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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:03,327 In this clip we're going to take a look at compiling 2 00:00:03,327 --> 00:00:04,840 the shot for final integration. 3 00:00:04,840 --> 00:00:07,340 So now that the majority of the keying and edge 4 00:00:07,340 --> 00:00:09,090 treatment have been completed for this shot, 5 00:00:09,090 --> 00:00:12,289 we have compiled all the steps together for final integration. 6 00:00:12,289 --> 00:00:17,134 Now I will note that not all of the techniques have been used here 7 00:00:17,134 --> 00:00:19,192 that have been taught throughout this course, 8 00:00:19,192 --> 00:00:21,839 as some techniques or portions of the workflow have 9 00:00:21,840 --> 00:00:25,200 different variations and these show these variations have 10 00:00:25,200 --> 00:00:27,300 their own strengths and weaknesses. 11 00:00:27,300 --> 00:00:30,558 The workflows that work best for the shot have been 12 00:00:30,558 --> 00:00:32,839 used and are seen in this script. 13 00:00:32,840 --> 00:00:34,839 So let's take a look. 14 00:00:34,839 --> 00:00:36,839 So here is our script. 15 00:00:36,839 --> 00:00:38,839 It has been completely optimized. 16 00:00:38,840 --> 00:00:41,840 There's always extra little things that we can add, 17 00:00:41,840 --> 00:00:44,840 but it's looking pretty good overall as a whole. 18 00:00:44,840 --> 00:00:47,339 So the blue backdrops are going to be from previous clips 19 00:00:47,339 --> 00:00:50,067 and modules and the teal ones are the ones that we will 20 00:00:50,067 --> 00:00:51,203 be discussing in this clip. 21 00:00:51,203 --> 00:00:54,839 So before we look at those, let's just take a look at what we have here. 22 00:00:54,840 --> 00:00:59,506 So you can see that each and every step has been labeled so we can see 23 00:00:59,506 --> 00:01:03,294 what's going on and you can see that there are multiple different 24 00:01:03,294 --> 00:01:05,840 keyers to really capture all those wispies. 25 00:01:05,840 --> 00:01:09,629 We have the despill, the additive keyer to add back some details, 26 00:01:09,629 --> 00:01:12,482 some refinement of the motion blur, and the light wrap. 27 00:01:12,482 --> 00:01:14,839 So we're going to add back the reflection in the glass. 28 00:01:14,840 --> 00:01:18,839 I had some last minute edge blending and of course the background. 29 00:01:18,840 --> 00:01:21,385 So let's take a look at that background. 30 00:01:21,385 --> 00:01:25,203 So here is our background image and the first thing that we 31 00:01:25,203 --> 00:01:29,506 want to do is denoise it because it has static grain from the 32 00:01:29,506 --> 00:01:31,839 photograph so denoise and if you can, 33 00:01:31,839 --> 00:01:35,682 be sure to pre-comp this as this is quite a heavy tool, 34 00:01:35,682 --> 00:01:38,839 but it has been left in here for reference purposes. 35 00:01:38,840 --> 00:01:41,840 Reformat it down so that it matches our plate and I've scaled 36 00:01:41,840 --> 00:01:46,040 it up just a tad just so that I can get some extra bounding box 37 00:01:46,040 --> 00:01:48,840 in here for when we add movement. 38 00:01:48,840 --> 00:01:52,840 So here is our tracker and our tracker is from our original source plate. 39 00:01:52,840 --> 00:01:57,839 You will recognize it from the back of the head rests. 40 00:01:57,840 --> 00:02:01,839 We are going to lock the background plate to the foreground image. 41 00:02:01,840 --> 00:02:04,590 Now typically in production you do not want that to happen. 42 00:02:04,590 --> 00:02:07,951 You want them to be slightly offset just to imply some parallax; however, 43 00:02:07,951 --> 00:02:11,839 we're going to keep it simple for this particular clip and for this shot, 44 00:02:11,840 --> 00:02:15,840 just for integration purposes so that we can see if 45 00:02:15,840 --> 00:02:17,840 the edges are integrated correctly. 46 00:02:17,840 --> 00:02:21,261 So the next thing that we want to do is some color correction. 47 00:02:21,261 --> 00:02:22,840 So let's just take a look. 48 00:02:22,840 --> 00:02:25,340 So this is our original image and we want to add a 49 00:02:25,340 --> 00:02:26,798 little bit of green to it overall, 50 00:02:26,798 --> 00:02:29,173 just so it matches with plate a little bit better. 51 00:02:29,173 --> 00:02:31,840 So let's take a look at what that looks like. 52 00:02:31,840 --> 00:02:36,506 So here is our foreground over the background and we're going to 53 00:02:36,506 --> 00:02:38,839 disable that color correction really quickly. 54 00:02:38,840 --> 00:02:42,173 So you can see here, it doesn't quite feel right. 55 00:02:42,173 --> 00:02:43,840 It doesn't quite feel integrated. 56 00:02:43,840 --> 00:02:47,090 So we're going to do a bit of a color correction just to 57 00:02:47,090 --> 00:02:48,840 bring in some of that green overall. 58 00:02:48,840 --> 00:02:50,589 So how did we do that? 59 00:02:50,589 --> 00:02:54,673 So let's add a gray tool and attach it up here to our background 60 00:02:54,673 --> 00:02:57,030 image and take a look at our background image. 61 00:02:57,030 --> 00:03:00,125 So the first thing that we're going to do is we're going to 62 00:03:00,125 --> 00:03:02,173 sample the black and the white points. 63 00:03:02,173 --> 00:03:04,840 So this is a pretty straightforward color correction. 64 00:03:04,840 --> 00:03:07,340 It can be revised a little bit further, 65 00:03:07,340 --> 00:03:09,840 but this is a really great starting point. 66 00:03:09,840 --> 00:03:13,680 So take the black point and we're going to take the gamma in the LUTs and 67 00:03:13,680 --> 00:03:16,763 turn it up so that we can see where the blacks are. 68 00:03:16,763 --> 00:03:19,224 We're going to sample somewhere in around here. 69 00:03:19,224 --> 00:03:19,840 So sample. 70 00:03:19,840 --> 00:03:22,839 That is Ctrl + Shift + click. 71 00:03:22,839 --> 00:03:24,125 There we go. 72 00:03:24,125 --> 00:03:28,839 And then we're going to do the same for the white. 73 00:03:28,840 --> 00:03:32,658 So let's just zoom out, take that LUT with the gamma down, 74 00:03:32,658 --> 00:03:35,839 and aim for something that is not a Super White. 75 00:03:35,840 --> 00:03:41,839 So something that is not a highlight, but rather just a true white. 76 00:03:41,840 --> 00:03:45,369 So think of white like a piece of paper white. 77 00:03:45,369 --> 00:03:46,781 So there we go. 78 00:03:46,781 --> 00:03:47,839 There's our sample. 79 00:03:47,840 --> 00:03:52,506 Deselect it and turn the LUT so it's back to the default and now what we 80 00:03:52,506 --> 00:03:56,796 want to do is now that we've said this is the black point and this is the 81 00:03:56,796 --> 00:03:58,753 white point in this shot or in this image, 82 00:03:58,753 --> 00:04:02,220 we're going to say what is the black and white point in our foreground image? 83 00:04:02,220 --> 00:04:04,840 So let's just take a look at that image down here. 84 00:04:04,840 --> 00:04:06,239 Here it is premultiplied. 85 00:04:06,239 --> 00:04:10,439 Now make sure that this gray tool is still selected and select 86 00:04:10,439 --> 00:04:13,885 the lift and we're going to sample the black. 87 00:04:13,885 --> 00:04:17,567 You can see here that it's representing black so 88 00:04:17,567 --> 00:04:20,840 Ctrl + Shift + click one more time. 89 00:04:20,839 --> 00:04:21,898 There's the value. 90 00:04:21,898 --> 00:04:26,840 Same thing again with the multiply or rather the gain, not the multiply yet. 91 00:04:26,840 --> 00:04:29,366 So the gain, which represents primarily the highlights. 92 00:04:29,366 --> 00:04:34,973 We're going to go into here and try to again get something close-ish to white. 93 00:04:34,973 --> 00:04:38,706 So we're going to select the gain. 94 00:04:38,706 --> 00:04:40,840 Make sure that's selected. 95 00:04:40,840 --> 00:04:44,839 Ctrl + Shift + click as well so let's sample that there. 96 00:04:44,839 --> 00:04:45,839 Turn that off. 97 00:04:45,840 --> 00:04:48,916 Now let's take a look at our background. 98 00:04:48,916 --> 00:04:50,839 So here's our background image. 99 00:04:50,840 --> 00:04:52,039 Turn the LUT back to normal. 100 00:04:52,039 --> 00:04:53,839 You can see that it's looking a lot better. 101 00:04:53,840 --> 00:04:57,268 So this was the before and after and now it's looking a 102 00:04:57,268 --> 00:04:59,268 lot more green overall in the shot, 103 00:04:59,268 --> 00:05:01,839 which should match our plate a little bit better. 104 00:05:01,839 --> 00:05:06,277 So I'm going to disable that since we have one that has been done already, 105 00:05:06,277 --> 00:05:11,090 and now we're going to take a look at that windshield, 106 00:05:11,090 --> 00:05:12,840 which was missing earlier. 107 00:05:12,840 --> 00:05:15,339 So if we take a look at our windshield, 108 00:05:15,339 --> 00:05:17,839 you will notice that it's not looking so great. 109 00:05:17,840 --> 00:05:23,840 We're missing the screen right of this windshield, so we want to recreate it. 110 00:05:23,840 --> 00:05:28,100 Now the good thing is is that there is no passenger over here and 111 00:05:28,100 --> 00:05:32,040 this character is so far over to the screen left that we probably 112 00:05:32,040 --> 00:05:33,840 won't see her movement screen right. 113 00:05:33,840 --> 00:05:36,756 So we're going to have a trick to fix that. 114 00:05:36,756 --> 00:05:39,090 So there are other ways to do this, 115 00:05:39,090 --> 00:05:42,405 but this is a really great technique for the shot. 116 00:05:42,405 --> 00:05:47,100 So first take a noise tool and we've left this just to 117 00:05:47,100 --> 00:05:49,839 break up the pattern in the windshield. 118 00:05:49,840 --> 00:05:53,840 Next we're going to just darken it a little bit, dissolve it a little bit more. 119 00:05:53,840 --> 00:05:57,686 So this is just setting the size, the canvas size. 120 00:05:57,686 --> 00:05:58,839 It's not mandatory. 121 00:05:58,840 --> 00:06:01,773 You can probably leave it out, but it's up to you. 122 00:06:01,773 --> 00:06:02,839 So there's the dissolve. 123 00:06:02,840 --> 00:06:04,554 Just bring it down, 124 00:06:04,554 --> 00:06:09,268 so way down and we've also isolated the area so that 125 00:06:09,268 --> 00:06:11,840 it isn't across the entire plate. 126 00:06:11,840 --> 00:06:14,640 So LUT that up here with a rotoshape. 127 00:06:14,640 --> 00:06:18,840 We've color corrected it and we're going to take this previous image. 128 00:06:18,840 --> 00:06:20,506 This is the premultiplied image. 129 00:06:20,506 --> 00:06:24,839 It's going to look a lot more crunchy now that we've turned up 130 00:06:24,839 --> 00:06:27,090 the LUT and combined them with a keymix. 131 00:06:27,090 --> 00:06:30,840 So this is really rough in here, but it's going to work quite well again. 132 00:06:30,840 --> 00:06:35,839 Let's just turn that back down to where it was and take a look at it full color. 133 00:06:35,840 --> 00:06:38,567 You will notice that it is a little bit green. 134 00:06:38,567 --> 00:06:41,839 So that is why we've used this color corrector or gray tool 135 00:06:41,840 --> 00:06:46,840 in here to also change our extension of the windshield 136 00:06:46,840 --> 00:06:49,840 reflection to be green as well. 137 00:06:49,840 --> 00:06:50,839 So from there, 138 00:06:50,839 --> 00:06:54,839 we've taken this little piece here just to help integrate this edge. 139 00:06:54,840 --> 00:06:57,340 So let's just take a look at that. 140 00:06:57,340 --> 00:06:59,840 So again, just very subtle inside of there. 141 00:06:59,840 --> 00:07:04,173 So we want to take that, let's just double check where it is. 142 00:07:04,173 --> 00:07:06,839 That's looking like it's good tracked in there. 143 00:07:06,840 --> 00:07:08,240 And bring it together. 144 00:07:08,240 --> 00:07:12,090 So let's just take a look at what that looks like 145 00:07:12,090 --> 00:07:13,840 together in our final composite. 146 00:07:13,840 --> 00:07:14,930 So there we go. 147 00:07:14,930 --> 00:07:16,567 So now it's continued over here. 148 00:07:16,567 --> 00:07:19,839 If I didn't have that, let's just see what that looks like. 149 00:07:19,840 --> 00:07:24,554 So we're going to connect this up to where it was. 150 00:07:24,554 --> 00:07:28,840 So you can see here, it's not looking so great. 151 00:07:28,840 --> 00:07:31,439 Let's just turn that LUT back to where it was so you can 152 00:07:31,439 --> 00:07:32,839 see where that line is right here. 153 00:07:32,840 --> 00:07:34,313 We don't want that. 154 00:07:34,313 --> 00:07:36,892 We want to continue it, so undo. 155 00:07:36,892 --> 00:07:39,839 And it's nice and clean across here now. 156 00:07:39,840 --> 00:07:42,411 So now we have a nice and clean reflection. 157 00:07:42,411 --> 00:07:45,839 It's working quite well and it's integrated really great into the shot. 158 00:07:45,840 --> 00:07:48,709 So now let's just take a look at the last step, 159 00:07:48,709 --> 00:07:51,579 which is just a final tweak with the edge blending and 160 00:07:51,579 --> 00:07:53,340 that is with these edges up here. 161 00:07:53,340 --> 00:07:54,840 This is a really great example. 162 00:07:54,840 --> 00:07:59,173 So we can see some artifact in our edge or just stepping in 163 00:07:59,173 --> 00:08:01,839 general and we can help to modify that. 164 00:08:01,840 --> 00:08:05,493 So the first thing that we want to do is we want to see where this edge is and 165 00:08:05,493 --> 00:08:09,173 we want to blur this edge into the background and the background into this 166 00:08:09,173 --> 00:08:12,839 edge so it looks like it's part of the same image. 167 00:08:12,840 --> 00:08:16,451 So the first thing that we do is we take that final alpha. 168 00:08:16,451 --> 00:08:17,839 So there's the final alpha. 169 00:08:17,840 --> 00:08:18,140 However, 170 00:08:18,140 --> 00:08:21,740 these gray portions of the alpha are going to get us in 171 00:08:21,740 --> 00:08:23,840 trouble and not isolate our edges properly. 172 00:08:23,840 --> 00:08:27,506 So I've taken a color lookup tool just like in previous 173 00:08:27,506 --> 00:08:29,839 clips and modules and taken the alpha. 174 00:08:29,840 --> 00:08:32,418 Make sure the channel is alpha only. 175 00:08:32,418 --> 00:08:36,839 It will allow us to clip or rid of the gray values. 176 00:08:36,840 --> 00:08:38,554 So that's looking pretty good there. 177 00:08:38,554 --> 00:08:40,840 Next we're going to take an edge detect. 178 00:08:40,840 --> 00:08:43,448 So the edge detect tool will allow us to say, 179 00:08:43,448 --> 00:08:46,839 hey where are these edges, and just show us what the edges are. 180 00:08:46,840 --> 00:08:50,839 So make sure the edge detector is set to sobel and the channel is alpha. 181 00:08:50,840 --> 00:08:55,792 So not RGB but just the alpha and it will give us a 182 00:08:55,792 --> 00:08:58,840 matte for just the edges of our image. 183 00:08:58,840 --> 00:08:59,792 Blur this ever so slightly. 184 00:08:59,792 --> 00:09:02,839 We always want to add blurs to our mattes so that's just a little bit there, 185 00:09:02,840 --> 00:09:05,970 and now we're going to break the rules, 186 00:09:05,970 --> 00:09:11,840 rules being that typically we don't want to add a blur to an RGB image. 187 00:09:11,840 --> 00:09:13,784 So here's our image previously, 188 00:09:13,784 --> 00:09:18,451 so our final composite before fixing these edges and we're going to 189 00:09:18,451 --> 00:09:21,997 drive this alpha that we had here into a blur tool. 190 00:09:21,997 --> 00:09:24,839 So this is okay to break the rules here. 191 00:09:24,840 --> 00:09:25,763 There we go. 192 00:09:25,763 --> 00:09:26,993 Just a little bit. 193 00:09:26,993 --> 00:09:28,839 It's going to be very subtle. 194 00:09:28,840 --> 00:09:33,839 Just enough that it feels right for lack of a better description. 195 00:09:33,840 --> 00:09:37,629 So if I were to zoom out, you probably won't notice this. 196 00:09:37,629 --> 00:09:39,839 If you do, it's very, very subtle. 197 00:09:39,840 --> 00:09:41,839 However, it's one of those things that if we add it, 198 00:09:41,839 --> 00:09:45,016 if it didn't have it, it wouldn't quite feel right and if we add it, 199 00:09:45,016 --> 00:09:48,839 it's going to add a little bit more realism to the final look. 200 00:09:48,840 --> 00:09:54,840 So little steps take the final composite a long way. 201 00:09:54,840 --> 00:09:57,459 So now that we have all of these steps put together, 202 00:09:57,459 --> 00:10:00,125 let's just take a moment to compile a flipbook and we're 203 00:10:00,125 --> 00:10:02,125 going to see what that looks like. 204 00:10:02,125 --> 00:10:03,554 So to do a flipbook, 205 00:10:03,554 --> 00:10:07,749 let's take this final render that we have here and we're going to go up 206 00:10:07,749 --> 00:10:11,567 to the top and say Flipbook Selected and we're going to go for the 207 00:10:11,567 --> 00:10:16,840 entire duration of the shot and I'm going to hit OK and come back in a 208 00:10:16,840 --> 00:10:18,840 moment once that has been cached. 209 00:10:18,840 --> 00:10:19,173 Okay, 210 00:10:19,173 --> 00:10:23,173 so our shot has been cached in our flip book and this 211 00:10:23,173 --> 00:10:24,840 is looking pretty good overall. 212 00:10:24,840 --> 00:10:26,982 So we have some really great edges up here. 213 00:10:26,982 --> 00:10:29,839 This was a real problem when we were a few modules back. 214 00:10:29,840 --> 00:10:32,471 We were having issues with it pulling the blue screen 215 00:10:32,471 --> 00:10:34,840 forward and it was getting stuck in her hair. 216 00:10:34,840 --> 00:10:37,147 We had no reflection over here. 217 00:10:37,147 --> 00:10:39,839 It was missing in the screen right. 218 00:10:39,840 --> 00:10:44,125 We had all kinds of issues with our motion blur and great edges just overall, 219 00:10:44,125 --> 00:10:46,989 some crawling in the edges that we've resolved with roto. 220 00:10:46,989 --> 00:10:47,564 So overall, 221 00:10:47,564 --> 00:10:51,012 the shot is looking really great with all the steps that we've 222 00:10:51,012 --> 00:10:54,377 added and the extra little attention to detail has really allowed 223 00:10:54,377 --> 00:10:56,840 us to take the shot through to final. 224 00:10:56,840 --> 00:11:00,658 So the last thing that we are really missing is adding any 225 00:11:00,658 --> 00:11:03,840 missing noise to the shot that has been left out. 226 00:11:03,840 --> 00:11:16,840 So we're going to take a look at that in our next clip. 19599

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