All language subtitles for 2. Keying in Log Color Space

af Afrikaans
sq Albanian
am Amharic
ar Arabic Download
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bn Bengali
bs Bosnian
bg Bulgarian
ca Catalan
ceb Cebuano
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
tl Filipino
fi Finnish
fr French
fy Frisian
gl Galician
ka Georgian
de German
el Greek
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
km Khmer
ko Korean
ku Kurdish (Kurmanji)
ky Kyrgyz
lo Lao
la Latin
lv Latvian
lt Lithuanian
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mn Mongolian
my Myanmar (Burmese)
ne Nepali
no Norwegian
ps Pashto
fa Persian
pl Polish
pt Portuguese
pa Punjabi
ro Romanian
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
st Sesotho
sn Shona
sd Sindhi
si Sinhala
sk Slovak
sl Slovenian
so Somali
es Spanish
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
te Telugu
th Thai
tr Turkish
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
or Odia (Oriya)
rw Kinyarwanda
tk Turkmen
tt Tatar
ug Uyghur
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:04,051 In this clip we're going to take a look at keying in different color spaces. 2 00:00:04,051 --> 00:00:06,137 So let's take a look at our script. 3 00:00:06,137 --> 00:00:09,268 So the first thing that we're going to look at is the 4 00:00:09,268 --> 00:00:12,336 linear color space versus log color space. 5 00:00:12,336 --> 00:00:18,051 So the linear color space is a physical color space. 6 00:00:18,051 --> 00:00:20,384 Images will often appear to be contrasty. 7 00:00:20,384 --> 00:00:23,717 They will also appear to be too dark without color 8 00:00:23,717 --> 00:00:25,828 space management or viewer LUTs. 9 00:00:25,828 --> 00:00:28,050 So let's take a look. 10 00:00:28,051 --> 00:00:30,092 So up here we have our LUTs. 11 00:00:30,092 --> 00:00:31,842 It is by default in sRGB. 12 00:00:31,842 --> 00:00:35,050 I'm going to turn it off and now it's at none. 13 00:00:35,051 --> 00:00:36,877 So a LUT is a lookup table. 14 00:00:36,877 --> 00:00:38,181 It's for viewing purposes only. 15 00:00:38,181 --> 00:00:41,050 You can see it's quite hard to see the character here. 16 00:00:41,051 --> 00:00:42,286 She's quite dark. 17 00:00:42,286 --> 00:00:48,051 We can't see those details so we're going to turn back on the LUT. 18 00:00:48,051 --> 00:00:51,735 So for more information on LUTs or other terminology that 19 00:00:51,735 --> 00:00:54,314 you may hear in this particular clip, 20 00:00:54,314 --> 00:00:58,820 please refer back to the NUKE Green Screen Keying 21 00:00:58,820 --> 00:01:02,051 Fundamentals course as found at Pluralsight. 22 00:01:02,051 --> 00:01:06,050 As a general rule of thumb, compositing is completed in linear color space. 23 00:01:06,051 --> 00:01:12,051 This is often found in EXR images, but can also be found in other file formats. 24 00:01:12,051 --> 00:01:17,051 Linear color space allows us to store more information in higher bit depths. 25 00:01:17,051 --> 00:01:20,281 They can display values above 1. 26 00:01:20,281 --> 00:01:24,050 So let's go into log images now. 27 00:01:24,051 --> 00:01:27,933 So log color space, let's take a look at that there. 28 00:01:27,933 --> 00:01:30,051 So let's turn off that LUT. 29 00:01:30,051 --> 00:01:35,651 It's really washed out so images appear to be too washed out generally overall, 30 00:01:35,651 --> 00:01:42,717 no matter if there is a viewer LUT or a baked-in color correction. 31 00:01:42,717 --> 00:01:46,051 They represent film color scans. 32 00:01:46,051 --> 00:01:51,051 Traditionally these file types were stored in Cineon flies or. 33 00:01:51,051 --> 00:01:54,551 cin, which have since been replaced by. 34 00:01:54,551 --> 00:01:56,051 dpx file types. 35 00:01:56,051 --> 00:01:59,050 So there's a really great quote and description about log space. 36 00:01:59,051 --> 00:02:02,051 I'm going to use the following description. 37 00:02:02,051 --> 00:02:07,051 Log images are designed to carry as much information as possible about color. 38 00:02:07,051 --> 00:02:13,050 Don't see them directly as useable images, but more as archives like zip files. 39 00:02:13,051 --> 00:02:17,950 Once converted to linear, so the equivalent of unzipping an image or a file, 40 00:02:17,950 --> 00:02:20,050 you can work with these images. 41 00:02:20,051 --> 00:02:24,286 Now most compositing softwares like NUKE will force all 42 00:02:24,286 --> 00:02:28,384 images into linear color space unless the user specifically 43 00:02:28,384 --> 00:02:30,384 tells NUKE to do so otherwise. 44 00:02:30,384 --> 00:02:32,051 So let's take a look. 45 00:02:32,051 --> 00:02:36,286 So here we have told NUKE to change it. 46 00:02:36,286 --> 00:02:40,050 We have going into this Log2Lin1 tool linear. 47 00:02:40,051 --> 00:02:42,384 So linear we're changing it to log. 48 00:02:42,384 --> 00:02:45,051 We're leaving the default different values in here. 49 00:02:45,051 --> 00:02:54,051 So it was originally linear color space and now it is log. 50 00:02:54,051 --> 00:03:00,050 So now let's take a look at a couple of different color spaces. 51 00:03:00,051 --> 00:03:01,960 So we've looked at log versus lin. 52 00:03:01,960 --> 00:03:05,778 Now we're going to look at sRGB and rec709 and see how they are 53 00:03:05,778 --> 00:03:09,051 different from the first two that we took a look at. 54 00:03:09,051 --> 00:03:12,479 So here is our sRGB color space image. 55 00:03:12,479 --> 00:03:15,050 So what exactly does this mean? 56 00:03:15,051 --> 00:03:20,051 Well sRGB color space is the default color space used on the internet. 57 00:03:20,051 --> 00:03:23,869 It be used as a viewer LUT or be baked into an image so 58 00:03:23,869 --> 00:03:26,051 here we have baked it into the image. 59 00:03:26,051 --> 00:03:28,551 Here is the color space. 60 00:03:28,551 --> 00:03:32,051 We are inputting linear and outputting sRGB. 61 00:03:32,051 --> 00:03:36,141 It can also be used as a LUT so up here we have our LUT. 62 00:03:36,141 --> 00:03:38,051 There is sRGB, but watch what happens. 63 00:03:38,051 --> 00:03:43,051 So we have applied this color space twice, which we definitely don't want to do. 64 00:03:43,051 --> 00:03:48,622 So either just use the image with an sRGB LUT or turn off 65 00:03:48,622 --> 00:03:52,050 the LUT and bake it into the image. 66 00:03:52,051 --> 00:03:54,828 Now be careful with baking these color corrections into the 67 00:03:54,828 --> 00:03:57,050 image because once you have baked it in, 68 00:03:57,051 --> 00:04:01,261 we do have some information that is lost. 69 00:04:01,261 --> 00:04:05,998 Now the sRGB color space is equivalent approximately to 70 00:04:05,998 --> 00:04:09,168 a linear color space image with a 2. 71 00:04:09,168 --> 00:04:10,580 2 gamma correction applied. 72 00:04:10,580 --> 00:04:13,050 So let's take a look at that. 73 00:04:13,051 --> 00:04:14,301 So here's the sRGB color space. 74 00:04:14,301 --> 00:04:17,217 I'm going to zoom in just a little bit so we can see the 75 00:04:17,217 --> 00:04:20,193 details and here is a linear image with a 2. 76 00:04:20,193 --> 00:04:21,622 2 gamma correction applied. 77 00:04:21,622 --> 00:04:23,050 So is it before. 78 00:04:23,051 --> 00:04:26,860 Take a look at her face and after. 79 00:04:26,860 --> 00:04:33,051 So we can see that it's not 100% equal, but it's just approximate. 80 00:04:33,051 --> 00:04:36,050 So now let's take a look at that rec709. 81 00:04:36,051 --> 00:04:41,050 So rec709, you can see that changed ever so slightly from the sRGB. 82 00:04:41,051 --> 00:04:45,823 Again it can be either baked into the image so here is our color space, 83 00:04:45,823 --> 00:04:49,589 baking it into the image or be changed in the LUT. 84 00:04:49,589 --> 00:04:53,050 Again, make sure not to do a double conversion. 85 00:04:53,051 --> 00:04:58,765 The default color space for rec709 is used for HDTV. 86 00:04:58,765 --> 00:05:01,050 So for high-definition images. 87 00:05:01,051 --> 00:05:06,050 It can be used as that viewer LUT or be baked into the image. 88 00:05:06,051 --> 00:05:12,366 It's equivalent or appears to be equivalent to a linear color space with a 1. 89 00:05:12,366 --> 00:05:14,051 95 gamma correction applied. 90 00:05:14,051 --> 00:05:17,345 So again let's take a look at that. 91 00:05:17,345 --> 00:05:21,051 So here is the gamma correction and the rec709. 92 00:05:21,051 --> 00:05:22,850 So again, very similar. 93 00:05:22,850 --> 00:05:26,900 It's a little different than the last conversion that 94 00:05:26,900 --> 00:05:30,050 we did so it is only approximate. 95 00:05:30,051 --> 00:05:34,850 So now let's take a look at a couple of different color 96 00:05:34,850 --> 00:05:38,050 spaces that we can use for keying purposes. 97 00:05:38,051 --> 00:05:41,141 So down here at the bottom of our script we're going to take a look at the 98 00:05:41,141 --> 00:05:44,050 default linear color space and we're going to pull a key, 99 00:05:44,050 --> 00:05:45,384 just the default key. 100 00:05:45,384 --> 00:05:49,050 These are all default keylight tools, which we will be using. 101 00:05:49,051 --> 00:05:51,790 So let's take a look at our original image. 102 00:05:51,790 --> 00:05:56,551 We will turn back on the viewer LUT to the default sRGB and look at a 103 00:05:56,551 --> 00:05:59,051 tool that they've added here which is the switch tool. 104 00:05:59,051 --> 00:06:03,168 So it allows me to switch between all these different 105 00:06:03,168 --> 00:06:06,051 color spaces that we will be testing. 106 00:06:06,051 --> 00:06:10,426 So up here I'm going to change it to white and I'm going to make 107 00:06:10,426 --> 00:06:13,051 sure that I can see my original image there. 108 00:06:13,051 --> 00:06:18,051 So here's my linear color space image and it's not looking bad. 109 00:06:18,051 --> 00:06:21,351 We expect a little bit of artifacting in the backing region 110 00:06:21,351 --> 00:06:24,505 just because there are some wrinkles still on the screen 111 00:06:24,505 --> 00:06:29,050 here so it has been preprocessed, but it's not perfect. 112 00:06:29,051 --> 00:06:32,650 And again, usually any value that is below 0. 113 00:06:32,650 --> 00:06:33,850 05 is okay. 114 00:06:33,850 --> 00:06:35,050 So generally speaking, 115 00:06:35,050 --> 00:06:38,877 this will work when it's placed over top of a new background. 116 00:06:38,877 --> 00:06:40,442 It may or may not work. 117 00:06:40,442 --> 00:06:44,314 You might have to double check it, but as a general rule of thumb, 118 00:06:44,314 --> 00:06:45,893 that's a good safe number. 119 00:06:45,893 --> 00:06:49,051 So again, let's take a look at these values here. 120 00:06:49,051 --> 00:06:52,050 We some artifacting that's going on in here wispies. 121 00:06:52,050 --> 00:06:56,450 Not 100% happy with that so we are going to try some other 122 00:06:56,450 --> 00:07:00,450 color spaces to see if we get a better result. 123 00:07:00,450 --> 00:07:04,435 Now RGB compositing should be done in linear color space, 124 00:07:04,435 --> 00:07:07,512 however, when pooling a key or creating alpha, 125 00:07:07,512 --> 00:07:09,050 it doesn't really matter. 126 00:07:09,051 --> 00:07:12,146 So all we care about is that black and white alpha and make 127 00:07:12,146 --> 00:07:14,051 sure that we get the best edge detail. 128 00:07:14,051 --> 00:07:19,301 So we can use different color spaces to get the best alpha and then 129 00:07:19,301 --> 00:07:23,051 we can do the despill on the RGB image after. 130 00:07:23,051 --> 00:07:26,877 So next I'm going to switch to the log color space. 131 00:07:26,877 --> 00:07:31,050 So look at the difference already in the edge work over here. 132 00:07:31,051 --> 00:07:32,241 So this was the linear. 133 00:07:32,241 --> 00:07:33,193 This is the log. 134 00:07:33,193 --> 00:07:36,505 Now I have added a small color correction just to increase the contrast, 135 00:07:36,505 --> 00:07:41,050 but the log color space is looking a lot better. 136 00:07:41,051 --> 00:07:43,820 So again, those values are well below the 0. 137 00:07:43,820 --> 00:07:45,051 05 so that's great. 138 00:07:45,051 --> 00:07:48,384 So, so far log is actually doing a better job. 139 00:07:48,384 --> 00:07:51,050 So let's go on to our next example. 140 00:07:51,051 --> 00:07:52,735 So sRGB, it's alright. 141 00:07:52,735 --> 00:07:59,051 It's similar to log, but we aren't getting any better in our wispies; in fact, 142 00:07:59,051 --> 00:08:02,901 it's almost worse so we're not going to use the sRGB. 143 00:08:02,901 --> 00:08:05,351 Rec709 is quite similar so if anything, 144 00:08:05,351 --> 00:08:11,050 it's actually worse so we won't bake that color correction in to get the alpha. 145 00:08:11,051 --> 00:08:13,893 Next we're looking at HSV and that's definitely not 146 00:08:13,893 --> 00:08:17,051 usable so why would we take a look at it? 147 00:08:17,051 --> 00:08:23,301 So let me turn off the sample so Ctrl + Shift + click and turn 148 00:08:23,301 --> 00:08:27,051 off the white and let's evaluate the HSV image. 149 00:08:27,051 --> 00:08:30,005 So we want to take a look at this because we're really looking 150 00:08:30,005 --> 00:08:32,051 for a channel that has great contrast in it. 151 00:08:32,051 --> 00:08:34,551 So let's go into the individual channels. 152 00:08:34,551 --> 00:08:37,051 This stands for hue, saturation and value. 153 00:08:37,051 --> 00:08:40,051 So let's go into the red and it's contrasty, 154 00:08:40,051 --> 00:08:44,051 but look at all the detail we're missing on the character's head. 155 00:08:44,051 --> 00:08:45,801 So that won't work. 156 00:08:45,801 --> 00:08:51,051 Green, again not very contrasty to the degree that we'd like it. 157 00:08:51,051 --> 00:08:53,301 And B, that definitely won't work. 158 00:08:53,301 --> 00:08:57,051 So in this case HSV is not a great solution. 159 00:08:57,051 --> 00:09:03,051 So back to full color, okay, A and let's take a look at the next option. 160 00:09:03,051 --> 00:09:08,676 So the next option is YPbPr color space and that 161 00:09:08,676 --> 00:09:12,051 stands for the analog video signal. 162 00:09:12,051 --> 00:09:14,193 So that's where we would find that color space. 163 00:09:14,193 --> 00:09:17,050 Again, let's go into RGB so this is R, G, and B. 164 00:09:17,051 --> 00:09:18,926 So green looks not bad, 165 00:09:18,926 --> 00:09:23,051 but we are missing the character's head so that's not usable. 166 00:09:23,051 --> 00:09:26,181 So let's take a look at that last one. 167 00:09:26,181 --> 00:09:31,050 So this is the YCbCr color space and that is the digital video signal. 168 00:09:31,051 --> 00:09:36,403 So this is the color space that we use for digital video; however, 169 00:09:36,403 --> 00:09:38,050 look at the artifacting. 170 00:09:38,051 --> 00:09:42,495 So why do we have artifacting in YCbCr? 171 00:09:42,495 --> 00:09:43,050 Well, 172 00:09:43,050 --> 00:09:48,369 unfortunately the chrominance in the YCbCr has artifacting in it 173 00:09:48,369 --> 00:09:52,187 or compression so we would have to move some of that compression 174 00:09:52,187 --> 00:09:54,096 to perhaps get a better alpha, 175 00:09:54,096 --> 00:09:58,743 but if we compare this back against our log color space, 176 00:09:58,743 --> 00:10:01,050 it definitely doesn't hold up. 177 00:10:01,051 --> 00:10:07,050 So that is the YCbCr and back top of that to the log color space. 178 00:10:07,051 --> 00:10:10,524 So in this example it looks like the log color space 179 00:10:10,524 --> 00:10:13,050 creates a really great start for our alpha. 180 00:10:13,051 --> 00:10:20,051 We will have to fix the core as we can see here, but it's pretty minimal. 181 00:10:20,051 --> 00:10:23,051 So in this particular clip we looked at log versus linear color space. 182 00:10:23,051 --> 00:10:29,893 We looked at the sRGB versus rec709 for LUTs and baking that color 183 00:10:29,893 --> 00:10:35,051 correction or that color space correction into the image and we also 184 00:10:35,051 --> 00:10:37,051 looked at trying different color spaces. 185 00:10:37,051 --> 00:10:41,156 So if the default linear color space is not yielding the best results, 186 00:10:41,156 --> 00:10:50,051 please feel free to try different color spaces; you might be surprised and 187 00:10:50,051 --> 00:10:59,051 find a really great workflow for your perfect alpha. 16279

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.