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These are the user uploaded subtitles that are being translated: 1 00:00:02,242 --> 00:00:05,242 In this clip we're going to take at exploring core and fringe mattes. 2 00:00:05,242 --> 00:00:06,991 Now before we really begin, 3 00:00:06,991 --> 00:00:10,841 let's take a look at the difference between core and fringe 4 00:00:10,841 --> 00:00:13,715 mattes and the first is the different names. 5 00:00:13,715 --> 00:00:17,399 So different names for core mattes are a hard matte, 6 00:00:17,399 --> 00:00:19,241 inside matte, and inner matte. 7 00:00:19,242 --> 00:00:22,720 And fringe mattes names are soft matte or gray matte. 8 00:00:22,720 --> 00:00:27,242 So let's take a look at what those look like in our script. 9 00:00:27,242 --> 00:00:30,502 So we're going to take a look at our image down here and the first 10 00:00:30,502 --> 00:00:34,575 thing that you will in our template is that we have a bit of a 11 00:00:34,575 --> 00:00:37,242 pre-processing node and that is the denoise node. 12 00:00:37,242 --> 00:00:40,242 So we want to get rid of that noise in order to pull the best key. 13 00:00:40,242 --> 00:00:43,242 Now there are other pre-processing methods that will not 14 00:00:43,242 --> 00:00:45,242 be reviewed in this particular clip. 15 00:00:45,242 --> 00:00:47,908 If you do want a review of those, 16 00:00:47,908 --> 00:00:51,908 I highly suggest that you take a look at the NUKE Green 17 00:00:51,908 --> 00:00:53,242 Screen Keying Fundamentals Course. 18 00:00:53,242 --> 00:00:56,813 Now I have used two different tools so here I've used the keylight tool for 19 00:00:56,813 --> 00:00:59,575 the fringe matte and the primatte tool for the core matte. 20 00:00:59,575 --> 00:01:02,241 So let's take a look at what these look like. 21 00:01:02,242 --> 00:01:05,741 So here's the keylight and if we go into the alpha, 22 00:01:05,741 --> 00:01:09,241 A for alpha, and turn down our gamma in our lights, 23 00:01:09,242 --> 00:01:13,292 we will see the different variations that it has. 24 00:01:13,292 --> 00:01:18,923 So it's either matte it has 100% black, inside the matte is 100% matte, 25 00:01:18,923 --> 00:01:22,332 but towards our edges we still don't have a solid matte so these are areas 26 00:01:22,332 --> 00:01:26,670 of gray that will need to be refined with our core matte. 27 00:01:26,670 --> 00:01:29,242 So over to our core matte. 28 00:01:29,242 --> 00:01:30,242 So this is quite different. 29 00:01:30,242 --> 00:01:30,642 In fact, 30 00:01:30,642 --> 00:01:32,642 you can see this actually dilated out further than our 31 00:01:32,642 --> 00:01:35,423 fringe matte and we will have to change that. 32 00:01:35,423 --> 00:01:41,241 So inside of our core matte 100% white and outside of it, it is 100% black. 33 00:01:41,242 --> 00:01:45,241 And of course we're going to add the two of those together. 34 00:01:45,242 --> 00:01:48,099 So let's take a look at how we do that. 35 00:01:48,099 --> 00:01:49,242 So onto another template. 36 00:01:49,242 --> 00:01:54,332 And so here you can notice that I have just a generic tool for the fringe, 37 00:01:54,332 --> 00:01:55,605 the core, combining them, 38 00:01:55,605 --> 00:01:58,610 and then the despill separately and that is because it really 39 00:01:58,610 --> 00:02:02,575 doesn't matter what tools that you use to get those mattes as long 40 00:02:02,575 --> 00:02:05,241 as it has those common characteristics. 41 00:02:05,242 --> 00:02:08,908 So here you're going to notice how I mentioned before that 42 00:02:08,908 --> 00:02:11,242 the despill is separate from the matte. 43 00:02:11,242 --> 00:02:15,642 So I combine the mattes together to get that perfect matte, 44 00:02:15,642 --> 00:02:19,242 hopefully and then we're going to despill it separate. 45 00:02:19,242 --> 00:02:22,771 Now why would we want to despill the image separate, 46 00:02:22,771 --> 00:02:25,241 copy over that funnel matte, and pre-multiply? 47 00:02:25,242 --> 00:02:27,241 Well, we're going to take a look at that in a minute. 48 00:02:27,242 --> 00:02:28,605 Now before we do that, 49 00:02:28,605 --> 00:02:32,696 I did want to note that it is very important that the despill comes from 50 00:02:32,696 --> 00:02:35,384 the original image that has not been pre-processed. 51 00:02:35,384 --> 00:02:38,242 In this case the pre-processing is the denoise. 52 00:02:38,242 --> 00:02:39,820 Denoise will degrade the plate. 53 00:02:39,820 --> 00:02:44,242 It will blur it slightly and it just won't look like the original image. 54 00:02:44,242 --> 00:02:47,514 We will lose that noise so we don't want to do that. 55 00:02:47,514 --> 00:02:51,742 Now despill will be covered in more depth in future modules and clips, 56 00:02:51,742 --> 00:02:55,242 but this is just a brief overview. 57 00:02:55,242 --> 00:03:00,242 So let's take a look at different types of keys and the despills that the pull. 58 00:03:00,242 --> 00:03:05,242 So here let's go back to full color, A, and take a look at our image. 59 00:03:05,242 --> 00:03:06,670 So there we go there. 60 00:03:06,670 --> 00:03:09,241 So let's take a look at first the keylights. 61 00:03:09,242 --> 00:03:13,241 So the keylight, if we look down here in the whites, pulls one despill. 62 00:03:13,242 --> 00:03:15,969 Our primatte pulls quite another here. 63 00:03:15,969 --> 00:03:18,242 It's very pink or magenta. 64 00:03:18,242 --> 00:03:22,294 IBK is almost on the green side and the roto shape 65 00:03:22,294 --> 00:03:25,242 that we pull has no despill at all. 66 00:03:25,242 --> 00:03:29,242 So we're going to combine them together with a keymix tool. 67 00:03:29,242 --> 00:03:34,459 The keymix will allow us to isolate the A input and reveal it where the 68 00:03:34,459 --> 00:03:38,242 matte is and it will reveal the B input everywhere else. 69 00:03:38,242 --> 00:03:43,242 So here is the reddish shape that I have to combine the two of them. 70 00:03:43,242 --> 00:03:44,908 And here is the keymix. 71 00:03:44,908 --> 00:03:49,242 So turn off that overlay cue and we can see the harsh details 72 00:03:49,242 --> 00:03:52,041 between the keylight and the primatte despill. 73 00:03:52,041 --> 00:03:57,441 Now these are not refined alphas so this is really the extreme, 74 00:03:57,441 --> 00:04:03,242 just to show how different the despills can be before refinement. 75 00:04:03,242 --> 00:04:06,908 So if I blur that matte between the two of them, 76 00:04:06,908 --> 00:04:09,242 it does blend a little bit better. 77 00:04:09,242 --> 00:04:11,942 In fact, that's better for our alpha here; however, 78 00:04:11,942 --> 00:04:14,942 we do want to see the very different despills so 79 00:04:14,942 --> 00:04:18,242 we're going to turn that off for now. 80 00:04:18,242 --> 00:04:23,241 Back with the overlay, we're going to introduce next the IBK. 81 00:04:23,242 --> 00:04:25,347 So there is the IBK. 82 00:04:25,347 --> 00:04:31,242 Again, it's quite different than the first two and of course, the roto shape. 83 00:04:31,242 --> 00:04:35,325 Now it's a little bit hard to see so that means that IBK is 84 00:04:35,325 --> 00:04:37,367 not doing a very great despill there, 85 00:04:37,367 --> 00:04:40,575 but we do have a bit of despill differences between 86 00:04:40,575 --> 00:04:43,241 the two of them and those two tools. 87 00:04:43,242 --> 00:04:46,589 So let's take a look at what that looks like overall. 88 00:04:46,589 --> 00:04:50,560 So I'm going to turn off my overlay and take a look at 89 00:04:50,560 --> 00:04:52,787 those four different keyers plus the rotos. 90 00:04:52,787 --> 00:04:55,651 So I guess a roto really isn't a keyer, 91 00:04:55,651 --> 00:04:58,367 but we're using it to pre-multiply the image. 92 00:04:58,367 --> 00:05:03,242 So if we go into here, it almost looks like a patchwork quilt. 93 00:05:03,242 --> 00:05:04,642 So very different despills. 94 00:05:04,642 --> 00:05:08,142 It's going to look a little bit funny perhaps once 95 00:05:08,142 --> 00:05:10,242 we're working with our final image. 96 00:05:10,242 --> 00:05:16,241 So a better alternative to this is to do one global despill once you have 97 00:05:16,241 --> 00:05:21,508 perfected your alpha and that's why we despill separately from the alpha 98 00:05:21,508 --> 00:05:25,241 in some cases just for more advanced keys. 99 00:05:25,242 --> 00:05:30,242 So let's take a look an example of this workflow. 100 00:05:30,242 --> 00:05:35,492 So if we go down here at the bottom we have a workflow that has the tools that 101 00:05:35,492 --> 00:05:39,867 are visible so here is my image so here's my original image. 102 00:05:39,867 --> 00:05:44,242 I have used a keylight to pull the fringe matte. 103 00:05:44,242 --> 00:05:47,514 I have used a primatte to pull that core, 104 00:05:47,514 --> 00:05:52,242 but you will notice that the core is much larger than my fringe, 105 00:05:52,242 --> 00:05:53,408 which is not good. 106 00:05:53,408 --> 00:05:57,492 So that means that we have to root away at our core a little 107 00:05:57,492 --> 00:06:02,158 bit just to blend it in between the two so we don't really 108 00:06:02,158 --> 00:06:04,242 ruin those nice fine-tuned edges. 109 00:06:04,242 --> 00:06:07,065 So a couple things to look at here are going to be 110 00:06:07,065 --> 00:06:08,242 the different types of erodes. 111 00:06:08,242 --> 00:06:11,771 So let's take a look at our property bin and there are 112 00:06:11,771 --> 00:06:13,242 three different types of erodes. 113 00:06:13,242 --> 00:06:18,111 So if I hit tab and type in erode, you're going to see the erode fast, 114 00:06:18,111 --> 00:06:20,241 the erode filter, and the erode blur. 115 00:06:20,242 --> 00:06:23,297 Now the erode fast is exactly what you expect it to 116 00:06:23,297 --> 00:06:25,241 be; it does a very quick job. 117 00:06:25,242 --> 00:06:29,294 It has very little parameters in it and it doesn't allow 118 00:06:29,294 --> 00:06:32,241 you to fine tune any of those edges. 119 00:06:32,242 --> 00:06:35,318 So let's take a look at that now. 120 00:06:35,318 --> 00:06:41,857 So here is that default 1 again, the erode fast, and if I keep it at 1. 121 00:06:41,857 --> 00:06:43,165 5, so there's 1. 122 00:06:43,165 --> 00:06:46,242 5 and I change it to 2, there's no difference. 123 00:06:46,242 --> 00:06:51,054 So this tool can only erode or dilate at a full 124 00:06:51,054 --> 00:06:53,242 pixel setting and not sub-pixels. 125 00:06:53,242 --> 00:06:54,763 So onto the next one. 126 00:06:54,763 --> 00:06:56,589 So this is the filter erode. 127 00:06:56,589 --> 00:07:00,542 We can see that it has different filters and it can work on 128 00:07:00,542 --> 00:07:03,242 sub-pixels so let's take a look at that image. 129 00:07:03,242 --> 00:07:04,415 So there's 2. 130 00:07:04,415 --> 00:07:06,763 5, there's 3, back to 2. 131 00:07:06,763 --> 00:07:07,937 5, and 2. 132 00:07:07,937 --> 00:07:13,696 So it does erode at sub-pixels, which allows us to really fine tune that image. 133 00:07:13,696 --> 00:07:15,151 So back to 2. 134 00:07:15,151 --> 00:07:20,242 5 and you'll notice it has different filters so the box is the fastest. 135 00:07:20,242 --> 00:07:23,241 Here's Gaussian, it blurs those edges just a little bit more. 136 00:07:23,242 --> 00:07:27,242 So I'm going to leave it at box and I will explain why in a moment. 137 00:07:27,242 --> 00:07:29,981 Now onto the last type of erode. 138 00:07:29,981 --> 00:07:36,241 So let's just type 2 in the property bin and take a look at that one. 139 00:07:36,242 --> 00:07:38,575 So this last one has a blur size. 140 00:07:38,575 --> 00:07:43,242 So it has a blur that is included in it and we can increase the quality, 141 00:07:43,242 --> 00:07:44,641 but it has no filter. 142 00:07:44,641 --> 00:07:48,841 So what I like to personally do is I like to use the one with 143 00:07:48,841 --> 00:07:51,797 the filter and then add my own personal blur. 144 00:07:51,797 --> 00:07:55,686 Again, it doesn't really matter which one you use overall, 145 00:07:55,686 --> 00:08:00,241 which erode you use, as long as it gets the results that you're looking for. 146 00:08:00,242 --> 00:08:01,908 So I've taken that erode. 147 00:08:01,908 --> 00:08:05,241 I've eroded away the image so here is it originally. 148 00:08:05,242 --> 00:08:08,297 I've eroded away and added a blur to it just to 149 00:08:08,297 --> 00:08:10,241 combine the two of them in there. 150 00:08:10,242 --> 00:08:12,641 So let's take a look at those combine mattes. 151 00:08:12,641 --> 00:08:14,241 Take a look at that keylight. 152 00:08:14,242 --> 00:08:15,742 Am I retaining those edges? 153 00:08:15,742 --> 00:08:17,242 Yes, I've retained those edges. 154 00:08:17,242 --> 00:08:20,908 Turn down the light so slam it down in the gamma just 155 00:08:20,908 --> 00:08:23,241 so we can see in those details. 156 00:08:23,241 --> 00:08:26,241 So there's the keylight and there's the combine matte, 157 00:08:26,242 --> 00:08:30,873 retaining those edges which is really nice for a combine matte 158 00:08:30,873 --> 00:08:34,242 and now we can despill the image separately. 159 00:08:34,241 --> 00:08:37,105 So as a brief summary for this particular clip, 160 00:08:37,105 --> 00:08:40,923 we looked at blurring the core matte so that we can blend 161 00:08:40,923 --> 00:08:43,136 it really nicely with our fringe matte. 162 00:08:43,136 --> 00:08:46,610 We also looked at why we would want to combine the 163 00:08:46,610 --> 00:08:50,242 matte separately from our despill. 14245

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