into the shot.
158
00:07:45,840 --> 00:07:48,709
So now let's just take a look at the last step,
159
00:07:48,709 --> 00:07:51,579
which is just a final tweak with the edge blending and
160
00:07:51,579 --> 00:07:53,340
that is with these edges up here.
161
00:07:53,340 --> 00:07:54,840
This is a really great example.
162
00:07:54,840 --> 00:07:59,173
So we can see some artifact in our edge or just stepping in
163
00:07:59,173 --> 00:08:01,839
general and we can help to modify that.
164
00:08:01,840 --> 00:08:05,493
So the first thing that we want to do is we want to see where this edge is and
165
00:08:05,493 --> 00:08:09,173
we want to blur this edge into the background and the background into this
166
00:08:09,173 --> 00:08:12,839
edge so it looks like it's part of the same image.
167
00:08:12,840 --> 00:08:16,451
So the first thing that we do is we take that final alpha.
168
00:08:16,451 --> 00:08:17,839
So there's the final alpha.
169
00:08:17,840 --> 00:08:18,140
However,
170
00:08:18,140 --> 00:08:21,740
these gray portions of the alpha are going to get us in
171
00:08:21,740 --> 00:08:23,840
trouble and not isolate our edges properly.
172
00:08:23,840 --> 00:08:27,506
So I've taken a color lookup tool just like in previous
173
00:08:27,506 --> 00:08:29,839
clips and modules and taken the alpha.
174
00:08:29,840 --> 00:08:32,418
Make sure the channel is alpha only.
175
00:08:32,418 --> 00:08:36,839
It will allow us to clip or rid of the gray values.
176
00:08:36,840 --> 00:08:38,554
So that's looking pretty good there.
177
00:08:38,554 --> 00:08:40,840
Next we're going to take an edge detect.
178
00:08:40,840 --> 00:08:43,448
So the edge detect tool will allow us to say,
179
00:08:43,448 --> 00:08:46,839
hey where are these edges, and just show us what the edges are.
180
00:08:46,840 --> 00:08:50,839
So make sure the edge detector is set to sobel and the channel is alpha.
181
00:08:50,840 --> 00:08:55,792
So not RGB but just the alpha and it will give us a
182
00:08:55,792 --> 00:08:58,840
matte for just the edges of our image.
183
00:08:58,840 --> 00:08:59,792
Blur this ever so slightly.
184
00:08:59,792 --> 00:09:02,839
We always want to add blurs to our mattes so that's just a little bit there,
185
00:09:02,840 --> 00:09:05,970
and now we're going to break the rules,
186
00:09:05,970 --> 00:09:11,840
rules being that typically we don't want to add a blur to an RGB image.
187
00:09:11,840 --> 00:09:13,784
So here's our image previously,
188
00:09:13,784 --> 00:09:18,451
so our final composite before fixing these edges and we're going to
189
00:09:18,451 --> 00:09:21,997
drive this alpha that we had here into a blur tool.
190
00:09:21,997 --> 00:09:24,839
So this is okay to break the rules here.
191
00:09:24,840 --> 00:09:25,763
There we go.
192
00:09:25,763 --> 00:09:26,993
Just a little bit.
193
00:09:26,993 --> 00:09:28,839
It's going to be very subtle.
194
00:09:28,840 --> 00:09:33,839
Just enough that it feels right for lack of a better description.
195
00:09:33,840 --> 00:09:37,629
So if I were to zoom out, you probably won't notice this.
196
00:09:37,629 --> 00:09:39,839
If you do, it's very, very subtle.
197
00:09:39,840 --> 00:09:41,839
However, it's one of those things that if we add it,
198
00:09:41,839 --> 00:09:45,016
if it didn't have it, it wouldn't quite feel right and if we add it,
199
00:09:45,016 --> 00:09:48,839
it's going to add a little bit more realism to the final look.
200
00:09:48,840 --> 00:09:54,840
So little steps take the final composite a long way.
201
00:09:54,840 --> 00:09:57,459
So now that we have all of these steps put together,
202
00:09:57,459 --> 00:10:00,125
let's just take a moment to compile a flipbook and we're
203
00:10:00,125 --> 00:10:02,125
going to see what that looks like.
204
00:10:02,125 --> 00:10:03,554
So to do a flipbook,
205
00:10:03,554 --> 00:10:07,749
let's take this final render that we have here and we're going to go up
206
00:10:07,749 --> 00:10:11,567
to the top and say Flipbook Selected and we're going to go for the
207
00:10:11,567 --> 00:10:16,840
entire duration of the shot and I'm going to hit OK and come back in a
208
00:10:16,840 --> 00:10:18,840
moment once that has been cached.
209
00:10:18,840 --> 00:10:19,173
Okay,
210
00:10:19,173 --> 00:10:23,173
so our shot has been cached in our flip book and this
211
00:10:23,173 --> 00:10:24,840
is looking pretty good overall.
212
00:10:24,840 --> 00:10:26,982
So we have some really great edges up here.
213
00:10:26,982 --> 00:10:29,839
This was a real problem when we were a few modules back.
214
00:10:29,840 --> 00:10:32,471
We were having issues with it pulling the blue screen
215
00:10:32,471 --> 00:10:34,840
forward and it was getting stuck in her hair.
216
00:10:34,840 --> 00:10:37,147
We had no reflection over here.
217
00:10:37,147 --> 00:10:39,839
It was missing in the screen right.
218
00:10:39,840 --> 00:10:44,125
We had all kinds of issues with our motion blur and great edges just overall,
219
00:10:44,125 --> 00:10:46,989
some crawling in the edges that we've resolved with roto.
220
00:10:46,989 --> 00:10:47,564
So overall,
221
00:10:47,564 --> 00:10:51,012
the shot is looking really great with all the steps that we've
222
00:10:51,012 --> 00:10:54,377
added and the extra little attention to detail has really allowed
223
00:10:54,377 --> 00:10:56,840
us to take the shot through to final.
224
00:10:56,840 --> 00:11:00,658
So the last thing that we are really missing is adding any
225
00:11:00,658 --> 00:11:03,840
missing noise to the shot that has been left out.
226
00:11:03,840 --> 00:11:16,840
So we're going to take a look at that in our next clip.
19599
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.