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These are the user uploaded subtitles that are being translated: 1 00:00:02,011 --> 00:00:05,010 In this clip, we are going to talk about operators. 2 00:00:05,011 --> 00:00:07,011 Operators are used to determine how two images, 3 00:00:07,011 --> 00:00:09,011 when merged together, will appear. 4 00:00:09,011 --> 00:00:11,636 Each operator will then calculate the pixels 5 00:00:11,636 --> 00:00:14,011 differently based on the matte used. 6 00:00:14,011 --> 00:00:17,011 The most common operator is the over operator, 7 00:00:17,011 --> 00:00:19,010 which is found within the Merge tool. 8 00:00:19,011 --> 00:00:20,010 So let's have a look. 9 00:00:20,011 --> 00:00:24,344 So if I double-click and I browse up to the top of the property bin, 10 00:00:24,344 --> 00:00:26,010 we can see operation over. 11 00:00:26,011 --> 00:00:29,010 Now I use the word operation and operator interchangeably, 12 00:00:29,011 --> 00:00:31,010 just in case you're wondering. 13 00:00:31,011 --> 00:00:32,087 So if I scroll down to over, 14 00:00:32,087 --> 00:00:38,011 we can see all the different types of operators that are available to us. 15 00:00:38,011 --> 00:00:40,910 Now for this particular clip, I am going to focus on just four operators, 16 00:00:40,910 --> 00:00:44,344 and those are the most common ones used for green 17 00:00:44,344 --> 00:00:47,010 screens and for changing alpha channels. 18 00:00:47,011 --> 00:00:49,011 So back to my example here. 19 00:00:49,011 --> 00:00:55,010 We have the green full screen constant and the full screen checkerboard. 20 00:00:55,011 --> 00:00:58,611 Now because the checkerboard is the A input and it's full frame, 21 00:00:58,611 --> 00:01:01,010 it will cover my green content. 22 00:01:01,011 --> 00:01:04,010 So it's not available under here. 23 00:01:04,010 --> 00:01:06,011 So it's totally hidden. 24 00:01:06,011 --> 00:01:08,011 Let's go over to the Merge tool. 25 00:01:08,011 --> 00:01:13,011 So we already know that the merge tool has multiple different operations. 26 00:01:13,011 --> 00:01:15,011 So what about individual tools? 27 00:01:15,011 --> 00:01:19,010 Now there are some individual operators that are available. 28 00:01:19,011 --> 00:01:21,011 These are the three that we will work with today. 29 00:01:21,011 --> 00:01:24,010 There's one more that is not available on its own. 30 00:01:24,011 --> 00:01:27,910 So why would I work with an individual tool versus the Merge 31 00:01:27,910 --> 00:01:31,011 tool that has everything inside of it, or so it seems? 32 00:01:31,011 --> 00:01:34,010 If I double-click on the Merge tool and double-click on, 33 00:01:34,011 --> 00:01:35,829 say, the matte mask tool, 34 00:01:35,829 --> 00:01:40,344 we see that they're pretty much the same tool with the exception of 35 00:01:40,344 --> 00:01:44,011 the operation which defaults to mask or over. 36 00:01:44,011 --> 00:01:46,374 So the real benefit to this tool is that it's already pre-named 37 00:01:46,374 --> 00:01:50,010 with the operation that we're going to do with it. 38 00:01:50,011 --> 00:01:51,101 In most cases, 39 00:01:51,101 --> 00:01:54,761 I like to use tools that are stripped-down or don't 40 00:01:54,761 --> 00:01:57,011 have as many functions in them. 41 00:01:57,011 --> 00:02:00,010 The reason for that is the more functions a tool has, 42 00:02:00,011 --> 00:02:02,010 generally the more processor-intensive it is. 43 00:02:02,011 --> 00:02:06,010 But in this case, they're somewhat interchangeable. 44 00:02:06,011 --> 00:02:10,011 So let's go into our next example, which is the mask operator. 45 00:02:10,011 --> 00:02:14,011 So here I have a circle and the alpha for the circle, 46 00:02:14,011 --> 00:02:21,011 and that's going through the A input of the merged mask tool. 47 00:02:21,011 --> 00:02:24,011 So here I have a full-screen green image, 48 00:02:24,011 --> 00:02:27,011 and I'm going to mask it out by the alpha. 49 00:02:27,011 --> 00:02:31,011 So the mask says wherever the alpha is 100 percent white, 50 00:02:31,011 --> 00:02:36,344 make the B input visible; and where there is no alpha at all, 51 00:02:36,344 --> 00:02:39,011 don't make it visible at all. 52 00:02:39,011 --> 00:02:42,011 Next let's go on to the minus operator. 53 00:02:42,011 --> 00:02:46,511 So the minus operator here, I have a blue square and another blue square, 54 00:02:46,511 --> 00:02:50,010 but you'll notice that they are overlapping. 55 00:02:50,011 --> 00:02:54,260 So what the minus does is it will actually take the A input 56 00:02:54,260 --> 00:02:58,010 and it will subtract the B from the A. 57 00:02:58,011 --> 00:03:00,011 So what should it do? 58 00:03:00,011 --> 00:03:03,011 It should probably take a chunk out of my A square here. 59 00:03:03,011 --> 00:03:05,011 So let's take a look. 60 00:03:05,011 --> 00:03:06,011 And it did. 61 00:03:06,011 --> 00:03:09,011 So not only did it take a chunk out of my A input square, 62 00:03:09,011 --> 00:03:12,011 but it also took a chunk out of its alpha. 63 00:03:12,011 --> 00:03:17,011 So it's subtracting from the A input. 64 00:03:17,011 --> 00:03:19,011 Next let's take a look at the multiply operator. 65 00:03:19,011 --> 00:03:23,011 So I have a blue square and a red square. 66 00:03:23,011 --> 00:03:28,011 And keep in mind that it does math by multiplying. 67 00:03:28,011 --> 00:03:31,011 So one times one means 100 percent visible. 68 00:03:31,011 --> 00:03:35,011 One times zero means zero percent visible. 69 00:03:35,011 --> 00:03:38,011 So the red box has absolutely no blue in it, 70 00:03:38,011 --> 00:03:42,011 just as the blue box has absolutely no red. 71 00:03:42,011 --> 00:03:45,011 So let's take a look at what it does to our RGB. 72 00:03:45,011 --> 00:03:45,868 Nothing is visible, 73 00:03:45,868 --> 00:03:49,233 and that's not surprising and that's because there's no 74 00:03:49,233 --> 00:03:53,011 blue in the red or red in the blue. 75 00:03:53,011 --> 00:03:56,011 Now let's take a look at our alpha instead. 76 00:03:56,011 --> 00:04:00,136 So in our alpha here, we can see that where they are overlapping, 77 00:04:00,136 --> 00:04:02,011 the alphas were both one. 78 00:04:02,011 --> 00:04:07,011 Where they weren't overlapping, there was no matching alpha so to speak. 79 00:04:07,011 --> 00:04:09,010 So it was by itself over here. 80 00:04:09,011 --> 00:04:13,010 And when I multiplied it against this image that was slightly down lower, 81 00:04:13,011 --> 00:04:15,010 it says there is no alpha there. 82 00:04:15,011 --> 00:04:20,011 So this essentially was one times zero, which means zero percent opacity. 83 00:04:20,011 --> 00:04:23,011 Moving on to an example. 84 00:04:23,011 --> 00:04:28,011 So here I have a blue constant and I have a noise tool. 85 00:04:28,011 --> 00:04:32,011 So let's just shuffle an alpha so now both images have an alpha. 86 00:04:32,011 --> 00:04:34,010 Go back to full color. 87 00:04:34,011 --> 00:04:37,610 And the multiply works really good for placing darker 88 00:04:37,610 --> 00:04:40,010 images on top of lighter images. 89 00:04:40,011 --> 00:04:44,011 So in this case it has dropped the 100 percent white. 90 00:04:44,011 --> 00:04:48,011 And as we move away from white, it will make the darker colors more visible. 91 00:04:48,011 --> 00:04:54,011 So it's great for stuff like AO and for shadows and so forth. 92 00:04:54,011 --> 00:04:59,511 So anything that's darker that you want to make darker on a lighter background, 93 00:04:59,511 --> 00:05:01,011 works very, very well. 94 00:05:01,011 --> 00:05:03,010 On to the last one and that is the plus. 95 00:05:03,011 --> 00:05:05,010 So again I have squares. 96 00:05:05,011 --> 00:05:06,886 So here is one square, 97 00:05:06,886 --> 00:05:11,010 here's two squares and they are going to add those values together. 98 00:05:11,011 --> 00:05:12,010 So let's take a look. 99 00:05:12,011 --> 00:05:13,010 So plus operator. 100 00:05:13,011 --> 00:05:19,094 And if I take a sample, so Control + Shift + left mouse button drag, 101 00:05:19,094 --> 00:05:23,511 you can see that it has added one in the green, 102 00:05:23,511 --> 00:05:27,010 one in the blue, but double in my alpha. 103 00:05:27,011 --> 00:05:31,010 So my alpha was already one, so it has now doubled my alpha. 104 00:05:31,011 --> 00:05:37,011 So RGB, totally cool, it's totally cool to have values that are above one. 105 00:05:37,011 --> 00:05:38,010 But alpha, not so much. 106 00:05:38,011 --> 00:05:42,011 So alpha values fall between zero and one. 107 00:05:42,011 --> 00:05:47,010 They can be zero or one, but definitely not above one. 108 00:05:47,011 --> 00:05:51,011 Nothing is more visible than 100 percent visible. 109 00:05:51,011 --> 00:05:55,010 So please try to remember to keep the plus operator 110 00:05:55,011 --> 00:06:00,011 primarily for your RGB images. 111 00:06:00,011 --> 00:06:04,010 So now that we know the basic operators for the green screen workflows, 112 00:06:04,011 --> 00:06:17,011 let's review how to use them in more depth in our next clip. 9528

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